ABCDEFG
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Ammo TypeDamage ChangeAdded Effect(s)NotesValue
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Rifle/Pistol Ammo
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Armour Piercing (AP)-2 baseIgnores 15 DTBase +3Incendiary Rules apply half weapon base damage (Rnd up) +1d10 per turn until player puts himself out
4
Explosive (Exp)Adds 3d10added damage to 10ft radiusx1.5 Crit Fail ChanceBase +3
5
Hollow Point (HP)Adds 2d10Applies 2xDTBase +1
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Incendiary (Inc)Adds 1d10Inflicts Burning StatusLasts 3 turns vs AgiBase +2
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Magically Enhanced (ME)adds 1d10Ignores 5DTBase +2
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Rubber (R)-5 BaseNon-Lethal DamageBase
9
Shotgun Shells
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Flechette (Fch)1 less Pellet per shotIgnores 5DT on each pelletBase +1
11
Slug (Slg)Full Base + 2d10Single ProjectileBase +2
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Bean Bag (BB)1/2 of SlugNon-Lethal DamageBase
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Matrix Disruption Slug (MD)1/2 of Slug against organicsCrit Shuts down Robots/PAAP Penalties on all hitsBase
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Incendiary (Inc)2 Less Pellets per shotInflicts Burning StatusLasts 3 turns vs AgiBase +1
15
Coin Shot (CS)Adds 1 damage per pellet12 Gauge OnlyRequires 8 Pre-War BitsCraft (Mechanics 50)
16
Magnum Buckshot (Mn)Adds 2 damage per pelletIgnores 2DT per pellet2x Crit Fail ChanceCraft (Mechanics 50)
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Bolo (Bo)2 pellets, 2x(10x1d6)Ignores 5DT, 3x Limb Damage on impactBase +3
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Magical Energy Ammo
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Bulk (Blk)Base -2Applies Full DTCannot be convertedBase/2
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Overcharge (OC)adds 1d10Ignores 5DT1.5x Crit Fail ChanceCraft (Science 40)3:2 Conversion
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Homemade Flamer Fuel (HM)NoneApplies Full DT2x Crit Fail ChanceCraft (Science 30)Box of Detergent, Sugar Bombs, Maize
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Optimized Flamer Fuel (OF)Base +3Ignores 5DT1.5x Crit Fail ChanceCraft (Science 50)3:1 Conversion
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Max Charge (MC)adds 2d10Ignores 10DT2x Crit Fail ChanceCraft (Science 60)5:2 Conversion
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Optimized (Opt)adds 1d10Ignores 5DTAs Overcharge w/o drawbackCraft (Science 80)3:2 Conversion
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Grenades/Missiles
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Concussive (Cv)No ChangeNon-Lethal Damage25% Larger Area of EffectBase +1Grenades Only
28
High Explosive (HE)Adds 3d10 DamageNoneMore bang for your capsBase +4
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Matrix Disruption (MD)1/2 Base DamageCrit Shuts down Robots/PA25% Smaller Blast RadiusBase
30
Magical Plasma (MP)Adds 3d10 DamageIgnores 5DT25% Smaller Blast RadiusBase +6
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Timed (Tim)NoneDetonates at End of SequenceSlow and SteadyBase +2
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40mm Buckshot18x(4+1d3)No AoESame Ouchies, no SplashingBase +2
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Crossbow Bolts
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Barbed Bolt (Ba)Adds 3d102xDTBase +2Craft (Mechanics 25)
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Broadhead (Br)-2 baseIgnore 15DTBase +1Craft (Mechanics 25)
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Explosive (Ex)Adds 3d1020+ 10ft AoEBase +4Craft (Mechanics 50, Explosives 50)
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Incendiary (Inc)Adds 1d10Inflicts burning statusBase +3Apply high proof alcohol
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Magically Sharpened (MS)Adds 1d10Ignore 5dtBase +5
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Suction Cup-5 BaseNon-lethal DamageCould be used to obtain out-of-reach items, or kill a pony with shame.Base /2Craft (Mechanics 25)
40
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