| A | B | C | D | E | F | G | H | I | J | K | L | M | N | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Name | Damage | AP | RoF | Mag | Ammo | Wg | Val | STR | Range | Type | Special | |||
2 | 0 | .22 Revolver | 8 + | 20 | - | 8 | .22LR | 1 | 10 | 1 | Short | Pistol | Revolver, Concealable, +2% Crit Chance | ||
3 | Silenced .22 Pistol | 8 + | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent. +2% Crit Chance | |||
4 | 9mm Pistol | 10 + | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | - | |||
5 | .32 Revolver | 15 + | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver | |||
6 | Zebra Pistol | 12 + | 15 | - | 8 | 10mm Round | 3 | 20 | 4 | Short | Pistol | - | |||
7 | .32 SMG | 6 + | 30 | 3 | 20 | .32 Round | 4 | 35 | 3 | Short | SMG | +3% Crit-Fail Chance | |||
8 | BB Gun | + | 15/10+5 | - | 100 | BB | 2 | 10 | 1 | Short | Rifle | 3 x Crit DAM, Silent, Lever-Action | |||
9 | .22 Repeater | 8 + | 20/15+5 | - | 16 | .22LR | 3 | 10 | 1 | Med | Rifle | Tube loaded, +2% Crit Chance, Lever-Action | |||
10 | .32 Rifle | 15 + | 25/10+15 | - | 5 | .32 Round | 3 | 20 | 3 | Med | Rifle | Bolt-Action | |||
11 | Service Carbine | 12 + | 15 | - | 10 | 5.56mm Round | 3 | 25 | 2 | Short | Rifle | - | |||
12 | Single Shotgun | 35 +4d10 | 35 | - | 1 | 20 Gauge | 6 | 25 | 4 | Short | Shotgun, Rifle | - | |||
13 | Flare Gun | 5 + | 25 | - | 1 | Flare | 3 | 15 | 1 | Med | Pistol | Magic | |||
14 | Pump Charge Rifle | 5 ++ | 20 | - | 4* | - | 8 | 20 | 4 | Med | Rifle | Magic, -2 DT, Must spend 5 AP to re-charge each shot (IE. to re-charge 2 shots it would cost 10 AP) | |||
15 | Light Grenade Rifle | 25 ++ | 35 | - | 1 | 25mm Grenade | 5 | 40 | 4 | Short | Rifle | - | |||
16 | |||||||||||||||
17 | .32 Auto Pistol | 12 + | 15 | - | 9 | .32 Round | 1 | 50 | 2 | Short | Pistol | Concealable | |||
18 | 1 | .357 Revolver | 25 + | 25 | - | 6 | .357 Round | 2 | 50 | 3 | Short | Pistol | Revolver | ||
19 | 10mm Pistol | 15 + | 15 | - | 12 | 10mm Round | 3 | 50 | 4 | Short | Pistol | - | |||
20 | Needler Pistol | 5 + | 15 | - | 5 | Dart | 2 | 75 | 2 | Short | Pistol | Rare, Silent, End check (at -2) or limbs count as crippled | |||
21 | Silenced .22 SMG | 8 + | 30 | 4 | 180 | .22LR | 8 | 75 | 2 | Short | SMG | Silent, +3% Crit-Fail Chance, +2% Crit Chance | |||
22 | 9mm SMG | 10 + | 30 | 4 | 30 | 9mm Round | 4 | 100 | 3 | Short | SMG | - | |||
23 | Zebra Infiltrator Pistol | 12++ | 15 | 10 | 9mm Round | 2 | 500 | 2 | Short | Pistol | Enchanted, Silent | ||||
24 | 9mm Repeater | 15 + | 20/15+5 | - | 10 | 9mm Round | 5 | 50 | 3 | Med | Rifle | Tube loaded, Lever-Action | |||
25 | Varmint Rifle | 22 + | 25/10+15 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | Bolt-Action | |||
26 | Service Rifle | 12 + | 15 | - | 20 | 5.56mm Round | 8.5 | 75 | 2 | Med | Rifle | Bayonet Lug | |||
