Jump to content


Photo

Wars In Colonization?


  • This topic is locked This topic is locked
7 replies to this topic

#1 Starlight of the Stars

Starlight of the Stars

    Blade Unicorn (Level 60)

  • Builder
  • 373 posts
  • minecraft:
    First_Light

Posted 25 August 2014 - 09:58 PM

Due to the possibility of wars being a thing in Colonization. I want made this to see what the general col population thinks about the idea of war and if so, what sort of systems should we use to determine "Winners" in these wars.



#2 Queen of Annihiliation

Queen of Annihiliation

    Commander of the Sky Sailor~

  • Pony
  • 82 posts
  • minecraft:
    CyberEdge

Posted 25 August 2014 - 10:11 PM

CTM, Capture the Monument, The team has to steal a monument from opposing forces, each team should have an established base of operations that each will protect, along with the participants (If there is enough players) being subject to a respawn timer, or under a respawn wave. There should be established times of battle so that we don't have people stealing the enemy monument while the other team is offline. Teams should obviously balanced so that we don't have the entire armies against one player, and the war Officially begins after teams are completely (Or as close as we can get) balanced.

 

Of course this is just my thoughts, and as with all my thoughts take it or leave it. 



#3 Keldeo

Keldeo

    Is an analysis brony now for some reason.

  • Pony
  • 232 posts
  • minecraft:
    F1R3W0RKS

Posted 25 August 2014 - 10:20 PM

CTM, Capture the Monument, The team has to steal a monument from opposing forces, each team should have an established base of operations that each will protect, along with the participants (If there is enough players) being subject to a respawn timer, or under a respawn wave. There should be established times of battle so that we don't have people stealing the enemy monument while the other team is offline. Teams should obviously balanced so that we don't have the entire armies against one player, and the war Officially begins after teams are completely (Or as close as we can get) balanced.

 

Of course this is just my thoughts, and as with all my thoughts take it or leave it. 

I think that the problem with that idea is it's going to be very hard to have a war in that case, since time zones and other things mess with the whole 'certain date and time' idea.  But I do like the idea of having it be a continuous game while at least one member on either team are both online.



#4 DestroOmega

DestroOmega

    Background Changeling

  • Pony
  • 24 posts
  • minecraft:
    DestroOmega

Posted 25 August 2014 - 11:46 PM

WAAAAHG!

 

Use a d20:

  +1 for every person registered as a soldier

  +1 for every re-enforced structure/defence

  +1 for the aggressor, as they're jobs are easier

  +2 for clear military organization

  +2 for proven tactics and strategy

  +2 for advanced weapons

  +2 for registered Veteran soldiers (Must have been in at least 1 war)

  +2 for Max level soldiers

  +3 for registered admin support

Roll d20 and apply bonuses; highest number wins.

 

As a secondary option, we could always use a different game/map entirely, and apply the result of the battle.

    (Clone the map and have the soldiers run around with a set of registered equipment. Arena style.)

    (Different game entirely may be akin to having the leaders/generals on both sides play Civ or something.)



#5 Ms.Harshwhinny

Ms.Harshwhinny

    ϟ ワンダーボルト 司令官 ϟ

  • Retired Admin
  • 1422 posts
  • minecraft:
    Ms_Harshwhinny

Posted 26 August 2014 - 08:35 AM

Cough cough  Got a itch for war... I got this: http://www.brohoof.c...r-war-is-magic/

 

Still working on the bugs of this but I haven't had enough volunteers to test the changes.. Also still expanding the map. 


Edited by Harshwhinny, 26 August 2014 - 08:36 AM.


#6 Doctor Charcoal

Doctor Charcoal

    Something something charcoal

  • Builder
  • 528 posts
  • minecraft:
    DoctorCharcoal

Posted 26 August 2014 - 03:56 PM

I would love to see a more Civilization diplomacy like in the games such as forming real and official trade routes, or embassy and such. As such, there should also be an official war declaring system in which everyone would know that so and so are at war. But for Colonizations, I think using the same map would be better because then the outcome such as TNT or buildings being destroyed would have a more aftereffect on the town/village. 



#7 Starlight of the Stars

Starlight of the Stars

    Blade Unicorn (Level 60)

  • Builder
  • 373 posts
  • minecraft:
    First_Light

Posted 26 August 2014 - 09:20 PM

One of the few ideas i considered was a "deathmatch" where two groups would attack and try to kill each other in a sort of "hunger games" sort of play style but instead of free for all, we would use a team system. Perhaps we could standardize the materials we can use in the match. Leather armor and stone swords only and such. Skills can be used freely and there would be no respawning after you died. Last team alive wins the match and best 2 outta 3 or best 3 outta 5 would be the winner of the war.

 

Alternately, CTM also sounds good but that would have to make extra sure it would be an item that will not only mark the player who has the "monument" but also give it a way to respawn the item if it were to be destoryed. 



#8 Starlight Aurora

Starlight Aurora

    Shadow of The Night

  • Builder
  • 542 posts
  • minecraft:
    MeowMeow1991

Posted 26 August 2014 - 09:27 PM

We could try doing like Mega Walls style where we have a mob that we have to protect (or in this case maybe a player) and if all of the important die the death battle starts. 




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users