ABCDEFGHIJKLMNOPQ
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FirearmsAmmunitionDamageAmmo Cap.RangeAPBurst FireSTRWeightValueSpecial EffectsFluffNotes
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Note: a + is shorthand for +1d10 (ex: 28+++ = 28+3d10)
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Note: Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action
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Pistols
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.22 Revolver.22 caliber8+6Short15/10+5--1250
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Silenced .22 Pistol.22 caliber8+16Short15--1380Bonus Crit Chance, Bonus Crit Damage
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.32 Revolver.32 caliber10+5Short15/10+5--2260
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Welrod Pistol.32 caliber10++1Short20/10+10--21.5100Silent, Bonus Crit Chance, Bonus Limb DamageUn-moddable
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5.56mm Pistol5.56 mm20+5Short20--65550Bonus Crit Chance
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.357 Magnum Revolver.357 magnum18+6Short20/15+5--32200
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Casull Revolver.357 magnum18++6Short20--42.5400Bonus Limb Damage
Legend of the Casull
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9 mm Pistol9 mm12+13Short15--21.5100Attack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further.
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Zebra C96 Infiltrator Pistol9 mm14+(+)10Short20--22500Silent
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Ministry High Powered Pistol9 mm15+12Short15--32240
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Walther P999 mm13+15Short20--21.5200Highly Customizable
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Sig 102510 mm16+15Short25--43220
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10 mm Pistol10 mm16+12Short20--43180
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Target Pistol10 mm18+5Medium20/15+5--42.5175Accurate, fragile 2/2 Degradation
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Colt 1911.45 Auto20+7Short15--31.5480
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HK .45.45 Auto22+10Short20--32500
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G40.45 Auto18+15Short2040, 10% Penalty424754 Round Burst, +2% Chance to jam
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Python Revolver.44 magnum22+6Short20--54550Loud,
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Double action Officers Revolver
.44 magnum22+(+)5Short25--53.51300Advanced Enchanted Lightning, Bonus Crit Chance, Crit stuns target for one round
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.44 Magnum Revolver.44 magnum24+6Short25--53.5600Loud
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Desert Griffon.44 magnum20+8Short20--54750Loud
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Hunting Revolver.45-70 Ministry34+5Medium25/20+5--641300Loud
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Ranger Sequoia .45-70 Ministry34++6Medium30--751350Loud
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12.7 mm Pistol12.7 mm24++7Short20--73.51000Loud
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AMT Automag Pistol12.7 mm25++8Short25--741250LoudMake Braeburn proud
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ISF 500.500 Macintosh28+++6Short35--851500Loud, Bonus Limb Damage, Terrifying
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Needler Pistol6.8 Caseless Flechettes18++20Short2035, 5% Penalty341300Quiet, Bonus Limb Damage, 3 round burst
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SMG's
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Silenced .22 SMG.22 caliber6+180Short2030AP, 10% penalty282504-shot Burst, Bonus Crit Chance/Damage
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M3A1 Grease Gun (9mm Sub).32 Caliber8+25Short2035, 15% penalty273006-shot Burst
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Zebra Submachine Gun.32 Caliber8+(+)30Short3035, 10% penalty358005-shot Burst, Enchanted, Silent, Bonus Crit Damage
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MP59 mm10+30Short2030, 10% penalty344004-shot Burst
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Sten Gun9 mm10+20Short2530, 5% penalty33.5350Full Auto(3-shot Burst)
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FN P90c9 mm10+50Short2540,10% penalty356005-shot burst
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MP409 mm12+30Short2030, 10% penalty34450Full Auto(3-shot burst)Nyaahh! See?
