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#101 noobsqoou

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Posted 05 June 2013 - 07:12 PM

And when you make a trade with them they *squee*

EDIT: So I found a decent video featuring the Villager sounds:



All I can think of now is this:

Spoiler

Edited by noobsqoou, 05 June 2013 - 07:57 PM.


#102 Darth Bogis

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Posted 11 June 2013 - 08:32 PM

OK I've decided, I will make it sound like this when you walk through a village.

 

 

Well, there goes what sanity I have left...

 

:shock:



#103 SuperYoshi

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Posted 12 June 2013 - 11:36 AM

I'm looking forward to Minecraft 1.6 being released.

#104 Terrorblade

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Posted 17 June 2013 - 12:28 AM

 



#105 jimme neutron corndog

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Posted 17 June 2013 - 12:40 AM

MOD API SDFHGDSFVDSJVDSJCVERHJSVJBBAKSHNDKJSXBEQxujfkcujavdhsfvasjdbhcmadsjbhvsnhfcv,fhgv

j

 

MOD

API.

I'M 

IM

EDEFEWFEWFEFE



#106 Darth Bogis

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Posted 17 June 2013 - 12:43 AM

ERMAGERSH ERMAGERSH ERMAGERSH

 

MOD API SDFHGDSFVDSJVDSJCVERHJSVJBBAKSHNDKJSXBEQxujfkcujavdhsfvasjdbhcmadsjbhvsnhfcv,fhgv

j

 

MOD

API.

I'M 

IM

EDEFEWFEWFEFE



#107 JoyJoy

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Posted 17 June 2013 - 01:47 AM

Will servers have recommended resource packs?



#108 Rulerofblocks

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Posted 17 June 2013 - 03:05 AM

To answer noobsquoo, yes, horses will be able to jump much higher as you hold down spacebar longer and fill up the meter at the bottom of the screen. Pretty sure full meter=3 blocks, maaaaaybe 4. I'm pretty sure there are 3 different jumps.



#109 Terrorblade

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Posted 17 June 2013 - 11:05 AM

i think they will.



#110 noobsqoou

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Posted 20 June 2013 - 09:50 AM

If you haven't seen the news on the launcher itself, it seems 1.6 is coming out this coming week!

#111 Rori

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Posted 20 June 2013 - 11:37 AM

If you haven't seen the news on the launcher itself, it seems 1.6 is coming out this coming week!

i read it..

a new minecraft launcher? I. AM. EXCITED.

Horses? Will we change the horse models? Will we disable / use them in equestria?

Can we program them (if any bit possible) to be like villagers..?

are we going to use their models now? D: (i hope to God not)

 

Oh.. hello horsie..

vPMPh.png

I WANT NOW.

that's the foal.. i believe..

but this could be realy cool if they were textured properly

 

and, we can ride them... this might get a little out of hand.. and weird..

ponies on horses? o-o okay..



#112 noobsqoou

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Posted 20 June 2013 - 03:27 PM

Use THOSE models?

Da hell you think this is -- G3?

#113 darknessninja575

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Posted 20 June 2013 - 09:44 PM

i read it..

a new minecraft launcher? I. AM. EXCITED.

Horses? Will we change the horse models? Will we disable / use them in equestria?

Can we program them (if any bit possible) to be like villagers..?

are we going to use their models now? D: (i hope to God not)

 

Oh.. hello horsie..

vPMPh.png

I WANT NOW.

that's the foal.. i believe..

but this could be realy cool if they were textured properly

 

and, we can ride them... this might get a little out of hand.. and weird..

ponies on horses? o-o okay..

 

that thing...

2n7gv1t.png



#114 Hazzat

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Posted 21 June 2013 - 11:48 AM

I'll share this thing I posted ages ago.

 

8fFPIzd.png



#115 BeTa77

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Posted 21 June 2013 - 12:40 PM

SCARED



#116 Rori

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Posted 21 June 2013 - 01:34 PM

I'll share this thing I posted ages ago.

 

8fFPIzd.png

actualy.. no.

