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#501 Seabreeze

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Posted 22 May 2015 - 05:13 PM

On average, there are usually 5+ players on col. 10 during a good day. usually its impossible to sleep unless you are alone or with few people

As Dash said, you can set your spawn with a bed as long as it's at night, so there's no excuse for respawning at spawn.



#502 Super Ultra Uber C00l Dood

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Posted 04 June 2015 - 06:57 PM

What if, instead of using a traditional level-up system in col, all the skills would be "unlocked" by all players the second they join a race?

 

Let's say I have 10 Mana.

The higher leveled the skill itself is, the more mana it consumes.

 

Let's say I'm an Earth Pony about to use Unbreakable.

The skill is unusable because I lack sufficient Mana to activate it.

 

 

Apart that it would cast all the grinding away and letting PvP combat far more possible, it would probably bring in a lot more people into col; knowing that they can use all skills in PvP combat, all obtained through fighting monsters.

 

Skills would be set on different levels, based on their effect, and power. 

 

Instead of Exp. being gained by killing monsters, mana would be gained by its place. 5 mana per Enderman, 2 mana per zombie, etc etc.

Passive skills would drain mana while in use, and could be de-activated at any time through commands.

 

Just a thought that came into mind.



#503 Seabreeze

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Posted 05 June 2015 - 02:42 PM

I am not rewriting all the classes again unless I absolutely have to, that's days of work.



#504 Captain Char

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Posted 05 June 2015 - 08:40 PM

the only suggestion i would have for the class system maybe the advanced class only would possibly be hp gain from leveling up could only be a minor percent till it maxed out at X level

#505 Starlight of the Stars

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Posted 16 June 2015 - 06:32 AM

This might just be me, but i find it very hard to know when im using Ethereal Blades. I can test by swinging my sword but that cost mana

 

i was thinking of having some sort of particle effect or indicator that allows the user to know when the blades are on



#506 Captain Char

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Posted 16 June 2015 - 07:42 PM

this is true, I have no idea when I have it on or off, there are several spells that could use some kind of skills that could benifit from this, unless the intention was purely pvp for surprise attacks

#507 hxfthxft

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Posted 20 June 2015 - 02:21 PM

I'd like to suggest some skills in case the level capacity gets raised. Again if those are possible or not I don't know, I'm just gonna throw out ideas for skills. To what class they fit you have to decide. I may mention some skills that already have been made, I'm not familiar with all the current skills

 

Spells on activation

Gost blade - For 2 seconds, your next attack will ignore 100% armour. Big cooldown

Decoy - When actevated, leaves an NPC of the player in place for 5 seconds while the real player becomes invisible for 7 seconds. (If possible: If the decoy gets attacked it will take damage so the illusion is even more real)

Mind Freeze - Hitting an enemy freezes them adding slownes for a short duration.

Kidney Shot - On hit target gets nausea and weakness for 3 sec

Berserker Rage - All slowness, nausea and weakenss effects get removed, you get speed and your weapon will be enchanted with knockback lvl10 for 3 seconds, hitting your target and send him flying.

Stand behind me - Teleports you to a targeted player, giving you and him resistance for 3 sec

Haunted - On activation, target gets blindness and nausea for 10 sec but in return gets resistant and stronger for 8 seconds (it's meant for escaping, while the target is in a panicking state)

 

Passive effects

Vanish - When on low health, adds invisibility for 5 sec

Unbreakable - When on low health, adds resistance 2 for 5 sec

 

Also, are suggestions for new classes open? The last "update" we had was the increased level capacity, maybe new class for next?


Edited by hxfthxft, 20 June 2015 - 02:24 PM.


#508 hxfthxft

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Posted 22 June 2015 - 05:26 PM

Grapling hook plugin for col3? http://dev.bukkit.or...grappling-hook/



#509 Flam The Buisness Pony

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Posted 22 June 2015 - 06:38 PM

I was just going to suggest an ability for the Unicorn, I once when on a Skyrim Minecraft server and if you choose the High Elf race you got increased enchanting.... by that I mean your enchanting was better no matter what item you enchanted it would always get decent enchants as if every item was gold since we know gold has the highest enchantability in the game. So maybe Unicorns get something similar idk its just a suggestion.



#510 jimme neutron corndog

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Posted 25 June 2015 - 06:07 AM

Grapling hook plugin for col3? http://dev.bukkit.or...grappling-hook/


slimefun already has grappling hooks

nerd

#511 Starlight of the Stars

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Posted 26 June 2015 - 09:18 PM

I was thinking. Holding "hostages" in the world is pretty pointless since most can just /ca home and get away. I was thinking of using a plugin that would make such a feat actually feasible, like having single area that restricts commands for those that get into it. I dont know if we have a plugin for that now but if we dont, here is one that might work:

 

http://www.curse.com...#t1:description

 

Also, for people who commit petty crimes not really worth a full col ban, sending them to a "prison" world or area where they have to mine soo much ore to get out might serve as an interesting punishment.



#512 Seabreeze

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Posted 26 June 2015 - 09:24 PM

Yeah no you're not supposed to be able to hold people hostage.



#513 Dad14

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Posted 27 June 2015 - 11:25 PM

I am new here and I have just read through most of this thread, very enlightening.

 

So I will get to it.

 

More Class's – you have 5 really great and different class's, but everypony see's the grass greener on the other side of the fence(grown).

If you must change your class, you should start at level 1 - Again!

Suggestion: cross class skills be bought at twice the skill points.

Example: a Unicorn gains a level and buys ½ a skill worth of Snipe. Can't use the skill till she buys the rest of the skill, having one full point.

Some Zebra skills may be desired.

 

Next would be some players desire for War. I always thought MLP was 'sugar and spice and everything nice', why all this ag? Why not have The All City' Games? Like the Olympics. There could be some very spirited competition. Not to mention betting. It could even be used to settle rivalry's.

 

There should be more thought into trade for encouraging RP. Different locals should be able to produce different things easier. Carrots here, bottles there and wool somewhere else. Maybe almost a two to one difference?

 

Recycling – need I say more. Somethings are just used up.

 

These are just some of the reoccurring themes of this thread that I thought I might be able to help along.




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