I did a thing.
Edit:
That's one cool sitting animation. Now riding horses, minecarts, etc won't look 'odd' anymore.
(also that's a nice skin you got there, JoyJoy.)
Posted 22 January 2016 - 10:03 PM
I did a thing.
Edit:
That's one cool sitting animation. Now riding horses, minecarts, etc won't look 'odd' anymore.
(also that's a nice skin you got there, JoyJoy.)
Posted 22 January 2016 - 10:18 PM
That's not my skin. It's a new default skin. Think Alex.
Posted 22 January 2016 - 10:21 PM
I did a thing.
Edit:
Posted 23 January 2016 - 03:11 PM
sweet! ![]()
Posted 02 February 2016 - 11:13 PM
Posted 03 February 2016 - 02:20 AM
For the client portion of, all it needs to do is supply a skin image when a request is sent to `skins/[UUID].png`
The portion that changes the skin is a bit more complicated. It accepts a multipart/form-data content-type with the following.
user: username
uuid: the player's uuid (I'm not sure if it's with or without the dashes)
skin: binary data of the skin file
For clearing the skin, the same as above is needed, but skin is replaced with clear:1
These are sent to the index.
If someone is willing to implement this, I also require for the future a metadata system similar to Mojang's. I would need the ability to upload other files and custom metadata. Right now there is only model.
Edit: Here's the current data that's sent https://gist.github....cfa189d661a10ba
Edited by JoyJoy, 03 February 2016 - 02:36 AM.
Posted 05 February 2016 - 12:23 AM
Posted 05 February 2016 - 03:32 AM
what is going on here when I try to reapply my skin?
That is what happens when you try to load a 64x32 skin on a 64x64 model. We've already seen this with the Steve skin in L&T. It looks like I've already fixed this on my PC, but I'm using unreleased features of liteloader. Since it's non-critical, the fix will have to wait for 1.8.9.
Posted 06 February 2016 - 05:16 PM
Posted 07 February 2016 - 04:47 AM
I think something is scrambling our uuids. Probably a plugin of sorts.
Posted 08 February 2016 - 06:42 PM
hey
Posted 09 February 2016 - 07:25 PM
hey joy joy will the mlp skin format definitely be changed or will it still remain the same?
so the new one is:

Im planning to make a preset layout for skin makers so its easy to work with. :3
Edited by TiberiusMoon, 09 February 2016 - 10:52 PM.
Posted 09 February 2016 - 10:27 PM
Posted 09 February 2016 - 10:57 PM
okie?
Posted 11 February 2016 - 04:38 AM
Here's a fix for the hd skins you've been having. I now try to parse the skin data for the uuid instead of trusting the gameprofile.
https://www.dropbox....lp.litemod?dl=0
Edit: HD Skins should now work because of changes made on the server.
Edited by JoyJoy, 24 February 2016 - 04:32 AM.
Posted 11 February 2016 - 10:58 AM
Posted 11 February 2016 - 11:57 AM
'New' release. Use it on its own, not with the old one.
Edited by Rainbow Dash McStarley, 11 February 2016 - 11:57 AM.
Posted 11 February 2016 - 07:05 PM
you cant even have fries with it o3o
Posted 11 February 2016 - 09:11 PM
'New' release. Use it on its own, not with the old one.
Edited by Captain Char, 11 February 2016 - 09:16 PM.
Posted 11 February 2016 - 09:51 PM
If it's a patch, it will use the same link. Besides, I don't know how this fix will work with non-tablistplus servers in the long run, so I just posted it here.
Posted 12 February 2016 - 06:46 PM
hey joyjoy will the mod support 1.8 skin layout for villagers and zombies?
i was thinking of redesigning the default skins with jackets and related cuties e.g. farmer cutie for farmers etc.
if you like the results maybe you could add it? ![]()
Edited by TiberiusMoon, 12 February 2016 - 06:43 PM.
Posted 13 February 2016 - 02:06 AM
Yes, they actually do support it. In the link I posted, some things might look off in resource packs because of it. I'm going to release a converter for it, so sit tight. It will be able to convert both resource packs and single skins.
Edit: You'll need this. https://www.dropbox....verter.jar?dl=0 (src included)
Just select the resource pack (or skin) and it will convert it.
Edited by JoyJoy, 13 February 2016 - 02:30 AM.
Posted 13 February 2016 - 10:32 AM
i was thinking on opening the mod and changing the mob files o3o
then if you like the changes add them to the mod for everyone to use
not just for my client :3
Edited by TiberiusMoon, 13 February 2016 - 10:38 AM.
Posted 14 February 2016 - 01:35 AM
The villagers and zombies use the exact same model as the players. It's already enabled, you only need to edit the textures. If you want to edit those, I'll add them if they're good.
Posted 14 February 2016 - 11:26 AM
hmm they only use 64 x 32 not 64 x 64 apparently
Posted 14 February 2016 - 09:29 PM
hmm they only use 64 x 32 not 64 x 64 apparently
download the version I linked in the last post of the previous page.
Posted 14 February 2016 - 11:22 PM
Here's a fix for the hd skins you've been having. I now try to parse the skin data for the uuid instead of trusting the gameprofile.
this one?
Posted 15 February 2016 - 12:07 AM
Yes. The local changes I have use unreleased liteloader features, so I went back in time and ported the fix. Some other things might not work right (humans might get some things wrong)
Posted 15 February 2016 - 09:17 PM
here is a preview of a farmer villager:


will be posting more when i don't have work >w<
Posted 15 February 2016 - 11:24 PM
Posted 16 February 2016 - 12:17 AM
You should keep it x16, not x32
Posted 16 February 2016 - 10:13 AM
You should keep it x16, not x32
ummm yeah the original textures in the mod is 64x64

Unless your talking about Bit Depth?
if size is the issue ill try to keep it as low as possible o3o as in file size not resolution ![]()
Edited by TiberiusMoon, 16 February 2016 - 10:44 PM.
Posted 19 February 2016 - 10:46 PM
okie done i tried to keep the size as low as posible:
http://www.mediafire...ne-btlp.litemod
Edit:
forgot a thing: http://www.mediafire...ne-btlp.litemod
Edited by TiberiusMoon, 20 February 2016 - 11:34 AM.
Posted 01 March 2016 - 08:34 PM
http://www.brohoof.com/minelittlepony/
I made a quick update for this to 1.8.
https://www.dropbox....ne.litemod?dl=0
1.8 liteloader: http://jenkins.litel...oaderInstaller/
TODO: populate this post...
I cant find out how to download it. I have dropbox but when I open minecraft I cant find mine little pony. can you tell me how?
Posted 01 March 2016 - 09:50 PM
I cant find out how to download it. I have dropbox but when I open minecraft I cant find mine little pony. can you tell me how?
http://brohoof.com/minelittlepony
Posted 04 March 2016 - 03:10 PM
hey, everyone there is now a dev build of liteloader for 1.8.9!
http://jenkins.litel...teLoader 1.8.9/
will the 1.8 version of mine little pony work for 1.8.9 liteloader?
Edited by CaptainKyros, 04 March 2016 - 03:18 PM.
Posted 04 March 2016 - 09:29 PM
I know of the build, but it doesn't work when I try to dev with it. I will be waiting until it becomes more stable.
Posted 11 March 2016 - 05:54 PM
I haven't been able to figure this out but my daughter wants to be able to spawn the different named ponies with spawn eggs. I think that might be a separate mod? Mine little brony? I still can't figure out how to get the spawn eggs in game for her. Can anyone help me? Thanks!! She loves MLP!
Posted 12 March 2016 - 08:37 AM
Assuming you are running a local vanilla server, you get and use spawn eggs through Creative mode. You should be able to just type egg in the search box in the G.U.I. and have them show up, if I'm not mistaken. They are only standard spawn eggs though (ponified zombie, spider, ponified skeleton, pig, et cetera). You can spawn villagers, which are ponies, but they aren't named characters.
Yes, the similarly named Mine Little Brony does have named ponies you can interact with (I don't know off-hand if you can spawn them with eggs or not), and is for Minecraft 1.5.2. This mod does require Forge.
Posted 12 March 2016 - 02:24 PM
^^^^ BTW you go into creative mode by pressing T and typing this: /gamemode 1 then open your inventory with E and click the lava bucket (No. 5)

