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1 |  | Name |  | Damage | AP | RoF | Mag | Ammo | Wg | Val | STR | Range | Type | Special |
2 | 0 | .22 Revolver |  | 8 + | 20 | - | 8 | .22LR | 1 | 10 | 1 | Short | Pistol | Revolver, Concealable, +2% Crit Chance |
3 | Silenced .22 Pistol |  | 8 + | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent. +2% Crit Chance |
4 | 9mm Pistol |  | 10 + | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | - |
5 | .32 Revolver |  | 15 + | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver |
6 | Zebra Pistol |  | 12 + | 15 | - | 8 | 10mm Round | 3 | 20 | 4 | Short | Pistol | - |
7 | .32 SMG |  | 6 + | 30 | 3 | 20 | .32 Round | 4 | 35 | 3 | Short | SMG | +3% Crit-Fail Chance |
8 | BB Gun |  | + | 15/10+5 | - | 100 | BB | 2 | 10 | 1 | Short | Rifle | 3 x Crit DAM, Silent, Lever-Action |
9 | .22 Repeater |  | 8 + | 20/15+5 | - | 16 | .22LR | 3 | 10 | 1 | Med | Rifle | Tube loaded, +2% Crit Chance, Lever-Action |
10 | .32 Rifle |  | 15 + | 25/10+15 | - | 5 | .32 Round | 3 | 20 | 3 | Med | Rifle | Bolt-Action |
11 | Service Carbine |  | 12 + | 15 | - | 10 | 5.56mm Round | 3 | 25 | 2 | Short | Rifle | - |
12 | Single Shotgun |  | 35 +4d10 | 35 | - | 1 | 20 Gauge | 6 | 25 | 4 | Short | Shotgun, Rifle | - |
13 | Flare Gun |  | 5 + | 25 | - | 1 | Flare | 3 | 15 | 1 | Med | Pistol | Magic |
14 | Pump Charge Rifle |  | 5 ++ | 20 | - | 4* | - | 8 | 20 | 4 | Med | Rifle | Magic, -2 DT, Must spend 5 AP to re-charge each shot (IE. to re-charge 2 shots it would cost 10 AP) |
15 |  | Light Grenade Rifle |  | 25 ++ | 35 | - | 1 | 25mm Grenade | 5 | 40 | 4 | Short | Rifle | - |
16 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
17 |  | .32 Auto Pistol |  | 12 + | 15 | - | 9 | .32 Round | 1 | 50 | 2 | Short | Pistol | Concealable |
18 | 1 | .357 Revolver |  | 25 + | 25 | - | 6 | .357 Round | 2 | 50 | 3 | Short | Pistol | Revolver |
19 | 10mm Pistol |  | 15 + | 15 | - | 12 | 10mm Round | 3 | 50 | 4 | Short | Pistol | - |
20 | Needler Pistol |  | 5 + | 15 | - | 5 | Dart | 2 | 75 | 2 | Short | Pistol | Rare, Silent, End check (at -2) or limbs count as crippled |
21 | Silenced .22 SMG |  | 8 + | 30 | 4 | 180 | .22LR | 8 | 75 | 2 | Short | SMG | Silent, +3% Crit-Fail Chance, +2% Crit Chance |
22 | 9mm SMG |  | 10 + | 30 | 4 | 30 | 9mm Round | 4 | 100 | 3 | Short | SMG | - |
23 | Zebra Infiltrator Pistol |  | 12++ | 15 |  | 10 | 9mm Round | 2 | 500 | 2 | Short | Pistol | Enchanted, Silent |
24 | 9mm Repeater |  | 15 + | 20/15+5 | - | 10 | 9mm Round | 5 | 50 | 3 | Med | Rifle | Tube loaded, Lever-Action |
25 | Varmint Rifle |  | 22 + | 25/10+15 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | Bolt-Action |
26 | Service Rifle |  | 12 + | 15 | - | 20 | 5.56mm Round | 8.5 | 75 | 2 | Med | Rifle | Bayonet Lug |
27 | Crossbow |  | 20 ++ | 20 | - | 1 | Bolt | 6 | 100 | 3 | Med | Rifle | Silent |
