| A | B | C | D | E | ||
|---|---|---|---|---|---|---|
1 | Type | Value | Wg | Effect | ||
2 | BB | Standard | .5 (25) | - | ||
3 | .22LR | Standard | 0.25 | - | ||
4 | Hollow Point | 0.5 | +1d10 DAM, Target DT x 3 | |||
5 | Plinking | 0.25 (2) | -2 DAM | |||
6 | .32 Round | Standard | 0.5 | - | ||
7 | Hollow Point | 1 | +2d10 DAM, Target DT x 3 | |||
8 | Plinking | 0.25 | -2 DAM | |||
9 | 9mm Round | Standard | 0.5 | - | ||
10 | Hollow Point | 1.5 | +1d10 DAM, DT x 3 | |||
11 | +P | 1.5 | +2 DAM, DT -2, +1% C.Fail Chance | |||
12 | JHP Hoof-load | *Crafted* | +2d10 DAM, DT x 2 | |||
13 | .357 Round | Standard | 1 | - | ||
14 | Hollow Point | 1.5 | +2d10 DAM, Target DT x 3 | |||
15 | .38 Special | 0.5 | -5 DAM, -1% C.Fail Chance | |||
16 | JFP Hoof-load | *Crafted* | +1d10 DAM, DT -3, +5 to Hit | |||
17 | 10mm Round | Standard | 1 | - | ||
18 | Hollow Point | 2.5 | +2d10 DAM, DT x 3 | |||
19 | JHP Hoof-load | *Crafted* | +2d10 DAM, DT x 2 | |||
20 | .44 Magnum Round | Standard | 1.5 | - | ||
21 | Hollow Point | 3 | +3d10 DAM, Target DT x 3 | |||
22 | .44 Special | 1 | -5 DAM, -1% C.Fail Chance | |||
23 | SWC Hoof-load | *Crafted* | +1d10 DAM, Target DT -6 | |||
24 | .45 Auto | Standard | 1.5 | - | ||
25 | Hollow Point | 3 | +2d10 DAM, Target DT x 3 | |||
26 | +P | 3 | +3 DAM, Target DT -2, +1% C.Fail Chance | |||
27 | Super Hoof-load | *Crafted* | +1d10 DAM, Target DT -4, +4% C.Fail Chance | |||
28 | 12.7mm Round | Standard | 1.5 | - | ||
29 | Hollow Point | 3.5 | +3d10 DAM, DT x 3 | |||
30 | JHP Hoof-load | *Crafted* | +3d10 DAM, DT x 2 | |||
31 | .45-70 Min. | Standard | 2 | |||
32 | Hollow Point | 4 | +4d10 DAM, Target DT x 3 | |||
33 | SWC Hoof-load | *Crafted* | +1d10 DAM, Target DT -6, +4% C.Fail Chance | |||
34 | 5.56mm Round | Standard | 1 | - | ||
35 | Hollow Point | 2 | +2d10 DAM, Target DT x 3 | |||
36 | Armour Piercing | 2 | -1 DAM, Ignores half of target's DT | |||
37 | Surplus | 1 | +2 DAM, +4% C.Fail Chance | |||
38 | .223 Caliber | 0.75 | -2 DAM, -1% C.Fail Chance | |||
39 | Match Hoof-load | *Crafted* | +2 DAM, +10 to Hit | |||
40 | 5mm Round | Standard | 0.5 | -10DT | ||
41 | Hollow Point | 1.5 | +2d10 DAM, Target DT x 2 | |||
42 | Armour Piercing | 1.5 | -1 DAM, Ignores half of targets DT (Minimum of 10) | |||
43 | Surplus | 0.25 | +2 DAM, -10DT, +4% C.Fail Chance, -10 to Hit | |||
44 | JSP Hoof-load | *Crafted* | +3 DAM, -10DT, +1% C.Fail Chance | |||
45 | 0.308 | Standard | 2 | - | ||
46 | Hollow Point | 5 | +3d10 DAM, Target DT x 3 | |||
47 | Armour Piercing | 5 | -3 DAM, Ignores half of target's DT | |||
48 | JFP Hoof-load | *Crafted* | +1d10 DAM, +2% C.Fail Chance | |||
