| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | For Comparisons: | https://docs.google.com/spreadsheet/ccc?key=0Ar_2-YbjBwHUdDMwQXNqT0dpRzVUUHRNWU1sM1ZCNFE#gid=27 | |||||||||||||||||||||
2 | Tier 0 | Previous versions can also be found on another tab | |||||||||||||||||||||
3 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Notes | Special Attack | Note: | ||||||||||||||
4 | Straight Razor | 1xSTR +5 + | 15 | 12+ | 1 | 10 | Concealable | Shave and a haircut: 25AP +5 damage, ignores DT* Can only be performed as a sneak attack. | |||||||||||||||
5 | Cleaver | 2xSTR +5 + | 25 | 19+ | 2 | 10 | Hack, whack, chop that meat: 30AP. Attack counts as Crippling | ||||||||||||||||
6 | Rolling Pin | 1xSTR +5 + | 20 | 12+ | 1 | 10 | Lights Out: 25AP. This attack deals Stun damage instead of regular damage | ||||||||||||||||
7 | Zebra Slicer | 1xAGI + | 15 | 7+ | 0 | 15 | Agile, Concealable | Tribal Diplomacy: 25AP +5 damage, ignores DT* Can only be performed as a sneak attack. | |||||||||||||||
8 | Bare Hooves | 1xSTR + | 15 | 7+ | 0 | 0 | Inconspicuous, Set, Unarmed | Punch Out: 20AP This attack deals Stun damage instead of regular damage | |||||||||||||||
9 | Horn (Unicorn) | 1xSTR +5 + | 15 | 12+ | 0 | 0 | Armor-Piercing (light), Unarmed | Potent Strike: 25AP + [Potency] damage. This attack costs [Potency] Strain | |||||||||||||||
10 | Horn (Alicorn) | 1xSTR +10 + | 15 | 17+ | 0 | 0 | Armor-Piercing (light), Unarmed | Majestic Strike: 25AP + [Potency] damage. This attack costs [Potency] Strain | |||||||||||||||
11 | Griffin Claws (incl bonus) | 1xSTR ++ | 15 | 7++ | 0 | 0 | Set, Unarmed | Eagle Dive: 15AP +2d10 damage on the first attack made directly after a flight move | |||||||||||||||
12 | |||||||||||||||||||||||
13 | Tier 1 | ||||||||||||||||||||||
14 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Notes | Special Attack | |||||||||||||||
15 | Switchblade | 1xSTR +05 + | 15 | 12+ | 1 | 35 | Concealable | Backstab: 30AP +15 damage. Can only be used on a foe that is not actively engaging the player | |||||||||||||||
16 | Knife | 1xSTR +08 + | 15 | 15+ | 1 | 30 | Backslash: 30AP +10 damage | ||||||||||||||||
17 | Machete | 2xSTR +10 + | 20 | 24+ | 2 | 50 | Hack: 30AP. Attack counts as Crippling | ||||||||||||||||
18 | Sickle | 2xSTR +05 + | 20 | 19+ | 2 | 40 | Crippling | Maim: 25AP causes target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
19 | Sword | 2xSTR +18 + | 25 | 29+ | 3 | 100 | Pommel Strike: 50AP [2xSTR +] Knocks target back like a Slam. Cannot be Parried | ||||||||||||||||
20 | Knife Spear | 3xSTR +15 + | 30 | 36+ | 3 | 75 | Reach, Charging | Low Sweep: 20AP make a Trip attempt counting your STR as 1 higher. Can only be tried once per turn | |||||||||||||||
21 | Lead Pipe | 2xSTR +10 + | 25 | 24+ | 3 | 50 | Lights Out: 35AP -10 damage. This attack deals Stun damage instead of regular damage | ||||||||||||||||
