I struck myself with lightning and bam, fire mohawk that doesn't go away. It's only client-side and a restart fixes it, though.
(old thread) Mine Little Pony mod, turns everyone into ponies!
#101
Posted 18 November 2011 - 05:30 PM
I struck myself with lightning and bam, fire mohawk that doesn't go away. It's only client-side and a restart fixes it, though.
#102
Posted 18 November 2011 - 06:43 PM
fix'tNot sure if you know about this awesomeness yet, it's not on the awesome list.
Spoiler
I struck myself with lightning and bam, fire mohawk that doesn't go away. It's only client-side and a restart fixes it, though.
#103
Posted 18 November 2011 - 06:45 PM
That's not about the mod, it happens if you do it with any normal model too.Not sure if you know about this bug yet, it's not on the bug list.
Spoiler
I struck myself with lightning and bam, fire mohawk that doesn't go away. It's only client-side and a restart fixes it, though.
#104
Posted 20 November 2011 - 08:41 AM
#105
Posted 20 November 2011 - 09:02 AM
Give him time man, he's a mortal like all of us. His life doesn't circle around this mod (hopefully). He's doing a fine job updating on time, but who knows, he might just be resting.Why isn't Verdana updating!? There's a patcher for 1.0! http://www.minecraft... ... d-fix-222/
Edit: Fixed, because I'm no Holmes.
#106
Posted 20 November 2011 - 09:07 AM
Slow down with the attitude.Why isn't Verdana updating!?
#107
Posted 20 November 2011 - 09:25 AM
I promise there will be an update for 1.0 and I would have loved to have been working on it on it this weekend. My life sort of has circled around this mod the last couple of weeks to be honest but that's fine. I'm very sorry for not updating the mod within 2 days of a new version of Minecraft being released, but unfortunately I depend on the tool I use to make the mod being updated before I can start my work. The tool is called MCP, and it's what most people use to make mods; it decompiles Minecraft, and then recompiles the new files required for the mod so they work with Minecraft. Modding without MCP is possible but extremely hard (I will definitely not do it as long as MCP is an option). You can get some idea of what happens when you try to mod without using MCP here:Give her time man, she's a mortal like all of us. Her life doesn't circle around this mod (hopefully). She's doing a fine job updating on time, but who knows, she might just be resting.Why isn't Verdana updating!? There's a patcher for 1.0! http://www.minecraft... ... d-fix-222/
http://www.minecraft... ... es-no-mcp/
The tool you linked doesn't help at all unfortunately, it is just a convenient way to install mods, it doesn't magically make them compatible with new version of Minecraft:
Anyway, just so you know, I'm checking very regularly to see if there is an update to MCP so I can start work. The good news is, all the best servers are still running 1.8.1Installing other Mods:
It is possible to install other mods straight from the patcher. This is a convenience feature only. The patcher only copies the mod files into minecraft.jar for you. It does not and cannot do anything to make other mods compatible with any version of the game other than the one they were written for.
Also, I'm male
#108
Posted 20 November 2011 - 06:35 PM
Whoops.Also, I'm male
#109
Posted 21 November 2011 - 01:04 AM
Make a bukkit plugin that fixes the hitboxes for people using the mod. you can also implement this into the mod for use in single player.
#110
Posted 21 November 2011 - 08:21 AM
Interesting idea, but I'm still focussing on this mod being purely a visual change at the moment (and identical to the original Minecraft experience gameplay-wise). I'd hate to introduce something that gives people an excuse to ban it on their servers because it changes gameplay in some way, and changing hitboxes would probably give non-pony players a large advantage. It might also conceivably screw up the ability of ponies to navigate through small areas, I'm not sure what contrlols how big the player is supposed to be but I wouldn't be particularly surprised to learn it is related to the hitbox (I'd need to experiment a bit with this).recommendation:
Make a bukkit plugin that fixes the hitboxes for people using the mod. you can also implement this into the mod for use in single player.
