is it alright if i only have MCPatcher?
The Love and Tolerance Resource Pack (Updated February 13th)
#301
Posted 17 February 2013 - 03:25 AM
#302
Posted 17 February 2013 - 07:37 AM
#303
Posted 17 February 2013 - 07:56 AM
GREAT! I'm getting it NOW!
#304
Posted 17 February 2013 - 07:29 PM
I just installed your texture pack and is ready to get my mind blown.
(will edit with thourght after i get my mind fixed)
Edit: I really likes how the leather armor and diamond armor have completly difrend texture and was thinking if it was posible to do with the gold and iron armor as well.
I got stuck in this texture pack, now i hate default
Mostly cause of the chatbox looking so much better.
Edited by First_wolf, 06 March 2013 - 08:15 PM.
#305
Posted 22 February 2013 - 01:31 AM
every time u update it do i have to download it again?
#306
Posted 22 February 2013 - 02:32 AM
every time u update it do i have to download it again?
Yes.
#307
Posted 22 February 2013 - 08:40 AM
so will the download button on planet minecraft automatically update to the new version hazzat has released?
#308
Posted 22 February 2013 - 09:37 AM
#309
Posted 22 February 2013 - 09:51 AM
ok thanks!
#310
Posted 24 February 2013 - 10:24 PM
#311
Posted 25 February 2013 - 10:30 PM
There's a broken image in the first post, image is "http://cdn.planetmin...755_2915758.png"
I should really stop being lazy and rehost these images on imgur or something.
#312
Posted 02 March 2013 - 10:26 AM
Hey hazzat something im going to do with my texture pack is put the mine little pony mod inside and then put "mine little pony mod" in side texture pack to give them the mod so they dont go scrambling around for the mod ![]()
#313
Posted 02 March 2013 - 04:03 PM
Hey hazzat something im going to do with my texture pack is put the mine little pony mod inside and then put "mine little pony mod" in side texture pack to give them the mod so they dont go scrambling around for the mod
I really find it hard to understand anything you say, your sentences just don't make sense... Before you post you should stop and read back what you've written and ask "Does this make sense? Can people understand this?" Because this does not make sense. ![]()
Are you saying you're going to put the Mine Little Pony mod inside Love & Tolerance so you can send people Love & Tolerance at Mine Little Pony at the same time? That's a very silly idea that wouldn't help anyone, and remember what it says on the Mine Little Pony website:
This mod can not be distributed in any other way than through this web site.
To send it around to people would be very naughty. And although it doesn't say it anywhere, I'd rather you didn't send L&T around either, just link people to the Planet Minecraft or Minecraft Forum page.
#314
Posted 03 March 2013 - 03:19 AM
no no no im not sending arounr L&T I'm maken my own X3
but cant make it a X512 cuz then it cant load the textures cuz i got 45 mods running at the smae time...
#315
Posted 06 March 2013 - 09:20 PM

<3
#316
Posted 13 March 2013 - 10:30 AM
<3
<3
It's time for the 1.5 update! It's a nice big one!
New things
- Activator rail (powered/unpowered)
- Comparator (powered/unpowered)
- Daylight detector
- Dropper
- Nether quartz ore
- Nether quartz
- Quartz block
- Quartz pillar
- Chiseled quartz
- Hopper
- Hopper GUI
- Upwards/downwards-facing dropper
- Upwards/downwards-facing dispenser
- Redstone block
- TNT cart item
- Hopper cart item
- Trapped chest
- Nether brick
New textures I just got around to doing
- Nether wart
- Redstone (I figured, seeing as this is the Redstone Update...)
- Painting item
- Particles for fire/portals/ender chest/redstone etc.
Updated things
- Redstone lamp
- Clock
- Enchantment table book
- The moon
- Sandstone top (to allow for better use of the new 43:9 block)
- Melon
- Mob spawner
- Enchantment table top
- Jukebox top
- Snow block
- Lava
- Written book
- "Steve" skin
Note that this version is totally incompatible with Minecraft 1.4.7 and below!
As of 1.5, texture packs are handled in a completely different way. But you knew that already, right?
Download from Planet Minecraft
"Accept no imitations!"
#317
Posted 13 March 2013 - 10:43 AM
Actually no. What do you mean?
As of 1.5, texture packs are handled in a completely different way. But you knew that already, right?
#318
Posted 13 March 2013 - 10:50 AM
Previously, all the block textures were put together in one big image called terrain.png, which looked like this:

and all the items were put together in a big image called items.png, which looked like this:

