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#1 Seabreeze

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Posted 29 March 2014 - 02:05 PM

Have ideas for classes or found this new plugin you think is really cool? Think pegasi are way too overpowered? Post suggestions here.



#2 Quentin

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Posted 06 April 2014 - 04:14 AM

I do have some class ideas.

 

The Gryphon/Griffon

The griffon is a melee combat fighter. Griffons are creatures with the body and back legs of a lion, and the wings, head, and front legs/talons of an eagle. They have slightly increased damage with their bare hands (not with items though) and the ability to fly and walk on clouds like a pegasus. They live in nests instead of houses like ponies do. Although they are good at melee combat, they do not have tough skin and still take damage easily.

 

The Dragon

The dragon is a short-ranged mage class. Dragons are firebreathing reptiles with wings and can also fly. They are immune to fire/lava damage and have a buff in combat with their bare hands. They have the ability to shoot a single fireball with a cooldown. Unlike pegasi, they can't sit on clouds.

 

The Hybrid

The Hybrid is a mystery class. It is more than one class in one, and shares buffs but also shares debuffs. Some hybrids are truly fearful.


Edited by Fire Bolt, 06 April 2014 - 04:37 AM.


#3 scifidude47

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Posted 06 April 2014 - 04:56 AM

Oh, I just found out what I'm doing for the next few years *Rubs hands evilly*

 

RAIDS:

Every once in a blue moon, we can have certain events in the history of this world (Such as Boss fights, like Nightmare Moon or Discord or whatever) That players may participate in for rare loot. No idea where to find a plugin for this, just a suggestion :P

 

PVP EVENTS:

While open-world PVP would probably drive this beautiful idea into the ground, maybe there could be specific scenarios where players can compete against each other for control of a specific area, resources, or even loot. Examples could include Gold Rushes, old kingdoms being unearthed, or an ancient weapon being rumored about. If this isn't going to be the peace-and-love Equestria that we're so familiar with, perhaps towns could ask for a PVP instance of their own, if they choose to go to war. 

 

TOP 10 TOWNS

 

In order for a bit of creative competition between players, there could be competitions for the best towns in the game. Deciding factors could be things such as Creative Design, Population, or maybe even how long the town has stood. 

 

---

 

These are just my thoughts for the moment. Chances are, most of these conflict with the canon of this world, but I hoped I at least contributed something :P 



#4 roserocks01

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Posted 06 April 2014 - 08:24 AM

How about Alicorn? Or are they too OP?

#5 Harakhti

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Posted 06 April 2014 - 09:17 AM

How about Alicorn? Or are they too OP?

 

Not necessarily, but I wouldn't exactly trust our playerbase on using them, given what I generally see.



#6 Splash

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Posted 06 April 2014 - 09:27 AM

The infernals are too overpowered. We currently have two at once, and it just will not die.



#7 Sky Jazz

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Posted 06 April 2014 - 12:11 PM

The infernals are too overpowered. We currently have two at once, and it just will not die.

Piggybacking on this

The infernals shouldn't give 3 major debuffs when you attack imho. Fire, Slow, and hunger is just too much. Especially since it's relatively challenging to get food.



#8 Sammich

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Posted 06 April 2014 - 12:17 PM

The infernals spawn with, I believe it's 3, random skills. Anything from lightning, wither, hunger, minions, ect.



#9 Squint

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Posted 06 April 2014 - 12:17 PM

Dragon hoards as dungeons?



#10 tudexd

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Posted 06 April 2014 - 02:12 PM

Hmm suggestion? I know how about a big fucking sign at the spawn saying Amazing Tudexd Beta Tester!



#11 Seabreeze

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Posted 06 April 2014 - 03:16 PM

The infernals are too overpowered. We currently have two at once, and it just will not die.

 

You're currently beginner level, the Infernals are meant to be a challenge to level 40 players. Yes, you will have to run and hide at night instead of just powering through mobs like they are free money and exp, no I do not think this is a problem.



#12 Herpy__Dooves

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Posted 06 April 2014 - 07:38 PM

How about making Diamond Dogs? They can be a mining based class who would also be able to eat meat (cause dogs). Dark vision would be useful for them too since they live in caves. They could maybe have a skill that gives them two blocks of every ore they mine? I dont know if thats one you can make.


Edited by Herpy__Dooves, 06 April 2014 - 07:38 PM.


#13 scifidude47

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Posted 06 April 2014 - 10:15 PM

I agree that the infernals and giants help level the playing field when it comes to primarily PvE gameplay, and I'm also aware this is in it's very early stages, but if I must ask one thing, it's this.

 

Lower.

 

Their.
 

Spawnrate.

 

Me and my friends have a hard enough time taking on just one giant, but when we're forced to contort with two or three at a time, we're basically forced to stay in our houses, since we're unable to retrieve our gear.



#14 Herpy__Dooves

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Posted 06 April 2014 - 10:36 PM

I agree that the infernals and giants help level the playing field when it comes to primarily PvE gameplay, and I'm also aware this is in it's very early stages, but if I must ask one thing, it's this.

 

Lower.

 

Their.
 

Spawnrate.

 

Me and my friends have a hard enough time taking on just one giant, but when we're forced to contort with two or three at a time, we're basically forced to stay in our houses, since we're unable to retrieve our gear.

I havent had much trouble with them and Im alone...



#15 Seabreeze

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Posted 06 April 2014 - 10:37 PM

How about making Diamond Dogs? They can be a mining based class who would also be able to eat meat (cause dogs). Dark vision would be useful for them too since they live in caves. They could maybe have a skill that gives them two blocks of every ore they mine? I dont know if thats one you can make.

3 of the abilities you suggested are identical to those of other classes, I'm not going to put in classes that just have copies of other classes' skills.



#16 Squint

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Posted 06 April 2014 - 11:27 PM

For Diamond Dogs, maybe if they have some way of locating gems and ores? Also, they should be able to mine dirt and stone quicker naturally. I know nothing about plugins though, so it's possible that my proposals are out of the question.

