ABCDEFGHIJKLMNO
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Pistols
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Silenced .22 Pistol8+15-16.22LR3101ShortPistolSilent
5
Zebra Special8+ (++ for 3 turns)15312.22LR25005ShortPistolRare, Enchanted
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.32 Revolver15+20-5.32 Round2153ShortPistolRevolver
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.357 Revolver25+25-6.357 Round2753ShortPistolRevolver
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Police Pistol28+20-6.357 Round32004ShortPistolRevolver
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.44 Revolver35+25-6.44 Round3.52505ShortPistolRevolver
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Colt .45 Auto Pistol25+15-7.45 Auto1.510003ShortPistol
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Hunting Revolver50++30-5.45-70 Govt422006SniperPistolRevolver, Sniper, Scoped
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Ranger Sequoia55+25-5.45-70 Govt420006MedPistolRevolver
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10mm Pistol15+15-1210mm Round3754ShortPistol
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12.7mm Pistol35+15-712.7mm Round3.525007ShortPistol
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5.56mm Pistol28++20-55.56mm Round511006MedPistolRevolver
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9mm Pistol10+15-139mm Round1.5102ShortPistol
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Dart Gun5+25-1Dart3Made1ShortPistolSilent, End check (at -2) or limbs count as crippled, Armor-Piercing (Dart)
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Rifles
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Hunting Rifle42++35-6.308 Round63006LongRifle
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Battle Rifle48+25-8.308 Round9.510006MedRifle
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Sniper Rifle38++25-5.308 Round812006SniperRifleSniper, Scoped
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Cowboy Repeater32+25-5.357 Round52254LongRifleTube loaded
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Trail Carbine50++30-8.44 Round5.511005LongRifleCarbine, Tube Loaded
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Brush Gun60++30-6.45-70 Govt530006LongRifle
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Anti-Materiel Rifle100++45-8.50 MG2040008SniperRifle, HeavySniper, Scoped
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Lever-action Rifle40+30-1010mm Round83006LongRifle
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Varmint Rifle22+25-55.56mm Round5.5503LongRifle
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Service Rifle12+15-205.56mm Round8.51002MedRifle
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Assault Rifle (auto)15+353245.56mm Round73004MedAutomatic Rifle
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Infiltrator (auto)12+353245.56mm Round73004MedAutomatic RifleSilent, Scoped
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Zebra Rifle (auto)20+ (+ for 3 turns)35Burst Only245.56mm Round712005MedAutomatic RifleRare, Enchanted, Silent, Scoped
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Markspony Carbine22++15-205.56mm Round625004SniperRifleSniper, Carbine, Scoped
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Assault Carbine (auto)12+253245mm Round615003ShortAutomatic RifleArmor Piercing (5mm Round), Carbine
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Crossbow20+20-1Bolt61503MedRifleRare, Silent
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Composite Crossbow25+20-1Bolt63003MedRifleRare, Silent
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Enchanted Crossbow20+(++ for 3 turns)20-1Bolt610003MedRifleRare, Enchanted, Silent
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Enchanted Composite Crossbow25+(++ for 3 turns)20-1Bolt613003MedRifleVery Rare, Enchanted, Silent
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Red Racer BB Gun5+20-6BB3201LongRifleSilent
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SMGs
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Silenced .22 SMG6+304180.22LR81252ShortSMGSilent
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.45 Auto SMG20+30330.45 Auto1114006ShortSMG
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10mm SMG12+3043010mm Round53004ShortSMG
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9mm SMG10+304309mm Round42503ShortSMG
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P9T 12.7mm SMG25+3032112.7mm Round1128006ShortSMG
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Shotguns
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Single Shotgun50++ (25+ past Short)45-1Shotgun Shell7305ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Caravan Shotgun40++ (20+ past Short)30-2Shotgun Shell3753ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Lever-Action Shotgun30++ (15+ past Short)25-5Shotgun Shell31004ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Sawed-off Shotgun2x60++ (2x30+ past Point Blank)55-2*Shotgun Shell(2)42004ShortShotgun, PistolShotgun Shell: remaining Target DT x 3, reduced damage past Point Blank
