| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Firearms/ME/Explosives | ||||||||
2 | Name | Effect | |||||||
3 | Scoped | Negates Range Penalties for that increment. Guns with scope in the description count as having a scope of the next range increment | |||||||
4 | Silenced/Supressed | Allows for a sneak check to remain hidden after firing. | |||||||
5 | Bonus Crit Chance | Apple Double the User's Luck Stat for critical hit chance (Luck*2 +1 Instead of Luck +1) | |||||||
6 | Bonus Crit Damage | Critical Hits made with this weapon do x3 damage instead of x2 (Most Magical Energy Weapons are considered to have Bonus Crit Damage) | |||||||
7 | Incendiary | Causes a target to be set on fire with a successful hit (3d10 Fire Damage Each Round; Ignores DT) After 3 rounds, a successful Agi check can extinguish the flames | |||||||
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