As I understand it if I made it as a Bukkit plugin it would just be up to the server admin whether or not to use the new hitboxes, so that sounds like it could be okay. Although I'm not sure how many admins would bother using it (particularly if it screws up the size of the player) so it could be a lot of work for a non-existant target audience. As far as Bukkit plugins for this mod go I'll start with the basic pony-detection functionality Ratty suggested, then think about what else can / should be done. Once that functionality is available it opens the door for all sorts of other fun server stuff.
#111
Posted 21 November 2011 - 10:02 AM
And for detection, I have no ability to make plugins, I would just parse the log files for attempts at running that command to see who is running the pony mod. Not to say nobody else would make use of that in a mod though.
#112
Posted 21 November 2011 - 11:04 AM
I could think of one thing. Verdana has in his to-do list that he would like for the different pony types to behave differently. A server plugin would be one way to do that. Have the mod report to the server not only that it is running the mod, but also the type flag of pony skin the person is using. Then the server could selectively allow only Alicorns/Unicorns to teleport, Alicorns/Pegasus to fly, and do something for Earth ponies (nothing comes up off the top of my head)I don't think it would be worth it.
And for detection, I have no ability to make plugins, I would just parse the log files for attempts at running that command to see who is running the pony mod. Not to say nobody else would make use of that in a mod though.
#113
Posted 21 November 2011 - 11:20 AM
But anyway, I couldn't use a plugin like that though since we're creative mode.
#114
Posted 21 November 2011 - 01:00 PM
#115
Posted 21 November 2011 - 04:12 PM
recommendation:
Make a bukkit plugin that fixes the hitboxes for people using the mod. you can also implement this into the mod for use in single player.
I'm pretty sure that player modles in minecraft only have one hitbox, one very big hitbox.
#116
Posted 23 November 2011 - 11:25 AM
http://www.minecraft... ... ry10356164
For 1.8 it took them a few weeks to update, so I bet this update is pretty intense too.
#117
Posted 23 November 2011 - 11:49 AM
For what it's worth they have now stated on IRC there will definitely not be an update to MCP prior to November 26th. That doesn't imply that MCP will be updated on November 26th of course, or even soon after. Notch has hinted there may be another Minecraft update very soon to fix some of the bugs with 1.0.0, so the MCP team may even wait for that. If at any point it is confirmed that there will definitely be a very long wait for MCP I'll get my hands dirty and try and mod the obfuscated code [shudder]. Meanwhile I'll work on adding more stuff to the mod for 1.8.1.Kind of a random thing I came across regarding MCP, I never appreciated how much work it is to update.
http://www.minecraft... ... ry10356164
For 1.8 it took them a few weeks to update, so I bet this update is pretty intense too.
#118
Posted 24 November 2011 - 08:36 PM
Anyway, the point is it would be great if these changes are in place by the running of the leaves event this weekend, as with so many players it would not be good to introduce lag. I'm a bit cautious about making this a real update without more testing, but I know I can count on you all here to test things to destruction
So please download a release candidate, play with it, and see what breaks. Post here to let me know if it works fine for you or if there are any major problems. If everything seems fine by tomorrow night I'll make this an official release so everyone who wants it can get it in time for the running of the leaves.
http://www.mediafire...bdwbjer6y6u1r8y <- 0.9rc1 for users without modloader
http://www.mediafire...76dxfga8yqd7wwk <- 0.9rc1 for modloader
#119
Posted 24 November 2011 - 08:39 PM
So please download a release candidate, play with it, and see what breaks. Post here to let me know if it works fine for you or if there are any major problems. If everything seems fine by tomorrow night I'll make this an official release so everyone who wants it can get it in time for the running of the leaves.
http://www.mediafire...bdwbjer6y6u1r8y <- 0.9rc1 for users without modloader
http://www.mediafire...76dxfga8yqd7wwk <- 0.9rc1 for modloader
I be testin' dis stuff. Like nao.
Edit: runs nicely, only one complaint. I start to lag a bit with it configured to setting #1... Not sure why. Tested on multiple servers in multiple areas.