 

Me and my friends have a hard enough time taking on just one giant, but when we're forced to contort with two or three at a time, we're basically forced to stay in our houses, since we're unable to retrieve our gear.

Go fast. Go so fast.



#17 Squint

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Posted 07 April 2014 - 12:59 AM

Something else; wouldn't it be better to assess freebuilders and CMCs on their building skill before they enter instead of just on an OC? Since build quality matters and all, I mean.



#18 tudexd

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Posted 07 April 2014 - 01:03 AM

Building quality is not much of an issue we just don't want to see dirt houses everywhere....



#19 Seabreeze

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Posted 07 April 2014 - 05:48 AM

Something else; wouldn't it be better to assess freebuilders and CMCs on their building skill before they enter instead of just on an OC? Since build quality matters and all, I mean.

This is easier, we'll see, I'm open to changing it if it's clear that freebuilders are too crappy to build in the world.



#20 JoyJoy

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Posted 07 April 2014 - 06:41 AM

This isn't related to gameplay, but can you add a command "/who3" that tells us who's on both the survival and creative server?



#21 Herpy__Dooves

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Posted 07 April 2014 - 07:40 AM

3 of the abilities you suggested are identical to those of other classes, I'm not going to put in classes that just have copies of other classes' skills.

I was only going for a few to start with. I dont know how much is possible with the plugin anyway so its hard to suggest things.

#22 Hazzat

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Posted 07 April 2014 - 08:01 AM

Novelty "Baby Dragon" class
  • You are weaker than everyone else
  • You are slower than everyone else
  • People only sometimes hear what you're saying, and the rest of the time they just ignore you
  • Can turn text into books, which can be instantly gifted to another player
  • Consume enough gold and become a superpowered monster for a few minutes, but at the cost of everyone making fun of you for it for the considerable future

Being Spike is playing life on hard mode.

#23 Shiroe

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Posted 07 April 2014 - 08:18 AM

Story events - events conjured up by the admins whose outcomes are determined by the settlers and then form the basis of the next event that comes along

 

For example:

Infernals are suddenly organizing and actively hunting ponykind.

 

If the settlers decide to build higher walls/better defenses, it'll lead to higher populated areas which come rife with it's own problems (like too many ponies living in one area might strain that region's food growing capabilities or there can be a shortage of water, or the effect of ponies on the land could cause an imbalance in nature leading to natural disasters and the like). Government could be formed at this point, but then racial tensions could cause problems with unity as no one wants to get along with each other or something like that.

 

If ponykind forms a unified front against the Infernals, there could be organized raids into Infernal infested territory and attempts to research more about them and eventually find the area from which they all originate from. From there, it could result in either ponykind succeeds in driving back the threat (represented by a decreased spawnrate of Infernals) or they become shattered and overwhelmed by their strength (forced to retreat and hide underground, represented by buffed abilities for the Infernals as well as the ability to destroy structures above ground)

 

And then both of those outcomes would have the potential of being a basis for future events. Thought it might be cool to incorporate something like this where the future/storyline of the world can be decided by the actions of it's inhabitants a la Guild Wars 2. It'll also be pretty valuable from an RP point of view because it allows everyone to become more invested in their actions since it could decide the direction the world is going to take (having a bunch of mini-RPs is fun, but it could be really neat to see one huge world RP where everyone participates should they so choose.)


Edited by LelouchViBritannia, 07 April 2014 - 08:18 AM.


#24 Limey the Kind

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Posted 07 April 2014 - 08:37 AM

Me and my friends have a hard enough time taking on just one giant, but when we're forced to contort with two or three at a time, we're basically forced to stay in our houses, since we're unable to retrieve our gear.

Your probably going about it the wrong way if your having that much trouble, don't fight a giant if it has the advantage, use the terrain to your advantage so they can't see you directly, or better yet make your own, the mobs can't destroy your buildings so use them. This goes for other mobs to, this is on hard mode and you will absolutely be killed by the simplest thing if you don't have armor! Also it never hurts to put a level 1 enchant on anything, a shapness 1 iron sword is better than a unenchanted diamond sword. Try to take out the infernal mobs from a far with a bow if you can and never attack face to face. Use your skills, I was getting destroyed till I started levelling up my poison skill, I don't know what the other classes are like but I'm sure they have been balanced to be able to survive if you think about the fight before you run in. With that said there is no shame in running away, this is survival and sometimes the only way to do that is to run.

I've been treating this more like a UHC or super hostile and it seems to be serving me will, keep your health and hunger up just in case something surprises you. The caves I've come across have mostly been very wide and high so clear them slowly and go over kill with lighting up. Baby zombies are your worst enemies in my opinion, they are fast, hit hard and can fit through 1 block.

Sorry about the text wall but I just wanted to give some tips to help you guys survive, I love this new map and I really hope you guys stick it out, it's gonna be so much fun later on I can see it. Imagine a load of us taking on the end together or wither fights! (I just remembered this is the poster map, is the end even an option?)

Edited by Limey, 07 April 2014 - 08:48 AM.


#25 greebster

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Posted 07 April 2014 - 09:43 AM

May I make a suggestion? Enable PVP, with a "No KOS" rule. 

 

Also, maybe players might like to create their own factions, but of course not with the faction modification. More of a forum-side thing.


Edited by Gree™bster, 07 April 2014 - 09:44 AM.


#26 tudexd

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Posted 07 April 2014 - 10:30 AM

Well they can just band together and call it faction



#27 Squint

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Posted 07 April 2014 - 12:00 PM

This is easier, we'll see, I'm open to changing it if it's clear that freebuilders are too crappy to build in the world.

