Hold on, I need to go do some manly things before I review these races.
*Runs off to the gym*
. . .
. . .
. . .
Okay, I'm good. Let's go!
First off, you're going to want to separate the creature's size from quadruped. Being a quadruped has a specific set of rules associated with it if I'm not mistaken. Going to the d20 SRD (Paizo SRD has been down for a while :/) gives me this:
Quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once. I also thing there's already a rule about how having additional legs gives you a bonus against trip and bull rush maneuvers, so you might want to keep that in mind when you're building the race (you'd have to pay for quadruped based on the bonuses it gives as well; if it gives nothing but the carrying capacity, then that's a 0 point ability. If it gives tangible bonuses, you'll have to pay accordingly).
I also want to take the time to remind you that Pathfinder does things a little bit differently from 3.5; most nonmagical options are more powerful than their 3.5 counterparts. This is mostly going to come into play when calculating their ability score modifiers, as Pathfinder gives better bonuses to those then 3.5 did.
-Ability Scores: -2 Points.Originally Posted by Earth Pony
-Creature Type: 0 Points.
-Size: 0 Points
-Quadruped: ?? (needs to be clarified)
-Speed: 0 Points
-Bonus Feat: 8 Points
-Deleterious Hooves: 0 Points
-Skills: 4 Points
-Stability: 1 Point (normally would be 2, but it's not a constant effect)
---Total: 11 Points
Thoughts and opinions: This race is about as powerful as an elf point-wise, but what you find out about the benefits being a quadruped grants may change this total up or down accordingly. Many of its abilities are fluff abilities so that you can mechanically play as a quadruped without suffering the penalties of doing so. Having a Dexterity bonus is a little odd to me, probably because they're horses.
-Ability Scores: +3Originally Posted by Unicorn Pony
-Small Size: 0 Points
-Base Speed: 0 Points
-Skill Bonuses: +4
-Stability: +2
-Bonus Feat: +8
-Cantrips: +4
-Increased Caster Level: +8
-Empowered Magic: +2
-Dexterous Hooves: 0 Points
---Total: 31 Points
Thoughts and Opinions: FAR too powerful to be a LA race. This race is good. Really good. It also has a few problems. First, why would you be ANYTHING but an Arcane Spellcaster as this race? It screams Min-Max, but if you want to play as this race, you basically have to do so because it gets no other bonuses anywhere else.
The reason I charged you so much for the caster level bonus is due to the Gnome. Yes, the Gnome. Other races that have a caster level bonus apply it to one specific thing (such as Illusions for Gnomes). The pony applies it to EVERY spell they cast. It's ridiculously good, and if it stays, it needs some reworking. First, how does it interact with their cantrips? The cantrips say they are always cast as if a 1st level caster (which is kind of lame in and of itself).
Also, the Empower Magic thing is weird, I wouldn't keep it. If you're looking to make this a player race, here are my opinions:
-Ability Scores: Drop the Intelligence or Charisma bonus (your choice) and either the Dexterity or Strength penalty (again, your choice). Give the pony a +2 bonus to a physical ability stat (Str, Dex, Con).
-Cantrips: Model this after the gnome's cantrips. All I can say, really.
-Drop the increased caster level and empower magic thing.
---Total: 19 Points. Even trimming all of that leaves the race at 19 points! You still have a lot of trimming to do, sir.
Ugh, I only had to glance at the amount of text to know that this one is going to be a headache T_T.Originally Posted by Pegasus Pony
Ability Scores: -2
Small Normal Speed Quadruped: 0 Points
Skills: +4
Stability: +2
Bonus Feat: +8
Gliding/Flying: +4
Natural Attack: +4
Shielding Wings: +2 Points
Cloud Walking: +8 Points
Total: 28 Points
Thoughts and Opinions: Well, that wasn't as bad as I thought it was going to be! To be honest, this race has a LOT of weird mechanics that are hard to gage the point values of. In my opinion, you should try to make as many of these abilities resemble pre-existing abilities as possible; ingenuity is fun and all, but if there's at least SOMETHING I can compare it to, it makes the point system a lot easier to go by.
This is another one of those situations where Pathfinder does things differently. Flying is kind of different, sort of, but not so much so that it changes this class feature. I think waiting until the Wizard is high enough to cast fly for this ability is a good idea, though I think I would make it a racial feat instead of part of the race, personally. How do you measure the value of something you don't get right away? Also, instead of the gliding thing I'd just say that they always fall as if under the effects of a Feather Fall spell. So much easier!
Overall on all of the Ponies: The major place that ALL of your races become overpriced at is the bonus feats. In my opinion, races other than humans should either get specific feats or pick from a list; choosing any feat you want should be the human's perk, because once you start giving it to everyone else, then the human is overshadowed. If your players want to play as humans, let them! More so in Pathfinder than in 3.5, one extra feat is not going to usually make or break your build.
Another important thing to remember is Making Sense vs. Making Balance. There are TONS of things that just make sense for your race, but you can't or shouldn't always include them because of balance. Maybe trimming one some of those millions of bonuses your races have might help a bit :P.
Normally I'm a huge advocate against making Large-sized player races (see above), but vulnerability to cold damage is huge, and other then Large-sized this race gets no extremely powerful abilities, so I think I'm okay with that here.
Everything looks good, except for Blood-Sniffing. First, you need to clarify exactly how it works. What constitutes as "Bleeding," and how long does that penalty last? If they're shark-people, does this benefit only lasts in the water? (blood takes longer to coagulate in water because of the lower concentration of oxygen or something like that) Give me a more specific rule on how the ability works and I'll be able to critique the race better; other then that, I'd say that this ability is ridiculously situational and doesn't warrant a point, leaving the race at 10 points.

