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RP Post Count Graphs


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#1 High Orbit

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Posted 06 July 2014 - 01:37 PM

===These are the logs of the Supercapital Equestria...===

 

 

DISCLAIMER

This project is not affliated with the RP Moderation team or other parties. It is solely my own independent findings, and should be treated as such.
 
What follows are the results after 20 days of monitoring the post count of active RPs' in the Forum Roleplay section. I understand that Minecraft is not the most suitable of media for the task, but I feel it nesscessary to let the readers themselves look at the graph in person, if needed. The warp to the raw data is at /w orbitrv.
 
READING THE GRAPH
The graphs are laid out in the ratio of one block to one day on the X axis, and 2 posts to one block on the Y axis. The period of recording, that is, 20 days is indicated by the borders.
 
Recording of post count stops after 7 days of inactivity for said RP, and it is marked as 'dead'.
 
Green stained clay represents the beginning of a particular RP, and Red stained clay represents the 'death' of a particular RP. As this graph begins midway through several RP's, a green marker may not be present.
 
Dark gray wool indicates weekends.
 
Note that these readings are taken between 9~11pm at GMT -8, which translates to around 10am American time. Thus, expect slight errors in the recording, and adjust as such.
 
Several sets have been ommited due to being bumps of older, untracked RPs' that die out instantly afterwards. These can be found at the site specified above.
 
DATA
Arranged in no particular order.
 
A Fire in The Stars
Spoiler
 
Nuclear Winter
Spoiler
 
Freshman Year
Spoiler
 
Unusual Ponies
Spoiler
 
Morning in Ponyville Shimmers
Spoiler
 
To Equestria
Spoiler
 
Smoking Barrel
Spoiler
 
Big Pony 6
Spoiler
 
RP Average
Spoiler

Edited by High Orbit, 06 July 2014 - 01:40 PM.


#2 Jay Gatsby

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Posted 06 July 2014 - 03:25 PM

This doesn't really show anything that important or interesting, just that more roleplaying happens during the weekend, which, we already knew

 

And recording it at 10 is a extreme error, since everyone roleplays throughout the day. I check whenever I can, as well as post. That's the point of forum roleplaying


Edited by The Great Thule, 06 July 2014 - 03:25 PM.


#3 High Orbit

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Posted 06 July 2014 - 03:27 PM

This doesn't really show anything that important or interesting, just that more roleplaying happens during the weekend, which, we already knew

 

And recording it at 10 is a extreme error, since everyone roleplays throughout the day. I check whenever I can, as well as post. That's the point of forum roleplaying

I never meant it to show anything interesting, note, just data.

However, I will say that there are a few correlations between the sets beyond what you listed that I noticed.

 

I record it at 10 DAILY, to get a day's worth of posts. I don't really care about when you post. 


Edited by High Orbit, 06 July 2014 - 03:30 PM.


#4 Jay Gatsby

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Posted 06 July 2014 - 03:38 PM

I never meant it to show anything interesting, note, just data.

However, I will say that there are a few correlations between the sets beyond what you listed that I noticed.

 

I record it at 10 DAILY, to get a day's worth of posts. I don't really care about when you post. 

It's not just me that posts through the day, it's mostly everyone. And not every roleplayer is even awake at 10

 

Take Blazer for example. His roleplaying usually happens from my 2am to my 5pm. He lives in the UK, so it's pretty much the same story for other players that live in the UK, such as Golden Sparks, since at my 5, it's 11 at night for them

 

That's the point of forum roleplaying, you can post any time of day you want, and so can other players, so the roleplays usually stretch through the day instead of at one particular point. If there was a abundance of roleplaying at 10 daily, then why wouldn't there be a little more roleplaying on the actual server? Sometimes it can take as long as one hour for someone to reply, because we don't always have our 10 o'clock free


Edited by The Great Thule, 06 July 2014 - 03:40 PM.


#5 High Orbit

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Posted 06 July 2014 - 03:45 PM

It's not just me that posts through the day, it's mostly everyone. And not every roleplayer is even awake at 10

 

Take Blazer for example. His roleplaying usually happens from my 2am to my 5pm. He lives in the UK, so it's pretty much the same story for other players that live in the UK, such as Golden Sparks, since at my 5, it's 11 at night for them

 

That's the point of forum roleplaying, you can post any time of day you want, and so can other players, so the roleplays usually stretch through the day instead of at one particular point. If there was a abundance of roleplaying at 10 daily, then why wouldn't there be a little more roleplaying on the actual server? Sometimes it can take as long as one hour for someone to reply, because we don't always have our 10 o'clock free

I do believe you're misunderstanding what I am trying to say.

 

I am looking at the post count for a whole day, not a specific time. I just take them at 11pm each day, and anything after that is recorded the next day at 11pm. When you reply is irrelevant.



#6 Squint

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Posted 06 July 2014 - 04:45 PM

Have you counted OOC posts here, or just actual RP posts?

 

This is actually very interesting though, but it's hard to deduct anything from it with this small amount of data. I'm sure that if you continued the study you'd be able to find a lot more out, maybe find a new trend. It looks like the posts actually dip during the mid-week. This could just be because of the spike at weekends, however.



#7 RunningWolf251

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Posted 06 July 2014 - 04:51 PM

I can point out something that your graphs wouldn't show unless you had exact start dates on them and did this for a longer period of time. When a new rp is started, most others dip in activity because their activity goes to the new rp. It's interesting, actually, and it's nice that new rp's are happening, but it really causes some good rp's and rp's that had good things coming soon to just end.



