| A | B |  | C | D | E
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1 | Type | Item |  | Value | Weight | Effect
2 | Gathered Material | General Trash (tin cans, empty bottles, etc) |  | 1 | 2 | Why are you even carrying this? DM can randomise how much of this is found. 2d6, 3d6, etc.
3 | Bundle of Kitchen Supplies (spoons, dishes, toasters, etc) |  | 8 | 5 | Nice for cooking.
4 | Box of materials (duct tape, wonder glue, turpentine, wrenches, etc) |  | 12 | 5 | Used to build stuff or resupply Maintenance Kits. Many wrenches were harmed in the making of this armour/battle saddle/robot of ill repute.
5 | Bundle of components (pilot lights, capacitors, conductors, etc) |  | 20 | 10 | Depending on your Repair skill, you could search for specific components at the DM's discretion (if you need them for a recipe or something).
6 | Bundle of Medical Supplies (scalpels, scissors, tweesers, medical braces, surgical tubing, crutches, etc) |  | 25 | 6 | Used to build stuff or resupply Doctor's Bags.
7 |  |  |  |  |  |
8 | Survival Gear | Rope (per 10 Yards) |  | 3 | 5 | You never know when a surprise skipping contest might break out.
9 | Two-Way Radio |  | 75 | 4 | A simple radio that lets you talk with somepony else on the same frequency. Has a range of 1 mile (1.6 km)
10 | Canteen |  | 5 | 1 | holds up to 5 bottles worth of water (or other liquid). When full, the weight is 5.
11 | Compass |  | 30 | 1 | +10 Survival for the purpose of navigating.
12 | Bedroll |  | 15 | 5 | Sleep anywhere!
13 | Shovel |  | 25 | 3 | May be used as a melee weapon (1xSTR+10, 35 AP, Reach)
14 | Lighter |  | 5 | - | Burn baby burn.
15 | Lantern |  | 10 | 2 | Let there be light.
16 | Hot Plate |  | 5 | 2 | Used for cooking or alchemy. May be used to replace the iron kettle in an alchemy kit to reduce the kit's weight to 7. (Found in Bundle of Kitchen Supplies.)
17 | Screwdriver |  | 1 | 0.5 | Needed for Lockpicking.
18 | Bobby Pins |  | 0.5 | - | They seem to turn up everywhere. Is there some kind of Bobby Pin fairy? Needed for Lockpicking.
19 | Binoculars |  | 10 | 1 | They let you see farther... that's it.
20 |  | Night Vision Goggles |  | 100 | 3 | Rare, Gives night vision you crazy stalker
21 |  |  |  |  |  |
22 | Example General Goods | Pack of Cigarettes |  | 10 | 0.5 | Smoke 'em if you got 'em.
23 | Carton of Cigarettes |  | 40 | 2 | 4 Packs or Cigarettes, Smoke 'em if you got 'em.
24 | Food Sanitizer |  | 150 | 7 | Reduces radiation in food (but not drink) by half.
25 | Scrap electronics |  | 1 | 1 | Could be useful. Do not eat. (Found in Bundle of Components.)
26 | Scrap metal |  | 1 | 1 | Could be useful. (Found in Box of Materials.)
27 | Scalpel |  | 5 | 1 | Because performing surgery with your teeth gives onlookers the wrong impression. (Found in Bundle of Medical Supplies.)
28 | Empty Bottle |  | 1 | 0.5 | Could be filled with water if you're too cheap to get a canteen. Add a bottlecap to keep from leaking. (Found in General Trash.)
29 |  |  |  |  |  |
30 | Tool Kits | Sewing kit |  | 5 | 1 | Good for mending clothes and sometimes ponies too!
31 | Hackers Tools |  | 50 | 1 | Expert tools for hacking into terminals and maneframes. Gives +5 to all Science rolls for hacking.
32 | Maintenance Kit |  | 20 | 5 | All the tools a toaster repairpony might need. Gives +5 to Mechanics rolls.
33 | Weapon/Armor Repair Kit |  | 75 | 1 | Used to repair and maintain weapons/armor. Not consumed when performing general maintenance. Can be consumed to repair weapon/armor by 25%. May not bring a weapon/armor above 100% or 'Good' condition.
34 | Reinforcement Mod Kit |  | 100 | 10 | Used to turn Stable jumpsuits, clothing and armors into reinforced versions of those bardings. For 'Light Armor' and clothing adds +4 DT and 5 wg. 'Med Armor' adds +3 DT and 5 wg. 'Heavy Armor' adds +2 DT and 5 wg. 'Power Armor' can not be reinforced. Increases value of armour by 25% of base cost, to a minimum of 100caps.
35 | My Little Chemistry Set |  | 1200 | 50 | Used to create chems. (Not portable.) Gives +10 to Science and Medicine for creating chems or poisons.
36 | Alchemy Kit |  | 20 | 15 | Includes all the tools you need to brew, including an iron kettle. Gives +5 to Survival for alchemy.
37 | Doctor's Kit |  | 30 | 6 | Everything a wasteland doctor needs. (Not to be confused with Doctor's Bag.) Gives +5 to Medicine.
38 | Winterized Clothing Mod Kit |  | 20 | 3 | Requires sewing kit to apply. Adds cold environment protection and +2 lbs to clothing or armor.
39 | Schematic (Rank 1) |  | 300 | - | Plans for crafting new stuff.
40 | Schematic (Rank 2) |  | 400 | - | Plans for crafting good new stuff. Rare to find for sale.
41 | Schematic (Rank 3) |  | 500 | - | Plans for crafting great new stuff. (Never found for sale from NPCs, but they may have a quest for you to earn it.)
