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Colonization, the past, the present and the future.


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#1 Pip_DK19

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Posted 14 September 2015 - 11:00 PM

I am writing here to all colonization player, I want to play with all you awesome players and i love to play with you in this world we all know.

 

I started in late Col 1 and did only get a few of you to know, but the free ranges of building, innovation and pure awesomeness was lovely. I work on a great deal of project with you but the long played server was in the time of boredom. The great skills and classes was a sweet way to do some interesting RP and PVP, together with the towns we created.
With the introducing of the ships and the movecraft, the server took an interesting turn, dividing people between resources and creating a new way of transportation. Col 2 was great times, well until the treat of getting every thing we build blown up, we got a lot of interesting RP'ing out of it and people got very dedicated, just by different reasons. the Colonization got very interesting, but the server forced the players to fight each other and I felt very forced to use all the plugins even if i would not like to play with them. Col 3 was an amazing idea, but the same thing went wrong, a game that was so simple and easy to get into, become very complicated. a new player was unable to do just about anything if not having a ton of materials.

I like the new colonization 3 features, the idea of a city in the cloud, scavenging the surface for resources and the flying ships is a great feature to the game. But the different ships are slow, getting to your island take some time and the trip is not very fun to do many times a day. to get anything you need to hit the surface, the surface being just about not survivable,  it is the idea, but running to some spot digging down and hopefully not die is not that pleasant of a way to get resources. Trying to get back is just as difficult, getting the right resources is also hard. 
I would like to play with other players, but it take so much time and coal to fly your ship to others and it is not worth the time in the end.
with other word, progress in Col 3 is just not happening, making it very slow and not interesting to play.

adding plugins and new features to the Colonization server is a great thing, but forcing players to use them is not good, I would like to play minecraft and have the freedom to do what i want, like the game is meant to be played, keeping it in a theme and looking nice is a very good requirement to play on a server, but forcing players to use ships and going through hell to get resources is not the way to go. I would like the plugins to be like the class and town plugin, you can choose a class or town if you want to, but it is not required to play the game, the same way should be true with all other plugins, the server should give the tools to the players and not force it in there hands.

I would like to see in the future of col, a new server, a mixture of all the other colonization that have been. i could see a server with 3 large land masses divided by ocean, with some resource full small island and a capital in the center. I would love to travel to a  fourth continent being like the current surface on col 3 with larger deposits of rare resources. I liked the idea of some resources being available at each continent. It is nice how quests was being introduced and I like the great time that went into making the server we all love to play.

I think the server have been taking some wrong moves, but it is a great server and this is just my thoughts, so I would like to hear what you all think about this subject.

Yours Nightshade Flash.



#2 R9000

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Posted 14 September 2015 - 11:53 PM

I agree, I'd love to be able to play col with most of the freedom that vanilla survival brings. I also liked the island-based map of col 2. Good suggestions imo.



#3 Captain Char

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Posted 15 September 2015 - 04:24 AM

col 2 was prob the best col for playerbase wise, always the drama of a potential war breaking out, kept people coming back, it was a cold war mind you it seemed, but it never built up to that finale I wanted to see go down.

As for what you said, My philosophy is don't take away features from a game when your adding onto it, it should be treated as an expansion, not a change over

but thats just my thoughts

Edited by Captain Char, 15 September 2015 - 04:38 AM.


#4 Pip_DK19

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Posted 15 September 2015 - 05:32 AM

I agree Char, Col 2 had some things going on, but it was good and bad, I felt forced to play at points, I think it is nice with some drama, but not at the point where I fear for my progression in the game(no one want to start from new).
It was also a very small amount of the player on the server that created the drama and not the larger player base.
I think the game has got some good features, but yes, they should be treated as expansions, they are some extra to the game, players should be able to play vanilla without using the expansions and be able to play them when they want that extra experience from the game.



#5 Rori

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Posted 15 September 2015 - 09:06 AM

i like your idea of a new col. competing for land mass was interesting, especially for me.

it makes it a little more realistic, i guess.

 

I know people like to build in the ranges because it LOOKS INTERESTING, instead of just some flat, uninspirational plain with grass plopped ontop.

I think all the effort put into col is not actualy needed. the progress is made by the payers- but that does not mean there can't be pre-made cities that we can live in!

 

I personally hate going places through ships. I'd like the headcanon idea of this new advanced technology able to teleport you to other cities.

 

sadly we're running out of motivation and time to keep it together... there wont be more chances unless we take charge of it ourselves



#6 Captain Char

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Posted 15 September 2015 - 09:52 AM

IMO col3 was just too big of a an idea to be executed with the amount of man power we currently have, I won't argue each version of col has had good potential for improvements. and I do like were 3 is headed, just not a fan of ships or futuristic nonsense since im still tied to the show as my focus canon point

#7 High Orbit

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Posted 15 September 2015 - 11:39 AM

col 2 was prob the best col for playerbase wise, always the drama of a potential war breaking out, kept people coming back, it was a cold war mind you it seemed, but it never built up to that finale I wanted to see go down.

 

Some conflict at times does drive a story, yes, but personally Col2's drama was a bit too much over the top. The problem with any PvP map with progression Minecraft-style is inevitably the drive to outbuild your opponent, which leads to a very vicious cycle to sink more time in or lose it all.

