| A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Vital Characteristics | Player | ||||||||||||
2 | Name | Race | Color | Mane | Cutie Mark | Level | Curr.xp | Next level | Age | Karma | ||||
3 | Sweet Spot | Unicorn | Silvery White | Dark Blue | A bullseye | 5 | 11000 | 15000 | 22 (Young Mare) | 10 | Color code legend: | |||
4 | Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields. | |||||||||||||
5 | Description | |||||||||||||
6 | Sweet Spot is more of a loner and usually keeps to herself. She usually takes jobs as a caravan guard for different groups and sometimes the odd job here and there. Hardened by the wasteland, her only concern is survival and how to get by day by day. She does have a soft heart for helping others and hates it when one pony takes advantage of another. She doesn't talk much but if anypony starts a conversation, she would be more than willing to listen. She was born to a family of traders and caravaneers. She also has a short temper. | |||||||||||||
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8 | Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up. | |||||||||||||
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10 | Has a short curly mane and usually wears light clothing/barding. She wears a cowpony hat that covers her horn all the time. Her eyes are purple and she's always seen frowning or staring blankly into space. | |||||||||||||
11 | SKILLS | |||||||||||||
12 | Skill name | Total | + / - | Base % | Tag | Temporary Effects | ||||||||
13 | Barter | 12 | 0 | 2xCHA + LCK/2 | ||||||||||
14 | Battle Saddles | 14 | 0 | 2xEND + LCK/2 | ||||||||||
15 | SPECIAL | Total | +/- | Base | Explosives | 20 | 0 | 2xPER + LCK/2 | ||||||
16 | STR | 4 | 1 | 3 | SPECIAL points remaining | Lockpick | 20 | 0 | 2xPER + LCK/2 | |||||
17 | PER | 8 | 0 | 8 | 0 | Magic Weapons | 20 | 0 | 2xPER + LCK/2 | Green fields are here simply to help you with character creation, and should be erased once initial setup is complete. | ||||
18 | END | 5 | 0 | 5 | Adjust the values in the Base column until you are satisfied and the value above is zero (0). | Medicine | 12 | 0 | 2xINT + LCK/2 | |||||
19 | CHA | 4 | 0 | 4 | Melee Weapons | 12 | 0 | 2xSTR + LCK/2 | ||||||
20 | INT | 4 | 0 | 4 | Mechanics | 12 | 0 | 2xINT + LCK/2 | ||||||
21 | AGI | 8 | 0 | 8 | Science | 12 | 0 | 2xINT + LCK/2 | ||||||
22 | LCK | 8 | 0 | 8 | Firearms | 80 | 35 | 2xAGI + LCK/2 | 15 | 10 | ||||
23 | Sneak | 50 | 15 | 2xAGI + LCK/2 | 15 | |||||||||
24 | HITPOINTS | AP | Armor | Leather Armor | Speech | 12 | 0 | 2xCHA + LCK/2 | ||||||
25 | Current | Total | 70 | DT | DR | Condition | Survival | 32 | 3 | 2xEND + LCK/2 | 15 | |||
26 | 135 | 135 | 6 | Good | Unarmed | 14 | 0 | 2xEND + LCK/2 | ||||||
27 | SP available | 0 | ||||||||||||
28 | Head | Torso | R Foreleg | L Foreleg | R Hindeg | L Hindleg | Additional Effects | Duration | SP/level | Rads | Sickness | |||
29 | 68 | 135 | 68 | 68 | 68 | 68 | 68 | 12 | 0 | None | ||||
30 | Total SP earned | Total SP spent | ||||||||||||
31 | Weapon | Service Rifle | Bottlecaps | 441 | 48 | 0 | ||||||||
32 | Damage (total) | Condition | Range | ITEMS | ||||||||||
33 | 12+ | Good | Medium | Name | Amount | Name | Amount | |||||||
34 | Ammunition | Current | Capacity | Ammo Type | Service Rifle | 1 | ||||||||
35 | 5.56mm | 88 | 7 | 5.56mm Standard Rounds | 5.56mm Standard Rounds | 88 | ||||||||
36 | Leather Armor | 1 | ||||||||||||
37 | Weapon | .357 Revolver Pistol | Healing Potion | 4 | ||||||||||
38 | Damage (total) | Condition | Range | Cowpony Hat (no stats) | 1 | |||||||||
39 | 28+ | Good | Short | Caravan Shotgun | 1 | |||||||||
40 | Ammunition | Current | Capacity | Ammo Type | 20 Gauge Shotgun Shells | 16 | ||||||||
41 | .357 round | 34 | 6 | Standard Rounds | Pistol Holster | 1 | ||||||||
42 | .357 Revolver Pistol | 1 | ||||||||||||
43 | Magic | Movement (in feet) | .357 rounds | 40 | ||||||||||
44 | VER | POT | Strain | Curr.Strain | Basic | Sprint | ||||||||
45 | 2 | 3 | 57 | 57 | 17 | 34 | ||||||||
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47 | PERKS | |||||||||||||
48 | Name | Type | Notes | |||||||||||
49 | Trigger Discipline | Trait | +10% to hit shots, +5 AP cost | |||||||||||
50 | Built to Destroy | Trait | +3% chance crit hit, +2% chance crit fail | |||||||||||
51 | Gun Nut (Rank 2) | Base | +10 to firearms | |||||||||||
52 | Ready to Gallop | Base | +2 Initative | |||||||||||
53 | Extra Special (Rank 1) | Base | +1 STR | |||||||||||
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