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(old thread) Mine Little Pony mod, turns everyone into ponies!


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#1 OrangeL

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Posted 29 October 2011 - 07:34 AM

CLICK HERE


VXMQF.png

____________

 

Edit from the future: Development of MineLP has been passed on to the VoxelModPack Team. You can find future mod updates here.


Edited by Hazzat, 20 August 2014 - 07:53 PM.


#2 Ratty

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Posted 29 October 2011 - 07:49 AM

Only bummer is it breaks zombe mod. Other than that, this mod is pure win.

#3 Drauken

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Posted 29 October 2011 - 07:55 AM

Went to download it, got an advertisement for Bloomberg under "click here to start download".

#4 Jutsy

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Posted 29 October 2011 - 08:00 AM

THIS IS BUCKING AWESOME

#5 Ratty

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Posted 29 October 2011 - 08:22 AM

I just put up a copy of this if anyone has trouble with mediafire.
http://www.brohoof.c...minelittlepony/

#6 Vantomz001

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Posted 29 October 2011 - 09:44 AM

I recommend editing one of the default skins in MC skinedit.

A very well done mod, and sure to be a hit with RP'ers like myself.

#7 Miz

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Posted 29 October 2011 - 09:54 AM

Should redo the running of the leaves video with this.

#8 Drauken

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Posted 29 October 2011 - 10:18 AM

Is there a way to make the skin editor show the pony model?

#9 Bullpockey

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Posted 29 October 2011 - 02:05 PM

The arms look so awkward holding the swords like that.

#10 Ratty

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Posted 29 October 2011 - 04:27 PM

The author likes us! :) WOOOT!
http://www.minecraft... ... p__9770300

#11 Verdana

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Posted 29 October 2011 - 04:47 PM

Hi, I'm pleased to see some of you like my mod. I've just been on your server getting the grand tour, I hope to come back soon so you can help me fix some of the bugs with the mod and so I can build a house and stuff :)

I'll take a look at adding compatibility with Zombe's Fly Mod, but this might be difficult as both mine and Zombe's mod modify the same (big) java class :)

The arms look so awkward holding the swords like that.

I agree, but I couldn't really think of a better way to do it. Someone suggested ponies should just hold items in the air in front of them as if by magic, but that only really works for unicorns and I want something that looks okay for everypony. I might just tweak the position ponies hold items to make them a bit further forward in the hoof, unless someone has a better idea.

#12 Calamity

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Posted 29 October 2011 - 04:52 PM

would it be possible for items to be held in the mouth?

#13 Xykro

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Posted 29 October 2011 - 05:07 PM

This is the single greatest mod ever devised...
*manly tears*

#14 Caventh

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Posted 29 October 2011 - 05:27 PM

This mod is amazing!!!

#15 Ratty

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Posted 29 October 2011 - 05:28 PM

Hi, I'm pleased to see some of you like my mod. I've just been on your server getting the grand tour, I hope to come back soon so you can help me fix some of the bugs with the mod and so I can build a house and stuff :)


Hey, welcome! We're all in awe of this mod, there were 2 other ones before it but they both sucked, it didn't do that special pixel to determine if a skin is pony or not, and no item would be shown in the hand/hoof, and many other shortcomings. The concensus was that it wasn't worth using so we had to give up, but this one might end up being something that most people use regularly. Of course the RPers are just all over this too!

I thought of one idea on the drive to work today, held items could float in front of the person like unicorns do to hold items. Held in the mouth would be best of course, but I'm just suggesting it as an easier to implement way. Though in practice it might look really stupid and isn't a good idea, but I figured I should throw it out there.

#16 Cramdawg64

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Posted 29 October 2011 - 06:51 PM

Wow that's EPIC! I think it should be a mod using these that adds ponies like these as mobs.
P.S. You only appear as a pony to yourself, right?

#17 Cramdawg64

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Posted 29 October 2011 - 06:53 PM

P.P.S. Oh and also, this probably affects zombies somehow, right?

#18 Bullpockey

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Posted 29 October 2011 - 07:40 PM

I agree, but I couldn't really think of a better way to do it. Someone suggested ponies should just hold items in the air in front of them as if by magic, but that only really works for unicorns and I want something that looks okay for everypony. I might just tweak the position ponies hold items to make them a bit further forward in the hoof, unless someone has a better idea.


Yeah, unfortunately Minecraft doesn't give a big opening for adjustments like this. I think as long as they don't hold the sword up so high it would look just fine.

#19 JoyJoy

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Posted 29 October 2011 - 09:32 PM

I just put up a copy of this if anyone has trouble with mediafire.
http://www.brohoof.c...minelittlepony/

did you see this?

This mod can not be distributed in any other way than through this thread. You don't have the permission to distribute this mod through 'mod packages', installers or plugins.

in otherwords, you can't have this on the website.

