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Minecraft 1.2 discussion


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#101 RunningWolf251

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Posted 28 February 2012 - 01:11 PM

Oh I do, I do, but I play sp more than I play mp, so most of the time I just leave the sp pack in.

#102 Minnow

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Posted 28 February 2012 - 01:14 PM

Separating the .jars was a really smart idea for me since I had many mods and many conflicts, and not only coding conflicts but ingame. Like I don't want giraffes running around my advanced Little Blocks testing area. Or a troll.

With multiple .jars you can line all of them up and launch each version when it's relevant. For example in hardmode PvP I don't need a flymod or Tech pack.

#103 RunningWolf251

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Posted 28 February 2012 - 01:19 PM

It's funny to be running around cloudsdale and a flying pirate ship pops up and floats around, makes me lol when it tries to shoot the cannons and I see everything explode but it gets put back a few second later, because it didn't really happen through server plugin >:3

#104 pUREsTORM

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Posted 29 February 2012 - 01:27 PM

1.2 coming out tomorrow.

link to preview jar

PLEASE remember that we will not be upgrading to 1.2 tomorrow. In all likelihood, we will not be upgrading for at least a week, if not several. It does take time for all of our plugins to get updated, so if you haven't downloaded MCVTool yet, go get it now.
If you're wondering why the server will be quieter than usual over the next weeks, this is because of the lack of new people joining the server, since they're on 1.2 while the server's on 1.1, and there will be the really lazy people who can't be arsed to get MCVtool or downgrade their 1.2 jar. They'll say something like "Oh server not upgrading? See you all in a few weeks, since I'm a lazy fecker!"

#105 Luna Tic

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Posted 29 February 2012 - 02:15 PM

1.2 coming out tomorrow.

link to preview jar

PLEASE remember that we will not be upgrading to 1.2 tomorrow. In all likelihood, we will not be upgrading for at least a week, if not several. It does take time for all of our plugins to get updated, so if you haven't downloaded MCVTool yet, go get it now.
If you're wondering why the server will be quieter than usual over the next weeks, this is because of the lack of new people joining the server, since they're on 1.2 while the server's on 1.1, and there will be the really lazy people who can't be arsed to get MCVtool or downgrade their 1.2 jar. They'll say something like "Oh server not upgrading? See you all in a few weeks, since I'm a lazy fecker!"


i agree what is the usual time you need for upgradign a mod? the server may be no problem right? even if i would update i got from 1.7.3beta till now every .jar file for backups so if anypony needs just ask i think ^^

#106 Blazuhira Miller

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Posted 29 February 2012 - 03:46 PM

ooh, updates!

#107 Squint

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Posted 29 February 2012 - 04:01 PM

Dammit, I hate using MClauncher. And I know that as soon as my sister downloads the update (which she will when she sees it), I'll have to use it. :C

Maybe I'll hide the Minecraft file..

#108 Blazuhira Miller

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Posted 29 February 2012 - 04:04 PM

Do it, Miss Squint Lady!

#109 Minnow

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Posted 29 February 2012 - 04:07 PM

Can we please oh please not update the server tomorrow until all plugins are updatedd?

Brohoof > Minecraft 1.2

#110 Squint

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Posted 29 February 2012 - 04:08 PM

Can we please oh please not update the server tomorrow until all plugins are updatedd?

Brohoof > Minecraft 1.2

That's what Pure said... They're not updating until the plugins are.

#111 Hazzat

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Posted 29 February 2012 - 04:09 PM

I decided to take a peek. As far as I can tell it's all bug fixes, except for this one new type of stone brick (it's only available in creative mode, there's no crafting recipe I could find):
Posted Image

EDIT: But wait there's more!
F3 now shows you what biome you're in! (not my screenshot)
There's an odd new sandstone-like texture in terrain.png

#112 Blazuhira Miller

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Posted 29 February 2012 - 04:11 PM

That new brick looks cool.

#113 pUREsTORM

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Posted 29 February 2012 - 04:32 PM

That sandstone texture is quite similar to the dungeon blocks from the Aether mod.

My theory is that Jeb will add some sort of structure that only spawns in desert biomes, like Pyramids or something like that.

#114 RunningWolf251

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Posted 29 February 2012 - 05:47 PM

Sounds cool! Would love to explore pyramids in the desert.

