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#1 Seabreeze

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Posted 20 April 2015 - 02:31 AM

Classes are being overhauled with the upcoming server 1.7.10 update. Due to differences between versions, all old class data will be lost. In compensation, for the first 3 days after the update, the experience required to level will be greatly reduced. In addition, new advanced classes have been added.

 

UPDATE: We will manually restore races and levels for those who wish to remain at their current level as of the time of the class changes. (As the zebra race is being phased out, any current zebras will be able to choose a non alicorn race of their choice and have their levels transferred to it.)
 
What's changing:
Advanced Classes
Base Classes rebalanced
Home spell replaces /warp home. Home is an ability available to all races and doesn't need to be leveled up. It has a 10 minute cooldown and can be used in the Nether
Zebra class removed
Experience curve rebalanced (has nothing to do with easier leveling in the first 3 days)
TBD: Official PvP and PvE events with prizes
 
Advanced Classes
 
At level 40, each race may go into one of two Specializations. Specializations have a level cap of 60 and access to powerful new abilities, including one unique ultimate ability. Specializations are balanced for PvP with the assumption that all players will be wearing diamond armor, and thus will easily shred through unarmored players and normal mobs.
 
Juggernaut
 
Juggernauts are the Earth ponies that forgot how to die. Although they lack any offensive abilities, they have twice the health of normal ponies, and their abilities allow them to charge forward and laugh at the feeble attacks of their enemies.
 
Ultimate - Unbreakable: Player becomes immune to all damage for 10 seconds. Any attempts to damage them will instead heal them for the amount of damage the attack would have done.
 
Berserker
 
Never count a berserking Earth pony out of a fight until they're dead. Although they may initially seem fairly normal, no one can unexpectedly turn the tables on a fight like a berserker as they are suddenly empowered by falling below half health. Those that try to escape may find themselves chopped to pieces by axe throws, and even flying classes might find it difficult to escape.
 
Ultimate - Ragnarok: Becomes immune to negative status effects. All melee attacks strike enemies with lightning.
 
Gravity
 
Unicorns that specialize in gravity magic can lay waste to armies in seconds. They exert enormous control over the battlefield, puppeting their enemies around with their invisible gravitational strings. Though their main damage ability Shockwave is easy to avoid by itself, gravity mages have no shortage of ways to ensure enemies won't escape.
 
Ultimate - Black Hole: Creates a black hole that sucks in all nearby enemies.
 
 
Blade
 
Tired of being known as squishy wizards, these unicorns have mastered the art of the sword, combining it with their magic to become potent melee combatants on top of the ranged spells they've already learned.
 
Ultimate - Blink Waltz: Uses teleportation to strike a target from every direction repeatedly. Is immune to most damage while attacking.
 
Gunslinger
 
Bows and arrows are for primitives; these pegasi ride the newest wave of pony technology. Although anyone can craft a Steam Gun with a diamond sword and 8 iron ingots, only in the hooves of the gunslinger does this weapon reveal its true power. Bind Quickshot to your Steam Gun and swap effortlessly between melee strikes and ranged attacks.
 
Ultimate - Mega Rocket: Fires a slow-moving missile that deals massive damage on impact.
 
Wind
 
Pegasi that have mastered the wind are especially dangerous to those that can't fly. Not only are they lightning-fast, their abilities can send any enemy into the air and keep them there, until finally what comes up comes back down.
 
Ultimate - Last Whisper: Dashes to a target that has been knocked airborne by one of your other abilities, knocking them further up into the air. Strikes 3 times.
 
Reaper
 
Lords of the harvest, these bat ponies are experts at dealing in death. After latching on to a target, they pull everything in around them close enough to strike with their sweeping melee attacks. Once a group of enemies are low enough, they begin chaining kills together, rejuvenating in the bloodbath.
 
Ultimate - Guillotine: If a target is below 25% health, pulls them to you and attempts to execute them, healing you for 5 hearts. Has no cooldown. If the target does not die, this ability cannot be cast on them again for 1 minute.
 
Shadow
 
Master assassins, these bat ponies are experts at stealth, vanishing from the world completely at will. When they see their opportunity to strike, they leave no chance for their target to react, striking quickly then fading away with the assurance that their enemy is dead even if they don't know it yet.
 
Ultimate - Death Mark: Marks the target for death. After 10 seconds, the target falls over from wounds they never realized they had. Damage is increased for every damaging ability you hit them with in the duration.
 
Poison
 
Changelings that specialize in poison have many ways of infecting their targets with various natural venoms. Enemies beware, for the effects may leave you at death's door long after combat is over.
 
Ultimate - Venom Pandemic: Infects a single target with a powerful poison that spreads to enemies around them, who can spread it even further. Poison lasts for 1 minute, infectious period lasts for 10 seconds.
 
Love
 
Manipulating love is an inborn ability for all changelings, but some go above and beyond nature and become masters. These bugs become so enthralling that enemies become unwilling to even land a blow... but their true form is rather more terrifying.
 
Ultimate - Petrify: Reveals your true form for an instant, paralyzing enemies that see you.
 
Light
 
The embodiment of the ideals of the Crystal race, light-specialized ponies heal and protect their allies while proving to be banes against their enemies.
 
Ultimate - Peace on Earth: Ceases all combat, preventing all players in a wide area from attacking or casting spells.
 
Dark
Whether leftover corruption from King Sombra or primordial precursors to his type of dark magic, dark Crystal ponies bring their black crystals with them wherever they go, weakening enemies and corrupting the land around them.
 
Ultimate - Black Tomb: Creates a gigantic black crystal that entombs enemies, crushing the life from them. You will not take suffocation damage if cast on yourself.


Edited by Aoloebio, 20 April 2015 - 11:29 PM.


#2 Sincere

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Posted 20 April 2015 - 06:29 AM

Gravity unicorns sound awesome.



#3 Super Ultra Uber C00l Dood

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Posted 20 April 2015 - 03:23 PM

-1


Edited by Mayor Mare, 20 April 2015 - 07:36 PM.


#4 hxfthxft

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Posted 20 April 2015 - 03:49 PM

Those ults remind me a lot of the LoL champions :>


Edited by hxfthxft, 20 April 2015 - 03:51 PM.


#5 Seabreeze

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Posted 20 April 2015 - 04:20 PM

Those ults remind me a lot of the LoL champions :>

Not a coincidence.



#6 hxfthxft

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Posted 20 April 2015 - 04:23 PM

No class with Glacial Fissure? :(

 

http://leagueoflegen....com/wiki/Braum


Edited by hxfthxft, 20 April 2015 - 04:23 PM.


