It's not the first time this has happened with skeletons you almost kill them then magically restore all of their damn heath.... please fix this
Here is prove
If you want to skip part of it go to 3:33
Posted 20 November 2015 - 10:38 PM
It's not the first time this has happened with skeletons you almost kill them then magically restore all of their damn heath.... please fix this
Here is prove
If you want to skip part of it go to 3:33
Posted 20 November 2015 - 11:19 PM
It's not a bug. Some Malevolents have 2 or more lifes, especially the skeletons.
Posted 20 November 2015 - 11:47 PM
It's not a bug. Some Malevolents have 2 or more lifes, especially the skeletons.
Why? its hard enough... if it had armor i would of gotten killed :c
Posted 21 November 2015 - 12:57 AM
Edited by Captain Char, 21 November 2015 - 12:58 AM.
Posted 21 November 2015 - 01:10 AM
yeah sadly most malvs have this ability, to full heal, so its worse on higher level mobs, but remember, they are essentially boss tier mobs, they're original ideas was to be difficult
A different from being difficult and being impossible
Posted 21 November 2015 - 03:07 AM
Compared to infernals these are a lot more fair.
Posted 21 November 2015 - 10:26 AM
What are the infernals omg
Posted 21 November 2015 - 10:46 AM
What are the infernals omg
The mob system we used before this
Think one hit kills, then all your stuff burnt in lightning kinds of pain
Posted 21 November 2015 - 12:43 PM
The settings used on the mob in this clip (and a few others) should now have been tweaked (never got this confirmed), alleviating this issue. The original idea was that no mob should be able to take this much punishment and survive, but certain settings have been working against that goal. At the end, it looked like the mob had a sliver of health left, possibly one or two hitpoints left. Then a decoy took the arrow, leading to the main mob itself surviving. Only a few more attacks should have killed that mob. Apologizes for this inconvenience, and thanks for reporting issues so that they can be fixed. Certain logic will be changed to improve the overall fight as well, although that will take effect on a later date.
As for how unbelievably horrid the infernals were, the malevolent mobs were made for that reason only. Everybody hated the infernals. Frequently they had abilities that actually crashed the Minecraft client. They also did this, which created even more infernals in the same place. The Malevs have, however, in some aspects drifted too close to the state of the infernals. That has to change to the better.
Posted 21 November 2015 - 04:46 PM
The settings used on the mob in this clip (and a few others) should now have been tweaked (never got this confirmed), alleviating this issue. The original idea was that no mob should be able to take this much punishment and survive, but certain settings have been working against that goal. At the end, it looked like the mob had a sliver of health left, possibly one or two hitpoints left. Then a decoy took the arrow, leading to the main mob itself surviving. Only a few more attacks should have killed that mob. Apologizes for this inconvenience, and thanks for reporting issues so that they can be fixed. Certain logic will be changed to improve the overall fight as well, although that will take effect on a later date.
As for how unbelievably horrid the infernals were, the malevolent mobs were made for that reason only. Everybody hated the infernals. Frequently they had abilities that actually crashed the Minecraft client. They also did this, which created even more infernals in the same place. The Malevs have, however, in some aspects drifted too close to the state of the infernals. That has to change to the better.
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