I have seen quite a few houses made out of a single material. Although I appreciate that these are likely just starter houses I'm worried that this could be a sign of future build quality. If it happens that every freebuilder is too shitty to build in the world (highly unlikely, but all the same), maybe we could set a rule that freebuilders cannot build but still allow them to mine and craft? I don't know how that would be made possible, though. Perhaps we could create a shop that you pay a certain amount of items to (wood, stone, whatever) and then a house is built instantly?

 

Again, I know nothing about plugins so I have no idea how it would work from a practical perspective.



#28 Rori

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Posted 07 April 2014 - 12:35 PM

I have seen quite a few houses made out of a single material. Although I appreciate that these are likely just starter houses I'm worried that this could be a sign of future build quality. If it happens that every freebuilder is too shitty to build in the world (highly unlikely, but all the same), maybe we could set a rule that freebuilders cannot build but still allow them to mine and craft? I don't know how that would be made possible, though. Perhaps we could create a shop that you pay a certain amount of items to (wood, stone, whatever) and then a house is built instantly?

 

Again, I know nothing about plugins so I have no idea how it would work from a practical perspective.

towns.

prebuilt houses for sale, freebuilders buy it for however much the seller wants.

i have plans to make a town where there is a temporary build area, and a 'polished' build area, where they have to make themselves a better house to a style, from the materials of their temp house and other materials they have collected.

make inns for freebuilders and people who don't build, etc

 

Answering your question, it will become difficult. There is aready a limited amount of resources available and they are doing this stuff from scratch.

 

IF it keepsup though, i think we need to remind them to make changes. since t will be tricky, say, if we went around removing houses that aren't good quality, then all those people will be losing stuff from that build.

i'll think about it some more



#29 Seabreeze

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Posted 07 April 2014 - 02:02 PM

May I make a suggestion? Enable PVP, with a "No KOS" rule. 

 

Also, maybe players might like to create their own factions, but of course not with the faction modification. More of a forum-side thing.

Players that want to PvP can PvP by typing /pvp, I see no reason to have PvP enabled by default. If everyone involved agrees to have a war, then they are free to do so.



#30 Squint

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Posted 07 April 2014 - 03:38 PM

towns.

prebuilt houses for sale, freebuilders buy it for however much the seller wants.

i have plans to make a town where there is a temporary build area, and a 'polished' build area, where they have to make themselves a better house to a style, from the materials of their temp house and other materials they have collected.

make inns for freebuilders and people who don't build, etc

 

Answering your question, it will become difficult. There is aready a limited amount of resources available and they are doing this stuff from scratch.

 

IF it keepsup though, i think we need to remind them to make changes. since t will be tricky, say, if we went around removing houses that aren't good quality, then all those people will be losing stuff from that build.

i'll think about it some more

Yeah, the thing with towns is exactly what I was thinking. As for materials, just ask them to either remove or improve the build.



#31 Unicorn Hunter

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Posted 07 April 2014 - 08:08 PM

I would suggest towns that have quests in them.

 

Also, doing the quests would change the behavior on the npcs or leaders and/or the culture. (Yeah, probably sounds bad.)

 

Reputation is another suggestion. Maybe karma if we want to go into deeper detail.

 

Wanted posters or news letting other ponies know if they can trust you.



#32 tudexd

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Posted 07 April 2014 - 09:13 PM

The towns are made out of other player, if they want they can set up tasks for you to join a town



#33 Seabreeze

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Posted 07 April 2014 - 11:19 PM

I would suggest towns that have quests in them.

 

Also, doing the quests would change the behavior on the npcs or leaders and/or the culture. (Yeah, probably sounds bad.)

 

Reputation is another suggestion. Maybe karma if we want to go into deeper detail.

 

Wanted posters or news letting other ponies know if they can trust you.

Why? We want to ban untrustworthy people, not let them roam around.



#34 greebster

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Posted 08 April 2014 - 04:53 AM

It is clear that the world in which the pony races found themselves was indeed a strange and somewhat hostile one (judging by all them crazy infernals), so random happenings would be interesting. For example, one evening, players find themselves under attack by an army of zombies/skeletons (a bit like the goblin army from Terraria). You may get a message saying "The undead horde is coming!"

This will give the players a chance to prepare for the attack or to lock themselves indoors. Then another message will come up saying, "The undead horde is here!"
And the shit will go down.

Edited by Gree™bster, 08 April 2014 - 04:54 AM.


#35 AnIronGolem

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Posted 08 April 2014 - 08:47 PM

For Diamond Dogs, maybe if they have some way of locating gems and ores?

 

But they needed Rarity to find them Gems.



#36 MrButternubs

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Posted 08 April 2014 - 08:50 PM

 I believe farming should be more of an Earth Pony thing. Yes they have their apple trees but other than that, all classes can pretty much farm wheat and other crops just as easily as Earth Ponies. Anybody can become a farmer. Now, I realize this is necessary for other classes to survive but maybe it can tweaked a little it. Maybe bonemeal doesnt work quite as well for all the other classes, instead having to use 2-3 when Earth Ponies only have to use 1. Right now it seems everything grows instantly with bonemeal. I haven't even bothered purchasing the bonemeal perk for the Earth Pony class because its not necessary. I may be wrong about this, but from what I have seen, any class has an easy time making farms, while in the era we are portraying unicorns and pegasi basically relied on earth ponies for all their food. I dont want this just to bring other classes down or make it harder for people, but just to create a more accurate picture of the era colonizations is trying to replicate. 

 

I dont know if there is any way to do it without it becoming that everyone relies on Earth Ponies, I dont know much about plugins and such. 


Edited by MrButternubs, 08 April 2014 - 08:50 PM.


#37 RunningWolf251

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Posted 08 April 2014 - 09:21 PM

As an addition to the above, if it was possible to nerf growth rates for non-earth pony classes, that might help too. Say, 75% growth speed base for earth ponies with skills to raise it to 100% (5% ^ with each skill invested) and all other races are at 50% growth speed of all crops with 25% effectiveness of bonemeal? Not sure how feasible it is.