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10 mm SMG10 mm14+30Short2530, 10% penalty555004-shot Burst
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Kriss XIX10 mm15+20Short2025, 5% penalty4510002-shot Burst
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.45 Auto SMG (Tommy Gun).45 Auto18+30Short2030, 10% penalty6116504-shot Burst
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Walther MPL.45 Auto18+20Short2030, 10% penalty485503-shot Burst
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UMP 45.45 Auto19+25Medium3040, 10% Penalty576003-shot Burst, Scoped
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12.7 mm SMG12.7 mm22++20Short2535, 10% penalty6512004-shot Burst
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Scorpio PDW12.7 mm24++30Short3040, 15% penalty64.516003-shot Burst
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Assault Rifles/Carbines
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M4A1 CQB 9 mm12++24Medium2530AP, 5% penalty3618005-shot Burst
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M4A1 (Assault Rifle)5.56 mm16++24Medium3035AP, 5% penalty38.58003-shot Burst
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FS20005.56 mm20++30Medium3035, 10% penalty5812503-shot Burst
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Zebra Infiltrator Carbine5.56 mm20++(+)24Medium3030AP, 5% penalty372300Enchanted, 3-shot burst only, silent, scoped
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M16A35.56 mm18+30Medium2540, 10% Penalty4910003-shot Burst
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XM86.5 mm18+++30Medium3540, 5% penalty56.514503-shot Burst, Scoped
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Masada Carbine6.5 mm20++20Medium3040, 5% penalty58.516503-shot Burst
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Enfield XL70E36.5 mm18+++30Medium3035, 5% penalty47.518003-shot Burst, Scoped, Bayonet
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Zebra Assault Rifle7.62 mm24++30Medium3035, 15% penalty591200Full Auto(4-shot Burst) Bayonet
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Minotaur Carbine7.62 mm22++25Medium3035, 10% penalty459004-shot Burst
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Scar-H (HAR)7.62 mm25++24Medium3540AP, 5% penalty41015003-shot Burst
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Steyr AUG7.62 mm24+30Medium3040, 15% penalty511.513505-shot Burst
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BAR (Auto-rifle).308 caliber26++20Long3040AP, 10% penalty81614004-shot Burst
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FN FAL OST.308 caliber28+20Long3035, 10% penalty61112002-shot Burst
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HK 36K.308 caliber26+30Medium3540, 5% penalty689503-shot Burst
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Rifles
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.22 Single Shot Rifle.22 caliber8++1Medium35/20+15--1260
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Ruger 10/22 Carbine.22 caliber8++10Medium20--33120
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Mossbuck MVP(.32 rifle).32 caliber12++5Medium30/15+15--36140
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Pipe Rifle.32 caliber12++1Medium30/20+10--3450Might explode
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Markspony Carbine5.56 mm22++20Long25--461100Scoped
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Ruger 223 (Vrmt Rifle)5.56 mm16++5Long35/20+15--35.5200
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Lee Enfield Mk 3.30-0634++5Long40/25+15--661000Bonus Crit Chance
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1903 Springfield .30-0632++5Long35/25+10--671200Bonus Crit Chance x2
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M1 Garand( Battlerifle).308 caliber30++8Long25--69.5900
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Reminghoof .308(Hunting Rifle.308 caliber32+++5Extreme40/25+15--661100Bonus Crit Chance
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REA Markspony Rifle(Sniper).308 caliber28+++5Extreme25--681600Bonus Crit Chance, Scoped
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SKS Semi automatic Rifle.308 caliber28++5Long25--671200Bonus Crit Chance, Bayonet
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.357 Braeburn Special (Rep.R..357 magnum20++7Medium30/20+10--45250
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Trapper Carbine.357 magnum20++10Medium35/25+10--57400
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Trail Carbine.44 magnum24++8Medium30/20+10--67.5800
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Clydesdale Widowmaker.44 magnum26++6Medium30--68950
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Brush Gun.45-70 Ministry36++6Medium35/25+10--651800
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Marlin 45-70.45-70 Ministry36++10Long30/20+10--682000
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Barrenhoof AM 50(AM Rifle).50 MG80+++8Extreme45/30+15--82027002 Ponies Long, Scoped and Terrifying
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Alicorns End.50 MG85+++(+)1Extreme45/25+20--8153500Scoped, Enchanted, Suppressed Zebra special weapons
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Mass Driver6.8 Caseless90+++5Extreme30--6105000x2 Crit damage, Bonus Crit Chance, Ignore 10DT, KnockdownMass acceleration for the magically disadvantaged. The Mass Driver can not take any firearms Mods, it can however, take Gestalt Mods
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BB GunBB's2+100Medium15--3230Bonus crit damageDon't shoot your eye out.