#7 ShadowFire_Sona

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Posted 20 April 2015 - 04:29 PM

league_of_legends___jinx_gif_by_tobi_xxi

 

Jinx approves of gunslinger. She also loves the rocket ability <3 

https://youtu.be/qlnNYL_iDbw?t=12s



#8 Seabreeze

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Posted 20 April 2015 - 04:43 PM

No class with Glacial Fissure? :(

 

http://leagueoflegen....com/wiki/Braum

Persistent AoE abilities aren't possible with SkillAPI, unless possibly they are projectile-based.



#9 Prince Polaris

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Posted 20 April 2015 - 04:56 PM

league_of_legends___jinx_gif_by_tobi_xxi

 

Jinx approves of gunslinger. She also loves the rocket ability <3 

 

That'sa bit creepy m7



#10 Iggie_

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Posted 20 April 2015 - 04:57 PM

 Wind
 
Pegasi that have mastered the wind are especially dangerous to those that can't fly. Not only are they lightning-fast, their abilities can send any enemy into the air and keep them there, until finally what comes up comes back down.
 
Ultimate - Last Whisper: Dashes to a target that has been knocked airborne by one of your other abilities, knocking them further up into the air. Strikes 3 times.
 

 

Sounds very cool, but are there abilities that can knock enemies into the air? Gust only knocks them up a little bit and knocks them away from you...



#11 greenjoe12345

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Posted 20 April 2015 - 05:38 PM

wait, zebras are gone, why and what happened to players that where zebra?



#12 Seabreeze

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Posted 20 April 2015 - 05:48 PM

Sounds very cool, but are there abilities that can knock enemies into the air? Gust only knocks them up a little bit and knocks them away from you...

That refers to two of their other abilities that send enemies into the air.

 


wait, zebras are gone, why and what happened to players that where zebra?
 
There's zebra players?


#13 greenjoe12345

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Posted 20 April 2015 - 06:17 PM

huh, I am sure I saw at least 1 zebra player, what would have happened to them anyway? just curious



#14 Iggie_

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Posted 20 April 2015 - 06:21 PM

Do we keep our money when the server updates?



#15 hxfthxft

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Posted 20 April 2015 - 06:22 PM

huh, I am sure I saw at least 1 zebra player, what would have happened to them anyway? just curious

They will most likely have to pick a new class


Edited by hxfthxft, 20 April 2015 - 06:22 PM.


#16 The Clef

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Posted 20 April 2015 - 07:05 PM

-1 


Edited by The Loaf Cultist, 20 April 2015 - 07:05 PM.


#17 Doctor Charcoal

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Posted 20 April 2015 - 07:56 PM

I'm quite confused. Is this supposed to be some League of Legends thing? I mean, Ultimates? Perhaps we could come up with a more unique name, like how Smash Bros did Final Smash, or something like that.



#18 Iggie_

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Posted 20 April 2015 - 08:05 PM

I tested the Pegasus Wind class, and i think its powerful, but still balanced. I really like it.



#19 Seabreeze

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Posted 20 April 2015 - 08:06 PM

Do we keep our money when the server updates?

Yes.

I'm quite confused. Is this supposed to be some League of Legends thing? I mean, Ultimates? Perhaps we could come up with a more unique name, like how Smash Bros did Final Smash, or something like that.

Waiting for your suggestions, O Creative One.



#20 Mystic

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Posted 20 April 2015 - 08:18 PM

Also have a question, where it says when you update 'All old class data will be lost' does that mean we have to restart our classes? Or will we get it back.



#21 Captain Char

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Posted 20 April 2015 - 08:27 PM

Those ults remind me a lot of the LoL champions :>


people still play that shit?
so far this doesn't look very good at all though, I see nothing wrong with what we have now, maybe make more races/classes, but thats about it
also what about all the players whom are at level 40 are they having to start from scratch again? if thats the case, its going to likely piss alot off

#22 MrButternubs

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Posted 20 April 2015 - 08:28 PM

I'm quite confused. Is this supposed to be some League of Legends thing? I mean, Ultimates? Perhaps we could come up with a more unique name, like how Smash Bros did Final Smash, or something like that.

 

Rainbow Power?

 

You can call them whatever you want though: Power-up, ultimate form, final form. All the same thing.



#23 Seabreeze

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Posted 20 April 2015 - 08:35 PM

people still play that shit?
so far this doesn't look very good at all though, I see nothing wrong with what we have now, maybe make more races/classes, but thats about it
also what about all the players whom are at level 40 are they having to start from scratch again? if thats the case, its going to likely piss alot off

Class data would be lost regardless, this is making the best of a bad situation.



#24 Captain Char

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Posted 20 April 2015 - 08:38 PM

So,we might as well just start col 3.0 you're saying?

#25 Hepolite

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Posted 20 April 2015 - 08:42 PM

Turning Col into League of Legends is a poor decision. People don’t PvP in the first place; that is something people go to great lengths to avoid. They don’t care for combat at all. Trying to force this sort of gameplay on the players hasn’t led to anything but harm and hostility between players - continuing this path will, with a high probability, make more players leave, not only Col but the server altogether. This MOBA kind of gameplay doesn’t fit Minecraft either, nor the server as a whole. If this is something players actually wanted, they’d probably play some MOBA game instead of doing that on a platform that is very unsuitable for that kind of gameplay.

 

Stop focusing on PvP and go with something people actually want, if this survival aspect is to survive. Add focus on exploration, teaming up with others on adventures, quests, constructing towns and so on. The current setup is a joke and contradiction - players are forced to put effort into their builds so they look good, and then expected to go fight and lose what they worked on. This goes so much against what a game stands for I can’t even list all the reasons for why this is a bad, bad idea.

 

Now, there are many things that didn’t work in the first Col world either, but that place was a lot better than what currently exists in Col 2. The only world did a few things right, such as making PvP a toggle, allowing players to build without the fear of having their work destroyed, providing an environment that encouraged players to group together and work together.

 

Yes, there were a few flaws such as RP not really happening. There are plenty of reasons why that failed, such as not having a large enough playerbase (and probably not having enough settled areas/props), not enough backstory to the world or events, and so on.

 

What was special about Col one, though, was that it had the potential to actually be fixed. Col two has been, and always will be a disaster. Continue the current path and Col will die. There is no doubt about that.

 

 

if thats the case, its going to likely piss alot off

I don’t mind this too much. It is an annoyance, but since the system is revamped there is probably few ways around that. However, I predict that most people in their 30-40’s will not bother to invest that amount of time again and quit Col forever. They are not going to bother again.

 



#26 Seabreeze

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Posted 20 April 2015 - 09:00 PM

Turning Col into League of Legends is a poor decision. People don’t PvP in the first place; that is something people go to great lengths to avoid. They don’t care for combat at all. Trying to force this sort of gameplay on the players hasn’t led to anything but harm and hostility between players - continuing this path will, with a high probability, make more players leave, not only Col but the server altogether. This MOBA kind of gameplay doesn’t fit Minecraft either, nor the server as a whole. If this is something players actually wanted, they’d probably play some MOBA game instead of doing that on a platform that is very unsuitable for that kind of gameplay.