But as of the new update, those have been split into a whole bunch of different files - one image for every texture and every item. So my folder looks a bit more like this:

If you try to use a texture pack made for 1.5 while you're in 1.4.7, it will look for terrain.png but it won't be able to find it anywhere because it doesn't get used anymore. And that's why it won't work!
#319
Posted 13 March 2013 - 10:53 AM
#320
Posted 13 March 2013 - 10:23 PM
I had it pointed out to me that redstone lamps did not work and showed up as the default texture while the pack was in .zip form, so I've uploaded the pack again with the problem fixed. Sorry for the inconvenience! (And thank you to SONICHEDGEHOG93 for pointing it out.)
In case you're wondering what the problem was, I had named them redstonelight.png and redstonelight_lit.png, when they should have been redstoneLight.png and redstoneLight_lit.png. D'oh!
#321
Posted 13 March 2013 - 10:30 PM
#322
Posted 13 March 2013 - 10:54 PM
How do I install ot?
Same way you install any texture pack!
- Download the pack and locate it (it's probably in your Downloads folder)
- Open Minecraft, go to the Texture Packs menu and click "Open texture packs folder"
- It will open a new window, and you just drop the file you downloaded (Love & Tolerance 1.5.zip) in there
- It should appear on the list in the Texture Packs menu in Minecraft. Select it and go!
#323
Posted 14 March 2013 - 02:52 AM
To update it, I just delete the old file and place the new file there right?
#324
Posted 14 March 2013 - 08:44 AM
Yep! Or keep the old one if you like so you can use it while you're still in 1.4.7.
#325
Posted 16 March 2013 - 09:52 AM
was the 1.4.7 update the christmas update? I wanna make sure I have the right version until the server updates
#326
Posted 16 March 2013 - 10:00 AM
#327
Posted 19 March 2013 - 05:14 AM
#328
Posted 19 March 2013 - 09:01 PM
BTW I gave this a try and it seems to be working perfectly. Just add terrain.png and gui\items.png from the 1.4.7 texturepack to the 1.5 one and it will be compatible with both.
You'll also need to create a terrain folder and copy the moon, sun, rain, and snow texture into it. (It's been moved to /environment/
#329
Posted 22 March 2013 - 01:55 AM
Previously, all the block textures were put together in one big image called terrain.png, which looked like this:
and all the items were put together in a big image called items.png, which looked like this:
But as of the new update, those have been split into a whole bunch of different files - one image for every texture and every item. So my folder looks a bit more like this:
If you try to use a texture pack made for 1.5 while you're in 1.4.7, it will look for terrain.png but it won't be able to find it anywhere because it doesn't get used anymore. And that's why it won't work!
place the terrain.png and items.png into the texturepack zip, it should work for both 1.5 and 1.4.7
Edit: why did no one think of this?
Edited by adambigaxe1, 22 March 2013 - 01:57 AM.
#330
Posted 22 March 2013 - 04:14 AM
place the terrain.png and items.png into the texturepack zip, it should work for both 1.5 and 1.4.7
Edit: why did no one think of this?
Random idea... Include the terrain.png and items.png from 1.4.7 in the zip for backward compatibility. At least for this version. It might save a lot of "this doesn't work in 1.4.7!" comments.
#331
Posted 22 March 2013 - 04:19 AM
I agree. That should stop people from complaining it doesn't work.
#332
Posted 22 March 2013 - 04:27 AM
derp.
#333
Posted 22 March 2013 - 01:06 PM
when I do the backwards compatibility th items don't show D:
#334
Posted 23 March 2013 - 05:01 PM
items.png goes in /gui/
#335
Posted 28 March 2013 - 08:12 AM
My redstone lamps have reverted back to default texture. Any tips on how to fix this?
#336
Posted 28 March 2013 - 09:53 AM
Interestingly, letters being upper/lowercase doesn't seem to matter when the pack is in folder form, as opposed to .zip form. That's why I didn't notice this issue until after the release and people pointed it out.
#337
Posted 30 March 2013 - 09:11 PM
Planet Minecraft is down today (of all the days)! If you need to update your pack, here's the MediaFire download: http://www.mediafire...a5c89t23v48ixwl
#338
Posted 05 April 2013 - 11:58 AM
I'm not sure if you're aware of this but the textures for the potato and the baked potato are the wrong way round.
#339
Posted 05 April 2013 - 12:54 PM
I'm not sure if you're aware of this but the textures for the potato and the baked potato are the wrong way round.
I had no idea, thanks for telling me! That'll be fixed in the next update.
#340
Posted 08 April 2013 - 07:31 AM
Half doors are invisible to me
#341
Posted 08 April 2013 - 08:39 AM
they are invisible for everyone, regardless of texpack.
it came with the 1.5 update, and we haven't been able to find a workaround.
#342
Posted 09 April 2013 - 03:35 AM
Here's the bug report of that. It's resolved as invalid, though.
https://mojang.atlas...browse/MC-12861
#343
Posted 20 April 2013 - 08:28 PM
It would be cool to see Hazzat's take on a MLP texture pack with elements of the Cthulhu mythos. Lovecraft and Tolerance.
#344
Posted 21 April 2013 - 01:19 AM
i have this texture pack
i really like it too it is quite awesome and it dosnt make it look alot like mlp but just a little ![]()
#345
Posted 29 April 2013 - 03:34 PM
AWESOME I LOVE IT
![]()
#346
Posted 09 May 2013 - 11:07 AM
Haz, do you know that Idze is making an HD version of this?
(IDK how to insert spoilers, so...yeah...)
Link to thread:
http://www.brohoof.c...ic/37931-lt-hd/
#347
Posted 12 May 2013 - 02:51 AM
I got the new Brony ModPack and I have a new texture pack called "Overhawked edition". Can somebody explain what this is?
#348
Posted 12 May 2013 - 04:24 AM
I got the new Brony ModPack and I have a new texture pack called "Overhawked edition". Can somebody explain what this is?
Hawkseye's version of the texturepack I presume.
#349
Posted 12 May 2013 - 04:25 AM
Hawkseye's version of the texturepack I presume.
I can't really find anything different.
#351
Posted 18 May 2013 - 02:57 AM
#352
Posted 18 May 2013 - 12:32 PM
I just replaced the MLP skeletons in the mod with skins that look more like vanilla Minecraft. If you want to use the L&T themed skeletons that Hawk and I made, here they are:


