In my time of playing colonization, I have survived and thrived as a unicorn. I have unlocked and mastered several skills that are powerful indeed. But, only when applied correctly.
I cannot tell you how many times I have died because I messed up a spell. (mostly because I don't have the greatest of memory's when it comes to such things)
So, to save other unicorns trouble, Below is a list of the skills that I have unlocked, and some traits of said skills that aren't (Or are? Like I said, bad memory.) mentioned in their descriptions.
As much as I'd like this to appear to be a completely selfless gesture, I must confess that it isn't. You could also consider this post as an offering of sorts, to the other races.
As I said above, I have survived and thrived as a Unicorn. And only as a Unicorn. I do not regret my decision, but by no means does that insinuate that I am not burning with curiosity about the other races and their inherent magics. So, I give this to you, that you might learn to become likes gods, or to sate your own curiosity about the unicorns. And perhaps, to inspire you to create another such post about your own race.
Skills
(I can only post about skills that I have acquired and use often enough to find anomalies, and as such I might not list the information that you want. This post will be edited as often as new information is found.)
Teleport
The teleport skill is a movement technique that acts much like an ender pearl in appearance, insomuch as it leaves purple particles in your wake. To use, you merely point at the block you wish to teleport onto, and so long as it is within twenty blocks of it you will be instantaneously taken there.
There are, however, some other conditions are required, or your mana will be used and you will have gone nowhere.
The teleport will not work if the block does not have at least three blocks of free space above it
The teleport will not work if the is an item type block placed on it, such as fences and doors. (flowers and torches are just fine though.)
The teleport will not work if the block you are teleporting onto is glass, for whatever reason. (If I discover more blocks teleporting doesn't work on, I will edit this section.)
In addition to added requirements, there are also added abilities that are tied to teleporting. The two such abilities that I found useful are the fact that you can teleport down through blocks if there is a large enough space within range below you. However, you can only go down. Trying to teleport up though blocks, or horizontally through blocks will result in failure.
It is also possible to teleport onto a block that is above your head by pointing at the side of the block and teleporting. If there is enough headroom, you will be successful. (Unless your are teleporting onto glass.)
The above methods can be implemented to create unicorn-only access buildings.
Fire
This skill is straight forward enough. you point at any direction and cast fire. It shoots a short spray of fire (About 10 blocks) that will make any block that it touches set alight, and any mobs or players as well. The fire spray will stop after a short time if it only encounters air, or if it hits a block it doesn't skim over.
Such is the only spell to my knowledge that can be used against other players if their PVP is set to off, but you must be very careful, as the flame might also set the caster on fire if they aim too low to the ground.
Blast
Blast is a spell that is similar to using a bow and arrow, but with a few advantages and disadvantages.
When you cast blast, the appearance of a firework shoots out about five or six blocks ahead of you unless it hits a mob or block.
The advantages to this spell over using a bow and arrow are as follows:
With blast you never have to craft or forage for a bow.
With blast you have a continuous supply of ammunition.
With blast you can level up your ability so you can one-hit-kill an average mob with a sword after casting.
There also some disadvantages:
With blast you are limited by how much mana you have at any given time.
Blast is harder to aim, as even now I more often than not shoot the ground instead of the mob.
With blast you have a constant, but slow, supply of ammunition. so if you are fighting while you run out, blast will be of little use.
You cannot enchant your blast ability like you can a bow. there is an absolute limit to the power it will hit with.
Blast also can be used as a signal, to help your friends find you in a dense forest, or underwater.
Super blast
Super blast is like Blast, but has a larger, um, blast radius.
Is not inherently more powerful than blast.
Push
Push is a simple spell that imitates a knock back blow, throwing a mob twice the distance you could send it with a sprint-blow-with-a-sword.
It also deals a small amount of damage, thus rendering it useless as an anti PVP attack spell.
However, it is still a useful spell to move farm mobs around, but be careful you don't send it over a cliff.
Dimension jump
A simple travel spell, once cast it moves you to the corresponding coordinates (Whether to the Nether or the Overworld.) of the place you stand. It doesn't link to a portal, it just moves you.
Also, I have found that it gives you the ability to fly for a very. very short time. I haven't fully tested this, but I think it's so that you can get yourself out of any trouble you find yourself in after the jump.
Water cushion
Water cushion creates a two by two by three block of water for about five seconds after the spell is cast. As far as I can tell it has no range, appearing at whatever block the target cross is pointed at, no matter how far away. It is also the only way I know of to place water in the Nether, though I have seen a player with no such ability produce a water stream. The water block is built two by two wide and three tall, based off of the bottom most front left block. Handy for breaky deadly falls, putting out fires, and starting endless water holes if you have a bucket.
Edited by Red_coat, 17 June 2014 - 05:38 AM.



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