NO.

oh my god no.

that scares me even.. now i take back what i said about changing to the foal models.. o-e



#117 Hazzat

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Posted 21 June 2013 - 06:01 PM

now i take back what i said about changing to the foal models.. o-e

 

5UiWt7A.png



#118 noobsqoou

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Posted 21 June 2013 - 08:34 PM

Please!!! Put it out of its misery!!

#119 darknessninja575

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Posted 22 June 2013 - 12:00 AM

oh god it burns



#120 adambigaxe1

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Posted 22 June 2013 - 10:17 AM

just make the horses saddle arabians so we don't have to bare it.



#121 Rori

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Posted 22 June 2013 - 11:24 AM

just make the horses saddle arabians so we don't have to bare it.

kind of racist... I can say that is offensive.

 

...

But that is a reasonable idea, since their body shapes in the show do resemble horses more than the ponies from Equestria. (other than Celestia)

tumblr_meoszfTXvP1r3emifo1_500.jpg

The long legs with the seperate hooves.. idk.. it could work.. :I

eg: delegate_mare_from_saddle_arabia_by_onea

...


Edited by ϟsıɹƎϟ, 22 June 2013 - 11:26 AM.


#122 adambigaxe1

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Posted 22 June 2013 - 11:40 AM

how is it racist? horse is the only confirmed race in saddle arabia that we know of at the current time.



#123 Hazzat

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Posted 22 June 2013 - 01:11 PM

just make the horses saddle arabians so we don't have to bare it.

That's actually a really good idea. However, as there are 6 colours of horse (+ donkey and mule) I hope there are some fanon designs out there for reference.



#124 Idze

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Posted 22 June 2013 - 01:52 PM

I were going to make them saddle Arabians but stay whit the coolers in vanilla

but resource pack are scary


Edited by Idze, 22 June 2013 - 01:53 PM.


#125 JoyJoy

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Posted 22 June 2013 - 06:53 PM

Resource packs aren't scary. Mcmeta files are scary.

#126 adambigaxe1

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Posted 24 June 2013 - 11:02 PM

That's actually a really good idea. However, as there are 6 colours of horse (+ donkey and mule) I hope there are some fanon designs out there for reference.

there are 2 designs of horse, and 2 designs of donkey and multiple mules from mule puns.I think just tint the decor of the outfit on a pre made one, maybe a pink or red mane, blue or light blue coat and a yellow outfit, hooray for reversed colors!



#127 noobsqoou

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Posted 25 June 2013 - 08:25 PM

https://mojang.com/2...-6-pre-release/
 

This version will officially be released Monday, July 1



#128 JoyJoy

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Posted 25 June 2013 - 08:44 PM

Well, they've officially nerfed custom fonts.  If it's not the same width as default, its illegible, but if it does, like L&T's font, its rendered as unicode on startup.  No way to fix it yet, except maybe mcpatcher when its released.



#129 Ratty

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Posted 26 June 2013 - 04:34 AM

That's gonna take some getting used to, I got spoiled by that nice font that's in L&T.

#130 Luigi

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Posted 26 June 2013 - 04:40 AM

So the latest snapshot is pretty much the finished version but out early so people bug-test it?



#131 JoyJoy

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Posted 26 June 2013 - 05:44 AM

Yes.

 

I'm going to try to see if I can get fonts to work, because I have a theory that its just HD fonts that are effected.

 

Finding 1: Its not the font that's causing the unicode font.  Its the lang files.  Delete them, and you get your font back.  In L&T, it is because they don't include the proper header.

 

Finding 2: As I suspected, standard 16x fonts work fine, leaving anything with anything higher a jumbled mess.  I would assume HD fonts would get support as soon as Dinnerbone and Grum finish the mcmeta for it.  The details for that are in here.

 

If it wasn't for my HD font I made, I wouldn't mind the wait, but my font looks terrible as 16x.  It needs to be at least 64x to look nice.


Edited by Killjoy, 26 June 2013 - 06:51 AM.