You have no idea what you're talking about. Just because some of the abilities were inspired by abilities from another game doesn't mean that the gameplay is anything like a MOBA. The option is there for people to pursue, don't pretend like people are being forced into it.
 

Stop focusing on PvP and go with something people actually want, if this survival aspect is to survive. Add focus on exploration, teaming up with others on adventures, quests, constructing towns and so on. The current setup is a joke and contradiction - players are forced to put effort into their builds so they look good, and then expected to go fight and lose what they worked on. This goes so much against what a game stands for I can’t even list all the reasons for why this is a bad, bad idea.

 

I can count the number of times people have gone to fight and lose what they worked on on this server on one hand and not even come close to running out of fingers. 

 

Now, there are many things that didn’t work in the first Col world either, but that place was a lot better than what currently exists in Col 2. The only world did a few things right, such as making PvP a toggle, allowing players to build without the fear of having their work destroyed, providing an environment that encouraged players to group together and work together.

 

Has player killing been a problem?

 

No?

 

You're like a fundamentalist Catholic priest preaching about how homosexuality will corrode everyone's morals. People whining about PVP has caused more problems than people PVPing ever did.

 

I get it; you're scared of losing all your stuff and having everything you worked on griefed. Now, if that had actually happened to anyone in the 6 months this world's been up, you might have a point. As it is you're not even making mountains out of molehills, you're making mountains of the possibility of there being molehills.



#27 Captain Char

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Posted 20 April 2015 - 09:04 PM

And who per say wants PVP on here to begin with? its really been a hit and miss experiment it seems

Edited by Captain Char, 20 April 2015 - 09:06 PM.


#28 Hepolite

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Posted 20 April 2015 - 09:13 PM

Ad Hominem? Really, Tsar? I'm not impressed.

 

You have no idea what you're talking about. Just because some of the abilities were inspired by abilities from another game doesn't mean that the gameplay is anything like a MOBA. The option is there for people to pursue, don't pretend like people are being forced into it.

 

While having abilities that share traits is fair and fine, adding abilities for what appears to be the sake of actually being similar to LoL is not a smart decision. Players I've spoken to detest this design choice more than you think.

 

I can count the number of times people have gone to fight and lose what they worked on on this server on one hand and not even come close to running out of fingers.

The fact that this can even happen is a sign that something is wrong.

 

Has player killing been a problem?

Yes. If you don't see how, then start watching how this option actually affects players and how they play. It influences them more than you seem to realize.

 

I get it; you're scared of losing all your stuff and having everything you worked on griefed. Now, if that had actually happened to anyone in the 6 months this world's been up, you might have a point. As it is you're not even making mountains out of molehills, you're making mountains of the possibility of there being molehills.

No. I'm not. On Col 2, I have almost nothing built, simply because I didn't bother rebuild what I once had on Col. What I have is of close to no value to me. In terms of items, I could hardly care less since everything can be replaced in minutes.

 

 

People don't like the direction you're going with here. Which begs the question - are you building this world for yourself, or the players?


Edited by Hepolite, 20 April 2015 - 09:34 PM.


#29 Rainbow Dash McStarley

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Posted 20 April 2015 - 09:49 PM

How did any of this even come up? All that this has done is expanded a system that was already in place since Col 1. It's already been pointed out that all the player data would be lost regardless of changes because of the update to 1.7.10.

 

The only real change this introduced is changing the home system, which let's be honest, was a tad cheaty, and still is in principle. Did this seriously start because it may or may not resemble in passing some other fucking game?

 

 

If there are so many issues, how come it's never been properly suggested in a constructive, well-thought-out manner in the Suggestions thread? So far all I'm reading from here is "I don't like PvP (Most people avoid it anyway, why worry if you know your threats? In fact, I think I'm the only person left who even gives it a passing thought, which is rare. // Creative server)", "I don't want to lose stuff/builds (We have rules that favour you already. If you need a guarantee, Creative server)", "Towns! (You already, and have always had that)", "Quests and adventures! (How would we implement this and keep it running? What would you do when you inevitably end all of them?)", and "Exploration! (How on Earth can we truly provide that for you short of using a natural world? They run up in size quicky, and constant non-overwriting backups, well...)"

 

The only thing I've seen said was "right" was "Col one was PvP toggle and builds couldn't be harmed in any way", which is exactly what our Creative has. Please tell us more than just this.

 

 

Phrase your issues as suggestions, ideas; using only argument solves nothing. We all know Col is not perfect, and it never will be for everyone. That's just a truth. But if you have real ideas, real suggestions that we can implement that enhance the server, we can discuss it, as long as it's more than simply "add <this>" and "delete <that>"

 

 

Because if it's really such a fucking problem with everyone, why should we bother keeping it running?


Edited by Rainbow Dash McStarley, 20 April 2015 - 09:51 PM.


#30 Seabreeze

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Posted 20 April 2015 - 09:52 PM

Ad Hominem? Really, Tsar? I'm not impressed.


Please, point out where I attacked you personally.
 

 While having abilities that share traits is fair and fine, adding abilities for what appears to be the sake of actually being similar to LoL is not a smart decision. Players I've spoken to detest this design choice more than you think.

 They are nothing alike, that wasn't a decision that was made, you and the players you've spoken to have not clue what you're talking about, please don't talk about crap you haven't even seen yet. 

 

Yes. If you don't see how, then start watching how this option actually affects players and how they play. It influences them more than you seem to realize.

 Yes, because they, like you, are making mountains of the possibility of there being molehills. Like people too scared to fly on airplanes for fear of a terrorist attack, you let fear dictate your actions instead of reality.

 

No. I'm not. On Col 2, I have almost nothing built, simply because I didn't bother rebuild what I once had on Col. What I have is of close to no value to me. In terms of items, I could hardly care less since everything can be replaced in minutes.

You have nothing built because you're afraid. Same reason someone scared of rejection will refuse to get into relationships.
 

People don't like the direction you're going with here.

 

The most active I've ever seen Col in the past 3 months was when a spontaneous PvP competition started after Sandwichx decided he wanted to go fight someone for the rights to claim a sapling. That was in fact, the first time in the history of Colonizations I've seen so many players grouped together and actually doing something together as opposed to being in groups of 2s and 3s at the most all doing their own thing. Regardless of whatever you're terrified of, I've seen people enjoying having friendly PvP, no hard feelings attached, with my own eyes. The goal of the advanced classes is to make those fights less drawn-out and boring because it takes eons to kill anyone in diamond armor and more faster-paced battles where skill can actually come into play. That's why I want to have both PvP and PvE events where people can play around with fancy new powers and feel like they're good at something, and make more use out of a theoretically powerful boss generator plugin beyond mere random encounters.

 

If playerkilling in the world actually becomes a problem due to the new classes, I can take measures like turning keepInventory on, but I don't anticipate that it ever will.



