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The Love and Tolerance Resource Pack (Updated February 13th)


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#401 Luigi

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Posted 01 July 2013 - 10:34 AM

The cookie still says cookie ingame.

 

Also, you left some of the villagers "getting hurt" sounds from back when you released the beta (the ones taken from the show). I mean the hurt sounds, not the death sounds, I assume the death sounds being left alone was intentional.


Edited by Luigi, 01 July 2013 - 11:56 AM.


#402 Hazzat

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Posted 01 July 2013 - 12:55 PM

Also, you left some of the villagers "getting hurt" sounds from back when you released the beta (the ones taken from the show).

Yeah, it's intentional that there's still a couple of those in there.



#403 JoyJoy

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Posted 01 July 2013 - 06:21 PM

All of your links are one behind on the version.  The mediafire link is for 1.5.  The link for 1.5 is for 1.4.7.



#404 Hazzat

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Posted 01 July 2013 - 06:26 PM

All of your links are one behind on the version.  The mediafire link is for 1.5.  The link for 1.5 is for 1.4.7.

Herpaderp, I forgot to save changes when editing that.



#405 Luigi

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Posted 01 July 2013 - 06:58 PM

Yeah, it's intentional that there's still a couple of those in there.

I find it a bit immersion-breaking that they change voices randomly when you hit them :/

 

Still, I'm glad you left the death sound intact.



#406 wondernerd

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Posted 01 July 2013 - 07:13 PM

"Lalala"

 

"Hi!"

 

"Hey!"

 

Gawd.

 

They're just the tiniest bit annoying when you're in a room with them. The TINIEST fraction.

 

"Ooh!"

 

"hehehe!"

 

goodness this is unbelievably cool


Edited by WindDash, 01 July 2013 - 07:17 PM.


#407 darknessninja575

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Posted 02 July 2013 - 12:06 AM

i think the hoof steps could a little louder, as well as have it play the sound on wood with maybe a mix of the speaking floor sound in it



#408 Luigi

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Posted 02 July 2013 - 12:11 AM

It can't be too hard to make the clopping sounds, just copy the horse footsteps to the player footsteps, right?



#409 greebster

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Posted 02 July 2013 - 09:27 PM

pinkie+pie+welcome+wagon+papercraft.jpg

The bottom part would make a nice minecart, I think. I could even make a basic texture to see how it looks. I'll give it a go when I get a chance.

For those who don't know, this is the welcome wagon from the episode of MLP Season... One?: "A friend in deed"

#410 Emerald Sage

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Posted 03 July 2013 - 08:38 PM

This texture pack resource pack just keeps getting better. :D

I also took the opportunity to have a good look at the new format and couldn't help but make a few slight alterations to the pack, for personal use only of course. :P

Keep up the great work.

 



#411 JoyJoy

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Posted 10 July 2013 - 06:47 AM

Looks like you messed up again. in mcpatcher/ctm/ctm4/cobble.properties, it should be 

matchTiles=cobblestone

They renamed all the textures and ctm has to follow the names, too.  You probably should've just used mcpatcher's converter.

 

Also, hellrock has been renamed to netherrack, hellsand to soul_sand, smooth_stone to stonebrick, etc.



#412 Luigi

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Posted 10 July 2013 - 03:15 PM

Hazzat, you forgot to fix the OptiFine problem I reported and Killjoy fixed a while back...

w4C66D5.png


Edited by Luigi, 10 July 2013 - 03:19 PM.


#413 JoyJoy

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Posted 11 July 2013 - 03:21 AM

In addition, optifine HD U A3 won't load this.  I deleted the blocks folder and it loaded up.  Something in there's causing it not to load, but I have no idea what.  Optifine gives no log.  Can someone confirm?


Edited by Killjoy, 11 July 2013 - 03:44 AM.


#414 Luigi

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Posted 11 July 2013 - 10:21 AM

In addition, optifine HD U A3 won't load this.  I deleted the blocks folder and it loaded up.  Something in there's causing it not to load, but I have no idea what.  Optifine gives no log.  Can someone confirm?

OptiFine HD U A3 is still in beta form, maybe it's a bug?

 

EDIT: Confirmed. Clicking on it in the resource pack menu does nothing.


Edited by Luigi, 11 July 2013 - 10:37 AM.