 

It also seems like a lot of us have no idea about what can be done with the plugins. Could we get some sort of idea of the limitations, or is that a lot more information than what we need?

 

And for another separate suggestion: could the race before each person's name be shortened to maybe a single letter and the color for less clutter? Since there's only one race that starts with an E, one with a P, etc.



#38 Herpy__Dooves

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Posted 08 April 2014 - 10:50 PM

 I believe farming should be more of an Earth Pony thing. Yes they have their apple trees but other than that, all classes can pretty much farm wheat and other crops just as easily as Earth Ponies. Anybody can become a farmer. Now, I realize this is necessary for other classes to survive but maybe it can tweaked a little it. Maybe bonemeal doesnt work quite as well for all the other classes, instead having to use 2-3 when Earth Ponies only have to use 1. Right now it seems everything grows instantly with bonemeal. I haven't even bothered purchasing the bonemeal perk for the Earth Pony class because its not necessary. I may be wrong about this, but from what I have seen, any class has an easy time making farms, while in the era we are portraying unicorns and pegasi basically relied on earth ponies for all their food. I dont want this just to bring other classes down or make it harder for people, but just to create a more accurate picture of the era colonizations is trying to replicate. 

 

I dont know if there is any way to do it without it becoming that everyone relies on Earth Ponies, I dont know much about plugins and such. 

 

As an addition to the above, if it was possible to nerf growth rates for non-earth pony classes, that might help too. Say, 75% growth speed base for earth ponies with skills to raise it to 100% (5% ^ with each skill invested) and all other races are at 50% growth speed of all crops with 25% effectiveness of bonemeal? Not sure how feasible it is.

 

It also seems like a lot of us have no idea about what can be done with the plugins. Could we get some sort of idea of the limitations, or is that a lot more information than what we need?

 

And for another separate suggestion: could the race before each person's name be shortened to maybe a single letter and the color for less clutter? Since there's only one race that starts with an E, one with a P, etc.

Im having enough trouble getting enough food as it is guys!



#39 Aoloebio

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Posted 08 April 2014 - 11:00 PM

I feel that bonemeal itself is too powerful for all ponies to have access to anyways, perhaps we just restrict bonemeal usage to earth pony only... Farms and trees can then still grow but not at the crazy rates they do now thanks to excessive bonemeal usage.



#40 Aoloebio

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Posted 08 April 2014 - 11:31 PM

I would like to suggest that tree sapplings can only be planted within a certain distance of their natural biomes. This would help foster a macro economy as if you want spruce logs or wood, then you either need to travel to the northwest and get your own wood and haul it back or barter with the residents in the northwest and utilize the pegasii delivery service. This naturally applies to region specific materials already such as the clay and sand regions and I am merely suggesting we extend this "natural" property to the biome specific trees and flora.



#41 JoyJoy

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Posted 09 April 2014 - 12:53 AM

If we're going to be hauling things, we may need a better way to transport items.  I could make a plugin that will do this.  It would allow shift right-clicking a minecart with a lead to create a handcart of sorts.  You can't run while pulling it, but your hunger will decrease as if you're running.



#42 RunningWolf251

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Posted 09 April 2014 - 01:08 AM

Im having enough trouble getting enough food as it is guys!

As a farm kid myself, I can tell you that crops of any kind are not easy to grow or get right, even with a lot of practice and time. Every farm operation is a struggle to get the most of the land with as little loss as possible but there's still a lot of loss every season. This isn't taking into account that agriculture now compared to using a hoe made of wood and not adding any supplementation or protection apart from a fence is a lot better than the medieval/communal farming in minecraft. It'd make farming into the work it actually is, not just a "I need to go grab my wheat/potatoes/carrots brb." People would put a bit more effort into protecting and caring for their fields instead of just laying out a strip of cropland right next to the shoreline and not fencing it.

 

Many a year have I and my family had the same thought run through our heads. It would certainly make being an earth pony and farming a much more profitable and meaningful endeavor, since their historical job in Equestria was to provide the food that the other races couldn't grow well enough on their own.



#43 Prince Polaris

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Posted 09 April 2014 - 01:29 AM

All right, I have a small idea, but I think it's a good one. You know how unicorns have Magic? They can Levitate things and such? Well, I'm not sure if this is possible but how about we have it so that the reach of Unicorns [and other magic-capable races] is longer than that of the other races? As in, they can place blocks or destroy blocks from farther away, open or close things from farther away, or hit things/players from farther away, you get the idea. I just think that'd be a great idea because Magic extends a lot farther than Hooves, so it should work the same in the Game.

#44 jimme neutron corndog

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Posted 09 April 2014 - 01:33 AM

or hit things/players from farther away,.


no, thats going to ruin fair pvp and make pve for unicorns easy, and then theyll complain.

#45 Seabreeze

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Posted 09 April 2014 - 01:35 AM

Right now it seems everything grows instantly with bonemeal.

That's a bug, should be fixed now.
 



#46 Prince Polaris

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Posted 09 April 2014 - 01:41 AM

Well, if an Earth Pony is going to get into a fight with a Unicorn, the Unicorn's not going to wait until the Earth Pony's in punching distance before hitting them, they'll use their magic to hit 'em farther off. and in terms of PVP, we already have firespells and such to hit you before you even get close. I'm talking more about Building when I mention the Unicorn Longer Ranege thing. And Pegasi can fly, so there is no "Fair" PVP on here with all of this.

#47 Seabreeze

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Posted 09 April 2014 - 01:58 AM

I would like to suggest that tree sapplings can only be planted within a certain distance of their natural biomes. This would help foster a macro economy as if you want spruce logs or wood, then you either need to travel to the northwest and get your own wood and haul it back or barter with the residents in the northwest and utilize the pegasii delivery service. This naturally applies to region specific materials already such as the clay and sand regions and I am merely suggesting we extend this "natural" property to the biome specific trees and flora.

Added a plugin that should do this.



