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Poll: New Survival Questions (43 member(s) have cast votes)

What map should we use?

  1. Guilly's map (21 votes [50.00%])

    Percentage of vote: 50.00%

  2. James' map (21 votes [50.00%])

    Percentage of vote: 50.00%

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#1 Shroom Agent

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Posted 14 February 2016 - 10:16 PM

Guilly's Map
James' Map

No, you cannot visit the worlds ingame.


Guilly's map is 6368 by 6432
James' map is 4336 by 4336

Edited by Shroom Agent, 14 February 2016 - 11:12 PM.


#2 JoyJoy

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Posted 14 February 2016 - 10:24 PM

I like James' because it has less water. I also spy an island with some wild wheat.



#3 Solar Flare

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Posted 14 February 2016 - 10:31 PM

in terms of landmass, it should be about equal. My design is 6k by 6k. The larger map size should make up for the larger oceans.

 

Just a note. My map still needs a few things to be finalised.

 

The empty riverbeds will be filled in and some other areas will be added as suggested by someone.


Edited by Solar Flare, 14 February 2016 - 10:44 PM.


#4 Captain Char

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Posted 14 February 2016 - 10:49 PM

I look at from a longevity point of view, eg how long we'd have till we have to replace the map again

#5 jimme neutron corndog

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Posted 14 February 2016 - 10:53 PM

2 main continents, the central main one and the snow area, the snow area being 1900 by 1000

 

the main continent ( which is the grass one) is 2000 by 2000

 

has 10 islands

 

has the following biomes

 

Volcano

Red Desert

Desert

Deep Jungle

Ocean

Deep Ocean

Clay Beach Island

Wheat Field

Thick Taiga

Mooshroom Island

Thick Forest

Forest Field

Plains

Flower Field

Mountains

Hills

Stone Hills

Stone Beaches

Stone Plains

Ice Plains

Snow Plains

Snow Mountain

Sparce Taiga Forest

Forest

Forest+

Birch Forest+

Taiga Forest

Volcano Land

Swampland

Savannah

Swampland River

River

End 

 

 

going to get some pics in a bit


Edited by Maxson, 14 February 2016 - 11:15 PM.


#6 Solar Flare

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Posted 14 February 2016 - 11:13 PM

My map is made of 1 Large main continent and 3 subcontinents, 2 seas filled with plenty of smaller islands with various biomes.

 

The main continent is made of :

Swamp,

pine forest

Large pine forest

Large redwood pine forest

Plenty of regular forests

Plenty of Birch forests

A mountain range on the southern section of the main continent.

Multiple rivers that actually have an elevation difference from spring to ocean.

 

Hot continent:

A large mesa / canyon area with a river flowing in the middle. (nice for rafting)

A savannah

another forest area on the northeast tip of the continent

A large desert with a meteor impact crater.

 

Jungle continent:

as the name suggests this is mostly jungle.

A large table mountain in the middle of the jungle (not visible due to the perspective the render was made in, could be seen if you can see the rocky cliff.)

A few sinkholes (a cave system connecting it all will be added)

A large volcano on the edge of the continent.

A few stone/coral beaches.

 

Cold continent:

Frozen river

Large frozen plains

a few mountains

(if desired I am planning on adding a glacier , the location has already been determined).

 

The islands in the ocean are mostly made of plains biome.

Plenty have forests.

Mushroom island.

A few jungle islands.

 

For those afraid of the amount of oceans, this map will most likely be released with Movecraft to make travelling by sea easier.

 

I'll be adding a few screenshots to give an idea of what the map looks like:

Spoiler

Edited by Solar Flare, 15 February 2016 - 12:02 AM.


#7 Squint

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Posted 14 February 2016 - 11:22 PM

bring back tsar's map, i want his map qq



#8 jimme neutron corndog

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Posted 14 February 2016 - 11:31 PM

bring back tsar's map, i want his map qq

no


Edited by Maxson, 14 February 2016 - 11:31 PM.


#9 Solar Flare

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Posted 14 February 2016 - 11:49 PM

adding a few more images here since I couldn't add them to the previous post.

 

Spoiler

Edited by Solar Flare, 15 February 2016 - 12:07 AM.


#10 jimme neutron corndog

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Posted 15 February 2016 - 12:10 AM

here's an image album

 

http://imgur.com/a/1d3Iw



#11 Rori

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Posted 15 February 2016 - 06:38 AM

look, i think both maps are good, but it seems with each i have problems... i guess mainly to do with biomes?

