Minecraft 1.5
#101
Posted 03 January 2013 - 06:26 PM
#102
Posted 03 January 2013 - 06:42 PM
#103
Posted 03 January 2013 - 06:47 PM

What are they going do to next? Add pipes?
Edited by WonderDash, 03 January 2013 - 06:49 PM.
#104
Posted 03 January 2013 - 06:53 PM
Trapped chests! Chests that send a redstone signal when they are opened!
Trapped chest is on the left, regular one on the right. Can you spot the difference?
You'll never trust a chest again!
The difference is pretty simple if you look closely, I won't tell so others can find it.
#105
Posted 03 January 2013 - 06:57 PM
Mwahahah. my evil self is thinking of ways to use this for my advantage
"Free diamonds!"
#106
Posted 03 January 2013 - 07:00 PM
#107
Posted 03 January 2013 - 09:17 PM
. . . aaaaaand right into the lava. He's not comin' back.
#108
Posted 03 January 2013 - 09:46 PM
Chest -> NOT gate -> sticky piston(s) -> floor
. . . aaaaaand right into the lava. He's not comin' back.
Where's yo free diamonds now?
#109
Posted 03 January 2013 - 09:51 PM
#110
Posted 03 January 2013 - 09:59 PM
Edited by hxfthxft, 03 January 2013 - 10:00 PM.
#111
Posted 04 January 2013 - 03:00 AM
#112
Posted 04 January 2013 - 03:18 AM

terrain with some interesting things.

what is the mystery wip texture?
#113
Posted 04 January 2013 - 04:21 AM
#114
Posted 04 January 2013 - 08:34 AM
The skis at the top were added before Christmas and were a red herring.entity texture named skis... new vehicle?
terrain with some interesting things.
what is the mystery wip texture?
The WIP ("work-in-progress") area is a placeholder for the hopper.
#115
Posted 04 January 2013 - 10:36 AM

The crash report it made was 1.3 MB.
Edited by Killjoy1221, 04 January 2013 - 10:38 AM.
#116
Posted 04 January 2013 - 04:15 PM
EDIT: The lamp design at 0.57 in the second video is ingenious.
#117
Posted 04 January 2013 - 04:20 PM
#118
Posted 04 January 2013 - 09:47 PM
I tried thinking of what a good replacement would be, the only thing I can think of is a 2d image pasted on the top of the chest, of the sapphire statue thing Daring Do was trying to get.
http://www.youtube.c...QCePXs-g#t=646s
Also I haven't seen a link posted to the wiki page about the hopper
http://www.minecraft...net/wiki/Hopper
#119
Posted 04 January 2013 - 10:02 PM
Is it easy to reskin the trap chests without it affecting normal chests?
I tried thinking of what a good replacement would be, the only thing I can think of is a 2d image pasted on the top of the chest, of the sapphire statue thing Daring Do was trying to get.
You cannot reskin trapped chests without reskinning the normal chests. This is to prevent texture packs from being used to get around the "trap" part.
Although There may be something in MCpatcher that could do it.
Edited by Darkotter, 04 January 2013 - 10:02 PM.
#120
Posted 04 January 2013 - 10:14 PM
Edited by Hazzat, 04 January 2013 - 10:14 PM.
#121
Posted 04 January 2013 - 10:40 PM
Dinnerbone tweeted this and I have no idea what it means.
Perhaps chests and dispensers now output a redstone signal based on how full they are when a capacitor is next to them?
Edited by Smooth Jazz, 04 January 2013 - 10:41 PM.
#122
Posted 04 January 2013 - 10:43 PM
Dinnerbone tweeted this and I have no idea what it means.
I guess it could be used to provide a means of telling you how full a chest or dispenser is. Imagine you had a mob grinder that drops its items into a hopper, which in turn drops those items into a chest. That chest could be hooked up to some redstone lamps (or other circuitry) to show how full it is so you know to go empty it soon. You could prolly even do a few note blocks at different pitches along the wiring so it is an audible signal instead of a visual one.
#123
Posted 04 January 2013 - 11:47 PM
just combine it with item elevators and you have a fully working production line/item transport system. like buildcraft but more complicated and takes up more space.
Edit:
heres the items transporter. this one is the quickest and most compact i could get:

in this one the items goes 35 blocks. im happy with myself.
Edited by adambigaxe1, 05 January 2013 - 12:43 AM.
#124
Posted 05 January 2013 - 12:22 AM
#125
Posted 05 January 2013 - 01:10 AM
#126
Posted 05 January 2013 - 05:30 AM
they cant take things out of chests though D:I'm hoping that hoppers get designed to look like pipes if they're not connected to anything other than another hopper, since consecutive hoppers work as a pipeline.
it would be more worth it to use minecart chests...
Edited by adambigaxe1, 05 January 2013 - 05:32 AM.
#127
Posted 05 January 2013 - 07:37 AM
There's actually a whole new folder in the item folder named "chests". In that folder are the two trapped chests, small and large. So they both have their own texture. I've got a picture to prove it.You cannot reskin trapped chests without reskinning the normal chests. This is to prevent texture packs from being used to get around the "trap" part.
Although There may be something in MCpatcher that could do it.

The trapped chest is unmodified on the right. Regular, retextured on the left.
Edited by Killjoy1221, 05 January 2013 - 07:38 AM.
#128
Posted 05 January 2013 - 09:02 AM
http://mobile.twitte...481098760499201
#129
Posted 05 January 2013 - 09:16 AM
sweet!Important for us, Nether Quartz will have a decorative purpose too:
http://mobile.twitte...481098760499201
#130
Posted 05 January 2013 - 04:44 PM
#131
Posted 05 January 2013 - 10:52 PM
Anyway, I can't wait to play around with 1.5 when it comes out so I can make a nice compact combination lock.
#132
Posted 06 January 2013 - 04:02 AM
And who says the trigger chest has to be a trap? Imagine using it to activate a secret door or something. That would be sick, especially on a co-op custom map where one player has to hold the chest open to let the other player find the door or something. Or maybe there could be like this "secret portal" thing, where the chest activates a command block that teleports the player to a bonus area of some sort.
Anyway, I can't wait to play around with 1.5 when it comes out so I can make a nice compact combination lock.
it only emits current as long as its open
#133
Posted 06 January 2013 - 04:35 AM
it only emits current as long as its open
I'm sure you can manipulate the emission to do other things besides a pulse.
#134
Posted 06 January 2013 - 07:48 AM
I'm sure you can manipulate the emission to do other things besides a pulse.
repeaters can extend it. but its not practical
#135
Posted 06 January 2013 - 08:01 AM
it only emits current as long as its open
You can always hook it up to a T Flip-Flop. This way, the current will trigger between ON and OFF every time the trap chest activates it's current. This is generally how you can hook up redstone-related tools that emits a temporary pulse, like buttons and pressure plates, so they act more like levers.
#136
Posted 06 January 2013 - 07:57 PM
You can always hook it up to a T Flip-Flop. This way, the current will trigger between ON and OFF every time the trap chest activates it's current. This is generally how you can hook up redstone-related tools that emits a temporary pulse, like buttons and pressure plates, so they act more like levers.
but then you would have to open the chest up again to change it back.
#137
Posted 07 January 2013 - 04:36 PM
Quartz will be able to be crafted into quartz blocks!

