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Col4 Map Suggestions and Ideas


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#1 Rainbow Dash McStarley

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Posted 09 November 2015 - 05:18 AM

This is an experimental thread to see how this goes.

 

What would you like to see? Lands there should be more or less of? How much land, how much water? Majestic soaring mountains chained around a lush lowland? High rolling desert of oases inland or a sea-worn cliffscape? Use your imagination to create your ideal world to play together in, and describe it with as much detail as you can.

 

You can use words, drawings, pictures, or even WorldPainter files if you want, just remember-

 

These are only suggestions and ideas. Nothing here will be chosen as 'the map'; this is just to get your thoughts and opinions to create the actual map around.


Edited by Rainbow Dash McStarley, 09 November 2015 - 10:11 PM.


#2 Pip_DK19

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Posted 09 November 2015 - 10:56 AM

I would love diversity, many bioms, now that we have 1.8, i would like it to be island based, but not all the small empty rocks. I would prefer to have 2-3 separate landmasses that would be split by ocean with islands in it. The land mass should be dominating.

 

I would like rivers some hills and mountains, diversity that is my thoughts on this.



#3 greenjoe12345

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Posted 09 November 2015 - 01:04 PM

large islands, and large bodies of water as well, the land would have some flat areas, and hilly areas too, with different types of biomes(is that how you spell it?). maybe there could be ruins, and shipwrecks deep underwater

maybe certain areas with lots of ores, and other areas with less, but those areas have other important stuff, to encourage trading?


Edited by greenjoe12345, 09 November 2015 - 01:05 PM.


#4 Squint

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Posted 09 November 2015 - 07:38 PM

Same as Pip, I'd like a few continents as well as some smaller islands. Also, it'd be cool if biomes could be geographically accurate, eg. a mountain range parallel to the sea would have a desert behind it, jungle at the map's equator and temperate/taiga biomes near the top of the map. As well as making biome distribution less random, this could be helpful for navigation (yes I know we have x:... z:... but let me have my fun), eg. if you need packed ice, you should travel to to the furthest point north/south of the map.

 

As for what greenjoe's said, I think it would be really fun if we had certain places with more coal/iron/gold/redstone/emerald/lapis resources, especially if this is extreme. This could apply for the new stones introduced in 1.8 too and could really help to create a realistic economy for col. Diamonds are tricky since we can't just have one town with tons of them, so I'd say leave their distribution as is and keep it as even as possible. You could even apply this for other things that spawn naturally underground in Minecraft, like gravel. This could even be applied for other raw materials, crops too, and this could be according to biomes like we did with trees.

 

I'm not sure if the above would put too much of an emphasis on trade for col to be fun though, so if there's any opposition please say so cos I'm not 100% in on the idea myself :P



#5 Super Ultra Uber C00l Dood

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Posted 09 November 2015 - 08:18 PM

What they said up above.

#6 Dinges360

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Posted 09 November 2015 - 08:19 PM

I'd vote for changes in ore and material density, but no places where those recources can't be found at all.
That way we don't get all-controlling monopolies like we had some of in Col2



#7 Rainbow Dash McStarley

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Posted 09 November 2015 - 10:41 PM

Great, much of this is what we've suspected, but we'd love to hear much more. Please be as imaginative and as detailed as possible. 'Tell a story', even.

 

'Continents and islands with more land than water' still leaves much to play with. Anyone want to expand your thoughts? Any other Col players want to chime in? This is for you all.



#8 Squint

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Posted 09 November 2015 - 10:46 PM

What map size are we working with?



#9 Cat_Actor

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Posted 09 November 2015 - 11:29 PM

Definitely more land. Also if seaponies become a thing, water biomes could be awesome. Like giant lakes with a glass dome in it, for an underwater city! 



#10 High Orbit

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Posted 10 November 2015 - 12:16 AM

What map size are we working with?

About the same as previous Cols.



