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Minecraft 1.2 discussion


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#1 iceylitsune

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Posted 14 February 2012 - 04:15 PM

Jeb tweeted that a new save format will come with a build hight increas to 256!

http://www.minecraft...-info-released/

#2 Seabreeze

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Posted 14 February 2012 - 05:07 PM

Cool, we can start doing realistic skyscraper sizes now.

#3 The_ascended22

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Posted 14 February 2012 - 05:23 PM

Wont that make the game much more laggy?

#4 pUREsTORM

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Posted 14 February 2012 - 06:00 PM

Cool, we can start doing realistic skyscraper sizes now.

Hmm, I'm going to have to hire someone to make the Burj Khalifa for me.
Spoiler


#5 pUREsTORM

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Posted 14 February 2012 - 06:02 PM

Wont that make the game much more laggy?

The overall improvements makes the impact on performance negligible.

#6 Blazuhira Miller

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Posted 14 February 2012 - 06:02 PM

This will be good.

#7 passportman

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Posted 14 February 2012 - 06:05 PM

Sounds good, now it will be easyer to make floatinf island's and other stuff. Like giant pixel-arts.

#8 Spudsworth Starchington

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Posted 14 February 2012 - 07:04 PM

WOo! More room for my pixel art!

#9 Seabreeze

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Posted 14 February 2012 - 07:52 PM

Wont that make the game much more laggy?


They recoded the way chunks work to improve it.

Hmm, I'm going to have to hire someone to make the Burj Khalifa for me.

Spoiler


Not a to-scale one I hope.

Edited by Heliostorm, 14 February 2012 - 07:54 PM.


#10 Thardoc

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Posted 14 February 2012 - 07:59 PM

wow...is he raising the sea level as well? or will we have nearly 200 blocks of sky?

#11 Seabreeze

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Posted 14 February 2012 - 08:03 PM

I am tempted to double the size of my pyramid build. Again.

... j/k, it's big enough already.

#12 FaffleMaster

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Posted 14 February 2012 - 11:04 PM

OH THANK GOD. Build height proved a hindrance when I was making my giant globe.

#13 SlaugMan

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Posted 15 February 2012 - 09:48 PM

I feel like the canterlot guys are hitting themselves on the head right now, I'm sure those towers pushed the sky limit... Needless to saw, I cant wait for the update.

#14 Squint

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Posted 15 February 2012 - 09:54 PM

Thank god, it's about time they increased the build height.

#15 pUREsTORM

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Posted 15 February 2012 - 10:03 PM

uLvNBB5kyY8

#16 imnotparanoid

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Posted 15 February 2012 - 10:10 PM

Mwahaha now I can build my
LAIR
It shall look like this
Posted Image

#17 FaffleMaster

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Posted 16 February 2012 - 12:27 AM

That is some epic photoshop skills Paranoid

#18 ShadowNight

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Posted 16 February 2012 - 01:15 AM

Just watched the yogscast snapshots and thought, why not have things like Cloudsdale in the same map section as Ponyville or wherever, basically it could be more show cannon having things like Canterlot a few miles up a cliff and such things, would be a big edit to the world i think but then again i have no clue how simple an update is? that and the fact the mods would need updating before it can be used.

so umm yeah not sure if i make much sense but lemme know what everypony thinks about this idea, i personally would just love to be able to fly to clodsdale without having to warp.

Afterthought! : have the cannon clodsdale in the same map as the rest of it all and use the old cloudsdale as the place for everypony to have their cloud homes, that way it wont overcrowd the skies with too many clouds, good eh?

#19 Squint

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Posted 16 February 2012 - 01:17 AM

That'd be real cool, but even though the block limit's being expanded it isn't that big...

#20 Seabreeze

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Posted 16 February 2012 - 01:46 AM

The ceiling height increase kind of makes all the recent work on dividing Canterlot into 2 worlds rather pointless. We could totally have both the castle and the city in the same world now.

That said, the amount of work involved in moving everything back (not to mention tossing aside iffie's epic model) probably isn't worth it.

#21 Ratty

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Posted 16 February 2012 - 01:52 AM

I just merged the 2 threads we have about 1.2 into this one.

The ceiling height increase kind of makes all the recent work on dividing Canterlot into 2 worlds rather pointless.


