
Had any cool adventures in Day Z? Want to find out if its worth its price?
This is the thread for you! (And zombies. Feel free to... "Zombie" here...)
Edited by Treestar, 01 March 2015 - 05:43 PM.
Posted 26 January 2014 - 10:42 AM

Had any cool adventures in Day Z? Want to find out if its worth its price?
This is the thread for you! (And zombies. Feel free to... "Zombie" here...)
Edited by Treestar, 01 March 2015 - 05:43 PM.
Posted 26 January 2014 - 04:25 PM
Edited by Hooviano, 26 January 2014 - 04:32 PM.
Posted 26 January 2014 - 05:28 PM
I have the standalone version on steam. It runs shit on both my computers and is unplayable for me. Don't get it if you're computer isn't godly
Posted 26 January 2014 - 05:42 PM
Posted 26 January 2014 - 08:31 PM
The mod is great. I love it. The standalone... not so much. As stated above, it is in early alpha testing, so it is very buggy and there are still many things yet to be added. Honestly, I would even go as far as to say, right now, the game is terrible. However, I expect that as testing continues, the game will become even better than the mod. I would recommend not getting it right now. Wait until the game is actually playable and fun. Right now, because they fucked up the spawning mechanic, you almost never see zombies or loot.
Posted 26 January 2014 - 10:55 PM
I have the standalone version on steam. It runs shit on both my computers and is unplayable for me. Don't get it if you're computer isn't godly
Right now I can run it on a little bit of low and medium quality without much lag on an integrated intel hd 3k, but I'm just amazed I can play a whole heap of games on it in the first place.
That aside, it's really fun if you can get into character and try to make up a bit of a story. Melee weapons are just dead weight right now, you'd be better off clubbing yourself in the head than fighting zombies with it. Even carrying it makes you a bit slower at the cost of making you feel like you can turn and fight a single zombie. The main problem that I have is that people don't value their characters enough to play it safe. Sure, when you die you lose everything you had, but most people play the bandit or just dash around from house to house with a zombie trail behind them, either leading them to you or just amassing a horde for someone else. Right now it isn't super-immersive because it's not finished and still extremely glitchy and it's not worth much right now, but I can see it getting better in the future and maybe getting the value it should have had.
Most of the loot you do find is either rotten, or unusable. Weapons are nearly always in complete disrepair or very close to it. Ammo is more valuable than gold. A fresh can of food can save your life if a gang jumps you, and you should value a simple can opener far more than your ammo. There is no 'suicide' or 'respawn' button, so if you get in a jam in the wilderness, alone, then that's just too bad. I fell from a staircase and broke a leg and literally had to crawl back to town for two hours before finally finding something to fix my leg. That was rather ridiculous.
Posted 26 January 2014 - 11:32 PM
Most of the loot you do find is either rotten, or unusable. Weapons are nearly always in complete disrepair or very close to it. Ammo is more valuable than gold. A fresh can of food can save your life if a gang jumps you, and you should value a simple can opener far more than your ammo. There is no 'suicide' or 'respawn' button, so if you get in a jam in the wilderness, alone, then that's just too bad. I fell from a staircase and broke a leg and literally had to crawl back to town for two hours before finally finding something to fix my leg. That was rather ridiculous.
If you get into that kind of situation, there are lots of doctors out there willing to come rescue you. Check the DayZ forums or Reddit. Some of them even have their own websites they take requests at.
Edited by Sammich, 26 January 2014 - 11:33 PM.
Posted 27 January 2014 - 01:07 AM
I saw that when I was searching, but I didn't really want to sign up and send a request or join their teamspeak server to ask for help. I think it was doctors of the wasteland or something. I also had no idea what server I was on or where I was, my ingame map has been glitched since I downloaded the game. Also didn't play the game on Arma 2 so I don't know anything about the map.
So, moral of the story, there should be a tutorial or a good bit of documentation ingame. The instructions given were... inadequate for someone new to the game. But it's also alpha release, so I guess they expect mostly the folks from the mod to get it right now.
Posted 27 January 2014 - 04:16 AM
There weren't any instructions in the mod either. Everyone starts by being dropped on the beach with nothing, having to learn the game by experience.
Posted 27 January 2014 - 04:26 AM
Edited by Captain Char, 27 January 2014 - 04:27 AM.
Posted 27 January 2014 - 08:31 AM
In the StandAlone Version you can use an Axe to go through ANY DOOR. This includes doors that are not meant to be opened.
Posted 29 January 2014 - 11:25 AM
Should we make a squad? I just recently bought it and have been reading up on it intently. In order to survive we should create an organized squad.
There weren't any instructions in the mod either. Everyone starts by being dropped on the beach with nothing, having to learn the game by experience.
This might help somewhat. Like, for example, you would not know that eating rotten fruit is bad without hearing from others.
http://dayz.gamepedi...des_&_Tutorials
Building A Squad
Building a squad is one of the most critical parts of Multiplayer DayZ, and can make the difference between a well-organized group, and a spread out mess.
Medic
Having a good medic on your squad is the most critical part of a team. A medic should have various medical supplies on hand. Medics should be kept away from the critical action, they should only have a melee weapon or small gun on hand. Their job is to heal the rest of the team, they are responsible for the health and well-being of the squad and should not be let die.
