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Town Perks


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#1 Aoloebio

Aoloebio

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    Aoloebio

Posted 18 August 2014 - 05:14 PM

Mayors of active towns in colonies can select special perks (by contacting Aoloebio in game) based on the number of residents listed in game that live within their borders. *Towns may have a maximum of 6 perks*

 

Tier 1 Perks: - Mayor + 2 Residents

  • Minor thematic / circumstance driven perk to be decided by Aoloebio
  • Unlimited unique food item or resource to be sold in a town shop (value to be determined, requires some level of related structure)
  • A region with Town enter / exit messages (does not work well with towny plugin)
  • Add 10 plots to your town size (this perk can be selected multiple times)

 

Tier 2 Perks: - Mayor + 5 Residents

  • Any lower tier perk not previously selected
  • Unique recipe related to the town (can be combined with the tier 1 unique item reward to encourage visitors)
  • Limited hostile mob protection in the town's borders (requires some level of defensive structure)
  • Two-way town portal to an as of yet undisclosed location

 

Tier 3 Perks: - Mayor + 9 Residents

  • Any lower tier perk not previously selected
  • Major thematic / circumstance driven perk to be decided by Aoloebio
  • Item repair shop (requires some level of blacksmith structure)
  • Unlimited enchanted piece of armor or tool to be sold in a town shop (value to be determined, requires some level of blacksmith structure)

 

Tier 4-6 Perks: - every +5 residents beyond tier 3

  • Any lower tier perk not previously selected

Edited by Aoloebio, 02 January 2015 - 04:16 AM.



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