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Time & Tolerance Resource Pack (LnT Doctor Who) (1.6.2)


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#1 Shadow Raikou

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Posted 27 February 2013 - 12:26 PM

doctor_whooves_logo_by_shishioh-d4o8t6i_

mobs_zpsa4dd8164.png

 

This is a variation of the Love And Tolerance pack by Hazzat.

 

This is primarily focused on Doctor Who (Whooves?) and to give a general futuristic feel. However, if you want a solely fururistic and space-ey awesome pack, I'd suggest Beyond Intolerance by Hawk.

 

I have Hazzat's permission of course.

 

 

You, the Doctor, find yourself on a strange planet called Minecraftia. The TARDIS is not in sight, and the world appears to be a happy place. Until night falls, that is. Your worst enemies are behind you! Daleks will come close to you and blow up, Cybermen will attack you on sight! The Vashta Nerada come out at night, too... And If you venture into the nether, then you will have the Weeping Angels to face! Not to mention the Silence keep coming out of a strange dimension... But fear not- For this planet has it's advantages, too! Cybermen are hurt by the star this planet orbits, and the water is fatal to the Silence! If you venture deep into the mines, you might get lucky and find Dalekanium- The metal Davros discovered to create the Daleks! Use Dalekanium tools and armor against the Daleks, and go on your quest to find the TARDIS!

 

 

 

What's new in V. 1.6.2

 

- Updated for resource packs.

Dalek's have sounds. Currently they only say 'Exterminate!'. Cybermen and Silence sounds will be added next update, hopefully.

- Book GUI is blue.

- Pony textures for Cybermen.

- Zombie Villager human and pony textures. 'Cyber Villager.'

- New textures for some blocks.

- Removed textures for some blocks.

- More.

 

 

 

CHANGELOG_zps41054ef4.png

 

 

 

Spoiler

 

SCREENSHOTS_zps7de2ddb1.png

 

Spoiler

 

I'll add more screenshots soon.

 

 

BUGS_zps8d67d4b8.png

 

White Spiders.

Zombies and Zombie Pogmen textures glitch.

Iron Boots overlap for now. (Solution: Only wear Leggings, Chestplate and Helmet.)

There is an bug for some people where the glass would be white. This will be fixed in the next update.

GUI in some places is orange instead of blue.

 

 

If you find more please tell me!

 

 

LIST_zps4045c8de.png

 

Sounds for Daleks, Silence and Cybermen. (20% Done)

Make a better Silence skin for Enderman.

Change more wools and blocks.

Add more mob skins.

Better mclogo.png.

More stuff.

Maybe tweak signs.

Add more connected textures/animations.

 

 

DOWNLOAD_zps229b6b22.png

 

http://www.mediafire...t27axinz13es06x

(Mediafire) (Zip) (1.6.2)

 

Old Versions:

Spoiler

Edited by Shadow Raikou, 11 September 2013 - 12:14 PM.


#2 Gwendolynn

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Posted 27 February 2013 - 12:50 PM

Very creative and clever! I've been wondering if someone would make a pack like this, and it looks fantastic! Great job. :D

#3 Sendo Eevpix

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Posted 27 February 2013 - 02:27 PM

Seems like it would be nice to download and play with. ^^

 

Though I'll wait for you to set up for 1.5, and patch up the missing textures. :)



#4 Shadow Raikou

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Posted 27 February 2013 - 02:51 PM

Very creative and clever! I've been wondering if someone would make a pack like this, and it looks fantastic! Great job. :D

 

Thanks! No one came up with a Doctor Whooves pack for while, so yeah. This was is my mind for a long time now. xD

 

Seems like it would be nice to download and play with. ^^

 

Though I'll wait for you to set up for 1.5, and patch up the missing textures. :)

 

I'm thinking of making the complete texture pack on 1.4.9 (Unless 1.5 comes out, like, tomorrow or something. xD) before adding 1.5 support. :)



