Minecraft 1.4
#201
Posted 11 October 2012 - 06:28 PM
#203
Posted 17 October 2012 - 09:14 PM
SADLY, NO MOD API!
BUT MOJANG, YOU PROMISED!
Edited by WonderDash, 17 October 2012 - 11:38 PM.
#204
Posted 18 October 2012 - 06:09 AM
#205
Posted 18 October 2012 - 07:08 AM
That's still waiting on Grum to finish rewriting the rendering engine (something like that). They can't do anything until that's done.SADLY, NO MOD API!
BUT MOJANG, YOU PROMISED!
In the meantime, they've set up a blog to detail the progress being made: http://dev.minecraft.net/blog/
#206
Posted 18 October 2012 - 10:15 AM
#207
Posted 18 October 2012 - 11:30 AM
#208
Posted 18 October 2012 - 11:35 AM
#209
Posted 18 October 2012 - 11:50 AM
#210
Posted 18 October 2012 - 01:26 PM
If you want the full list of everything...I've slowed up on following the updates, what is the biggest thing they have added so far? Other than the anvils, bats and wither.
#211
Posted 20 October 2012 - 03:14 AM
I love how the anvil deals damage to mobs/players it falls on. Now we can reenact that scene from Feeling Pinkie Keen, lol
Retexture anvils to have "ACME" stamped on the side.
Wild E. Coyote.
#212
Posted 21 October 2012 - 09:49 PM
Pre-release is out.
Edited by WonderDash, 21 October 2012 - 09:49 PM.
#213
Posted 23 October 2012 - 08:47 AM
Jens Bergensten
@jeb_
We found the animal suffocation bug!!!11oneone Unfortunately that means a 1.4.1, and aim for Thursday morning instead of Wednesday afternoon
Nathan Adams
@Dinnerbone
This bug was a doozy. Also fixed along with it: Stairs' visual glitch, slabs' visual glitch, mobs falling through blocks suddenly...
This is good, while playing with the pre-release I saw a lot of bats die just by flying near a block and getting stuck in it. (And I'd wish they'd all do that, 'cause that incessant squeaking is really freaking irritating. Grumble grumble.)
#214
Posted 23 October 2012 - 11:30 AM
The update is pushed to Thursday and it'll be 1.4.1.
This is good, while playing with the pre-release I saw a lot of bats die just by flying near a block and getting stuck in it. (And I'd wish they'd all do that, 'cause that incessant squeaking is really freaking irritating. Grumble grumble.)
#215
Posted 24 October 2012 - 07:00 PM
D'AAAAAAAWWWWWWWWWWW
#216
Posted 26 October 2012 - 04:44 AM
#217
Posted 26 October 2012 - 05:22 AM
#218
Posted 26 October 2012 - 10:24 PM
#219
Posted 27 October 2012 - 04:28 PM
#220
Posted 28 October 2012 - 04:22 AM
ACME anvil service.
ANVIL FOR WILD E. COYOTE!
#221
Posted 29 October 2012 - 04:14 PM
[MC-7] - Skeletons holding swords will shoot arrows!
[MC-17] - Anvil block collision box appears "sunken"
[MC-20] - Getting door drop in creative
[MC-23] - Falling out of the world
[MC-33] - Placing 2 wooden-slabs it will play the sounds from 12w38a
[MC-34] - Pink Dye On Sheep
[MC-38] - Fence Gate Texture flips inside out
[MC-40] - Calculate name plate length based on username stripped of color codes
[MC-47] - Cant kill slimecubes
[MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
[MC-57] - Anvil rendering error in item frames
[MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
[MC-81] - Item Frames in Multiplayer don't store item NBT data
[MC-86] - Graphical glitch with cactus in a flower pot near a wall.
[MC-116] - Music discs reverting to original name after being played, even if they've been renamed by the anvil
[MC-118] - Dying dogs collar
[MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
[MC-155] - Wither Despawns in Peaceful and Shouldn't
[MC-159] - Death from a 2-4 block drop
[MC-160] - Dragon egg particles
[MC-166] - potato glitch
[MC-176] - Map item placed in item frame Z-fighting
[MC-196] - Falling anvils do not maintain orientation while falling
[MC-212] - Faulty fall damage when logging out and logging back in while falling
[MC-223] - Fence Gate Bug
[MC-231] - Teleport through walls glitch
[MC-264] - Different stacking slab sound
[MC-298] - Text misplaced in demo mode window and 4:3 screen
[MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
[MC-335] - Dropped items with NBT tags do not stack
[MC-606] - zombies can pick up items while dying
[MC-645] - Items at the top-left corner of a container cannot be duplicated
[MC-652] - Books allow client to apply any name and enchantment
[MC-743] - More Ender Egg Render Problems
[MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host's username
[MC-767] - Creating world with seed and map world "QUATREPOINTDEUX" fails
[MC-827] - Server Crash when client logs in. ArrayIndexOutOfBoundsException java.lang.ArrayIndexOutOfBoundsException: 4
[MC-1004] - Custom spawners with no delay variance crash the game
[MC-1102] - minecraft crashd
#222
Posted 30 October 2012 - 04:06 PM
#223
Posted 31 October 2012 - 12:37 AM
#224
Posted 31 October 2012 - 12:49 AM
when i try to join a 1.4 server i get that bucking issue of Failed to login: java.net.ConnectException: Connection timmed out: connect
i got this issue a while back, but i fixed it.
#225
Posted 02 November 2012 - 05:22 AM
oh god, sorry this does not belong here, but im gonna say it:
when i try to join a 1.4 server i get that bucking issue of Failed to login: java.net.ConnectException: Connection timmed out: connect
i got this issue a while back, but i fixed it.
It means your Internet is too slow.
Also, this should be in Support
#227
Posted 02 November 2012 - 05:59 PM
You'll be able to place them, but only admins will be able to configure them as only ops can do that in vanilla.
will the configuring of command blocks be something builders can request from admins?
#228
Posted 02 November 2012 - 07:48 PM
#229
Posted 02 November 2012 - 08:31 PM
I could set up a few to simulate a computer system for scifi RPs, where pulling a certain lever activates the block and it says *the ships' engines suddenly stop" in local chat.
or I could use them to set up teleports that are triggered by pressure plates rather than immersion-destroying warp signs.
the possibilities are endless, and if the block will support commands other than just the vanilla server commands the things one could rig up could be insane!
#230
Posted 02 November 2012 - 08:54 PM
get creative, at the very least it could say things by message right?
I could set up a few to simulate a computer system for scifi RPs, where pulling a certain lever activates the block and it says *the ships' engines suddenly stop" in local chat.
or I could use them to set up teleports that are triggered by pressure plates rather than immersion-destroying warp signs.
the possibilities are endless, and if the block will support commands other than just the vanilla server commands the things one could rig up could be insane!
The admins would have to disable some of the things the Command block can do, like able to teleport every player to one place, send hateful messages, and give players items they shouldn't obtain. I personally don't think the command blocks should be used because the amount of things they would render the Command blocks utterly useless.
Edited by Gortern, 02 November 2012 - 08:55 PM.
#231
Posted 05 November 2012 - 04:57 PM
#232
Posted 06 November 2012 - 02:22 AM
This is going to ruin so many adventure maps.
#233
Posted 14 November 2012 - 06:45 PM
I had to put out a new Love & Tolerance to go with it, you can see my changes here. Please spread the word, I'm worried it's going to get missed by a lot of people.
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