Yo, so I have made an open to all, not story driven RP that's kinda like dungeons and dragons. Here it is.
Story takes place in the land of Azrolandia, a vast and ever growing place. There are many uncharted places, and dungeon crawlers lurk in every town. The land is controlled by the King, Sisma and his wife lady Annis.
Towns
The richer towns have large walls built around them, and have guards around every corner. These are the best places to loot and find quests.
Consequences:
Raiding in these towns or causing trouble can result in:
being put in jail, being hanged, publicly humiliated, banished from the lands, and used as a slave.
There are smaller towns, though, that can hold many riches as well. These towns still have guards, but not as many. The walls surrounding these towns are only about waist high (around 3 or 4 feet) and have open gates.
Consequences:
The punishment in these towns are most like death or prison.
There are also camps, these can be either extremely easy to raid, or hard. For instance, there could be a camp of thieves. Loot? Yes. Danger? Big time. There could be a camp of travelers from another town passing by. Loot? Maybe. Danger? Not likely. Unless there are guards or trained men, there is no real threat.
Consequences:
Most likely death.
Threat levels:
1- Not dangerous at all
2- Not dangerous, but there could be something lurking around
3- Not too dangerous, but there may be bandits, traps or guards.
4- Defiantly guards on duty/bandits or thieves/traps, but not many.
5- dangerous. There is a healthy dose of guards and other not pleasant things.
6- Very dangerous. A lot of guards and bandits/traps here.
7- Turn away slowly, maybe it isn't too late.
Places:
Dungeons- Dungeons are scattered around Azrolandia, and contain many treasures. However, there are traps. How many is unknown. If you manage to find a way in and out, you may have yourself some mighty fine loot.
Towns- A place to rest, raid, and look for quests. Depending on what mood you're in, you can use towns to rest and recover, or you can steal everything and burn it to the ground. There are also people there who you can get quests from. It may be something simple, or something very hard. Harder quests are for higher levels, but can be done by lower ones.
Camps- While traveling from place to place, you may stumble upon a small camp of travelers, merchants, or even worse, bandits. Depending on what you find, you can rest there, kill everyone and take their stuff, or buy some weapons, potions, or armor.
Abandoned/raided towns- Empty or dead towns with no one in them. Well, most of the time. There can very well be some bandits lurking in the shadows waiting for someone to come along and fall into one of their traps. Some of these towns, though, can have some leftover loot. But watch out, the place is crumbling, and there is a chance the whole place could collapse.
Monster dens- In this beautiful land, there comes much horror. One of these horrors is monsters. Monster dens or nests are home to these bests, and contain the loot of the heroes that have fallen before you. If you manage to kill the hoard, you can take this loot.
Caves- Caves can hold many things in them. Let it be monsters, ores, mineshafts, or portals to another dimension. Whatever it is, you're going to be a hard time getting out of it.
More as the story progresses.
Classes:
Mage: It's like a wizard, only not cool. The Mage can cast spells, heal teammates, and magically kick ass.
HP: 95
MP(Magic power): 100
Armor: 25
Intelligence: 75
Sneak: 10
Warrior: The warrior is a hardheaded tank that can take quite a few hits. A must-have if you plan on raiding or taking on a monster den.
HP: 200
MP: 25
Armor: 50
Intelligence: 20
Sneak: 10
Thief: The thief is able to sneak past guards and sometimes monsters, a thief can also blend in with a crowd, and pickpocket.
HP: 100
MP: 20
Armor: 25
Intelligence: 50
Sneak: 100
Ogre: King of the swamp, and not swamp. The ogre can bash through enemies and scare away villagers and sometimes even guards, thieves, and monsters.
HP: 125
MP: 10
Armor: 50
Intelligence: 10
Sneak: 5
Runaway slave: A slave who escaped from their master, and is now traveling the land looking for their self. And loot. The slave is a strong, scrawny, loyal member of the group, and can get quests from villagers easier.
HP: 80
MP: 10
Armor: 20
Intelligence: 10
Sneak: 50
Yeah, so I'm still working on it, and I'm going to be drawing some towns and maps out for it. But yeah. Tell me what you think!
Edited by SlushingWildly, 07 April 2014 - 12:51 AM.




