| A | B | C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Light Armour | ||||||||||
2 | Name | DT | Class | Wg | Value | Effect | Faction | Notes | |||
3 | Scrap Armour | 4 | Light | 10 | 50 | - | - | - | |||
4 | Raider Armour | 5 | Light | 15 | 50 | - | Raider | Extra spikey | |||
5 | Angel/Tribal Armour | 5 | Light | 15 | 100 | Melee +5, Unarmed +5 | Angel/Tribal | - | |||
6 | Leather Armour | 6 | Light | 15 | 100 | - | - | - | |||
7 | Radiation Suit | 4 | Light | 10 | 150 | Rad Resistance +20% | - | Environmentally Sealed | |||
8 | Security Armour | 8 | Light | 15 | 200 | Stun DT +2 | - | - | |||
9 | Zebra Recruit Armour | 8 | Light | 10 | 250 | Melee +5, Unarmed +5 | *Zebra* | Most ponies would not recognise faction, Rare | |||
10 | Advanced Radiation Suit | 6 | Light | 10 | 300 | Rad Resistance +40% | - | Environmentally Sealed | |||
11 | Leather Armour, Reinforced | 10 | Light | 20 | 500 | - | - | - | |||
12 | Zebra Prime Armour | 10 | Light | 12 | 550 | Melee +5, Unarmed +5 | *Zebra* | Most ponies would not recognise faction, Rare | |||
13 | Space Suit | 10 | Light | 8 | 800 | Rad Resistance +40% | - | Very Rare, Environmentally Sealed | |||
14 | MoM Assassin Suit | 12 | Light | 20 | 1200 | Sneak +10 | - | Nightvision, Blends into the shadows, despite being pink | |||
15 | Canterlot Security Armour | 16 | Light | 15 | 2000 | Stun DT +2 | - | Rare | |||
16 | Mk IV Environment Suit | 10 | Light | 25 | 2000 | *STR +1*, ALL Res +40% | Foal-sized only | Boosts STR up to a max of 5, see comments, Environmentally Sealed | |||
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18 | Medium Armour | ||||||||||
19 | Name | DT | Class | Wg | Value | Effect | Faction | Notes | |||
20 | Ragged Combat Armour | 8 | Medium | 20 | 100 | - | - | - | |||
21 | NCR Trooper Armour | 10 | Medium | 26 | 200 | - | NCR | - | |||
22 | Lightweight Metal Armour | 12 | Medium | 20 | 250 | AGL -1 | - | - | |||
23 | Talon Combat Armour | 14 | Medium | 22 | 450 | Firearms +5, Magical Energy Weapons +5 | Talons | Griffins only | |||
24 | Combat Armour | 15 | Medium | 25 | 500 | Battle Saddles +5 | - | - | |||
25 | MoP Field Medic Armour | 15 | Medium | 25 | 600 | Medicine +5, Science +5 | - | Rare | |||
26 | NCR Ranger Patrol Armour | 15 | Medium | 25 | 600 | Firearms +5, Explosives +5 | NCR | - | |||
27 | Dazzle Camo Armour | 15 | Medium | 25 | 750 | Melee +5, Unarmed +5 | Rare, Dazzle | ||||
28 | Zebra Centurion Armour | 17 | Medium | 30 | 850 | Melee +5 | *Zebra* | Most ponies would not recognise faction, Rare | |||
29 | Combat Armour, Reinforced | 18 | Medium | 30 | 900 | Battle Saddles +5 | - | - | |||
30 | Recon Armour | 17 | Medium | 20 | 1000 | Sneak +5 | - | Rare, includes StealthBuck port | |||
31 | NCR Ranger Combat Armour | 20 | Medium | 30 | 2000 | Battle Saddles +5 | NCR | - | |||
32 | MoM Riot Gear | 20 | Medium | 30 | 2500 | Firearms +5, CHA +1, Stun DT +5, Fire Res +20% | - | Nightvision, Very Rare, Fully Enclosed | |||
33 | Enclave Power Armour | 25 | Medium | 10 | 3000 | DR 10%, PER +1, CHA -1, ALL Res +10% | Enclave | Power Armour, Powered Tail Stinger, Very Rare | |||
34 | Experimental Griffin Power Armour | 22 | Medium | 30 | 3000 | DR 10%, STR +1, AGL -1, ALL Res +10% | - | Power Armour, Powered Tail Stinger, Very Very Rare, Griffins only | |||
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36 | Heavy Armour | ||||||||||
37 | Name | DT | Class | Wg | Value | Effect | Faction | Notes | |||
38 | Metal Armour | 12 | Heavy | 30 | 150 | AGL -1 | - | Reduces Flight by one rank. | |||
39 | Metal Armour, Reinforced | 16 | Heavy | 35 | 300 | AGL -1, (Cop?) | - | Reduces Flight by one rank. | |||
40 | Canterlot Guard Armour | 18 | Heavy | 35 | 500 | +1 CHA, +5 Speech | - | Rare, Does not hamper flight | |||
41 | Midnight Guard Armour | 18 | Heavy | 35 | 500 | +1 PER, +5 Sneak | - | Rare, Does not hamper flight, Illusion (see notes) | |||
42 | Crystal Empire Armour | 18 | Heavy | 35 | 500 | +1 CHA, +5 Melee | Rare, Does Not Hamper Flight | ||||
43 | Zebra Tribunal Armour | 19 | Heavy | 35 | 1000 | Melee +5 | *Zebra* | Most ponies would not recognise faction, Rare, often enchanted | |||
44 | Salvaged Power Armour | 20 | Heavy | 40 | 500 | DR 10%, AGL -2, Battle Saddles +10 | Possibly NCR | NOT Power Armour, Prevents Flight | |||
