Naponyonic Warfare: Equestrian Battlegrounds
#101
Posted 14 August 2012 - 09:09 PM
#102
Posted 15 August 2012 - 09:11 AM
#103
Posted 15 August 2012 - 10:58 AM
#104
Posted 15 August 2012 - 02:05 PM
Cossacks 2 and Age of Empires 1 and 2May I ask, what are the games of influence?
This is no minecraft mod, it is a full blown game. If you're still up for it i could use you regardless of what you're capable of.I was going to say i am a student game programmer from digipen with 2 years of experience under my belt, as well as some scripting and a tiny bit of java. Just saw your post on eqd, then i found out this is a minecraft site, so im guessing its mostly done as....minecraft....mods.... which im not really sure im capable of right now. I would have to learn java and probably have a lot more free time than i was planning, but a more comprehensive breakdowns of your plans would be nice.
#105
Posted 15 August 2012 - 07:00 PM
Cossacks 2 and Age of Empires 1 and 2
This is no minecraft mod, it is a full blown game. If you're still up for it i could use you regardless of what you're capable of.
could you tell me more about the project. Language,using a prebuilt engine, making your own?, script support? Time constraints, source control, etc
#106
Posted 15 August 2012 - 07:33 PM
We'll most likely use java, although i'm unsure as to what kind of engine would be suitable for an isometric game. Time constraints aren't an issue for the moment although it will most likely rise around september when i'm back in college.could you tell me more about the project. Language,using a prebuilt engine, making your own?, script support? Time constraints, source control, etc
Progress on the project has been slow(hence why we put up the recruitment notice), so far we've only made a few drafts for the storyline, done a few weapon designs and some sprite sheets.
#107
Posted 15 August 2012 - 08:15 PM
We'll most likely use java, although i'm unsure as to what kind of engine would be suitable for an isometric game. Time constraints aren't an issue for the moment although it will most likely rise around september when i'm back in college.
Progress on the project has been slow(hence why we put up the recruitment notice), so far we've only made a few drafts for the storyline, done a few weapon designs and some sprite sheets.
yeah, il be back in september too, and it doesnt seem like you have a lot going on the engine, and im not super familiar with javas programming environment or library, but i know c++ so i basically know java syntax. I think i probably wont be able to help since you dont seem to have a substantial engine already going.
#108
Posted 15 August 2012 - 08:31 PM
Would it be possible then to put you on as a reserve contact for when we hit the proper development stage?, i'd hate to have to post another recruitment message up on EQD.yeah, il be back in september too, and it doesnt seem like you have a lot going on the engine, and im not super familiar with javas programming environment or library, but i know c++ so i basically know java syntax. I think i probably wont be able to help since you dont seem to have a substantial engine already going.
#109
Posted 16 August 2012 - 02:34 AM
I did not read that. I have about 3-4 year experience with Java and I'm interested in helping.We'll most likely use java
Edited by hypereddie10, 16 August 2012 - 02:36 AM.
#110
Posted 16 August 2012 - 03:26 AM
Edited by Joniclem, 16 August 2012 - 03:28 AM.
#111
Posted 16 August 2012 - 04:01 AM
#112
Posted 16 August 2012 - 02:07 PM
#113
Posted 17 August 2012 - 01:08 AM
Google gave me thisi'm unsure as to what kind of engine would be suitable for an isometric game.
http://jisoengine.so....php?q=overview
However, I would think making your own would be better and not to hard, since this one is "is still in the early stages and will need much more development"
Edited by hypereddie10, 17 August 2012 - 01:10 AM.
#114
Posted 17 August 2012 - 07:09 AM
Google gave me this
http://jisoengine.so....php?q=overview
However, I would think making your own would be better and not to hard, since this one is "is still in the early stages and will need much more development"
I don't think that it would be all that difficult to make your own engine, but I think that it would be easier if a good API of some sort were put in place before hand. On a similar note, I think that Slick2D would a pretty good library for a project like this, although I haven't used it before.
#115
Posted 17 August 2012 - 10:10 AM
#116
Posted 17 August 2012 - 01:36 PM
#117
Posted 18 August 2012 - 02:48 AM
Well of course, making your own engine you would provide an API to use.I don't think that it would be all that difficult to make your own engine, but I think that it would be easier if a good API of some sort were put in place before hand. On a similar note, I think that Slick2D would a pretty good library for a project like this, although I haven't used it before.
Great! I'll start posting/lurking there thenAlright i'm moving all development over to these forums, that should make organisation easier and to stop cluttering up Ratty's forums: http://naponyonicwar...s.org/index.php
#118
Posted 29 August 2012 - 01:50 AM
Right first things first i feel like we've started off a little too ambitious with our goal, what we are planning to create is basically what most indie games devs spend years making, and with such a small and inexperienced dev team i feel that this project is going to crash and burn before it even began.
So in order to fix this i've decided to scrap singleplayer and make this a pure multiplayer experience complete with army builder and party system(up to 8 players on a battlefield with 4 in each team) with fully customisable rule sets, so for instance in one game a max of only 3 units per pony is used and you can only pick infantry etc.
This to me is a far easier goal that we can achieve, adding lore is still an option but i feel that it will take up valuable time that could be used to make things like menu's, graphics, sprites, animations etc.
Plus what with college for me and greebster coming up we can pool our free time into making this(this year we'll be doing things like animation, coding and maybe making some small flash games) which will ease up the workload on the rest of you.
If anypony has any thoughts and opinions on this feel free to speak up, i'm only saying this because in the amount of time this game concept has been put up we've barely achieved anything, and i feel it's because of the immense workload we've put on ourselves considering how high i've set the goal.
#119
Posted 31 August 2012 - 01:32 AM
I try to do some sprites for this but recently other projects have grabbed me... like this:
#120
Posted 31 August 2012 - 02:17 PM
I started this near the summer holidays and so far all we have is a couple of stories and a test sprite, if this was a professional games design company we'd be pretty much near finishing this project.
#121
Posted 31 August 2012 - 10:18 PM
#122
Posted 03 September 2012 - 04:05 AM
Alright i'm closing this project and claiming it as a personal side project during my time at college, more details on the first post.
I understand. It was fun working with you. Maybe some other day you'll make this great game. Good luck Volv.
#123
Posted 11 November 2012 - 04:32 PM
If anyone is still interested in this sort of game and is willing to help send me a pm with what you are good at and any work you have done to prove it.
#124
Posted 12 November 2012 - 01:11 AM
#125
Posted 02 December 2012 - 02:11 PM
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