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Naponyonic Warfare: Equestrian Battlegrounds


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#1 Volvonski

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Posted 07 July 2012 - 08:04 PM

Posted Image



Game Information:

Naponyonic warfare:Equestrian Battlegrounds is a real time strategy multiplayer game using isometric graphics and based upon the combat style used during the napoleonic wars.

Originally a paper based game it was eventually ported over to a pc game concept and put into motion under development by Red Sand studios, it was then changed into an mlp fim game for the brohoof community.


Features:

Multiplayer gameplay

large scale battles with over 6 players per battle

Detailed units

2 factions

Ranks and experience

Rich history with detailed backgrounds for each faction


Factions:



Posted Image



Equestrian Empire:

Ever since the introduction of firearms Equestria has undergone radical changes, so much so that equestria has adopted a full fledged military(its only military force previously was the royal guard).

Equestrian infantry relies heavily upon superior tactics and the bravery of its soldiers in order to win the battle.



Posted Image



Griffon Federation:

The Griffons welcomed firearms with open arms, though they still relied upon using armour and melee tactics from ancient warfare to carry the day. As such most of their firearms are designed to be very powerful

but inaccurate at long ranges and is fitted with a large menacing bayonet.



Team:

Volvonski(Team Leader, lead concept)

Tom_EN(Sprite Artist, Artist, animator)

Greebster( concept)


Credits:

Lonewolf3878(Griffon flag)

Thefieldofice(Empire flag)


Edited by Volvonski, 12 November 2012 - 02:21 PM.


#2 greebster

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Posted 07 July 2012 - 08:20 PM

This should be fun!

By the way, that picture is my quick first example, so I'm drawing from now on XD or I'll use sketchbook and flash

Edited by greebster, 07 July 2012 - 08:17 PM.


#3 Cleminjon

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Posted 09 July 2012 - 04:29 AM

Wow, I love napoleonic warfare. And ponies. Out of curiosity, what exactly does the "etc" mean?

#4 greebster

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Posted 09 July 2012 - 07:33 AM

We mean, could you offer any other abilities that you may think liable, aka marketing or research, or anything helpful that you think you can apply.

We could even do with people who understand platform crossovers. Aka, pc to android.

#5 Volvonski

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Posted 09 July 2012 - 10:44 PM

At the moment it is a 2 man job and we won't get very far with just 2 people who can only do concept. If you or anyone you know has any skills that we don't have and is willing to do a job like this then don't hesitate to sign up or point them our way.

EDIT: Just added a simple title for the game, it should do for now until we get a much better, more professional one.

Edited by RainbowDash18, 09 July 2012 - 11:02 PM.


#6 Cleminjon

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Posted 10 July 2012 - 03:44 AM

Erm.... I know a decent amount of actual Napoleonic tactics :/ Will that help? I'm also a decent writer, so maybe I could help more with the storyline.

#7 greebster

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Posted 10 July 2012 - 07:18 AM

We could include you in this, I don't see why not. Lets wait to see what RD18 has to say. First off though, here's our stats on the project that gave us the idea (be aware, this was a paper based game):

-We had five units per team (units were counters).
-Each unit represented six men (this was just bog-standard napoleonic, no ponies).
-The movement cycle began by who rolled the first six, that player got first go.
-The player could choose to either move, or shoot, or I do believe both (I can't quite remember).
-Players could move six centimeters on the map or less.
-For attacks from six cm away, the player must roll between 5-6. They must roll again to determine how many men are down.
-At closer ranges, the target becomes easier to damage, the dice probability of attack increases, 5cm is 4-6, 4cm 3-6 etc.
The attack system was primitive, we both agree. If you have any thoughts or ideas, don't say, we'll save it for when we have our team.



#8 Hieros Godhead

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Posted 10 July 2012 - 09:05 AM

Love to help with this! I can help with the storyline, thinking of anything needed like weapons or characters, or creative stuff like that.

Edited by RoyalInBlue, 10 July 2012 - 09:07 AM.


#9 deactivated-333333333

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Posted 10 July 2012 - 09:09 AM

I can art, but not extremely well. Also test, I can test for bugs.

#10 greebster

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Posted 10 July 2012 - 09:17 AM

Welcome to the team (presumedly XD)

I can art, but not extremely well. Also test, I can test for bugs.