#48 Sky Jazz

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Posted 09 April 2014 - 02:51 AM

utilize the pegasii delivery service. 

As it is now, it gets really hard to fly long distances as a pegasi, at least not without a lot of food. This being said, I don't know if you would be better to make flying quicker, or to make it use less hunger. With pegasii/bat ponies you can't eat meat, so the good saturation of it is useless, where as the fruit/vegetable food items don't give as much saturation to your character and don't last nearly as long. In other words, flying uses up your hunger so quick, it takes a large amount of food to cover even a slightly considerable distance.



#49 Rori

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Posted 09 April 2014 - 03:19 AM

As it is now, it gets really hard to fly long distances as a pegasi, at least not without a lot of food. This being said, I don't know if you would be better to make flying quicker, or to make it use less hunger. With pegasii/bat ponies you can't eat meat, so the good saturation of it is useless, where as the fruit/vegetable food items don't give as much saturation to your character and don't last nearly as long. In other words, flying uses up your hunger so quick, it takes a large amount of food to cover even a slightly considerable distance.

seconding this.

It's pretty obvious in the show that 'flying is a breeze' meaning, it's just like walking, for pegasi and bat ponies. It needs to use way less hunger bars. Because, your character has already gone through that period of hardship where they learn to fly, so this should be too simple for them. Noob flyers like twilight (aka, the beginers or foals) of course are still going through this, but 99% of our flying characters are not foals nor beginers like a brand new alicorn.

 

so make the hunger levels used when flyng the same as walking or sprinting.



#50 RunningWolf251

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Posted 09 April 2014 - 03:48 AM

where as the fruit/vegetable food items don't give as much saturation to your character and don't last nearly as long. In other words, flying uses up your hunger so quick, it takes a large amount of food to cover even a slightly considerable distance.

Are you cooking your potatoes or eating them raw? Cooked potatoes makes a huge difference with 2 1/2 to 3 slots per meal. I can make it a couple thousand blocks on a full stomach and three cooked potatoes to refill a little before I get there.



#51 Seabreeze

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Posted 09 April 2014 - 04:14 AM

seconding this.

It's pretty obvious in the show that 'flying is a breeze' meaning, it's just like walking, for pegasi and bat ponies. It needs to use way less hunger bars. Because, your character has already gone through that period of hardship where they learn to fly, so this should be too simple for them. Noob flyers like twilight (aka, the beginers or foals) of course are still going through this, but 99% of our flying characters are not foals nor beginers like a brand new alicorn.

 

so make the hunger levels used when flyng the same as walking or sprinting.

In the show yes, but it's way too OP as a game mechanic. It's far too easy to avoid obstacles and mobs with flight. Pegasi need to have a reason to walk. With the exception of Rainbow Dash, most of the pegasi in the show that we see spend most of their time on their hooves.



#52 Rori

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Posted 09 April 2014 - 04:35 AM

In the show yes, but it's way too OP as a game mechanic. It's far too easy to avoid obstacles and mobs with flight. Pegasi need to have a reason to walk. With the exception of Rainbow Dash, most of the pegasi in the show that we see spend most of their time on their hooves.

alright then. I just found it limiting to enjoyment. We can learn to utalise this with food more. bleh



#53 Squint

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Posted 09 April 2014 - 10:54 AM

Not really a suggestion, but is it permitted to have multiple homes? I've already set up camp outside of Mountain's Edge, but I'm considering having a place in Dirtville.

 

Actually, on second thought, I do have a suggestion: would we be allowed to have multiple homes set to the /home command in the form of /home1 up to /home3? Of course, only 1-3 because otherwise we'd have people setting homes all over the place. I already know that some people are using waypoints, but more commands like /home would be pretty convenient. This could just end up making everything all too easy though.



#54 Prince Polaris

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Posted 09 April 2014 - 10:58 AM

So what about my idea of Magic-Capable races having a longer reach than the others?

#55 Seabreeze

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Posted 09 April 2014 - 01:59 PM

Not really a suggestion, but is it permitted to have multiple homes? I've already set up camp outside of Mountain's Edge, but I'm considering having a place in Dirtville.

 

Actually, on second thought, I do have a suggestion: would we be allowed to have multiple homes set to the /home command in the form of /home1 up to /home3? Of course, only 1-3 because otherwise we'd have people setting homes all over the place. I already know that some people are using waypoints, but more commands like /home would be pretty convenient. This could just end up making everything all too easy though.

Having multiple homes is easily abusable, you can easily make a temporary home where you're mining, warp back to your home to deposit your stuff or get food, then warp back to go straight back to mining.



#56 hxfthxft

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Posted 09 April 2014 - 02:46 PM

I would like to suggest something regarding the dungeons.

 

Can we make a special world for all dungeons that will probably be added soon to the colonizations.

You probably ask why? Well I think that the dungeons will use a lot of space. And that we should use the colonizations world only for mining and gathering materials. And not see it slowly being filled up with dungeons.

My idea is to make a special place in the colonization map with portals in it. And each portal will lead you to the dungeon you want to complete.

I personally would like to build a big dungeon at some point. But I'm worried it will be too big.


Edited by hxfthxft, 09 April 2014 - 02:47 PM.


#57 Seabreeze

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Posted 09 April 2014 - 05:36 PM

There's a lot of empty space still, I'm not worried about that.



#58 Solice

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Posted 10 April 2014 - 01:36 AM

As it is now, it gets really hard to fly long distances as a pegasi, at least not without a lot of food. 

 

If a delivery service is of need, you could commission us Changelings. We have a skill that allows us to leech hunger bars off other things, so the becoming hungry while flying is virtually not a problem for us.

 

Edit: Also, we can eat meat, so if you have an excess that you don't want, we're all for taking it off your hooves.


Edited by Senketsu, 10 April 2014 - 01:38 AM.


