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Minecraft 1.4


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#201 Hazzat

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Posted 11 October 2012 - 06:28 PM

Of course, much more interesting than the anvils themselves is the design possibilites.

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#202 WonderDash

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Posted 11 October 2012 - 07:41 PM

New Snapshot 12w41a here!
http://www.youtube.com/watch?v=BvWrPqwM5HA&feature=g-all-u

Really nothing much... I don't know how the anvil will affect the server besides being decor...

Edited by WonderDash, 11 October 2012 - 07:42 PM.


#203 WonderDash

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Posted 17 October 2012 - 09:14 PM

Early Snapshot:


SADLY, NO MOD API!

BUT MOJANG, YOU PROMISED!

Edited by WonderDash, 17 October 2012 - 11:38 PM.


#204 noobsqoou

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Posted 18 October 2012 - 06:09 AM

I love how the anvil deals damage to mobs/players it falls on. Now we can reenact that scene from Feeling Pinkie Keen, lol

#205 Hazzat

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Posted 18 October 2012 - 07:08 AM

SADLY, NO MOD API!

BUT MOJANG, YOU PROMISED!

That's still waiting on Grum to finish rewriting the rendering engine (something like that). They can't do anything until that's done.
In the meantime, they've set up a blog to detail the progress being made: http://dev.minecraft.net/blog/

#206 Spoffingten

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Posted 18 October 2012 - 10:15 AM

So wait, what exactly does the new redstone repeater thing do? I am at a loss.

#207 Hazzat

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Posted 18 October 2012 - 11:30 AM

As of 1.4, if you power a repeater from the side it will become locked. That means it will stay on or off (depending on what state it was in before you locked it) until you unlock it.

#208 Sky Jazz

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Posted 18 October 2012 - 11:35 AM

I've slowed up on following the updates, what is the biggest thing they have added so far? Other than the anvils, bats and wither.

#209 Verdana

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Posted 18 October 2012 - 11:50 AM

Item frames, flower pots, mob heads and anvils are still the huge things for me (because of the potential uses for decoration).

#210 Hazzat

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Posted 18 October 2012 - 01:26 PM

I've slowed up on following the updates, what is the biggest thing they have added so far? Other than the anvils, bats and wither.

If you want the full list of everything...

#211 SilverOtter

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Posted 20 October 2012 - 03:14 AM

I love how the anvil deals damage to mobs/players it falls on. Now we can reenact that scene from Feeling Pinkie Keen, lol


Retexture anvils to have "ACME" stamped on the side.

Wild E. Coyote.

#212 WonderDash

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Posted 21 October 2012 - 09:49 PM

3 more days...
Pre-release is out.

Edited by WonderDash, 21 October 2012 - 09:49 PM.


#213 Hazzat

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Posted 23 October 2012 - 08:47 AM

The update is pushed to Thursday and it'll be 1.4.1.

Posted ImageJens Bergensten@jeb_
We found the animal suffocation bug!!!11oneone Unfortunately that means a 1.4.1, and aim for Thursday morning instead of Wednesday afternoon


Posted ImageNathan Adams@Dinnerbone
This bug was a doozy. Also fixed along with it: Stairs' visual glitch, slabs' visual glitch, mobs falling through blocks suddenly...


This is good, while playing with the pre-release I saw a lot of bats die just by flying near a block and getting stuck in it. (And I'd wish they'd all do that, 'cause that incessant squeaking is really freaking irritating. Grumble grumble.)

#214 Silverwhisker

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Posted 23 October 2012 - 11:30 AM

The update is pushed to Thursday and it'll be 1.4.1.





This is good, while playing with the pre-release I saw a lot of bats die just by flying near a block and getting stuck in it. (And I'd wish they'd all do that, 'cause that incessant squeaking is really freaking irritating. Grumble grumble.)


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#215 The_ascended22

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Posted 24 October 2012 - 07:00 PM

Posted Image

D'AAAAAAAWWWWWWWWWWW

#216 Luna Lens

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Posted 26 October 2012 - 04:44 AM

Well, it's out, and this thread is now useless. TIME FOR 1.5!

#217 ǝzɐןb ʍoquıɐɹ

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Posted 26 October 2012 - 05:22 AM

YES! I agree with the not amused pony.

#218 Lunakai

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Posted 26 October 2012 - 10:24 PM

I just hope that this server is ready for 1.4.1 soon....

#219 Spoffingten

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Posted 27 October 2012 - 04:28 PM

I sort of dislike this "snapshot" thing. I mean, with the updates every week, everyone sees the new thing and then when 1.4 actually comes out, all its features are old hat and everypony is already waiting for 1.5.

#220 SilverOtter

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Posted 28 October 2012 - 04:22 AM

My little brother modded a sand cannon to to shoot Anvils.
ACME anvil service.
ANVIL FOR WILD E. COYOTE!