#353
Posted 18 May 2013 - 07:51 PM
similarly, here's the skin for LnT zombie pigmen:

villagers, zombies, and zombie villagers are already included in the LnT Overhawked edition.
#354
Posted 25 May 2013 - 05:54 AM
helloo
#355
Posted 26 May 2013 - 07:03 PM
Help to decide the future of Love & Tolerance!
Should all the features of the Overhawked edition be carried over to the main pack? Cast your vote!
#356
Posted 31 May 2013 - 02:27 AM
Hey Hazz, I fetched the pony Steve skin from the zip file but he has the human model when I use him. I opened it on ponyskincraft.com and the pants are glitchy and the snout is wrong (it has the male square model but it's not colored on the top corners).

#357
Posted 31 May 2013 - 08:22 AM
mineLP doesn't work on the steve skin, I think it's similar to why it doesn't recognise zombie pony skins when placed in the regular zombie file, rather than the new _pony ones verdana added.
for all intents and purposes, it is a human skin.
#358
Posted 31 May 2013 - 08:29 AM
I can understand that it won't work when playing offline or with an account with no skin on the server, but it doesn't work even when I upload it to minecraft.net. It's obviously meant to be a pony, it even has a cutie mark and everything that is only visible when ponified.
Edited by Luigi, 31 May 2013 - 08:34 AM.
#359
Posted 31 May 2013 - 11:30 AM
checked it, the trigger pixels were the wrong colour.
have a fixed version:

#360
Posted 31 May 2013 - 11:40 AM
Thanks, but you forgot to make the rest of the mane transparent. Also, I took the liberty of fixing the muzzle problem too.

I hope Hazzat puts this one in the pack.
#361
Posted 31 May 2013 - 03:03 PM
that's odd, the file I uploaded had transparency?
#362
Posted 31 May 2013 - 09:22 PM
I don't think so, the rest of the mane was white.
#363
Posted 31 May 2013 - 11:29 PM
I know, I'm just wondering where in the uploading process the file changed . . .
#364
Posted 31 May 2013 - 11:30 PM
It is a png file, so that was not the problem.
#365
Posted 02 June 2013 - 06:51 AM
Another problem, when using the pack the game doesn't tell me when the villager's offers are no longer available.


#366
Posted 02 June 2013 - 06:54 AM
Thanks for pointing that out! That's kind of a glaring error on my part given how long villager trading has been in the game.
#367
Posted 04 June 2013 - 03:50 AM
I have no idea what the difference is, but mcpatcher supports glass and optifine doesn't. It's not even documented.
#368
Posted 09 June 2013 - 01:02 AM
My sugar canes just grew like this.

