ABCDEFGHIJKLMN
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NameDamageAPRoFMagAmmoWgValSTRRangeTypeSpecial
2
0.22 Revolver8 +20-8.22LR1101ShortPistolRevolver, Concealable, +2% Crit Chance
3
Silenced .22 Pistol8 +15-16.22LR3101ShortPistolSilent. +2% Crit Chance
4
9mm Pistol10 +15-139mm Round1.5102ShortPistol-
5
.32 Revolver15 +20-5.32 Round2153ShortPistolRevolver
6
Zebra Pistol12 +15 -810mm Round3204ShortPistol -
7
.32 SMG6 +30320.32 Round4353ShortSMG+3% Crit-Fail Chance
8
BB Gun +15/10+5 -100BB2101ShortRifle3 x Crit DAM, Silent, Lever-Action
9
.22 Repeater8 +20/15+5 -16.22LR3101MedRifleTube loaded, +2% Crit Chance, Lever-Action
10
.32 Rifle15 +25/10+15- 5.32 Round3203MedRifleBolt-Action
11
Service Carbine12 +15 -105.56mm Round3252ShortRifle -
12
Single Shotgun35 +4d1035- 120 Gauge6254ShortShotgun, Rifle -
13
Flare Gun5 + 25 -1Flare3151MedPistolMagic
14
Pump Charge Rifle5 ++20 -4* -8204MedRifleMagic, -2 DT, Must spend 5 AP to re-charge each shot (IE. to re-charge 2 shots it would cost 10 AP)
15
Light Grenade Rifle 25 ++35 -125mm Grenade5404ShortRifle -
16
17
.32 Auto Pistol12 +15 -9.32 Round1502ShortPistolConcealable
18
1.357 Revolver 25 +25-6.357 Round2503ShortPistolRevolver
19
10mm Pistol15 +15-1210mm Round3504ShortPistol-
20
Needler Pistol5 +15 -5Dart2752ShortPistolRare, Silent, End check (at -2) or limbs count as crippled
21
Silenced .22 SMG 8 +304180.22LR8752ShortSMGSilent, +3% Crit-Fail Chance, +2% Crit Chance
22
9mm SMG 10 +304309mm Round41003ShortSMG-
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Zebra Infiltrator Pistol12++15109mm Round25002ShortPistol Enchanted, Silent
24
9mm Repeater15 +20/15+5 -109mm Round5503MedRifleTube loaded, Lever-Action
25
Varmint Rifle22 +25/10+15-55.56mm Round5.5503LongRifleBolt-Action
26
Service Rifle12 +15-205.56mm Round8.5752MedRifleBayonet Lug
27
Crossbow20 ++20-1Bolt61003MedRifleSilent
28
Caravan Shotgun30 +4d1030-220 Gauge3503ShortShotgun, RifleDouble Barrel
29
Pump-Action Shotgun 25 +4d1030/20+10 -420 Gauge4504ShortShotgun, RiflePump-Action
30
Lever-action Shotgun20 +4d1025/15+10-520 Gauge5754ShortShotgun, Rifle Tube loaded, Lever-Action
31
Pulse Pistol5 +25 -16*Gem Pack (2)4502ShortPistolMagic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess
32
Magical Energy Pistol10 +15-30Gem Pack3501MedPistolMagic
33
Recharger Rifle15 +20-7Sparkle Breeder15755LongRifleMagic, Recharging Ammo, -2 DT
34
Light Flamer5 ++35Burst12Flamer Fuel81005Short**RiflePoint Blank only, a 'miss' causes half damage, Burning
35
Zebra Grenade Rifle35 ++35-137mm Grenade7756MedRifle-
36
Anti-Pony Grenade Rifle30 ++30-425mm Grenade81005MedRifle -
37
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2Police Pistol28 +20-6.357 Round32504ShortPistolRevolver
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.44 Revolver35 +25-6.44 Round3.53005ShortPistolRevolver
40
5.56mm Pistol22 ++20-55.56mm Round53506MedPistolRevolver
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Zebra Special10 ++153129mm Round25005ShortPistolRare, Enchanted
42
Police SMG 10 +30Burst*309mm Round53003ShortSMGCan fire Single Shot or Burst, Red Dot Sight
43
10mm SMG 12 +3043010mm Round53504ShortSMG-
44
Cowpony Repeater32 +25/15+10-7.357 Round53004MedRifleTube loaded, Lever-Action
45
Composite Crossbow25+20-1Bolt63003MedRifleRare, Silent
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Hunting Rifle40 ++45/30+15-5.308 Round63506LongRifleBolt-Action
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10mm Repeater35 ++30/20+10-1010mm Round83756LongRifleTube loaded, Lever-Action
