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PonyZ: Survivor Stories (Forum RP) (Gameplay) (Real RP Thread)


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#1 scifidude47

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Posted 10 March 2014 - 08:01 AM

PonyZ: Survivor Stories
PLOT:
The world lies in ruins, torn apart by war and death. The dead have inexplicably started rising from their graves, hunting down the living. Those who were killed by them only added to their ranks, overwhelming our once great empire in a matter of months.
Our continent has been changed into a lawless waste; where the dead hunt the living, many struggle to survive, and many have resorted to killing to survive.
You are one of these ponies. You have survived mainly by barricading yourself in your home and hiding, living off of what little supplies you happened to have in your cupboard. You were fine for a while, still able to cook on your oven and get water from your sink. However, as society decayed, so did your necessities for survival. Power stations went down, water pipes became contaminated, and you knew from the start that your food stores were going to run out eventually.
Now you must gather up the last of your remaining supplies and leave your home, going out into a world that you no longer know…

Starting Supply List:

Slot 1: Melee Weapon

Claw Hammer
Crowbar
Baseball Bat

Slot 2: Survival

1 Day of Rations
1 Canteen of Water
1 Bottle of Painkillers

Slot 3: Tool

Lighter (Full)
Box of Nails
Roll of Duct Tape

Day System:
A single day ends after 5 pages. A single night ends after 3 pages.

Weather System:
Every day, the weather will be randomly decided. There is clear, clouds, rain, and snow.  Clear skies have no effect on you, clouds will give you a -1 debuff when doing actions involving accuracy (Such as shooting.) Rain will give a -3 debuff when doing ranged actions, and will also leave you cold if you don’t have a proper way to keep warm. Snow will give a -5 debuff to ranged actions, and will leave you even colder than rain.
Fortunately, the colder the weather, the less frequent the zombies. Plus, when you encounter ones, they’ll be slower.

ZOMBIES:
Shambler: Your average undead monster. They’re slow, dumb, and fairly easy to kill alone, but in hordes, they’re quite dangerous. Their combat roll is a d20-5. If they roll a 4 when damaging, it’s a bite.
Runner: These zombies are thin, hard to hit, and much quicker than normal zombies. Unlike most others, they are able to run, so they can be very dangerous in packs. Their combat roll is a d20. If they roll a 4 when damaging, it’s a bite.

Seekers: Seekers are a very rare kind of zombie, and possibly the most dangerous. For starters, they have increased agility, akin to the Runner. They also posses the ability to leap long distances, and they will use this gift to pounce on unwary survivors. They are quick, and difficult to kill, and if you see more than one, it is most likely best to run, especially if you’re alone. Their combat roll is a d20+5. If they roll a 2 or above when damaging, it’s a bite.

Basher: Bashers are zombies that were carrying melee weapons when they turned. While they don’t have the knowledge to repair their weapon or seek out more, they will use the weapon that they’re carrying to deadly effect. They can be dangerous, but you can pick up the weapon they were carrying upon their death if you didn’t break it. Despite their use of a weapon, they still tend to bite and attack with their hooves. Their combat roll is a d20+8. If they roll a 4 when damaging, it’s a bite.

ENEMIES:
Bandits: Some survivors have chosen to kill others in order to steal their supplies. Bandits have varying gear, ranging from just machetes to M4s. They may work alone, or travel in groups. They can be hard to kill, but doing so may be worthwhile, considering how much gear and supplies they’ve collected.

Military: With the world going down the drain, and nations being torn apart by the undead, the military is simply making their last stand, for lack of a better term. They want to reclaim what’s left to rebuild their own nation, and they’ll kill anypony who isn’t within their ranks in order to eliminate the competition. They often have Kevlar armor, so killing them can be difficult, but if you can, they often carry valuable loot.

Survivors: Besides you and your fellow players, there are also others that have survived the outbreak of the undead. They may be friendly, they may need your help, or they may think you’re a bandit. How you deal with them is up to you.

Gameplay:

No matter what, survival is your ultimate objective. Whether you do so by looting, trading, or banditry is your choice.

You must eat every three days, or you’ll die. You also must drink every 3 days, or you’ll die. Every day you don’t eat, you’ll suffer some debuffs until you die. Make sure to search for food and water often!

For food, you can scavenge canned goods, and you can also forage plants from the wilderness. For water, you can scavenge for water canteens and bottles, or drink from freshwater streams, pools, and lakes, which can also be used to refill any water containers you have.

