eg town wilderness, has self repair set to true kind of thing
Edited by Captain Char, 12 October 2015 - 06:19 PM.
Posted 12 October 2015 - 06:18 PM
Edited by Captain Char, 12 October 2015 - 06:19 PM.
Posted 13 October 2015 - 09:43 PM
I would love to see the nether return, i also liked that on col2, that there was only one nether portal, did give unicorn the ability to be able to sell nether stuff, like earth ponies being able to get food easier.
I would like to see the effort placed in some sawmill and drills that can generate resources, like the once we have had on the other col worlds(or I would like the option to build something like this in the new world).
But if what you(Char) propose is for towns to claim an amount of land then set it to wilderness and then it will respawn resources slowly(ore, wood and anything), that i would like to see, just as long as it will cost some bits, so people don't claim huge amounts of land ![]()
Posted 13 October 2015 - 10:15 PM
Posted 14 October 2015 - 09:41 AM
Disclaimer: Don't take my words as decisions. These are my views and how I choose would operate, and are not reflective of how we may act in the end.
I don't believe we should have areas regenerate resources. We've never had any world come to a point were it was anywhere near depleted, and in the event we ever did, we would would either have a) moved on to a new version; or
regenerated the entire world in one go.
Now (I believe*; my memory is poor, so this might be false), there was only one artificially regened/infinite resource done, and it was wood from a sawmill. This required a proper, good-quality sawmill to be built, in a town with a minimum amount of players, and it was done through a shop sign. I do know for a fact it was done for bread with a watermill. If people want things akin to this, then I don't have a problem with it, so long as it's limited to resources that are already effectively infinite (eg. logs/wood/charcoal/cobble/stone/bread/et cetera). Lump that in with SlimeFun/STB (if we end up keeping it), then tech can create even more effectively limitless resources.
If there were spectacular builds for specific resources, and I mean builds where you go
, such as, say, an open-pit quarry-- 150x150x50, round and jagged tiered paths to the depths, with rubble piles, conveyors, loading stations, equipment, rails, carts-- then I would think of setting up a resource station for iron, or gold, possibly even diamonds, but it would be limited, either x amount per y time, or x amount immediately available per day.
Posted 14 October 2015 - 01:06 PM
yeah, worlds never been emptied. And in Col2 around the end Trotterdam did get a offshore drill that got stuff from the underground, gravel-->iron i think. but i like to see special linked builds to the towns with the right members or just with an incredibly good build to support it.
The slimeFun that was added here in Col3 have added some nice storage system and features to the game, but it did kinda explode my mind when i saw it, and i can't grasp the amount of content yet, it seem to be such an incredible huge add, but i really do not see what good it add to the server. well many advanced machinery for some nice equipment, but i really think this great advance in technology is taking away the charm of the minecraft and MLP universe that we are playing in. It makes the world too advanced for my liking. But there will be people who disagree with me on that, tho i still would like to see it removed or very limited.
keep the storage system that is very useful to large towns, the other for my sake can go.
Posted 14 October 2015 - 08:54 PM
Posted 17 October 2015 - 06:03 PM
PVP: toggled or PVE only
Name:Col Alpha
Map: request - sea bed not to be bottom or map (bedrock). it would be interesting to have the options of mining routs made advailable to islands.
I am still for making a geo-front out in the ocean. just leave a spot for me to build it, they will come.
Resources should be med-high. or there will be too much demand. think about what happened to clay.
Recycling: absolutely. takes some of the demand off mining.
