Tleilaxu_Ghola
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« Reply #20 on: July 05, 2011, 07:25:01 PM » |
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1 Dextrous mouth: all ponies are well adapted to not having prehensile limbs - they can handle a single one-handed item with no penalties.
I suppose one could state that formally. I had mainly focused on getting the weaponry to work and then figured we'd just treat everypony like a person outside of that. 2 With pegasi moving as fast as they do, some rules are needed for collission damage (not that pegasi suffer much from that - their cloudwalking ability seems to work with that too - the only reason why Dash is still alive). Also, medium and heavy armor should restrict special flying maneuvers. Solid suggestions. 3 Missing pegasi abilities: * soft landing: falling into a cloud or anything similar (even a large swarm of insects) prevents all falling damage as long as the pony is conscious. * flying chariot: any vehicle pulled by pegasi is made magically light and will follow them in the air, as long as they are strong enough to pull it on the ground.
Chariot rules are... hmm. Yes, well one could argue that chariots have negligible mass, such that the combined medium load capacity of the pegasi pulling the chariot forms the upper bound for the weight of the passengers and their equipment. Soft landing... I actually can't think of many needs for this. If you treat a pegasus as always flying, then the only time they take falling damage is when they are forcibly moved against an object, for example, telekenetically thrusted against a wall. If the pegasus is unconscious, they are not moving and thus not flying, and therefore will take falling damage. 3 The problem of magic. Notice that canon MLP FiM universe has got right what D&D didn't - the classes are pretty much balanced. Giving unicorns access to standard spellcasting classes will ruin that (notice that they already have an advantage over normal wizards - they cast all their spells like spell-like abilities - no gestures/words/components required) Since you are already doing so much work on this, why not go a step further and desing custom caster classes for them? I think that if the DM controls the game well enough a caster isn't intrinsically over powered -- certainly not in all circumstances. I personally like to encourage my players into two main categories: skill monkey and caster. Fighter types are generally reserved only for players who specialize mainly in RP, but don't care about combat. That said, if you feel wizards are overpowered, warlocks are certainly more down to earth and I have good warlock support for unicorns written up. Keep in mind the warlock flavor needs to be re-written for the average unicorn, but that's not hard to do. (I will make a complete idea for that when I am home from work tomorrow but in short - "ordinary" unicorn - mage hand + 1 spelllike ability, with a chance to improve either or add a new spell like ability at higher levels, HD D6 ; "magic cutie mark unicorn" HD D4, limited access to skills, -2STR and a D4 HD but an ability to cast extra spells) Magic cutie mark unicorn restrictions isn't a bad idea and it's a reasonable way to force them into more wizard like stats: d4, 2+int wizard skills, etc. I don't think the strength penalty is necessary. Like all cutie marks though, and I know you disagree with this, I think the only benefit it should offer is around a +2 to a skill or two. 4 Cutie mark. They are quite important in the series and also have a big impact on the characters' psychology. I think they should have a larger effect, with a suitable weakness to balance it.
Cutie mark bonus: +4 to one chosen skill, or +2 to all tests (except initiative and attack rolls) related to a certain field, or magic cutie mark (unicorn only) I am my mark: Much like a true name for many mystical creatures, a pony is defined by her cutie mark. Being unable to live up to its meaning causes emotional suffering and may result in nervous breakdowns. Whenever a pony suffers a critical failure on any roll augmented by her mark, she suffers a -2 morale penalty on all rolls until the end of the encounter. A major failure (such as failing the adventure objective) connected to the mark causes the pony to suffer a -4 morale penalty on all rolls, unless she can see a direct opportunity to restore her confidence (if she fails to, the penalty will remain until the next occassion) For magic-focused unicorns, the skills are spellcraft and any two knowledges.
Examples: Rarity (mark - fashion - disastrous fashion show) Fluttershy (mark - wild empathy - failure to befriend the palace garden animals) Pinky Pie (mark - parties - whole group rejected her invitation) Rainbow Dash (mark - sky racing - going to the contest with sonic rainboom not mastered) Applejack (mark - orchard - no breakdown per se, but illustrates how strong a mark can influence a pony)
EDIT: Sorry, too much work today, can't add anything.
