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Testing Mine Little Pony release candidate (1.2.5 and 1.3.1)


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#1 Verdana

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Posted 05 August 2012 - 12:04 AM

Apparently I have to say this because someone unhelpfully linked this thread from minecraftforum.net. Do not hassle me about releasing this, do not post here unless you are giving feedback on testing. Do not post here asking me how to install it, do not post here asking for skinning advice. If you are in any doubt at all, do not post here, do not download this, and go about your business.

UNSUPPORTED, CAVEAT EMPTOR!!!

Anyone brave enough can now test a release candidate of Mine Little Pony. This is going to be my final update for Minecraft 1.2.5. You folks can test this while I check compatibility with 1.3 and update all the skins tomorrow. Let me know if you find any bugs please. I know there's an issue with ponies in minecarts (particularly the new models), I'm not too bothered about fixing that before I release because it never looked that great to begin with. I'd like to know about anything else you find though please. Release notes below.

Bugs I know about:
  • Pony appears to hover when standing on fences. This is an old bug which I won't be attempting to fix in this release.
  • Texture precision error, textures have small black lines / pixels around them. Most noticable on the bottom of the headgear. This is an old bug which I won't be attempting to fix in this release.
Released it here:

http://www.minecraft...tle-pony-v1311/

The modloader version should now be compatible with a lot more stuff.

Here are some example skins so you can see the new models and copy the trigger pixels onto your own skins:

Sweetie Belle Posted Image
Scootaloo Posted Image
Cadence (I think HarlequinQueen made the original) Posted Image
Big Mac Posted Image

*****

I've added compatibility with forge and modloader where it was previously broken (e.g. support for new armour and items). Tested and working with IC2, Mine Little Brony, etc. Refactored modloader version to conflict with less stuff.

Some bugs with advanced skinning technique have been fixed. The advanced technique incorrectly displayed the back and belly of the pony textures flipped (compared to what you'd expect and how they were displayed on the default model) in previous mod versions. It also took the texture for the unicorn horn from the wrong place (using part of the head texture) so that's now fixed too. Also fixed bug where underside of the pony was rendered too bright in some lighting conditions.

I removed the old models. Hardly anyone was using the older models (the ones without the necks and snuzzles) and they were annoying to maintain so they've been removed.

There's a new config style. Now the config is stored in mods/MineLittlePony/MineLittlePony.properties (rather than saved in the zip file or jar). It is generated automatically if the file doesn't exist, so mod installation is simpler. The config file is installed into mods/MineLittlePony/MineLittlePony.properties in your Minecraft folder. By default it looks like this:

# Mine Little Pony
# (date and time it was created)
ponylevel=2
sizes=1

The file is read when the mod is first loaded, and determines how it will behave. Change the numbers in this file to change the behaviour of the mod. Change sizes to 0 if you to not want to see the different sizes of ponies (you'll only see the standard size). Change ponylevel to 0 if you do not want to see ponies (everyone will appear human), and 1 if you only want to see the players who use Mine Little Pony skins as ponies (the rest of the players will appear human). The default setting of 2 changes everyone into a pony even if they are using a human skin (they'll get assigned a random skin supplied with the mod).

There are some new player models in this release. Use of the different models is triggered by a special pixel. The new pixel is at 3,0, check the example skins for details

Foal - (R=255,G=190,B=83);
Larger pony (Big Mac) - (R=206,G=50,B=84);
Alicorn - (R=42,G=60,B=120)

Any other colour will show the normal pony model.

#2 Ratty

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Posted 05 August 2012 - 12:29 AM

Small nitpick, but the default .properties file it has should put in a comment explaining what the options mean.

And its crashing whenever it loads a skin for me, I noticed the links all say 1.2.4, is that the problem? And the download link for the modloader version says modloader in the zip name, but the folder that unzips doesnt say with modloader.

#3 Verdana

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Posted 05 August 2012 - 12:38 AM

Human models crash this right now so leave it set to ponylevel 2 until I fix that.

#4 Verdana

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Posted 05 August 2012 - 01:25 AM

Updated to rc2. This should fix crashing when loading human skins. There's still a bug where the hats are rendered in the wrong place for the nonstandard models, I'll fix that tomorrow.

#5 Ronzon

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Posted 05 August 2012 - 01:29 AM

No problems to report yet, and changing skins to work with the different player models is working perfectly fine.

Edited by Ronzon, 05 August 2012 - 01:46 AM.


#6 Verdana

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Posted 05 August 2012 - 01:29 AM

Small nitpick, but the default .properties file it has should put in a comment explaining what the options mean.

I'll document it on the mod page, java makes it awkward to add comments other than the first line comment to properties files (I'd have to rewriote their properties helper class to do this).

And its crashing whenever it loads a skin for me, I noticed the links all say 1.2.4, is that the problem?

I'm hoping this was just human skins, should be fixed now if so. 1.2.4 is my internal version number for this release.

