truthfully, they both kind of sound more OP...
Suggestions
#301
Posted 23 August 2014 - 07:25 AM
#302
Posted 24 August 2014 - 04:57 PM
#303
Posted 24 August 2014 - 07:06 PM
Maybe what we need isn't more classes, but better ideas for the storyline, gameplay, and progression.
But there is no storyline.
Also, amount/variety of classes effects your gameplay and progression.
Edited by Lux Jade, 24 August 2014 - 07:07 PM.
#304
Posted 24 August 2014 - 07:09 PM
But there is no storyline.
Actually there is, this takes place during the time when Equestria was newly founded (Hearth's Warming Eve for reference), but a little different because not all species hate each other.
#305
Posted 24 August 2014 - 08:27 PM
Actually there is, this takes place during the time when Equestria was newly founded (Hearth's Warming Eve for reference), but a little different because not all species hate each other.
Kind of. We're basically at the planning stage of war if I recall right.
Edited by Harakhti, 24 August 2014 - 08:28 PM.
#306
Posted 24 August 2014 - 08:29 PM
Kind of. We're basically at the planning stage of war if I recall right.
Isn't that just a war with ponies vs changelings?
#307
Posted 24 August 2014 - 08:32 PM
#308
Posted 24 August 2014 - 09:34 PM
Isn't that just a war with ponies vs changelings?
dunno, I'm not going to participate in any war stuffs.
#309
Posted 24 August 2014 - 09:50 PM
Isn't that just a war with ponies vs changelings?
I think it would be a good idea to keep wars a bit more organized than your usual kill-em-dead Minecraft massacre. Say for instance issuing a thread to request a war and having it over a specific timeline (like a certain month or given date), while only those who actually registered to partake in it can be in.
Oh, then there could be a point system for every kill, but that should be figured out later I guess.
#310
Posted 24 August 2014 - 10:45 PM
Maybe, for those who don't want PVP, we could also see which species earns the most money or xp on average during the time (of course to compete you'd have to say that you will. We don't want inactive players mucking with the scores.)
#311
Posted 24 August 2014 - 10:57 PM
#312
Posted 24 August 2014 - 11:00 PM
But that's so complex :c
#313
Posted 24 August 2014 - 11:13 PM
#314
Posted 25 August 2014 - 03:36 AM
Edited by Red_coat, 25 August 2014 - 03:36 AM.
#315
Posted 25 August 2014 - 03:39 AM
I petition that floating islands, made of honest to god dirt and stone, become an actual thing. That won't get deleted.
Show us canon floating landmasses in FiM, and this will be a non-issue.
#316
Posted 25 August 2014 - 03:44 AM
There's still hope.
Season five is coming.
#317
Posted 26 August 2014 - 12:24 AM
Well, I have a few class sugestions. No skills for them yet, but still suggestions.
Donkey: Non-Flying race
Griffon: Flying race
Dragon: Flying race
Buffalo: Non-flying race
..That's all. Feel free to add onto them.
#318
Posted 26 August 2014 - 01:19 AM
Any one have any Ideas as to how to scale back the powers for my race suggestion?
#319
Posted 26 August 2014 - 04:55 AM
I guess for the Darcque we could nerf them a bit, i like the idea, but dont have much suggestions for it.
Perhaps make them more connected to wolves instead of powerful magic.
Like;
Wolf summoning for a short time, or skills for the wolves.
As far as i can tell, they are a kind of 'evil' class of ponies.
#320
Posted 26 August 2014 - 05:16 AM
I'd like avoid pushing to much into wolves as I wanted their power revolve around dark magic and disabling.
For Nerfing I would suggest only Long cool downs, High mana cost, and Reasonable range/duration.
Again If I wanted to push into wolves more, I'd would have pushed into Zebra or Earth Pony. I decisively chose unicorn as a racial baseplate for a dark magic as opposed to any other form of pony.