Since the pony classes already have a lot of crunch, I'm not excited about making the cutie mark much crunchier. You're right that cutie marks have significant RP value, but that doesn't need to translate into crunch. I wouldn't even go so far as to say that it should necessitate significant RP consequences either. Applejack likes her apple farm and that's great, but if the farm were to burn down, she'd still have an apple on her flank, but nothing much to show for it. Think of it as being more symbolic of what your character likes and represents. If you fail to represent your cutie mark, well... that's kind of your problem. The DM might even try to correct that behavior, sort of like paladins have a built in rail-road RP clause.
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braininthejar
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« Reply #21 on: July 05, 2011, 10:03:23 PM » |
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 It has been a very long time since I got such a long and detailed reply outside of a flamewar. You are right with the falling thing - (can a pegasus actively fly while staggered? that's the only time it might be useful.) Chariot rules are... hmm. Yes, well one could argue that chariots have negligible mass, such that the combined medium load capacity of the pegasi pulling the chariot forms the upper bound for the weight of the passengers and their equipment In "Feeling Pinky Keen" a pair of pegasi manages to hold a loaded delivery truck in the air (half of the contents get dropped on top of Twilight by Derpy) I think that if the DM controls the game well enough a caster isn't intrinsically over powered -- certainly not in all circumstances. I personally like to encourage my players into two main categories: skill monkey and caster. Fighter types are generally reserved only for players who specialize mainly in RP, but don't care about combat. That said, if you feel wizards are overpowered, warlocks are certainly more down to earth and I have good warlock support for unicorns written up. Keep in mind the warlock flavor needs to be re-written for the average unicorn, but that's not hard to do. I think I know where the problem is. I am more concerned with being faithful to the series, which isn't the main concern of this project: You want it to work smoothly with the rest of d&d rules. Thus, I can't really imagine a unicorn using D&D style "battle magic" while you don't seem to have a problem with an idea of say, a pony malconvoker. (oddly, we do get a canon example of battle magic - Trixie uses call lightning against Ursa, and it looks like it would have been quite effective if not for the wildly inapproporiate encounter level) What exactly do you have in mind with "warlock support"? I am still thinking of some way to replace eldrich blast with some form of telekinesis but all my attempts turn out too complicated. Ok, logging out for tonight. I hope I'll have more time to think tomorrow. Just two more random bits: 1 Seeing that Spike's "fax machine" power homes on Celestia even when he uses it by accident, this is probably some permanent spell by her rather than Spike's power. 2 The royal guards use their wings as if they were weapon. Would it be possible to add wing swat as a quirk (like an additional blow at the start of a full attack, not very damaging but does some 1 round debuff to keep the target off balance)?
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Tleilaxu_Ghola
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« Reply #22 on: July 05, 2011, 10:35:02 PM » |
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You are right with the falling thing - (can a pegasus actively fly while staggered? that's the only time it might be useful.) Not only can they fly, but they could fly up to their move speed. (You may take 1 move action or 1 std action whilst staggered). Chariot rules are... hmm. Yes, well one could argue that chariots have negligible mass, such that the combined medium load capacity of the pegasi pulling the chariot forms the upper bound for the weight of the passengers and their equipment In "Feeling Pinky Keen" a pair of pegasi manages to hold a loaded delivery truck in the air (half of the contents get dropped on top of Twilight by Derpy) True. I'll chalk that up to "magic delivery truck with unseen helium reservoir". Saves us from having to bend rules. I think I know where the problem is. I am more concerned with being faithful to the series, which isn't the main concern of this project: You want it to work smoothly with the rest of d&d rules. Thus, I can't really imagine a unicorn using D&D style "battle magic" while you don't seem to have a problem with an idea of say, a pony malconvoker. (oddly, we do get a canon example of battle magic - Trixie uses call lightning against Ursa, and it looks like it would have been quite effective if not for the wildly inapproporiate encounter level) There are numerous spells which I think would fit within the canon. Once you get to higher levels it stops fitting the series. I actually am working on a new magic system, but that is unrelated to this project. Given how much work that's been, I'm less than excited about creating something new just for pony magic. What exactly do you have in mind with "warlock support"? I am still thinking of some way to replace eldrich blast with some form of telekinesis but all my attempts turn out too complicated. Well, by "support", I mean that you can advance the warlock class efficiently with pony class levels and pony class levels have some degree of integration with the class. Utterlove blast, for example, turns a warlock into healing machine. Apart from that, the warlock unicorn is pretty shoe-horned into being a blaster/charisma-skill monkey. That's nothing out of the ordinary for a warlock, though. At least these ponies can get up to +6 charisma from the pony levels and get skill bonuses to help out with the skill monkey side of things. 1 Seeing that Spike's "fax machine" power homes on Celestia even when he uses it by accident, this is probably some permanent spell by her rather than Spike's power.
Curiously enough, I read a fanfic where they described this magic as "fire lines". Not much was said, but it seemed to imply that dragons all had this magical ability to transmit and receive objects along their fire line. One had to know Spike and specifically his fire line in order to use him as a recipient, however. It was unclear how Spike chose the destination. You could easily construct something like, "Fire lines allow transmission from one dragon to another." And then we'd say that Celestia's god-hood allows her to act as a "dragon" for these purposes. 2 The royal guards use their wings as if they were weapon. Would it be possible to add wing swat as a quirk (like an additional blow at the start of a full attack, not very damaging but does some 1 round debuff to keep the target off balance)? Sounds like a decent starting point for an aerial quirk. Something like, Wing Buffet: (Requires level 8). You may use your wings to make an additional attack (-2 penalty) either as a part of a full round attack or as its own action. This attack deals no damage, but can be used to either attempt to trip or disarm your target. Your wings are treated as a two-handed weapon for these purposes.
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braininthejar
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« Reply #23 on: July 06, 2011, 10:43:05 AM » |
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Wing Buffet: (Requires level 8). You may use your wings to make an additional attack (-2 penalty) either as a part of a full round attack or as its own action. This attack deals no damage, but can be used to either attempt to trip or disarm your target. Your wings are treated as a two-handed weapon for these purposes. That's... much more elegant and simple that what I originally came up with. Another loose idea. I don't know if it would be better as a feat or quirk: Bucking bronco requirements: earth pony, str 13+ benefit: The pony counts as one size category larger for the purpose of resisting/breaking grapple. Are you planning on making a sample adventure when the setting is ready? That would be the most direct way of showing how you see it.
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Tleilaxu_Ghola
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« Reply #24 on: July 06, 2011, 04:07:18 PM » |
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Are you planning on making a sample adventure when the setting is ready? That would be the most direct way of showing how you see it.
Im shooting to have a functional setting by August, which would include at least one or two encounters. Much to do, though.
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braininthejar
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« Reply #25 on: July 06, 2011, 07:53:55 PM » |
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Does the description have to mention the ponies being extra stable or is it left to the inteligence of players to include it? (the +4 bonus for being four-legged)
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #26 on: July 06, 2011, 10:59:52 PM » |
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Does the description have to mention the ponies being extra stable or is it left to the inteligence of players to include it? (the +4 bonus for being four-legged)
The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. Should be clear enough. I guess I could add a line in the quadruped entry of each pony class to clarify that ponies are treated as having four legs. Seems a little obvious though. I had to clarify the entry only because it's not 100% clear how ponies might use mounted combat feats. Saying that a pony is treated as mounted already for the purpose of those feats, just as Centaurs are, should make that little feat niche easier to deal with.
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veekie
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« Reply #27 on: July 07, 2011, 12:54:06 AM » |
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^^ I just had a hilarious mental image of a pony mounted on a full sized horse.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #28 on: July 08, 2011, 10:52:39 PM » |
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Changelog: - Earth pony quirk Prescient Sense has been re-written. It should now be significantly easier on DM/player to use.
- Cloud walking and manipulation racial ability of pegasi updated.
- Added Wing Buffet Quirk ability to pegasus quirk list.
- Rainbow Dash and Pinkie Pie example builds updated to reflect the recent pony class changes.
- Cleric class ability substitution added for unicorns.
- Unicorn's Expansive Charm/Intellect now allows one to gain +2 Wisdom as an additional option.
- Some typos / errors fixed.
