| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||
2 | Old Stats (29/8/2012) | |||||||||||||||||||
3 | Weapon | DAM | AP | Mag Size | Avrg DAM per shot | AP formula = | 55+(3*AGI) | |||||||||||||
4 | T1 | Single Shotgun | 35+++++(+ loss per yard past Short) | 40 | 1 | 62.5 | 5 | 70 | ||||||||||||
5 | Caravan Shotgun | 30+++++(+ loss per yard past Short) | 25 | 2 | 57.5 | 6 | 73 | |||||||||||||
6 | Sawed-off Shotgun | 45+++++(+ loss per yard past PB) | 35 | 2 | 72.5 | 7 | 76 | |||||||||||||
7 | 8 | 79 | ||||||||||||||||||
8 | T2 | Riot Shotgun | 40+++++(+ loss per yard past Short) | 20 | 12 | 67.5 | 9 | 82 | ||||||||||||
9 | 10 | 85 | ||||||||||||||||||
10 | T3 | Hunting Shotgun | 40+++++(+ loss per yard past Short) | 25 | 5 | 67.5 | ||||||||||||||
11 | Double-barrel Shotgun | 2x50+++++(+ loss per yard past Short) | 50 | 2 | 2x77.5 | |||||||||||||||
12 | ||||||||||||||||||||
13 | Change: Regular Shotgun Shells (Buckshot) count effective Target DT as 3x higher | |||||||||||||||||||
14 | ||||||||||||||||||||
15 | x3 for Buckshot | |||||||||||||||||||
16 | Tier 1 | Vs DT 5 | Vs DT 10 | Vs DT 15 | ||||||||||||||||
17 | Weapon | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 70AP | 75AP | 70AP | 75AP | ||||||
18 | Weapon to compare | 10mm Pistol | 15+ | 15 | 12 | 20.5 | 82 | 102.5 | 102.5 | 62 | 77.5 | 42 | 52.5 | 22 | 27.5 | |||||
19 | Weapon to compare | .357 Revolver | 25+ | 25 | 6 | 30.5 | 61 | 91.5 | 91.5 | 51 | 76.5 | 41 | 61.5 | 31 | 46.5 | |||||
20 | Single Shotgun | 35+++++(+ loss per yard past Short) | 45 | 1 | 62.5 | 62.5 | 62.5 | 62.5 | 47.5 | 47.5 | 32.5 | 32.5 | 17.5 | 17.5 | ||||||
21 | Caravan Shotgun | 30+++++(+ loss per yard past Short) | 30 | 2 | 57.5 | 115 | 115 | 115 | 85 | 85 | 55 | 55 | 25 | 25 | ||||||
22 | t1.5? | Sawed-off Shotgun | 45+++++(+ loss per yard past PB) | 35 | 2 | 72.5 | 145 | 145 | 145 | 115 | 115 | 85 | 85 | 55 | 55 | |||||
23 | ||||||||||||||||||||
24 | Damage of Single Shotgun a bit low, no reason to pick over compared weapons | x3 for Buckshot | ||||||||||||||||||
25 | Vs DT 5 | Vs DT 10 | Vs DT 15 | |||||||||||||||||
26 | DAM +10 | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 70AP | 75AP | 70AP | 75AP | ||||||
27 | Single Shotgun | 45+++++(+ loss per yard past Short) | 45 | 1 | 72.5 | 72.5 | 72.5 | 72.5 | 57.5 | 57.5 | 42.5 | 42.5 | 27.5 | 27.5 | ||||||
28 | ||||||||||||||||||||
29 | Damage still lower but is now more competitive. Low cost and ammo efficiency then make it viable option | |||||||||||||||||||
30 | Other Shotguns seem pretty good in comparison to the other short range weapons | |||||||||||||||||||
31 | However, if a character has enough AP to fire its loaded shells, reload, and then fire again, the weapon does as much damage as a Tier3. I'm sure I remember accounting for this, but I guess not. | |||||||||||||||||||
32 | ||||||||||||||||||||
33 | Increasing the AP cost of Single Shotgun and Caravan Shotgun by 5 so the intended limitation actually works. | |||||||||||||||||||
34 | x3 for Buckshot | |||||||||||||||||||
35 | Tier 2 | Vs DT 5 | Vs DT 10 | Vs DT 15 | ||||||||||||||||
36 | Weapon | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | |||
37 | Weapon to compare | Police Pistol | 25+ | 20 | 6 | 30.5 | 91.5 | 91.5 | 122 | 76.5 | 76.5 | 102 | 61.5 | 61.5 | 82 | 46.5 | 46.5 | 62 | ||