#115 Squint

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Posted 29 February 2012 - 05:48 PM

That sounds pretty cool...

Maybe in 1.3 there'll be a desert-only mob. Maybe one of those cacti out of the mario games or something.

That'd be real cool.

#116 Hazzat

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Posted 29 February 2012 - 06:02 PM

Love and Tolerance is 1.2-ready:
Posted Image

I won't be releasing it until tomorrow though just in case they spring up something new.

#117 tudexd

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Posted 29 February 2012 - 07:52 PM

looks awesome. Hmm... I have a question in relation to the sub house do the CMC's are going to have to use the light block instead of glow stone in their houses? Just curious

#118 Blazuhira Miller

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Posted 29 February 2012 - 07:54 PM

Probably not, you need an extra block for a redstone currant.

#119 powerjake

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Posted 01 March 2012 - 10:21 AM

i will update my mc to play mc in 1.2 with the new updates but the sucky thing the mine little pony mod and i havent been on the server forever

#120 Minnow

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Posted 01 March 2012 - 12:54 PM

Or stay in 1.1 and play with the server!

Edited by pUREsTORM, 01 March 2012 - 01:14 PM.
1.1, not 1.0


#121 Hazzat

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Posted 01 March 2012 - 02:26 PM

1.2 is out! (Although it's technically 1.2.2 already.) And as always it's got a badass trailer from Hat Films:


#122 pUREsTORM

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Posted 01 March 2012 - 02:38 PM

Another good 1.2 trailer!
QuVn37lb57E

#123 EP1CWAFF1E

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Posted 01 March 2012 - 03:04 PM

Wait, I thought it comes out tomorrow.

#124 pUREsTORM

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Posted 01 March 2012 - 03:07 PM

Wait, I thought it comes out tomorrow.

If you're looking that the announcement at the top, that's now out of date.

#125 Blazuhira Miller

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Posted 01 March 2012 - 03:40 PM

My friend has updated, he never even wants to build anything, what does he gain?

#126 Minnow

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Posted 01 March 2012 - 03:41 PM

What do you mean?
He gains cats , freaky Transformer Terminator thing and jungles.

#127 tudexd

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Posted 02 March 2012 - 02:07 AM

And zombie infested towns at night!!! Tell him good luck

#128 Harley

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Posted 02 March 2012 - 04:32 PM

I think any mention of making canterlot bigger to Dutchie may get you shot. XD

#129 RunningWolf251

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Posted 04 March 2012 - 05:10 AM

It's a big town, big towns are always expanding, canterlot is no exception, even if it was just recent rebuilt...

#130 Midget501

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Posted 06 March 2012 - 10:26 AM

is the server likely to be in 1.2 by winter wrap up? because the new bukkit build is out and mine little pony has updated

#131 pUREsTORM

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Posted 06 March 2012 - 01:19 PM

is the server likely to be in 1.2 by winter wrap up? because the new bukkit build is out and mine little pony has updated

There's far more critical things that need to be updated. Stuff like WorldEdit, Permissions, Multiverse. All of those things are necessary for our server. Right now, we honestly don't know when we'll be able to update.

#132 Hazzat

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Posted 30 March 2012 - 01:26 PM

This will never end. 1.2.5 is due on Wednesday.

However, this is a responsible update. Jeb and co. have released 1.2.5 as pre-release which is exactly the same as how it will be in the official release, allowing the for Bukkit and all the modders to update their stuff before the official release. How nice.

It's just bug fixes. Download and a list of all the fixes here:
http://www.mojang.co...2-5-prerelease/

#133 pUREsTORM

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Posted 30 March 2012 - 01:31 PM

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

Removed all ghost entities under the command of Lord Herobrine

under the command of Lord Herobrine

Lord Herobrine



#134 Hazzat

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Posted 30 March 2012 - 01:34 PM

Yay, no more dead cows stuck in the floor after we rain them on you! Praise be!

#135 Herpy__Dooves

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Posted 30 March 2012 - 01:36 PM

Hes real?
Posted Image

#136 Gortern

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Posted 30 March 2012 - 02:07 PM

Posted Image

#137 Neon Streak

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Posted 01 April 2012 - 05:16 PM

Im gonna say it....AH SNAP!


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