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Posted 20 April 2015 - 10:00 PM

You could always ask all the players overall for their opinion on col, on a poll or something. They're the ones playing on it.



#32 Doctor Charcoal

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Posted 20 April 2015 - 10:01 PM

I get it; you're scared of losing all your stuff and having everything you worked on griefed. Now, if that had actually happened to anyone in the 6 months this world's been up, you might have a point. As it is you're not even making mountains out of molehills, you're making mountains of the possibility of there being molehills.

 

You obviously don't really "look" at col. Many things have happened in the months col 2 has been up. Of course, no one can really forget when Dash invaded me and blew up a section of my town. And all before that when people had tried to raid me, and it failed. The world isn't all peace, but the vast majority wants peace. And people

 

People don't want col to be like those 1000 player servers that have the keepinventories, the little arenas where all the ten year olds play and kill each other. They want it to be like what survival was for originally: Exploring, mining, building a town, having an economy, all those things that matter. I mean, adding in ships is cool, no doubt about that. But if the only information, the only things you're adding are "New power ups, go blast all those fuckers you hated from day one of col!", then what's the point.

 

Pretend this is a business. "Col's Fine Gizmos". Now, you sell Gizmos. People who look at your store will want to buy those gizmos. So if you offer something else that isn't being advertized, or is just completely not what the store had sold before, you're not going to get many sales for that new product. Think of it as McDonalds selling nice, expensive restaurant food or a fancy clothes store selling cheap things made in China.

 

 

You have nothing built because you're afraid. Same reason someone scared of rejection will refuse to get into relationships

If no one wants to build anything, what's the point of being in col. You can't build little shacks, so that's out of the question. So if you're afraid to lose all your hard work, but you can't build more simpler things, what's the point of playing?



#33 Seabreeze

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Posted 20 April 2015 - 10:25 PM

You could always ask all the players overall for their opinion on col, on a poll or something. They're the ones playing on it.

There's been a thread for that since Day 1, it's pinned at the top of this forum and called "Suggestions". Almost universally, when players are asked what they want, their ideas are either incredibly vague or impossible to do.



#34 Rainbow Dash McStarley

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Posted 20 April 2015 - 10:32 PM

If no one wants to build anything, what's the point of being in col. You can't build little shacks, so that's out of the question. So if you're afraid to lose all your hard work, but you can't build more simpler things, what's the point of playing?

1) There is no rule against little shacks in Col2. 2) If it's so grand that you can't ever bear losing it, Creative.



#35 Mystic

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Posted 20 April 2015 - 10:54 PM

This is something that I have been thinking about

If you are going to reset the levels and classes and possibly pvp system and possibly the world, why would you not just do a complete col reset instead of using the same world.

We have been using this world for a while now and face it, the world has been barren of resources, so even if you do not take this suggestion of making a new world for col, Please consider

resetting the current one so we actually have materials to do things.

And if you do take this into consideration I believe you should make the world bigger, and not completely water.

I also know that Col 3 is in the process so it would be better for more land since it will have air crafts in it as well. So boats no they will not become obeselete (I'll use them still myself)

But why have all that water if not many people will use boats after col3 and this is coming from several people that I heard that they will be converting almost completely to air crafts in col 3?



#36 Aoloebio

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Posted 20 April 2015 - 11:05 PM

Col3 is not actively being discussed, just because everypony thinks it is some post apocalyptic airship world means nothing. Please keep this thread on topic and don't refer to things that may or may not be in the future.



#37 Doctor Charcoal

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Posted 20 April 2015 - 11:10 PM

 

1) There is no rule against little shacks in Col2. 2) If it's so grand that you can't ever bear losing it, Creative.

Wasn't there some announcment that went around saying "Any survival shacks will get removed" or something? I swear it even carried on into col 2...

And if we didn't have the creativeness of Trotterdam, or the amazing works of Erebus, hell, even those small little houses at Old Avonlette, then what's the point? Col will look ugly, and if col's ugly, it won't fit in.

 

Equestria Colonizations. Now, as the name suggests, it is about colonizing a past Equestria. Now, col 1 was an excellent example of what the title really meant. People banded together and built grand towns and cities, ranging from Trotterdam and Unicornia. Now for some reason, a wave flooded the world resulting in starting over and islands. Now, I'm sure they would want to do the same thing, build towns and such. There was no "rule" about you cannot build cool new things.

 

And so Trotterdam built New Trotterdam. Remnants of other towns built things like Amaterasu, Libraria, even my own Vault City had creativity that I took time into in it. And of course, playing, say a Civilization game, you build a great empire in a couple of hours only for it to fall, sure, you lose. Happened to me a lot.

 

But we're talking months of work here. I remember in the small Cold War between Enclave and BoiceLands, Dinges scrambled to make peace so New Trotterdam wouldn't blow up. Even I tried to make peace with yourself, Dash, until the lighthouse was blown up and you still attacked me. Of course, you had your element of surprise, the fact that you were vanished from tab, but lets not go there.

 

People work a lot, and they get a lot out of it. Building something in survival is hard work, but its awarding in the end. But when they have the risk of it all getting destroyed, its pointless. And when they can't build something cool or nice without wasteing effort and supplies, and knowing it could be blown up in the long run, what's the point? If they'res no point in doing something, people aren't going to do it. Have fun getting people on col if they can't do anything without all these risks.


Edited by Solar Star, 20 April 2015 - 11:10 PM.


#38 Mystic

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Posted 20 April 2015 - 11:11 PM

Col3 is not actively being discussed, just because everypony thinks it is some post apocalyptic airship world means nothing. Please keep this thread on topic and don't refer to things that may or may not be in the future.

That not on topic?

For this last  page it has been completely off topic and you only say this to me?

When they are fighting?


Edited by Mystic, 20 April 2015 - 11:11 PM.


#39 Doctor Charcoal

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Posted 20 April 2015 - 11:13 PM

Col3 is not actively being discussed, just because everypony thinks it is some post apocalyptic airship world means nothing. Please keep this thread on topic and don't refer to things that may or may not be in the future.

 

How do we know? I mean, we don't have the admin forums at our disposal, we don't know what's going on in the little admin witch hut, what's going on in the magic potion stew. But now you've told us, and now we know. Perhaps there should be a thread where we know what's going to go on in the future, instead of it being revealed last minute like losing all of our levels.



#40 Squint

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Posted 20 April 2015 - 11:14 PM

I actually like these changes, they balance the game nicely (home especially) and give a fair bit of motivation to reach level 40.



#41 Aoloebio

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Posted 20 April 2015 - 11:16 PM

Last minute? Last I checked you still have all of your levels, items, towns and boats as the change has not occured yet? As for not discussing col3, there is not even an official admin topic about it that is how far off it is, it has only ever been tossed about privately and speculatively by the players due to natural progression... col 1->col2->col3???