then scroll down and find the egg's
Posted 12 March 2016 - 04:28 PM
Thanks you for the replies, but I have already used the normal spawn eggs and I know how to find things in creative mode. Unfortunately I didn't see what I was looking for. Watching a couple YouTube videos it shows them actually using spawn eggs for the named ponies. Let me see if I can find that video...https://youtu.be/oNG-6OW__WE
Thanks
Posted 13 March 2016 - 06:10 AM
The description for the video lists three mods there. Since the first two don't add spawn eggs, it's probably MLBrony.
-Pony/Pixel Powers (Adds blocks and class abilities, but this means going even further back to 1.4.5 w/ Forge)
-Mine Little Pony (Pony player/mob models only)
-Mine Little Brony
Mine Little Brony does have named ponies you can interact with (I don't know off-hand if you can spawn them with eggs or not), and is for Minecraft 1.5.2. This mod does require Forge.
Posted 30 March 2016 - 01:54 AM
I've updated it for 1.8.9. https://www.dropbox.....9.litemod?dl=0
I've fixed quite a few bugs and changed some things. Here are the most notable.
It now no longer uses voxelcommon as a dependency. It was using so little of it that I decided it wasn't worth packaging it.
HD skins now no longer need a restart to be toggled.
Added a sitting animation
Added a separate left wing texture located directly below the current wing.
All pony resources now use 64x64 textures. Your resource packs will need to be converted (see below)
Known issues: Villager clothing look weird and pegasus wings are a bit crooked when sitting.
LiteLoader 1.8.9 builds can be found here: http://jenkins.litel...nstaller 1.8.9/
Here's a converter. https://www.dropbox....er-1.0.jar?dl=0
Just run it.
Edited by JoyJoy, 30 March 2016 - 02:01 AM.
Posted 30 March 2016 - 08:40 PM
If you've been using the new skin format, you'll need to add a left wing. This is done for you if you're still using the old 1.7 skins.
Posted 30 March 2016 - 08:50 PM
umm im using this layout:

where do i add the other wing?
or could you linke me to the new skin layout? o3o
Posted 30 March 2016 - 09:06 PM
also thanks for adding my villager skins ^.^
Posted 30 March 2016 - 11:18 PM
The layout is the same, but there is now a second wing layer right below the existing one.
Posted 30 March 2016 - 11:49 PM
ahh okie :3
Posted 06 April 2016 - 09:25 AM
1.8.9 Layout:

Posted 07 April 2016 - 03:58 AM
Update to 1.8.9.1
https://www.dropbox.....9.litemod?dl=0
Changes: fix misalignment of left arm's second layer, fix outdated rando-pony textures.
I also updated the converter (1.0.1). This fixes some bad conversion. Also it now renames moved files.
https://www.dropbox....-1.0.1.jar?dl=0
Posted 07 April 2016 - 09:32 AM
I havent had time to do a in depth check on the 1.8.9.0 mod for issues >.<
but here is what i found in 1.8.9.1:





Posted 07 April 2016 - 10:08 AM
The head rotation is a vanilla bug. The hand bug has existed forever. I just made it not as apparent. I'll get to the other 2 in the morning.
Posted 07 April 2016 - 11:52 AM
Cool Beans :3
Posted 08 April 2016 - 03:25 AM
I can't confirm the magic, but I did notice that pig zombies aren't textured to support unicorns, so I made them all earth ponies. Any other issues? This was a small fix, so I probably won't release it unless there's a larger bug to fix.
Posted 08 April 2016 - 10:04 AM
hmm /hat objects are off center when sitting:

other than that i cant find anything else
Posted 08 April 2016 - 11:39 PM
Models are haaaarrrd
Posted 10 April 2016 - 12:33 AM
Don't worry. I figured it out last night.
Posted 10 April 2016 - 02:33 AM
Updated to 1.8.9.2
https://www.dropbox.....9.litemod?dl=0
Changes: Fix for rendering issues when a player gets shot with an arrow, pig zombies not being earth ponies, model animation errors, and clear cache button being too small.
Posted 10 April 2016 - 09:29 AM
Updated to 1.8.9.2
https://www.dropbox.....9.litemod?dl=0
Changes: Fix for rendering issues when a player gets shot with an arrow, pig zombies not being earth ponies, model animation errors, and clear cache button being too small.
"i once rendered like you . . . but then i took an arrow to the knee"
xD
thanks joyjoy!
Posted 10 April 2016 - 07:15 PM
I almost made that joke, but I got hit in the wing."i once rendered like you . . . but then i took an arrow to the knee"
xD
thanks joyjoy!
Posted 13 April 2016 - 03:01 AM
- the enchantment layer for weapons are out of allignment
I was able to reproduce this today. You should've mentioned you were using forge. Unfortunately, I was unable to find the reason.
Posted 13 April 2016 - 09:27 AM
ahh sorry i forgot >.<
tomorrow ill check a few forge builds just incase
Posted 13 April 2016 - 10:29 PM
Strange and wonderous things are happening! o3o
Im just using liteloader with no other mods, the way its triggered is odd as you go near a place with mobs and look into the sky then look at the mobs and stuff gets reeeal funky
using mlp mod 1.8.9.2
the chat sometimes posts a openGL stack error with a number on the end
Log file:
http://www.mediafire...za2v/latest.log
BTW: changing forge versions for the enchant layer to resolve its self isnt working.
Edited by TiberiusMoon, 13 April 2016 - 10:31 PM.
Posted 14 April 2016 - 01:02 AM
Looks to be related to skulls that don't have a complete texture property (profileName and profileId). I always forget about plugin creators who do things badly. I've written a (hopefully) fix up locally.
For reference: http://wiki.vg/Mojan....2B_Skin.2FCape
Also, it looks like your skulls are using a non-whitelisted domain.
Edited by JoyJoy, 14 April 2016 - 01:08 AM.
Posted 16 April 2016 - 07:00 PM
is it possible to make just those who are using a Mine Little Pony skin to show up as ponies, and leave everyone else a human? i think in past MineLP versions, there was a config file for that.
Posted 16 April 2016 - 07:35 PM
It's not a config file, you just press one of the keys to open it up, with the latest version I found it conflicts with DaFlight on the f9 key, so I went into controls and set it to f4, you can look it up by just pressing esc during minecraft play and go to controls and look for Mine Little Pony and what key it's set to for settings.
Posted 17 April 2016 - 09:28 AM
is it possible to make just those who are using a Mine Little Pony skin to show up as ponies, and leave everyone else a human? i think in past MineLP versions, there was a config file for that.
yes you press F8 i think and there is a pony slider, if not check your control settings for the mlp menu
