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#201 RunningWolf251

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Posted 17 June 2014 - 03:00 PM

Forget what I said before, that was stupid. I think I've figured out the underground class!

 

First of all, just pointing this out in the very beginning, they get a low low low (like seriously, enough to encourage underground travel but not enough to discourage above ground travel.) poison debuff when topside.

Second, they can climb walls

Third, they can craft things like picks and shovels and torches without a table.

Forth, they can only eat things like dirt and stone.

For these first four, I can see so much underground excavation taking place that it would just be sickening to see how much of the world is carved out simply because they can't even participate in what's taking place above ground. When they spawn, they would be dying immediately and likely would never make it back to an underground area. Everything under and around where they would have to spawn would be mined out and would likely just be a huge pitfall deathtrap. If they can only eat dirt and stone, they're going to be mining even more and those blocks are lost forever after they're eaten. They can't craft anything because they can't get trees or they die from being above-ground. Crafting without a table is not possible unless the plugin can somehow integrate a gui for them.

 

 

Sixth, they don't suffocate inside of blocks.

Seventh, they can turn special types of blocks into glowstone.

Eighth, their pvp is always on, but anyone who attacks themses pvp also gets turned on.

Ninth, they have enhanced strength.

Tenth, speeds up when they're twenty or so layers underground by sea-level.

Eleventh, they get special buffs during the full moon that appears in the night sky.

Twelfth, they can spawn puppies with only one wolf or another diamond dog.

Fourteenth, has advantages when attacking skeletons due to the fact that dogs love bones.

Fifteenth, can fish in dirt for silver fish with fishing pole.

Sixteenth, can time travel.

Seventeenth, lava doesn't deal as much damage as fast.

Nineteenth, is just a little bit taller than other players. Two and a half blocks.

Twentieth, slimes are more likely to spawn when a diamond dog is around. 

Twenty first, extra fast mining ability.

Twenty second, alchemy, changes all articles of iron to gold.

Twenty third, bark, scares off passive mobs.

Twenty fourth, untimely demise, upon death drops five-ten rotten flesh and one-three bones.

Twenty fifth, a new type of chat filter, changes person to dog and the like. 

Twenty sixth, diamonds are sometimes hidden from sight, but drop one-three diamonds when mined.

These are all incredibly overpowered and you gave nowhere near enough downsides and negatives to even make up for more than two or three of them. One to three diamonds PER drop? Extra strength? Iron to gold? These three alone need a heck of a lot of negatives, especially extra diamonds, and a heck of a lot of detail and explanation as to why they should be on this class. It seems like you just want this class for yourself, not as a balanced class that would be available for everyone. Remember, there needs to be some sort of nerf for your boons and not nearly so many boons.


Edited by RunningWolf251, 17 June 2014 - 03:00 PM.


#202 Red_coat

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Posted 17 June 2014 - 04:48 PM

No, but this is perfect! I can't imagine any class to be well balanced if only one person is designing it! Go on, keep flaming! But, while you're doing it, how about you offer some remedies rather than just shoot everything down? concerning your thoughts on the mining and the poison and the eating, I can see how this would make a mess of the server. blocks lost forever down the gullet of a dog can't illicit good thoughts. However, there would be no spawn trap, as I'm not sure if you noticed, but not many people get on col, and secondly there is a no-build/destroy edict around spawn. the time travel was a joke, and I was positive I put down that they are extra vulnerable to creepers. A lot of these are just me throwing everything to the wall and seeing what sticks. What idiot would implement all of these? As for the above ground poisoning I did point out that it was minuscule, something like half a heart every five minutes. All anyone has to do to stay alive is keep their hunger up. I don't know a lot about plugins or what they can or cannot do, so I'm just throwing everything I've go out there. As for the crafting, why not? zebra's can brew potions without a stand, can't they? the diamond bit I threw in there because 'Diamond' dogs, but yes. that is a little op. I was also thinking of insatiable greed, but I can't imagine how to implement it. Don't misunderstand me, I'm not trying to defend every little thing because I want it, but your 'That's too op, get out of here.' response isn't helping. the idea was to display things that they could actually do, not just 'they can dig rlly fast'. So, not all of them are gold, that's okay! Just throw out the ones that won't work! it's not hard. but remember that diamond dogs need class unique abilities. As for the buffs, do witches have inventories, or do they just have a continuous supply on potions? If they have an inventory, I'll think of something else, but if they have eternal potions, why not just hijack that system for disbursement of the buffs? Also I love the fact that you're challenging this, blind acceptance is stupid, and so is most of my ideas! All I need is someone to sort the good from the bad and we'll be golden! so debuffs. hmmm...

 

How about...

 

Their fall damage is hiked up, their not used to falling.

They do not have night vision, they actually have worse vision! everything they see is automatically set to a low light level.

using the same principles for the pull spell, whenever someone drops a bone the dogs are slowly pulled towards it.

lava doesn't hurt as much, but the fire itself does. it hurts much worse.

like I said before, they have no choice but to fight whenever someone hits them, but the person also has to fight. victim race? not likely.

they cannot own more than five dogs, (This also opens up a bunch of weird and admittedly disgusting questions about harems and polygamy. lets just ignore those.)

 

I can't think of any more, but if you can, post it! I wanna see this. I really do.


Edited by Red_coat, 17 June 2014 - 05:20 PM.


#203 Red_coat

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Posted 17 June 2014 - 05:21 PM

but how is the changed chat filter op?



#204 RunningWolf251

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Posted 17 June 2014 - 05:36 PM

Your sarcasm is unnecessary and it doesn't help your case at all. I'd suggest you stop that right now. I suggested what you could try to do without giving specific suggestions. I'm being critical because you need to think about this as well and you should expect criticism when you offer a suggestion, then be prepared to defend your suggestions.

 

What I mean by the spawn issue is if your class gets poisoned even a half a heart a second by being out in sunlight and there's a wide area around spawn where there can be no mining or block destruction, you are dying much faster than the regular fresh-spawn since they have no health loss until their hunger bar is empty, and that's simply for being a certain class. If you're dying and you get right to the edge of spawn, you're going to dig down to get out of the light so you stop dying. If everybody who was a diamond dog got right to the edge of spawn and was about to die, they'd be digging down and there'd be holes all around the spawn. If they had their own separate spawn, that'd be fine, but if there's not many players on col, then why be the only one who can't be above ground at all and interact with the rest of them? What about new players who aren't familiar with the world and they see the class and decide to pick it, then get frustrated when they start taking damage? They don't know what to do and they don't understand what's happening. I'd personally rather not see people ragequitting over something like that, especially when the dogs in the show are fine with light.

 

I don't know much about the plugins either or how they work for the zebras, but unless they can add a 3x3 gui for the dogs then I don't know how it would work. Tsar could definitively answer that question.

 

 the time travel was a joke, and I was positive I put down that they are extra vulnerable to creepers. ... What idiot would implement all of these?

Why would you even put them in there in the first place then? That makes absolutely no sense. At least make an effort to make those sound like you're joking and not submitting them for suggestions with the rest of your points. Please, have some common courtesy.

