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Mine Little Pony (mod that turns everyone into ponies)


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#101 ModernSilver

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Posted 22 January 2016 - 10:03 PM

I did a thing.

ohzwwJT.png

 

Edit: 

kRC4mRM.png

 

That's one cool sitting animation. Now riding horses, minecarts, etc won't look 'odd' anymore. 

(also that's a nice skin you got there, JoyJoy.)



#102 JoyJoy

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Posted 22 January 2016 - 10:18 PM

That's not my skin. It's a new default skin. Think Alex.



#103 Captain Char

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Posted 22 January 2016 - 10:21 PM

I did a thing.
ohzwwJT.png
 
Edit: 
kRC4mRM.png


I like the sitting

#104 TiberiusMoon

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Posted 23 January 2016 - 03:11 PM

sweet! :D



#105 Captain Char

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Posted 02 February 2016 - 11:13 PM

just wondering, what would it take for a server to be a skin server for MLP?

#106 JoyJoy

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Posted 03 February 2016 - 02:20 AM

For the client portion of, all it needs to do is supply a skin image when a request is sent to `skins/[UUID].png`

 

The portion that changes the skin is a bit more complicated. It accepts a multipart/form-data content-type with the following.

user: username

uuid: the player's uuid (I'm not sure if it's with or without the dashes)

skin: binary data of the skin file

 

For clearing the skin, the same as above is needed, but skin is replaced with clear:1

 

These are sent to the index.

 

If someone is willing to implement this, I also require for the future a metadata system similar to Mojang's. I would need the ability to upload other files and custom metadata. Right now there is only model.

 

Edit: Here's the current data that's sent https://gist.github....cfa189d661a10ba


Edited by JoyJoy, 03 February 2016 - 02:36 AM.


#107 Captain Char

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Posted 05 February 2016 - 12:23 AM

what is going on here when I try to reapply my skin?

KlUIrUQ.png

#108 JoyJoy

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Posted 05 February 2016 - 03:32 AM

what is going on here when I try to reapply my skin?

KlUIrUQ.png

That is what happens when you try to load a 64x32 skin on a 64x64 model. We've already seen this with the Steve skin in L&T. It looks like I've already fixed this on my PC, but I'm using unreleased features of liteloader. Since it's non-critical, the fix will have to wait for 1.8.9.



#109 Captain Char

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Posted 06 February 2016 - 05:16 PM

do you happen to know why the hd skins arnt loading, but the hd skin manager still shows them on the server?

#110 JoyJoy

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Posted 07 February 2016 - 04:47 AM

I think something is scrambling our uuids. Probably a plugin of sorts.



#111 AngelWings12

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Posted 08 February 2016 - 06:42 PM

hey



#112 TiberiusMoon

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Posted 09 February 2016 - 07:25 PM

hey joy joy will the mlp skin format definitely be changed or will it still remain the same?

 

so the new one is:

PZ2yxEf.png

 

Im planning to make a preset layout for skin makers so its easy to work with. :3


Edited by TiberiusMoon, 09 February 2016 - 10:52 PM.


#113 JoyJoy

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Posted 09 February 2016 - 10:27 PM

I want the main skin to remain compatible with vanilla. Though a second file is not out of the question. It just can't use things that are vital for a pony skin.

#114 TiberiusMoon

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Posted 09 February 2016 - 10:57 PM

okie?



#115 JoyJoy

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Posted 11 February 2016 - 04:38 AM

Here's a fix for the hd skins you've been having. I now try to parse the skin data for the uuid instead of trusting the gameprofile.

https://www.dropbox....lp.litemod?dl=0

 

Edit: HD Skins should now work because of changes made on the server.


Edited by JoyJoy, 24 February 2016 - 04:32 AM.


#116 Captain Char

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Posted 11 February 2016 - 10:58 AM

is this a patch or a new release?

#117 Rainbow Dash McStarley

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Posted 11 February 2016 - 11:57 AM

'New' release. Use it on its own, not with the old one.


Edited by Rainbow Dash McStarley, 11 February 2016 - 11:57 AM.