Love to help with this! I can help with the storyline, thinking of anything needed like weapons or characters, or creative stuff like that.


You're both welcome

#11 Ms.Harshwhinny

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Posted 10 July 2012 - 09:22 AM

I am a artist and a Violinist/ pianist. :P

#12 greebster

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Posted 10 July 2012 - 09:28 AM

I am a artist and a Violinist/ pianist. :P


welcome :)

#13 greebster

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Posted 10 July 2012 - 10:31 AM

If anypony has any questions, I'll post the answers here.

If you have information you would like to share, send any of us it by private message. I don't think anypony will actually steal our brainchild, but let's not risk it :)

#14 Volvonski

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Posted 10 July 2012 - 12:37 PM

Wow i wasn't expecting this to suddenly become so popular overnight, i could always do with some story writers and we need plenty of artists(poor greebster can't do everything by himself, that would be unfair on him).

I say you're all hired so welcome to the team :), i'll get some assignments for you to do via pm.

We still need some coders or otherwise this will end up as a nice pretty pile of stories and art(At which i'd might as well rename this topic "The Naponyonic Art corner").

Edited by RainbowDash18, 10 July 2012 - 12:41 PM.


#15 kittilot

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Posted 10 July 2012 - 02:12 PM

concept artist, concept artist FOREVER

#16 greebster

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Posted 10 July 2012 - 02:19 PM

concept artist, concept artist FOREVER


welcome aboard :D

#17 Meldazzar

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Posted 10 July 2012 - 06:24 PM

Consider me and my spriting skills in.

#18 Volvonski

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Posted 10 July 2012 - 07:04 PM

Welcome aboard Psi :D. All artist positions are now filled so we are now looking for coders and possible musicians(coders is more high priority though).

#19 Meldazzar

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Posted 10 July 2012 - 07:44 PM

First sprite is done: Posted Image

#20 greebster

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Posted 10 July 2012 - 07:52 PM

Posted Image

This is my first carbine model, My Little Pony style :)

It's pink and potentially when the bullet is shot, leaves a rainbow blur

Edited by greebster, 10 July 2012 - 07:53 PM.


#21 Hieros Godhead

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Posted 11 July 2012 - 02:01 AM

Posted Image

This is my first carbine model, My Little Pony style :)

It's pink and potentially when the bullet is shot, leaves a rainbow blur

I like it! I was thinking of ways for it to be handled by non-unicorn hooves, and a small jimmied spring mechanism on the hooves? nothing complicated. And if you like, the fire rate for a squad, if accurate historically speaking, should be three volleys a minute, but maybe we could have an upgrade system in there?

#22 Volvonski

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Posted 11 July 2012 - 02:20 AM

I like it! I was thinking of ways for it to be handled by non-unicorn hooves, and a small jimmied spring mechanism on the hooves? nothing complicated. And if you like, the fire rate for a squad, if accurate historically speaking, should be three volleys a minute, but maybe we could have an upgrade system in there?

The way i pictured it was that a magic powered gem was inserted into a breech(similar to those breech loading rifles, like the martini henry), then the weapon would recalibrate itself to be synced with the gem so that it can access the magic stored within it(usually taking the same time it would take for a flintlock musket to be loaded).

Coming up with a design that is both realistically efficient and ergonomic for a ponies hooves is rather challenging, i think we could just stick with the good old arquebus design and just fiddle around with it to match my description.

Here's a picture of an arquebus to give you a general idea of what i'm talking about(in case you've never seen one):
Posted Image

Edited by RainbowDash18, 11 July 2012 - 02:20 AM.


#23 Cleminjon

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Posted 11 July 2012 - 02:45 AM

I'm a little confused on the factions. What side(s) are they on?

#24 Volvonski

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Posted 11 July 2012 - 02:56 AM

I'm a little confused on the factions. What side(s) are they on?

Loyalists are supporters of the Equestrian government that overthrew the monarchy and is financially backed by the government.The ELA is trying to restore the monarchy and is comprised of regular ponies armed with whatever the have available.

