____________
Edit from the future: Development of MineLP has been passed on to the VoxelModPack Team. You can find future mod updates here.
Edited by Hazzat, 20 August 2014 - 07:53 PM.
Posted 29 October 2011 - 07:49 AM
Posted 29 October 2011 - 07:55 AM
Posted 29 October 2011 - 08:00 AM
Posted 29 October 2011 - 08:22 AM
Posted 29 October 2011 - 09:44 AM
Posted 29 October 2011 - 09:54 AM
Posted 29 October 2011 - 10:18 AM
Posted 29 October 2011 - 02:05 PM
Posted 29 October 2011 - 04:47 PM
I agree, but I couldn't really think of a better way to do it. Someone suggested ponies should just hold items in the air in front of them as if by magic, but that only really works for unicorns and I want something that looks okay for everypony. I might just tweak the position ponies hold items to make them a bit further forward in the hoof, unless someone has a better idea.The arms look so awkward holding the swords like that.
Posted 29 October 2011 - 04:52 PM
Posted 29 October 2011 - 05:07 PM
Posted 29 October 2011 - 05:27 PM
Posted 29 October 2011 - 05:28 PM
Hi, I'm pleased to see some of you like my mod. I've just been on your server getting the grand tour, I hope to come back soon so you can help me fix some of the bugs with the mod and so I can build a house and stuff
Posted 29 October 2011 - 06:51 PM
Posted 29 October 2011 - 06:53 PM
Posted 29 October 2011 - 07:40 PM
I agree, but I couldn't really think of a better way to do it. Someone suggested ponies should just hold items in the air in front of them as if by magic, but that only really works for unicorns and I want something that looks okay for everypony. I might just tweak the position ponies hold items to make them a bit further forward in the hoof, unless someone has a better idea.
Posted 29 October 2011 - 09:32 PM
did you see this?I just put up a copy of this if anyone has trouble with mediafire.
http://www.brohoof.c...minelittlepony/
in otherwords, you can't have this on the website.This mod can not be distributed in any other way than through this thread. You don't have the permission to distribute this mod through 'mod packages', installers or plugins.
Posted 29 October 2011 - 09:40 PM
Posted 29 October 2011 - 09:59 PM
You have my permission to rehost the mod files here if you want to. Please put a link on the page that rehosts them to the thread, so people can see the installation instructions and stuff if they end up on your page rather than the thread.Oh I didn't see that, I put that up after listening to someone whine for a long time about mediafire not working for them.
Posted 29 October 2011 - 10:01 PM
Posted 30 October 2011 - 12:31 AM
Posted 30 October 2011 - 03:10 AM
That could have been soooo much worse.As for riding a pig:
Spoiler
Posted 30 October 2011 - 10:24 AM
[short answer]Wow. This makes it all 20% cooler. I have a few questions/comments though.
Will we be able to see other players' real skins? This is the biggest problem I have with the pack. I also can't tell if someone's skin is one they've uploaded specially for the mod or is one of the default ones.
Yes I know, although I didn't know that it was related to other players until other players on brohoof.com helped me test it yesterday, so thanks for mentioning it. This is listed as a high priority bug in the mod topic on the minecraft forum.A small bug, in first-person view the hand will randomly twitch. This doesn't actually do anything (it doesn't punch blocks) but it is a bit strange. This shows up on other players too, and interestingly both your twitchy hand and the other player's twitchy hand twitch at the same time.
Yes, good point, I'm not sure I'm too bothered about it (compared to some other bugs!) but it could well be something worth fixing in future. I'd like to fix all of the perceived animation errors one day, so we can add this to the list. For now you can just think of it as a pony hoof-ing impatiently at the ground if you likeThe front legs gently waft, giving the appearance that they aren't actually on the floor. I know this is how the arms behave in default Minecraft so I don't know if there's anything you can do about that.
Yeah, I don't think that is too bad, I don't know what a pony would look like when riding a pig, so lets say it would look likt that and leave it at that for nowAs for riding a pig:
Spoiler
Done, thanks. And thanks for all of your feedback, it really is appreciated.Oh, and I noticed someone in the thread asking for an MLP texture pack. May I recommend you point them in this direction?
Posted 30 October 2011 - 10:39 AM
Posted 30 October 2011 - 10:41 AM
Posted 30 October 2011 - 08:00 PM
Posted 30 October 2011 - 09:02 PM
Posted 30 October 2011 - 09:13 PM
Posted 30 October 2011 - 09:18 PM
Posted 30 October 2011 - 09:24 PM
Posted 30 October 2011 - 11:40 PM
Posted 30 October 2011 - 11:48 PM
Posted 31 October 2011 - 06:36 AM
Posted 31 October 2011 - 06:37 AM
Posted 31 October 2011 - 09:58 AM
Posted 01 November 2011 - 02:20 AM
Posted 01 November 2011 - 04:35 AM
Posted 01 November 2011 - 07:15 AM
THANK YOU! I knew there was something wrong with it but hadn't realised what until you posted this! So silly. This is so easy to fix too, I'll definitely put it in the next release.I finally gave this mod a try. I'm not going to use it because I don't want to overwrite other players' non-pony skins, but I think it's a great mod and I'm going to make my future skins compatible with it.
In that regard, I have a question for Verdana. In the mod thread you said, "The head of the pony sits further forward on the body than on a standard model." I've noticed that this only applies to the base layer on the left side of the skin, not the 'hair' level on the right side. This makes the hair clip into the front of the head and float off of the back of the head. Would you be able to fix this by moving the hair forward also?
Posted 01 November 2011 - 05:47 PM
Glad I could help.THANK YOU! I knew there was something wrong with it but hadn't realised what until you posted this! So silly. This is so easy to fix too, I'll definitely put it in the next release.
Posted 01 November 2011 - 06:45 PM
you can use a minecraft skin viewer to see it.So what does a pony skin look like on a player. (I mean, what would the same skin look like on both the pony and normal player models?)
Posted 01 November 2011 - 06:48 PM
Posted 01 November 2011 - 10:30 PM
Posted 01 November 2011 - 10:55 PM
Thanks for reporting, I've also improved the look of the tail in 0.3One other thing I've noticed (but is a small problem) involves the motion of the tail when the player is walking. When a pony walks its tail rotates backward, as it should, but this rotation causes it to separate from the pony slightly. I don't know how the player models are put together so I don't know how you would fix this, but there you go.
![]()
Posted 02 November 2011 - 12:09 AM
Posted 02 November 2011 - 12:42 AM
This looks like a very useful program. I don't think it's something I want to even look at until all the bugs / to-dos are fixed with the mod though. If somepony else wants to work on it then that would be fantastic, I agree it would be awesome to have a tool like this working with MineLP skinsHey, no rush or anything. I mean this just started so I know you need to some time to perfect the base, but for future reference?
http://www.minecraft... ... g-program/
It would make skins 10x easier if it were somehow "merged". But again don't worry about it, just tossing it out here.
Posted 08 November 2011 - 08:34 PM
Posted 08 November 2011 - 09:01 PM
Posted 08 November 2011 - 09:02 PM
Posted 08 November 2011 - 09:21 PM
Posted 08 November 2011 - 09:22 PM
Posted 08 November 2011 - 09:29 PM
Show me to the highway to the rainbow zone! The skins I made should be compatable with the next release.
Posted 08 November 2011 - 09:35 PM
Posted 08 November 2011 - 09:54 PM
Posted 08 November 2011 - 10:02 PM
Posted 08 November 2011 - 10:07 PM
You forgot about my skin...The new update looks amazing and I also really appreciate the thanks in the thread. I also will be willing to help with skinning. But I think I am going to clean up my skinning guide and make it look more professional. Also, anypony who has a skin which needs updating for 0.4, PM it to me and i will help.
Posted 08 November 2011 - 10:26 PM
Damn it, I'm sorry it slipped my mind.You forgot about my skin...The new update looks amazing and I also really appreciate the thanks in the thread. I also will be willing to help with skinning. But I think I am going to clean up my skinning guide and make it look more professional. Also, anypony who has a skin which needs updating for 0.4, PM it to me and i will help.
Posted 08 November 2011 - 11:41 PM
Posted 14 November 2011 - 03:40 AM
Version 0.5 is here: http://www.minecraft... ... -pony-v05/
Posted 14 November 2011 - 04:00 AM
Posted 14 November 2011 - 04:06 AM
Posted 14 November 2011 - 08:42 AM
Posted 14 November 2011 - 10:54 AM
What?Its inside the .zip file, you have to edit it in place.