#118 TiberiusMoon

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Posted 11 February 2016 - 07:05 PM

you cant even have fries with it o3o



#119 Captain Char

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Posted 11 February 2016 - 09:11 PM

'New' release. Use it on its own, not with the old one.


joy should specify when its a new release or a patch :P

Also I still have to load SP then go into MP first so my skin loads

Edited by Captain Char, 11 February 2016 - 09:16 PM.


#120 JoyJoy

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Posted 11 February 2016 - 09:51 PM

If it's a patch, it will use the same link. Besides, I don't know how this fix will work with non-tablistplus servers in the long run, so I just posted it here.



#121 TiberiusMoon

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Posted 12 February 2016 - 06:46 PM

hey joyjoy will the mod support 1.8 skin layout for villagers and zombies?

 

i was thinking of redesigning the default skins with jackets and related cuties e.g. farmer cutie for farmers etc.


if you like the results maybe you could add it? :twilightsmile:


Edited by TiberiusMoon, 12 February 2016 - 06:43 PM.


#122 JoyJoy

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Posted 13 February 2016 - 02:06 AM

Yes, they actually do support it. In the link I posted, some things might look off in resource packs because of it. I'm going to release a converter for it, so sit tight. It will be able to convert both resource packs and single skins.

 

Edit: You'll need this. https://www.dropbox....verter.jar?dl=0 (src included)

 

Just select the resource pack (or skin) and it will convert it.


Edited by JoyJoy, 13 February 2016 - 02:30 AM.


#123 TiberiusMoon

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Posted 13 February 2016 - 10:32 AM

i was thinking on opening the mod and changing the mob files o3o

 

then if you like the changes add them to the mod for everyone to use

 

not just for my client :3


Edited by TiberiusMoon, 13 February 2016 - 10:38 AM.


#124 JoyJoy

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Posted 14 February 2016 - 01:35 AM

The villagers and zombies use the exact same model as the players. It's already enabled, you only need to edit the textures. If you want to edit those, I'll add them if they're good.



#125 TiberiusMoon

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Posted 14 February 2016 - 11:26 AM

hmm they only use 64 x 32 not 64 x 64 apparently



#126 JoyJoy

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Posted 14 February 2016 - 09:29 PM

hmm they only use 64 x 32 not 64 x 64 apparently

download the version I linked in the last post of the previous page.



#127 TiberiusMoon

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Posted 14 February 2016 - 11:22 PM

Here's a fix for the hd skins you've been having. I now try to parse the skin data for the uuid instead of trusting the gameprofile.

https://www.dropbox....lp.litemod?dl=0

this one?



#128 JoyJoy

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Posted 15 February 2016 - 12:07 AM

Yes. The local changes I have use unreleased liteloader features, so I went back in time and ported the fix. Some other things might not work right (humans might get some things wrong)



#129 TiberiusMoon

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Posted 15 February 2016 - 09:17 PM

here is a preview of a farmer villager:

 

jcRthIX.png

s9iGGre.png

 

will be posting more when i don't have work >w<



#130 Captain Char

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Posted 15 February 2016 - 11:24 PM

looks good

#131 JoyJoy

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Posted 16 February 2016 - 12:17 AM

You should keep it x16, not x32



#132 TiberiusMoon

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Posted 16 February 2016 - 10:13 AM

You should keep it x16, not x32

 

ummm yeah the original textures in the mod is 64x64

 

KHLYcbd.png

 

Unless your talking about Bit Depth?

 

if size is the issue ill try to keep it as low as possible o3o as in file size not resolution :P


Edited by TiberiusMoon, 16 February 2016 - 10:44 PM.


#133 TiberiusMoon

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Posted 19 February 2016 - 10:46 PM

okie done i tried to keep the size as low as posible:

http://www.mediafire...ne-btlp.litemod

 

Edit:

forgot a thing: http://www.mediafire...ne-btlp.litemod


Edited by TiberiusMoon, 20 February 2016 - 11:34 AM.


#134 Dicey

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Posted 01 March 2016 - 08:34 PM

http://www.brohoof.com/minelittlepony/

 

I made a quick update for this to 1.8.