Sniper
Alright, so any shooter player can recognize the role of the sniper. The sniper is not going to go running right into the field, they should be equipped with a sniper gun and accompanying scope as soon as possible, and should hang back while other players go in for the kill. The sniper isn't going to hit every shot, but their service is very required. They can intimidate other players or squads and help to get players low on health before the short-range gunners go in.
Scope-Out
This is the guy that's gonna go see what's up. The scope-out should always be prepared to die and should be only equipped with a low value weapon. People who are good for this job are people with little aim, but with good observation skills, as well as a knack for sensing opportunity. It's also good for the scope-out to have a map, as this will help them determine the next move for the team.
Firefighter
While this may seem like a joking kind of name, it holds true to the job. The firefighter is the guy that initiates in short-range gun fights, and should be ready to take a hit, as well as be good at using the environment to their advantage. They should be equipped with some sort of gun with plenty of ammo, and if they do end up running out, should retreat as quickly as possible. A silencer is also nice for these guys.
Tagalong
This guy should be all-around good, and should be ready to move in as backup for one of the other squad members. Other than that, tagalongs can just be extra fighters, but the only real reason you would have a tagalong is if they're your friend.
In Conclusion
The Medic and sniper are virtually required on a team, the other three are interchangeable depending on how many players you have. I put them in my personal order of importance, but it sometimes depends on the style of the team as a whole. If you already have two snipers and a medic, you may want a firefighter to move in. If you have a medic, a scope-out, and a firefighter, than a sniper would be a great addition. And as usual, a tagalong is not great in any of these situations, but if they're all you have, take them. And as for gear, everyone should have a good supply of food as well as a water supply, and the best backpacks you can find. Everyone should also have some sort of weapon. And that about sums it up, hope you find this guide useful!
In my opinion, why can't we all survive? Yeah, we will probably die a few times getting used to the gameplay, but overall it is something we will learn from.
Edited by Greeā¢bster, 29 January 2014 - 11:26 AM.
Posted 29 January 2014 - 12:38 PM
Posted 29 January 2014 - 01:30 PM
Posted 29 January 2014 - 03:13 PM
Edited by Hooviano, 29 January 2014 - 03:13 PM.
Posted 29 January 2014 - 03:50 PM
Who ever plays dayz. I would love to play with any of you guys
Pm me if you are interested
Standalone or Mod?
Posted 29 January 2014 - 05:45 PM
I have bothStandalone or Mod?
Posted 30 January 2014 - 04:25 AM
I remember one time, in the mod, when I ran around with a crowbar. I filled my inventory completely full of sodas and would run up to random people and act like a crazy person. I would then give them free sodas and run away. I have no idea why, but it was fun. Eventually though, the city I was in was bombed by a hacker and I died.
Posted 30 January 2014 - 01:21 PM
Yeah, my DayZ just updated this morning, are you guys playing today? If so, I'd love to join. I've actually never seen another human on that game since I bought it. I also have no idea where I'm at, so I hope the map glitch was updated.
I think I have you, hoovie, but not sandwich.
Posted 30 January 2014 - 02:19 PM
Posted 30 January 2014 - 07:34 PM
I'm on it right now kiba, wanna join a daylight server?
8 am is too early for me, I got classes. I'm available right now though?
Posted 30 January 2014 - 07:35 PM
Posted 30 January 2014 - 09:53 PM
If I'm around when you guys are playing, send me an invite. I'm pretty familiar with the map from playing the mod as well as being a pretty big fan of vanilla Arma 2.
Posted 31 January 2014 - 06:17 AM
Posted 02 February 2014 - 06:47 PM
I'm playing right now, and I'll probably play some more today if you guys want to join in and try to meet up? I have no clue where I am or where I need to go to get places, but I'm sure we can get it figured.
Posted 03 February 2014 - 12:34 PM
Kiba, I'm at Novy Sobor now. I've got some better equipment along the way, including a pack, a shotgun, loads of food and two canteens. I have one spare just if you guys would like one.
Posted 03 February 2014 - 02:35 PM
I've got 2 and sandwich has one or two, just hold on to it and if you need room just drop it, we can always spare some. I have like 8 cans of soda as well. We're good on drink, we need a bit more canned foods though if you can find those and carry them.
Posted 03 February 2014 - 02:42 PM
Posted 03 February 2014 - 02:56 PM
Too bad we don't have more people with the standalone, we could make a bigger sort of faction. Maybe now that we have three of us, we can start spreading out across the map a bit. Sandwich knows a lot more about where things are, but we could always pick a spot on the map and meet back up if we have to split. Also, we found through a bit of trial and error that it's probably best if we use mumble instead of the ingame voice chat. Once you get somewhat out of sight, it's really hard to keep in communication, especially when zombies pop up in the town square and you have no idea where your buddy is. Not to mention anybody who could be hiding is gonna hear you.
I wasn't enjoying solo'ing it quite as much, but I had a blast yesterday with even with just one other person around that I knew wasn't going to crack my skull with a bat.