22 | Nail Board | 3xSTR +10 + | 30 | 31+ | 4 | 50 | Maim: 35AP causes target to Bleed for 1d10 damage per turn until healed | ||||||||||||||||
23 | Cattle Prod | 1xSTR +10 ++ | 30 | 17++ | 3 | 50 | Stunning | Zzap!: 50AP +3d10 Stun damage | |||||||||||||||
24 | Police Baton | 2xSTR +10 + | 25 | 24+ | 2 | 50 | Lights Out: 35AP -10 damage. This attack deals Stun damage instead of regular damage | ||||||||||||||||
25 | Shovel Spear | 4xSTR +05 + | 35 | 33+ | 3 | 25 | Reach | Low Sweep: 25AP make a Trip attempt counting your STR as 1 higher. Can only be tried once per turn | |||||||||||||||
26 | Pool Cue | 1xSTR +10 + | 20 | 17+ | 1 | 20 | Break!: 25AP +20 damage. Weapon degrades 1 condition level (20% Cnd), e.g. Good drops to Used | ||||||||||||||||
27 | Tire Iron | 2xSTR +10 + | 25 | 24+ | 3 | 20 | Lights Out: 35AP -10 damage. This attack deals Stun damage instead of regular damage | ||||||||||||||||
28 | 9 Iron | 1xSTR +15 + | 20 | 22+ | 3 | 15 | Fore!: 20AP a special Disarm attempt at -20 Melee skill. Only effects small weapons, e.g. Pistol, Knife | ||||||||||||||||
29 | Brass Shoes | 2xSTR +02 + | 15 | 16+ | 1 | 50 | Set, Unarmed | One-two Punch: 35AP +15 damage | |||||||||||||||
30 | Mantis Helmet | 2xSTR +05 + | 20 | 19+ | 10 | 75 | Armor Piercing (light), Unarmed (Bladed) | Gore: Combat Actions that end a Charge cause the target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
31 | Bladed Helmet | 3xSTR +05 + | 25 | 26+ | 10 | 75 | Unarmed (Bladed) | Gore: Combat Actions that end a Charge cause the target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
32 | Zebra Sword | 2xAGI +10 + | 25 | 24+ | 3 | 60 | Agile | Black and White: 55AP [4xAGI +10 +]. On crit: ignores 1/2DT instead of dealing bonus damage | |||||||||||||||
33 | Wingblades | 1xAGI +10 + | 20 | 17+ | 3 | 100 | Agile, Crippling, Set, Unarmed (Bladed)** | Flyby: 20AP +2d10 damage if the attack is made during a Charge | |||||||||||||||
34 | |||||||||||||||||||||||
35 | Tier 2 | ||||||||||||||||||||||
36 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Notes | Special Attack | |||||||||||||||
37 | Combat Knife | 1xSTR +14 + | 15 | 22+ | 1 | 200 | Backslash: 30AP +10 damage | ||||||||||||||||
38 | New Weapon | Cutlass | 3xSTR +18 + | 25 | 39+ | 5 | 300 | Avast!: 25AP Can only be performed as a sneak attack. Target has -10 to skill rolls for the next turn | |||||||||||||||
39 | Hatchet | 3xSTR +30 + | 30 | 51+ | 2 | 150 | Hack: 35AP -10 damage. Attack counts as Crippling | ||||||||||||||||
40 | Dress Cane | 1xSTR +15 + | 25 | 22+ | 3 | 150 | Inconspicuous | Well, I Never!: 40AP +15 damage. Can only be performed as a sneak attack | |||||||||||||||
41 | War Club | 2xSTR +15 + | 20 | 29+ | 3 | 150 | Tribal Wrath: 30AP +15 damage -20 to hit | ||||||||||||||||
42 | Baseball Bat | 2xSTR +20 + | 25 | 34+ | 3 | 100 | Home Run: 35AP +10 damage | ||||||||||||||||