 

i like james' map because of the shear amount of biomes (and nicely spread ones too). The amount of landmass is more prefferable. From above the colourfulness (because gosh, i'm an artist, okay? i like colour) is pleasing.

With guilly's map, i would hope for maybe a few more different biomes on the other continents that are not the hot and cold ones. And even then, it seems like a long time will be spent drifting at sea. I like the scenery of this one- it looks good on foot. 

 

my only problem with all the maps so far is the uninhabitable biomes- what purpose do they actually possess? and why make that much of the map uninhabitable? There's litterally no food, no life for miles- i know- i lived in the snow mountains on col 1 and i only survived on the scraggly bits of 'plains' biomes within the troughs on the mountains. I hated it when you couldn't do anything with this biome- and the snow annoyed me more lol- but that was my choice to live there anyways.

I like the volcanos in both. Unique, and actually a 'small' uninhabitable object i'd be happy to live next to- because again, yeah, it's colourful and interesting.

I guess what you should take from this is try to limit the boring, unihabitable things, and add one or two features to the landscapes of  each biome you have- you WANT people to live there, don't you? People find huge plains biomes boring, snow biomes boring. IF you are to use a snow biome, then add ores under the ice/snow or something. make it desirable to live there, even if it is so uninhabitable and tasteless.

Don't take everything i say to heart, i bring only suggestions. hoping to see more of these maps but for now i can't decide lol



#12 High Orbit

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Posted 15 February 2016 - 06:51 AM

Movecraft will most likely be reverted to original configs but with their respective speeds doubled. Except for planes, of course.

 

For Royal, we're dropping the biome-limited plant growth, so habitation isn't really an issue. Likewise with ore distribution.


Edited by High Orbit, 15 February 2016 - 06:52 AM.


#13 Captain Char

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Posted 15 February 2016 - 08:33 AM

Movecraft will most likely be reverted to original configs but with their respective speeds doubled. Except for planes, of course.
 
For Royal, we're dropping the biome-limited plant growth, so habitation isn't really an issue. Likewise with ore distribution.


this should mean greenhouses would be useful structures again, eg in a snow biome

#14 Rori

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Posted 15 February 2016 - 10:11 AM

Yay, progress
Lol

#15 jimme neutron corndog

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Posted 15 February 2016 - 11:34 AM

look, i think both maps are good, but it seems with each i have problems... i guess mainly to do with biomes?
 
i like james' map because of the shear amount of biomes (and nicely spread ones too). The amount of landmass is more prefferable. From above the colourfulness (because gosh, i'm an artist, okay? i like colour) is pleasing.
With guilly's map, i would hope for maybe a few more different biomes on the other continents that are not the hot and cold ones. And even then, it seems like a long time will be spent drifting at sea. I like the scenery of this one- it looks good on foot. 
 
my only problem with all the maps so far is the uninhabitable biomes- what purpose do they actually possess? and why make that much of the map uninhabitable? There's litterally no food, no life for miles- i know- i lived in the snow mountains on col 1 and i only survived on the scraggly bits of 'plains' biomes within the troughs on the mountains. I hated it when you couldn't do anything with this biome- and the snow annoyed me more lol- but that was my choice to live there anyways.
I like the volcanos in both. Unique, and actually a 'small' uninhabitable object i'd be happy to live next to- because again, yeah, it's colourful and interesting.
I guess what you should take from this is try to limit the boring, unihabitable things, and add one or two features to the landscapes of  each biome you have- you WANT people to live there, don't you? People find huge plains biomes boring, snow biomes boring. IF you are to use a snow biome, then add ores under the ice/snow or something. make it desirable to live there, even if it is so uninhabitable and tasteless.
Don't take everything i say to heart, i bring only suggestions. hoping to see more of these maps but for now i can't decide lol



uninhabitable islands have 20% more ore in my map, and i want them to also have dungeons in them, to make them useful

#16 Solar Flare

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Posted 15 February 2016 - 11:58 AM

Every biome is technically habitable. Some are just trickier than others to settle on but one could easily sustain itself on for example the mesa or even the snow desert.

In terms of ore distribution: the underground of my map is nearly twice as deep. Ores now spawn at higher layers which means higher quantities of ore per chunk.

#17 Squint

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Posted 15 February 2016 - 01:59 PM

I much prefer the detail of James' map. Less water, more small islands.



#18 High Orbit

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Posted 15 February 2016 - 02:01 PM

As a bonus, suggest where spawn would be on either/both maps so we can get that pasted in too.



