Mine Little Pony HD prerelease
#1
Posted 01 December 2012 - 06:15 PM
http://www.mediafire...lormc4kbe8n4gqr
It includes the code I've been working on with the Voxel Mod Pack team to allow the use of my HD skin server (it's also what's adding the new capes).
This is the "normal" (non-modloader) version, I'm still working on the modloader version. You install it just like you installed older versions of Mine Little Pony. If you already have the Brony Mod Pack installed, you can just drag everything from this zip file into your modded minecraft.jar and it will work, and you'll keep your old mods (back up your minecraft.jar first!).
When you launch Minecraft, and you're at the main menu, press "F1" to open the HD skins menu and you can upload your HD skin from right in the game. The sizes of skin supported are:
32x64 (normal Minecraft skin)
64x128
128x256
256x512
512x1024
This mod will also allow you to use transparency in your skins, whatever the size (e.g. changeling legs with holes in them).
If you want to disable the use of the HD skin server completely, simply add the line "hd=0" to the MineLittlePony.properties file in mods/MineLittlePony
Please test it and give me some feedback!
#2
Posted 01 December 2012 - 06:18 PM
#3
Posted 01 December 2012 - 06:18 PM
#4
Posted 01 December 2012 - 06:21 PM
#5
Posted 01 December 2012 - 06:46 PM
#6
Posted 01 December 2012 - 06:53 PM
#7
Posted 01 December 2012 - 07:05 PM
Gonna have to look for a HD skin and test this out completely
#8
Posted 01 December 2012 - 09:15 PM
#9
Posted 01 December 2012 - 09:58 PM
#10
Posted 01 December 2012 - 10:07 PM
Edited by Greebster, 01 December 2012 - 10:07 PM.
#11
Posted 01 December 2012 - 10:34 PM
Edited by DoctorWhoovez, 01 December 2012 - 10:34 PM.
#12
Posted 01 December 2012 - 11:24 PM
#13
Posted 02 December 2012 - 12:22 AM
#14
Posted 02 December 2012 - 04:43 AM
#15
Posted 02 December 2012 - 05:05 AM
#16
Posted 02 December 2012 - 05:59 AM
#17
Posted 02 December 2012 - 06:04 AM
An hour of layering mods in in that certain order...
#18
Posted 02 December 2012 - 06:20 AM
The HD skins actually show the cutie marks as cutie marks instead of pixelated images?
yea same for the eyes
#19
Posted 02 December 2012 - 07:36 AM
#20
Posted 02 December 2012 - 08:06 AM
this is what the skin manager looks like. the avatars rotates as well as the background and when left click your avatars they do punch animation

Edited by darknessninja575, 02 December 2012 - 08:13 AM.
#21
Posted 02 December 2012 - 08:26 PM
#22
Posted 02 December 2012 - 09:02 PM
EDIT: Nevermind. Missed the main menu part. I thought it was ingame.
Edited by killjoy1221, 02 December 2012 - 09:03 PM.
#23
Posted 02 December 2012 - 09:10 PM
Yes, I call it "stealth brony mode"You know what this could do? People with this mod will see your server-sided pony skin (HD or not) but those without it will see your normal, local human skin, so you can now jump around servers without awkward looks from people without the mod!
Yeah, it doesn't matter for the main menu. But I'm not sure if I'm going to keep the current way of getting to the menu because I'm having real trouble making that work with modloader, so that stuff is all subject to change right now.I like this. but why F1? That's used to make the GUI disapear. Wouldn't it be better to use something else, such as F4?
EDIT: Nevermind. Missed the main menu part. I thought it was ingame.
#24
Posted 02 December 2012 - 09:54 PM
#25
Posted 02 December 2012 - 10:00 PM
#26
Posted 02 December 2012 - 11:27 PM
I tried to upload a 512x1024 skin, and this happened.
Seems I've caught the Cutie Pox.
And the skin, in case I did something wrong.
#27
Posted 02 December 2012 - 11:38 PM
Mine Little Pony has a feature that detects if a skin is old or new style based on the contents of the area used for the cutie mark. If that area is transparent or fully black, Mine Little Pony decides you are trying to use the old skinning technique, and wraps the skin in that fashion. I think that's what happened here. An easy solution is to use a slightly off-black (even by a single bit).Unless I did something wrong, I think I broke it...
I tried to upload a 512x1024 skin, and this happened.
That area is actually taken from the face, I just can't remember which part. And I think I did it a bit wrong, it isn't consistent between male and female ponies. I vaguley remember people explsining it properly to me before, I just didn't make a note of it at the timeVerdana , is there a way to color the top and bottom parts of the sides of the snuzzle normaly it takes the color of the main skin and applys it there. is there a way where you could make that area editable??
I'll take a proper look and try and make it more consistent in future.