Everything we do here is pointless, all that matters is if it was fun. There's always something newer and better coming along, that's just life!
I'm looking forward to seeing what we do with the new height limit, we can rework Canterlot, and it will be fun. We can copy around the buildings and stuff, most of the work will be in the terrain shaping.
Merging Cloudsdale already came up among the admins, and I will be doing that at least as a test to see how it looks. I just need to wait for all the tools out there to update, such as MCEdit or MCE.

#22 HeadPikachu

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Posted 16 February 2012 - 04:18 AM

The new height limit made me shed a tear of joy. A manly tear, but still a tear. Now we can make GIANT PIXEL ART! :D *shot**comes back to life* Er, towers. I meant towers. >_> <_< Heck, I've made so many towers that making some taller, more tower-y towers wouldn't be a big deal. XD TOOOOOOOOOOOOOOWERS!

Also, after the update, we should randomly move the floating cities in Maneland up random distances. That would be entertaining. XD

#23 Ratty

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Posted 16 February 2012 - 06:34 AM

For sure we can move floating cities up.

#24 Seabreeze

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Posted 16 February 2012 - 06:48 AM

How big is Cloudsdale dimensionwise?

Also, *quietly starts construction of 500x500 pyramid*

Edited by Heliostorm, 16 February 2012 - 06:49 AM.


#25 Ratty

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Posted 16 February 2012 - 07:11 AM

Cloudsdale is 1000x1000, but half of that is carved out for special things, and most houses are squeezed into a quarter of that, so its really about 500x500 or so.

#26 Hazzat

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Posted 16 February 2012 - 07:53 AM

That'd be real cool, but even though the block limit's being expanded it isn't that big...

Picture by pUREsTORM (with far render distance):
Spoiler


I think you're underestimating just how really, really tall things can be now.
Spoiler


#27 Kai ❤

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Posted 16 February 2012 - 08:02 AM

Wont that make the game much more laggy?

The game loads in 'chunks'

Chunks consist of a whole vertical section that includes all the blocks from 1 to whatever number is top. Raising the limit isn't likely to make minecraft laggy.

There's your lesson for today. Tomorrow I'll teach you proper neurotoxin edicate.

#28 Thardoc

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Posted 16 February 2012 - 08:09 AM

a cod zombie map will be so easy to make now that you can spawn zombies from dispensers and they break down wooden doors.
also reproducing testificates will make them hard to get rid of in range3 (if there are any left) (i found one a few days ago in a cave)

#29 Natimus_Primehoof

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Posted 16 February 2012 - 08:10 AM

The game loads in 'chunks'

Chunks consist of a whole vertical section that includes all the blocks from 1 to whatever number is top. Raising the limit isn't likely to make minecraft laggy.

There's your lesson for today. Tomorrow I'll teach you proper neurotoxin edicate.

From what I understand (and I might be wrong, it's happened before) the map format is being changed such that chunks are 16x16x16 cubes, so you wouldn't get the whole vertical area at once. This could be a good thing, since it could mean not having to load mini-chunks that are entirely underground, but I doubt they thought that far ahead on the optimization end of things. Still, you'll probably load chunks in a spherical radius now, instead of a flat area. Also, they've changed how air blocks work, and how the lighting data is stored. All of which might actually speed up loading for some folks, especially moving into areas that are more than half empty, since the air blocks essentially take up zero space in the data..

#30 Kai ❤

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Posted 16 February 2012 - 08:21 AM

Does this mean we'll move the Maneland up and Appleantis down?

That would be nice.

#31 Kai ❤

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Posted 16 February 2012 - 08:23 AM

From what I understand (and I might be wrong, it's happened before) the map format is being changed such that chunks are 16x16x16 cubes, so you wouldn't get the whole vertical area at once. This could be a good thing, since it could mean not having to load mini-chunks that are entirely underground, but I doubt they thought that far ahead on the optimization end of things. Still, you'll probably load chunks in a spherical radius now, instead of a flat area. Also, they've changed how air blocks work, and how the lighting data is stored. All of which might actually speed up loading for some folks, especially moving into areas that are more than half empty, since the air blocks essentially take up zero space in the data..

That'll be nice. Minecraft has gotten more pressing on my computers in the later updates.

