Minecraft 1.7
#1
Posted 14 July 2013 - 03:44 PM
Because there is not a topic for this yet I shall make this topic for talk of 1.7
This update will be mostly centered on biomes, specifically the ocean biome. it is theorized that there will an island or under sea dungeon, the red dragon and seasons.
#2
Posted 14 July 2013 - 04:44 PM
Plans for the next update:
1.7Release date:
Not so soon.
Changes:
- [M] Biome and ocean improvements and changes
Confirmed via a weekly build:
- Nothing
Very likely - Implemented stuff that will be released in the next snapshot:
Good stuff.
#3
Posted 14 July 2013 - 05:12 PM
Mod API still not confirmed?
#4
Posted 14 July 2013 - 05:17 PM
There's an API. There's a bug tracker for it and its being led by EvilSeph (Warren Loo).
https://mojang.atlas...et/browse/MCAPI
#5
Posted 14 July 2013 - 11:17 PM
oooooooooo seasons
#6
Posted 14 July 2013 - 11:31 PM
Ah, this all looks pretty damn awesome!
#7
Posted 15 July 2013 - 02:30 AM
yes
#8
Posted 15 July 2013 - 05:14 AM
Seasons? Yesplz.
#9
Posted 15 July 2013 - 07:13 AM
I'm looking forward for an update to the ocean biome. Right now, its only use for Survival Builders like me is to search for large amounts of clay, which isn't so bad right now due to how precious it can be with the newly-introduced Hardened/Stained Clay. But imagine more stuff it could have, like coral reefs and an ocean biome-specific ecosystem!
Edited by DJTO, 15 July 2013 - 07:14 AM.
#10
Posted 15 July 2013 - 10:53 AM
I would imagine maybe a rare boss mob in the ocean, and example is the Kraken.
#11
Posted 16 July 2013 - 05:44 PM
I would imagine maybe a rare boss mob in the ocean, and example is the Kraken.
probably not or a while, but we may be getting a boss/mini boss this update, the red dragon might finally be added.
#12
Posted 03 August 2013 - 08:44 AM
jeb posted this picture, it looks pretty cool

he also said that there alot less black spots in the terrain generator as well as fixed the torch glitches in strongholds and abandoned mine shafts.
#13
Posted 07 August 2013 - 06:34 PM
Hot off the Jebco. presses:

#14
Posted 07 August 2013 - 07:28 PM
Notice the mossy cobble in the screenshot. I do like that new grass color.
#15
Posted 07 August 2013 - 08:51 PM
I feel like Mojang is just adding silly gimmicks to Minecraft rather than expanding on what they have already established. Yes, seasons are cool. But what does it accomplish besides some aesthetic changes? I feel like they could really make things like the Nether and strongholds really cool if they put enough effort into it.
#17
Posted 08 August 2013 - 12:00 AM
Here's my pet bug I want fixed.
We don't know much about seasons yet so it's a bit early to comment on them, but I don't think the new biomes are a gimmick. Part of the reason vanilla survival bores the heck out of me is the dull terrain, so I'm happy to see it getting an overhaul.
#18
Posted 08 August 2013 - 12:20 AM
I really want them to actually fix the bug where chickens espace their pens and get stuck in the fence corners. They said they fixed it in 1.6.2 but I'm still getting it.
#19
Posted 08 August 2013 - 01:33 AM
#20
Posted 08 August 2013 - 01:36 AM
That's the thing I still don't quite understand. Will the official API replace other APIs like Forge?
#21
Posted 08 August 2013 - 01:39 AM
Hopefully we get both an overhaul and a API.
(It may also be possible for the biomes to be mods made with the API, and they're just showing off some of the stuff they did with it.)
#22
Posted 08 August 2013 - 02:31 AM
That's the thing I still don't quite understand. Will the official API replace other APIs like Forge?
Not likely. Bukkit is an API, but you still see plugins that provide libraries for other plugins. Things like Forge, PlayerAPI, and ChickenChunks will probably still be around.
#23
Posted 15 August 2013 - 03:39 PM
Sunflowers!

#24
Posted 15 August 2013 - 09:34 PM
*and other flowers too!

#25
Posted 16 August 2013 - 01:56 AM
#26
Posted 16 August 2013 - 02:53 AM
Seasons? (and more flowers like survivalcraft?)

