ABCDEFGHIJKL
1
NameTypeSpecialMade AtCaseLead PowderPrimerSkillDificulty
2
Breakdown.22 LR (3)Standard -Reloading Bench -2Pistol (3) -MechanicsVery Easy
3
.308 RoundStandard -Reloading BenchCase, .30815Rifle (4)Large RifleMechanicsEasy
4
.32 RoundStandard -Reloading BenchCase, .3210Pistol (3)Small PistolMechanicsVery Easy
5
.357 RoundStandard -Reloading BenchCase, .35714Pistol (6)Small PistolMechanicsEasy
6
.44 Magnum RoundStandard -Reloading BenchCase, .44 Magnum 27Pistol (8)Large PistolMechanicsModerate
7
.45 AutoStandard -Reloading BenchCase, .45 Auto 16Pistol (8)Large PistolMechanicsEasy
8
.45-70 Min.Standard -Reloading BenchCase, .45-70 Min 27Rifle (3)Large RifleMechanicsModerate
9
.50 MGStandard -Reloading BenchCase, .50 MG64Rifle (20).50 MGMechanicsHard
10
5mm RoundStandard-10 DTReloading BenchCase, 5mm11Rifle (4)Small RifleMechanicsEasy
11
5.56mm RoundStandard -Reloading BenchCase, 5.56mm10Rifle (3)Small RifleMechanicsEasy
12
9mm RoundStandard -Reloading BenchCase, 9mm11Pistol (5)Small PistolMechanicsEasy
13
10mm RoundStandard -Reloading BenchCase, 10mm15Pistol (7)Large PistolMechanicsEasy
14
12.7mm RoundStandard -Reloading BenchCase, 12.7mm28Pistol (10)Large PistolMechanicsModerate
15
14mm RoundStandard -Reloading BenchCase, 14mm35Pistol (12)Large PistolMechanicsModerate
16
20 GaugeBuckshotTarget DT x 3Reloading BenchHull, 20 Gauge37Pistol (26)Shot ShellMechanicsVery Easy
17
12 GaugeBuckshotTarget DT x 3Reloading BenchHull, 12 Gauge26Pistol (18)Shot ShellMechanicsVery Easy
18
RocketStandardAoE (10)Work BenchConductor -Cherry Bomb.50 MGScienceModerate
19
Scrap Metal - -Reloading Bench -200 - -MechanicsVery Easy
20
21
Crafted.308 RoundsStandard -Reloading BenchCase, .30817Rifle (5)Large RifleMechanicsEasy
22
JFP Hoof-load+1d10 DAM, +2% C.Fail ChanceReloading BenchCase, .30819Rifle (6)Large RifleMechanicsModerate
23
.32 RoundStandard -Reloading BenchCase, .3211Pistol (4)Small PistolMechanicsVery Easy
24
.357 RoundStandard -Reloading BenchCase, .35716Pistol (8)Small PistolMechanicsEasy
25
JFP Hoof-load+1d10 DAM, DT -3, +5 to HitReloading BenchCase, .35720Pistol (10)Small PistolMechanicsModerate
26
.44 Magnum RoundStandard -Reloading BenchCase, .44 Magnum30Pistol (10)Large PistolMechanicsModerate
27
SWC Hoof-load+1d10 DAM, Target DT -6Reloading BenchCase, .44 Magnum32Pistol (12)Large PistolMechanicsHard
28
.45 Auto RoundStandard -Reloading BenchCase, .45 Auto16Pidtol (8)Large PistolMechanicsEasy
29
+P+3 DAM, Target DT -2, +1% C.Fail ChanceReloading BenchCase, .45 Auto17Pistol (10)Large PistolMechanicsModerate
30
Super Hoof-load+1d10 DAM, Target DT -4, +4% C.Fail ChanceReloading BenchCase, .45 Auto19Pistol (12)Large PistolMechanicsHard
31
.45-70 Min.Standard -Reloading BenchCase, .45-70 Min 30Rifle (4)Large RifleMechanicsHard
32
SWC Hoof-load+2d10 DAM, Target DT -6, +4% C.Fail ChanceReloading BenchCase, .45-70 Min 40Rifle (5)Large RifleMechanicsVery Hard
33
.50 MGStandard -Reloading BenchCase, .50 MG70Rifle (22).50 MGMechanicsHard
34
Match Hoof-load+2d10 DAM, +10 to HitReloading BenchCase, .50 MG75Rifle (25).50 MGMechanicsVery Hard
35
5mm RoundStandard-10DTReloading BenchCase, 5mm13Rifle (5)Small RifleMechanicsEasy
36
JSP Hoof-load+3 DAM, -10DT, +1% C.Fail ChanceReloading BenchCase, 5mm15Rifle (6)Small RifleMechanicsModerate
37
5.56mm RoundStandard -Reloading BenchCase, 5.56mm12Rifle (4)Small RifleMechanicsEasy
38
Match Hoof-load+2 DAM, +10 to HitReloading BenchCase, 5.56mm12Rifle (5)Small RifleMechanicsModerate
39
9mm RoundStandard -Reloading BenchCase, 9mm13Pistol (6)Small PistolMechanicsEasy
