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What can we do to fix Roleplaying?


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#1 Lieutenant Delta

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Posted 30 September 2014 - 11:10 PM

You know what people have been telling me when I ask about roleplay here nowadays? It's dead. So I wanted to know why, and also, I wanted to propose a idea to possibly start it up again.

 

          I don't know if you know me, but I was a banned player. I'm unbanned now, obviously, but what got me banned was actually roleplaying. I loved roleplaying, so much that sometimes my themes went over PG-13. But this isn't about me. When I roleplayed, a year or so ago, before the reset (Which some of my actions actually put in place and started), there was constantly roleplays on and off the server. On the forums there was many active RP's, some having hundreds of pages! On the server, if there wasn't already one going on with the many groups people started with each other, you could make your own by simply asking in G. Let's face it, roleplay is to a crawl now everywhere on Brohoof.

 

           There is nobody to blame, nothing that needs to be changed other than ourselves. Don't you want roleplay to be more than one thread on the forums, and maybe 1 or 2 on the server a week, and instead get the abundance that it was a year or so ago? If you want to discuss this, go ahead below. Honestly, I haven't been here for a year, maybe there are things going on that I don't know about, but I atleast want to try out my plan instead of just complaining about it in this thread. I'm looking for people who agree with me.

 

 

The Sigma Roleplaying Company/Clan:

 

           If you know anything about any roleplaying, you know it usually works in groups. Give or take 5 people, who dedicate some time in their evenings to come on and continue a old roleplay or make a new one. So, why not make one large group? A group where we all help make OC's, plots, and settings, for roleplays on or off the server. Now, I don't mean we all roleplay together, you'll still have those individual groups, but now you can connect with other groups as well to share ideas. As for off the server, I'll talk about that in a second, but I am mostly referring to on-server roleplaying. A HQ will be built, where multiple things will be posted, via signs, or in books, like a roleplaying library where information on creating plots, characters, and settings will be described for good RP's. People can also make a OC, that could maybe have to have a application made and posted in a thread, so it can be revised and fit for use for RP's on the server. These applications will fish out OC's that are too OP, ludicrous, or under-developed, in order to participate in roleplays set by the group. Each week, there could possibly be a 'Roleplay of the week', where a idea is given for everyone to use if they choose? On the forums, same idea. A organized group that makes RP's together instead of individually. I don't know, I'm just giving ideas.

 

TL;DR: A organized roleplay group on and off server that has a 'roleplay of the week' and requires a 'registered' OC by posting a application and getting it approved, and that's the OC you use for the RP's made by SRPC

 

 

 

 

So, post below your stance on the current condition of roleplaying, and if you think a idea like SRPC is a good start to starting it up again.

 

 

 

 



#2 tudexd

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Posted 30 September 2014 - 11:17 PM

http://www.brohoof.c...oleplay-survey/



#3 Rulerofblocks

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Posted 01 October 2014 - 12:07 AM

Yeah, because THAT ended really well.



#4 Doctor Charcoal

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Posted 01 October 2014 - 12:58 AM

Well, I believe Roleplaying is wonderful thing and addition to the already creative server of Brohoof. I know that not all people enjoy RPing as others do, but I think that most do. And I love to RP freely, whenever I can. So I think this idea is well thought, and I will definitely join this group, as I RP quite a lot on the main server. I'll be happy to par-take in RPing events and other things. 

 

Not to brag or anything, but I have been regarded as a good RP leader, or maintainer, who sets up RP. I would like to have that job again, and I will look forwards to having a good time with all you guys. Hope this all goes out as expected!



#5 Iced

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Posted 01 October 2014 - 02:03 AM

i would RP, but ive never done so before

so i wouldnt know if id be any good at it

 

thats most the reason i dont



#6 Coloratura

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Posted 01 October 2014 - 04:07 AM

Spoiler



#7 Rori

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Posted 01 October 2014 - 04:09 AM

i can't reply to this thread without getting a negative reply myself.

But it's a good idea, even though when i tried, it failed.

Cue another insensitive flame-war of angry letters and replies.


Edited by Eris_, 01 October 2014 - 04:11 AM.


#8 Coloratura

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Posted 01 October 2014 - 04:16 AM

i can't reply to this thread without getting a negative reply myself.
But it's a good idea, even though when i tried, it failed.
Cue another insensitive flame-war of angry letters and replies.

I didn't see anything about trying to set up a small group on my cursory check of the topic.

Either way, I can see this working with good communication and some support from admins.

#9 Rori

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Posted 01 October 2014 - 04:20 AM

I didn't see anything about trying to set up a small group on my cursory check of the topic.

Either way, I can see this working with good communication and some support from admins.

I'm talking about reviving RP.

 

Although i might take part in this. We will see

 

 

-edit-

 

AWWW HELLLL YEAH

nostalgia time!

