Discussion thread for the announcement post
Updated to 1.8
#1
Posted 01 August 2015 - 05:24 PM
#2
Posted 01 August 2015 - 05:31 PM
I was working on my CMC submission, will I recieve any time compensation if the update takes a while?
Edited by Nine_Volt, 01 August 2015 - 05:35 PM.
#3
Posted 01 August 2015 - 05:32 PM
I was working on my CMC submission, will I recieve any time compensation if the update takes a while?
valid point, since the last update we did took over a day, im sure you'll get your time compensated, since the server is "off" there should be no countdown on your cmc timer
Edited by Captain Char, 01 August 2015 - 05:33 PM.
#4
Posted 01 August 2015 - 05:34 PM
Probably the most stupidest question I'm asking, but where will we need to put the mods that is on the announcement thread for this?
Edited by Starlight Sparkle, 01 August 2015 - 05:35 PM.
#5
Posted 01 August 2015 - 05:35 PM
Well I guess I didn't post in the wrong place. Anyway, thank you for taking it into concideration.
#6
Posted 01 August 2015 - 05:36 PM
Probably the most stupidest question I'm asking, but where will we need to put the mods that is on the announcement thread for this?
.minecraft/mods/1.8
#7
Posted 01 August 2015 - 05:38 PM
Probably the most stupidest question I'm asking, but where will we need to put the mods that is on the announcement thread for this?
The Liteloader jar is an installer, just run that. The rest, just put it in the .minecraft/mods folder.
#8
Posted 01 August 2015 - 06:02 PM
#9
Posted 01 August 2015 - 06:17 PM
I hope I did everything correctly....so I think im good to go!
#10
Posted 01 August 2015 - 06:58 PM
inb4 1.9
#11
Posted 01 August 2015 - 08:30 PM
Im having trouble with this. Im using the liteloader profile and it crashes before minecraft even loads up. Here is the crash report:
Edited by Cat_Actor, 01 August 2015 - 11:18 PM.
#12
Posted 02 August 2015 - 12:40 AM
hd skins are my life
Welp, I guess slime blocks and some other blocks are things now
Also rabbits
#13
Posted 02 August 2015 - 01:29 AM
but i've done enough faffing with mods ;;
#14
Posted 02 August 2015 - 09:36 AM
yay banners can be used now!
but all my mlp skins are messed up
and there is no editor for the 1.8 ponyskins
Edited by greenjoe12345, 02 August 2015 - 10:50 AM.
#15
Posted 02 August 2015 - 11:20 AM
#16
Posted 02 August 2015 - 12:23 PM
god dammit---- Minecraft Crash Report ----// My bad.Time: 02/08/15 12:19Description: Unexpected errorjava.lang.IncompatibleClassChangeError: Found class com.mumfrey.liteloader.util.Input, but interface was expectedat net.eq2online.macros.input.InputHandlerModuleJInput.<init>(InputHandlerModuleJInput.java:90)at net.eq2online.macros.core.MacroModCore.initInputHandler(MacroModCore.java:365)at net.eq2online.macros.core.MacroModCore.onTickInGUI(MacroModCore.java:844)at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:127)at com.mumfrey.liteloader.core.event.HandlerList$Tickable9.onTick(HandlerList$Tickable9.java:104)at com.mumfrey.liteloader.client.LiteLoaderEventBrokerClient.onTick(LiteLoaderEventBrokerClient.java:406)at com.mumfrey.liteloader.client.CallbackProxyClient.onTick(CallbackProxyClient.java:69)at com.mumfrey.liteloader.core.event.EventProxy.$event00005(EventProxy.java:216)at bsu.as(SourceFile:903)at bsu.a(SourceFile:314)at net.minecraft.client.main.Main.main(SourceFile:120)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.8Operating System: Windows 8.1 (x86) version 6.3Java Version: 1.8.0_31, Oracle CorporationJava VM Version: Java HotSpot Client VM (mixed mode), Oracle CorporationMemory: 73533136 bytes (70 MB) / 192237568 bytes (183 MB) up to 1037959168 bytes (989 MB)Mod Pack: 1.8-SNAPSHOT-r370-b50-2015-07-27_18-55-07LiteLoader Mods: 7 loaded mod(s)- Gammabright version 3.3- Macro / Keybind Mod version 0.11.1 beta 1- WorldEditCUI version 1.8.0_03- Mine Little Pony version 1.8-UNOFFICIAL- HDSkins version 4.0.1- DaFlight version 2.4r6- VoxelLib version 2.4.0LaunchWrapper: 13 active transformer(s)- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer- Transformer: com.minelittlepony.minelp.transformers.RenderPlayerTransformer- Transformer: me.dags.daflightliteloader.minecraft.transformers.PlayerTransformer- Transformer: me.dags.daflightliteloader.minecraft.transformers.MCStartTransformer- Transformer: me.dags.daflightliteloader.minecraft.transformers.PlayerControllerTransformer- Transformer: com.mumfrey.liteloader.transformers.event.EventTransformer- Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftTransformer- Transformer: net.eq2online.macros.input.InputHandlerInjector- Transformer: com.mumfrey.liteloader.transformers.event.json.ModEventInjectionTransformerJVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1GIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0Launched Version: 1.8LWJGL: 2.9.1OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 10.18.10.3282, IntelGL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.Using VBOs: NoIs Modded: Definitely; Client brand changed to 'LiteLoader'Type: Client (map_client.txt)Resource Packs: []Current Language: English (US)Profiler Position: N/A (disabled)
I had the same problem! Is the liteloader in your mods folder, you cant just install it, you also have to put it in the folder.