 

https://www.dropbox....ne.litemod?dl=0

 

1.8 liteloader: http://jenkins.litel...oaderInstaller/

 

TODO: populate this post... 

I cant find out how to download it. I have dropbox but when I open minecraft I cant find mine little pony. can you tell me how?



#135 JoyJoy

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Posted 01 March 2016 - 09:50 PM

I cant find out how to download it. I have dropbox but when I open minecraft I cant find mine little pony. can you tell me how?

http://brohoof.com/minelittlepony



#136 CaptainKyros

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Posted 04 March 2016 - 03:10 PM

hey, everyone there is now a dev build of liteloader for 1.8.9!

http://jenkins.litel...teLoader 1.8.9/

will the 1.8 version of mine little pony work for 1.8.9 liteloader?


Edited by CaptainKyros, 04 March 2016 - 03:18 PM.


#137 JoyJoy

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Posted 04 March 2016 - 09:29 PM

I know of the build, but it doesn't work when I try to dev with it. I will be waiting until it becomes more stable.



#138 katiebug2010

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Posted 11 March 2016 - 05:54 PM

I haven't been able to figure this out but my daughter wants to be able to spawn the different named ponies with spawn eggs. I think that might be a separate mod? Mine little brony? I still can't figure out how to get the spawn eggs in game for her. Can anyone help me? Thanks!! She loves MLP!



#139 Rainbow Dash McStarley

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Posted 12 March 2016 - 08:37 AM

Assuming you are running a local vanilla server, you get and use spawn eggs through Creative mode. You should be able to just type egg in the search box in the G.U.I. and have them show up, if I'm not mistaken. They are only standard spawn eggs though (ponified zombie, spider, ponified skeleton, pig, et cetera). You can spawn villagers, which are ponies, but they aren't named characters.

 

Yes, the similarly named Mine Little Brony does have named ponies you can interact with (I don't know off-hand if you can spawn them with eggs or not), and is for Minecraft 1.5.2. This mod does require Forge.



#140 TiberiusMoon

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Posted 12 March 2016 - 02:24 PM

^^^^ BTW you go into creative mode by pressing T and typing this: /gamemode 1 then open your inventory with E and click the lava bucket (No. 5)

03fig11.jpg

then scroll down and find the egg's



#141 katiebug2010

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Posted 12 March 2016 - 04:28 PM

Thanks you for the replies, but I have already used the normal spawn eggs and I know how to find things in creative mode. Unfortunately I didn't see what I was looking for. Watching a couple YouTube videos it shows them actually using spawn eggs for the named ponies. Let me see if I can find that video...https://youtu.be/oNG-6OW__WE

 

Thanks



#142 Rainbow Dash McStarley

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Posted 13 March 2016 - 06:10 AM

The description for the video lists three mods there. Since the first two don't add spawn eggs, it's probably MLBrony.

-Pony/Pixel Powers (Adds blocks and class abilities, but this means going even further back to 1.4.5 w/ Forge)

-Mine Little Pony (Pony player/mob models only)

-Mine Little Brony

 Mine Little Brony does have named ponies you can interact with (I don't know off-hand if you can spawn them with eggs or not), and is for Minecraft 1.5.2. This mod does require Forge.


#143 JoyJoy

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Posted 30 March 2016 - 01:54 AM

I've updated it for 1.8.9. https://www.dropbox.....9.litemod?dl=0

 

I've fixed quite a few bugs and changed some things. Here are the most notable.

 

It now no longer uses voxelcommon as a dependency. It was using so little of it that I decided it wasn't worth packaging it.

HD skins now no longer need a restart to be toggled.

Added a sitting animation

Added a separate left wing texture located directly below the current wing.

All pony resources now use 64x64 textures. Your resource packs will need to be converted (see below)

 

Known issues: Villager clothing look weird and pegasus wings are a bit crooked when sitting.

 

LiteLoader 1.8.9 builds can be found here: http://jenkins.litel...nstaller 1.8.9/

 

Here's a converter. https://www.dropbox....er-1.0.jar?dl=0

Just run it.


Edited by JoyJoy, 30 March 2016 - 02:01 AM.


