| A | B | C
--- | --- | --- | ---
1 | Stable Dweller | Start out with a PipBuck, but Rad Resistance and Poison Resistance are lowered to 0, and Survival to only LCK/2. |
2 | Ex-Raider / Raider | More cruel, less remorse, more repairs and weaps, less speech, more damage! |
3 | Ex-Slaver / Slaver | More barter, less repair, More melee, slavers will recognize |
4 | Dashite | Power armor training, +gun training, -Melee, Survival, Speech |
5 | Refugee | + movement, +sneak, +Surv, -Science, |
6 | Ex-Slave | Tough hide, + unarmed, less science, slave collar? |
7 | Talon Mercenary | Start with Contract Killer Perk, + Guns Or Melee, - Speech, |
8 | Regulator | Lawbringer perk, small guns, -big guns, etc. |
9 | Wanderer |  |
10 | Steel Ranger Outcast | + battle saddles, -sneak, -firearms, starts with PA training |
11 | Scavenger | + lockpick, + carry, -speed | Barter
12 | Mechanic |  | Big Guns
13 | Doctor | + medicine, -unarmed and melee | Magic Weapons
14 |  |  | Lockpick
15 | Polititcian | lotsa speech, ??? | Survival
16 | Soldier training | + guns and BS, but less barter, lockpick | Medicine
17 |  |  | Melee
18 |  |  | Mechanics
19 |  |  | Science
20 | fast shot / quick swipe | can take the fast shot option, but cannot aim to parts of body. | Small Arms
21 | pinkie sense | gets one instinct, with perks can add other sixth sense instincts and power up those they already possess | Sneak
22 | reckless | +initiative, +AP, less DT or more +% to be hit | Speech
23 | good natured | solito | Unarmed
24 | hoarder |  |
25 | jinxed | half fails are crit fails, for both you and you enemies (seems too cruel to have this for allies too) |
26 | small frame |  |
27 | Chem Reliant | double addiction, half aftereffects |
28 | Clean Living | half duration, half addiction |
29 | Wild Wasteland | randomness! |