| A | B | C | D | E | ||
|---|---|---|---|---|---|---|
1 | Type | Item | Value | Weight | Effect | |
2 | Gathered Material | General Trash (tin cans, empty bottles, etc) | 1 | 2 | Why are you even carrying this? DM can randomise how much of this is found. 2d6, 3d6, etc. | |
3 | Bundle of Kitchen Supplies (spoons, dishes, toasters, etc) | 8 | 5 | Nice for cooking. | ||
4 | Box of materials (duct tape, wonder glue, turpentine, wrenches, etc) | 12 | 5 | Used to build stuff or resupply Maintenance Kits. Many wrenches were harmed in the making of this armour/battle saddle/robot of ill repute. | ||
5 | Bundle of components (pilot lights, capacitors, conductors, etc) | 20 | 10 | Depending on your Repair skill, you could search for specific components at the DM's discretion (if you need them for a recipe or something). | ||
6 | Bundle of Medical Supplies (scalpels, scissors, tweesers, medical braces, surgical tubing, crutches, etc) | 25 | 6 | Used to build stuff or resupply Doctor's Bags. | ||
7 | ||||||
8 | Survival Gear | Rope (per 10 Yards) | 3 | 5 | You never know when a surprise skipping contest might break out. | |
9 | Two-Way Radio | 75 | 4 | A simple radio that lets you talk with somepony else on the same frequency. Has a range of 1 mile (1.6 km) | ||
10 | Canteen | 5 | 1 | holds up to 5 bottles worth of water (or other liquid). When full, the weight is 5. | ||
11 | Compass | 30 | 1 | +10 Survival for the purpose of navigating. | ||
12 | Bedroll | 15 | 5 | Sleep anywhere! | ||
13 | Shovel | 25 | 3 | May be used as a melee weapon (1xSTR+10, 35 AP, Reach) | ||
14 | Lighter | 5 | - | Burn baby burn. | ||
15 | Lantern | 10 | 2 | Let there be light. | ||
16 | Hot Plate | 5 | 2 | Used for cooking or alchemy. May be used to replace the iron kettle in an alchemy kit to reduce the kit's weight to 7. (Found in Bundle of Kitchen Supplies.) | ||
17 | Screwdriver | 1 | 0.5 | Needed for Lockpicking. | ||
18 | Bobby Pins | 0.5 | - | They seem to turn up everywhere. Is there some kind of Bobby Pin fairy? Needed for Lockpicking. | ||
19 | Binoculars | 10 | 1 | They let you see farther... that's it. | ||
20 | Night Vision Goggles | 100 | 3 | Rare, Gives night vision you crazy stalker | ||
21 | ||||||
22 | Example General Goods | Pack of Cigarettes | 10 | 0.5 | Smoke 'em if you got 'em. | |
23 | Carton of Cigarettes | 40 | 2 | 4 Packs or Cigarettes, Smoke 'em if you got 'em. | ||
24 | Food Sanitizer | 150 | 7 | Reduces radiation in food (but not drink) by half. | ||
25 | Scrap electronics | 1 | 1 | Could be useful. Do not eat. (Found in Bundle of Components.) | ||
26 | Scrap metal | 1 | 1 | Could be useful. (Found in Box of Materials.) | ||
27 | Scalpel | 5 | 1 | Because performing surgery with your teeth gives onlookers the wrong impression. (Found in Bundle of Medical Supplies.) | ||
28 | Empty Bottle | 1 | 0.5 | Could be filled with water if you're too cheap to get a canteen. Add a bottlecap to keep from leaking. (Found in General Trash.) | ||
29 | ||||||
30 | Tool Kits | Sewing kit | 5 | 1 | Good for mending clothes and sometimes ponies too! | |
31 | Hackers Tools | 50 | 1 | Expert tools for hacking into terminals and maneframes. Gives +5 to all Science rolls for hacking. | ||
32 | Maintenance Kit | 20 | 5 | All the tools a toaster repairpony might need. Gives +5 to Mechanics rolls. | ||
33 | Weapon/Armor Repair Kit | 75 | 1 | Used to repair and maintain weapons/armor. Not consumed when performing general maintenance. Can be consumed to repair weapon/armor by 25%. May not bring a weapon/armor above 100% or 'Good' condition. | ||
34 | Reinforcement Mod Kit | 100 | 10 | Used to turn Stable jumpsuits, clothing and armors into reinforced versions of those bardings. For 'Light Armor' and clothing adds +4 DT and 5 wg. 'Med Armor' adds +3 DT and 5 wg. 'Heavy Armor' adds +2 DT and 5 wg. 'Power Armor' can not be reinforced. Increases value of armour by 25% of base cost, to a minimum of 100caps. | ||
35 | My Little Chemistry Set | 1200 | 50 | Used to create chems. (Not portable.) Gives +10 to Science and Medicine for creating chems or poisons. | ||
36 | Alchemy Kit | 20 | 15 | Includes all the tools you need to brew, including an iron kettle. Gives +5 to Survival for alchemy. | ||
37 | Doctor's Kit | 30 | 6 | Everything a wasteland doctor needs. (Not to be confused with Doctor's Bag.) Gives +5 to Medicine. | ||