#42 Squint

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Posted 20 April 2015 - 11:17 PM

How do we know? I mean, we don't have the admin forums at our disposal, we don't know what's going on in the little admin witch hut, what's going on in the magic potion stew. But now you've told us, and now we know. Perhaps there should be a thread where we know what's going to go on in the future, instead of it being revealed last minute like losing all of our levels.

Don't be so disruptive, what reason would any admin have to lie about Col3?



#43 Luna Lens

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Posted 20 April 2015 - 11:17 PM

I actually like these changes, they balance the game nicely (home especially) and give a fair bit of motivation to reach level 40.

 

You are one of very few people who are actually on topic here. Thank you.



#44 Seabreeze

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Posted 20 April 2015 - 11:17 PM

the world has been barren of resources

 

I kind of doubt that.



#45 Mystic

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Posted 20 April 2015 - 11:17 PM

Col3 is not actively being discussed, just because everypony thinks it is some post apocalyptic airship world means nothing. Please keep this thread on topic and don't refer to things that may or may not be in the future.

And you also have been hinting us and I quote this from you

' For aircrafts to start you need to make buildings like research facilities'

We have made those as well

 

How do we know? I mean, we don't have the admin forums at our disposal, we don't know what's going on in the little admin witch hut, what's going on in the magic potion stew. But now you've told us, and now we know. Perhaps there should be a thread where we know what's going to go on in the future, instead of it being revealed last minute like losing all of our levels.

And agreeing with abo we know almost nothing about what is going to happen and then out of the blue we lose our levels and need to earn them back?



#46 Doctor Charcoal

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Posted 20 April 2015 - 11:20 PM

Don't be so disruptive, what reason would any admin have to lie about Col3?

 

Its not that, but when someone is like" Oh, we were thinking about col 3" and then people start to have questions like "When is it" or "What is it"

 

I'm sorry for sounding quite mean, but its still pretty true.


I kind of doubt that.

 

So where's all the clay, redstone and iron? I don't see them anymore, and only a select few islands had them anyway, which all of now are depleted. I myself, and my whole town, are out of redstone.



#47 Aoloebio

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Posted 20 April 2015 - 11:21 PM

Where in that statement do I say col3? Aircrafts are planned for a col2 release at some point



#48 Mystic

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Posted 20 April 2015 - 11:21 PM

I kind of doubt that.

The Col 2 world is barren of many resources clay? redstone? iron? they are now on a very select few islands which are almost depleted as well



#49 Captain Char

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Posted 20 April 2015 - 11:21 PM

I actually like these changes, they balance the game nicely (home especially) and give a fair bit of motivation to reach level 40.


eh working full time, and some people whom go to school weekdays, where will the time to grind again to level 40 come from?

#50 Aoloebio

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Posted 20 April 2015 - 11:24 PM

UPDATE: We will manually restore races and levels for those who wish to remain at their current level as of the time of the class changes.



#51 Rainbow Dash McStarley

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Posted 20 April 2015 - 11:27 PM

Wasn't there some announcment that went around saying "Any survival shacks will get removed" or something? I swear it even carried on into col 2...

And if we didn't have the creativeness of Trotterdam, or the amazing works of Erebus, hell, even those small little houses at Old Avonlette, then what's the point? Col will look ugly, and if col's ugly, it won't fit in.

 

Equestria Colonizations. Now, as the name suggests, it is about colonizing a past Equestria. Now, col 1 was an excellent example of what the title really meant. People banded together and built grand towns and cities, ranging from Trotterdam and Unicornia. Now for some reason, a wave flooded the world resulting in starting over and islands. Now, I'm sure they would want to do the same thing, build towns and such. There was no "rule" about you cannot build cool new things.

 

And so Trotterdam built New Trotterdam. Remnants of other towns built things like Amaterasu, Libraria, even my own Vault City had creativity that I took time into in it. And of course, playing, say a Civilization game, you build a great empire in a couple of hours only for it to fall, sure, you lose. Happened to me a lot.

 

But we're talking months of work here. I remember in the small Cold War between Enclave and BoiceLands, Dinges scrambled to make peace so New Trotterdam wouldn't blow up. Even I tried to make peace with yourself, Dash, until the lighthouse was blown up and you still attacked me. Of course, you had your element of surprise, the fact that you were vanished from tab, but lets not go there.

 

People work a lot, and they get a lot out of it. Building something in survival is hard work, but its awarding in the end. But when they have the risk of it all getting destroyed, its pointless. And when they can't build something cool or nice without wasteing effort and supplies, and knowing it could be blown up in the long run, what's the point? If they'res no point in doing something, people aren't going to do it. Have fun getting people on col if they can't do anything without all these risks.

I'm afraid I'm missing your point with all of this. There was indeed a rule about survival shacks, that was Col1 only.

There is indeed no rule against "cool", "large", or "grand" things. It's great that players can and do build such with dedication. Yes, a lot of works goes into some. My point was that if you and/or your friends build something like that, but don't want any risk of it being damaged, then it should be done in Creative. Risk is inherent in survival. There's little point in having a second (essentially) creative server where the only difference is you mine blocks instead of spawning them, because that's the only risk-less activity.

 

Off-topic, because you want to use cheapshots against me, it was hardly surprise. I am always a visible entity and was talking for quite some time before that instance. Tab doesn't affect anything.

 

 

 

The Col 2 world is barren of many resources clay? redstone? iron? they are now on a very select few islands which are almost depleted as well

Yes, only a few select islands have certain resources. That was intended. We didn't want everyone to be self-sustaining with everything they ever wanted and needed under their feet. That's why islands that can grow food and trees are resource-less underground, and resource islands are incapable of supporting life without Earth pony assistance.

 

Cavern faces may be picked clean, but the surrounding stone still has plenty of ores. A lot of redstone is in the volcano. There is an entire island made of clay, which at least half of is still there.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Now, will everyone please keep this topic to only what it's actually about, which is the class expansions (Thank you, Dinos). If it continues to be derailed, we're just going to lock.


Edited by Rainbow Dash McStarley, 20 April 2015 - 11:31 PM.


#52 Hepolite

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Posted 20 April 2015 - 11:28 PM

How did any of this even come up? All that this has done is expanded a system that was already in place since Col 1. It's already been pointed out that all the player data would be lost regardless of changes because of the update to 1.7.10.

The loss of data is partially possible to avoid, but that is irrelevant. (Redundant now: "UPDATE: We will manually restore races and levels for those who wish to remain at their current level as of the time of the class changes."

And no, the system wasn't expanded from Col 1 to Col 2, it was fundamentally changed.

 

The only real change this introduced is changing the home system, which let's be honest, was a tad cheaty, and still is in principle. Did this seriously start because it may or may not resemble in passing some other fucking game?

What...? Where did this argument even come from? Nobody has complained about this addition, it's even for the better. The old system was an exploit. Also, in my opinion teleporting like this shouldn't even be possible, but removing that would be a bad idea since that would be counter-productive to the end goals here.