27 | Crossbow | 20 ++ | 20 | - | 1 | Bolt | 6 | 100 | 3 | Med | Rifle | Silent | |||
28 | Caravan Shotgun | 30 +4d10 | 30 | - | 2 | 20 Gauge | 3 | 50 | 3 | Short | Shotgun, Rifle | Double Barrel | |||
29 | Pump-Action Shotgun | 25 +4d10 | 30/20+10 | - | 4 | 20 Gauge | 4 | 50 | 4 | Short | Shotgun, Rifle | Pump-Action | |||
30 | Lever-action Shotgun | 20 +4d10 | 25/15+10 | - | 5 | 20 Gauge | 5 | 75 | 4 | Short | Shotgun, Rifle | Tube loaded, Lever-Action | |||
31 | Pulse Pistol | 5 + | 25 | - | 16* | Gem Pack (2) | 4 | 50 | 2 | Short | Pistol | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | |||
32 | Magical Energy Pistol | 10 + | 15 | - | 30 | Gem Pack | 3 | 50 | 1 | Med | Pistol | Magic | |||
33 | Recharger Rifle | 15 + | 20 | - | 7 | Sparkle Breeder | 15 | 75 | 5 | Long | Rifle | Magic, Recharging Ammo, -2 DT | |||
34 | Light Flamer | 5 ++ | 35 | Burst | 12 | Flamer Fuel | 8 | 100 | 5 | Short** | Rifle | Point Blank only, a 'miss' causes half damage, Burning | |||
35 | Zebra Grenade Rifle | 35 ++ | 35 | - | 1 | 37mm Grenade | 7 | 75 | 6 | Med | Rifle | - | |||
36 | Anti-Pony Grenade Rifle | 30 ++ | 30 | - | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | - | |||
37 | |||||||||||||||
38 | 2 | Police Pistol | 28 + | 20 | - | 6 | .357 Round | 3 | 250 | 4 | Short | Pistol | Revolver | ||
39 | .44 Revolver | 35 + | 25 | - | 6 | .44 Round | 3.5 | 300 | 5 | Short | Pistol | Revolver | |||
40 | 5.56mm Pistol | 22 ++ | 20 | - | 5 | 5.56mm Round | 5 | 350 | 6 | Med | Pistol | Revolver | |||
41 | Zebra Special | 10 ++ | 15 | 3 | 12 | 9mm Round | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted | |||
42 | Police SMG | 10 + | 30 | Burst* | 30 | 9mm Round | 5 | 300 | 3 | Short | SMG | Can fire Single Shot or Burst, Red Dot Sight | |||
43 | 10mm SMG | 12 + | 30 | 4 | 30 | 10mm Round | 5 | 350 | 4 | Short | SMG | - | |||
44 | Cowpony Repeater | 32 + | 25/15+10 | - | 7 | .357 Round | 5 | 300 | 4 | Med | Rifle | Tube loaded, Lever-Action | |||
45 | Composite Crossbow | 25+ | 20 | - | 1 | Bolt | 6 | 300 | 3 | Med | Rifle | Rare, Silent | |||
46 | Hunting Rifle | 40 ++ | 45/30+15 | - | 5 | .308 Round | 6 | 350 | 6 | Long | Rifle | Bolt-Action | |||
47 | 10mm Repeater | 35 ++ | 30/20+10 | - | 10 | 10mm Round | 8 | 375 | 6 | Long | Rifle | Tube loaded, Lever-Action | |||
48 | Assault Rifle | 12 + | 35 | 3 | 24 | 5.56mm Round | 7 | 350 | 4 | Med | Automatic Rifle | Bayonet Lug | |||
49 | Infiltrator | 10 + | 35 | 3 | 24 | 5.56mm Round | 7 | 450 | 4 | Med | Automatic Rifle | Silent, +2% Crit-Fail Chance, 5x Scope, Folding Stock | |||
50 | Sawed-off Shotgun | 45 +5d10 | 35 | - | 2 | 12 Gauge | 6 | 250 | 4 | Short* | Shotgun, Pistol | DAM halved after Point Blank range, Double Barrel | |||
51 | Combat Shotgun | 20 +4d10 | 35 | Burst* | 12 | 20 Gauge | 10 | 350 | 5 | Short | Shotgun, Rifle | Can fire Single Shot or Burst, +3% Crit-Fail Chance | |||
