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A PipBuck effectively grants the wearer the following spells at no strain: Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action. Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1. Activating this ability is a 25 AP action. All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features. PipBucks are subject to disabling through damage or anti-matrix weaponry.
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Effective Potency1Effective Versatility1
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Spells
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Light10APOrganize10AP
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Brightly illuminates an area of 1 yard radius around the PipBuck (with lesser effects beyond that). Creatures within 1 yard who look directly at the light source are dazzled and take -10 to all checks involving sight for 2 turns. Creatures within one yard looking directly at the light source are blinded and take -30 to all checks involving sight for 1 minute.This spell automatically sorts your inventory, maximizing space in your saddlebags or other containers, putting the object you desire on the top for easy access. The spell will continue to reorganize your inventory, putting the desired objects in easy access, for the duration of the spell. Accessing items in an Organized pack costs 10 less AP than normal. Effect lasts 1 week.
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Locate Object [Tagged objects whose tag codes I know]10APSATS10AP
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This spell allows the caster to locate the target objects within 1000 yards with a successful Survival skill check. If the location of the target objects are within the caster’s line of sight, the location will be illuminated by a glow only the caster can see and no check is required. Creatures attempting to remain hidden from this spell may do so with a successful Sneak check at a -3 penalty. The caster can sense the specific type and amount of the target objects located.This spell creates an illusion only the caster can see which illuminates targets and assists in attacks, negating 30 points of penalties to attack rolls. The duration of this spell is 1 minute or until 45 AP is depleted, whichever is sooner. Movement actions that consume AP are not counted against this depletion.
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EFS25APInstalled Peripheral:None
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This spell creates an aura only the caster can see outlining potential targets within 50 yards. This aura becomes red if the target is hostile. Can detect any auras within the area of effect, even if fully behind walls or other obstructions. Can detect targets attempting to hide using an opposed Science check, with a +10 bonus, against the target’s Sneak skill check. StealthBucks are considered to have a Science skill of 100 and no Potency bonus for the purpose of this roll.Description: