Version 4! Upped land speed and quadruped carrying limits. Also, changed how they're affected by mind-affecting spells.

Earth Pony


Statistics:
Spoiler
Hide
  • Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities.
  • +2 Constitution, -2 Dexterity.
  • Small Quadruped: As a Small creature, an Earth Pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use. Her lifting and carrying limits are the same as those of a Medium character.
  • Earth Pony base land speed is 30 feet.
  • +2 racial bonus on Climb, Jump, Listen, and Swim checks.
  • Stability: An Earth Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • 1 extra feat at 1st level.
  • Automatic Languages: Common and Equine.
  • Even though they lack hands, Earth Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Just accept it and move on.
  • Favored Class: Any. When determining whether a multiclass Earth Pony takes an experience point penalty, his or her highest-level class does not count.


Unicorn Pony


Statistics:
Spoiler
Hide
  • Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities.
  • +2 Intelligence, +2 Charisma, -2 Strength, -2 Dexterity
  • Small Quadruped: As a Small creature, an Earth Pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use. Her lifting and carrying limits are the same as those of a Medium character.
  • Unicorn Pony base land speed is 30 feet.
  • +2 racial bonus on Climb, Jump, Listen, and Swim checks.
  • Stability: A Unicorn Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • 1 extra feat at 1st level.
  • Arcane Ability: Unicorn Ponies with Intelligence or Charisma scores of 10 or higher can cast cantrips as a racial ability. They may choose one 0-level spell per +1 modifier on Charisma or Intelligence (whichever is higher) and cast that spell at-will. They are always treated as a level 1 caster for these spells and are subject to arcane spell failure, but do not need to prepare them. These spells are handled separately from any other spell-casting the Unicorn Pony may be capable of.
  • Increased Caster Level: Unicorn Ponies are considered to have +1 caster level for purposes such as spell range, duration, and damage. They do not gain any other benefits of caster level, such as class features of spells know, earlier than other races.
  • Empowered Magic: One per day, a Unicorn Pony can apply the Empower Spell feat to any spell as it is being cast without incurring the normal spell slot penalty. This must be declared before casting the spell and is lost if the spell cannot be completed for any reason.
  • Automatic Languages: Common and Equine.
  • Even though they lack hands, Unicorn Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Just accept it and move on.
  • Favored Class: Wizard or Sorcerer. As soon as a level in either is taken, the player must decide which will permanently be considered favored.
  • +1 Level Adjustment

    Some stats inspired by the High Elves of the original d20 Warcraft system


Pegasus Pony


Statistics:
Spoiler
Hide
  • Type: Magical Beast, treated as Humanoid for the purposes of Mind-Affecting spells and abilities.
  • +2 Dexterity, -2 Strength.
  • Small Quadruped: As a Small creature, an Earth Pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use. Her lifting and carrying limits are the same as those of a Medium character.
  • Pegasus Pony base land speed is 30 feet.
  • +2 racial bonus on Climb, Jump, Listen, and Swim checks.
  • Stability: A Pegasus Pony gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • 1 extra feat at 1st level.
  • Gliding: A Pegasus Pony can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Pegasus Ponies glide at a speed of 40 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. A Pegasus Pony can't glide while carrying a medium or heavy load. If a Pegasus Pony becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The Pegasus Pony descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
  • Flight: When a Pegasus Pony reaches 5 Hit Dice, she becomes able to fly at a speed of 40 feet (average maneuverability). A Pegasus Pony can't fly while carrying a medium or heavy load or while fatigued or exhausted. Pegasus Ponies can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Pegasus Ponies can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, Pegasus Ponies have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Pegasus Pony with flight can make a dive attack. A dive attack works like a charge, but the creature must move a minimum of 30 feet and descend at least 10 feet. A Pegasus Pony can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Pegasus Pony with flight can use the run action while flying, provided she flies in a straight line. While using the run action and flying, the Pegasus Pony leaves a brightly colored trail behind them, the exact appearance of which depends on the individual Pegasus.
  • Wing Buffet: A Pegasus Pony has two wing attacks as secondary natural weapons (damage 1d6 for a Medium creature) and may make a special bull-rush attack with a range of 25ft, +5ft per two character levels once per two rounds. This is a ranged attack which must be made with the Pegasus Pony's wings, and the Pegasus Pony does not move with his target, but otherwise functions as a normal bull rush.
  • Shielding Wing: The Pegasus Pony may encase themselves in their own wings, gaining a +4 shield bonus to AC when they take the total defense action, +1 per three character levels.
  • Cloudwalking: A Pegasus Pony can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will. They may also otherwise interact with clouds as though they are made of a solid material, at DM discretion.
  • Automatic Languages: Common and Equine.
  • Even though they lack hands, Pegasus Ponies are able to use a combination of their hooves and mouths in order to manipulate items and use equipment in the way that humanoids can. Just accept it and move on.
  • Favored Class: Any. When determining whether a multiclass Pegasus Pony takes an experience point penalty, his or her highest-level class does not count.
  • +1 Level Adjustment

    Inspired by and adapted from zenanarchist's Winged template:
    http://www.giantitp.com/forums/showthread.php?t=161005