52 | Hunting Shotgun | 40 +5d10 | 35/25+10 | - | 5 | 12 Gauge | 7.5 | 400 | 5 | Short | Shotgun, Rifle | Tube loaded, Pump-Action | |||
53 | Light Machine Gun | 15 + | 35 | 4 | 90 | 5.56mm Round | 15 | 400 | 8 | Med | Automatic, Heavy | - | |||
54 | Gauss Pistol | 30 ++ | 35 | - | 12 | 2mm EC | 5 | 500 | 5 | Med | Pistol | Gauss | |||
55 | Plasma Pistol | 25 ++ | 25 | - | 32* | Gem Pack (2) | 3 | 250 | 2 | Short | Pistol | Magic, +2% Crit chance | |||
56 | Recharger Pistol | 10 ++ | 15 | - | 20 | Sparkle Breeder | 7 | 250 | 2 | Med | Pistol | Magic, Recharging Ammo, -2 DT | |||
57 | Flamer Pistol | 5 ++ | 30 | Burst | 20 | Flamer Fuel | 7 | 500 | 6 | Short** | Pistol | Point Blank only, a 'miss' causes half damage, Burning | |||
58 | Pulse Rifle | 10 + | 30 | - | 20* | MFC (2) | 10 | 300 | 3 | Med | Rifle | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | |||
59 | Magical Energy Rifle | 20 + | 20 | - | 24 | MFC | 8 | 300 | 3 | Long | Rifle | Magic | |||
60 | Incinerator | 10 ++ | 15 | - | 40* | Flamer Fuel (4) | 15 | 500 | 8 | Med | Heavy | AoE (2), Burning | |||
61 | Grenade Rifle | 45 ++ | 35 | - | 1 | 40mm Grenade | 9 | 300 | 4 | Med | Rifle | - | |||
62 | Tactical Grenade Launcher | 40 ++ | 40 | - | 5 | 37mm Grenade | 12 | 400 | 6 | Med | Rifle | Revolver | |||
63 | Bazooka | 65 +++ | 40 | - | 1 | Rocket | 10 | 500 | 7 | Short | Heavy | +4% Crit-Fail | |||
64 | need | ||||||||||||||
65 | 3 | Colt .45 Auto Pistol | 25 + | 15 | - | 7 | .45 Auto | 3.5 | 850 | 3 | Short | Pistol | - | ||
66 | .44 Pistol | 35 + | 25 | - | 10 | .44 Round | 4 | 1000 | 6 | Med | Pistol | - | |||
67 | PDW | 18 + | 25 | 4 | 24 | 10mm Round | 8 | 1200 | 5 | Med | SMG | - | |||
68 | .45 Auto SMG | 20 + | 30 | 4 | 30 | .45 Auto | 11 | 1200 | 6 | Short | SMG | +2% Crit-Fail Chance | |||
69 | Zebra Infiltrator SMG | 12+ | 25 | Burst | 20 | 10mm | 3 | 1000 | 3 | Short | SMG | Silenced, Enchanted, 1.5 Scope | |||
70 | Battle Rifle | 45 ++ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | Bayonet Lug | |||
71 | Enchanted Crossbow | 30 ++ | 20 | - | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent | |||
72 | Trail Carbine | 50 ++ | 30/20+10 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded, Lever-Action | |||
73 | Sniper Rifle | 38 ++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, 10x Scope | |||
74 | Enchanted Composite Crossbow | 35+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1300 | 3 | Med | Rifle | Very Rare, Enchanted, Silent | |||
75 | Zebra Rifle | 18 + | 30 | Burst | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, 5x Scope | |||
76 | Automatic Rifle | 28 ++ | 35 | 2 | 20 | .308 Round | 12 | 1200 | 8 | Med | Automatic Rifle | Unwieldy, Fires 2 round Bursts (not 3), Bayonet Lug | |||
77 | Griffin Assault Rifle | 15 + | 30 | Burst | 36 | 5mm Rounds | 6 | 1400 | 4 | Med | Automatic Rifle | Bayonet Lug, Rare | |||