43 | Sledgehammer | 5xSTR +15 + | 35 | 50+ | 12 | 250 | Unwieldy | Grand Slam: 60AP [4xSTR +] -10 to hit. Knocks target back like a Slam. Cannot be Parried | |||||||||||||||
44 | Rebar Club | 4xSTR +25 + | 40 | 53+ | 9 | 150 | Unwieldy | Concrete Knockout: 60AP [4xSTR +] -20 to hit. Knocks target back like a Slam. Cannot be Parried | |||||||||||||||
45 | New Weapon | Steel Saw | 3xSTR +05 +++++ | 35 | 26+++++ | 20 | 250 | Unwieldy, Armor Piercing, | Scrap Heap: 60AP deals half damage -20 to hit. Target's armor degrades one condition level | ||||||||||||||
46 | Spiked Shoes | 2xSTR +08 + | 15 | 22+ | 1 | 250 | Set, Unarmed | Maim: 25AP causes target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
47 | Yao Guai Helmet | 2xSTR +10 + | 20 | 24+ | 10 | 250 | Unarmed (Bladed), Armor Piercing | Gore: Combat Actions that end a Charge cause the target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
48 | Bear Trap Hoof | 3xSTR +25 + | 30 | 46+ | 6 | 300 | Unwieldy, Crippling, Unarmed | Maim: 40AP causes target to Bleed for 1d10 damage per turn until healed | |||||||||||||||
49 | Solaris Hoof | 4xSTR +04 ++ | 25 | 28++ | 4 | 300 | Powered, Unlucky, Unarmed | Shining Hoof: 40AP. This attack is Armor Piercing | |||||||||||||||
50 | Magic Energy Spear | 3xSTR +15 ++ | 30 | 36++ | 4 | 500 | Magic, Reach, Rare | Exelion: 40 AP Attack gains Armor Piercing (Light) | |||||||||||||||
51 | New Weapon | Crystal Lance | 3xSTR +15 + | 30 | 36+ | 6 | 500 | Reach, Charging, Armor Piercing (light), Rare | Shining Joust: 45AP +15 damage +10 to hit. Wielder must be Charging (also gains the +2d10 damage from the Charging rule) | ||||||||||||||
52 | Rapier | 1xAGI +12 + | 15 | 17+ | 2 | 300 | Agile, Armor Piercing (light) | Balestra: 25AP +5 damage. Character can make a Move of up to AGI x Feet as part of the attack | |||||||||||||||
53 | Scythe | 3xSTR +25 + | 35 | 46+ | 4 | 200 | Reach, Crippling | Grim Harvest: 60AP -20 to hit. Apply the (Cripling) damage of this attack to all of the target's grounded limbs. Flying targets and targets of Size 2 or more are immune | |||||||||||||||
54 | Body Spikes | 2xSTR + | 15 | 14+ | 1 | 150 | Set, Unarmed | Body Slam: 30AP a Slam attack that deals +1d10 damage | |||||||||||||||
55 | |||||||||||||||||||||||
56 | Tier 3 | ||||||||||||||||||||||
57 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Notes | Special Attack | |||||||||||||||
58 | Cosmic Knife | 2xAGI +12 + | 20 | 26+ | 1 | 1000 | Agile, Armor Piercing (light) | Star Destroyer: 45AP. This attack is Armor Piercing (Heavy) | |||||||||||||||
59 | Bowie Knife | 1xSTR +18 + | 15 | 25+ | 1 | 1000 | Dirt-Nap: 25AP causes target to Bleed for 1d10 damage per turn until healed | ||||||||||||||||
60 | Gladius | 3xSTR +25 + | 25 | 46+ | 2 | 1200 | Gladiator's Touch: 20AP a special Parry attempt that let's you counter attack at -25 damage if successful | ||||||||||||||||
