| A | B | C | D | E | ||
|---|---|---|---|---|---|---|
1 | Damage | Price | Extra Effects | AoE (Radius) | ||
2 | Grenades | |||||
3 | Frag/Metal Apple | 50+2d10 | 80 | None | 20 Ft | |
4 | Incendiary | 35+2d10 | 80 | Inflicts Incendiary Status | 20 Ft | |
5 | Magical Energy | 60+2d10 | 115 | x3 Crit, Ignores 5DT | 15 Ft | |
6 | Matrix Disruption | 15+2d10 | 65 | x2 Damage vs Power Armour/Robots, Crit automatically shuts down | 10 Ft | |
7 | High Explosive | 75+3d10 | 140 | None | 30 Ft | |
8 | Sparkle~Grenade | 90+3d10 | Craft Only | Irradiates the Area | 40 Ft | |
9 | Balefire Egg | 120+4d10 | 250 | Irradiates the area | 60 Ft | |
10 | Concussive | 50+2d10 | 90 | Non-Lethal Damage | 30 Ft | |
11 | Mines | |||||
12 | Frag | 35+2d10 | 50 | None | 15 Ft | |
13 | Incendiary | 20+2d10 | 50 | Inflicts Incendiary Status | 20 Ft | |
14 | Magical Energy | 45+2d10 | 100 | x3 Crit, Ignores 5DT | 25 Ft | |
15 | Matrix Disruption | 10+2d10 | 40 | x2 Damage vs Power Armour/Robots, Crit automatically shuts down | 10 Ft | |
16 | Bottlecap | 60+3d10 | Craft Only | None | 30 Ft | |
17 | Adv. Bottlecap | 80+3d10 | Craft Only | None | 40 Ft | |
18 | Balefire Mine | 100+4d10 | 200 | Irradiates the area | 50 Ft | |
19 | Concussive | 30+2d10 | 60 | Non-Lethal Damage | 20 Ft | |
20 | Miscellaneous | |||||
21 | C4 Explosives | 150+4d10 | 300 | Requires Detonator | 20 Ft | |
22 | Dynamite | 40+2d10 | 60 | None | 15 Ft | |
23 | Long Fuse Dynamite | 40+2d10 | 75 | Detonates at End of Combat Sequence | 15 Ft | |
24 | Flashbang | 10+1d10 | 80 | Non-Lethal Damage, 1d4 Perception Damage and -20 to all Skills for 1d6 rounds. End Check for half damage | 20 Ft | |
25 | Gas Bomb/Tear Gas | 100 | 50 Ft | |||
26 | *Note: Enemies in AoE take reduced damage when farther out | |||||