Plot: East of Equestria, there lies a mysterious continent where Griffons live, known as Grypheria. While not much is known about it, it is said to be a very cold, uncharted wilderness, with sparse towns dotting the landscape. Life here has proven very difficult for ponies, due to the extreme cold and resulting difficulty of growing crops. If you cannot hunt or fish, you’ll most certainly die. Being avid hunters and fishermen, Griffons have found it much easier to survive here than other ponies.
With the relationship between Ponies and Griffons now stable, Ponies have begun shipping animal feed to Grypheria, allowing Griffons to make much more permanent settlements. That’s where you come in.
You and a few volunteers are being sent to the western coast of Grypheria in order to establish a new colony. You will begin with nothing but a small wagon of provisions and tools, along with a small amount of building materials for shelter. Your first provisions will eventually run out, but you can acquire more in the wilderness. Whether you find it by arrow, claw, or hook, or trade is your choice.
With work will come prosperity, because in about a month you are expecting a trade ship from Equestria to come to your settlement with supplies and animal feed for trade, as well as wagon from the east with more colonists. You will receive these visits about every month.
Will you build a thriving settlement, a prosperous example for all other empires to applaud? Or will you simply perish in the wilderness, brought down by a bandit siege or starvation?
The choice is yours.
RULES:
1. No godmodding
2. No meta gaming. If your character is a miner, they’re not going to be an expert huntsman.
3. GRIFFONS ONLY. NO EXCEPTIONS UNTIL FURTHER NOTICE.
4. To join in the RP, post a filled out application in the app and ooc thread and wait for me to accept your character. (IMPORTANT NOTE: I have the final say as to whether or not your character is accepted. If they’re not, don’t fret! Chances are there’s something wrong with your backstory or whatever, and I’ll be sure to tell you. Once you’ve edited it, you’ll probably be accepted!
5. No canon characters. There’s only, like, two griffons anyway.
6. Any romance needs to be on a strictly SFW level.
7. Swearing is ok, just don’t go overboard.
PROFESSIONS:
Professions are skills that your character excels in. Be sure to not use one profession that everyone else is using, or else your settlement will fall apart fast. Look for a not-so-common profession to use so that there’s some versatility in your group!
Miner:
You are most at home with a pick and an ore-filled cave to use it in. You are the best for finding precious minerals and jewels.
Woodworker:
Your best skills lie in the axe and saw. You are excellent in felling trees and then shaping them into required components such as wooden planks and tool handles. You are also proficient in crafting bows and crossbows.
Stoneworker:
You are able to refine stone into many useful products, such as tools, blades, stone bricks, and even furniture. While you can be useful to a starting colony for replacement tools, you are also useful later for engravings, which are valuable pieces of art used for trade or decoration.
Huntsman:
Spear, bow, or even claws are your weapons of choice. Squirrels, Deer, and other wild game are your favorite targets. Your skills lie in hunting down game and cleaning it so your group can be fed. You also posses the ability to tan hides to be used in clothing or tents.
Doctor:
An important profession for any settlement, a doctor’s strength lies not in their combat capabilities or their craftsmanship, but their healing abilities. They can treat anything from a day-long cold to a broken wing, given the right materials and know-how.
Herbalist:
While not much foliage grows on Grypheria, there are still some useful herbs that can be used. As an herbalist, you can pick out powerful healing plants from useless weeds or poisonous plants, as well as create powerful concoctions from them.
Brewer:
You have the ability to craft many different kinds of alcoholic drinks, bringing cheer to your fellow colonists. Also, as a last resort, you are able to create firebombs using any drink with high alcohol content.
Farmer:
Unlike conventional Equestrian farmers, you do not grow fields of crops, it would be impossible to grow anything substantial in the cold Grypherian climate. Instead, you put all of your skill into caring for livestock, including feeding them, milking them, butchering them, and everything in between. You can create hay from dried grass or other dried plant products.
Fisherman:
You are most at home by a river with a rod or spear. You have the ability to catch and clean fish to be eaten. You can also make or find bait much easier than others.
Blacksmith:
When tools break down or hostile entities come to attack, the blacksmith is your man. Using metals, the blacksmith has the ability to create armor, tools, weapons, and other products, as long as he has a furnace and sufficient fuel.
Jeweler:
You have the ability to create beautiful jewelry from gems and other items found underground by miners. You can not only create valuable items with gems, but you can also sense the magical value in some…
Craftsman:
Anything from bone-carving, clothing, glass, pottery, wax, to thread or anything in between is in your forte. A Craftsman is necessary for a settlement to grow from a group of tents living by the mountains into a city.