Posted 14 November 2011 - 11:06 AM
Posted 14 November 2011 - 11:13 AM
Posted 14 November 2011 - 11:25 AM
Posted 14 November 2011 - 11:48 AM
Posted 14 November 2011 - 03:43 PM
Sorry if I introduced a bug to do with memory usage in 0.4, it all works for me but I didn't test a whole lot of different things. I currently suspect this is a new incompatibility with another mod, as I didn't test 0.5 with any other mods (except to check it loaded) but at this point I'm really not sure. For anyone having issues with memory leaks in version 0.5 (your Java process gets huge and eventually crashes causing lots of lag) please do the following:[*:7izi93oy] PM me a full list of the mods you had installed.[*:7izi93oy] Include whether you were using the ModLoader or the non-ModLoader version of the mod.[*:7izi93oy] Also include what game mode / server you were on at the time, and what setting you had "ponylevel" set to.[*:7izi93oy] State what version of Java you are using as described here http://javatester.org/version.html[*:7izi93oy] Use 0.4 until I work out what the problem is.If I don't get this information it is going to be very hard for me to fix this because I'm not experiencing this issue myself.[Edit]don't[/b] use Zombe's mod pack, I'm working on the issue with Zombe's mod pack]
Posted 15 November 2011 - 12:00 AM
Posted 15 November 2011 - 12:21 AM
Posted 15 November 2011 - 12:24 AM
You could try installing modloader and then using the modloader version? Maybe there is something wrong with my installation instructions for mac users...I still get stuck on the Mojang screen. At least it's farther than the black screen
Posted 15 November 2011 - 12:29 AM
Posted 15 November 2011 - 01:15 AM
Posted 15 November 2011 - 01:42 AM
Posted 15 November 2011 - 02:14 AM
The non-ModLoader Mac instructions have always worked fine for me.
It seems 0.6 introduced a bug with the position of held items. I didn't notice if this was in 0.5 or not:SpoilerThanks for the option to choose the level of ponyfication, Verdana. Pony level 1 is exactly what I was hoping for.
Posted 15 November 2011 - 02:31 AM
Posted 15 November 2011 - 02:39 AM
Maybe use a humanoid skin of Spike and ride someone with a Twilight Sparkle pony skin.
Posted 15 November 2011 - 02:51 AM
Posted 15 November 2011 - 08:11 AM
This shouldn't be the case. Players who don't have any skin set on minecraft.net will show up as steve (as per default minecraft behaviour). Other players should always have their skin used, except when running with ponylevel=2 when they will become background ponies. This seems to be working for me, are you sure you didn't just see a player without a skin set on minecraft.net?too bad all non-pony skins are steve
Posted 15 November 2011 - 08:31 AM
Thanks for this, I hadn't noticed, and this was the last thing I messed with before I releasedThe non-ModLoader Mac instructions have always worked fine for me.
It seems 0.6 introduced a bug with the position of held items. I didn't notice if this was in 0.5 or not:SpoilerThanks for the option to choose the level of ponyfication, Verdana. Pony level 1 is exactly what I was hoping for.
Posted 15 November 2011 - 02:16 PM
Posted 15 November 2011 - 10:49 PM
Posted 15 November 2011 - 11:32 PM
Posted 16 November 2011 - 12:03 AM
Thanks for reporting this so quickly, I fixed it and bumped the version to 0.8, new download up now.Slight bug I found with 0.7. Anypony that isn't a Unicorn/Alicorn and is wearing armor, whenever the left click the armor doesn't follow the front left leg. I took a screenshot of what is happening.
Posted 16 November 2011 - 12:11 AM
Posted 16 November 2011 - 03:25 AM
Posted 16 November 2011 - 07:26 AM
It makes me so happy to hear that, thank you very much for testing. If it works for you that probably means it works for everyoneI just installed 0.8 (modloader version) and its working great now! Ive been on an hour, even with ponylevel=1, zombe mod, and a few other mods I use, and no leaks!