Posted 03 February 2014 - 03:47 PM
Posted 03 February 2014 - 07:03 PM
I have stuff to do today, so I won't be able to play with you guys. I may get stuff done early and be on pretty late for me, but I don't know if you guys will still be on. When I do get on, I'll try to go find a hospital and pick up some medical supplies. It'd be nice if I could find a damn backpack.
Edited by Sammich, 03 February 2014 - 07:03 PM.
Posted 03 February 2014 - 07:39 PM
So if we hit up the airstrip, I do believe we can find military barracks and camps along the way which all boasts great loot. We should keep in mind that other people will also be headed in the same direction, therefore caution is advised. Not that you guys needed telling I'm sure.
Posted 03 February 2014 - 08:03 PM
I've got nothing tomorrow morning until 2 pm, so I can stay up later if you'd like to travel in a pair. Or we can all split up and scavenge for a bit and meet up elsewhere, tally up the loot and figure out what to do then?
Posted 03 February 2014 - 08:21 PM
Posted 04 February 2014 - 02:11 AM
Posted 05 February 2014 - 11:24 PM
Posted 13 February 2014 - 11:00 AM
Eheheheh...
IGN -"The best open world hiking, mugging, pant stealing and force feeding simulator there is! 10/10"
Posted 13 February 2014 - 11:33 AM
Thought I'd share my review here:
"So, I began this game along the coast of Chernarus as every spawn does. I ran for the closest little town and raided all the houses. Looking at an online map, I decided the best move would be to head inland and start the "gearing up" stage of the game. But wait, what was the notification to the bottom left? I'm thirsty? I needed to find a drink, and fast. In a panic, I ran down the first road I could find, hoping it would lead me to water. About a minute later, I found a lake next to the road. I jumped in and spammed the "f" key. Then I tried swimming out of the lake, and found myself swimming on land. I had become a landshark. In addition to that, apparently I had missed the "I feel full" notification, because I had drunk too much and soon found myself throwing up.
I then found myself in another situation entirely; I was starving. So, I landsharked down the road, unsure of what to make of this new swimming bug, but I kept to it. I found a barn, by which point I was on my feet again, and found a can of beans inside. As I went to go down the stairs in the barn, I fell and broke both of my legs. I decided at that point to disconnect. But when I came back and reconnected, my legs had been magically fixed! So, I resumed my journey down the long and desolate road, going from town to town, raiding all the abandoned houses along the way. Suddenly, in a town we all know as Novy Sobor, I ran into a sprightly young fellow who told me to put my hands above my head, which I proceeded to do as he pointed a big shotgun at me. At that moment of putting my hands in the air, I found something which I never knew I could do before. I pressed "Q" and watched as my player character leaned to the left, his hands still up in the air. I then wondered if I would lean right if I pressed "R", which indeed I did. I suddenly had an idea, much to my captor's amusement, as I started swaying from side to side with my hands in the air.
A moment later and he had put his gun away and was doing the same, swaying from side to side with joyful abandon. While he was distracted, I quick equipped my axe, and slammed it into his forehead. What a game."
Posted 13 February 2014 - 01:19 PM
Met a lot of people yesterday who actually didn't attack me on sight. I was in Elektro and we were all just sort of lollygagging around. One of the guys I had met in the previous town and we had ran all the way there fending off the now-wandering and now-horde-ish zombie horde. And again, I have 3 guns after I got shot the last time. It's rather crazy.
Posted 13 February 2014 - 02:56 PM
Haha, well I have an M4, a pistol and a revolver. I prefer the M4 over the Mosin because I make a crappy sniper.
One question, Kiba. Hero or Bandit?
I have an idea that involves being a nice guy to new spawns and giving them supplies, advice and whatever else. Any other armed player besides people I actually know I would consider a risk, but try to wait for them to point their gun at me before retaliating. So I'd be a hero, maybe.
Posted 13 February 2014 - 07:31 PM
Hero, generally, but more neutral than anything. If they ask via text or voice chat, I'll give them something, but so far nobody has asked and I'd rather not take the risk of getting chopped while browsing my inventory for them. I'm not sure if they balanced the damage from fists, but a few updates back it only took two fist hits to take somebody down to unconscious/dead. I hit a guy with a splitting ax three times last night while he was being hit by a zombie as well and bleeding rather profusely, so it could have been fixed or raised against players only since zombies still took two hits with cutting and one hit with splitting.
If someone else so much as looks at me when the two of us have guns, one of us is going to die, so I generally keep a mosin or sks on me to eliminate the problem before it gets close. I only shoot if I feel they could be a threat when I'm searching or if they're running in my direction, whether they know I'm there or not. But, if they don't come after me with a melee weapon, I won't bother. Likely by the time they get close to me, I'll have time to book it away or pull out a gun and shoot them. The bad thing about waiting for the other person to raise their gun is that you have to take the time to do the same while they're likely already shooting at you. If it's an assault rifle, I'd just raise your gun. 9 times out of 10, it's gonna be a gunfight no matter what. Everybody with a gun out is already likely pretty set with their inventories and would rather not risk it at all. Better to kill them first than risk it.
Only bad thing about giving supplies to new spawns is that the game is in alpha, so most of the folks playing it are either from the mod or incredibly new, but you have no way to know how much they know about the game. A lot of the spawns you'll find will likely be bandits who've been killed, so I don't give supplies unless they're new or they ask for them and I have a lot of that particular supply. Even then, I drop it a ways away and back away from them or sprint off. No sense waiting around. I had a guy ask me once if I had any food and then immediately attack me and kill me with fists. I had just spawned, so I had a flashlight, but that was it.