#5 Sendo Eevpix

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Posted 27 February 2013 - 03:29 PM

Thanks! No one came up with a Doctor Whooves pack for while, so yeah. This was is my mind for a long time now. xD

 

 

I'm thinking of making the complete texture pack on 1.4.9 (Unless 1.5 comes out, like, tomorrow or something. xD) before adding 1.5 support. :)

Well look at http://mojang.com. They Say 1.5 comes out next week, and tomorrow will be the pre-release(1.4.9 if you will). :)



#6 Shadow Raikou

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Posted 27 February 2013 - 03:30 PM

Well look at http://mojang.com. They Say 1.5 comes out next week, and tomorrow will be the pre-release(1.4.9 if you will). :)

 

Well. We've been on 'really soon' 'very close' 'almost' for two months now, so I look forward to it. =)



#7 Sendo Eevpix

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Posted 27 February 2013 - 03:49 PM

Well. We've been on 'really soon' 'very close' 'almost' for two months now, so I look forward to it. =)

Same here. I already tried the last snapshot(13w07A) and it was really fun, except the Skeletons... On Easy they were already handing off my hoofs to others. >w<



#8 Shadow Raikou

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Posted 01 March 2013 - 05:18 PM

New Update: 1.4.7-2.

 

Full changelog in main post, along with the new download. Enjoy!



#9 nyanlover200

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Posted 02 March 2013 - 09:48 PM

It will not work for me i put it in my texture pack folder and it will not appear in my texture packs



#10 Skarfly

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Posted 15 March 2013 - 08:43 PM

It will not work for me i put it in my texture pack folder and it will not appear in my texture packs

 

 

Same here; I would very much like to mess around with this texture pack and the like. However I can't do so with this not appearing.



#11 Quentin

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Posted 16 March 2013 - 07:04 PM

It was kinda broken for me, it was a Winrar RAR archive, when it was supposed to be a Winrar ZIP archive, so that it works. I had to waste about 10 minutes to change that. Other than that, good pack.

EDIT: I fixed the pack, download the FIXED version here: http://www.filedropper.com/time_1


Edited by Fire Bolt, 16 March 2013 - 07:09 PM.


#12 Sendo Eevpix

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Posted 16 March 2013 - 07:38 PM

Wow From the screen shots, I would love to try the texture pack out, when it comes for 1.5 ^^



#13 Skarfly

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Posted 16 March 2013 - 11:53 PM

Wow From the screen shots, I would love to try the texture pack out, when it comes for 1.5 ^^

 

As would I; a Doctor Whooves texture pack sounds perfect for me. And I'm sure it isn't perfect for only me.



#14 Skarfly

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Posted 17 March 2013 - 01:37 AM

WARNING! SOLUTION DETECTED!

 

I got the newest version of MC patcher; the 1.5 version converts the texture packs outdated version to an entirely new one. a 1.5 texture pack.



WARNING! SOLUTION DETECTED!

 

I got the newest version of MC patcher; the 1.5 version converts the texture packs outdated version to an entirely new one. a 1.5 texture pack.

 

 

Correction; that doesn't fix that it isn't in the texture packs folder. You should get that checked.

 

I am such a feather-brain.



#15 Engela

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Posted 17 March 2013 - 01:42 AM

Oi! You ponies above, yes you.

Fire Bolt did post the solution. Sort of.

The problem is, the fact that Shadow 'ere put the texture pack itself inside another folder/RAR Archive.

Thus, extract/open, get the folder, put it in your texturepacks folder and you're ready to go~

That worked for me, atleast.



#16 Shadow Raikou

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Posted 17 March 2013 - 07:04 AM

Now updated to 1.5, with many more changes!

 

Full changes in the main post, enjoy!

 

 

It was kinda broken for me, it was a Winrar RAR archive, when it was supposed to be a Winrar ZIP archive, so that it works. I had to waste about 10 minutes to change that. Other than that, good pack.