Posted 17 October 2015 - 06:21 PM
Posted 17 October 2015 - 08:23 PM
well what would be cool would be land vehicles, aircraft and boats. the most basic land and water craft would not cost any fuel, but the most basic aircraft would cost fuel, there would be large land masses and large water areas too, and maybe some way to have a sort of ferry type boat, that can carry smaller land and vehicles
Posted 18 October 2015 - 11:22 AM
well what would be cool would be land vehicles, aircraft and boats. the most basic land and water craft would not cost any fuel, but the most basic aircraft would cost fuel, there would be large land masses and large water areas too, and maybe some way to have a sort of ferry type boat, that can carry smaller land and vehicles
I think the idea transport is nice, but the buggy way it works i don't like, i can make a minecraft boat and sail to where ever i want then /home. we can use minecart under the earth, or use the nether to get from A to B. The traditional ways is working and will not get the server to lag when more then 3 uses them. I have no clue on how buggy land crafted vehicles is, I don't see it practical, but if it can make work without the server suffering for it, i am okay with it.
Posted 18 October 2015 - 01:35 PM
Part of the main development goals of the server is to ensure that Movecraft is an optional transport alternative instead of a core aspect. You can access the entire map through conventional means if need be.
By setting Movecraft to default configuration, ships, airships and other vehicles are harder to build in large-scale either way. Small planes to get from A to B are cheap, but extremely fuel inefficient, and will crash if fuel runs out.
Of course, there may be server events where they call for a fleet mobilization for a greater cause...
Posted 05 November 2015 - 03:49 AM
Idea Alert. I don't get too many of these things, so I'm going to post it before I forget it:
So I have an idea on how to compromise for those who want PVP and those who don't.
Introducing the Objective System. Every once in a while, several towns who have opted into this will be given an objective. What I was thinking would be to have several objects around the world that, if gained, would give some sort of benefit to the town that holds it. Like, if I had some renamed emerald or something, and I stored that in a specific place in my town, I would get a sort of beacon/beacon effect in my town location.
Different towns competing in this "race" would be able to raid other towns (Of course, complying with the normal PVP/Raid rules, unless they're changed) and try to steal the said item. Towards the beginning of the event, the different towns would have to find these items around the world, perhaps in some sort of dungeons.
So it's sort of like multi-flag capture the flag. This way, towns who want to PVP or want these benefits would be able to play. I think this is a good way for those who still want to PVP to be able to, but if people don't want to PVP, they can stay peaceful. Obviously, this can be changed however the people working on the new survival want, but this was just a base idea, just to have some variety in col.
Posted 05 November 2015 - 08:58 PM
Idea Alert. I don't get too many of these things, so I'm going to post it before I forget it:
So I have an idea on how to compromise for those who want PVP and those who don't.
Introducing the Objective System. Every once in a while, several towns who have opted into this will be given an objective. What I was thinking would be to have several objects around the world that, if gained, would give some sort of benefit to the town that holds it. Like, if I had some renamed emerald or something, and I stored that in a specific place in my town, I would get a sort of beacon/beacon effect in my town location.
Different towns competing in this "race" would be able to raid other towns (Of course, complying with the normal PVP/Raid rules, unless they're changed) and try to steal the said item. Towards the beginning of the event, the different towns would have to find these items around the world, perhaps in some sort of dungeons.
So it's sort of like multi-flag capture the flag. This way, towns who want to PVP or want these benefits would be able to play. I think this is a good way for those who still want to PVP to be able to, but if people don't want to PVP, they can stay peaceful. Obviously, this can be changed however the people working on the new survival want, but this was just a base idea, just to have some variety in col.
Best Idea 2015
Brandon approves of this message, noice
Posted 05 November 2015 - 10:25 PM
Even though they're not strictly canon, can we have seaponies? Imagine having underwater cities where only seaponies can live? That would be awesome.
(Seaponies get constant waterbreathing and night vision so they can see underwater). Also some kind of ability like the pegasi's Seed Cloud, enabling them to add/remove large chunks of water in an area. This would make it possible to create pockets of air so that other classes can visit their homes. Anyway, maybe I'm getting ahead of myself, just some cool ideas.