And the download link for the modloader version says modloader in the zip name, but the folder that unzips doesnt say with modloader.

If the zip has a file called "mod_minelittlepony" in it, that's the right one for modloader.

#7 Harley

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Posted 05 August 2012 - 01:34 AM

Trying to activate the Foal model and its just giving me backgrounders. :/

UPDATE: Same for large ponys too. :<

Edited by Harlequinqueen, 05 August 2012 - 01:42 AM.


#8 Verdana

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Posted 05 August 2012 - 01:44 AM

Just noticed that you may have made a typo, (3,0) is the one used for choosing if the model is Mare/Stallion and on the example skins the new pixel for the different models is at (4,0).[/b]

No, the pixel is at 3,0 counting from 0, i.e. the forth one along.

#9 Ronzon

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Posted 05 August 2012 - 01:46 AM

No, the pixel is at 3,0 counting from 0, i.e. the forth one along.


Woops, sorry about I just had a derp moment. I think I need some sleep >.>

#10 Harley

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Posted 05 August 2012 - 01:48 AM

Now, with ponysetting 1 on my skin goes 'nope' and gives me steve when trying a skin with the big pony/foal pixel. :/


Wait I think I'm being a derp. *facehoof* Ignore me!

Edited by Harlequinqueen, 05 August 2012 - 01:58 AM.


#11 tudexd

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Posted 05 August 2012 - 01:50 AM

Found this while testing the hat plugin.
http://imgur.com/RAXmO

Also in the filly pegasi animation of flying if its holding an object, that object will be floating but I guess that can't helped due to the transparency

Edited by tudexd, 05 August 2012 - 01:50 AM.


#12 Verdana

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Posted 05 August 2012 - 01:56 AM

Trying to activate the Foal model and its just giving me backgrounders. :/

UPDATE: Same for large ponys too. :<

That shouldn't happen, can you link the skin you are using please?

#13 Ye Olde Doomgotten

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Posted 05 August 2012 - 02:08 AM

Here, you asked for some screenshots. If you're a filly, the hat floats, and if you're an Alicorn/Big pony, you can clip through the hat by looking up
http://imgur.com/a/LG0IF

Edit: Cuteness overload!
http://i.imgur.com/CmOzU.png

Edited by Doomgotten, 05 August 2012 - 02:27 AM.


#14 BeTa77

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Posted 05 August 2012 - 02:36 AM

Posted Image

#15 Ronzon

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Posted 05 August 2012 - 03:04 AM

Seems as though when riding something the filly model likes to be separated by Minecraft, not much of a big deal but just thought I'd show it.

Posted Image

#16 Harley

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Posted 05 August 2012 - 03:39 AM

Seems as though when riding something the filly model likes to be separated by Minecraft, not much of a big deal but just thought I'd show it.

Posted Image


Personally, the minecraft one is friggin adorable.

That shouldn't happen, can you link the skin you are using please?


It was my fault. I was using the test function of the MagicMC launcher. XD

Edited by Harlequinqueen, 05 August 2012 - 03:40 AM.


#17 Vargouille

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Posted 05 August 2012 - 03:57 AM

One more picture of fillies sleeping.
Posted Image

#18 Pankie

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Posted 05 August 2012 - 05:11 AM

ummm having the same problem as harlequin its not coming up as a foal D:

#19 Verdana

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Posted 05 August 2012 - 09:27 AM

Posted Image

What did you do to provoke this? I tested the sleeping animations extensively and never managed to make them go this badly wrong.

#20 Harley

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Posted 05 August 2012 - 12:08 PM

What did you do to provoke this? I tested the sleeping animations extensively and never managed to make them go this badly wrong.


Its litually just going to sleep wearing armour.

#21 BeTa77

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Posted 05 August 2012 - 02:44 PM

Yep, Armour decides to float when you sleep.

#22 Verdana

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Posted 05 August 2012 - 03:16 PM

Yep, Armour decides to float when you sleep.

Awesome, thanks!

#23 Verdana

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Posted 05 August 2012 - 08:28 PM

I posted some new release candidates including a build for 1.3.1. Positions of hats are now fixed, and I fixed the floating armour by not rendering armour while you are asleep.

Loading skins seems to be sort of a bit kind of broken in 1.3.1 for me, I'm interested to know if everyone else experiences the same problem.

#24 R3dm00n

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Posted 05 August 2012 - 08:36 PM

I shall imediately tell the Ponies on my Website to check for Bugs and Stuff as Well.

#25 Ratty

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Posted 05 August 2012 - 09:08 PM

Loading skins seems to be sort of a bit kind of broken in 1.3.1 for me, I'm interested to know if everyone else experiences the same problem.


From my own testing, I can prove its the minecraft servers, just the ones they switched to using in 1.3



#26 Ms.Harshwhinny

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Posted 05 August 2012 - 09:57 PM

I can not load it. I keep getting the black screen upon pulling the files into my minecraft.jar file... the my little pony screen pops up for a very small millisecond and then the screen goes black and that's it... nothing else happens.

