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Friendship is Fate 2: Player Characters

EDIT: Revised the section on being a unicorn/pegasus/whatever.

Characters in Friendship is Fate are a little different from their vanilla Accelerated counterparts.

Friendship is Fate characters get...

  • 1 point of refresh
  • 1 free stunt
  • Trouble is replaced with your character's Deal (as in, "What is your deal?")
  • Relationships

One Refresh!?

Yes, one refresh. Why? Because your character may be a competent person, but the main cast of the show is not made up of terribly mature individuals. In fact, they're outright childish at times despite holding down jobs and presumably paying rent and all those grown-up things.

Thing is, you're not going to be able to get through a story without taking a compel. Not at first, anyway. And in order to get anywhere you're going to have to take a few compels.

That's because feelings are really big, and you're really small, and the world is really big too, and relationships are messy. Play that to the hilt. Don't be afraid to be real with your characterization.

One Stunt.

This is your talent. As you go through the milestones you'll be able to get more. But for now, this is what you get.

If you want to be an earth pony...

Or a griffon, or a unicorn, or anything really, you need to include that in your high concept. That gives you access to any special abilities you might have from being a certain kind of pony (or dragon or griffon or whatever).

Hang-Up

This replaces the Trouble aspect. What is it that makes other ponies go "OMG, what is her deal?" This could be a habit, an obsession, a certain level of uncouthness - Anything, really! But it's something you do, not anything external to you.

Examples from the show include...

  • Rarity's Everything Just So;
  • Fluttershy's Crippling Social Phobia; or
  • Twilight Sparkle's compulsion to Organize All The Things!

Relationships

In addition to your 5 character aspects you also get a set of relationships. You have one relationship for each of your fellow PCs, and one more for an NPC.

When you illustrate new depths to a relationship or redfine a relationship, that's called resolving the relationship. Take an XP1, take a boost, and cross off the relationship - it's no longer available to invoke or compel until...

At the end of the session, or during a catch-up scene1, rewrite the aspect to reflect how the relationship changed. After you do this you once again have access to the aspect.

That's characters in Friendship is Fate. Next time we'll cover conflicts.

Catch you later, falling star!

1We'll get to this in a later post