| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Weapon | Mod | Value | Notes | ||
2 | Firearms | |||||
3 | .22 Revolver | Muffle Frame | 25 | Silences Weapon | ||
4 | 9mm Pistol | Scope | 80 | Adds Short Range Scope | ||
5 | Extended Magazines | 150 | Ammunition Capacity +7 | |||
6 | 10mm Pistol | Silencer | 180 | Silences Weapon | ||
7 | Extended Magazines | 220 | Ammunition Capacity +4 | |||
8 | Laser Sight | 150 | Adds +3% Crit Chance | |||
9 | .357 Magnum Revolver | Long Barrel | 250 | Increases Base Damage by 3 | ||
10 | HD Cylinder | 300 | Increases Condition (?) | |||
11 | .44 Magnum Revolver | Scope | 300 | Adds Short Range Scope | ||
12 | Heavy Frame | 240 | Increases Condition (?) | |||
13 | Trail Carbine | Scope | 310 | Adds Medium Range Scope | ||
14 | 12.7mm Pistol | Silencer | 420 | Silences Weapon | ||
15 | .45-70 Hunting Revolver | 6 Shot Cylinder | 380 | Ammunition Capacity +1 | ||
16 | Match Barrel | 480 | Adds +3% Crit Chance | |||
17 | Scope | 450 | Adds Medium Range Scope | |||
18 | .45 Auto Pistol | HD Slide | 120 | Increases Condition (?) | ||
19 | Silencer | 240 | Silences Weapon | |||
20 | Extended Magazine | 300 | Ammunition Capacity +3 | |||
21 | .45 Auto SMG | Drums | 280 | Ammunition Capacity +20 | ||
22 | Compensator | 320 | Burst Accuracy Penalty Reduced (-5%) | |||
23 | Anti-Machine Rifle | Carbon Fiber Parts | 980 | Reduces Weight (-7), Str Req -1 | ||
24 | Custom Bolt | 1340 | Reduces AP Cost (-5 Chambering Cost) | |||
25 | Suppressor | 1120 | Reduces Weapon Noise | |||
26 | Assault Carbine | Extended Magazines | 500 | Ammunition Capacity +6 | ||
27 | Forged Receiver | 570 | Increases Condition (?) | |||
28 | Light Bolt | 740 | Reduces AP Cost (-5) | |||
29 | Brush Gun | Forged Receiver | 535 | Increases Condition (?) | ||
30 | Scope | 600 | Adds Medium Range Scope | |||
31 | Long Tube | 800 | Ammunition Capacity +3 | |||
32 | .357 Magnum Repeater | Custom Action | 265 | Reduces AP Cost (-5) | ||
33 | Long Tube | 235 | Ammunition Capacity +4 | |||
34 | Maple Stock | 210 | Reduces weight (-2), Str Req -1 | |||
35 | Hunting Rifle | Custom Bolt | 420 | Reduces AP Cost (-5 Chambering cost) | ||
36 | Scope | 480 | Adds Long Range Scope | |||
37 | Extended Magazines | 580 | Ammunition Capacity +5 | |||
38 | Suppressor | 520 | Reduces Weapon Noise | |||
39 | Light Machine-gun | Expanded Drums | 680 | Ammunition Capacity +110 | ||
40 | Assault Rifle | Forged Receiver | 680 | Increases Condition (?) | ||
41 | Upgraded Springs | 740 | Reduces AP Cost (-5) | |||
42 | Scope | 520 | Adds Medium Range Scope | |||
43 | Suppressor | 600 | Reduces Weapon Noise | |||
44 | Sniper Rifle | Suppressor | 530 | Reduces Weapon Noise | ||
45 | Carbon Fiber Parts | 440 | Reduces Weight (-5), Str Req -1 | |||
46 | Extended Magazines | 600 | Ammunition Capacity +5 | |||
47 | Varmint Rifle | Night Scope | 360 | Adds Night Scope | ||
48 | Extended Magazines | 220 | Ammunition Capacity +3 | |||
49 | Silencer | 290 | Silences Weapon | |||
50 | 9mm SMG | Ammo Drum | 375 | Ammunition Capacity +30 | ||
51 | Light bolt | 400 | Reduces Burst AP Cost (-5) | |||