#8 Squint

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Posted 06 July 2014 - 04:53 PM

I can point out something that your graphs wouldn't show unless you had exact start dates on them and did this for a longer period of time. When a new rp is started, most others dip in activity because their activity goes to the new rp. It's interesting, actually, and it's nice that new rp's are happening, but it really causes some good rp's and rp's that had good things coming soon to just end.

He actually has a 3D graph on the server that does exactly this, but I'm sure you've probably seen that already.



#9 High Orbit

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Posted 06 July 2014 - 05:00 PM

Have you counted OOC posts here, or just actual RP posts?

 

This is actually very interesting though, but it's hard to deduct anything from it with this small amount of data. I'm sure that if you continued the study you'd be able to find a lot more out, maybe find a new trend. It looks like the posts actually dip during the mid-week. This could just be because of the spike at weekends, however.

I've not got the manpower to go through the posts themselves, so OOC is included. I have a suspicion it actually contributes more to the post count than actual posts.

 

I will be continuing this study, that is for certain.



#10 Jay Gatsby

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Posted 06 July 2014 - 05:31 PM

I can point out something that your graphs wouldn't show unless you had exact start dates on them and did this for a longer period of time. When a new rp is started, most others dip in activity because their activity goes to the new rp. It's interesting, actually, and it's nice that new rp's are happening, but it really causes some good rp's and rp's that had good things coming soon to just end.

Aren't these things common sense though? There is really no need to study these things. It's obvious already.



#11 Squint

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Posted 06 July 2014 - 05:41 PM

I've not got the manpower to go through the posts themselves, so OOC is included. I have a suspicion it actually contributes more to the post count than actual posts.

 

I will be continuing this study, that is for certain.

I could help with weeding these things out if you'd like.

 

Aren't these things common sense though? There is really no need to study these things. It's obvious already.

Sure, I get what you mean, but this is really sort of confirming what we think and can resolve any disagreements. For example, the other day me and Orbit debated over whether it was true that many RPs died simply because new ones emerged. If we continue to work on these graphs over time, we can find out if this estimation is true or if it's just an anomaly.



#12 RunningWolf251

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Posted 06 July 2014 - 05:46 PM

There's obvious evidence that this happens. You've been in many rp's, Squint, and you know that when some new rp comes up then people leave or forget about the rp they were in before and just focus on the new one. This happens all the time. It's  fairly bad because we're losing a lot of good rp ideas just because people aren't finishing what they started -- GM and player alike.



#13 Jay Gatsby

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Posted 06 July 2014 - 05:47 PM

I could help with weeding these things out if you'd like.

 

Sure, I get what you mean, but this is really sort of confirming what we think and can resolve any disagreements. For example, the other day me and Orbit debated over whether it was true that many RPs died simply because new ones emerged. If we continue to work on these graphs over time, we can find out if this estimation is true or if it's just an anomaly.

RP's die for all sorts of reasons. Lack of GM interest, a stalemate in the plot, players leaving, new ones emerging. All roleplays die, as Dash said to me, young or old. There is no way to fix it, and if you gather data, you're just going to figure out there is a shit ton of reasons RP's die, and sometimes for the stupidest reasons



#14 Squint

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Posted 06 July 2014 - 08:21 PM

There's obvious evidence that this happens. You've been in many rp's, Squint, and you know that when some new rp comes up then people leave or forget about the rp they were in before and just focus on the new one. This happens all the time. It's  fairly bad because we're losing a lot of good rp ideas just because people aren't finishing what they started -- GM and player alike.

You're right... I'm probably just in denial, lol.



#15 High Orbit

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Posted 06 July 2014 - 10:24 PM

We all know this happens, we now just have the evidence to prove it. We also know that the last time people tried to fix things, everything went south fast, so I'm not going to bother.

 

I started this graph not with that goal in mind, more so of actually finding how long an RP lasts on average and the factors that affect that, be it newer RP's, lack of story control or even the GM himself abandoning the RP because it isn't spiking like it did in the past, even though that's part and parcel of the RP he made.

 

Thule, I personally only think the problems can be narrowed down to a few possibilities. All RPs' die, that is for sure, but I want to show at least how long they last, and those that last the longest, so that players know which are the better options. Again, this is dependent on many factors, but I want to give it a shot irregardless. 

 

Also, Squint, I appreciate the offer, but as of now I have no way of coordinating anything, least of all something needing attention on a daily basis.


Edited by High Orbit, 06 July 2014 - 10:27 PM.


#16 Squint

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Posted 06 July 2014 - 11:40 PM

Since it shows the time and date of the post, it isn't really something you need to do daily. You could always do it at the end of each week, or maybe at the end of three days.



#17 High Orbit

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Posted 01 September 2014 - 02:57 PM

And with the end of this month comes the time to compile 3 months of data. Large pictures, you have been warned.

 

First, we have the chaos that is each and every RP and their respective posts per day.

Spoiler

And then we have the post average along with active RP's, which is much less jarring and does show a pattern. If you know what causes this, feel free to explain, it would help a lot.

Spoiler

 

Rest in peace, Nuclear Winter. Your days of being used to calibrate the graph due to perpetual high activity and unwillingness to die are over.

 

Now that that's done, is it possible for any of those interested to list down days that may be of note for the forums and IRL that may have affected the graph?

Public holidays, major events, anything that you think would clarify the spikes or dips.



#18 Squint

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Posted 01 September 2014 - 03:44 PM

Hmm... Well, lots of people have been going back to school recently, which would obviously make posts fewer and less frequent. Therefore, although I and others may not be back in school yet, it's harder for us to keep post numbers high when others are unable to do the same.




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