The World Born Dead
Turathi Mummy
Description:
Male Mummy 13 / Warlock 2 Chaotic Evil
Strength 29 (+9)
Dexterity 14 (+2)
Constitution - [undead]
Intelligence 10 (+0)
Wisdom 19 (+4)
Charisma 22 (+6)
Size: Medium Height: Weight: Skin: Eyes: Hair:
Total Hit Points: 72
Speed: 20 feet
Armor Class: 26 = 10 +4 [chain shirt] +2 [dexterity] +10 [natural]
Touch AC: 12
Flat-footed: 24
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] Fortitude save: +2 = 2 [base] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +15 = 9 [base] +4 [wisdom] +2 [iron will] Attack (handheld): +14 = 5 [base] +9 [strength] Attack (unarmed): +14 = 5 [base] +9 [strength] Attack (missile): +7 = 5 [base] +2 [dexterity] Grapple check: +14 = 5 [base] +9 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 466 lb. or less 467-933 lb. 934-1400 lb. 1400 lb. 2800 lb. 7000 lb.
Languages: Common
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Blind-fight
Deceitful
Improved Initiative
Iron Will
Traits:
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier Appraise Int 0 = +0
Balance Dex* 2 = +2
Bluff Cha 14 = +6 +8 Climb Str* 9 = +9
Concentration Cha [undead] 6 = +6
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 10 = +6 +2 [bluff] +2 [sense motive] Disguise Cha 8 = +6 +2 [deceitful] Escape Artist Dex* 2 = +2
Forgery Int 2 = +0 +2 [deceitful] Gather Information Cha 6 = +6
Heal Wis 4 = +4
Hide Dex* 2 = +2
Intimidate Cha 17 = +6 +9 +2 [bluff] Jump Str* 3 = +9 -6 [speed 20] Knowledge (arcana) Int 3 = +0 +3 Knowledge (religion) Int 4 = +0 +4 Knowledge (planes) Int 7 = +0 +7 Listen Wis 4 = +4
Move Silently Dex* 2 = +2
Perform_1 Cha 6 = +6
Perform_2 Cha 6 = +6
Perform_3 Cha 6 = +6
Perform_4 Cha 6 = +6
Perform_5 Cha 6 = +6
Ride Dex 2 = +2
Search Int 0 = +0
Sense Motive Wis 13 = +4 +9 Spot Wis 4 = +4
Survival Wis 4 = +4
Swim Str** 9 = +9
Use Magic Device Cha 14 = +6 +8 Use Rope Dex 2 = +2
- = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character. Know Planes >=5 ranks gives +2 on survival checks on other planes.
Mummy:
- Preserved Undead with a disease-producing touch and horrifying appearance. All simple weapons; base speed 20 feet or 10 feet less than any base race; darkvision to 60 feet; monster class skills are craft, hide, listen, move silently, profession, spot.
- Level 1: First hit die; +2 str, -4 int; half again as much damage from fire attacks; slam 1d4 + strength bonus, +2 natural armor
- Level 2: Second hit die; +2 str; damage reduction 1/-
- Level 3: +2 wis; +4 natural armor
- Level 4: Third hit die; damage reduction 2/-, +2 str
- Level 5: Mummy rot 1/day, +2 cha, +5 natural armor
- Level 6: Fourth hit die; Slam 1d6 + strength bonus, +2 str
- Level 7: Damage reduction 3/-; +6 natural armor
- Level 8: Fifth hit die; Mummy rot 3/day
- Level 9: +8 natural armor; +2 str
- Level 10: Sixth hit die; Despair (save vs. will DC=10 + 1/2 mummy levels + mummy cha modifier) or be paralyzed 1d4 rounds), +2 cha
- Level 11: +9 natural armor, +2 str; damage reduction 4/-
- Level 12: Seventh hit die; Mummy rot at will, +2 wis
- Level 13: Eighth hit die; +2 str; +10 natural armor, damage reduction 5/-
Undead:
- Subject to turning, control, or destruction by clergy, and to damage by holy things.
- Immune to lycanthropy, mind-affecting spells, poison, sleep, paralysis, stunning, disease, critical hits, subdual, ability damage, energy drain, or death from massive damage.
- Immune to any effect that requires a fortitude save unless it also affects objects. When reduced to zero points, it dies at once.
Warlock:
- Core class from “Complete Arcane”
- Save vs. a warlock’s magic is 10 + equivalent spell level + charisma modifier
- At level 2:
o Know 2 invocations of least level
o Eldritch blast 1d6
o Detect magic at will