#144 TiberiusMoon

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Posted 30 March 2016 - 08:38 PM

got some issues with skin allignment:

JqzuHZ8.png

also same issues with villagers :3

 

and my left wing is missing completely

 

and the hoof is out of place:

yRX8Fan.png


Edited by TiberiusMoon, 30 March 2016 - 08:42 PM.


#145 JoyJoy

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Posted 30 March 2016 - 08:40 PM

If you've been using the new skin format, you'll need to add a left wing. This is done for you if you're still using the old 1.7 skins.



#146 TiberiusMoon

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Posted 30 March 2016 - 08:50 PM

umm im using this layout:

Pt22nEC.png

 

where do i add the other wing?

or could you linke me to the new skin layout? o3o



#147 TiberiusMoon

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Posted 30 March 2016 - 09:06 PM

also thanks for adding my villager skins ^.^



#148 JoyJoy

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Posted 30 March 2016 - 11:18 PM

The layout is the same, but there is now a second wing layer right below the existing one.



#149 TiberiusMoon

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Posted 30 March 2016 - 11:49 PM

ahh okie :3



#150 TiberiusMoon

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Posted 06 April 2016 - 09:25 AM

1.8.9 Layout:

 

725bc3437f1b4e54911c15b15834b58e.png



#151 JoyJoy

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Posted 07 April 2016 - 03:58 AM

Update to 1.8.9.1

 

https://www.dropbox.....9.litemod?dl=0

 

Changes: fix misalignment of left arm's second layer, fix outdated rando-pony textures.

 

I also updated the converter (1.0.1). This fixes some bad conversion. Also it now renames moved files.

 

https://www.dropbox....-1.0.1.jar?dl=0



#152 TiberiusMoon

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Posted 07 April 2016 - 09:32 AM

I havent had time to do a in depth check on the 1.8.9.0 mod for issues >.<

but here is what i found in 1.8.9.1:

 

  • Horizontal head rotation seems off whist sitting, and the players head moves when the horse turns. (same thing with pigs)

 

BtQ428h.png

 

  • secondary skin layer is out of alignment in first person view:

 

pidkaG4.png

 

  • Text overlaps Clear Cache button in HD skin settings

fJOTD2Q.png

 

  • the enchantment layer for weapons are out of allignment

LVmrjSN.png

oCMZc0X.png



#153 JoyJoy

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Posted 07 April 2016 - 10:08 AM

The head rotation is a vanilla bug. The hand bug has existed forever. I just made it not as apparent. I'll get to the other 2 in the morning.



#154 TiberiusMoon

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Posted 07 April 2016 - 11:52 AM

Cool Beans :3



#155 JoyJoy

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Posted 08 April 2016 - 03:25 AM

I can't confirm the magic, but I did notice that pig zombies aren't textured to support unicorns, so I made them all earth ponies. Any other issues? This was a small fix, so I probably won't release it unless there's a larger bug to fix.



#156 TiberiusMoon

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Posted 08 April 2016 - 10:04 AM

hmm /hat objects are off center when sitting:

 

PqY7qMW.png

 

other than that i cant find anything else



#157 JoyJoy

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Posted 08 April 2016 - 11:39 PM

Models are haaaarrrd



#158 TiberiusMoon

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Posted 09 April 2016 - 10:47 AM

*pats JoyJoy* you can do it JoyJoy you just got to belieeeeeeeeeeeeeeeve :D



#159 JoyJoy

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Posted 10 April 2016 - 12:33 AM

Don't worry. I figured it out last night.



#160 JoyJoy

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Posted 10 April 2016 - 02:33 AM

Updated to 1.8.9.2

 

https://www.dropbox.....9.litemod?dl=0

 

Changes: Fix for rendering issues when a player gets shot with an arrow, pig zombies not being earth ponies, model animation errors, and clear cache button being too small.



#161 TiberiusMoon

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Posted 10 April 2016 - 09:29 AM

Updated to 1.8.9.2

 

https://www.dropbox.....9.litemod?dl=0

 

Changes: Fix for rendering issues when a player gets shot with an arrow, pig zombies not being earth ponies, model animation errors, and clear cache button being too small.