#59 greebster

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Posted 10 April 2014 - 05:54 AM

alright then. I just found it limiting to enjoyment. We can learn to utalise this with food more. bleh


It's all a part of a learning curve. Just have a tater farm at the ready. Works evertim!

#60 quer

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Posted 10 April 2014 - 11:35 PM

All ponies should have access to the /nick command, but are able to be kicked by an admin for non-pony names



#61 Rori

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Posted 11 April 2014 - 03:25 AM

All ponies should have access to the /nick command, but are able to be kicked by an admin for non-pony names

i think the plugin is still going through some updates for the new world, everyone should have access otherwise

it's just that it's not working right now



#62 Rahludan

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Posted 11 April 2014 - 11:25 PM

Can we PLEASE make it to where you can read names wen you press TAB, other than a huge cluster of words? It's really nothing that affects game play at all, but I think simple letters would be acceptable other than the whole thing written out. (Z) Rahludan would be alright, that way they know who I am and what class I am, and it should fit inside the name boxes :)



#63 JoyJoy

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Posted 12 April 2014 - 01:00 AM

Can we PLEASE make it to where you can read names wen you press TAB, other than a huge cluster of words? It's really nothing that affects game play at all, but I think simple letters would be acceptable other than the whole thing written out. (Z) Rahludan would be alright, that way they know who I am and what class I am, and it should fit inside the name boxes :)

In addition, the names overflow into the next box, making the next one harder to read entirely.



#64 Splash

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Posted 12 April 2014 - 09:51 AM

I think that you should be able to buy arrows from the spawn, as that is a major part of the pegasus class features and you can never find enough arrows.



#65 Cloud Gazer

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Posted 12 April 2014 - 12:38 PM

Hmmm... True... but i hunt skellies for their bones :P



#66 Natimus_Primehoof

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Posted 12 April 2014 - 01:58 PM

Added a plugin that should do this.

Just noting that this seems to be preventing nether wart from growing in the overworld.  Not complaining a bit, I like that, but if you're planning to grow nether wart you might want to set up an enclosed farm by your portal.



#67 jimme neutron corndog

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Posted 12 April 2014 - 02:33 PM

If we could, could you make raidable castles so its like a dungeon?

#68 Hepolite

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Posted 12 April 2014 - 06:24 PM

There's been a lot of changes to the changeling class recently, a lot of them for the better. However, there's a few things I'd like to comment on now that I've been playing with these new changes for some time.

Spoiler

 

Now, as for other suggestions, regular mobs are way, way too easy to defeat and they are too predictable. Giving each mob a chance of a random attribute or ability could help make regular combat more interesting. Abilities can be anything, for example *damage reduction, *increased attack strength, varying health pools, faster movement, flight, teleportation, applying potion effects on attack, more variation (Zombies with ranged attacks, skeletons with swords, etc), witches being capable of using spells and abilities, and so on.

To make the world a more deadly place, there could be silverfish nests (Silverfish stone block veins) underground, cave spiders randomly spawning, etc.

*Already covered by random items, not really necessary.

Mobs aren't scary at all, give us a reason to fear them! ^ ^


Edited by Hepolite, 12 April 2014 - 07:58 PM.


#69 Seabreeze

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Posted 12 April 2014 - 08:28 PM

This is Minecraft, find me a plugin to do something and I'll add it, but otherwise you may as well be talking to the air.

 

As for Changeling disguises; no, they aren't that fragile, they're exactly as fragile as pegasi and bat ponies and have more survivability than either of them. Drain Arc and Drain Heart did not get their damage nerfed at all. The Web health cost is a mistake, it's been removed now, and it does indeed go through entities in my tests. I also massively buffed Underearth for now.



#70 jimme neutron corndog

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Posted 12 April 2014 - 10:35 PM

http://dev.bukkit.or...gins/minequest/

for dungeons

#71 Seabreeze

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Posted 13 April 2014 - 12:11 AM

Links to just plugins with two words of explanation are equally useless.



#72 Herpy__Dooves

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Posted 13 April 2014 - 01:49 AM

Could we have an option to turn off all nicknames on the client? I dont mind other people using them but I would prefer to be able to see the Minecraft username at my end.

Maybe we could have the option to see both the nickname and MC name? That would be good since the /realname command is the opposite of useful because you need to know the Minecraft name to find out who is using a nickname.



#73 Sammich

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Posted 13 April 2014 - 03:06 AM

You can do /realname (nickname) to get their name.



#74 Seabreeze

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Posted 13 April 2014 - 03:07 AM

 That would be good since the /realname command is the opposite of useful because you need to know the Minecraft name to find out who is using a nickname.

No you don't?



#75 greebster

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Posted 13 April 2014 - 05:55 AM

If you do /realnames, it gives the true identity of all people using a nickname anyway, so it shouldn't be a real issue.

#76 Natimus_Primehoof

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Posted 13 April 2014 - 07:20 AM

Minor complaint, but sprinting up 10 blocks via staircase is triggering anticheat.  Is there a way to fiddle with the trigger to allow for more speed on the y-axis?



#77 AnIronGolem

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Posted 13 April 2014 - 11:29 AM

Hmm, What class plugin are you guys using for this?



#78 Seabreeze

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Posted 13 April 2014 - 03:30 PM

Minor complaint, but sprinting up 10 blocks via staircase is triggering anticheat.  Is there a way to fiddle with the trigger to allow for more speed on the y-axis?

Switched to a different plugin, post if anything weird happens.



#79 Solice

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Posted 13 April 2014 - 06:47 PM

As for Changeling disguises; no, they aren't that fragile, they're exactly as fragile as pegasi and bat ponies and have more survivability than either of them. Drain Arc and Drain Heart did not get their damage nerfed at all. The Web health cost is a mistake, it's been removed now, and it does indeed go through entities in my tests. I also massively buffed Underearth for now.

 

The disguise ability is admittedly a finicky one, as buffing it or nerfing it only a little bit can possibly ruin the skill altogether. While it shouldn't be too powerful, it does need to be significantly more effective than it currently is. The bat skill for bat-ponies, for example, isn't as essential to the canon of batponies as disguising is for Changelings.

