Classes are being overhauled with the upcoming server 1.7.10 update. Due to differences between versions, all old class data will be lost. In compensation, for the first 3 days after the update, the experience required to level will be greatly reduced. In addition, new advanced classes have been added.
UPDATE: We will manually restore races and levels for those who wish to remain at their current level as of the time of the class changes. (As the zebra race is being phased out, any current zebras will be able to choose a non alicorn race of their choice and have their levels transferred to it.)
What's changing:
Advanced Classes
Base Classes rebalanced
Home spell replaces /warp home. Home is an ability available to all races and doesn't need to be leveled up. It has a 10 minute cooldown and can be used in the Nether
Zebra class removed
Experience curve rebalanced (has nothing to do with easier leveling in the first 3 days)
TBD: Official PvP and PvE events with prizes
Advanced Classes
At level 40, each race may go into one of two Specializations. Specializations have a level cap of 60 and access to powerful new abilities, including one unique ultimate ability. Specializations are balanced for PvP with the assumption that all players will be wearing diamond armor, and thus will easily shred through unarmored players and normal mobs.
Juggernaut
Juggernauts are the Earth ponies that forgot how to die. Although they lack any offensive abilities, they have twice the health of normal ponies, and their abilities allow them to charge forward and laugh at the feeble attacks of their enemies.
Ultimate - Unbreakable: Player becomes immune to all damage for 10 seconds. Any attempts to damage them will instead heal them for the amount of damage the attack would have done.
Berserker
Never count a berserking Earth pony out of a fight until they're dead. Although they may initially seem fairly normal, no one can unexpectedly turn the tables on a fight like a berserker as they are suddenly empowered by falling below half health. Those that try to escape may find themselves chopped to pieces by axe throws, and even flying classes might find it difficult to escape.
Ultimate - Ragnarok: Becomes immune to negative status effects. All melee attacks strike enemies with lightning.
Gravity
Unicorns that specialize in gravity magic can lay waste to armies in seconds. They exert enormous control over the battlefield, puppeting their enemies around with their invisible gravitational strings. Though their main damage ability Shockwave is easy to avoid by itself, gravity mages have no shortage of ways to ensure enemies won't escape.
Ultimate - Black Hole: Creates a black hole that sucks in all nearby enemies.
Blade
Tired of being known as squishy wizards, these unicorns have mastered the art of the sword, combining it with their magic to become potent melee combatants on top of the ranged spells they've already learned.
Ultimate - Blink Waltz: Uses teleportation to strike a target from every direction repeatedly. Is immune to most damage while attacking.
Gunslinger
Bows and arrows are for primitives; these pegasi ride the newest wave of pony technology. Although anyone can craft a Steam Gun with a diamond sword and 8 iron ingots, only in the hooves of the gunslinger does this weapon reveal its true power. Bind Quickshot to your Steam Gun and swap effortlessly between melee strikes and ranged attacks.
Ultimate - Mega Rocket: Fires a slow-moving missile that deals massive damage on impact.
Wind
Pegasi that have mastered the wind are especially dangerous to those that can't fly. Not only are they lightning-fast, their abilities can send any enemy into the air and keep them there, until finally what comes up comes back down.
Ultimate - Last Whisper: Dashes to a target that has been knocked airborne by one of your other abilities, knocking them further up into the air. Strikes 3 times.
Reaper
Lords of the harvest, these bat ponies are experts at dealing in death. After latching on to a target, they pull everything in around them close enough to strike with their sweeping melee attacks. Once a group of enemies are low enough, they begin chaining kills together, rejuvenating in the bloodbath.
Ultimate - Guillotine: If a target is below 25% health, pulls them to you and attempts to execute them, healing you for 5 hearts. Has no cooldown. If the target does not die, this ability cannot be cast on them again for 1 minute.
Shadow
Master assassins, these bat ponies are experts at stealth, vanishing from the world completely at will. When they see their opportunity to strike, they leave no chance for their target to react, striking quickly then fading away with the assurance that their enemy is dead even if they don't know it yet.
Ultimate - Death Mark: Marks the target for death. After 10 seconds, the target falls over from wounds they never realized they had. Damage is increased for every damaging ability you hit them with in the duration.
Poison
Changelings that specialize in poison have many ways of infecting their targets with various natural venoms. Enemies beware, for the effects may leave you at death's door long after combat is over.
Ultimate - Venom Pandemic: Infects a single target with a powerful poison that spreads to enemies around them, who can spread it even further. Poison lasts for 1 minute, infectious period lasts for 10 seconds.
Love
Manipulating love is an inborn ability for all changelings, but some go above and beyond nature and become masters. These bugs become so enthralling that enemies become unwilling to even land a blow... but their true form is rather more terrifying.
Ultimate - Petrify: Reveals your true form for an instant, paralyzing enemies that see you.
Light
The embodiment of the ideals of the Crystal race, light-specialized ponies heal and protect their allies while proving to be banes against their enemies.
Ultimate - Peace on Earth: Ceases all combat, preventing all players in a wide area from attacking or casting spells.
Dark
Whether leftover corruption from King Sombra or primordial precursors to his type of dark magic, dark Crystal ponies bring their black crystals with them wherever they go, weakening enemies and corrupting the land around them.
Ultimate - Black Tomb: Creates a gigantic black crystal that entombs enemies, crushing the life from them. You will not take suffocation damage if cast on yourself.
Edited by Aoloebio, 20 April 2015 - 11:29 PM.



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