EPILEPSY WARNING: LOOPING ANIMATED GIF!

- The Point of it All
- Player Characters
- Conflicts (animated GIF warning)
- Approaches, Recovery, and Growth
So, there's actually a really simple hack to conflicts in FiF. Well, 3 hacks.
- No zones. Movement is entirely narrative.
- GM chooses who goes first. Whoever just took their turn must choose who goes next.
- Consequences are all psychosocial.
No zones
Nope. None. Just go where it makes sense for you to go.
Turn Order
So, turn order is no longer based on any stat. Instead the GM will decide who it makes sense to go first. Then, when that person finishes their action they will choose who goes next. A character can only go once during a round -- once all the characters in a conflict have gone then the turn order resets; the last person to make an action chooses the first character to go in the next round (they can choose their self).
Social/Emotional Consequences
The biggest change is in consequences though. This is not so much a change in procedure or mechanic -- rather, it's a change in semantics.
You cannot take a consequence that only represents physical hurt. I mean, how many times have ponies been injured in an episode of the show? Not often (usually it's Rainbow Dash). And how many times has the show illustrated an injury in purely physical terms? Never.
Rainbow Dash never takes a Broken Wing consequence, she takes Grounded By A Broken Wing and BOOOOORED.
Consequences in Friendship is Fate are all about the emotions that the character is feeling, or some social faux pas.
You can still take purely physical hurt when you get thrown across the room by a dragon -- that's just stress. But if you want to funnel some of that incoming stress into a consequence then you're going to have to be Frozen Up With Fear or something like that.
Basically, you can't get through a conflict by toughing it out and exuding as much willful control as possible. Life doesn't work like that. Sometimes you lose some of that control and you get these big emotions that you can't really deal with by yourself.
It helps to have friends to help you work out these tangled messes of drama and weeping. And that's what we'll cover next time with Growth & Recovery.
Catch you later, falling star.