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Known problems on server after 1.2 update


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#1 Ratty

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Posted 17 March 2012 - 08:14 PM

"It's not a bug, its a feature!" - stuff I'm not going to worry about fixing

  • feather flight is now a different plugin, you have to hold rightclick to fly, it is not a toggle.
  • Doors sometimes got flipped around backwards due to a bug in the conversion process to 1.2. I've only seen it happen when you have 2 doors next to each other, just manually fix it if you see it and it should stay fixed.
  • /midi commands are broken, most are admin only anyway.

Problems
  • /tp and /warp will sometimes send you to the spawn of the destination world, just run the command again if that happens.


#2 Larkija

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Posted 17 March 2012 - 08:46 PM

Creepers in the Fallout world break paintings when they explode. They don't break blocks though.

#3 Ratty

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Posted 17 March 2012 - 10:54 PM

Tsarbomb, that pyramid water damage on the pyramid in plains occured on March 4, it was unrelated to today's update.

#4 Seabreeze

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Posted 17 March 2012 - 11:18 PM

My mistake, thanks for fixing it.

#5 TVUpbm

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Posted 18 March 2012 - 02:37 AM

Double doors seem to be messing up, i.e; two doors facing the same direction or one door in the back of a block and the other door in the front of the adjacent block.

#6 Minnow

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Posted 18 March 2012 - 03:16 AM

^ I noticed that.
All my doors are like that so I've been running around with a gold axe to readjust them.

#7 Ratty

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Posted 18 March 2012 - 03:31 AM

Looks like that was a bug in the conversion tool that Mojang made, I guess just fix them up when you see them and they should stay fixed.

#8 Seabreeze

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Posted 18 March 2012 - 03:44 AM

No permission for /me (possibly intentional? I can see why Ratty would find it annoying) or /join rp. /r is also broken.

#9 Ratty

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Posted 18 March 2012 - 04:10 AM

I just fixed those, was a permission issue.

#10 Seabreeze

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Posted 18 March 2012 - 05:30 AM

/g gives an "Unknown Command" error.

#11 Ratty

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Posted 18 March 2012 - 05:37 AM

fixed now

#12 Kasatome

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Posted 18 March 2012 - 02:35 PM

Not a huge problem, but when I logged in last night, my inventory wasn't what I logged out with.

#13 noobsqoou

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Posted 18 March 2012 - 04:44 PM

There was a change to how double doors work to make them more redstone-friendly. That alteration breaks all old double doors on a converted map.

And Ratty, I just want to make sure . . . you're talking about a full update to 1.2.3, right? Not just 1.2.0 or something in the middle?

#14 Seabreeze

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Posted 18 March 2012 - 04:55 PM

Not a huge problem, but when I logged in last night, my inventory wasn't what I logged out with.


I had the same issue, my inventory was replaced with minecarts.

#15 Minnow

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Posted 18 March 2012 - 10:26 PM

There was a change to how double doors work to make them more redstone-friendly. That alteration breaks all old double doors on a converted map.

And Ratty, I just want to make sure . . . you're talking about a full update to 1.2.3, right? Not just 1.2.0 or something in the middle?


Yep! 1.2.3! So feel free to plant saplings above a height of 127 without fear of crashing! :B

#16 Seabreeze

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Posted 18 March 2012 - 11:27 PM

No permission for /ungod.

#17 Minnow

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Posted 19 March 2012 - 12:04 AM

No permission for /ungod.

This needs fixing.
The fallout RPers are pissed at this.

#18 Seabreeze

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Posted 19 March 2012 - 01:11 AM

This might not be fixable, but currently lava will set flammable blocks beside and above it on fire. The fire doesn't spread or destroy blocks.

#19 Minnow

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Posted 19 March 2012 - 01:28 AM

This might not be fixable, but currently lava will set flammable blocks beside and above it on fire. The fire doesn't spread or destroy blocks.


Does that explain the rocket ship that was on fire?

#20 Seabreeze

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Posted 19 March 2012 - 07:46 PM

Doing /midi list gives "An internal error has occurred while attempting to perform this command."