40
JHP Hoof-load+2d10 DAM, DT x 2Reloading BenchCase, 9mm15Pistol (7)Small PistolMechanicsModerate
41
10mm RoundStandard -Reloading BenchCase, 10mm17Pistol (9)Large PistolMechanicsEasy
42
JHP Hoof-load+2d10 DAM, DT x 2Reloading BenchCase, 10mm21Pistol (12)Large PistolMechanicsModerate
43
12.7mm RoundStandard -Reloading BenchCase, 12.7mm31Pistol (12)Large PistolMechanicsModerate
44
JHP Hoof-load+3d10 DAM, DT x 2Reloading BenchCase, 12.7mm34Pistol (15)Large PistolMechanicsHard
45
14mm RoundStandard -Reloading BenchCase, 14mm41Pistol (16)Large PistolMechanicsModerate
46
JHP Hoof-load+3d10 DAM, DT x 2Reloading BenchCase, 14mm45Pistol (20)Large PistolMechanicsHard
47
20 GaugeBuckshotTarget DT x 3Reloading BenchHull, 20 Gauge30Pistol (20)Shot ShellMechanicsVery Easy
48
Magnum+5 DAM, DT -2, Target DT x 3, +1% C.Fail ChanceReloading BenchHull, 20 Gauge30Pistol (28)Shot ShellMechanicsEasy
49
Slug-3d10 DAM, Full DAM past shortReloading BenchHull, 20 Gauge33Pistol (20)Shot ShellMechanicsEasy
50
12 GaugeBuckshotTarget DT x 3Reloading BenchHull, 12 Gauge40Pistol (30)Shot ShellMechanicsVery Easy
51
Magnum+5 DAM, DT -2, Target DT x 3, +1% C.Fail ChanceReloading BenchHull, 12 Gauge40Pistol (40)Shot ShellMechanicsEasy
52
Coin+5 DAM, DT -5, Target DT x 3, +2% C.Fail ChanceReloading BenchHull, 12 Gauge8x Pre-War BitsPistol (30)Shot ShellMechanicsEasy
53
Slug-4d10 DAM, Full DAM past shortReloading BenchHull, 12 Gauge45Pistol (30)Shot ShellMechanicsEasy
54
RocketHigh ExplosiveAoE (15), +5d10 DAMReloading BenchConductor - Cherry Bomb (2).50 MGScienceModerate
55
IncindiaryAoE (5), -35 DAM, ++ (3 turns)Reloading BenchConductor -Flamer Fuel (5).50 MGScienceModerate
56
Recycled and CombinedNameTypeFromSpecialRecycled AtSkillDificultyNote: After combat Cases, Hulls and Spent Gems can be recovered with the coresponding skill roll (Firearms for Cases and Hulls, MEW for Gems). You will recover 10% of the cases, hulls or spent gems from fired ammo for each margin of sucess on the roll (To a max of 50%). Those with 'Ammo Crafter' or 'Vigilant Recycler' with recover 20% per (To a max of 100%).
57
Gem PackStandard4 Drained Gem Packs (3 with Vigilant Recycler perk)
DT -2Work BenchScienceVery Easy
58
StandardMFC or ECPDT -2Work BenchScienceEasy
59
OverchargeGem Pack (2)+1d10 DAM, DT -5, +1% C.Fail ChanceWork BenchScienceEasy
60
Max ChargeGem Pack (2)+2d10 DAM, DT -10, +4% C.Fail ChanceWork BenchScienceHard
61
OptimizedGem Pack (2)+1d10 DAM, DT -5Work BenchScienceModerate
62
MFC (Magic Fusion Cell)Standard4 Drained MFC (3 with Vigilant Recycler perk)DT -2Work BenchScienceEasy
63
StandardGem Pack or ECPDT -2Work BenchScienceEasy
64
OverchargeMFC (2)+1d10 DAM, DT -5, +1% C.Fail ChanceWork BenchScienceModerate
65
Max ChargeMFC (2)+2d10 DAM, DT -10, +4% C.Fail ChanceWork BenchScienceHard
66
OptimizedMFC (2)+1d10 DAM, DT -5Work BenchScienceModerate
67
ECP (Energon Crystal Pack)Standard4 Drained ECP (3 with Vigilant Recycler perk)DT -2Work BenchScienceModerate
68
StandardGem Pack or MFCDT -2Work BenchScienceEasy
69
OverchargeECP (2)+3 DAM, DT -5, +1% C.Fail ChanceWork BenchScienceModerate
70
Max ChargeECP (2)+5 DAM, DT -10, +4% C.Fail ChanceWork BenchScienceHard
71
OptimizedECP (2)+3 DAM, DT -5Work BenchScienceHard
72
Flamer FuelStandard4 Drained flamer fuel tank (3 with Vigilant Recycler perk)
-Work BenchScienceVery Easy
73
OptimizedFlamer Fuel (2)+1d10 DAM, DT -5, +1% C.Fail ChanceWork BenchScienceEasy
74
RocketStandardMissle (makes 2)AoE (10)Work BenchScienceModerate