45 | Power Armour (No Helmet) | 22 | Heavy | 20 | 2200 | DR 20%, AGL -2, STR +2, ALL Res +10% | Rangers | Power Armour, Prevents Flight, Can be used by Unicorns | |||
46 | Power Armour (Fully Enclosed) | 28 | Heavy | 25 | 2500 | DR 20%, AGL -2, STR +2, ALL Res +25% | Rangers | Power Armour, Prevents Flight, Environmentally Sealed | |||
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49 | Special Rules | ||||||||||
50 | Medium Armour | Reduces Movement by 1 (Sprinting by 2, etc.); Cannot be choked if armor has a DT of 20 or higher | |||||||||
51 | Heavy Armour | Adds +5 Stun DT, Reduces Movement by 2 (Sprinting by 4, etc.); Cannot be choked (unless not wearing helmet) | |||||||||
52 | Power Armour | Requires Power Armour Training. Adds +10 Stun DT (this replaces any bonus from Heavy Armor). Gives +20 to the Battle Saddles skill and one effective level of the Rooted or Evasion perk (which stacks with any existing ranks of the perk). Helmet includes built-in EFS and SATS. Can administer one health potion/drug on self per turn for no AP cost. Double Wg if carried instead of worn. Includes a port for a peripheral. | |||||||||
53 | ALL Res | Gives Resistance to Radiation, Fire, Cold, Lightning, and Poison | |||||||||
54 | Powered Tail Stinger | Comes equipped with Enclave Battle Tail, see Melee Weapons (Tier 4) | |||||||||
55 | Nightvision | Integrated Nightvision goggles. | |||||||||
56 | Dazzle | Others gain a +2 bonus to Perception checks to spot the wearer. Grants 10 + (Luck * 5) percent chance to turn any successful attack to another specific body part into a shot to the torso. (In addition to Dazzle Camo Armour, this quality may be found on MoM Riot Gear, Enclave Power Armour or Experimental Griffin Power Armor. These armors are extremely rare and valued at 150% of the armour's normal cost.) | |||||||||
57 | Cloak | Stacks with Armour/Clothing, gains only half bonuses or penalties to DT from item condition | |||||||||
58 | Illusion | Armor bestows powerful illusionary magic which amplifies the wearer's voice and alters the user's appearance to match that of Luna's "batpony" guards. | |||||||||
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61 | Extra Apparel | ||||||||||
62 | Name | DT | Type | Wg | Value | Effect | Notes | ||||
63 | Ragged Cloak | 1 | Cloak | 1 | 50 | - | - | ||||
64 | Leather Cloak | 2 | Cloak | 3 | 100 | - | - | ||||
65 | Mesh-Weave Cloak | 3 | Cloak | 5 | 250 | - | - | ||||
66 | Cold Weather Cloak | - | Cloak | 5 | 50 | Cold Resistance +20% | - | ||||
67 | Electrician's Cloak | - | Cloak | 5 | 50 | Lightning Resistance +20% | - | ||||
68 | Royal Fire Department Cloak | - | Cloak | 5 | 50 | Fire Resistance +20% | - | ||||
69 | Green Gecko Cloak | - | Cloak | 5 | 100 | Rad Resistance +20% | - | ||||
70 | MoP Environment Cloak | - | Cloak | 5 | 250 | ALL Resistance +20% | - | ||||
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74 | Player Race Notes: (All up to GM) | ||||||||||
75 | Since the vast majority of barding availiable in the wasteland was made for Earth Ponies/Unicorns, a Pegasus will usually need most barding modified to allow him or her to fly. Mechanics of 25 should be enough. | ||||||||||
76 | Griffins would require heavier alterations, needing a Mechanics skill of 40. Starting equipment is (of course) already modified. A skilled party member can also make the alterations. | ||||||||||
77 | Alicorns (and exotic creatures such as hellhounds) are significantly different in stature to regular ponies and have many special rules of their own regarding armor and clothing. | ||||||||||
78 | Alicorns (and armor wearing exotic creatures, such as hellhounds) need pony barding to be heavily modified so they can wear it (Mechanics 50), in addition they only get HALF the normal DT from worn armor and ignore any beneficial 'Effects' except Stun DT bonuses (if any). A character with Mechanics 75 can construct a fully functional suit of exotic creature armor from at least three suits of that armor (all in the desired condition or greater); this cannot be done to create any sort of power armor except salvaged power armor. Alicorns and exotic creatures may wear cloaks without penalty or alteration. | ||||||||||
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82 | Many ideas borrowed/stolen from TenMihara | ||||||||||
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