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1 | Weapon |  | Ammunition | Damage | Ammo Cap. | Range | AP | Burst Fire | STR | Weight | Value | Special Effects | Fluff | Notes |  |  |  |
2 |  |  | Note: a + is shorthand for +1d10 (ex: 28+++ = 28+3d10) |  |  |  |  |  |
3 | Firearms |  | Note: Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action |  |  |  |  |  |
4 | BB Gun |  | BBs | 1+ | 100 | Short | 10/5+5 | -- | 1 | 2 | 40 |  |  |
5 | 5 mm Gast Gun |  | 5 mm | 12++ | 100 | Medium | 30 | 40AP, 20% Penalty | 7 | 20 | 2000 | 6 Round Burst |  |
6 | 5 mm Minigun |  | 5 mm | 12++ | 240 | Medium | 40 | 40AP, 25% Penalty | 8 | 25 | 2200 | Burst/automatic fire only (8 rounds) |  |
7 | Assault Carbine |  | 5 mm | 10++ | 24 | Medium | 25 | 30AP, 10% penalty | 3 | 6 | 1800 | 5-shot Burst |  |
8 | .22 Revolver |  | .22 caliber | 8+ | 6 | Short | 15/10+5 | -- | 1 | 2 | 50 | Bonus Crit Chance |  |
9 | Silenced .22 Pistol |  | .22 caliber | 8+ | 16 | Short | 15 | -- | 1 | 3 | 80 | Bonus Crit Chance, Bonus Crit Damage |  |
10 | Silenced .22 SMG |  | .22 caliber | 6+ | 180 | Short | 20 | 30AP, 15% penalty | 2 | 8 | 250 | 4-shot Burst, Bonus Crit Chance/Damage |  |
11 | .22 Single Shot Rifle |  | .22 caliber | 8++ | 1 | Medium | 20 | -- | 1 | 2 | 60 | Bonus Crit Chance, Silenced |  |  |  |  |  |
12 | .32 Revolver |  | .32 caliber | 10+ | 5 | Short | 15/10+5 | -- | 2 | 2 | 60 |  |  |  |  |  |  |
13 | .32 Rifle |  | .32 caliber | 12++ | 5 | Medium | 30/15+15 | -- | 3 | 6 | 140 |  |  |  |  |  |  |
14 | Assault/Service Rifle |  | 5.56 mm | 16++ | 24 | Medium | 30 | 35AP, 10% penalty | 3 | 8.5 | 800 | 3-shot Burst |  |
15 | Light Machine Gun |  | 5.56 mm | 18++ | 100 | Medium | 30 | 40AP, 20% penalty | 8 | 15 | 1400 | 5-shot Burst, requires mounting |  |
16 | Markspony Carbine |  | 5.56 mm | 22++ | 20 | Long | 20 | -- | 4 | 6 | 1100 | Scoped, Bonus Crit Chance |  |
17 | Varmint Rifle |  | 5.56 mm | 14++ | 5 | Long | 35/20+15 | -- | 3 | 5.5 | 200 |  |  |
18 | Zebra Infiltrator Carbine |  | 5.56 mm | 20++(+) | 24 | Medium | 30 | 30AP, 10% penalty | 3 | 7 | 2300 | 3-shot burst only, silent, scoped, Incendiary |  |
19 | 5.56mm Pistol |  | 5.56 mm | 20+ | 5 | Short | 20 | -- | 6 | 5 | 550 | Bonus Crit Chance |  |  |  |  |  |
20 | Heavy Assault Rifle |  | 7.62 mm | 25++ | 24 | Medium | 35 | 40AP, 15% penalty | 4 | 10 | 1500 | 3-shot burst |  |
21 | Support Machine Gun |  | 7.62 mm | 23++ | 75 | Medium | 35 | 50AP, 25% penalty | 9 | 13 | 1800 | 5-shot Burst |  |
22 | Automatic Rifle |  | .308 caliber | 26++ | 20 | Long | 30 | 40AP, 25% penalty | 8 | 16 | 1750 | 4-shot Burst |  |  |  |  |  |
23 | Battle Rifle |  | .308 caliber | 30++ | 8 | Long | 25 | -- | 6 | 9.5 | 900 |  |  |  |  |  |  |