Another note they are supposed to be ground alternatives for the Bat Pony, power-wise not lore-wise.
Edited by Razored Edge, 26 August 2014 - 05:17 AM.
#321
Posted 26 August 2014 - 05:18 AM
#322
Posted 26 August 2014 - 05:26 AM
I suppose, but I'd need to write new lore to explain their existence. They can't just appear out of thin air as intelligent Timberwolves who know advanced dark magic. And Timberwolves we already know are not the brightest group of creatures to exist being that they are made of magic filled wood marking them more like Golems really.Maybe you should just make them necromancing timber wolves.
With my current Town Plans I could develop a Lore from that I suppose.
Just keep in mind I'm aiming for A Negative-Crystal, Anti-Air (specifically Anti Bat) type, Race and Lore come after all the Powers are worked out.
Edited by Razored Edge, 26 August 2014 - 05:30 AM.
#323
Posted 26 August 2014 - 05:37 AM
#324
Posted 28 August 2014 - 01:16 PM
What if there were spawned different types of mobs based on area/town?
#325
Posted 29 August 2014 - 12:13 AM
Some of the griffon ideas here have been really good, I just wish they added it in sooner. I would join, but my only OC is a griffon.
#326
Posted 01 September 2014 - 04:06 AM
Participation in this is entirely optional, and there doesn't need to be any prize from the victim for getting killed, so I think this might be a way to spice things up on the colonization a bit and make things interesting. This can be an entirely community-based game if there are enough people that want this to happen.
#327
Posted 02 September 2014 - 03:34 AM
i have a suggestion for a class skill for earth ponies
the skill would be to be able to create (with a special recipe) or spawn in (with bonemeal or something else) the rare flowers that are decreasing in numbers, due to ponies eating them.
These rarer flowers are not able to be reproduced, unlike IRL or even in the show- they multiply, and this is a earthpony thing to do
#328
Posted 02 September 2014 - 10:40 AM
the skill would be to be able to create (with a special recipe) or spawn in (with bonemeal or something else) the rare flowers that are decreasing in numbers, due to ponies eating them.
You can eat flowers?
#329
Posted 02 September 2014 - 11:06 AM
![]()
Blazer acted dumb! Now's my chance!
Edited by ~HelixSpectrumTopazGamer~, 02 September 2014 - 11:08 AM.
#330
Posted 02 September 2014 - 03:35 PM
i have a suggestion for a class skill for earth ponies
the skill would be to be able to create (with a special recipe) or spawn in (with bonemeal or something else) the rare flowers that are decreasing in numbers, due to ponies eating them.
These rarer flowers are not able to be reproduced, unlike IRL or even in the show- they multiply, and this is a earthpony thing to do
According to a minecraft wiki:
http://minecraft.gamepedia.com/Flowers
According to that chart you only need plains, swamp and flower forrest biomes to satisfy all flower growth requirements. I think the only region we are missing at current is flower forrest. (when I find a suitable location, that will not be an issue anymore)
Edited by Aoloebio, 02 September 2014 - 03:37 PM.
#331
Posted 02 September 2014 - 08:41 PM
Oh goodAccording to a minecraft wiki:
http://minecraft.gamepedia.com/Flowers
According to that chart you only need plains, swamp and flower forrest biomes to satisfy all flower growth requirements. I think the only region we are missing at current is flower forrest. (when I find a suitable location, that will not be an issue anymore)
That makes it much easier now :3
#332
Posted 03 September 2014 - 02:59 AM
Blazer acted dumb! Now's my chance!
I wish i had 4 hands so i could do a quadruple facepalm.
Also what is the deal with "Deer ponies" Why are they so important? Whats so special about them?
#333
Posted 03 September 2014 - 03:58 AM
I wish i had 4 hands so i could do a quadruple facepalm.
Also what is the deal with "Deer ponies" Why are they so important? Whats so special about them?
Nothing. Its just an idea for a new species for Colonizations.