This sound so cool! I second this ![]()
Posted 05 November 2015 - 10:31 PM
-Snip-
Well, we're too early in development for any definitive answers, but I can say Movecraft got a new update that lets using airships to capture things actually work, so we'll see how things pan out. It's a fine idea nonetheless, though.
Posted 06 November 2015 - 08:01 AM
I've been lurking about the past few weeks, and been giving some help to Destro and Hepolite with tweaking the classes and the like. What we(they) have seems to be coming along nicely.
Posted 06 November 2015 - 09:51 AM
Idea Alert. I don't get too many of these things, so I'm going to post it before I forget it:
So I have an idea on how to compromise for those who want PVP and those who don't.
Introducing the Objective System. Every once in a while, several towns who have opted into this will be given an objective. What I was thinking would be to have several objects around the world that, if gained, would give some sort of benefit to the town that holds it. Like, if I had some renamed emerald or something, and I stored that in a specific place in my town, I would get a sort of beacon/beacon effect in my town location.
Different towns competing in this "race" would be able to raid other towns (Of course, complying with the normal PVP/Raid rules, unless they're changed) and try to steal the said item. Towards the beginning of the event, the different towns would have to find these items around the world, perhaps in some sort of dungeons.
So it's sort of like multi-flag capture the flag. This way, towns who want to PVP or want these benefits would be able to play. I think this is a good way for those who still want to PVP to be able to, but if people don't want to PVP, they can stay peaceful. Obviously, this can be changed however the people working on the new survival want, but this was just a base idea, just to have some variety in col.
well the only minor thing here, tho it is a nice idea, but what if I am in a town i really like, but most of the town will pvp? i think many will be left in this dilemma.
I would love this idea in another kinda way, pvp tournaments between town, make arena in the game and fight for the price there, each city can build one and who ever win get to hold the next event. Then set the event on a time every week or every mount on a specific time, this would increases awareness of the event and draw people to the server.
the idea of raiding a town is just not my cop of tea, but make some arena challenges could be a good compromise that would be fun, death races, dueling challenges, maybe ship to ship duels, no limits on what we can do here.
and having one object in insure that only one town is benefited and that not one town raids all and gain 5 objects, that would be a bit overpowered, but it should be a benefit that people would want to fight over.
well this is my input on this, i would love this kinda system, civilized system, I know when it is going to happen and i am not going to be caught in a crossfire i did not want to be in.
Love you all Nightshade Flash.
Posted 06 November 2015 - 09:02 PM
On the new world, will there still be airships?
Posted 06 November 2015 - 09:21 PM
On the new world, will there still be airships?
I believe there is airships and boats in it
Posted 06 November 2015 - 09:31 PM
I believe there is airships and boats in it
Hopefully.
Posted 07 November 2015 - 08:59 AM
I believe there is airships and boats in it
It would be fine if they are, as long as I am not forced to use either of them.
Posted 09 November 2015 - 06:26 AM
simple idea for when the col world loses popularity:
make an event where everybody (who has the permissions) is locked into the col world (for a weekend or so)
they have to survive those few days on col
maybe we can also have a way of people achieving the ability to teleport back to normal brohoof by completing a quest
people who want to opt out of this event can post in a thread with special reasons. this would give the people locked in the col world more reasons to want to get out.
the event can be done every fortnight or so i guess
and when you get closer to the place where you complete your quest, the mobs are harder to fight
and also journeying accross the place
you can get special items from fighting mobs in this event (maybe infernal items)
and those people who log out to escape it, they miss out.
any other suggestions?
i'd totally do this
Edited by Izzy, 09 November 2015 - 06:27 AM.