#415 Z-X

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Posted 11 July 2013 - 10:36 AM

It seems that no matter what the villager noises are when you have around 20 villagers in close proximity you want to burn down the villages



#416 Luigi

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Posted 11 July 2013 - 07:29 PM

This is the log when attempting to load L&T with the new OptiFine.

Spoiler

 

Since this issue just appeared in the newest preview of OptiFine, we shouldn't blame L&T for it yet. But we should look for a solution if the problem doesn't get fixed.



#417 Z-X

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Posted 11 July 2013 - 08:26 PM

This is the log when attempting to load L&T with the new OptiFine.

Spoiler

 

Since this issue just appeared in the newest preview of OptiFine, we shouldn't blame L&T for it yet. But we should look for a solution if the problem doesn't get fixed.

Not sure if this is done already in L&T but i noticed for CTM to work there needs to be a folder named mcpatcher with the ctm folder in it and i think that some of the properties files were modified with the new optifine.



#418 Luigi

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Posted 12 July 2013 - 08:28 PM

L&T is still not working with OptiFine HD A4 U. Other packs still work as intended. We should really start looking to fix that.



#419 Philly

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Posted 13 July 2013 - 06:50 AM

It seems that no matter what the villager noises are when you have around 20 villagers in close proximity you want to burn down the villages

=(



#420 Luigi

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Posted 13 July 2013 - 11:27 AM

Every time you kill a L&T villager, a Philly cries somewhere.



#421 JoyJoy

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Posted 14 July 2013 - 02:15 AM

It managed to get the pack to load with Optifine 1.6.2 HD U B1, but it crashes when I join a game.  The original issue was with rail_detector.png.mcmeta and rail_detector_powered.png.mcmeta.  Just remove the frames section and it will work.  What has me stumped is the crashing part.  I've concluded that it is the blocks that's causing it, but I have no idea what.  Here's my crash report.

 

Spoiler

Edited by Killjoy, 14 July 2013 - 02:19 AM.


#422 Luigi

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Posted 14 July 2013 - 02:18 AM

Oh, B1 is already out? Weird, my Minecraft did not notify me.



#423 Ratty

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Posted 14 July 2013 - 05:39 AM

I did the rail_detector.png.mcmeta and rail_detector_powered.png.mcmeta fix (or just delete the files, that works just as well), and I was able to join a 1.6.2 server without crashing. I tested only with optifine with no other mods loaded. Perhaps the crash doesn't happen until the affected block is loaded.

#424 Luigi

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Posted 14 July 2013 - 07:57 PM

This is the report when using the texture pack with vanilla, exiting the game, and switching to my OptiFine profile. (Note that I didn't use Killjoy's fix.)

Spoiler



#425 -Hawk-

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Posted 15 July 2013 - 03:34 PM

ok gentlemen, me and Hazzat talked it over, and we're a bit fed up with things.

 

so therefore we'd like to make it clear, that similarly to the brony modpack, we do NOT officially support optifine. 

if you can get it to work, good for you. if it doesn't, your best solution is not to use it.

 

I'm responsible for all the new features implemented in the modpack after the merge with LnT, which have been made with only the modpack in mind, and thus MCpatcher.

I can't juggle both mods, especially since they're both exclusive to eachother, plus the fact that I never got optifine to work properly in the first place.

 

please stop posting about anything working or not working with optifine.

 

Hawk.



#426 Luigi

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Posted 15 July 2013 - 03:51 PM

MCPatcher and OptiFine are two completely different mods, it's not nearly as simple as "If this one doesn't work use the other one." OptiFine is a performance mod that just happens to have MCPatcher's features as an added bonus.

 

If you don't want to help us, that's fine, it's your choice. But don't get mad at us because we're trying to troubleshoot it on our own. I'm not about to give up OptiFine because of ONE resource pack.



#427 -Hawk-

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Posted 15 July 2013 - 03:59 PM

we're not mad. we just wanted you to know that it's not feasible for us to support both MCpatcher and Optifine. 

 

I'm fully aware that they're both completely different mods with a completely different purpose, but since one of them is included in the modpack used by most of the people on the server we're going for that one.

 

I'm sorry for any inconvenience.


Edited by -Hawk-, 15 July 2013 - 04:07 PM.


