ABCDE
1
TypeValueWgEffect
2
BBStandard.5 (25) -
3
.22LRStandard0.25-
4
Hollow Point0.5+1d10 DAM, Target DT x 3
5
Plinking0.25 (2)-2 DAM
6
.32 RoundStandard0.5 -
7
Hollow Point1+2d10 DAM, Target DT x 3
8
Plinking0.25-2 DAM
9
9mm RoundStandard0.5-
10
Hollow Point1.5+1d10 DAM, DT x 3
11
+P1.5 +2 DAM, DT -2, +1% C.Fail Chance
12
JHP Hoof-load*Crafted* +2d10 DAM, DT x 2
13
.357 RoundStandard1-
14
Hollow Point1.5+2d10 DAM, Target DT x 3
15
.38 Special0.5-5 DAM, -1% C.Fail Chance
16
JFP Hoof-load*Crafted* +1d10 DAM, DT -3, +5 to Hit
17
10mm RoundStandard1-
18
Hollow Point2.5+2d10 DAM, DT x 3
19
JHP Hoof-load*Crafted*+2d10 DAM, DT x 2
20
.44 Magnum RoundStandard1.5-
21
Hollow Point3+3d10 DAM, Target DT x 3
22
.44 Special 1-5 DAM, -1% C.Fail Chance
23
SWC Hoof-load*Crafted* +1d10 DAM, Target DT -6
24
.45 AutoStandard1.5-
25
Hollow Point3+2d10 DAM, Target DT x 3
26
+P3+3 DAM, Target DT -2, +1% C.Fail Chance
27
Super Hoof-load*Crafted*+1d10 DAM, Target DT -4, +4% C.Fail Chance
28
12.7mm RoundStandard1.5-
29
Hollow Point3.5+3d10 DAM, DT x 3
30
JHP Hoof-load*Crafted*+3d10 DAM, DT x 2
31
.45-70 Min.Standard2
32
Hollow Point4+4d10 DAM, Target DT x 3
33
SWC Hoof-load*Crafted*+1d10 DAM, Target DT -6, +4% C.Fail Chance
34
5.56mm RoundStandard1-
35
Hollow Point2 +2d10 DAM, Target DT x 3
36
Armour Piercing2-1 DAM, Ignores half of target's DT
37
Surplus1 +2 DAM, +4% C.Fail Chance
38
.223 Caliber0.75-2 DAM, -1% C.Fail Chance
39
Match Hoof-load*Crafted* +2 DAM, +10 to Hit
40
5mm RoundStandard0.5-10DT
41
Hollow Point1.5+2d10 DAM, Target DT x 2
42
Armour Piercing1.5-1 DAM, Ignores half of targets DT (Minimum of 10)
43
Surplus0.25 +2 DAM, -10DT, +4% C.Fail Chance, -10 to Hit
44
JSP Hoof-load*Crafted*+3 DAM, -10DT, +1% C.Fail Chance
45
0.308Standard2-
46
Hollow Point5+3d10 DAM, Target DT x 3
47
Armour Piercing5-3 DAM, Ignores half of target's DT
48
JFP Hoof-load*Crafted*+1d10 DAM, +2% C.Fail Chance
49
.50 MGStandard30.1-
50
Armour Piercing70.1-4 DAM, Ignores half of target's DT
51
Incendiary90.1Ignites Target causing 3d10 burning damage per round (3 turns)
52
Explosive200.1Causes damage in an AoE (1)
53
Match Hoof-load*Crafted*0.1 +2d10 DAM, +10 to Hit
54
20 Gauge Shotgun ShellBuckshot1Target DT x 3
55
Magnum2 +5 DAM, DT -2, Target DT x 3, +1% C.Fail Chance
56
Slug1-3d10 DAM, Full DAM past short range
57
Anti-Matrix Slug2-3d10 DAM, -5 DAM, Full DAM past short range, Anti-Matrix (light)
58
12 Gauge Shotgun ShellBuckshot1.5Target DT x 3
59
Magnum2.5 +5 DAM, DT -2, Target DT x 3, +1% C.Fail Chance
60
Flechette2.5-2 DAM, DT -8, Target DT x 2
61
Slug1.5-4d10 DAM, Full DAM past short range
62
Anti-Matrix Slug2.5-4d10 DAM, -5 DAM, Full DAM past short range, Anti-Matrix (light)
63
Dragon's Breath2.5-2 DAM, Target DT x 3, Ignites target causing 2d10 burning damage per round (3 turns), Now loses damage starting from Point Blank (see Sawed Off Shotgun)
64
Bean Bag2Deals stun damage, target gets half DT from armor and normal stun DT. If Point Blank then END check to knock Target down/out (check modified by GM according to Target/repeated hits)
