Forget what I said before, that was stupid. I think I've figured out the underground class!
First of all, just pointing this out in the very beginning, they get a low low low (like seriously, enough to encourage underground travel but not enough to discourage above ground travel.) poison debuff when topside.
Second, they can climb walls
Third, they can craft things like picks and shovels and torches without a table.
Forth, they can only eat things like dirt and stone.
For these first four, I can see so much underground excavation taking place that it would just be sickening to see how much of the world is carved out simply because they can't even participate in what's taking place above ground. When they spawn, they would be dying immediately and likely would never make it back to an underground area. Everything under and around where they would have to spawn would be mined out and would likely just be a huge pitfall deathtrap. If they can only eat dirt and stone, they're going to be mining even more and those blocks are lost forever after they're eaten. They can't craft anything because they can't get trees or they die from being above-ground. Crafting without a table is not possible unless the plugin can somehow integrate a gui for them.
Sixth, they don't suffocate inside of blocks.
Seventh, they can turn special types of blocks into glowstone.
Eighth, their pvp is always on, but anyone who attacks themses pvp also gets turned on.
Ninth, they have enhanced strength.
Tenth, speeds up when they're twenty or so layers underground by sea-level.
Eleventh, they get special buffs during the full moon that appears in the night sky.
Twelfth, they can spawn puppies with only one wolf or another diamond dog.
Fourteenth, has advantages when attacking skeletons due to the fact that dogs love bones.
Fifteenth, can fish in dirt for silver fish with fishing pole.
Sixteenth, can time travel.
Seventeenth, lava doesn't deal as much damage as fast.
Nineteenth, is just a little bit taller than other players. Two and a half blocks.
Twentieth, slimes are more likely to spawn when a diamond dog is around.
Twenty first, extra fast mining ability.
Twenty second, alchemy, changes all articles of iron to gold.
Twenty third, bark, scares off passive mobs.
Twenty fourth, untimely demise, upon death drops five-ten rotten flesh and one-three bones.
Twenty fifth, a new type of chat filter, changes person to dog and the like.
Twenty sixth, diamonds are sometimes hidden from sight, but drop one-three diamonds when mined.
These are all incredibly overpowered and you gave nowhere near enough downsides and negatives to even make up for more than two or three of them. One to three diamonds PER drop? Extra strength? Iron to gold? These three alone need a heck of a lot of negatives, especially extra diamonds, and a heck of a lot of detail and explanation as to why they should be on this class. It seems like you just want this class for yourself, not as a balanced class that would be available for everyone. Remember, there needs to be some sort of nerf for your boons and not nearly so many boons.
Edited by RunningWolf251, 17 June 2014 - 03:00 PM.



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