38 | Weapon to compare | .44 Revolver | 35+ | 25 | 6 | 40.5 | 81 | 121.5 | 121.5 | 71 | 106.5 | 106.5 | 61 | 91.5 | 91.5 | 51 | 76.5 | 76.5 | ||
39 | Riot Shotgun | 40+++++(+ loss per yard past Short) | 20 | 12 | 67.5 | 202.5 | 202.5 | 270 | 157.5 | 157.5 | 210 | 112.5 | 112.5 | 150 | 67.5 | 67.5 | 90 | |||
40 | The Riot Shotgun is FAR too powerful, dealing over double the damage of its nearest comparison | |||||||||||||||||||
41 | ||||||||||||||||||||
42 | DTx3 for Buckshot | |||||||||||||||||||
43 | Vs DT 5 | Vs DT 10 | Vs DT 15 | |||||||||||||||||
44 | DAM -20 | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | |||
45 | Riot Shotgun | 20+++++(+ loss per yard past Short) | 20 | 12 | 47.5 | 142.5 | 142.5 | 190 | 97.5 | 97.5 | 130 | 52.5 | 52.5 | 70 | 7.5 | 7.5 | 10 | |||
46 | This is much more inline with other weapons, being better Vs low DT and worse Vs high DT | Police Pistol | 30.5 | 91.5 | 91.5 | 122 | 76.5 | 76.5 | 102 | 61.5 | 61.5 | 82 | 46.5 | 46.5 | 62 | |||||
47 | .44 Revolver | 40.5 | 81 | 121.5 | 121.5 | 71 | 106.5 | 106.5 | 61 | 91.5 | 91.5 | 51 | 76.5 | 76.5 | ||||||
48 | Sawed-Off T2? | Sawed-off Shotgun | 45+++++(+ loss per yard past PB) | 35 | 2 | 72.5 | 145 | 145 | 145 | 115 | 115 | 115 | 85 | 85 | 85 | 55 | 55 | 55 | ||
49 | Sawed-Off +5 DAM | Sawed-off Shotgun | 50+++++(+ loss per yard past PB) | 35 | 2 | 77.5 | 155 | 155 | 155 | 125 | 125 | 125 | 95 | 95 | 95 | 65 | 65 | 65 | ||
50 | DTx3 for Buckshot | |||||||||||||||||||
51 | ||||||||||||||||||||
52 | Vs DT 5 | Vs DT 10 | Vs DT 15 | |||||||||||||||||
53 | DAM -15 | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | 70AP | 75AP | 80AP | |||
54 | Riot Shotgun | 25+++++(+ loss per yard past Short) | 20 | 12 | 52.5 | 157.5 | 157.5 | 210 | 112.5 | 112.5 | 150 | 67.5 | 67.5 | 90 | 22.5 | 22.5 | 30 | |||
55 | Still too much damage. 20+++++ seems to be the sweet spot. | Police Pistol | - | 76.5 | 76.5 | 102 | 61.5 | 61.5 | 82 | 46.5 | 46.5 | 62 | ||||||||
56 | ||||||||||||||||||||
57 | ||||||||||||||||||||
58 | ||||||||||||||||||||
59 | ||||||||||||||||||||
60 | x3 for Buckshot | |||||||||||||||||||
61 | Tier 3 | Vs DT 5 | Vs DT 10 | Vs DT 15 | ||||||||||||||||
62 | Weapon | DAM | AP | Mag Size | Avrg DAM per shot | 70AP (AGI 5) | 75AP (AGI 7) | 80AP (AGI 9) | 70AP | 75AP | 70AP | 75AP | 70AP | 75AP | ||||||
63 | Weapon to compare | Colt .45 Auto Pistol | 25+ | 15 | 7 | 30.5 | 122 | 152.5 | 152.5 | 102 | 127.5 | 82 | 102.5 | 62 | 77.5 | |||||
64 | Hunting Shotgun | 40+++++(+ loss per yard past Short) | 25 | 5 | 67.5 | 135 | 202.5 | 202.5 | 105 | 157.5 | 75 | 112.5 | 45 | 67.5 | ||||||
65 | Double-barrel Shotgun | 2x50+++++(+ loss per yard past Short) | 50 | 2 | 155 | 155 | 155 | 155 | 125 | 125 | 95 | 95 | 65 | 65 | ||||||
66 | These weapons seem to match up well already. Will leave them for now. | |||||||||||||||||||
67 | ||||||||||||||||||||
68 | ||||||||||||||||||||
69 | ||||||||||||||||||||
70 | ||||||||||||||||||||
71 | Summary: | |||||||||||||||||||
72 | Basic Shotgun Shells now count Target DT as 3 times higher (after reductions from Shotgun Surgeon, etc.) | |||||||||||||||||||
73 | Single Shotgun DAM increased to 45+++++, AP cost increased to 45 | |||||||||||||||||||
74 | Caravan Shotgun AP cost increased to 30 | |||||||||||||||||||
75 | Riot Shotgun DAM reduced to 20+++++ | |||||||||||||||||||