42 |  |  |  |  |  |
43 | Carrying Equipment | Saddle Bags |  | 10 | 5 | Holds your stuff (it can be assumed that characters start off with one of these)
44 | Backpack |  | 75 | 5 | Increases carry capacity by 20wg.
45 | Battle Saddle |  | 10 | 5 | Reduces Str requirement of weapon(s) by 2 - Cannot hold Big Gun
46 | Large Battle Saddle |  | 20 | 10 | Reduces Str requirement of weapon(s) by 2
47 | Bandoleer |  | 30 | 3 | May hold 3 items that may be accesed for half AP during combat. Weapons may be reloaded for -5 AP. Dose not benifit weapons mounted on battle saddles. ((Item must be placed in the Bandoleer beforehoof) example: 1 Grendade, A healing potion, A single reload for a weapon, etc.) May be combined with any 'Clothing' or 'Light Armour'.
48 |  | Tac Vest |  | 150 | 6 | May hold 8 items that may be accesed for half AP during combat. Weapons may be reloaded for -5 AP. Dose not benifit weapons mounted on battle saddles. ((Item must be placed in the Bandoleer beforehoof) example: 1 Grendade, A healing potion, A single reload for a weapon, etc.) May be combined with any 'Clothing' or 'Light Armour'.
49 |  |  |  |  |  |
50 | Stable-Tech | ArcanoTech Port |  | 350 | 0.5 | A small device designed soley to run a peripheral. (Note: All PipBucks, Magically Powered Armors and functional Terminals have an integrated ArcanoTech Port, as do some cyberponies.)
51 | Pipbuck |  | NSFS | 4 | Grants the wearer the following spells at no strain: Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action. Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1. Activating this ability is a 25 AP action. All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features, as well as a port for a peripheral. PipBucks are subject to disabling through damage or anti-matrix weaponry.
52 | Stealthbuck |  | 100 | 0.5 | Peripheral: requires a port. Grants the wearer the following spell at no strain: Invisibility (aka Sensory Foil: Visual) cast at Expert level but with a Potency of only 1. Activating a StealthBuck is a 25 AP action.
53 | Broadcaster |  | NSFS | 0.5 | Peripheral: requires a port. Allows short-range radio broadcasting. Activating a broadcaster is a 25 AP action.
54 |  |  |  |  |  |
55 |  | Pool Ball |  | 2 | 1 |
56 |  | Ashtray |  | 1 | 1 |
57 |  | Baseball |  | 2 | 1 |
58 |  | Baseball Glove |  | 4 | 1 |
59 |  | Basketball |  | 1 | 1 |
60 |  | Bent tin can |  | 1 | 1 |
61 |  | Big spoon |  | 1 | 1 |
62 |  | Bonesaw |  | 5 | 2 |
63 |  | Box of detergent |  | 1 | 1 |
64 |  | Brahmin skull |  | 1 | 2 |
65 |  | Butter knife |  | 1 | 1 |
66 |  | Buttercup toy |  | 150 | 2 |
67 |  | Camera |  | 5 | 1 |
68 |  | Ceramic dinner plate |  | 1 | 1 |
69 |  | Chessboard |  | 1 | 1 |
70 |  | Clipboard |  | 1 | 1 |
71 |  | Coffee mug |  | 1 | 1 |
72 |  | Coffee pot |  | 1 | 1 |
73 |  | Cup |  | 1 | 1 |
74 |  | Cutting board |  | 1 | 1 |
75 |  | Dinner plate |  | 1 | 1 |
76 |  | Dog bowl |  | 1 | 1 |
77 |  | Empty syringe |  | 5 | 1 |
78 |  | Fishing pole |  | 10 | 1.5 |
79 |  | Flour |  | 2 | 1 |
80 |  | Forceps |  | 5 | 1 |
81 |  | Fork |  | 1 | 0.5 |
82 |  | Geiger Counter |  | 200 | 3 |
83 |  | Glass pitcher |  | 1 | 1 |
84 |  | Hammer |  | 3 | 2 |
85 |  | Harmonica |  | 2 | 1 |
86 |  | Iron |  | 2 | 5 |
87 |  | Medical brace |  | 2 | 1 |
88 |  | Metal cooking pan |  | 5 | 1 |
89 |  | Metal cooking pot |  | 5 | 1 |
90 |  | Nuka-Cola truck |  | 5 | 2 |
91 |  | Opthalmoscope |  | 4 | 1 |
92 |  | Paperweight |  | 1 | 1 |
93 |  | Pencil |  | 1 | 0 |
94 |  | Plunger |  | 1 | 1 |
95 |  | Pre-War Book |  | 5 | 1 |
96 |  | Pre-War Bits |  | 0.25 | 0 |
97 |  | Rake |  | 1 | 2 |
98 |  | Red plate |  | 1 | 1 |
99 |  | Scalpel |  | 5 | 1 |
100 |  | Scissors |  | 3 | 1 |
101 |  | Shot glass |  | 1 | 1 |
102 |  | Spatula |  | 1 | 1 |
103 |  | Spork |  | 1 | 0.5 |
104 |  | Teddy bear |  | 3 | 1 |
105 |  | Tin plate |  | 1 | 1 |
106 |  | Toaster |  | 5 | 3 |
107 |  | Triangle |  | 1 | 1 |
108 |  | Tweezers |  | 3 | 1 |
109 |  | Whet stone |  | 1 | 2 |
110 |  | White plate |  | 1 | 1 |
111 |  | Wood chipper |  | 25 | 50 |
112 |  | Wrench |  | 1 | 1 |
113 |  | Yeast |  | 20 | 4 |