Posted 16 November 2011 - 11:04 AM
Nope, just tried 0.8If it works for you that probably means it works for everyone
Posted 16 November 2011 - 11:36 AM
Yes, I'm sorry, I meant everyone who has ever been able to install and launch the mod at all in the past. By "works" I meant "does not have the memory leak issues that other users reported". As far as I know your specific problem seems quite unique. The fact that you are unable to install and run modloader successfully either (when not even trying to use Mine Little Pony) implies to me that this might not be an issue specific to Mine Little Pony mod, but something a bit funny going on with your Minecraft or the way you are installing mods (or a conflict with some other mod you have installed). I think if you can resolve the issue you have getting modloader installed that could give us a clue as to what the problem is with Mine Little Pony, and it might be easier to find other users who have had your experience with modloader as the user base for that is much larger.Nope, just tried 0.8If it works for you that probably means it works for everyone
Posted 17 November 2011 - 05:16 AM
Posted 17 November 2011 - 08:36 AM
Interesting idea. Sending the command to the server would actually be very easy, and would not require modifying any extra classes. Supressing the command failure message would be much harder. (That message just looks like any other message from the server, and we want to see those. Supressing the message based on a timing or something would be crude and would also require modifying further classes. I haven't looked too hard at this, there might be a more elegant way to detect that the message is a response to a particular command, but I'd still need to modify more classes). So I'm not sure if I want to add this for that reason.I have an idea, could you make it execute a command on login to multiplayer? Just some fake thing like /mlpmod. If it requires modifying another .class file that you haven't already, then nevermind, it would probably just cause conflicts.
But if it could be done, then I can see who's running the mod on the server, and someday make a Bukkit plugin to nag people if it detects they are not running the mod. I'll publish stats on % of players using it if something like that was done.
One bad thing about this is, it would print a no such command error when people log in, and I don't have a solution for that.
Posted 17 November 2011 - 11:08 AM
Sorry, I managed to forget you were on a mac while I was writing this... minecrafterrortest.bat is only for windows users.For testing purposes it would be useful if you could start minecraft using this:
http://dl.dropbox.co...fterrortest.bat
which should log the error that is causing minecraft to crash (note: this will not let you play minecraft in multiplayer, but as minecraft isn't running anyway that isn't a problem here). If you send the output to me via PM stating what mod you had installed when you got this output (e.g. "New minecraft.jar, just modloader installed" or "New minecraft.jar, just non-modloader Mine Little Pony installed") that might help me work out what is going on.
Posted 17 November 2011 - 11:43 AM
It would only need to do it right after login, but you're right, it would be messy. If it could be something easy then it would make sense, otherwise, nah.Interesting idea. Sending the command to the server would actually be very easy, and would not require modifying any extra classes. Supressing the command failure message would be much harder. (That message just looks like any other message from the server, and we want to see those. Supressing the message based on a timing or something would be crude and would also require modifying further classes. I haven't looked too hard at this, there might be a more elegant way to detect that the message is a response to a particular command, but I'd still need to modify more classes). So I'm not sure if I want to add this for that reason.
An alternative might be running something purely server side that checks the skins, like I check them on the client. You wouldn't be able to know who was running the mod, but would know who was at least "mod-friendly". This would also prevent the server from nagging people who supported the mod but were unable to run it for whatver reason (like poor Shenko). This could also open the way to adding server capabilities for the different pony types. Does this sound like it is something worth considering further?
Posted 17 November 2011 - 12:00 PM
Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, 3312994275340023243
Loading: net.java.games.input.OSXEnvironmentPlugin
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net.
*same as vanilla*
Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, -726754234284904432
Loading: net.java.games.input.OSXEnvironmentPlugin
Connecting to brohoof.com, 25565
New max size: 484
New max size: 784
Player Model API Beta 1.8.1 Initializing...
- "Human" added to GUI
- "Pony" added to GUI
done.
Read settings and set pony level to 1
Read a player texture from a URL for http://s3.amazonaws....rysisInWild.png
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net
Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, 5485178940687113390
ModLoader Beta 1.8.1 Initializing...
Done.
Loading: net.java.games.input.OSXEnvironmentPlugin
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net.
Posted 17 November 2011 - 12:17 PM
Thank you very much for your reports, and your persistenceThis weirded me the fuck out. MineLP and Modloader suddenly work. I didn't even reinstall them, I just took .jar's I made before (that didn't work before, mind you) and put them back in the bin
Posted 17 November 2011 - 02:30 PM
Posted 18 November 2011 - 09:09 AM
Excellent report!I was going to test that when I get home. I feel that those results were affected by the uncertainty principle.
Edit: Alright, time to test
Vanilla (control): Works
Vanilla through Error test (control): Works
Fly mod: Works
Fly mod through Error test: Works
MineLP: Failed, stuck on the Mojang screen
MineLP through Error test: Works
Modloader: Failed, Black screen
Modloader through Error test: Works
What is it about the Error tester that makes these mods work?
Posted 18 November 2011 - 11:46 AM


0 members, 0 guests, 0 anonymous users