 

If anybody that took part in the wonderbolts in-game tournament where we explored the eq4 map so we would battle to the death later...

that sort of thing was so good.

i liked it enough to stay up really late and complete it all, even though my team were all gone.

 

If you could organise tournament games every week or fortnight, that would be awesome.... so goood.... :>


Edited by Eris_, 01 October 2014 - 04:23 AM.


#10 High Orbit

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Posted 01 October 2014 - 05:40 AM

Server-wise, if you think you can pull it off with a dedicated team of RPers at regular intervals, then by all means, go for it. The server isn't chock full of new faces anymore, so it's going to almost most certainly be a chore setting up everyone to log on just to RP instead of hailing in G unless you're just that dedicated, which is rare in itself.

 

Not as easy task, but I hope you can pull through if for the Server RP's sake.

 

Forum-wise... however, things aren't as easy. Having messed around here for longer than any sane person would stay. setting up and maintaining forum RP's is not an easy task, especially over the long term. 

 

I'm not going to say more as I've already fought many a debate over this topic, and won as much as I've lost, so if you have an idea that we haven't spent hours arguing on that might just work, please do give your opinions on it.



#11 Harakhti

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Posted 01 October 2014 - 06:07 AM

To add: over time, people lose interest. It seems to be especially particular here that without a specific reason, people may bail out of RPs without as much as specifying why.


Edited by Harakhti, 01 October 2014 - 06:08 AM.


#12 Rori

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Posted 01 October 2014 - 06:14 AM

To add: over time, people lose interest. It seems to be especially particular here that without a specific reason, people may bail out of RPs without as much as specifying why.

i was going to say that lol



#13 High Orbit

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Posted 01 October 2014 - 06:17 AM

To add: over time, people lose interest. It seems to be especially particular here that without a specific reason, people may bail out of RPs.

 

Bailing out of RP's is one reason for RP death, I will add, but it hides an even bigger problem. Why do players bail out? Certainly, due to lack of time, or more importantly, feeling left out in the RP.

 

And why do they feel left out? In the case of slice-of-life RP's, I have noticed that the leavers tend to be those with 'shy' characters, who will not usually interact out of their own will. After a while of not initiating conversations with other characters, one tends to get bored wandering around and posting comments about their surroundings, especially when there's no-one to listen.

 

On adventure or linear RP's, however, this job of keeping players entertained and occupied long enough falls to the GM, in most cases. Poor planning or bad attendance records can sink even the best of RP's, especially if the GM loses control and lets the player-base split into different isolated pockets of interaction, while stranding the others.

 

I also noticed a lack of a section in the RP guidebook pertaining to the responsibility of a GM towards keeping the RP fun and entertaining, as well as how to set a pace, keep players grouped together, pull back stragglers and so on. A lack of guidance by the GM since he effectively holds the plot of the story means a death sentence for an RP, which is how most RP's appear to end on the Forums.


Edited by High Orbit, 01 October 2014 - 06:24 AM.


#14 Harakhti

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Posted 01 October 2014 - 06:44 AM

Posty!


Fair point, but you missed two common things. :C

1. "oh hey, new rp by x, i dont care but join it"
2. "this rp is bad, i only play it because my friend x is in it"

#15 High Orbit

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Posted 01 October 2014 - 06:55 AM

Fair point, but you missed two common things. :C

1. "oh hey, new rp by x, i dont care but join it"
2. "this rp is bad, i only play it because my friend x is in it"

You can't tell me what to dooooo~

 

Either way, 1. isn't that prevalent now because there isn't much choice in the matter, but I see how it could have affected things in the past. 2 on the other hand doesn't happen that often either, though I might be wrong...



#16 Captain Char

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Posted 01 October 2014 - 07:09 AM

well another thing could be remove the approval process, that could just be me though

#17 greebster

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Posted 01 October 2014 - 07:16 AM

Fix roleplaying? As far as I can see, if people wish to roleplay, they will. If they do not, however, you cannot expect them to stick around. Some will, just because they feel duty-bound to the roleplay. If you want to keep people from turning their backs on a roleplay, then keep things interesting. Written roleplays have, and always will be, difficult to maintain. It requires a lot of skill to keep something like that going.

 

Removing the approval process could work to be honest; I am not around for enough hours of the day to approve all of these roleplays alone. Somehow I still manage it, but I seem to be the only active RP moderator these days, and I feel as though I am not giving people what they want.



#18 High Orbit

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Posted 01 October 2014 - 07:23 AM

Removing the approval process could work to be honest; I am not around for enough hours of the day to approve all of these roleplays alone.

Somehow I still manage it, but I seem to be the only active RP moderator these days, and I feel as though I am not giving people what they want.

