| A | B | C | D | E | F | G | H | ||
|---|---|---|---|---|---|---|---|---|---|
1 | Name | Damage | AP | Wg | Val | Special Attack (require Melee/Unarmed 60) | Notes | ||
2 | 0 | Rock | 1xLCK +2 + | 15 | 1 | 0 | Puppy Please?: +10 AP, doubles Crit chance, doubles Crit-Fail chance | It's a rock, they're everywhere, can be thrown | |
3 | Straight Razor | 1xSTR +5 + | 15 | 1 | 10 | Sneaky Strike: +5 AP, MUST be made as a sneak attack, +5 DAM and ignores target DT, can not be used on targets whearing enviornmentally sealed armour | Concealable | ||
4 | Cleaver | 3xSTR +5 + | 35 | 2 | 10 | CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage | - | ||
5 | Rolling Pin | 1xSTR +5 + | 15 | 1 | 10 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | - | ||
6 | Club | 1xSTR +15 + | 20 | 3 | 15 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | - | ||
7 | Monkey Wrench | 1xSTR +15+ | 20 | 3 | 20 | Brained!: +5 AP, +3 DAM, an aditional +1d10 DAM for headshots | Can be used as a tool | ||
8 | Tire Iron/Hammer | 2xSTR +10 + | 25 | 3 | 20 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | - | ||
9 | Pool Cue/Staff | 1xSTR +10 + | 20 | 1 | 20 | Low Sweep!: -5 AP, makes a 'Trip' attempt counting STR as +1 | Reach | ||
10 | Taser | 10++ | 20 | 1 | 25 | That's My Purse!: +5 AP, Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | Powered (GP 10), Concealable, Stunning, Crit Fail strikes user | ||
11 | Zebra Slicer | 1xAGI + | 15 | 0.5 | 10 | Sneaky Strike: +5 AP, MUST be made as a sneak attack, +5 DAM and ignorestarget DT, can not be used on targets wearing enviornmentally sealed armour | Agile, Concealable | ||
12 | Boxing Tape | 1xSTR +5 + | 15 | 1 | 10 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Set, Innocuous, Unarmed, Stunning | ||
13 | Bare Hoof (Body) | 1xSTR + | 15 | 0 | - | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Set, Unarmed | ||
14 | Horn (Unicorn) | 1xSTR +5 + | 15 | 0 | - | Potent Strike: +10 AP, +(Potency) DAM, Cost (Potency) Strain | Armor-Piercing (light), Unarmed | ||
15 | Horn (Alicorn) | 1xSTR +10 + | 15 | 0 | - | Majestic Strike: +10 AP, +5 +(Potency) DAM, Cost (Potency) Strain | Armor-Piercing (light), Unarmed | ||
16 | Griffin Claw (incl bonus) | 1xSTR ++ | 15 | 0 | - | Screaming Dive: +10 AP, +2d10 DAM on the first attack made after a flight move | Set, Unarmed | ||
17 | |||||||||
18 | 1 | 9-Iron | 1xSTR +20 + | 25 | 3 | 30 | FORE!: +5 AP, attack also causes stunning damage | - | |
19 | Knife | 1xSTR +8 ++ | 15 | 1 | 30 | STAB!: +10 AP, attack will cause a bleeding effect, 1d10 damage per turn, untill healed | - | ||
20 | Switchblade | 1xSTR +8 ++ | 15 | 1 | 35 | Backstab!: +10 AP, +5 +1d10 DAM, MUST taget someone not currently engaged with player that they are behind | Concealable | ||
21 | Sickle | 2xSTR +5 + | 20 | 2 | 40 | En Garde!: As 'Parry' +5 AP, on a sucessful 'Parry' you may make a free attack with a -30 to hit penalty | Crippling | ||
22 | Machete | 2xSTR +10 ++ | 20 | 2 | 50 | CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage | - | ||