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Riot Shotgun40++ (20+ past Short)20-12Shotgun Shell512005ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Hunting Shotgun50++ (25+ past Short)25-5Shotgun Shell7.510005ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Double-barrel Shotgun66++ (33+ past Short)35-2Shotgun Shell62506ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Combat Shotgun60++ (30+ past Short)25-12Shotgun Shell725007ShortShotgun, RifleCombat Shotgun: -5DT at Point Blank, Shotgun Shell: remaining Target DT x 3
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Heavy Weapons
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Bronco Automatic Rifle28++35220.308 Round1612008ShortAutomatic, HeavyUnwieldy, Fires 2 round Bursts (not 3)
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Shoulder Mounted MG30+3536010mm Round1740006*MedAutomatic, Heavy
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Light Machine Gun15+354905.56mm Round153508MedAutomatic, Heavy
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Minigun15+353 or 62405mm Round25400010ShortAutomatic, HeavyArmor Piercing (5mm Rounds),
Full Auto Only
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Magic Pistols
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Recharger Pistol10++15-20---72502MedPistolMagic, recharging ammo, -2 DT
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Flare Pistol5+(++)*25-1Flare Round3151MediumPistolMagic, Bright
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Magical Energy Pistol10+15-30Spark Cell3751MedPistolMagic, -2 DT (Spark Cell)
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Gauss Pistol18+2020Spark Cell42503MedPistolMagic, Gauss, -4DT (Gauss Spark Cell)
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Plasma Pistol25++25-16Spark Cell32502ShortPistolMagic, -2 DT (Spark Cell), +2% Crit chance
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Plasma Defender32++20-32*Spark Cell (2)220002ShortPistolMagic, -2DT (Spark Cell), +2% Crit chance
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Magic Rifles
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Recharger Rifle15+20-7---151505LongRifleMagic, recharging ammo, -2 DT
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Magical Energy Rifle20+20-24MFC82503LongRifleMagic, -2DT (MFC)
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Gauss Carbine30+20-20MFC810004MedRifleMagic, Gauss, -4DT (Gauss MFC), Carbine
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Plasma Rifle35++25-12MFC810003MedRifleMagic, -2DT (MFC), +2% Crit chance
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MASR45++30-20MFC412004LongRifleMagic, -2DT (MFC)
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Tri Prism Rifle3x15+25-16*MFC (2)912004ShortRifleMagic, -2DT (MFC)
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Multiplas Rifle3x20++35-60*MFC (3)720004ShortRifleMagic, -2DT (MFC), +2% Crit chance
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Gauss Rifle100++45-5*MFC (5)725004SniperRifleMagic, Gauss, -4DT (Gauss MFC), Sniper, Scoped
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Magic Energy Repeater12++35360Spark Cell412004MedAutomatic RifleMagic, -2DT (Spark Cell)
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Magic Heavy Weapons
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Gatling Caster18+353 or 6240ECP1840008ShortAutomatic, HeavyMagic, -2DT (SC Pack), Full Auto Only
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Thunder Cannon80++ (++ Lightning for 2 turns)40-20*ECP (5)845009MedHeavyRare, Magic, Target's AP is halved unless END check is passed (Max 1 test per turn)
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Incinerator18++ (+++ for 3 turns)20-30Flamer Fuel124007ShortHeavyElemental (fire), Sets target on Fire causing (+++) damage per turn for 3 turns (this damage stacks per hit),
Rolls to hit using Firearms or Magic Weapon skills (gains no bonus from Armed and Dangerous or Buck Rogers)
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Flamer18++ (+++ for 3 turns)30Burst Only60Flamer Fuel1512008ShortHeavy, FlamerShort Range only, always does damage but a 'miss' causes half damage, Elemental (fire), AoE (1)
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Plasma Caster50++25-10MFC2033009ShortHeavyMagic, -2DT (MFC), +2% Crit chance
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Explosive Projectiles
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Anti-Pony Grenade Rifle30++AoE (Direct hit)30-425mm Grenade81005MedRifleAoE (5)
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Grenade Machine Gun (burst)30++ (direct hit AoE)35Burst3025mm Grenade1535009MedHeavyAoE (5), Can fire Single Shot or Burst
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Grenade Launcher50++AoE(Direct hit)35-440mm Grenade122505MedRifleAoE (10)
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Balefire Egg Launcher500+10d10 (AoE)60-1Balefire Egg2050009MedHeavyRare, Massive AoE (it's hard not to kill yourself), Rads
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Missile Launcher150++ (direct hit AoE)60-1Missile2012006LongHeavyAoE (15), -10 to hit dodging targets (Missile)
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Thrown Explosives
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NameDAMAPWgValueRangeTypeSpecial
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Dynamite30++250.51010 + STR YardsThrownAoE (10)
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Fire Bomb10+250.51010 + STR YardsThrownAoE (10), Causes 5d10 Fire Damage for 3 Rounds
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Flash Bang0250.52010 + STR YardsThrownAoE (20), -20 Penalty (-40 if using Nightvision) for 2 turns*
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Frag Grenade50++250.53010 + STR YardsThrownAoE (10)
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Incendiary Grenade20+250.53010 + STR YardsThrownAoE (10), Causes 8d10 Fire Damage for 3 Rounds
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Plasma Grenade80++++250.55010 + STR YardsThrownAoE (15)
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Anti-Matrix Grenade10+250.53010 + STR YardsThrownAoE (15), Anti-Matrix
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Stun Grenade30++250.54010 + STR YardsThrownAoE (10), Stun Damage, Ignores DT from Armor (but not magic)
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Knockout Gas GrenadeSpecial250.54010 + STR YardsThrownAoE (Special)**, Poison Gas: -1 PER OR round. 5 Rounds. 0 Per = unconscious. Poison Resistance roll to avoid effects, with +10% bonus per AoE increment beyond the first. PER recovers 1 per 10 minutes.**
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Placed Explosives
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NameDAMAPWgValueRangeTypeSpecial
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Powder Charge30++350.510-PlacedAoE
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Frag Mine50++350.530-PlacedAoE
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Plasma Mine80++++350.550-PlacedAoE, Magic
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Pulse Mine10+350.530-PlacedAoE, +120 DAM vs Robots, +60 DAM vs Power Armour
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Bottlecap Mine100+++350.550-PlacedAoE
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Unarmed Weapons
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NameDAMAP(at Str7)WgValueNotes
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Bare Hooves1xSTR +157+00Inconspicuous, Set, Unarmed
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Horn (Unicorn)1xSTR +5 +1512+00Armor-Piercing (light), Unarmed
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Horn (Alicorn)1xSTR +10 +1517+00Armor-Piercing (light), Unarmed
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Griffin Claws (incl bonus)1xSTR ++157++00Set, Unarmed
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Brass Shoes2xSTR +02 +1516+150Set, Unarmed
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Mantis Helmet 2xSTR +05 +2019+1075Armor Piercing (light), Unarmed (Bladed)
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Bladed Helmet 3xSTR +05 +2526+1075 Unarmed (Bladed)
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Wingblades1xAGI +10 +2017+3100Agile, Crippling, Set, Unarmed (Bladed)**
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Spiked Shoes2xSTR +08 +1522+1250Set, Unarmed
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Yao Guai Helmet2xSTR +10 +2024+10250 Unarmed (Bladed), Armor Piercing
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Bear Trap Hoof 3xSTR +25 +3046+6300Unwieldy, Crippling, Unarmed
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Solaris Hoof 4xSTR +04 ++2528++4300Unwieldy, Powered, Unlucky, Unarmed
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Body Spikes 2xSTR +1514+1150Set, Unarmed
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Hellhound Helmet2xSTR +10 +2024+10Made Unarmed (Bladed), Armor Piercing
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Zap Sock2xSTR +20 ++2534++61200Unwieldy, Powered, Anti-Matrix, Unarmed
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Power Hoof 4xSTR +12 ++2538++61500Unwieldy, Powered, Unarmed
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Displacer Sock 4xSTR +++3028+++61300Unwieldy, Powered, Repulser, Unarmed
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Supercharged Solaris Hoof5xSTR +05 +++++3535+++++6MadeUnwieldy, Powered, Unarmed, Supercharged
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Industrial Shoe4xSTR +10 +++++3538+++++102800Unwieldy, Powered, Armor Piercing (heavy), Unarmed
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Ballistic Hoof 5xSTR +15 ++2550++63000Unwieldy, Powered, Unarmed
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Enclave Battle Tail2xAGI +25 + (poison: 2 AGI/turn, 3 turns)2539+3N/AAgile, Poisoned, Unarmed (Bladed)
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*Requires Enclave (or Experimental Griffin) Power Armor
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Melee Weapons
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NameDAMAP(at Str7)WgValueNotes
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Straight Razor1xSTR +05 +1512+135Concealable
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Cleaver2xSTR +5 +2519+210
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Rolling Pin1xSTR +5 +2012+110
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Zebra Slicer1xAGI +157+015Agile, Concealable
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Switchblade1xSTR +05 +1512+135Concealable
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Knife1xSTR +08 +1515+130
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Machete2xSTR +10 +2024+250