#132 Guest_Gamemizer_*

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Posted 26 June 2013 - 09:27 AM

Well looks like pretty nasty update to me.. I don't think fans will appreciate it too much..



#133 Hazzat

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Posted 26 June 2013 - 07:34 PM

That's gonna take some getting used to, I got spoiled by that nice font that's in L&T.

After a little experimentation, I've discovered that it works sometimes. If you start the game with the default pack selected, then switch to a pack with an HD font it'll look fine. But if you start the game with the HD font pack selected, the text will look tiny and weird.

 

I may have to leave the font out and provide it separately with an explanation.



#134 JoyJoy

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Posted 26 June 2013 - 07:58 PM

Kahr (mcpatcher) is going to be adding the support, but he wished he could just remove it.  He says the code for the fonts is there, but not implemented.



#135 JoyJoy

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Posted 27 June 2013 - 06:23 PM

Someone's made a nice little song about all the stuff in the 1.6 update.



#136 StarDash

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Posted 28 June 2013 - 03:02 AM

is this on iTunes?



you can try the 1.6 now



#137 Z-X

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Posted 28 June 2013 - 09:16 AM

Totally making villagers sound like beedle from zelda and the bats like navi

#138 Hazzat

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Posted 28 June 2013 - 04:46 PM

Although HD fonts are broken in vanilla, the creator of MCPatcher said there will be a way to get them to show up only for people using MCPatcher, which is super handy.

 

Or it would be super handy, if I could get it to work. :s



#139 JoyJoy

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Posted 28 June 2013 - 06:33 PM

Really?  It works fine for me.  Just put it in /assets/minecraft/mcpatcher/font and name it ascii.png.  You just need to start minecraft using the resource pack.



#140 Hazzat

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Posted 28 June 2013 - 07:03 PM

Really?  It works fine for me.  Just put it in /assets/minecraft/mcpatcher/font and name it ascii.png.  You just need to start minecraft using the resource pack.

I know that's how it should work, but I messed up somewhere along the way and the tiny text still shows up even when I've removed every trace of HD font I can find from the pack. I am not a clever pony.

 

Edit: I fixed it by removing custom language files. More experimentation required.

 

 

 

By the way, everyone who likes HD fonts, please vote this up so the issue can get fixed faster!



#141 JoyJoy

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Posted 28 June 2013 - 08:08 PM

As I said earlier, its because you don't head your language files correctly.  If you switch to another language, such as Spanish, it will show up correctly.

 

Just put this at the beginning of the files and it should be good.  This is for American English, just change according to the language.

language.name=English
language.region=US
language.code=en_US

Edited by Killjoy, 28 June 2013 - 08:08 PM.


#142 Ratty

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Posted 28 June 2013 - 08:21 PM

Regarding the font bug thing, I went to upvote it, but it won't let me because it now says "resolved" "works as intended". The comment from Mojang says "Not a bug. Until we add font properties you cannot fix this. They haven't yet been finished."

Also, 1.6.1 prerelease was just pushed out to the launcher.


The wiki says a new feature they just added was /playsound. See the replies in that tweet for tips on using it, there's hidden features like putting ~ ~ ~ for x y z to have it be based on the player, and something about replacing . with - so to play minecart/base.ogg you would do minecart.base (leaving out the extension).

Usage: /playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]

There is just so much potential for it when that is added to the Bukkit API.
I can imagine playing songs by varying the pitch.

#143 Hazzat

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Posted 29 June 2013 - 09:48 AM

language.name=English
language.region=US
language.code=en_US

This didn't work. :( I submitted a bug report which y'all can vote for.

 

 

I know we've all found the "turn a mob upside-down by naming it Dinnerbone" trick by now, but don't forget it works for Grumm too!

4a0Qv8E.jpg



#144 JoyJoy

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Posted 29 June 2013 - 04:47 PM

Have you tried recreating the language files from scratch?  I know that removing those fixed it for me.

 

Edit: I found the issue.  There is a "É" at the end of the word death on line 97.  Remove that character and it will be fixed.