#27 Verdana

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Posted 05 August 2012 - 10:00 PM

I can not load it. I keep getting the black screen upon pulling the files into my minecraft.jar file... the my little pony screen pops up for a very small millisecond and then the screen goes black and that's it... nothing else happens.

This sounds like an installation problem. The same installation instructions apply to this as to the main mod which you can find on minecraftforum.net.

#28 Ms.Harshwhinny

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Posted 05 August 2012 - 10:04 PM

Well, I have the main mod Mine little pony thanks to the brony mod pack. all I am doing is opening my minecraft.jar file with winrar and pulling the files over from the zip over to the .jar opened in winrar like any other mod unless there is a special step i need to do?

#29 Ms.Harshwhinny

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Posted 05 August 2012 - 10:17 PM

I fixed it.. for some reason the Mod loader version is not working for me even though I have the Mod loader since it comes with the Bronymod pack, maybe the one in pack is not updated to be compatible with this one I don't know.. I tried the non mod loader version and it worked...

#30 Ms.Harshwhinny

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Posted 05 August 2012 - 10:36 PM

When playing as a filly when you press shift to crouch or sneak on top of a fence or in air your feet separate from your body and go lower instead of the normal action of your whole body shifting down a bit.

Posted Image

Posted Image

#31 Seabreeze

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Posted 05 August 2012 - 10:40 PM

There's a missing pixel from the top of the horn on a unicorn in 1.3

#32 Verdana

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Posted 05 August 2012 - 10:41 PM

There's a missing pixel from the top of the horn on a unicorn in 1.3

It looks the same in 1.2.5 as well to me...

#33 Harley

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Posted 05 August 2012 - 10:43 PM

There's a missing pixel from the top of the horn on a unicorn in 1.3

It looks the same in 1.2.5 as well to me...


I did notice this with my Dinky skin yesterday with the test on the server. Even though it was all coloured in. :/

#34 Seabreeze

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Posted 05 August 2012 - 10:55 PM

In the alicorn walking animation for 1.3, the joints on the front leg are exposed when they swing forward, making it seem like they're detaching.

The alicorn neck disappears when in a minecart. (the neck could also stand to be a bit shorter, but that's not a bug)

The leggings on an alicorn move off of the model when the alicorn is in a minecraft, but all the other armor types seem to stay up.

#35 Princess Nightmoon

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Posted 05 August 2012 - 11:06 PM

There's a missing pixel from the top of the horn on a unicorn in 1.3

Well, one of the things he mentioned changing was moving the place where the unicorn horn got its texture (up one pixel) so it doesn't overlap the "head right" slot anymore. But existing skins are made with the old horn placement in mind, so the top pixel isn't on these skins.
Posted Image
Left: Old horn placement
Right: New horn placement

Edited by dann494, 05 August 2012 - 11:07 PM.


#36 Thunder Flash

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Posted 05 August 2012 - 11:45 PM

I don't know if this is a problem on your end, or if you've fixed it, but Red Matter Armour and Gem Armour from Equivalent Exchange 2 don't work too well on pony models. The greaves are invisible and the helmet is partially obscured. It isn't a huge issue, and if it's a problem on EE's end it's okay, but it does put somepony off of using gem armour. Not that that's a bad thing if you've ever tried to make just one piece of it...

#37 ardariel293

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Posted 06 August 2012 - 02:16 AM

so i have my alicorn skin from the previous version before the size things, i'm really noob with this so excuse me really i'm sorry but if i put this new version in 1.2.5 or 1.3.1 will my skin be messy? or even not showing the size differences? if is like that how i can make the size change in my skin? thanks to the one who will help me in advance lol

#38 Zoythrus

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Posted 06 August 2012 - 02:32 AM

I have a problem that is very similiar to AcidRain's, same issue, but I'm using the non-Modloader version. And yes, I've used this mod before, and attempted to install it multiple ways, to no avail. Any ideas?

#39 darknessninja575

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Posted 06 August 2012 - 03:06 AM

so i have my alicorn skin from the previous version before the size things, i'm really noob with this so excuse me really i'm sorry but if i put this new version in 1.2.5 or 1.3.1 will my skin be messy? or even not showing the size differences? if is like that how i can make the size change in my skin? thanks to the one who will help me in advance lol


you need redo the back and bottom, as they been redone so the humans skins look better. as well as you need to bump the horn up or you'll see a black pixel at the top


and looking the big mac size the head looks a little small on the skins

#40 ardariel293

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Posted 06 August 2012 - 03:11 AM

you need redo the back and bottom, as they been redone so the humans skins look better. as well as you need to bump the horn up or you'll see a black pixel at the top


and looking the big mac size the head looks a little small on the skins

thanks for the reply, still what about the alicorn size i don't know if is a bit taller tan regular skins or it stayed the same? btw im working with the back and bottom right now lol before i finish if i have to do another fix

#41 darknessninja575

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Posted 06 August 2012 - 03:24 AM

alicorn are the size of the big slimes ive got pic of the size if it helps

Posted Image

#42 ardariel293

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Posted 06 August 2012 - 03:41 AM

alicorn are the size of the big slimes ive got pic of the size if it helps

Posted Image

yes i tested that skin and i saw the difference still i fixed my skin back and bottom like you said but still not shows that size, do i missed something?