23 | Sword | 2xSTR +15 + | 25 | 3 | 75 | En Garde!: As 'Parry' +5 AP, on a sucessful 'Parry' you may make a free attack with a -30 to hit penalty | - | ||
24 | Lead Pipe | 2xSTR +10 + | 25 | 3 | 50 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | - | ||
25 | Nail Board | 3xSTR +10 + | 30 | 4 | 50 | Bash!: +30 AP, Knocks the target back as per Slam | - | ||
26 | Cattle Prod | 1xSTR +10 ++ | 30 | 3 | 50 | BZZZAP!: +15 AP, deals 2xSTR + 10 +++ stunning DAM, uses 2 charges | Powered (GP 15), Stunning | ||
27 | Police Baton | 2xSTR +10 + | 25 | 2 | 50 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | - | ||
28 | Shovel Spear | 3xSTR +5 + | 35 | 3 | 50 | Low Sweep!: -5 AP, makes a 'Trip' attempt counting STR as +1 | Reach | ||
29 | Knife Spear | 3xSTR +15 + | 30 | 3 | 75 | En Garde!: As 'Parry' +5 AP, on a sucessful 'Parry' you may make a free attack with a -30 to hit penalty | Reach, Charging | ||
30 | Crowbar | 2xSTR +20 + | 25 | 5 | 75 | Mr. Freepony I presume?: May substitute melee/2 for science on a SINGLE hacking attempt. A failure will destroy the terminal. | Can be used to pry open locks | ||
31 | Dress Cane | 1xSTR +15 + | 25 | 3 | 75 | BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | Innocuous | ||
32 | Whip | 1xAGI+10 + | 30 | 1 | 50 | Whip Shot: +10 AP, may make a disarm atempt out out to 'Point Blank' range | Agile, Reach, Crit Fail strikes user, Kinky | ||
33 | Zebra Sword | 2xAGI +10 + | 25 | 3 | 60 | Skilled Strike: +15 AP, +10 to hit, attack gains 'Armour Piercing' | Agile | ||
34 | Boxing Socks | 2xSTR +5 + | 15 | 6 | 50 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Set, Unarmed, Stunning | ||
35 | Brass Shoe | 1xSTR +5 ++ | 15 | 1 | 50 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Set, Unarmed | ||
36 | Kick Dagger | 1xSTR +5 ++ | 20 | 3 | 75 | Slash: +5 AP, attack gains +15 DAM but looses the 'Armor Piercing' rule | Armor Piercing (light), Unarmed | ||
37 | Mantis Helmet | 2xSTR +10 + | 25 | 10 | 75 | Charge!: +5 AP, attack has the 'Charging' rule | Armor Piercing (light), Unarmed | ||
38 | Bladed Helmet | 3xSTR +10 + | 30 | 10 | 75 | Charge!: +5 AP, attack has the 'Charging' rule | Unarmed | ||
39 | Wingblades | 1xAGI +10 + | 20 | 3 | 100 | Flyby: +5 AP, +2d10 DAM if passing a target while flying | Agile, Crippling, Set | ||
40 | |||||||||
41 | 2 | Baseball Bat | 2xSTR +20 + | 25 | 3 | 100 | Homerun!: +20 AP, +15 +1d10 DAM | - | |
42 | Bamboo Sword | 2xSTR +15 + | 25 | 5 | 150 | MEN, DOU, KOTE + 10 AP called shots ignores 5 penalty | Stunning, Agile can use str or agi | ||
43 | Battle Axe | 3xSTR +12 ++ | 30 | 5 | 150 | CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage | Armor Piercing (light) | ||
44 | Hatchet | 3xSTR +10 + | 25 | 3 | 150 | CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage | - | ||
45 | War Club | 1xSTR +18 ++ | 20 | 3 | 150 | Tribal Fury: +15 AP, +2d10 DAM | - | ||
