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#1 Seabreeze

Seabreeze

    Everyone around me is incompetent

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    Seabreeze

Posted 29 March 2014 - 01:56 PM

There are six races you may choose from in Colonizations with a level cap of 40. Once you reach level 40, you may profess into one of two advanced classes for your race.

 

Unicorn

225px-Rarity_sparkling_ID_S1E20.png
 
Unicorns are a medium-range mage class. They use mana, which regenerates at a rate of 2 per second. Because their skills have short cooldowns, they can quickly do a burst of damage, but must then wait for their mana to regenerate. Unicorns can push and pull enemies with telekinesis, blast them with magic, shoot fire, or slow them down. They also have a variety of utility abilities such as teleportation, jumping to the nether, or creating cushions of water to break falls.

 

Skill Name - Ranks Description Prerequisites
Blast - 5 - Fires a beam that deals damage. - None
Spiral Blast - 5 - Fires a huge blast of magical energy, causing an explosion. - Blast Rank 5
Dimension Jump - 5 - Teleport yourself to the Nether dimension or back. - None
Fire - 1 - Casts a short line of fire in front of you. - None
Freeze - 5 - Freezes and roots target. Increases damage dealt to them by 50%. - None
Pull - 5 - Pull a target towards you and deals damage. - None
Push - 5 - Pushes a target and deals damage. - None
Repel - 5 - Pushes multiple targets away in a small frontal arc, dealing damage. - Push Rank 5
Teleport - 5 - Teleport yourself a distance away as far as 20 blocks. - None
Cushion - 1 - Creates a cushion of water to break falls. - None

 

Gravity
Unicorns that specialize in gravity magic can lay waste to armies in seconds. They exert enormous control over the battlefield, puppeting their enemies around with their invisible gravitational strings. Though their main damage ability Shockwave is easy to avoid by itself, gravity mages have no shortage of ways to ensure enemies won't escape.

 

Skill Name - Ranks Description Prerequisites
Gravity Well - 5 - Greatly slows enemies around you for 15 seconds. - None
Shockwave - 5 - Charges for 3 seconds, then blasts away enemies with tremendous force. - None
Vise - 5 - Pulls a target towards you and roots them, dealing damage. - None
Black Hole - 1 - Pulls enemies towards you while continuously damaging them. Also seals you safely inside from normal damage. - Level 55; Vise Rank 5

 

Blade
Tired of being known as squishy wizards, these unicorns have mastered the art of the sword, combining it with their magic to become potent melee combatants on top of the ranged spells they've already learned.

 

Skill Name - Ranks Description Prerequisites
Deflector Field - 5 - Creates a barrier to deflect projectiles. - None
Ethereal Blades - 5 - Melee attacks summon ethereal swords to strike with you, costing 15 mana per hit. - None
Riposte - 5 - For 2 seconds, block physical damage and deflects melee attacks onto the nearest enemy. - None
Blink Waltz - 1 - For 3 seconds, Teleport strikes the target repeatedly while being immune to counter-attack. - Level 55; Teleport Rank 5

 
Earth Pony
225px-Applejack_S01E13_cropped.png
 
Earth ponies are a tough melee fighter class. Their abilities allow them to do more damage with melee attacks while simultaneously taking less damage from all sources. They can leap great heights and knock up enemies with a ferocious charge, or knock back all enemies in an area around them and even become invulnerable when at low health. In addition, they have abilities that make them faster and more effective miners and farmers, as well as being the only class that can plant apple trees.

 

Apple Trees are a special type of tree made by planting an apple in tilled soil. The tree will periodically drop apples (10% chance every minute) and will occasionally require bonemeal to continue dropping apples. Right click a tree with a wooden hoe to check its status. You can place a sign on the trunk with the line [Appleseed] and it will display the type of tree; blue or green mean that it is dropping apples, and red means that it needs bonemeal.

