| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Degradation Levels | |||||
2 | Condition | Damage Multiplie or hit modifier (depends on gm) | DT | Value | Critical Chance Luck Modifier | Necessary Mechanics Skill to repair up to this level |
3 | ||||||
4 | Perfect-120% | x 1.10 or +5 to hit | +2 DT | 120 % | +2 effective Luck | 100 |
5 | Good-100% | x 1 no bonus or pen | +0 DT | 100 % | +1 effective Luck | 75 |
6 | Used-75% | x .90 or -5 to hit | -2 DT | 75 % | +0 effective Luck | 50 |
7 | Heavily Used-50% | x .50 or -10 to hit | ½ DT | 50 % | -1 effective Luck | 25 |
8 | Poor-25% | x .33 or -15 to hit | ⅓ DT | 25 % | -3 effective Luck | 0 |
9 | A weapon above 75% degrade at 1% per crit fail, and 5% on a crit fail with a missed luck check. Armor degrades 1% each time damage gets through its DT and by 5% when hit with a critical that gets through the DT. | |||||
10 | ||||||
11 | ||||||
12 | Range Chart | |||||
13 | Point Blank | +15% for Short Range weapons; -15% for Long Range and Battle Saddles | 15 ft. | |||
14 | Short | +0% | 50 ft. | |||
15 | Medium | -10% (-15% for short range weapons*) | 150 ft. | |||
16 | Long | -30% for meduim range weapons; -20% for long range weapons; (no short range weapons) | 450 ft. | |||
17 | Extreme | -40% (only weapons designated as long range) | +450 ft. | |||
18 | ||||||
19 | Called Shots | |||||
20 | Target Location | Penalty | ||||
21 | ||||||
22 | Body | -10% ranged / -5% melee | ||||
23 | Limb (includes tails) | -20% ranged / -10% melee | ||||
24 | Head | -30% ranged / -15% melee | ||||
25 | specific part (crotch, knee, eye) | -20% in addition to the appropriate location penalty above | ||||
26 | ||||||
27 | ||||||
28 | ||||||
29 | ||||||
30 | ||||||
31 | ||||||