#369
Posted 09 June 2013 - 04:02 PM
dang luigi, what kind of souped up setup do you run that CTM hates you so much?
what you're looking at here is the "1 high" texture of the secure canes being used as a general one.
normally there are different textures for top, middle, bottom, and 1 high sugarcanes.
if it worked as it should both the upper and lower canes here should have different textures, so something is messing up ctm so that it is not able to see that these blocks are on top of eachother.
it's not an issue with the textures, as far as I can tell; if ctm had failed entirely it should have been replaced with the default LnT sugarcanes. also, the blocks in the background are randomised, so this is not the case.
what kind of mods are you running? any other special circumstances?
#370
Posted 09 June 2013 - 04:10 PM
I dunno, maybe I'm just extremely unlucky.
I am using what's in the Brony Modpack, but with Optifine instead of MCPatcher (I unchecked MCPatcher during installation and then manually installed Optifine on top of the BMP).
The problem only seems to happen when the sugar canes grow by themselves, I tried going to creative and placing sugar canes on top of each other and they look fine. Also, once they reached the 3 block height limit they went back to normal.
Edited by Luigi, 09 June 2013 - 04:10 PM.
#371
Posted 09 June 2013 - 04:49 PM
been growing some sugar canes, I can't reproduce the bug.
I guess it's optifine then, I only run the BMP atm.
#372
Posted 09 June 2013 - 04:52 PM
It only happens with this texture pack. I tried with the default one and PureBDcraft and both worked fine.
#373
Posted 09 June 2013 - 06:34 PM
makes sense, neither of those has connected textures on the sugarcanes.
it's not a clash with the texturepack itself, I think it's a clash with MCpatcher, specifically the connected textures mod.
#374
Posted 09 June 2013 - 06:44 PM
Is there any way to fix it? I don't want to give up Optifine just because of that.
#375
Posted 09 June 2013 - 09:40 PM
What setting do you have your CTM set to?
#376
Posted 09 June 2013 - 09:42 PM
How do I check that?
#377
Posted 10 June 2013 - 04:44 AM
Esc -> Options -> Video Settings -> Quality -> Connected Textures
Also, just to be sure, check the item id with the /info tool from worldedit. If the damage value is different, they won't connect.
Edited by Killjoy, 10 June 2013 - 05:20 AM.
#378
Posted 10 June 2013 - 07:27 AM
It's set to Fancy but setting it to Fast doesn't seem to do anything. Obviously turning it off is out of the question.
I have no clue how to use WE, using the command /info just tells me "unknown command".
#379
Posted 10 June 2013 - 04:38 PM
You need to install SPC to use worldedit in Single player. While holding an item, or just your hand, type /info into chat. Then right click on a block to get basic info about it.
Location #ID Name [Damage] (Light/Max)
#380
Posted 10 June 2013 - 05:22 PM
Ugh, more mods? My jar is a mess already.
I just hope that you guys can find a way to make it work with Optifine, many people like myself prefer it because it can do the same as MCPatcher and a lot more (Zoom FTW).
#381
Posted 10 June 2013 - 08:17 PM
Killjoy, you use Optifine, right? Does it work for you? Remember, it only happens when you wait for the sugar cane to grow naturally, not when placing them on top of each other.
Edited by Luigi, 10 June 2013 - 08:24 PM.
#382
Posted 10 June 2013 - 10:28 PM
Yeah, it happened with me. For some reason, the blocks were different meta values, which is the reason they didn't connect. But for some reason, it worked when I switched texture packs or used F3+T.
#383
Posted 10 June 2013 - 10:35 PM
Good to know it's not just my end. Is it another overlook like the connected glass? Can you look into it?
#384
Posted 11 June 2013 - 12:02 AM
I haven't confirmed it yet (have to wait for sugarcane to grow), but you may be able to fix it by editing /ctm/ctm1/reeds.properties. Just delete the line that says
matchBlocks=83
It's OK to remove this line of code because Block 83 is the only block that uses the reeds texture, which is implied from the name of the file.
#385
Posted 11 June 2013 - 12:10 AM
Okay, I'll try it after you confirm it works.
#386
Posted 11 June 2013 - 12:12 AM
It didn't work. So far, I've tried switching texture packs, and it fixes it. It may be temporary, but its a fix nonetheless.
It works.
Another issue I've remedied: Occasionally, when placing down poison joke, you will be greeted with a "missing texture" block. This is because minecraft can't understand the texture that is supposed to be there. There are two fixes to this.
1. Edit /ctm/ctm4/joke.properties and change tiles=220-223 to tiles=221-223.
2. Open /ctm/ctm4/220.png in Gimp or Photoshop and crop it so that only the flower on the left is remaining. (Remember it must be 16x16).
Edited by Killjoy, 11 June 2013 - 12:30 AM.
#387
Posted 11 June 2013 - 12:39 AM
Perfect, it worked for me too, thanks.
I hope Hazzat and Hawk are paying attention to this, Optifine users want your love too, you know ![]()
#388
Posted 12 June 2013 - 08:16 AM
It didn't work. So far, I've tried switching texture packs, and it fixes it. It may be temporary, but its a fix nonetheless.
It works.
Another issue I've remedied: Occasionally, when placing down poison joke, you will be greeted with a "missing texture" block. This is because minecraft can't understand the texture that is supposed to be there. There are two fixes to this.
1. Edit /ctm/ctm4/joke.properties and change tiles=220-223 to tiles=221-223.
2. Open /ctm/ctm4/220.png in Gimp or Photoshop and crop it so that only the flower on the left is remaining. (Remember it must be 16x16).
nice catch, apparently I forgot to crop it after I made the flowers. expect it fixed come the next update.
#389
Posted 21 June 2013 - 11:10 PM
I agree with skittys to change the rain and stuff. I got cross at some textures because it was normal rain.
#390
Posted 22 June 2013 - 11:05 AM
I agree with skittys to change the rain and stuff.
Skittys' post is over a year and a half old! And I won't be making the rain brown.
#391
Posted 25 June 2013 - 12:30 AM
You should remove the steam from the baked potato, they removed it from the default pack because it looks very weird on your hand.
Edited by El Pollo Diablo, 25 June 2013 - 12:31 AM.
#392
Posted 25 June 2013 - 01:20 PM
we could also animate it
#393
Posted 26 June 2013 - 12:03 AM
Eeuugghh... I don't know. I mean, it still wouldn't look like steam at all, it looks like white sticks stuck on the potato. Even Mojang realized this and removed it from the default pack.
#394
Posted 26 June 2013 - 03:00 AM
Also, is it just me or is the cat and ocelot texture the same one as default?