28 | Caravan Shotgun |  | 30 +4d10 | 30 | - | 2 | 20 Gauge | 3 | 50 | 3 | Short | Shotgun, Rifle | Double Barrel |
29 | Pump-Action Shotgun |  | 25 +4d10 | 30/20+10 | - | 4 | 20 Gauge | 4 | 50 | 4 | Short | Shotgun, Rifle | Pump-Action |
30 | Lever-action Shotgun |  | 20 +4d10 | 25/15+10 | - | 5 | 20 Gauge | 5 | 75 | 4 | Short | Shotgun, Rifle | Tube loaded, Lever-Action |
31 | Pulse Pistol |  | 5 + | 25 | - | 16* | Gem Pack (2) | 4 | 50 | 2 | Short | Pistol | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess |
32 | Magical Energy Pistol |  | 10 + | 15 | - | 30 | Gem Pack | 3 | 50 | 1 | Med | Pistol | Magic |
33 | Recharger Rifle |  | 15 + | 20 | - | 7 | Sparkle Breeder | 15 | 75 | 5 | Long | Rifle | Magic, Recharging Ammo, -2 DT |
34 | Light Flamer |  | 5 ++ | 35 | Burst | 12 | Flamer Fuel | 8 | 100 | 5 | Short** | Rifle | Point Blank only, a 'miss' causes half damage, Burning |
35 | Zebra Grenade Rifle |  | 35 ++ | 35 | - | 1 | 37mm Grenade | 7 | 75 | 6 | Med | Rifle | - |
36 | Anti-Pony Grenade Rifle |  | 30 ++ | 30 | - | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | - |
37 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
38 | 2 | Police Pistol |  | 28 + | 20 | - | 6 | .357 Round | 3 | 250 | 4 | Short | Pistol | Revolver |
39 | .44 Revolver |  | 35 + | 25 | - | 6 | .44 Round | 3.5 | 300 | 5 | Short | Pistol | Revolver |
40 | 5.56mm Pistol |  | 22 ++ | 20 | - | 5 | 5.56mm Round | 5 | 350 | 6 | Med | Pistol | Revolver |
41 | Zebra Special |  | 10 ++ | 15 | 3 | 12 | 9mm Round | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted |
42 | Police SMG |  | 10 + | 30 | Burst* | 30 | 9mm Round | 5 | 300 | 3 | Short | SMG | Can fire Single Shot or Burst, Red Dot Sight |
43 | 10mm SMG |  | 12 + | 30 | 4 | 30 | 10mm Round | 5 | 350 | 4 | Short | SMG | - |
44 | Cowpony Repeater |  | 32 + | 25/15+10 | - | 7 | .357 Round | 5 | 300 | 4 | Med | Rifle | Tube loaded, Lever-Action |
45 | Composite Crossbow |  | 25+ | 20 | - | 1 | Bolt | 6 | 300 | 3 | Med | Rifle | Rare, Silent |
46 | Hunting Rifle |  | 40 ++ | 45/30+15 | - | 5 | .308 Round | 6 | 350 | 6 | Long | Rifle | Bolt-Action |
47 | 10mm Repeater |  | 35 ++ | 30/20+10 | - | 10 | 10mm Round | 8 | 375 | 6 | Long | Rifle | Tube loaded, Lever-Action |
48 | Assault Rifle |  | 12 + | 35 | 3 | 24 | 5.56mm Round | 7 | 350 | 4 | Med | Automatic Rifle | Bayonet Lug |
49 | Infiltrator |  | 10 + | 35 | 3 | 24 | 5.56mm Round | 7 | 450 | 4 | Med | Automatic Rifle | Silent, +2% Crit-Fail Chance, 5x Scope, Folding Stock |
50 | Sawed-off Shotgun |  | 45 +5d10 | 35 | - | 2 | 12 Gauge | 6 | 250 | 4 | Short* | Shotgun, Pistol | DAM halved after Point Blank range, Double Barrel |
51 | Combat Shotgun |  | 20 +4d10 | 35 | Burst* | 12 | 20 Gauge | 10 | 350 | 5 | Short | Shotgun, Rifle | Can fire Single Shot or Burst, +3% Crit-Fail Chance |
52 | Hunting Shotgun |  | 40 +5d10 | 35/25+10 | - | 5 | 12 Gauge | 7.5 | 400 | 5 | Short | Shotgun, Rifle | Tube loaded, Pump-Action |
53 | Light Machine Gun |  | 15 + | 35 | 4 | 90 | 5.56mm Round | 15 | 400 | 8 | Med | Automatic, Heavy | - |
54 | Gauss Pistol |  | 30 ++ | 35 | - | 12 | 2mm EC | 5 | 500 | 5 | Med | Pistol | Gauss |
55 | Plasma Pistol |  | 25 ++ | 25 | - | 32* | Gem Pack (2) | 3 | 250 | 2 | Short | Pistol | Magic, +2% Crit chance |
56 | Recharger Pistol |  | 10 ++ | 15 | - | 20 | Sparkle Breeder | 7 | 250 | 2 | Med | Pistol | Magic, Recharging Ammo, -2 DT |
57 | Flamer Pistol |  | 5 ++ | 30 | Burst | 20 | Flamer Fuel | 7 | 500 | 6 | Short** | Pistol | Point Blank only, a 'miss' causes half damage, Burning |
58 | Pulse Rifle |  | 10 + | 30 | - | 20* | MFC (2) | 10 | 300 | 3 | Med | Rifle | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess |
59 | Magical Energy Rifle |  | 20 + | 20 | - | 24 | MFC | 8 | 300 | 3 | Long | Rifle | Magic |
60 | Incinerator |  | 10 ++ | 15 | - | 40* | Flamer Fuel (4) | 15 | 500 | 8 | Med | Heavy | AoE (2), Burning |
61 | Grenade Rifle |  | 45 ++ | 35 | - | 1 | 40mm Grenade | 9 | 300 | 4 | Med | Rifle | - |
62 | Tactical Grenade Launcher |  | 40 ++ | 40 | - | 5 | 37mm Grenade | 12 | 400 | 6 | Med | Rifle | Revolver |
63 | Bazooka |  | 65 +++ | 40 | - | 1 | Rocket | 10 | 500 | 7 | Short | Heavy | +4% Crit-Fail |
64 |  | need |  |  |  |  |  |  |  |  |  |  |  |  |
65 | 3 | Colt .45 Auto Pistol |  | 25 + | 15 | - | 7 | .45 Auto | 3.5 | 850 | 3 | Short | Pistol | - |
66 | .44 Pistol |  | 35 + | 25 | - | 10 | .44 Round | 4 | 1000 | 6 | Med | Pistol | - |
67 | PDW |  | 18 + | 25 | 4 | 24 | 10mm Round | 8 | 1200 | 5 | Med | SMG | - |
68 | .45 Auto SMG |  | 20 + | 30 | 4 | 30 | .45 Auto | 11 | 1200 | 6 | Short | SMG | +2% Crit-Fail Chance |
69 | Zebra Infiltrator SMG |  | 12+ | 25 | Burst | 20 | 10mm | 3 | 1000 | 3 | Short | SMG | Silenced, Enchanted, 1.5 Scope |
70 | Battle Rifle |  | 45 ++ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | Bayonet Lug |
71 | Enchanted Crossbow |  | 30 ++ | 20 | - | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent |
72 | Trail Carbine |  | 50 ++ | 30/20+10 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded, Lever-Action |
73 | Sniper Rifle |  | 38 ++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, 10x Scope |
74 | Enchanted Composite Crossbow |  | 35+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1300 | 3 | Med | Rifle | Very Rare, Enchanted, Silent |
75 | Zebra Rifle |  | 18 + | 30 | Burst | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, 5x Scope |
76 | Automatic Rifle |  | 28 ++ | 35 | 2 | 20 | .308 Round | 12 | 1200 | 8 | Med | Automatic Rifle | Unwieldy, Fires 2 round Bursts (not 3), Bayonet Lug |
77 | Griffin Assault Rifle |  | 15 + | 30 | Burst | 36 | 5mm Rounds | 6 | 1400 | 4 | Med | Automatic Rifle | Bayonet Lug, Rare |
78 | Double-barrel Shotgun |  | 50 +5d10 | 45 | - | 2 | 12 Gauge | 8 | 1000 | 6 | Short | Shotgun, Rifle | Double Barrel |
79 | Riot Shotgun |  | 30 +5d10 | 20 | - | 15 | 12 Gauge | 5 | 1500 | 6 | Short | Shotgun, Rifle | - |
80 | Griffin Machine Gun |  | 15 + | 35 | 5 | 120 | 5mm Rounds | 12 | 2000 | 7 | Med | Automatic, Heavy | +3% Crif-Fail chance, Rare |
81 | .308 Machine Gun |  | 25 + | 35 | 3 | 100 | .308 Round | 20 | 2000 | 8 | Med | Automatic, Heavy | Unwieldy |
82 | 12.7mm Minigun |  | 16 + | 45 | 6 | 50 | 12.7mm Round | 15 | 2000 | 8 | Short | Automatic, Heavy | Full Auto Only, +3% Crit-Fail Chance |
83 | Gauss Carbine |  | 50 ++ | 35 | - | 20 | 2mm EC | 6 | 1500 | 5 | Long | Rifle | Carbine, Gauss |
84 | Auto-Gauss |  | 30 ++ | 40 | 2 | 24 | 2mm EC | 10 | 2000 | 6 | Med | Automatic Rifle | Fires 2 round Burst (not 3), Gauss |
85 | Pulse Charge Rifle |  | 20 + | 35 | - | 32* | MFC (4) | 12 | 1000 | 3 | Med | Rifle | Magic, Anti-Matrix , Target's AP is halved unless END check is passed, Target disabled for d6 turns on a crit-succuess |
86 | Plasma Rifle |  | 35 ++ | 25 | - | 24* | MFC (2) | 8 | 1000 | 3 | Med | Rifle | Magic, +2% Crit chance |
87 | Tri Prism Rifle |  | 3x(12 ++) | 25 | - | 24* | MFC (3) | 9 | 1200 | 4 | Short | Rifle | Magic |
88 | Thunder Rifle |  | 40 ++ | 30 | - | 16* | MFC (2) | 8 | 1500 | 4 | Short | Rifle | Rare, Magic, Target's AP is halved unless END check is passed, extra 2d10 DAM for 2 turns |
89 | Magic Energy Repeater |  | 10 ++ | 30 | 3 | 60 | ECP | 4 | 1200 | 4 | Short | Automatic Rifle | Magic |
90 | Arc Wielder |  | 18++ | 30 | Burst | 60 | ECP | 6 | 1200 | 6 | Short** | Heavy | Anti-matrix Lightning AoE(1) cone |
91 | Flamer |  | 18 ++ | 30 | Burst | 60 | Flamer Fuel | 15 | 1000 | 8 | Short** | Heavy | Point Blank only, a 'miss' causes half damage, Burning AoE(1) cone |
92 | Grenade Launcher |  | 50 ++ | 35/25+10 | - | 4 | 40mm Grenade | 12 | 850 | 5 | Med | Rifle | Tube loaded, Pump-Action |
93 | Assault Grenade Launcher |  | 35 ++ | 40 | 2 | 8 | 37mm Grenade | 15 | 1200 | 7 | Med | Rifle | +3% Crif-Fail Chance, Fires 2 round Bursts (not 3) |
94 | RPG |  | 100 +++ | 45 | - | 1 | Rocket | 15 | 1500 | 6 | Med | Heavy | - |
95 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
96 | 4 | .45-70 Min. Revolver |  | 55 ++ | 25 | - | 5 | .45-70 Min. | 4 | 2000 | 6 | Med | Pistol | Revolver |
97 | Hunting Revolver |  | 50 ++ | 30 | - | 5 | .45-70 Min. | 4 | 2200 | 6 | Long | Pistol | Revolver, 5x Scope |
98 | 12.7mm Pistol |  | 30 + | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | +2% Crit-Fail Chance |
99 | 12.7mm SMG |  | 28 + | 30 | 3 | 20 | 12.7mm Round | 10 | 3000 | 7 | Short | SMG | +3% Crit-Fail Chance |
100 | Repeater Crossbow |  | 45++ | 20 | - | 6 | Bolts | 10 | 3000 | 5 | Med | Rifle | Silent |