#20 Ratty

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Posted 29 October 2011 - 09:40 PM

Oh I didn't see that, I put that up after listening to someone whine for a long time about mediafire not working for them.

#21 Verdana

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Posted 29 October 2011 - 09:59 PM

Oh I didn't see that, I put that up after listening to someone whine for a long time about mediafire not working for them.

You have my permission to rehost the mod files here if you want to. Please put a link on the page that rehosts them to the thread, so people can see the installation instructions and stuff if they end up on your page rather than the thread.

#22 Ratty

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Posted 29 October 2011 - 10:01 PM

Ahh ok, will do!

#23 Hazzat

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Posted 30 October 2011 - 12:31 AM

Wow. This makes it all 20% cooler. I have a few questions/comments though.

Will we be able to see other players' real skins? This is the biggest problem I have with the pack. I also can't tell if someone's skin is one they've uploaded specially for the mod or is one of the default ones.

A small bug, in first-person view the hand will randomly twitch. This doesn't actually do anything (it doesn't punch blocks) but it is a bit strange. This shows up on other players too, and interestingly both your twitchy hand and the other player's twitchy hand twitch at the same time.

The front legs gently waft, giving the appearance that they aren't actually on the floor. I know this is how the arms behave in default Minecraft so I don't know if there's anything you can do about that.

As for riding a pig:
Spoiler



Oh, and I noticed someone in the thread asking for an MLP texture pack. May I recommend you point them in this direction?

#24 Bullpockey

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Posted 30 October 2011 - 03:10 AM

As for riding a pig:

Spoiler

That could have been soooo much worse.

#25 Verdana

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Posted 30 October 2011 - 10:24 AM

Wow. This makes it all 20% cooler. I have a few questions/comments though.
Will we be able to see other players' real skins? This is the biggest problem I have with the pack. I also can't tell if someone's skin is one they've uploaded specially for the mod or is one of the default ones.

[short answer]
Yes, I agree it is a problem but I can't think of a very good way to deal with it without doing a lot of opengl preprocessing on player skins before they are rendered. The method I used in the mod is the best I could come up with for the least work. You will know if someone is using their own skin because everyone who isn't doing that will look like one of the background ponies that were included with the mod. (It also has the added bonus that with this mod you can log on to *any* multiplayer minecraft server and it will be full of ponies - well, *I* think it is a bonus :D )
[/short answer]

[long answer]
Basically, the problem comes down to this: there is more of a pony than there is of a default player model to texture. So the question is, where do the extra textures come from?

In early development of this mod, I tried "stealing" textures for the pony skin from different areas of the regular skins. This worked to a point, but relied on skins conforming to certain standards. For example, if you steal the tail texture from the hair texture, the back of the hair texture should contain no transparency or the tail will look like it is full of holes (side note, that's why all my default skins have a full mane of hair, because the skins were developed when I was using this technique). The body texture is even more problematic as the body is so large. It seems vary rare to find minecraft skins with uniform large areas of plain textures that would be suitable to use. I ended up just saying "No: I need these textures to be A LOT bigger".

In an ideal world player skins for ponies would be enormous, and would include a full extra texture for an entire pony as well as for the default model. As it is, there was just enough space left in the default model for me to add enough extra extra textures to cover all the required parts of a pony (as long as you assume most of the body of a pony is all the same colour). I still had to add extra methods to render planes instead of boxes to minecraft, as there is not enough space available in the skin textures to make a texture that wraps around the full body / tail. If minecraft allows the use of very large skins, then using oversize skin textures might be a good way to go. I haven't tested this as I was mostly offline while developing the mod.

Another alternative would be to preprocess the textures. A new texture could be generated based on the player texture, but appropriate for wrapping up a pony model. We could even do clever stuff like work out what colour the pony was based on more "trigger" pixels or averaging the colour across the skin or something. This could be pretty awesome, but I don't understand opengl at all right now, so this is currently beyond my power.

A third alternative would be to retain the default player model for people who aren't using a pony skin. I tried really, really hard to do this, as I wanted this to be the approach the mod took. I wasn't sure if it would be good, as the idea of steves and ponies living together seemed a bit odd to me, but I thought it could be an elegant way to handle the problem. It also would not force people to look like ponies if they didn't want to. It turns out this is really, really difficult. I spend a couple of days on it, couldn't get the armour working at all, and ended up deciding everyone must be ponies.

I'm not comfortable with forcing players to look different to how they want, and I tried to find other ways to do it. But I wasn't clever enough and I was to excited to actually release something that worked to bother spending too much extra time on it.
[/longanswer]

A small bug, in first-person view the hand will randomly twitch. This doesn't actually do anything (it doesn't punch blocks) but it is a bit strange. This shows up on other players too, and interestingly both your twitchy hand and the other player's twitchy hand twitch at the same time.