 

Removing the process would only be effective if there were a large influx of new RP's, and by what I can see from the topics popping up there have only been three or four new ones, and of those only two were active, one being the Runners, which was approved. Plus, while dropping standards would accommodate for the decreased activity, the RP creators tend to be more inexperienced, which would in turn lead to more RP deaths.

 

I speak from experience here when I say that having an RP die on you is equally damaging if you're in it, particularly if you've invested quite some time with your character, and repeatedly joining RPs only to have them die is depressing.

 

I was talking to Tsar about this the other day, so I might as well bring it up now.

 

Are there any reasons why the Moderation team hasn't been actively participating in any RP's? I asked Shadow about it, but as he chose to maintain your and Kiba's privacy I might as well ask.


Edited by High Orbit, 01 October 2014 - 07:23 AM.


#19 Captain Char

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Posted 01 October 2014 - 07:58 AM

there has been times Ive been tempted to RP again myself, not since doing one in about a decade since I went to story writing, the odd time I'll pop in as a character if a really feel like it

#20 greebster

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Posted 01 October 2014 - 08:16 AM

I've posted my notice of resignation (if that's how serious a role it is) to Tsar. The reason for my absence in roleplays is down to my availability. I work busy full time overnight shifts, I sleep through most of the day. The time that I do get, I want to spend with people in real life, as I do not see them much otherwise. That is why I never am around to roleplay with anyone. I resign today in the hopes that I can spend more time just to roleplay with you guys. Hopefully someone with more free time will make a better roleplay moderator for you all. As for the others, I cannot answer that myself.


Edited by Greeā„¢bster, 01 October 2014 - 08:21 AM.


#21 Rori

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Posted 01 October 2014 - 09:36 AM

I've posted my notice of resignation (if that's how serious a role it is) to Tsar. The reason for my absence in roleplays is down to my availability. I work busy full time overnight shifts, I sleep through most of the day. The time that I do get, I want to spend with people in real life, as I do not see them much otherwise. That is why I never am around to roleplay with anyone. I resign today in the hopes that I can spend more time just to roleplay with you guys. Hopefully someone with more free time will make a better roleplay moderator for you all. As for the others, I cannot answer that myself.

woah what...

understand how you feel... but wow, i didn't expect it from you... you are too good a writter that's why we chose you >~<

But good luck with your life outside of brohoof :)

 

*coughcough* If you want to talk about stuff afterwards i'm open for conversation. Just welcoming you back to the crazy side of brohoof again :>


Edited by Eris_, 01 October 2014 - 09:38 AM.


#22 Super Ultra Uber C00l Dood

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Posted 01 October 2014 - 11:35 AM

Amazing idea, I fully support it. 

 

I might even join your own thing so, count me in!



#23 Coloratura

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Posted 01 October 2014 - 02:16 PM

the RP creators tend to be more inexperienced, which would in turn lead to more RP deaths.

 

Yes, RP creators are less experienced, but one can only gain experience and get better as they create more RPs. Let the bad RPs die, and the creator will likely try to create a better RP. More deaths leads to better RPs in my opinion.



#24 High Orbit

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Posted 01 October 2014 - 02:48 PM

Yes, RP creators are less experienced, but one can only gain experience and get better as they create more RPs. Let the bad RPs die, and the creator will likely try to create a better RP. More deaths leads to better RPs in my opinion.

 

You have a point, but we must also consider it from the perspective of the RPers in said RP.

 

Unless you use a general OC with a fixed personality and a general, malleable backstory for every RP, most of us will tend to create separate OC's for each RP, which in itself takes quite the effort into creating a character with a believable story. Having the RP you join die would be equivalent to losing all your progress and time spent, and would effectively bring you to square one.

 

Even for single-OC users like me, I find that it's hard to make changes to my OC's traits or personality through interaction if the RP only lasts for a week or two, which in turn leads to effectively nothing changing after every RP. Of course, with two years under my belt this is to be expected, but many newcomers depend on this interaction to decide that perhaps their OC could use a little more smoothing, or remove unnecessary traits.

 

Thus, having short-lived RP's may indeed help with the GM's skills, but it comes at the cost of the RPers themselves.

 

To bring back an old topic of discussion, we talked about having an RP academy of sorts back in the first thread, where it would effectively a training ground of sorts for those who wished to join.

 

Of course, this had the problem that like other RP's, there's nothing stopping it from getting out of control, as well as there being no way effectively judge and have them listen.


Edited by High Orbit, 01 October 2014 - 02:48 PM.


#25 Coloratura

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Posted 01 October 2014 - 03:05 PM

Perhaps it is worse for the RPers, but in the same light, they can only learn by participating in RPs. If we've anything from Polaris's OC, then we all know that people will tell you when your OC is bad.



#26 Harakhti

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Posted 01 October 2014 - 03:38 PM

A choreographed way would be an "official" practice RP but I'm not sure who would go with that. People often prefer not to admit their wrongs.