#120
Posted 25 November 2011 - 08:30 AM
#121
Posted 25 November 2011 - 08:37 AM
Yep, if only I didn't have to go to work today... will be modding with this tonight at any rate. Not sure if I'll get a version of the mod out for 1.0.0 tonight, as they changed a few things to do with bows and potions so it isn't quite a simple copy-and-paste job.Verdana, MCP for 1.0.0 is out, though you probably already know.
While you all wait for me to make a version for 1.0.0 don't forget to test the lag-fix for the 1.8.1 version I posted last night.
#122
Posted 25 November 2011 - 08:43 AM
#123
Posted 25 November 2011 - 08:54 AM
Maybe, but as long as it isn't worse than 0.8 that's fine. I'm not sure if I will ever be able to make it use less memory (I haven't looked too hard at this apart from fixing leaks), but as long as it doesn't crash I guess this probably isn't too big a deal. I don't think I did anything that would reintroduce any bug as serious as 0.5-0.6, but I'm being a bit more careful with making full updates after my recent experiencesOh I sure have been, no new problems so far. Memory usage does creep up to about 1G, but it did that in 0.8, I am using ponylevel=2. It doesn't skyrocket up like it did before, so its quite livable. Maybe higher memory usage is normal because of the ponylevel?
Thanks for testing.
#124
Posted 25 November 2011 - 10:13 PM
#125
Posted 25 November 2011 - 11:51 PM
Did that ever happen to you with 0.8 or is it a new issue?Running 0.9 RC1 and after a few hours I got a "Minecraft has run out of memory" error
#126
Posted 26 November 2011 - 12:06 AM
#127
Posted 26 November 2011 - 01:55 PM
http://www.minecraft... ... -pony-v10/
#128
Posted 27 November 2011 - 04:54 PM
#129
Posted 27 November 2011 - 06:14 PM
if you're using the modloader version, you have to delete the previous version. So in effect, you can't use two different versions of minecraft while using the mod.Mod for 1.0.0 still doesn't work for me and I can't completely uninstall the old launcher because the instructions say I have to delete a file that doesn't exist
#130
Posted 27 November 2011 - 07:05 PM
#131
Posted 28 November 2011 - 08:09 PM
#132
Posted 28 November 2011 - 08:45 PM
#133
Posted 28 November 2011 - 11:18 PM
83n-z9MGNyM
#134
Posted 28 November 2011 - 11:26 PM
Nice find! I hope most people realise that most of the new stuff in the Yogscast video (like the new gems that guy mentioned) came from the mods in the Technic pack rather than Mine Little Pony.Skip to 13:00, your mod is positively mentioned.
#135
Posted 28 November 2011 - 11:36 PM
#136
Posted 28 November 2011 - 11:40 PM
#137
Posted 29 November 2011 - 10:50 PM
#138
Posted 29 November 2011 - 11:37 PM
#139
Posted 01 December 2011 - 03:07 AM
Mine has always looked like this:
Oh gosh, it got worse
#140
Posted 01 December 2011 - 03:20 AM

I think Notch is pulling a BP.
#141
Posted 01 December 2011 - 08:00 AM
Shenko, sorry if you have already told me this, but what version of Mac OS X and what version of Java are you running?Oh gosh, it got worse
I've just seen a suggestion that macs running 10.4 are unable to use any version of Java past 1.5 (they rely on Apple to provide Java updates). If you are using Java 1.5 that could be the cause of all of your problems.
#142
Posted 01 December 2011 - 11:08 AM
OS X Version 10.5.8
Java SE 6
Gosh, and MCPatcher. Having a similar situation to MinecraftError with MCPatcher. When I patch the mods and test minecraft, it works fine, but then the game doesn't work again when I launch it normally.
#143
Posted 05 December 2011 - 10:56 PM
If it still breaks it, are there any other fly mods out there that are compatible?
#144
Posted 05 December 2011 - 11:12 PM
thats why my zombe mod wasn't workingOnly bummer is it breaks zombe mod. Other than that, this mod is pure win.