46 | Rebar Club | 4xSTR +25 + | 40 | 9 | 150 | (Insert Name) SMASH!: +20 AP, -15 to hit, -20 DAM, knocks target prone | Unwieldy | ||
47 | Scythe | 3xSTR +25 + | 35 | 4 | 200 | Cleave: +15 AP, -20 to hit, make a wide swing that will hit AGI/2 targets within melee range | Reach, Crippling, Unwieldy | ||
48 | Combat Knife | 1xSTR +15 ++ | 15 | 1 | 200 | STAB!: +10 AP, attack will cause a bleeding effect, 1d10 damage per turn, untill healed | - | ||
49 | Sledgehammer | 5xSTR +15 + | 35 | 12 | 250 | (Insert Name) SMASH!: +20 AP, -15 to hit, -20 DAM, knocks target prone | Unwieldy | ||
50 | Harpoon w/chain | 1xSTR +15 ++ | 25 | 7 | 250 | GET OVER HERE 40AP Spear your target dealing +2d10 Damage and dragging them to you, Only works in Short Range | Reach, Crit Fail strikes user | ||
51 | Cutlass | 3xSTR +15 ++ | 25 | 5 | 300 | Avast!: Can only be made as a sneak attack, -10 to hit, Target will suffer a -10 to all skill rolls for 1 turn | - | ||
52 | Pickaxe | 2xSTR +5 +++ | 35 | 6 | 350 | Minecraft: +10 AP, +5 DAM, attack has 'Armor Piercing (Heavy)' | Armor Piercing | ||
53 | Magic Energy Spear | 3xSTR +15 + | 30 | 4 | 500 | Low Sweep!: -5 AP, makes a 'Trip' attempt counting STR as +1 | Magic, Reach, Charging | ||
54 | Steel Saw | 3xSTR +5 +++++ | 35 | 20 | 700 | Scrap Heap: 60AP deals half damage -20 to hit. Target's armor degrades one condition level | Unwieldy, Armor Piercing, Powered | ||
55 | Chain | 2xAGI +10 ++ | 35 | 8 | 200 | Low Sweep!: -5 AP, makes a 'Trip' attempt counting STR as +1 | Agile, Reach, Crit Fail strikes user | ||
56 | Rapier | 1xAGI +10 + | 15 | 2 | 300 | Riposte!: May make a free normal attack on a sucessfull 'Parry' | Agile, Armor Piercing (light) | ||
57 | Body Spikes | 2xSTR +10 + | 15 | 1 | 150 | Shoulder Check: Deals an extra 1d10 DAM on a 'Slam' | Unarmed | ||
58 | Mace Hoof | 3xSTR +20++ | 30 | 8 | 200 | Bash!: +30 AP, Knocks the target back as per Slam | -1 AGI, Unwieldy, Unarmed | ||
59 | Spiked Shoe | 1xSTR +10 ++ | 15 | 1 | 250 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Set, Unarmed | ||
60 | Tail Flail | 2xSTR +15 ++ | 20 | 6 | 250 | WACK!!: +10 AP, attack dose +1d10+15 DAM and can not be parried | Unarmed, Crit Fail strikes user | ||
61 | Bear Trap Hoof | 3xSTR +25 + | 30 | 6 | 300 | Rip and Tear: +10 AP, attack will cause a bleeding effect, 2d10 damage per turn, untill healed | Crippling, Unarmed | ||
62 | Solaris Hoof | 4xSTR +15 ++ | 25 | 4 | 300 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Powered (ECP 10), Unlucky, Unarmed | ||
63 | |||||||||
64 | 3 | Bowie Knife | 1xSTR +18 ++ | 15 | 1 | 1000 | STAB!: +10 AP, attack will cause a bleeding effect, 1d10 damage per turn, untill healed | - | |
65 | Gladius | 2xSTR +28 ++ | 25 | 2 | 1200 | Ceasar's Might: +10 AP, attack has the 'Crippling' rule | - | ||
66 | Ripper | 1xSTR +10 ++++ | 30 | 6 | 1200 | Eviscerate!: +20 AP, -10 to hit, +2d10 DAM, attack will cause a bleeding effect, 2d10 damage per turn, untill healed | Unwieldy, Powered (ECP 20), Armor Piercing | ||