78 | Double-barrel Shotgun | 50 +5d10 | 45 | - | 2 | 12 Gauge | 8 | 1000 | 6 | Short | Shotgun, Rifle | Double Barrel | |||
79 | Riot Shotgun | 30 +5d10 | 20 | - | 15 | 12 Gauge | 5 | 1500 | 6 | Short | Shotgun, Rifle | - | |||
80 | Griffin Machine Gun | 15 + | 35 | 5 | 120 | 5mm Rounds | 12 | 2000 | 7 | Med | Automatic, Heavy | +3% Crif-Fail chance, Rare | |||
81 | .308 Machine Gun | 25 + | 35 | 3 | 100 | .308 Round | 20 | 2000 | 8 | Med | Automatic, Heavy | Unwieldy | |||
82 | 12.7mm Minigun | 16 + | 45 | 6 | 50 | 12.7mm Round | 15 | 2000 | 8 | Short | Automatic, Heavy | Full Auto Only, +3% Crit-Fail Chance | |||
83 | Gauss Carbine | 50 ++ | 35 | - | 20 | 2mm EC | 6 | 1500 | 5 | Long | Rifle | Carbine, Gauss | |||
84 | Auto-Gauss | 30 ++ | 40 | 2 | 24 | 2mm EC | 10 | 2000 | 6 | Med | Automatic Rifle | Fires 2 round Burst (not 3), Gauss | |||
85 | Pulse Charge Rifle | 20 + | 35 | - | 32* | MFC (4) | 12 | 1000 | 3 | Med | Rifle | Magic, Anti-Matrix , Target's AP is halved unless END check is passed, Target disabled for d6 turns on a crit-succuess | |||
86 | Plasma Rifle | 35 ++ | 25 | - | 24* | MFC (2) | 8 | 1000 | 3 | Med | Rifle | Magic, +2% Crit chance | |||
87 | Tri Prism Rifle | 3x(12 ++) | 25 | - | 24* | MFC (3) | 9 | 1200 | 4 | Short | Rifle | Magic | |||
88 | Thunder Rifle | 40 ++ | 30 | - | 16* | MFC (2) | 8 | 1500 | 4 | Short | Rifle | Rare, Magic, Target's AP is halved unless END check is passed, extra 2d10 DAM for 2 turns | |||
89 | Magic Energy Repeater | 10 ++ | 30 | 3 | 60 | ECP | 4 | 1200 | 4 | Short | Automatic Rifle | Magic | |||
90 | Arc Wielder | 18++ | 30 | Burst | 60 | ECP | 6 | 1200 | 6 | Short** | Heavy | Anti-matrix Lightning AoE(1) cone | |||
91 | Flamer | 18 ++ | 30 | Burst | 60 | Flamer Fuel | 15 | 1000 | 8 | Short** | Heavy | Point Blank only, a 'miss' causes half damage, Burning AoE(1) cone | |||
92 | Grenade Launcher | 50 ++ | 35/25+10 | - | 4 | 40mm Grenade | 12 | 850 | 5 | Med | Rifle | Tube loaded, Pump-Action | |||
93 | Assault Grenade Launcher | 35 ++ | 40 | 2 | 8 | 37mm Grenade | 15 | 1200 | 7 | Med | Rifle | +3% Crif-Fail Chance, Fires 2 round Bursts (not 3) | |||
94 | RPG | 100 +++ | 45 | - | 1 | Rocket | 15 | 1500 | 6 | Med | Heavy | - | |||
95 | |||||||||||||||
96 | 4 | .45-70 Min. Revolver | 55 ++ | 25 | - | 5 | .45-70 Min. | 4 | 2000 | 6 | Med | Pistol | Revolver | ||
97 | Hunting Revolver | 50 ++ | 30 | - | 5 | .45-70 Min. | 4 | 2200 | 6 | Long | Pistol | Revolver, 5x Scope | |||
98 | 12.7mm Pistol | 30 + | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | +2% Crit-Fail Chance | |||
99 | 12.7mm SMG | 28 + | 30 | 3 | 20 | 12.7mm Round | 10 | 3000 | 7 | Short | SMG | +3% Crit-Fail Chance | |||
100 | Repeater Crossbow | 45++ | 20 | - | 6 | Bolts | 10 | 3000 | 5 | Med | Rifle | Silent | |||