#43 ardariel293

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Posted 06 August 2012 - 04:03 AM

ok i think i can't activate the alicorn size T_T i don't know why, can someone help me with this little issue?

#44 Philly

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Posted 06 August 2012 - 05:02 AM

Weird dots around filly heads
http://imgur.com/iu8GP,Wt21B#0

#45 MehStrongBadMeh

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Posted 06 August 2012 - 05:26 AM

When walking as an alicorn-sized model, the back legs move at a different angle than the front legs. This looks strange and probably was not intentional.

#46 Verdana

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Posted 06 August 2012 - 07:46 AM

Thanks a lot for all the feedback, keep it coming please, I've updated my bug list on the first post. I'll try and make the alicorns look less bad tonight while my friend BlueAgent works on compatibility with the latest Forge API.

#47 Princess Nightmoon

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Posted 06 August 2012 - 09:16 AM

ok i think i can't activate the alicorn size T_T i don't know why, can someone help me with this little issue?

What skin are you using? The fourth trigger pixel needs to be exactly R: 42, B: 60, G: 120 to get alicorn size. Also, the config file needs to say "sizes=1" to show foal, large pony or alicorn size.

EDIT:

Possible problem with horn texture on unicorn? Top pixel appears black? Will investigate.

That's due to the horn fix. Old skins (including the Cadence skin in the OP) don't have color on the top pixel.
(Mentioned this in post #35, illustrated.)

Edited by dann494, 06 August 2012 - 12:19 PM.


#48 Zoythrus

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Posted 06 August 2012 - 02:38 PM

Hey, where's the Modloader version of 1.3.1? I didn't see it.

#49 Verdana

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Posted 06 August 2012 - 02:43 PM

Hey, where's the Modloader version of 1.3.1? I didn't see it.

Not made yet, that will be the last thing I make so don't expect a testing version, you'll just get it when I release the whole thing officially.

#50 Zoythrus

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Posted 06 August 2012 - 02:59 PM

I don't want to sound impatient or anything, but would you happen to have an estimated time until completion?

Edited by Zoythrus, 06 August 2012 - 02:59 PM.


#51 MehStrongBadMeh

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Posted 06 August 2012 - 03:22 PM

Large pony models have the same walking peculiarity, it makes both look like they are lame.

#52 Verdana

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Posted 06 August 2012 - 03:28 PM

Large pony models have the same walking peculiarity, it makes both look like they are lame.

I know, the rotations are the same in all the models, I always used different angles for the front and back legs. It looked okay with the smaller models but it seems more noticeably bad in the large ones. I already added that to my shortlist of bugs at the start of the post as something I intend to fix before release.

I don't want to sound impatient or anything, but would you happen to have an estimated time until completion?

No. Minimum 2 days, maximum never because I get hit by a bus or something. Please don't use this forum to hassle me about it, you'd be warned for posting something like this on minecraftforum.net and it is equally unacceptable here.

#53 Zoythrus

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Posted 06 August 2012 - 04:03 PM

No. Minimum 2 days, maximum never because I get hit by a bus or something. Please don't use this forum to hassle me about it, you'd be warned for posting something like this on minecraftforum.net and it is equally unacceptable here.

I'm very sorry, for I did not see the warning there. I will drop the subject and wait patiently.

#54 DemoDemoPan

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Posted 06 August 2012 - 05:23 PM

Yes, I can confirm that loading skins is extremely buggy in 1.3.1.

My first go at this nothing worked, and I kept getting buggy Spitfire skins.

Your Big Mac skin gave me a wingless Spitfire model.
Your Cadance skin gave me a Spitfire with a missing backside and no item holding animation.
Your Sweetie Belle skin gave me the same result as the Cadance skin.

All of these were permanent as I ran around the map with each for a good 10 minutes, and I closed Minecraft and relogged after each.

However, I gave each of these a second try and for each one, it gave me a working Spitfire skin (working animations + wings). After that I just needed to wait a few seconds and it immediately switched me to the proper new skin (Big Mac, Cadance, or Sweetie Belle)

After that, I gave each a third try and they all gave me permanent working Spitfire models. In most cases, the first-person skin for my hands would be that of the new skin I was trying to use, but switching to third-person or opening my inventory would revert it back to the Spitfire skin.

Using an old-style skin (without any new pixels set) would give me a working, non-Spitfire skin.

Edited by DemoDemoPan, 06 August 2012 - 05:26 PM.