#28
Posted 03 December 2012 - 12:04 AM
Excuse me while I go kick my computer's butt.
Oh, and for anypony who has my problem too, just restart your client.
Edited by Shroom_Agent_27, 03 December 2012 - 12:37 AM.
#29
Posted 03 December 2012 - 12:28 AM
#30
Posted 03 December 2012 - 07:18 AM
#31
Posted 03 December 2012 - 09:06 AM
I'm not going to be making any changes to that part of the pony skinning any time soon, I think it is good the way it is. It sounds like you might actually be talking about the output of MCSkin3D, I'll talk to Paril about getting that updated so you don't have to do this by hand.will we still need to make the backs/bellies backwards? seeing as the human skins is now separate.
#32
Posted 03 December 2012 - 02:47 PM
#33
Posted 03 December 2012 - 04:20 PM
#34
Posted 04 December 2012 - 03:58 AM
What happens if the entire skin in transparent?PROTIP: Skins uploaded using The HD Skin uploader support transparency on any part of the pony's body. Brace yourself for an onslaught of accurate changeling skins.
Also, I'm using this with the friendsoverlay mod, and the HD skins don't seem to work properly. I press F1 at the title screen and nothing happens. BTW, Magic Launcher says there's one error in it with no other mods. It has 3 with Forge. It doesn't keep it from launching, though. Just thought you should know.
Edited by killjoy1221, 04 December 2012 - 04:15 AM.
#35
Posted 04 December 2012 - 05:18 AM
#36
Posted 04 December 2012 - 05:33 AM
EDIT:
Is this normal? I installed it with optifine.
Edited by killjoy1221, 04 December 2012 - 06:22 AM.
#37
Posted 04 December 2012 - 11:23 PM
Any solution for this?
Other mods I installed:
Rei's Minimap
Optifine
Shaders (SEUS)
Anti Steve
#38
Posted 05 December 2012 - 01:46 AM
Maybe port it to liteloader to get around Forge compatibility entirely. It already comes with a copy, anyway.
EDIT:
Is this normal? I installed it with optifine.
Optifine is incompatible. Please only use allowed mods with this modpack for full compatibility.
Spoiler
Any solution for this?
Other mods I installed:
Rei's Minimap
Optifine
Shaders (SEUS)
Anti Steve
Same with you.
#39
Posted 05 December 2012 - 03:16 AM

I don't know about you, but I find those lines very annoying. The only way for me to get rid of them is to use optifine. It's the mipmapping and anisotropic filtering that fixes it.
#40
Posted 05 December 2012 - 08:12 AM
#41
Posted 05 December 2012 - 08:03 PM
#42
Posted 05 December 2012 - 08:06 PM
I've just installed the prerelease with Optifine and I can't duplicate this issue. I'm wondering if it is something to do with your specific Optifine settings. Can you please post your settings so I can try and duplicate it? Were Optifine and the Mine Little Pony prerelease the only mods you had installed?Maybe port it to liteloader to get around Forge compatibility entirely. It already comes with a copy, anyway.
EDIT:
Is this normal? I installed it with optifine.
#43
Posted 05 December 2012 - 08:15 PM
I heard that skins can actually be heavy enough to dent that in some slow computers, causing minecraft to have lag spikes in single player.
Dunno if it's a myth or fact, simply asking for clarification.
Thanks ♥
#44
Posted 05 December 2012 - 08:21 PM
It started to work after I reset them.ofRenderDistanceFine:256
ofFogType:1
ofFogStart:0.8
ofMipmapLevel:4
ofMipmapLinear:true
ofLoadFar:true
ofPreloadedChunks:8
ofOcclusionFancy:true
ofSmoothFps:false
ofSmoothWorld:true
ofAoLevel:1.0
ofClouds:0
ofCloudsHeight:0.28169015
ofTrees:0
ofGrass:0
ofRain:0
ofWater:0
ofAnimatedWater:0
ofAnimatedLava:0
ofAnimatedFire:true
ofAnimatedPortal:true
ofAnimatedRedstone:true
ofAnimatedExplosion:true
ofAnimatedFlame:true
ofAnimatedSmoke:true
ofVoidParticles:true
ofWaterParticles:true
ofPortalParticles:true
ofDrippingWaterLava:true
ofAnimatedTerrain:true
ofAnimatedTextures:true
ofAnimatedItems:true
ofRainSplash:true
ofLagometer:false
ofAutoSaveTicks:4000
ofBetterGrass:2
ofConnectedTextures:2
ofWeather:true
ofSky:true
ofStars:true
ofSunMoon:true
ofChunkUpdates:1
ofChunkLoading:2
ofChunkUpdatesDynamic:true
ofTime:0
ofClearWater:true
ofDepthFog:true
ofAaLevel:16
ofAfLevel:4
ofProfiler:true
ofBetterSnow:true
ofSwampColors:true
ofRandomMobs:true
ofSmoothBiomes:true
ofCustomFonts:true
ofCustomColors:true
ofShowCapes:true
ofNaturalTextures:true
ofFullscreenMode:Default
Any yes, those were the only mods I was using.
