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Minecraft 1.5


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#1 Hazzat

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Posted 24 November 2012 - 04:34 PM

<- 1.4 thread | 1.6 thread ->

Today was the first day of Minecon, and the Future of Minecraft panel revealed some stuff about 1.5.

P1LfJ.png

Find the latest info on the Minecraft Wiki page or here on reddit.

Modding API is not confirmed for 1.5 (despite what the following article says), but the FAQ is here.

Here's what was included in the Minecon presentation:

Spoiler


More things from Reddit comments: (I didn't watch the panel, I was watching the new pony episode instead)
Spoiler

Edited by Hazzat, 27 February 2013 - 04:50 PM.


#2 jimme neutron corndog

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Posted 24 November 2012 - 04:37 PM

Man this one will suck for non-redstone players... ehhghg but whatever. i was hoping new mobs or new blocks

#3 Stardustboy

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Posted 24 November 2012 - 04:41 PM

Oh boy, Hawk is going to love this update ;p

#4 Luigi

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Posted 24 November 2012 - 04:43 PM

I never use redstone, I just never found myself in a situation where it would be useful, but I guess I'll experiment a bit.

#5 deactivated-333333333

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Posted 24 November 2012 - 04:44 PM

Daylight detector sounds like the most interesting addition from a building standpoint at least, in theory we could have lamps that turn on at night and off in the daylight.

#6 Ex_Astris

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Posted 24 November 2012 - 04:58 PM

Yes! I love redstone improvements!

#7 darknessninja575

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Posted 24 November 2012 - 05:28 PM

yea this is somewhat of weak update for me anyway. i would love to see more stuff like chairs and tables, and sofas

#8 ConFused

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Posted 24 November 2012 - 05:29 PM

Finally a daylight detector in vanilla. Well, I hope it doesn't break previous Redstone buildings.

#9 Luigi

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Posted 24 November 2012 - 05:31 PM

yea this is somewhat of weak update for me anyway. i would love to see more stuff like chairs and tables, and sofas

Stairs and signs still do the job pretty well.

#10 iluvponies35

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Posted 24 November 2012 - 05:39 PM

all those redstone geeks will go crazy for this update

#11 Distortion_

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Posted 24 November 2012 - 07:00 PM

Fireworks?

Posted Image

#12 dazhito23

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Posted 24 November 2012 - 07:02 PM

More stuff for Redstone? Yes please!

#13 Hazzat

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Posted 24 November 2012 - 09:01 PM

The Minecraft Wiki page has been updated with more information, mainly regarding the new rendering engine which they've already been working on.

Notable things:
  • HD texture pack support.
  • new method of enchanting using paper.
  • lighting fixes everywhere.
  • maybe a Nether-only ore for use in crafting the new redstone things.
  • waypoints, Nether Brick slabs and minecarts automatically kicking you out when they reach their destination are all possibilities.
I added the link in the first post.

#14 Luigi

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Posted 24 November 2012 - 09:02 PM

HD support? Finally, I hate modding.

#15 WonderDash

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Posted 24 November 2012 - 11:00 PM

They are.. adding ... waypoints?!

#16 Defective

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Posted 24 November 2012 - 11:09 PM

Daylight detector sounds like the most interesting addition from a building standpoint at least, in theory we could have lamps that turn on at night and off in the daylight.


Yeah, that'd be a cool thing to have! >w<

yea this is somewhat of weak update for me anyway. i would love to see more stuff like chairs and tables, and sofas


I am also hoping for more decorative-themed objects, to make interior decorating a bit more diverse... but future updates - who knows what they may bring. @w@;

#17 noobsqoou

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Posted 25 November 2012 - 12:12 AM

Sounds like this is gonna break practically everything built so far. However, we will gain so much that we will be able to build even more fantastic things.

I welcome this update with open hooves :3

#18 Harley

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Posted 25 November 2012 - 12:17 AM

Ohhhh I like the sound of these cart additions. Looks like they where looking at the mods again.

#19 -Hawk-

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Posted 25 November 2012 - 12:24 AM

Oh boy, Hawk is going to love this update ;p


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#20 Luna Lens

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Posted 25 November 2012 - 12:42 AM

NO! Not BUD switches! I rely so much on those! Capacitors seem cool, though, but I'm not too thrilled that signal strength will now matter. It would, however allow for lots of stuff, like doors that only open for humans ponies.

