Jump to content


Photo

Equestria: Colonizations


  • This topic is locked This topic is locked
No replies to this topic

#1 Seabreeze

Seabreeze

    Everyone around me is incompetent

  • Retired Admin
  • 7217 posts
  • minecraft:
    Seabreeze

Posted 29 March 2014 - 02:02 PM

A long time ago, in an alternate universe far, far, away...

 

 

dWPCm6z.png

Source

 

A Brohoof Roleplay Survival World

 

mLES55v.jpg

 

Equestria: Colonizations is a roleplay survival world. You are a pioneer that has come south from the frozen ancestral pony lands to colonize this new land of Equestria. Choose between one of five races and make your way out into the world. Make your home in a town or on your own, explore dungeons, fight monsters, unlock new abilities. This new land is yours to conquer!
 
Rules
1. Though the world is survival, it is still themed and controlled for quality. Don't make dirt houses or 1 block high towers, properly remove any trees you cut down, and don't strip mine the landscape. Build only what makes sense in the setting of ancient Equestrian pioneers and keep our world pretty. Ugly, but functional mechanisms should be kept hidden--so while that giant automated cactus farm is a no on the surface, it's ok if it's well-hidden inside a building. Don't put grass and cobble on top of clouds. Cover up your mineshafts with buildings and use common sense. 

2. Standard Brohoof rules regarding chat and griefing apply. Respect other people and their builds. Don't kill animals that belong to someone else. Some class abilities may be able to hurt other players even if they have pvp disabled; players caught abusing this will be banned.
3. The world has three new channels, C and market. "C" chat is the main Colonizations channel, while "market" is the channel for all buying/selling/advertising. Colonizations also has its own rp, "CRP". You may RP in C and market, but are not obligated to, but must RP in CRP. In summary, the rules for channels looks like this:

G chat: Cannot RP

C chat: May RP

CRP chat: Must RP
4. Do not ask admins for Worldedit or free items or anything else. You want to build something awesome, do it on the main server.

5. Nicknames should be kept in theme.

 

/warp col to get to the Colonizations world. Freebuilders and CMCs must have an application approved in the Applications forum. To apply, make a thread in the Applications forum with your name as the title. /warp brohoof to get back.
 
Classes

^This is a link
WARNING: CLASS SELECTIONS ARE PERMANENT AND WILL NOT BE CHANGED ONCE CHOSEN. This is due to a bug in the plugin regarding passive abilities.
 
/help class to see class commands

 

Each class starts at level 1 and maxes out at level 40. Gain exp and level up by killing mobs. Every time you level up you gain 1 skill point that can be put into your skills. To level up a skill, type /skills and click one of the "items" that shows up. You may be able to pull the item out from the skill tree GUI and into your inventory; this is a clientside visual glitch, and the item should go away soon.

 

The formula for the amount of exp required to get to the next level is Level^2 + 100. So for example, to get from level 3 to level 4 requires 4^2 + 100, or 116 exp.
 
 
Towns
 ^This is a link
As an experiment, we are letting towns in this world grow completely organically. Anyone can start a town, and it's as simple as finding a location and convincing other people to build there. We'd like to avoid plots or anything of that sort, but residents should nevertheless respect the mayor's wishes and follow their vision. Towns of high quality and decent size may receive bonuses depending on what they have; for example, a cloud town with a rainbow factory may get an admin shop for dyes and wools, a town with a library might get a store for enchanted books; towns may be regioned to prevent mob spawning or give increased regeneration. We'll work with mayors to find something that's appropriate.
 
Survival 
Our world has several plugins that modify the general survival experience.

  • The world is set to Hard. This means you WILL starve to death without food.
  • Fire spread and block damage from explosions, both TNT and creepers, are disabled. 
  • Giants will randomly spawn in the world. They have a substantial amount of HP, can attack with fireballs and lightning, and spawn zombies when they die.
  • There is a small chance that a spawned mob will become Infernal. Infernal mobs have a fire particle effect around them and will trigger the boss bar. These mobs have ten times the HP for normal mobs and a variety of randomly generated powers. I recommend getting friends to help fight these.
  • All meat items, such as pork, chicken, beef and fish, are not edible, because ponies don't eat meat. However, flowers are edible.
  • Permission-based abilities such as flight and transform may not work properly in the Nether.

Dungeons

 

122787+-+ancient_aliens+ancient_humans+a

 I'm not saying it was humans, but...

 

Though this alternate Equestria was devoid of civilization when you got here, it seems that you have not been the first ponies to live here... Trapped deep in the ground or sunken beneath the waves are the ruins of long-lost civilizations, and who knows what treasures or dangers await?
 
Scattered throughout the world are several dungeons with a variety of automatically-respawning loot, which may include otherwise-unobtainable items like nametags and sponge. These loot chests are per-player, so no one will ever take everything from one and leave nothing for you. Some are quite thoroughly buried and will need quite a bit of excavation to explore! Build permissions may be denied or restricted to only certain block types in dungeons.
 
If you have an idea for a dungeon that you'd like to see added, you can build it in freebuild and post about it here: http://www.brohoof.c...geon-proposals/




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users