 

In my opinion, I prefer the ability to stay disguised permanently and not be able to fool mobs than for the disguise ability to have a duration.



#80 Rori

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Posted 14 April 2014 - 02:20 AM

for every dungeon, if there isn't already, there should be an automatic reload of random/the same materials whenever there is nopony around

That will solve the issue of people going all the way through that dungeon,only to find it's already looted. And if they are normal minecraft dungeons, don't change anything.. no need..

I don't have much of a problem with this, just helping others.



#81 Seabreeze

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Posted 14 April 2014 - 03:47 AM

for every dungeon, if there isn't already, there should be an automatic reload of random/the same materials whenever there is nopony around

That will solve the issue of people going all the way through that dungeon,only to find it's already looted. And if they are normal minecraft dungeons, don't change anything.. no need..

I don't have much of a problem with this, just helping others.

This has never been a problem, loot is generated for each individual player, and is on a separate timer for each player. Please don't post about problems if you haven't tested it.



#82 JoyJoy

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Posted 14 April 2014 - 06:06 AM

Can you add some crafting recipes for blocks we wouldn't normally be able to get? Examples would be chiseled stone brick and double slabs.  Maybe even mossy and cracked stone brick?



#83 Seabreeze

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Posted 14 April 2014 - 02:03 PM

Christ Killjoy, I've answered this ingame for you at least 3 times.



#84 JoyJoy

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Posted 14 April 2014 - 05:03 PM

I thought you were talking to someone else.  It's hard to tell with so many people talking.



#85 Cloud Gazer

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Posted 15 April 2014 - 04:39 PM

Can I make a suggestion? When someone decides to say the b****. I think it should automatically changed to nag. This suggestion comes from be listening to the Fan-fiction Upheaval series narrated by Forest Rain.



#86 Herpy__Dooves

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Posted 15 April 2014 - 11:11 PM

Small one here, maybe we could make it so bats can only sleep during the day rather than at night like normal?

I dont even know if thats possible but Ill suggest it anyway



#87 Starlight Aurora

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Posted 15 April 2014 - 11:21 PM

This might be a derp question, but can we suggest ideas for an already made class we are in?



#88 Solice

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Posted 15 April 2014 - 11:22 PM

Small one here, maybe we could make it so bats can only sleep during the day rather than at night like normal?

I dont even know if thats possible but Ill suggest it anyway

 

I'm not even a bat pony, but that would be really cool!



#89 Rori

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Posted 15 April 2014 - 11:27 PM

Small one here, maybe we could make it so bats can only sleep during the day rather than at night like normal?

I dont even know if thats possible but Ill suggest it anyway

an even more interesting way would be to sleep upside down. But then again, bats can do that.



#90 Prince Polaris

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Posted 15 April 2014 - 11:34 PM

Didn't he say that he'll only pay attention to a Suggestion if the person posting it actually has a way for it to be done? As in, 'Here's what I'd like to see done, and here's how to do it.' I don't think the admins can run all over Google searching for Plugins to do all these things.

#91 Rainbow Dash McStarley

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Posted 15 April 2014 - 11:59 PM

Have ideas for classes or found this new plugin you think is really cool? Think pegasi are way too overpowered? Post suggestions here.

Not necessarily, though providing the plugin or how to implement it would be very helpful to them (should they be acceptable suggestions).


Edited by Rainbow Dash McStarley, 16 April 2014 - 12:00 AM.


#92 Herpy__Dooves

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Posted 16 April 2014 - 01:13 AM

Didn't he say that he'll only pay attention to a Suggestion if the person posting it actually has a way for it to be done? As in, 'Here's what I'd like to see done, and here's how to do it.' I don't think the admins can run all over Google searching for Plugins to do all these things.

It actually says either or.



#93 Prince Polaris

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Posted 16 April 2014 - 01:20 AM

Drat, sorry about that

#94 LadyLuvlyTeaCrumpet

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Posted 16 April 2014 - 03:05 PM

Warning Super Long Post:

 

TL;DR – Ideas about a Crystal Pony race and a general ideas of how to combine a lot of the ideas that have been given to making EC the best RP survival server it can be.

 

 

New Race: Crystal Pony

 

A mining – magical buffing class Crystal pony excel at using the materials of the earth in ways no earth pony or zebra could possible do. By consuming different ores this race will gain buffs that affect themselves and those around them for various deration periods. The rarer the material the higher and longer the buff will be. Each buff will be unique and make crystal ponies a great class to play in groups or alone since while you mine you can make yourself more effective or help in battle.

 

The effects of the materials can be based off the enchantment list, or custom ones can put in. At high levels Crystal ponies will be able to mix enchantments on them, allow for some power buffing and attack possibilities.

 

One enchantment, fortune will be given to them as a non- level racial abilty, since they will need to be able to consume enough materials (ore, gems and dust) to make their skills both useful as well as not a hindrance in survival as well as possible professions such as merchant.   

 

______________________________________________________________________

 

Server Ideas:

 

As for the server, I read through the thread and thought there was a lot of great ideas. So I thought I would try to combine some of the ideas I have seen already posted into one cohesive idea that could serve to making EC an amazing RP survival server.

 

The first major thing I think would make EC survival RP server amazing is an overarching story plot that involves all the pony races an eventual other races (griffons, buffalo, dragons, ext..). By doing this, there is more of a point to Rping the different races rather than just survival style.

 

Such a story can be basic or complex, but I do think there needs to be more direction for this server other than just survival and hoping for RP to come about. If the admins/gm/mod don’t want to put in the work, it could simply be asked of the community and a contest could be held. Ideas could be submitted and voted on by both the community as well as the staff. Winner gets their story used as the bases for the server.

 

In the meantime, here are a few things I think could be implemented to improve on the experience for players right now.

