Rainbow Dash

Pegasus Psion Level 9
Large natural magical beast (mount)

  • Initiative +5 Perception +9
  • HP 82 Bloodied 41
  • Healing Surges 11, Surge Value 20
  • AC 22; Fortitude 20, Reflex 22, Will 24
  • Immune fear; Resist 10 psychic
  • Speed 7, fly 9 (hover)
  • Power Points 6

Hooves (standard, at-will)

  • +12 vs AC; 2d6 + 3 damage.

Cranial Disturbance (standard; at-will)

  • Ranged 10; +13 vs. Fortitude; 1d8 + 7 force damage, and you knock the target prone.

Augment 1

  • Hit: As above, and each creature adjacent to the target takes 5 force damage.

Augment 2

  • Hit: 1d8 + 7 force damage, and the target is dazed until the end of your next turn. In addition, each creature adjacent to the target takes 10 force damage.

Distract (standard; encounter)

  • Ranged 10; One creature grants combat advantage to the next creature that attacks it before the end of your next turn or suffers a 2d4 penalty to Insight and Perception checks until the end of your next turn.
  • Special: You may use this power twice per encounter but no more than once per round.

Mind Break (standard; at-will)

  • Ranged 10; +13 vs. Will; 1d8 + 7 psychic damage, and the target gains vulnerability 5 to psychic damage until the end of your next turn.
  • Special: You can use this power unaugmented as a ranged basic attack.

Augment 1

  • Hit: As above, and the target loses resistance to psychic damage until the end of your next turn.

Augment 2

  • Hit: 2d8 + 7 psychic damage, and the target gains vulnerability 10 to psychic damage until the end of your next turn.

Flyby Attack (standard, at-will)

  • The pegasus flies its speed and uses hooves at any point during the movement. The pegasus does not provoke an opportunity attack from the target when moving away from it

Celestial Notice (immediate reaction, when the psion or its rider hits an enemy with a melee attack; at-will)

  • The target is bathed in light as bright as a torch and grants combat advantage until the start of the scion’s next turn.

On Celestial Wings (move; recharge )

  • The pegasus moves up to double its fly speed.

From the Saddle (while mounted by a friendly rider of 9th level or higher; at-will)

  • When the pegasus uses flyby attack, the pegasus’s rider can make a melee basic attack in place of the pegasus’s hooves.

Intellect Fortress (immediate interrupt; encounter)

  • Trigger: You are hit by an attack
  • Effect: Choose a defense. Until the end of your next turn, you gain a +5 power bonus to that defense.

Mind Blast (standard; daily)

  • Close Blast 5; +10 vs. Will; All creatures in blast are helpless (save ends)
  • Miss: All creatures in blast are stunned (save ends).
  • After effect: all creatures are dazed until the end of your next turn.

Mind Probe (minor; encounter)

  • Range: Touch; Target: One creature; +13 vs. Will; Target is stunned (save ends).
  • Effect: Each round that the target is stunned you may telepathically ask a question of the target, but each time it lies or otherwise attempts to deceive you it takes 5 damage and a -2 penalty to save against the effect.
  • Effect: You gain a +5 bonus to Insight checks against the target until the end of the encounter.

Divine Presence

  • Attacks against the pegasus and its rider take a -1 penalty unless the pegasus is bloodied.

Languages: Elven and Telepathy 20

Ritual Caster: You can use the Sending ritual once per day without expending components as a standard action.

Skills: Arcana +14, Insight +10, and Stealth +8

Rainbow Dash

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