38 | Winterized Clothing Mod Kit | 20 | 3 | Requires sewing kit to apply. Adds cold environment protection and +2 lbs to clothing or armor. | ||
39 | Schematic (Rank 1) | 300 | - | Plans for crafting new stuff. | ||
40 | Schematic (Rank 2) | 400 | - | Plans for crafting good new stuff. Rare to find for sale. | ||
41 | Schematic (Rank 3) | 500 | - | Plans for crafting great new stuff. (Never found for sale from NPCs, but they may have a quest for you to earn it.) | ||
42 | ||||||
43 | Carrying Equipment | Saddle Bags | 10 | 5 | Holds your stuff (it can be assumed that characters start off with one of these) | |
44 | Backpack | 75 | 5 | Increases carry capacity by 20wg. | ||
45 | Battle Saddle | 10 | 5 | Reduces Str requirement of weapon(s) by 2 - Cannot hold Big Gun | ||
46 | Large Battle Saddle | 20 | 10 | Reduces Str requirement of weapon(s) by 2 | ||
47 | Bandoleer | 30 | 3 | May hold 3 items that may be accesed for half AP during combat. Weapons may be reloaded for -5 AP. Dose not benifit weapons mounted on battle saddles. ((Item must be placed in the Bandoleer beforehoof) example: 1 Grendade, A healing potion, A single reload for a weapon, etc.) May be combined with any 'Clothing' or 'Light Armour'. | ||
48 | Tac Vest | 150 | 6 | May hold 8 items that may be accesed for half AP during combat. Weapons may be reloaded for -5 AP. Dose not benifit weapons mounted on battle saddles. ((Item must be placed in the Bandoleer beforehoof) example: 1 Grendade, A healing potion, A single reload for a weapon, etc.) May be combined with any 'Clothing' or 'Light Armour'. | ||
49 | ||||||
50 | Stable-Tech | ArcanoTech Port | 350 | 0.5 | A small device designed soley to run a peripheral. (Note: All PipBucks, Magically Powered Armors and functional Terminals have an integrated ArcanoTech Port, as do some cyberponies.) | |
51 | Pipbuck | NSFS | 4 | Grants the wearer the following spells at no strain: Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action. Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1. Activating this ability is a 25 AP action. All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features, as well as a port for a peripheral. PipBucks are subject to disabling through damage or anti-matrix weaponry. | ||
52 | Stealthbuck | 100 | 0.5 | Peripheral: requires a port. Grants the wearer the following spell at no strain: Invisibility (aka Sensory Foil: Visual) cast at Expert level but with a Potency of only 1. Activating a StealthBuck is a 25 AP action. | ||
53 | Broadcaster | NSFS | 0.5 | Peripheral: requires a port. Allows short-range radio broadcasting. Activating a broadcaster is a 25 AP action. | ||
54 | ||||||
55 | Pool Ball | 2 | 1 | |||
56 | Ashtray | 1 | 1 | |||
57 | Baseball | 2 | 1 | |||
58 | Baseball Glove | 4 | 1 | |||
59 | Basketball | 1 | 1 | |||
60 | Bent tin can | 1 | 1 | |||
61 | Big spoon | 1 | 1 | |||
62 | Bonesaw | 5 | 2 | |||
63 | Box of detergent | 1 | 1 | |||
64 | Brahmin skull | 1 | 2 | |||
65 | Butter knife | 1 | 1 | |||
66 | Buttercup toy | 150 | 2 | |||
67 | Camera | 5 | 1 | |||
68 | Ceramic dinner plate | 1 | 1 | |||
69 | Chessboard | 1 | 1 | |||
70 | Clipboard | 1 | 1 | |||
71 | Coffee mug | 1 | 1 | |||
72 | Coffee pot | 1 | 1 | |||
73 | Cup | 1 | 1 | |||
74 | Cutting board | 1 | 1 | |||
75 | Dinner plate | 1 | 1 | |||
76 | Dog bowl | 1 | 1 | |||
77 | Empty syringe | 5 | 1 | |||
78 | Fishing pole | 10 | 1.5 | |||
79 | Flour | 2 | 1 | |||
80 | Forceps | 5 | 1 | |||
81 | Fork | 1 | 0.5 | |||
82 | Geiger Counter | 200 | 3 | |||
83 | Glass pitcher | 1 | 1 | |||
84 | Hammer | 3 | 2 | |||
85 | Harmonica | 2 | 1 | |||
86 | Iron | 2 | 5 | |||
87 | Medical brace | 2 | 1 | |||
88 | Metal cooking pan | 5 | 1 | |||
89 | Metal cooking pot | 5 | 1 | |||
90 | Nuka-Cola truck | 5 | 2 | |||
91 | Opthalmoscope | 4 | 1 | |||
92 | Paperweight | 1 | 1 | |||
93 | Pencil | 1 | 0 | |||
94 | Plunger | 1 | 1 | |||
95 | Pre-War Book | 5 | 1 | |||
96 | Pre-War Bits | 0.25 | 0 | |||
97 | Rake | 1 | 2 | |||
98 | Red plate | 1 | 1 | |||
99 | Scalpel | 5 | 1 | |||
100 | Scissors | 3 | 1 | |||
101 | Shot glass | 1 | 1 | |||
102 | Spatula | 1 | 1 | |||
103 | Spork | 1 | 0.5 | |||
104 | Teddy bear | 3 | 1 | |||
105 | Tin plate | 1 | 1 | |||
106 | Toaster | 5 | 3 | |||
107 | Triangle | 1 | 1 | |||
108 | Tweezers | 3 | 1 | |||
109 | Whet stone | 1 | 2 | |||
110 | White plate | 1 | 1 | |||
111 | Wood chipper | 25 | 50 | |||
112 | Wrench | 1 | 1 | |||
113 | Yeast | 20 | 4 |