| A | B | C | D | E | F | G
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1 | Mod | Value | Notes |  |  |
2 | Firearms |  | Weapon mods in the same category are not compatible with each other. Mods in Additional Upgrades do not follow this rule. |
3 | Semi-auto Pistols | % Base Weapon cost |
4 | Slide upgrades |  |  |
5 | Long Slide |  | 50% | Increase base damage by 3 |
6 | HD Slide |  | 45% | 4/4 Weapon Degridation |  |  |
7 | Additional Upgrades |  |  |  |  |  |
8 | Extended clip |  | 25% | (+)3 Ammunition Capacity | (+)2 rounds for each step down listing: +3 12.7, +5 .45 Auto
9 | Laser sight |  | 20% | (+)3% Crit Chance |  |  |
10 | Scope |  | 50% | Adds Short Range Scope, +10 to hit at Short Range |  |
11 | Suppressor |  | 32% | Silences weapon |  |  |
12 | Revolvers |  |  | Attack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further. |
13 | Barrel |  |  |  |
14 | Long Barrel |  | 45% | Increase base damage by 3 |
15 | Match Barrel |  | 40% | Crit Chance +3% |
16 | Cylinder |  |  |  |  |  |
17 | HD Cylinder |  | 35% | 4/4 Weapon Degridation |  |  |
18 | 6 shot Cylinder |  | 35% | (+)1 Ammunition Capacity for 5 shot revolvers |  |
19 | Additional Upgrades |  |  |  |  |  |
20 | Heavy Frame |  | 50% | 4/4 Weapon Degridation |  |  |
21 | Scope |  | 60% | Adds Scope, dependant on max weapon range, +10 to hit at said range |
22 | SMG's |  |  |  |  |
23 | Magazines |  |  |  |  |  |
24 | Stacked Mags |  | 20% | (+)1 Full clip, half AP from Reload for first reload in clip. |  |
25 | Drums |  | 40% | (+)25 Ammunition, +5 AP to Reload |  |  |
26 | Extended Mag |  | 35% | (+)12 Ammunition |  |  |
27 | Additional Upgrades |  |  |  |  |  |
28 | Recoil Compensator |  | 25% | Burst fire penalty reduced by 5% |  |  |
29 | Laser Sight |  | 20% | (+)3 Crit chance |  |  |
30 | Suppressor |  | 30% | Reduces weapon noise |  |  |
31 | Assault Rifles/Carbines |  |  |  |  |
32 | Internals | AR Internals are compatible, but an AR may only have two Internal upgrades |  |  |
33 | Forged Receiver |  | 25% | Increases Condition: 4/4 Degradation |  |  |
34 | Upgraded Springs |  | 30% | Reduce AP fire cost (-5) |  |  |
35 | Light Bolt |  | 32% | Reduce AP burst fire cost (-5) |  |  |
36 | Improved Internals |  | 40% | (+1) Rate of Fire |  |  |
37 | Additional Upgrades |  |  |  |  |  |
38 | Extended Mags |  | 40% | (+10) Ammunition Capacity |  |  |
39 | Scope |  | 32% | Adds Scope equal to Max weapon range, +10 to hit past short |  |
40 | Suppressor |  | 30% | Reduces weapon noise |  |  |
41 | Rifles |  |  |  |  |
42 | Internals |  |  |  |  |  |
43 | Forged Reciever |  | 28% | Increases Condition: 4/4 Degradation |  |  |
44 | Custom Bolt/Action |  | 34% | Reduce AP cost -5/-5 for bolt/lever action, -5 for Semi-autos |  |
45 | Additional Upgrades |  |  |  |  |  |
46 | Suppressor |  | 30% | Reduces Weapon Noise |  |  |
47 | Carbon Fibre Parts |  | 35% | Halve weapon weight, reduce required STR by -1 | Not compatible with Custom Stock |
48 | Scope |  | 48% | Adds Scope equal to Max weapon range, +10 past short |  |
49 | Custom Stock |  | 35% | Reduces weapon weight by -2, reduces STR required by -1 | Not compatible with CF parts |
50 | Magazines | The Battle rifle is not compatible with any mag upgrades, Tube upgrades only for lever action weapons |  |
51 | Long Tube |  | 25% | Ammunition Capacity +3 |  |  |
52 | Extended Mag |  | 30% | Ammunition Capacity +5 |  |  |
53 | Shotguns |  | May only have two Additional Upgrades |  |  |
54 | Magazines |  |  |  |  |  |
55 | Bigger Drums |  | 40% | All Clip fed shotguns receive +8 Ammunition Capacity |  |  |
56 | Long Tube |  | 35% | Ammunition Capacity +3 |  |  |
57 | Barrel |  |  |  |  |  |
58 | Choke |  | 35% | Increase pellet damage by 1 |  |  |
59 | Long Barrel |  | 45% | (+)10 to hit past Short Range |  |  |
60 | Breaching Choke |  | 30% | Chance to breach locked doors doubled, Crit fail doesn't damage weapon |  |  |
61 | Additional Upgrades |  |  |  |  |  |
62 | Composite Parts |  | 50% | Halve weapon weight, reduce AP cost by -5 | Automatics only |  |
63 | Shell Holder |  | 25% | Reduce reload AP by -5 | Not usable by clip fed weapons |  |
64 | Forged Reciever |  | 40% | Increase Condition 4/4 Degridation |  |  |
65 | Improved Pump Action |  | 35% | Improve Fire rate, reduce AP cost by -5/-5 | Pump action only |  |
66 | Machineguns |  |  |  |  |
67 | Internals |  |  |  |  |  |
68 | Hardened internals |  | 50% | Increase Condition 4/4 Degradation |  |  |
69 | Improved Springs |  | 30% | Reduce AP cost -5 |  |  |
70 | High Speed Motor |  | 40% | Reduce AP cost -5 | Miniguns only |  |
71 | Dampened subframe |  | 30% | Reduce burst AP by -10 |  |  |
72 | Magazines |  |  |  |  |  |
73 | Disintegrating Belt |  | 25% | Increase Rate of Fire +2 |  |  |
74 | Expanded Drum |  | 30% | Ammunition Capacity +40 |  |  |
75 | Massive Drums |  | 40% | Ammunition Capacity +80, STR required +1 | Weapon now requires mounting |
76 | General Upgrades |  |  |  |  |
77 | Bayonets |  | 200 caps | Adds a melee attack that doesn't require the player to change weapons, acts as a combat knife stat wise. Only purchasable for rifle grip weapons. |
78 | Improved Ironsights |  | 25% | Adds +5 to hit for unscoped weapons |  |  |
79 | Pretty Stickers |  | 10 caps | Look pretty and make you happy |  |  |
80 |  |  |  |  |  |  |
81 | Magical Energy Weapons | Magical Energy Weapons may only take 3 upgrades |  |  |
82 | Laser |  |  |  |
83 | Combat Sights |  | 75% | (+)3 Crit Chance | Non-compatible with scopes |
84 | Focus Optics |  | 80% | Increase Base Damage by 3 |  |  |
85 | Recycler |  | 110% | Every 4th shot is free |  |  |
86 | Beam Splitter |  | 65% | 2 Beams at Half dmg +30% | Automatic laser weapons cannot take this mod.