Yes I know, although I didn't know that it was related to other players until other players on brohoof.com helped me test it yesterday, so thanks for mentioning it. This is listed as a high priority bug in the mod topic on the minecraft forum.

The front legs gently waft, giving the appearance that they aren't actually on the floor. I know this is how the arms behave in default Minecraft so I don't know if there's anything you can do about that.

Yes, good point, I'm not sure I'm too bothered about it (compared to some other bugs!) but it could well be something worth fixing in future. I'd like to fix all of the perceived animation errors one day, so we can add this to the list. For now you can just think of it as a pony hoof-ing impatiently at the ground if you like :lol:

As for riding a pig:

Spoiler

Yeah, I don't think that is too bad, I don't know what a pony would look like when riding a pig, so lets say it would look likt that and leave it at that for now :) Thanks for testing.

Oh, and I noticed someone in the thread asking for an MLP texture pack. May I recommend you point them in this direction?

Done, thanks. And thanks for all of your feedback, it really is appreciated.

#26 Vantomz001

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Posted 30 October 2011 - 10:39 AM

I am a HUGE fan of this mod.
Im volunteering to be a guinea pig to test out new updates to the mod before they are released, to minimise complaints.
Yet again, just another suggestion.

#27 Drauken

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Posted 30 October 2011 - 10:41 AM

If the cow stampede in Applebuck Season is any indication, that is exactly how a pony would ride a pig.

#28 Ratty

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Posted 30 October 2011 - 08:00 PM

Just so its posted here, EqD mentioned this mod, it was in amongst a ton of other stuff, but its still good publicity, and directed at people that will appreciate it.

http://www.equestria... ... p-142.html

#29 Verdana

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Posted 30 October 2011 - 09:02 PM

It looks like my thread on minecraftforum.net about the mod was just deleted. I haven't been sent a message about this, the topic has just disappeared. I'll let you know when I hear what has happened. I have a copy of an older version of the thread post saved locally if I need to repost it somewhere. Hopefully this is just a silly mixup. It's a real shame this happened just after EQD found it :lol:

#30 Xykro

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Posted 30 October 2011 - 09:13 PM

That's screwed up, man!

#31 Ratty

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Posted 30 October 2011 - 09:18 PM

On the bright side, it says "You do not have permission to view this topic", so when it gets straightened out, they can just restore it.

#32 Verdana

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Posted 30 October 2011 - 09:24 PM

Yay, it *was* just a silly mixup, thread restored, I can breathe again :)

(Apparently I just hit their spam filter after editing the topic post one too many times :lol: )

#33 Verdana

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Posted 30 October 2011 - 11:40 PM

I updated the mod to v0.2 to add compatibility with Zombe's Fly Mod (and maybe some other mods too). Get the latest version from the thread on the minecraft forum:

http://www.minecraft... ... -pony-v02/

Feel free to rehost this here as before if you want.

#34 Ratty

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Posted 30 October 2011 - 11:48 PM

Wow, you got that working with zombe already? Awesome!!
Updated my mirror of it.

#35 Ratty

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Posted 31 October 2011 - 06:36 AM

Someone make a Trixie skin compatible with this mod, I like Rainbow Dash and all, but she's not bitchy enough for me to wear her skin. :lol:

#36 Jutsy

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Posted 31 October 2011 - 06:37 AM

This mod



This is the mod


The best mod ever

#37 adamcfwan

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Posted 31 October 2011 - 09:58 AM

WANT

#38 Shenko

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Posted 01 November 2011 - 02:20 AM

So what does a pony skin look like on a player. (I mean, what would the same skin look like on both the pony and normal player models?)

#39 Ex_Astris

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Posted 01 November 2011 - 04:35 AM

I finally gave this mod a try. I'm not going to use it because I don't want to overwrite other players' non-pony skins, but I think it's a great mod and I'm going to make my future skins compatible with it.

In that regard, I have a question for Verdana. In the mod thread you said, "The head of the pony sits further forward on the body than on a standard model." I've noticed that this only applies to the base layer on the left side of the skin, not the 'hair' level on the right side. This makes the hair clip into the front of the head and float off of the back of the head. Would you be able to fix this by moving the hair forward also?

#40 Verdana

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Posted 01 November 2011 - 07:15 AM

I finally gave this mod a try. I'm not going to use it because I don't want to overwrite other players' non-pony skins, but I think it's a great mod and I'm going to make my future skins compatible with it.

In that regard, I have a question for Verdana. In the mod thread you said, "The head of the pony sits further forward on the body than on a standard model." I've noticed that this only applies to the base layer on the left side of the skin, not the 'hair' level on the right side. This makes the hair clip into the front of the head and float off of the back of the head. Would you be able to fix this by moving the hair forward also?