49 | .50 MG | Standard | 3 | 0.1 | - | |
50 | Armour Piercing | 7 | 0.1 | -4 DAM, Ignores half of target's DT | ||
51 | Incendiary | 9 | 0.1 | Ignites Target causing 3d10 burning damage per round (3 turns) | ||
52 | Explosive | 20 | 0.1 | Causes damage in an AoE (1) | ||
53 | Match Hoof-load | *Crafted* | 0.1 | +2d10 DAM, +10 to Hit | ||
54 | 20 Gauge Shotgun Shell | Buckshot | 1 | Target DT x 3 | ||
55 | Magnum | 2 | +5 DAM, DT -2, Target DT x 3, +1% C.Fail Chance | |||
56 | Slug | 1 | -3d10 DAM, Full DAM past short range | |||
57 | Anti-Matrix Slug | 2 | -3d10 DAM, -5 DAM, Full DAM past short range, Anti-Matrix (light) | |||
58 | 12 Gauge Shotgun Shell | Buckshot | 1.5 | Target DT x 3 | ||
59 | Magnum | 2.5 | +5 DAM, DT -2, Target DT x 3, +1% C.Fail Chance | |||
60 | Flechette | 2.5 | -2 DAM, DT -8, Target DT x 2 | |||
61 | Slug | 1.5 | -4d10 DAM, Full DAM past short range | |||
62 | Anti-Matrix Slug | 2.5 | -4d10 DAM, -5 DAM, Full DAM past short range, Anti-Matrix (light) | |||
63 | Dragon's Breath | 2.5 | -2 DAM, Target DT x 3, Ignites target causing 2d10 burning damage per round (3 turns), Now loses damage starting from Point Blank (see Sawed Off Shotgun) | |||
64 | Bean Bag | 2 | Deals stun damage, target gets half DT from armor and normal stun DT. If Point Blank then END check to knock Target down/out (check modified by GM according to Target/repeated hits) | |||
65 | Coin | *Crafted* | +5 DAM, DT -5, Target DT x 3, +2% C.Fail Chance | |||
66 | Gem Pack | Standard | 1 | DT -2 | ||
67 | Overcharge | 2 | +1d10 DAM, DT -5, +1% C.Fail Chance | |||
68 | Max Charge | 2.5 | +2d10 DAM, DT -10, +4% C.Fail Chance | |||
69 | Bulk | 0.5 | -2 DAM, -1% C.Fail Chance | |||
70 | Optimized | *Crafted* | +1d10 DAM, DT -5 | |||
71 | MFC (Magic Fusion Cell) | Standard | 1.5 | DT -2 | ||
72 | Overcharge | 3 | +1d10 DAM, DT -5, +1% C.Fail Chance | |||
73 | Max Charge | 4 | +2d10 DAM, DT -10, +4% C.Fail Chance | |||
74 | Bulk | 0.5 | -4 DAM, -1% C.Fail Chance | |||
75 | Optimized | *Crafted* | +1d10 DAM, DT -5 | |||
76 | ECP (Energon Crystal Pack) | Standard | 0.5 | DT -2 | ||
77 | Overcharge | 1 | +3 DAM, DT -5, +1% C.Fail Chance | |||
78 | Max Charge | 1.5 | +5 DAM, DT -10, +4% C.Fail Chance | |||
79 | Bulk | 0.25 | -2 DAM, -1% C.Fail Chance | |||
80 | Optimized | *Crafted* | +3 DAM, DT -5 | |||
81 | 2mm EC | Standard | 5 | -10 DT | ||
82 | Hyper Velocity | 10 | Ignores half of targets DT (Minimum of 10), +10 to hit | |||
83 | Flamer Fuel | Standard | 0.5 | - | ||
84 | Homemade | 0.25 | +4% C.Fail Chance | |||
85 | Optimized | *Crafted* | +1d10 DAM, DT -5, +1% C.Fail Chance | |||
86 | 25mm Grenade | Standard | 4 | 0.25 | AoE (5) | |
87 | High Explosive | 10 | 0.25 | +3d10 DAM, AoE (10) | ||
88 | Plasma | 10 | 0.25 | +3d10 DAM, AoE (5), 3x DAM on Crit. | ||
89 | Anti-Matrix | 6 | 0.25 | AoE (5), Anti-Matrix (light) | ||
90 | Timed | 4 | 0.25 | AoE (5), Explodes on the next turn | ||
91 | 37mm Grenade | Standard | 5 | 0.5 | AoE (10) | |
92 | Anti-Tank | 20 | 0.5 | -15 DT | ||
93 | High Explosive | 12 | 0.5 | +3d10 DAM, AoE (15) | ||
94 | Smoke | 6 | 0.5 | Produces a smoke cloud 20' across, all attacks going into or out of suffer a -20% to hit penalty and -2 to all PER checks. Last for 3 turns. | ||
95 | Flash Bang | 8 | 0.5 | AoE (10), The target's Weapon Skills are halved for 3 Rounds | ||
96 | Enchanted | 15 | 0.5 | AoE (10), Enchanted | ||
97 | 40mm Grenade | Standard | 6 | 0.5 | AoE (10) | |
98 | High Explosive | 15 | 0.5 | +3d10 DAM, AoE (15) | ||
99 | Incendiary | 9 | 0.5 | -15 DAM , AoE (5), ++ (3 turns) | ||
100 | Plasma | 15 | 0.5 | +3d10 DAM, AoE (5), 3x DAM on Crit. | ||
101 | Anti-Matrix | 9 | 0.5 | AoE (5), Anti-Matrix | ||
102 | Canister | 15 | 0.5 | Reduces range to Short, DAM halved after Short rage as 'Shotgun', +6d10 DAM, Target DT x 3, Dose not scatter | ||
103 | Rocket | Standard | 30 | 2 | AoE (10) | |
104 | Anti-Tank | 60 | 2 | AoE (1), -30 DT | ||
105 | Hight Explosive | *Crafted* | 2 | AoE (15), +5d10 DAM, as Standard | ||
106 | Incendiary | *Crafted* | 2 | AoE (5), -35 DAM, ++ (3 turns), as Standard | ||
107 | Missile | Standard | 50 | 3 | AoE (15) | |
108 | High Explosive | 100 | 3 | AoE (20), +6d10 DAM | ||
109 | High Velocity | 100 | 3 | AoE (15), +15 to hit | ||
110 | Hive | 75 | 3 | Half damage, AoE (30) | ||
111 | Anti-Tank | 100 | 3 | AoE (1), -50 DT | ||
112 | Balefire Egg | Standard | 175 | 6 | +120 RADs, AoE (40), Gives off 10 Rads ever 12s | |
113 | Railway Spikes | Standard | 1 | - | ||
114 | Dart | Standard | 1 | - | ||
115 | Bolt | Standard | 1 | At GM's discretion a character may attempt to recover used Bolts. Roll LCK -1 for each bolt fired, on a pass the bolt is recovered. On a fail the bolt is considered lost or broken. | ||
116 | Explosive | 10 | 0.5 | 30 ++ DAM, AoE (5) | ||
117 | Flare | Low Burn | 2 | 2d10 Fire/Turn (3 Turns), Bright: Illuminates an area roughly 20ft, -20 to sneak in illuminated area, +10 to hit targets in illuminated area, last for 3 turns, Burning | ||
118 | High Burn | 3 | 4d10 Fire/Turn (2 Turns), Bright: Illuminates an area roughly 20ft, -20 to sneak in illuminated area, +10 to hit targets in illuminated area, last for 3 turns, Burning |