 

If there are so many issues, how come it's never been properly suggested in a constructive, well-thought-out manner in the Suggestions thread? So far all I'm reading from here is "I don't like PvP (Most people avoid it anyway, why worry if you know your threats? In fact, I think I'm the only person left who even gives it a passing thought, which is rare.

 

While this is something I haven't witnessed myself, I've been told by other players that "why should I listen to players. Players are idiots." was once mentioned in G chat. I've asked for evidence of this; hopefully it is something that can be found within a decent amount of time. -> http://i.imgur.com/FdUenye.png<- Comments like this doesn't help, especially not when said by a certain person I'm sure we are all familiar with. As far as I can tell, people seems to be under the impression that their suggestions doesn't matter; nothing changes anyway.

 

// Creative server)", "I don't want to lose stuff/builds (We have rules that favour you already. If you need a guarantee, Creative server)", "Towns! (You already, and have always had that)", "Quests and adventures! (How would we implement this and keep it running? What would you do when you inevitably end all of them?)", and "Exploration! (How on Earth can we truly provide that for you short of using a natural world? They run up in size quicky, and constant non-overwriting backups, well...)"

Ask the players. Listen to the players. Put work into this place; one relatively easy solution for the lack on if-game content could be to let the players themselves create content, quests and such. This is an idea that with some thought is possible - learn from other games that does this. Another solution is to find people who are willing to work to create new content. It's super-easy to find and make content once the community is involved. An infinite world isn't even needed, but in that case be aware that any map reset (which will inevitably happen) may cause a huge backlash.

 

The only thing I've seen said was "right" was "Col one was PvP toggle and builds couldn't be harmed in any way", which is exactly what our Creative has. Please tell us more than just this.

Is this implying that you can't think of anything good from Col? Col had this atmosphere that you have a character you can play as, capable of becoming immersed in a world that is based on this universe we like. It's a whole world to inhabit, new people to get to know and work together with, with challenges of its own, such as managing an entire town, keeping the residence fed and a lot more. In no way whatsoever can this be achieved via a creative server. It's a completely different experience. Of the thousand+ hours I've put into this server, the Col experience offers a lot more than a creative server ever will be able to. It's a whole different experience.

 

 

Phrase your issues as suggestions, ideas; using only argument solves nothing. We all know Col is not perfect, and it never will be for everyone. That's just a truth. But if you have real ideas, real suggestions that we can implement that enhance the server, we can discuss it, as long as it's more than simply "add <this>" and "delete <that>"

 

 

Because if it's really such a fucking problem with everyone, why should we bother keeping it running?

Suggestions are hardly listened to. People tend to hate wasting time, thus many don't bother. For example, I don't bother because I don't see changes happening anyway. I don't even know why I bother this, it seems rather obvious that this downwards trend will continue. If I knew that the suggestions were actually considered and not dismissed as "incredibly vague or impossible to do", then I'd be a lot more willing to do so. As for vague suggestions, that's why a conversation is a thing; ask players to specify what they mean, don't dismiss it on that reason alone.

 

As for suggestions, treat this entire thread as a suggestion - rework this entire PvP concept since it obviously isn't what people want. People complain when they don't like something, take this constructive criticism to heart instead of dismissing it.

 

...

 

Please, point out where I attacked you personally.

I never thought I'd have to do this.

 

"You're like a fundamentalist Catholic priest preaching about how homosexuality will corrode everyone's morals."

"Like people too scared to fly on airplanes for fear of a terrorist attack, you let fear dictate your actions instead of reality."

"You have nothing built because you're afraid."

You've pulled plenty of Straw man fallacies as well. I'll leave it as an exercise for you to find them yourself.

 

They are nothing alike, that wasn't a decision that was made, you and the players you've spoken to have not clue what you're talking about, please don't talk about crap you haven't even seen yet.

I've played LoL myself for who knows how long, with more than a thousand games under my belt. I have a good idea of what I'm talking about here - could immediately tell which champion "inspired" which ultimate. All the players I talked to are LoL players. I also have a decade of game making/design experience, with much more than that in playing games. I'm pretty confident I have a good idea of what I'm talking about here. Please refrain from pulling assumptions like this out of nowhere, especially since you apparently don't know a single thing about me.

 

Yes, because they, like you, are making mountains of the possibility of there being molehills. Like people too scared to fly on airplanes for fear of a terrorist attack, you let fear dictate your actions instead of reality.

 

You have nothing built because you're afraid. Same reason someone scared of rejection will refuse to get into relationships.

The amount of gibberish in these paragraphs is staggering. I'll not even bother with this useless waste of words.

 

The most active I've ever seen Col in the past 3 months was when a spontaneous PvP competition started after Sandwichx decided he wanted to go fight someone for the rights to claim a sapling. That was in fact, the first time in the history of Colonizations I've seen so many players grouped together and actually doing something together as opposed to being in groups of 2s and 3s at the most all doing their own thing. Regardless of whatever you're terrified of, I've seen people enjoying having friendly PvP, no hard feelings attached, with my own eyes. The goal of the advanced classes is to make those fights less drawn-out and boring because it takes eons to kill anyone in diamond armor and more faster-paced battles where skill can actually come into play. That's why I want to have both PvP and PvE events where people can play around with fancy new powers and feel like they're good at something, and make more use out of a theoretically powerful boss generator plugin beyond mere random encounters.

 

If playerkilling in the world actually becomes a problem due to the new classes, I can take measures like turning keepInventory on, but I don't anticipate that it ever will.

Again, you're running the false assumption that I'm afraid.

 As for friendly PvP battles, those are perfectly fine. Had plenty of them in the original Col, and in Col 2. Absolutely no hard feelings here either. Back in Col 1 I've seen countless of times where we were grouped in large groups building huge sections of our towns. Even more so than I've seen in Col 2.

 When it comes to the fights, sure, faster paced combats might be a good thing, but Minecraft really, really isn't the platform for that. It's already so horribly balanced in terms of items, the skills barely matters. To make skills matter, you'd need to introduce so much power creep that most, if not all combats will end up with whomever gets the first hit winning the combat, or the very least make battles very lopsided. In my opinion, re-balancing the items and effects would yield a far, far superior base for what you wish to achieve here (hint, this is actually a suggestion, and it's 100% doable). No skill will ever be as good as a diamond sword with max sharpness and a potion of strength II. Assuming a fully enchanted diamond armor, all pieces with max protection (Blocking ~90% of damage), and that the player with the sword knows what he/she is doing (Dealing ~43 damage per hit), that armored target is dead in something on the order of five hits, maybe a couple more. On timeframes like this, skills hardly matter.

 

Also, good job dodging the question I raised: "are you building this world for yourself, or the players?"

If the latter, why doesn't the players have any influence when a change they don't like is being implemented?

