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Firearms/ME/Explosives
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NameEffect
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ScopedNegates Range Penalties for that increment. Guns with scope in the description count as having a scope of the next range increment
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Silenced/SupressedAllows for a sneak check to remain hidden after firing.
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Bonus Crit ChanceApple Double the User's Luck Stat for critical hit chance (Luck*2 +1 Instead of Luck +1)
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Bonus Crit DamageCritical Hits made with this weapon do x3 damage instead of x2 (Most Magical Energy Weapons are considered to have Bonus Crit Damage)
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IncendiaryCauses a target to be set on fire with a successful hit (3d10 Fire Damage Each Round; Ignores DT) After 3 rounds, a successful Agi check can extinguish the flames
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