Posted 13 February 2014 - 08:13 PM
The way I play, I never shoot first. I will always wait for the other person to show aggression before engaging them. That being said, I also am not a big fan of running around the map with full military loot for hours, trying to avoid contact with people, because that's boring. I usually actively seek out other players just for the fun of interacting with them. I die a lot this way, but I've also had some fun times.
Posted 14 February 2014 - 01:46 AM
I like to search for people, but I also like the thrill of avoiding them when you know they're there or stalking them for as long as possible without being noticed. I'm also naturally a 'sniper,' so I don't try to get too close to people and I prefer to avoid them anyways. Sometimes I'll just sit in a few different spots and camp people at the airports and such, but I only run cross-country when I know there's something elsewhere that I need to get to.
Also, I bum around the east coast a lot too. With this new character, though, I'm going to probably do more of an approach like yours, Sammich. My first character I was far too afraid to die with, but now that I've finally died (an honorable death, in a shootout with another player, who I'm pretty sure I wounded severely at close range) I'll be a bit more bold.
Posted 14 February 2014 - 08:09 AM
Posted 16 February 2014 - 03:36 AM
I drank disinfectant and died.
Posted 17 February 2014 - 02:20 AM
I was handcuffed and forced to drink disinfectant while my pants were stolen.
11/10 would play again.
Posted 17 February 2014 - 02:26 AM
You met the fabled Cult, then. You should be proud.
Posted 17 February 2014 - 12:40 PM
No Pants Crew are the best. One time, someone claiming to be a member ran up to me, and ordered me to remove my pants, after which he congratulated me on my 'initiation'.
Posted 21 February 2014 - 08:48 PM
Just read this. I thought it was funny and true. I particularly like the Russian part and think it'd be funny to do.
http://www.rockpaper...gun: Steam RSS)
Edited by RunningWolf251, 21 February 2014 - 08:48 PM.
Posted 22 February 2014 - 02:32 AM
Posted 22 February 2014 - 02:52 AM
When I build my computer (I only need $30 more!) and when I get DayZ will you guys train me in the art of DayZ-ing?
Posted 22 February 2014 - 03:24 PM
Yeah, sure
although I'm planning on doing a DayZ giveaway after my next giveaway, which is community voted.
Posted 22 February 2014 - 03:37 PM
Posted 22 February 2014 - 07:45 PM
Yeah, sure
although I'm planning on doing a DayZ giveaway after my next giveaway, which is community voted.
Oh make sure you tell me when you're doing it! Would be a nice way to save $30 after I am completely broke building a PC!
Posted 22 February 2014 - 08:18 PM
#Gotrottonfruitstuffedupmymouthafterbeingbeatenupbyaguywithaplasticbagonhishead
Posted 22 February 2014 - 08:35 PM
I have the DayZ mod, but I have rarely played it because I suck at it.. Cant he mod and the standalone play together? That would be really awesome! I really didn't want to shell out 30 bucks on a game that I already had, and if no one else are going to be playing it ![]()
Posted 23 February 2014 - 03:08 AM
I have the DayZ mod, but I have rarely played it because I suck at it.. Cant he mod and the standalone play together? That would be really awesome! I really didn't want to shell out 30 bucks on a game that I already had, and if no one else are going to be playing it
Posted 23 February 2014 - 04:32 PM
the thing i hate about this game is the playerbase. My friends have numerous horror stories where they were forced to drink bleach, get blood transfusions, and just bunch of disturbing things.
As much as i would like to try the game, I don't think I will.
Unless someone can convince me otherwise xD
Edited by Golfmann, 23 February 2014 - 04:33 PM.
Posted 23 February 2014 - 07:32 PM
good realistic zombie game.

Posted 23 February 2014 - 09:11 PM
Posted 23 February 2014 - 09:18 PM
Looks like a great game
Buuuut I think I'll wait till I have more than 1 gig of ram before actually playing it.
Posted 23 February 2014 - 09:48 PM
Looks like a great game
Buuuut I think I'll wait till I have more than 1 gig of ram before actually playing it.
You need a pretty hefty PC to run it smoothly, upgrading your ram won't do much if you have a crap GPU/CPU
Posted 23 February 2014 - 11:58 PM
Posted 24 February 2014 - 03:46 AM
That reaction is poorly judged, haha. It is more realistic than a lot of zombie games. Forget zombies, it's the people who are the real danger. The environment is pretty huge! Searching for food and gear to keep you alive is also a part of the challenge. There's realtime day and night, both posing different challenges. I think it is pretty realistic.
The real threat in something like this isn't going to be the zombies -- it'll be the people. It happens all the time, actually. A lot of people seem to drop morals during disasters and do things they would never do in those situations otherwise. Of course, in the game people do it for giggles, but if something like that were to happen in real life, expect those sort of horror stories to be 100% true all the time. And there are still good people around, don't get me wrong. Not everybody in the game is some sort of bandit, but always assume they are, even if they don't seem threatening after you start to talk to them.