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Shotguns
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Single Shotgun20 Gauge12p(2+1d3)1Short30--5715024+
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Caravan Shotgun20 Gauge12p(2+1d3)2Short25--3330024+
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Lever-Action Shotgun20 Gauge12p(2+1d3)5Short30/20+10--4345024++
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Double-Barrel Shotgun12 Gauge8p(3+1d5)2Short3040, 5% penalty46500Both Barrels24++Git off my lawn
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Sawed-Off Shotgun12 Gauge8p(3+1d5)2Short2535, 5% penalty44650Both Barrels24++Ash's revenge
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Reminghoof Hunting Shotgun12 Gauge8p(4+1d6)5Medium30/20+10--57.580032++
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REA Combat Shotgun12 Gauge8p(4+1d6)8Medium25--67100032++
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Riot Shotgun12 Gauge8p(4+1d6)12Medium2535, 10% Penalty7513002 Shell Burst32+++
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RAAS-12 Assault Shotgun(AutoSG)12 Gauge8p(4+1d6)24Medium2540, 15% Penalty71016003 Shell Burst32+++
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Pancor Jackhammer8 Gauge6p(6+2d6)12Medium2540, 10% Penalty69.522003 Shell Burst40+++
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Trench Gun8 Gauge6p(6+2d6)8Medium30/20+10--67800Bayonet38+++Fuck you and everypony behind you
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Note: Shotguns damage is based on Buckshot, which employs multiple small projectiles. Target's Damage Threshold is applied against each individual pellet
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At Point Blank Range, Shotguns Ignore 5 DT
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Machineguns
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5 mm Gast Gun5 mm17++100Medium3040AP, 10% Penalty72020006 Round Burst
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5 mm Minigun5 mm18++240Medium4040AP, 15% Penalty8252200Burst/automatic fire only (8 rounds)
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Light Machine Gun5.56 mm18++100Medium3040AP, 10% penalty81512505-shot Burst, requires mounting
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Support Machine Gun7.62 mm23++75Medium3550AP, 15% penalty91318005-shot Burst
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Vindicator Minigun7.62 mm24+100Medium4050AP, 20% penalty9202500Automatic/Burst fire only (10 rounds)
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M607.62 mm24++100Medium3545Ap, 20% penalty812.518505-shot Burst
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Bren Gun30-0640++40Long4550AP, 15% penalty81515003-shot Burst
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Browning M2 (HMG).50 MG60++30Long4050, 20% penalty102025005-shot Burst, Requires Mounting
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Plasma Weapons
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Magic Plasma PistolGem Pack24+32Short202 ammo/shot23500x3 Critical
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Plasma ProtectorGem Pack26+32Short202 ammo/shot22800x3 Critical
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Magic Plasma RifleMicro-Sparkle30++24Medium252 ammo/shot481300x3 Critical
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Multi-Plas RifleMicro-Sparkle3x30+30Medium303 shots/fire, 2 ammo/shot472800x3 Critical, Crit chance on each beam
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P94 Plasma RifleMicro-Sparkle35+++20Medium452 ammo/shot593500x3 Critical
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Multiplas Carbine RifleSpell-Flux3x35+25Medium303 shots/fire46.53800x3 Critical, Crit chance on each beam
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Magic Plasma CannonSpell-Flux50+++30Medium403 ammo/shot8304000x3 Critical, Ignores 10DT
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BFG 9000Spell-Flux100+++10Short6010 ammo/shot8207500x5 Critical, Ignore all DT, inflicts incendiary 50++ in 25ft AoE,Unique Wild Wasteland Required
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Laser Weapons
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Magic Laser PistolGem Pack15+30Short15--13175x3 Critical
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Magic Recharger PistolSparkle-Breeder16+20Short15Breeds 3 Shots/Round27700x3 Critical
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Recharging Magic RifleSparkle-Breeder12++7Medium20Breeds 2 Shots/Round515225x3 Critical
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Magic Laser RifleMicro-Sparkle20++24Long20--38800x3 Critical
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Tri-Beam Magic RifleMicro-Sparkle3x20+24Medium253 shots/fire492400x3 Critical, Crit chance on each beam
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Laser CarbineMicro-Sparkle20+24Medium2030, 10% Penalty46.5850x3 Critical 3 Shot Burst