 

"i once rendered like you . . . but then i took an arrow to the knee"

xD

 

thanks joyjoy!



#162 JoyJoy

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Posted 10 April 2016 - 07:15 PM

"i once rendered like you . . . but then i took an arrow to the knee"
xD

thanks joyjoy!

I almost made that joke, but I got hit in the wing.

#163 JoyJoy

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Posted 13 April 2016 - 03:01 AM

  • the enchantment layer for weapons are out of allignment

LVmrjSN.png

oCMZc0X.png

I was able to reproduce this today. You should've mentioned you were using forge. Unfortunately, I was unable to find the reason.



#164 TiberiusMoon

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Posted 13 April 2016 - 09:27 AM

ahh sorry i forgot >.<

 

tomorrow ill check a few forge builds just incase



#165 TiberiusMoon

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Posted 13 April 2016 - 10:29 PM

Strange and wonderous things are happening! o3o
Im just using liteloader with no other mods, the way its triggered is odd as you go near a place with mobs and look into the sky then look at the mobs and stuff gets reeeal funky
using mlp mod 1.8.9.2

the chat sometimes posts a openGL stack error with a number on the end

x3lieA2.jpg

Log file:

http://www.mediafire...za2v/latest.log

 

BTW: changing forge versions for the enchant layer to resolve its self  isnt working.


Edited by TiberiusMoon, 13 April 2016 - 10:31 PM.


#166 JoyJoy

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Posted 14 April 2016 - 01:02 AM

Looks to be related to skulls that don't have a complete texture property (profileName and profileId). I always forget about plugin creators who do things badly. I've written a (hopefully) fix up locally.

 

For reference: http://wiki.vg/Mojan....2B_Skin.2FCape

 

Also, it looks like your skulls are using a non-whitelisted domain.


Edited by JoyJoy, 14 April 2016 - 01:08 AM.


#167 Taranado

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Posted 16 April 2016 - 07:00 PM

is it possible to make just those who are using a Mine Little Pony skin to show up as ponies, and leave everyone else a human? i think in past MineLP versions, there was a config file for that.



#168 Trotsky

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Posted 16 April 2016 - 07:35 PM

It's not a config file, you just press one of the keys to open it up, with the latest version I found it conflicts with DaFlight on the f9 key, so I went into controls and set it to f4, you can look it up by just pressing esc during minecraft play and go to controls and look for Mine Little Pony and what key it's set to for settings.



#169 TiberiusMoon

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Posted 17 April 2016 - 09:28 AM

is it possible to make just those who are using a Mine Little Pony skin to show up as ponies, and leave everyone else a human? i think in past MineLP versions, there was a config file for that.

 

yes you press F8 i think and there is a pony slider, if not check your control settings for the mlp menu



#170 Prance

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Posted 18 April 2016 - 04:48 PM

I may have asked this elsewhere, but is there any way to make pixelmon work with the pony mod? Pixelmon and the pony mod are both the same minecraft version at the moment.



#171 JoyJoy

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Posted 18 April 2016 - 11:04 PM

Pixelmon is forge, correct? Just install forge, then liteloader on top of it.



#172 Prance

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Posted 19 April 2016 - 05:15 AM

tried that. game just kept crashing with both installed.

Error details are this:

Spoiler

Edited by Rainbow Dash McStarley, 21 April 2016 - 10:30 AM.
Spoilered wall of text.


#173 TiberiusMoon

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Posted 19 April 2016 - 08:13 PM

^

try this method

 

run the liteloader installer, select the extract option, a liteloader.jar file will appear in your .minecraft folder, drop the jar file into your mods folder, run MC and the forge version profile on its own.


Edited by TiberiusMoon, 20 April 2016 - 10:07 AM.


#174 TiberiusMoon

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Posted 20 April 2016 - 09:42 PM

@joyjoy

is there anyway you can make the voxel lib search for other mods relating to the mlp mod and add to the voxel lib UI?

the two mods im thinking of is (filly cam) and (presence footsteps)

 

also the key association for voxel lib and mlp mod settings lead to the same window, if the above were to be implemented could the mlpmod key association be removed and only keep the voxel lib association and rename it to pony settings or similar?