Looks like a great game
Buuuut I think I'll wait till I have more than 1 gig of ram before actually playing it.
I have 4 gigs of ram, and it runs very laggy in large cities on everything set to low and I went into the config files and custom set render distances to far lower than the in-game settings will allow. If you even have a slight doubt that your computer will not run a game made on an engine hardly fit to run 30 fps on some super-puter beast, you might check around for framerates on computers similar to yours.
Posted 03 March 2014 - 02:41 AM
Bumping this for two reasons. First, for the people who just got this in Greb's giveaway. Discuss, plan, and tell stories here. If you need help figuring it out, google it or ask here.
Second: There is apparently a bug in-game where certain sound effects will loop on occasion. Most noticeably, the zombie screech. We've all heard that one, but an hour ago when I started playing this afternoon, I was in a server alone and I was crouched in a treeline a little northwest of Elektro when I heard the eating sound for canned food nearby. Of course, I scrambled to grab my gun and go prone, checked the player list and saw it was just me, and thought "it must be a glitch, somebody's not showing up on the list. I'll wait it out." Well, I waited for twenty minutes just expecting an axe to the back of the head. Nothing. Checked the player list again, nothing. Also was hearing soda cans opening and being drunk, but still no players. I took that treeline apart with a fine-toothed comb, but found nothing so I headed on to the airfield where the sounds continued. It was always faint and in the background, like they were always just barely out of range, but it kept me on edge for an hour or two. Hope they patch that one.
Posted 03 March 2014 - 03:22 AM
you all are talking about the standalone and the arma II mod.
and I'm just sitting her playing the Gmod mod
Posted 03 March 2014 - 06:55 AM
Posted 03 March 2014 - 07:16 AM
Posted 04 March 2014 - 11:15 PM
For those of you who have DayZ and aren't in the steam group, there's a steam group. If you've got the DayZ standalone and aren't already playing with the rest of us, join up and roam with us. It's nice to know there's people you're 99.9% sure you can trust watching your back when you see bandits with guns. We're pretty much no kos/no bandit, but there's nothing wrong with a little target practice every now and then.
http://steamcommunit...rohoofDayZGroup
Posted 05 March 2014 - 02:24 PM
Gonna bump this again (Not very long though⦠Right?)
I just felt like I needed to share a bit of a story and a tip, if someone tells you to get down on the ground, just do it, if they start heading towards you, stay calm and try to tell them to back off, play bigger than you really are, last night my friend and I were in a building trying to find supplies, and a guy blasted my friend with a shotgun and told me to get on the ground, when I got on the ground I got almost 10 rounds into his stomach before he managed to shoot my leg out from under me and run away. When I crawled out of the building he saw me and started hitting me with a machete, and it took me nearly half a mag to kill him at this point. I got away with almost no blood, and 8 ruined M4A1 mags, plus the clothes on my back. Just be careful when you're out in the world, you never know where someone might show up.
Posted 05 March 2014 - 02:39 PM
I've got DayZ. Help me oh god
Posted 05 March 2014 - 02:45 PM
I've got DayZ. Help me oh god
I would help you, I just seem to be at school for some reason ._. in all seriousness, I could help you later tonight assuming we don't sing the my little pony theme song on the way to cherno again...
Posted 05 March 2014 - 04:14 PM
Posted 05 March 2014 - 06:42 PM
Tank you greeb for giving me DayZ.
I started out the game, played just fine at low - medium settings, then I heard a zombie.
Then, I looked to the right, and I saw a female zombie. I started punching it. I still don't know whether I died or lived, since my horrible connection disconnected me from that server. Hue.
Posted 05 March 2014 - 09:27 PM
If you disconnected while fighting a zombie, you are dead.
Posted 05 March 2014 - 09:37 PM
Posted 06 March 2014 - 12:41 AM
Yeah, it counts as combat logging. If you run into zombies when you first spawn, run. Don't try to attack them until you get a decent melee weapon, like an axe or similar sharp weapons.
Don't bother to fight them at all unless you get a fire axe. Seriously, anything that's not a fire axe will take more than 1 hit to kill them, so unless you're willing to sidestep-dance around them (since they can't attack you while you're sidestepping) just don't bother and run.
Also, for you new players, stay the hell away from Cherno if you're on a highly populated server. That place is sniper central and you're liable to get yourself shot. Also because of it's near vicinity to the Balota airfield which makes it a hotspot for anyone wanting to get military-grade loot.
http://dayzdb.com/map/chernarusplus <---- just in case there's anyone here that doesn't know about this, it's a map that shows you all the loot spawns in Chernarus plus and what kind of loot spawns at each location. Just saying, super markets are pretty much your holy grail - they've got a little bit of everything from backpacks to food to ammo and handguns
Posted 06 March 2014 - 02:09 AM
In short, when you spawn, turn to the north (sun is always to the southeastish) and put the coastline to your right. Head that way and make it to the towns north of you. Loot through Solnichney for food and drink and eat as much as you can as you find it, ignoring rotten food or ruined cans completely. If you find some sort of knife, bayonette, or axe, you can use that to open cans of food. Disease isn't implemented yet, so don't worry about eating raw food or drinking water from a lake or pond and getting something. Spam drinking actions at wells until you're hydrated, it won't hurt you. If you find a splitting axe or fire axe, you're golden. Splitting axes kill zombies in two hits, fire axes in one. Find a big backpack and you're pretty much set. If you've any questions, feel free to ask them here, in the group, or send any of us a message if you see us online. If we can't get ingame and find you in person, we can help you through messages.