EDIT: I fixed the pack, download the FIXED version here: http://www.filedropper.com/time_1

 

Thanks, I'd add that link to the post. =3

 

 

Oi! You ponies above, yes you.

Fire Bolt did post the solution. Sort of.

The problem is, the fact that Shadow 'ere put the texture pack itself inside another folder/RAR Archive.

Thus, extract/open, get the folder, put it in your texturepacks folder and you're ready to go~

That worked for me, atleast.

 

Well, that is an solution, but most people prefer just dropping the ZIP file into the folder. ;D



#17 Quentin

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Posted 17 March 2013 - 06:12 PM

Oi! You ponies above, yes you.

Fire Bolt did post the solution. Sort of.

YW.


Edited by Fire Bolt, 11 January 2014 - 07:14 AM.


#18 John Smith

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Posted 17 March 2013 - 06:45 PM

I love Dr who but i just want to say i really dislike the 11th doctor (Matt Smith) 

in my opinion the 10th (David Tennant) was my all time favorite and Was the doctor he played the role perfectly and cannot be replaced by anyone before or after him

 

is there a version of this texturepack that's based off the 10th doctor?



#19 Sendo Eevpix

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Posted 17 March 2013 - 11:46 PM

So when might you fix the boots bug? So I can safely do the texture pack on a fun map?
Will this texture be basic 16x bit, or an HD?



#20 Shadow Raikou

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Posted 18 March 2013 - 07:05 AM

I love Dr who but i just want to say i really dislike the 11th doctor (Matt Smith) 

in my opinion the 10th (David Tennant) was my all time favorite and Was the doctor he played the role perfectly and cannot be replaced by anyone before or after him

 

is there a version of this texturepack that's based off the 10th doctor?

 

Um, this is supposed to capture the spirit of Doctor Who, regardless of the incarnation of the Doctor someone might prefer. I plan to adding things from the 10th and 9th Doctor, too, but my main focus right now is focusing on more latest things. =3

 

So when might you fix the boots bug? So I can safely do the texture pack on a fun map?
Will this texture be basic 16x bit, or an HD?

 

The boots bug is only in f5 mode, or on another person, and I'm trying to figure it out. This is cool on SMP, yes, including the mob textures.

 

This is and will be 16x, for the blocks and items. Sorry, no HD.



#21 Sendo Eevpix

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Posted 18 March 2013 - 03:55 PM

Um, this is supposed to capture the spirit of Doctor Who, regardless of the incarnation of the Doctor someone might prefer. I plan to adding things from the 10th and 9th Doctor, too, but my main focus right now is focusing on more latest things. =3

 

 

The boots bug is only in f5 mode, or on another person, and I'm trying to figure it out. This is cool on SMP, yes, including the mob textures.

 

This is and will be 16x, for the blocks and items. Sorry, no HD.

Oh That is good.

 

I don't mind. I prefere 16x bit over HD. :) Lot easier on old computers, and faster game play. :)


Edited by Sendo Eevpix, 18 March 2013 - 10:17 PM.


#22 Sendo Eevpix

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Posted 18 March 2013 - 10:19 PM

I don't see my update to my post(Even after refresh). I like the pack, just don't like how incomplete the Pigmen looks, and how the Trapped chest looks like the default chest when placed.



#23 Shadow Raikou

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Posted 19 March 2013 - 05:12 AM

I don't see my update to my post(Even after refresh). I like the pack, just don't like how incomplete the Pigmen looks, and how the Trapped chest looks like the default chest when placed.

 

Can you explain how the Pigmen looks incomplete?

 

And I'm working on a texture for trapped chest, due to be released in an week when I finish some of the tennant additions.