 

Skill Name - Ranks Description Prerequisites
Charge - 5 - Charges forward and knocks targets into the air. - None
Fast Plant - 1 - Plants 3x3 seed patterns when placing seeds/carrots/potatoes. - None
Fertilizer Expert - 1 - More effective bonemeal usage. - None
Fortitude - 5 - Chance to reduce physical damage. - None
Ground Slam - 5 - Slams the ground, knocking all enemies around you into the air and dealing damage. - None
Last Stand - 5 - Short duration invulnerability. - Less than 3 hearts life
Leap - 5 - A high/far jump. - None
Plant Apple - 1 - Grow an apple tree that periodically drops apples. - None
Power - 5 - Increased mining speed buff for a period of time. - None
Strength - 7 - Crit% chance increase. - None

 

Berserker
Never count a berserking Earth pony out of a fight until they're dead. Although they may initially seem fairly normal, no one can unexpectedly turn the tables on a fight like a berserker as they are suddenly empowered by falling below half health. Those that try to escape may find themselves chopped to pieces by axe throws, and even flying classes might find it difficult to escape.

 

Skill Name - Ranks Description Prerequisites
Bloodlust - 5 - Melee attacks heal health. - Less than 50% health
Vengeance - 5 - Deals damage and slows enemy. If you are below 50% health, prevents enemy player from attacking or casting spells instead of slowing. - None
Undertow - 5 - Throws an axe that slows the target. If target is airborne, forces target downwards. - None
Ragnarok - 1 - For 20 seconds, become immune to negative status effects. Melee attacks call down lightning bolts. - Level 55

 

Juggernaut
 Juggernauts are the Earth ponies that forgot how to die. Although they lack any offensive abilities, they have twice the health of normal ponies, and their abilities allow them to charge forward and laugh at the feeble attacks of their enemies.

 

Skill Name - Ranks Description Prerequisites
Bulwark - 5 - Gain a shield for a short time. - None
Thornmail - 5 - Physical attacks against you hurt the attacker. - None
Ironhide - 5 - For 15 seconds, all physical attacks against you heal you a small amount. - None
Unbreakable - 1 - Become invincible for 10 seconds. Any attempts to damage you instead heal you for the damage amount. - Level 55

 
Pegasus
225px-Rainbow_Dash_ID_S3E7.png
 
Pegasi are a flying ranger class, specializing in the use of bows and arrows. They have a variety of special trick arrow shots, as well as being able to blow enemies away with gusts of wind or to call down lightning. Pegasi also have the ability to seed a small cloud above height 80 and to gather cloud material (snow blocks) from water to help them build their homes in the sky, as well as splitting sunlight to create a rainbow of dyes. 

 

Skill Name - Ranks Description Prerequisites
Crippling Arrow - 5 - Fires an arrow that damages and slows your target. - None
Exploding Arrow - 5 - Fires an exploding arrow. - None
Fly - 1 - Allows you to fly, but causes you to take 1 extra heart of damage from all sources. - None
Gather Cloud - 5 - Gather a stack of snowblocks from water. - Must be in water (Currently non-functional)
Gust - 5 - Blows enemies away in a small frontal arc while dealing damage. - None
Lightning - 5 - Calls down a bolt of lightning on your target. - Level 30
Snipe - 5 - Fires a fast, accurate arrow. - None
Split Light - 4 - Gives you a rainbow of dyes. - Light level 14 (Currently non-functional)
Volley - 5 - Fires 2 + (2 x LVL) arrows. - None

 

Gunslinger
Bows and arrows are for primitives; these pegasi ride the newest wave of pony technology. Although anyone can craft a Steam Gun with a diamond sword and 8 iron ingots, only in the hooves of the gunslinger does this weapon reveal its true power. Bind Quickshot to your Steam Gun and swap effortlessly between melee strikes and ranged attacks.

 

Skill Name - Ranks Description Prerequisites
Collateral Damage - 5 - Fires an eploding round that deals damage in a line. - None
Quickshot - 5 - Fires a bullet. - Steam Gun or Hyperion
Bullet Time - 5 Fires rows of bullets repeatedly. - Steam Gun or Hyperion; Quickshot Rank 5
Mega Rocket - 1 - Fires a slow-moving rocket that deals tremendous damage. - Level 55

 

Wind 
Pegasi that have mastered the wind are especially dangerous to those that can't fly. Not only are they lightning-fast, their abilities can send any enemy into the air and keep them there, until finally what comes up comes back down.

