ABCDE
1
DamagePriceExtra EffectsAoE (Radius)
2
Grenades
3
Frag/Metal Apple50+2d1080None20 Ft
4
Incendiary35+2d1080Inflicts Incendiary Status20 Ft
5
Magical Energy60+2d10115x3 Crit, Ignores 5DT15 Ft
6
Matrix Disruption15+2d1065x2 Damage vs Power Armour/Robots, Crit automatically shuts down10 Ft
7
High Explosive75+3d10140None30 Ft
8
Sparkle~Grenade90+3d10Craft OnlyIrradiates the Area40 Ft
9
Balefire Egg120+4d10250Irradiates the area60 Ft
10
Concussive50+2d1090Non-Lethal Damage30 Ft
11
Mines
12
Frag35+2d1050None15 Ft
13
Incendiary20+2d1050Inflicts Incendiary Status20 Ft
14
Magical Energy45+2d10100x3 Crit, Ignores 5DT25 Ft
15
Matrix Disruption10+2d1040x2 Damage vs Power Armour/Robots, Crit automatically shuts down10 Ft
16
Bottlecap60+3d10Craft OnlyNone30 Ft
17
Adv. Bottlecap80+3d10Craft OnlyNone40 Ft
18
Balefire Mine100+4d10200Irradiates the area50 Ft
19
Concussive30+2d1060Non-Lethal Damage20 Ft
20
Miscellaneous
21
C4 Explosives150+4d10300Requires Detonator20 Ft
22
Dynamite40+2d1060None15 Ft
23
Long Fuse Dynamite40+2d1075Detonates at End of Combat Sequence15 Ft
24
Flashbang10+1d1080Non-Lethal Damage, 1d4 Perception Damage and -20 to all Skills for 1d6 rounds. End Check for half damage20 Ft
25
Gas Bomb/Tear Gas10050 Ft
26
*Note: Enemies in AoE take reduced damage when farther out