#175 JoyJoy

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Posted 21 April 2016 - 01:15 AM

I'm not using VoxelLib anymore. I don't like how it's suggested to be packaged.


Edited by JoyJoy, 21 April 2016 - 01:16 AM.


#176 TiberiusMoon

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Posted 21 April 2016 - 07:31 AM

ahh okie :3



#177 TiberiusMoon

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Posted 26 April 2016 - 11:14 AM

Suggestion:

 

ponyfied armour stands with pony armor, the idea is to have stands that can pose like in rarities boutique

 

as its a entity it should be doable.



#178 JoyJoy

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Posted 26 April 2016 - 04:31 PM

Suggestion:

 

ponyfied armour stands with pony armor, the idea is to have stands that can pose like in rarities boutique

 

as its a entity it should be doable.

Whether I can is not the question. I don't think I should. A lot of map makers use the armor stand as a technical entity (holding blocks). We use it for statues and other more detailed things here.



#179 Prance

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Posted 26 April 2016 - 06:39 PM

^

try this method

 

run the liteloader installer, select the extract option, a liteloader.jar file will appear in your .minecraft folder, drop the jar file into your mods folder, run MC and the forge version profile on its own.

Did. Game still crashes.



#180 TiberiusMoon

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Posted 26 April 2016 - 07:47 PM

Whether I can is not the question. I don't think I should. A lot of map makers use the armor stand as a technical entity (holding blocks). We use it for statues and other more detailed things here.

 

ahh okay



#181 Saccharin

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Posted 27 April 2016 - 03:32 AM

So, player skulls seems to regularly explode my Minecraft on 1.8.9 when I have Mine LP enabled. Crash report:

 

Spoiler



#182 JoyJoy

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Posted 27 April 2016 - 05:48 AM

I know about that and have already fixed it. I can't be bothered to release it at this time though. Maybe in a few days. It happens when servers send skin data that is incomplete (lacking profileName). Perhaps tell your server plugin developers about it?



#183 TiberiusMoon

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Posted 27 April 2016 - 09:38 AM

Did. Game still crashes.

your forge seems out of date try version 1855


Edited by TiberiusMoon, 27 April 2016 - 12:06 PM.


#184 DintyGadget

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Posted 28 April 2016 - 09:28 AM

http://www.brohoof.com/minelittlepony/

 

 

1.8.9: https://www.dropbox.....9.litemod?dl=0

1.8: https://www.dropbox....ne.litemod?dl=0

 

1.8.9 liteloader: http://jenkins.litel...nstaller 1.8.9/

1.8 liteloader: http://jenkins.litel...oaderInstaller/

 

Use this to convert pre-1.8 skins or resource packs to the new format. Resource packs will make ponies look weird otherwise. (Requires Java 8)

https://www.dropbox....-1.0.1.jar?dl=0

1) a bug with the magic around the item

2) armor of the modifications is displayed as standard armor on pony

910322a878104466d1664edf633ddbdc.pngcae84792b17c471e806a2fee13df4f1f.png



#185 TiberiusMoon

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Posted 28 April 2016 - 04:05 PM

Quote:

Spoiler

 

1: known issue,

2: are you running any other mods? and do you have a link to that resource pack?



#186 DintyGadget

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Posted 28 April 2016 - 11:03 PM

Quote:

Spoiler


1: known issue,
2: are you running any other mods? and do you have a link to that resource pack?

download industrial craft or custom npc and you will be a resource pack 1.8.9

Edited by DintyGadget, 28 April 2016 - 11:12 PM.


#187 Prance

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Posted 29 April 2016 - 05:41 AM

your forge seems out of date try version 1855

Tried changing to the version you told me to try, and it still crashes.

Spoiler

Edited by Prance, 29 April 2016 - 06:02 AM.


#188 DintyGadget

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Posted 29 April 2016 - 06:20 AM

Quote:

Spoiler

 

1: known issue,

2: are you running any other mods? and do you have a link to that resource pack?

in older versions modification was a function of "display of armor for a pony" apparently you have not disabled it. And so the armor modifications is replaced by a default. Kreimer well, at least that's my theory


Edited by DintyGadget, 29 April 2016 - 06:21 AM.


