Post any bugs you encounter after the new update in this thread.
Changelist
Global:
- You may now do /class reset to reset your class whenever you want.
- Permission-based abilities such as Fly and Transform should now work in the Nether.
- Fly now makes you take a flat 1 heart increase in damage whenever you are hit, rather than 50% increased damage.
- /home replaced with the Home ability, which is automatically given to all classes. It has a 10 minute cooldown and works in the Nether. /sethome still works as it used to.
- Mana regen increased by 30% globally.
- XP requirements decreased substantially. The new formula for XP is lvl*10+100. (Will be lvl*5+100 for first 3 days after update)
- We're using Logblock instead of Prism now.
- Class specializations added. Once you reach level 40, you may pick a specialization the same way you choose a basic class.
- Zebra class removed.
Notes: Disables that stop enemies from attacking, such as Petrify, Vengeance, or Peace on Earth, do not work on mobs. Abilities that prevent movement will still work.
Players with poor connections may find themselves being lagged out by roots like Freeze or Tormented Crystals. Sorry.
Unicorn:
- Blast has new FX, max level is now 5 instead of 7.
- Superblast has new FX, is now called Spiral Blast for reasons that will be obvious.
- Freeze ability reworked. It now roots the target, preventing it from moving (it can still attack and cast spells), and increases the damage the target takes by 50%.
Earth Ponies:
- Fortitude reworked. It now has a chance to give a flat 1 heart decrease from all sources (calculated after armor reduces incoming damage). This chance increases to 100% at max rank.
- Charge and Leap should work more reliably.
Pegasi:
- Gust has new FX.
- All arrow abilities no longer require a bow.
- All arrow abilities now consume as many arrows as they fire. They will not work without arrows.
- The cooldown on Exploding Arrow and Crippling Arrow has been reduced to 10 seconds.
- Snipe cooldown reduced to 2 seconds, damage lowered to compensate. In general, Snipe can replace the need to use a bow at all due to its cooldown, accuracy, and damage. However, unlike bow-fired arrows, Snipe has a minimum range.
Notes on Wind Specialization: Most knockup/knockback abilities such as Gust, Push, Charge, or Ground Slam do not affect players using VoxelFlight, due to how VoxelFlight works. However, since this would make Wind pegasi pretty damn useless, their abilities are specially designed to work even on players using VoxelFlight.
The fall damage component of the Wind Pegasus ultimate, Last Whisper, is likely lethal to any player. However, flying classes are automatically immune to fall damage, whereas all ground classes have an ability to negate all fall damage. Earth ponies may Leap as they are about to hit the ground, Unicorns may cast Water Cushion beneath them, and Crystal ponies may cast Aura of Celerity. Make sure you're ready to use these abilities if you're fighting a Wind pegasus!
Last Whisper cannot be cast off of knockups from other abilities such as Gust, Repel, Shockwave, Ground Slam, or Charge. However, you may cast it off knockups from other Wind pegasi. Teamwork!
Bat ponies:
- Batmorph no longer relies on commands. Instead, simply cast Batmorph to change into or back from a bat.
- Night Prowler now gives a flat damage buff instead of a percentage buff.
Notes on Reaper Specialization: Between Night Prowler and Sweeping Scythes, even a simple punch from a Reaper at night will hurt.
Notes on Shadow Specialization: The Shadow ultimate Death Mark will increase in damage every time you use either a damage ability or melee attack them. Abilities increase the damage slightly more than melee attacks. Other Bat Ponies may use their basic abilities (not Reaper abilities) to increase the damage done by Death Mark (teamwork!), however their melee attacks will not increase the damage.
Changelings:
- Leech is now a melee-ranged single target ability, rather than requiring you to punch someone.
- Venomous Fangs reworked, is now a passive that applies Poison to everything you hit.
Notes on Love Specialization: Petrify only works on enemies looking straight at you. It will not cast if no one is looking at you.
Unlike Drain Heart and Drain Arc, Drain Wave does more damage and heals you more the more enemies it hits. In addition, it has a shotgun effect, such that enemies struck by a larger portion of the wave take more damage and heal you more.
Notes on Poison Specialization: The Poison ultimate, Venom Pandemic, can spread up to 2 times. If A is the initial target, then it can spread from A -> B -> C. However, previously infected targets can be infected again or have their current poison refreshed, so it can also spread from A -> B -> A. The second-stage targets can also refresh the poison on each other, so it can also go A -> B1 -> B2. The poison lasts for 60 seconds and can be cleansed with the Crystal ability Aura of Tenacity, the Berserker ability Ragnarok, or with milk. The contagious stage lasts for 10 seconds, cannot be cleansed, and reapplies the poison every second (so A and B targets are effectively poisoned for 70 seconds, 10 of which are guaranteed).
Second, even though undead mobs and spiders cannot be poisoned, they are still carriers and can spread Venom Pandemic to other targets.
Finally, if the initial target of Venom Pandemic is a Malevolent Mob, it will take massive damage over 60 seconds, even if it cannot normally be poisoned.
Crystal ponies:
- Aura of Celerity now makes you immune to fall damage for the duration.
Notes on Light Specialization: Luminous Wave also has a shotgun effect such at it does more damage and heals more closer you are to your target. It can also be cast at your own feet to get the maximum heal out of it. The heal effect only works on players in your party.
Notes on Dark Specialization: Dark Path takes some practice to get used to. The crystals spawn every .5 seconds, so learning the timing is essential for using the ability to climb up. If you are falling quickly, you may also fall into the crystals as they spawn, suffocating you. Finally, Dark Path may also be used to trap and suffocate enemies.
Movecraft
New signs added
Repair -
First line is "Repair:"
Second line is a UNIQUE name for the repair state, i.e. "ShipnameRepair"
To use: Place the sign anywhere in your ship. Left click to save your ship's repair state. Right click once to see the cost for repair, right click again to repair. Repairs need the necessary blocks, which will be taken from chests onboard your ship, and cost money per block.
Crew -
First line is "Crew:"
Second line is the name of the player, i.e. "Seabreeze"
To use: Place over a bed onboard your ship, then sleep in the bed. Your spawn point will now move with your ship.



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