#17
Posted 02 August 2015 - 01:12 PM
Most of my mods work, but when I add the macro mod to the mod folder, the game crashes on startup
#18
Posted 02 August 2015 - 01:19 PM
it seems the beta version of macros is too unstable to be useful at the moment, since removing the mod fixes this problem. and no the 1.7 resource pack is NOT the issue
Edited by Captain Char, 02 August 2015 - 01:20 PM.
#19
Posted 02 August 2015 - 03:45 PM
It's a beta mod, so it might not work for everyone.
#20
Posted 02 August 2015 - 06:13 PM
It's a beta mod, so it might not work for everyone.
does it work for anyone who has all those in that list installed and not using forge?
#21
Posted 02 August 2015 - 06:59 PM
Is anyone using optifine with it? I know optifine is known to break things.
#22
Posted 02 August 2015 - 07:28 PM
I had the same problem! Is the liteloader in your mods folder, you cant just install it, you also have to put it in the folder.
Ohh right, that's the issue then. Thanks a bunch!
Edit: It didn't work...
Edited by Squint, 02 August 2015 - 10:05 PM.
#23
Posted 02 August 2015 - 10:19 PM
does it work for anyone who has all those in that list installed and not using forge?
Worked for me and Shroom, which is why we put it in.
#24
Posted 02 August 2015 - 10:20 PM
#25
Posted 02 August 2015 - 10:28 PM
Ohh right, that's the issue then. Thanks a bunch!
Edit: It didn't work...
Remove Macros.
#26
Posted 03 August 2015 - 12:19 AM
Remove Macros.
Done, everything's working now. Thanks!
#27
Posted 03 August 2015 - 01:06 AM
Remove Macros.
What even is Macros?
#28
Posted 03 August 2015 - 01:48 AM
2 questions
1. Is it done being updated
2. Is there a reason why you didn't wait to update to 1.9? (Guessing cause server plugins)
#29
Posted 03 August 2015 - 01:50 AM
What even is Macros?
It's one of the mods on the list.
#30
Posted 03 August 2015 - 02:48 AM
It's one of the mods on the list.
I know but what does it do?
#31
Posted 03 August 2015 - 03:09 AM
I know but what does it do?
It adds macros. If you don't know what those are, Google is your friend.
#32
Posted 03 August 2015 - 03:48 AM
Is anyone using optifine with it? I know optifine is known to break things.
I can confirm optifine breaks it
#33
Posted 03 August 2015 - 03:50 AM
2 questions
1. Is it done being updated
2. Is there a reason why you didn't wait to update to 1.9? (Guessing cause server plugins)
It was finished updating an hour after it started.
1.9 isn't out yet. We are on the most up to date version.
#34
Posted 03 August 2015 - 06:34 AM
I'm honestly surprised to see this server updated.
#35
Posted 03 August 2015 - 12:09 PM
I was asking why they didn't wait till 1.9 since it will be out soon...It was finished updating an hour after it started.
1.9 isn't out yet. We are on the most up to date version.
Edited by Mystic, 03 August 2015 - 12:10 PM.
#36
Posted 03 August 2015 - 04:42 PM
I was asking why they didn't wait till 1.9 since it will be out soon...
No it won't.
#37
Posted 04 August 2015 - 06:14 AM
I was asking why they didn't wait till 1.9 since it will be out soon...
Even if it was soon, why would we wait? We'd still have to wait for all the plugins and mods to update to 1.9 then.
#38
Posted 04 August 2015 - 03:07 PM
Everything is working fine buuut... How can we upload HD skins?
#39
Posted 04 August 2015 - 05:45 PM
^^^^^Everything is working fine buuut... How can we upload HD skins?
#40
Posted 04 August 2015 - 07:05 PM
^^^^^
Press F1 on the main menu to access the skin manager.
#41
Posted 05 August 2015 - 08:38 PM
Super speedy block smashy wasn't working for me just now, I was trying to build in Canterlot. I can break blocks but that command doesn't seem to work! ![]()
I just identified that this is because I'm using a wooden pick (admin item, also enchanted with custom description and name). This pick was working with block smashy yesterday but doesn't seem to be now, which is all the stranger.