#145
Posted 05 December 2011 - 11:15 PM
Does this mod still break zombe fly mod? I don't plan on using the entire mod pack, just the fly mod.
If it still breaks it, are there any other fly mods out there that are compatible?
It's more than compatible.
Your pegasis's wings flap when you're using it.
Check it out, bro!
#146
Posted 06 December 2011 - 03:20 AM
Yeah, no, sorry friend. The issues with that were resolved a while back.thats why my zombe mod wasn't workingOnly bummer is it breaks zombe mod. Other than that, this mod is pure win.
I'm not sure what your issue is...
#147
Posted 06 December 2011 - 03:36 AM
darnYeah, no, sorry friend. The issues with that were resolved a while back.thats why my zombe mod wasn't workingOnly bummer is it breaks zombe mod. Other than that, this mod is pure win.
I'm not sure what your issue is...
#150
Posted 07 January 2012 - 12:37 AM
#151
Posted 07 January 2012 - 12:41 AM
http://www.minecraft... ... -pony-v10/
You'll get the text version, instead of the video one.
#152
Posted 07 January 2012 - 05:09 PM
#153
Posted 08 January 2012 - 07:52 PM
The approximate (untested, just from memory, so take with a grain of salt) instructions that worked for me are as follows:
-in Finder, press shift-cmd-g. Type "~/Library/Application\ Support/Minecraft/". Click "Go". This should take you to the minecraft folder, containing, among other things, the bin folder.
-open bin.
-rename minecraft.jar as minecraft.zip.
-open minecraft.zip to create a folder called minecraft.
-delete minecraft.zip.
-rename the new minecraft folder (which is inside bin) "minecraft.jar".
-download modloader. Place all the class files inside the "minecraft.jar" folder, choosing "replace" when asked.
-delete META-INF within the minecraft.jar folder.
-launch minecraft, log in to a server or a single-player world, then close minecraft.
-Now, go back to the minecraft folder (the one containing bin, not the one you renamed.) it should now have a folder called mods.
-download the MineLP zip, place it in the mods folder.
-If you want, you can also expand this to a folder, name it whatever, delete the zip file, and then edit the config file to change the ponification level.
-launch minecraft.
-be a pony.
#154
Posted 08 January 2012 - 08:20 PM
#155
Posted 10 January 2012 - 12:35 AM
#156
Posted 10 January 2012 - 06:50 AM
I honestly can't tell if maybe you're being sarcastic here, but assuming not, the mod itself does not give flying capabilities. You need a separate mod to give you the ability to fly.I really dont see the need for a fly mod when you can be a pegasus.
#157
Posted 15 January 2012 - 06:39 AM
http://i.imgur.com/tZy4F.png
#158
Posted 15 January 2012 - 08:23 AM
#159
Posted 15 January 2012 - 04:31 PM
#160
Posted 15 January 2012 - 09:48 PM
#161
Posted 15 January 2012 - 10:55 PM
When will this mod work for 1.1? I am downgrading so I can go on brohoof but i'm just wondering.
Yes I'll do an update one evening this week.
#162
Posted 16 January 2012 - 11:26 PM
#163
Posted 21 January 2012 - 09:51 PM
#164
Posted 22 January 2012 - 12:43 AM
#165
Posted 22 January 2012 - 12:43 AM
#166
Posted 22 January 2012 - 04:35 AM
By the way, I'm always updating my skin center, so feel free to take a look if you need some canon ponies.
#167
Posted 24 January 2012 - 12:23 PM
#168
Posted 30 January 2012 - 01:30 AM
it says this:
uncomment one of the following lines and comment out the others to set your value of pony level.
Pony level=0
pony level=1
pony level=2.
i keep on doing what it says, at least i think i do what it says, but it wont work.
Please help!
Edited by bronytron3000, 31 January 2012 - 05:00 AM.
