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Naponyonic Warfare: Equestrian Battlegrounds


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#101 Volvonski

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Posted 14 August 2012 - 09:09 PM

Great, thanks psi and take your time uploading them, we're in no rush.

#102 ndgamer4life

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Posted 15 August 2012 - 09:11 AM

I was going to say i am a student game programmer from digipen with 2 years of experience under my belt, as well as some scripting and a tiny bit of java. Just saw your post on eqd, then i found out this is a minecraft site, so im guessing its mostly done as....minecraft....mods.... which im not really sure im capable of right now. I would have to learn java and probably have a lot more free time than i was planning, but a more comprehensive breakdowns of your plans would be nice.

#103 thewookie1

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Posted 15 August 2012 - 10:58 AM

May I ask, what are the games of influence?

#104 Volvonski

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Posted 15 August 2012 - 02:05 PM

May I ask, what are the games of influence?

Cossacks 2 and Age of Empires 1 and 2

I was going to say i am a student game programmer from digipen with 2 years of experience under my belt, as well as some scripting and a tiny bit of java. Just saw your post on eqd, then i found out this is a minecraft site, so im guessing its mostly done as....minecraft....mods.... which im not really sure im capable of right now. I would have to learn java and probably have a lot more free time than i was planning, but a more comprehensive breakdowns of your plans would be nice.

This is no minecraft mod, it is a full blown game. If you're still up for it i could use you regardless of what you're capable of.

#105 ndgamer4life

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Posted 15 August 2012 - 07:00 PM

Cossacks 2 and Age of Empires 1 and 2


This is no minecraft mod, it is a full blown game. If you're still up for it i could use you regardless of what you're capable of.


could you tell me more about the project. Language,using a prebuilt engine, making your own?, script support? Time constraints, source control, etc

#106 Volvonski

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Posted 15 August 2012 - 07:33 PM

could you tell me more about the project. Language,using a prebuilt engine, making your own?, script support? Time constraints, source control, etc

We'll most likely use java, although i'm unsure as to what kind of engine would be suitable for an isometric game. Time constraints aren't an issue for the moment although it will most likely rise around september when i'm back in college.

Progress on the project has been slow(hence why we put up the recruitment notice), so far we've only made a few drafts for the storyline, done a few weapon designs and some sprite sheets.

#107 ndgamer4life

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Posted 15 August 2012 - 08:15 PM

We'll most likely use java, although i'm unsure as to what kind of engine would be suitable for an isometric game. Time constraints aren't an issue for the moment although it will most likely rise around september when i'm back in college.

Progress on the project has been slow(hence why we put up the recruitment notice), so far we've only made a few drafts for the storyline, done a few weapon designs and some sprite sheets.


yeah, il be back in september too, and it doesnt seem like you have a lot going on the engine, and im not super familiar with javas programming environment or library, but i know c++ so i basically know java syntax. I think i probably wont be able to help since you dont seem to have a substantial engine already going.

#108 Volvonski

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Posted 15 August 2012 - 08:31 PM

yeah, il be back in september too, and it doesnt seem like you have a lot going on the engine, and im not super familiar with javas programming environment or library, but i know c++ so i basically know java syntax. I think i probably wont be able to help since you dont seem to have a substantial engine already going.

Would it be possible then to put you on as a reserve contact for when we hit the proper development stage?, i'd hate to have to post another recruitment message up on EQD.

#109 hypereddie10

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Posted 16 August 2012 - 02:34 AM

May I ask what the programming language?

We'll most likely use java

I did not read that. I have about 3-4 year experience with Java and I'm interested in helping.

Edited by hypereddie10, 16 August 2012 - 02:36 AM.


#110 Cleminjon

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Posted 16 August 2012 - 03:26 AM

I just felt like adding, this is technically based around a minecraft server, but is a decent forum as well. So we use the forums and email as forms of communication.

Edited by Joniclem, 16 August 2012 - 03:28 AM.


#111 thejosh

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Posted 16 August 2012 - 04:01 AM

I am actually also quite interested in helping, more so now that I know its going to be a Java based game. I have about 3 years of Java experience under my belt, and some experience in basic game programming.

#112 Volvonski

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Posted 16 August 2012 - 02:07 PM

That's quite a bit of experience and i could definitely use you, i suppose i'll have to switch focus to menu and video design so you have something to work on.

#113 hypereddie10

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Posted 17 August 2012 - 01:08 AM

i'm unsure as to what kind of engine would be suitable for an isometric game.