#428 Luigi

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Posted 15 July 2013 - 04:06 PM

Fine, then we will stop bothering you and Hazzat to fix it for us. But at least let us help each other to fix it ourselves, we have a different preference.



#429 JoyJoy

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Posted 15 July 2013 - 06:23 PM

Fine, then we will stop bothering you and Hazzat to fix it for us. But at least let us help each other to fix it ourselves, we have a different preference.

I have actually fixed it myself.  Is anyone interested in a patch?  I've fixed the optifine crash issue as well as some misnamed tiles in CTM.



#430 Luigi

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Posted 15 July 2013 - 06:37 PM

I have actually fixed it myself.  Is anyone interested in a patch?  I've fixed the optifine crash issue as well as some misnamed tiles in CTM.

Yes please.



#431 JoyJoy

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Posted 15 July 2013 - 06:51 PM

I hope hazzat doesn't mind.  It's just a bunch of .properties files.  I also added another glass properties that renders both sides of the glass.  It shouldn't effect optifine users.

http://www.mediafire...6_CTM_Patch.zip

 

This patch is pretty much required for optifine users, but I also recommend it for mcpatcher users.


Edited by Killjoy, 15 July 2013 - 06:57 PM.


#432 Luigi

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Posted 15 July 2013 - 06:53 PM

It worked. Thanks a lot, Killjoy.



#433 JoyJoy

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Posted 03 August 2013 - 12:39 AM

For anyone that uses zan's minimap (voxelmap), you may find that the grass appears black.  To fix, rename /assets/minecraft/mcpatcher/ctm/ctm4/grass.properties to anything else.  I suggest tallgrass.properties.  If you're experienced with ctm, you may understand why zans was doing this.


Edited by Killjoy, 03 August 2013 - 12:41 AM.


#434 Natimus_Primehoof

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Posted 07 August 2013 - 05:36 AM

Random thought: re-skin tame wolves as Equestria Girls Spike.



#435 Philly

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Posted 07 August 2013 - 08:23 AM

Okay, so I keep wondering about this, and then forgetting about it, and then wondering about it again later, so I'm just going to ask before I forget again =)

Are the potato and the baked potato textures mixed up? Because, unless I'm seeing it wrong, it looks like there is steam coming out of the regular potato, and the baked potato looks regular.



#436 Luigi

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Posted 07 August 2013 - 08:49 AM

Random thought: re-skin tame wolves as Equestria Girls Spike.

 

Okay, so I keep wondering about this, and then forgetting about it, and then wondering about it again later, so I'm just going to ask before I forget again =)

Are the potato and the baked potato textures mixed up? Because, unless I'm seeing it wrong, it looks like there is steam coming out of the regular potato, and the baked potato looks regular.

The steam was removed from the baked potato because it was removed too from the default resource pack, my guess of why they did it is because it used to look really weird when holding it in your hand. As for the mixup, everything looks good on my end.

qkbsyGo.png?1



#437 Hazzat

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Posted 08 August 2013 - 02:44 PM

I did an update! Apparently there was some stuff broken in the 1.6 version, so I fixed it all (I think).

 

Fixed things

  • MCPatcher stuff
  • Some item names (cookie = muffin, potion = cider)
  • Cobblestone and stone brick textures swapped
  • Pony armour is in the right place
  • Optifine compatibility...? It works for me, but who knows if it'll work for everyone, this stuff is scary and complicated

Planet Minecraft download

Mediafire download



#438 Luigi

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Posted 09 August 2013 - 12:43 AM

Tested with OptiFine HD B4 Ultra. It works.



#439 Hazzat

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Posted 09 August 2013 - 12:49 AM

mlfw4733-tumblr_m3mt3vzF821r7mak7.gif



#440 JoyJoy

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Posted 09 August 2013 - 02:48 AM

I would've expected it to work.  sp618x fixed the crash on invalid animations in B3.


Edited by Killjoy, 09 August 2013 - 02:48 AM.


#441 Hazzat

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Posted 19 August 2013 - 03:22 PM

Here's some feedback on the 1.6 update I got in a PM on Planet Minecraft. I thought it was funny.