#24 Sendo Eevpix

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Posted 19 March 2013 - 03:10 PM

Well they have no back, and they are missing the right side, and back of their head. http://i363.photobuc...zpsba1cc416.png http://i363.photobuc...zps10b55215.png  http://i363.photobuc...zpsebceb17b.png

 

Ah in the mean time. It means I can use the missing texture to know where the traps are on custom maps. :P :)



#25 Shadow Raikou

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Posted 19 March 2013 - 04:16 PM

Well they have no back, and they are missing the right side, and back of their head. http://i363.photobuc...zpsba1cc416.png http://i363.photobuc...zps10b55215.png  http://i363.photobuc...zpsebceb17b.png

 

Ah in the mean time. It means I can use the missing texture to know where the traps are on custom maps. :P :)

 

This seems to be a bug. I'll look into it, thanks! 

 

I tried SP, and yes, Zombies and Zombie Pigmen are glitching up for some reason. I fix it for the next update. =3

 

EDIT: Has been fixed. The next update will include the fix. =) I derped and did not resize the zombie and zombiepigmen textures.


Edited by Shadow Raikou, 19 March 2013 - 04:25 PM.


#26 Sendo Eevpix

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Posted 19 March 2013 - 04:51 PM

This seems to be a bug. I'll look into it, thanks! 

 

I tried SP, and yes, Zombies and Zombie Pigmen are glitching up for some reason. I fix it for the next update. =3

 

EDIT: Has been fixed. The next update will include the fix. =) I derped and did not resize the zombie and zombiepigmen textures.

Okay. I even found the bug on one update of hazzats(Forgot which version), too.

 

Well that, the boots, and the trapped chest, once they are all patched, I am sure everyone will love this pack, almost as much as I love the regular version. ^^

 

Side note, yes I am playing 4Pillars, and I cheated the redstone block, sensor, and command blocks. XP

 

EDIT: And bugs. Are the spiders suppose to be white? I ask because Hazzat just said they weren't suppose to in her version(If I read the post correctly).


Edited by Sendo Eevpix, 19 March 2013 - 05:10 PM.


#27 Hazzat

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Posted 19 March 2013 - 05:40 PM

Spiders are not meant to be white, killjoy1221 recently informed me that you can fix it by filling all the transparent area in spider_eyes.png with black. :)

Keep up the good work, Raikou!

#28 Shadow Raikou

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Posted 19 March 2013 - 06:16 PM

Spiders are not meant to be white, killjoy1221 recently informed me that you can fix it by filling all the transparent area in spider_eyes.png with black. :)

Keep up the good work, Raikou!

 

Thank you, Hazzat! I would have never figured out the spiders issue. =)

 

Okay. I even found the bug on one update of hazzats(Forgot which version), too.

 

Well that, the boots, and the trapped chest, once they are all patched, I am sure everyone will love this pack, almost as much as I love the regular version. ^^

 

Side note, yes I am playing 4Pillars, and I cheated the redstone block, sensor, and command blocks. XP

 

EDIT: And bugs. Are the spiders suppose to be white? I ask because Hazzat just said they weren't suppose to in her version(If I read the post correctly).

 

The boots, the trapped chest and the zombies have all been fixed. Thanks to Hazzat, the spiders have been fixed too. =)



#29 Sendo Eevpix

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Posted 19 March 2013 - 06:19 PM

Spiders are not meant to be white, killjoy1221 recently informed me that you can fix it by filling all the transparent area in spider_eyes.png with black. :)

Keep up the good work, Raikou!

Yay. Thank you for telling. ^^



Thank you, Hazzat! I would have never figured out the spiders issue. =)

 

 

The boots, the trapped chest and the zombies have all been fixed. Thanks to Hazzat, the spiders have been fixed too. =)

Ah That is good. Now I am excited about the next release. ^^



#30 Shadow Raikou

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Posted 20 March 2013 - 06:27 PM

Ah That is good. Now I am excited about the next release. ^^

 

The next update will probably be released at the release of 1.5.1, or when Brohoof updates. =)



#31 Sendo Eevpix

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Posted 21 March 2013 - 08:58 PM

Oh Can't wait, then. ^^



#32 Shadow Raikou

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Posted 29 March 2013 - 07:49 AM

Aaaaaand updated to 1.5.1! 

 

Lots of new things added, full changelog in the main post! Enjoy!



#33 Sendo Eevpix

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Posted 29 March 2013 - 07:12 PM

Might use the language file. ^^

 

So far nice. Though I just found a nother 'gitch( ? )'. I tried putting a gold helmet on, and gone into my inventory to see my character, but the helmet looks like a normal gold helmet.



(Again my change doesn't save)

I tried with diamond and leather armors, they look like defaults when viewing my character in my inventory.


Edited by Sendo Eevpix, 29 March 2013 - 07:07 PM.


#34 Sky Jazz

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Posted 29 March 2013 - 08:01 PM

Oh geez' shadow! I need this pack ASAP I love how you put creepers as Daleks.... the look so epic! xD

I have a question though, since I refuse to use any texture pack but Default on Single Player.... .-. Are the Vashta Nerada/Skeletons their own type? I.E. Do the skeletons have white skulls and the Wither Skeletons have black? I'm just going off of your mob screenshots at the top ;)



#35 nyanlover200

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Posted 29 March 2013 - 11:15 PM

Am I the only person with the problem with the compass and green wool



#36 Shadow Raikou

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Posted 30 March 2013 - 04:36 AM

Am I the only person with the problem with the compass and green wool

 

Problem? I don't see any problem on my side- I didn't even touch compass and green wool. :/

 

Oh geez' shadow! I need this pack ASAP I love how you put creepers as Daleks.... the look so epic! xD

I have a question though, since I refuse to use any texture pack but Default on Single Player.... .-. Are the Vashta Nerada/Skeletons their own type? I.E. Do the skeletons have white skulls and the Wither Skeletons have black? I'm just going off of your mob screenshots at the top ;)

 

Well, Vashta Nerada skulls are black-ish blue, but are distinctively different from Wither skulls. =)

 

Might use the language file. ^^

 

So far nice. Though I just found a nother 'gitch( ? )'. I tried putting a gold helmet on, and gone into my inventory to see my character, but the helmet looks like a normal gold helmet.



(Again my change doesn't save)

I tried with diamond and leather armors, they look like defaults when viewing my character in my inventory.

 

That's strange... All armors? Hmm. I'd have to check what is going on.



#37 Sendo Eevpix

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Posted 30 March 2013 - 06:03 PM

Yes. All armours look default, when I look at my steve wearing the items in Inventory view.



#38 Hazzat

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Posted 30 March 2013 - 06:17 PM

Remember that Mine Little Pony uses different armour for pony models! The files are called diamond_1_pony.png, diamond_2_pony.png and so on.



#39 Sky Jazz

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Posted 30 March 2013 - 10:10 PM

Well, Vashta Nerada skulls are black-ish blue, but are distinctively different from Wither skulls. =)

Okay, thanks, and I'm glad I finally have a great replacement for the stupid Doctor Who style texture pack I have been using for all my timey-wimey needs :D



#40 Shadow Raikou

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Posted 31 March 2013 - 03:22 AM

Yes. All armours look default, when I look at my steve wearing the items in Inventory view.

 

Wait, I didn't make armor for human models, if that is what you are saying.

 

Remember that Mine Little Pony uses different armour for pony models! The files are called diamond_1_pony.png, diamond_2_pony.png and so on.

 

Yes, and I only have the _pony.pngs instead of the default ones. =)

 

Okay, thanks, and I'm glad I finally have a great replacement for the stupid Doctor Who style texture pack I have been using for all my timey-wimey needs :D

 

^-^



#41 bloxerator

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Posted 01 April 2013 - 12:51 PM

Hey! Mr. Shadow my name is bloxerator and i made a Doctor who / whooves map and your texture pack is perfect, so much so that now the map is done I need you to tell me if I can use your texture pack for the map I will of course add credit and thank you in the map <3 so please reply with an answer soon 

 

 

~blox

 

GREAT got my answer back to work i go!


