While we are there, we might find something interesting, exciting, or even evil. The main aim of this is to go somewhere we haven't gone before, and try to see what we can come up with while we are there.
I know that this is quite lacking in detail, and I do apologize for that. My aim was to come up with an idea for a little genre, in hopes that maybe a story will sprout from there. 
Something is always bound to go wrong when everything is "planned out." Perhaps with each different story there could be a bit of a mishap, leading to a conflict and possibly something to work towards.
One storyline I really liked was the one from Spec Ops: The Line, though I fear it'd be a bit difficult to do in-game without a lot of pre-rp planning and building. If you're not familiar with the story, here's a short rundown of the overall idea: A special forces team is sent to a location to scout a distress call from a location that has been otherwise abandoned for many years due to X reason (sandstorm). This makes for a diverse range of things that we could switch the story out for -- or a more plausible one in the case of minecraft -- a jungle or forest. My thoughts were an abandoned military base or forward scout camp used by EqM or WB previously.
Once the team arrives, they realize that the place is "abandoned," though it quickly turns ugly when they're attacked by unknown forces and have to defend themselves while wrestling with the moral dilemma of fighting the people they assume they were sent there to save. This is probably less of an acceptable topic for in-game rp, but the hostile parts can be switched out for a more team-oriented task such as survival or returning to base after losing their way, etc. The WB on task can get separated, run out of supplies, get lost, get stuck in a storm -- you name it, but it should be believable of course. But it could always be an on-the-fly rp where the storyline is dictated by the members as they go through it.
Keep in mind that this is probably a one-shot deal or a story that can't be run in quick succession after one run-through has been done or it'd spoil the fun.
Second idea was to use FalloutEQ's worlds as a post-war ground in which the WB can either be a fighting force or sifting through the wreckage -- maybe for one of their own team or for civilians -- and something goes wrong. I think that outside of the show and forum rp's the Wonderbolts are seen as less of a spec ops group and more of a showmanship group (I.e. Fort Hood 1st Cav. Mounted Division kind of group). I think it would be fun to see the WB get taken back into a combat ranger-ops role with in-game rp's and combat procedures. This leads into the third point that I tried to bring into the in-game training at the start of summer: combat drills.
I remember setting up archery targets on the clouds around the tarmac of the WBA and having recruits fly and shoot and stationary snipe, then giving guidance as to how to hit the targets more effectively and how to lead the target when flying and account for Coriolis. Fun times.
Thoughts on the above? I apologize on my absence. It's been too long for me, I know :/