THANK YOU! I knew there was something wrong with it but hadn't realised what until you posted this! So silly. This is so easy to fix too, I'll definitely put it in the next release.

#41 Ex_Astris

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Posted 01 November 2011 - 05:47 PM

THANK YOU! I knew there was something wrong with it but hadn't realised what until you posted this! So silly. This is so easy to fix too, I'll definitely put it in the next release.

Glad I could help. :D

One other thing I've noticed (but is a small problem) involves the motion of the tail when the player is walking. When a pony walks its tail rotates backward, as it should, but this rotation causes it to separate from the pony slightly. I don't know how the player models are put together so I don't know how you would fix this, but there you go. :D

Anyway, thanks for the great mod and keep up the good work!

#42 JoyJoy

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Posted 01 November 2011 - 06:45 PM

So what does a pony skin look like on a player. (I mean, what would the same skin look like on both the pony and normal player models?)

you can use a minecraft skin viewer to see it.

I use this one
http://www.minecraft...ta-08-03-08-04/
but you can't rotate the body. though you can change the action the model is doing.

#43 CJ_Bland

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Posted 01 November 2011 - 06:48 PM

i've made a guide for making pony skins for the mod.
http://www.mediafire...1dn3lh5m2dn7b9z

#44 Ratty

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Posted 01 November 2011 - 10:30 PM

0.3 is up! Its kind of a pain keeping the files mirrored, but I'll do it if anyone really has problems with mediafire.
Get 0.3 at the usual place, http://www.minecraft... ... -pony-v03/

#45 Verdana

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Posted 01 November 2011 - 10:55 PM

One other thing I've noticed (but is a small problem) involves the motion of the tail when the player is walking. When a pony walks its tail rotates backward, as it should, but this rotation causes it to separate from the pony slightly. I don't know how the player models are put together so I don't know how you would fix this, but there you go. :D

Thanks for reporting, I've also improved the look of the tail in 0.3

#46 Bullpockey

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Posted 02 November 2011 - 12:09 AM

Hey, no rush or anything. I mean this just started so I know you need to some time to perfect the base, but for future reference?
http://www.minecraft... ... g-program/
It would make skins 10x easier if it were somehow "merged". But again don't worry about it, just tossing it out here.

#47 Verdana

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Posted 02 November 2011 - 12:42 AM

Hey, no rush or anything. I mean this just started so I know you need to some time to perfect the base, but for future reference?
http://www.minecraft... ... g-program/
It would make skins 10x easier if it were somehow "merged". But again don't worry about it, just tossing it out here.

This looks like a very useful program. I don't think it's something I want to even look at until all the bugs / to-dos are fixed with the mod though. If somepony else wants to work on it then that would be fantastic, I agree it would be awesome to have a tool like this working with MineLP skins :D

#48 Ratty

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Posted 08 November 2011 - 08:34 PM

I made a quick video to show off 0.4 and the server. Its not that great, but it should hold us over until someone makes something better.

2htTBHxdBu4

#49 JoyJoy

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Posted 08 November 2011 - 09:01 PM

I love the animation.
I love the superman flying action.
I love this mod.
Where is the download link?

#50 Hazzat

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Posted 08 November 2011 - 09:02 PM

Remember that the flying animation isn't in the current version (it was a special secret pre-release for admins). I hear there'll be an update later today including it and some other new features.

#51 Verdana

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Posted 08 November 2011 - 09:21 PM

I've now released version 0.4 of the mod here:

http://www.minecraft...ittle-pony-v04/

Thanks a lot to everyone here who contributed :)

#52 SnyderTime86

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Posted 08 November 2011 - 09:22 PM

Show me to the highway to the rainbow zone! The skins I made should be compatable with the next release.

#53 Verdana

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Posted 08 November 2011 - 09:29 PM

Show me to the highway to the rainbow zone! The skins I made should be compatable with the next release.


They are, and most of them are even included in the release. Thank you very much for all your hard work.

#54 SnyderTime86

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Posted 08 November 2011 - 09:35 PM

Looks fantastic! I appreciate the thanks I've recieved from you, Verdana. Look for me when the next update comes out.

#55 JoyJoy

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Posted 08 November 2011 - 09:54 PM

I love you, Verdana

#56 CJ_Bland

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Posted 08 November 2011 - 10:02 PM

The new update looks amazing and I also really appreciate the thanks in the thread. I also will be willing to help with skinning. But I think I am going to clean up my skinning guide and make it look more professional. Also, anypony who has a skin which needs updating for 0.4, PM it to me and i will help.

#57 adamcfwan

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Posted 08 November 2011 - 10:07 PM

The new update looks amazing and I also really appreciate the thanks in the thread. I also will be willing to help with skinning. But I think I am going to clean up my skinning guide and make it look more professional. Also, anypony who has a skin which needs updating for 0.4, PM it to me and i will help.