 

 

My suggestion for their list would be something like this:

Positive

1. Crafting tools without a table (if possible)

2. Can eat emeralds (not dirt, they'd have infinite food)

-- Gives a valid use for emeralds apart from trading with villagers

OR Can eat meat

3. Racial mining speed increased

-- Digging/building class

 

Negative

1. Move slower

-- As a result of being a building-based class

2. Use energy much faster

-- Nerf for eating gems/having easy access to food that other ponies cannot eat

3. Take more damage from mobs

-- A nerf for being able to dig/mine more effectively as mobs can sneak up behind unaware miners

 

This is a much more balanced way to do it. If you had a list of 22 things, I'd like to see a list of 22 things that negate those 22 positives. Reasons are helpful, but again, much of what they can do is spread between the other classes.



#205 Red_coat

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Posted 17 June 2014 - 06:01 PM

First and foremost, I wasn't being sarcastic. No one person should be responsible for every aspect of a class. I actually like it that people are shooting down and coming up with new things. As for the dirt eating, you have a very valid point. No one should get food that easy. The poison idea is also pretty stupid, but the idea was that you're taking damage, but so long as your hunger is up it will quickly heal. I don't really support having a nerf for every ability, because unicorns can teleport with no adverse affects, and the only limiter to earth pobies strength skill, as far as I can tell, is their mana and cool down. In fact, the only real nerf I can think of only applies to flying races, and thats fragility and hunger during flight, otherwise there is nothing but gain from their skills. The slower speeds make sense, except that in the show they could pop in and out of tunnels very quickly, so fast underground travel makes sense. Also, as a way to keep from filling the world with holes, their mining related skills dont kick in unles they're in a very low layer. Also, time travel was originally a joke, but I've been thinking and I believe that there should be a sort of ability that fills in tunnels behind you from your inventory so that you aren't leaving tunnels everywhere. I'm not sure how that would work, maybe something like how blocks replace themselves after you break them if you don't have permission? It may be possible to cobble together a sort of ability like that. And I'm not very good at putting lists together. I guess I could condense my earlier posts and ideas into one post? It probably wouldn't be very impressive. As for 'only an idiot would use all these.' Its because the class would be waaay op if they did. Only the time travel bit was a joke.

Edited by Red_coat, 17 June 2014 - 06:13 PM.


#206 steamwork_cid

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Posted 19 June 2014 - 04:30 AM

Give us until the end of the summer and the actual Changelings will be able to cover that.

 

hmm... i hope. its just... not many people play col let a lone have a changeling siege 

 

people i encourage playing col its fun (talking from personal experience)  



#207 Solice

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Posted 19 June 2014 - 09:03 PM

hmm... i hope. its just... not many people play col let a lone have a changeling siege 

 

people i encourage playing col its fun (talking from personal experience)  

 

I have plenty of Changelings ready to hop on Col at a moment's notice if needed. We're the most active group on Col these days.



#208 steamwork_cid

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Posted 20 June 2014 - 12:09 AM

really? I didn't know. but what about time zones? how do u get them on if... well things.

 u know.

If u could (that would be AWESOME)

 

I wonder... could u say advertise col to the people on creative?



#209 greebster

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Posted 20 June 2014 - 01:03 PM

I just saw this plugin and thought that a few of the beasties would be cool to configure and add to spawn naturally in Col. Insane Mobs.

 

http://dev.bukkit.or...ins/insanemobs/



#210 Harakhti

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Posted 20 June 2014 - 08:30 PM

could u say advertise col to the people on creative?

 

I'm unwilling to be at all involved without MineLP readily available, and I'd find it intrustive and annoying to my minimal amount of gameplay.



#211 SomewhatGreenThing

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Posted 02 July 2014 - 09:07 PM

I have an idea for a class, The Muffin!



#212 RunningWolf251

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Posted 02 July 2014 - 10:31 PM

This is for serious suggestions only, please, or something to back up your suggestion. That should go without saying.



#213 TemmixDaHelix

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Posted 03 July 2014 - 01:09 PM

The Alicorn class is only for Admins and it has the abilities of all classes right?


Edited by ~HelixSpectrumTopazGamer~, 03 July 2014 - 01:10 PM.


#214 RunningWolf251

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Posted 03 July 2014 - 02:17 PM

It is for admins, yes. Specifically Tsar and Aoloebo if I remember correctly.



#215 SomewhatGreenThing

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Posted 03 July 2014 - 03:41 PM

Ok, I'll be serious this time, I think there should be a special class, Tirek or however you spell his name, the class has lots of special abilities and can drain magic from unicorns, kinds has all of tirek's powers and is only usable by players who have reached level 100



#216 jimme neutron corndog

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Posted 03 July 2014 - 04:07 PM

No, that is extremely OP and there is no level 100

#217 Squint

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Posted 03 July 2014 - 04:50 PM

I don't think anyone's reached level 100 yet, sweetie. :P Also, it's not actually possible to change the class.



#218 TemmixDaHelix

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Posted 04 July 2014 - 01:42 AM

Its only possible to get to lvl 40 xD.



#219 Red_coat

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Posted 04 July 2014 - 02:23 AM

maybe someone with a ton of powers would be op, but maybe a class that can negate other classes skills. an anti-magic class, if you will.



#220 TemmixDaHelix

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Posted 04 July 2014 - 02:34 AM

It would only be useful if there was a pvp world. Perhaps instead of a bunch of fighting classes, we focus on building or resorceful classes.

 

Such as a Survivor class, that has the ability to smelt items without a furnace as an ability or a class that can get potatoes and carrots and melons and pumkins each as a skill.

 

Just a thought, since fighting mobs is really easy.



#221 Rori

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Posted 04 July 2014 - 07:55 AM

we already have classes that have power draining abilities. This world is non-PVP for a reason- we are ponies, and this is the time after the races made peace with eachother.



#222 Red_coat

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Posted 04 July 2014 - 02:16 PM

True true, but just because six mares in a cave become friends, and they declare the races allies, doesn't mean that there isn't hostility. Most of these ponies grew up learning that other two were inferior or were treated like trash in the earth pony's case. Your right about the pvp though, col isn't a war server. Maybe someone will program a smarter ai that the server could use for mobs? Or maybe there could be mob classes players can choose. Don't want to sound stupid or revolutionary, just spitballin here.

#223 Aoloebio

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Posted 04 July 2014 - 10:54 PM

Bat Ponies have a racial exclusive recipe now (the Lunar Edge) and I wanted to get some feedback on what some of the other races might want for their racial crafted unique armor/weapon. Keep in mind that OP ideas will not be considered such as "Diamond Chestplate with all enchants rank 5" and that ideas should be thematic to the race in question. This is why the Lunar Edge (sharp V diamond sword) was created for Bat Ponies, because they are a melee centric race and the item lore is within reason.

 

P.S. Only suggest ideas for your own race...

 

P.S.S. To see other colonization specific recipes, please visit http://www.brohoof.c...zation-recipes/


Edited by Aoloebio, 04 July 2014 - 10:56 PM.


#224 Starlight of the Stars

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Posted 05 July 2014 - 04:59 AM

Well crystal ponies are designed for supportive roles. We also know that they get their their shine and luster from the crystal heart so perhaps they could have an item called the "crystal heart". Perhaps it could be a chest-plate with a high level thorns enchantment to help protect them since they are not a melee focused class but rather support.

 

Perhaps the recipe itself could use a real nether star or a diamond block called "crystal heart", with its own recipe like the black diamond, if that proves to be too difficult to obtain for the other crystal ponies.