Edited by WindDash, 16 August 2013 - 02:54 AM.
#27
Posted 16 August 2013 - 07:26 PM
I thought all the flowers (indigo) was from RedPower 2.
#28
Posted 17 August 2013 - 01:29 AM
I thought all the flowers (indigo) was from RedPower 2.
I first saw them on Survivalcraft. That's from my view, anyway.
#29
Posted 17 August 2013 - 08:17 PM

Wow there are adding alot.
#30
Posted 17 August 2013 - 08:39 PM
I beleave this topic should be merged with the 1.7 topic here:
http://www.brohoof.c...craft-17/page-2
and also the biomes listed on the image are just speculation, only 2 biomes have been seen as of yet.
#31
Posted 17 August 2013 - 08:48 PM
hmm true. but hopefully they make some of them ![]()
#32
Posted 17 August 2013 - 09:12 PM
fun fact: sun flowers will always face east.
#33
Posted 27 August 2013 - 08:24 PM
Dinnerbone was in one of Mindcrack's podcasts. He talked about 1.7.
http://youtu.be/CJ3OZffGN94?t=14m14s
Fishing will be changed.
Edited by Killjoy, 27 August 2013 - 08:25 PM.
#34
Posted 27 August 2013 - 08:50 PM
This somewhat popular YouTuber claims to have been given preview access to the new biomes.
#35
Posted 27 August 2013 - 10:55 PM
Looks like he just made that himself.
#36
Posted 28 August 2013 - 07:48 AM
So many new biomes. Pine trees. Ah, how I've wanted those.
#37
Posted 05 September 2013 - 11:00 PM
Introducing the first snapshot of Minecraft 1.7: 13w36a. What’s new, you ask? I don’t know! You tell me! We’re keeping this one a secret for now
#38
Posted 05 September 2013 - 11:45 PM
Here's sethbling's overview of it.
#39
Posted 06 September 2013 - 04:15 PM
dam did not see we had a topic for this here..
http://www.idigitalt...-introduces.htm
http://i.imgur.com/DtYeEDO.jpg
WORLD HEIGHT is going WAYYYYYYY UP ^-^
So Canterlot and Cloudsdale are going to move into E4 right >.> jkjk
Edited by AcidRain, 06 September 2013 - 04:15 PM.
#40
Posted 06 September 2013 - 07:56 PM
dam did not see we had a topic for this here..
http://www.idigitalt...-introduces.htm
http://i.imgur.com/DtYeEDO.jpg
WORLD HEIGHT is going WAYYYYYYY UP ^-^
So Canterlot and Cloudsdale are going to move into E4 right >.> jkjk
Where did you read that the world height is increasing? Or did you just see a screenshot of the "Amplified" worldgen and assume the world height was increased, and decided to post assumptions as fact without making sure?
#41
Posted 06 September 2013 - 08:34 PM
Paulsoaresjr's review on 1.7 snapshot 13w36a
#42
Posted 07 September 2013 - 02:46 AM
Where did you read that the world height is increasing? Or did you just see a screenshot of the "Amplified" worldgen and assume the world height was increased, and decided to post assumptions as fact without making sure?
I saw World height Generation on the maybe list and assumed that both ground and sky where going up :/
#43
Posted 07 September 2013 - 06:17 AM
New flowers! New fish! New blocks! New biomes! >W<
AAAWWWWW
YISSSSSSSSSSSS.
#44
Posted 07 September 2013 - 06:38 AM
With all the new flowers, sadly, we have lost one. Let's all take a moment of silence for the one we lost.
R.I.P. Roses.