48
Assault Rifle 12 +353245.56mm Round73504MedAutomatic RifleBayonet Lug
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Infiltrator 10 +353245.56mm Round74504MedAutomatic RifleSilent, +2% Crit-Fail Chance, 5x Scope, Folding Stock
50
Sawed-off Shotgun45 +5d1035-212 Gauge62504Short*Shotgun, PistolDAM halved after Point Blank range, Double Barrel
51
Combat Shotgun 20 +4d1035Burst*1220 Gauge103505ShortShotgun, RifleCan fire Single Shot or Burst, +3% Crit-Fail Chance
52
Hunting Shotgun40 +5d1035/25+10-512 Gauge7.54005ShortShotgun, RifleTube loaded, Pump-Action
53
Light Machine Gun 15 +354905.56mm Round154008MedAutomatic, Heavy-
54
Gauss Pistol30 ++35 -122mm EC55005MedPistolGauss
55
Plasma Pistol25 ++25-32*Gem Pack (2)32502ShortPistolMagic, +2% Crit chance
56
Recharger Pistol10 ++15-20Sparkle Breeder72502MedPistolMagic, Recharging Ammo, -2 DT
57
Flamer Pistol5 ++30Burst20Flamer Fuel75006Short**PistolPoint Blank only, a 'miss' causes half damage, Burning
58
Pulse Rifle10 +30 -20*MFC (2)103003MedRifleMagic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess
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Magical Energy Rifle20 +20-24MFC83003LongRifleMagic
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Incinerator10 ++ 15 -40*Flamer Fuel (4)155008MedHeavyAoE (2), Burning
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Grenade Rifle45 ++35-140mm Grenade93004MedRifle -
62
Tactical Grenade Launcher40 ++40-537mm Grenade124006MedRifleRevolver
63
Bazooka65 +++40 -1Rocket105007ShortHeavy+4% Crit-Fail
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need
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3Colt .45 Auto Pistol25 +15-7.45 Auto3.58503ShortPistol-
66
.44 Pistol35 +25 -10.44 Round410006MedPistol -
67
PDW 18 +2542410mm Round812005MedSMG -
68
.45 Auto SMG 20 +30430.45 Auto1112006ShortSMG+2% Crit-Fail Chance
69
Zebra Infiltrator SMG12+25Burst2010mm310003ShortSMGSilenced, Enchanted, 1.5 Scope
70
Battle Rifle45 ++25-8.308 Round9.510006MedRifleBayonet Lug
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Enchanted Crossbow30 ++20-1Bolt610003MedRifleRare, Enchanted, Silent
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Trail Carbine50 ++30/20+10-8.44 Round5.511005LongRifleCarbine, Tube Loaded, Lever-Action
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Sniper Rifle38 ++25-5.308 Round812006SniperRifleSniper, 10x Scope
74
Enchanted Composite Crossbow35+(++ for 3 turns)20-1Bolt613003MedRifleVery Rare, Enchanted, Silent
75
Zebra Rifle 18 +30Burst245.56mm Round712005MedAutomatic RifleRare, Enchanted, Silent, 5x Scope
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Automatic Rifle 28 ++35220.308 Round1212008MedAutomatic RifleUnwieldy, Fires 2 round Bursts (not 3), Bayonet Lug
77
Griffin Assault Rifle 15 +30Burst365mm Rounds614004MedAutomatic RifleBayonet Lug, Rare
78
Double-barrel Shotgun50 +5d1045-212 Gauge810006ShortShotgun, RifleDouble Barrel
79
Riot Shotgun30 +5d1020-1512 Gauge515006ShortShotgun, Rifle -
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Griffin Machine Gun 15 +3551205mm Rounds1220007MedAutomatic, Heavy+3% Crif-Fail chance, Rare
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.308 Machine Gun 25 +353100.308 Round2020008MedAutomatic, HeavyUnwieldy
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12.7mm Minigun16 +4565012.7mm Round1520008ShortAutomatic, HeavyFull Auto Only, +3% Crit-Fail Chance
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Gauss Carbine50 ++35 -202mm EC615005LongRifleCarbine, Gauss