(I have plenty of those already so i cant say if its hard or not.)


Edited by Starlight of the Stars, 05 July 2014 - 11:12 PM.


#225 TemmixDaHelix

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Posted 05 July 2014 - 02:55 PM

Pegasai should have a bow (didn't see that one coming) sort of like the Lunar Edge where it has Power V.

 

But (I don't know if you can add enchantments to the Lunar Edge, so I'll assume that you can't), There should be other crafting recipes that give you other powers, such as a diamond covered in nether quartz gives you another type of diamond, and if you make a new sword out of 2 of those, it have a high level of another enchantment. Then you could combine the 2 powerful swords into 1 sword using an anvil. You can only combine 2 swords once, but then you could get more powerful weapons, such as, Lunar Edge: Sharpness V, Knockback II or Lunar Edge: Knockback II, Looting III. This could apply to all special weapons. Also, perhaps if all special weapo ns and tools are made, put them all in a crafting table and you get a multi-tool.

 

For the Pegasi bows, this is what i think the recipe should be (All in crafting tables):

 

1 snowball surrounded by Lapis: Sky Ball (Enchanted snowball)

 

A Diamond surrounded by Sky Balls: Sky Diamond (Enchanted diamond)

 

2 Sky Diamonds placed vertically: Sky Rod (Enchanted stick)

 

3 Sky Rods, replacing sticks in a bow recipe: Sky Bow (Enchanted bow, Power V)

 

The recipe is long, because most of the items are easy to get. Just a thought though on what how the bow should be made.

 

Edit: changed the recipe because of the amount of Lapis needed would be too high. Thanks Running! xD


Edited by ~HelixSpectrumTopazGamer~, 05 July 2014 - 08:07 PM.


#226 RunningWolf251

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Posted 05 July 2014 - 04:02 PM

Your recipe is going to require exactly 3,456 Lapis Lazuli blocks. Yes, that is incredibly long and pointlessly tedious. I'd rather just not have an item if it's going to be that hard to make. It'd be much easier to just manually craft a regular bow and use experience points at an enchanting table. I'd say far less steps and far less required materials.

 

Edit: To put that in perspective, that's a double-chest full of Lapis Lazuli stacks of 64.


Edited by RunningWolf251, 05 July 2014 - 04:10 PM.


#227 Red_coat

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Posted 05 July 2014 - 05:43 PM

I want to say magic wand for the unicorns, but that doesn't feel right. Seems far too cliche. It can't be just a wand.

It needs something special...

I might suggest seven league boots, but that might end up with me suffocating in a wall.

A telescope would be nice, though.



#228 Red_coat

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Posted 06 July 2014 - 02:10 AM

Earth, sky, magic, chemical, chrystal, night, envy.

Seven races. Arguably split as warriors, supporters, and home makers.

Earth and magic being the home makers, crystal and chemical supporters, and sky, night, and envy the warriors.

And while each class is not locked to it's origin, thay are oriented towards it.

Each item must represent their orientation.

Night is already represented as warriors, and both crystal and sky have been proposed in a way that properly recognizes them.

And so must the rest.

Envy must capitalize on stealth.
Earth, growth.
Magic, knowledge.
And Chemical, alchemy.

This is the future as I see it.

Edited by Red_coat, 06 July 2014 - 02:11 AM.


#229 greebster

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Posted 06 July 2014 - 04:26 PM

Could you explain that a little better? It's just that I have no clue what you are suggesting because your formatting leaves a lot to be desired. Give us a better understanding of your idea.

Edited by Greeâ„¢bster, 06 July 2014 - 04:27 PM.


#230 doggypaddle

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Posted 06 July 2014 - 07:32 PM

Maybe I'm blowing this a little bit out of the water, and I haven't checked any other special class items besides unicorns and pegasi. But I honestly think that giving unicorns bows along with the pegasi is unfair. The pegasi class has skills specific to a bow whereas the unicorns have skills specific to magic. By giving unicorns bows as their special class item, your supplying them with a second ranged attack (because the unicorns have ranged magic, the bow would be their second).

Now a compromise for this would be to give the unicorns a special sword that lights things on fire. Now I was brought up with the fact that any mob set on fire besides skeletons will set the player on fire if hit. But Unicorns have their 'push' skill that they can use to well, push the mobs away. Not only will the sword inflict damage, but it'll give even more because of the fire. I don't know how long the fire would last for that, or if they kill it with the fire if it'll register as a kill for them. But that's just my thought. I understand if something like that isn't possible, but I just don't think that it's fair that unicorns now have two ranged attacks whereas the pegasi, that were supposed to use bows with most of their class skills and as their class specific item, only have the one they were basically forced to have.



#231 TemmixDaHelix

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Posted 06 July 2014 - 07:57 PM

Finally, someone who understands this problem!



#232 Violet Rain

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Posted 06 July 2014 - 08:10 PM

I was one of the unicorns that thought up of this weapon and I myself think that this weapon is a little overpowered and it does kind of intrude on the pegasi. I think that the unicorn item should be changed. But the question is, what to change it to? I had a few ideas of a staff that can cast some sort of magic or a book that could do something. Maybe even a summoning item that summons a mob or something. I have a feeling that those will not work though.



#233 Red_coat

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Posted 06 July 2014 - 08:52 PM

Ignoring the fact that I can't seem to find this unicorn bow, this is beautiful! A wand doesn't really feel right, but a magic book that summons monsters?! That's awesome!

#234 Prince Polaris

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Posted 06 July 2014 - 09:06 PM

Maybe I'm blowing this a little bit out of the water, and I haven't checked any other special class items besides unicorns and pegasi. But I honestly think that giving unicorns bows along with the pegasi is unfair. The pegasi class has skills specific to a bow whereas the unicorns have skills specific to magic. By giving unicorns bows as their special class item, your supplying them with a second ranged attack (because the unicorns have ranged magic, the bow would be their second).

Now a compromise for this would be to give the unicorns a special sword that lights things on fire. Now I was brought up with the fact that any mob set on fire besides skeletons will set the player on fire if hit. But Unicorns have their 'push' skill that they can use to well, push the mobs away. Not only will the sword inflict damage, but it'll give even more because of the fire. I don't know how long the fire would last for that, or if they kill it with the fire if it'll register as a kill for them. But that's just my thought. I understand if something like that isn't possible, but I just don't think that it's fair that unicorns now have two ranged attacks whereas the pegasi, that were supposed to use bows with most of their class skills and as their class specific item, only have the one they were basically forced to have.

 

I agree with this too, a Sword that lights things ablaze is perfect for Unicorns!



#235 Colgate The Unicorn

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Posted 13 July 2014 - 05:08 AM

I've been watching over Colonizations-related content for a while, and I feel as if those with griffon characters have been left out.



#236 Seabreeze

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Posted 13 July 2014 - 05:16 AM

I've been watching over Colonizations-related content for a while, and I feel as if those with griffon characters have been left out.

Should've made a pony then.



#237 Red_coat

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Posted 13 July 2014 - 05:57 AM

How does one implement a gryphon class? I had some ideas for diamond dogs, but I'm drawing up blank here.

#238 Starlight of the Stars

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Posted 13 July 2014 - 07:01 AM

How does one implement a gryphon class? I had some ideas for diamond dogs, but I'm drawing up blank here.

