| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Size Effects Chart | |||||
2 | Size | Size Examples | HP Mod | Bonus to be Hit | Str Mod | Sneak Mod |
3 | 5 | Thunderhead Asult Ship, Air Craft Carrier (151+ ft) | +125% | +50% | +62 | -75% |
4 | 4 | Enclave Raptor, C5 Galaxy (51-150 ft.) | +100% | +40% | +30 | -60% |
5 | 3 | Hydra, Grown Dragon, Ursa Minor, Vertabuck (21-50 ft) | +75% | +30% | +14 | -45% |
6 | 2 | Young Adult Dragon (10-20 ft) | +50% | +20% | +6 | -30% |
7 | 1 | Buffalo, Manticore, wagon (6-9 ft) | +25% | +10% | +2 | -15% |
8 | 0 | Pony Sized (3-5 ft) | 0 | 0 | 0 | 0 |
9 | -1 | Adolecent Pony | -25% | -10% | -2 | +10% |
10 | -2 | Foal | -50% | -20% | -4 | +20% |
11 | -3 | Large Bug (Hoof Sized) | -75% | -30% | -6 | +30% |
12 | Range Chart | |||||
13 | Point Blank | +15% for Short Range weapons; -15% for Long Range and Battle Saddles | 15 ft. | |||
14 | Short | +0% | 50 ft. | |||
15 | Medium | -10% (-15% for short range weapons*) | 150 ft. | |||
16 | Long | -30% for meduim range weapons; -20% for long range weapons; (no short range weapons) | 450 ft. | |||
17 | Extreme | -40% (only weapons designated as long range) | +450 ft. | |||
18 | ||||||
19 | NPC Reaction Levels | |||||
20 | Loathing | They will great you with Pitchforks and Torches and will gleefuly use them on you. | -4 | Will not barter with you | -20 Penalty | |
21 | Hate | They wont do buisness with you, and likely wouldnt poor piss on you if you were on fire. | -3 | 0.5 | -15 Penalty | |
22 | Dislike | This person/group does buines only grudgingly with you | -2 | 0.8 | -10 Penalty | |
23 | Warry | An eye is kept on you and your not trusted with the family silver. don't expect any favors. | -1 | 0.9 | -5 Penalty | |
24 | Indifrent | They would work with you, maybe do favors if the price was right | 0 | 1 | ||
25 | Favored | This pony would like yo enough to let you run a small tab in his bar, or let you owe a favor | 1 | 1.1 | +5 Bonus | |
26 | Liked | This pony or group is happy to see you and happy to do buisess with you, will go out of there way to acomidate you, within reason. | 2 | 1.2 | +10 Bonus | |
27 | Loved | This pony or group will go well and truely outof there way to help you, even risk injury for you | 3 | 1.4 | +15 Bonus | |
28 | Worshipful | This pony would die for you. Even if you dint ask it of them. | 4 | Will give you most anything. | +20 Bonus | |
29 | It should be noted that extreams of any level of reaction is rare. More so for positive than negitive, but most ponies are a reasonable lot. Also reation levels are often in flux based on a ponies interactions. Abuse a relationship and it will degrade. At the same time treat an enimy with enogh kindness and over time a sane enimy will learn to tolorat you or even like you. Of course if they really hated you to start with you might need a lot of medical care before they stop attacking you on site. | |||||
30 | ||||||
31 | Hieght and Weight | |||||
32 | ||||||
33 | Height is calculated as follows: | Size 0 is average is 3 ft plus 1 through 10 inches. A d10 may be rolled instead of choosing a number if you wish to randomize it. | ||||
34 | Weight is calculated as follows | Average-75 pounds plus 5 pounds per inch. For instance, the average pony is 3 foot 5 inches, and weighs 100 pounds. | ||||
35 | Small Frame reduces height by 6 inches, and weight by 25 pounds. | |||||
36 | Large Frame increases height by 6 inches, and weight by 25 pounds." | |||||
37 | Size 1 +3 feet and 150 lbs | |||||
38 | Stealth | |||||
39 | Modifier | Example Conditions | ||||
40 | ||||||
41 | +30 | Raging battle (hearing), Complete darkness (sight), Dark forest at night (sight), Obscured by a weaponized contrail (sight) | ||||
42 | +20 | Functioning factory machinery (hearing), Flying under cloudy night skies in the wasteland (sight), Obscured by a cloud contrail (sight) | ||||
43 | +10 | Observer engaged in conversation (hearing), Poorly lit building with scattered furniture/rubble (sight), Obscured by a contrail (sight) | ||||
44 | -10 | Creaky wooden staircase (hearing), Wearing noisy clothing or spurs that jingle (hearing), Whispering softly (hearing), Carrying large amounts of caps (hearing), Flying in open air at dusk (sight), Glowing horn (sight) | ||||
45 | -20 | Floor scattered with broken glass (hearing), Having just made a stealthy kill (hearing), Barren field lacking cover (sight) | ||||
46 | -30 | Speaking quietly (hearing), Dropping something (hearing), Well lit Stable hallway free of clutter (sight), Flying in open air on a sunny day (sight), Keeping a Pipbuck light on (sight), Unfortunately-placed mirror (sight), Sprinting (hearing, negated by Silent Gallop perk) | ||||
47 | Perception checks against sneaking characters are most commonly modified due to range or number of potential observers. | |||||
48 | Range | Bonus | Range | Bonus | ||
49 | ||||||
50 | Touch* | +3 | Medium | -1 | ||
51 | Point Blank | +1 | Long | -3 | ||
52 | Short | +0 | Extreme | as per long, but cannot be observed except with scope / binoculars | ||
53 | ||||||
54 | When a Sneak check is being opposed by a group of potential observers, the potential observer with the highest Perception makes the roll. Identically stated groups of creatures gain a +2 variance bonus to Perception checks to simulate a degree of variety amongst the individual creatures’ perceptiveness. This bonus cannot raise the creatures’ effective perception above 10. | |||||
55 | The potential observer in a group gains a +1 bonus to the roll for each additional member of the group, to a maximum of +5. This bonus may increase the potential observer’s Perception above 10. Larger groups should be divided, making separate rolls. | |||||
56 | If someone or something is rendered undetectable to a sense, Perception rolls using that sense automatically fail. Examples include attempting to see invisible objects, smell odorless gas, or hear silenced weapons. Flight is considered silent for basic Movement actions (but not Sprinting). However, air disturbance can be detected through the sense of touch. | |||||