#27 Coloratura

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Posted 01 October 2014 - 04:58 PM

A choreographed way would be an "official" practice RP but I'm not sure who would go with that. People often prefer not to admit their wrongs.


An RP like that would need a good GM. And perhaps make it so that the person RPing doesn't have to admit anything. Maybe a GM could somehow "punish" a poorly played OC as the RPer makes bad decisions. Most OCs are pieces of, if not a complete representation, of the RPer, so by urging the OC away from bad RPing, you simultaneously urge the RPer away from these bad practices?

#28 Doctor Charcoal

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Posted 01 October 2014 - 07:22 PM

 

 

To bring back an old topic of discussion, we talked about having an RP academy of sorts back in the first thread, where it would effectively a training ground of sorts for those who wished to join.

 

Of course, this had the problem that like other RP's, there's nothing stopping it from getting out of control, as well as there being no way effectively judge and have them listen.

 

The idea of having a sort of "class" or, in this case, an academy, seems like a good idea. As personal experiance, there has been a time where I did not even know what Role Playing was. Out of practice, I have learned a lot in the course of RPing, and this idea seems, or can seem, very benificial to Brohoof players wanting to learn.

 

I must say, there are those who are natural RPers, but then again there are those who don't have the slightest idea of what they are doing, and then there are those jerks who tend to ruin the RP experience for god knows what. But in my book, at least most can be "reformed" in a way to make them better RPers in general. 

 

RPing really does not take much practice. You just need creativity and a sense of maturity. And both are really easy to get in my perspective. I just think that this will benefit Brohoof very much, and may even raise the server's popularity and/or get more players to come on, as the numbers have been dwindling. 

 

But this is my opinion. I can't make magic happen. If we were to do this, many people would have to agree and/or participate at a certain level. But, I think if we try, it can work. 



#29 Lieutenant Delta

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Posted 01 October 2014 - 10:28 PM

People!

 

Can't you see the equation? Endless flame-wars, and back and fourths, that I don't even need to look deep into to know that they are going on CONSTANTLY? Everytime this topic is brought up, even a year or so ago, we fight, talk, and discuss, but nothing changes. Look, I made this thread because I wanted to start something new, because we all have to admit to the losses our roleplay community has gone through. I'd say roleplaying here is like, one of the greatest things it has. Sure, we have building, and just discussing and enjoying the pony show we all know and love, but to me, roleplaying I have always held close because you depend on people during it! You hope people have good OC's, hope they come on, or hope they post, and most of all. hope they don't leave because of something like the roleplay being 'boring'. Well, hell, people, you're the ones making it boring in the first place.

 

That's what roleplay is lacking. People taking action and working together. Instead of trying to put the iron bars down around people, forcing them to change their characters until they are multi-paragraph super OC's that are perfect in everyway, why don't we just be a little more tolerant and focus more on the plot than what everyone is doing individually? And no, it's not the GM that's responsible for everything. What's wrong with having more than one GM, why doesn't everyone get a say in the plot and directly effect it, instead of putting the load on one person? In order to have fun, you have to put in a little work. I must say that it seems some of us are getting lazy, good roleplay's don't come out of thin air.

 

That's the point of this whole 'clan' I'm proposing! We not only post useful information that people can use at their own will, but we ALL work together to make what we want. It may sound odd, but the craziest roleplays can be so fun (-And so much more original than a Fallout roleplay). You set up a group, with a character that you have personally got accepted here (Which won't even be that hard to get accepted, just as long as it has a good base), combine all your ideas as wacky as they are, and if you have good execution and fair characters, I am sure it will be at least okay, which in my opinion is better than no RP's at all. Also, Sigma Roleplay Clan/Company will personally put up a roleplay of the week that maybe a poll is held for on every week, and people can submit a idea for a pretty good plot that others can tweak or modify for on-server RP's.

 

As for forum RP's, since you can tell above that I am mostly talking about on-server RP's, it's the same idea. People talk to each other, together, in PM's or the Sigma thread to recruit people to all work together to make one plot. Don't you realize that when the plot is effected by the characters, it's much better when the characters are effected by the plot? That's a tounge twister, but what I'm trying to say when a group of maybe 5 people make a plot with all their characters for a RP, the plot generally changes to fit each character, hence it being fun and stopping people from feeling lost or thinking their char can't fit. Who these characters are? Well, since forum roleplays seem to be much more complex, they are going to have much more complex plots, hence needing a decent cast too. So, just like above, a acceptance is needed to participate IN THE CLAN ROLEPLAY (not anywhere else, they can roleplay where they please with that character, just not in Sigma roleplays) which will be a little more strict or need of change if you're going to participate.