(Remember, once you’ve completely searched a building, supplies won’t respawn from it.)

You also must stay warm, which can be difficult, depending on the weather. You can keep warm with clothes, campfires, and heat packs. The colder it is, the more sources of heat you’ll need. If you’re cold for 2 days straight, you will die.

You begin with your starting supplies, along with a 6-slot backpack, and a map of Equestria (The latter doesn’t take up any space in your inventory.) If you want to carry any significant amount of things, you need to get your hands on a large backpack. Two-handed weapons (Such as rifles and shotguns) take up 5 slots in your backpack. Sidearms take up 3 slots, Melee weapons take up 2, and food, water, and equipment items (Like ammo clips, components, and matches) take up one slot. No matter how big your backpack is, a rocket launcher will take up your entire backpack.

At the start of the game, you can only be skilled in two things (which are to be put in your application) However, as you keep surviving in the wastelands, you can pick up new skills. The more you do something, the better your buff will be while doing something. (For example, if you’ve been using medkits on yourself or others often, you’ll get a +1 success bonus when using them in the future, but if you’ve been using guns since you’ve started the game, you could end up with a +5 or above bonus. When you gain a bonus in a skill is random, but you must be practicing it often (You won’t upgrade your melee skill for killing 5 zombies.)

Rules:
1. Obey the dice.
2. You may do your own dice rolls, but you cannot decide your environment. Also, if I’m online, I’d preferably be the one doing the dice rolls. If you choose to do a roll, please let it be in the “MLPDayZRP2” Dice room on rolz.org. If you have questions about dice rolls, please message me.
3. Try not to swear every two words you say. It’s acceptable only in moderation.
4. Don’t whine if fortune isn’t in your favor. You’re gonna die eventually.
5. No meta-gaming. If your character is an engineer, don’t give them a huge bonus in medical operations.
6. To join, fill out an application below and message it to me OR post it in the App and OOC thread.

 

APPLICATION SHEET:
Name:
Gender:
Race: (No alicorns, Changelings, or Crystal Ponies)
Relative Age:
Appearance: (Can be a picture or just a description)
Starting Equipment: (Choices found above) You also begin with a 6-slot backpack and a map of Equestria.
Skills: (Can be anything you can think of, but you can only have 2 starting skills. When doing actions related to your skills, you get a +5 Bonus to your roll. Some suggested ideas for skills include Ranged Weapons, Melee Weapons, Unarmed Combat, Medicine, Stealth, and Repair, but you can also come up with your own, so long as they aren’t overpowered.)
Short Bio: (Keep it to 1-2 paragraphs)

Current Player List:
1. Light Spectrum/Cirrus (HelixSpectrumGamer)
2. Lumière Sweethoof (Golden Sparks)
3. James Pavlovich (James the Sexy Cat)
4.

 

(RP begins past this line)

 

It's been quite a while since you last kept track of how long it's been since the outbreak began. Around seven months ago, the dead began rising from their graves, hunting the living. Whoever they killed only added to their ranks, which quickly overwhelmed most of our military. Fortunately, you and a friend have boarded yourselves up in a house with as much food and water as you could carry. You started off fine; the dead didn't bother you that often, and most utilities were still active, for a while, anyway. Pretty soon, however, things that we took for granted; tap water, electricity, heating, and other things soon were things of the past. Now, with your supplies dwindling, you're going to have to go back out into the world and scavenge the detritus of our once great empire to survive...

 

Your legend begins here.

 

Roll for initiative: (Who goes first): 1d20

 

Light Spectrum: 8

 

Lumière Sweethoof: 13

 

Lumière is the first of the two of you to wake up. The house you have been living in with Light Spectrum is a small, one story building, with a kitchen, two bathrooms, a bedroom, a living room, and a dining room. The cupboards are nearly empty, spare for some plates, and all you have is a baseball bat, a day of rations, and a lighter that's full on lighter fluid. What do you do?

 

(Golden Sparks can do what she wants to first, then you, Helix)

 

(Golden Spark, describe the action you want to do in asterisks after you're done writing the rest of your post :P)

 

(Note, when other players join, they'll start off in other houses)


Edited by scifidude47, 15 March 2014 - 07:53 PM.


#2 Varisity

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    Hi, why are you are even looking here?

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Posted 10 March 2014 - 08:07 AM

Lumière shook her hair, and slowly got up. She looked over at Light Spectrum. "Urgh..." She said, rubbing her eyes. She went into the kitchen. She looked out of the window. "Well, I guess today's our unlucky day." She said, grumbling. She still didn't know why she lived in this tiny place. She was sure there was deserted houses which were much better than this. Sighing,she opened the front door. She looked up and down the street. Her baseball bat tied to her side, she walked out. Lumière started to search the street for useful items.

*Search street for useful items*

#3 scifidude47

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Posted 10 March 2014 - 08:20 AM

Lumière Sweethoof: Search: Roll, 1d20

 

Outside: -3

Skill-related action: +5

Roll: 19

 

Lumière manages to find a small plastic bag with five shotgun shells inside. It is ruined, so it must've been forgotten in a fight. it takes up one slot in your backpack, leaving you with one empty slot left. 

 

(Hint: After Helix has his turn, you may want to go and scout out some nearby buildings, so you can choose which place to scavenge from. 



#4 TemmixDaHelix

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Posted 10 March 2014 - 12:55 PM

"Uhhh..." said Spectrum as she rolled out of bed. She woke up when Lumiere closed the door, so she guessed that she went foraging. Spectrum opened the fridge and looked in. "We will need more food..." With that Spectrum Flew out the door and headed to Sweet Apple Acres to look for some fresh apples. If Lumiere isn't home when I get back, I'll go looking for some clothes so we can stay warm. thought Spectrum.

 

*Looking for fresh apples*


Edited by HelixSpectrumGamer, 10 March 2014 - 12:55 PM.


#5 scifidude47

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Posted 10 March 2014 - 07:29 PM

Spectrum uses her map and eventually finds her way to Sweet Apple Acres. 

 

Roll: Search: 1d20

 

Roll: 14

 

Most of the trees are just charred husks or picked clean, but Spectrum manages to find two apples, making her small rucksack full.

 

Moaning is heard from within the orchard. A lone Shambler appears from the shadows, it's eyes pale and lifeless. It stares at Spectrum and moves towards her, moaning and growling lifelessly. There is a small saddlebag on it's side, which is lightly bloodied.

 

(Now it's Golden Spark's turn) 



#6 Varisity

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Posted 10 March 2014 - 07:32 PM

Lumière looks around. She looks from side to side. A building, most likely deserted, can be seen. She decided to go inside, and search it for food and other possibly useful resources.

*search building for useful items*

#7 scifidude47

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Posted 10 March 2014 - 07:36 PM

The building that Lumiere in is a small market. A few blood stains can be found on the floor, as well as a bone here and there.

 

Roll: Search: 1d20

Skill-Related action: +5

 

Roll: 12

 

You manage to find an empty tin can. It smells as if though it had just been eaten out of, so perhaps some unopened food isn't far away...

 

(Helix's turn) 



#8 TemmixDaHelix

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Posted 11 March 2014 - 12:06 AM

Spectrum looked at the shambler as she heard the moans. She silently curses herself for being so unattentive, then notes the saddlebag at its side. Spectrum qould have flown away, but with little supplies she needed everything she could get. Spectrum then pulled out her crowbar and flew over to the shambler, swinging her metal weapon at the zombie's head.

 

*Swinging a crowbar at a shambler's head*


Edited by HelixSpectrumGamer, 11 March 2014 - 12:07 AM.


#9 scifidude47

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Posted 11 March 2014 - 12:51 AM

Spectrum: Attack: 1d20

 

Crowbar: +2

 

Roll: 9

 

Shambler:  Attack: 1d20

 

Shambler debuff: -5

 

Roll: 14

 

The zombie stumbles out of the way of Spectrum's attack, then proceeding to turn and lunge at her. 

 

Shambler: Attack: 1d20

 

Shambler Debuff: -5

 

Roll: -3

 

The zombie trips, falling to the ground nearby Spectrum. She is unharmed. 

 

(You now the turn with turns now, so I won't post whose turn it is anymore.)



#10 TemmixDaHelix

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Posted 11 March 2014 - 12:56 AM

Spectrum recovers and quickly swings the crowbar back down toward the zombie's head again.

 

*swinging a crowbar at a shambler's head*



#11 scifidude47

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Posted 11 March 2014 - 01:06 AM

(Might as well, since I think Golden Sparks is off for the night :P)

Spectrum: Attack: 1d20

 

Crowbar: +2

Enemy is on ground: +5

 

Roll: 19

 

Shambler: Roll: 1d20 - 5

 

Roll: -2

 

The Shambler's head is easily crushed by Spectrum's crowbar. It slowly stops growling, and then it ceases to move...



