| A | B | C | D | E | F | G | H | I
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1 | Firearms/ME/Explosives |  |  |
2 | Name | Effect |  |  |
3 | Scoped | Negates Range Penalties for that increment. Guns with scope in the description count as having a scope of the next range increment
4 | Silenced/Supressed | Allows for a sneak check to remain hidden after firing.
5 | Bonus Crit Chance | Apple Double the User's Luck Stat for critical hit chance (Luck*2 +1 Instead of Luck +1)
6 | Bonus Crit Damage | Critical Hits made with this weapon do x3 damage instead of x2 (Most Magical Energy Weapons are considered to have Bonus Crit Damage)
7 | Incendiary | Causes a target to be set on fire with a successful hit (3d10 Fire Damage Each Round; Ignores DT) After 3 rounds, a successful Agi check can extinguish the flames
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