Love and Tolerance "Suggestions"

Hasn't seemed to be going through when I comment, so I'll put it here. Just my opinion on a few of the newer things.
Okay, first thing, named items. I really don't like the name of items being changed, and the names here also seem pretty forced. "Magic Bow". Honestly, what the Hell. Gold Nuggets being bits is a bit silly, as that would mean breaking Ingots down into Nuggets would be counterfeit.Next, the newer textures. Well, this one's a bit old, but the "char.png" skin is damn scary. Redstone Lamps. "But not pink and girly!" This is a pink lamp with a heart on it, I think it strays from "not pink and girly". New Wheat doesn't even look like wheat, just a silly yellow thing with a pink string around it. When they added Hay Bales, I expected this pack to make them look more like Ponyville roofs, as that's what a lot of people will use them for. And then there's chainmail armour, which is the Gummy suit. Back on 1.2.5, I was under the impression that this was just a placeholder, as it was not legitimately obtainable at that point.Off the topic of textures, splashes. Most of it- scratch that, all of it is just song references, general references, and opinions. "Appledash is a good ship!" Opinion, mate.Onto some other random changes. "Multipony", "Singlepony" this is just silly.1.6 sounds. The "clip-clop" on stone wasn't that bad an idea, but it's better for a personal thing. What I mean is, it seems like more of a thing that one person might use. Villager sounds are terrible, I'd like the source to where they came from, so I can use them to put into people's dreams and give them nightmares.I think that's all I was going to mention. So, have a nice day.



#442 jimme neutron corndog

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Posted 19 August 2013 - 04:14 PM

thats a bit rough actually



#443 JoyJoy

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Posted 19 August 2013 - 09:42 PM

What they don't know is that that's been there forever.  Its just never been seen without mods until now.



#444 Philly

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Posted 19 August 2013 - 09:46 PM


Villager sounds are terrible, I'd like the source to where they came from, so I can use them to put into people's dreams and give them nightmares.

 

At least they'd make the cutest nightmare ever



#445 Luigi

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Posted 19 August 2013 - 09:49 PM

I want Philly to haunt my nightmares.



#446 Hazzat

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Posted 24 August 2013 - 07:46 PM

Brohoof has gone 1.6 (finally) which means you all finally get to see the custom title screen splashes I put in! They're by far my favourite feature.

A lot of them are references, and in some cases quite obscure ones, so if there are any you don't understand just ask here and I will do my best to explain. :)

#447 Ratty

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Posted 24 August 2013 - 10:08 PM

Even in the default textures, the stained clay looks nothing like the color it should be in many cases:

Default
7BXCiPJ.png

L&T
FORlDqT.png

Hazzat, do you think you could change it to not suck in L&T like it does in default, or would that be wrong? I mean look at Cyan, wtf is that.

#448 Hazzat

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Posted 25 August 2013 - 08:43 AM

Yeah I could, and I'll look into it. The colours I used for the clay were eyedropped straight out of the default, which is why they look so similar.

#449 Sendo Eevpix

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Posted 27 August 2013 - 09:35 PM

So far pretty Nice Hazzat.

 

Only problem I see is when using the absorbsion effect to get more hearts. Those extra hearts just looks blank/empty, to where I can't tell if I have full absorbstion health.



#450 Hazzat

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Posted 29 August 2013 - 05:11 PM

Thanks for pointing out the absorption effect thing, I had no idea that even existed.
 
-
 
Another update...

Mine Little Pony updated for 1.6.2, and I needed to move some stuff in the pack around so it all works properly. I'm really sorry about this, I hate updating the texture pack too much because it means everyone else has to pay attention to keep up. But this is necessary if you like MineLP!

 

 

Fixed things
  • Pony armour works again
  • Zombie and skeleton ponies show up properly
  • Pony villagers show up properly
  • I moved the gold nugget ("Bit") texture down one pixel because it looks much better that way
  • Absorption potion effect hearts
  • I removed the saddlebag design from the inventory, because no one could ever tell what it was meant to be. I'll redraw it someday!

Download from Planet Minecraft

Backup MediaFire download



#451 Starlight Aurora

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Posted 29 August 2013 - 05:29 PM

Thanks Hazzat For fixing the problems in the resource pack.



#452 Luigi

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Posted 29 August 2013 - 08:40 PM

Is the BMP going to update this automatically?



#453 JoyJoy

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Posted 29 August 2013 - 08:51 PM

Is the BMP going to update this automatically?

I don't think so, but that's a good idea for mumfrey to add to the updater.  The ability to automatically download resources would be nice.


