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Change List:https://docs.google.com/document/d/1a9Y_JPeOpgXDj-birrzWvb2JAl8Nr7tRj8TPdFqHwmg/edit
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Tier 0Previous versions can also be found on another tab
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Silenced .22 Pistol8+15-16.22LR3101ShortPistolSilent
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9mm Pistol10+15-139mm Round1.5102ShortPistol
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.32 Revolver15+20-5.32 Round2153ShortPistolRevolver
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Flare Pistol5+(++)*25-1Flare Round3151MediumPistolMagic, Bright
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Red Racer BB Gun5+20-6BB3201LongRifleSilent
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.32 Rifle20+30-5.32 Round6305LongRifle
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Single Shotgun50++ (25+ past Short)45-1Shotgun Shell7305ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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*reflects Low Burn ammo
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Tier 1
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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10mm Pistol15+15-1210mm Round3754ShortPistol
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.357 Revolver25+25-6.357 Round2753ShortPistolRevolver
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Dart Gun5+25-1Dart3Made1ShortPistolSilent, End check (at -2) or limbs count as crippled, Armor-Piercing (Dart)
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Magical Energy Pistol10+15-30Spark Cell3751MedPistolMagic, -2 DT (Spark Cell)
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Recharger Rifle15+20-7---151505LongRifleMagic, recharging ammo, -2 DT
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Varmint Rifle22+25-55.56mm Round5.5503LongRifle
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Service Rifle12+15-205.56mm Round8.51002MedRifle
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Silenced .22 SMG6+304180.22LR81252ShortSMGSilent
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Caravan Shotgun40++ (20+ past Short)30-2Shotgun Shell3753ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Lever-Action Shotgun30++ (15+ past Short)25-5Shotgun Shell31004ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Anti-Pony Grenade Rifle30++AoE (Direct hit)30-425mm Grenade81005MedRifleAoE (5)
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Crossbow20+20-1Bolt61503MedRifleRare, Silent
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Tier 2
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Police Pistol28+20-6.357 Round32004ShortPistolRevolver
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.44 Revolver35+25-6.44 Round3.52505ShortPistolRevolver
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Gauss Pistol18+2020Spark Cell42503MedPistolMagic, Gauss, -4DT (Gauss Spark Cell)
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Plasma Pistol25++25-16Spark Cell32502ShortPistolMagic, -2 DT (Spark Cell), +2% Crit chance
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Recharger Pistol10++15-20---72502MedPistolMagic, recharging ammo, -2 DT
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Hunting Rifle42++35-6.308 Round63006LongRifle
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Cowboy Repeater32+25-5.357 Round52254LongRifleTube loaded
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Lever-action Rifle40+30-1010mm Round83006LongRifle
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Assault Rifle15+353245.56mm Round73004MedAutomatic Rifle
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Infiltrator12+353245.56mm Round73004MedAutomatic RifleSilent, Scoped
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Magical Energy Rifle20+20-24MFC82503LongRifleMagic, -2DT (MFC)
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9mm SMG10+304309mm Round42503ShortSMG
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10mm SMG12+3043010mm Round53004ShortSMG
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Sawed-off Shotgun2x60++ (2x30+ past Point Blank)55-2*Shotgun Shell(2)42004ShortShotgun, PistolShotgun Shell: remaining Target DT x 3, reduced damage past Point Blank
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Double-barrel Shotgun66++ (33+ past Short)35-2Shotgun Shell62506ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Grenade Launcher50++AoE(Direct hit)35-440mm Grenade122505MedRifleAoE (10)
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Light Machine Gun15+354905.56mm Round153508MedAutomatic, Heavy
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Zebra Special8+ (++ for 3 turns)15312.22LR25005ShortPistolRare, Enchanted
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Incinerator18++ (+++ for 3 turns)20-30Flamer Fuel124007ShortHeavyElemental (fire), Sets target on Fire causing (+++) damage per turn for 3 turns (this damage stacks per hit),
Rolls to hit using Firearms or Magic Weapon skills (gains no bonus from Armed and Dangerous or Buck Rogers)
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Composite Crossbow25+20-1Bolt63003MedRifleRare, Silent
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Tier 3
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Colt .45 Auto Pistol25+15-7.45 Auto1.510003ShortPistol
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5.56mm Pistol28++20-55.56mm Round511006MedPistolRevolver
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Battle Rifle48+25-8.308 Round9.510006MedRifle
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Sniper Rifle38++25-5.308 Round812006SniperRifleSniper, Scoped
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Trail Carbine50++30-8.44 Round5.511005LongRifleCarbine, Tube Loaded
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Assault Carbine12+253245mm Round615003ShortAutomatic RifleArmor Piercing (5mm Round), Carbine
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Zebra Rifle20+ (+ for 3 turns)35Burst Only245.56mm Round712005MedAutomatic RifleRare, Enchanted, Silent, Scoped
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Bronco Auto Rifle28++35220.308 Round1612008ShortAutomatic, HeavyUnwieldy, Fires 2 round Bursts (not 3)
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Magic Energy Repeater12++35360Spark Cell412004MedAutomatic RifleMagic, -2DT (Spark Cell)
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Gauss Carbine30+20-20MFC810004MedRifleMagic, Gauss, -4DT (Gauss MFC), Carbine
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MASR45++30-20MFC412004LongRifleMagic, -2DT (MFC)
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Plasma Rifle35++25-12MFC810003MedRifleMagic, -2DT (MFC), +2% Crit chance
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Tri Prism Rifle3x15+25-16*MFC (2)912004ShortRifleMagic, -2DT (MFC)
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.45 Auto SMG20+30330.45 Auto1114006ShortSMG
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Riot Shotgun40++ (20+ past Short)20-12Shotgun Shell512005ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Hunting Shotgun50++ (25+ past Short)25-5Shotgun Shell7.510005ShortShotgun, RifleShotgun Shell: remaining Target DT x 3
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Flamer18++ (+++ for 3 turns)30Burst Only60Flamer Fuel1512008ShortHeavy, FlamerShort Range only, always does damage but a 'miss' causes half damage, Elemental (fire), AoE (1)
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Missile Launcher150++ (direct hit AoE)60-1Missile2012006LongHeavyAoE (15), -10 to hit dodging targets (Missile)
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Enchanted Crossbow20+(++ for 3 turns)20-1Bolt610003MedRifleRare, Enchanted, Silent
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Enchanted Composite Crossbow25+(++ for 3 turns)20-1Bolt613003MedRifleVery Rare, Enchanted, Silent
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Tier 4
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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12.7mm Pistol35+15-712.7mm Round3.525007ShortPistol
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Hunting Revolver50++30-5.45-70 Govt422006SniperPistolRevolver, Sniper, Scoped
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Ranger Sequoia55+25-5.45-70 Govt420006MedPistolRevolver
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Plasma Defender32++20-32*Spark Cell (2)220002ShortPistolMagic, -2DT (Spark Cell), +2% Crit chance
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Brush Gun60++30-6.45-70 Govt530006LongRifle
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Anti-Material Rifle100++45-8.50 MG2040008SniperRifle, HeavySniper, Scoped
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Markspony Carbine22++15-205.56mm Round625004SniperRifleSniper, Carbine, Scoped
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Multiplas Rifle3x20++35-60*MFC (3)720004ShortRifleMagic, -2DT (MFC), +2% Crit chance
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Gauss Rifle100++45-5*MFC (5)725004SniperRifleMagic, Gauss, -4DT (Gauss MFC), Sniper, Scoped
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P9T 12.7mm SMG25+3032112.7mm Round1128006ShortSMG
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Combat Shotgun60++ (30+ past Short)25-12Shotgun Shell725007ShortShotgun, RifleCombat Shotgun: -5DT at Point Blank, Shotgun Shell: remaining Target DT x 3
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Minigun15+353 or 62405mm Round25400010ShortAutomatic, HeavyArmor Piercing (5mm Rounds),
Full Auto Only
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Shoulder Mounted MG30+3536010mm Round1740006*MedAutomatic, Heavy
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Gatling Caster18+353 or 6240ECP1840008ShortAutomatic, HeavyMagic, -2DT (SC Pack), Full Auto Only
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Plasma Caster50++25-10MFC2033009ShortHeavyMagic, -2DT (MFC), +2% Crit chance
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Thunder Cannon80++ (++ Lightning for 2 turns)40-20*ECP (5)845009MedHeavyRare, Magic, Target's AP is halved unless END check is passed (Max 1 test per turn)
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Grenade Machine Gun30++ (direct hit AoE)35Burst3025mm Grenade1535009MedHeavyAoE (5), Can fire Single Shot or Burst
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Balefire Egg Launcher500+10d10 (AoE)60-1Balefire Egg2050009MedHeavyRare, Massive AoE (it's hard not to kill yourself), Rads
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