You forgot about my skin... :)

#58 CJ_Bland

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Posted 08 November 2011 - 10:26 PM

The new update looks amazing and I also really appreciate the thanks in the thread. I also will be willing to help with skinning. But I think I am going to clean up my skinning guide and make it look more professional. Also, anypony who has a skin which needs updating for 0.4, PM it to me and i will help.

You forgot about my skin... :)

Damn it, I'm sorry it slipped my mind. :o I will make sure that I do it as soon as I can. I will make sure you have the best Rainbow dash skin ever. Again, I apologise for the long wait.

#59 Ex_Astris

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Posted 08 November 2011 - 11:41 PM

This mod gets 20% cooler with every update.

That may not sound like much, but it is exponential growth. :)

#60 Verdana

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Posted 14 November 2011 - 12:08 AM

Version 0.5 is here: http://www.minecraft... ... -pony-v05/

#61 SajinZero

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Posted 14 November 2011 - 03:40 AM

Version 0.5 is here: http://www.minecraft... ... -pony-v05/


Ok, my hat is off to you once again. The Pegasi wings update in the last version was epic, and now Unicorns magically float their tools? BRILLIANT.

#62 Shenko

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Posted 14 November 2011 - 04:00 AM

EDIT: nevermind. Where does ponysettings.txt go?

#63 Ratty

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Posted 14 November 2011 - 04:06 AM

Its inside the .zip file, you have to edit it in place.

#64 Verdana

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Posted 14 November 2011 - 08:42 AM

There is a known problem with Zombe's fly mod in 0.5, I recommend you do not update from 0.4 if you use Zombe's fly mod. Sorry. :)

#65 Shenko

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Posted 14 November 2011 - 10:54 AM

Its inside the .zip file, you have to edit it in place.

What?

#66 Ratty

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Posted 14 November 2011 - 11:06 AM

Depending on how you install it, if you use modloader, you can just put MineLittlePony0_5_for_ModLoader.zip in .minecraft\mods without merging it into your .jar file, that is what i mean by edit in place, the ponysettings.txt file lives in the .zip file and is read from there. I think you can alternativly just merge the files into the .jar file like normal, and that ponysettings.txt is in the .jar, but I'm not sure.
Point being, that file comes with the mod, you don't need to make a new file, just edit it wherever it is, its already in the right location.

#67 Shenko

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Posted 14 November 2011 - 11:13 AM

I'm not using modloader. Do you mean the .txt just goes into the .jar?

#68 Ratty

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Posted 14 November 2011 - 11:25 AM

The .txt file should already be in the .jar if you copied the mod files into it, since it comes with the mod.

#69 Shenko

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Posted 14 November 2011 - 11:48 AM

Well, the mod still doesn't work for me. On the bright side, I got a little farther this time! (normally I get stuck with a black screen, but this time I got stuck on the Mojang title screen)

#70 lightdasher

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Posted 14 November 2011 - 03:43 PM

Sorry if I introduced a bug to do with memory usage in 0.4, it all works for me but I didn't test a whole lot of different things. I currently suspect this is a new incompatibility with another mod, as I didn't test 0.5 with any other mods (except to check it loaded) but at this point I'm really not sure. For anyone having issues with memory leaks in version 0.5 (your Java process gets huge and eventually crashes causing lots of lag) please do the following:[*:7izi93oy] PM me a full list of the mods you had installed.[*:7izi93oy] Include whether you were using the ModLoader or the non-ModLoader version of the mod.[*:7izi93oy] Also include what game mode / server you were on at the time, and what setting you had "ponylevel" set to.[*:7izi93oy] State what version of Java you are using as described here http://javatester.org/version.html[*:7izi93oy] Use 0.4 until I work out what the problem is.If I don't get this information it is going to be very hard for me to fix this because I'm not experiencing this issue myself.[Edit]don't[/b] use Zombe's mod pack, I'm working on the issue with Zombe's mod pack]



#71 Verdana

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Posted 15 November 2011 - 12:00 AM

0.6 is now out, I've tried to improve the memory usage from 0.5. Initial tests seem quite positive. If you installed 0.5 and had problems with it, please try 0.6 and let me know if you still have issues. Get 0.6 here http://www.minecraft... ... -pony-v06/

#72 Shenko

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Posted 15 November 2011 - 12:21 AM

I still get stuck on the Mojang screen. At least it's farther than the black screen

#73 Verdana

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Posted 15 November 2011 - 12:24 AM

I still get stuck on the Mojang screen. At least it's farther than the black screen

You could try installing modloader and then using the modloader version? Maybe there is something wrong with my installation instructions for mac users...

#74 Shenko

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Posted 15 November 2011 - 12:29 AM

Mac instructions are too complicated. Windows instructions work exactly the same (the file location is just different)
And no, Modloader does not work either.