24 | Hunting Rifle |  | .308 caliber | 32+++ | 5 | Extreme | 40/25+15 | -- | 6 | 6 | 1100 | Bonus Crit Chance |  |
25 | Sniper Rifle |  | .308 caliber | 28+++ | 5 | Extreme | 25 | -- | 6 | 8 | 1600 | Bonus Crit Chance, Scoped |  |
26 | .357 Magnum Revolver |  | .357 magnum | 18+ | 6 | Short | 20/15+5 | -- | 3 | 2 | 200 |  |  |
27 | .357 Repeater Rifle |  | .357 magnum | 20++ | 7 | Medium | 30/20+10 | -- | 4 | 5 | 350 |  |  |
28 | 9 mm Pistol |  | 9 mm | 12+ | 13 | Short | 15 | -- | 2 | 1.5 | 100 |  |  |
29 | 9 mm SMG |  | 9 mm | 10+ | 30 | Short | 20 | 30, 15% penalty | 3 | 4 | 400 | 4-shot Burst |  |
30 | Zebra Infiltrator Pistol |  | 9 mm | 12+(+) | 10 | Short | 15 | -- | 2 | 2 | 500 | Silent, Incendiary |  |
31 | 10 mm Pistol |  | 10 mm | 16+ | 12 | Short | 15 | -- | 4 | 3 | 180 |  |  |
32 | 10 mm SMG |  | 10 mm | 14+ | 30 | Short | 25 | 30, 15% penalty | 5 | 5 | 500 | 4-shot Burst |  |
33 | .45 Auto Pistol |  | .45 Auto | 20+ | 7 | Short | 15 | -- | 3 | 1.5 | 480 |  |  |  |  |  |  |
34 | .45 Auto SMG (Tommy Gun) |  | .45 Auto | 18+ | 30 | Short | 20 | 30, 15% penalty | 6 | 11 | 650 | 4-shot Burst |  |  |  |  |  |
35 | .44 Magnum Revolver |  | .44 magnum | 22+ | 6 | Short | 20/15+5 | -- | 5 | 3.5 | 600 |  |  |
36 | Trail Carbine |  | .44 magnum | 24++ | 8 | Medium | 30/20+10 | -- | 6 | 7.5 | 800 |  |  |
37 | Desert Griffon |  | .44 magnum | 20+ | 8 | Short | 20 | -- | 5 | 4 | 750 |  |  |
38 | 12.7 mm Pistol |  | 12.7 mm | 24+ | 7 | Short | 15 | -- | 7 | 3.5 | 1000 |  |  |
39 | 12.7 mm SMG |  | 12.7 mm | 22+ | 20 | Short | 25 | 35, 15% penalty | 6 | 5 | 1200 | 4-shot Burst |  |
40 | Hunting Revolver |  | .45-70 Ministry | 36+ | 5 | Medium | 25/20+5 | -- | 6 | 4 | 1300 |  |  |  |  |  |  |
41 | Brush Gun |  | .45-70 Ministry | 40++ | 6 | Medium | 35/25+10 | -- | 6 | 5 | 1800 |  |  |  |  |  |  |
42 | Heavy Machine Gun |  | .50 MG | 60++ | 30 | Long | 40 | 50, 25% penalty | 10 | 20 | 2800 | 5-shot Burst, Requires Mounting |  |
43 | Anti-Machine Rifle |  | .50 MG | 80+++ | 8 | Extreme | 45/30+15 | -- | 8 | 20 | 3000 | 2 Ponies Long, Scoped and Terrifying |  |
44 | 14 mm Pistol |  | 14 mm | 28+ | 6 | Short | 20 | -- | 8 | 5 | 1500 |  |  |
45 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
46 | Magical Energy Weapons |  | Note: All Magical Energy Weapons Ignore 2DT with standard amunition |
47 | Magic Laser Pistol |  | Gem Pack | 12+ | 30 | Short | 15 | -- | 1 | 3 | 175 | x3 Critical | Pew Pew |
48 | Magic Plasma Pistol |  | Gem Pack | 20+ | 32 | Short | 20 | 2 ammo/shot | 2 | 3 | 500 | x3 Critical | Sabre's Bane |
49 | Plasma Protector |  | Gem Pack | 26+ | 32 | Short | 20 | 2 ammo/shot | 2 | 2 | 800 | x3 Critical |  |  |  |  |  |
50 | Sonic Emitter |  | Gem Pack | 20+ | 24 | Short | 20 | -- | 2 | 2 | 650 | AP Damage to Robots/Power Armour |  |  |  |  |  |