101 | Zebra Infiltrator Precision Rifle | 30+++ | 25 | - | 5 | .308 calibre | 5 | 3000 | 6 | Long | Rifle | Silenced, Enchanted X5 Scope | |||
102 | Brush Gun | 65 ++ | 30/20+10 | - | 6 | .45-70 Min. | 5 | 3000 | 6 | Long | Rifle | Tube Loaded, Lever-Action | |||
103 | Markspony Carbine | 25 ++ | 15 | - | 20 | 5.56mm Round | 6 | 3500 | 4 | Sniper | Rifle | Sniper, Carbine, 10x Scope | |||
104 | Bozar | 35 ++ | 30 | Burst* | 30 | 5.56mm | 10 | 4500 | 6 | Sniper | Rifle | Rare, 10x Scope, Scoped, Can fire Single Shot or Burst, Bi-Pod | |||
105 | Assault Carbine | 15 + | 25 | 3 | 24 | 5mm Round | 6 | 2500 | 3 | Short | Automatic Rifle | Bayonet Lug | |||
106 | Auto Shotgun | 30 +5d10 | 30 | 3 | 24 | 12 Gauge | 8 | 3200 | 8 | Short | Auto. Rifle, Shotgun | Rare | |||
107 | Anti-Machine Rifle | 90 +++ | 50/30+20 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | 10x Scope, Bolt-Action, Bi-Pod | |||
108 | Heavy Machine Gun | 50 ++ | 45 | 3 | 50 | .50 MG | 35 | 4000 | 10 | Long | Automatic, Heavy | Rare, Unwieldy | |||
109 | Minigun | 18 + | 40 | 8 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | Full Auto Only, +3% Crit-Fail Chance | |||
110 | Shoulder Mounted MG | 30 + | 35 | 3 | 60 | 10mm Round | 17 | 4000 | 6 | Short | Automatic, Heavy | - | |||
111 | Gauss Rifle | 100 ++ | 45 | - | 5 | 2mm EC | 7 | 3000 | 4 | Sniper | Rifle | Gauss, 10x Scope | |||
112 | Gauss Minigun | 30 ++ | 45 | 8 | 120 | 2mm EC | 35 | 5000 | 10 | Med | Automatic, Heavy | Full Auto Only, Gauss, +5% Crit-Fail Chance, Unwieldy | |||
113 | Plasma Defender | 35 ++ | 20 | - | 32* | Gem Pack (2) | 2 | 2000 | 2 | Short | Pistol | Magic, +2% Crit chance | |||
114 | Plasma SMG | 20 ++ | 30 | 4 | 40* | Gem Pack (2) | 8 | 2500 | 4 | Short | SMG | Magic, +2% Crit chance, +3% Crit-Fail Chance | |||
115 | MASR | 45++ | 30 | - | 20 | MFC | 4 | 2500 | 4 | Long | Rifle | Magic, | |||
116 | Multiplas Rifle | 3x(20 ++) | 35 | - | 60* | MFC (6) | 7 | 2000 | 4 | Short | Rifle | Magic, +2% Crit chance | |||
117 | Plasma Caster | 65 ++ | 25 | - | 10 | MFC | 20 | 4000 | 9 | Short | Heavy | Magic, +2% Crit chance | |||
118 | Thunder Cannon | 80 ++ | 40 | - | 20* | ECP (5) | 25 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed for 1 turn. extra 2d10 DAM for 2 turns | |||
119 | Gatling Caster | 20 + | 40 | 8 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, Full Auto Only, +2% Crit-Fail Chance | |||
120 | Riot Grenade Launcher | 50 ++ | 30 | - | 6 | 40mm Grenade | 15 | 3000 | 7 | Med | Rifle | Revolver | |||
121 | Missile Launcher | 150 +++ | 60 | - | 1 | Missile | 20 | 3000 | 6 | Long | Heavy | - | |||
122 | Grenade Machine Gun | 30 ++ | 35 | Burst* | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | Can fire Single Shot or Burst, +1% Crit-Fail Chance | |||
123 | Balefire Egg Launcher | 500 +15d10 | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Med | Heavy | Rare,10 Rads for 12s |