 

And as with the end of that cold war, the second you start to lose you're bound to keep losing, especially if you can't keep up with the opposition's rate of development. I don't think I want to wish that upon anyone to actually sacrifice months of work to keep people coming and keep fighting a battle you aren't going to win.

 

Col2 was fun, yes, but at the same time it kept me locked into a 3-month midnight slog to make sure I kept the whole town step ahead of the others at the expense of my health, which is honestly not what I think we should get into if we try to bring PvP back.

 

If we want battles for land, it should be in such a way as to not adversely affect the losing team, so that the losers don't just up and leave since they have effectively nothing left. Thing is, they'll always lead to someone being branded the "bad guy", which is a horrible title to give onto to someone.



#8 Pip_DK19

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Posted 15 September 2015 - 12:21 PM

Ymlong, i so much follow your experience, i to did get far out of my normal boundaries to keep playing on the server. That is why i want to have a peaceful world and then a fourth continent, it have harder mobs, more resources but pvp would be on, so people would have that option.
 

the main world would have a main city in the center, holding quests, admin shops, kinda just like the capital we have now in col 3, there would be 3 continents holding the different bioms and from the main city you should be able to take a warp to some small harbors at each city, probably at a cost of 50bits per trip and then like a single mission in the capital introducing the server rewarding 50bits.

there should be normal resources in the underground, the players should then determine the flow of the server from that point, i have lots of idea's to go with.
This is a lovely lore and casual server



#9 Captain Char

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Posted 15 September 2015 - 08:23 PM

my original idea I pitched to col 1 was have a story that helps drive it, events that unfold and change the land etc, it never came to be but the idea is still one I would use today, and not the modern crap, you can only go so far with the ultra future in a game based with swords and arrows...

#10 Pip_DK19

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Posted 15 September 2015 - 09:26 PM

that would and is a great idea, i also hate the flying and advanced guns and so on. simple ships and cannons i think is okey, it could fit in an mlp world, but I would love to get back to simpler days and closer to mlp:fim lore :)



#11 Doctor Charcoal

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Posted 15 September 2015 - 11:09 PM

Frankly, I like the idea of ships, and boats too. What I think would be best for col is to have a more central suggestions thread or something, in which not only do we debate what we want to be added, but what we want to really change. Like, editing the base of col. But if we have a few people, or just one person, doing everything, and basing the entire thing based on that one person's ideas, it's going to get pretty repetitive, and I'm sure for that one person, a lot of work.

 

So, what I propose is that we somehow let everyone pitch in ideas that they would want in col (possible things, mind you), and have a group of people who know how to add those things in, do that. One thing I would think would be best would literally just do a simple poll thread. For example, someone creates an idea on the suggestions thread or whatnot, and that group of those know that it can be possible. If it is possible, then one of that group would make a poll somewhere, and people can vote yes or no to the suggestion. If it receives enough yes votes, they'll add it in. If not, well, tough luck. No one really wanted that idea.

 

I think it's a fair way to introduce new things into col, and keep everyone interested, because people would still be adding in more things. Without new things, col gets boring. Of course, the majority of col players would have to contribute on voting, sometimes suggesting, etc, for it to really work, or else it's going to be a group of people with nothing to do, and col doesn't get anything added into it.

 

This is just one way we could work things out. I'm sure people have other ideas, and I for one would like to see them. If we want to change things, we have to see people wanting to change things.



#12 Captain Char

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Posted 15 September 2015 - 11:28 PM

there is nothing stopping anyone from posting their ideas, In fact I encourage people to post their ideas

#13 Pip_DK19

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Posted 16 September 2015 - 05:38 AM

it is better to tell your idea then just to keep them for your self, but as tsar have said, keep in mind the possibility and limits of minecraft.(remember to be realistic to), one thing i do agree with him about ;)
I would love to see the players able to have a great influence on the server, as long as it is just expansions and not forced elements.



#14 Captain Char

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Posted 16 September 2015 - 09:43 AM

to add to pip's statement, if you have and idea and you know there is a plugin for it, for a server, try to link it with your idea it helps back up you up a little more

#15 Dad14

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Posted 07 October 2015 - 04:03 AM

I am a new member to Brohoof. I have seen someone playing Col2 and became intrested. I joined just before Col3 launched. I tried playing for three days and became so discouraged that i never went back. it is too tough for a new player to get started.

 

i am aware that the most advanced players need a chalenge, but should it be at the expence of everyone else? I am a builder. I would like to build without being herassed.



#16 High Orbit

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Posted 07 October 2015 - 05:33 AM

I understand your position, Dad14. Col2 was famous for faction hostility due to resource placement, and Col3 is not the easiest thing to get started with simply due to it's steep learning curve.

If all goes well, we should be starting a new survival with a fresh start and those issues resolved,so everyone can start anew without worrying about imbalances or threats. Perhaps you could try again then?

Edited by High Orbit, 07 October 2015 - 05:33 AM.


#17 Brush Stroke

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Posted 07 October 2015 - 05:43 AM

It got too tiresome for me to play because I had nothing to do but drive a skiff into nothingness. And I quit before I could learn what the surface was all about. If they allow more freedom in the server to get resources and stuff, but keep the leveling system, I'll be glad to come back on. 


Edited by Brush Stroke, 07 October 2015 - 05:46 AM.



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