ABCDEFGHIJK
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Light Armour
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NameDTClassWgValueEffectFactionNotes
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Scrap Armour4Light1050---
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Raider Armour5Light1550-RaiderExtra spikey
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Angel/Tribal Armour5Light15100Melee +5, Unarmed +5Angel/Tribal-
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Leather Armour6Light15100---
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Radiation Suit4Light10150Rad Resistance +20%-Environmentally Sealed
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Security Armour8Light15200Stun DT +2--
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Zebra Recruit Armour8Light10250Melee +5, Unarmed +5*Zebra*Most ponies would not recognise faction, Rare
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Advanced Radiation Suit6Light10300Rad Resistance +40%-Environmentally Sealed
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Leather Armour, Reinforced10Light20500---
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Zebra Prime Armour10Light12550Melee +5, Unarmed +5*Zebra*Most ponies would not recognise faction, Rare
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Space Suit10Light8800Rad Resistance +40%-Very Rare, Environmentally Sealed
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MoM Assassin Suit12Light201200Sneak +10-Nightvision, Blends into the shadows, despite being pink
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Canterlot Security Armour16Light152000Stun DT +2-Rare
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Mk IV Environment Suit10Light252000*STR +1*, ALL Res +40%Foal-sized onlyBoosts STR up to a max of 5, see comments, Environmentally Sealed
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Medium Armour
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NameDTClassWgValueEffectFactionNotes
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Ragged Combat Armour8Medium20100---
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NCR Trooper Armour10Medium26200-NCR-
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Lightweight Metal Armour12Medium20250AGL -1--
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Talon Combat Armour14Medium22450Firearms +5, Magical Energy Weapons +5TalonsGriffins only
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Combat Armour15Medium25500Battle Saddles +5--
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MoP Field Medic Armour15Medium25600Medicine +5, Science +5-Rare
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NCR Ranger Patrol Armour15Medium25600Firearms +5, Explosives +5NCR-
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Dazzle Camo Armour15Medium25750Melee +5, Unarmed +5Rare, Dazzle
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Zebra Centurion Armour17Medium30850Melee +5*Zebra*Most ponies would not recognise faction, Rare
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Combat Armour, Reinforced18Medium30900Battle Saddles +5--
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Recon Armour17Medium201000Sneak +5-Rare, includes StealthBuck port
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NCR Ranger Combat Armour20Medium302000Battle Saddles +5NCR-
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MoM Riot Gear20Medium302500Firearms +5, CHA +1, Stun DT +5, Fire Res +20%-Nightvision, Very Rare, Fully Enclosed
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Enclave Power Armour25Medium103000DR 10%, PER +1, CHA -1, ALL Res +10%EnclavePower Armour, Powered Tail Stinger, Very Rare
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Experimental Griffin Power Armour22Medium303000DR 10%, STR +1, AGL -1, ALL Res +10%-Power Armour, Powered Tail Stinger, Very Very Rare, Griffins only
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Heavy Armour
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NameDTClassWgValueEffectFactionNotes
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Metal Armour12Heavy30150AGL -1-Reduces Flight by one rank.
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Metal Armour, Reinforced16Heavy35300AGL -1, (Cop?)-Reduces Flight by one rank.
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Canterlot Guard Armour18Heavy35500 +1 CHA, +5 Speech-Rare, Does not hamper flight
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Midnight Guard Armour18Heavy35500 +1 PER, +5 Sneak-Rare, Does not hamper flight, Illusion (see notes)
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Crystal Empire Armour18Heavy35500+1 CHA, +5 MeleeRare, Does Not Hamper Flight
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Zebra Tribunal Armour19Heavy351000Melee +5*Zebra*Most ponies would not recognise faction, Rare, often enchanted
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Salvaged Power Armour20Heavy40500DR 10%, AGL -2, Battle Saddles +10Possibly NCRNOT Power Armour, Prevents Flight
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Power Armour (No Helmet)22Heavy202200DR 20%, AGL -2, STR +2, ALL Res +10%RangersPower Armour, Prevents Flight, Can be used by Unicorns
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Power Armour (Fully Enclosed)28Heavy252500DR 20%, AGL -2, STR +2, ALL Res +25%RangersPower Armour, Prevents Flight, Environmentally Sealed
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Special Rules
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Medium ArmourReduces Movement by 1 (Sprinting by 2, etc.); Cannot be choked if armor has a DT of 20 or higher
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Heavy ArmourAdds +5 Stun DT, Reduces Movement by 2 (Sprinting by 4, etc.); Cannot be choked (unless not wearing helmet)
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Power ArmourRequires Power Armour Training. Adds +10 Stun DT (this replaces any bonus from Heavy Armor). Gives +20 to the Battle Saddles skill and one effective level of the Rooted or Evasion perk (which stacks with any existing ranks of the perk). Helmet includes built-in EFS and SATS. Can administer one health potion/drug on self per turn for no AP cost. Double Wg if carried instead of worn. Includes a port for a peripheral.
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ALL ResGives Resistance to Radiation, Fire, Cold, Lightning, and Poison
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Powered Tail StingerComes equipped with Enclave Battle Tail, see Melee Weapons (Tier 4)
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NightvisionIntegrated Nightvision goggles.
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DazzleOthers gain a +2 bonus to Perception checks to spot the wearer. Grants 10 + (Luck * 5) percent chance to turn any successful attack to another specific body part into a shot to the torso. (In addition to Dazzle Camo Armour, this quality may be found on MoM Riot Gear, Enclave Power Armour or Experimental Griffin Power Armor. These armors are extremely rare and valued at 150% of the armour's normal cost.)
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CloakStacks with Armour/Clothing, gains only half bonuses or penalties to DT from item condition
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IllusionArmor bestows powerful illusionary magic which amplifies the wearer's voice and alters the user's appearance to match that of Luna's "batpony" guards.
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Extra Apparel
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NameDTTypeWgValueEffectNotes
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Ragged Cloak1Cloak150--
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Leather Cloak2Cloak3100--
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Mesh-Weave Cloak3Cloak5250--
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Cold Weather Cloak-Cloak550Cold Resistance +20%-
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Electrician's Cloak-Cloak550Lightning Resistance +20%-
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Royal Fire Department Cloak-Cloak550Fire Resistance +20%-
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Green Gecko Cloak-Cloak5100Rad Resistance +20%-
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MoP Environment Cloak-Cloak5250ALL Resistance +20%-
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Player Race Notes: (All up to GM)
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Since the vast majority of barding availiable in the wasteland was made for Earth Ponies/Unicorns, a Pegasus will usually need most barding modified to allow him or her to fly. Mechanics of 25 should be enough.
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Griffins would require heavier alterations, needing a Mechanics skill of 40. Starting equipment is (of course) already modified. A skilled party member can also make the alterations.
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Alicorns (and exotic creatures such as hellhounds) are significantly different in stature to regular ponies and have many special rules of their own regarding armor and clothing.
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Alicorns (and armor wearing exotic creatures, such as hellhounds) need pony barding to be heavily modified so they can wear it (Mechanics 50), in addition they only get HALF the normal DT from worn armor and ignore any beneficial 'Effects' except Stun DT bonuses (if any). A character with Mechanics 75 can construct a fully functional suit of exotic creature armor from at least three suits of that armor (all in the desired condition or greater); this cannot be done to create any sort of power armor except salvaged power armor. Alicorns and exotic creatures may wear cloaks without penalty or alteration.
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Many ideas borrowed/stolen from TenMihara
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