Hey there Wastelanders?
How's everybody
doin'?I'm pretty excited myself.
In honor of my new campaign that is starting tomorrow, "Post-War Ponies, Pre-War Problems," (coming soon to stores near me) I finally got over my perfectionism and said "To hell with it, I'm posting this now."
That was approximately 8 hours ago. After about that many hours of editing and compilation work (and fixing the table of contents - it's now 100% completely filled in for the first time ever!), I give you:
Here's a brief summary change log of what's new in this version... Sadly, one of my working changelogs was deleted by accident in a freak accident involving about 6 GB of Anime, so this is probably only about 80% of the changes this update actually captures.
CHANGELOG
v1.22 (Pre [27])
- L15 and 30 Character examples. ALL of them; that's what took so damn long.
- Update the Character Sheet Guide pictures to match the Mk XIII sheet.
- Finishing up the BBEG section
- Balancing tweaks including critical damage multiplier reductions
- Rules for continued-substance abuse relating frequent use to addiction chance.
- Hind Leg Stance for Zebra, now an optional perk for ponies.
- Unicorn Magic Limitations per spell level
- Wearing multiple sets of Armor (Variable ablation and degradation cycling; how much armor can a character wear?)
- Lightening Spell (for use with talismans, ala a skywagon)
- Repair talismans for powered barding.
- Reduction of Unicorn strain pool (balance)
- Modifications to addiction rules (and corresponding perks, hindrances, traits)
- Friendly Fire Rules
- By Request: Zonkeys.
- Complete Overhaul of Flight maneuvers. New maneuvers added referencing the pilot, MLP comic.
- Authority and mirrored sunglasses give a bonus to Stare intimidate rolls.
- Complete reorganization of Perks.
- Addition to Initiative - Agility affects your rolls more directly now.
- Altered requirements for several perks to make them easier to acquire based on playtester feedback and to align with Canon.
- First wave of Monster Templates added (Raiders, Ankha and Phoenix, Radscorpions)
- Double Team Fix
- Fixes to zebra talismans, including special ingredient clarification.
- Throwing things with TK and STR
- Overhaul of Greater Dispel, all TK related spells to more clearly represent effects and interrelation.
- Overhaul of multiple appropriate spells to reflect Willpower (a semi-derived stat that is actually a combination of CHA and INT; roll both, take best).
- Talisman Creation overhaul (See Talisman Creator spell)
V1.22 ([27]-[33])
- Overhaul of Magical Arrow Spell tree for clarity
- Overhaul of Lighting effects (for use with shadow magic) - compression of level differences.
- Zony Shaman Overhaul.
- Consume removed.
- Explicit conversions of Zebra recipes to Unicorn spells and vice versa.
- Monster templates: Talon Company Mercenaries, Gawdyna grimfeathers, Manticore, Radscorpions, Raiders, Enclave Soldier.
- Drip, Faucet, copied to kinesis tree. Their tier 3 and 4 remain elemental exclusive, because they have less to do with kinesis and more to do with smashing people ponies to death with water.
- Ward of Containment fixed. (whoops!)
- SERIOUS overhaul of the Talisman Creator spell (*again*).
- Corrections all Zebra spells for consistent grammar in usage.
- Compression of Zebra spellcasting modes.
///END CHANGELOG
Still to Come:
V1.23
- Finish the other 65 or so monster sheets I've outlined for myself.
- Sleep, occasionally.
- Wasn't I supposed to be working on my master's thesis?
- Also, some Matlab code.
V2.01 (SEPERATE DOCUMENT - This is the splat book)
- Shadow Magic outlining of core mechanics and spells (completed - I have 77 spells prepared, and the mechanics are all pretty much finished)
- Cybernetics integration (I need a good picture of a Vitruvian Mare...)