101 | Zebra Infiltrator Precision Rifle |  | 30+++ | 25 | - | 5 | .308 calibre | 5 | 3000 | 6 | Long | Rifle | Silenced, Enchanted X5 Scope |
102 | Brush Gun |  | 65 ++ | 30/20+10 | - | 6 | .45-70 Min. | 5 | 3000 | 6 | Long | Rifle | Tube Loaded, Lever-Action |
103 | Markspony Carbine |  | 25 ++ | 15 | - | 20 | 5.56mm Round | 6 | 3500 | 4 | Sniper | Rifle | Sniper, Carbine, 10x Scope |
104 | Bozar |  | 35 ++ | 30 | Burst* | 30 | 5.56mm | 10 | 4500 | 6 | Sniper | Rifle | Rare, 10x Scope, Scoped, Can fire Single Shot or Burst, Bi-Pod |
105 | Assault Carbine |  | 15 + | 25 | 3 | 24 | 5mm Round | 6 | 2500 | 3 | Short | Automatic Rifle | Bayonet Lug |
106 | Auto Shotgun |  | 30 +5d10 | 30 | 3 | 24 | 12 Gauge | 8 | 3200 | 8 | Short | Auto. Rifle, Shotgun | Rare |
107 | Anti-Machine Rifle |  | 90 +++ | 50/30+20 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | 10x Scope, Bolt-Action, Bi-Pod |
108 | Heavy Machine Gun |  | 50 ++ | 45 | 3 | 50 | .50 MG | 35 | 4000 | 10 | Long | Automatic, Heavy | Rare, Unwieldy |
109 | Minigun |  | 18 + | 40 | 8 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | Full Auto Only, +3% Crit-Fail Chance |
110 | Shoulder Mounted MG |  | 30 + | 35 | 3 | 60 | 10mm Round | 17 | 4000 | 6 | Short | Automatic, Heavy | - |
111 | Gauss Rifle |  | 100 ++ | 45 | - | 5 | 2mm EC | 7 | 3000 | 4 | Sniper | Rifle | Gauss, 10x Scope |
112 | Gauss Minigun |  | 30 ++ | 45 | 8 | 120 | 2mm EC | 35 | 5000 | 10 | Med | Automatic, Heavy | Full Auto Only, Gauss, +5% Crit-Fail Chance, Unwieldy |
113 | Plasma Defender |  | 35 ++ | 20 | - | 32* | Gem Pack (2) | 2 | 2000 | 2 | Short | Pistol | Magic, +2% Crit chance |
114 | Plasma SMG |  | 20 ++ | 30 | 4 | 40* | Gem Pack (2) | 8 | 2500 | 4 | Short | SMG | Magic, +2% Crit chance, +3% Crit-Fail Chance |
115 | MASR |  | 45++ | 30 | - | 20 | MFC | 4 | 2500 | 4 | Long | Rifle | Magic, |
116 | Multiplas Rifle |  | 3x(20 ++) | 35 | - | 60* | MFC (6) | 7 | 2000 | 4 | Short | Rifle | Magic, +2% Crit chance |
117 | Plasma Caster |  | 65 ++ | 25 | - | 10 | MFC | 20 | 4000 | 9 | Short | Heavy | Magic, +2% Crit chance |
118 | Thunder Cannon |  | 80 ++ | 40 | - | 20* | ECP (5) | 25 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed for 1 turn. extra 2d10 DAM for 2 turns |
119 | Gatling Caster |  | 20 + | 40 | 8 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, Full Auto Only, +2% Crit-Fail Chance |
120 | Riot Grenade Launcher |  | 50 ++ | 30 | - | 6 | 40mm Grenade | 15 | 3000 | 7 | Med | Rifle | Revolver |
121 | Missile Launcher |  | 150 +++ | 60 | - | 1 | Missile | 20 | 3000 | 6 | Long | Heavy | - |
122 | Grenade Machine Gun |  | 30 ++ | 35 | Burst* | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | Can fire Single Shot or Burst, +1% Crit-Fail Chance |
123 | Balefire Egg Launcher |  | 500 +15d10 | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Med | Heavy | Rare,10 Rads for 12s |