The Solaris Imperium is a large empire of collected states(similar to the Holy roman empire) who relies on pure numbers to overwhelm and crush the enemy, they are poorly equipped with only a small few who are armed with the latest firearms(Based on the Russian Empire during 1802). And finally the Lunastri Republic is a small nation with a well disciplined and well equipped army(based on the British Empire).

As for sides you have the Imperium and loyalists coalition vs the ELA and Republic alliance, although this is subject to change within the game due to the alliance system i'm working on.

#25 Meldazzar

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Posted 11 July 2012 - 03:40 AM

Volv, I had an idea while mulling around as I usually do.

So there are five units to a combat group. Is it possible for units after achieving a certain amount of victories (Let's say 10) to have a sort of unit upgrade, like a unit promotion. It would work like this:

Base unit: Regular damage.
Lvl 1 Upgrade: 1.5x damage and a special marker/medal.
Lvl 2 Upgrade: 2.0x damage and an alt unit skin.

I also thought of possibilities for groups. If cannon units exist the group would probably be: 2 cannon with 1 man each, and 3 infantry, rather than all cannons, because that would be silly.

And maybe even possibly have Hero units for each faction, getting a unique skin and having 4 regular units in his squad.

#26 Volvonski

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Posted 11 July 2012 - 01:45 PM

That's funny cus i was thinking of a system just like that last night. Obviously we'd have to make sure that elite units don't become overpowered to the point of being able to take out entire regiments by themselves regardless of numbers.

The way i had it was due to the quality vs quantity system, units that were levied would gain experience and discipline slower than a unit that was properly trained, thus forcing the player to overwhelm with numbers rather than relying on his/her units to slug it out in a proper battle.

And the group system sounds very familiar to that found within the hearts of iron series. In that game you'd have artillery units accompied by a detachment of infantry for close and ranged support. This would fit perfectly with our chosen style of warfare as artillery back then would usually have a contingent of artillery guards to provide a defence against cavalry and the occasional infantry regiment.

We could add heroes but they would have to be very expensive so the player won't be able to spam a really good hero unit over and over in a relatively short space of time. We could give them unique bonuses when attached to a regiment like +4 discipline or +3 accuracy, etc.

#27 Meldazzar

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Posted 11 July 2012 - 03:37 PM

The way I thought heroes would work is a kind of 1 off unit. You can buy it once and if it dies, that's it, so you have to take care of them. (The hero cannot die in combat unless the rest of his squad dies. This means players cannot just target the hero unit as a method to get rid of it.)

And maybe terrain effects could come into play. Like swamps and forests would take longer to navigate than flatlands and hills, but provide more protection to the player inside. There could also be things like ruined castles and other such things that provide massive defensive boosts, but the unit would have to have garrisoned themselves there (Use up a turn in that space) so as to not suddenly rush into a town to get a boost when they encounter a better armed force.

And for the upgraded unit, I rethought it to only being the leader of the group, that way they do get an advantage, but not too big of one. (Though killing the leader of the group in battle does not remove the upgrade, you have to wipe out the whole squad.)

Edited by Meldazzar, 11 July 2012 - 03:41 PM.


#28 Volvonski

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Posted 11 July 2012 - 04:06 PM

All of which that you are suggesting is what we originally had planned for our original game concept before we decided to port it over to an MLP game(the terrain effects that is).

We'll see about getting those heroes in, i think it is a great idea as long as we don't make them overpowered.

#29 Meldazzar

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Posted 11 July 2012 - 04:12 PM

Even having an MLP port of it there should still be terrain effects... and then there is which species of pony occupies a squad...

Forgot about Pegasi. Terrain effects that slow down units would not apply to pegasi, because they can fly. It would also mean they could move onto impassible terrain, like mountains and rivers, because they are not actually on them, they're just flying around them.

Unicorns squads could teleport around terrain, making them able to pass certain obstacles while Earth Pony squads could just have higher than normal HP.

#30 Volvonski

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Posted 11 July 2012 - 04:17 PM

That's how i had it figured out, i spent quite a lot of time last night(till 4:30am) figuring out all of this and how it was going to work. We could have pegasi as skirmisher/light infantry units(thanks to their natural speed and ability of flight), Unicorns as standard infantry/cavalry/artillery etc and Earth as guard units(higher strength and health at the cost of accuracy).