#55 PurpleOctopus74

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Posted 06 August 2012 - 07:56 PM

Skins seem to load just fine for me, I haven't gotten any random ponies (yet), so that seems to be fixed.

The leg animations look fine to me, they don't seem to walk awkwardly or anything for any of the models - not sure if this has been fixed entirely or if my computer is just buggy and made everything look normal.

The only bug I found is that when you are a foal and you are flying, when you press shift and space at the same time, the legs separate from the body - it doesn't bug me though, it's just something I noticed (and how often do you press shift and space at the same time anyways lol?). I know that AcidRain already posted it, but here's a closer picture:
Posted Image

Edited by Stephanoodle, 06 August 2012 - 09:44 PM.


#56 PYR0CAT

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Posted 06 August 2012 - 08:38 PM

I made an account here to say this:

The foal model seems to be incompatible with different-length tails.
My skin had the 3/4 length tail, and I added the foal pixel, still normal sized.
I erased the tail pixel and it worked perfectly.
I think someone may have already said this, but armor and unicorn-held items act weird when sneaking
EDIT: Sneaking as a Foal, that is

Edited by PYR0CAT, 06 August 2012 - 09:21 PM.


#57 XShoopDaWhoopX

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Posted 06 August 2012 - 09:26 PM

Not sure if you know about this, But for some reason when I installed this mod on 1.3 all armor is invisible on humans (except for some reason enchanted armor.)

#58 Princess Nightmoon

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Posted 06 August 2012 - 09:29 PM

The only bug I found is that when you are a foal and you are flying, when you press shift and space at the same time, the legs separate from the body - it doesn't bug me though, it's just something I noticed (and how often do you press shift and space at the same time anyways lol?)

It happens even when not flying. Holding space and shift simultaneously will always result in this.
With the alicorn model (same situation), the neck is misplaced: no longer attached to the body, sticks out of the head if you look down and to the side. Also, the head is lowered slightly.
Posted Image

#59 MehStrongBadMeh

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Posted 06 August 2012 - 10:39 PM

  • Possible problem with horn texture on unicorn? Top pixel appears black? Will investigate.

This problem occurred when I switched to an alicorn-sized model. Increasing the height of the horn graphic one pixel fixed the problem.

  • Pony appears to hover when standing on fences. This is an old bug which I won't be attempting to fix in this release.

This has always happened in Minecraft since they properly coded clipping data for the tops of fences. The block itself is 1 block high, but its clipping is 1.5 blocks high (to prevent mobs jumping over). Human models will also appear to hover when standing on fence blocks. This is the expected behavior, so there is no bug to fix here.

#60 darknessninja575

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Posted 06 August 2012 - 11:15 PM

dont think i saw this yet but when riding a minecart and rotating your camrea angle a corner the armor pops off and shows up in the middle

its a little hard to tell but if look you can see the armor bunched up like a square. and i know the heads been said but dat looks weird popped off like that
Posted Image

#61 Umbreon

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Posted 06 August 2012 - 11:29 PM

Just making this easier for most of you, who have a unicorn skin and dunno where to shade. Here done the job for you guys the problem is fixed with the top of the skin being unshaded.
Old Horn left side and New Horn on the right side.
Posted ImagePosted Image

Posted ImagePosted Image

Edited by Sunny, 06 August 2012 - 11:33 PM.


#62 frostyfrog

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Posted 06 August 2012 - 11:46 PM

Sorry, I'm pretty new to the community and the mod in general, but I've been trying out the 1.3.1 version of the mod and I'm having some issues :(

Now the config is stored in mods/MineLittlePony/MineLittlePony.properties (rather than saved in the zip file or jar). It is generated automatically if the file doesn't exist, so mod installation is simpler.

I don't see anything in the mods folder. I sure hope it isn't still located in the jar, because changing the jar file is much more difficult on the mac :(. Also, when I use the skin posted by Lerex, I'm still a human rather than a pony D:

Again, sorry if I'm posting all of this in the wrong place :(

#63 ardariel293

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Posted 07 August 2012 - 12:02 AM

i managed my skin to run properly in 1.2.5 as i can read still is buggy in 1.3.1 and i can say it is, still in 1.2.5 in some surfaces the legs of the skin can noclip into the ground, i will try to catch that bug again and take an screenshot of it

#64 Dragnseeker

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Posted 07 August 2012 - 12:33 AM

I'm not sure if its the mod or just me, but I cannot see items/blocks that people are holding. (made the account just to post on this thread to help out)

#65 Verdana

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Posted 07 August 2012 - 05:58 AM

Just making this easier for most of you, who have a unicorn skin and dunno where to shade. Here done the job for you guys the problem is fixed with the top of the skin being unshaded.
Old Horn left side and New Horn on the right side.
Posted ImagePosted Image

Posted ImagePosted Image

This was my mistake, I'm going to change it back to how it was. Don't bother updating your skins to fix this (top of horn black) issue.

