| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
1 | Mod | Value | Notes | ||||
2 | Firearms | Weapon mods in the same category are not compatible with each other. Mods in Additional Upgrades do not follow this rule. | |||||
3 | Semi-auto Pistols | % Base Weapon cost | |||||
4 | Slide upgrades | ||||||
5 | Long Slide | 50% | Increase base damage by 3 | ||||
6 | HD Slide | 45% | 4/4 Weapon Degridation | ||||
7 | Additional Upgrades | ||||||
8 | Extended clip | 25% | (+)3 Ammunition Capacity | (+)2 rounds for each step down listing: +3 12.7, +5 .45 Auto | |||
9 | Laser sight | 20% | (+)3% Crit Chance | ||||
10 | Scope | 50% | Adds Short Range Scope, +10 to hit at Short Range | ||||
11 | Suppressor | 32% | Silences weapon | ||||
12 | Revolvers | Attack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further. | |||||
13 | Barrel | ||||||
14 | Long Barrel | 45% | Increase base damage by 3 | ||||
15 | Match Barrel | 40% | Crit Chance +3% | ||||
16 | Cylinder | ||||||
17 | HD Cylinder | 35% | 4/4 Weapon Degridation | ||||
18 | 6 shot Cylinder | 35% | (+)1 Ammunition Capacity for 5 shot revolvers | ||||
19 | Additional Upgrades | ||||||
20 | Heavy Frame | 50% | 4/4 Weapon Degridation | ||||
21 | Scope | 60% | Adds Scope, dependant on max weapon range, +10 to hit at said range | ||||
22 | SMG's | ||||||
23 | Magazines | ||||||
24 | Stacked Mags | 20% | (+)1 Full clip, half AP from Reload for first reload in clip. | ||||
25 | Drums | 40% | (+)25 Ammunition, +5 AP to Reload | ||||
26 | Extended Mag | 35% | (+)12 Ammunition | ||||
27 | Additional Upgrades | ||||||
28 | Recoil Compensator | 25% | Burst fire penalty reduced by 5% | ||||
29 | Laser Sight | 20% | (+)3 Crit chance | ||||
30 | Suppressor | 30% | Reduces weapon noise | ||||
31 | Assault Rifles/Carbines | ||||||
32 | Internals | AR Internals are compatible, but an AR may only have two Internal upgrades | |||||
33 | Forged Receiver | 25% | Increases Condition: 4/4 Degradation | ||||
34 | Upgraded Springs | 30% | Reduce AP fire cost (-5) | ||||
35 | Light Bolt | 32% | Reduce AP burst fire cost (-5) | ||||
36 | Improved Internals | 40% | (+1) Rate of Fire | ||||
37 | Additional Upgrades | ||||||
38 | Extended Mags | 40% | (+10) Ammunition Capacity | ||||
39 | Scope | 32% | Adds Scope equal to Max weapon range, +10 to hit past short | ||||
40 | Suppressor | 30% | Reduces weapon noise | ||||
41 | Rifles | ||||||
42 | Internals | ||||||
43 | Forged Reciever | 28% | Increases Condition: 4/4 Degradation | ||||
44 | Custom Bolt/Action | 34% | Reduce AP cost -5/-5 for bolt/lever action, -5 for Semi-autos | ||||
45 | Additional Upgrades | ||||||
46 | Suppressor | 30% | Reduces Weapon Noise | ||||
47 | Carbon Fibre Parts | 35% | Halve weapon weight, reduce required STR by -1 | Not compatible with Custom Stock | |||
48 | Scope | 48% | Adds Scope equal to Max weapon range, +10 past short | ||||
49 | Custom Stock | 35% | Reduces weapon weight by -2, reduces STR required by -1 | Not compatible with CF parts | |||
50 | Magazines | The Battle rifle is not compatible with any mag upgrades, Tube upgrades only for lever action weapons | |||||
51 | Long Tube | 25% | Ammunition Capacity +3 | ||||
52 | Extended Mag | 30% | Ammunition Capacity +5 | ||||
53 | Shotguns | May only have two Additional Upgrades | |||||
54 | Magazines | ||||||
55 | Bigger Drums | 40% | All Clip fed shotguns receive +8 Ammunition Capacity | ||||
56 | Long Tube | 35% | Ammunition Capacity +3 | ||||
57 | Barrel | ||||||
58 | Choke | 35% | Increase pellet damage by 1 | ||||
59 | Long Barrel | 45% | (+)10 to hit past Short Range | ||||
60 | Breaching Choke | 30% | Chance to breach locked doors doubled, Crit fail doesn't damage weapon | ||||
61 | Additional Upgrades | ||||||
62 | Composite Parts | 50% | Halve weapon weight, reduce AP cost by -5 | Automatics only | |||
63 | Shell Holder | 25% | Reduce reload AP by -5 | Not usable by clip fed weapons | |||
64 | Forged Reciever | 40% | Increase Condition 4/4 Degridation | ||||
65 | Improved Pump Action | 35% | Improve Fire rate, reduce AP cost by -5/-5 | Pump action only | |||
66 | Machineguns | ||||||
67 | Internals | ||||||
68 | Hardened internals | 50% | Increase Condition 4/4 Degradation | ||||