#221 Hazzat

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Posted 29 October 2012 - 04:14 PM

1.4.3 is on the way! The list of fixed bugs:

[MC-7] - Skeletons holding swords will shoot arrows!
[MC-17] - Anvil block collision box appears "sunken"
[MC-20] - Getting door drop in creative
[MC-23] - Falling out of the world
[MC-33] - Placing 2 wooden-slabs it will play the sounds from 12w38a
[MC-34] - Pink Dye On Sheep
[MC-38] - Fence Gate Texture flips inside out
[MC-40] - Calculate name plate length based on username stripped of color codes
[MC-47] - Cant kill slimecubes
[MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
[MC-57] - Anvil rendering error in item frames
[MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
[MC-81] - Item Frames in Multiplayer don't store item NBT data
[MC-86] - Graphical glitch with cactus in a flower pot near a wall.
[MC-116] - Music discs reverting to original name after being played, even if they've been renamed by the anvil
[MC-118] - Dying dogs collar
[MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
[MC-155] - Wither Despawns in Peaceful and Shouldn't
[MC-159] - Death from a 2-4 block drop
[MC-160] - Dragon egg particles
[MC-166] - potato glitch
[MC-176] - Map item placed in item frame Z-fighting
[MC-196] - Falling anvils do not maintain orientation while falling
[MC-212] - Faulty fall damage when logging out and logging back in while falling
[MC-223] - Fence Gate Bug
[MC-231] - Teleport through walls glitch
[MC-264] - Different stacking slab sound
[MC-298] - Text misplaced in demo mode window and 4:3 screen
[MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
[MC-335] - Dropped items with NBT tags do not stack
[MC-606] - zombies can pick up items while dying
[MC-645] - Items at the top-left corner of a container cannot be duplicated
[MC-652] - Books allow client to apply any name and enchantment
[MC-743] - More Ender Egg Render Problems
[MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host's username
[MC-767] - Creating world with seed and map world "QUATREPOINTDEUX" fails
[MC-827] - Server Crash when client logs in. ArrayIndexOutOfBoundsException java.lang.ArrayIndexOutOfBoundsException: 4
[MC-1004] - Custom spawners with no delay variance crash the game
[MC-1102] - minecraft crashd



#222 Nittles

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Posted 30 October 2012 - 04:06 PM

So this probably got asked and I missed it, but will builders have access to Command Blocks, when the server updates? Obviously, the commands available would have to be limited, but will we be able to use them?

#223 Hazzat

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Posted 31 October 2012 - 12:37 AM

You'll be able to place them, but only admins will be able to configure them as only ops can do that in vanilla.

#224 jimme neutron corndog

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Posted 31 October 2012 - 12:49 AM

oh god, sorry this does not belong here, but im gonna say it:

when i try to join a 1.4 server i get that bucking issue of Failed to login: java.net.ConnectException: Connection timmed out: connect
i got this issue a while back, but i fixed it.

#225 Luna Lens

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Posted 02 November 2012 - 05:22 AM

oh god, sorry this does not belong here, but im gonna say it:

when i try to join a 1.4 server i get that bucking issue of Failed to login: java.net.ConnectException: Connection timmed out: connect
i got this issue a while back, but i fixed it.


It means your Internet is too slow.

Also, this should be in Support

#226 Hazzat

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Posted 02 November 2012 - 09:41 AM

1.4.3 on Wednesday.
http://mojang.com/20...-3-pre-release/

#227 -Hawk-

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Posted 02 November 2012 - 05:59 PM

You'll be able to place them, but only admins will be able to configure them as only ops can do that in vanilla.


will the configuring of command blocks be something builders can request from admins?

#228 Ex_Astris

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Posted 02 November 2012 - 07:48 PM

I've been thinking about the command block. I can't think of anything that us builders would need them for. We already have it all from server plugins.

#229 -Hawk-

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Posted 02 November 2012 - 08:31 PM

get creative, at the very least it could say things by message right?

I could set up a few to simulate a computer system for scifi RPs, where pulling a certain lever activates the block and it says *the ships' engines suddenly stop" in local chat.
or I could use them to set up teleports that are triggered by pressure plates rather than immersion-destroying warp signs.

the possibilities are endless, and if the block will support commands other than just the vanilla server commands the things one could rig up could be insane!

#230 Gortern

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Posted 02 November 2012 - 08:54 PM

get creative, at the very least it could say things by message right?

I could set up a few to simulate a computer system for scifi RPs, where pulling a certain lever activates the block and it says *the ships' engines suddenly stop" in local chat.
or I could use them to set up teleports that are triggered by pressure plates rather than immersion-destroying warp signs.

the possibilities are endless, and if the block will support commands other than just the vanilla server commands the things one could rig up could be insane!


The admins would have to disable some of the things the Command block can do, like able to teleport every player to one place, send hateful messages, and give players items they shouldn't obtain. I personally don't think the command blocks should be used because the amount of things they would render the Command blocks utterly useless.

Edited by Gortern, 02 November 2012 - 08:55 PM.


#231 -Hawk-

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Posted 05 November 2012 - 04:57 PM

you forget that it would have to be admin that sets the block in the first place

#232 Spoffingten

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Posted 06 November 2012 - 02:22 AM

We can't climb waterfalls or fight water currents anymore :(

This is going to ruin so many adventure maps.

#233 Hazzat

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Posted 14 November 2012 - 06:45 PM

Minecraft 1.4.4 came out today... it never ends. Changelog.

I had to put out a new Love & Tolerance to go with it, you can see my changes here. Please spread the word, I'm worried it's going to get missed by a lot of people.


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