Posted 18 April 2016 - 04:48 PM
I may have asked this elsewhere, but is there any way to make pixelmon work with the pony mod? Pixelmon and the pony mod are both the same minecraft version at the moment.
Posted 18 April 2016 - 11:04 PM
Pixelmon is forge, correct? Just install forge, then liteloader on top of it.
Posted 19 April 2016 - 05:15 AM
tried that. game just kept crashing with both installed.
Error details are this:
Edited by Rainbow Dash McStarley, 21 April 2016 - 10:30 AM.
Spoilered wall of text.
Posted 19 April 2016 - 08:13 PM
^
try this method
run the liteloader installer, select the extract option, a liteloader.jar file will appear in your .minecraft folder, drop the jar file into your mods folder, run MC and the forge version profile on its own.
Edited by TiberiusMoon, 20 April 2016 - 10:07 AM.
Posted 20 April 2016 - 09:42 PM
@joyjoy
is there anyway you can make the voxel lib search for other mods relating to the mlp mod and add to the voxel lib UI?
the two mods im thinking of is (filly cam) and (presence footsteps)
also the key association for voxel lib and mlp mod settings lead to the same window, if the above were to be implemented could the mlpmod key association be removed and only keep the voxel lib association and rename it to pony settings or similar?
Posted 21 April 2016 - 01:15 AM
I'm not using VoxelLib anymore. I don't like how it's suggested to be packaged.
Edited by JoyJoy, 21 April 2016 - 01:16 AM.
Posted 21 April 2016 - 07:31 AM
ahh okie :3
Posted 26 April 2016 - 11:14 AM
Suggestion:
ponyfied armour stands with pony armor, the idea is to have stands that can pose like in rarities boutique
as its a entity it should be doable.
Posted 26 April 2016 - 04:31 PM
Suggestion:
ponyfied armour stands with pony armor, the idea is to have stands that can pose like in rarities boutique
as its a entity it should be doable.
Whether I can is not the question. I don't think I should. A lot of map makers use the armor stand as a technical entity (holding blocks). We use it for statues and other more detailed things here.
Posted 26 April 2016 - 06:39 PM
^
try this method
run the liteloader installer, select the extract option, a liteloader.jar file will appear in your .minecraft folder, drop the jar file into your mods folder, run MC and the forge version profile on its own.
Did. Game still crashes.
Posted 26 April 2016 - 07:47 PM
Whether I can is not the question. I don't think I should. A lot of map makers use the armor stand as a technical entity (holding blocks). We use it for statues and other more detailed things here.
ahh okay
Posted 27 April 2016 - 03:32 AM
So, player skulls seems to regularly explode my Minecraft on 1.8.9 when I have Mine LP enabled. Crash report:
Posted 27 April 2016 - 05:48 AM
I know about that and have already fixed it. I can't be bothered to release it at this time though. Maybe in a few days. It happens when servers send skin data that is incomplete (lacking profileName). Perhaps tell your server plugin developers about it?
Posted 27 April 2016 - 09:38 AM
Did. Game still crashes.
your forge seems out of date try version 1855
Edited by TiberiusMoon, 27 April 2016 - 12:06 PM.
Posted 28 April 2016 - 09:28 AM
http://www.brohoof.com/minelittlepony/
1.8.9: https://www.dropbox.....9.litemod?dl=0
1.8: https://www.dropbox....ne.litemod?dl=0
1.8.9 liteloader: http://jenkins.litel...nstaller 1.8.9/
1.8 liteloader: http://jenkins.litel...oaderInstaller/
Use this to convert pre-1.8 skins or resource packs to the new format. Resource packs will make ponies look weird otherwise. (Requires Java 8)
1) a bug with the magic around the item
2) armor of the modifications is displayed as standard armor on pony