69 | Improved Springs | 30% | Reduce AP cost -5 | ||||
70 | High Speed Motor | 40% | Reduce AP cost -5 | Miniguns only | |||
71 | Dampened subframe | 30% | Reduce burst AP by -10 | ||||
72 | Magazines | ||||||
73 | Disintegrating Belt | 25% | Increase Rate of Fire +2 | ||||
74 | Expanded Drum | 30% | Ammunition Capacity +40 | ||||
75 | Massive Drums | 40% | Ammunition Capacity +80, STR required +1 | Weapon now requires mounting | |||
76 | General Upgrades | ||||||
77 | Bayonets | 200 caps | Adds a melee attack that doesn't require the player to change weapons, acts as a combat knife stat wise. Only purchasable for rifle grip weapons. | ||||
78 | Improved Ironsights | 25% | Adds +5 to hit for unscoped weapons | ||||
79 | Pretty Stickers | 10 caps | Look pretty and make you happy | ||||
80 | |||||||
81 | Magical Energy Weapons | Magical Energy Weapons may only take 3 upgrades | |||||
82 | Laser | ||||||
83 | Combat Sights | 75% | (+)3 Crit Chance | Non-compatible with scopes | |||
84 | Focus Optics | 80% | Increase Base Damage by 3 | ||||
85 | Recycler | 110% | Every 4th shot is free | ||||
86 | Beam Splitter | 65% | 2 Beams at Half dmg +30% | Automatic laser weapons cannot take this mod. | |||
87 | Scope | 100% | Adds +10 up to max weapon range | ||||
88 | Carbon Fiber Frame | 50% | Halve weapon weight and reduce STR requirement by -1 | ||||
89 | HD Capacitor | 55% | Increase weapon durability; 4/4 Weapon Degridation | ||||
90 | Hi-Capacity Terminal | 45% | Ammunition Capacity +24 | ||||
91 | |||||||
92 | Plasma | Only Plasma pistols are moddable, unless stated otherwise | |||||
93 | Sheath Stabilizer | 30% | Increase Crit Chance by 3% | ||||
94 | High-Energy Ionizer | 55% | Increase Base Damage by 7 | ||||
95 | Magnetized Accelerator | 40% | Increase Range | Plasma rifle may take this mod | |||
96 | Hi-Capacity Terminal | 50% | (+) 36 Ammunition Capacity | ||||
97 | Recycler | 110% | Every 4th Short Free | ||||
98 | Scope | 100% | (+)10 up to max weapon range | Plasma rifle may take this mod | |||
99 | HD Casing | 45% | Increase Weapon Condition 4/4 Degridation | Plasma rifle may take this mod | |||
100 | High Speed Electrode | 80% | Reduce fire AP -5 | Plasma rifle may take this mod | |||
101 | |||||||
102 | Flame Weaponry | ||||||
103 | Additional Upgrades | ||||||
104 | High-Cap Tanks | 80% | (+)40 Fuel Capacity | ||||
105 | High Pressure Hoses | 50% | Add +2 Base damage | ||||
106 | Sticky Napalm | 60% | Incendiary attacks last 1 round longer and cannot be put out normally | ||||
107 | Improved Igniter | 30% | Remove -5 attack AP | ||||
108 | Nozzle Upgrades | ||||||
109 | Narrow Nozzle | 45% | Add 5ft to Cone length | ||||
110 | Wide Nozzle | 45% | Remove 5ft to Cone length, but increase width by 5ft at the edge on either side | ||||
111 | Explosive Ordinance | ||||||
112 | Barrel | ||||||
113 | Long Barrel | 30% | Increase Range 150ft | ||||
114 | Rifled Barrel | 35% | Add 1d10 Dmg | ||||
115 | Internals | ||||||
116 | Military-grade Launcher | 50% | Increase Base dmg by 5 | ||||
117 | High-Speed kit | 45% | (-)5 Fire AP | Automatics only | |||
118 | Upgraded Internals | 25% | (-)5 Fire AP | ||||
119 | Additional Upgrades | ||||||
120 | Far Sighting | 60% | Improves sights. +5 for scopes | ||||
121 | Extended Magazine | 40% | (+)10 Ammunition Capacity | Mag-feed only | |||
122 | Long Tube | 30% | (+)2 Ammunition Capacity | Tube Feed only | |||
123 | Improved Stock | 25% | Rifle Grip weapons only, 4/4 Degridation | ||||
124 | Battle Saddles | ||||||
125 | Any | Ammo Changer | 10% of weapon price per extra feed | Allows changing of ammo types (AP, Standard, ME, etc.) without removing the Saddle (10AP) | |||
126 | Identical Weapons | Saddle Link | 33% of weapon price | Allows the firing of both weapons for the AP cost of one. Critical Failure in either gun jams both | |||
127 | Single Shot Weapons | Auto-Loader | 25% of weapon price | Allows the automated reloading of weapons that fire a single shot per load without removing the saddle | Single Shotgun, Missile Launcher, Gestalt Rifle, etc. | Included in PA Automatically | |
128 | Any | JamBuster | 33% of weapon price | Allows swift (AP 15) clearing of a jam or fixing of a glitched magical energy weapon mounted within the battle saddle | |||