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Sickle2xSTR +05 +2019+240Crippling
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Sword2xSTR +18 +2529+3100
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Knife Spear3xSTR +15 +3036+375Reach, Charging
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Lead Pipe2xSTR +10 +2524+350
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Nail Board3xSTR +10 +3031+450
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Cattle Prod1xSTR +10 ++3017++350Stunning
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Police Baton2xSTR +10 +2524+250
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Shovel Spear4xSTR +05 +3533+325Reach
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Pool Cue1xSTR +10 +2017+120
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Tire Iron2xSTR +10 +2524+320
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9 Iron1xSTR +15 +2022+315
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Zebra Sword2xAGI +10 +2524+360Agile
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Combat Knife1xSTR +14 +1522+1200
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Cutlass3xSTR +18 +2539+5300
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Hatchet3xSTR +30 +3051+2150
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Dress Cane1xSTR +15 +2522+3150Inconspicuous
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War Club2xSTR +15 +2029+3150
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Baseball Bat2xSTR +20 +2534+3100
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Sledgehammer5xSTR +15 +3550+12250Unwieldy
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Rebar Club4xSTR +25 +4053+9150Unwieldy
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Steel Saw3xSTR +05 +++++3526+++++20250Unwieldy, Armor Piercing,
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Magic Energy Spear 3xSTR +15 ++3036++4500Magic, Reach, Rare
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Crystal Empire Lance3xSTR +15 +3036+6500Reach, Charging, Armor Piercing (light), Rare
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Rapier 1xAGI +12 +1517+2300Agile, Armor Piercing (light)
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Scythe 3xSTR +25 +3546+4200Reach, Crippling
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Cosmic Knife2xAGI +12 +2026+11000Agile, Armor Piercing (light)
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Bowie Knife1xSTR +18 +1525+11000
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Gladius3xSTR +25 +2546+21200
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Bumper Sword4xSTR +30 +3558+121500Unwieldy, Reach
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Thunder Hammer5xSTR +10 ++
[++ lightning]
3545++ [++]14MadeUnwieldy
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Chainsaw3xSTR +20 +++++3541+++++202200Unwieldy, Powered, Crippling, Rare
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Shishkebab2xSTR +15 +
[+ fire /5 turns]
2029+3MadeUnwieldy, Burning
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Ripper1xSTR +10 +++++2517+++++61200Powered, Armor Piercing
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Plasma Lance3xSTR +20 ++3041++61200Magic, Reach, Charging, Armor Piercing, Rare
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Fire Axe3xSTR +35 +3056+81200Unwieldy
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Enchanted Zebra Sword2xAGI +30 ++ (++ 3 turns)2544++33000Agile, Magic, Enchanted, Rare
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Katana2xAGI +30 +2044+32000Agile
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Crystal Sword3xSTR +30 +2551+52500Armor Piercing
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Zebra Thunder Axe3xSTR +35 ++3041++82500Anti-Matrix, Magic, Rare
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Thermic Lance4xSTR +15 ++3043++203000Magic, Reach, Charging, Armor Piercing (heavy), Rare
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Super Sledge5xSTR +40 ++3568++202500Unwieldy, Crippling
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Auto Axe4xSTR +10 +++++3538+++++203000Unwieldy, Powered, Armor Piercing (Heavy), Rare
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Thrown Melee
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NameDAMAP(at Str7)WgValueRangeNotes
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Throwing Knife10+1510+1510 + STR YardsThrown
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Throwing Hatchet1xSTR +10 +2017+11010 + 2xSTR YardsThrown
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Tomahawk2xSTR +10 +2524+21510 + 2xSTR YardsThrown
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Throwing Knife Spear3xSTR +10 +3031+32520 + 3xSTR YardsUnwieldy, Thrown
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Throwing Spear3xSTR +20 +2541+34020 + 3xSTR YardsUnwieldy, Thrown
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Magic Energy Throwing Knife25+1525+420010 + STR YardsArmor Piercing (heavy), Magic, Thrown
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Magic Energy Throwing Axe2xSTR +20 +2034+330010 + 2xSTR YardsArmor Piercing (heavy), Magic, Thrown
216
Zebra Throwing Stars (auto)1xAGI +5 +(++ 5sec)3012+110010 + 2xSTR YardsAgile, Rate of Fire 2, Enchanted, Thrown
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