Posted 28 April 2016 - 04:05 PM
Quote:
1: known issue,
2: are you running any other mods? and do you have a link to that resource pack?
Posted 28 April 2016 - 11:03 PM
download industrial craft or custom npc and you will be a resource pack 1.8.9Quote:
Spoiler
1: known issue,
2: are you running any other mods? and do you have a link to that resource pack?
Edited by DintyGadget, 28 April 2016 - 11:12 PM.
Posted 29 April 2016 - 05:41 AM
your forge seems out of date try version 1855
Tried changing to the version you told me to try, and it still crashes.
Edited by Prance, 29 April 2016 - 06:02 AM.
Posted 29 April 2016 - 06:20 AM
Quote:
Spoiler
1: known issue,
2: are you running any other mods? and do you have a link to that resource pack?
in older versions modification was a function of "display of armor for a pony" apparently you have not disabled it. And so the armor modifications is replaced by a default. Kreimer well, at least that's my theory
Edited by DintyGadget, 29 April 2016 - 06:21 AM.
Posted 29 April 2016 - 07:27 AM
Tried changing to the version you told me to try, and it still crashes.
Spoiler
well im not sure then, it works fine for me:

Posted 29 April 2016 - 08:54 AM
in older versions modification was a function of "display of armor for a pony" apparently you have not disabled it. And so the armor modifications is replaced by a default. Kreimer well, at least that's my theory
the mlp mod has pony compatible armor for default armor not custom armor created by other mods,
what version was this fuction avalible? because the 1.7.10 bronypack has a load of mods in it and maybe one of them is the mods your looking for?
Edited by TiberiusMoon, 29 April 2016 - 08:59 AM.
Posted 29 April 2016 - 09:20 AM
the mlp mod has pony compatible armor for default armor not custom armor created by other mods,
what version was this fuction avalible? because the 1.7.10 bronypack has a load of mods in it and maybe one of them is the mods your looking for?
in 1.6.4 it was. Better see for yourself what the problem is... the Mod replaces the armor only to the texture that rests in MLP fashion. And not in any other mod.In General make support for custom armor
Edited by DintyGadget, 29 April 2016 - 09:21 AM.
Posted 29 April 2016 - 01:04 PM
Is there a more advanced MLP mod like the one for that cyndaquill model that uses actual rounded off 3D models instead of the more blocky version?
Posted 29 April 2016 - 05:50 PM
in 1.6.4 it was. Better see for yourself what the problem is... the Mod replaces the armor only to the texture that rests in MLP fashion. And not in any other mod.In General make support for custom armor
to do that would be lengthy to say the least and not just the one off,
if joyjoy were to add the feature he would have to check all custom armor mods in exsistence to be fully compatible.
what would be more effective is if the resource pack you were using is compatible with the custom armor mod the textures would run from there:

Is there a more advanced MLP mod like the one for that cyndaquill model that uses actual rounded off 3D models instead of the more blocky version?
i dont think there is but i soooo wish there was
but if joyjoy were to collab with a pixelmon developer . . ... .
1000000/10 IGN
much yes very want
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3

Edited by TiberiusMoon, 29 April 2016 - 05:54 PM.
Posted 29 April 2016 - 08:50 PM
I can certainly get him a complete model pack, I just have no comprehension of how you'd implement it. Also I would probably need to update my computer to be able to run that then.
Posted 29 April 2016 - 09:11 PM
Here's a snippet of how textures are gotten.
https://gist.github....da48040d131c61a
If the domain is minecraft, it gets changed to minelittlepony. Then _pony is appended.
Posted 04 May 2016 - 12:44 AM
well im not sure then, it works fine for me:
do you have any other mods installed? the spongeforge thing seems like my main problem.
Edit: I finally got it to work! I had an older version of the mod. imagine that.
Edited by Prance, 04 May 2016 - 02:35 AM.
Posted 04 May 2016 - 02:08 AM
It would appear that the sword block animation no longer plays for me in 3rd person view, although it does in first person.
Posted 04 May 2016 - 03:43 AM
It would appear that the sword block animation no longer plays for me in 3rd person view, although it does in first person.
Well it doesn't matter now. I've started on 1.9 and Mojang removed it.
Posted 10 May 2016 - 07:19 PM
Beta for 1.9. I don't know if I'll do a release for this version or wait for 1.9.3.
https://www.dropbox.....9.litemod?dl=0
Posted 10 May 2016 - 08:22 PM
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