Edited by Killjoy, 29 August 2013 - 08:52 PM.


#454 Hazzat

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Posted 29 August 2013 - 09:04 PM

I believe the BMP will be doing an R2 before long due to an MCPatcher issue. (StrongBad was kinda vague on that.)

 

Of course, we could just use VoxelTextures to download the latest version automatically to anyone using BMP/VMP.



#455 JoyJoy

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Posted 29 August 2013 - 09:59 PM

But that requires you to log onto brohoof and that forces you to use it (by default).


Edited by Killjoy, 29 August 2013 - 09:59 PM.


#456 Ratty

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Posted 30 August 2013 - 01:42 AM

Minecraft vanilla had that feature since 1.3, but I'm against forcing anyone to use any resource pack, it should always be up to the player IMO. It's in sever.properties as texture-pack=, you just put a URL in there and it will force anyone that joins to use that texture pack, unless you have "server textures" off in your client options. It fetches it in the background and just switches to it after it is done downloading.
The only reason to do it with VoxelTextures is if you want it to switch when you go to different worlds or regions. Or if it actually puts the packs in the right place instead of texturepacks-mp-cache then its a little better than the vanilla method.

#457 -Hawk-

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Posted 30 August 2013 - 01:47 AM

perhaps you could use voxel textures to designate a few very small regions with various pony themed texpacks, as a sort of in game texpack market?

 

just fly through the place and have all your texpacks updated or something.

 

though I suppose it would be a pain in the rear to update them every time an author updates his pack



#458 Ratty

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Posted 30 August 2013 - 02:18 AM

I like the market idea, does it put them in the same folder as the rest of your texture packs? If it works like Mojang's shitty version and puts them in texturepacks-mp-cache then it would be really inconvenient.
But if it does the right thing and does it source engine style and just downloads things but never overwrites, I would love to do it.

As a side note, I just looked at the default minecraft way of doing this again, it looks like 1.6 broke the feature.

http://www.minecraft...urce_pack#Usage

However, the resource packs aren't there yet for servers, like Texture packs were. This will be fixed in a future update.


So VoxelTextures is the only option, which means it would only work for people with that mod, which is too bad, so if we wanted to do like the Autumn version of L&T and have that on for running of the leaves, it would only show up for people with the mod, which is kind of lame.

#459 Philly

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Posted 30 August 2013 - 02:26 AM

So VoxelTextures is the only option, which means it would only work for people with that mod, which is too bad, so if we wanted to do like the Autumn version of L&T and have that on for running of the leaves, it would only show up for people with the mod, which is kind of lame.

Well other people could still download it, it would just be easier for people with the mod to download.



#460 Luigi

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Posted 30 August 2013 - 03:08 AM

  • I removed the saddlebag design from the inventory, because no one could ever tell what it was meant to be. I'll redraw it someday

Ooooh, so THAT'S what it was supposed to be. I always thought it was a little yellow basket at the bottom.

 

Also, I don't see what is the problem with frequent updates, in fact, I think I prefer that. That way there's not such a long wait between the improvements and people who don't like updating that often can just ignore the updates until the next version comes out, they are not forced to keep up. What is the problem, really?



#461 JoyJoy

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Posted 30 August 2013 - 03:26 AM

I know of a plugin that allows downloading texture packs per world without mods, but it requires to be updated each update and it never got passed 1.4.7.  It would be a great feature to put into the voxelmodpackplugin.

 

Unfortunately, Mojang removed the "downloading of resource packs automagically" in 1.6, so it would still need a mod to work today.  Luckily, it's coming back for 1.7.



#462 Ratty

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Posted 30 August 2013 - 04:47 AM

I'm looking into just using VoxelTextures, its way better than Mojang quality anyway. It puts the resource packs in the correct folder, so the user can actually use them later. I can now have people fly into a small area and autodownload L&T like Hawk suggested, and that works perfectly as a convenient alternate way to distribute texturepacks.

#463 Captain Char

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Posted 30 August 2013 - 05:52 PM

I did my own small tweak to this pack, like or dislike its your opinion.

Spoiler

Edited by Captain Char, 30 August 2013 - 06:37 PM.


#464 Starlight Aurora

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Posted 30 August 2013 - 06:56 PM

Hey Hazzat I just went on one of my singleplayer maps I tried the armor and its showing the armor that you wear without the resource pack even though I have the resource pack on.



#465 Hazzat

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Posted 30 August 2013 - 06:58 PM

Hey Hazzat I just went on one of my singleplayer maps I tried the armor and its showing the armor that you wear without the resource pack even though I have the resource pack on.

Are you sure you downloaded and installed the new update (1.6 v3) correctly? Pony armour will only show up properly if you do that.



I did my own small tweak to this pack, like or dislike its your opinion.

Spoiler

It's lovely. :)



#466 SilverOtter

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Posted 30 August 2013 - 07:02 PM

I did my own small tweak to this pack, like or dislike its your opinion.

Spoiler

 

I can't tell what you modified.



#467 Starlight Aurora

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Posted 30 August 2013 - 07:05 PM

Are you sure you downloaded and installed the new update (1.6 v3) correctly? Pony armour will only show up properly if you do that.

I don't think so I thought I did but let me try again.



#468 Starlight Aurora

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Posted 30 August 2013 - 07:16 PM

Yea I Think I downloaded and installed it wrong.



#469 Captain Char

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Posted 30 August 2013 - 08:11 PM

What I changed was the full moon phase, its now a Nightmare Moon, im aware its backwards, but minecraft flips the texture 180, when I flip it 180, in game it shows up as upside down, but yeah, I just felt the moon had to be made into an "easter egg"


Edited by Captain Char, 30 August 2013 - 08:12 PM.


#470 SilverOtter

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Posted 30 August 2013 - 10:04 PM

 im aware its backwards, but minecraft flips the texture 180, when I flip it 180, in game it shows up as upside down,

 

Do a flip one way then another way until you get it right.



#471 JoyJoy

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Posted 30 August 2013 - 10:47 PM

Do a flip one way then another way until you get it right.

He means that in the morning, it's right side up, but in the evening, its upside down.  Its the way it moves through the sky; it doesn't flip at midnight.



#472 Sendo Eevpix

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Posted 31 August 2013 - 06:56 PM

Yeah. Still buggy Hazzy. I downloaded 1.6V3 Now the absorb heart boost are nolonger gold but regular red, and still looks 'empty' with the only changes is the gold is gone, but now red.

A litle suggestion for the golden apples. Since they are textured like the Zap Apples. Why not have the language pack call them that? :)



#473 Captain Char

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Posted 01 September 2013 - 02:50 AM

the moon was tweaked and should appear correctly now, also made it more crisp

Spoiler


#474 JoyJoy

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Posted 03 September 2013 - 04:54 AM

There's a bug in VoxelTextures when used with mcpatcher or optifine that causes the texture of the monster spawner to be missing.  To fix, just create the file "/assets/minecraft/mcpatcher/ctm/<anyfolder>/block52.properties"

 

The contents should be:

method=fixed
tiles=assets/minecraft/textures/blocks/mob_spawner.png

Hopefully they get this fixed so we won't have to fix it using ctm.  If you don't use mcpatcher or optifine, it works fine.


Edited by Killjoy, 03 September 2013 - 04:55 AM.


#475 snivell

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Posted 15 September 2013 - 11:30 PM

I love this texture pack!



#476 noobsqoou

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Posted 16 September 2013 - 11:00 AM

Could we lose the border at the edges of the clay texture? It looks hideous when trying to make adobe buildings with hardened clay blocks. Instead of a nice, consistent texture there's this grid-like effect which is just ick :(



#477 Luigi

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Posted 27 September 2013 - 09:02 PM

Hey why isn't the autumn edition posted anywhere except the ROTL thread? I almost missed it.



#478 Hazzat

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Posted 28 September 2013 - 02:44 PM

Hey why isn't the autumn edition posted anywhere except the ROTL thread? I almost missed it.

Because the computer I made it on is currently out of action, so I wasn't able to take nice pictures with it in order to put together a pretty promotional post or Planet Minecraft page. For now, consider it a Brohoof exclusive. ;)

Anyone who wants it, you can find it right here.

#479 Captain Char

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Posted 02 October 2013 - 05:36 PM

I suppose I'll let this edit out, my tweaked version of Love and tolerance is out of anyone else wants the minor tweaked version, note it will conflict with the existing L&T so back it up if you wanna keep the original

changes made were: the moon most noticeably has the nightmare moon on its full phase, as well as its circle moon, the sun, the clouds, and weather were changed, again fully optional if anyone wants it.