#32 pUREsTORM

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Posted 16 February 2012 - 09:21 AM

From what I understand (and I might be wrong, it's happened before) the map format is being changed such that chunks are 16x16x16 cubes, so you wouldn't get the whole vertical area at once. This could be a good thing, since it could mean not having to load mini-chunks that are entirely underground, but I doubt they thought that far ahead on the optimization end of things. Still, you'll probably load chunks in a spherical radius now, instead of a flat area. Also, they've changed how air blocks work, and how the lighting data is stored. All of which might actually speed up loading for some folks, especially moving into areas that are more than half empty, since the air blocks essentially take up zero space in the data..

No I don't think Jeb has implemented cubic chunks in this snapshot, otherwise it would have being mentioned in the patch notes.

#33 Hallfrost00

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Posted 16 February 2012 - 01:27 PM

Hmm, I'm going to have to hire someone to make the Burj Khalifa for me.

Spoiler


Lol, fuck that.

#34 Seabreeze

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Posted 16 February 2012 - 02:14 PM

From what I understand (and I might be wrong, it's happened before) the map format is being changed such that chunks are 16x16x16 cubes, so you wouldn't get the whole vertical area at once. This could be a good thing, since it could mean not having to load mini-chunks that are entirely underground, but I doubt they thought that far ahead on the optimization end of things. Still, you'll probably load chunks in a spherical radius now, instead of a flat area. Also, they've changed how air blocks work, and how the lighting data is stored. All of which might actually speed up loading for some folks, especially moving into areas that are more than half empty, since the air blocks essentially take up zero space in the data..


I'm not sure if he has changed the loading, necessarily, but he has changed the way chunks are tagged.

  • The 16x128x16 �Blocks�, �Data�, �SkyLight� and �BlockLight� tags are removed
  • A �Sections� tag has been added with up to 16 compound tags
  • Each section has 16x16x16 �Blocks�, �Data�, �SkyLight� and �BlockLight� tags
  • Each section has a �Y� integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section



#35 noobsqoou

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Posted 16 February 2012 - 04:58 PM

I could be wrong, but I think the chunk-loading had already changed over to 16x16x16 some time ago. I've seen area-loading that looks this way, where a 16x16x16 "block" of blocks will load before the one above it and/or the one below it will.

Anyway, the doubled world height is definitely a welcome thing. Now we can make all of our subliminally phallic objects even TALLER!!! xD

In all seriousness, I think it would be totally cool if we could place Cloudsdale directly over Ponyville. The only potential negative I see would be random shadows all over the ground in Ponyville. But the breath-taking effect could be totally worth it, as, after all, clouds casting shadows on the ground is about as realistic as it gets.

PS: my computer derp'd this past Monday, so I won't be on the server until it gets fixed or replaced.

Edited by Plainstrotter, 16 February 2012 - 05:01 PM.


#36 Seabreeze

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Posted 16 February 2012 - 04:59 PM

Cloudsdale isn't over Ponyville in canon :/

#37 noobsqoou

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Posted 16 February 2012 - 05:02 PM

Yeah, I guess that's true, but it would still be cool to have it somewhere in Equestria.

#38 Hazzat

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Posted 16 February 2012 - 05:09 PM

Cloudsdale is over a forest (where Fluttershy sings So Many Wonders). When the Inception plugin was still around (which let you fall out of Cloudsdale into Equestria), there was a forest you would land in, and that forest is still there around the area of 730,64,400. You can see it in the top-right of the flat map, across the river from Canterlot.

#39 Seabreeze

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Posted 16 February 2012 - 05:10 PM

IIRC Cloudsdale was on the Equestria map that Granny Smith showed in the Zap Apple episode. Could we take a closer look at that to place it?

#40 FaffleMaster

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Posted 17 February 2012 - 01:21 AM

It would be nice to have Cloudsdale over Equestria. Falling in Cloudsdale becomes a pain. It would be nice to easily be able to fly back up to Cloudsdale if you fall.

#41 Tommiepony

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Posted 17 February 2012 - 01:28 PM

If you look at the second picture in Pure's post, i think cloudsdale above equestria is a brilliant idea!

#42 Microburst

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Posted 17 February 2012 - 10:11 PM

The ceiling height increase kind of makes all the recent work on dividing Canterlot into 2 worlds rather pointless. We could totally have both the castle and the city in the same world now.

That said, the amount of work involved in moving everything back (not to mention tossing aside iffie's epic model) probably isn't worth it.

The ceiling height increase kind of makes all the recent work on dividing Canterlot into 2 worlds rather pointless. We could totally have both the castle and the city in the same world now.