Edited by Killjoy, 29 June 2013 - 05:06 PM.


#145 Hazzat

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Posted 29 June 2013 - 05:49 PM

Edit: I found the issue.  There is a "É" at the end of the word death on line 97.  Remove that character and it will be fixed.

It worked! *cries with joy* Thanks for the help, bud.



#146 petmarket24

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Posted 29 June 2013 - 07:11 PM

Now we can have horses for the gala and not use fake horses!



#147 JoyJoy

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Posted 29 June 2013 - 07:43 PM

It worked! *cries with joy* Thanks for the help, bud.

happy-oh-stop-it-you-l.png



#148 Z-X

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Posted 01 July 2013 - 03:04 AM

I changed bats to Navi now i just need to re skin them :D



#149 JoyJoy

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Posted 01 July 2013 - 05:35 AM

I changed bats to Navi now i just need to re skin them :D

Not really sure what that has to do with 1.6, but whatever.



#150 Luigi

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Posted 01 July 2013 - 07:20 AM

Happy July 1st! Waiting for the release...



#151 StarDash

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Posted 01 July 2013 - 07:55 AM

im wondering why they're using a new launcher, but its pretty cool



#152 JoyJoy

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Posted 01 July 2013 - 07:57 AM

HD Fonts just got fixed.

ETA: 1.7



#153 Luigi

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Posted 01 July 2013 - 08:05 AM

im wondering why they're using a new launcher, but its pretty cool

More features: The ability to have profiles with different settings, development console, easy version switching,  etc.



HD Fonts just got fixed.

ETA: 1.7

1.7? They can't be serious...



#154 JoyJoy

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Posted 01 July 2013 - 08:11 AM

Don't forget the auto-updating.



#155 Luigi

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Posted 01 July 2013 - 08:17 AM

Don't forget the auto-updating.

Yes, the auto-updating.

 

Now I'm stuck with vanilla until the mods are updated. Go me.



#156 Luigi

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Posted 01 July 2013 - 11:06 AM

 

WOO yes!! No more chicken noclip for me!


Edited by Luigi, 01 July 2013 - 11:10 AM.


#157 Luigi

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Posted 01 July 2013 - 12:03 PM

1.6 is out now!

https://mojang.com/2...e-horse-update/



#158 Luigi

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Posted 01 July 2013 - 12:21 PM

Aaaaaand the servers crashed. You can only play offline right now.

 

EDIT: It's fixed.


Edited by Luigi, 01 July 2013 - 12:26 PM.


#159 jimme neutron corndog

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Posted 01 July 2013 - 03:43 PM

if anyone plays on a decent 1.6 server pm me plox (details if you can..) im only finding anarchy servers ._:

.



#160 JoyJoy

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Posted 01 July 2013 - 05:40 PM

If you updated, just launch the old launcher to return to 1.5.2.



#161 Z-X

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Posted 01 July 2013 - 07:19 PM

If you updated, just launch the old launcher to return to 1.5.2.

Theres also an option to chose 1.5.2 if im not mistaken it might have been me tampering with the versions folder tho



#162 Luigi

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Posted 01 July 2013 - 07:20 PM

I wish the launcher would allow you to go back to Alpha. The memories!



#163 wondernerd

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Posted 01 July 2013 - 07:22 PM

So when you kill a horse, it gives you leather?

 

Okay.

 

Let's find other things that it drops.



#164 Hazzat

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Posted 01 July 2013 - 07:36 PM

I wish the launcher would allow you to go back to Alpha. The memories!

I recall Dinnerbone saying at one point that eventually all the old editions will be added to the launcher. I'd love to go back to Beta 1.7 and play old-school Minecraft again.



#165 Luigi

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Posted 01 July 2013 - 07:43 PM

I recall Dinnerbone saying at one point that eventually all the old editions will be added to the launcher. I'd love to go back to Beta 1.7 and play old-school Minecraft again.

Beta? We didn't have beds back in Alpha. You kids are spoiled.



