| A | B | C | D | E | F | G | H | I | J | K | L | M | N
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1 | Vital Characteristics | Player |  |  |  |  |  |  |  |  |  |
2 | Name | Race | Color | Mane | Cutie Mark | Level | Curr.xp | Next level | Age | Karma |  |  |  |
3 |  |  |  |  |  | 1 | 0 | 1000 |  |  |  |  |  | Color code legend:
4 |  |  |  |  |  |  |  |  |  |  |  |  |  | Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields.
5 | Description |  |  |  |  |  |  |  |  |  |  |
6 | (Background Story Here) |
7 |
8 |  | Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up.
9 |
10 | (Other details and description about your character) |  |  |  |  |  |  |  |  |
11 |  |  |  | SKILLS
12 |  |  |  | Skill name | Total | + / - | Base % | Tag | Temporary Effects
13 |  |  |  | Barter | 13 | 0 | 2xCHA + LCK/2 |  |
14 |  |  |  |  |  |  |  | Battle Saddles | 13 | 0 | 2xEND + LCK/2 |  |
15 | SPECIAL | Total | +/- | Base |  |  |  | Explosives | 13 | 0 | 2xPER + LCK/2 |  |
16 | STR | 5 | 0 | 5 | SPECIAL points remaining |  | Lockpick | 13 | 0 | 2xPER + LCK/2 |  |
17 | PER | 5 | 0 | 5 | 5 |  | Magic Weapons | 13 | 0 | 2xPER + LCK/2 |  |  | Green fields are here simply to help you with character creation, and should be erased once initial setup is complete.
18 | END | 5 | 0 | 5 | Adjust the values in the Base column until you are satisfied and the value above is zero (0). |  | Medicine | 13 | 0 | 2xINT + LCK/2 |  |
19 | CHA | 5 | 0 | 5 |  | Melee Weapons | 13 | 0 | 2xSTR + LCK/2 |  |
20 | INT | 5 | 0 | 5 |  | Mechanics | 13 | 0 | 2xINT + LCK/2 |  |  |
21 | AGI | 5 | 0 | 5 |  | Science | 13 | 0 | 2xINT + LCK/2 |  |  |
22 | LCK | 5 | 0 | 5 |  |  |  | Firearms | 13 | 0 | 2xAGI + LCK/2 |  |  |
23 |  |  |  |  |  |  |  | Sneak | 13 | 0 | 2xAGI + LCK/2 |  |  |
24 | HITPOINTS | AP | Armor | Leather Armor |  | Speech | 13 | 0 | 2xCHA + LCK/2 |  |  |
25 | Current | Total | 55 | DT | DR | Condition |  | Survival | 13 | 0 | 2xEND + LCK/2 |  |  |
26 | 115 | 115 | 6 |  | Good |  | Unarmed | 13 | 0 | 2xEND + LCK/2 |  |  |
27 |  |  |  |  |  |  |  | SP available | 0 |  |  |  |
28 | Head | Torso | R Foreleg | L Foreleg | R Hindeg | L Hindleg |  | Additional Effects | Duration | SP/level | Rads | Sickness |
29 | 58 | 115 | 58 | 58 | 58 | 58 | 58 |  |  | 12.5 | 0 | None |
30 |  |  |  |  |  |  |  |  |  |  | Total SP earned | Total SP spent |
31 | Weapon |  |  | Bottlecaps | 0 |  | 0 | 0 |
32 | Damage (total) | Condition | Range |  | ITEMS |  |
33 |  | Good |  |  | Name | Amount | Name | Amount |  |
34 | Ammunition | Current | Capacity | Ammo Type |  |  |  |  |  |  |
35 |  |  |  |  |  |  |  |  |  |  |
36 |  |  |  |  |  |  |  |  |  |  |  |  |
37 | Weapon |  |  |  |  |  |  |  |
38 | Damage (total) | Condition | Range |  |  |  |  |  |  |
39 |  |  |  |  |  |  |  |  |  |
40 | Ammunition | Current | Capacity | Ammo Type |  |  |  |  |  |  |
41 |  |  |  |  |  |  |  |  |  |  |
42 |  |  |  |  |  |  |  |  |  |  |  |  |
43 | Magic | Movement (in feet) |  |  |  |  |  |  |
44 | VER | POT | Strain | Curr.Strain | Basic | Sprint |  |  |  |  |  |  |
45 |  |  |  |  | 15 | 30 |  |  |  |  |  |  |
46 |  |  |  |  |  |  |  |  |  |  |  |  |
47 | PERKS |  |  |  |  |  |  |
48 | Name | Type | Notes |  |  |  |  |  |  |
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