67 | Fire Axe | 5xSTR +30 + | 30 | 8 | 1200 | Cleave: +15 AP, -20 to hit, make a wide swing that will hit AGI/2 targets within melee range | Unwieldy | ||
68 | Plasma Lance | 3xSTR +20 ++ | 30 | 6 | 1200 | Plasma Joust: 45AP +15 damage +10 to hit. Wielder must be Charging (also gains the +2d10 damage from the Charging rule) | Magic, Reach, Charging, Armor Piercing, Rare | ||
69 | Bumper Sword | 4xSTR +30 + | 35 | 12 | 1500 | Cleave: +15 AP, -20 to hit, make a wide swing that will hit AGI/2 targets within melee range | Unwieldy, Reach | ||
70 | Zebra Chain Whip | 2xSTR +10 +++ | 30 | 8 | 1500 | Chain Slam! 40 AP Snag a character in Short Range and slam them into whatever you please, 2d10 Bonus Damage | Bonus Crit Damage, Bonus to Trip Attempts, Reach , Agile | ||
71 | Auto Axe | 6xSTR +25 +++++ | 60 | 20 | 2000 | Eviscerate!: +20 AP, -10 to hit, +2d10 DAM, attack will cause a bleeding effect, 2d10 damage per turn, untill healed | Unwieldy, Powered (MFC 10), Armour Piercing | ||
72 | War Axe | 4xSTR +30 ++ | 35 | 10 | 2000 | Cleave: +15 AP, -20 to hit, make a wide swing that will hit AGI/2 targets within melee range | Unwieldy, Armor Piercing | ||
73 | Magical Energy Sword | 4xSTR +20 + | 25 | 6 | 3000 | En Garde!: As 'Parry' +5 AP, on a sucessful 'Parry' you may make a free attack with a -30 to hit penalty | Armor Piercing , Magic | ||
74 | Cosmic Knife | 2xAGI +12 + | 20 | 1 | 1000 | STAB!: +10 AP, attack will cause a bleeding effect, 1d10 damage per turn, untill healed | Agile, Armor Piercing (light) | ||
75 | Zap Sock | 2xSTR +20 + | 25 | 6 | 1200 | Overcharge: +25 AP, attack deals double DAM, including anit-matrix DAM, must roll LCK on a miss or attack 'strikes' user, uses 2 charges | Powered (MFC 10), Anti-Matrix, Unarmed | ||
76 | Displacer Sock | 4xSTR +++ | 30 | 6 | 1300 | Hadouken!: +15AP, +2d10 DAM. Sends enemies an additional (STR) yards | Powered (ECP 5), Repulser, Unarmed | ||
77 | Power Hoof | 4xSTR +25 ++ | 25 | 6 | 1500 | Uppercut: +5 AP, MUST hit with a normal attack first, makes a called headshot with only a -10 penalty | Powered (MFC 20), Unarmed | ||
78 | |||||||||
79 | 4 | Chainsaw | 8xSTR +40 ++++ | 60 | 20 | 2200 | Eviscerate!: +20 AP, -10 to hit, +2d10 DAM, attack will cause a bleeding effect, 2d10 damage per turn, untill healed | Unwieldy, Powered (GP 10), Crippling | |
80 | Zebra Thunder Axe | 4xSTR +25 + | 25 | 8 | 2500 | Thunder Strike: +20 AP, weilder strikes the ground sending out a wave of electricity, gains AoE (5), dose not harm user | Anti-Matrix, Magic, Unwieldy | ||
81 | Super Sledge | 5xSTR +40 ++ | 35 | 20 | 2500 | (Insert Name) SMASH!: +20 AP, -15 to hit, -20 DAM, knocks target prone | Unwieldy, Crippling | ||
82 | Thermic Lance | 4xSTR +15 ++ | 30 | 20 | 3000 | Burning Charge!: +10 AP, attack has the 'Burning' and 'Charging' special rule | Armor Piercing (heavy), Magic, Reach | ||
83 | Magic Energy Axe | 5xSTR +20 ++ | 25 | 8 | 3500 | CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage | Armor Piercing (heavy), Magic | ||