#19 Solar Flare

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Posted 15 February 2016 - 03:24 PM

I much prefer the detail of James' map. Less water, more small islands.


Ehm the amount of islands wouldn't really have to do with detail in my opinion. That is about quantity. I couldve easily put in a whole lot of islands but then things would just feel too cluttered.

#20 Pip_DK19

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Posted 15 February 2016 - 06:45 PM

Ehm the amount of islands wouldn't really have to do with detail in my opinion. That is about quantity. I couldve easily put in a whole lot of islands but then things would just feel too cluttered.

 

Too cluttered, perfect, what good is there looking at an ocean that never ends, i would like to see places to explore, rather then an empty sphere to sail around.
I do like both maps but my first request was more landmass then ocean.

with guilly's map I could easy find a spot to build and have my own spot, a bit harder with james's, but I would rather walk then swim. Don't like movecraft, would rather use a  minecraft boat or minecart.

It is great that we have more then one choice, but then again sad that we have to choose between 2 very good maps.



#21 Solar Flare

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Posted 15 February 2016 - 07:01 PM

Too cluttered, perfect, what good is there looking at an ocean that never ends, i would like to see places to explore, rather then an empty sphere to sail around.
I do like both maps but my first request was more landmass then ocean.

with guilly's map I could easy find a spot to build and have my own spot, a bit harder with james's, but I would rather walk then swim. Don't like movecraft, would rather use a  minecraft boat or minecart.

It is great that we have more then one choice, but then again sad that we have to choose between 2 very good maps.

 

Again, the amount of landmass is about equall to james' map. The extra space my map has is just occupied by ocean.

 

For example:

 

The main continent is made up of two sections

one section is about 2500 by 2000 blocks.

the mountain section is about 750 by 2000 blocks.

 
The mesa and desert continent is roughly 1600 by 2000.
The jungle continent is roughly 1500 by 1500.
The snow continent is 1000 by 2000.
 
The tiny islands have a radius ranging from 100 to 300 blocks.


#22 Captain Char

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Posted 15 February 2016 - 07:13 PM

I was going to propose a 5k x 5k vanilla map to offer too, since then its all randomly made by the server itself

Edited by Captain Char, 15 February 2016 - 07:13 PM.


#23 Solar Flare

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Posted 15 February 2016 - 07:38 PM

wouldn't be a bad idea, would give some extra options to chose for. It seems like the general consensus is really divided right now. Whichever map gets chosen, one half of the voters will not get what they chose for so I would opt for a compromise.


Edited by Solar Flare, 15 February 2016 - 09:08 PM.


#24 Trotsky

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Posted 15 February 2016 - 10:31 PM

Oh course maybe it's time to look into alternatives to movecraft. There are a couple I've looked at, but they all have their problems and benefits. I would say That Guilly's map would be even better, not with any new islands, but perhaps make the few there are just a bit larger. of course, the render images don't really show the size scale difference between these two maps. Guilly's has (6368*6432)-(4336*4336) = 22158080 more blocks to explore total than does Jame's. Now the land proportion I do have to agree with. It would have been a little nicer to have more of that be useful than tied up in water. However, the extreme depth of Guilly's underworld is a benefit, and the ocean depths, debatable. Unless we are going to make Submarines and Ships a major part of the world, which I know many were hoping to avoid. These areas though beautiful in and of themselves don't really add to the playable level.

 

Guilly has expressed concern to me and I agree that with the voting neck and neck through out the whole thing. 50% of the users aren't getting what they want. We should maybe stop and rethink the map a little. since there is so much controversy over it. Of course everypony is eager to get started as fast as possible with Equus. And stopping to redo the maps is another delay, but something we should perhaps seriously consider doing.



#25 Solar Flare

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Posted 16 February 2016 - 12:40 AM

Right now, how the current vote stands (currently 21 to 21 for future context). It seems that we either should go with a vanilla map (so we don't know what we'll be getting). Or me and James both have to cooperate to make something that suits both parties. Because whichever party wins by just a few votes to spare, would leave the other party unsatisfied.


Edited by Solar Flare, 16 February 2016 - 12:44 AM.


#26 jimme neutron corndog

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Posted 16 February 2016 - 12:46 AM

Right now, how the current vote stands (currently 21 to 21 for future context). It seems that we either should go with a vanilla map (so we don't know what we'll be getting). Or me and James both have to cooperate to make something that suits both parties. Because whichever party wins by just a few votes to spare, would leave the other party unsatisfied.

we decided to make a map as a team (me, guilly, and maybe clef) so the new map is going to come up soon.




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