#45
Posted 07 September 2013 - 06:29 PM
#46
Posted 07 September 2013 - 07:08 PM
What- Why?!
#47
Posted 08 September 2013 - 12:28 AM
It got replaced with the peony. Its texture name is still flower_rose.png
#48
Posted 08 September 2013 - 12:31 AM
I want to try this out but, does it mess with your modded saves? I have Forge with a couple mods and I don't know if I install the update it will erase my blocks, kinda like when you downgrade it gets rid of the newer stuff. How does that work?
#49
Posted 08 September 2013 - 01:48 AM
R.I.P. Roses.
ray is going to be piss drunk mad at this
#50
Posted 08 September 2013 - 01:59 AM
I want to try this out but, does it mess with your modded saves? I have Forge with a couple mods and I don't know if I install the update it will erase my blocks, kinda like when you downgrade it gets rid of the newer stuff. How does that work?
As long as you don't load it, they should be fine. To be on the safe side, just set it to use a different directory. You should do that with forge automatically anyways.
#51
Posted 09 September 2013 - 02:42 PM
Here's a overview of all the new biomes.
Flower Plains seems awesome to build a town in. The ice spikes one is just... Looks like the new mushroom biome to me.
#52
Posted 09 September 2013 - 07:32 PM
I've been fishing.. this is me

#53
Posted 10 September 2013 - 01:08 AM
Here's a overview of all the new biomes.
Flower Plains seems awesome to build a town in. The ice spikes one is just... Looks like the new mushroom biome to me.
Does anyone else feel that some of these biomes are unnecessary? I mean, don't get me wrong, they're cool. But...?
#54
Posted 10 September 2013 - 01:36 AM
The only necessary thing is a client API, all the other bullshit they have been adding is just a waste of time. They need to just make Minecraft a platform for others to mod on, and not just do all the modding themselves.
#55
Posted 12 September 2013 - 07:53 PM
Lots of stuff in today's update. I think there's two forms of API, but not java based. One is that items can be refered to as their name (stone, potato, block_snow). Another is the /setblock command. Seems like Mojang is heading towards a scripted API to start out.
#56
Posted 17 September 2013 - 01:47 PM
mod api is probably going to be next update. also i like the new biomes. Mesa plateau is my new favorite biome (sorry plains)
#57
Posted 17 September 2013 - 07:29 PM
#58
Posted 20 September 2013 - 06:49 AM
Edited by Greebster, 20 September 2013 - 06:49 AM.
#59
Posted 20 September 2013 - 07:49 AM
Who cares about those portals? Those shaders are awesome!
#60
Posted 20 September 2013 - 11:20 PM
You guys should go open the snapshot and click the super secret settings. Some of the effects are really trippy, felt like I was playing Eternal Darkness.
#61
Posted 23 September 2013 - 04:58 PM
You guys should go open the snapshot and click the super secret settings. Some of the effects are really trippy, felt like I was playing Eternal Darkness.
i tryed that out to ![]()
#62
Posted 07 October 2013 - 04:34 AM
Something that Minecraft desperately needs is a way for friends to connect on multiplayer easier. I never got Hamachi to work and it's just too much of a hassle.
#63
Posted 07 October 2013 - 05:13 AM
Something that Minecraft desperately needs is a way for friends to connect on multiplayer easier. I never got Hamachi to work and it's just too much of a hassle.
That's been being worked on for a while now. It's called Minecraft Realms. It's in a closed beta. A select few minecrafters have access to it. Mostly it's some famous youtubers.
#64
Posted 07 October 2013 - 11:06 AM
That's been being worked on for a while now. It's called Minecraft Realms. It's in a closed beta. A select few minecrafters have access to it. Mostly it's some famous youtubers.
You're gonna have to pay for it though, since these are servers hosted by Mojant, right? I may be wrong.
#65
Posted 10 October 2013 - 09:59 PM
#66
Posted 10 October 2013 - 11:04 PM
Looks like they've disabled back-face culling for ice and colored glass. Why can't they do that with regular glass?
#67
Posted 11 October 2013 - 01:03 AM
Im glad they are finally adding stained glass
now I can finally finish my Cathedral
#68
Posted 11 October 2013 - 04:14 AM