 

So we need change. That's what we need, instead of just bitching about it. Just in case you thought I was a hypocrite:

 

8F5uCvR.png

 

 

I've already started working on this and the forum post (Rules, regulations, etc.) and I'll post it once I stronger opinion here.



#30 Squint

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Posted 01 October 2014 - 10:33 PM

RP here doesn't need to change. The whole system has barely changed at all. We just have a fairly inactive and uninspired community, that's it.



#31 High Orbit

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Posted 01 October 2014 - 10:34 PM

Who said we were arguing about it? For me, it's still a perfectly civil conversation about the problems in making an RP and the reasons why RPers leave.

Note that that has been all about forum RPing, not server wise. No-one's stopping you from doing what you want on the server with the clan RPs, heck, I already said it was a good idea, but the same rules sadly dont apply to Forum RPs, so we would need a different method.

#32 greebster

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Posted 02 October 2014 - 04:46 AM

RP here doesn't need to change. The whole system has barely changed at all. We just have a fairly inactive and uninspired community, that's it.



#33 Coloratura

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Posted 02 October 2014 - 05:10 AM

RP may not need changing here, and it has been fairly inactive, but what if we changed the system to inspire activity and creativity? Perhaps this "clan" may not be what the RP community needs, but I think it deserves a shot. We can't know anything without tryingk it first. And I mean a good, honest try.

#34 Squint

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Posted 02 October 2014 - 08:18 PM

*snip*

Just realised you said pretty much the same thing earlier on in the thread! You're definitely right in that post about how it is difficult to manage an RP, though. They do seem very easy to look after at times, but as soon as things go awry it can go downhill.



#35 Doctor Charcoal

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Posted 02 October 2014 - 09:59 PM

Yes, I think you are quite right. But, it can be easy. I think there should be more of a "manual" or something. Or a sort of "class", perhaps even in the server, of how to run an RP, or learn how to easily join or contribute to an RP. I feel that these easy "classes" can help those in need of dire RP learning. Of course, its not as easy as it sounds. We are all going to have to contribute to the cause of being a better roleplaying community. But...if we all try, and work together, we might be able to pull this off.



#36 Npaws

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Posted 05 October 2014 - 06:58 PM

well another thing could be remove the approval process, that could just be me though

adding it was a horrible idea in the first place.

#37 Doctor Charcoal

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Posted 08 October 2014 - 06:24 PM

I would agree, but having totally random RPs and RPers ALL of the time will disrupt order and will cause chaos. The server community will come to a grinding halt, and all else will fail. The world will die, and everyone alon- just kidding. But it will be an invitation of trolls and hackers (maybe not hackers) that will ruin everything. Trust me, I've seen trolls during RP. Bad ones. 



#38 tudexd

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Posted 08 October 2014 - 06:49 PM

I would agree, but having totally random RPs and RPers ALL of the time will disrupt order and will cause chaos. The server community will come to a grinding halt, and all else will fail. The world will die, and everyone alon- just kidding. But it will be an invitation of trolls and hackers (maybe not hackers) that will ruin everything. Trust me, I've seen trolls during RP. Bad ones. 

That wasn't the point of the approval.... The point of the approval system is to keep Shit RPs from being made



#39 Doctor Charcoal

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Posted 08 October 2014 - 06:57 PM

My bad then. I still disagree with the removal. Shit RPs are not good obviously, and its good to have someone regulating control for them



#40 Guardian Selene

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Posted 08 October 2014 - 09:04 PM

I've come and gone on the RP forums for a little whiles now. Truth is some RPs just die off fast or someone doesn't post something to move the plot forward or the RP Master just leaves. I think we need to construct RPs to deal with issues and have generate interest among the causal RPers like myself. The problem I see is the RP masters either abandon the RP or people just start leaving and not tell anyone they've dropped out of the RP. 

 

I think we need to start thinking more on how to structure the RP itself like a Dungeon game. Have ideas of places to go, traps, enemies, conflicts, NPCs, items, abilities, and in some cases have players select a already existing character. (I had funny thinking of ways to play as Colgate or Luna. It limits my thoughts to what would the character think and react rather than my own.) Plan to drop out inactive players, and have whys to Nerf characters that become OP. Plan to have things move up the story if things slow down. 

 

The use of spoilers to hide sections or help shorten how much is there. (Noteworthy did this in New Pony RP which had a lot of good story telling and someone that put a lot of effort into it. {Ah its not on the forums anymore}) If the RP Master wants to leave and there are plenty of RPers still wanting to continue then pass it off to someone that has some clue of the RP's direction or the drive to finish it. 

 

I think more thought and foresight needs to be put into RPs along with a little more tolerance to newer and Casual RPers. But those are my thoughts. 