As for me, im partial to the Griffin Race. Possibly as a hybrid of bat pony and changeling with meat eating abilities and some damage control
#334
Posted 03 September 2014 - 09:41 PM
Possibly as a hybrid of bat pony and changeling with meat eating abilities and some damage control
http://mlp-batlings.deviantart.com/
#335
Posted 03 September 2014 - 09:48 PM
It'd be silly to have a hybrid species in col, you're supposed to choose a class and having a mix of whichever two classes defeats that. I'd rather have very few very exclusive classes than a wide range of ones with shared skills. I mean, this isn't ability draft.
#336
Posted 03 September 2014 - 11:25 PM
A reports part of col would be nice so people could post survival shacks. Just so they can be cleaned up in case no admins are around.
#337
Posted 06 September 2014 - 05:47 AM
-edit-
ugh, nvm
It's either something happening around me in col, or the fact that my internet service is a bitch and can't give enough bloody data when it's being used by multiple parties...
Edited by Eris_, 06 September 2014 - 06:47 AM.
#338
Posted 07 September 2014 - 04:09 AM
Also, we really, really, really should make a video trailer for Colonizations. I'm already working out a script, because, ya know, fan freakouts and stuff.
Edited by Keldeo, 07 September 2014 - 04:09 AM.
#339
Posted 07 September 2014 - 04:15 AM
We should have more threads in the roleplay section! Only reason I haven't started some myself is because nobody really posts there since it is so new... I guess I'm a bit nervous to. I do have a few good ideas for threads there though. Just as long as I can be sure that there'll be activity in that forum instead of only having about 3 or 4 posts.
Also, we really, really, really should make a video trailer for Colonizations. I'm already working out a script, because, ya know, fan freakouts and stuff.
we should make up a story to the world, like, some interesting backstory that everyone is involved in somehow. Then, make it into a dramatic trailer. :>
#340
Posted 07 September 2014 - 04:32 AM
we should make up a story to the world, like, some interesting backstory that everyone is involved in somehow. Then, make it into a dramatic trailer. :>
all my yes.
#341
Posted 07 September 2014 - 04:40 AM
we should make up a story to the world, like, some interesting backstory that everyone is involved in somehow. Then, make it into a dramatic trailer. :>
This has awesome written all over it. We just need to figure out how to get a video making team together, and np! We'll be well on our way to an awesome trailer. Though we'd have to get that whole central conflict thingy made first.
#342
Posted 07 September 2014 - 06:01 AM
I've made a post about your idea for a Backstory/Goal for the world.
#343
Posted 07 September 2014 - 07:31 AM
i've always though about drawing a scene really dramatically.
But ain't nobody got time fo dat!
#344
Posted 07 September 2014 - 10:43 AM
Pretty sure we've already got a story for col, don't we? You know, this one:
Equestria: Colonizations is a roleplay survival world. You are a pioneer that has come south from the frozen ancestral pony lands to colonize this new land of Equestria. Choose between one of five races and make your way out into the world. Make your home in a town or on your own, explore dungeons, fight monsters, unlock new abilities. This new land is yours to conquer!
It could definitely do with some fleshing out, though. Maybe in the trailer we could also have explanations about the different towns and merge them into the story. So, that'd be an explanation of why certain towns have been set up in certain places, etc.
#345
Posted 16 September 2014 - 04:10 AM
Either ways, I was wondering, what if there were more enemies to Colonizations? Like wolves (renamed to timberwolves, obviously.) If we could add in more special uncommon enemies/neutral/friendly plugin-based mobs, things would get pretty interesting for this gamemode. What do you guys think?
Also, I think there should be a team to go out and create lore-based locations around the world so that we can develop a nice story. We also still need that main antagonist...
