Does anyone know how to make the Skills in SkillAPI work?
Since the Programm online for the SkillAPI plugin made me screw up mostly... eh x.x
I have everything written down what i want and need. But I don't get the passives to work at all.
Posted 30 April 2015 - 05:48 AM
Does anyone know how to make the Skills in SkillAPI work?
Since the Programm online for the SkillAPI plugin made me screw up mostly... eh x.x
I have everything written down what i want and need. But I don't get the passives to work at all.
Posted 30 April 2015 - 06:20 AM
It's pretty straightforward? What are you trying to do?
Posted 30 April 2015 - 08:12 AM
It's pretty straightforward? What are you trying to do?
Passive skills for Bats pretty much what you guys have.
Night Vision
Strenght
Health Recovery
Something Similar to the Moths and Flutterponies for the day.
Both weak in attacking
Night vision on Moths
strenghthen flutterponies in a high light level
(Since my Moth and flutter Ponies come from the Earthpony Tree)
Also the Seaponies something with gills and digging speed in the water.
I have not worked out the Changelings... Nor Diamond Dogs...
I also have a feeling that i will need multiple plugins for other skills to work like Teleport for Unicorns.
Passives are right now my Problem. And the fly and Teleport permissions.
attacks seem to be easy though.
Also is it possible to change the flying speed for classes? Moths and Flutter very Slow and Pegasus and Bats faster.
I really want to learn that...
I have a basic understanding of the "class/skill maker" they have. As long as i can cast it...
Posted 30 April 2015 - 05:11 PM
Passive skills should be used with the initialize trigger and cast whatever child components they have every period of time that you have them configured to.
Posted 30 April 2015 - 05:43 PM
So meaning like
Trigger Initialize
Target Self
+
Condition Night
+
Effect 1
Effect 2
Effect 3
?
I came that far. But the Effects won't turn off after the condition has been left
Posted 30 April 2015 - 09:00 PM
You need to use the Passive mechanism.
Posted 01 May 2015 - 03:03 PM
Trigger Initialize
Target Self
+
Condition Night
+
Passive
Effect 1
Effect 2
Effect 3
Or where does the Passive belong to?
Posted 02 May 2015 - 02:34 AM
Okay, I got the passives ready but they won't stop after leaving the time/place .... do i have to add something to it?
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