61 | Bumper Sword | 4xSTR +30 + | 35 | 58+ | 12 | 1500 | Unwieldy, Reach | Braver: 50AP +15 damage -10 to hit | |||||||||||||||
62 | New Weapon | Thunder Hammer | 5xSTR +10 ++ [++ lightning] | 35 | 45++ [++] | 14 | Made | Unwieldy | Thunderstruck: 55AP +3d10 lightning damage. Target losses AP equal to the lightning damage dealt | ||||||||||||||
63 | Moved from T4 | Chainsaw | 3xSTR +20 +++++ | 35 | 41+++++ | 20 | 2200 | Unwieldy, Powered, Crippling, Rare | Chainsaw Massacre: 50AP +15 damage -20 to hit. | ||||||||||||||
64 | Shishkebab | 2xSTR +15 + [+ fire /5 turns] | 20 | 29+ | 3 | Made | Unwieldy, Burning | Cauterize: 35AP +3d10 fire damage. This attack counts as Crippling but loses the Burning effect | |||||||||||||||
65 | Ripper | 1xSTR +10 +++++ | 25 | 17+++++ | 6 | 1200 | Powered, Armor Piercing | Organ Grinder: 45AP +15 damage | |||||||||||||||
66 | Fire Axe | 3xSTR +35 + | 30 | 56+ | 8 | 1200 | Unwieldy | Knock Knock: 50AP -25 damage. Knocks target back like a Slam. Cannot be Parried | |||||||||||||||
67 | New Weapon | Plasma Lance | 3xSTR +20 ++ | 30 | 41++ | 6 | 1200 | Magic, Reach, Charging, Armor Piercing, Rare | Plasma Joust: 45AP +15 damage +10 to hit. Wielder must be Charging (also gains the +2d10 damage from the Charging rule) | ||||||||||||||
68 | New Weapon | Hellhound Helmet | 2xSTR +10 + | 20 | 24+ | 10 | Made | Unarmed (Bladed), Armor Piercing | Gore: Combat Actions that end a Charge cause the target to Bleed for 1d10 damage per turn until healed | ||||||||||||||
69 | Zap Sock | 2xSTR +20 ++ | 25 | 34++ | 6 | 1200 | Unwieldy, Powered, Anti-Matrix, Unarmed | Hoof Buzzer: 55AP +3d10 lightning damage. Target losses AP equal to the lightning damage dealt | |||||||||||||||
70 | Power Hoof | 4xSTR +12 ++ | 25 | 38++ | 6 | 1500 | Unwieldy, Powered, Unarmed | Ultramareine Uppercut: 45AP +15 damage | |||||||||||||||
71 | Displacer Sock | 4xSTR +++ | 30 | 28+++ | 6 | 1300 | Unwieldy, Powered, Repulser, Unarmed | Talk to the Hoof: 50AP a Repulser Slam that knocks the target back twice as far. Cannot be Parried | |||||||||||||||
72 | New Weapon | Supercharged Solaris Hoof | 5xSTR +05 +++++ | 35 | 35+++++ | 6 | Made | Unwieldy, Powered, Unarmed, Supercharged | Erupting Celestial Hoof: 50AP +5d10 fire damage. Only works if injured. See note. | ||||||||||||||
73 | |||||||||||||||||||||||
74 | Tier 4 | ||||||||||||||||||||||
75 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Notes | Special Attack | |||||||||||||||
76 | Katana | 2xAGI +30 + | 20 | 44+ | 3 | 2000 | Agile | Unlabored Flawlessness: 50AP [4xAGI +40 +]. On crit: ignores 1/2DT instead of dealing bonus damage | |||||||||||||||
77 | Rare | Enchanted Zebra Sword | 2xAGI +30 ++ (++ 3 turns) | 25 | 44++ | 3 | 3000 | Agile, Magic, Enchanted, Rare | Laguna Blade: 45AP +3d10 lightning damage | ||||||||||||||
78 | New Weapon | Crystal Sword | 3xSTR +30 + | 25 | 51+ | 5 | 2500 | Armor Piercing | Crazy Diamond: 40AP This attack is Armor Piercing (heavy) | ||||||||||||||