If you really want to pitch the idea for a new class, you gotta start my asking yourself this: why would anyone wanna be a griffin? What makes them unique?

This will allow you to design skills appropriate for them. The most important thing is that you must give them something that no other class has. Something that will make others say. "Wow that is an awesome skill/ability. I want to be a griffin." 



#239 hxfthxft

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Posted 14 July 2014 - 11:34 AM

Suggestion about dungeons. At the end of every dungeon as a reward people get a special item which they can use to craft other items that unlock other dungeons or use them to buy/unlock special items. If there is a way to make that possible.


Edited by hxfthxft, 14 July 2014 - 11:43 AM.


#240 TemmixDaHelix

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Posted 14 July 2014 - 03:18 PM

That's a pretty good suggestion



#241 Red_coat

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Posted 14 July 2014 - 06:48 PM

A progressive story told by dungeons? Where would the beginning be?

#242 Starlight of the Stars

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Posted 14 July 2014 - 07:00 PM

perhaps at one of the easier dungeons? like the underwater one or any that dont involving serious infernals



#243 TemmixDaHelix

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Posted 14 July 2014 - 07:37 PM

Underwater is my favorite, because no infernals...I can just leave it there, because you all know what i'm talking about. But we really need to make a post on the forum for people to post locations and loot and etc. for dungeons if they find them.


Edited by ~HelixSpectrumTopazGamer~, 14 July 2014 - 07:38 PM.


#244 Red_coat

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Posted 14 July 2014 - 08:16 PM

Well, I have the coords for a couple of them, but its sort of an unspoken rule that you don't just post em on the forum.

#245 TemmixDaHelix

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Posted 14 July 2014 - 08:38 PM

I have a book of coords...I could sell them for bits...like 300 bits each...



#246 Owl Parchment (Athena)

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Posted 14 July 2014 - 10:45 PM

I have a book of coords...I could sell them for bits...like 300 bits each...


I'd buy it. XD

#247 Splash

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Posted 15 July 2014 - 03:28 PM

I have a book of coords...I could sell them for bits...like 300 bits each...

 

I'd buy that too



#248 SomewhatGreenThing

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Posted 15 July 2014 - 07:44 PM

*Facehoof*



#249 Nightshale

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Posted 21 July 2014 - 07:13 PM

Class ideas:

 

Cosmic Ponys:

from a Fanfic of mine cosmic ponys are ponys who have stars all over their body and live in outerspace, most notably Celequestria. In Celequestra there are 2 Regions each maintained by 2 Alicorns, Princess Andromeda and Princess Cassiopeia. There is one more alicorn known as Nightshale (me) who doesnt really have an area to rule so he is sent to do most chores like transporting things to the edge of the universe. One day when he was tasked he was hit by a meteor and crash-landed into Equestria. Whats this got to do with a class idea i hear you ask. Well i was just thinking that cosmic ponys could be a class! They would have weak mage powers (unless their "star" is fueled up) and strong with melee (Unless their "star" is fueled up). Stars are in place of a Cosmic ponys cutie mark, this star represents their burning hatred for their most hated enemy, E.G. a fallen cosmic pony. This star would fade for a while after this enemy is overcome and reappear when a new one is found. Fallen Cosmic Ponys are cosmic ponys who have betrayed Andromeda and Cassiopeia and have joined King Cosmosis, The original fallen pony, who questioned Cassiopeia and was banished to the edge of space.

 

Cosmic Pony Powers:

Mage:

Starburst: Sends a burning star towards the enemy. Damadge depends on level and if the cosmic ponys star is fueled.

Blackhole: Every enemy within a radius of 25 blocks (increases with level and star fuel) is pulled towards the cosmic pony, Deals a certain amount of damage (dependent on level and star fuel) and then spits them back out

Red Giant: Sends a Bigger burning star towards the enemy. Damadge dependent on level and star fuel.

(you may decide what level is assigned to these)

Melee:

Standard melee moves i guess.

 

Sorry if its bad or doesnt get accepted.



#250 Blazuhira Miller

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Posted 21 July 2014 - 07:31 PM

I have a book of coords...I could sell them for bits...like 300 bits each...

 

 

Class ideas:

 

Cosmic Ponys:

from a Fanfic of mine cosmic ponys are ponys who have stars all over their body and live in outerspace, most notably Celequestria. In Celequestra there are 2 Regions each maintained by 2 Alicorns, Princess Andromeda and Princess Cassiopeia. There is one more alicorn known as Nightshale (me) who doesnt really have an area to rule so he is sent to do most chores like transporting things to the edge of the universe. One day when he was tasked he was hit by a meteor and crash-landed into Equestria. Whats this got to do with a class idea i hear you ask. Well i was just thinking that cosmic ponys could be a class! They would have weak mage powers (unless their "star" is fueled up) and strong with melee (Unless their "star" is fueled up). Stars are in place of a Cosmic ponys cutie mark, this star represents their burning hatred for their most hated enemy, E.G. a fallen cosmic pony. This star would fade for a while after this enemy is overcome and reappear when a new one is found. Fallen Cosmic Ponys are cosmic ponys who have betrayed Andromeda and Cassiopeia and have joined King Cosmosis, The original fallen pony, who questioned Cassiopeia and was banished to the edge of space.

 

Cosmic Pony Powers:

Mage:

Starburst: Sends a burning star towards the enemy. Damadge depends on level and if the cosmic ponys star is fueled.

Blackhole: Every enemy within a radius of 25 blocks (increases with level and star fuel) is pulled towards the cosmic pony, Deals a certain amount of damage (dependent on level and star fuel) and then spits them back out

Red Giant: Sends a Bigger burning star towards the enemy. Damadge dependent on level and star fuel.

(you may decide what level is assigned to these)

Melee:

Standard melee moves i guess.

 

Sorry if its bad or doesnt get accepted.

While the powers actually seem pretty interesting, if slightly overpowered and probably hard to make, the chances of a non-canon race being implemented are fairly slim. Also, lol, starburst.

 

starburst.jpg



#251 Red_coat

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Posted 21 July 2014 - 07:34 PM

I'd have to agree with the above, unless recharging your star is fairly difficult. But never apologize for having an idea! Or for posting it! Even if it sucks! Very few thoughts are perfect in their infancy.

#252 Captain Char

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Posted 29 July 2014 - 10:19 PM

I have an idea, not sure if it was already proposed, but purchasable potions that say give a short duration for exp gained bonus, but have them at a price where it seems to be reasonable for the effect duration,

the idea is based off MMO drop potions, which give better rare drops or weapon drops, and some games have exp potions which are the rarest to aquire

#253 Squint

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Posted 31 July 2014 - 12:26 AM

I have an idea, not sure if it was already proposed, but purchasable potions that say give a short duration for exp gained bonus, but have them at a price where it seems to be reasonable for the effect duration,

the idea is based off MMO drop potions, which give better rare drops or weapon drops, and some games have exp potions which are the rarest to aquire

Since it's a potion, why not make it a high-level zebra creation?



#254 Queen of Annihiliation

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Posted 02 August 2014 - 08:59 AM

I have an idea, not sure if it was already proposed, but purchasable potions that say give a short duration for exp gained bonus, but have them at a price where it seems to be reasonable for the effect duration,

the idea is based off MMO drop potions, which give better rare drops or weapon drops, and some games have exp potions which are the rarest to aquire

 

I agree with this. In another MMO there is a function that allows a rare drop to be traded for a temporary Exp boost.



#255 Captain Char

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Posted 04 August 2014 - 01:12 AM

it would have to be A rare or store only thing, or maybe a wandering merchant kind of thing cause having those player buildable could mean problems unless the ingrediants themselves were hard to get

#256 DestroOmega

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Posted 04 August 2014 - 01:52 PM

Perhaps a shop that only sold it at certain times?

 

EX: Once an IRL week, when it's raining ingame, dependant on IG phases of the moon, etc.



#257 Captain Char

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Posted 04 August 2014 - 02:51 PM

that's also a good idea, since it would make them more rare and harder to obtain

#258 Aoloebio

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Posted 05 August 2014 - 05:53 AM

I am curious if you all might be interested in establishing a Las Pegasus style (bit gambling) town with functional gambling and unique prizes, etc



#259 Starlight of the Stars

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Posted 05 August 2014 - 06:13 AM

I am curious if you all might be interested in establishing a Las Pegasus style (bit gambling) town with functional gambling and unique prizes, etc

That sounds like it would be fun. Even greater if you actually built it in the middle of the desert biome near dirtville



#260 Super Ultra Uber C00l Dood

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Posted 09 August 2014 - 11:18 PM

Wars, perhaps? As in, for example, having all of the players of colonizations' PVP on 24/7, and raids being able to be actually performed. 

 

 

Yes, the "World War" idea Cali suggested is originally hers, but I wrote up the above as details for it. You can't exactly have a war with invincible people and accessible chests. 


Edited by Ekips, 09 August 2014 - 11:19 PM.


#261 RunningWolf251

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Posted 10 August 2014 - 12:10 AM

The idea for a war is awesome, but I'm really not a fan of someone A) destroying my home for whatever reason and/or B) stealing everything I've worked very hard for just because of a war and/or C) killing me for no particular reason other than "War crimes bro." I'm sure there's a lot of others who might be the same way. It would be more interesting if there were specified PvP grounds where these things could take place instead of just killing each other willy-nilly wherever. Like maybe the lands between the two warring cities and in the cities themselves, but not so much worldwide. Fighting in neutral grounds would just drag more places into a war without cause. I suppose if a city wanted to allow it in their streets then maybe they could ask to have their town limits turned into PvP areas, but at the moment I don't think worldwide PvP is such a good idea.


Edited by RunningWolf251, 10 August 2014 - 12:11 AM.


#262 Solice

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Posted 10 August 2014 - 04:52 AM

We need a Poneva Convention. No actually destroying blocks, and anyone who chooses not to participate should keep PvP off. Those who are participating, and this includes all members of both sides of the conflict, MUST have PvP turned on at all times, whether or not you are fighting or not. If you wish to stay out of the violence, either hightail it to a neutral city and take refuge, or just not be on the server during times of war.



#263 DestroOmega

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Posted 10 August 2014 - 05:41 AM

Out of curiosity, will changelings ever get the ability to disguise themselves as other players? It's kinda cannon, and if you're worried about them impersonating anyone really important, the disguise would kinda fail the moment they opened their mouths.

Also, a way for fliers to carry others around would be awesome, but is unlikely to happen (and has probably been suggested before).

Additionally, I would suggest changing the CRP range to ~10m. Not really realistic to hear what somepony says in the crystal empire all the way down in Neighico.

Finally, can the /me command get fixed? Its kinda been bugging me for a while.


Edited by DestroOmega, 10 August 2014 - 05:42 AM.


#264 Rori

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Posted 10 August 2014 - 12:23 PM

Out of curiosity, will changelings ever get the ability to disguise themselves as other players? It's kinda cannon, and if you're worried about them impersonating anyone really important, the disguise would kinda fail the moment they opened their mouths.

Also, a way for fliers to carry others around would be awesome, but is unlikely to happen (and has probably been suggested before).

Additionally, I would suggest changing the CRP range to ~10m. Not really realistic to hear what somepony says in the crystal empire all the way down in Neighico.

  1. I'm not sure what to say about this, even though it's canon, it's kinda OP to disguise as another player- this normally leads to trolling or making problems between parties. And disguising as a mob is WAAAAYYY more secretive and can provide great advantages. Even when no changelings are online, people are scared of their animals being a changeling in disguise. It's awesome for you.
  2. I would support this. If there was a mod out there, somewhere, to add in fly-able carts that can transport goods or players, i'd give it all my money. but i don't think so right now.
  3. We have local chat [/ch loc] (or whatever it is) for that.

 

 

Ooh! ooh! i have a awesome idea for the changeling invasion.

Make everybody disguise as a chicken or another mob (i like chickens. Chickens are cool), then horde the place. It will look crazily creepy and awesome. Just imagine it... a horde of chickens speeding towards you over the horizon. out of the ordinary, and definitely makes a statement.


Edited by Eris_, 10 August 2014 - 12:26 PM.


#265 DestroOmega

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Posted 10 August 2014 - 06:35 PM

 

*Snip*

 

 

 

1. Not really. Considering the top level abilities of other classes, it could fit right in between the Uni's ability to hot-drop an entire army past your defences, and the baty's ability to be an invisible killer. Additionally, if players are so scared of their animals being changelings, why do they leave them outside, unguarded, and generally treat them as normal? Also, farm animals aren't always available to blend in with (and bringing your own is a pain). Finally, I'm automatically assuming that this ability would be a higher tir ability, so only the people that have matured into the game would be able to use it. (Perhaps as a setting in the bugged /class options menu?)

 

2. Something like this, perhaps:  https://www.youtube....h?v=j4iyVra9Los

 

3. /loc's distance is measured in chunks, and isn't configured for IC.

 

4. Nothing about the /me?

 

As for the chicken idea, it would be blatantly obvious, difficult to pull off, highly confusing, and truly a sight to behold.


Edited by DestroOmega, 10 August 2014 - 06:37 PM.


#266 Squint

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Posted 14 August 2014 - 02:30 AM

1. Not really. Considering the top level abilities of other classes, it could fit right in between the Uni's ability to hot-drop an entire army past your defences, and the baty's ability to be an invisible killer. Additionally, if players are so scared of their animals being changelings, why do they leave them outside, unguarded, and generally treat them as normal? Also, farm animals aren't always available to blend in with (and bringing your own is a pain). Finally, I'm automatically assuming that this ability would be a higher tir ability, so only the people that have matured into the game would be able to use it. (Perhaps as a setting in the bugged /class options menu?)

 

2. Something like this, perhaps:  https://www.youtube....h?v=j4iyVra9Los

 

3. /loc's distance is measured in chunks, and isn't configured for IC.

 

4. Nothing about the /me?

 

As for the chicken idea, it would be blatantly obvious, difficult to pull off, highly confusing, and truly a sight to behold.

  1. There is no point in disguising yourself as another player. You are not fighting against the players, you are fighting mobs.
  2. We have an underground minecart track to pretty much every town, I don't see the point in this.
  3. /ch leave c, /ch loc. The distance of loc is completely reasonable.
  4. The /me command is broken? How?


#267 Hepolite

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Posted 14 August 2014 - 12:47 PM

1. There is no point in disguising yourself as another player. You are not fighting against the players, you are fighting mobs.

