RP/Dice Fighting!!!1!
#1
Posted 05 November 2011 - 03:56 AM
People streight up attack randomly, killing, ect.
What i'm asking for is that we create a RP rule for Fighting.
*Example*
Joe spins in the air to attack jim!
Jim blocks, and retaliates with an attack of his own!
Joe gets sliced smally, but returns with a kick!
I realize it would take a long time. Still more fun.
Another thing that would make this even MORE successfull, would be to install a /dice command for the server. Then there would be a system of hit/miss.
Hell, we could even have lvlups, stats, and skills! We could turn RP into a sort of DND.
Please, PLEASE, PLEASE(!!) take this into consideration
#2
Posted 05 November 2011 - 05:43 AM
#3
Posted 05 November 2011 - 09:06 AM
The problem is, with a dice system, you'd see many people after a bad roll say "That was just practice" and roll again as many times as they'd go.
That's why the other players would enforce the rules. That said, I like the idea, but it seems like a lot of work for a little reward. I really think we can trust most people with the honor system of judging what would really happen. And if you are really having a problem, bring it up with the person and discuss it.
#4
Posted 05 November 2011 - 02:07 PM
Yes, the dice system would be a require installs. It WOULD be a lot of work. But it would be WAY cooler. 80% cooler. That's 4 Rainbow Dash's.The problem is, with a dice system, you'd see many people after a bad roll say "That was just practice" and roll again as many times as they'd go.
That's why the other players would enforce the rules. That said, I like the idea, but it seems like a lot of work for a little reward. I really think we can trust most people with the honor system of judging what would really happen. And if you are really having a problem, bring it up with the person and discuss it.
I just like the idea of Levelup, Experience, Skills, ect.
It would add a whole level of dynamic Roleplay.
#5
Posted 05 November 2011 - 03:07 PM
The problem is, with a dice system, you'd see many people after a bad roll say "That was just practice" and roll again as many times as they'd go.
I'm not coming out for or against the dice system, I want to say though, that I've never played with someone that was so childish / sad / FOREVER ALONE that they'd cheat at a role playing game. If I had, I'd probably laugh at them, and then excuse myself and find some people who were worth my time.
#6
Posted 06 November 2011 - 04:59 PM
True. But it happens. I just hate the arguments about "I WAS LAGGED, NOT FAIR" or "DUDE, WTH? I WAS TALKING!"The problem is, with a dice system, you'd see many people after a bad roll say "That was just practice" and roll again as many times as they'd go.
I'm not coming out for or against the dice system, I want to say though, that I've never played with someone that was so childish / sad / FOREVER ALONE that they'd cheat at a role playing game. If I had, I'd probably laugh at them, and then excuse myself and find some people who were worth my time.
Then the "Can i get my stuff back" Conversation afterwards.
#7
Posted 06 December 2011 - 01:05 AM
Both look at eachother and cant move.
Both place bets.
(both chose starting command)
/attack,block,item,magic, flee
(commands play as they fight)
Winner! (gets the betted item and xp)
/skills
Strength #
Speed #
Deffence #
Magic #
Points #
/advskills
(first joins)
/setskills
Points 5
Just my idea of commands and how it would be!
#8
Posted 12 December 2011 - 01:34 AM
I spend the better part of 5 years RPing like that on WoW.
We used to roll 100 sided dice, as in /roll 1-100
And the one with the higher dice roll won.
Now you can either choose to make one dice roll and let that influence the outcome. Or you can roll each time you play a "round"
Hope this helps! If a dice plugin is installed. Otherwise you might ask an admin or a person to enforce the rules and roll for both sides.
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