#66 Verdana

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Posted 07 August 2012 - 07:43 AM

I'm not sure if its the mod or just me, but I cannot see items/blocks that people are holding. (made the account just to post on this thread to help out)

I can't duplicate this bug. Can you please provide some more information?

Skins seem to load just fine for me, I haven't gotten any random ponies (yet), so that seems to be fixed.

The leg animations look fine to me, they don't seem to walk awkwardly or anything for any of the models - not sure if this has been fixed entirely or if my computer is just buggy and made everything look normal.

The only bug I found is that when you are a foal and you are flying, when you press shift and space at the same time, the legs separate from the body - it doesn't bug me though, it's just something I noticed (and how often do you press shift and space at the same time anyways lol?). I know that AcidRain already posted it, but here's a closer picture:
Posted Image

Thank you! I've fixed this in my development version.

Not sure if you know about this, But for some reason when I installed this mod on 1.3 all armor is invisible on humans (except for some reason enchanted armor.)

Thank you! I've fixed this in my development version.

The foal model seems to be incompatible with different-length tails.
My skin had the 3/4 length tail, and I added the foal pixel, still normal sized.
I erased the tail pixel and it worked perfectly.

That's... odd.

Can someone else check this please?

In the alicorn walking animation for 1.3, the joints on the front leg are exposed when they swing forward, making it seem like they're detaching.

The alicorn neck disappears when in a minecart. (the neck could also stand to be a bit shorter, but that's not a bug)

The leggings on an alicorn move off of the model when the alicorn is in a minecraft, but all the other armor types seem to stay up.

Thank you, I think I've fixed all this in my development version (and made the alicorn model less bad too). I'll do another release candidate this evening with all these fixes and an updated skin pack, time permitting.

#67 Princess Nightmoon

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Posted 07 August 2012 - 09:17 AM

That's... odd.

Can someone else check this please?

Tried female alicorn (race) with all five tail lengths and all four models; all were functional.

#68 Verdana

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Posted 07 August 2012 - 01:06 PM

Tried female alicorn (race) with all five tail lengths and all four models; all were functional.

Thank you, I'll ignore this unless anyone else can duplicate it or the reporter can provide more information.

#69 PYR0CAT

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Posted 07 August 2012 - 01:49 PM

Yeah, just ignore it. I think the size pixel on my skin was off by a slight value difference.

I did notice that the neck on a foal messes up when sneaking, though. It seems to move too far down and forwards.

#70 Verdana

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Posted 07 August 2012 - 01:53 PM

I did notice that the neck on a foal messes up when sneaking, though. It seems to move too far down and forwards.

Thanks, I'll check and fix this before releasing.

#71 Dragnseeker

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Posted 07 August 2012 - 04:40 PM

I can't duplicate this bug. Can you please provide some more information?


ok, well i just dont see the item. I see that the person is holding an item (hand posission) but not the actual item. I can see myself holding items in third person though. i took a screenshot of it:
Posted Image

I tried unistalling all other mods, I also only unistalling just it, and re installing it later. I am 99% sure its the mod cause I can see items in vanilla, and with other mods instaled, but not this one. (hope that makes sense)

Edited by Dragnseeker, 07 August 2012 - 04:41 PM.


#72 Mizuuma

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Posted 07 August 2012 - 04:46 PM

It takes several tries to upload the skins, 3 tries so far to upload an Alicorn (I keep ending up as a background pony)
And 5+ tries for this larger model which is strange becasue it worked fine the first time I tried a larger model

Use Alicorn model for a Giraffe skin, it works
Posted ImagePosted Image

The Foal model is adorable and I like that it keeps all the strange designs I somtimes put on my skins
Posted ImagePosted Image

also I feel dumb for saying this since I think you might have got this written on thsi page somewhere but the back of the body for the skins seems to be switched in terms of where the head and tail is
Posted Image See?

And with the Large model, I feel you should try making the snout stick out a little farther or make the head bigger, it looks kinda strange right now

Posted Image

One last note, would it be too difficult to make Seapony models?

Posted ImageSomething kinda like this?

#73 SilverOtter

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Posted 07 August 2012 - 06:35 PM

Sorry, I'm pretty new to the community and the mod in general, but I've been trying out the 1.3.1 version of the mod and I'm having some issues :(

I don't see anything in the mods folder. I sure hope it isn't still located in the jar, because changing the jar file is much more difficult on the mac :(. Also, when I use the skin posted by Lerex, I'm still a pony rather than a pony D:

Again, sorry if I'm posting all of this in the wrong place :(


Try running minecraft first, then check.

Also, I'm very sure why you are still a pony is because the skin may not have the correct trigger pixels.

One last note, would it be too difficult to make Seapony models?

Posted ImageSomething kinda like this?


I think Verdana could make the new models because they are slight modifications of the original models. A seapony skin could require new coding.

I dunno, just what I think.

Edited by Darkotter, 07 August 2012 - 06:39 PM.