Spoiler

 



#480 Z-X

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Posted 28 October 2013 - 03:11 AM

I noticed in 1.7 the sound folder was changed to sounds. So you might want to change the name when you update to 1.7



#481 AlphaSpaceWombat

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Posted 10 December 2013 - 06:06 PM

Is there going to be a christmas L&T? :0



#482 Hazzat

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Posted 10 December 2013 - 09:11 PM

Remember Lyra & Tolerance? There might just be a follow-up to it coming soon...

 

As for L&T: Winter Edition, I'll start thinking about that once the 1.7 version is out (which should be reeeaaally soon, pester StrongBad).



#483 Tom_Tiara

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Posted 22 December 2013 - 07:20 AM

Aoloebio and I just noticed this today, but it seems like there was a little mistake in texturing the arrows:

T7gORuc.png

 

Notice how the feathers are detached from the rest of the arrow.



#484 Hazzat

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Posted 22 December 2013 - 10:05 AM

Notice how the feathers are detached from the rest of the arrow.

I believe it's intentional, because the arrow part is 2 pixels wide and the feather's gap is only 1 pixel and it looks a little weird when they join up. I'll play around with it.

 

 

About the 1.7 update: still waiting on StrongBad. The actual texturing part is pretty much done.



#485 Cyborganic_Pies

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Posted 02 January 2014 - 11:21 PM

Haz, have you considered removing connected textures from glass? I like the pane look, it fits much better in buildings than a sheet of glass. I mean, it looks a little modern in comparison to the houses of Ponyville and the era Equestria appears to be set in.



#486 Luigi

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Posted 02 January 2014 - 11:58 PM

Haz, have you considered removing connected textures from glass? I like the pane look, it fits much better in buildings than a sheet of glass. I mean, it looks a little modern in comparison to the houses of Ponyville and the era Equestria appears to be set in.

You can just disable it from the pause menu if you use Optifine. ( It's called Better Glass I think. )

 

If you use MCPatcher you're gonna have to reinstall it and change the settings from the installer.



#487 Cyborganic_Pies

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Posted 03 January 2014 - 12:08 AM

I don't use optifine, I thought it was in the texturepack? I dont really fancy re installing anything right now, but i'll keep that in mind come the next update!



#488 Luigi

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Posted 03 January 2014 - 01:02 AM

I don't use optifine, I thought it was in the texturepack? I dont really fancy re installing anything right now, but i'll keep that in mind come the next update!

Okay, I looked at the installer for you. All you have to do is untick this option next time you install MCPatcher.

jZLz6Fn.png?1

 

I'm pretty sure the Brony ModPack installer doesn't give you advanced options, so you're gonna have to install MCPatcher separately with its own installer.

http://www.minecraft...-hd-fix-431-01/

 

I still highly recommend using OptiFine instead. It lets you change those options on the fly ingame, you don't even have to restart. That and it improves your Minecraft's performance a ton. Though sadly the BMP team will refuse to help you out if you have a compatibility problem with it. No harm in trying though.


Edited by LuigiIsHungry, 03 January 2014 - 01:08 AM.


#489 JoyJoy

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Posted 03 January 2014 - 02:25 AM

Okay, I looked at the installer for you. All you have to do is untick this option next time you install MCPatcher.

 

I'm pretty sure the Brony ModPack installer doesn't give you advanced options, so you're gonna have to install MCPatcher separately with its own installer.

http://www.minecraft...-hd-fix-431-01/

 

I still highly recommend using OptiFine instead. It lets you change those options on the fly ingame, you don't even have to restart. That and it improves your Minecraft's performance a ton. Though sadly the BMP team will refuse to help you out if you have a compatibility problem with it. No harm in trying though.

Nope.  No need to repatch.  Just ensure that the selected profile is the one you use.  You can also do this with the rest of the settings.

 

If you're using the Brony Modpack, repatching would do diddly.  Mcpatcher is added as a library in that pack, which overwrites any file in the jar.


Edited by Killjoy, 03 January 2014 - 02:30 AM.


#490 Luigi

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Posted 03 January 2014 - 02:42 AM

Nope.  No need to repatch.  Just ensure that the selected profile is the one you use.  You can also do this with the rest of the settings.