Posted 06 March 2014 - 03:19 AM
Adding on to what kiba said, the best place to find a bag or some type of weapon is the construction site, it's just past Solnichniy inland a little bit, it's got a huge crane by it, you can't miss it. There is also a town next to it that has good gear and a water pump. It's generally good to head inland when you spawn, since the coast is bandit territory.
Posted 06 March 2014 - 06:19 AM
Posted 06 March 2014 - 07:07 AM
Don't bother to fight them at all unless you get a fire axe.
Edited by Greeā¢bster, 06 March 2014 - 07:08 AM.
Posted 07 March 2014 - 09:58 PM
Any sharp weapon is better than no weapon until you are fortunate enough to find an axe. Dancing, or strafing the zombies, works quite well actually.
Strafing is only really effective when you're calm and you're in an open space. When you're in an enclosed space like a house and a zombie or two no-clip through the walls to gang up on you, unless you're carrying a fire axe you shouldn't even attempt to fight them.
Even in an open space, strafing becomes pointless if you are aggro'd by more than one zombie, especially if your weapon requires multiple hits to kill them. Even if you aren't ganged up on, unless you're completely accurate with each hit it's going to take an inconvenient amount of time to dispatch the zombie which I personally find not worth it as the longer you remain in close range with the zombie the more likely it is you're going to be heard by other players or hurt by the zombie yourself. And, as you said yourself, the zombies will only chase you over a certain amount of distance. That's why it would probably be the better move for new players to just sprint away as quickly as possible.
Besides, it's not like fire axes are hard to find. There are firestations in almost every military installation in Chernarus Plus, and definitely one in Cherno if you're confident enough in not getting sniped (can't remember off the top of my head if there are any others). Pretty much every firestation I've been to that hasn't been looted had a fireaxe, so it's better to just grab enough food to survive, find some sort of hand pistol somewhere and sprint to the nearest military base to find an axe and a gun rather than waste your time strafing around zombies with sub-par weapons that aren't worth carrying.
Posted 07 March 2014 - 10:56 PM
No, it's effective if you don't strafe in a straight line away from the zombie. If you strafe around them in a circle, they can't turn fast enough to swing to hit you. Of course, you can't be all up on top of them or they'll hit you anyways. And swing for the head, if you're doing anything. Swinging for the body with a crappy melee weapon makes the thing last longer than it should.
Posted 08 March 2014 - 09:40 PM
Posted 10 March 2014 - 02:15 AM
Fell off the ship, then played all night and now I look like a hero, but I'm a psycho. 11/10 would play again
Edited by Sky Jazz, 10 March 2014 - 02:15 AM.
Posted 10 March 2014 - 05:25 AM
Posted 10 March 2014 - 10:32 AM
Today I spent about two hours scouting along the coastline. I helped one player by giving him some food, and I scared another player into logging out. I only wanted to talk to him. Took some of my time taking pot shots at zombies in the factory. Not much else happened, to be honest.
Posted 10 March 2014 - 02:16 PM
I've started to get pretty good with the Mosin. I spent some time solo in a server and was picking targets at 400 and 500 meters first shot. It'd be much easier if they'd just put the rangefinder in, but until then some of the videos talking about judging distance are pretty helpful.
Posted 10 March 2014 - 04:07 PM
I found another player just ten minutes ago. He waved at me, and then ran up. He was a fresh spawn, and looked like he needed some help. But all he said was this: "Kill me, kill me!"
I refused to kill him at first, but then he tried hitting me with his fists. So, not wanting to get hit unconscious, I stepped back and killed him with my axe. I still feel bad, but he kinda insisted.
Posted 11 March 2014 - 11:40 AM
Today in DayZ...
I was in Solnichniy. I found a new-spawn who wanted to punch me and yell profanities at me in German. In order to preserve my life, I had to kill him. Darn these feisty new-spawns! Later on in my adventures, I encountered another new-spawn who was being chased by a zombie. I kindly helped him out by killing the wretched thing (the zombie, that is) with my trusty fire-axe. As soon as I had finished off with the zombie, I turned to the new-spawn who then proceeded to try and punch me unconscious... I think he could have succeeded I did not have a fire-axe to stop him. I scolded him as he lay there dead, wondering what craziness made him attack his hero. I guess he wanted my gear in the end, but he was not going to get it easy. I then saw a noob player running south with a bright purple backpack, so I followed him to see what he would do. As it turned out, he soon stopped near Krutoy Cap. I crouched in the tree-line bordering the road, watching him rummage through a few forgotten buildings. He seemed to find nothing. As I crouched there, to my complete surprise and later amusement, a player spawned in front of me. His back was turned to me, so he was facing the road. He ran forward a few feet, stopped and looked at the houses. The other player wearing the purple backpack sprinted away from the old buildings, down the road further south. The newspawn saw this and decided to follow very closely, unbeknownst to the backpack noob. I ran along the tree-line, keeping close watch of both players to see what they would do. The backpack noob did not notice his stalker as they both sprinted toward the small town called Kamyshovo.
