| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
1 | Ammo Type | Damage Change | Added Effect(s) | Notes | Value | ||
2 | Rifle/Pistol Ammo | ||||||
3 | Armour Piercing (AP) | -2 base | Ignores 15 DT | Base +3 | Incendiary Rules apply half weapon base damage (Rnd up) +1d10 per turn until player puts himself out | ||
4 | Explosive (Exp) | Adds 3d10 | added damage to 10ft radius | x1.5 Crit Fail Chance | Base +3 | ||
5 | Hollow Point (HP) | Adds 2d10 | Applies 2xDT | Base +1 | |||
6 | Incendiary (Inc) | Adds 1d10 | Inflicts Burning Status | Lasts 3 turns vs Agi | Base +2 | ||
7 | Magically Enhanced (ME) | adds 1d10 | Ignores 5DT | Base +2 | |||
8 | Rubber (R) | -5 Base | Non-Lethal Damage | Base | |||
9 | Shotgun Shells | ||||||
10 | Flechette (Fch) | 1 less Pellet per shot | Ignores 5DT on each pellet | Base +1 | |||
11 | Slug (Slg) | Full Base + 2d10 | Single Projectile | Base +2 | |||
12 | Bean Bag (BB) | 1/2 of Slug | Non-Lethal Damage | Base | |||
13 | Matrix Disruption Slug (MD) | 1/2 of Slug against organics | Crit Shuts down Robots/PA | AP Penalties on all hits | Base | ||
14 | Incendiary (Inc) | 2 Less Pellets per shot | Inflicts Burning Status | Lasts 3 turns vs Agi | Base +1 | ||
15 | Coin Shot (CS) | Adds 1 damage per pellet | 12 Gauge Only | Requires 8 Pre-War Bits | Craft (Mechanics 50) | ||
16 | Magnum Buckshot (Mn) | Adds 2 damage per pellet | Ignores 2DT per pellet | 2x Crit Fail Chance | Craft (Mechanics 50) | ||
17 | Bolo (Bo) | 2 pellets, 2x(10x1d6) | Ignores 5DT, 3x Limb Damage on impact | Base +3 | |||
18 | |||||||
19 | Magical Energy Ammo | ||||||
20 | Bulk (Blk) | Base -2 | Applies Full DT | Cannot be converted | Base/2 | ||
21 | Overcharge (OC) | adds 1d10 | Ignores 5DT | 1.5x Crit Fail Chance | Craft (Science 40) | 3:2 Conversion | |
22 | Homemade Flamer Fuel (HM) | None | Applies Full DT | 2x Crit Fail Chance | Craft (Science 30) | Box of Detergent, Sugar Bombs, Maize | |
23 | Optimized Flamer Fuel (OF) | Base +3 | Ignores 5DT | 1.5x Crit Fail Chance | Craft (Science 50) | 3:1 Conversion | |
24 | Max Charge (MC) | adds 2d10 | Ignores 10DT | 2x Crit Fail Chance | Craft (Science 60) | 5:2 Conversion | |
25 | Optimized (Opt) | adds 1d10 | Ignores 5DT | As Overcharge w/o drawback | Craft (Science 80) | 3:2 Conversion | |
26 | Grenades/Missiles | ||||||
27 | Concussive (Cv) | No Change | Non-Lethal Damage | 25% Larger Area of Effect | Base +1 | Grenades Only | |
28 | High Explosive (HE) | Adds 3d10 Damage | None | More bang for your caps | Base +4 | ||
29 | Matrix Disruption (MD) | 1/2 Base Damage | Crit Shuts down Robots/PA | 25% Smaller Blast Radius | Base | ||
30 | Magical Plasma (MP) | Adds 3d10 Damage | Ignores 5DT | 25% Smaller Blast Radius | Base +6 | ||
31 | Timed (Tim) | None | Detonates at End of Sequence | Slow and Steady | Base +2 | ||
32 | 40mm Buckshot | 18x(4+1d3) | No AoE | Same Ouchies, no Splashing | Base +2 | ||
33 | Crossbow Bolts | ||||||
34 | Barbed Bolt (Ba) | Adds 3d10 | 2xDT | Base +2 | Craft (Mechanics 25) | ||
35 | Broadhead (Br) | -2 base | Ignore 15DT | Base +1 | Craft (Mechanics 25) | ||
36 | Explosive (Ex) | Adds 3d10 | 20+ 10ft AoE | Base +4 | Craft (Mechanics 50, Explosives 50) | ||
37 | Incendiary (Inc) | Adds 1d10 | Inflicts burning status | Base +3 | Apply high proof alcohol | ||
38 | Magically Sharpened (MS) | Adds 1d10 | Ignore 5dt | Base +5 | |||
39 | Suction Cup | -5 Base | Non-lethal Damage | Could be used to obtain out-of-reach items, or kill a pony with shame. | Base /2 | Craft (Mechanics 25) | |
40 | |||||||
41 | |||||||