That said, the amount of work involved in moving everything back (not to mention tossing aside iffie's epic model) probably isn't worth it.

same with cloudsdale!

#43 Ratty

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Posted 18 February 2012 - 01:55 AM

We'll have to test it out and see, if lighting works in 1.2 like it does now, then everything below cloudsdale will be dark, so we would want to put it above a forest or something.

#44 Kai ❤

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Posted 18 February 2012 - 05:16 AM

More room for test chambers!

#45 Seabreeze

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Posted 18 February 2012 - 07:32 AM

We'll have to test it out and see, if lighting works in 1.2 like it does now, then everything below cloudsdale will be dark, so we would want to put it above a forest or something.


Not to mention that would be canon anyways...

Posted Image

Cloudsdale seems to be directly west of Canterlot, over a mountain/forest thing. Unfortunately I think Crescent Cove is occupying that area right now.

Edited by Heliostorm, 18 February 2012 - 07:36 AM.


#46 Larkija

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Posted 19 February 2012 - 02:26 AM

Also in the new update there are going to be the new jungle biomes! :D
It would be nice to have another map with the new terrain (range4?), since the jungles are going to be pretty expansive.

#47 Rainbowdashie

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Posted 19 February 2012 - 09:30 PM

You should make cloudstale Over equestria now!

#48 Metallic Owl

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Posted 19 February 2012 - 10:43 PM

The new version isn't out yet..?

Derp.

#49 pUREsTORM

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Posted 23 February 2012 - 10:34 AM

PRAISE LORD JEB
http://twitter.com/j...627282408652800
Posted Image
LONG LIVE LORD JEB! MAY HIS REIGN OF MINECRAFT LAST FOREVER!!

EDIT: Also http://twitter.com/j...634968441364480

#50 Seabreeze

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Posted 23 February 2012 - 02:08 PM

Mind = blown

#51 Thardoc

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Posted 23 February 2012 - 02:14 PM

Jeb>Notch all neighsayers silenced.

#52 Metallic Owl

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Posted 23 February 2012 - 02:49 PM

And Underside down half blocks :o

#53 Hazzat

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Posted 23 February 2012 - 03:28 PM

The new snapshot's out! I'd link you but I can't from my phone. It's in the usual place, http://www.mojang.com/

#54 pUREsTORM

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Posted 23 February 2012 - 03:38 PM

For those too lazy to look for it: http://www.mojang.co...napshot-12w08a/
I am scared. Very scared.
Villager Golems!
Spoiler


#55 Blazuhira Miller

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Posted 23 February 2012 - 03:42 PM

Mother of God......

#56 seiseki

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Posted 23 February 2012 - 09:04 PM

The lamps are a really nice addition!
I hope there's a way to keep them on without using redstone. Possibly spawning the lit block just like with burning furnaces.

#57 Bullpockey

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Posted 23 February 2012 - 11:05 PM

Here's a video on them.
Mind the voices, that's these guy's bit.
My7PPIk8Org
Man, shit gets done with Jeb.

Edited by Bullpockey, 23 February 2012 - 11:05 PM.


#58 Squint

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Posted 23 February 2012 - 11:15 PM

I love how the golems pick up roses and give them to villagers, that's just so... D'aww...

Now I'm waiting for villagers to build new houses in the case that the village becomes overpopulated, that would be cool (even though I know that they only make babies if others die, but it would be cool if they could do something other than go in and out of houses and make babies).

#59 Hazzat

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Posted 23 February 2012 - 11:18 PM

I haven't seen Laputa: Castle in the Sky, but I've seen a lot of this comparison going on:
Posted Image
Posted Image

#60 Thardoc

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Posted 24 February 2012 - 12:12 AM

castle in the sky or anything by Hayao Miyazaki is great, man this is a small expansion pack, not an update

#61 Hazzat

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Posted 24 February 2012 - 12:49 AM

Posted Image

#62 seiseki

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Posted 24 February 2012 - 02:33 AM

lmao

#63 pUREsTORM

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Posted 24 February 2012 - 09:35 AM

Lord Jeb keeps his word!
Posted Image

#64 Ratty

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Posted 24 February 2012 - 01:17 PM

Initial testing started. Its obviously not going to be above Ponyville, but I wanted to see what it would look like.

Posted Image

Clouds this close to Ponyville can only mean one thing. Invasion!


#65 Luna Tic

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Posted 24 February 2012 - 01:22 PM

Initial testing started. Its obviously not going to be above Ponyville, but I wanted to see what it would look like.

Posted Image

Clouds this close to Ponyville can only mean one thing. Invasion!


mhhhhhh it need to be ....1000 blocks higher i think xD

#66 Metallic Owl

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Posted 24 February 2012 - 01:43 PM

mhhhhhh it need to be ....1000 blocks higher i think xD


Actually no, if you've watched the episodes you can sorta see it from the ground quite well.
Doubt this picture's distance away from canterlot is accurate to the show but it looks to be a little higher then canterlot.

Spoiler


Maybe not 1000 blocks higher ;-;..

#67 Hazzat

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Posted 24 February 2012 - 01:52 PM

Yeah, that picture's not from the show, although we will be experimenting with something similar:
Posted Image
(That's Canterlot on the left of the image.)

We'll see how it looks before we decide if we want to keep it in the Equestria world.

#68 Ratty

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Posted 24 February 2012 - 02:04 PM

I tried merging it to make it somewhat in position to Hazzat's picture, except I didn't bother rearranging the dark clouds or anything, I just slapped it in. Its all I can do with the one whole tool I found that works with anvil format.



This is only an experiment to see what it would look like in 1 world, this is far from final, and we might not even merge it.


#69 Seabreeze

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Posted 24 February 2012 - 02:05 PM

That. Is buckin' enormous.

#70 Metallic Owl

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Posted 24 February 2012 - 02:08 PM

Doesn't cause as much shadow on the ground as I thought, looks really nice.

#71 Minnow

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Posted 24 February 2012 - 02:45 PM

Only issue is, would the water fall all the way down and flood the town?

#72 Metallic Owl

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Posted 24 February 2012 - 02:46 PM

Only issue is, would the water fall all the way down and flood the town?


Lol What Town?

Edited by Metallic_Owl, 24 February 2012 - 02:51 PM.


#73 Minnow

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Posted 24 February 2012 - 02:53 PM

Lol What Town?


Sorry, Canterlot.

#74 Hazzat

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Posted 24 February 2012 - 03:01 PM

If you can think of an attractive solution to that, we'll put it in. At the moment the idea is to make small "cup" clouds to catch the water.


I had a look around myself to help y'all decide whether you like the idea or not.

View from below:
Spoiler


View from above:
Spoiler


The only lighting problem is this big dark smudge.
Spoiler


But even if you don't like the idea of Cloudsdale being so close to the ground and you preferred it looking like it was high in the sky, you can't even see the ground when you set your render distance to Normal:
Spoiler



Bonus image - Cyberman! Also a kitten.
Spoiler


#75 Blazuhira Miller

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Posted 24 February 2012 - 03:16 PM

That made my day. But seriously, I think Cloudsdale above Equestria is an amazing idea.

#76 Minnow

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Posted 24 February 2012 - 03:19 PM

Cyberman?
I for one welcome our rose clutching overlord!

#77 pUREsTORM

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Posted 24 February 2012 - 03:22 PM

I reckon Cloudsdale will look better over Equestria when we roll out the one-large cloud-and-more-canon Cloudsdale, rather than the current fuckton-of-clouds-and-looks-like-a-mess Cloudsdale.

#78 Minnow

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Posted 24 February 2012 - 03:30 PM

I reckon Cloudsdale will look better over Equestria when we roll out the one-large cloud-and-more-canon Cloudsdale, rather than the current fuckton-of-clouds-and-looks-like-a-mess Cloudsdale.

Like, making one mountainous cloud 500 blocks or so and having plots for builders on top and hanging off?
Posted Image

Edited by Minnow, 24 February 2012 - 03:31 PM.


#79 Seabreeze

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Posted 24 February 2012 - 03:37 PM

A Cloudsdale reboot has been a long time waiting.

#80 imnotparanoid

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Posted 24 February 2012 - 03:48 PM

I agree with tsar.
For once.

#81 Seabreeze

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Posted 24 February 2012 - 04:08 PM

OH GOD. WHAT HAVE I BECOME?

*kills self*

Edited by Heliostorm, 24 February 2012 - 04:08 PM.


#82 Metallic Owl

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Posted 24 February 2012 - 04:12 PM

OH GOD. WHAT HAVE I BECOME?