Edited by bloxerator, 01 April 2013 - 03:16 PM.


#42 Shadow Raikou

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Posted 01 April 2013 - 01:58 PM

Hey! Mr. Shadow my name is bloxerator and i made a Doctor who / whooves map and your texture pack is perfect, so much so that now the map is done I need you to tell me if I can use your texture pack for the map I will of course add credit and thank you in the map <3 so please reply with an answer soon 

 

 

~blox

 

I don't mind it, I'm very happy about it actually! Be sure to credit Hazzat and Me, through. =3 

 

Also, when you are done with that map, tell meh. =)



#43 bloxerator

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Posted 01 April 2013 - 05:31 PM

Map done but it is literally  just episode 1 / a demo of whats coming next but first i need people to help me make it better anyway ill make an official page on the minecraft forum in a bit so stay tuned for the link <3



#44 Sendo Eevpix

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Posted 01 April 2013 - 11:07 PM

Wait, I didn't make armor for human models, if that is what you are saying.

 

 

Yes, and I only have the _pony.pngs instead of the default ones. =)

 

 

^-^

But I use Hazzat's with out the Pony mod. The armour still looks as he had intended for pony(Even though human).



#45 Shadow Raikou

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Posted 02 April 2013 - 02:36 AM

But I use Hazzat's with out the Pony mod. The armour still looks as he had intended for pony(Even though human).

 

Maybe I can try to add support for human armor, I guess.



#46 Sendo Eevpix

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Posted 02 April 2013 - 01:19 PM

Alright then. Now all that's left to do, is for me to learn how to set up the language packs to use, and I'll be happy. :)



#47 Shadow Raikou

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Posted 03 April 2013 - 03:39 AM

MCpatcher has automatic lang file support. =3

#48 Sendo Eevpix

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    Sendo_Eevpix

Posted 06 April 2013 - 04:48 PM

Oh Cool, Though I am not planning for any mods, until Aether II comes out. Though I plan two extra 1.5.1 Mincrafts(1 for 2.0 Blue), and the other for mods, maybe a third for vanilla. :)



#49 Shadow Raikou

Shadow Raikou

    Roar.

  • Pony
  • 136 posts
  • minecraft:
    ShadowRaikou

Posted 11 September 2013 - 12:13 PM

Finally updated to 1.6.2 and resource packs!

 

Check the main post for more info.



#50 Woody

Woody

    Save the sphees!

  • Pony
  • 219 posts
  • minecraft:
    Pokemaster759

Posted 28 September 2013 - 05:57 PM

make a sonic and tolerance pack!

 

 

 

 

1.png



#51 Shadow Raikou

Shadow Raikou

    Roar.

  • Pony
  • 136 posts
  • minecraft:
    ShadowRaikou

Posted 28 September 2013 - 06:47 PM

make a sonic and tolerance pack!

 

 

Um, I'm probably not the best person to ask for this. =)

 

Aside from the fact that I know zero about Sonic, the two packs I made (Fallout and Doctor Whooves), are made for more frequent RP groups or builds of the server. 



#52 BlueRainbow_Sparkle

BlueRainbow_Sparkle

    Background Pony

  • Pony
  • 2 posts
  • minecraft:
    Davi734

Posted 10 January 2014 - 08:46 PM

This is Blue! Butobs  the mobs turn into ponies?

 

 

 

 

By: BlueRainbo:-D 



#53 Colgate The Unicorn

Colgate The Unicorn

    Vigilante of the skin shops.

  • Pony
  • 351 posts
  • minecraft:
    Nick448

Posted 10 January 2014 - 11:56 PM

Please don't needlessly bump old threads.




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