#74 Verdana

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Posted 07 August 2012 - 06:55 PM

Also, I'm very sure why you are still a pony is because the skin may not have the correct trigger pixels.

If he's using the skin posted by Lerex you're wrong, the trigger pixel is set correctly in that skin, he probably just hasn't installed the mod correctly.

I don't mean to be harsh, but if you can't work out how to install the testing version of the mod you can't help me test the mod so please don't post here. I'll write some proper installation instructions when I do the full release, then non-technical people can follow those and ask for support in the mod thread if you have trouble with it. This thread is for people who know what they are doing to help me test the mod so I can release my 1.3 build faster. It's a waste of my time doing tech support for these testing builds, and it's just serving to delay me from releasing a version of the mod that I can support.

It takes several tries to upload the skins, 3 tries so far to upload an Alicorn (I keep ending up as a background pony)
And 5+ tries for this larger model which is strange becasue it worked fine the first time I tried a larger model

I'm still trying to decide what to do about this. It is a problem with the Minecraft skin servers not reliably serving skins. I could ignore it, in which case the mod screws up when it can't load the skins. Or I could rewrite Minecraft's skin downloader to loop until it can download the skin. That would mean I have to override more Minecraft base classes which is something I hate doing as it means I'm more incompatible with other mods. But it is the only way I can think of working around this until Mojang fix their skin servers.

also I feel dumb for saying this since I think you might have got this written on thsi page somewhere but the back of the body for the skins seems to be switched in terms of where the head and tail is
Posted Image See?

Yes, that is deliberate, it is to make the back of the steve body texture the correct way up relative to the back of the pony. I wrote about it in my release notes in the topic post and everything.

And with the Large model, I feel you should try making the snout stick out a little farther or make the head bigger, it looks kinda strange right now

Posted Image

Interesting idea, I'll play with it and see how it looks.

One last note, would it be too difficult to make Seapony models?

Posted ImageSomething kinda like this?

That model doesn't look too good to me. If I add them I'll make them look good. And adding them is extremely low priority. Like, really really low.

#75 Princess Nightmoon

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Posted 07 August 2012 - 07:02 PM

also I feel dumb for saying this since I think you might have got this written on thsi page somewhere but the back of the body for the skins seems to be switched in terms of where the head and tail is
Posted Image See?

The back was originally upside-down and mirrored compared to the human model, but in this version, he flipped it (and the stomach) vertically, so now it's just mirrored. (If a sword on a human model's back starts from the right shoulder, it starts from a pony's left shoulder. In the old version, it would start from the left side of the pony's butt.)

#76 Verdana

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Posted 07 August 2012 - 07:07 PM

The back was originally upside-down and mirrored compared to the human model, but in this version, he flipped it (and the stomach) vertically, so now it's just mirrored. (If a sword on a human model's back starts from the right shoulder, it starts from a pony's left shoulder. In the old version, it would start from the left side of the pony's butt.)

Nobody told me that it was still mirrored and I hadn't noticed. I'll fix it.

#77 nezumi

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Posted 07 August 2012 - 07:44 PM

I had an odd bug related to the black horn tip bug that I've not seen reported. For some reason, the top back of my pony's horn was the wrong shade of pink -- one that wasn't even part of the skin. Fixing the black tip fixed this as well, so let me go break the skin again so I can get a screenshot.

EDIT: Now with Screenshots!


Posted Image Posted Image

Edited by nezumi, 08 August 2012 - 03:04 AM.


#78 PurpleOctopus74

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Posted 08 August 2012 - 12:22 AM

One last note, would it be too difficult to make Seapony models?

Posted ImageSomething kinda like this?


Considering the amount glitches that have blossomed from the three new models, I'm pretty sure that a fourth model, at least right now, would just add to the list of glitches. If sea ponies are ever implemented, however, I sorta kinda figure they might look something along the lines of this:
Posted Image

Although I have no idea how they would move, maybe by scooting around with their tails? That would be quite entertaining! :D But with the difference in the model shape, it would definitely need a different skinning template, one that would most likely turn out to be a pain in the butt to get used to. :P

EDIT: DANG IT! Well it seems like the skin-glitch finally hit me with the new models - I still keep coming up with Twilight Sparkle's dad, so I guess I jinxed myself when I said they all loaded fine for me. I can be the default model just fine, but whenever I try to be any of the new models, I show up as that blue unicorn. :(

Edited by Stephanoodle, 08 August 2012 - 04:56 AM.


#79 Dragnseeker

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Posted 08 August 2012 - 12:38 AM

So I'm guessing that the "invisible items" problem could not be duplicated (its still happening btw)

#80 XShoopDaWhoopX

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Posted 08 August 2012 - 01:04 AM

The invisible item glitch was happening to me too on the 1.3 version. Have not tested the 1.2.5 version, but im guessing it would be the same.

#81 Thunder Flash

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Posted 08 August 2012 - 03:46 AM

Invisible items happened to me earlier. It's not a lasting issue and eventually corrects itself, at least it did for me.