#166 Luigi

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Posted 01 July 2013 - 08:10 PM

For all of you Optifine users, the forum page says the 1.6 version is 15% done.



#167 JoyJoy

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Posted 01 July 2013 - 08:30 PM

I'm still waiting to find out the where all the stuff for Mine Little Pony goes in the Resource pack.  Does it follow the vanilla way of things or something else?


Edited by Killjoy, 01 July 2013 - 08:30 PM.


#168 Luigi

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Posted 01 July 2013 - 08:31 PM

That's the thing I don't understand, will mods now be resource packs? No more need to modify the jar or use the Magic Launcher?



#169 JoyJoy

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Posted 01 July 2013 - 08:47 PM

That's the thing I don't understand, will mods now be resource packs? No more need to modify the jar or use the Magic Launcher?

That's 1.7.  Its the API update.



#170 Z-X

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Posted 01 July 2013 - 10:07 PM

I recall Dinnerbone saying at one point that eventually all the old editions will be added to the launcher. I'd love to go back to Beta 1.7 and play old-school Minecraft again.

I wonder if its possible to add all the old .jars i saved into it



#171 Luigi

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Posted 01 July 2013 - 10:18 PM

Thank God now we can make nice tables with carpets instead of annoying pressure plates.



#172 JoyJoy

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Posted 01 July 2013 - 10:37 PM

I wonder if its possible to add all the old .jars i saved into it

Yes, you can.  Just be sure to remove all the libraries.  You could probably ask some people in the MCForge team, as they were the ones that ported 1.5.1 and 1.5.2 to the new launcher.



#173 darknessninja575

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Posted 01 July 2013 - 10:40 PM

wasn't the hole hunger being used as your health gained supposed to be a bug? its sad hear it isn't now



#174 Luigi

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Posted 01 July 2013 - 10:49 PM

wasn't the hole hunger being used as your health gained supposed to be a bug? its sad hear it isn't now

Why is it sad? Food is incredibly easy to get, especially once you have a farm.



#175 darknessninja575

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Posted 02 July 2013 - 12:20 AM

i guess that would a good case, but it depends on whats going though. maybe if they increase the from 1 1/2 to at least 2 or 3 it would a little better



#176 Luigi

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Posted 02 July 2013 - 03:27 AM

Are horses supposed to be rare? I've been roaming aimlessly in a plains biome for a full Minecraft day with no luck.



#177 Darth Bogis

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Posted 02 July 2013 - 03:35 PM

Are horses supposed to be rare? I've been roaming aimlessly in a plains biome for a full Minecraft day with no luck.

 

According to the Minecraft Wiki page, they are supposed to be much rarer than normal mobs.



#178 Paintdroplet

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Posted 03 July 2013 - 02:28 AM

Im new.. can i ask for the server I.P. please?



#179 Luigi

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Posted 03 July 2013 - 03:03 AM

Im new.. can i ask for the server I.P. please?

No, you have to read this: http://www.brohoof.c...n-in-one-place/



#180 Z-X

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Posted 03 July 2013 - 03:56 AM

O_o I figured out how to add mods and older jar files



#181 StarDash

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Posted 03 July 2013 - 03:58 AM

O_o I figured out how to add mods and older jar files

how?



#182 Z-X

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Posted 03 July 2013 - 04:47 AM

how?

You have to duplicate your 1.6.1.jar and the other file in there and make a new folder in versions then paste the two duplicated files in it and name it whatever the folder is. After that open the .json file in a text editor and change the id to whatever the re named .jar is and it shouldnt replace that jar. Its kind of complex but i think theres a walkthru on youtube or something



#183 noobsqoou

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Posted 03 July 2013 - 02:59 PM

Aww man, if only I had known about things like saving your jars back when I first played minecraft. I only have back to beta 1.6.6, but I started in beta 1.2.



#184 JoyJoy

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Posted 03 July 2013 - 03:28 PM

You can always use mcvtool.