#31 Meldazzar

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Posted 11 July 2012 - 04:21 PM

Indeed.

Though one idea did present itself. Mercenary units. Non-pony species that cost slightly more, but bring something new to the battlefield: Gryphons, Diamond Dogs, Zebras, that sort of thing. Each has unique abilities. Gryphons would be heavy flying infantry, Diamond Dogs could be stealth units as they tunnel underground, and Zebras could be an equivalent of EP, but they have odd abilities. Then there are other things to think about. My my, do I get ahead of myself.

#32 Volvonski

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Posted 11 July 2012 - 04:31 PM

Mercs you say?, i didn't really think of that one. I suppose we could throw in mercenaries but i'd rather get the factions and their respective units done before we focus on mercs.

It's a good idea though and it is definitely worth expanding on in the future, at this rate i'll just be project manager and you'll be head of concept.

#33 Meldazzar

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Posted 11 July 2012 - 04:33 PM

I always come up with random things. It comes from having an over active imagination and asperger's syndrome. I've always been like this and always will be.

It's surprising what I can come up with, and do you have any flags, or symbols for the faction cause I just had a great idea.

#34 Volvonski

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Posted 11 July 2012 - 04:35 PM

I've had tonnes of flags for each faction running through my head, it's just a case of actually making them(i could make one in photoshop but it would just be a mix match of random objects).

#35 tudexd

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Posted 11 July 2012 - 04:44 PM

I wish I could help in any way but I don't really know anything about coding and stuff.

#36 Volvonski

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Posted 11 July 2012 - 05:00 PM

Can you do art?.

#37 tudexd

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Posted 11 July 2012 - 07:39 PM

Well I am better on formulating ideas and whatnot, but from what i can see you have enough of those

#38 Volvonski

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Posted 11 July 2012 - 07:54 PM

Well if we ever need a tester i can put you down as one.

#39 hxfthxft

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Posted 11 July 2012 - 08:22 PM

I'm good at art, tell me what to draw and i'll do it.

PS: I draw by hand, not computer. So i can make pictures like the artwork in other games.

If u want send me a good program for drawing on computer and i'll learn it, no problem.

Edited by Swordfish, 11 July 2012 - 08:23 PM.


#40 Volvonski

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Posted 11 July 2012 - 09:00 PM

I suppose one more artist couldn't hurt, if you can design box art for the game i'll put you on the team(we'll use the box art for the main menu as well, so that it won't go to waste).

Edited by RainbowDash18, 11 July 2012 - 09:01 PM.


#41 Meldazzar

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Posted 11 July 2012 - 09:08 PM

Alright, volv, if you can get me a list of what you currently want for sprites (Like, what stances, what movements, how many for each...) and a list of units you want, complete with some stuff for me to start the work from, I'll begin.

#42 Volvonski

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Posted 11 July 2012 - 09:35 PM

Let's start with the loyalists. I'm gonna need a militiaman,conscript,light infantryman, infantry, sergeant, colour sergeant, officer and guardsman all in an idle stance, walking, running and kneeling stance in 4 different directions(up, down, left right). That should keep you busy for a while, that is unless you are really good and able to complete all these within a few days(no rush though, take your time).

Just follow the same uniform style that you did for the cavalryman, as for the militia just give them civilian clothing. Also if you want you can get started on the emblem and flag for the loyalists(optional as i could do that myself).

#43 tudexd

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Posted 11 July 2012 - 10:18 PM

Well if we ever need a tester i can put you down as one.


I can work with that

#44 Volvonski

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Posted 11 July 2012 - 10:26 PM

Okie dokie lokie, i'll let you know as soon as we get to that phase(don't hold your breath, this may take months unless we get a reasonable coder).

#45 tudexd

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Posted 11 July 2012 - 10:38 PM

patience is my middle name

Edited by tudexd, 11 July 2012 - 10:38 PM.


#46 hxfthxft

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Posted 11 July 2012 - 10:42 PM

I suppose one more artist couldn't hurt, if you can design box art for the game i'll put you on the team(we'll use the box art for the main menu as well, so that it won't go to waste).


I suppose i can do that, it's even better if you tell me what you want to see on the box or send me pictures for the box. I'll try to make something of it. Or make something myself based on the game.

