PonyZ: Survivor Stories
PLOT:
The world lies in ruins, torn apart by war and death. The dead have inexplicably started rising from their graves, hunting down the living. Those who were killed by them only added to their ranks, overwhelming our once great empire in a matter of months.
Our continent has been changed into a lawless waste; where the dead hunt the living, many struggle to survive, and many have resorted to killing to survive.
You are one of these ponies. You have survived mainly by barricading yourself in your home and hiding, living off of what little supplies you happened to have in your cupboard. You were fine for a while, still able to cook on your oven and get water from your sink. However, as society decayed, so did your necessities for survival. Power stations went down, water pipes became contaminated, and you knew from the start that your food stores were going to run out eventually.
Now you must gather up the last of your remaining supplies and leave your home, going out into a world that you no longer know…
Starting Supply List:
Slot 1: Melee Weapon
Claw Hammer
Crowbar
Baseball Bat
Slot 2: Survival
1 Day of Rations
1 Canteen of Water
1 Bottle of Painkillers
Slot 3: Tool
Lighter (Full)
Box of Nails
Roll of Duct Tape
Day System:
A single day ends after 5 pages. A single night ends after 3 pages.
Weather System:
Every day, the weather will be randomly decided. There is clear, clouds, rain, and snow. Clear skies have no effect on you, clouds will give you a -1 debuff when doing actions involving accuracy (Such as shooting.) Rain will give a -3 debuff when doing ranged actions, and will also leave you cold if you don’t have a proper way to keep warm. Snow will give a -5 debuff to ranged actions, and will leave you even colder than rain.
Fortunately, the colder the weather, the less frequent the zombies. Plus, when you encounter ones, they’ll be slower.
ZOMBIES:
Shambler: Your average undead monster. They’re slow, dumb, and fairly easy to kill alone, but in hordes, they’re quite dangerous. Their combat roll is a d20-5. If they roll a 4 when damaging, it’s a bite.
Runner: These zombies are thin, hard to hit, and much quicker than normal zombies. Unlike most others, they are able to run, so they can be very dangerous in packs. Their combat roll is a d20. If they roll a 4 when damaging, it’s a bite.
Seekers: Seekers are a very rare kind of zombie, and possibly the most dangerous. For starters, they have increased agility, akin to the Runner. They also posses the ability to leap long distances, and they will use this gift to pounce on unwary survivors. They are quick, and difficult to kill, and if you see more than one, it is most likely best to run, especially if you’re alone. Their combat roll is a d20+5. If they roll a 2 or above when damaging, it’s a bite.
Basher: Bashers are zombies that were carrying melee weapons when they turned. While they don’t have the knowledge to repair their weapon or seek out more, they will use the weapon that they’re carrying to deadly effect. They can be dangerous, but you can pick up the weapon they were carrying upon their death if you didn’t break it. Despite their use of a weapon, they still tend to bite and attack with their hooves. Their combat roll is a d20+8. If they roll a 4 when damaging, it’s a bite.
ENEMIES:
Bandits: Some survivors have chosen to kill others in order to steal their supplies. Bandits have varying gear, ranging from just machetes to M4s. They may work alone, or travel in groups. They can be hard to kill, but doing so may be worthwhile, considering how much gear and supplies they’ve collected.
Military: With the world going down the drain, and nations being torn apart by the undead, the military is simply making their last stand, for lack of a better term. They want to reclaim what’s left to rebuild their own nation, and they’ll kill anypony who isn’t within their ranks in order to eliminate the competition. They often have Kevlar armor, so killing them can be difficult, but if you can, they often carry valuable loot.
Survivors: Besides you and your fellow players, there are also others that have survived the outbreak of the undead. They may be friendly, they may need your help, or they may think you’re a bandit. How you deal with them is up to you.
Gameplay:
No matter what, survival is your ultimate objective. Whether you do so by looting, trading, or banditry is your choice.
You must eat every three days, or you’ll die. You also must drink every 3 days, or you’ll die. Every day you don’t eat, you’ll suffer some debuffs until you die. Make sure to search for food and water often!
For food, you can scavenge canned goods, and you can also forage plants from the wilderness. For water, you can scavenge for water canteens and bottles, or drink from freshwater streams, pools, and lakes, which can also be used to refill any water containers you have.
(Remember, once you’ve completely searched a building, supplies won’t respawn from it.)
You also must stay warm, which can be difficult, depending on the weather. You can keep warm with clothes, campfires, and heat packs. The colder it is, the more sources of heat you’ll need. If you’re cold for 2 days straight, you will die.
You begin with your starting supplies, along with a 6-slot backpack, and a map of Equestria (The latter doesn’t take up any space in your inventory.) If you want to carry any significant amount of things, you need to get your hands on a large backpack. Two-handed weapons (Such as rifles and shotguns) take up 5 slots in your backpack. Sidearms take up 3 slots, Melee weapons take up 2, and food, water, and equipment items (Like ammo clips, components, and matches) take up one slot. No matter how big your backpack is, a rocket launcher will take up your entire backpack.
At the start of the game, you can only be skilled in two things (which are to be put in your application) However, as you keep surviving in the wastelands, you can pick up new skills. The more you do something, the better your buff will be while doing something. (For example, if you’ve been using medkits on yourself or others often, you’ll get a +1 success bonus when using them in the future, but if you’ve been using guns since you’ve started the game, you could end up with a +5 or above bonus. When you gain a bonus in a skill is random, but you must be practicing it often (You won’t upgrade your melee skill for killing 5 zombies.)
Rules:
1. Obey the dice.
2. You may do your own dice rolls, but you cannot decide your environment. Also, if I’m online, I’d preferably be the one doing the dice rolls. If you choose to do a roll, please let it be in the “MLPDayZRP2” Dice room on rolz.org. If you have questions about dice rolls, please message me.
3. Try not to swear every two words you say. It’s acceptable only in moderation.
4. Don’t whine if fortune isn’t in your favor. You’re gonna die eventually.
5. No meta-gaming. If your character is an engineer, don’t give them a huge bonus in medical operations.
6. To join, fill out an application below and message it to me.
APPLICATION SHEET:
Name:
Gender:
Race: (No alicorns, Changelings, or Crystal Ponies)
Relative Age:
Appearance: (Can be a picture or just a description)
Starting Equipment: (Choices found above) You also begin with a 6-slot backpack and a map of Equestria.
Skills: (Can be anything you can think of, but you can only have 2 starting skills. When doing actions related to your skills, you get a +5 Bonus to your roll. Some suggested ideas for skills include Ranged Weapons, Melee Weapons, Unarmed Combat, Medicine, Stealth, and Repair, but you can also come up with your own, so long as they aren’t overpowered.)
Short Bio: (Keep it to 1-2 paragraphs)
Current Player List:
1. Light Spectrum/Cirrus (HelixSpectrumGamer)
2. Lumière Sweethoof (Golden Sparks)
3. James Pavlovich (James the Sexy Cat)
4.
(Note: You'll all start together in one house in ponyville. Also note that I may increase the player limit if this gets popular enough. Thank you for checking out this reboot! c:
~scifidude47)
Edited by scifidude47, 15 March 2014 - 07:52 PM.




