Pony Tales rulebook (US letter)
by Catspaw-DTP-Services
Watch
Designs & Interfaces / Other©2012-2016 Catspaw-DTP-Services
Third edition, version four: Many changes and corrections, including deprecation and removal of Wild Die and Luck Points. If you use either or both of those rules, be sure to retain the previous version as well as this one!

24 September 2014: The illustrations have been converted to grayscale, but because the text was not edited significantly, the version number has not been incremented.

This PDF file is designed for printing on US letter-size paper, punching, and placement in a three-ring binder.

Pony Tales is a role-playing game for ages twelve and older, written in a straightforward conversational style and streamlined for ease of play. A chief feature of the game is its differentiation between “literal” games, which take the show’s anachronisms and inconsistencies at face value, and “figurative” games, which assume those elements are exaggerations or simplifications for effect. Where possible the rules make allowances for both kinds of games, offering suggestions and alternatives to suit the different styles of play.

(I apologize for the bizarre category, but Deviantart steadfastly ignores the existence of any game other than digital games.)





Pony Tales rulebook (A4)
by Catspaw-DTP-Services
Watch
Designs & Interfaces / Other©2012-2016 Catspaw-DTP-Services
Third edition, version four: Many changes and corrections, including deprecation and removal of Wild Die and Luck Points. If you use either or both of those rules, be sure to retain the previous version as well as this one!

24 September 2014: The illustrations have been converted to grayscale, but because the text was not edited significantly, the version number has not been incremented.

This PDF file is designed for printing on A4 paper, punching, and placement in a three-ring binder.

Pony Tales is a role-playing game for ages twelve and older, written in a straightforward conversational style and streamlined for ease of play. A chief feature of the game is its differentiation between “literal” games, which take the show’s anachronisms and inconsistencies at face value, and “figurative” games, which assume those elements are exaggerations or simplifications for effect. Where possible the rules make allowances for both kinds of games, offering suggestions and alternatives to suit the different styles of play.

(I apologize for the bizarre category, but Deviantart steadfastly ignores the existence of any game other than digital games.)