#47 Volvonski

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Posted 11 July 2012 - 10:52 PM

How about a good old fashioned box art with a V seperating the 2 opposing main factions(preferably soldiers of both the loyalists and the ELA holding their firearms), the flags of both nations intertwined within the V with the title of the game above it.

At the moment we don't have a set uniform for the ELA and neither do we have flags for both nations so i say be as creative as you like on those, it would be an added bonus and relieve less stress on other artists so they can focus on things like menu design, units, campaign map etc.

For the firearms you'd have to wait until greebster gets the gun design down, it shouldn't take him long so until then you can focus on the flags and the layout of the box art.

#48 hxfthxft

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Posted 11 July 2012 - 11:05 PM

I'll see what i can do. I'll start now and hopefully it will be finished when i come back from holiday. That will be at least on Sunday or Monday.

Edit: Do you want it hand draw or by computer, if it's hand then it will be finished till Sunday or Monday. If it's computer, well then it will last a bit longer.

Edited by Swordfish, 11 July 2012 - 11:06 PM.


#49 Volvonski

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Posted 11 July 2012 - 11:35 PM

Either one will do, just stay within your comfort zone and what you are capable of doing, this is a fan made game so there is no rush unlike those large companies that are pressured into making a crappy game just cus their investors want a game by a certain date.

#50 Meldazzar

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Posted 12 July 2012 - 12:04 AM

volv, any requirements for the flag for the loyalists? Like, anything specific on it, cause I'm going to be making it tonight.

#51 Volvonski

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Posted 12 July 2012 - 12:12 AM

Try basing it off the flag of the United Kingdom mixed with prussia, it is a dictatorship government after all so maybe throw an eagle or possibly a griffon in(anything to make it look menacing while stylish at the same time).

#52 hxfthxft

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Posted 12 July 2012 - 05:30 PM

The artwork is finished but there is NO WAY i can upload it. I don't have a scanner or anything :/

#53 Volvonski

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Posted 12 July 2012 - 05:35 PM

Local library?, either that or just try and replicate it onto your computer.

#54 hxfthxft

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Posted 12 July 2012 - 05:38 PM

I'll see what i can do. Believe it or not but the libraries in Bosnia don't make things like that. I could use my camera and make a photo of it when i come back from holiday. But that would look weird.


EDIT: Just forget to tell that i didn't painted the artwork jet. I want to wait till the others finish the flags so i can add them.

Edited by Swordfish, 12 July 2012 - 05:47 PM.


#55 greebster

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Posted 12 July 2012 - 06:05 PM

The way i pictured it was that a magic powered gem was inserted into a breech(similar to those breech loading rifles, like the martini henry), then the weapon would recalibrate itself to be synced with the gem so that it can access the magic stored within it(usually taking the same time it would take for a flintlock musket to be loaded).

Coming up with a design that is both realistically efficient and ergonomic for a ponies hooves is rather challenging, i think we could just stick with the good old arquebus design and just fiddle around with it to match my description.

Here's a picture of an arquebus to give you a general idea of what i'm talking about(in case you've never seen one):
Posted Image


I'll see what I can do. I'm working on a brand new design right now. The system is not designed the way a normal Carbine is done, but will have the same firing rate and effect (what with guns being a primitive new thing to Equestria).

Just to note:

my designated days for this project is Monday, Tuesday and Friday. I may have time to work on it other days, but they're my main three.

Just something I thought to note as I'm a busy man most other days (what! I need a social life too XD *brohoof*)

I'm still a dedicated member of this project, but we needn't rush too much on the concepts side.

I'll see what i can do. Believe it or not but the libraries in Bosnia don't make things like that. I could use my camera and make a photo of it when i come back from holiday. But that would look weird.


EDIT: Just forget to tell that i didn't painted the artwork jet. I want to wait till the others finish the flags so i can add them.


you could try sending it to one of us. Up to you, it may be tricky dependent on the file size.

Edited by greebster, 12 July 2012 - 06:03 PM.


#56 Volvonski

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Posted 12 July 2012 - 10:38 PM

I'll see what i can do about the flags, i'm sure i can whip up something simple in photoshop.

I'm quite tempted to get this put up on EQD in a Nightly roundup edition, it might get us a bit of publicity and possibly catch the attention of highly skilled individuals.