Posted 09 November 2015 - 10:44 AM
Posted 11 November 2015 - 02:26 PM
Posted 11 November 2015 - 02:35 PM
simple idea for when the col world loses popularity:
make an event where everybody (who has the permissions) is locked into the col world (for a weekend or so)
they have to survive those few days on col
maybe we can also have a way of people achieving the ability to teleport back to normal brohoof by completing a quest
people who want to opt out of this event can post in a thread with special reasons. this would give the people locked in the col world more reasons to want to get out.
the event can be done every fortnight or so i guess
and when you get closer to the place where you complete your quest, the mobs are harder to fight
and also journeying accross the place
you can get special items from fighting mobs in this event (maybe infernal items)
and those people who log out to escape it, they miss out.
any other suggestions?
i'd totally do this
i just wouldn't log on, lol ![]()
Posted 11 November 2015 - 03:26 PM
i just wouldn't log on, lol
Posted 12 November 2015 - 12:58 AM
simple idea for when the col world loses popularity:
make an event where everybody (who has the permissions) is locked into the col world (for a weekend or so)
they have to survive those few days on col
maybe we can also have a way of people achieving the ability to teleport back to normal brohoof by completing a quest
people who want to opt out of this event can post in a thread with special reasons. this would give the people locked in the col world more reasons to want to get out.
the event can be done every fortnight or so i guess
and when you get closer to the place where you complete your quest, the mobs are harder to fight
and also journeying accross the place
you can get special items from fighting mobs in this event (maybe infernal items)
and those people who log out to escape it, they miss out.
any other suggestions?
i'd totally do this
Yeah, id honestly think people wouldnt log on, I mean, I love col, but I dont want to be stuck in it for a weekend since I one can only get on the server like once a month now, and if I just want to talk, I would be forced to be in col, I find that as a way to make people hate it even more.
It would be fine if they are, as long as I am not forced to use either of them.
And yeah same, I think its supposed to be combination of all colonizations versions, with boats and airships but no requirement to use them like in col2 or col3
Edited by Mystic, 12 November 2015 - 01:00 AM.
Posted 28 November 2015 - 11:23 PM
I know this is probably out of the question now, but maybe people could keep only a hotbar full of items?
Posted 28 November 2015 - 11:42 PM
I know this is probably out of the question now, but maybe people could keep only a hotbar full of items?
yeah, all those items we paid for like the nether comics and fabricator book thing?
we paid for them sorta so we should have something equal given back, or at least, let us keep our fabricator (the extra dimension thing... idk) books!
Posted 29 November 2015 - 05:02 AM
I thought a clean start was just that. you bring nothing. make it fair for everyone.
I too would like some tools but fair is fair. Nothing.
so lets stop crying 'bout someone knocking down our sand castles and start Col 4.
Posted 29 November 2015 - 05:11 AM
I thought a clean start was just that. you bring nothing. make it fair for everyone.
I too would like some tools but fair is fair. Nothing.
so lets stop crying 'bout someone knocking down our sand castles and start Col 4.
Only having a hotbar would keep it balanced and not waste hard work. It would be a good boost to early game and help to get through the tedious start (getting wood, etc)
Posted 29 November 2015 - 05:39 AM
to make that fair, everyone would have to have the same items in their hot bar. but we are starting out fresh. why do we need a jump start?
Posted 17 December 2015 - 12:20 AM
i'd like if we could have the nicknames back where we could act as our ocs
IF it's possible to make a layout like this, COULD it be possible to get nicknames or like, a prefix/suffix for a price or as a prize for doing something?
Maybe a quest where you try to find 'your place in the world' or something
Well, i'm not sure how we'd make it secure, but i think you guys know a few tricks- but people can either ask ingame or on a special thread to select a nickname of their own
the layout could look like this:
<[B][Queen]Royall> or <[B]Royall[Queen]>
OR
<[b]Royall[Autumn_Cast]>
(for example)
Key:
[B] - Bat (make the races into 1-2 letter class names]
[Queen] / [Autumn_Cast] - Example prefix/suffix ANY COLOUR YOU ADMINS PREFER
Royall - Any colour you ADMINS prefer, but maybe also in the same MAIN colour as the class?
Edited by Dude WTF, 17 December 2015 - 12:21 AM.
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