THE LONG ROAD TO NORMAL: SURVIVAL
PLOT:
It was just another normal, beautiful day in Equestria. The birds were singing, the leaves of trees rustled in the trees, and ponies everywhere seemed generally happy. Why shouldn’t they be? There’s plenty of food to go around, clean, crisp air, and there’s not a care in the world to give.
Then the plague came.
The Plague; a horrifying disease that killed you within a few days, is now slowly spreading across the landscape. Those infected only spread it further, killing ponies, animals, and even the grass and trees. As the days go on, normal daily life slowly fades away. Water becomes contaminated, fields of wheat die, and eventually, ponies will begin killing each other for necessary supplies.
You are one of these ponies.
((This RP is a prequel to The Long Road to Normal RP/Fanfic, just an FYI))
RULES:
1. Do NOT God-Mod.
2. Do NOT Meta-Game.
3. When doing actions with an UNCERTAIN OUTCOME, leave the outcome to me. I’ll do some dice-rolling magic at ROLZ.ORG and decide what you get. (The room is MLPLongRoadRP btw)
4. Swearing is ok, but not once every two words.
5. Don’t diss anyone when you die. It’s gonna happen eventually. Let it happen.
6. To enter, send me a filled out character sheet (Below) and let me approve you.
7. No canon characters except for background ponies.
8. No Changelings, Crystal Ponies, Dragons, or Alicorns.
9. If you participated in the first RP, please don't use the OC from that one. No need to screw up timelines XD
NEEDS:
You require four things as a mortal creature; Food, Water, Sleep, and Warmth. There are many ways that these four requirements can be met, but they become harder and harder to obtain as the disease spreads and necessary buildings like farms and water towers are contaminated.
FOOD: You must eat every three days, or else you will starve to death. At first, you can easily purchase food items from a store, or maybe just grow it in a garden. However, as the plague spreads, stores will close and farms and gardens will die. You will eventually have to go out and scavenge for food, or if you’re lucky enough to meet a friendly pony, barter for it.
WATER: Similar to Food, you must drink some form of water or you will die of dehydration in three days. Water is harder to come by once you have to scavenge for it, but if you have much, it isn’t a bad idea to only take what you really need and barter the rest.
SLEEP: You can sleep almost anywhere if you’re not in pain or frightened. However, a warm, comfortable bed will provide much better sleep than a bare floor. Consider this when looking for a place to spend the night.
WARMTH: You must remain warm, because if you are too cold for two days (Or three, if you’re lucky), you will suffer from hypothermia and die. Heavy clothing, fireplaces, warm drinks, and even heat-packs can save you from the cold.
PROFESSIONS:
Almost everypony had a job before the plague. This permitted them certain skills that may serve them well in the post-apocalyptic world. You may only have one profession, so choose wisely.
ADVENTURER: By trekking across Equestria, you have uncovered more than a few mysterious artifacts, which has helped you make quite the profit in previous years.
Buffs: Has a small chance to uncover “Valuable” Artifacts when scavenging.
Debuffs: Has a small chance to stumble into dangerous situations when scavenging.
Starting Item: Survival Knife
ARTIST: Whether painter, sketcher, cartoonist, or other form of artist, your artwork provided happiness and brightened ponies’ days.
Buffs: Can create artwork with certain materials, which can be traded with NPCs.
Debuffs: -10 success in melee combat.
Starting Item: Paintbrush
Baker: You serve many of the delicious pastries and biscuits of Equestria, and your skill has provided happiness and a full stomach for many ponies.
Buffs: Can combine food items into new meals, which makes them compact, but also tempting for ponies who want to barter or buy.
Debuffs: You have the smell of food embedded in your coat, which may attract bandits.
Starting Item: Loaf of Bread
Bartender: Some ponies need a drink once in a while, and you were the pony to provide it. Your skills with alcohol-brewing have proven very handy for your customers.
Buffs: Can brew alcoholic drinks, which can be hard to come by later in the game.
Debuffs: Some ponies are strictly against alcohol, and as a result, may try to “Cleanse you of your sins.”
Starting Item: Bottle of Beer
Builder: You’ve been giving many ponies somewhere to call home in the past few years, and you’ve also helped build many establishments in your lifetime.
Buffs: With the right materials, you can construct complex fortifications to provide protection from hostile ponies.
Debuffs: Your tough appearance may be frightening to some ponies, which will cause those few to either run away from you or fight.
Starting Item: Hammer
Craftsman: You are a master of combining, and it has proven a valuable skill to you in the past.
Buffs: Can create more complex combinations of items and resources.
Debuffs: Complex crafting can lead to… explosive results…
Starting Item: Wood Plank
Doctor: Whether treating the sick, or just bandaging a little filly, you improved the lives of many ponies.
Buffs: Can create basic medicine kits with the right materials.
Debuffs: You are less willing to hurt ponies when you’ve always been used to healing them.
Starting Item: First Aid Kit
Engineer: You are a wonder when it comes to machines. Generators, electronics, and vehicles are your main suite.
Buffs: Can repair machines with the right resources
Debuffs: Working on machines can be loud, and that will attract unwanted attention…
Starting Item: Wrench
Farmer: Growing crops was your skill and lifestyle. You provided food to the many cities of Equestria, making you something of an “Unsung Hero.”
Buffs: Can grow food in harsher conditions, and find it easier.
Debuffs: Growing food can attract unwanted attention.
Starting Item: Shovel
Fisherman (Griffon only): You harvested the marine life of Equestria’s oceans and rivers, feeding your griffon brothers. Ponies see you more as a monster, though.
Buffs: Can harvest fish from rivers more easily.
Debuffs: Nature-lovers don’t take too kindly to you killing fish, and as such, certain ponies may be more aggressive towards you.
