ABCDEFGHIJKL
1
DamagePriceExtra EffectsAoE (Radius)
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Grenades
3
Frag/Metal Apple50+2d1080None20Ft
4
Incendiary35+2d1080Inflicts Incendiary Status20Ft
5
Magical Energy60+2d10115x3 Crit, Ignores 5DT15Ft
6
Matrix Disruption15+2d1065x2 Damage vs Power Armour/Robots, Crit automatically shuts down10Ft
7
High Explosive75+3d10140None30Ft
8
Sparkle~Grenade90+3d10Craft OnlyIrradiates the Area40Ft
9
Balefire Egg120+4d10250Irradiates the area60Ft
10
Concussive50+2d1090Non-Lethal Damage30Ft
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Mines
12
Frag30+2d1050None15Ft
13
Incendiary20+2d1050Inflicts Incendiary Status20Ft
14
Magical Energy40+2d10100x3 Crit, Ignores 5DT25Ft
15
Matrix Disruption10+2d1040x2 Damage vs Power Armour/Robots, Crit automatically shuts down10Ft
16
Bottlecap60+3d10Craft OnlyNone30Ft
17
Adv. Bottlecap80+3d10Craft OnlyNone40Ft
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Balefire Mine100+4d10200Irradiates the area50Ft
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Concussive30+2d1060Non-Lethal Damage20Ft
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Miscellaneous
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C4 Explosives150+4d10300Requires Detonator20Ft
22
Dynamite40+2d1060None15Ft
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Long Fuse Dynamite40+2d1075Detonates at End of Combat Sequence15Ft
24
Flashbang10+1d1080Non-Lethal Damage, 1d4 Perception Damage and -20 to all Skills for 1d6 rounds. End Check for half damage20Ft
25
Gas Bomb/Tear Gas10050Ft
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*Note: Enemies in AoE take reduced damage when farther out
27
28
Mad Zebra Bomber DLC
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Sparkle-Flux Grenade60+1d10Craft onlyx3 Crit, Ignores 5 DT, 35 AP25Ft3x Sparkle-Flux Cells, 50 Explosives
30
Sparkle-Flux Cluster6x60+1d10Craft onlyx3 Crit, Ignores 5 DT, 35 AP25Ft18x SFC, 2 Scrap electronics, 1 Duct tape 70 Explosivesessentially throwing six SFC grenades at onceThe weapon costs 35 AP to be thrown, and can only be thrown at one target, but the player must make 6d100 rolls to see where the individual grenades go.
31
Satchel Charge75+3d10125Proximity Mine, explodes immediately, 35AP30Ft25 Lead, 25 Pistol Powder, Scrap Electronics, Sensor Module, 25 Explosives
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Time Bomb75+1d10750Explodes at end of attack phase, 25AP20FtDuct tape, Egg Time, Scrap Electronics, 5x Dynamite, 50 Explosives
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Time Bomb High Yield 85+2d10750Explodes at end of attack phase, 25AP25FtDuct tape, Egg Time, Scrap Electronics, 6x Dynamite, 50 Explosives
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Tin Grenade40+1d1025Likely to blow yourself up15FtDuct tape, tin can, 50 Pistol Powder, 25 Explosives
35
Powder Charge30+1d102535AP15FtDuct tape, 2x Dynamite, Tin Can, Sensor Module, 10 Explosives
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Powder Charge Effiecent30+1d102535AP15FtDuct tape, Dynamite, Tin Can, Sensor Module, 10 Explosives