Edited by RainbowDash18, 12 July 2012 - 10:45 PM.


#57 Meldazzar

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Posted 13 July 2012 - 05:03 PM

Well that was interesting... just lost all the sprites I spent the last night making... my laptop runs off of a charger because the battery is dead, and I'm guessing the cord wasn't properly plugged in...

I was screaming for 10 minutes.

#58 Cleminjon

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Posted 13 July 2012 - 05:47 PM

O-O I am sorry for you.

#59 Volvonski

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Posted 13 July 2012 - 05:49 PM

I can't begin to imagine the frustration of such an event, take your time remaking them and make sure you put all files related to this project onto a separate storage device.

#60 Meldazzar

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Posted 13 July 2012 - 06:24 PM

I left the program up without saving (I'm a total narner for that) and watched some Sherlock Holmes and I guess I fell asleep halfway through. When I woke up, everything was still there, so I got up, went downstairs, had breakfast and came back up... blank off screen visited me.

Half my fault, half stupid laptop.

#61 Volvonski

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Posted 13 July 2012 - 06:36 PM

Ah well, things like this happen. I'm sure you will be able to redo everything.

#62 Rapidfire

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Posted 14 July 2012 - 12:12 AM

I can brainstorm ideas for the names of units and weapons if you want, as well as write some of the storyline. Will pegasi and unicorns play an important part of strategy in this game?

#63 Volvonski

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Posted 14 July 2012 - 12:33 AM

We could always do with another hand in weapon design, we've already got 2 people working the storyline so we don't need your help in that field. Pegasi will be mainly light infantry and skirmishers due to their nimble agility and ability of flight, unicorns on the other hand will form the bulk of any army and perform the majority of major tasks like infantry/artillery etc due to their natural connection with magic.

Earth ponies will form the majority of cavalry and guardsman units due to their sturdiness and effectiveness in melee. Now that, that is out of the way i can put you with greebster for weapon design, you can help him visual how the weapons will look, what they will do and how effective they will be.

#64 Rapidfire

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Posted 17 July 2012 - 09:01 PM

Can I have a list of the different weapon types in the game for brainstorming purposes? Also I can come up with building concept art if needed. I will need a few weeks to practice drawing pony-style as I am more accustomed to modern architecture.

Edited by Rapidfire, 17 July 2012 - 09:07 PM.


#65 Volvonski

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Posted 17 July 2012 - 09:28 PM

The musket is being handled by greebster, we are in need of a cannon design, a non lethal lance and a pistol(i'm sure there is more, i'll need to do some weapon research for this time period before i can give you a full list).

All weapons are powered by a magical gem which contains a concussive spell for non lethal purposes(can't have death in a pony game can we?), so try and think of some designs that incorporate that system.

#66 Meldazzar

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Posted 17 July 2012 - 10:09 PM

The musket is being handled by greebster, we are in need of a cannon design, a non lethal lance and a pistol(i'm sure there is more, i'll need to do some weapon research for this time period before i can give you a full list).

All weapons are powered by a magical gem which contains a concussive spell for non lethal purposes(can't have death in a pony game can we?), so try and think of some designs that incorporate that system.


Hmm? Non-lethal weapons? Drat, I'm going to have to redesign my cavalry.

#67 Rapidfire

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Posted 17 July 2012 - 10:27 PM

Ok that was a really helpful tidbit of information. The crystal gem might need a recharge if the operator is an earth pony, so a unicorn would be needed in a unit to cast the concussive spell into the crystal which holds the energy of the spell. How about as well as a magical gem, there is a rainbow-firing variety of weapons available to the pegasi?

Edited by Rapidfire, 17 July 2012 - 10:27 PM.


#68 Volvonski

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Posted 17 July 2012 - 11:20 PM

@Psi This is mlp, who would want to see a sweet little pony impaled on a lance, or shot by a musket ball?.

@Mjegs Hmm.....that does fit in with the theme and can be an alternative weapon for pegasi, seeing as they don't have access to magic i can see them using rainbows as an alternative propellant/projectile. By all means go ahead with your design, i look forward to seeing it and any other designs you may make along the way :).