#346
Posted 16 September 2014 - 07:02 AM
new suggestion
In the market channel, either make a new announcement system, or make an available list listing all of the available offers/trades that anypony has, to advertise their business. This should also be available when they are offline, as long as they officially have a shop open with the item in it. The price can be specials, like, up-front trading with the person when they are online, special deals only then, and then the shops can do the same price or different.
Or, the offer must be made in a shop, and mus have a nice supply (which the admins or mods can check on before they allow the offer), and the offer cannot move from the said place. The offer must be in a market area of a town, to limit multiple offers in one area, which is just inconvenient.
So, obviously, we would need to figure out a way to establish a set location for a specific offer. We also need to figure out how to make the list more 'live', with some control like - deletion, price changes, etc. But we also don't want anything inappropriate to pop up in our chats, if say, someone were to change/create an offer that was only just swearing, etc.
To solve that part, we would need to make a deposit, where we can leave information about our offers on the forums/in-game, so that moderators or admins can look them over and add them in.
Most likely not worth the bothering, but it would be nice to have a 'permanent' list of what offers there are for stuff on Col.
This will be advertisement for towns too. How does one know where a special item for a town is sold? How does one know if a town is selling anything anyways?
#347
Posted 17 September 2014 - 03:45 AM
How about a Shop Thread?
Like, "The Equestrian Shopper's Catalog"
Also, we should officially set down what is considered a reasonable price for ever item.
Edited by Razored Edge, 17 September 2014 - 03:47 AM.
#348
Posted 17 September 2014 - 04:01 AM
How about a Shop Thread?
Like, "The Equestrian Shopper's Catalog"
Also, we should officially set down what is considered a reasonable price for ever item.
this sounds about right. less work too xD
#349
Posted 17 September 2014 - 05:34 AM
#350
Posted 17 September 2014 - 03:16 PM
we should make up a story to the world, like, some interesting backstory that everyone is involved in somehow. Then, make it into a dramatic trailer. :>
In a world
Where people live in
Theres one man Who thinks hes better then everybody
End
Edited by James is Catbutt, 17 September 2014 - 03:16 PM.
#351
Posted 17 September 2014 - 03:32 PM
In a world
Where people live in
Theres one man Who thinks hes better then everybody
*dramatic music*
This Summer...
Col as you Know It...
Will Be Changed
FOREVER
*explosions and stuff*
But seriously though, I'm all up for writing this if you manage to beat out a story that manages to fit all the towns. Heck, I'll print it into books on Col.
#352
Posted 18 September 2014 - 03:33 AM
I have a suggestion. I noticed (or rather, was informed) that there is currently 1 changeling hive in play. Perhaps a rival hive could join the field? for example, one of Carni's changeling hives?
http://carniscorner....geling concepts
#353
Posted 18 September 2014 - 10:12 AM
We actually use an altered implementation of that, however, keep in mind that Carnifex made it for present EQ, and we're in the colonizing era so far.
#354
Posted 18 September 2014 - 11:33 AM
anyways, if you did create another hive, it would be deserted as there are barely enoigh players to go around
So like, not enough ponies for anything right now unless you bring in more or something... :/
#355
Posted 18 September 2014 - 05:24 PM
anyways, if you did create another hive, it would be deserted as there are barely enoigh players to go around
So like, not enough ponies for anything right now unless you bring in more or something... :/
my idea was more along the lines of, if people liked the idea my character (the first of the new hive) could simply be a scout looking for new land for the hive to move to or something.
We actually use an altered implementation of that, however, keep in mind that Carnifex made it for present EQ, and we're in the colonizing era so far.
yes I know they are. I was thinking of maybe Nekropolis Hive when Calliphora was younger and more inexperienced, since as far as I know there's no set age limit for changelings, and Nekropolis' setup is one that could easily survive long periods in hiding.
Edit: seems there's no interest in the idea. *shrugs*
Edited by StylusPick, 19 September 2014 - 04:57 PM.
#356
Posted 21 September 2014 - 01:33 AM
Might want to stop Zombies from Picking up eggs, or prevent Baby Zombies from riding chickens. I found and cleared three pits full of 8~12 Zombies holding eggs.
