Mayors of active towns in colonies can select special perks (by contacting Aoloebio in game) based on the number of residents listed in game that live within their borders. *Towns may have a maximum of 6 perks*
Tier 1 Perks: - Mayor + 2 Residents
- Minor thematic / circumstance driven perk to be decided by Aoloebio
- Unlimited unique food item or resource to be sold in a town shop (value to be determined, requires some level of related structure)
A region with Town enter / exit messages(does not work well with towny plugin)- Add 10 plots to your town size (this perk can be selected multiple times)
Tier 2 Perks: - Mayor + 5 Residents
- Any lower tier perk not previously selected
- Unique recipe related to the town (can be combined with the tier 1 unique item reward to encourage visitors)
- Limited hostile mob protection in the town's borders (requires some level of defensive structure)
- Two-way town portal to an as of yet undisclosed location
Tier 3 Perks: - Mayor + 9 Residents
- Any lower tier perk not previously selected
- Major thematic / circumstance driven perk to be decided by Aoloebio
- Item repair shop (requires some level of blacksmith structure)
- Unlimited enchanted piece of armor or tool to be sold in a town shop (value to be determined, requires some level of blacksmith structure)
Tier 4-6 Perks: - every +5 residents beyond tier 3
- Any lower tier perk not previously selected
Edited by Aoloebio, 02 January 2015 - 04:16 AM.



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