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A Pony RP rulebook that may be helpful


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#1 Trotsky

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Posted 13 April 2016 - 01:22 PM

This is the equivalent to the player's handbook and dungeon master's guide from Dungeons and Dragons, very useful if you want to play a more game like rather than pure story telling roleplay. These can either be played on the forums, in game, or on a table top with printable tiles and figures, I'll probably make a few terrain tiles you can print out for this at some point and post them here as well if you want to play a true board game style roleplaying game based on my little pony.

 

Rulebook link:

http://www.roleplayingismagic.com/


Also found a basic creature guide that covers some basic enemies. May make a serviceable Monster Guide. though they don't have stats added into them yet.

 

Creatures of Equestria:

http://mlp.wikia.com/wiki/Creatures



#2 R9000

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Posted 13 April 2016 - 01:32 PM

Hmm, I thought there'd be something like this somewhere. Cool!



#3 bronyboy123

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Posted 13 April 2016 - 06:22 PM

why a rule bookphoto-thumb-44944.jpg?_r=1460403163like really why?



#4 Trotsky

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Posted 14 April 2016 - 04:41 AM

why a rule bookphoto-thumb-44944.jpg?_r=1460403163like really why?

 

that may be helpful

 

Doesn't mean it will be helpful to everyone...


Edited by Trotsky, 14 April 2016 - 04:43 AM.


#5 R9000

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Posted 14 April 2016 - 11:05 AM

If you want to play a structured tabletop RPG, you have to have a rulebook, otherwise there's no game. You don't have to use it, it just depends on what kind of roleplay you're doing.

#6 Trotsky

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Posted 14 April 2016 - 03:35 PM

By the way I did get some maps I'll be hopefully releasing a map pack of Ponyville sometime shortly for this. These are designed so that you print them out on 11.5 x 8 inches of paper and trim the edges to make a complete map of ponyville, I'll be using a Gmod map someone made as the basis, and be taking a series of vertical screenshots to photoshop the whole map together. Then I will grid it and subdivide it out into the individual map files. I can hopefully also do castle of the two sisters as well, just depends on what Gmod has available and how difficult / easy it is to map. The grids will be 1 inch across once printed as that's the standard 5 feet measurement in DnD. (Also convenient because most ponies are about 5 feet nose to tail.) I'll also be making a series of .stl files that I will release as miniatures to 3D print on thingiverse, again mostly conversions of other people's work. All credit will be given to the original artists on this stuff, I am mostly just doing the reformatting for it. I'll post some pictures of the miniatures once they're done. However these are probably not at all easy to 3D print due to needing very accurate calibration and very careful removal of any supports, not to mention needing obnoxiously difficult paint jobs, but for the few who really enjoy miniature modelling they'd make great projects. I'll also release some data on resizing the models from ponylumen to make OC characters.



#7 High Orbit

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Posted 14 April 2016 - 05:19 PM

If you want to play a structured tabletop RPG, you have to have a rulebook, otherwise there's no game. You don't have to use it, it just depends on what kind of roleplay you're doing.

Not only that, but you need a good DM.

 

I have used this system before (albeit a much earlier version) and made a playable character which I then used for quite a few campaigns (at the expense of being nerfed to the point where I was a sword-wielding pack mule), but you might want to take into account that DnD is very different from traditional RP, both commitment and time-wise. It's certainly not something you can just throw together like a traditional RP and hope it blends.

 

I'm guessing you're doing this for the community over there rather than the folk here?



#8 Trotsky

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Posted 14 April 2016 - 05:46 PM

I know absolutely nothing about their community over there. I found it while looking up RP guides and thought it would be useful. The models and mapping I'm doing because I want to play. This is also to be a separate sub section mostly from the main RPs. Those are mostly description and are more a typing game. Where this has a more board game like feel. Both are perfectly fine, but Ymlong is correct they don't easily mix and a good DM is essential. I would appreciate it Ymlong if you could maybe share any more details you have on how this system performs in practice as I've only seen the theory behind it so far.



#9 Trotsky

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Posted 15 April 2016 - 03:01 AM

Converted Timber Wolf figurine on a 2 inch (4 Squares) base:

 

H2G4ODn.jpg



#10 Trotsky

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Posted 15 April 2016 - 03:53 AM

Expanded the set, still adding more every few minutes while I'm working on these:

PiwGkYO.jpg

 

Front row left to right: Luna, Celestia, Trixie, Zecora

Back row left to right: Timber Wolf, Gilda


Edited by Trotsky, 15 April 2016 - 04:26 AM.


#11 High Orbit

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Posted 15 April 2016 - 05:36 AM

I would appreciate it Ymlong if you could maybe share any more details you have on how this system performs in practice as I've only seen the theory behind it so far.

 

As with any other DnD-styled tabletop RPG, expect it to be many, many times slower paced than a normal RP, especially with new players. Since I don't think you have the resources to hold a weekly Skype session (which is how I played back in the day when we couldn't meet in person), a lot of things will depend on the commitment and credibility of the player.

 

Going by DnD experience, a lot of things are determined by dice, even character creation. Not being able to physically see the other players you'll be playing with means you'll run the risk of players cheating on rolls, especially when dealing with life-or-death situations. The only way to solve this (at least in a non-verbal way) would be to have the GM roll all dice, which would slow down an already slow system.