#21 Ratty

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Posted 19 March 2012 - 09:15 PM

/midi list is known to be broken, there's no fix for it.
I enabled dynmap again.
Fixed /god and /ungod, it was moved into commandbook from worldguard, so its in both plugins. I had to use a debugger to figure this out. I just disabled it from commandbook.

#22 Minnow

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Posted 19 March 2012 - 09:50 PM

Do we have a list of all MIDIs on the forum somewhere?

#23 Ratty

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Posted 19 March 2012 - 11:31 PM

Ugh, I wish people wouldn't use that plugin too much, its really easy to overdo it and be obnoxious with it. But the list has always been here http://www.brohoof.com/midi/
its even configured for admin only, but that stopped working. The guy might add permissions, and that will be a great day.

#24 Ratty

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Posted 20 March 2012 - 01:49 AM

http://redmine.sk89q.com/issues/1241
The worldguard guys say its a bug in bukkit that has been fixed in the dev builds. I just put on the newest dev snapshot now.


#25 Philly

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Posted 20 March 2012 - 02:23 AM

I had the same issue, my inventory was replaced with minecarts.


I've had that happen to me before in survival single player before the update, so that may not have to do with this update.

#26 Kasatome

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Posted 20 March 2012 - 03:51 PM

I've had that happen to me before in survival single player before the update, so that may not have to do with this update.

The difference between SMP and SSP is where player data is kept. In single player it is in the "level.dat" of the single player world. And in multiplayer each player has a seperate .dat file in a folder named "players". But as I said before no biggie. The only two items I can't get back are the rainbow dash map, and the derpy "I ain't even mad" map. Also I've never had this happen before. Simply it's like i was given another's inventory XD

#27 Hazzat

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Posted 20 March 2012 - 04:44 PM

The only two items I can't get back are the rainbow dash map, and the derpy "I ain't even mad" map.

/kit pics

#28 Ratty

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Posted 21 March 2012 - 06:38 AM

I haven't noticed that bug where if you tp or warp you end up in the spawn since the bukkit update.

#29 Seabreeze

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Posted 21 March 2012 - 04:34 PM

I haven't noticed that bug where if you tp or warp you end up in the spawn since the bukkit update.


I think I've had. When I tp to someone in submissions I'll end up in an empty field in submissions, then I'll tp again and usually end up on top of a house. I've also randomly ended up on the moon spawn when tping to people.

#30 Kasatome

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Posted 21 March 2012 - 05:04 PM

I haven't noticed that bug where if you tp or warp you end up in the spawn since the bukkit update.

That's been iffy for me. Twice I've warped properly. Other times I've ended up warping to spawn instead. It's only mildly annoying really, doesn't take long to retype the command.

#31 noobsqoou

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Posted 21 March 2012 - 05:11 PM

I think the pattern is if you are warping or tping between worlds it puts you at the default spawn (which is usually in a weird spot). If I am in Equestria and I tp to someone in Maneland, I will end up at the original Maneland spawn. If I am on the Moon and I warp to a plot in Submissions, I will appear at the original spawn in Submissions. However, as long as my warping or tping keeps me within the same world, this little glitch doesn't happen.

#32 Seabreeze

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Posted 22 March 2012 - 12:23 AM

I am getting a "No one hears you" every time I talk in local, even if I am close to other people and they clearly can hear me (as they respond to me).

#33 Verdana

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Posted 22 March 2012 - 12:29 AM

I am getting a "No one hears you" every time I talk in local, even if I am close to other people and they clearly can hear me (as they respond to me).


Confirmed, I've noticed this too.

#34 Seabreeze

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Posted 22 March 2012 - 12:54 AM

I've also noticed that, instead of the skin bug, there seems to be an armor bug where armor being worn will not show up (I've mostly noticed this with Dethklok, who I often see without his signature diamond helmet when he tells me he's wearing it).

EDIT: Just had the old teleporting-skin glitch.

Edited by Heliostorm, 22 March 2012 - 06:20 PM.


#35 Ratty

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Posted 23 March 2012 - 12:34 AM

local chat should work, if it doesnt, do /join local
the other problems, i dont think I can fix
I think this thread has run its course, I was just looking for huge problems on update day, closing it.


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