#189 TiberiusMoon

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Posted 29 April 2016 - 07:27 AM

Tried changing to the version you told me to try, and it still crashes.

Spoiler

 

well im not sure then, it works fine for me:

DB13V2q.png



#190 TiberiusMoon

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Posted 29 April 2016 - 08:54 AM

in older versions modification was a function of "display of armor for a pony" apparently you have not disabled it. And so the armor modifications is replaced by a default. Kreimer well, at least that's my theory

 

the mlp mod has pony compatible armor for default armor not custom armor created by other mods,

what version was this fuction avalible? because the 1.7.10 bronypack has a load of mods in it and maybe one of them is the mods your looking for?


Edited by TiberiusMoon, 29 April 2016 - 08:59 AM.


#191 DintyGadget

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Posted 29 April 2016 - 09:20 AM

the mlp mod has pony compatible armor for default armor not custom armor created by other mods,

what version was this fuction avalible? because the 1.7.10 bronypack has a load of mods in it and maybe one of them is the mods your looking for?

in 1.6.4 it was. Better see for yourself what the problem is... the Mod replaces the armor only to the texture that rests in MLP fashion. And not in any other mod.In General make support for custom armor


Edited by DintyGadget, 29 April 2016 - 09:21 AM.


#192 Trotsky

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Posted 29 April 2016 - 01:04 PM

Is there a more advanced MLP mod like the one for that cyndaquill model that uses actual rounded off 3D models instead of the more blocky version?



#193 TiberiusMoon

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Posted 29 April 2016 - 05:50 PM

in 1.6.4 it was. Better see for yourself what the problem is... the Mod replaces the armor only to the texture that rests in MLP fashion. And not in any other mod.In General make support for custom armor

 

to do that would be lengthy to say the least and not just the one off,

if joyjoy were to add the feature he would have to check all custom armor mods in exsistence to be fully compatible.

 

what would be more effective is if the resource pack you were using is compatible with the custom armor mod the textures would run from there:

11utSU6.png


Is there a more advanced MLP mod like the one for that cyndaquill model that uses actual rounded off 3D models instead of the more blocky version?

 

i dont think there is but i soooo wish there was

 

but if joyjoy were to collab with a pixelmon developer . . ... .

 

 

1000000/10 IGN

 

much yes very want

 

<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3

 

59557592.jpg


Edited by TiberiusMoon, 29 April 2016 - 05:54 PM.


#194 Trotsky

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Posted 29 April 2016 - 08:50 PM

I can certainly get him a complete model pack, I just have no comprehension of how you'd implement it. Also I would probably need to update my computer to be able to run that then.



#195 JoyJoy

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Posted 29 April 2016 - 09:11 PM

Here's a snippet of how textures are gotten.

 

https://gist.github....da48040d131c61a

 

If the domain is minecraft, it gets changed to minelittlepony. Then _pony is appended.



#196 Prance

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Posted 04 May 2016 - 12:44 AM

well im not sure then, it works fine for me:

DB13V2q.png

do you have any other mods installed? the spongeforge thing seems like my main problem.

Edit: I finally got it to work! I had an older version of the mod. imagine that.


Edited by Prance, 04 May 2016 - 02:35 AM.


#197 Trotsky

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Posted 04 May 2016 - 02:08 AM

It would appear that the sword block animation no longer plays for me in 3rd person view, although it does in first person.



#198 JoyJoy

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Posted 04 May 2016 - 03:43 AM

It would appear that the sword block animation no longer plays for me in 3rd person view, although it does in first person.

Well it doesn't matter now. I've started on 1.9 and Mojang removed it.



#199 JoyJoy

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Posted 10 May 2016 - 07:19 PM

Beta for 1.9. I don't know if I'll do a release for this version or wait for 1.9.3.

 

https://www.dropbox.....9.litemod?dl=0



#200 Captain Char

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Posted 10 May 2016 - 08:22 PM

that was fast


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