The MagicLauncher log shows some missing classes before it starts up.
Just so you know, the liteloader in the mod is causing it to load all my other liteloader mods. (macros and WECUI)
Edited by killjoy1221, 05 December 2012 - 08:23 PM.
#45
Posted 05 December 2012 - 08:43 PM
Okay thanks, I can now duplicate the bug using your settings. If I click the texture pack button, then go back to the main menu, the graphical corruption is gone and you can continue to play, so it's just something to do with the first time the main menu screen is loaded with those options. I'll investigate further. If you happen to find the particular setting that triggers the bug before me, please let me knowHere's my optionsof.txt
It started to work after I reset them.
Any yes, those were the only mods I was using.
Thanks, I know about those class errors, I made a mistake when I compiled the prerelease and I know how to fix it. It's nothing to worry about for now, it is just to do with how the mod produces crash reports.The MagicLauncher log shows some missing classes before it starts up.
Spoiler
Just so you know, the liteloader in the mod is causing it to load all my other liteloader mods. (macros and WECUI)
#46
Posted 05 December 2012 - 09:16 PM
#47
Posted 05 December 2012 - 09:23 PM
In what way? If it crashes, you can find out how to give me helpful information about that here:It doesn't seem to be working on my laptop
http://www.minelittl...ki/Report_a_bug
#48
Posted 06 December 2012 - 05:15 AM
I'm not going to be making any changes to that part of the pony skinning any time soon, I think it is good the way it is. It sounds like you might actually be talking about the output of MCSkin3D, I'll talk to Paril about getting that updated so you don't have to do this by hand.
is there any other one that can do this? as making an HD skins isnt as great when you have to try and guess the areas so it looks right
#49
Posted 06 December 2012 - 05:31 AM
Layers come in handy here. Just move them around and line them up with what you're painting.is there any other one that can do this? as making an HD skins isnt as great when you have to try and guess the areas so it looks right
#50
Posted 06 December 2012 - 06:55 AM
Layers come in handy here. Just move them around and line them up with what you're painting.
im guess gimp? just tried using it again. i think im getting the hang of the rotating. fixed the line up anyway
#51
Posted 06 December 2012 - 07:37 AM
Edited by Microburst, 06 December 2012 - 07:37 AM.
#52
Posted 06 December 2012 - 08:59 AM
I think this just means you didn't install all the files in the right place. There are a bunch of new textures included, and they all need to go in their respective folders. The easy way to be sure you installed it right is to just drag everything in the prerelease zip into your Minecraft jar file, everything should be put in the right place automatically (it is if you use winrar, anyway).Spoiler
Any solution for this?
Other mods I installed:
Rei's Minimap
Optifine
Shaders (SEUS)
Anti Steve
One other thing to note, the functionality of AntiSteve is built into this, so you don't need to install that separately anymore if you use this
#53
Posted 06 December 2012 - 03:09 PM
Oh ok I didn't know it, I installed it this time without Magic Launcher (I'm so stupid I know ._.) and this time it worked...I think this just means you didn't install all the files in the right place. There are a bunch of new textures included, and they all need to go in their respective folders. The easy way to be sure you installed it right is to just drag everything in the prerelease zip into your Minecraft jar file, everything should be put in the right place automatically (it is if you use winrar, anyway).
One other thing to note, the functionality of AntiSteve is built into this, so you don't need to install that separately anymore if you use this
But what i can't understand is, that i put all the folders into the .jar and the classes were installed by the launcher, and it didn't work.
#54
Posted 07 December 2012 - 12:54 AM
#55
Posted 07 December 2012 - 01:02 AM
For example, instead of the regular pixelated Pony skin, you can have an HD pony skin. It makes it so that there can be more distinct features. Like eyes, hair, and cutie marks.
#56
Posted 07 December 2012 - 01:11 AM
#57
Posted 07 December 2012 - 01:30 AM
The sizes of skin supported are:
32x64 (normal Minecraft skin)
64x128
128x256
256x512
512x1024
To make a 64x128 skin, double (x2) the skin size the 32x64 skin.
To make a 128x256 skin,quadruple (x4) the normal skin size.
To make a 256x512 skin, octuple (x8) the normal skin size.
To make a 512x1024 skin, (x16) the normal skin size.
Edited by Shroom_Agent_27, 07 December 2012 - 01:30 AM.
#58
Posted 07 December 2012 - 01:46 AM
#59
Posted 07 December 2012 - 01:52 AM
#60
Posted 07 December 2012 - 01:56 AM
#61
Posted 07 December 2012 - 11:11 PM
#62
Posted 08 December 2012 - 05:10 AM
Go into the graphics properties via the control panel (If you're on Windows). From there, go into the section that's titled Antialiasing Settings.
Now all you have to do is select "override application settings" and select the amount you want. (Re)start minecraft and you'll be seeing enhanced graphics.
BTW, the problem with optifine is the AA and AF. If I enable either of them, the text is messed up on the next load.
#63
Posted 08 December 2012 - 04:22 PM
#64
Posted 08 December 2012 - 04:29 PM
That generally means you installed it incorrectly. Can you list the steps you took?it makkes my minecraft black screen before mojang logo
#65
Posted 08 December 2012 - 04:41 PM
well i basicly installed the winrar file then extracted it to mc.jar deleted meta-inf i also had too many items and i loge on to minecraft then it got black is that good enough infomationThat generally means you installed it incorrectly. Can you list the steps you took?
hmm maybe i did it wrong. i didextract the files then i checked with ml (magic launcher) but it said "1 error" sorry about this verdana
Edited by MLPminecraftmodfan, 08 December 2012 - 05:07 PM.
#66
Posted 09 December 2012 - 11:44 AM
#67
Posted 09 December 2012 - 03:03 PM
The same way as a normal skin, just bigger.I'm confused, sorry if I seem like an idiot but how do i make a HD skin?
#68
Posted 09 December 2012 - 04:08 PM
#69
Posted 09 December 2012 - 07:43 PM
this mod has 1 error
Error: Argument not found. Please state argument.
(English: Tell us what's going wrong.)
#70
Posted 09 December 2012 - 08:56 PM
I think he or/and she mean the error if you install this mod with magic launcher.Error: Argument not found. Please state argument.
(English: Tell us what's going wrong.)
@MLPminecraftmodfan Don't care about it, it work anyway.
#71
Posted 09 December 2012 - 09:49 PM
#72
Posted 09 December 2012 - 09:53 PM
Edited by Tom_EN, 09 December 2012 - 09:54 PM.
#73
Posted 09 December 2012 - 10:09 PM
#74
Posted 09 December 2012 - 10:42 PM
i wanted to make my own and i have a few questions.
layout, where do i put the HD features?
the size, what's the differences between them?
is there a skin forum for this?
how can i do this?
#75
Posted 09 December 2012 - 11:11 PM
#76
Posted 09 December 2012 - 11:18 PM
how do i do it without changing the model identification pixels?
#77
Posted 09 December 2012 - 11:22 PM
Edited by darknessninja575, 09 December 2012 - 11:24 PM.
#78
Posted 09 December 2012 - 11:28 PM
how do i make the skin bigger?
how do i do it without changing the model identification pixels?
I used Photoshop to make my skin into HD. It's relatively easy, just make a new document with one of the HD resolutions (16 x 32 is standard) and then import your skin into it. The canvas, with a higher resolution, will be bigger than the current skin. place the skin in the upper left corner, then using the lasso tool or something similar, select everything but the ID pixels. Scale up the skin using the box or nearest neighbor mode, so it retains the pixel edges.
Edited by Tom_EN, 09 December 2012 - 11:30 PM.
#79
Posted 10 December 2012 - 12:57 AM
or would we leave it with the other parts of the skin?
#80
Posted 10 December 2012 - 01:15 AM
if our skin has a horn, do we shrink that also?
or would we leave it with the other parts of the skin?
no it stays the same size
#81
Posted 10 December 2012 - 09:06 AM
the F1 menu isn't working with forge with both non and modloader versions
Thank you, I've confirmed this, I'll work on a fix urgently.
#82
Posted 10 December 2012 - 10:32 AM
#83
Posted 10 December 2012 - 10:52 AM
Also, for me, the underside of wings (when flying or crouching) is still shown to have the regular 16 x 32 skin.
#84
Posted 10 December 2012 - 10:54 AM
#85
Posted 10 December 2012 - 01:25 PM

After mashing the punch button perhaps a little too much, it started behaving so that clicking the server skin would cause its reflection and the local skin to punch, but not the server skin itself (and vice versa - clicking the local skin would cause its reflection and the server skin to punch). In the image above I clicked the server skin.
I came to report it as soon as I found it, but the update had already been released...
#86
Posted 10 December 2012 - 09:04 PM
#87
Posted 10 December 2012 - 09:06 PM
#88
Posted 10 December 2012 - 09:24 PM
to fix temp fix it just upload the skin again
Edited by darknessninja575, 10 December 2012 - 09:39 PM.
#89
Posted 16 December 2012 - 06:49 AM
Dunno what I'm doing wrong, since I followed the same process for installing the pre release as I did with the full version.
Edited by Aenvir77, 16 December 2012 - 06:50 AM.
#90
Posted 16 December 2012 - 09:02 AM
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