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« Last Edit: July 08, 2011, 10:56:24 PM by Tleilaxu_Ghola »
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Tleilaxu_Ghola
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« Reply #29 on: July 09, 2011, 12:17:19 AM » |
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The Curious Physical World of Equestria: Part 1, The SkyWeather within Equestria would be mostly normal if not for pegasi. In many areas of high pony population, there are weather teams where cloud cover is manipulated by Pegasi. Over the years, Pegasi have learned to use cloud cover patterns to manipulate temperature gradients and produce predictable wind patterns. Wind pattern regulation requires extensive cooperation between weather teams in various cities and this is now managed via a central weather command in Cloudsdale. In addition, Cloudsdale, among a few other floating cities (see below), have facilities to produce weather phenomena, which they then sell as commodities. Rainbows, storm clouds, and snowflakes are produced and sold where they are needed. Buyers are mostly city funded weather teams, but some large plantation farmers are known to purchase rain clouds for their orchards. The result of all these weather related ministrations is that many ponies enjoy a veritable "climate controlled" outdoors. The downside, which few ponies dwell on, is that on the boundaries of "controlled" sky, one can see strange and powerful weather patterns, including tornadoes, heavy thunderstorms, and a phenomenon known to Pegasus scholars as "Electro-Rainblooms". Boundary zones exist mainly near the central volcanic region of Equestria and the bounding mountain ranges. Some entrepreneurial pegasi attempt to harvest these severe weather products for sale, but the business is dangerous and most ponies have opted for laboratory grown weather. Cloud Interaction Rules: Clouds are very light, with a density that is only just lighter than air at the surface. The lowest lying clouds with enough cloudstuff for appreciable manipulation (exceeding the size of a pony), are as low as 50 feet from the ground. The existence of these low lying clouds and their vast prevalence has been shown to be a consequence of weather manipulation. See the table below for various standard manipulations of cloudstuff one can perform (applies only to pegasi and griffons. All other creatures cannot interact with clouds): | Manipulation Description | | Rules Description | | Push/Pull/Drag | | Treat as std object with mass of 1 kg per cubic meter (0.062 pounds per cubic foot) | | Break | | Treat as std object with -5 hardness and 1 HP per cubic meter (0.062 HP per cubic foot)* | | Form | | Treat as clay, follow crafting rules to determine outcome complexity** | | Cause Precipitation | | Profession (Weather Team) Check DC 15*** |
* When breaking a cloud, treat the entire cloud as a single object with total hitpoints according to its volume. The cloud will shrink in volume by an amount proportional to the damage you deal to the cloud. Negative hardness means that the cloud takes additional damage equal to the specified negative hardness on a sunder attempt. Finally, cloud sundering can result as a by product of rapid movement into a cloud. If you wish to ram through a cloud, the damage you deal to it is a function of your move speed. Damage dealt to a cloud via ramming it is: Move Speed - 25, which includes a cloud's hardness. In our example Rainbow Dash build, at level 12 she has 160 feet move speed and thus would be able to deal 135 damage to a cloud by ramming it. After a section of cloud has been destroyed, you may continue your move, possibly again encountering more cloud stuff and attempting additional cloud destruction. ** Clouds can be fashioned to interact with ordinary objects via a relatively inexpensive material called Cloud Sand, which costs 25g per pound. One ounce is enough to "fix" 10 cubic meters of cloud. Cloud affected by Cloud Sand is more resistant to destruction, gaining a hardness of 5 (+10 from unmodified cloud), and will not precipitate its moisture. Cloud Sand, which is produced through an alchemical modification of normal sand (craft DC 20), is the basis for cloud cities like Cloudsdale. Buildings and roads may be produced from sand-fixed clouds. *** DC 15 Prof (Weather Team ) produces a light rain. DC 20 produces a heavy rain. DC 25 allows the production of snow. DC 30 produces a torrential downpour or hail. Rainbows: Rain has an obvious economic benefit for farmers, and farming demands drive the bulk of weather manipulation market, but in Equestria rainbows are also considered an economic product. Rainbows are a decorative product. Most town festivals require a rainbow or two and several holidays employ rainbow shows, which are similar to firework displays. Rainbows are shipped in a distilled and concentrated form, and this form can also be used as an expensive food garnish. Commercially produced rainbows are somewhat different than real rainbows. They're actually thin partially fixed cloud stuff mixed with optical enhancing organic crystals. The crystals and the cloud fixing agent is what gives these commercially produced rainbows their characteristic spicy flavor. When used as a food garnish, one is not supposed to eat it, but it isn't toxic.
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« Last Edit: July 09, 2011, 12:20:30 AM by Tleilaxu_Ghola »
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braininthejar
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« Reply #30 on: July 09, 2011, 10:50:07 AM » |
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Something occured to me. What is the reason behind the stat increasments all races get? Making an unicorn pony with starting INT of 16, you can push it up to 25 by the time she is level 12. Was it intentional?
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #31 on: July 09, 2011, 11:28:02 AM » |
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Something occured to me. What is the reason behind the stat increasments all races get? Making an unicorn pony with starting INT of 16, you can push it up to 25 by the time she is level 12. Was it intentional?