Edited by Laser_Lens_4, 25 November 2012 - 12:42 AM.


#21 funkyhoboman

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Posted 25 November 2012 - 02:28 AM

Looks like I'll be seeing if this update can help me compact my programmable combo lock :D

#22 Hazzat

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Posted 25 November 2012 - 02:59 PM

Modding API confirmed for 1.5!

edit: un-confirmed

#23 Blackestreaches1

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Posted 25 November 2012 - 05:11 PM

I'm not a redstone person, but,still sounds good. Hopedfully the redstone usage will be more user-friendly.

#24 Luna Lens

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Posted 25 November 2012 - 05:20 PM

I'm not a redstone person, but,still sounds good. Hopedfully the redstone usage will be more user-friendly.


If anything, it's about to get a hell of a lot more complicated, and we'll have to redesign BUD switches (which are extremely helpful for hiding stuff).

#25 Rhythmition

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Posted 25 November 2012 - 05:44 PM

modding api... oh why do I have a feeling this will make thing possibly harder to do with all the different mods out there along with compatibility. Don't get me wrong this will be great for people who don't like messing with the jars and stuff but I have my doubts about modding compatibilities. The redstone stuff sounds neat.

#26 Hazzat

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Posted 25 November 2012 - 05:52 PM

Scratch that, API un-confirmed for 1.5.

#27 SilverOtter

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Posted 25 November 2012 - 06:16 PM

Scratch that, API un-confirmed for 1.5.


AGAIN.

#28 Db696

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Posted 26 November 2012 - 04:16 AM

Wow, that is great! I can't wait to incorporate redstone into everything i make, hehe.

#29 Luna Lens

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Posted 26 November 2012 - 07:48 AM

Scratch that, API un-confirmed for 1.5.


Surprise, surprise. At this rate, we'll never get the API

#30 hxfthxft

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Posted 26 November 2012 - 08:08 AM

I love this new update. Minecraft really needs more redstone stuff. Imagine all the things you can build with the new stuff :D

#31 Ex_Astris

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Posted 26 November 2012 - 04:48 PM

I'm liking this talk of a way to suck items into a chest and improvements to make chest and furnace minecarts useful. Ought to be able to do interesting stuff with that.

Shame about the mod API but I guess we can just keep doing it the hard way.

I am so glad they're finally going to fix HD texture packs. I hate having to keep up with mod stuff just for that.

#32 Hazzat

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Posted 28 November 2012 - 02:56 PM

Nether brick slabs!

Posted Image

Nether bricks will also be craftable.

#33 hxfthxft

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Posted 28 November 2012 - 11:14 PM

I'm still waiting for the restone block :I

#34 Teotuwawki

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Posted 30 November 2012 - 01:24 PM

Yay, more redstone stuff...

#35 Gortern

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Posted 30 November 2012 - 02:15 PM

Anything that adds or makes redstone simpler is always good. This lets users with not that much knowledge on redstone to get a grip on it and use it like an expert would.

#36 Luna Lens

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Posted 30 November 2012 - 03:31 PM

Anything that adds or makes redstone simpler is always good. This lets users with not that much knowledge on redstone to get a grip on it and use it like an expert would.


It's not getting simpler. Now we have to deal with multiple signals per wire and capacitors.

#37 Gortern

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Posted 02 December 2012 - 04:15 AM

It's not getting simpler. Now we have to deal with multiple signals per wire and capacitors.


Remember before Repeaters? people had to use alot of Redstone Torches to create delays, now life is easier with them.

#38 noobsqoou

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Posted 03 December 2012 - 09:37 AM

Nether brick slabs!

Posted Image

Nether bricks will also be craftable.


About freakin' time lawl

#39 Gloaming

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Posted 03 December 2012 - 06:09 PM

Cool a redstone update!
I might go back to playing minecraft after that :D

#40 RunningWolf251

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Posted 03 December 2012 - 06:34 PM

If they would add in a good use for redstone, I would update for this, but seeing as there are no really decent "traps" you can make with this since the ai update, this is just a bit pointless for me and I think I'll plan on keeping my world downgraded until something useful for me comes along. Now, if they were to make something like in trapcraft where stepping across the redstone set off a flame jet I would be excited.

Up until now, redstone has just been used for torch decorations. I have seen no real purpose in spending a long time wiring up a build if there wasn't much it would do for you. Now, I did see one awesome build where the guy had made a sort of bunker door by having sticky pistons with obsidian blocks positioned around a doorway. At first glance it looked like an obsidian arch, but when he pulled the switch the pistons moved the obsidian down to block the door and the shafts on the piston looked like bars. That was one of the few times I was impressed with a redstone build.