It seemed that neither of them had seen me either, as I followed them at a distance. As the backpack noob and the new-spawn entered Kamyshovo, at last backpack noob turned and saw his follower, wherein he felled the newspawn with a sweep of his axe. As I got close, I also saw he had a Mosin on his back. He had killed a new-spawn who had not provoked him to violence, so I saw him as fair game. For a laugh, I thought I'd just sprint right up to him, which I did, and I stopped before him as he stared down at the dead new-spawn. He looked up just as I opened fire with my M4. Dead. Another new-spawn appeared and ran toward the dead player which I had gunned down. He looked at the corpse, with the purple backpack and Mosin hanging from the shoulder, and no doubt began to search through the dead player's inventory. I stepped back from the other player, knowing full well that any gear was most likely too ruined for good use. That was when I spotted another player emerging from cover, bedecked in full camo gear and pointing an SKS right at me. Or rather, he was not pointing it directly at me, because he fired a round of shots into the air, all of them completely missing me, and then began to reload. I sprinted for cover, knowing full well that this would throw the gunner off. I circled the player from behind buildings, but as I watched from my 3rd person view, I saw him panic and log out.
I figured he probably thought I was taking it tactical and was flanking him between cover, so he cut his losses. At this point, I saw no reason to stay where I was, so I turned north and headed back to Solnichniy, where I continued to watch over bambies. After half an hour of scouting the coast around Solnichniy and Factory for new-spawns, I found one player as he spawned just south of the town. He ran into the warehouse area, unaware of his silent protector, attracting a few hungry zombies as he went. I sighed, but wearily pulled out my axe, and ran after the newly spawned player. Finally he became aware of my presence, as I slammed my axe into the last zombie chasing him. He sprinted away from me, and hid behind a metal fence. I lifted a hand in greeting to him, and he realized I meant him no harm. As such, he performed the friendly dance and went on his way, south to Elektro. I stood there on the roadside, a small glow of satisfaction deep in my soul. Another player helped, another day survived. Good times.
Edited by Greeā¢bster, 11 March 2014 - 11:48 AM.
Posted 11 March 2014 - 12:42 PM
Posted 11 March 2014 - 01:38 PM
Greeb, DayZ hero.
Shame on the rest of you for the lack of stories
I fell off the ship and died, some bandits didn't kill me - Fin -
Posted 12 March 2014 - 05:06 AM
I'll post my adventure in the gmod version:
I spawn near one of the radio towers and began running twords a nearby warehouse, finding a pipe in a nearby car. I ran in and found a revolver, some food and 2 cartons of milk. I found a set of pistol ammo on the top floor when I heard screaming over the mic, I checked it out and saw a guy was running from 5 zombies with nothing but a stick. I shot down the zombies and the guy told me that there was a sniper camping the town, we ran followed the road to a military base, I got a Deagle while he got an axe. We decided to watch the town for a bit and find where the sniper was so we could take him out, he was on the top floor of a blue house, we snuck in and killed him, the guy I was surviving with got the sniper and I got an smg that the guy had. Later on we came back to town after trading up a few of the guys at the trade post, we were attacked by a guy decked with an AK47 and an ax, I ended dieing and respawning, the same guy that attacked us respawning right next to me after I grabbed another pipe from a nearby truck. I think he was pissed at having to respawn twice.
Posted 12 March 2014 - 05:36 AM
Posted 12 March 2014 - 01:26 PM
Greeb, DayZ hero.
Shame on the rest of you for the lack of stories
Didn't know anybody else was interested. Greeb could always explain the one where we both fell off the ship and died.
Basically, we went up north from Berezino to find the wrecked cargo ship and loot it for whatever was inside and play around on the wreckage. When we got there it was pretty quiet, so we went about looting and running around all unawares. Greebs went afk and sat down somewhere. I didn't know exactly where he was, but I figured I'd just go down and keep close to where I thought he was, just in case. About the time I made it to the lower level of the ship I saw a guy in full camo with a cowboy hat come around the corner. I knew that Greeb had on a helmet, not a hat, and I didn't get much time to react as he raised his magnum and fired. I sprinted sort of diagonally towards and around him and out of the ship, matrixing his terrible aim. I probably could have axed him if I had stopped. I was close enough to clothesline him, but I just ran. Of course, Greeb was still afk somewhere in the ship and I was just waiting for the gunshot when that guy found him. But I know how players in FPS games and the like work. He would try to outgun me, and I expected him to go to the top deck for some sort of height advantage. What he didn't know was that I had made it up on top of the ridgeline next to the ship, giving me a nice view of the entire deck. About the time Greeb returned, I was shouting at him to get out of the ship and I just spotted the guy poke his head out from behind a wall on the upper deck. I brought my sniper up and put the scope on him, but he moved just before I shot. He brought his gun back up and fired in my direction, but I don't think he knew where I was. Shortly after I chambered another round, I shot again, this time hitting him somewhere in the face. The terribly rendered blood splattered everywhere and he went down.
After the adrenaline died down, we went up there and began to loot his body. Thankfully, he had a couple protective cases, so a few of his things were not entirely ruined. I still have both of those cases and I took a little bit, but there wasn't a lot to interest me so I continued looting the top half of the ship. Over the mic I heard Greeb saying "nononono! Awww..." He had gotten caught on a little downward-bent lip of the break in the ship and it dragged him down to his death. It's about a 30 to 40 minute run from spawn to the ship, so I decided to go try and revive him with my defibrillator. It didn't work, but I heard footsteps in the water behind me and thought Greeb can't be back so soon... Just about that time I turned around with the defibrillator in my hand to a completely undressed guy with a crowbar barreling towards me. I instinctively pressed the button for my magnum and brought it up just before he could get to me. He stopped and kept his distance, but I didn't want to shoot and waste bullets/attract anybody else who was nearby, so I just watched him for a few minutes and we played cat and mouse around a cargo container as I tried to keep a bead on him and let him go. He finally ran over to Greeb's body -- I assume to try and loot it -- so I switched to my axe and went after him. He heard me and started to take off, but I've heard through the grapevine that an axe to the back of the head makes it rather difficult to function. He proved that to me as he fell to the ground and bled everywhere. I tried to revive Greeb again, but reading on google told me that it only revived unconscious players, so I decided to just go up to the top deck and watch through the scope for players and Greeb's return.
Being curious as I am, I decided to check the corpse of the first player again. It had disappeared, so I assumed the player had logged out or it just hadn't lasted long. I decided to be lazy and just look over the edge to where Greeb had fallen and make sure his body was still there and nobody was looting it. Just as I was about to walk down there, I found myself being dragged into the oblivion of a black hole and over the edge, unable to stop myself. I fell directly where Greeb was and died. That irony gave me that "Should've known" feeling. So, about 30 minutes later, I sprinted back to the ship and Greeb had picked all my stuff up, but we weren't able to get his stuff back due to a glitch. Thankfully, there was still a lot of stuff on the ship and we found a mosin so I donated some of my ammo to him and we carried on northward to the next airfield.
Posted 12 March 2014 - 03:57 PM
Posted 12 March 2014 - 04:04 PM
Ah, I was convinced that you were inside somewhere, so I was fairly concerned that he was going to find you and shoot you before I could kill him.
Posted 16 March 2014 - 11:34 PM
I really like the look of this game, seen a lot of videos so decided to finally give in and buy it, my first session, spawned in, I have no idea where, and spent at least 10 minuets trying to walk up a hill before I realized you can run up them but only at an angle. Made it to the top of the hill and found a large castle ruin with absolutely noting in it, still having no clue where I was and no idea what way to run, I picked a direction and set off. My spirits were high and my skills low (and also my frame rate) as I jogged through a forest in search of supplies or maybe a friendly veteran that would take me under their wing and show me to Berezino or Electro to get equipped. After 15 minutes I had found niter but I did find the friggin sprint function! Now covering the open plains much faster I found a small town, perfect I thought to myself, I should at least be able to find food in there and maybe a weapon. The first house was an impenetrable fortress of fail as I had no idea how to open the door, spammin the 'E' key over and over I decided that the odd dance I was doing was not helping me open the door, neither was the incantation I was shouting at the screen. Finally after my forehead hit the correct key the door was unsealed and I was permitted access, or rather the zombie who was tasked with keeping that house safe while the owners were away was released. I fought bravely (turned and ran) but the zombie was clearly using some kind of no-clip cheat to chase me though the houses, my end was quick and pointless.
Edited by Limey, 16 March 2014 - 11:36 PM.
Posted 17 March 2014 - 12:38 AM
I really like the look of this game, seen a lot of videos so decided to finally give in and buy it, my first session, spawned in, I have no idea where, and spent at least 10 minuets trying to walk up a hill before I realized you can run up them but only at an angle. Made it to the top of the hill and found a large castle ruin with absolutely noting in it, still having no clue where I was and no idea what way to run, I picked a direction and set off. My spirits were high and my skills low (and also my frame rate) as I jogged through a forest in search of supplies or maybe a friendly veteran that would take me under their wing and show me to Berezino or Electro to get equipped. After 15 minutes I had found niter but I did find the friggin sprint function! Now covering the open plains much faster I found a small town, perfect I thought to myself, I should at least be able to find food in there and maybe a weapon. The first house was an impenetrable fortress of fail as I had no idea how to open the door, spammin the 'E' key over and over I decided that the odd dance I was doing was not helping me open the door, neither was the incantation I was shouting at the screen. Finally after my forehead hit the correct key the door was unsealed and I was permitted access, or rather the zombie who was tasked with keeping that house safe while the owners were away was released. I fought bravely (turned and ran) but the zombie was clearly using some kind of no-clip cheat to chase me though the houses, my end was quick and pointless.
The click is either middle click, scroll, or 'F'. Currently, Zeds can waltz through walls. It's great, right? Couple tips though, Sun is ALWAYS in the southeast, moon is the opposite, in the northwest. Heading straight north should take you to Nichnoye/Solnichniy and then up to Berezino. (Just follow the road)
Posted 17 March 2014 - 02:01 AM
Sent you an invite, if you see any of us online, feel free to ask! It's fun to play with others, and you'll learn the game a lot faster for sure.
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