*kills self*


Nawww :C
*saves*

#83 RunningWolf251

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Posted 25 February 2012 - 01:49 PM

The only lighting problem is this big dark smudge.


Don't clouds cast shadows? So wouldn't a massive city on a massive cloud cast a massive shadow below it? It would certainly block out the sun, which is probably why nopony lives beneath it.

Edited by RunningWolf251, 25 February 2012 - 01:52 PM.


#84 Ratty

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Posted 25 February 2012 - 08:22 PM

Hazzat posted some screenshots on the previous page, and yes there are shadows. Thats why it won't be over anything except for a forest. Assuming we even go through with it. The current plan being talked about is making a new Cloudsdale that is more show accurate.

#85 Neon Streak

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Posted 25 February 2012 - 08:47 PM

wow cant wait its gonna be awsome!

#86 Blazuhira Miller

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Posted 25 February 2012 - 08:52 PM

wow cant wait its gonna be awsome!

Remember, Ratty said that they might not do it, don't get your hopes too high.

#87 RunningWolf251

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Posted 26 February 2012 - 03:05 AM

He also said they might do it.

<== optimist

#88 Neon Streak

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Posted 26 February 2012 - 07:49 AM

Remember, Ratty said that they might not do it, don't get your hopes too high.

I meant ablut 1.2 coming out but the cloudsdale being part of the mane world is gonna be good to if it happens.

#89 Tommiepony

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Posted 26 February 2012 - 03:09 PM

YES! PLEASE LET'S MAKE ANOTHER CLOUDSDALE!


I would actually make like 4 main clouds instead of the cluster of clouds we have now.

#90 Blazuhira Miller

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Posted 26 February 2012 - 03:11 PM

Yeah, I second the Cloudsdale reboot.

#91 RunningWolf251

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Posted 26 February 2012 - 06:04 PM

Would be a fairly decent amount of work, and will the active people's homes be moved to a "residential district" or a residential cloud or something?

#92 Hazzat

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Posted 26 February 2012 - 06:45 PM

They'd probably end up going the same way as the old world, hidden for a while (meaning there's no /warps) and eventually removed quietly later once the new place is in full swing. Cloudsdale is the oldest active area on the server, a lot of the stuff there was made long before we started afresh with the Equestria we have now.

#93 tudexd

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Posted 26 February 2012 - 06:58 PM

so eventually my house is going to vanish, oh well i just rebuild it in the new cloudsdale

#94 Squint

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Posted 26 February 2012 - 07:03 PM

I think deleting all residential houses (some can be moved to freebuild by request, of course), and moving everything else to start Cloudsdale in Equestria would be a good idea.

#95 RunningWolf251

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Posted 27 February 2012 - 04:56 AM

I'd like my house saved if we do eventually create a new Cloudsdale, I spent too much time on it (late to my family christmas party because I was working on it... Forever alone)

It could probably be improved... But I have no reason to tear it down and rebuild... New Cloudsdale is a good reason ^^

But anyways... Rambling... And this isn't a thread about New Cloudsdale, this is a thread about mc1.2. <= Re-rail request

#96 Ratty

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Posted 28 February 2012 - 02:35 AM

We already have the foundation pretty much done, we're just waiting for 1.2 to have the increased height limit to finish the tower parts.
I'd rather not transfer any houses, this is the opportunity to make it really awesome like we did with Canterlot.
Just look at the current Cloudsdale, its just a crowded mess, it would be tragic if we didn't prevent that from happening again.

#97 RunningWolf251

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Posted 28 February 2012 - 04:52 AM

Heh, I love updates with mc, usually there's cool stuff, I don't love updating all my mods a week after mc updates, takes a couple hours to download them all and compatibility test them.

#98 Metallic Owl

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Posted 28 February 2012 - 04:55 AM

How many mods do you use for it to take an hour to reinstall them?

#99 RunningWolf251

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Posted 28 February 2012 - 05:10 AM

I use a little over 25 or 30, the hour is because since updating, some don't cooperate with others and I have to add them in manually about 2 at a time to test compatibility, I'm ocd like this. I also have a crappy computer. My xbox has more ram, 250 more gigs of total space, and the built in wifi (802.11b/g/n) is faster than my computer's internet.

#100 pUREsTORM

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Posted 28 February 2012 - 12:58 PM

I use a little over 25 or 30

I'm presuming at least 20 of those are Single Player mods. You should probably use seperate jars for SMP and SP if that is the case.


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