| A | B | C | D | E | F | G | H | I
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1 | Name | Damage | AP | AP (Special) | STR | Weight | Value | Special Effects | Fluff
2 | Melee Weapons |  |
3 | Note: The Base Damage of any Melee or unarmed weapon is dependant on the Character's Strength (Str*modifier = Base Damage) |
4 | Cleaver | 1/2xStr+2d10 | 10 | - | 2 | 2 | 30 | Bonus Limb Damage | Chop chop
5 | Dress Cane | 1/2xStr+2d10 | 20 | I say! (25) | 2 | 3 | 60 | 2x Damage, 20% chance to break | Classy
6 | Knife | 1/2xStr+1d10 | 10 | - | 1 | 1 | 15 | None |
7 | Police Baton | 1/2xStr+1d10 | 10 | - | 1 | 2 | 40 | None |
8 | Pool Cue | 1/2xStr+2d10 | 20 | I'll Break! (30) | 2 | 1 | 25 | 3x damage, breaks weapon |
9 | Rolling Pin | 1/2xStr+1d10 | 15 | - | 2 | 1 | 10 | None |
10 | Straight Razor | 1/2xStr+2d10 | 10 | Close Shave (20) | 1 | 1 | 85 | Bonus Crit Chance, Bonus Crit Damage (inflicts Bleeding) |
11 | Stun Baton | 1/2xStr+2d10 | 15 | - | 1 | 1 | 180 | Bonus 2d10 Lightning/AP damage |
12 | Switchblade | 1/2xStr+1d10 | 10 | - | 1 | 1 | 35 | None |
13 | Bowie Knife | Str+1d10 | 15 | - | 3 | 1 | 100 | Inflicts Bleeding vs End check | Not to be confuse with David Bowie
14 | Combat Knife | Str+2d10 | 10 | - | 3 | 1 | 200 | Bonus Crit Chance |
15 | Hatchet | Str+2d10 | 25 | - | 2 | 2 | 80 | Bonus Limb Damage |
16 | Lead Pipe | Str+2d10 | 20 | - | 5 | 3 | 50 | None | Clonk
17 | Bottle | Str+2d10 | 20 | Full (30) | 4 | 1 | Item cost | Extra 1d10 when full | Clonk
18 | Machete | Str+3d10 | 20 | - | 3 | 2 | 100 | Bonus Limb Damage |
19 | Whip | Str+1d10 | 25 | Reach (10ft) | 3 | 1 | 220 | Inflicts Bleeding vs End check, Bonus to Trip Attempts | Get Bessie moving real quick
20 | Cattle Prod | 1.5xStr+1d10 | 20 | - | 4 | 3 | 320 | Bonus 1d10 Lightning/AP damage |
21 | Nail Board | 1.5xStr+1d10 | 25 | Brained! (30) | 7 | 4 | 150 | Strikes against Head, automatically cripples if hit |
22 | Shovel Spear | 1.5xStr+2d10 | 20 | - | 3 | 3 | 200 | Inflicts Bleeding vs End check | FORE!
23 | 9 Iron | 2xStr+1d10 | 20 | - | 2 | 3 | 100 | None |
24 | Baseball Bat | 2xStr+1d10 | 20 | Home Run! (30) | 4 | 3 | 150 | 1.5x damage, Melee 50+ required |
25 | Bumper Sword | 2xStr+3d10 | 30 | - | 8 | 12 | 800 | None |
26 | Ripper | 2xStr+3d10 | 25 | Can Opener (30) | 3 | 6 | 1100 | Ignores 10DT (uses 3xStr vs Power Armour) |
27 | Zebra Sword | 2xStr+2d10 | 20 | - | 4 | 3 | 1200 | Bonus Limb Damage/Bonus Crit Chance, +1d10 Lightning/AP Damage |
28 | Zebra Sword (Mundane) | 2xStr+2d10 | 20 | - | 4 | 3 | 800 | Bonus Limb Damage/Bonus Crit Chance |
29 | Zebra Chain Whip | 2xStr+3d10 | 30 | Reach (15ft) | 6 | 8 | 1500 | Bonus Crit Damage, Bonus to Trip Attempts |
30 | Blade of the West | 3xStr+3d10 | 25 | - | 9 | 12 | 1800 | Knockdown on Crit |
31 | Fire Axe | 3xStr+2d10 | 20 | - | 5 | 8 | 1000 | Bonus Limb Damage |
32 | Rebar Club | 3xStr+3d10 | 35 | - | 9 | 9 | 600 | None |
33 | Sledgehammer | 3xStr+2d10 | 35 | - | 7 | 12 | 400 | None | Ringngngngngngngng
34 | Chainsaw | 4xStr+4d10 | 35 | - | 7 | 20 | 2500 | Ignores 15 DT |
35 | Magical Super Sledge | 4xStr+3d10 | 30 | - | 8 | 20 | 2000 | Ignores 5 DT |
36 | Magical Energy Lance | 4xStr+3d10 | 25 | - | 7 | 20 | 2200 | Ignores 10 DT |
37 | Thrown Weapons |  |  |  |  |  |  |  |
38 | Throwing Knife | Str+1d10 | 15 | Throw | 1 | 0.5 | 30 | 4xStr Range |
39 | Throwing Axe | 1.5xStr+2d10 | 20 | Throw | 1 | 0.5 | 80 | 6xStr Range |
40 | Throwing Spear | 2xStr+3d10 | 25 | Throw | 1 | 0.5 | 120 | 8xStr Range |
41 | Unarmed Weapons |  |  |  |  |  |  |  |
42 | Boxing Boots | 1/2xStr+1d10 | 15 | - | 1 | 6 | 150 | Non-Lethal Damage |
43 | Bare Hooves/Talons/Claws | Str+1d10 | 15 | - | 0 | 0 | 0 | None |
44 | Brass Ponyshoes | 1.5xStr+1d10 | 15 | - | 2 | 1 | 20 | Gains the 'Iron Hoof' Barehoofed multiplier bonus |
45 | Spiked Ponyshoes | 1.5xStr+2d10 | 15 | - | 3 | 1 | 80 | Gains the 'Iron Hoof' Barehoofed multiplier bonus |
46 | Zap Hoof | 1.5xStr+3d10 | 25 | - | 2 | 6 | 600 | Bonus Lightning/AP Damage |
47 | Bladed Gauntlet | 2xStr+2d10 | 20 | - | 5 | 10 | 500 | Bonus Crit Chance, Bonus Crit Damage |
48 | Hoof Ripper | 2xStr+3d10 | 20 | Can Opener (30) | 7 | 10 | 1000 | Ignores 10 DT (Applies 3xStr vs Power Armour) |
49 | Hellhound Helmet/Gauntlet | 3xStr+2d10 | 20 | - | 6 | 10 | Craft Only | Ignores All DT/DR |
50 | Power Hoof | 4xStr+3d10 | 25 | - | 5 | 6 | 1800 | Ignores 5 DT |
51 | Ballistic Buckers | 4xStr+4d10 | 30 | Both Hooves (40) | 9 | 6 | 2300 | Double Damage, Crit fail leaves user prone |
52 | Industrial Hoof | 3xStr+3d10 | 30 | Can Opener (40) | 6 | 8 | 1200 | Crit fail removes 2 Degradation points, Ignores 10 DT |
53 |  |  |  |  |  |  |  |  |
54 | Attack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further. |  |  |  |  |  |
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56 |  |  |  |  |  |