#75 JoyJoy

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Posted 15 November 2011 - 01:15 AM

you still never cease to amaze me. you couldn't if you tried.

#76 Ex_Astris

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Posted 15 November 2011 - 01:42 AM

The non-ModLoader Mac instructions have always worked fine for me.

It seems 0.6 introduced a bug with the position of held items. I didn't notice if this was in 0.5 or not:
Spoiler
Thanks for the option to choose the level of ponyfication, Verdana. Pony level 1 is exactly what I was hoping for. :D

#77 JoyJoy

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Posted 15 November 2011 - 02:14 AM

The non-ModLoader Mac instructions have always worked fine for me.

It seems 0.6 introduced a bug with the position of held items. I didn't notice if this was in 0.5 or not:

Spoiler
Thanks for the option to choose the level of ponyfication, Verdana. Pony level 1 is exactly what I was hoping for. :D


the first one is a bug (weapons)
the second one is intential. (unicorn magic)
the third one is the magnets inside all ponies.


I think it would be fun to have an admin

1) update
2) change ponification level to 1
3) change skin to human class
4) ride a pony

#78 Ratty

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Posted 15 November 2011 - 02:31 AM

Maybe use a humanoid skin of Spike and ride someone with a Twilight Sparkle pony skin.

#79 SajinZero

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Posted 15 November 2011 - 02:39 AM

Maybe use a humanoid skin of Spike and ride someone with a Twilight Sparkle pony skin.


while wearing armor and holding a sword.

#80 JoyJoy

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Posted 15 November 2011 - 02:51 AM

too bad all non-pony skins are steve

#81 Verdana

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Posted 15 November 2011 - 08:11 AM

too bad all non-pony skins are steve

This shouldn't be the case. Players who don't have any skin set on minecraft.net will show up as steve (as per default minecraft behaviour). Other players should always have their skin used, except when running with ponylevel=2 when they will become background ponies. This seems to be working for me, are you sure you didn't just see a player without a skin set on minecraft.net?

#82 Verdana

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Posted 15 November 2011 - 08:31 AM

The non-ModLoader Mac instructions have always worked fine for me.

It seems 0.6 introduced a bug with the position of held items. I didn't notice if this was in 0.5 or not:

Spoiler
Thanks for the option to choose the level of ponyfication, Verdana. Pony level 1 is exactly what I was hoping for. :D

Thanks for this, I hadn't noticed, and this was the last thing I messed with before I released :D

This seems to mostly apply to other players in multiplayer right? I'll mess with it a bit tonight, and see if I can track down the remaining memory leak issues.

#83 JoyJoy

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Posted 15 November 2011 - 02:16 PM

for me, everyone was steve. Even ZakTH.

#84 Verdana

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Posted 15 November 2011 - 10:49 PM

0.7 is now posted here: http://www.minecraft... ... -pony-v07/

I really honestly think I fixed it this time...

Killjoy I have no idea what caused your steve issue, I can't reproduce it. I've noted it in the bug section, if anyone else spots it or if anyone has any ideas what causes it please let me know.

#85 broken

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Posted 15 November 2011 - 11:32 PM

Slight bug I found with 0.7. Anypony that isn't a Unicorn/Alicorn and is wearing armor, whenever the left click the armor doesn't follow the front left leg. I took a screenshot of what is happening.
Posted Image

#86 Verdana

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Posted 16 November 2011 - 12:03 AM

Slight bug I found with 0.7. Anypony that isn't a Unicorn/Alicorn and is wearing armor, whenever the left click the armor doesn't follow the front left leg. I took a screenshot of what is happening.

Thanks for reporting this so quickly, I fixed it and bumped the version to 0.8, new download up now.

#87 JoyJoy

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Posted 16 November 2011 - 12:11 AM

my bug got fixed. I think it was the non modloader version, but i didn't do a fresh install of the regular version. all and all, its no longer an issue for me.

#88 Ratty

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Posted 16 November 2011 - 03:25 AM

I just installed 0.8 (modloader version) and its working great now! Ive been on an hour, even with ponylevel=1, zombe mod, and a few other mods I use, and no leaks!

#89 Verdana

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Posted 16 November 2011 - 07:26 AM

I just installed 0.8 (modloader version) and its working great now! Ive been on an hour, even with ponylevel=1, zombe mod, and a few other mods I use, and no leaks!