The mechanism that prevents mobs from despawning when they are holding items means that Zombies will form hordes and clusters underground around chickens.
#357
Posted 21 September 2014 - 04:42 AM
had another suggestion. any chance of installing CustomNPCs for Colonizations? it'd allow shops to have actual ponies tending them, and also allow the Racial Items to have unique appearances.
#358
Posted 21 September 2014 - 05:04 AM
Right, so I don't know how to post a photo, but floating islands in Equestria is canon! In The Return of Harmony, Discord removes houses from the ground and sends them floating into the air, but, not just as they are, but floating upon tiny Islands!
#359
Posted 21 September 2014 - 06:22 AM
had another suggestion. any chance of installing CustomNPCs for Colonizations? it'd allow shops to have actual ponies tending them, and also allow the Racial Items to have unique appearances.
They probably only are considering plugins, because you don't have to install anything client-side to see effects. I believe we do have an npc plugin in the server though.
Red, what are you trying to imply with the floating island thing? I don't really get you...
#360
Posted 21 September 2014 - 08:05 AM
he had tried to build a floating island and fumed about it getting him suspended
Red, even though it might be canon, that was chaos at work. It wasn't natural, in other words. And if there ever were to be, they would have to be really nice floating islands that are good quality
#361
Posted 21 September 2014 - 03:36 PM
#362
Posted 21 September 2014 - 03:51 PM
I'm not fuming. Dash mcstarly said that if I could show him floating islands within canon mlp it'd okay to build them. This may be a little on the wire, but wouldn't the untamed wild of the newly discovered equestria be a little chaotic? Barring even that, floating islands fit right in to the environment of magic ponies. But, mcstarly asked for canon. And Discord is canon.
This timeline might not be suited for that. This world is set in a time right after the event showed during the Hearth's Warming Eve. ((I could be wrong.)) I am not sure where discord came to play but if he was around, He would have effected all of the world since he was the ruler of all equestria during his reign
#363
Posted 21 September 2014 - 06:13 PM
This timeline might not be suited for that. This world is set in a time right after the event showed during the Hearth's Warming Eve. ((I could be wrong.)) I am not sure where discord came to play but if he was around, He would have effected all of the world since he was the ruler of all equestria during his reign
I think Discord was a few decades after Heath's Warming, since Celestia and Luna seemed to be grown mares in their fight against Discord during Twi's flashbacks, and there was no mention of the two in the Hearth's Warming story. just my 2 cents
#364
Posted 21 September 2014 - 07:44 PM
#365
Posted 22 September 2014 - 09:50 PM
anywaaaaay... can a plugin be set to only affect a single world? cuz I found this seasons plugin that might make for some nice immersion.
#366
Posted 22 September 2014 - 11:50 PM
yeah. Colis another server or at least, is not fully connected to Brohoof.
I'd like to suggest, that this thread gets some more feedback... There's been a scarcity lately of mod or admin replies and we don't exactly know if it's right or not, or if you guys consider it...
#367
Posted 23 September 2014 - 06:49 PM
I suggest throwing in a cobweb recipe using strings in an X-shape.
#368
Posted 24 September 2014 - 02:31 PM
Just because we do not reply to the thread does not mean we are not looking at it, the purpose of this thread is like an open suggestions box. We basically see the suggestions and if we think they are beneficial to the colonizations server, then we go about trying to make them happen in some form.
#369
Posted 26 September 2014 - 07:08 PM
What if we do story driven events such as maybe small story arcs with their own villians etc?
Example
Tirek and his brother first come to equestria, its a good example for a past event that happened in the show that could be expanded apon
#370
Posted 26 September 2014 - 07:12 PM
Im going to post this again, to try and help the RP side of things
What if we do story driven events such as maybe small story arcs with their own villians etc?