65
Coin *Crafted*+5 DAM, DT -5, Target DT x 3, +2% C.Fail Chance
66
Gem PackStandard1DT -2
67
Overcharge2 +1d10 DAM, DT -5, +1% C.Fail Chance
68
Max Charge2.5 +2d10 DAM, DT -10, +4% C.Fail Chance
69
Bulk0.5-2 DAM, -1% C.Fail Chance
70
Optimized*Crafted* +1d10 DAM, DT -5
71
MFC (Magic Fusion Cell)Standard1.5DT -2
72
Overcharge3 +1d10 DAM, DT -5, +1% C.Fail Chance
73
Max Charge4 +2d10 DAM, DT -10, +4% C.Fail Chance
74
Bulk0.5-4 DAM, -1% C.Fail Chance
75
Optimized*Crafted* +1d10 DAM, DT -5
76
ECP (Energon Crystal Pack)Standard0.5DT -2
77
Overcharge1 +3 DAM, DT -5, +1% C.Fail Chance
78
Max Charge1.5 +5 DAM, DT -10, +4% C.Fail Chance
79
Bulk0.25-2 DAM, -1% C.Fail Chance
80
Optimized*Crafted* +3 DAM, DT -5
81
2mm ECStandard5-10 DT
82
Hyper Velocity10Ignores half of targets DT (Minimum of 10), +10 to hit
83
Flamer FuelStandard0.5-
84
Homemade0.25 +4% C.Fail Chance
85
Optimized*Crafted* +1d10 DAM, DT -5, +1% C.Fail Chance
86
25mm GrenadeStandard40.25AoE (5)
87
High Explosive100.25+3d10 DAM, AoE (10)
88
Plasma100.25+3d10 DAM, AoE (5), 3x DAM on Crit.
89
Anti-Matrix60.25 AoE (5), Anti-Matrix (light)
90
Timed40.25AoE (5), Explodes on the next turn
91
37mm Grenade



Standard50.5AoE (10)
92
Anti-Tank200.5-15 DT
93
High Explosive120.5+3d10 DAM, AoE (15)
94
Smoke60.5Produces a smoke cloud 20' across, all attacks going into or out of suffer a -20% to hit penalty and -2 to all PER checks. Last for 3 turns.
95
Flash Bang80.5AoE (10), The target's Weapon Skills are halved for 3 Rounds
96
Enchanted150.5AoE (10), Enchanted
97
40mm GrenadeStandard60.5AoE (10)
98
High Explosive150.5+3d10 DAM, AoE (15)
99
Incendiary90.5-15 DAM , AoE (5), ++ (3 turns)
100
Plasma150.5+3d10 DAM, AoE (5), 3x DAM on Crit.
101
Anti-Matrix 90.5AoE (5), Anti-Matrix
102
Canister150.5Reduces range to Short, DAM halved after Short rage as 'Shotgun', +6d10 DAM, Target DT x 3, Dose not scatter
103
RocketStandard302AoE (10)
104
Anti-Tank602AoE (1), -30 DT
105
Hight Explosive*Crafted*2AoE (15), +5d10 DAM, as Standard
106
Incendiary*Crafted*2AoE (5), -35 DAM, ++ (3 turns), as Standard
107
MissileStandard503AoE (15)
108
High Explosive1003AoE (20), +6d10 DAM
109
High Velocity1003AoE (15), +15 to hit
110
Hive753Half damage, AoE (30)
111
Anti-Tank1003AoE (1), -50 DT
112
Balefire EggStandard1756+120 RADs, AoE (40), Gives off 10 Rads ever 12s
113
Railway SpikesStandard1-
114
DartStandard1-
115
BoltStandard1At GM's discretion a character may attempt to recover used Bolts. Roll LCK -1 for each bolt fired, on a pass the bolt is recovered. On a fail the bolt is considered lost or broken.
116
Explosive100.530 ++ DAM, AoE (5)
117
FlareLow Burn22d10 Fire/Turn (3 Turns), Bright: Illuminates an area roughly 20ft, -20 to sneak in illuminated
area, +10 to hit targets in illuminated area, last for 3 turns, Burning
118
High Burn34d10 Fire/Turn (2 Turns), Bright: Illuminates an area roughly 20ft, -20 to sneak in illuminated
area, +10 to hit targets in illuminated area, last for 3 turns, Burning