I... yes, it was intentional; how could it not have been? I don't really see how this is a large problem, however. I built these pony classes for the expressed purpose of being crunchy enough to be desirable. +6 to your main casting stat gives you what? A nice chunk of bonus spells and +3 to spell DCs. That's a real nice and meaty bonus, but it's not ground breakingly amazing, compared to what one might have accomplished with other class levels in 12 levels. Take, for example, an Anima Mage build: Sor 1/Binder 1/Anima Mage 10. You've got a 11th level caster (5th level spells only though) and 11th level vestige binder there. He can persistify 3 spells a day, has good ability synergy between the two casting classes via charisma, and can bind 2 vestiges (my favorites being Dahlver-Nar for at-will shield other and Naberius for silver tongue's easy mode diplomacy). It's an extremely powerful, yet simple to construct build, with numerous options as to how it might be played. Just look at the CO boards, if you want more high powered caster build examples. I guarantee you this much: nearly every powerful caster build is based around getting free metamagic, higher level spells than normally allowed, or many many more spells than normally allowed. Anything else, like +6 to a mental stat, is basically gravy. The short version is that: Compared to a pure base-class, the pony classes are DESIGNED to be more powerful, no doubt about it. Compared to the whole of 3.5E D&D available classes and the abilities they provide, ponies should be well within normal power levels. Stat bonuses give nice small bonuses that everyone can appreciated from the average Joe D&D player to fancy CO optimizers, but I guarantee they won't break your campaign. The worst that could possibly happen is that the DM might feel the need to up the CR of the encounters a little bit, and speaking from experience that's not hard at all on the DM.
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braininthejar
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« Reply #32 on: July 09, 2011, 10:40:19 PM » |
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That's only an issue if you plan to have parties of mixed species. But if someone does use this rules, he will do it for the setting. Short version: you don't need to compete with non-ponies. And a 25 int character would be alien for a normal person to interact with.
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #33 on: July 09, 2011, 10:46:19 PM » |
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That's only an issue if you plan to have parties of mixed species. But if someone does use this rules, he will do it for the setting. Short version: you don't need to compete with non-ponies. And a 25 int character would be alien for a normal person to interact with.
Agreed.
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braininthejar
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« Reply #34 on: July 10, 2011, 05:17:04 PM » |
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Hmm... I seem to have ran myself into a corner here.
I don't have the time to write my own version of the pony rules. I find it hard not to nitpick yours - that's simply my nature.
On the other hand, I am all too familiar with the connection a creator feels to his work. So I don't want to intrude upon your work too much...
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #35 on: July 10, 2011, 08:28:04 PM » |
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/shrug. I'm posting this here in hopes of receiving input and I've made a lot of good changes so far as a result of that input. Don't let my dissent on some issues dissuade you from posting. For example, if you wanted to aim these pony classes for an inter-racial campaign setting, that's not too difficult to accomplish. Restrict some of the more potent quirks and physical attribute bonuses until you feel the party is on an equal footing. Since these are the homebrew forums, I am assuming that readers aren't afraid of modifying things to their tastes.
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snakeman830
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« Reply #36 on: July 13, 2011, 11:19:29 PM » |
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My biggest thing that I feel should be addressed is the Quick to Learn quirk for unicorns that can net a Greater invocation as low as 4th level.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Tleilaxu_Ghola
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #37 on: July 14, 2011, 05:52:49 AM » |
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My biggest thing that I feel should be addressed is the Quick to Learn quirk for unicorns that can net a Greater invocation as low as 4th level.
I can see how that would be read, but it's not intended. Looks like I dropped a word. It says that it's limited by the highest level spell you know at the time you take it for wizards and that statement should also include "invocation". It's basically supposed to net you one more spell known. Really good for a warlock or sorcerer, not so impressive for a wizard. EDIT: This has been clarified in the OP. Quick to Learn: The unicorn may add one new spell or invocation of the highest level they know to their spells/invocations known list. All the same restrictions that may apply during normal acquisition of a spell known apply here (for example a specialist wizard may not select a spell from a prohibited school). Like other spells acquired during normal level up, a wizard need not pay material costs in order to ink this spell in their spell book.
Thank you for catching that.
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« Last Edit: July 14, 2011, 06:55:09 PM by Tleilaxu_Ghola »
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awaken DM golem
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« Reply #38 on: July 14, 2011, 06:32:48 PM » |
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Mom ... is not allowed to be called "Dungeon" Master unless there's been a recent grounding of the girls, or teen-age brother makes a quip about: cutie marks on haunches should be called Tramp Stamps. Girls are not then allowed to ask what Tramp Stamps are. (hint of a real life issue) 
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