Example
Tirek and his brother first come to equestria, its a good example for a past event that happened in the show that could be expanded apon
Yes!! I am so glad you are posting this. The majority of us do want this, we only need the support of a few admins and a few people to plan out events entitled to these stories.
#371
Posted 26 September 2014 - 07:25 PM
#372
Posted 26 September 2014 - 07:32 PM
for the better effect of having something like Tirek or other main story characters we'd likely have to use the sentry plugin
Edited by Captain Char, 26 September 2014 - 07:35 PM.
#373
Posted 26 September 2014 - 10:27 PM
I suggest we are allowed to use colour text on signs only, like in Brohoof.
#374
Posted 27 September 2014 - 12:16 AM
#375
Posted 27 September 2014 - 12:52 AM
Another major thing I do miss is the infernal HP bars, now Im not sure if its cause of voxel? or just that the plugin is outdated but either way, infernal HP bars I'd like to see again
It's because of a mod in the Voxelmodpack. I'm not sure which mod though.
Edited by Summer Grass, 27 September 2014 - 12:58 AM.
#376
Posted 27 September 2014 - 05:38 AM
It is Voxel, so I dumped Voxel for the bare essentials I needed.
#377
Posted 30 September 2014 - 08:28 PM
Im going to post this again, to try and help the RP side of things
What if we do story driven events such as maybe small story arcs with their own villians etc?
Example
Tirek and his brother first come to equestria, its a good example for a past event that happened in the show that could be expanded apon
RAINBOW ROCKS SPOILER
#378
Posted 12 October 2014 - 05:37 AM
Im going to post this again, to try and help the RP side of things
What if we do story driven events such as maybe small story arcs with their own villians etc?
Example
Tirek and his brother first come to equestria, its a good example for a past event that happened in the show that could be expanded apon
I like the idea. There would be more roleplay. I suggest someone starts with animals going frenzy in the forests. There are a lot of ponytales of myths like The pony of Shadows, The headless Horse, and there could be much, much more.
#379
Posted 14 October 2014 - 01:02 AM
Silverfish with a 2% chance to spawn in any OreBlock.
Cave Spiders have a 5% chance to spawn in place of a normal spider
Or just Cave Spider spawning in general.
![]()
#380
Posted 02 December 2014 - 03:42 AM
*bump*
Me and DerpyWhoo came up with this list of ideas for something. Nothing we took too seriously, but just an idea for a race.
#381
Posted 05 December 2014 - 05:09 PM
yay seaponies!
#382
Posted 14 February 2015 - 05:17 PM
#383
Posted 14 February 2015 - 06:14 PM
No, I am not going to make it so that cruisers can liftoff and become airships.
#384
Posted 14 February 2015 - 10:29 PM
With the whole new inactive ship destroying thing, are you guys going to fix locked chests in ship? They don't lock when you move themNo, I am not going to make it so that cruisers can liftoff and become airships.
#385
Posted 15 February 2015 - 03:01 AM
That is not something we can fix or control. Protection is provided for by block coordinates, not by (imaginary) unique IDs for every block. Either remember to lock moved chests or place a shiplock on board.
#386
Posted 03 March 2015 - 11:34 PM
-Enable pvp in colonizations
-Add this plugin or something similar for all classes. http://sethbling.com/BlingPickpocket
-Implement these rules as a requirement for Col:
No kill on sight (KOS) rule
Killing another player must always be justified by the role playing and the actions specified in this rule; there are several situations where you can kill another player:
You have to make contact with the target before initiating a hostile action against it. You must make your hostile intention clear and unambiguous and state each demand before you can harm the victim(s) for non-compliance.
You can take revenge for a hostile action taken against you for 2 hours from the time hostile action was taken, as long as it does not conflict with the other rules.
You may only share KoS rights when you meet both of the following conditions:
You are within viewing distance of the hostile situation at the time of occurrence.
You were recently a part of the involved parties group.