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Metal BlasterMicro-Sparkle9x6+24Short253 shots/fire471200x3 Critical
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Laser RCWSpell-Flux15++60Medium2025, 10% Penalty4412004 Shot Burst, x3 Critical
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Magic Gatling LaserSpell-Flux18++240Medium3035, 10% Penalty81835006 Shot Burst, x3 Critical
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AER14 RifleSpell-Flux25++30Medium303 shots/fire46.51500x3 Critical
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AER24 Scatterbeam RifleSpell-Flux4x20+30Short304 shots/fire5103000x3 Critical
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Misc Energy WeaponryIncendiary Rules apply half weapon base damage (Rnd up) +1d10 per turn until player puts himself out
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Sonic EmitterGem Pack20+24Short20--22650AP Damage to Robots/Power Armour
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FlamerFlamer Fuel20+60Short3010Fuel/shot7151350Incendiary, 20ft cone, ignores 2DT
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Flamer RifleFlamer Fuel15+40Short255 Fuel/shot581500Incendiary, 15ft cone, ignores 2DT
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Flamer PistolFlamer Fuel15+20Short202 Fuel/shot44300Incendiary, 5ft cone, dangerous, ignores 2DTCrit fail destroys weapon, ignites user and 10ft radius around user
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IncineratorFlamer Fuel16+30Medium35--6121100Incendiary, Bonus Crit Chance, ignores 2DT
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Heavy IncineratorFlamer Fuel20+24Long252 Ammo/Shot8152000Incendiary, Bonus Crit Chance, ignores 2DT
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Lightning RifleMicro-Sparkle40++20Long30--442600x3 Critical, Crit Shuts Down Robots/PA
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Gestalt RifleMicro-Sparkle90++++5Extreme255 ammo/shot573000x3 Critical, ignores 10DT, Knockdown, StunME Sniper Rifle Developed by MAS
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Twilight CannonSpell-Flux60+++20Long455 ammo/shot884500x3 Critical, 20+ Burst Damage in 30ft AoE
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YK42b Pulse RifleSpell-Flux30++10Long302 ammo/shot593000AP Damage to Robots/Power Armour, Crits shut down robots and power armour permanently
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YK32 Pulse PistolSpell-Flux15++10Medium202 ammo/shot44.52500AP Damage to Robots/Power Armour, Crits shut down robots and power armour permanently
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PPK12 Gestalt PistolGem Pack50+10Short3010 ammo/shot732890Ignore 10DT at PB range
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Explosives
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25mm Grenade APW25mm40+++6Medium30--58130020+ Burst Damage in 20ft AoE
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Grenade Machine Gun25mm40+++30Medium3550, 15% Penalty815200020+ Burst Damage in 20ft AoE, 3-Burst
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XM25 APW25mm40+++10Medium2540, 10% Penalty57.5200020+ Burst Damage in 20ft AoE, 3-Burst
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XM30725mm40+++100Medium3550, 15% Penalty920350020+ Burst Damage in 20ft AoE, 8-round Burst, Requires mounting
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XM109 25mm 40+++5Extreme40/25+15--815300020+ Burst, 20ftAoE, Scoped
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Grenade Rifle40mm48+++1Medium35--3630025+ Burst Damage in 30ft AoE
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Multi-Grenadier40mm48+++4Medium30/20+10--512160025+ Burst Damage in 30ft AoE
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Heavy GMG40mm60++++15Long4055, 15% Penalty815260030+ Burst Damage in 30ft AoE, 3-Burst
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Milkor GL40mm48+++6Medium30--68200030+ Burst Damage in 30ft AoE
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Flare gunFlares20+1Medium30/20+10--3220010+ Incendiary Burst in 10ft AoE
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Flak Cannon20mm30++16Long4055, 20% Penalty103534004-shot Burst, +20Dmg against flying enemies, 15ft AoE
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Missile LauncherMissile75+++2Long4050, Guided Shot6202200Guided Shot (+20 Accuracy)
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Rocket LauncherRocket50+++1Long40--6201800
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Quad LauncherRocket50+++4Long35--6202600
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B.E.L.Balefire Egg300+10d101Long60Irradiates Area8307500150++ Burst Damage in 60ft AoE
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Note: Credit for Original Sheet Goes to Strobe and TenMihara. All subsequent additions made by Ironwolves21