87 | Scope |  | 100% | Adds +10 up to max weapon range |  |  |
88 | Carbon Fiber Frame |  | 50% | Halve weapon weight and reduce STR requirement by -1 |  |
89 | HD Capacitor |  | 55% | Increase weapon durability; 4/4 Weapon Degridation |  |
90 | Hi-Capacity Terminal |  | 45% | Ammunition Capacity +24 |  |  |
91 |  |  |  |  |  |  |
92 | Plasma |  | Only Plasma pistols are moddable, unless stated otherwise |  |
93 | Sheath Stabilizer |  | 30% | Increase Crit Chance by 3% |  |  |
94 | High-Energy Ionizer |  | 55% | Increase Base Damage by 7 |  |  |
95 | Magnetized Accelerator |  | 40% | Increase Range | Plasma rifle may take this mod |
96 | Hi-Capacity Terminal |  | 50% | (+) 36 Ammunition Capacity |  |  |
97 | Recycler |  | 110% | Every 4th Short Free |  |  |
98 | Scope |  | 100% | (+)10 up to max weapon range | Plasma rifle may take this mod |
99 | HD Casing |  | 45% | Increase Weapon Condition 4/4 Degridation | Plasma rifle may take this mod |
100 | High Speed Electrode |  | 80% | Reduce fire AP -5 | Plasma rifle may take this mod |
101 |  |  |  |  |  |  |
102 | Flame Weaponry |  |  |  |  |
103 | Additional Upgrades |  |  |  |  |  |
104 | High-Cap Tanks |  | 80% | (+)40 Fuel Capacity |  |  |
105 | High Pressure Hoses |  | 50% | Add +2 Base damage |  |  |
106 | Sticky Napalm |  | 60% | Incendiary attacks last 1 round longer and cannot be put out normally |  |  |
107 | Improved Igniter |  | 30% | Remove -5 attack AP |  |  |
108 | Nozzle Upgrades |  |  |  |  |  |
109 | Narrow Nozzle |  | 45% | Add 5ft to Cone length |  |  |
110 | Wide Nozzle |  | 45% | Remove 5ft to Cone length, but increase width by 5ft at the edge on either side |  |  |
111 | Explosive Ordinance |  |  |  |  |
112 | Barrel |  |  |  |  |  |
113 | Long Barrel |  | 30% | Increase Range 150ft |  |  |
114 | Rifled Barrel |  | 35% | Add 1d10 Dmg |  |  |
115 | Internals |  |  |  |  |  |
116 | Military-grade Launcher |  | 50% | Increase Base dmg by 5 |  |  |
117 | High-Speed kit |  | 45% | (-)5 Fire AP | Automatics only |  |
118 | Upgraded Internals |  | 25% | (-)5 Fire AP |  |  |
119 | Additional Upgrades |  |  |  |  |  |
120 | Far Sighting |  | 60% | Improves sights. +5 for scopes |  |  |
121 | Extended Magazine |  | 40% | (+)10 Ammunition Capacity | Mag-feed only |  |
122 | Long Tube |  | 30% | (+)2 Ammunition Capacity | Tube Feed only |  |
123 | Improved Stock |  | 25% | Rifle Grip weapons only, 4/4 Degridation |  |  |
124 | Battle Saddles |  |  |  |  |  |
125 | Any | Ammo Changer | 10% of weapon price per extra feed | Allows changing of ammo types (AP, Standard, ME, etc.) without removing the Saddle (10AP) |  |  |
126 | Identical Weapons | Saddle Link | 33% of weapon price | Allows the firing of both weapons for the AP cost of one. Critical Failure in either gun jams both |  |  |
127 | Single Shot Weapons | Auto-Loader | 25% of weapon price | Allows the automated reloading of weapons that fire a single shot per load without removing the saddle | Single Shotgun, Missile Launcher, Gestalt Rifle, etc. | Included in PA Automatically |
128 | Any | JamBuster | 33% of weapon price | Allows swift (AP 15) clearing of a jam or fixing of a glitched magical energy weapon mounted within the battle saddle |  |  |