 

Over Skype with 6 players, it can take upwards of an hour to resolve a single encounter, and that's with everyone knowing what they're doing in advance. If you're going to try doing it in a forum-based system, and have the GM roll all dice involved (setting aside updating player health, item usage, arrow usage, character movement, spell usage, mob usage and mob movements), I'd suggest you get players who are willing to wait real-life days in order to make a move in said game, and keeping the player count to 4 or below.

 

===

 

A general combat round would go something like this, if I were to translate it into forum posts. This is assuming you know the positions of each player and mob in the map at the time of the encounter.

 

Initiative roll, to determine turn order. Usually done by each player separately, but for fairness and cheat prevention best done by GM, after taking into account player skill modifiers which could add or subtract from initiative.

 

Assuming one of the players gets highest initiative, movement. Generally dictated by moving a figure on the board, but as we only have a text medium, informing the GM where to move. This is generally followed by an attack, which normally would be rolled by the player as well, but for fairness sake should be done by the GM.

 

Another GM post, detailing results of attack.

 

If the player has skills that allow for a second move, then they would be allowed to post again here, followed by another reply from the GM. The player's turn ends, and the next player or mob is free to move. There generally isn't time for banter, as you can tell, and most of it will be very much OOC. By official DnD RP laws, these 5 posts lasted a whopping 6 ingame seconds.

 

===

 

Now, that was for one player. Mob attacks will generally last one round, as the GM can simply roll the player's defense roll for them (assuming the player has no skills that can add or subtract from that, which would probably add a few more posts onto the board), but it'll generally be multiple mob rounds between actual players, which could potentially drag on the next player's turn for ages.

 

With 4 players, the player with lowest initiative could have to wait up to 10 posts just to have their turn. Which could be as simple as "Move A to B, then attack C", which then would require a GM's response, and so on. Not too ideal in a forum format.

 

How do you plan on using 3D models if you're merely doing it on a forum layout? Or do you have another site to use?


Edited by High Orbit, 15 April 2016 - 05:52 AM.


#12 R9000

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Posted 15 April 2016 - 01:19 PM

Going by DnD experience, a lot of things are determined by dice, even character creation. Not being able to physically see the other players you'll be playing with means you'll run the risk of players cheating on rolls, especially when dealing with life-or-death situations. The only way to solve this (at least in a non-verbal way) would be to have the GM roll all dice, which would slow down an already slow system.

 

Tabletop sim, yo!

 

Anyway, I've had my fair share of D&D sessions in the past. What is basically boils down to is the DM being creative and experienced enough to craft the game, to enable the other players to have the most fun. In our game, some of the funniest moments (almost all of them) came down to people getting absurd D20 rolls for random things, followed by the NPCs they were hiding from/convincing/fighting also getting an absurd roll. This lead to situations such as the recent end of our campaign this Easter, where we managed to defeat the vengeful spirit of a metallic dragon by our wizard making him a natural 20 sandwich. Point is, it's down to the DM to craft a good story. The nitty-gritty details aren't as important, just as long as the game flows nicely. Then it's enjoyable for everyone.

 

So like I said, I'd recommend a game using tabletop sim and skype (or mumble, or whatever), or alternatively, setting out a course on the Minecraft server and rolling with the plugin. Obviously the latter would mean you couldn't use special 3D models, but it'd still be fun and interactive if the DM takes the time to build whatever's needed. Either would probably need spoken roleplay, I think it's very difficult to do D&D over text, even more so when it's not instant messaging.



#13 Trotsky

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Posted 15 April 2016 - 01:22 PM

"How do you plan on using 3D models if you're merely doing it on a forum layout? Or do you have another site to use?"

 

Think of it much as an online text chess game. The idea behind it is, set up your little figures on the board, make your moves, keep watching the forums and updating the locations of the figures on an actual table. This way your data is stored and it makes it harder for players to get lost during roleplays also if the GM has his own set up he can take a picture of it to periodically make sure all the players are in the right spots. The models aren't meant for any sort of computer game or anything, they're 3D printer models, meant to be printed out. I worked on one yesterday and solid printed at 0.1 layer height and set to 45 mm/s (go for max detail and strength on these things! They are not easy prints to have come out good) only took 1 hour (still a very fast print). The major advantage of them is also if you have IRL friends who want to play then you have all the little figures and you can print out the rulebook and the maps (once I get a map pack released) They also make good little figures for practically any game that involves player tokens. Granted DnD is by nature a slowish game, but it also is nice and orderly.



#14 Trotsky

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Posted 16 April 2016 - 12:49 AM

Tried a few prototypes of the models and found I need to rescale everything it's about a 3 hour project to do them all so I'll try to get to it this weekend or late tonight.



#15 Trotsky

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Posted 16 April 2016 - 01:17 AM

I moved discussion on 3D models to this new thread in fan art and music

 

Discussion of the rules or gameplay continues here. Updates concerning the models will be in the new thread.



#16 Captain Char

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Posted 01 May 2016 - 11:09 PM

tabletop sounds interesting, only one i've personally seen is bolt action, but the premise seemed interesting

#17 Trotsky

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Posted 02 May 2016 - 12:18 AM

I've put an experimental rp form of this up, if it gets approved I'll start accepting applications for roleplayers



#18 Trotsky

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Posted 04 May 2016 - 05:19 AM

Made my character sheet as an example of what they look like filled out:

 

COPOfzV.jpg




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