#42
Posted 05 August 2015 - 09:02 PM
Super speedy block smashy wasn't working for me just now, I was trying to build in Canterlot. I can break blocks but that command doesn't seem to work!
I just identified that this is because I'm using a wooden pick (admin item, also enchanted with custom description and name). This pick was working with block smashy yesterday but doesn't seem to be now, which is all the stranger.
The plugin was updated so that it only works with diamond picks. This is because there is also a new no-physics pick, which is for the gold pick.
#43
Posted 07 August 2015 - 03:57 AM
I found a way to install TMI easy without forge. LiteLoader can load it just as well.
https://gist.github....c196946612bf722(Instructions in the comments)
#44
Posted 10 August 2015 - 07:42 PM
I have been busy with another minecraft problem so this is a shock. i will do my best installing the mods
#45
Posted 11 August 2015 - 09:32 AM
heya, so ive been using the mod and found two issues one crash on opening a enderchest and the other im crashing when i try to go to a area with loads of entities. i do not get these issues when i remove the mod,
Enderchest:
Entity:
ive ran the mod on its own with liteloader and still crash.
#46
Posted 11 August 2015 - 06:32 PM
heya, so ive been using the mod and found two issues one crash on opening a enderchest and the other im crashing when i try to go to a area with loads of entities. i do not get these issues when i remove the mod,
Enderchest:
Spoiler
Entity:
Spoiler
ive ran the mod on its own with liteloader and still crash.
Ok, redownload. I've turned the BiMap into a normal map, so it shouldn't crash if there's multiple textures for a uuid.
#47
Posted 11 August 2015 - 08:35 PM
Has anyone else with a HD skins not being "saved" after you set the skin?
#48
Posted 11 August 2015 - 09:27 PM
Ok, redownload. I've turned the BiMap into a normal map, so it shouldn't crash if there's multiple textures for a uuid.
thank you joyjoy, ill keep you informed of any other issues
*gives joyjoy +1*
#49
Posted 12 August 2015 - 09:39 AM
Has anyone else with a HD skins not being "saved" after you set the skin?
It maybe due to the skin server, its incredibly slow compared to minecrafts skin server ive had a play wait around 20 - 60 mins before it would apply,
Just to double check your applying the skin correctly:
Press F1 at the title screen, click the browse button and search for your skin.
Click your skin then click Open, click the button in the middle of the screen that looks like >> and wait for it to upload so it shows your skin on the right hand side.
Click close and go forth and pone o3o
#50
Posted 13 August 2015 - 03:57 AM
If you have something about the 1.8 MineLP mod, please use its thread.
Use this one to discuss the server or if you have questions regarding the update.
#51
Posted 13 August 2015 - 11:08 AM
ahh okay thanks staley
#52
Posted 16 August 2015 - 06:45 AM
Here is a build of DaFlight that has survival noclip.
https://www.dropbox.....8.litemod?dl=0
source: https://github.com/k...lightLiteloader
This is in the official mod now.
Edited by JoyJoy, 16 March 2016 - 09:21 PM.
#53
Posted 16 August 2015 - 11:43 PM
#54
Posted 16 August 2015 - 11:45 PM
is this a patch or replacement for the original? in mods folder I mean
This is a replacement, but it doesn't matter if you don't delete the old file. Liteloader will detect the old one as outdated and not load it.
#55
Posted 29 August 2015 - 01:13 AM
I think that updating was a great idea. my computer was jacked up for a while, and it told me you guys updated. THANK YOU, SLIME BLOCKS = LIFE.
#56
Posted 12 September 2015 - 04:59 PM
Is there any way to get the magic and upgrade system into some kind of client mod? It would be a small mod, but it works, and it's simple.
Edited by Brush Stroke, 12 September 2015 - 05:20 PM.
#57
Posted 23 September 2015 - 09:52 PM
does it work for anyone who has all those in that list installed and not using forge?
yes it does for me. i have been using forge. XD
#58
Posted 13 November 2015 - 07:08 AM
#59
Posted 16 March 2016 - 08:03 PM
Hi, you know me all to well, yes, and im re-downloading the mods needed to play Brohoof. I couldnt download the Flight mod. Is there a problem with the download? i would like to get on the server again and need the flight mod.
#60
Posted 16 March 2016 - 09:20 PM
Hi, you know me all to well, yes, and im re-downloading the mods needed to play Brohoof. I couldnt download the Flight mod. Is there a problem with the download? i would like to get on the server again and need the flight mod.
Use the official build of DaFlight.
#61
Posted 18 March 2016 - 07:08 AM
https://github.com/D...ases/tag/Latest (1.8.0 LiteLoader version)
https://github.com/D...Flight/releases
Edited by Rainbow Dash McStarley, 18 March 2016 - 07:13 AM.
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