84 | Nero Mace | 2xSTR+20+ | 20 | 7 | 3500 | Overcharge: +25 AP, attack deals double DAM, including anit-matrix DAM, Crit Fail hits users. uses 2 charges | Anti matrix, Shock, Powered (MFC 3) | ||
85 | Katana | 2xAGI +30 ++ | 20 | 3 | 2000 | Skilled Strike: +15 AP, +10 to hit, attack gains 'Armour Piercing' | Agile | ||
86 | Enchanted Zebra Sword | 2xAGI +30 ++ | 25 | 3 | 3000 | Skilled Strike: +15 AP, +10 to hit, attack gains 'Armour Piercing' | Agile, Magic, Enchanted | ||
87 | Industrial Shoe | 4xSTR +30 ++++ | 35 | 10 | 2800 | Eviscerate!: +20 AP, -10 to hit, +2d10 DAM, attack will cause a bleeding effect, 2d10 damage per turn, untill healed | Unwieldy, Powered (GP 10), Armor Piercing (heavy), Unarmed | ||
88 | Ballistic Hoof | 5xSTR +15 +++ | 25 | 6 | 3000 | Bash!: +20 AP, Knocks the target back as per Slam | Powered (12 Gauge 1), Unarmed | ||
89 | Enclave Battle Tail | 2xAGI +25 + | 25 | 3 | - | Overhead Sting: +10 AP, attack gains 'Armour Piercing' and can not be parried | Agile, Poisoned, Unarmed, Requires Enclave Power Armor | ||
90 | Notes | Range | |||||||
91 | Thrown | Rock | 1xLCK +2 + | 15 | 1 | 0 | Thrown, It's a rock, they're everywhere | 5 + STR Yards | |
92 | Sling | 1xLCK +5 + | 15 | 1 | 5 | Thrown, Uses Rocks as ammo, may not be used in melee | 10 + 2xSTR Yards | ||
93 | Throwing Knife | 1xSTR + 8 + | 15 | 1 | 5 | Thrown | 10 + STR Yards | ||
94 | Throwing Hatchet | 1xSTR +10 + | 20 | 1 | 10 | Thrown | 10 + 2xSTR Yards | ||
95 | Tomahawk | 2xSTR +10 + | 25 | 2 | 15 | Thrown | 10 + 2xSTR Yards | ||
96 | Bolas | - | 30 | 3 | 20 | Thrown, Target must pass a AGI check or be knocked and heald prone, may spend 35 AP and roll against STR or AGI at -2 to break free. May not be used in melee | 10 + STR Yards | ||
97 | Boomerang | 2xSTR +8 + | 25 | 2 | 20 | Thrown | 20 + 3xSTR Yards | ||
98 | Throwing Knife Spear | 3xSTR +10 + | 30 | 3 | 25 | Thrown | 20 + 3xSTR Yards | ||
99 | Throwing Spear | 3xSTR +20 + | 25 | 3 | 40 | Thrown | 20 + 3xSTR Yards | ||
100 | Javalin | 3xSTR +15+ | 25 | 2 | 50 | Thrown, may not be used in melee | 25 + 5xSTR Yards | ||
101 | Chucking Hammer | 3xSTR +20 ++ | 30 | 5 | 100 | Thrown | 10 + 2xSTR Yards | ||
102 | Magic Energy Throwing Knife | 1xSTR + 25 + | 15 | 3 | 200 | Armor Piercing (heavy), Magic, Thrown | 10 + STR Yards | ||
103 | Magic Energy Throwing Axe | 2xSTR +20 + | 20 | 4 | 300 | Armor Piercing (heavy), Magic, Thrown | 10 + 2xSTR Yards | ||
104 | Magic Throwing Spear | 3xSTR +20 + | 25 | 3 | 350 | Armor Piercing (heavy), Magic, Thrown | 20 + 3xSTR Yards | ||
105 | Chakram | 2xAGI +15 + | 15 | 3 | 50 | Agile, Thrown, weapon imediatly returns to user on a crit, user must roll AGI to catch the weapon or be hit by it, being damaged as normal | 10 + 3xSTR Yards | ||
106 | Zebra Throwing Stars | 1xAGI +5 + | 10 | 1 | 100 | Agile, Enchanted, Thrown, may not be used in melee | 10 + 2xSTR Yards | ||
107 | Kpinga | 4xAGI +15 + | 25 | 4 | 150 | Agile, Thrown, Crippling | 20 + 2xSTR Yards |