@Whole team

Right quick question that could very well change how we are going to do battles. Do we want to do battles with large amounts of ponies on screen(6 ponies in a squad, up to 3 squads max can combine resulting in a total of 18 ponies per company) or shall we just go with counters with a number below or above it displaying the amount of ponies contained within that counter.

If we go with the counter idea it will mean that poor psi will have to remake the sprites and make them larger,but it will be less taxing when it comes to the animations and coding.

Or we can stick with battles with large quantities of ponies on screen which will make battles look more fancy and more fun, but at the expense of more work to do in animating and coding.

I'll leave the decision up to you guys.

Edited by Volvonski, 17 July 2012 - 11:33 PM.


#69 Meldazzar

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Posted 18 July 2012 - 01:47 AM

More ponies on screen. I hate the things with numbers, it just bugs me.

Oh, and volv... yes I would like to see a pony impaled on a lance... but only in a game. I mean, my MLP shooter when I make it is going to have violence with bullets and such, but it will have a gore setting: 1: Max 2: Moderate 3: None

Still, it is your call though.

#70 Volvonski

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Posted 18 July 2012 - 02:53 AM

I'd like to keep this as friendly as possible(fighting is magic kind of friendly, there will be violence but not to the extent of blood and gore), hence why i chose to use concussive spells instead of musket balls.

#71 tudexd

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Posted 18 July 2012 - 03:22 AM

I know I'm just the tester but in a game like this we could use the system where you build houses. The houses are going to be pretty much the number of ponies you can have more houses more ponies you can recruit and do stuff with it. (Which means a lot more work for those who a coding) Its going to be sorta like Age of empires where you build houses to have more troops, farmers etc...

#72 Cleminjon

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Posted 18 July 2012 - 03:31 AM

I know I'm just the tester but in a game like this we could use the system where you build houses. The houses are going to be pretty much the number of ponies you can have more houses more ponies you can recruit and do stuff with it. (Which means a lot more work for those who a coding) Its going to be sorta like Age of empires where you build houses to have more troops, farmers etc...


Interesting idea, but that would require quite a bit more coding.

@Rapidfire I can PM you the basic storyline on how weapons were invented.


#73 Rapidfire

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Posted 19 July 2012 - 01:42 AM

@joniclem sounds good. i will need them to make sure my designs go along with the story line. Can I get them as soon as possible?

@volvo I have a few variations of the rainbow weapon design. one was a liquid canister screwed in the top of the weapon and the other was vaporised rainbows loaded like a magazine at the bottom of the weapon. Is the graphic style the same pixel art style as the concept art? For the building design, I will finish the weapons first. I will email a photocopy of my notebook with some notes for you once I have access to a photocopier next week when I'm back at home.

Edited by Rapidfire, 19 July 2012 - 01:52 AM.


#74 Volvonski

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Posted 19 July 2012 - 01:51 AM

I quite like the idea of a canister, having a magazine under the gun sounds too modern for the theme i'm trying to attain. Graphic style will be similar to this: http://www.fileserve...0_640w.jpg.jpg.

So the only time you will ever get to see the weapon is through a preview of the soldier, to get another idea of how the soldiers will look i'm pretty sure there is a picture of a WIP unit from Psi a couple of pages back.

#75 Rapidfire

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Posted 19 July 2012 - 11:36 AM

I got a 404 error, does the link still work?

#76 Volvonski

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Posted 19 July 2012 - 03:34 PM

Ah blast, here's another pic: http://2.bp.blogspot...s-67573-1.jpeg.

#77 Rapidfire

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Posted 19 July 2012 - 06:03 PM

Ok. Now I wont design anything too intensive. Ill send handrawn prototype designs to you by email for critique and then send them to greeb when they get approval since he is better at photo editing than me

Edited by Rapidfire, 19 July 2012 - 06:04 PM.


#78 Volvonski

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Posted 20 July 2012 - 01:16 AM

Okie dokie, i look forward to seeing them. I think i'll get round to designing those forsaken flags, and maybe a bit of concept art(once i get a hold of greebsters musket of course.)

#79 deactivated-333333333

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Posted 20 July 2012 - 12:37 PM

I know it's EXTREMELY early to ask, but can I have the job of advertiser when we are in alpha/beta/finished ?