 

EDIT: Sheesh, I write waaay too slowly. Pretend this was posted an hour ago.

 

EDIT2:

Here's some fun evidence that tells us how much Tsar cares about the actual playerbase.

http://i.imgur.com/FdUenye.png

 


Edited by Hepolite, 21 April 2015 - 03:03 PM.


#53 Aoloebio

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Posted 20 April 2015 - 11:28 PM

As the zebra race is being phased out, any current zebras will be able to choose a non Alicorn race of their choice and have their levels transferred to it.



#54 Seabreeze

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Posted 20 April 2015 - 11:30 PM

The Col 2 world is barren of many resources clay? redstone? iron? they are now on a very select few islands which are almost depleted as well

Just because the resources that are visible in caves are gone does not mean that the world is barren of resources. The islands are so chock-full of ores that thorough tunnel mining will get you everything you need.



#55 Squint

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Posted 20 April 2015 - 11:30 PM

eh working full time, and some people whom go to school weekdays, where will the time to grind again to level 40 come from?

I suppose that's reasonable, but you can still become very strong in col without having the level 40 buffs. It's more of a pat on the back for getting so far than a carrot on a stick.



#56 Seabreeze

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Posted 20 April 2015 - 11:43 PM

 

 

Suggestions are hardly listened to.

Because they either suck or are impossible to implement. Go through the Suggestions thread and try to find something that would be both reasonable to implement and a good idea that wasn't responded to.

 

 

"You're like a fundamentalist Catholic priest preaching about how homosexuality will corrode everyone's morals."

"Like people too scared to fly on airplanes for fear of a terrorist attack, you let fear dictate your actions instead of reality."

"You have nothing built because you're afraid."

Similes are not ad hominem. Accurate comparisons of your argument to fallacious arguments using the same logic are not personal attacks against you.

 

Also... you are afraid of losing stuff, you fucking said it yourself, just without using the word "afraid". It means the same damn thing whether you phrase it as "I don't want to lose things I spent a lot of time on" or "I'm afraid of losing things I spent a lot of time on".

 

 

 

I've played LoL myself for who knows how long, with more than a thousand games under my belt. I have a good idea of what I'm talking about here - could immediately tell which champion "inspired" which ultimate. All the players I talked to are LoL players. I also have a decade of game making/design experience, with much more than that in playing games.

Literally none of which is relevant, since you have no idea how those abilities play out in Minecraft. Command and Conquer and World of Tanks both have tanks, they must be the same thing in both games!

 

Just because you read the description for a game doesn't mean that you actually know what playing the game is like.

 

 

 

 To make skills matter, you'd need to introduce so much power creep that most, if not all combats will end up with whomever gets the first hit winning the combat, or the very least make battles very lopsided. In my opinion, re-balancing the items and effects would yield a far, far superior base for what you wish to achieve here (hint, this is actually a suggestion, and it's 100% doable). No skill will ever be as good as a diamond sword with max sharpness and a potion of strength II. Assuming a fully enchanted diamond armor, all pieces with max protection (Blocking ~90% of damage), and that the player with the sword knows what he/she is doing (Dealing ~43 damage per hit), that armored target is dead in something on the order of five hits, maybe a couple more. On timeframes like this, skills hardly matter.

 

AAAAAND this is exactly what I'm talking about. You literally don't know anything about the skills except intentionally vague descriptions, but you're making wild assumptions that they are irrelevant or that they will one-shot anyone they hit without counterplay.



#57 Starlight Aurora

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Posted 21 April 2015 - 02:49 AM

Probably a stupid question, but will there be a skill tree for each advanced class?



#58 Seabreeze

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Posted 21 April 2015 - 02:53 AM

Probably a stupid question, but will there be a skill tree for each advanced class?

If you mean that they have new abilities, yes.



#59 jimme neutron corndog

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Posted 21 April 2015 - 04:56 AM

anti pvp squad is strong here

Also juggernsut class is badass!

#60 Blazuhira Miller

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Posted 21 April 2015 - 05:10 AM

I like this.

 

Maybe I'll actually play Col for once.



#61 Hepolite

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Posted 21 April 2015 - 01:24 PM

Spoiler
Spoilered for being off-topic.

 

Spoiler
Spoilered for length.


Edited by Hepolite, 21 April 2015 - 01:28 PM.


#62 Seabreeze

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Posted 21 April 2015 - 05:31 PM

Several classes suggested. Only responded to one of them, saying "it's too similar to the other classes".
NPC raids, left unanswered.
Competitions between towns in various ways with various rewards, left unanswered.
Story events. Left unanswered
Quests, NPCs, unanswered.
Improved/additional means of transporting items, unanswered.
Professions, can bring additional variety into the game. Shot down as "These ideas would only work on a much larger server".
A short moment of invulnerability on log-in to prevent death by bad luck, combined with some anti-exploit checks. Ignored
Another class suggestion. Ignored.
A change in the behavior of Eye of Ender, to make it useful. Ignored.

All class suggestions get the same original response I've always used for new class suggestions.
NPC raids, no plugin.
Competitions between towns - would be massively unfair given the player distribution.
Story events, not practical.
Quests, NPCs, not practical.
Transporting items, no plugin, also Craftbook is already available.
Invulnerability on login, too exploitable as there are no restrictions on logging in or out, and I'd rather not have those.
Eye of Ender, no plugin, inconsequential.
 
You're not even trying here, all of these are blatantly obvious as to why they were ignored.
 
 

 Claiming them as impossible shows how little insight you have of how things work internally in MC. Talk to a programmer who's been working with Minecraft and they'll tell you how easy these things are.

So, who's going to program them? You? If you're willing to become the official Brohoof Coder Slave that will get right on it any time I ask you to make something, I'd be happy to implement all those currently impossible suggestions and more. 

 

 

 

 If that is the case, define what a good suggestion would be, because in that case it'd obviously be fundamentally different from what others might consider good.

Please, have a little common sense. I don't have infinite free time to work on every suggestion that's made, and the majority of suggestions are ignored simply because no one thinks they're worth the effort. Something that would take two dozen hours to set up properly like quests or require a lifetime of maintenance and new content generation like story events aren't practical to do. Stuff that requires new code to be written isn't possible unless a coder comes by and wants to do it. Would they be cool? Yeah, sure. But who's going to be the one to do it? If you're the one offering, by all means go right ahead.

 

 

If you refer to "allowing players to build without the fear of having their work destroyed", this is a general statement and in no way linked to me specifically


Please. A 10 year old could see through this. You're obviously talking about yourself and your close friends in the anti-pvp squad. Do you think I don't remember the stuff that you, Dinges, and Clef have been saying from day 1? No one writes a wall of text to derail a thread because they don't have any personal feelings on the matter.
 