 

Skill Name - Ranks Description Prerequisites
Blitz - 5 - Gain a massive speed boost for a short time. Removes slows and roots. - None
Overlaunch - 5 - Rocket into the air, carrying nearby enemies with you. - None
Tempest - 5 - Dash forward, knocking upwards and damaging enemies you pass through. - None
Last Whisper - 1 - Dashes to an airborne target, launching them further into the air and dealing damage three times. - Level 55
 
Bat Pony
wv7u6a.jpg
 
Bat Ponies are a flying melee class. Their abilities grant them an advantage in darkness, possessing natural night vision and the ability to turn into a bat to avoid mobs or go invisible in light level 8 or below. Passive lifesteal allows them to survive in melee combat despite their fragility, and they have a variety of abilities that can cripple and damage enemies. 

 

Skill Name - Ranks Description Prerequisites
Backstab - 5 - Strike an enemy in the back for massive damage. - Strike enemy from behind
Cripple - 5 - Cripples a target, severely slowing them. - None
Batmorph - 1 - Transform into a bat. - None
Exploit - 5 - Slowed enemies nearby take damage. - Enemies slowed
Fly - 1 - Allows you to fly, but causes you to take 1 extra heart of damage from all sources. - None
Lacerate - 5 - Slash at a target in melee range, causing them to bleed for damage over time. - None
Lifesteal - 5 - Melee attacks have a chance to steal health. - None
Night Prowler - 5 - Do more damage at night. - Night
Night Vision - 1 - Grants night vision in low light levels. - Low Light Levels
Stealth - 5 - Fade into the shadows and become invisible for 60 seconds. - Low Light Levels
 

 

Reaper
Lords of the harvest, these bat ponies are experts at dealing in death. After latching on to a target, they pull everything in around them close enough to strike with their sweeping melee attacks. Once a group of enemies are low enough, they begin chaining kills together, rejuvenating in the bloodbath.

 

Skill Name - Ranks Description Prerequisites

Death Sentence - 5 - Throws out a hook that roots the target and pulls you to them. Cooldown is halved if it hits the target. - None
Harvest - 5 - Pulls nearby enemies towards you and deals damage. - None
Sweeping Scythe - 5 - Melee attacks strike all enemies around you for additional damage. - None
Guillotine - 1 - If the target is below 20% health, pulls them to you and attempts to execute them instantly, healing you for 5 health. Cannot be used on the same target more than once a minute. - Level 55

 

Shadow
Master assassins, these bat ponies are experts at stealth, vanishing from the world completely at will. When they see their opportunity to strike, they leave no chance for their target to react, striking quickly then fading away with the assurance that their enemy is dead even if they don't know it yet.

 

Skill Name - Ranks Description Prerequisites
Cutthroat - 5 - Teleports to a target and silences them for 5 seconds, dealing damage. - None

Gouge - 5 - Blinds a target for 5 seconds and deals damage. - None
Shadow Walk - 5 - Disappear completely for several seconds. Cannot interact. - Stealth Rank 5
Death Mark - Marks a target for death, dealing damage after 10 seconds. Damage is increased for every melee/damage spell hit during the duration. - Level 55

 

Changeling

250px-Changeling_swarm_S2E26.png

 

Changelings are a flying caster/melee hybrid class. They can freely transform into the shape of mobs, although at first their transformations are not good enough to fool real mobs. Although they take more damage than the other classes, they can keep themselves healthy with their life drain abilities, and can also fill their food bar off enemies. Furthermore, they are capable of spitting webs and encasing enemies in cocoons, and gain passive regeneration when deep beneath the surface. They are the only class that can eat meat.

 

Skill Name - Ranks Description Prerequisites
Cocoon - 6 - Traps enemies inside of a small cocoon for a period of time. - 10 lime stained glass
Drain Arc - 5 - Frontal arc lifetaps all targets for damage and heals you. - Drain Heart Rank 5
Drain Heart - 5 - Single target lifetap, heals you for damage inflicted on target. - None
Fly - 1 - Allows you to fly, but causes you to take 1 extra heart of damage from all sources. - None
Leech - 7 - Deals a small amount of damage and fills your food bar. - None
Transform - 1 - Allows use of /dis command but will not fool mobs. Cannot become another player. - None
Underearth - 5 - Regenerate health. - Below height 60
Venomous Fangs - 5 - Melee attacks poison target. - None
Web - 5 - Shoots a short line of web. - None

 

Poison
Changelings that specialize in poison have many ways of infecting their targets with various natural venoms. Enemies beware, for the effects may leave you at death's door long after combat is over.