 

 

The short term implements:

 

In chat, people were saying EC takes place before the time of Celestia and Luna and right after the Hearts Warming event. If this is true, I think the server might do well with having base camps of the various kingdoms that players can start out in, learn about their race and skill and possible professions and then decide how they want to play.

 

There will be three modes that a player can choose; The Kingdom, The Pioneer, The Freelancer.

 

Kingdom Mode: More or less, the path of the kingdom will be for those who want to help build the proto Equestria world for each of their races and be a part of a large group. This will be a less harsh way to survive and allow for the storylines created by the admins, mods, player input to be played out by actual players. The admins can create semi protected block zones (500 to 1000 sound fair and large enough for a real kingdom) that will be the base areas for the different race. Each zone will be placed in different biome.

 

Unicorns – Mountain Forests

Peg – Sky

Earth – Planes

Zebra – Jungle/Desert

Changlings – Swam/Desert

Crystal Ponies (if added) – Snow/Tundra

 

In these zones, players will gather resources to build the proto kingdoms such as Canterlot, The Sister Castles, some type of proto Ponyville and Cloudsdale, the original Crystal Empire, the Zebra lands and some type of Changeling Hive, as well as possibly other types of settlements, asked for by the rulers (admins/gm/mods).

 

The negatives of playing in this mode is that players won’t own or make things outside their profession (will explain profession later) or the quests there given. Gear and weapons will be earned from completing quests and helping the kingdom. By playing in this mode while your much safer than the pioneers and freelancers your more or less owned by the kingdom and must follow the rules of said kingdom or be forced out or worse.

 

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Pioneer Mode: Players who play pioneers will be those who set out to create towns and wish to leave outside to kingdoms reaches…or at the very least somewhat out of their reach. When starting out pioneers can start up towns, however until higher levels there towns won’t be recognized by the Kingdom nor other towns. Pioneers will have to rough it and until they prove that their town is both population as well as some type of wealth. Before this, all towns will be seen as nothing more than homeless wanders making messy camps.

 

Once your town as made it, the owner of said town will be able to decide if they wish to take protection under the Kingdom; in this mode you can come under the protection of the Kingdom which will mean that if nasty creatures invade, you’re in need of help for some large project the Kingdom will help you out…for a price. All those pioneer towns that come under the protection of the Kingdom will need to pay in material for said protection.

 

Pioneer mode will allow for later clan related battles and other fantasy political RP types of elements involving the Kingdom verse the Pioneers. Pioneers will be able to have similar quest like the Kingdom only reflecting town life instead of living in the urban cities that will be the Kingdom.

 

The down side to this mode is of course that you will have to rough it and until you’re higher levels. You will only have your fellow town’s people there to help and dealing with the issue of growing a town can be complicated, also if you fail to make your town thrive, it will be taken down and all your work will be for nothing.

 

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Freelance Mode: You are a loner and care only for yourself. In this mode you will be playing as one who holds no ties to anyone except yourself. With the freedom to do what you like (except build towns), the freelancer will carve out a life that suits themselves. In this mode you will have the most freedom to affect the server since you will only have to answer to yourself.

 

Rp wise these will be the players that the Kingdom and Pioneers see as unknown threats or possible allies since every freelancer is different. Whenever the sever needs some excitement one only needs to look to the freelancer.

 

The negatives of this mode will be that freelancer have no security and will most likely be the less trusted by those who play as Pioneer or Kingdom since as free players their whims are unknown. Questing will also be limited to general killing or basic material gathering since earning levels through reputation quest will make no sense for them, so becoming rich in bits will be difficult until higher levels.

 

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Now Professions

 

As a said in the beginning profession is something I strongly recommend. As to why I think its so important.

 

Professions will allow players to focus on what their good and give a point to having both fighters and merchant players, since at this point it seems everyone is doing everything and that makes for having little point of people having shops in the long run.

 

Profession can be added later since they need plugins, but the basic idea of profession could run like this

 

Adventurer: Standard Warrior, Mage, Healer, Range and so on will be players who want to fight to make a living. From fighting in dungeons, special PvE and PvP arenas so full on clan wars, these professions will allow for player to excel at the art of protecting their fellow ponies but make the world a safer place.

 

Craftpony: The builders and makers of our world. These players will be supporting the adventurers by making the goods they will by and building the world around them.

 

Merchants: The movers of money these players will buy and sell the objects that the crafter make and can’t sell on their own. These ponies will tie the various Kingdoms together in trade and allow for networks of items to reach areas that are either low in or totally without said items.

 

 

As for plugins, I am looking at a few, but will need to test them out before I can say these are ones I would fully recommened.

 

However Bukkit Minecraft Classes look about right for dealing with adventuring, also Bukkits Quests might work as well for our questing needs.



#95 Owl Parchment (Athena)

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Posted 16 April 2014 - 05:23 PM

A new skill should be added, to allow Bat Ponies to eat meat. They would have to use skill points to get to that, though. Maybe?



#96 Cloud Gazer

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Posted 16 April 2014 - 05:46 PM

When do bats eat meat? I only know of those who eat fruits.



#97 Herpy__Dooves

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Posted 16 April 2014 - 05:49 PM

A new skill should be added, to allow Bat Ponies to eat meat. They would have to use skill points to get to that, though. Maybe?

Vampire Bat skill



#98 Cloud Gazer

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Posted 16 April 2014 - 05:51 PM

That sounds more like draining health from another mob/pony. Not eating meat...



#99 Splash

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Posted 16 April 2014 - 06:20 PM

There are no true 'vampire bats' in Equestria though. They are fruit bats only. They do not appear to eat meat, or drink blood. Vampire Ponies can only be caused by magical incidents it seems. Bat ponies might have roughly the same traits.



#100 Seabreeze

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Posted 16 April 2014 - 07:19 PM

snip text

These ideas would only work on a much larger server, when your biggest town has a population less than 10 these kinds of divisions just don't make sense.




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