There are several reasons for why this could be allowed. It's cannon, allows for more immersion and actually allows for proper infiltration. Also, this world isn't only about fighting mobs; in many cases player interaction happens, and fights and other types of conflict can break out. As for your argument, the whole disguise skill could be thrown out altogether. Disguises does not fool mobs, it has no effect at all in a PvE setting; it's there purely for player encounters. Expanding on that with a high-level skill would truly allow for greater depth.

 

Now, there was raised a point about this being used for trolling and making other problems. Actually, it wouldn't be much of a problem. Let this ability require a very high level, 35 or up, similar to how the pegasus' lightning skill works. Anyone capable of reaching that level is highly likely mature enough to use it as intended and aren't going to even think about causing trouble with that skill, given the massive amount of time required to get there.

 

Nonetheless, even if a player were to cause issues, it would easily be detected. The name in the chat remains unchanged for obvious reasons. If the changeling was observed griefing disguised as a player, all it takes is a simple /pr i or asking the real player what they are doing if they are online at all. In either case, it's extremely easy to figure out who the griefer is. Trolling? How would that work, running around in town dressed as another player and doing what? Talking is an instant giveaway. Griefing? Already covered. It's not like people can't figure out who it is. And how's that different from a changeling running around as a mob? It's virtually the same thing.

 

2. We have an underground minecart track to pretty much every town, I don't see the point in this.

You have a twenty-thirty block drop. How to get down there if you're an earth pony, crystal pony or zebra and don't have feather falling, without badly damaging yourself? Simply let the flying races help you. Allowing the flying races to carry players from city A to city B sounds rather strong (and pointless, given the other transport options). This could be prevented by simply allowing a player for be carried for, say, half a minute at a time.

 

3. /ch leave c, /ch loc. The distance of loc is completely reasonable.

The distance of /loc is fine. The distance of /crp is not. /me doesn't work in loc and neither does nicknames. If /crp had the same range as local, that would be great. We don't want to hear what happens on the other side of the world, or let everyone hear us from deep underground.

 

4. The /me command is broken? How?

Every time anyone use it, it states "[crp] * NICKNAME fUSERNAME ACTION". That "fUSERNAME" is very annoying. We know who people are. We don't need to see it all the time when someone use /me.

 

A final thing that has been bugging me for ages and have yet to be fixed is the incorrect text on the Changeling "Venomous Fangs" ability. It states that it costs 10% health to use - this is false, it costs 30%, at least on the max rank. Besides, why is this cost there in the first place? No other race has a skill that is that penalizing to use.


Edited by Hepolite, 14 August 2014 - 04:01 PM.


#268 Seabreeze

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Posted 14 August 2014 - 11:55 PM

Nonetheless, even if a player were to cause issues, it would easily be detected. The name in the chat remains unchanged for obvious reasons. If the changeling was observed griefing disguised as a player, all it takes is a simple /pr i or asking the real player what they are doing if they are online at all. In either case, it's extremely easy to figure out who the griefer is. Trolling? How would that work, running around in town dressed as another player and doing what? Talking is an instant giveaway. Griefing? Already covered. It's not like people can't figure out who it is. And how's that different from a changeling running around as a mob? It's virtually the same thing.

Disguise does not work that way. Also, the potential for confusion is too substantial, and would likely make everyone else hate changelings even more than they already do.



#269 Captain Char

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Posted 15 August 2014 - 12:53 AM

One thing I thing that would help would be the presence of a main villain for a "story arc" per say. or just someone completely original for col, naturally said foe would be an admin so they could use their power to bring minions etc forth for battles, it maybe a dumb idea but it worked a in the past for older games.

#270 Starlight of the Stars

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Posted 15 August 2014 - 12:54 AM

One thing I thing that would help would be the presence of a main villain for a "story arc" per say. or just someone completely original for col, naturally said foe would be an admin so they could use their power to bring minions etc forth for battles, it maybe a dumb idea but it worked a in the past for older games.

You mean like a Infernal Wither with the Mother ability so it can spawn more withers each time it is damaged? :D



#271 Captain Char

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Posted 15 August 2014 - 12:56 AM

something like that, but I mean't more as in an admin would play the role of the villain, being able to conjure up minions etc but still directly interact with the characters

#272 DestroOmega

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Posted 15 August 2014 - 01:20 AM

Disguise does not work that way. Also, the potential for confusion is too substantial, and would likely make everyone else hate changelings even more than they already do.

 

They can hate us more than they already do? They practically kill us on sight as it is...

 

As for the potential for confusion, I get the feeling that it would be confusing for the Admins, and they don't want to ban players accidentally (a very real concern, to be honest. Nothing like identity theft to make bans confusing).

 

Any chance we can learn how disguise works?

 

 

One thing I thing that would help would be the presence of a main villain for a "story arc" per say. or just someone completely original for col, naturally said foe would be an admin so they could use their power to bring minions etc forth for battles, it maybe a dumb idea but it worked a in the past for older games.

 

 

So an admin is going to play Tirek then (the G1 version)?


Edited by DestroOmega, 15 August 2014 - 01:21 AM.


#273 Captain Char

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Posted 15 August 2014 - 01:57 AM

Tirek with his brother would make good villains, before the redemption etc happened in his brother

#274 Rori

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Posted 15 August 2014 - 07:17 AM

as i said, disguising as players will cause very bad confusion. and everyone who wasn't a changeling supported that.

It's just that it is a subject we don't want to endure... 

 

You mean like a Infernal Wither with the Mother ability so it can spawn more withers each time it is damaged? :D

await your time, starlight.



#275 Spotsy

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Posted 22 August 2014 - 02:16 AM

Ok some of you might really hate this idea, but i got an idea for a new race.

 

 

Deer ponies.

Yes. like the one here.

Spoiler

 

I havent really thought of anything more than like they could be like earth ponies except they could get a jump boost or a punch boost or something.

Again, this is just an idea :3



#276 Red_coat

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Posted 22 August 2014 - 04:43 AM

I don't see why not. They have a speed and jump bonus, but uses energy up a third more than others. They can eat leaves. They get a sort of invisibility buff if they stand absolutely still in the forest biome. Has a few crippling debuffs in the desert. Can eat mushrooms raw (if you can't already do that.)

#277 Owl Parchment (Athena)

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Posted 22 August 2014 - 01:37 PM

Ok some of you might really hate this idea, but i got an idea for a new race.

 

 

Deer ponies.

Yes. like the one here.

Spoiler

 

I havent really thought of anything more than like they could be like earth ponies except they could get a jump boost or a punch boost or something.

Again, this is just an idea :3

 

 

I don't see why not. They have a speed and jump bonus, but uses energy up a third more than others. They can eat leaves. They get a sort of invisibility buff if they stand absolutely still in the forest biome. Has a few crippling debuffs in the desert. Can eat mushrooms raw (if you can't already do that.)

 

Yes.



#278 Keldeo

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Posted 22 August 2014 - 03:14 PM

Tirek with his brother would make good villains, before the redemption etc happened in his brother

Following up on this main story arc evil villain plotline, we need to plan out a specific area for them to reside in.

 

It can either be the ever so commonly used Bowser's Castle, which can be accessed by any who decide to go there, OR if we want to make it interesting, the super-impenetrable fortress that nopony can access.