#41 Doctor Charcoal

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Posted 09 October 2014 - 07:24 PM

Interesting thoughts. I agree on your point here. Planning ahead is a very good idea. Sort of have the story "there", but also don't make it under your control. If the RPers decide to change something, or the story moves in another direction, be prepared to have a new plot just in case something does happen. I can see being a forum RP Master significantly harder than an in game RP. Forum RPs are like writing a book, while in game RPs are like more action, with quicker outcomes. Its much easier to make or push forward a in game RP in my opinion because there is a certain scenery, and for me, it is easier to imagine a scenario in the certain outcome. Forum RPs, you have to use more of an imagination, as when reading a story, its like trying to think how does this character looks like in a book without a movie. Its very hard for me to imagine that much without a more certain "set" point in which I know better, like Ponyville. 

 

Anyway, some of you have probably heard this before, but I've got to say it.

 

Viva La RP! Support the Role playing revolution today!



#42 tudexd

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Posted 09 October 2014 - 08:09 PM

Thank you for pointing out what everyone else already knew



#43 Guardian Selene

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Posted 09 October 2014 - 09:59 PM

Thank you for pointing out what everyone else already knew

Just because everyone knows it, doesn't mean it shouldn't be said. The points being repeated shows that something must be changed to fix a problem or it will continue



#44 Squint

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Posted 09 October 2014 - 10:43 PM

I really don't think there are any problems. Both me and Greeb have said this already - there is nothing significantly wrong with how RP is structured on here. Personally (don't know if anyone agrees), I think the RP forums have enough structure to not go to shit but they're also loose enough so they don't impact what types of RPs we make. If there's a certain type of RP you want to conduct in a certain way, nine out of ten times it can happen. All you have to do is put it in through RP submissions and if you've got the right idea you can get it rolling.

 

Well, that aside, my main point from before is that the community here simply isn't quite so inspired or motivated. A lot of the members of this website who would help give an RP a leg up are gone. I'm sure that we can make brilliant RPs on this site, but instead of bickering among each other over what the best way to go about it is, maybe we should do some trial and improvement. We have one of these damned threads monthly and as much as I do love to argue with you all, this is pretty stupid and it rarely fixes anything.



#45 Doctor Charcoal

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Posted 13 October 2014 - 07:41 PM

Well, I propose we make a thread on OCs in general. There probably is one already and I just did not look, but some times, if users frequently use an OC, they can post things such as bios, personalities, so and so. I say this because sometimes when I RP, I still have a lack of understanding, especially on server RPs, where I don't know much about the character, and explaining stuff is hard when on Minecraft due to a limited character box. This is just another one of my ideas, just out of personal opinion. I just think its a good idea overall.



#46 Harakhti

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Posted 13 October 2014 - 09:11 PM

Well, I propose we make a thread on OCs in general. There probably is one already and I just did not look, but some times, if users frequently use an OC, they can post things such as bios, personalities, so and so. I say this because sometimes when I RP, I still have a lack of understanding, especially on server RPs, where I don't know much about the character, and explaining stuff is hard when on Minecraft due to a limited character box. This is just another one of my ideas, just out of personal opinion. I just think its a good idea overall.

 

It will likely end up as a "my oc is betur than urs" community dramafest.



#47 Doctor Charcoal

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Posted 13 October 2014 - 11:04 PM

Well, I guess. I'll just wait for more positive reviews of the subject, and see if more than just "my oc is betur than yours" comments roll out



#48 Guardian Selene

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Posted 15 October 2014 - 07:22 PM

Well, I propose we make a thread on OCs in general. There probably is one already and I just did not look, but some times, if users frequently use an OC, they can post things such as bios, personalities, so and so. I say this because sometimes when I RP, I still have a lack of understanding, especially on server RPs, where I don't know much about the character, and explaining stuff is hard when on Minecraft due to a limited character box. This is just another one of my ideas, just out of personal opinion. 

 

It will likely end up as a "my oc is betur than urs" community dramafest.

 

I just think its a good idea overall.

Actually the OC thread didn't have any of how has a better OC. Mods were watching it but that got dropped along with the old RP stuff. I think your thinking of the one how is my OC thread, Harakhti. I think the mods got tried of watching it or people stopped using the thread. 

 

Though it turn redundant as most RP masters set certain rules or RPers changed the bio of their character to match better with the universe. I do admit that the original thread made me think how to base my characters for RPs. So it could be useful but it will require mod support. That is something for the mods to decided if its worth it to support it. Odds are they already decided not to continue anything of the sort. 



#49 Harakhti

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Posted 15 October 2014 - 07:34 PM

tl;dr


It doesn't necessarily need mod support nor a sticky as long as people can behave in a civilized manner. I'm personally not into the whole "show off" feeling of the idea, especially given the rather noted amount of people not acknowledging what meta-gaming is. It's as simple as saying if you can do it, give it a try, and if not, bury it away.