Engineer:
Modern technology is where your knowledge lies. Flintlocks, gears, steam engines, and even siege weapons are all items you can create with the proper items. You can also create complex lever-systems and traps to defend your colony.
Soldier:
You have dedicated your life to defending law and your fellow griffons from harm. You are best when covered head to talon in armor, with a sword and shield in your claws. You are also proficient with Bows, Crossbows, and Rifles.
STARTING ITEMS
Along with your starting provisions, you may bring a certain item or items with you. You may pick one from the following list:
*A Copper Pickax
*A Copper Axe
*5 Kegs of beer (each keg is enough for 5 Griffons)
*10 bags of animal feed
*5 balls of thread
*3 Tin buckets
*1 roll of cloth
*1 Cow, Pig, or Chicken.
*1 Dog or Cat
*5 Units of meat
*5 Units of Water
*Flintlock Rifle & 20 Bullets
*Forge
*Fishing Rod
*Hunting Knife
When the game begins, your wagon will contain one tent for each Griffon, along with 3 units of food and water for each Griffon, which will keep you fed and hydrated for 3 days.
REQUIREMENTS:Every day, your character required 1 unit of food and 1 unit of water, along with rest. If you do not eat or drink, your character will suffer less success during rolls. (-1 for each day not fed, -2 for each day not hydrated, -3 for each day not fed or hydrated) After the third day of starvation or dehydration, you’ll die. In order to meet these requirements, you’ll need to hunt, fish, support livestock with feed, and of course, make sure any water you get is clean. Sickness and injury may increase or add to these needs.
Just be realistic about eating and drinking, alright?
RELATIONSHIPS AND CHILDREN
As previously stated, all relationships are to be on SFW levels. However, it is possible to have an adorable griffonling of your own. To do so, have you and the owner of your character's partner PM me, agreeing that you both want to have a child. As long as you guys have been in a relationship for a while and I deem it acceptable, you'll be accepted. The mother will have her child in 35 in game days (That's a long time!) During this time, the mother will need more food and water, and will not be able to perform very taxing jobs, such as hunting or woodwork.
Once you have the child, you can choose to either have it under either parent's control (talk about it among yourselves in PM or the OOC thread) or have a player who wanted to join the game control it. The child will have to live for 50 in game days before it is able to work and take a job (NOTE: This isn't supposed to be realistic representation of Griffon life stages. This is purely for the purpose of the RP.)
Remember, if you're that desperate for company, a new wagon of colonist arrives every month.
CHARACTER APPLICATION:
Name:
Species: [GRIFFON]
Gender:
Relative Age: (You don’t have to say a number if you don’t want. “Young Adult” or “Elder” works just fine.)
Profession:
Starting Item:
SHORT Bio:
Personality:
---
Thanks for giving this a look! If you feel like joining, please post an app in the app thread :3 Also, if you have any questions, please post in the app/ooc thread or PM me!
~scifidude47
CHARACTER LIST:
1. Bolter (scifidude47) (Huntsman)
2. Orion (petmarket24) (Farmer)
3. Faith (petmarket24) (Craftsman)
4. Gruff (adambigaxe1) (Wood Worker)
5. Vol Cassidy (Blazer Dos.0)
6. Misty Breeze (DaBethster)
((ANY POSTS BELOW THE DOTTED LINE ARE IN THE RP. LET'S GET THIS STARTED
))
It was a windy afternoon in Grypheria. A wagon was travelling, carrying four Griffons, one a hunter, one a farmer, one a craftsman, and another a woodworker. They carried their tools close to themselves, not talking much since they had embarked for the coast. The road was bumpy, causing the ride to be rather uncomfortable, as well as causing the meager provisions they had been given to bump around, making the trip long, without rest, and noisy.
It was mid-morning when they had finally reached their destination. The sound of the ocean hitting the coast could be heard, as well as the rustling of the pine trees in the wind not too far away. There was a rocky mountain down the shoreline, covered in a dusting of snow.
"Alright, this is where we head off. We'll be back with a new wagon of colonists in a month, if you're still here. Good luck." Said the wagon-puller, before he detached himself from the wagon and flew back in the directiion they came, leaving the new settlers completely alone in this untamed section of wilderness...
Bolter had stepped down from the wagon, carrying his flintlock musket in one claw and a bag containing twenty bullets in a pocket on the side of his hood. He was quiet, and being one of the first to exit the wagon, he wanted to take in the surroundings, and he then wanted to take some time to look for some game to hunt. They only had enough food for three days, so he knew he was going to be busy for the next few days if he wanted to stay alive here, as well as support the others.
"You guys coming out? It's a beautiful day." He said with a low voice before going back to examining the coast and wilderness around the wagon.
Edited by scifidude47, 16 February 2014 - 01:30 AM.




