| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
1 | Name | Value | Effect | Duration | Addiction Chance | Addiction Effects | |
2 | Stampede | 80 | +20% DR, +2d10 damage (3d10 for Unarmed/Melee) | 4 minutes | 20% | -1 END, -1 PER, C, Ps | |
3 | RadSafe | 20 | Increases Rad Resistance by 25 + ((Medicine / 10, round down) x 5) | 2 hours | - | ||
4 | Rad Away | 60 | Cure one level of radiation sickness | Instant | - | ||
5 | Painkiller | 80 | +20% DR | 4 minutes | 10% | -1 AGI, -1 INT, C, Ps | |
6 | Dash | 20 | +15 AP | 4 minutes | 20% | -1 AGI, -1 CHA, C, Ps | |
7 | Rage | 20 | +2d10 damage (3d10 for Unarmed/Melee) | 4 minutes | 20% | -1 END, -1 PER, C, Ps | |
8 | Buck | 60 | + 3 END, + 2 STR , + 60 Hit Points | 4 minutes | 10% | -1 STR, -1 END, C, Ps | |
9 | Hydra | 60 | Cure all crippled limbs | Instant | 10% | -3 END | |
10 | Mint-Als | 60 | +2 INT, +2 PER, +1 CHA | 4 minutes | 20% | -1 PER, -1 INT, C, Ps | |
11 | Party-time Mint-Als | 80 | +2 INT, +2 PER, +5 CHA | 20 minutes | 35% | -1 PER, -1 INT, C, Ps | |
12 | Healing Potion | 25 | Heals 20 + (Medicine / 10, rounded down) d10 | Instant | - | ||
13 | Bandages | 5 | Stops bleeding. | varies | - | ||
14 | Magical Bandages | 20 | Healing divided over 5 turns. Heals 25 + (Medicine / 10, rounded down) d10 | 5 turns | - | ||
15 | Super Restoration Potion | 100 | Heals 60 + (Medicine / 10, rounded down) d10 | Instant | - | ||
16 | Doctor's Bag | 200 | Cures crippled limb and heals 40 + (Medicine / 10, rounded down) d10 | Instant | - | ||
17 | Optional Rule: Highs | C = Cumulative: each time an addicted individual takes the drug, roll for addiction to possibly gain another stacking level of this penalty when the drug wears off. | |||||
18 | Addictive Chems have a base "high" duration of two hours, even though the beneficial Effects last only as long as the chem's stated Duration. The character is immune to the effects of withdrawl and addiction cravings during this period. | Ps = Psychological: addicted characters must pass an Endurance roll to avoid taking the chem when it is available and useful. | |||||
19 | Optional Rule: Dependency | ||||||
20 | For every cumulative level of addiction after the first that a character suffers for a drug, the length of the high is reduced by twenty minutes (to a minimum of the chem's Duration.) | (Stacking levels of effect cannot reduce a SPECIAL below 1.) | |||||
21 | |||||||