It makes me so happy to hear that, thank you very much for testing. If it works for you that probably means it works for everyone :)

#90 Shenko

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Posted 16 November 2011 - 11:04 AM

If it works for you that probably means it works for everyone :)

Nope, just tried 0.8

#91 Verdana

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Posted 16 November 2011 - 11:36 AM

If it works for you that probably means it works for everyone :)

Nope, just tried 0.8

Yes, I'm sorry, I meant everyone who has ever been able to install and launch the mod at all in the past. By "works" I meant "does not have the memory leak issues that other users reported". As far as I know your specific problem seems quite unique. The fact that you are unable to install and run modloader successfully either (when not even trying to use Mine Little Pony) implies to me that this might not be an issue specific to Mine Little Pony mod, but something a bit funny going on with your Minecraft or the way you are installing mods (or a conflict with some other mod you have installed). I think if you can resolve the issue you have getting modloader installed that could give us a clue as to what the problem is with Mine Little Pony, and it might be easier to find other users who have had your experience with modloader as the user base for that is much larger.

For testing purposes it would be useful if you could start minecraft using this:

http://dl.dropbox.co...fterrortest.bat

which should log the error that is causing minecraft to crash (note: this will not let you play minecraft in multiplayer, but as minecraft isn't running anyway that isn't a problem here). If you send the output to me via PM stating what mod you had installed when you got this output (e.g. "New minecraft.jar, just modloader installed" or "New minecraft.jar, just non-modloader Mine Little Pony installed") that might help me work out what is going on.

I had a quick search for problems like yours while I was having my coffee just now and found some threads with suggestions that may be helpful here:

http://uk.gamespot.c... ... pid=606524

and here (yes I know it is for Ubuntu but it sounds like the same issue):

http://ubuntuforums.....php?p=11448186

In particular, I think MCPatcher might well be worth a try. If none of this helps I'll have another think.

#92 Ratty

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Posted 17 November 2011 - 05:16 AM

I have an idea, could you make it execute a command on login to multiplayer? Just some fake thing like /mlpmod. If it requires modifying another .class file that you haven't already, then nevermind, it would probably just cause conflicts.
But if it could be done, then I can see who's running the mod on the server, and someday make a Bukkit plugin to nag people if it detects they are not running the mod. I'll publish stats on % of players using it if something like that was done.

One bad thing about this is, it would print a no such command error when people log in, and I don't have a solution for that.

#93 Verdana

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Posted 17 November 2011 - 08:36 AM

I have an idea, could you make it execute a command on login to multiplayer? Just some fake thing like /mlpmod. If it requires modifying another .class file that you haven't already, then nevermind, it would probably just cause conflicts.
But if it could be done, then I can see who's running the mod on the server, and someday make a Bukkit plugin to nag people if it detects they are not running the mod. I'll publish stats on % of players using it if something like that was done.

One bad thing about this is, it would print a no such command error when people log in, and I don't have a solution for that.

Interesting idea. Sending the command to the server would actually be very easy, and would not require modifying any extra classes. Supressing the command failure message would be much harder. (That message just looks like any other message from the server, and we want to see those. Supressing the message based on a timing or something would be crude and would also require modifying further classes. I haven't looked too hard at this, there might be a more elegant way to detect that the message is a response to a particular command, but I'd still need to modify more classes). So I'm not sure if I want to add this for that reason.

An alternative might be running something purely server side that checks the skins, like I check them on the client. You wouldn't be able to know who was running the mod, but would know who was at least "mod-friendly". This would also prevent the server from nagging people who supported the mod but were unable to run it for whatver reason (like poor Shenko). This could also open the way to adding server capabilities for the different pony types. Does this sound like it is something worth considering further?

#94 Verdana

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Posted 17 November 2011 - 11:08 AM

For testing purposes it would be useful if you could start minecraft using this:

http://dl.dropbox.co...fterrortest.bat

which should log the error that is causing minecraft to crash (note: this will not let you play minecraft in multiplayer, but as minecraft isn't running anyway that isn't a problem here). If you send the output to me via PM stating what mod you had installed when you got this output (e.g. "New minecraft.jar, just modloader installed" or "New minecraft.jar, just non-modloader Mine Little Pony installed") that might help me work out what is going on.

Sorry, I managed to forget you were on a mac while I was writing this... minecrafterrortest.bat is only for windows users.

This tool works like minecrafterrortest.bat for mac users:

http://www.minecraft... ... rafterror/

so please use that instead to provide test reports.

#95 Ratty

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Posted 17 November 2011 - 11:43 AM

Interesting idea. Sending the command to the server would actually be very easy, and would not require modifying any extra classes. Supressing the command failure message would be much harder. (That message just looks like any other message from the server, and we want to see those. Supressing the message based on a timing or something would be crude and would also require modifying further classes. I haven't looked too hard at this, there might be a more elegant way to detect that the message is a response to a particular command, but I'd still need to modify more classes). So I'm not sure if I want to add this for that reason.

It would only need to do it right after login, but you're right, it would be messy. If it could be something easy then it would make sense, otherwise, nah.

An alternative might be running something purely server side that checks the skins, like I check them on the client. You wouldn't be able to know who was running the mod, but would know who was at least "mod-friendly". This would also prevent the server from nagging people who supported the mod but were unable to run it for whatver reason (like poor Shenko). This could also open the way to adding server capabilities for the different pony types. Does this sound like it is something worth considering further?


That would be really cool, yeah. Then you could change classes by changing skins, and it would always visually match. I wouldn't limit abilities on my server though, unless I tried doing a survival mode world sometime.

#96 Shenko

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Posted 17 November 2011 - 12:00 PM

I tried installing modloader. Didn't work.
Anyway, the results of that error report thing
Vanilla Minecraft:

Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, 3312994275340023243
Loading: net.java.games.input.OSXEnvironmentPlugin
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net.


Minecraft with Flymod / Zombe's

*same as vanilla*


Minecraft with MineLP

Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, -726754234284904432
Loading: net.java.games.input.OSXEnvironmentPlugin
Connecting to brohoof.com, 25565
New max size: 484
New max size: 784
Player Model API Beta 1.8.1 Initializing...
- "Human" added to GUI
- "Pony" added to GUI
done.
Read settings and set pony level to 1
Read a player texture from a URL for http://s3.amazonaws....rysisInWild.png
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net


Minecraft with Modloader

Checking for Minecraft launcher (minecrafterr.jar) in /Users/Brad/Downloads/MinecraftError
Minecraft launcher found!
Starting launcher...
17 achievements
161 recipes
Setting user: shenko, 5485178940687113390
ModLoader Beta 1.8.1 Initializing...
Done.
Loading: net.java.games.input.OSXEnvironmentPlugin
Stopping!
Error report complete, if your client failed to load press Paste Error and show that link to #Risucraft on esper.net.


This weirded me the fuck out. MineLP and Modloader suddenly work. I didn't even reinstall them, I just took .jar's I made before (that didn't work before, mind you) and put them back in the bin

#97 Verdana

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Posted 17 November 2011 - 12:17 PM

This weirded me the fuck out. MineLP and Modloader suddenly work. I didn't even reinstall them, I just took .jar's I made before (that didn't work before, mind you) and put them back in the bin

Thank you very much for your reports, and your persistence :D

Does this mean your issue is now resolved? Or do the mods only work when you run Minecraft using the error test application?

#98 Shenko

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Posted 17 November 2011 - 02:30 PM

I was going to test that when I get home. I feel that those results were affected by the uncertainty principle.

Edit: Alright, time to test
Vanilla (control): Works
Vanilla through Error test (control): Works
Fly mod: Works
Fly mod through Error test: Works
MineLP: Failed, stuck on the Mojang screen
MineLP through Error test: Works
Modloader: Failed, Black screen
Modloader through Error test: Works

What is it about the Error tester that makes these mods work?

#99 Verdana

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Posted 18 November 2011 - 09:09 AM

I was going to test that when I get home. I feel that those results were affected by the uncertainty principle.

Edit: Alright, time to test
Vanilla (control): Works
Vanilla through Error test (control): Works
Fly mod: Works
Fly mod through Error test: Works
MineLP: Failed, stuck on the Mojang screen
MineLP through Error test: Works
Modloader: Failed, Black screen
Modloader through Error test: Works

What is it about the Error tester that makes these mods work?

Excellent report!

This all points at the problem being related to the Minecraft launcher, Minecraft.app, rather than the main Minecraft folder itself. The error test application downloads the latest version of the Minecraft launcher when it starts the game. This strongly implies that your issue would be fixed if your launcher (and possibly associated support files) was updated to the latest version. This is not something that Minecraft does by itself when it does its auto-update, you'll need to replace the launcher yourself (i.e. delete Minecraft.app and replace it with a new one) using the latest version from minecraft.net. You can download the latest version of the launcher here:

http://www.minecraft.net/download

If Minecraft won't start just by using the new launcher, I'd recommend you actually completely reinstall Minecraft using the new launcher to remove any possibility of old files being used. That means not just deleting the old jar, but completely removing (or copying to a safe backup location...) the folder(s). You can find out what other files you need to remove before reinstalling here (don't forget to backup your saves and any config files for mods before you delete the files!):

http://solidlystated... ... minecraft/

The cached java files mentioned in that post might well be important, so don't forget to get those too. Here is an excellent thread which contains more information about how to troubleshoot launcher problems on Mac:

http://www.minecraft... ... try8508704

It looks like if you are still having trouble after completely reinstalling using a fresh launcher you could try using the Linux launcher.

#100 Shenko

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Posted 18 November 2011 - 11:46 AM

Well, I won't be able to do any of that until later today, maybe.

I will say that, upon recognition, the launcher being the problem is too obvious.
It should look like this:
Posted Image
Mine has always looked like this:
Posted Image

I always assumed it was a cosmetic problem and never payed it much attention.


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