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21st March
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Tier 0
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Silenced .22 Pistol8+15-16.22LR3101ShortPistolSilent
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9mm Pistol10+15-139mm Round1.5102ShortPistol
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.32 Revolver15+20-5.32 Round2153ShortPistolRevolver
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Flare Pistol5+(++)*25-1Flare Round3151MediumPistolMagic, Bright
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Red Racer BB Gun5+20-6BB3201LongRifleSilent
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.32 Rifle20+30-5.32 Round6305LongRifle
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*reflects Low Burn ammo
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Tier 1
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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10mm Pistol15+15-1210mm Round3504ShortPistol
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.357 Revolver25+25-6.357 Round2503ShortPistolRevolver
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Dart Gun5+25-1Dart3Made1ShortPistolSilent, End check (at -2) or limbs count as crippled
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Magical Energy Pistol10+15-30Spark Cell3501MedPistolMagic, -2 DT (Spark Cell)
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Recharger Rifle15+20-7---15505LongRifleMagic, recharging ammo, -2 DT
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Varmint Rifle20+25-55.56mm Round5.5503LongRifle
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Service Rifle12+15-205.56mm Round8.5752MedRifle
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Silenced .22 SMG (auto)8+305180.22LR8752ShortSMGSilent
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Single Shotgun45+++++(+ loss per yard past Short)45-1Shotgun Shell7305ShortShotgun, RifleDamage loss over range, Target DT x 3
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Caravan Shotgun30+++++(+ loss per yard past Short)30-2Shotgun Shell3753ShortShotgun, RifleDamage loss over range, Target DT x 3
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Sawed-off Shotgun45+++++(+ loss per yard past PB)35-2Shotgun Shell41504ShortShotgun, PistolDamage loss over range, Target DT x 3
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Anti-Pony Grenade Rifle30++AoE(Direct hit)30-425mm Grenade8755MedRifleAoE (5)
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Crossbow20+20-1Bolt61503MedRifleRare, Silent
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Tier 2
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Police Pistol25+20-6.357 Round32004ShortPistolRevolver
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.44 Revolver35+25-6.44 Round3.52505ShortPistolRevolver
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5.56mm Pistol22++20-55.56mm Round52256MedPistolRevolver
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Plasma Pistol20++25-32*Spark Cell (2)32002ShortPistolMagic, -2 DT (Spark Cell), +2% Crit chance
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Recharger Pistol10++15-20---72502MedPistolMagic, recharging ammo, -2 DT
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Hunting Rifle45++35-6.308 Round62506LongRifle
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Cowboy Repeater30+25-5.357 Round52254LongRifleTube loaded
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Lever-action Rifle35+30-1010mm Round83006LongRifle
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Assault Rifle (auto)12+304245.56mm Round72504MedAutomatic Rifle
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Infiltrator (auto)10+304245.56mm Round72754MedAutomatic RifleSilent, Scoped
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Magical Energy Rifle20+20-24MFC82503LongRifleMagic, -2DT (MFC)
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9mm SMG (auto)10+305309mm Round42503ShortSMG
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10mm SMG (auto)12+3053010mm Round53004ShortSMG
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Riot Shotgun20+++++(+ loss per yard past Short)20-12Shotgun Shell52506ShortShotgun, RifleDamage loss over range, Target DT x 3
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Grenade Launcher50++AoE(Direct hit)35-440mm Grenade122505MedRifleAoE (10)
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Light Machine Gun (auto)15+356905.56mm Round153008MedAutomatic, Heavy
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Zebra Special8+(++ for 3 turns)15312.22LR25005ShortPistolRare, Enchanted
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Tier 3
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Colt .45 Auto Pistol25+15-7.45 Auto1.510003ShortPistol
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Battle Rifle45+25-8.308 Round9.510006MedRifle
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Sniper Rifle35++25-5.308 Round812006SniperRifleSniper, Scoped
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Trail Carbine40+25-8.44 Round5.511005LongRifleCarbine, Tube Loaded
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Zebra Rifle (auto)18+(++ for 3 turns)304245.56mm Round712005MedAutomatic RifleRare, Enchanted, Silent, Scoped
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BAR (auto)35+35220.308 Round1612008ShortAutomatic, HeavyUnwieldy, Fires 2 round Bursts (not 3)
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Magic Energy Repeater (auto)15+30460Spark Cell412004ShortAutomatic RifleMagic, -2DT (Spark Cell)
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Plasma Rifle35++30-24*MFC (2)810003MedRifleMagic, -2DT (MFC), +2% Crit chance
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Tri Prism Rifle3x15+25-24*MFC (3)912004ShortRifleMagic, -2DT (MFC)
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Hunting Shotgun40+++++(+ loss per yard past Short)25-5Shotgun Shell7.510005ShortShotgun, RifleDamage loss over range, Target DT x 3
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Double-barrel Shotgun2x50+++++(+ loss per yard past Short)50-2*Shotgun Shell (2)810006ShortShotgun, RifleDamage loss over range, Target DT x 3
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Flamer15++(+++ for 3 turns)10-60Flamer Fuel1510008ShortHeavyShort Range only, always does damage but a 'miss' causes half damage
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Enchanted Crossbow20+(++ for 3 turns)20-1Bolt610003MedRifleRare, Enchanted, Silent
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Tier 4
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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12.7mm Pistol30+15-712.7mm Round3.525007ShortPistol
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Hunting Revolver50++30-5.45-70 Govt422006LongPistolRevolver, Scoped
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Ranger Sequoia55+25-5.45-70 Govt420006MedPistolRevolver
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Plasma Defender35++20-32*Spark Cell (2)220002ShortPistolMagic, -2DT (Spark Cell), +2% Crit chance
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Brush Gun60++30-6.45-70 Govt530006LongRifle
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Anti-Material Rifle90++50-8.50 MG2040008SniperRifle, HeavySniper, Scoped
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Markspony Carbine25++15-205.56mm Round635004SniperRifleSniper, Carbine, Scoped
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Assault Carbine (auto)15+255245mm Round625003ShortAutomatic RifleArmor Piercing (5mm Round), Carbine, Scoped
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Multiplas Rifle (short)3x20++30-60*MFC (3)720004ShortRifleMagic, -2DT (MFC), +2% Crit chance
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Gauss Rifle120++45-5*MFC (5)725004SniperRifleMagic, -2DT (MFC), Sniper
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.45 Auto SMG (auto)25+30430.45 Auto1128006ShortSMG
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Minigun (auto)18+404 or 82405mm Round25400010ShortAutomatic, HeavyArmor Piercing (5mm Rounds)
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Shoulder Mounted MG (auto)30+3036010mm Round1740006*ShortAutomatic, Heavy
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Gatling Caster (auto)20+404 or 8240ECP1840008ShortAutomatic, HeavyMagic, -2DT (SC Pack), Full Auto Only
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Plasma Caster55++25-10MFC2040009ShortHeavyMagic, -2DT (MFC), +2% Crit chance
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Thunder Cannon80++(++Dot for 2 turns)40-20*ECP (5)845009MedHeavyRare, Magic, Target's AP is halved unless END check is passed
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Grenade Machine Gun (burst)30++(direct hit AoE)30(Burst)3025mm Grenade1535009MedHeavyAoE (5), Can fire Single Shot or Burst
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Missile Launcher150++(direct hit AoE)55-1Missile2030006LongHeavyAoE (15), -10 to hit dodging targets (Missile)
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Balefire Egg Launcher500+10d10 (AoE)60-1Balefire Egg2050009MedHeavyRare, Massive AoE (it's hard not to kill yourself)
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