Those who control the freedom of their victim(s) must do everything in their power to keep their victim(s) alive and in relatively good health, unless they have good in character reason to execute their victim(s). Otherwise the victim(s) may only be executed by their captor if they do not comply with demands or if they pose a direct threat to them.
New Life Rule (NLR)
When you die you lose memories surrounding the event that led to your death - that means running back to the area after dying is forbidden. However, you keep the knowledge about your group, friends, enemies and other people that you've met before that event.
Edited by greebster, 04 March 2015 - 01:37 AM.
#387
Posted 04 March 2015 - 12:10 AM
I have pros and cons for these. Let me state them:
Pros:
People would have a better reason to even make threats, much less attack. I was attacked 4 times, and each time it had nothing to do with RP at all. The first two was just plain stupid, the third was stupid and random, and the third was stupid, random, not even my fault, and very, very confusing, which cost me a lot of resources to rebuild.
The prisoner idea actually sounds great, its more only who would actually follow it, rather than just killing whoever instantly.
Cons:
These rules remind me a lot of DarkRP, which is a game mode in the popular sandbox game Garry's Mod. I actually played many many hours of this before I was on Brohoof, and I'll just say, the experience was more "Oh gosh guys, follow the rules or else the admins will ban us" than actually RPing, since they were very restricted.
Colonizations is apply-to-get-in, and adding more restriction stuff isn't really going to make the experience as much fun as it would seem. And there aren't that many people who are on col anyway. Probably about only 15 people are still active and play at least 2 or 3 times per week. If we could somehow get more people to get on, or just have another way to let outsiders apply to get into col, it could be enough for these rules to even make sense.
Don't judge me on what I think, its only my opinion and my outside experience. Greeb, what you're saying is great, its only a matter on if it will actually work. Its like Communism. When people came up with it on paper, seemed like the best idea in the world. Look what happened to the countries that were communist.
#388
Posted 04 March 2015 - 01:09 AM
-Enable pvp in colonizations
-Add this plugin or something similar. http://sethbling.com/BlingPickpocket
-Implement these rules as a requirement for Col:
No kill on sight (KOS) rule
Killing another player must always be justified by the role playing and the actions specified in this rule; there are several situations where you can kill another player:
You have to make contact with the target before initiating a hostile action against it. You must make your hostile intention clear and unambiguous and state each demand before you can harm the victim(s) for non-compliance.
You can take revenge for a hostile action taken against you for 2 hours from the time hostile action was taken, as long as it does not conflict with the other rules.
You may only share KoS rights when you meet both of the following conditions:
You are within viewing distance of the hostile situation at the time of occurrence.
You were recently a part of the involved parties group.
Those who control the freedom of their victim(s) must do everything in their power to keep their victim(s) alive and in relatively good health, unless they have good in character reason to execute their victim(s). Otherwise the victim(s) may only be executed by their captor if they do not comply with demands or if they pose a direct threat to them.
New Life Rule (NLR)
When you die you lose memories surrounding the event that led to your death - that means running back to the area after dying is forbidden. However, you keep the knowledge about your group, friends, enemies and other people that you've met before that event.
Pickpocket plugin would just make changelings 500000x more op
#389
Posted 04 March 2015 - 01:33 AM
Pickpocket plugin would just make changelings 500000x more op
You do realize this is for all classes, so that when it comes to playing the highwayman/bandit/thief, you can do it more realistically. The plugin itself is balanced as well, showing only for a moment one particular item before moving to the next, meaning the thief has to act quick to steal the items. Back to the first rule, hostility has its limits and the victim has to be left in a survivable state. All the information was there for you yet you simply ignored it. What is it with people doing that?
#390
Posted 04 March 2015 - 01:46 AM
I have pros and cons for these. Let me state them:
Pros:
People would have a better reason to even make threats, much less attack. I was attacked 4 times, and each time it had nothing to do with RP at all. The first two was just plain stupid, the third was stupid and random, and the third was stupid, random, not even my fault, and very, very confusing, which cost me a lot of resources to rebuild.