 

Either that or they could be wanderers, plunderers, campers, or anything else like that.  I suppose it really is up to the admins of course on that topic.

 

Also, speaking of which, who will be their followers?  What about the roles of the other pseudo-enemy/clashing races in the world and such?



#279 Squint

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Posted 22 August 2014 - 04:59 PM

Yeah, I don't think that deer ponies will be added in. We only have canon species so far and there are a good number of species proportional to the number of active players in Col. 



#280 Super Ultra Uber C00l Dood

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Posted 22 August 2014 - 05:14 PM

What if there was a variant of pegasi class, meaning Gryffons/Gryphons (However you spell it) 

 

Fly slightly slower, but are able to hit hard punches, eat meat, and such.



#281 Red_coat

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Posted 22 August 2014 - 06:22 PM

The problem with gryphons is that there aren't really enough unique abilities to warrent a new race. It'd be simpler to just add some skills so players can choose what kind of pegasus they want to be.

#282 hxfthxft

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Posted 22 August 2014 - 08:46 PM

I'd like to suggest a hunter class. It can either be a gyphon, minotaur, deer or centaur.

I'm gonna suggest some abilities, if they are possible to make I have no idea

 

 

Since I suggested 4 types of creatures I'll add their main class ability

Gryphon = Claws: Deals more damage unarmed for 20 sec

Minotaur = Charge: Chargin at an enemy then hitting will cause more damage

Centaur = War stomp: On a radius of 3 blocks adds slowness on all mobs around you for 3 seconds

Deer = Sprint: Adds speed for 10 seconds

 

For all 4

-Serpent sting: Adds poison on enemy or mob

-Camouflage: Like the changelings suround others in web the hunter surounds himself in leaves

-Thrill of the hunt: Adds jump, speed, invisibility and attack power for 10 sec/ 15 sec

-Steay shot: If the arrow is drawn for 5 sec it will deal extra damage

-Bestal wrath: Adds extra damage and speed on a dog (if you have one) for 30 seconds

-Mend pet: Restores 4 hearts on your pet

-Tranquilize: Adds weakness on hit (arrow)

-Slowness: Adds slowness on hit target for 5/10 sec

-Blind: Adds blindness on hit target

-Distract: Depends on where the arrow/snowball/enderpearl (whatever is possible to use for this ability) hits, it emits a firecracker/firework sound that lures mobs to it that are 30 blocks away from the sound

-Rapid fire: You can shoot arrows at full power without fully drawing the bow for 5 sec

-Ambush: Teleports to target (radius 10 blocks) adding blindness, slowness for 1 sec and adding aditional damage to yourself for 1 sec

-Tame mob: Same with a wolf you can add a creeper, skeleton, zombie or spider as a companion. You can only have one companion at a time


Edited by hxfthxft, 09 June 2016 - 12:24 PM.


#283 Spotsy

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Posted 22 August 2014 - 09:52 PM

I'd like to suggest a hunter class. It can either be a gyphon, minotaur, deer or centaur.

I'm gonna suggest some abilities, if they are possible to make I have no idea

 

 

Since I suggested 4 types of creatures I'll add their main class ability

Gryphon = Claws: Deals more damage unarmed for 20 sec

Minotaur = Charge: Chargin at an enemy then hitting will cause more damage

Centaur = War stomp: On a radius of 3 blocks adds slowness for 3 seconds

Deer = Sprint: Adds speed for 10 seconds

 

For all 4

-Serpent sting: Adds poison on enemy or mob

-Camouflage: Like the changelings surounda others in web the hunter surounds himself in leaves

-Thrill of the hunt: Adds jump, speed and attack power for 10 sec/ 15 sec

-Steay shot: If the arrow is drawn for 5 sec it will deal extra damage

-Bestal wrath: Adds extra damage and speed on a dog (if you have one) for 30 seconds

-Mend pet: Restores 4 hearts on your pet

-Tranquilize: Adds weakness on hit (arrow)

-Slowness: Adds slowness on hit target for 5/10 sec

-Blind: Adds blindness on hit target

-Distract: Depends on where the arrow/snowball/enderpearl (whatever is possible to use for this ability) hits, it emits a firecracker/firework sound that lures mobs to it that are 30 blocks away from the sound

-Rapid fire: You can shoot arrows without fully drawing the bow for 5 sec

-Ambush: Teleports to target (radius 10 blocks) adding blindness, slowness for 1 sec and adding aditions damage to yourself for 1 sec

-Tame mob: Same with a wolf you can add a creeper, skeleton, zombie or spider as a companion. You can only have one companion at a time

Honestly not trying to be biased here but i think deer would fit that really well.



#284 Starlight Aurora

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Posted 22 August 2014 - 09:54 PM

I'd like to suggest a hunter class. It can either be a gyphon, minotaur, deer or centaur.

I'm gonna suggest some abilities, if they are possible to make I have no idea

 

 

Since I suggested 4 types of creatures I'll add their main class ability

Gryphon = Claws: Deals more damage unarmed for 20 sec

Minotaur = Charge: Chargin at an enemy then hitting will cause more damage

Centaur = War stomp: On a radius of 3 blocks adds slowness for 3 seconds

Deer = Sprint: Adds speed for 10 seconds

 

For all 4

-Serpent sting: Adds poison on enemy or mob

-Camouflage: Like the changelings surounda others in web the hunter surounds himself in leaves

-Thrill of the hunt: Adds jump, speed and attack power for 10 sec/ 15 sec

-Steay shot: If the arrow is drawn for 5 sec it will deal extra damage

-Bestal wrath: Adds extra damage and speed on a dog (if you have one) for 30 seconds

-Mend pet: Restores 4 hearts on your pet

-Tranquilize: Adds weakness on hit (arrow)

-Slowness: Adds slowness on hit target for 5/10 sec

-Blind: Adds blindness on hit target

-Distract: Depends on where the arrow/snowball/enderpearl (whatever is possible to use for this ability) hits, it emits a firecracker/firework sound that lures mobs to it that are 30 blocks away from the sound

-Rapid fire: You can shoot arrows without fully drawing the bow for 5 sec

-Ambush: Teleports to target (radius 10 blocks) adding blindness, slowness for 1 sec and adding aditions damage to yourself for 1 sec

-Tame mob: Same with a wolf you can add a creeper, skeleton, zombie or spider as a companion. You can only have one companion at a time

 

Honestly not trying to be biased here but i think deer would fit that really well.

I think so too.



#285 Squint

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Posted 22 August 2014 - 09:57 PM

Deers are non-canon, I'd go for a gryphon.



#286 Spotsy

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Posted 22 August 2014 - 09:59 PM

Deers are non-canon, I'd go for a gryphon.

So what if theyre non-canon? As i recall on previous pages it says we can have non-canon races.

 

edit: suggest non-canon races.


Edited by Lux Jade, 22 August 2014 - 10:04 PM.


#287 Squint

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Posted 22 August 2014 - 10:04 PM

So what if theyre non-canon? As i recall on previous pages it says we can have non-canon races.

Sure they're permitted, but tbh I'd rather have a canon race than a non-canon one. If you want a non-flying agile species, sure, but hxft is talking about a hunter. Deer are not aggressive irl unless to compete with others of their species, so it just seems a bit silly to me to make them a hunting class.