#12 Varisity

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Posted 11 March 2014 - 06:31 AM

Lumière, knowing to be cautious, got her baseball bat out. She walked deeper into the building, knowing she should find food as soon as possible. If she didn't find any food... Then there was one thing she was certain she would find; a wretched zombie.

*Search for useful items*

#13 scifidude47

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Posted 11 March 2014 - 10:09 AM

Lumière: Search: 1d20

 

Building already searched: -2

 

Skill-related action: +5

 

Roll: 4

 

while Lumière doesn't find any food, she does find what she knew she would, and that was a group of Shamblers, three in total. They moan when they see her, shuffling toward her. There is one undead pegasus, and two undead earth ponies. None of them have any armor or saddlebags. 



#14 TemmixDaHelix

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Posted 11 March 2014 - 01:24 PM

Spectrum lifts the crowbar out of the zombie's head with disgust. However Spectrum does seem happy at the saddlebags around its body. As Spectrum starts to unstrap the saddlebags, she realizes that where there is 1 shambler many are soon to come. Spectrum then quickly throws the extra bags on her back and flies out to look for Lumiere.

 

*flying around, looking for Lumiere*



#15 scifidude47

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Posted 11 March 2014 - 10:23 PM

Spectrum: Search

 

(Automatic success, since she wasn't too far away.)

 

Spectrum finds Lumiere in the market that she's searching. She was lucky to find her, but unfortunately, the long fly made her a little bit tired. 



#16 Varisity

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Posted 14 March 2014 - 06:44 PM

Lumière gives out a slight scream, and gets her bat ready. She roars with anger, and charges at the nearest one. She whacks the bat at its head.

*attack nearest zombie, aiming for head*

Edited by Golden Sparks, 14 March 2014 - 06:44 PM.


#17 scifidude47

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Posted 14 March 2014 - 09:35 PM

The shamblers don't notice Lumière, and the first one she attacks has no chance to strike back.

 

Lumière: Attack: Roll: 1d20

 

Baseball Bat: +2

 

Enemy is unaware: +2

 

Roll: 7

 

Despite her advantage, Lumière's bat misses, hitting a nearby shelf. The shambler that she attacked gets up, growling and snarling, despite it's missing lower jaw, and strikes her.

 

Shambler: Attack: Roll: 1d20-5

 

Roll: 11

 

The Shambler is only able to knock her back, but also manages to alert it's two friends, who begin moaning and shuffle towards Lumière.



#18 TemmixDaHelix

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Posted 14 March 2014 - 10:28 PM

Spectrum notices the 3 shamblers moving toward her friend. "Lumiere! I'm coming!" she screamed. Spectrum then flew as fast as she could at all of the zombies to try to slam them all into the wall.



#19 scifidude47

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Posted 14 March 2014 - 10:50 PM

Spectrum: Attack: Roll: 1d20

 

Skill-related action: +5

 

Multiple enemies: -3

 

Roll: 6

 

Spectrum flies towards the group, but she misjudges her targets and flies past them, crashing around in the back of the store. Two shambles go after her, but the one that was after Lumière groans as it continues to go after her. 



#20 TemmixDaHelix

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Posted 14 March 2014 - 11:24 PM

Spectrum looks around as the world spins before her. She notices the 4...er i mean 2 Shamblers (She is totally not super dizzy BTW...) moving towards her and releases a super attack by bucking the sharp end of the crowbar toward both of their heads.



#21 scifidude47

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Posted 15 March 2014 - 01:28 AM

((Currently Golden's turn :U))

((I really wish others would join so this would progress quicker but I don't get nice things I guess))

 

((Next post will be the real start of this page, and it'll be a little before noon))


Edited by scifidude47, 15 March 2014 - 01:29 AM.


#22 Varisity

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Posted 15 March 2014 - 12:48 PM

Lumière gets her bat ready yet again, and tries to slam it against the zombie. A scared expression could be seen on her face, and she seemed slightly angry.

*attack closest zombie*

#23 scifidude47

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Posted 15 March 2014 - 01:06 PM

Lumière: Attack: Roll: 1d20

 

Baseball Bat: +2

 

Roll: 21

 

Damage Level: 3

 

Lumière's Bat smacks the zombie in the head, smashing it's head into a shelf, splattering blood and bits of skull everywhere

 

(I'll roll for Helix's action too))

 

Spectrum: Attack: Roll: 1d20

 

Crowbar: +2

 

Outnumbered: -3

 

Roll: 12

 

Despite her disadvantage, Spectrum is able to kill one zombie, but the other zombie lunges at her.

 

Shambler: Attack: Roll: 1d20-5

 

Roll: 11

 

The Shambler grabs onto Spectrum, but is slow, so it doesn't have time to bite her.

 

((Golden's turn))

 

It is almost noon, and the sun is a bit higher up than it was in the morning. 



#24 Varisity

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Posted 15 March 2014 - 01:10 PM

As the last zombie is holding onto Spectrum, she aims at it. She swings her bat at it, hoping to catch it unawares.

*attack final zombie*

#25 scifidude47

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Posted 15 March 2014 - 01:36 PM

Lumière: Attack: Roll: 1d20

 

Baseball Bat: +2

 

Attacking from behind: +3

 

Roll: 20

 

Lumière's bat smacks into the zombie's head, bringing it to a stop. Spectrum is freed from it's grasp. 



#26 TemmixDaHelix

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Posted 15 March 2014 - 02:03 PM

Spectrum quickly checked the bodies of the zombies to make sure they were dead and then looked at Lumiere. "Thanks for saving me. I found this extra saddle bag on a zombie ~Hands Lumiere the bag~ I haven't looked in it yet, but i think that we should get some winter clothes so we can stay warmfirst then check it at the house." said Spectrum. "I'll look for some now...Oh...and here is an apple i found." Spectrumm hands Lumiere the apple and flies out to Carosel Boutique to look for warm clothes.

 

*Looking for warm clothes*



#27 scifidude47

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Posted 15 March 2014 - 04:03 PM

Spectrum: Scout: Roll: 1d20

 

Roll: 9

 

Unfortunately, Spectrum is unable to locate Carousel Boutique. However, she does see a small group of shamblers not too far away. They look up at her, moaning and growling as they shuffle towards her position in the sky. There are about seven shamblers in the group.  



#28 Varisity

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Posted 15 March 2014 - 04:18 PM

Lumière nodded, and went her own way. She decided to search the building next door, as the can was a definite clue that more food may be nearby.

*Search building next to recently searched one*

#29 scifidude47

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Posted 15 March 2014 - 04:30 PM

Lumière: Search: 1d20

 

Overloaded: (From bag): -3

 

Skill-Related Action: +5

 

Roll: 19

 

The building next to the market is a small convenience store, in which Lumière finds no zombies, and a couple bottles of water in the back. Unfortunately, her backpack is full, and she has no room to carry any of it. 



#30 TemmixDaHelix

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Posted 15 March 2014 - 08:49 PM

Spectrum quickly flies high out of reach of the zombies. "This is getting dangerous...I will drop off the supplies at the house, rest, and then look again for clothes." Spectrum is able to finish the first 2 tasks easily. Spectrum then emptied her saddlebag of everything but an apple and her crowbar and flew out again to look for warm clothes.

 

*Looking for warm clothes*



#31 scifidude47

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Posted 15 March 2014 - 09:27 PM

Spectrum finds the house untouched by undead.

 

Spectrum: Scout: Roll: 1d20

 

Roll: 3

 

Spectrum still doesn't find any clothing markets or other areas where clothes would be. She still hears a few distant moans from the direction that she found the small group of Shamblers...



#32 TemmixDaHelix

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Posted 15 March 2014 - 09:42 PM

"Grr..." said Spectrum. She was angry. She couldn't find any clothes and all she found so far was a saddlebag that she hadn't even opened yet. Spectrum flew down to the closest building and proceded to release her anger. "FREAK FREAK FREAKIN FREAK!!!!"

 

*Trying to break a house wall*



#33 jimme neutron corndog

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Posted 15 March 2014 - 10:23 PM

James woke up, unable to sleep all night. He shrugged, as his ears drooped down, looking around his shelter. He sighed, having a small flashback when he was younger, He got up, A little uneasy, he walked towards the kitchen, And stared in horror. Supplies had run out. And it was already midday. "Oh no.. S-supllies.." He had a huge frown on his face, and he grabbed what he could (Starting supplies) And looked at the door.

*Sneak out front door*

(i hope this is good)

#34 scifidude47

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Posted 15 March 2014 - 10:28 PM

James goes outside, and sees some hoofsteps in the dirt, coming from the house that he was in. It would be easy to assume it would be Spectrum and Lumière.



#35 jimme neutron corndog

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Posted 15 March 2014 - 10:38 PM

(so i guess then its goldens turn? so like we cant like doublepost stuff?)

#36 scifidude47

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Posted 15 March 2014 - 10:41 PM

((Not unless she's gone for an extended period of time))



#37 jimme neutron corndog

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Posted 15 March 2014 - 10:53 PM

(oh ok..)

#38 scifidude47

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Posted 15 March 2014 - 11:14 PM

((Spectrum's action is an automatic failure. Breaking a house wall, even a wooden one, with your bare hooves is pretty much impossible.))

Spectrum punches the wall, but she only manages to hurt her hoof, making it ache a little. Fortunately, she didn't break it. 



#39 TemmixDaHelix

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Posted 15 March 2014 - 11:45 PM

Spectrum shook her hoof in the air. "ow..." she said. Then Spectrum, like a pure idiot, turned around and bucked the wall as hard as she could.

 

*bucking a wall...really really hard*

 

((XD my sister is telling me to write down what i would do in this situation))



#40 jimme neutron corndog

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Posted 15 March 2014 - 11:56 PM

James loked at the hoof marks, and heard a bumping noise coming back from his house. "Uh.." He gulped, grabbing his hammer and going back in, and looking around, he decided to sit down, and look around.

Edited by James the Sexy Cat, 16 March 2014 - 02:48 AM.


#41 scifidude47

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Posted 16 March 2014 - 12:00 AM

((You ought to stop listening to your sister then, Helix..))

Bucking the wall loudly, Spectrum still fails to break it, but the moaning that she heard earlier becomes louder, signalling that the shamblers that she saw earlier are near...

 

((James, I assumed you were at the same house that Golden and Helix started in..))



#42 jimme neutron corndog

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Posted 16 March 2014 - 12:10 AM

(Yes, and im getting confused now )

#43 TemmixDaHelix

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Posted 16 March 2014 - 12:18 AM

Spectrum stopped bucking the wall and listened to the shamblers moaning. Spectrum was about to fly away but then she looked at the wall and said "I'll will kill you later..." Then Spectrum facehoofed. Come on Spectrum...your talking to a wall...pull yourself together... She thought. Spectrum then decided to call it a day and go home.

 

*Flying home*



#44 scifidude47

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Posted 16 March 2014 - 12:24 AM

Spectrum flies home, finding James awake inside, and the sounds of shamblers is becoming much more distant.



#45 jimme neutron corndog

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Posted 16 March 2014 - 12:27 AM

(ohhhh i get it so i found their hoofsteps and now i found their refugee or what uhdbjbfdsjbsfdj)

James turns around, frowning, he then finds a small spot where the living room was, he sat in a couch and coughed.

Edited by James the Sexy Cat, 16 March 2014 - 02:53 AM.


#46 scifidude47

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Posted 16 March 2014 - 12:35 AM

The living room of the small barricaded house, as it was before, was empty of supplies, spare for littered shells of tin cans and plastic bottlecaps littering the floor. 



#47 jimme neutron corndog

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Posted 16 March 2014 - 01:22 AM

James sighs, sitting down, fiddling trough his backpack he grabs his map and starts to look at it, "i should... Go see my uncles in Canterlot. " He sighs, ears still down. "Ah nevermind... They probably went north.." He frowned, and put the map away.

#48 TemmixDaHelix

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Posted 16 March 2014 - 01:28 AM

"Hey James." said Spectrum and she flew into the living room. "I found some saddlebags on this shambler and I'm going to open it." Spectrum sat on the couch and fiddled with the straps on the saddlebags.

 

*Looking at the contents of the bloody saddlebag*



#49 jimme neutron corndog

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Posted 16 March 2014 - 01:33 AM

(wait we dont know eachother becouse didnt we like start in different places, for newly joined players?)

#50 TemmixDaHelix

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Posted 24 March 2014 - 08:23 PM

It took Spectrum several seconds before she realized that she was looking at her own saddlebag. There was zombie blood on it from the attacks she did, but there appeared to be fresh blood on the side. Spectrum looked at her side and saw a long thin cut on her body. 'Most likley from when I crashed' Spectrum thought. Spectrum ripped a piece of fabric off of the couch and tried to bandage up the wound with it. "Can i see your painkillers James?" asked Spectrum.

 

*Trying to cover a wound using fabric*



#51 scifidude47

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Posted 25 March 2014 - 12:23 AM

Spectrum: Heal: Roll: 1d20

 

Roll: 20

 

Spectrum heals the mysterious wound just fine, keeping any sort of bleeding at bay. 




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