Just a little RP I wanted to do, since there are others, and it seems like alot of fun! If you I call something a different name from what it was in the fanfic, please let me know. Because I have a hard time remembering certain things like that. I do want AT LEAST 1 person who's read the fanfic for this purpose please. (And if you say you did, please be honest...)
---Remember, if you've never played Fallout, you don't have to know how! I can teach you the ropes and everything through RP! Just let me know that you don't so I'll be able to help. (Don't be a nuisance and ruin the fun for everyone else please.)
----I won't do any rolls, but PLEASE be realistic in what you do... If you're no good with guns, don't make yourself expert marksman in all of equestria, or poorly skilled in medecine, don't make yourself the team surgeon...
----If you're NOT a unicorn, I will not allow any use of magic.
---If you're not a pegasus, I will not allow any use of flight.
---No Changelings... No Alicorns... No exceptions.
War. War never changes. When the megaspells consumed Equestria, those who survived did so in great, underground Stables. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, and form new tribes. As decades passed, what had been the Equestrian southwest united beneath the flag of the New Celestial Republic, dedicated to old world values, democracy and the rule of law.
As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Marejave Desert. They returned with tales of a city untouched by the Megaspells that had scorched the rest of the world and a great wall spanning the Clopalato River. The NCR mobilized its army and set it east to occupy the Hoofer Dam and restore it to working condition. But across the Clopaloto, another society had arisen under a different flag. A vast army of slaves, forged in the conquest of 86 tribes: Sombra's Legion. Four years have passed since the Republic held the Dam, just barely, against the Legion's onslaught. The Legion did not retreat. Across the River, they gathered strength. Campfires burned, training drums beat. Through it all, the New Pegasus Strip has stayed open for business under the control of its mysterious overseer, Mr. House and his army of rehabilitated Tribals and police robot ponies.
Read FO:E? Y/N
Played Fallout? Y/N
Please fill out the character sheet, and if possible, add a picture of your character. ![]()
Name-
Age-
Gender-
Race-
Build-
Eye Color-
Mane/tail color-
Mane-tail style-
coat color-
cutie mark-
Clothing (if applicable)-
Voice-
Personality-
Likes-
Dislikes-
Bio- (Please limit the use of dead or missing parents...)
(Picture goes here if applicable.)
Points left- 650
You CANNOT go higher than 100, or lower than 1.
Barter-
Guns-
Energy Weapons-
Explosives-
Lock pick-
Medicine-
Melee Weapons-
Repair-
Science-
Sneak-
Speech-
Survival-
Unarmed-
S.P.E.C.I.A.L left- 40
You CANNOT go over ten or below 1.
Strength-
Perception-
Endurance-
Charisma-
Intelligence-
Agility-
Luck-
Inventory
Perks (You can make up your own, but PLEASE explain what they do. You are allowed 10.)
THIS WILL BE MY CHARACTER!!!! And an example for you!
Read FO:E? Y
Played Fallout? Y
Please fill out the character sheet, and if possible, add a picture of your character. ![]()
Name- Blue Shield
Age- 21
Gender- Male
Race- Pegasus
Build- Tall and muscular
Eye Color- Pale blue
Mane/tail color- Gold
Mane-tail style- His tale is long and flowing, his mane is rather short and hung in a curtain style.
coat color- White
cutie mark- A Blue Shield
Clothing (if applicable)- A vest to hold any ammunition, healing poltuces, so on.
Voice- Deep, but very sweet and gentle
Personality- Very protective over his friends and tends to react extremely violently to someone who brings harm to them. More often, Blue is kind and compassionate toward anyone seeking his help and he tends to be wise beyond his years.
Likes- Protecting others, eating.
Dislikes-Spiders, those wanting to do harm to his friends, and fighting (Especially without reason.)
Bio- Blue Shield never lived in the stables, but his mother was a former merchant, and his father was in the NCR until his recent death. Blue Shield always respected his dad and always wanted to grow up to be like him. His mother was a very sweet and gentle mare, and always taught him to treat others kindly. Blue Shield has lived in what was Canterlot in the pre war world, until one day he left home to move to Appleloosa and help the folk there. When he left, his mother gave him an old pip buck, which didn't seem to work. After aiding in defeating some fiends, he settled down in the town and became the new sheriff. From that day forward, he's protected Appleloosa and its citizens from any harm.
(Picture goes here if applicable.)
Barter- 10
Guns- 100
Energy Weapons- 15
Explosives- 15
Lock pick- 15
Medicine- 100
Melee Weapons- 100
Repair- 100
Science- 5
Sneak- 50
Speech- 15
Survival- 100
Unarmed- 75
S.P.E.C.I.A.L.
Strength- 8
Perception- 7
Endurance- 8
Charisma- 5
Intelligence- 5
Agility- 5
Luck- 2
Inventory
5 Healing poultices
1 RadAway
1 Combat knife
1 9mm Pistol (35% condition)
100 9mm rounds
Perks-
1- Guardian's breath- Having a protective nature, this character gains +5 to all combat stats, but loses 1 perception, when his friends are in danger
2- Big Iron- Desperate times call for desperate measures... When this character is at 10% health, he relies on "Ol' Reliable" (A .44 magnum with the name etched down the side of the barrel) through S.A.T.S. (When available) To do the talking for him, allowing him to instantly kill his target if the bullet hits.
3- Musical Medic- When listening to music, this character gains +100% to medical skill saves. (NOTE: This is only applicable to radio, the effect negated if it's someone humming or whistling.)
4- Commando- When using a rifle or similar weapon, this character gains +5% hit chance when using S.A.T.S.
5- Center of Mass- This character doesn't go for fancy headshots. He just wants to get the job done! This character now has +5% chance of hit on body shots when using S.A.T.S.
6- Concentrated fire- When using S.A.T.S, this character can focus his fire to certain body parts to increase his chance of hit with each consecutive shot.
Edited by BlueShield123, 17 October 2013 - 05:22 AM.