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Auto-Gauss30 ++402242mm EC1020006MedAutomatic RifleFires 2 round Burst (not 3), Gauss
85
Pulse Charge Rifle20 +35 -32*MFC (4)1210003MedRifleMagic, Anti-Matrix , Target's AP is halved unless END check is passed, Target disabled for d6 turns on a crit-succuess
86
Plasma Rifle35 ++25-24*MFC (2)810003MedRifleMagic, +2% Crit chance
87
Tri Prism Rifle3x(12 ++)25-24*MFC (3)912004ShortRifleMagic
88
Thunder Rifle40 ++30 -16*MFC (2)815004ShortRifleRare, Magic, Target's AP is halved unless END check is passed, extra 2d10 DAM for 2 turns
89
Magic Energy Repeater 10 ++30360ECP412004ShortAutomatic RifleMagic
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Arc Wielder 18++30Burst60ECP612006Short**HeavyAnti-matrix Lightning AoE(1) cone
91
Flamer18 ++ 30Burst60Flamer Fuel1510008Short**HeavyPoint Blank only, a 'miss' causes half damage, Burning AoE(1) cone
92
Grenade Launcher50 ++35/25+10-440mm Grenade128505MedRifleTube loaded, Pump-Action
93
Assault Grenade Launcher35 ++402837mm Grenade1512007MedRifle+3% Crif-Fail Chance, Fires 2 round Bursts (not 3)
94
RPG100 +++45 -1Rocket1515006MedHeavy -
95
96
4.45-70 Min. Revolver55 ++25-5.45-70 Min.420006MedPistol Revolver
97
Hunting Revolver50 ++30-5.45-70 Min.422006LongPistolRevolver, 5x Scope
98
12.7mm Pistol30 +15-712.7mm Round3.525007ShortPistol+2% Crit-Fail Chance
99
12.7mm SMG 28 +3032012.7mm Round1030007ShortSMG+3% Crit-Fail Chance
100
Repeater Crossbow45++20-6Bolts1030005MedRifleSilent
101
Zebra Infiltrator Precision Rifle30+++25-5.308 calibre530006LongRifleSilenced, Enchanted X5 Scope
102
Brush Gun65 ++30/20+10-6.45-70 Min.530006LongRifleTube Loaded, Lever-Action
103
Markspony Carbine25 ++15-205.56mm Round635004SniperRifleSniper, Carbine, 10x Scope
104
Bozar 35 ++30Burst*305.56mm1045006SniperRifleRare, 10x Scope, Scoped, Can fire Single Shot or Burst, Bi-Pod
105
Assault Carbine 15 +253245mm Round625003ShortAutomatic RifleBayonet Lug
106
Auto Shotgun 30 +5d10 3032412 Gauge832008ShortAuto. Rifle, ShotgunRare
107
Anti-Machine Rifle90 +++50/30+20-8.50 MG2040008SniperRifle, Heavy10x Scope, Bolt-Action, Bi-Pod
108
Heavy Machine Gun 50 ++45350.50 MG35400010LongAutomatic, HeavyRare, Unwieldy
109
Minigun 18 +4082405mm Round25400010ShortAutomatic, HeavyFull Auto Only, +3% Crit-Fail Chance
110
Shoulder Mounted MG 30 +3536010mm Round1740006ShortAutomatic, Heavy-
111
Gauss Rifle100 ++45-52mm EC730004SniperRifleGauss, 10x Scope
112
Gauss Minigun30 ++4581202mm EC35500010MedAutomatic, HeavyFull Auto Only, Gauss, +5% Crit-Fail Chance, Unwieldy
113
Plasma Defender35 ++20-32*Gem Pack (2)220002ShortPistolMagic, +2% Crit chance
114
Plasma SMG20 ++30440*Gem Pack (2)825004ShortSMGMagic, +2% Crit chance, +3% Crit-Fail Chance
115
MASR45++30-20MFC425004LongRifleMagic,
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Multiplas Rifle3x(20 ++)35-60*MFC (6)720004ShortRifleMagic, +2% Crit chance
117
Plasma Caster65 ++25-10MFC2040009ShortHeavyMagic, +2% Crit chance
118
Thunder Cannon80 ++ 40-20*ECP (5)2545009MedHeavyRare, Magic, Target's AP is halved unless END check is passed for 1 turn. extra 2d10 DAM for 2 turns
119
Gatling Caster 20 +408240ECP1840008ShortAutomatic, HeavyMagic, Full Auto Only, +2% Crit-Fail Chance
120
Riot Grenade Launcher50 ++30 -640mm Grenade1530007MedRifleRevolver
121
Missile Launcher150 +++60-1Missile2030006LongHeavy -
122
Grenade Machine Gun 30 ++35Burst*3025mm Grenade1535009MedHeavyCan fire Single Shot or Burst, +1% Crit-Fail Chance
123
Balefire Egg Launcher500 +15d1060-1Balefire Egg2050009MedHeavyRare,10 Rads for 12s