#288 Red_coat

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Posted 22 August 2014 - 10:05 PM

Non-canon races are harder to flesh out, since it'd essentially be entirely head canon.

#289 Spotsy

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Posted 22 August 2014 - 10:16 PM

Sure they're permitted, but tbh I'd rather have a canon race than a non-canon one. If you want a non-flying agile species, sure, but hxft is talking about a hunter. Deer are not aggressive irl unless to compete with others of their species, so it just seems a bit silly to me to make them a hunting class.

Yeah, In real life. But this is back before equestria and peace stuff and all that. So surely before that they had to hunt or be hunted for their survival, due to having so many prederators?


Edited by Lux Jade, 22 August 2014 - 10:17 PM.


#290 Squint

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Posted 22 August 2014 - 10:17 PM

Yeah, In real life. But this is back before equestria and peace stuff and all that. So surely before that they had to hunt for their survival, due to having so many prederators?

This is just going into headcanon territory now, so it's hardly worth debating.



#291 Red_coat

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Posted 22 August 2014 - 10:20 PM

The deer race as a whole is head canon.

#292 hxfthxft

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Posted 22 August 2014 - 10:20 PM

Eeeeh, actually, this was my mistake. When I said deer I actually thought of Little strongheart. She's actually a smaller buffalo. I always thought she was a deer.


Edited by hxfthxft, 22 August 2014 - 10:23 PM.


#293 Squint

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Posted 22 August 2014 - 10:31 PM

Yeah, I did find it weird that you added deer into the mix there. All's well.

 

The deer race as a whole is head canon.

Exactly why it'd be best to keep to canon species.



#294 Spotsy

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Posted 22 August 2014 - 10:34 PM

Yeah, I did find it weird that you added deer into the mix there. All's well.

 

Exactly why it'd be best to keep to canon species.

But one headcanon race wont kill everyone.

 

I mean, we got a bat and a pony hybrid. and some ponies crossed with crystals.


Edited by Lux Jade, 22 August 2014 - 10:35 PM.


#295 prof_tatori

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Posted 22 August 2014 - 10:37 PM

so make it buffalo? seems to solve the problem no?



#296 Red_coat

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Posted 22 August 2014 - 10:59 PM

Buffali are very much different than deer. A head canon race isn't a bad thing, except we don't know anything about them. And we've already seen how well people can work together establishing characteristics of any given race.

#297 Spotsy

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Posted 22 August 2014 - 11:13 PM

Buffali are very much different than deer. A head canon race isn't a bad thing, except we don't know anything about them. And we've already seen how well people can work together establishing characteristics of any given race.

Hmm..

 

We could try givng them a colonized backstory so that they would fit in?



#298 Red_coat

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Posted 23 August 2014 - 12:51 AM

Buffalo are depicted as native american about two millennia after Equestria's founding. We can assume that they live in an area far removed from the point of entry for the tribes, unless the whole thing with Discord grossly changed the terrain. How do you fit in indians in such a large timeline? A couple thousand years ago, the indians and the Eskimos were probably the same type of people. If we add pretty much ANY new race, it's most likely gonna be head canon.

Edited by Red_coat, 23 August 2014 - 12:55 AM.


#299 Queen of Annihiliation

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Posted 23 August 2014 - 02:03 AM

I also have a entrant into this war. not a hunter class thing, but a alternate form of Unicorn.

 

Name: Darcque

 

Race: Technically Unicorn, but different set of skills and ideals, and they see themselves as a different race.

 

Skillset type: Saboteurs

 

Theme: The Unicorns whom studied in the dark arts and learned the magic that weakened and decayed their enemies leaving them open to a finishing blow. They are reverse of Crystal Ponies, as the Darcque use field magic to inflict AoE debuffs to the enemy. The Darque seem to have a unique tie to wolves as they are often deployed to land the finishing strikes.The damage and field size of their magic grows as they get stronger and upgrade their skills.

 

(This is not a statement of how I view the races, this simply is how I think the Darcque would compare themselves to others.)

 

Personality: They have superiority complexes, and view themselves as the most evolved race on the planet. They go as far as to view themselves as gods, and others should feel honored to associate with them. They only respect Bat Ponies and Unicorns as their records state that the original Darcque had a Bat Pony Mother, and a Unicorn Father. They see Crystal Ponies as their ancient enemies, and continues to view them as the degenerate race. They look down upon Earth Ponies and Changelings, and act disgusted by Zebra. The Darcque despise Pegasi almost as much as they hate Crystal Ponies, this likely stems from the fact that Bat Ponies are a mutation of Pegasi and the Darcque resent the fact, that they too are technically mutants of Unicorns. They revere wolves as though they descended from gods, as they follow a main god known as "Fenrir the Annihilator"

 

Powers:

Ice Fang Style: creates a area around their enemy that severely reduces the speed of their enemy. (4~7) Max level would completely freeze enemies, but duration reduces to 2~3 seconds.

Death Wolf Style: Creates an area around the enemy that inflicts Wither damage (3~7 block radius, starts as Wither 1, then at max it is Wither 2) (Watch them fall before you like whelps) ((I choose Wither as it made it weak against Withers and Wither skeletons, so that they need Blight Bomb to inflict damage skills on the aforementioned enemies.))

Blinding Fang Style: Creates an area of darkness around the enemy causing blindness, (inflicts blindness on players, but mobs loses aggro for a extremely short period 1~3 seconds) ( Now, we run. For the sticky situations.)

Fire Claw Style: sets a tiny area on fire (1~5 block radius) (Fire is Life, and Death)

Crippling Claws: Creates an area of weakness to the enemy. ( Drop your weapons, they are clearly useless KeKeKe)

WhirlWind Wolf Stance: Passive speed buff. (The Darcques learned how to move fast for the killing blow.)

De-Venom: Passive Debuff resistance, starts as a 10% chance to resist any debuff but fire damage, 25%, 55%, 70%, 100% (Accidental self poisoning strengthened your immune system.)

Night Vision: Night Vision passive buff. (It seems the ancestry has done us well.) 

 

Mastery skill:(Level 40 req.)

Final Wolf Storm: Creates a field that inflicts Poison, Weakness, Slowness, and creates a fire area at the impact site. (Requires 5 points invested in order to become active.

 

Racial Item: Diamond Sword: Savage Wolf Blade, Knockback 10, or Diamond sword: Broken Fang, inflicts Poison 5 on the enemy. Flavor text: (We shall watch them fall in droves) also the text is just black.

 

If Savage Wolf blade: Diamond sword with "Crusher" (Piston) as the handle. the Crusher recipe replaces the iron ingot with a diamond, and replaces the redstone dust with an Eye of Ender. 

 

If Broken Fang, upside down sword pattern with Venomous Diamonds. Venomous Diamonds are made with two diamonds and 4 Spider Eyes in the corners, gold in the top middle and bottom middle, and an Eye of Ender in the very middle.

 

Racial Artifact: Symbology Circle, Doubles the duration and range of Final Wolf Storm if built, it is a huge runic circle that must be made of mystical materials (Diamond/Emerald/Gold Blocks, Glowstone, Obsidian, Quartz and an active Beacon in the center.

 

Take or leave the idea, I'm just putting my thoughts down.



#300 Red_coat

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Posted 23 August 2014 - 06:42 AM

Well, this is cool an all, I guess, but kinda OP.


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