I'd like to suggest some skills in case the level capacity gets raised. Again if those are possible or not I don't know, I'm just gonna throw out ideas for skills. To what class they fit you have to decide. I may mention some skills that already have been made, I'm not familiar with all the current skills
Spells on activation
Gost blade - For 2 seconds, your next attack will ignore 100% armour. Big cooldown
Decoy - When actevated, leaves an NPC of the player in place for 5 seconds while the real player becomes invisible for 7 seconds. (If possible: If the decoy gets attacked it will take damage so the illusion is even more real)
Mind Freeze - Hitting an enemy freezes them adding slownes for a short duration.
Kidney Shot - On hit target gets nausea and weakness for 3 sec
Berserker Rage - All slowness, nausea and weakenss effects get removed, you get speed and your weapon will be enchanted with knockback lvl10 for 3 seconds, hitting your target and send him flying.
Stand behind me - Teleports you to a targeted player, giving you and him resistance for 3 sec
Haunted - On activation, target gets blindness and nausea for 10 sec but in return gets resistant and stronger for 8 seconds (it's meant for escaping, while the target is in a panicking state)
Passive effects
Vanish - When on low health, adds invisibility for 5 sec
Unbreakable - When on low health, adds resistance 2 for 5 sec
Also, are suggestions for new classes open? The last "update" we had was the increased level capacity, maybe new class for next?
Edited by hxfthxft, 20 June 2015 - 02:24 PM.