52 | 10mm SMG | Extended Magazines | 210 | Ammunition Capacity +10 | ||
53 | Recoil Compensator | 230 | Burst Accuracy Penalty Reduced (-5%) | |||
54 | 12.7mm SMG | Laser Sight | 610 | Adds +3% Crit Chance | ||
55 | Stacked Magazine | 520 | Ammunition Capacity +6 | |||
56 | Suppressor | 660 | Reduces Weapon Noise | |||
57 | Silenced .22 SMG | Expanded Drums | 150 | Ammunition Capacity +60 | ||
58 | Hunting Shotgun | Long Tube | 370 | Ammunition Capacity +3 | ||
59 | Choke | 315 | Increases Base Pellet Damage by 1 | |||
60 | Minigun | Damped Sub-frame | 910 | Burst Accuracy Penalty Reduced (-10%) | ||
61 | High-Speed Motor | 1250 | Reduces AP Cost (-5) | |||
62 | Magical Energy Weapons | |||||
63 | Beam Pistol | Combat Sights | 125 | Adds +3% Crit Chance | ||
64 | Focus Optics | 200 | Increases Base Damage by 3 | |||
65 | Recycler | 275 | Every 4th Shot is Free | |||
66 | Plasma Pistol | High-Energy Ionizer | 325 | Increases Base Damage by 7 | ||
67 | Magnetized Accelerator | 225 | Increases Range | |||
68 | Recycler | 325 | Every 4th Shot is Free | |||
69 | Plasma Protector | Scope | 320 | Adds Short Range Scope | ||
70 | Sheath Stabilizer | 350 | Adds +3% Crit Chance | |||
71 | Hi-Capacity Terminal | 420 | Ammunition Capacity +32 | |||
72 | Beam Rifle | Focus Optics | 900 | Increases Base Damage by 3 | ||
73 | Beam Splitter | 650 | Two Beams at 13+ | |||
74 | Scope | 850 | Adds Long Range Scope | |||
75 | Plasma Rifle | Magnetized Accelerator | 800 | Increases Range | ||
76 | Gatling Laser | Focus Optics | 2000 | Increases Base Damage by 3 | ||
77 | Carbon Fiber Frame | 1500 | Reduces Weight (-6), Str Req -1 | |||
78 | Tri-Beam Magi-Rifle | Focus Optics | 950 | Increases Base Damage by 3 (per beam) | ||
79 | HD Capacitor | 1050 | Increases Condition (?) | |||
80 | Hi-Capacity Terminal | 900 | Ammunition Capacity +24 | The Fun is Doubled | ||
81 | Laser RGC | Recycler | 1060 | Every 4th Shot is Free | ||
82 | Explosive Ordinance | |||||
83 | Grenade Rifle | Long Barrel | 250 | Increases Range (+150 Ft) | ||
84 | Grenade Machinegun | High-Speed Kit | 750 | Reduces AP Cost (-5) | ||
85 | Battle Saddles | |||||
86 | Any | Ammo Changer | 10% of weapon price per extra feed | Allows changing of ammo types (AP, Standard, ME, etc.) without removing the Saddle (10AP) | ||
87 | Jambuster | 20% of Weapon price | Installs a device than can quickly (15 AP) clear a jammed or glitched weapon | |||
88 | Mine Dropper | 150 | Replaces one weapon on a Saddle with an explosive dropping primer arm. Must Choose Grenades OR Mines | 15AP to drop an explosive, -10 for weapon difference | ||
89 | Identical Weapons | Weapons Link | 50% of weapon price | Allows the firing of both weapons for the AP cost and roll of one. Critical Failure in either gun jams both | ||
90 | Single Shot Weapons | Auto-Loader | 50% of weapon price | Allows the automated reloading of weapons that fire a single shot per load without removing the saddle | Single Shotgun, Missile Launcher, Gestalt Rifle, etc. | Included in PA Automatically |
91 | Melee Weapons | |||||