#80 Volvonski

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Posted 20 July 2012 - 03:15 PM

If you can create the adverts then i don't see why not, although i'll probably just submit this to EQD though.

#81 deactivated-333333333

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Posted 31 July 2012 - 07:24 AM

Yay owo

#82 Volvonski

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Posted 31 July 2012 - 04:34 PM

Not sure what made you post that but thanks for the bump anyway. I'm still looking for concept designers, artists and anyone who can write fiction, so if you can do any of those and willing to help this project along then post here or send me a message.

#83 Meldazzar

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Posted 31 July 2012 - 07:22 PM

Fiction? I write fiction, why didn't you say so earlier.

#84 Volvonski

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Posted 31 July 2012 - 07:43 PM

Because i'd rather have you doing the sprites than writing fiction, unless of course you can prove to me that you can do both at a reasonable level of detail.

#85 Meldazzar

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Posted 31 July 2012 - 07:45 PM

Why don't I do the sprites first, then the fiction?

#86 Volvonski

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Posted 31 July 2012 - 07:58 PM

That's fine by me, fiction would primarily consist of background history for each faction, the ELA's being the shortest of them all(considering that they're a rebel faction forged from the flames of intolerance towards the new regime).

#87 Cleminjon

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Posted 31 July 2012 - 10:45 PM

Shhhhhhhhh! Spoilers everywhere!

#88 Volvonski

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Posted 02 August 2012 - 10:09 PM

Right i'm gonna do a roster check to see who is active and who isn't, everyone has exactly 1 week to reply to this topic, you can just say hi if you want, i just need to know if you're still active.

Although i would prefer it if you gave a progress report so i know where everyone is(if i haven't given a task to you then let me know, i'm bound to have missed someone).

#89 Meldazzar

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Posted 02 August 2012 - 10:13 PM

Halfway through my first sprite sheet.

I will have them ready ASAP

#90 Cleminjon

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Posted 03 August 2012 - 12:09 AM

I'm dead.

#91 Rapidfire

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Posted 03 August 2012 - 01:21 PM

I'm swamped between school and RPing but still alive and drawing the weapon designs.

#92 Hieros Godhead

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Posted 03 August 2012 - 01:50 PM

I'm alive, don't worry. I just have a bunch of crap to deal with, but tomorrow, The story will be up.

#93 deactivated-333333333

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Posted 03 August 2012 - 04:14 PM

I'm alive, been busy with trying to get my teachers to see that I am still focused in class and whatnot.

#94 Volvonski

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Posted 03 August 2012 - 07:17 PM

Good, that's nearly everyone apart from Rena, thank you for responding to this roll call and letting me know you are still active.

#95 Volvonski

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Posted 04 August 2012 - 07:35 PM

Shameless double post. I just found this on the latest EQD Drawfriend: https://lh6.googleus...treamGuards.png

This is exactly the kind of style that we are trying to work towards(minus the boat they're on), if you want Psi you can use the uniforms as a reference.

#96 Meldazzar

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Posted 04 August 2012 - 08:37 PM

Shameless double post. I just found this on the latest EQD Drawfriend: https://lh6.googleus...treamGuards.png

This is exactly the kind of style that we are trying to work towards(minus the boat they're on), if you want Psi you can use the uniforms as a reference.


Maybe as Higher up, but basic infantry would more likely wear their clothing without the hats and extra gold colourations.

#97 Volvonski

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Posted 04 August 2012 - 08:54 PM

Like i said it can be used as a reference, i wasn't saying that all infantry should use this uniform.

#98 Volvonski

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Posted 11 August 2012 - 02:20 PM

Bumping this up, we're still in need of artists, coders, anyone with talented and willingness to see this project move forward(beta testers do not count).

#99 Cleminjon

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Posted 14 August 2012 - 03:20 AM

Bump. If that's okay. But really guys, we are in need of more artists, coders, etc. Anyone interested can post here.

#100 Meldazzar

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Posted 14 August 2012 - 03:48 PM

Okay, first sheet is done, but can't upload it. Probably won't be able to for a while. Busy with a lot of stuff. So, what I think I'll do is get a couple more sheets done then upload them all at once.

Edited by Meldazzar, 14 August 2012 - 03:48 PM.



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