#50 Squint

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Posted 15 October 2014 - 07:39 PM

If you want somewhere to store your OCs, you can very easily create a word document for them or even save them on your profile description to make it easier for other users to access. Having a big thread with lots of OCs chucked in would just be hectic (as it was before).



#51 Rori

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Posted 15 October 2014 - 07:53 PM

The RP forums just needs a change of attitude by its RPers.
The topics we make are better than those elsewhere, and are laid out aesthetically too. We've already gotten used to it, and it might be a bit annoying at times, but organisation is there and that was an important thing, rather than dumping all the old topics in a trash bin. The old way was pretty messy...
I guess we all scared off most of the RPers who don't like change. But this change is sort of for the better.

Also this whole RP approval thing was just once optional, and nobody used it- it improves the story, but if the RPers aren't going to be devoted enough, the whole RP goes to waste.
I would even say, test your RPers, by watching how long they RP for and their availability.
I'm even waiting in the RP I'm in currently for people to reply. One room of ponies are active, the others aren't. Which limits my ability to RP. :P
So yeah, a little more work by the gm and a lot more by the RPers.

#52 Squint

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Posted 15 October 2014 - 07:57 PM

Izzy, RP approval wasn't optional. It was just visible to everyone and people could apply for it, it just needed approval from an admin so it could get an actual RP thread.



#53 Night_Breeze

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Posted 02 November 2014 - 02:43 AM

You've git me feeling nostalgic now. I just went back an some of the past rp's I've been. I still wish unidays never ended, I bit off more thaan I could chew with School Days, Life RP was an interesting experiment, and I still confused on why Paradise Island died...

Now I've posted an app for an rp that is going a little slow right now...

#54 Populuxe

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Posted 23 November 2014 - 05:58 PM

I really want to do another Hunger Games RP. That was my first RP I ever joined. Who else was in it?

#55 Wolf I.E.

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Posted 25 November 2014 - 12:00 AM

Eh, really all we need to revive the forum RPs are more RP Mods. It takes forever to get a Roleplay approved.



#56 Doctor Charcoal

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Posted 25 November 2014 - 12:12 AM

Yes, I'd think so. There should be new RP mods so things can get done quicker, and then there would be more forum RP.



#57 Squint

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Posted 25 November 2014 - 12:13 AM

Having more RP mods does not make the RPs that the community creates any more successful. Yes, the mods play a big role (especially on the forums), but I doubt having more of them is at all necessary. Although they aren't active all the time, our mods are just right for the task.



#58 tudexd

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Posted 25 November 2014 - 01:42 AM

As it is now there is only one active.

#59 Captain Char

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Posted 25 November 2014 - 01:46 AM

remove application process for an rp, it would mean "lower" quality rp's but at the same time, why do we even judge quality? everyone starts out as a bad roleplayer so I don't see the need to judge an RP right up at first, it makes most not want to even start one

#60 Harakhti

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Posted 25 November 2014 - 08:04 AM

Make less apps.

 

":>" intensifies


Edited by Harakhti, 25 November 2014 - 08:05 AM.


#61 tudexd

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Posted 25 November 2014 - 10:10 AM

remove application process for an rp, it would mean "lower" quality rp's but at the same time, why do we even judge quality? everyone starts out as a bad roleplayer so I don't see the need to judge an RP right up at first, it makes most not want to even start one

because that's the only thing the staff is good for?



#62 Squint

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Posted 25 November 2014 - 05:34 PM

remove application process for an rp, it would mean "lower" quality rp's but at the same time, why do we even judge quality? everyone starts out as a bad roleplayer so I don't see the need to judge an RP right up at first, it makes most not want to even start one

The whole point of the RP apps system is to help an RP idea achieve its full potential. I seriously doubt the mods just hop in and say if it sucks or not, then decide its fate.



#63 Clover

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Posted 25 November 2014 - 05:46 PM

remove application process for an rp, it would mean "lower" quality rp's but at the same time, why do we even judge quality? everyone starts out as a bad roleplayer so I don't see the need to judge an RP right up at first, it makes most not want to even start one

I can kinda agree with this, but it just seems wrong. If there were no apps, you wouldn't really know what could happen. OP and 'godmodder' rpers would show up, and yeah. I think applications should stay, but if you're one of the lower quality rpers, then maybe the leader of the rp could suggest for them to try to fix what's bad about their rping? Eh. 

 

Edit : woops, misunderstanding.


Edited by Clover, 25 November 2014 - 06:30 PM.


#64 Blazuhira Miller

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Posted 25 November 2014 - 05:57 PM

I can kinda agree with this, but it just seems wrong. If there were no apps, you wouldn't really know what could happen. OP and 'godmodder' rpers would show up, and yeah. I think applications should stay, but if you're one of the lower quality rpers, then maybe the leader of the rp could suggest for them to try to fix what's bad about their rping? Eh.

