The World Born Dead
Typical Nerathi Senator
Description:
Male Human Cleric 3 / Aristocrat 6
Lawful Neutral
Strength 12 (+1)
Dexterity 8 (-1)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 16 (+3)
Size: Medium
Height: 6' 0"
Weight: 185 lb
Skin: Tan
Eyes: Light Brown
Hair: Black; Curly; Beardless
Domains: Knowledge and one other
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 58
Speed: 30 feet
Armor Class: 12 = 10 -1 [dexterity]+3 [deflection]
Touch AC: 12
Flat-footed: 12
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +9 = 5 [base] +1 [constitution] +3 [magic]
Reflex save: +5 = 3 [base] -1 [dexterity]+3 [magic]
Will save: +16 = 8 [base] +3 [wisdom] +2 [iron will] +3 [magic]
Attack (handheld): +7/+2 = 6 [base] +1 [strength]
Attack (unarmed): +7/+2 = 6 [base] +1 [strength]
Attack (missile): +5/+0 = 6 [base] -1 [dexterity]
Grapple check: +7/+2 = 6 [base] +1 [strength]
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Languages: Celestial, Common, Draconic, Dwarven, and Elven
Dagger [1d4+2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Feats:
Deceitful
Iron Will
Leadership
Noble Birth
Negotiator
Traits:
Polite
Skill Name
Appraise Int 8 =
Balance Dex -1 =
Bluff Cha 11 =
Climb Str 1 =
Concentration Con 3 =
Diplomacy Cha 20 =
Disguise Cha 5 =
Escape Artist Dex -1 =
Gather Information Cha 7 =
Heal Wis 5 =
Hide Dex -1 =
Intimidate Cha 12 =
Jump Str* 1 =
Knowledge (arcana) Int 3 =
Knowledge (geography) Int 3 =
Knowledge (history) Int 6 =
Knowledge (local) Int 3 =
Knowledge (nobility) Int 6 =
Knowledge (religion) Int 5 =
Listen Wis 3 =
Move Silently Dex* -1 =
Ride Dex -1 =
Search Int 2 =
Sense Motive Wis 16 =
Spellcraft Int 6 =
Spot Wis 3 =
Survival Wis 3 =
This character also has 2 ranks in Speak Languages. Bluff >=5 ranks gives +2 on disguise checks to act in character.
Zero-level Cleric spells: 4 per day
First-level Cleric spells: 3 (2+1) per day +1 from a domain
Second-level Cleric spells: 2 (1+1) per day +1 from a domain
Equipment: Cloak of resistance +3, +1 dagger, a figurine of wondrous power, mansion, periapt of proof against poison, phylactery of faithfulness ring of protection +3, ring of mind shielding, signet ring, strand of prayer beads, and usually one other magic item of note.