#169
Posted 01 February 2012 - 04:47 AM
#170
Posted 02 February 2012 - 06:24 PM
#171
Posted 03 February 2012 - 03:33 AM
#172
Posted 03 February 2012 - 11:38 AM
#173
Posted 03 February 2012 - 11:59 AM
#174
Posted 04 February 2012 - 10:40 PM
#175
Posted 05 February 2012 - 04:03 AM
#176
Posted 05 February 2012 - 04:23 AM
I have both zombe mod and mine little pony mod and its working fine.Only bummer is it breaks zombe mod. Other than that, this mod is pure win.
#177
Posted 05 February 2012 - 01:41 PM
That post was made when the mod was incompatible with Zombe's Modpack.[Ratty's quote]
I have both zombe mod and mine little pony mod and its working fine.
#178
Posted 05 February 2012 - 10:59 PM
please add me to the server
#179
Posted 08 February 2012 - 01:33 AM
so later gonna try and figure out how to install mine little pony and love and tolerance tp
Edited by MillsV2, 08 February 2012 - 01:33 AM.
#180
Posted 08 February 2012 - 09:36 PM
y no pony help me with pony settings question?
#181
Posted 08 February 2012 - 11:37 PM
#182
Posted 08 February 2012 - 11:39 PM
just wondering after i replace the mod loader class folders and go into mine craft, is it normal that my minecraft window goes black? or does that mean i messed something up?
Delete META.INF (or meta-inf or something). You know, the file you always have to delete.
#183
Posted 09 February 2012 - 12:28 AM
#185
Posted 10 February 2012 - 09:45 PM
I don't think u should do that millsV2i did but I'm just gonna delete the bin folder and restart the whole process
think of the children
#186
Posted 13 February 2012 - 07:57 PM
Thanks.
Iklutchandwin.
#187
Posted 13 February 2012 - 08:26 PM
Did you remember to delete META-INF from your minecraft.jar?I need a little help installing the mod! I installed using modloader and it made me black screen. However I did follow everything correctly. I then tried installing the one with no modloader. That also made me black screen. Could someone send me a minecraft.jar file which has the mod installed or at least send me a guide on how to install the modloader and non modloader version.
Thanks.
Iklutchandwin.
#188
Posted 13 February 2012 - 09:27 PM
#189
Posted 13 February 2012 - 09:40 PM
Oh, I don't know then, sorry.@Rena-kun Yes because I had already installed the optifine mod to make my minecraft run smoother
#190
Posted 13 February 2012 - 10:55 PM
#191
Posted 14 February 2012 - 04:03 AM
excuse me anypony who can help me, i tried to make a custom pony skin and i did everything right but i dont hav a tail when i play on minecraft can somebody plz help
#192
Posted 14 February 2012 - 06:35 PM
#193
Posted 17 February 2012 - 08:18 PM
#194
Posted 20 February 2012 - 11:25 PM
what other mods do you have installed. cause if any of the mods alter what your character does then its probably not going to work with this mod.@Rena-kun Yes because I had already installed the optifine mod to make my minecraft run smoother
#195
Posted 22 February 2012 - 11:55 PM
#196
Posted 23 February 2012 - 01:09 AM
It's because no one has sent Micky a skin of Zecora for the mod or the pack hasn't been updated with it. Micky updates the skin folder when he updates the mod.theirs no zacura in the skin folder of the mod which makes me sad. is it becuase people thinks she is evil. Did no one pay attention to the lesson in that episdoe
#197
Posted 23 February 2012 - 01:46 PM
So it would be pretty awesome if this mod ponified both the zombies(zombie pony!?) and villagers..
#198
Posted 02 March 2012 - 11:21 PM
#199
Posted 03 March 2012 - 12:14 AM
I cant wait for this to be updated to 1.2.3, hopefully by then modloader will be fixed, on a side note, if anyone can get in contact with Verdana could they ask for me pretty please if she will contact the makers of MCSkin3D and see if she can find a way for the mod to work on that program so its easier to make pony skins
They already support pony models, I'm using that for my own skins!
You have to download the latest beta.
#200
Posted 06 March 2012 - 12:09 AM
This update includes a special treat for everyone making skins, I hope you have fun playing with the new features.
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