#11 Seabreeze

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Posted 10 November 2015 - 12:20 AM

What map size are we working with?

6000x6000, which is the same area as Col 2.



#12 Dad14

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Posted 10 November 2015 - 01:58 AM

Map:  request - sea bed not to be bottom or map (bedrock). it would be interesting to have the options of mining routs made advailable to islands.

 

I am still for making a geo-front out in the ocean. just leave a spot for me to build it, they will come.

 

Resources should be med-high. or there will be too much demand. think about what happened to clay.

 

How about an island shaped like Atlantis? or a floating island above the map.



#13 Rori

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Posted 10 November 2015 - 02:20 AM

just a small suggestion maybe

 

under the sea we can have like, either an underwater city or large pockets of air and land separated from the surface by the sea?

there can be large masses of grass with air above it like domes, and this place can be lush with sea shrubbery and also be plentiful further under the ground with prismarine

this could also possibly be a seapony area but then the whole air thing and stuff... :/

 

i might try helping by making a diagram or so in paint

pretty basic though



#14 Shroom Agent

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Posted 10 November 2015 - 02:34 AM

Even if we did make a underwater city/area, you can't really see 5 blocks ahead of you on vanilla. You'd just see water in front of you, you wouldn't be able to view buildings anyway.

And this is ideas for the map itself, the only pre-built city I (personally) could see is the town spawn.

#15 Seabreeze

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Posted 10 November 2015 - 02:35 AM

just a small suggestion maybe

 

under the sea we can have like, either an underwater city or large pockets of air and land separated from the surface by the sea?

there can be large masses of grass with air above it like domes, and this place can be lush with sea shrubbery and also be plentiful further under the ground with prismarine

this could also possibly be a seapony area but then the whole air thing and stuff... :/

 

i might try helping by making a diagram or so in paint

pretty basic though

 

Yeah, uh. Why don't you build that yourself?



#16 Doctor Charcoal

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Posted 10 November 2015 - 02:42 AM

just a small suggestion maybe

 

under the sea we can have like, either an underwater city or large pockets of air and land separated from the surface by the sea?

there can be large masses of grass with air above it like domes, and this place can be lush with sea shrubbery and also be plentiful further under the ground with prismarine

this could also possibly be a seapony area but then the whole air thing and stuff... :/

 

i might try helping by making a diagram or so in paint

pretty basic though

 

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#17 Rori

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Posted 10 November 2015 - 03:07 AM

i wouldn't have posted it if other people didn't tell me to |:/

you DID ask for suggestions.

 

 

Yeah, uh. Why don't you build that yourself?

because, uh, i don't exactly have all the abilities admins do :)
and yeah, why would i want to anyways, nobody would :P
 
 

Even if we did make a underwater city/area, you can't really see 5 blocks ahead of you on vanilla. You'd just see water in front of you, you wouldn't be able to view buildings anyway.

And this is ideas for the map itself, the only pre-built city I (personally) could see is the town spawn.

 
wasn'taiming for it to be a prebuilt city
just a basic area underwater with large airpockets :/

Edited by Izzy, 10 November 2015 - 03:11 AM.


#18 jimme neutron corndog

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Posted 23 February 2016 - 11:38 AM

i would like to bump this topic back up, since theres no progress being done on the map,i. want suggestions, post them here, ill also use the old suggestions

#19 Pip_DK19

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Posted 23 February 2016 - 02:31 PM

Well i am generally confuse on who is working on the map and if there is one map being worked on or many and for suggestions what kinda suggestions, in what aspect are you looking for suggestions?



#20 R9000

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Posted 23 February 2016 - 05:23 PM

i would like to bump this topic back up, since theres no progress being done on the map,i. want suggestions, post them here, ill also use the old suggestions

 

You said "we decided to make a map as a team (me, guilly, and maybe clef) so the new map is going to come up soon." What happened to that?

Also, the poll is still 50/50 and at a standstill, so I don't know what's supposed to be happening with that. I think you're asking the wrong people for answers, James.



#21 jimme neutron corndog

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Posted 23 February 2016 - 08:08 PM

You said "we decided to make a map as a team (me, guilly, and maybe clef) so the new map is going to come up soon." What happened to that?
Also, the poll is still 50/50 and at a standstill, so I don't know what's supposed to be happening with that. I think you're asking the wrong people for answers, James.


Let me clear it up, I asked for suggestions for MY map draft, so I could have an idea of what people wanted us to do with the map, after, I would show the draft to Guilly as he's also making a map draft, and we'd combine ideas and go off of there

(atleast that's my plan)

#22 Captain Char

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Posted 23 February 2016 - 09:08 PM

im going to suggest to save time and potential debating/voting, to go with a vanilla map, since then no one knows what we're getting we can make a spawn thing in brohoof and save it
to a schematic and just import it, done, no one knows what there will be for layout or placed resources, its a surprise for everyone, as long as we dont use a render or dynmap for it

#23 jimme neutron corndog

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Posted 23 February 2016 - 09:37 PM

im going to suggest to save time and potential debating/voting, to go with a vanilla map, since then no one knows what we're getting we can make a spawn thing in brohoof and save itto a schematic and just import it, done, no one knows what there will be for layout or placed resources, its a surprise for everyone, as long as we dont use a render or dynmap for it



i just dont like the feel of a vanilla map, they can either fucking suck and get boring after 2 weeks or they can just be normal and wasted opportunity

#24 R9000

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Posted 23 February 2016 - 10:16 PM

Either way, we need to reach some consensus within the next few days about what we're doing. We've held this up for long enough.



#25 Captain Char

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Posted 23 February 2016 - 11:34 PM

hence my "3rd party" suggestion, lol at least then the map is easier to update or expand too since its vanllia gen, its just set border size X and let it regen

Edited by Captain Char, 23 February 2016 - 11:34 PM.


#26 Pip_DK19

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Posted 24 February 2016 - 10:58 AM

With a vanilla map we have something to explore and a quick way into a new col, get started and get some life back into brohoof.
with a hand made world we will get a unique environment. For me the only reason to have a hand made map is just to have some nice looking things in the environment and well spreed out bioms.

I would go for a vanilla map by now, we have kinda dragged this out to much, but it depends if all the coding for the server is ready or if we need time for that too.
If the configuration and "mods" is not ready I can wait.

but I have been looking less and less back onto the forum, it is hard to wait to play with all of you lovely people again.

Love and Tolerance.
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#27 jimme neutron corndog

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Posted 24 February 2016 - 12:13 PM

With a vanilla map we have something to explore and a quick way into a new col, get started and get some life back into brohoof.
with a hand made world we will get a unique environment. For me the only reason to have a hand made map is just to have some nice looking things in the environment and well spreed out bioms.
I would go for a vanilla map by now, we have kinda dragged this out to much, but it depends if all the coding for the server is ready or if we need time for that too.
If the configuration and "mods" is not ready I can wait.
but I have been looking less and less back onto the forum, it is hard to wait to play with all of you lovely people again.
Love and Tolerance.
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The plguins are not even ready, I think Dash's false Balkion is ready for beta testing,

We dont even have a story or lore, half the dungeons aren't done (I dont think)


so, id rather wait for a hand made map that just go with an ugly vanilla one

#28 Solar Flare

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Posted 24 February 2016 - 06:43 PM

we did agree on making the map together, but it would be nice to get some suggestions from everyone. I am dealing with a couple of important hand in's in the near future so that's why i'm currently inable to make any proper maps, i can make drafts though



#29 Squint

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Posted 24 February 2016 - 06:47 PM

I dunno I'd be fine with a vanilla map but it'd suck to see Guilly and James' maps go to waste. I also really don't want to have to wait for another map to be made or just end up with something that's a mushed together version of both maps. Shame we couldn't vote for one or the other. fucking proportional representation



#30 Pip_DK19

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Posted 24 February 2016 - 07:21 PM

I see Dash speaking about the plugins from now and then, but have not really got any idea on what needs to be worked on or even how far dash is to something.

I have seen many suggestions to the stories and lore, but nothing is done in that department.
I have given my suggestions for a map many times by now and so have others, you can't please everyone we all want different things.

 

 

We are a big friendly community that all want to contribute to the common effort. A great democracy that would not want to step on anyone.

we kinda need a dictator(the admin) to get a good spine and get things going, we are stuck with everyone wanting to please everyone at this point.
I have faith in our admin, the people who (should) hold this server together, to do what they think is right and get the train moving.
 

Or at least lets put up a committee of a few people, some one need to make some decision, the name, the map, the story, we need one or a selective few to do something.


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"Maybe for you, Smart Cookie. But I am a chancellor. I was elected because I know how to think outside the box. Which means [goes into the fireplace sticks her head in the chimney] I can also think inside the chimney! Can you think inside a chimney?"



#31 Rainbow Dash McStarley

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Posted 25 February 2016 - 07:12 AM

Let's keep this topic strictly to map thoughts & suggestions. The rest of what I'll say is here.



#32 jimme neutron corndog

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Posted 27 February 2016 - 01:59 PM

https://www.dropbox....27 07.55.58.png

 

 

https://www.dropbox.....22.29.png?dl=0



#33 Rori

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Posted 27 February 2016 - 11:08 PM

i like the second image

the first i can't see lol

idk what to suggest sorry :/



#34 Squint

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Posted 27 February 2016 - 11:42 PM

Wait why are we even making maps? The poll ended in favour of a vanilla map??



#35 Captain Char

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Posted 27 February 2016 - 11:52 PM

I thought the poll ended in favour of no one, it was a tie between james and guilly as I recall

Edited by Captain Char, 27 February 2016 - 11:52 PM.


#36 jimme neutron corndog

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Posted 28 February 2016 - 12:11 AM

Wait why are we even making maps? The poll ended in favour of a vanilla map??


it ended in favor of no one, thus an agreement was made to make a map in a collab

#37 Squint

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Posted 28 February 2016 - 12:14 AM

No, I'm talking about the poll for using a vanilla or premade map. The community voted in favour of a vanilla map.

 

https://www.brohoof....world-map-type/



#38 jimme neutron corndog

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Posted 28 February 2016 - 12:21 AM

that thread is old, so i dont know

#39 Trotsky

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Posted 28 February 2016 - 12:36 AM

Are we still open for a new pony to make a new map for the competition then? the only thing currently stopping me from entering is a lack of knowledge on tree planting.



#40 Squint

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Posted 28 February 2016 - 12:48 AM

A month old isn't really old, it's pretty valid I'd say.



#41 jimme neutron corndog

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Posted 28 February 2016 - 12:53 AM

A month old isn't really old, it's pretty valid I'd say.



have a barebone survival server with no bsckground or sweat put into it if you want, then

#42 Captain Char

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Posted 28 February 2016 - 06:52 AM

have a barebone survival server with no bsckground or sweat put into it if you want, then


vanilla map, not entire vanilla server...

#43 Squint

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Posted 28 February 2016 - 06:35 PM

have a barebone survival server with no bsckground or sweat put into it if you want, then

That's your opinion. There's nothing wrong with having a vanilla map, like Char said it's just the map. Frankly I just don't want to have to wait another month for this to be ready when we could have a vanilla map up and running.

 

Anyway, all I'm trying to say is that the community's voted for a vanilla map so I really don't know why we're waiting for a premade map.



#44 Flam The Buisness Pony

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Posted 19 March 2016 - 06:04 PM

I agree with the Above post! Plus I couldn't figure out how to drive airships in that huge opening of nothing but Air ;-;


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