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They never see that comingUnicorn61Adv IllusionYou learn an additional Illusion spell, plus at your discretion, your horn doesn’t glow when cast your spells, nor any aura of any kind appears on manipulated objects.
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(Alicorn) Hunter Base101Survival 50 +2d10 damage against Alicorns
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Telekinetic precision: Unicorn2PER 5You’ve got a steady horn on your head for when you need to count sand, thread a needle, or keep a pin in a grenade.
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Mutate!Base101Picking this perk will also make you select one of your current Traits to remove. You then get a chance to pick another Trait. Weird, eh?
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Bend the RulesBase221LCK 5With this perk, the next time your character gets to choose a perk, they can ignore all restrictions except for race. You rule! (This perk is only available with GM permission.)
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Break the RulesBase281LCK 7When you choose this perk, you may choose any perk next time you pick one, regardless of either requirements OR race. (This perk is only available with GM permission.)
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Ready To GallopBase33PER 6, Your character will be more likely to move before other characters and critters in combat with this perk. Each rank of this perk increases a character's Sequence by +2.
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Field MedicBase31AGI 6, Medicine 50You can heal people much faster than the usual wasteland doctor in combat. When attempting to help a fallen comrade, it only takes 30 APs to use bandages.
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Cyberpony (Rank 1)EP61You have made permanent cybernetic enhancements to your body. You gain +2 DT, your resistance to Poison and Radiation each increase by 10%, and you gain a +10 bonus to using Magical Energy Weapons. You may now take Cyberpony perks. You may not take or benefit from zebra alchemy perks.
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Cyberpony (Rank 2)EP141Most of your body has been replaced with synthetics. You are beginning to no longer feel like a Pony anymore, let alone a living thing. Reduces your max positive karma to 80. Adds an additional +2 DT. You are immune to poison. (This perk nullifies any previous Tough Hide perks.)
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Cyberpony (Rank 3)EP181Your body is now an almost entirely synthetic housing for your mind and (hopefully) soul. Your karma max positive karma is now 50. Adds an additional +4 damage reduction, your body also repairs itself over time at 1 wound every 2 turns. However not even normal medicine or healing magic can aid you now. You also gain permanent nightvision.
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Advanced CyberponyEP141Cyperpony (Rank 1)Science 60, Medicine 60Large parts of your body are now entirely synthetic, giving you a +5 DT. (This perk nullifies any previous Tough Hide perks.)
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Lead RainBase141AGI 7, PER 6, Your trigger finger is a little faster than normal. Each ranged weapon attack costs 5 AP less to perform.
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Gladiator PonyBase121AGI 6Unarmed / Melee 60Your character has probably read of Fancy Hoofwork and Unstoppable Buck and managed to learn a thing or two. Your character can make more hand-to-hand or melee style attacks per combat turn with this perk. The AP cost to use a HtH or Melee attack is reduced by 5.
15
Clever PrancerBase122AGI 6, Through agility and reflexes, you have become deft at striking where it hurts while preventing your enemies from doing the same. +2% to crit, half chance to avoid critical hits. (Rank 2 of this perk cannot be used if wearing heavy armor.)