| A |  | B | C | D | E | F | G | H | I | J | K | L | M
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1 |  |  | Name | Damage | AP | RoF | Mag | Ammo | Wg | Val | STR | Range | Type | Special
2 | Alien Weapons |  | Alien Shard Pistol | 20 ++ | 20 | - | 18 | Alien Glass Cartridge | 3 | 650 | 3 | Med | Pistol | +2 DT, +3% Crit Chance (Alien Glass Cartridge)
3 |  | Alien Shard Carbine | 30 ++ | 25 | 3 | 60 | Alien Glass Cartridge | 8 | 1000 | 4 | Long | Rifle | +2 DT, +3% Crit Chance (Alien Glass Cartridge), Carbine
4 |  | Alien Shard Shotgun | 20 +6d10 | 35 | - | 12 | Alien Glass Cartridge | 5 | 1200 | 4 | Short | Rifle, Shotgun | Target 2x DT, +2 DT, +3% Crit Chance (Alien Glass Cartridge)
5 |  | Alien Atomizer | 30 ++ | 15 | - | 20 | Alien Power Cell | 2 | 1200 | 3 | Short | Pistol | Magic, -5 DT (Alien Power Cell)
6 |  | Alien Disintegrator | 40 ++ | 20 | - | 80 | Alien Power Cell | 7 | 1500 | 3 | Med | Rifle | Magic, -5 DT (Alien Power Cell)
7 |  | Alien Death Ray | 25 ++ | 20 | - | 40 | Alien Power Cell | 16 | 1800 | 5 | Med | Heavy | Magic, -5 DT (Alien Power Cell), Each consecuative hit after the first recieves a +5 bonus to hit and a +5 to DAM
8 |  | Alien Drone Gun | 35 +++ | 35 | - | 10* | Alien Power Cell (10) | 18 | 1800 | 6 | Med | Heavy | AoE (10), -5 DT (Alien Power Cell)
9 |  | Alien Grenade | 85 +5d10 | - | - | - | - | 0.5 | 75 | - | 10 + STR Yards | Thrown | Magic, AoE
10 |  | Cryo Grenade | 5 ++ | - | - | - | - | 0.5 | 50 | - | 10 + STR Yards | Thrown | AoE (2), Target is frozen and unable to move for 1d3 turns
11 |  | Alien Mine | 85 +5d10 | - | - | - | - | 0.5 | 75 | - | Placed | Placed | Magic, AoE
12 |  | Cryo Mine | 5 ++ | - | - | - | - | 0.5 | 50 | - | Placed | Placed | AoE (2), Target is frozen and unable to move for 1d3 turns
13 |  |  |
14 | Ammo |  | Name | Value | Wg | Effect | note: on a crit-sucess kill alien magic weapons turn the victim into a blue puddle
15 |  | Alien Glass Cartridge | 5 | - | +2 DT, +3% Crit Chance |
16 |  | Alien Power Cell | 8 | - | Magic, -5 DT |
17 |  |  |
18 | Alien Food and Medicine |  | Alien Biogel | 75 | - | Counts as 'Healing Potion' or 'Weapon/Armor Repair Kit', Random Effect (if consumed) | Random Effect: roll 1d10 and cunsult chart (All effects last 1 hour)
19 |  | Alien Chemgel | 150 | - | Heals 60 + (Medicine / 5, rounded down) d10, Random Effect | 1) -1 INT 2) -1 PER 3) -1 END 4) -1 AGI 5) +35 RADs 6) -60 RADs 7) +30 HP 8) +15 Max AP 9) +2 STR 10) +2 AGI
20 |  | Alien Fruit Paste | 10 | 1 | +10 hp
21 |  | Alien Worm Food | 10 | 1 | +10 hp
22 |  | Alien Squid Food | 10 | 1 | +10 hp
23 |  | Alien Yellow Drink | 20 | 1 | +15 hp, Taste bad to zebra, griffins and hellhounds |
24 |  | Alien Blue Drink | 20 | 1 | +15 hp, taste bad to ponies |