Char's talking about the rp application process, not the joining an rp application.

 

 

The whole point of the RP apps system is to help an RP idea achieve its full potential. I seriously doubt the mods just hop in and say if it sucks or not, then decide its fate.

Well, the problem with that is you put in loads more effort than you would otherwise, including having to come up with an entire plot from start to finish alongside tons of little worldbuilding details. I enjoy that kind of thing, but it just takes so looooong



#65 Harakhti

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Posted 25 November 2014 - 06:23 PM

The submission process does not at all prevent an RP going down in an unacceptable manner, whether it's intentional or accidental. That's for its players to monitor and report. Depending on the subject or the individual, I may ask whether the GM is absolutely sure of being able to perform its duties as needed.

 

...And no whining at apps taking long! It takes a long time to read them, too. Coherent, compact and objective ones are favored here.


Edited by Harakhti, 25 November 2014 - 06:24 PM.


#66 Blazuhira Miller

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Posted 25 November 2014 - 06:35 PM

It can't take days to read and even analyse a few posts of length.



#67 greebster

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Posted 25 November 2014 - 08:00 PM

I have no idea why I am still an RP moderator. Soon enough I will have barely any time for Brohoof, let alone for the roleplay forums. I did email Tsar pertaining to this, however nothing has been said in response. I wish I could be there more for the community, but soon I will be spending more time with an addition to the family: my son. All things considered, I am looking for better employment opportunities or possibly a place at the local university. This is in the hopes that I can be closer to home and family first, but certainly you guys and the other people who I play games with at a close second. 

 

I hate to be this horribly blunt towards the people questioning those of us who are moderators. We have the aptitude to work on these tasks, but are cursed with being busy individuals in the world away from the virtual one. This is a fact often forgotten by those who are less busy because they are either one, still at school or college and have plenty of time for procrastination, two, living at home with extremely lenient parents who will not bug them to get a job, or three, have nothing better to do with their lives. You know those people who feel sorry for the faces on the cover of a charity campaign, yet aught but naught is done by their part to help? This is the same thing. People will complain that something is not right, but they have not taken it upon themselves to make it better. Words mean nothing where action fails. It is, to be all the more frank with you fine people, very inconsiderate.


Edited by Greeā„¢bster, 25 November 2014 - 08:14 PM.
Rant


#68 Squint

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Posted 25 November 2014 - 10:43 PM

A completely deserved rant and an excellent rant at that, Greeb. Pretty much summarises the argument I was going to move on to next. Not everyone has enough free time to spend hours on the forums and/or server week after week. I'm fortunate enough to be a procrastinating A-Level student with a better internet connection than I really deserve, taking into account all the work I've been giving in late or doing the night before. Every RP mod we have here is older than the bulk of our members (no offense intended) and as such they've got plenty to get on with as is without having to check and approve RP and Col apps as well as sort out any troubles on our small but drama-filled RP board (doesn't help that there are only 11 topics in the RP reports section, I'm sure there's more happening than that).

 

Also, has nobody even noticed axonn's arrival? He might only be approving Col applications at the moment, but it's still a little silly to disregard what he's been doing. I'm sure in time he'll be getting into RP apps as well.

 

Congratulations by the way Greeb, I don't doubt you'll be a wonderful dad to a very lucky kid!



#69 tudexd

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Posted 25 November 2014 - 11:00 PM

I talked to axonn about this some time ago and honestly I was thinking in joining in, but the way he's been handling this I doubt he needs any help at the moment 



#70 Squint

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Posted 25 November 2014 - 11:08 PM

I don't think "joining in" is the right term, axonn was probably asked to do this rather than just deciding to help out one day.



#71 tudexd

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Posted 25 November 2014 - 11:09 PM

you be surprise with things you can get by asking or doing 



#72 Squint

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Posted 25 November 2014 - 11:21 PM

Ahh, so that's how you got builder status. ;)

 

Anyway, I think we're getting a little off topic here. All my previous points still stand, I think, so I'm done for the time being.



#73 tudexd

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Posted 25 November 2014 - 11:25 PM

Ouch ow.... that hurts... Good joke kudos to you that was actually funny. By the way I'll tell you how I really got builder when you're older. :scootangel:



#74 Night_Breeze

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Posted 10 December 2014 - 11:02 PM

I can kinda agree with this, but it just seems wrong. If there were no apps, you wouldn't really know what could happen. OP and 'godmodder' rpers would show up, and yeah. I think applications should stay, but if you're one of the lower quality rpers, then maybe the leader of the rp could suggest for them to try to fix what's bad about their rping? Eh.

Edit : woops, misunderstanding.


I konw this was about something else; but does anyone remember my experiment with a no app RP, https://www.brohoof....-theme-life-rp/, it died- but went better than I would've thought


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