#82 Verdana

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Posted 08 August 2012 - 06:31 AM

So I'm guessing that the "invisible items" problem could not be duplicated (its still happening btw)

I've never seen it. Does it happen with a particular model or item? Which model(s) and which item(s)? Do you have any other mods installed?

#83 Verdana

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Posted 08 August 2012 - 09:17 AM


Posted Image
Posted Image

#84 Marine Life

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Posted 08 August 2012 - 02:16 PM

Nevermind, I missed the red writing. Sorry.

Edited by Pony Stark, 08 August 2012 - 02:19 PM.


#85 XShoopDaWhoopX

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Posted 08 August 2012 - 03:06 PM

To me it happens to all items and armor, Im using this with the Brony Mod Pack 1.2.5 (Non-modloader version of MLP which i self installed the new version)

#86 Dragnseeker

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Posted 08 August 2012 - 04:11 PM

Ok I'm pretty sure its with the standard human model, and yeah the armour is gone too. I tried this with other mods ond with only this mod installed so im pretty sure its this mod.

#87 Verdana

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Posted 08 August 2012 - 04:17 PM

The invisible item glitch was happening to me too on the 1.3 version. Have not tested the 1.2.5 version, but im guessing it would be the same.

To me it happens to all items and armor, Im using this with the Brony Mod Pack 1.2.5 (Non-modloader version of MLP which i self installed the new version)


Wait, are you guys trying to use the 1.3.1 version with Minecraft 1.2.5? Because that won't work at all.

Please only test the 1.2.5 version with Minecraft 1.2.5 and the 1.3.1 version with Minecraft 1.3.1.

#88 Dragnseeker

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Posted 08 August 2012 - 04:47 PM

Im using the 1.3 on 1.3.

#89 Verdana

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Posted 08 August 2012 - 05:17 PM

Im using the 1.3 on 1.3.

With no other mods installed? I can't duplicate the problem no matter what I try. The missing armour on the human model is fixed in my development build, but I can't duplicate the missing items issue at all.

#90 Dragnseeker

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Posted 08 August 2012 - 05:29 PM

With no other mods installed. and your items dont dissapear other ppls do. human models only i think.

#91 Verdana

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Posted 08 August 2012 - 05:30 PM

With no other mods installed. and your items dont dissapear other ppls do. human models only i think.

Great, that gives me something to go on, thanks, I'd been testing it in single player. I'll take a look tonight.

#92 Dragnseeker

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Posted 08 August 2012 - 05:50 PM

Great, that gives me something to go on, thanks, I'd been testing it in single player. I'll take a look tonight.


Ok, sorry about the miscommunication.

#93 XShoopDaWhoopX

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Posted 08 August 2012 - 06:23 PM

Yea I was using the correct version, Nothing was wrong with minecraft for the most part. Just that invisible item glitch. This was with the Brony Mod Pack installed, I manually updated to the non modloader 1.2.5 testing version.

#94 Verdana

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Posted 08 August 2012 - 07:46 PM

I've confirmed the missing items on humans was a bug in RC3 and is fixed in my current development build.

#95 mlpfim45

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Posted 08 August 2012 - 08:31 PM

this may be a glitch, correct me if im wrong but when i go on multiplayer the other pony skins are missing horns and their wings. Even for the ones that are suppose to have them! (example: Derpy)

Edited by mlpfim45, 08 August 2012 - 08:35 PM.


#96 Verdana

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Posted 08 August 2012 - 08:46 PM

this may be a glitch, correct me if im wrong but when i go on multiplayer the other pony skins are missing horns and their wings. Even for the ones that are suppose to have them! (example: Derpy)

I think you're probably just seeing the issue with Minecraft skin servers being unresponsive right now. Apparently they're working on it, and I have a workaround to the problem of skins being shown with the wrong models in my development version (although of course I have no fix to Minecraft's skin servers not working reliably).

#97 mlpfim45

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Posted 08 August 2012 - 08:48 PM

I think you're probably just seeing the issue with Minecraft skin servers being unresponsive right now. Apparently they're working on it, and I have a workaround to the problem of skins being shown with the wrong models in my development version (although of course I have no fix to Minecraft's skin servers not working reliably).

oh alright thanks! btw Wonderful mod!

Edited by mlpfim45, 08 August 2012 - 08:49 PM.


#98 Dragnseeker

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Posted 08 August 2012 - 11:04 PM

So do you think the next verson will come out tonight, or some time tommorow or later?

#99 Hazzat

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Posted 08 August 2012 - 11:16 PM

So do you think the next verson will come out tonight, or some time tommorow or later?

Verdana has gone to bed, it will not be coming out today. :)
I think he told me it's being released tomorrow, if not the day after. (But don't take my word on that.)

#100 Thunder Flash

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Posted 09 August 2012 - 03:19 AM

Is there any reason why a person who doesn't have this mod would see someone who is using it as having the default minecraft skin?


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