51 | Flamer |  | Flamer Fuel | 20+ | 60 | Short | 30 | -- | 7 | 15 | 1350 | Incendiary, 20ft cone, 50ft Line |  |  |  |  |  |
52 | Incinerator |  | Flamer Fuel | 24+ | 30 | Medium | 35 | -- | 6 | 12 | 1100 | Incendiary, Bonus Crit Chance |  |  |  |  |  |
53 | Heavy Incinerator |  | Flamer Fuel | 28+ | 24 | Long | 25 | 2 Ammo/Shot | 8 | 15 | 2000 | Incendiary, Bonus Crit Chance |  |  |  |  |  |
54 | Magic Recharger Pistol |  | Sparkle-Breeder | 16+ | 20 | Short | 15 | Breeds 3 Shots/Round | 2 | 7 | 700 | x3 Critical |  |  |  |  |  |
55 | Recharging Magic Rifle |  | Sparkle-Breeder | 10++ | 7 | Medium | 20 | Breeds 2 Shots/Round | 5 | 15 | 225 | x3 Critical |  |  |  |  |  |
56 | Magic Laser Rifle |  | Micro-Sparkle | 20++ | 24 | Long | 20 | -- | 3 | 8 | 800 | x3 Critical | Dusted |
57 | Magic Plasma Rifle |  | Micro-Sparkle | 30++ | 24 | Medium | 25 | 2 ammo/shot | 4 | 8 | 1300 | x3 Critical | Puddles |
58 | Tri-Beam Magic Rifle |  | Micro-Sparkle | 3x20+ | 24 | Medium | 25 | 3 shots/fire | 4 | 9 | 2400 | x3 Critical, Crit chance on each beam |  |  |  |  |  |
59 | Multi-Plas Rifle |  | Micro-Sparkle | 3x30+ | 30 | Medium | 30 | 3 shots/fire, 2 ammo/shot | 4 | 7 | 2800 | x3 Critical, Crit chance on each beam |  |  |  |  |  |
60 | Lightning Rifle |  | Micro-Sparkle | 40++ | 20 | Long | 30 | -- | 4 | 4 | 2600 | x3 Critical, Crit Shuts Down Robots/PA |  |  |  |  |  |
61 | Gestalt Rifle |  | Micro-Sparkle | 90++++ | 5 | Extreme | 25 | 5 ammo/shot | 5 | 7 | 3000 | ME Sniper Rifle Developed by MAS, x3 Crit | Don't fuck with it |  |  |  |  |
62 | Laser RCW |  | Spell-Flux | 15++ | 60 | Medium | 20 | 25, 10% Penalty | 4 | 4 | 1200 | 4 Shot Burst, x3 Critical |  |  |  |  |  |
63 | Magic Gatling Laser |  | Spell-Flux | 18++ | 240 | Medium | 30 | 35, 10% Penalty | 8 | 18 | 3500 | 6 Shot Burst, x3 Critical |  |  |  |  |  |
64 | Magic Plasma Cannon |  | Spell-Flux | 50+++ | 30 | Medium | 40 | 3 ammo/shot | 8 | 30 | 4000 | x3 Critical, Ignores 10DT | Eat it Mr. Topaz |
65 | Twilight Cannon |  | Spell-Flux | 60+++ | 20 | Long | 45 | 5 ammo/shot | 8 | 8 | 4500 | x3 Critical, 20+ Burst Damage in 30ft AoE | Albino's choice |  |  |  |  |
66 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
67 | Shotguns |  | Note: Shotguns damage is based on Buckshot, which employs multiple small projectiles. Target's Damage Threshold is applied against each individual pellet |  |  |  |  |
68 | Single Shotgun |  | 20 Gauge | 12p(2+1d3) | 1 | Short | 30 | -- | 5 | 7 | 150 |  | 24+ |  |  |  |  |
69 | Caravan Shotgun |  | 20 Gauge | 12p(2+1d3) | 2 | Short | 25 | -- | 3 | 3 | 300 |  | 24+ |  |  |  |  |
70 | Lever-Action Shotgun |  | 20 Gauge | 12p(2+1d3) | 5 | Short | 30/20+10 | -- | 4 | 3 | 450 |  | 24++ |  |  |  |  |
71 | Double-Barrel Shotgun |  | 12 Gauge | 8p(3+1d5) | 2 | Short | 30 | 40, 5% penalty | 4 | 6 | 600 | Both Barrels | 24++ |  |  |  |  |
72 | Sawed-Off Shotgun |  | 12 Gauge | 8p(3+1d5) | 2 | Short | 25 | 35, 5% penalty | 4 | 4 | 750 | Both Barrels | 24++ |  |  |  |  |
73 | Hunting Shotgun |  | 12 Gauge | 8p(4+1d6) | 5 | Medium | 30/20+10 | -- | 5 | 7.5 | 900 |  | 32++ |  |  |  |  |
74 | Combat Shotgun |  | 12 Gauge | 8p(4+1d6) | 8 | Medium | 25 | -- | 6 | 7 | 1200 |  | 32++ |  |  |  |  |
75 | Riot Shotgun |  | 12 Gauge | 8p(4+1d6) | 12 | Medium | 25 | 35, 10% Penalty | 7 | 5 | 1600 | 2 Shell Burst | 32+++ |  |  |  |  |
76 | Auto Shotgun |  | 12 Gauge | 8p(4+1d6) | 24 | Medium | 25 | 40, 15% Penalty | 7 | 10 | 2000 | 3 Shell Burst | 32+++ |  |  |  |  |
77 | Super Shotgun |  | 8 Gauge | 7p(6+1d8) | 2 | Medium | 25 | 35, 5% Penalty | 8 | 6 | 2800 | Both Barrels | 42+++ |  |  |  |  |
78 |  |  | Far Right Column is alternative shotgun damages using Slugs as a base instead of buckshot for simpler gameplay |  |  |  |  |  |
79 |  | At Point Blank Range, Shotguns Ignore 5 DT. At Medium Range or Farther, Short Range Shotguns Apply 2xDT |  |  |  |  |  |
80 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
81 | Explosives |  | Note: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect |  |  |  |  |  |
82 | 25mm Grenade APW |  | 25mm | 40+++ | 6 | Medium | 30 | -- | 5 | 8 | 1500 | 20+ Burst Damage in 20ft AoE |  |  |  |  |  |
83 | Grenade Machine Gun |  | 25mm | 40+++ | 30 | Medium | 35 | 50, 15% Penalty | 8 | 15 | 2300 | 20+ Burst Damage in 20ft AoE, 3-Burst |  |  |  |  |  |
84 | Grenade Rifle |  | 40mm | 48+++ | 1 | Medium | 35 | -- | 3 | 6 | 300 | 25+ Burst Damage in 30ft AoE |  |  |  |  |  |
85 | Multi-Grenadier |  | 40mm | 48+++ | 4 | Medium | 30/20+10 | -- | 5 | 12 | 1800 | 25+ Burst Damage in 30ft AoE |  |  |  |  |  |
86 | Heavy GMG |  | 40mm | 60+++ | 15 | Long | 40 | 55, 15% Penalty | 8 | 15 | 3000 | 30+ Burst Damage in 30ft AoE, 3-Burst |  |  |  |  |  |
87 | Flak Cannon |  | 20mm |  | 16 | Long |  |  |  |  |  |  |  |  |  |  |  |
88 | Missile Launcher |  | Missile | 75+++ | 2 | Long | 40 | 50, Guided Shot | 6 | 20 | 2800 | Guided Shot (+20 Accuracy) |  |  |  |  |  |
89 | Rocket Launcher |  | Rocket | 50+++ | 1 | Long | 40 | -- | 6 | 20 | 2500 |  |  |  |  |  |  |
90 | Quad Launcher |  | Rocket | 50+++ | 4 | Long | 35 | -- | 6 | 20 | 3200 |  |  |  |  |  |  |
91 | B.E.L. |  | Balefire Egg | 300+10d10 | 1 | Long | 60 | Irradiates Area | 8 | 30 | 7500 | 150++ Burst Damage in 60ft AoE |  |  |  |  |  |
92 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
93 | Note: Credit for Original Sheet Goes to Strobe. All subsequent additions made by TenMihara |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |