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Hepolite

Member Since 02 Jan 2013
Offline Last Active Aug 02 2020 06:15 PM

Topics I've Started

The Greatest Battle of Colonizations - The battle for Shiver City

04 February 2015 - 02:01 AM

It was a long fight, one that lasted for a full hour and twenty minutes! It was six of us, versus a single creature... A creature from the deepest depths of Tartarus, with a single goal on its mind - kill us all, without mercy. With his 1918 hitpoints, full diamond armor and super-OP enchanted sword that dealt at minimum 8.5 hearts of damage on each hit, we stood a little change. The creature threw ability after ability after us, damaging us beyond belief, forcing us to constantly fear every second we were fighting.

 

It was an epic fight, R9000 the supply flier, dropping much needed aid to those in the frontline, Mewly as the crystal support healing up our frontliners, Char being our unicorn ranged attacker, dealing blow after blow with magic, and MarcusMario3, perry1965 and me acting as the frontline tanks, dealing a large portion of the damage

 

It started as a normal fight, a malevolent mob... A mage one, that is, just a level 4.1. However, we quickly noticed that something was... off...

wvKGWxL.png

 

A nametag later, that happened. Yes, that is a malevolent 0Tsarbomb0 with a whole 1918 health!

 

He was walking around in the caves, killing us to the left and right, but eventually he got tired of that and decided he couldn't kill us quickly enough in the cave, so he went to our rally point, Shiver City.

ttFfXWw.png

 

Up here, his rampage grew even more relentless, barely letting us out of the buildings before mercilessly hammering us down with his magic abilities

 

But we fought, fought and fought! With the combined effort of all our players, we were able to push 0Tsarbomb0 out of Shiver city, down to the frozen planes. He teleported back up several times, with fatal results on our side. But we continued fighting...

 

LyWVQBC.png

 

However, we noticed we had a chance to defeat him. We rallied, regrouped and started fighting without fear, charging at him. Slowly bypassing his wast protection spells and strong armor, we hacked him down piece by piece, chipping his armor down. Eventually we destroyed his helmet  and at that point the tide was turned...

 

tHCkTqV.png

 

And at that point it was over. We had won! We killed 0Tsarbom0 right after that image was taken, and the celebration will last for weeks upon weeks!

 

Rest of the images can be found here.


FillyCam: A Pony Eye View addon for MineLP (For MC 1.9 and down)

27 May 2013 - 01:28 PM

When I first started using the foal model in the well-known mod Mine Little Pony by Verdana, I felt that there was a critical component that was missing. While it was satisfying to be able to customize the character to my liking, it was too much of an immersion killer to not be able to view the world as said character.

 

This lead to me making a mod, FillyCam, to make this happen. It worked very well, and I was thinking that perhaps someone else would want it, so I made it public. Shortly after, Verdana announced and released Pony Eye View, which many have fallen in love with; me being one of them. Long story made short, this mod became redundant and Verdana contacted me and implied that we could join forces in order to improve Pony Eye View, which I agreed to.

 

However, due to various reasons, things has changed these days. Pony Eye View will no longer be part of MineLP due to various issues. However, many people love this feature and the thought of losing it was not something I could bear, especially not since I knew how to construct a mod to get it back. Since I had access to the clever method Verdana had utilized, as well as a custom algorithm I made to work specifically with that method, I was able to construct this mod in a way that has a minimal impact on the game itself, so that it would be compatible with many, many mods.

 

As for this mod itself, it's a very simple mod which allows the user a few basic controls over the camera, such as height from the ground and distance to the player in 3rd person mode. More options might become available as time moves on and new updates rolls out.

 

But now, for the one thing people probably are looking for, if they want this mod:

 

Download links:

Newest version:

FillyCam 3.1.0 (Minecraft 1.9 Forge)

FillyCam 3.1.0 (Minecraft 1.8.9 Forge)

FillyCam 3.1.0 (Minecraft 1.8.9 LiteLoader) (Thanks to JoyJoy for porting to LiteLoader and updating!)

I might have derped something up, but I'll fix it quickly if I did!

 

All you need to to is to drop this file into your "mods" folder (Under appdata/roaming/.minecraft), in the same place you have your MineLP mod file. You will need Forge or LiteLoader to run this mod; the mod was built against Forge 1863, but I believe that any Forge for 1.9 will work.

 

Older downloads, if you for some reason want to go back in time:

 

How to use this mod:

To change things in the mod itself, just hit "F8" or whatever key you bind the settings to (From Minecraft's option screen), and the mod config GUI will pop up. The settings themselves should be fairly self-explanatory, but here they are anyway:

 - The "Camera Height" setting determines how far from the feet the camera will be.

 - The "Camera Distance" setting determines how far from the character the camera will be in 3rd-person view.

 

The various presets allows you to quickly set the settings to a commonly used size.

 

Changelog:

Spoiler

 

Images:

Since some people go with the "no pic, no click" philosophy, I'll drop some images here to show some of the features.

 

Spoiler

 

Known issues:

 - Dropped items won't spawn at eye level. It's likely this can't be fixed on the client side

 - Bucket, bow, throwables etc. don't behave in an expected way when the view height is different from the default

 - Running through grass in third-person mode while having a low camera is annoying

 - The preset values are slightly off (A few centimeters) from what they should be


Several small griefs

11 April 2013 - 07:03 PM

I've been flying around looking at some of the creations in the freebuild worlds, and while doing so I've noticed a few griefs here and there.

 

While I've tried to judge as best as I can if something was a grief or not, I may have misjudged, and as such there is a chance that some of the following incidents are not a grief, or I may have misread the logs and therefor named the wrong person.

 

Kusiklar, filled a house with cobweb.

Spoiler

 

Nb_Drag, destroying two pieces of wool so that the sign on the wall fell off.

Spoiler

 

Sai_rikun28, removed a sign from a wall.

Spoiler

 

speedxcraft, placed a glass block on a wall.

Spoiler

 

VanillaBlock, removing some sand from the model, causing the rest of the sand to fall down.

Spoiler


Submission house by Hepolite

30 January 2013 - 12:00 AM

Before I forget later: Plot 50

 

Now that I'm sure I've included the plot number and can't forget it later, I can start with what I wanted to say.

I believe I can say my submission house is finished, and ready to be reviewed by you.

 

After hearing what many builders have said about my house, mostly positive feedback, encouraging me to make this submission post, I hope it is up to the standards.

 

No matter what the decision will be, it was a fun experience building this house, and I've met many people while doing so. Some I've become friends with, and that alone makes the time spent worth it. Anyway, before I go too far from the main topic, I believe I'm done with my house - well, I wouldn't make this submission post if I wasn't... So, I'm going to make a final decision and say that it's done.

 

In conclusion, my house is on plot 50, and it is ready for submission!

 

Hope to hear from you soon!


CMC house in need of feedback

28 January 2013 - 10:05 AM

Hell everyone!

 

I've recently been building a house on plot 50 (/w s50), which is in need of feedback. It would be much appreciated if anyone would take a minute or two to look over it, and give me some ideas on how it can be improved.

 

I still have a few days to complete it, so no rush there yet.

 

Any feedback is good feedback! ^^

 

 

[IMAGE REMOVED BY HEPOLITE]

Seriously Powbox?! O.o

Why on Earth would you even edit in such an image?!