 

 

I'm relying on a decade of experience when I make these statements. I don't need to know the exact mechanics to know if an idea has a high probability of failing or not

 

"I'm so smart I don't need to know anything about what I'm talking about in order to say it will fail completely"

 

Do you have a decade of experience of playing Minecraft with SkillAPI too?

 

 

 

Still waiting for the answer to this one as well. Since this is a super-easy question to answer, it makes sense to assume that you don't want to answer this one. 

 

I didn't answer it because it's a fucking stupid question.

 

OF COURSE I'm doing this for myself. EVERYTHING everyone does on this server is for themselves. We're here to have fun in our free time, not fucking work at stuff we don't want to do, and I don't expect anyone to act any differently. I don't expect you to code things you don't want to, I don't expect any builder to build things they don't want to, I don't expect anyone to only log in and do stuff because they feel like they have an obligation to do so, and if anyone feels that way they can stop right now. Do I get mad if a builder gets bored of a half-finished project and forgets about it? Of course not. Would I be mad if you decided to stop maintaining your plugins and left, or refused to implement some features that I wanted? Of course not. Were "the players" angry when Verdana made changes to MineLP, or didn't add seaponies or dragons or whatever? Of course not. Yet you seem to think I'm for some reason obligated to work "for the players" instead of doing the stuff I think is fun or cool like everyone else. No one owes anyone anything here on Brohoof; not you, not me. So unless "the players" start paying me to do this as a job, I'm going to do the stuff I like to do. And the great part about being a game for fun is that, if you don't like it, you don't have to participate!

 

 

 

 and advertised as something many people hate

No, something you, Dinges, Clef, and a few other people in your clique hate. In this thread alone there's been more people supportive of the new classes than against, and the half dozen people I've had test them thought they were cool and fun to play with, and even on the main server people were laughing at your response to this thread. Fact is you're in the minority right now.



#63 Doctor Charcoal

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Posted 21 April 2015 - 07:00 PM

 

Story events, not practical.

 

I think having story events would be quite nice, since it would give more flavor to col. Having "Founded town at point X" and then that's it, that's bland. I know there was little lore for the beginning, like the Flood, but perhaps we should make this more interesting with story elements. If so, then it would make col more interesting to learn about.

 

 

because no one thinks they're worth the effort

 

A CEO of a company, say Microsoft, says something that most of the common consumers want is "not worth the effort". And what are the consumers going to do? Go buy from Apple, or some other company that would care (Not saying Microsoft would do such a thing, this is just an example).

 

If you want people to play your game, improve on it. I know you play LoL pretty much all the time, so what happened if the management just said "this game isn't worth our time, so have fun, we're never updating again"? I'm sure you would get mad. The whole point of being a leader is not to benefit for yourself, but to make other people benefit as well. The fact that, one, you don't really care about col, and two, everyone who even slightly points something out that you don't like you shout at them means that you don't have the good ways of being a leader. If you want col to be active, make it active. Don't just sit there making fun of people.

 

World leaders, successful ones that is, do things to benefit their country and their citizens. Don't be a Emperor Nero. Don't build on something to only be good for you.

 

Be an Augustus. As he said, "I came upon a nation of brick and left it of marble"



#64 Shroom Agent

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Posted 21 April 2015 - 07:05 PM

The fact that, one, you don't really care about col


He spent hours updating SkillAPI from 2.x to 3.x. He had to re-write every single skill. If spending hours updating stuff when he could've easily been playing, for example League of Legends, isn't counted as caring about a server, then I don't know what is.

#65 Doctor Charcoal

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Posted 21 April 2015 - 07:17 PM

He spent hours updating SkillAPI from 2.x to 3.x. He had to re-write every single skill. If spending hours updating stuff when he could've easily been playing, for example League of Legends, isn't counted as caring about a server, then I don't know what is.

 

So perhaps he does things. I'm certainly not surprised, he leads the server, he wouldn't be here if he didn't do anything. But still, putting down people who all they want is a better experience is still not good. And you have many admins as well. They help you with running/upgrading the server. Shroom, I know yourself you have been doing things. Perhaps taking a little time and carefully planning out "Ok, lets see. X amount of people want to see Y on col, so lets check in on our coders and see what they can do".

 

I manage things all the time. I'm a leader for many things in Boy Scouts. I may not do a whole lot compared to other people I work with in my Troop, but if I'm seen making fun of a single person, I'm out of there. And then people lose trust in me, which makes it even harder to get leadership in something else. You may do things for the server, but personal appearance is everything.



#66 Sammich

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Posted 21 April 2015 - 07:31 PM

Sheesh, a flat-earther and scientologist would be impressed with the state of mind displayed here. I don't even know why I bother replying to this, since you appear to be unable to hold a sensible discussion without attempting to insult others, or twisting what they say around to no longer be accurate or even close to the original statement. That's just pathetic.

 

Hepolite, man, I'm just going to say this so you keep from making even more of a fool of yourself. You are a massive hypocrite. No one has attacked or insulted you personally, however you have done that to other people over and over. All you're doing for the most part is telling people how stupid they are or insisting everyone is making logical fallacies; however, you then proceed to use said fallacies and make your own arguments completely invalid. this is all I wanted to say. Other than that, I have nothing to add to actual topic, so I'm sorry about that.



#67 Doctor Charcoal

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Posted 21 April 2015 - 07:39 PM

Hepolite, man, I'm just going to say this so you keep from making even more of a fool of yourself. You are a massive hypocrite. No one has attacked or insulted you personally, however you have done that to other people over and over. All you're doing for the most part is telling people how stupid they are or insisting everyone is making logical fallacies; however, you then proceed to use said fallacies and make your own arguments completely invalid. this is all I wanted to say. Other than that, I have nothing to add to actual topic, so I'm sorry about that.

 

Besides the fact that both Tsar and Hepolite have been having a verbal battle for the past two days, and the fact that Hepolite only attempts to prove Tsar wrong and Tsar attacking people personally and has been doing it over and over again, that's all that's happened. Hepolite hasn't really even mentioned anyone else, much less telling them how they're stupid and wrong. Unless I've just never saw, please name one other person who isn't Tsar that Hepo even mentioned. Please, I ask you.



#68 Mystic

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Posted 21 April 2015 - 07:49 PM

Hepolite, man, I'm just going to say this so you keep from making even more of a fool of yourself. You are a massive hypocrite. No one has attacked or insulted you personally, however you have done that to other people over and over. All you're doing for the most part is telling people how stupid they are or insisting everyone is making logical fallacies; however, you then proceed to use said fallacies and make your own arguments completely invalid. this is all I wanted to say. Other than that, I have nothing to add to actual topic, so I'm sorry about that.

I agree with you Sand, to me Hepo is looking like a complete fool, and tsar is in my opinion beating the crap out of them in there little "Verbal War"

Really Hepo you really should stop doing this, your only making a fool of yourself.



#69 Shroom Agent

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Posted 21 April 2015 - 07:50 PM

Locking to prevent further drama.


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