Starting Item: Fishing Rod
Herbalist: Usually living a loner lifestyle, you lived in the woods, creating healing remedies from herbs you found.
Buffs: Can create healing medicines and poisons from herbs
Debuffs: On rare occasions, the medicines you create can be poisonous…
Starting Item: Green Herb (Healing)
Hunter (Griffon Only): Armed with your spear and your knowledge of the wilderness, you brought home meat for your people.
Buffs: Can eat raw meat with lower consequences.
Debuffs: You are less successful in all actions when in urban areas.
Starting Item: Hunting Spear
Map-maker: By creating maps of our world, you have given many ponies something to find their way home.
Buffs: You know your way around Equestria
Debuffs: Sometimes, you will lose your way, but without a map, you will become hopelessly lost.
Starting Item: Map of Equestria
Miner: You dug through the earth and rock of Equestria to find valuable minerals and gems. These have proven to be effective in creating armor and tools.
Buffs: Can dig into the ground to search for minerals and jewels.
Debuffs: Sometimes, you may dig up something you don’t want to see…
Starting Item: Pickax
Psychic: You know what’s happening. You know how it all ends. You know that nopony is safe. While most ponies never bothered to deal with you, if you can spread the word, some may be saved.
Buffs: Once a day, you may peer into the future with your crystal ball.
Debuffs: Sometimes, the future is not always clear, and you may be lied to.
Starting Item: Crystal Ball
Scientist: Your studies have increased the technological level of Equestrian society significantly. As the disease spreads, so does the need for your talent.
Buffs: Can study food, water sources, and ponies to see if they are infected with the right materials.
Debuffs: If you are unlucky, studying something with the infection will infect you…
Soldier: You have promised to protect Equestria and the princess’ land with your life. You have kept ponies safe, and kept the law of the land alive.
Buffs: +10 success to ranged weapons
Debuffs: Being a powerful figure, you are a prime target for bandits.
Starting Item: Shortsword
Tailor: Your talents with cloth and fabric have kept ponies warm for years; a skill which may prove valuable in the future…
Buffs: Can create clothing with cloth and fabric
Debuffs: With your simple lifestyle, you have become a bit weak…
Starting Item: Roll of cloth
PERKS AND NERFS:
Perks are little bonuses which may help you improve your chances of surviving another day. To obtain these perks, however, you must attain some Nerfs; which are small “anti-bonuses” that bring you down in some way. Perks are bought with “Perk Points” Which are made by taking Nerfs at the start of the game, and you may also find Perk Point tickets in the world, which can be used to purchase more points at “Power-up Perk machines.”
PERKS:
Miracle Worker: When using medicine on other characters, there is a small chance that they can receive a little bonus. [-1 Perk Point]
Day Man: You get little extra bonuses during day-time. (Conflicts with Night-Man) [-1 Perk Point]
Night Man: You get little extra bonuses during night-time. (Conflicts with Day Man.) [-1 Perk Point]
Burn, Baby, BURN!: You get more accuracy with Fire-based weapons. (Fire magic, flamethrowers, Molotov Cocktails, etc.) [-2 Perk Points]
Survivalist: +10 success when doing survival-based actions. (Hunting, foraging, scavenging, and fighting) [-2 Perk Points]
Green Hoof: Can grow and find plants in harsh environments. [-3 Perk Points]
Johnny Jump-Up: Has a small chance to get back up with limited health when downed. [-3 Perk Points]
Archer’s Eye: Gets a little bonus to bows and crossbows. (Finding and using) [-3 Perk Points]
Just The Basics: Gets a little bonus when searching for supplies. (Food, Water, Medicine, and Fuel) [-4 Perk Points]
Warm-Hearted: Can survive in colder conditions than most ponies. [-4 Perk Points]
Multi-Talented: Can receive the bonuses of one other profession. [-5 Perk Points]
NERFS:
Eww, Dead Things: You have less success when doing actions near dead bodies. [+1 Perk Point]
Hater of Light: You are less successful during the day. (Conflicts with Day-Man) [+1 Perk Point]
Afraid of the Dark: You are less successful during the night. (Conflicts with Night Man) [+1 Perk Point]
Spooky: Some ponies can be scared of you. This may trigger a fight-or-flight reaction in some ponies [+2 Perk Points]
Poor Eyesight: -10 success when searching and fighting [+2 Perk Points]
Simply Insane: When stressed, has a chance to undergo a psychotic episode [+3 Perk Points]
Hypochondriac: You may often think you’re infected even if you’re not, and you may not notice when you’re actually sick until it’s too late. [+3 Perk Points]
Agoraphobia: You have much less success in outdoor areas. [+4 Perk Points] (Conflicts with Claustrophobia)
Claustrophobia: You have much less success in indoor areas [+4 Perk Points] (Conflicts with Agoraphobia)
Blank Flank: You’re just have no luck… at anything. You also tend to break whatever you touch. [+5 Perk Points]
CHARACTER SHEET:
Name:
Race:
Age:
Picture: (If possible) (If not, give me a description)
Personality:
Profession:
Perks:
Nerfs:
SHORT Bio:
Thanks for your time, and good luck! ~scifidude47
CHARACTER LIST:
1. The Pale Horse Named Death: Strike
2. Thunderclap: Thunderclap
3. Diamond_Jewels: Dustin Apple
4. Haxorizer 1.4: Flaming Hooves
5. Arthur the Stone: Tessa La'Coile
6. Crescent Moon: Nature Gifts
7. RunningWolf251: Blaize
8: Rainbow Glaze: Leafy Greens
9. Princess Bubblegum: Will-o-Wisp
Edited by scifidude47, 23 March 2013 - 11:32 AM.