#185 Z-X

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Posted 04 July 2013 - 01:59 AM

Well I successfully got beta 1.7.3 to work on the new launcher :D all I have to do now is add my folder of saved jar files into the versions folder



#186 JoyJoy

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Posted 04 July 2013 - 02:14 AM

Annoyed with the notice about 1.6 every time you go to the main menu in 1.5.2?  Me too.  Just install this mod I made to get rid of it.

http://www.mediafire...ckp29/bkf.class  Its for 1.5.2.

 

All I did was change a single line to trick it into thinking a value was false, thus, it won't show up ever.  Here's the change I made.

 

/net/minecraft/src/GuiMainMenu.java

115| - if (this.field_92025_p.length() == 0)
115| + if (this.field_92025_p.length() == 1)

Edited by Killjoy, 04 July 2013 - 02:22 AM.


#187 Luigi

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Posted 05 July 2013 - 05:50 AM

Just so you know, Optifine for 1.6.1 is halfway done.



#188 Z-X

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Posted 05 July 2013 - 06:08 AM

Just so you know, Optifine for 1.6.1 is halfway done.

Modding is very strange with the new version but i like it



#189 JoyJoy

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Posted 06 July 2013 - 01:12 AM

I've gotten L&T's font to work 100% in vanilla 1.6.2.  What you have to do is select all of the transparency, color it black #000000 then erase it.  Any pixels you don't want to show have to be colored black and have alpha 0.  If they're white and alpha 0, it acts as extra kerning.



#190 Ratty

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Posted 06 July 2013 - 02:36 AM

And just to help other people that were wondering how to get 1.6.2, get the newest launcher, click "edit profile", then "enable experimental development versions", then you'll get 1.6.2.
1.6.2 is official as of Monday.
https://mojang.com/2...-2-pre-release/

#191 Luigi

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Posted 06 July 2013 - 02:57 AM

Thank God there will be no more animals noclipping from their pens. I really hated how my chickens teleport outside for no reason.



Here's the whole list of changes.

 

  • Fixed horses starting to suffocate when touching walls
  • Fixed animals escaping their pens
  • Improved sprinting behavior
  • On Mac, holding Ctrl while left-clicking now counts as a right-click
  • Custom fonts look better


#192 Luigi

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Posted 07 July 2013 - 06:34 AM

I just downloaded PureBDCraft and not only did I noticed that it doesn't crash anymore without OptiFine, but it loads way faster. Yay for resource packs!



#193 SilverOtter

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Posted 07 July 2013 - 05:36 PM

I just downloaded PureBDCraft, it loads way faster.

 

It does this because HD support and all that is now hardcoded, whereas Optifine slows down it's loading, because it needed to ALSO load the pack by itself in order to fix the glitches and insert animations, fonts, stuff.



#194 Luigi

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Posted 07 July 2013 - 05:41 PM

It does this because HD support and all that is now hardcoded, whereas Optifine slows down it's loading, because it needed to ALSO load the pack by itself in order to fix the glitches and insert animations, fonts, stuff.

Oh, I see. Still, it doesn't crash anymore without OptiFine, it used to.



#195 SilverOtter

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Posted 07 July 2013 - 06:24 PM

Oh, I see. Still, it doesn't crash anymore without OptiFine, it used to.

 

Most likely because of the heavy things Optifine does to Minecraft.



#196 Luigi

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Posted 07 July 2013 - 06:27 PM

Most likely because of the heavy things Optifine does to Minecraft.

Yup, I love OptiFine. Update to 1.6.1 is 94% done according to the forum thread :)



#197 Luigi

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Posted 08 July 2013 - 12:56 PM

1.6.2 in a nutshell:

 

PBLRwPS.jpg?1



#198 Z-X

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Posted 10 July 2013 - 09:41 AM

Is it me or does it seem like the game has been optimized more?

#199 EarStomp

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Posted 12 July 2013 - 12:47 AM

Is it me or does it seem like the game has been optimized more?

a ton :3



#200 Argos

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Posted 13 July 2013 - 11:50 PM

Brohoof after 1.6 update:QTixtnY.png




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