You can put 2 lines of stuff in the motd.
Howto make image: make 32x32 image and name it server-icon.png and put it in the minecraft folder on the server.
#69
Posted 11 October 2013 - 04:15 AM
seems like that will make it easier to see what servers there are if you just glance at the list
#70
Posted 13 October 2013 - 01:07 PM
This is kind of cool too:
You can put 2 lines of stuff in the motd.Howto make image: make 32x32 image and name it server-icon.png and put it in the minecraft folder on the server.
That is pretty neat. Transparency issues are also fixed in the snapshot; like you can see ice through water... Just in case you're trapped underwater and need an escape route!
#71
Posted 13 October 2013 - 05:39 PM
That is pretty neat. Transparency issues are also fixed in the snapshot; like you can see ice through water... Just in case you're trapped underwater and need an escape route!
Aww no! i have an aquarium using ice and water, the ice blocks out the sight of the water. it'll be ruined!
#72
Posted 19 October 2013 - 08:59 AM
- Stained glass texture has been smoothed out a bit.
- Sign lettering has changed somehow (not sure how).
- Maps have much better colors and details (better pictures from that cool plugin)
- Transparency tweaks:
--- If water and ice are directly adjacent, you can see ice through water but not water through ice.
--- If they are NOT adjacent, you can see the water through the ice.
--- Water surface no longer visible when underwater.
#73
Posted 22 October 2013 - 05:19 PM
new wood

Acacia tree wood and on the right Dark Oak wood
#74
Posted 22 October 2013 - 06:17 PM
yes finely new wood i can build with!
#76
Posted 23 October 2013 - 08:45 AM
I think they released it way too early. Watch there be a 1.7.3.
#78
Posted 24 October 2013 - 01:34 AM
I was messing with 1.7 today and discovered I could make it so music plays on the main menu. Put ogg music files (named menu1, menu2, menu3, menu4) in a resource pack at /assets/minecraft/sounds/music/. I used the music from the BronyModPack, because it's named correctly already.
Then put this in a file named sounds.json in /assets/minecraft/
{
"music.menu": {
"category": "music",
"sounds": [
"music/menu1",
"music/menu2",
"music/menu3",
"music/menu4"
]
}
}
#79
Posted 24 October 2013 - 01:44 AM
thats fairly interesting i cant wait to mess around with music
#80
Posted 24 October 2013 - 02:29 AM
If I had access to the Soundtrack volume 2, I could add End and Nether music. Take a look at .minecraft/assets/sounds.json.
#81
Posted 24 October 2013 - 03:21 AM
Is it possible to add custom sounds that can be played with /playsound?
#82
Posted 24 October 2013 - 04:00 PM
Is it possible to add custom sounds that can be played with /playsound?
yes
#83
Posted 25 October 2013 - 02:25 PM
1.7 is out!
#84
Posted 25 October 2013 - 03:03 PM
Anybody else experiencing the music running together?
Like one track is going and then half way through another one starts . . . it sounds weird as heck lol.
Edited by noobsqoou, 25 October 2013 - 03:03 PM.
#85
Posted 03 November 2013 - 06:20 AM
I mucked around a bit in 1.7.2, and I had some fun with stained glass. No API yet.
#86
Posted 14 November 2013 - 02:39 PM
#87
Posted 14 November 2013 - 07:06 PM
When will the 1.7.2 version come out?(Or is it already updated to 1.7.2 version?)
You're asking the wrong people. Ask one of: SeargeDP, minecraftcpw, EvilSeph, or Mumfrey.
#88
Posted 16 November 2013 - 03:34 AM
Not really enough information to answer the question. Version of what? This thread is about Minecraft 1.7, and it is already out.
#89
Posted 19 November 2013 - 07:27 PM
A snapshot for 1.7.3 should be coming out very soon. It will have Twitch streaming and hopefully various bug fixes.
Edit: Here's a video demo from SethBling:
Edited by Killjoy, 19 November 2013 - 08:49 PM.
#90
Posted 04 December 2013 - 11:00 PM
Anybody else experiencing the music running together?
Like one track is going and then half way through another one starts . . . it sounds weird as heck lol.
Yes I got that same bug as well it will be fixed in 1.7.3 though thankfully.
#91
Posted 19 December 2013 - 07:28 PM
Added Chicken Jockeys
-- Consist of a Baby Zombie riding and controlling a Chicken
---- Because the Zombie is riding a Chicken, it cannot take fall damage
---- As it is a Baby Zombie it will not burn up if exposed to daylight
-- Extremely rare - every Baby Zombie spawned has a very small chance of spawning as a Chicken Jockey
Sheep with the custom name "jeb_" change their color, fading between all 16 wool colors
-- Commonly reffered to as "Rainbow Sheep", "Disco Sheep", or "Jeb Sheep"
-- Color changes are visually only; does not affect wool drops
Well, that's interesting.
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