Now onto the MLP:FIM characters!
I think FAE is a fantastic MLP RPG framework right out of the box. The only change I've made is to expand the possible aspect total to 6, since everyone has an Element of Harmony.
Because there are six approaches and six main characters, I made sure that each Approach is top tier once and bottom tier once, to create variety. This does produce some odd effects in places, but overall I'm pleased with results.
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Twilight Sparkle (1 Refresh)
- High Concept: Princess Celestia’s Favourite Student of Magic
- Trouble: Terrified of Failure and Prone to Over-Planning
- Element of Magic
- Inexperienced Outside of Books
- New to Ponyville
- Mentor to Spike
+3 (Good): Clever
+2 (Fair): Careful, Forceful
+1 (Average): Flashy, Sneaky
+0 (Mediocre): Quick
- Because I am more powerful than I realise, I get +2 to Forcefully attack when angry.
- Because I am a librarian, once per session I can find exactly the right information in books.
- Because I have a checklist for my checklist, I get +2 to Carefully overcoming obstacles through organisation and communication.
- Because I am a lateral thinker, I get +2 to Cleverly creating advantages when my friends and I are in danger.
- Because I am the Element of Magic, once per session I can call on the Elements of Harmony to overcome otherwise insurmountable obstacles.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
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Rainbow Dash (3 Refresh)
- High Concept: High-Performance Racer
- Trouble: Insecurity
- Element of Loyalty
- Weather Worker
- Highly Competitive
- Act First, Plan Later
+3 (Good): Quick
+2 (Fair): Flashy, Forceful
+1 (Average): Clever, Sneaky
+0 (Mediocre): Careful
- Because I can fly fast, I get +2 to Quickly overcome environmental obstacles.
- Because I am as good as I think I am, I have +2 to Flashily create advantages by manipulating the weather
- Because you’re not as good as me, I have +2 to Forcefully defending from attempts to Create Advantage.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
~~~~~~~~~~~~
Rarity (3 Refresh)
- High Concept: Ambitious Unicorn Fashion-Designer and Gem-Hunter
- Trouble: Drama Queen
- Element of Generosity
- Sister to Sweetie-Belle
- Fastidious Wherever Possible
- Strong and self-reliant
+3 (Good): Sneaky
+2 (Fair): Flashy, Quick,
+1 (Average): Careful, Clever
+0 (Mediocre): Forceful
- Because I am a creative diva, I get +2 to Flashily overcoming obstacles or creating advantages through designing and making clothes.
- Because I solve problems indirectly, I have +2 to Sneakily creating advantages when concealing the whole truth.
- Because I am fit and athletic, I have +2 to Quickly overcoming environmental obstacles.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
~~~~~~~~~~~~
Rarity is an odd case: on paper she looks like a strong case for having Flashy at peak, but in the Rarity-focus episodes she frequently solves problems by lying or concealing information: she pretends to be Applejack during the Sisterhooves Social, and spends an entire episode pretending to be a high-society girl, which includes concealing her past.
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Applejack (3 Refresh)
- High Concept: Industrious Farm Manager
- Trouble: Self-Perfectionist with a Lot of Responsibilities
- Element of Honesty
- Head of the Apple Family
- Highly Competitive
- Pays attention to other ponies
+3 (Good): Forceful
+2 (Fair): Careful, Quick
+1 (Average): Clever, Flashy
+0 (Mediocre): Sneaky
- Because I am good at empathy, I get +2 to Carefully creating advantages when dealing with other ponies.
- Because I grew up on the farm, I have +2 to Quickly overcoming environmental obstacles
- Because I am strong, I have +2 to Forcefully overcoming physical obstacles.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
~~~~~~~~~~~~
Applejack and Rainbow Dash have the same 'competitive' Aspect because that's something that frequently pulls them both into an escalating spiral during the show.
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Fluttershy (3 Refresh)
- High Concept: Animal Loving Pegasus
- Trouble: Shy and Easily Frightened, but with Rage Issues
- Element of Kindness
- Can Technically Fly
- Patient to a Point
-
+3 (Good): Careful
+2 (Fair): Clever, Sneaky,
+1 (Average): Forceful, Quick,
+0 (Mediocre): Flashy
- Because I have Rage Issues, I get +2 to Forcefully overcoming obstacles when annoyed.
- Because I speak to the animals, I have +2 to Carefully create advantages and overcome obstacles when dealing with non-pony creatures.
- Because I know it’s for their own good, I have +2 to Sneakily creating advantages when convincing animals and ponies of something.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
~~~~~~~~~~~~
Pinky Pie (3 Refresh)
- High Concept: Enthusiastic Party Animal
- Trouble: Socially Oblivious and Understands More Than She Can Explain
- Element of Laughter
- “...And whatever it is Pinkie Pie does.”
- Perfect Memory... Including Of Being Alone.
-
+3 (Good): Flashy
+2 (Fair): Forceful, Quick
+1 (Average): Careful, Sneaky
+0 (Mediocre): Clever
- Because I don’t have to make sense, once per scene I get a +2 to Forcefully create an advantage assuming a hastily-summoned gadget or tool would help.
- Because I have Pinkie Senses, I have +2 to Quickly create advantages by predicting danger
- Because I am a prankster, I have +2 to Flashily create an advantage when surprising someone else.
Stress: ()()()
Consequences:
Mild (2):
Moderate (4):
Severe (6):
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Many thanks to Christopher Ruthenbeck, Jason Cox, Bryce Perry, and Joshua O'Kelley from the G+ community.
Given enough time, I might start working on the Homestuck characters...
- The Unshaven
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