 

Skill Name - Ranks Description Prerequisites
Acid Spray - 5 - Spray that damages on contact. Chance to poison targets hit. - None
Expunge - 5 - Nearby poisoned enemies take damage and are weakened. - None
Poison Spines - 5 - Melee attacks against you poisons enemies. - None
Venom Pandemic - 1 - Infects a target with a poison that spreads to nearby enemies, whom spread it even further. - Level 55

 

Love
Manipulating love is an inborn ability for all changelings, but some go above and beyond nature and become masters. These bugs become so enthralling that enemies become unwilling to even land a blow... but their true form is rather more terrifying.

 

Skill Name - Ranks Description Prerequisites
Bend Will - 5 - Bends a target to your will, rendering them unable to deal damage for a time. - None
Charm - 5 - Nearby enemies become less willing to fight, dealing decreased damage. - None
Drain Wave - 5 - Fires a wave of beams that drain targets that are struck. - None
Petrify - 1 - Enemies looking at you are petrified for a short time. - Level 55

 

Crystal Pony

2gtulw4.jpg

 

Crystal ponies are an aura-based support class. Their auras help nearby allies by granting them increased movement speed, regeneration, resistance, mining speed, or extra health. They can also remove negative potion effects from those around them, making them quite useful in fighting Infernals. The potion effects given by Crystal ponies don't last very long, however, so allies must stay close as the Crystal ponies continually cast their auras. Crystal ponies also use mana, and have 40 mana at all levels. Crystal ponies also have a powerful area-of-effect damage ability, and can detect lapis, emeralds, and diamonds by striking the ground with the corresponding block.

 

Skill Name - Ranks Description Prerequisites

Aura of Celerity - 5 - Grants speed to nearby allies and eliminates damage from falling. - None
Aura of Determination - 5 - Grants additional health to nearby allies. - Aura of Perseverance 5
Aura of Empowerment - 5 - Grants haste to nearby allies. - None
Aura of Perseverance - 5 - Grants damage resistance to nearby allies. - None
Aura of Restoration - 5 - Grants regeneration to nearby allies. - None
Aura of Tenacity - 5 - Cleanse nearby allies of effects. - Aura of Restoration 5
Crystal Sense 1 - 1 - Detect nearby Lapis. - Lapis Block
Crystal Sense 2 - 1 - Detect nearby Emeralds. - Emerald Block, Crystal Sense 1
Crystal Sense 3 - 1 - Detect nearby Diamonds. - Diamond Block, Crystal Sense 2
Radiance - 7 - Deal damage in an area around you. - None

 

Light
The embodiment of the ideals of the Crystal race, light-specialized ponies heal and protect their allies while proving to be banes against their enemies.

 

Skill Name - Ranks Description Prerequisites
Inner Fire - 5 - Nearby enemies are set on fire. - None
Luminous Wave - 5 - Fires a wave of light beams that heal allies and damage enemies. - None
Light Bond - 5 - Bonds an ally, decreasing the damage both of you take. - An ally, either Towny or Party
Peace on Earth - 1 - For 20 seconds, no one in the area can attack or cast spells. Includes allies and yourself, but not mobs. - Level 55

 

Dark
Where there is light there is also darkness. Dark Crystal ponies bring their black crystals with them wherever they go, weakening enemies and corrupting the land around them, specializing in immobilizing and imprisoning their enemies.

 

Skill Name - Ranks Description Prerequisites

Tormented Crystals - 5 - Summons dark crystal to damage and bind enemies in place - None

Curse - 4 - Purges all positive effects from nearby enemies. - None
Dark Path - 5 - For 30  seconds, creates a path of black crystal beneath your feet. Crystals last 60 seconds. - None
Paranoia - 5 - Blinds all nearby enemies for a short time. - None
Black Tomb - 1 - Entomb enemies in a massive black crystal. Can be cast on self defensively without suffocating. - Level 55


Edited by Seabreeze, 11 July 2015 - 04:01 AM.



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