Can anyone describe to me the true purpose of redstone and some useful applications? I know how to use it for mine carts, but what else do you use it for? I'm not so lazy that I can't check the minecraft wiki, but it doesn't tell me much. I never used redstone in beta because it had no purpose yet and I've developed this far without it, so I guess my question is 'Why would I need it?'

#41 dazhito23

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Posted 03 December 2012 - 10:49 PM

If they would add in a good use for redstone, I would update for this, but seeing as there are no really decent "traps" you can make with this since the ai update, this is just a bit pointless for me and I think I'll plan on keeping my world downgraded until something useful for me comes along. Now, if they were to make something like in trapcraft where stepping across the redstone set off a flame jet I would be excited.

Up until now, redstone has just been used for torch decorations. I have seen no real purpose in spending a long time wiring up a build if there wasn't much it would do for you. Now, I did see one awesome build where the guy had made a sort of bunker door by having sticky pistons with obsidian blocks positioned around a doorway. At first glance it looked like an obsidian arch, but when he pulled the switch the pistons moved the obsidian down to block the door and the shafts on the piston looked like bars. That was one of the few times I was impressed with a redstone build.

Can anyone describe to me the true purpose of redstone and some useful applications? I know how to use it for mine carts, but what else do you use it for? I'm not so lazy that I can't check the minecraft wiki, but it doesn't tell me much. I never used redstone in beta because it had no purpose yet and I've developed this far without it, so I guess my question is 'Why would I need it?'


There's quite a lot of uses for redstone if you have the patience to learn it and build it. Restone is good if you want to make automated farms. In such farms, redstone is wired to piston(s), which, when placed correctly next to a water source block, would become a watergate - something that regulates how water would flow. When the time is ripe and you activate the redstone, the piston lets loose the water and onto the crops. Since crops can't occupy the same block as water, the crops would flow alongside the water into a designated collecting area. Usually this area is close to where the switch would be, where you would hook up the redstone. This way, you don't have to manually walk up to every crop and harvest it, saving precious hunger meters and time.

A lot of people also use redstone for EXP Grinders. After creating a way for the spawned mobs to flow into a chamber they can't escape, there's usually some sort of choking mechanism (a sticky piston and a block where mobs can suffocate on) that would be hooked up to a timer and a Set-Reset NOR Latch (both redstone-programmed). Activating the latch starts both the choker and the timer, the choker would start damaging the mobs while the timer would tick towards the "reset" portion of the NOR latch. After a set amount of time, the timer would reset the latch, stopping the choker. From here, you can just punch away at the mobs, gaining their EXP fast. If the timer is set up correctly, you should only need to punch the mobs once before they die. This method saves you from using up your weapons and armor damage value being used up by fighting other random mobs.

Redstone is more of a supporting utility -- programmed right, it can make a lot of things easier on you.

Edited by Daz, 04 December 2012 - 12:35 AM.


#42 Hazzat

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Posted 05 December 2012 - 06:14 PM

Fireworks!

Posted Image

(colors, fade, flight height, effects and shapes are craftable)



#43 Black Waltz

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Posted 05 December 2012 - 06:53 PM

Redstone blocks? I can now make my house out of redstone for no better reason than because I can?

#44 -Hawk-

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Posted 05 December 2012 - 06:53 PM

for me, redstone makes all the difference (like you didn't already know :P)

specifically, it changes your build from passive to interactive.
for example my house could be a house, the door could be a door, but if you add a ridiculous amount or redstone that moves blocks around, realigns walls, elevates players and many other things a build suddenly becomes much, much more than a collection of placed blocks.

@Hazzat: think we could texture the fireworks to create ursas and trixies in the sky?

#45 noobsqoou

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Posted 06 December 2012 - 03:08 AM

Now, if they were to make something like in trapcraft where stepping across the redstone set off a flame jet I would be excited.


pressure plate + redstone wiring + dispenser + fire charge = pretty much what you have there. When a mob walks across the pressure plate, it will trigger the dispenser to shoot a fire charge, which will ignite the mob it hits.

#46 Hazzat

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Posted 06 December 2012 - 11:16 AM

@Hazzat: think we could texture the fireworks to create ursas and trixies in the sky?

As cool as that would be, I don't think that's how they're going to work as Jeb said the shape of the explosion depends on how you craft the firework. Hopefully there'll be a new snapshot today so we'll see for ourselves.

#47 JoyJoy

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Posted 07 December 2012 - 04:24 AM

As cool as that would be, I don't think that's how they're going to work as Jeb said the shape of the explosion depends on how you craft the firework. Hopefully there'll be a new snapshot today so we'll see for ourselves.

Sadly, not likely.


#48 noobsqoou

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Posted 07 December 2012 - 09:45 PM

As Jeb himself said, "Don't be sad!" This means that they can get more done for next week, since they don't have to scramble to get what little they've added in a playable form.

#49 Hazzat

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Posted 07 December 2012 - 09:53 PM

There was actually a snapshot today.

The full changelog is here. No surprises, but the new feature which lets you place stuff on furnaces, dispensers etc. by shift-clicking is pretty cool.

#50 ransiel

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Posted 07 December 2012 - 10:08 PM

the new feature which lets you place stuff on furnaces, dispensers etc. by shift-clicking


This is SO long over due, but I'm glad their finally adding it

#51 JoyJoy

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Posted 07 December 2012 - 10:17 PM

One is for the 1.5 “Redstone Update,” and one is now for a 1.4.6 patch update.


Another 1.4 update. 0_0

#52 JoyJoy

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Posted 11 December 2012 - 06:06 AM

Not 1.5, but starting with 1.6, Java 5 and PowerPCs will no longer be supported.
http://help.mojang.c...articles/884921 and

#53 SilverOtter

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Posted 11 December 2012 - 06:57 PM

Not 1.5, but starting with 1.6, Java 5 and PowerPCs will no longer be supported.
http://help.mojang.c...articles/884921 and https://twitter.com/...124950798364673


Moving forward, aren't you Mojang?

For those who can't understand why, LWJGL has not been updated before on Minecraft, having been shipped with a hugely outdated version as of now. 1.6 will update those libraries, but the newest libraries require Java 6 and over, dropping Java 5 support. Since PowerPCs can only use Java 5 due to Apple dropping support, both are slated for compatibility removal.

However, this means Minecraft can run faster and use the newest base coding to help power it. The Mojang help article has links to both update your Java and get info on what to do if you are stuck with a cardboard box for a computer.

Edited by Darkotter, 11 December 2012 - 07:06 PM.


#54 Supduck

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Posted 11 December 2012 - 07:06 PM

God this update is gonna be awesome!!!!!!
Brohoof!

#55 Hazzat

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Posted 11 December 2012 - 07:11 PM

This just in from Dinnerbone: 3D items!

Posted Image

#56 hxfthxft

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Posted 11 December 2012 - 07:12 PM

So much redstone!
This is the best update so far IMO
I remember how i was excited when pistons come out :D

#57 SilverOtter

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Posted 11 December 2012 - 07:13 PM

This just in from Dinnerbone: 3D items!

Posted Image


OH MY GOD UPDATE IT NOW

#58 JoyJoy

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Posted 11 December 2012 - 07:57 PM

Want it now?
http://www.minecraft...-3d-items-v152/

#59 Luigi

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Posted 11 December 2012 - 11:02 PM

Please tell me the server will be updated soon.

#60 JoyJoy

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Posted 11 December 2012 - 11:11 PM

You can assume that the server will be updated when it comes back up. It wouldn't make too much sense to have the server up and still be on 1.3.

or do you mean for 1.4.6?

Edited by Killjoy1221, 11 December 2012 - 11:11 PM.


#61 Luigi

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Posted 11 December 2012 - 11:17 PM

You can assume that the server will be updated when it comes back up. It wouldn't make too much sense to have the server up and still be on 1.3.

or do you mean for 1.4.6?

I figured it would be on 1.4.6 for sure, but I'm not sure if it will be on 1.5, since I really want this update but I don't want to give up brohoof.

#62 JoyJoy

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Posted 11 December 2012 - 11:27 PM

All we know about 1.4.6 is that it will come before Christmas. Server's coming up before that. 1.5 probably isn't for a couple months.

#63 noobsqoou

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Posted 12 December 2012 - 02:12 AM

Yeah, last we heard from Mojang, 1.5 isn't gonna be out until like mid-January.

As long as 1.4.6 comes out within like the next week, then all of the plugins should be updated to the point where the server can be updated in time for new years.

I mean, we simply MUST have a server-wide new years eve party with fireworks and everything. It's just one of those things that NEEDS to happen.

#64 Haxorizer145

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Posted 12 December 2012 - 02:27 AM

I Am going to hate this update, I HATE working with redstone

#65 WonderDash

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Posted 12 December 2012 - 03:48 AM

I Am going to hate this update, I HATE working with redstone


Now does it make any sense of hating a minecraft update now because they plan to update redstone? Look at what they have shown so far in the tweets/snapshots, and see that these aren't redstone-heavy concepts yet.

And besides, it's not like Mojang is forcing you to work with redstone in order to play minecraft.

Edited by WonderDash, 12 December 2012 - 03:48 AM.


#66 Hazzat

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Posted 12 December 2012 - 02:17 PM

Here's a video from Dinnerbone showing the 3D items:


#67 WonderDash

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Posted 14 December 2012 - 12:40 AM


Edited by WonderDash, 14 December 2012 - 01:07 AM.


#68 Hazzat

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Posted 17 December 2012 - 05:21 PM

Apparently pretty much everything posted so far isn't going in Minecraft 1.5, but 1.4.6 instead. The 1.4.6 pre-release is out now, and it will actually be released on Thursday.

#69 noobsqoou

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Posted 17 December 2012 - 10:32 PM

PATCH RUSH!!! kekekekekekekekekekekeke

ooooh, a Christmas Surprise :3

#70 greebster

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Posted 20 December 2012 - 01:13 PM

Fireworks, woo!
Best Christmas ever.

Also, there's a Christmas surprise in the update, I already know what it is, but I'll let everypony else figure it out for themselves.

#71 dazhito23

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Posted 27 December 2012 - 09:13 PM

Dinnerbone has tweeted these new pics of a new Redstone contraption called Comparators. It's one of the new things that relies on the new "different redstone signals".

http://imgur.com/a/FBKed#qbLH3

Edited by Daz, 27 December 2012 - 09:13 PM.


#72 JoyJoy

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Posted 27 December 2012 - 09:39 PM

Seems complicated.

#73 Pinkamena 314

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Posted 27 December 2012 - 10:24 PM

Most of the redstone stuff goes right over my head but I'm still excited to just mess around with it all! I hope they add some way for redstone current to go up and down easier!

Spoiler


Ooh, that's interesting, I saw a suggestion like that once! You don't think... you don't think we'll actually get a Skyland do you‽

#74 Hazzat

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Posted 28 December 2012 - 04:43 PM

Coming soon: Minecraft 1.4.7

It's not so bad, as 1.4.6 clients will be able to play on 1.4.7 servers and vice versa.

Edited by Hazzat, 28 December 2012 - 04:43 PM.


#75 hxfthxft

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Posted 28 December 2012 - 05:04 PM

AAAAWWWW yeah! More redstone!

#76 Hazzat

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Posted 02 January 2013 - 04:52 PM

Back to actual 1.5 stuff, check it out!

Posted Image

A daylight detector! Apparently the strength of the signal depends on how high the sun is in the sky.

#77 Luigi

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Posted 02 January 2013 - 04:58 PM

Back to actual 1.5 stuff, check it out!

Posted Image

A daylight detector! Apparently the strength of the signal depends on how high the sun is in the sky.

This will be useful for lights that only turn on at night. Oh! the ideas!

#78 hxfthxft

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Posted 02 January 2013 - 05:11 PM

YES!!! Finally! The old night/day sensor works with block ID and redstone and is a lot more complicated + it won't work if chunks are unloaded
This is the best thing they added to the game besides pistons :D

#79 Luna Lens

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Posted 02 January 2013 - 05:26 PM

Any word on capacitors? I wanna see those things in action.

#80 Hazzat

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Posted 02 January 2013 - 05:34 PM

Yes!

Posted Image

(If you can't spot them at first, they're the repeater-like things in the left half on the image.)

#81 -Hawk-

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Posted 02 January 2013 - 06:43 PM

daylight detector? what took them so damn long :P

#82 WonderDash

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Posted 02 January 2013 - 07:22 PM

"Another of the features announced at Minecon, the daylight detector: http://i.imgur.com/DmHt3.png" ~ Jens

Posted Image

#83 ǝzɐןb ʍoquıɐɹ

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Posted 02 January 2013 - 07:57 PM

Back to actual 1.5 stuff, check it out!

Posted Image

A daylight detector! Apparently the strength of the signal depends on how high the sun is in the sky.

Hazzat has already posted this :P

#84 Luigi

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Posted 02 January 2013 - 08:03 PM



#85 WonderDash

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Posted 02 January 2013 - 08:16 PM

Damn it. I'm becoming blind...

#86 adambigaxe1

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Posted 03 January 2013 - 08:01 AM

im going to hate this update for my redstone...

Edited by adambigaxe1, 03 January 2013 - 08:05 AM.


#87 pUREsTORM

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Posted 03 January 2013 - 04:40 PM

Probably the most significant snapshot to date in terms of new features and items!

Welcome to a new year of snapshots! This is the first snapshot that contains features for the coming Redstone Update.

  • Redstones circuits are more consistent and pistons should be more stable
  • Added the Redstone Comparator block (this replaces the Capacitor we talked about at Minecon)
  • Added the Daylight Detector block
  • Added a Hopper block (still work in progress)
  • Added a chest that activates redstone
  • Added weighted pressure plates that detect item stacks
  • Added Block of Redstone block (works as a pushable redstone torch)
  • Added a new ore to the Nether
  • Added a Nether Brick item for crafting Nether Brick blocks
  • A whole bunch of other stuff… Try for instance double-clicking items, or drag-placing them, in the inventory
Get the snapshot here:


I will edit the post when a more detailed and complete list of features appears on the Minecraft subreddit.

EDIT: Look at the top comment for the complete list of features and screenshots.

#88 Distortion_

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Posted 03 January 2013 - 04:54 PM

new ore in the nether? hmmm interesting.

#89 pUREsTORM

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Posted 03 January 2013 - 05:03 PM

I did a wee bit of playing around. The daylight sensor is definitely going to be used heavily.
Posted Image
Posted Image

It's good that the sensor is time sensitive as opposed to light sensitive, otherwise the lamp would've triggered the sensor.

I'd imagine most future buildings in our Equestria using these to trigger lighting for nighttime, as demonstrated above.

#90 Hazzat

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Posted 03 January 2013 - 05:09 PM

(Psst, pURE, you should probably merge this into here.)

These features are totally cool. Although my favourite part about every snapshot is retexturing all the new stuff. ;)

#91 pUREsTORM

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Posted 03 January 2013 - 05:12 PM

(Psst, pURE, you should probably merge this into here.)

Ah, I didn't notice there was a 1.5 thread! I'll do that now!

#92 Hazzat

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Posted 03 January 2013 - 05:17 PM

Woaaaahhh.

Posted Image

Right-to-left: iron pressure plate (for heavy items), gold pressure plate (for light items), daylight sensor, redstone block, hopper.

The hopper sucks in items that are sitting on top of it and can pipe them into a chest below or next to it. You could use this to make a farm that collects items without you having to run up and down the whole field.

This is gonna be a good update.

#93 Golfmann

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Posted 03 January 2013 - 05:18 PM

Ah, i remember the days when you had to find the update yourself with no wiki to help either ^^

#94 Hazzat

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Posted 03 January 2013 - 05:18 PM

Oh and this is Nether Quartz (used in some new redstone recipes).

Posted Image

#95 Luigi

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Posted 03 January 2013 - 05:19 PM

ALL MY WANT

#96 pUREsTORM

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Posted 03 January 2013 - 05:20 PM

Oh and this is Nether Quartz (used in some new redstone recipes).

Posted Image

It's like chunks of bone stuck in bloody meat.

#97 Golfmann

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Posted 03 January 2013 - 05:22 PM

It's like chunks of bone stuck in bloody meat.

Yum yum!

#98 Hazzat

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Posted 03 January 2013 - 05:48 PM

Ooh, apparently the redstone block is a pushable power source. I'm sure that's a big deal.

The Nether Quartz even looks like a mutilated body part.

Posted Image

There's also an inventory tweak where if you left click and drag it will distribute whatever you're holding evenly between the slots you hover over.

#99 Hazzat

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Posted 03 January 2013 - 06:00 PM

Posted Image

Trapped chests! Chests that send a redstone signal when they are opened!
Trapped chest is on the left, regular one on the right. Can you spot the difference?

Posted Image
Posted Image

You'll never trust a chest again!

#100 Luigi

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Posted 03 January 2013 - 06:05 PM

Reminds me of the booby trapped chests in Skyrim.


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