| A | B | C | D | E | F | G | H | I
--- | --- | --- | --- | --- | --- | --- | --- | --- | ---
1 | Name | DT | Weight | Value | Added Effects | Notes |  |  |
2 | Light Armour | DT 2min, 14max |  |  |
3 | Leather | 6 | 15 | 80 | None | Pretty Basic |  |  |
4 | Merc Outfit | 2 | 8 | 50 | Firearms +2, Melee +2 |  | Note: A Pegasus or Griffon Character May add wing blades to any non-powered armour for 10% of its cost or 100 caps, whichever is greater. These blades add an additional 1d10 damage in unarmed or melee
5 | Armoured-Mesh Cloak | 2 | 2 | 50 | Stacks with other armour |
6 | Raider Armour | 4 | 15 | 60 | Seen as Raider if worn | Littlepip's folly
7 | Tribal Armour | 4 | 15 | 60 | Tribal Affiliation | (+5 Melee, +5 Unarmed
8 | Reinforced Leather | 8 | 15 | 180 | None |  |  |  |
9 | Police/Security Barding | 8 | 15 | 300 | Firearms +5, Speech +5 |  |  |  |
10 | Reinforced Security | 12 | 15 | 400 | Firearms +5, Speech +5 |  |  |  |
11 | Assassin Suit | 12 | 20 | 1800 | Sneak +20 |  |  |  |
12 | Zebra Stealth Armour | 10 | 20 | 1500 | Sneak +25, Invisibility |  |  |  |
13 | Zebra Legionaire Uniform | 6 | 15 | 400 | Melee +5, Unarmed +10 | Includes Garish Headdress |  |  |
14 | Junior Talon Armour | 8 | 10 | 1000 | Unarmed +5, Firearms +5 | Bonus Unarmed/Melee Dmg | Wing Blades already included, Griffons Only
15 | Canterlot Security Armour | 14 | 15 | 3500 | Firearms +5, Speech +10 | Rare |  |  |
16 | Zebra Recruit Armour | 8 | 10 | 250 | Melee +5, Unarmed +5 |  |  |  |
17 | Radiation Suit | 4 | 10 | 400 | (+)20% Radiation Resistance | No compatible with jackets |  |  |
18 | Adv. Radiation Suit | 6 | 10 | 800 | (+)40% Radiation Resistance | No compatible with jackets |  |  |
19 | Reinforced Leather Armour | 10 | 20 | 500 | None |  |  |  |
20 | Wasteland Strider Armour | 4 | 8 | 250 | (+)5 Survival, +5 Firearms |  |  |  |
21 |  |  |  |  |  |  |  |  |
22 | Medium Armour | DT 10min, 18max | Medium Armour reduces Sneak by 10 |
23 | Ragged Combat Armour | 10 | 20 | 200 | None |  |  |  |
24 | Combat Armour | 12 | 25 | 600 | (+)5 Battlesaddles | Battlesaddle hardpoints |  |  |
25 | Reinforced Combat Amr. | 16 | 25 | 800 | (+)5 Battlesaddles | Battlesaddle hardpoints |  |  |
26 | Zebra Field Armour | 12 | 25 | 750 | Melee +5, Unarmed +10 |  |  |  |
27 | Military Police Armour | 12 | 25 | 600 | (+)5 Speech, +5 Melee |  |  |  |
28 | Recon Armour | 14 | 20 | 1200 | Sneak +10 |  |  |  |
29 | Riot Gear | 18 | 30 | 2200 | Firearms +5, Agi +1 | DR 10% |  |  |
30 | Talon Combat Armour | 15 | 20 | 1800 | Unarmed +5, Firearms +5 | Bonus Unarmed/Melee Dmg | Wing Blades already included, Griffons Only
31 | Courier Armour | 10 | 15 | 1500 | Carry Weight +20Ibs, Survival +5 |  |  |  |
32 | Combat Medic Armour | 12 | 15 | 850 | Medicine +5 |  |  |  |
33 | Fireponies Armour | 10 | 20 | 975 | Flame Res +25%, Poison Res +5% | No compatible with jackets |
34 | Wasteland Soldier Armour | 13 | 25 | 1000 | Reloading -5AP, Firearms +5 |  |  |  |
35 | Steel Rangers Initiate Armour | 12 | 25 | 1750 | Battlesaddles +5, AGI -1, |  |  |  |
36 | Burned Bucks Armour | 12 | 15 | 2500 | Firearms +5, Agi +1 | The Burned Buck Lives! |  |  |
37 | MoM Operative Armour | 14 | 20 | 1800 | Firearms +10, Sneak +10 |  |  |  |
38 | Heavy Armour | DT 15min, 32max | Heavy Armour reduces Sneak by 20, Powered by 30, Character cannot wear clothes over Heavy armour
39 | Metal Armour | 15 | 30 | 1100 | Agi -1 | DR 10%
40 | Reinforced Metal Armour | 18 | 30 | 1500 | Agi -1 | DR 15% |  |  |
41 | Salvaged Power Armour | 20 | 40 | 1800 | Agi -2 | DR 10% |  |  |
42 | Royal Guard Armour | 18 | 25 | 1750 | Speech +15, Cha +1 | DR 5% |  |  |
43 | Zebra Legate Armour | 20 | 30 | 2000 | Melee +10, Unarmed +10 | DR 10% |  |  |
44 | Steel Ranger Armour | 30 | 40 | 3200 | Str +2, Agi -2, Rad Res +25% | Powered, DR 15%, EP Only |  |  |
45 | Enclave Armour | 26 | (when worn) 0 | 3500 | Per +1, Cha -1 Rad Res +25% | Powered, DR 15%, Pegasi Only |  |  |
46 | Griffon Powered Armour | 22 | 40 | 2800 | Str +1, Agi-1, Rad Res +10% | Powered, DR 10%, Griffons Only |  |  |
47 | Heavy Duty Power Armour | 32 | 50/25 when worn | 3500 | Str +2, Agi -2, Rad Res +30% | Powered, DR 15% |  |  |
48 | Powered Hazmat Armour | 15 | 25 | 2600 | Str +1, Rad Res +40, Poison Res +40%, Nightsight | Terrifying presence, Full body suit |  |  |
49 |  |  |  |  |  |  |  |  |
50 |  |  |  |  |  |  |  |  |
51 |  |  |  |  | All Powered Armour is fully enclosed, includes SATS, automated drug/healing potion injection, and gives +20 to Battle Saddles |  |  |  |
52 |  |  |  |  |  |  |  |  |
53 | Helmets |  |  |  |
54 | Mk4 Combat Helmet | 3 | 4 | 150 |  |  |  |  |
55 | Zebra War Mask | 2 | 2 | 300 | Terrifying Presence |  |  |  |
56 | Steel Ranger Helmet | 4 | 5 | 300 | Required for PA to work |  |  |  |
57 | Enclave Hemlet | 4 | 2.5 | 600 | Required for PA to work |  |  |  |
58 | Security Hemlet | 2 | 2 | 150 |  | Protect yo' face! |  |  |
59 | Riot Helmet | 4 | 3.5 | 300 | NightSight, +1 PER |  |  |  |
60 | Zebra Recruit helmet | 1 | 1.5 | 75 |  | Works for baseball, not for war. |  |  |
61 | Garish Headdress | 2 | 2 | 150 | Speech +10 |  |  |  |
62 | Trooper Helmet | 2 | 3 | 175 |  |  |  |  |
63 | Reinforced Security Helmet | 3 | 3 | 250 |  |  |  |  |
64 | Haz-Op Mk2 | 3 | 4 | 275 | Poison Res +15% |  |  |  |
65 | Lightweight Combat Helmet | 2 | 1.5 | 175 |  |  |  |  |
66 | M1 Helmet | 2 | 3 | 75 | Doubles as Soup bowl |  |  |  |
67 | Horned Helmet | 2 | 3.5 | 85 | (+)1d10 dmg when headbutting |  |  |  |
68 | Rebreather | 1 | 4 | 200 | Adds water breahing |  |  |  |
69 | Medic helmet | 3 | 4 | 150 | More likely to have your head blown off |  |  |