 

If you're using the Brony Modpack, repatching would do diddly.  Mcpatcher is added as a library in that pack, which overwrites any file in the jar.

Oh, that's right. They changed how the BMP works with the new installer.In my defense I haven't touched Minecraft in months :P

 

Oh well, all the more reason to use OptiFine, since I know for a fact that works when installing it on top with the new installer (Using Forge at least). I have no important compatibility problems with it.


Edited by LuigiIsHungry, 03 January 2014 - 02:44 AM.


#491 Quentin

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Posted 03 January 2014 - 04:08 AM

Add fruit bats.



#492 007 lord1

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Posted 13 January 2014 - 02:27 AM

Haz, have you considered removing connected textures from glass? I like the pane look, it fits much better in buildings than a sheet of glass. I mean, it looks a little modern in comparison to the houses of Ponyville and the era Equestria appears to be set in.

 you can go in to the asset/minecraft/mcpatcher/ctm/default folder in the resource pack and delete the glass.properties and glasspane.properties files to remove the connected textures for glass and can even just delete the pane one and the connected textures for glass blocks will still work (works the other way around to) (tested on optifine)

You can just disable it from the pause menu if you use Optifine. ( It's called Better Glass I think. )

 

If you use MCPatcher you're gonna have to reinstall it and change the settings from the installer.

with optifine you can't disable the connected textures separately.



#493 S3xy_Rarity

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Posted 22 January 2014 - 05:22 AM

Does anypony have the 1.2.5 version of this texture pack? I have tekkit classic but I would love to have this texture pack for it, thanks for any feedback.



#494 JoyJoy

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Posted 22 January 2014 - 06:25 AM

Does anypony have the 1.2.5 version of this texture pack? I have tekkit classic but I would love to have this texture pack for it, thanks for any feedback.

Why would you want to use this for tekkit?  You'd have a better experience if you used a texture pack that has better support for mods, such as Sphax or Soartex.

 

If you really want to use this, I searched through the MinecraftForums post and found this.

http://www.mediafire...ance1.4.6v2.zip

Don't worry, all texture packs before 1.5 are backwards compatible.  Ones after 1.6 are backwards compatible with versions after 1.6.


Edited by Killjoy, 22 January 2014 - 06:28 AM.


#495 Ratty

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Posted 10 February 2014 - 12:20 AM

About the 1.7 update: still waiting on StrongBad. The actual texturing part is pretty much done.


How is that going?
And can you just push out an update without whatever it is you're waiting for?

#496 Hazzat

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Posted 10 February 2014 - 08:36 AM

He just sent me the stuff today! Now I just need Hawk's changes, but if all else fails and the server is about to update, I can just draw those things myself.



#497 Harakhti

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Posted 10 February 2014 - 08:39 AM

Autumn still needs its own thread, too. :P



#498 Hazzat

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Posted 10 February 2014 - 11:28 AM

One thing at a time. ;)



#499 Ratty

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Posted 12 February 2014 - 04:53 AM

All of these variants could be distributed as separate zip files, where you first load the main pack, then add on zips for music, seasons, etc..

#500 Hazzat

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Posted 13 February 2014 - 08:33 PM

1.7.4 UPDATE! It's been a far-too-long time coming, I know.

 

We've got:

  • Custom records! Now the in-game records play remixes of MLP songs, or MLP-inspired songs.
  • Flowers! (sunflower, daisy, tulip, azure bluet, allium, blue orchid, lilac, rose bush, peony)
  • Other plants! (double tallgrass, large fern, acacia sapling, big oak sapling)
  • Trees! (acacia logs, big oak logs, acacia planks, big oak planks)
  • Podzol...!
  • Stained glass!
  • Packed ice!
  • Fish! (salmon, cooked salmon, pufferfish, clownfish)
  • Cave spiders are star spiders

On top of that, I redid the stained clays so they look more like the colours they're meant to be:

8ljPxP0.png

I edited the font to round it off a bit, and toned down references in item names, as I figured they could get annoying for some people.

 

Download from Planet Minecraft

But wait, there's more! There's are music-free and music-only versions for people who like to customise their Minecraft. You can read about them in the first post.

 

As usual, MCPatcher is recommended so you get all the features.




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