The MLP: FiM Roguelike I have been working on is in a playable state,
I’m not going to say it’s complete because there are certainly a lot of
things I could add to the game, like way more monsters, way more random
map events, more biome types, possibly more playable characters and so
forth… but there’s little point in doing any of that unless there is
interest in the game. But there is a lot of random content anyway,
you’re unlikely to see all the special items and things in one
play-through. The game was made as a challenge to myself in terms of
making decent randomly generated maps, and I think in that sense it’s
complete and successful – if people want me to continue with the game
and add more content, then that’s great too, and I can do that 
Download: Link
The game is a very basic roguelike, you move with the arrow keys –
walk into things to interact with them (ie: attack monsters, talk to
friendly creatures, open chests), shift + arrow keys to swap places with
a friendly creatire, (G) grabs items on the ground (I) opens inventory
(S) opens skill menu (X) opens skill upgrade menu – you get skill points
when you level up (D) drops item (from inventory menu) (D) uses item
(from inventory menu) (E) equips/unequips clothes/weapons (from
inventory menu) (SPACE) is used to confirm options when in dialogue or
using a skill etc. and is used to skip a turn otherwise (C) is used to
cancel buying, selling or cooking. The exit of each forest area is
somewhere near the top. Just keep going north until you get the flower
and win! Like most roguelikes, the game will save your progress as you
go, but if you die, your save is deleted, good luck 
Tips:
Don’t stand around in swamps, you will sink
Ponies can’t swim forever, they will drown
Sweet foods heal only HP, savoury foods heal mostly MP but also a little HP
The more ingredients that go into a recipe, the more HP and/or MP it will restore
Foods you cook yourself heal much more than food you find lying around
After you eat you will have to wait for your stomach to settle before eating again
Your friendship meter shows how social you are, try to keep it high by
talking to NPCs as you get a stat bonus when it is high and a stat
penalty when it is very low