The prisoner idea actually sounds great, its more only who would actually follow it, rather than just killing whoever instantly.
Cons:
These rules remind me a lot of DarkRP, which is a game mode in the popular sandbox game Garry's Mod. I actually played many many hours of this before I was on Brohoof, and I'll just say, the experience was more "Oh gosh guys, follow the rules or else the admins will ban us" than actually RPing, since they were very restricted.
Colonizations is apply-to-get-in, and adding more restriction stuff isn't really going to make the experience as much fun as it would seem. And there aren't that many people who are on col anyway. Probably about only 15 people are still active and play at least 2 or 3 times per week. If we could somehow get more people to get on, or just have another way to let outsiders apply to get into col, it could be enough for these rules to even make sense.
Don't judge me on what I think, its only my opinion and my outside experience. Greeb, what you're saying is great, its only a matter on if it will actually work. Its like Communism. When people came up with it on paper, seemed like the best idea in the world. Look what happened to the countries that were communist.
I think they would not necessarily be enforced rules as such. More like necessary guidelines to be read through before people put their application through. This could be how it is presented to them.
#391
Posted 04 March 2015 - 03:35 AM
(Seth, wai you no documentation?)
PVP is always on.
Unlike Col1, there is no roleplay purpose behind Col2. It is simply an option. To bind roleplay to PVP rules would also by extension see them bound to Vehicle and Raid rules.
Oh God, the drama and paranoia of Captor/Victim. Even unarmed, most classes can pose a threat to those near; executions could be quite common.
New Life Rule is completely impossible to enforce.
Always assume that people don't read anything more than required to achieve what they seek. If they are only guidelines (i.e. not enforced unless self-imposed, and again, assuming they read them), always assume that people will choose the easiest or most convenient solution presented to them that accomplishes their goals.
#392
Posted 04 March 2015 - 03:37 AM
#393
Posted 04 March 2015 - 03:58 AM
it just sounds like dayz rp
That was the inspiration. However, seeing as so many people view col as more a survival theme than a roleplay theme, I desist.
#394
Posted 07 March 2015 - 12:02 AM
#395
Posted 07 March 2015 - 12:37 AM
The 'Colonizations Bans' topic should be removed from recent threads, if it has not been already. The list can change quickly at times, and those involved may not catch sight of it there. Other users might see the thread and discuss a situation they have no business in, bypassing the topic's page and the blaring 'Do Not Post' warning.
I disagree, as in so we know what's going on. If someone disappears for a very long time because they aren't unbanned, I want to know what happened.
#396
Posted 07 March 2015 - 12:54 AM
I disagree, as in so we know what's going on. If someone disappears for a very long time because they aren't unbanned, I want to know what happened.
You own a city, and must keep track of its civilians, so I can see where you are coming from. I, however, only want it removed from the front page. I do not know if there is a way to do this without removing it from public view.
#397
Posted 07 March 2015 - 01:01 AM
>Suspensions
It can be done.
#398
Posted 07 March 2015 - 03:21 AM
I have a very important request. Whoever is in charge of the Malevolent Mobs plugin please remove endermen from the list. They are overpowered in that I was killed by one and then it warped to me at spawn and tried to kill me again right after I respawned.
#399
Posted 07 March 2015 - 04:56 AM
Endermen Malevs have always been the weakest ones I've fought. As for warping after you to your spawn, that is not specific to endermen. Any malevolent mob may do that provided they have that trait.
#400
Posted 07 March 2015 - 05:05 AM
Endermen Malevs have always been the weakest ones I've fought. As for warping after you to your spawn, that is not specific to endermen. Any malevolent mob may do that provided they have that trait.
this one had wither, fireball, pulled you towards it, and seemed to have a general AOE damage attack... weak or not that's ridiculous, especially against new players.
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