Edited by El Pollo Diablo, 26 June 2013 - 03:02 AM.
#395
Posted 26 June 2013 - 06:22 PM
Yeah, cats and ocelots are still default. I'll change 'em one day!
#396
Posted 30 June 2013 - 04:22 AM
This texture pack is awesome!
#397
Posted 30 June 2013 - 11:56 AM
Hello i'm new to this site but i want to know is that, is there a texture pack suitable for Mincraft Xbox 360 version? i'm an Xbox360 Pegasister that wants to find certain texture packs and map dowloads for that.
#398
Posted 30 June 2013 - 12:17 PM
Sorry, but Minecraft for Xbox 360 doesn't support texture packs. I hear the next update for it will have different texture packs, but they may be official DLC that you have to pay for.Hello i'm new to this site but i want to know is that, is there a texture pack suitable for Mincraft Xbox 360 version? i'm an Xbox360 Pegasister that wants to find certain texture packs and map dowloads for that.
#399
Posted 01 July 2013 - 09:42 AM
It's time for the Horse Update! Hey, it's not quite ponies, but remember what Notch said about ponies in Minecraft?
New textures
- Absolutely tons of connected/random/animated textures courtesy of my partner in crime Hawkseye21. They're really cool! (Requires MCPatcher)
- Hardened clay (and its various stained colours)
- Coal block
- Hay block
- Portal
- Top of birch/spruce/jungle log
- Name tag
- Lead
- Charcoal
- Horse inventory
- Horse jump bar
- Horse hearts
- Wheat
- Spawn egg
- Fire charge
- Magma cube
- Portal
Updated textures
- Spider eye
- Fermented spider eye
- Cookie (muffin)
- Gold nugget
- Firework rocket
- Baked potato
- Splash potion bottle
Sounds
- Clip-clop footstep sounds when walking on stone
- Villager noises (courtesy of lphemphill)
Misc
- New title screen splashes! (That's the bouncy yellow text you see on the main menu.) There's 320 of them, so hopefully it should take a while for you to see them all
- A treat for anyone who watches the Minecraft credits all the way through
- Small changes to language files (Slime -> Smooze)
- HD font is removed for the time being because 1.6 can't handle it. (HD font still works if you use MCPatcher!)
#400
Posted 01 July 2013 - 09:48 AM
Do kitties you dingus.
JK, thanks!
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