The closest I reckon we'll ever get to marble or limestone.
#138
Posted 07 January 2013 - 04:43 PM
Quartz will be able to be crafted into quartz blocks!
The closest I reckon we'll ever get to marble or limestone.
So elegant ![]()
#139
Posted 07 January 2013 - 04:45 PM
Quartz will be able to be crafted into quartz blocks!
The closest I reckon we'll ever get to marble or limestone.
The vertical-striped block looks perfect for cloudsdale.
#140
Posted 07 January 2013 - 04:51 PM
The vertical-striped block looks perfect for cloudsdale.
Not really given the hue of the block is more of a milky off-white as opposed to pure white or a slightly blueish white.
#141
Posted 07 January 2013 - 05:14 PM
Dinnerbone tweeted this pic of new stuff we can combine with Minecarts (not the pigs, the other stuff)...
DEAR LORD WHY?!

Edited by Daz, 07 January 2013 - 05:16 PM.
#142
Posted 07 January 2013 - 05:40 PM
TNT carts too (in the very bottom left)! We're doomed!

Woah woah what is this.

#143
Posted 07 January 2013 - 09:33 PM
Marble look-alike... dispenser carts... TNT carts!... deadly pigs... so beautiful *sniff*
This is going to be the Best! Update! Ever‼
And how could I have forgotten Nether Bricks? Time to make Nether Brick everything!
Edited by Pinkamena π, 07 January 2013 - 09:51 PM.
#144
Posted 07 January 2013 - 09:42 PM
Edited by noobsqoou, 07 January 2013 - 09:42 PM.
#145
Posted 07 January 2013 - 11:50 PM
image broken
#146
Posted 07 January 2013 - 11:51 PM
when do you think it will come out?
Edited by bw84708, 07 January 2013 - 11:51 PM.
#148
Posted 08 January 2013 - 07:06 AM
#149
Posted 08 January 2013 - 07:52 AM
when do you think it will come out?
According to Mojang, the earliest we should expect 1.5 is mid to late January, but don't get your hopes up.
#150
Posted 09 January 2013 - 04:55 PM
IMPORTANT NEWS FOR TEXTURE PACK MAKERS!
Jeb edited the Minecraft wiki to explain how texture packs will work in 1.5.
#151
Posted 09 January 2013 - 04:58 PM
Woah woah what is this.
Why do I have this feeling it will be like pigs in Legend of Zelda:Wind Waker?
#152
Posted 10 January 2013 - 01:14 AM
That new texture pack format is beautiful. Mix and match resolutions; custom animation on any block.
#153
Posted 10 January 2013 - 06:25 PM
#154
Posted 11 January 2013 - 01:07 AM
I know this isn't new, but another snapshot about previous stuff released.
[youtube][youtube]
Edited by WonderDash, 11 January 2013 - 01:08 AM.
#155
Posted 11 January 2013 - 03:18 AM

Animated textures.
#156
Posted 11 January 2013 - 03:27 AM
Animated textures.
That remindsme of the Farlands movement glitch.
#157
Posted 11 January 2013 - 04:35 AM
Animated textures.
Wah‽ Ooooooooh, that's cool! Oh I can't even wait to see what they'll come up with for that! Everything in the whole world moving, bizarre color patterns, it'll make the Chaos Capitol look tame! YesyesYES this is the best update ever‼
#158
Posted 11 January 2013 - 08:25 AM
Animated textures.
That + F8 + Nausea effect . . .
. . . I'm trippin' bawlz, bro.
#159
Posted 11 January 2013 - 10:45 AM