Google gave me this
http://jisoengine.so....php?q=overview

However, I would think making your own would be better and not to hard, since this one is "is still in the early stages and will need much more development"

Edited by hypereddie10, 17 August 2012 - 01:10 AM.


#114 thejosh

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Posted 17 August 2012 - 07:09 AM

Google gave me this
http://jisoengine.so....php?q=overview

However, I would think making your own would be better and not to hard, since this one is "is still in the early stages and will need much more development"


I don't think that it would be all that difficult to make your own engine, but I think that it would be easier if a good API of some sort were put in place before hand. On a similar note, I think that Slick2D would a pretty good library for a project like this, although I haven't used it before.

#115 consterned

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Posted 17 August 2012 - 10:10 AM

I'd be interested in helping as well, I have 2-3 years of Java experience as well as C# and basic game design.

#116 Volvonski

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Posted 17 August 2012 - 01:36 PM

Alright i'm moving all development over to these forums, that should make organisation easier and to stop cluttering up Ratty's forums: http://naponyonicwar...s.org/index.php

#117 hypereddie10

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Posted 18 August 2012 - 02:48 AM

I don't think that it would be all that difficult to make your own engine, but I think that it would be easier if a good API of some sort were put in place before hand. On a similar note, I think that Slick2D would a pretty good library for a project like this, although I haven't used it before.

Well of course, making your own engine you would provide an API to use.

Alright i'm moving all development over to these forums, that should make organisation easier and to stop cluttering up Ratty's forums: http://naponyonicwar...s.org/index.php

Great! I'll start posting/lurking there then

#118 Volvonski

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Posted 29 August 2012 - 01:50 AM

I'm starting to think that the forums was a waste of time. Ever since i set it up it's only been used by me, so i'm bringing game development back over to here seeing as most of the development began here anyway.

Right first things first i feel like we've started off a little too ambitious with our goal, what we are planning to create is basically what most indie games devs spend years making, and with such a small and inexperienced dev team i feel that this project is going to crash and burn before it even began.

So in order to fix this i've decided to scrap singleplayer and make this a pure multiplayer experience complete with army builder and party system(up to 8 players on a battlefield with 4 in each team) with fully customisable rule sets, so for instance in one game a max of only 3 units per pony is used and you can only pick infantry etc.

This to me is a far easier goal that we can achieve, adding lore is still an option but i feel that it will take up valuable time that could be used to make things like menu's, graphics, sprites, animations etc.

Plus what with college for me and greebster coming up we can pool our free time into making this(this year we'll be doing things like animation, coding and maybe making some small flash games) which will ease up the workload on the rest of you.

If anypony has any thoughts and opinions on this feel free to speak up, i'm only saying this because in the amount of time this game concept has been put up we've barely achieved anything, and i feel it's because of the immense workload we've put on ourselves considering how high i've set the goal.

#119 Meldazzar

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Posted 31 August 2012 - 01:32 AM

I think that we should just work on it and see how we go... we all have lives and mine currently has been dragging me away from the brony community.

I try to do some sprites for this but recently other projects have grabbed me... like this:


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#120 Volvonski

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Posted 31 August 2012 - 02:17 PM

I might just put this on ice and work on it as a personal project during college, i do appreciate the work people have done(for free) but this is going painfully slow and i work much better when i have people to talk to instead of doing it online.

I started this near the summer holidays and so far all we have is a couple of stories and a test sprite, if this was a professional games design company we'd be pretty much near finishing this project.

#121 Volvonski

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Posted 31 August 2012 - 10:18 PM

Alright i'm closing this project and claiming it as a personal side project during my time at college, more details on the first post.

#122 Cleminjon

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Posted 03 September 2012 - 04:05 AM

Alright i'm closing this project and claiming it as a personal side project during my time at college, more details on the first post.


I understand. It was fun working with you. Maybe some other day you'll make this great game. Good luck Volv.

#123 Volvonski

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Posted 11 November 2012 - 04:32 PM

I've decided to reopen this and give it one last shot, this time i'm lowering the work load and setting it as a simple 2d multiplayer game.

If anyone is still interested in this sort of game and is willing to help send me a pm with what you are good at and any work you have done to prove it.

#124 Volvonski

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Posted 12 November 2012 - 01:11 AM

Tom_EN has been added to the team as our Sprite/general artist and sprite animator, congrats and welcome to the team :).

#125 Volvonski

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Posted 02 December 2012 - 02:11 PM

Bumping this up again, we've made quite a bit of progress but are in need of a few willing artists(preferably environment/scene and sprite), so if anyone is interested in helping this project contact me via pm with any work you have done previously(can be anything, i just need to see what you are capable of).


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