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Col4 Player Structures


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#1 Squint

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Posted 10 November 2015 - 02:50 PM

I think it would be really nice to have a lot of pre-built unnatural structures. Things like bandit camps, shipwrecks, abandoned houses, mines, quarries etc. so it isn't completely barren. This could also provide a sort of backstory for any towns created on or nearby these structures. Considering the map size, I'd definitely like probably around a half and half ratio of land to water, again placing emphasis on having around three large continents as well as archipelagos, sandbars between islands, atolls (I believe there was at least one in col 2), islets, etc etc. Maybe even some artificial islands if appropriate. There can even be islands in big lakes!

 

Just generally I'd like islands to be more than just lumps of grass or rock. I know that col 2 pulled this off pretty well, but I can still make suggestions I suppose :P

 

Build structures at: /w col4depot


Edited by Squint, 14 November 2015 - 09:01 PM.
Split thread.


#2 Seabreeze

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Posted 10 November 2015 - 04:04 PM

 

I think it would be really nice to have a lot of pre-built unnatural structures. Things like bandit camps, shipwrecks, abandoned houses, mines, quarries etc. so it isn't completely barren.


Well you know, that stuff takes people to build them.

#3 Super Ultra Uber C00l Dood

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Posted 10 November 2015 - 04:14 PM

Well you know, that stuff takes people to build them.


Then build them.

#4 Doctor Charcoal

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Posted 10 November 2015 - 04:56 PM



Well you know, that stuff takes people to build them.


Just have a world or section in another world for people who want to contribute to build. Therefore people can put in their ideas for unnatural attractions.

#5 Squint

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Posted 10 November 2015 - 05:54 PM

Well you know, that stuff takes people to build them.

I can totally do that if needed, I never said I wouldn't :P



#6 Dinges360

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Posted 10 November 2015 - 09:56 PM

 
Well you know, that stuff takes people to build them.

Haven't stated it directly before, but I'd gladly help with the creation of pre-build structures.

I would prefer to build those IN the actual map though, to make things fit in better with their surroundings.



#7 Cat_Actor

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Posted 10 November 2015 - 10:24 PM

 

Well you know, that stuff takes people to build them.

 

I would also love to help build them! 



#8 Iggie_

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Posted 10 November 2015 - 10:45 PM

Well you know, that stuff takes people to build them.


Me too.

#9 Squint

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Posted 10 November 2015 - 10:50 PM

Haven't stated it directly before, but I'd gladly help with the creation of pre-build structures.

I would prefer to build those IN the actual map though, to make things fit in better with their surroundings.

Here's an idea: admins could cut out sections of the map and put them into a world (maybe where events go) so people can build the... things?



#10 Captain Char

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Posted 10 November 2015 - 10:52 PM

my idea for something would have a NPC town, again like col3's spawn but smaller. but it could work as both a spawn area and event area hub

#11 Rainbow Dash McStarley

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Posted 11 November 2015 - 02:38 AM

Just have a world or section in another world for people who want to contribute to build. Therefore people can put in their ideas for unnatural attractions.

I can totally do that if needed, I never said I wouldn't :P

I would also love to help build them! 

Me too.

If you want to try, go ahead. /w col4depot

Plenty of space under and ahead of the floating islands, and even more beside that incomplete ship if it's needed.

 

 

I would prefer to build those IN the actual map though, to make things fit in better with their surroundings.

That won't happen, sorry.

 

Here's an idea: admins could cut out sections of the map and put them into a world (maybe where events go) so people can build the... things?

Maybe, but don't count on it. Another thing would be that you'd only have a small section to work with, and no idea of what would actually be around it, so there'd be no guarantee of making your builds 'fit'.



#12 Seabreeze

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Posted 11 November 2015 - 05:09 AM

Haven't stated it directly before, but I'd gladly help with the creation of pre-build structures.

I would prefer to build those IN the actual map though, to make things fit in better with their surroundings.

Sorry, but we will not be letting non-admins make modifications to the map ingame prior to the official start of the world to avoid the potential for cheating. 



#13 Squint

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Posted 11 November 2015 - 02:41 PM

Maybe, but don't count on it. Another thing would be that you'd only have a small section to work with, and no idea of what would actually be around it, so there'd be no guarantee of making your builds 'fit'.

Admins could state what biome the area is in and maybe also what direction the coast is in, depending on relevance. If there are any larger builds to be done that need to take into consideration other things, these can be done by admins or not at all.

 

Also, we could have some smaller structures (abandoned houses, bandit camps) that could just have a few varying designs that could be pasted into the map in multiple locations for simplicity.



#14 Rainbow Dash McStarley

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Posted 12 November 2015 - 06:18 AM

Admins could state what biome the area is in and maybe also what direction the coast is in, depending on relevance. If there are any larger builds to be done that need to take into consideration other things, these can be done by admins or not at all.

 

Also, we could have some smaller structures (abandoned houses, bandit camps) that could just have a few varying designs that could be pasted into the map in multiple locations for simplicity.

We aren't going to direct anyone to make anything in particular. Create whatever you'd like. Camps, ruins, temples, mysterious stone circles, whatever. There are no set areas for anything you may build to go; they'll just go wherever they fit (in many meanings) best.

If whatever you're building is designed to be in a specific biome, and it's not obvious, just stick a sign on it and we can place it where appropriate. Same for the direction of the sea if your build somehow requires it.

 

If you need something special (like if you're building some small ruins into a mountainside, or a Roman hill-fort), then we/I can provide you with an analogue to work with. It won't be exact, it won't be from anywhere specific, but it'll be something to work with. If it's used, we'll be blending it into the area anyways, so you don't have to worry about a rockface not being exactly like the map's.



#15 Seabreeze

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Posted 12 November 2015 - 06:30 AM

You shouldn't be building anything so large other than dungeons that it actually takes effort to blend it into the world anyways. And dungeons are a different matter.



#16 Squint

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Posted 12 November 2015 - 04:01 PM

Is the Col 1 world saved anywhere? I'm looking to recreate one of the houses I built there for this project.




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