.: The Story :.
The game had been cleared. Sword Art Online was done with. The last group of Steel, Maya, Solar, Ivy, Digi, the two Flamings, Storm, Wind and Ace were left in the dust of the other players. Their Virtual Reality helmets - The NerveGear - sent out a powerful electrical pulse throughout their bodies, as was the punishment for dying within the game.They were all deleted from existance in both realities, much to the grief of their families in the real world and their online friends. They all had lost their lives in an ambush on the 92nd floor, like adding salt to the wound of being so close to simply be defeated. The final boss of the game was defeated 10 minutes later by a stronger group of only 3 players. The loud notification blared over Aincrad. "As of 3rd of December, 2024, Sword Art Online has been cleared. The Log-Out button has been re-added to your menus. You may now log out." Almost instantly, everypony logged out, and returned to their lives as it once was after some rehabilitation after being stuck in the game for such a long time.
Well, they returned until its successor Alfheim moved in. Nervegears were recalibrated as this new, unbroken version of SAO was spread around the lands and skies. The VR helmets almost all turned on simulataneously as Alfheim was set as an update to those with Sword Art Online, and a full new game for those who didn't. This was set in a more fantasy-like world. Elves, Pixies, flying without wings or using magic without a horn, and best of all; a log-out button, which the last game had made a challenge out of; clear the game, and you get to go back to real life. Lose the game, and you die. Really and in the game. Weapons were given a new level system, each level upgrading the effect of the weapon and regularly allowing new skills to be used, like a rapid strike or healing.The game was flocked to, players from all over Equestria rejoicing to see that there was no catch, this was simply a game. Players were allowed to choose from four classes of avatar along with a specific magic-type; the fire-type Pyrrhon, the nature-type Leasona, the dark/illusion-types the Spriggans and the water-type Hydroten. The Pyrrhon's fire magic was brutal even from the start, but they had very low health (normally capping out at the start at 40 HP) and defense to compensate, making it a popular class for challenge takers. The Leasona's natural magic makes them very good healers as they are taught Heal from a low level. They have medium-high health (roughly 80HP from the start) and average defense and attack. The Spriggans use Illusion magic, allowing them to become like theives, hiding themselves away in the shadows. They can change their shapes with the Changeling skill, but only for 5 minutes at a time, or one fight. The Spriggans have roughly 50HP from the start of the game, but high attack and low defense, making them very useful as a sniper with a bow. The Hydroten use water-type magic which can be as painful as a bullet to the head when moved fast enough. Unlike other classes, they do not have a special skill, instead serving as the all-round character with average health (60HP) average attack and defense. All MP is limited at 500, so Heal can't be abused without use of a Mana potion for example. Each class had their own kingdoms in the North (Pyrrhon) East (Leasona) South (Spriggan) and West (Hydroten) along with an allied friendly territory in the middle, the town of Alerei.
Each magic type has its weakness and strength to another class. Fire-types are weak to water and strong to nature. Illusion is strong to fire and weak to nature. Nature is weak to fire and strong to illusion. Water is strong to fire and weak to Nature. However, combat is not all the classes are for. Hydroten classes are more successful in boating and fishing. Pyrrhons are good with blacksmithing and fire-building. Leasonas are good with wooden craftsmanship and navigation. Spriggans are useful in scavenging and theivery, leading them to become the popular class for the players who want to be the bad guy.
The main goal of the game was similar to the first game's; climb up a tower of dungeons and get a reward, but this had a twist. The tower was a tree of only 50 stories, but at the top stood a gauntlet of challenges, one after another with no healing time. Whatever you did, you did in battle. It was tough, but the reward was being shifted to a new class of player, the Aesun. These elves had no flight time limit, allowing the player to free as if they were pegasi. Which, for the actual Pegasi who were being forced to play with a limit, seemed pointless. Aesun had no health limit and their stats were all-around boosted to their caps of 2,500,00 EXP. The other reward was being offered the hoof of a prince or princess (Or both, if that's what suited the player.) The game had begun, and they had a royal reward to look forward to.
.: The Characters :.
Ingame Characters
Tiberon:
Ruler of Alfheim. He is set as a Aesun Alicorn as a show of his importance in the game. He is the one who will offer you the prince or princess' hoof at the endgame and raise you to the Aesun class.
Titania:
Alfheim's princess. She is a kindhearted soul but she knows when to retaliate or attack. She weilds a deathly saber that she can use to a pinpoint's accurary.
Dovanii:
Alfheim's prince. He's a little agressive and he doesn't trust easily, but he knows who he can be friendly with at first sight. Oftenly, nopony. He uses a mage's staff with the White Magic set.
OCs
Send these to my inbox please. ouo
Game Name:
Real Name:
Age:
Appearance:
Avatar Class: (Pyrrhon, Leasona, Spriggan, Hydroten)
Weapon Class: (Mage, Ranger, Swordfighter, Spearman)
Weapon:
Edited by Rocarina, 05 January 2013 - 08:42 PM.