79 | Rare | Zebra Thunder Axe | 3xSTR +35 ++ | 30 | 41++ | 8 | 2500 | Anti-Matrix, Magic, Rare | Electrocutioner: 55AP +3d10 lightning damage. Target losses AP equal to the lightning damage dealt | ||||||||||||||
80 | Magic | Thermic Lance | 4xSTR +15 ++ | 30 | 43++ | 20 | 3000 | Magic, Reach, Charging, Armor Piercing (heavy), Rare | Infernal Joust: 45AP +10 damage +2d10 fire damage +10 to hit. Wielder must be Charging (also gains the +2d10 damage from the Charging rule) | ||||||||||||||
81 | Super Sledge | 5xSTR +40 ++ | 35 | 68++ | 20 | 2500 | Unwieldy, Crippling | Unstoppable Force: 70AP [10xSTR ++] -20 to hit. Knocks target back like a Slam. Cannot be Parried | |||||||||||||||
82 | New Weapon | Auto Axe | 4xSTR +10 +++++ | 35 | 38+++++ | 20 | 3000 | Unwieldy, Powered, Armor Piercing (Heavy), Rare | Scrap Heap: 60AP deals half damage -20 to hit. Target's armor degrades one condition level | ||||||||||||||
83 | Ballistic Hoof | 5xSTR +15 ++ | 25 | 50++ | 6 | 3000 | Unwieldy, Powered, Unarmed | Two-Trot Goodbye: 50AP -15 damage. Knocks target back like a Slam. Cannot be Parried | |||||||||||||||
84 | Industrial Shoe | 4xSTR +10 +++++ | 35 | 38+++++ | 10 | 2800 | Unwieldy, Powered, Armor Piercing (heavy), Unarmed | Industrial Revolution: 55AP +15 damage | |||||||||||||||
85 | Enclave Battle Tail* | 2xAGI +25 + (poison: 2 AGI/turn, 3 turns) | 25 | 39+ | 3 | N/A | Agile, Poisoned, Unarmed (Bladed) | Stinger: 20AP -25 damage. This attack is Armor Piercing (Light). Ignores 25(%) poison resistance | |||||||||||||||
86 | *Requires Enclave (or Experimental Griffin) Power Armor | ||||||||||||||||||||||
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89 | Thrown Melee | ||||||||||||||||||||||
90 | Name | DAM | AP | (Comparison at Str7) | Wg | Value | Range | Notes | |||||||||||||||
91 | Throwing Knife | 10+ | 15 | 10+ | 1 | 5 | 10 + STR Yards | Thrown, Sharp | |||||||||||||||
92 | Throwing Hatchet | 1xSTR +10 + | 20 | 17+ | 1 | 10 | 10 + 2xSTR Yards | Thrown, Sharp | |||||||||||||||
93 | Tomahawk | 2xSTR +10 + | 25 | 24+ | 2 | 15 | 10 + 2xSTR Yards | Thrown, Sharp | |||||||||||||||
94 | Throwing Knife Spear | 3xSTR +10 + | 30 | 31+ | 3 | 25 | 20 + 3xSTR Yards | Thrown, Sharp | |||||||||||||||
95 | Throwing Spear | 3xSTR +20 + | 25 | 41+ | 3 | 40 | 20 + 3xSTR Yards | Thrown, Sharp | |||||||||||||||
96 | Magic Energy Throwing Knife | 25+ | 15 | 25+ | 4 | 200 | 10 + STR Yards | Armor Piercing (heavy), Magic, Thrown, Sharp | |||||||||||||||
97 | Magic Energy Throwing Axe | 2xSTR +20 + | 20 | 34+ | 3 | 300 | 10 + 2xSTR Yards | Armor Piercing (heavy), Magic, Thrown, Sharp | |||||||||||||||
98 | Zebra Throwing Stars (auto) | 1xAGI +5 +(++ 5sec) | 30 | 12+ | 1 | 100 | 10 + 2xSTR Yards | Agile, Rate of Fire 2, Enchanted, Thrown, Sharp | |||||||||||||||
99 | |||||||||||||||||||||||