The rail is an activator rail, when powered by redstone it triggers TNT carts that ride over it. TNT carts also detonate when they fly off the end of a rail fast.
#160
Posted 11 January 2013 - 01:03 PM
I don't care about redstone, and the animated textures honestly seem pretty gimmicky, but the quartz is very welcome.
#161
Posted 11 January 2013 - 01:59 PM
what if they put in minecraft horses? in 1.4.8? 1.4.7 is just.....fixin bugs!.......but what if they put horses in minecraft!?!?!..i Twitter Notch to have ponies in minecraft but....um... Marcus Perrson just ignore me
but he did.....lets change the skin ![]()
#162
Posted 11 January 2013 - 02:11 PM
what if they put in minecraft horses? in 1.4.8? 1.4.7 is just.....fixin bugs!.......but what if they put horses in minecraft!?!?!..i Twitter Notch to have ponies in minecraft but....um... Marcus Perrson just ignore me
but he did.....lets change the skin
I don't think they will ever put ponies/horses in minecraft, especially now that we can ride pigs and control them.
#163
Posted 11 January 2013 - 02:42 PM
And kyle, Notch doesn't work on Minecraft and hasn't done in a very, very long time.
#164
Posted 11 January 2013 - 05:51 PM
Animated textures work pretty well for themed packs that tend to use blocks for completely different purposes, eg. redesigning an ice block to be a crystal block that actually sparkles.
#165
Posted 12 January 2013 - 01:38 AM
And yeah, I'm definitely gonna hold off on building a cloud home of any kind until we get that nether quartz. Those quartz blocks are just too damn pretty.
#166
Posted 12 January 2013 - 05:42 AM
Animated textures.
Inb4 sandstorm maps.
#167
Posted 12 January 2013 - 08:34 AM
I don't care about redstone, and the animated textures honestly seem pretty gimmicky, but the quartz is very welcome.
the redstone blocks would pretty nice too in some builds.
#168
Posted 12 January 2013 - 09:01 PM
working on a new boss fight (nightmare moon) wih tthe new items.
#169
Posted 14 January 2013 - 06:05 AM
http://www.minecraft...Redstone_Update
I think it would be cool if dispensers could be placed in carts to face a particular direction. Then they could shoot out whatever they have in them when they pass over an activator rail.
And yeah, I'm definitely gonna hold off on building a cloud home of any kind until we get that nether quartz. Those quartz blocks are just too damn pretty.
#170
Posted 14 January 2013 - 08:28 AM
Animated Textures?
#171
Posted 14 January 2013 - 08:36 AM
Animated Textures?
that is beautiful.
#172
Posted 14 January 2013 - 10:57 AM
that is beautiful.
That guy's minecraft ended up using 4 GB of RAM. It was 12 of the wool retextured to be animated like that in 128x. Don't try this on a crappy PC.
#173
Posted 14 January 2013 - 11:08 AM

Saw this on reddit, it kind of reminds me of pokemon in a way.
#174
Posted 14 January 2013 - 04:55 PM
I hope they do this with paintings. Imagine being able to put this in your home:

Edited by noobsqoou, 14 January 2013 - 04:56 PM.
#175
Posted 16 January 2013 - 12:29 AM
With the new custom death messages if you put spawn eggs into an anvil, It'd be interesting if you could put a bucket of lava in, and if you burnt up in the lava it would show something like "X Player tried to swim in Acid" (or whatever you renamed the lava to). This would also work for other environmental hazards like falling anvils.
#176
Posted 16 January 2013 - 12:51 AM
I hope they do this with paintings. Imagine being able to put this in your home:
That would be fun for about 5 minutes, then I'd start to hate it with a passion.
#177
Posted 16 January 2013 - 12:58 AM
With the new custom death messages if you put spawn eggs into an anvil, It'd be interesting if you could put a bucket of lava in, and if you burnt up in the lava it would show something like "X Player tried to swim in Acid" (or whatever you renamed the lava to). This would also work for other environmental hazards like falling anvils.
anvil in an anvil... anvilception
#178
Posted 16 January 2013 - 04:51 AM
Saw this on reddit, it kind of reminds me of pokemon in a way.
Ohh! Can we find wild Pokemon in them?
#179
Posted 16 January 2013 - 05:47 AM
In before ponymon mod.
#180
Posted 17 January 2013 - 03:17 AM
im making a texture pack for it.
#181
Posted 17 January 2013 - 07:55 PM
I hope they do this with paintings. Imagine being able to put this in your home:
I hope they do this with paintings. Imagine being able to put this in your home:
#182
Posted 18 January 2013 - 12:21 AM
- Moved Texture Pack option from main menu to the Options
I'm not going to like this. Its nice in-game, but it makes the main menu look weird. They had better do some more rearranging.
#183
Posted 18 January 2013 - 01:41 AM
- Moved Texture Pack option from main menu to the Options
I'm not going to like this. Its nice in-game, but it makes the main menu look weird. They had better do some more rearranging.
- Moved Texture Pack option from main menu to the Options
I'm not going to like this. Its nice in-game, but it makes the main menu look weird. They had better do some more rearranging.
#184
Posted 18 January 2013 - 03:51 AM
#185
Posted 18 January 2013 - 03:53 AM
I have a really dumb idea. Animated HD skins!
Inb4 steampunk skins.
#186
Posted 18 January 2013 - 05:52 AM
In the latest snapshot, the annoying water bugs are fixed!

Feature of the decade!
#187
Posted 18 January 2013 - 05:58 AM
In the latest snapshot, the annoying water bugs are fixed!
Feature of the decade!
I would praise this but honestly it was about time they put this in.
Edited by LuigiIsHungry, 18 January 2013 - 06:00 AM.
#188
Posted 18 January 2013 - 07:11 PM
If they're fixing liquids, maybe they'll fix the flowing of lava as well?
#189
Posted 18 January 2013 - 07:41 PM
I have a really dumb idea. Animated HD skins!
Dumb? More like INCREDIBLY GENIUFANTASTIC!
Imagine the possibilities! Just imagine! Make your head spin! make your eyes all flickery and crazy! Make them both at the same time!
Or imagine if there were no limit to the animation size
I'd put all of the HEYYEYAAEYAAAEYAEYAA video onto my torso. Or stuff. It's a great idea.
#190
Posted 18 January 2013 - 07:57 PM
Imagine the possibilities! Just imagine! Make your head spin! make your eyes all flickery and crazy! Make them both at the same time!
Break your laptop!
#191
Posted 18 January 2013 - 08:18 PM
Break your laptop!
Well real world's got animated stuff and I don't see universe breakin' every now and then
#192
Posted 18 January 2013 - 09:14 PM
Well real world's got animated stuff and I don't see universe breakin' every now and then
With animation, you can make something appear to go faster than the speed of light, and as Einstein said, "Nothing can go faster than the speed of light." I'm paraphrasing of course.
#193
Posted 19 January 2013 - 01:27 AM
Break your laptop!
Well real world's got animated stuff and I don't see universe breakin' every now and then
This is the best conversation I have ever witnessed on Brohoof.
#194
Posted 19 January 2013 - 06:19 AM
plans for the map:dropping primed tnt carts, hopper/chest based class system, redstone block based vertical redstone. any other ideas you guys have? nightmare moon has detained and gained the power of celestia so she can also use fire+ sun based attacks, water attacks and night attacks.
attacks:
tnt cart drop
burning in the sun light (extreme heat bro)
water drop, designed to push player off platform
sun warriors: blazes
moon warriors: endermen
dayze (daze, includes nausea, blindness and chat spam after 5 day cycles.
days last for a few ticks and end.
ideas?
#195
Posted 22 January 2013 - 09:31 PM
maybe a redstone update will decrease redstone related lag, wouldn't that be nice?
#196
Posted 22 January 2013 - 10:39 PM
#197
Posted 22 January 2013 - 10:46 PM
Rejoice fans of the full smooth half-slab block thing, for it is staying in 1.5 as 43:8.
Yay! Builds will be a bit messed up, but way better than removing them! Apparently they removed it because it was a bug to being with, but creative servers use it all the time. Hooray!
#198
Posted 23 January 2013 - 08:46 PM
Too subtle?

#199
Posted 23 January 2013 - 09:13 PM
Too subtle?
...Huh?
#200
Posted 23 January 2013 - 09:50 PM
One's a trapped chest (I suppose the left one?) the other one's a normal one.
the marked pixels are slightly different:
Also I think it's perfect - one hardly can tell them apart but it's possible.
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