| A | B | C | D | E | F | G | H
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1 | Name | Type | Level | Ranks | Special Req | Skill Req | Description |
2 | Monster of Unusual Size | Trait | - | - | Monster or Spirit |  | This monster or spirit has a size other than zero. In addition to the normal attack modifier this generates, the creature has a bonus to Strength and DT equal to double the monster's size, and an Endurance bonus equal to the monster's size. (With a smaller size, these bonuses are penalties. Minimum 0 each. This can give the monster a Strength higher than 10.) |
3 | Bit's for brains | Trait |  |  | Robot or Machine |  | The device can act or move ONLY by the guideline of it programing. |
4 | Sapient | Trait |  |  | Threat: Orange or Red | Int 6, Cha 6 | This monster can take perks from the normal perk list. All hellhounds and dragons have this trait for free. |
5 | Artificial Intelligence |  |  |  |  | Int 6, Cha 6 | A machine that can make decisions and actions based on it's own. |
6 | Threat: Green | Trait | - | - |  |  | This threat has HP 25 + (END x Level) AP 15+(AGI*3). The monster has a maximum of 3 points to distribute amongst SPECIALS and 0 Tag skills. |
7 | Threat: Yellow | Trait | - | - |  |  | This threat has HP 50 + (END x Level) AP 25+(AGI*3). The monster has a maximum of 5 points to distribute amongst SPECIALS and 1 Tag skill. |
8 | Threat: Orange | Trait | - | - |  |  | This threat has HP 100 + (END x Level) AP: 55+(AGI*3). The monster has a maximum of 7 points to distribute amongst SPECIALS and 2 Tag skills. |
9 | Threat: Red | Trait | - | - |  |  | This threat has HP 200 + (END x Level) AP: 75+(AGI*3). The monster has a maximum of 9 points to distribute amongst SPECIALS and 2 Tag skills. |
10 | Hover | Robot | 2 | 1 |  |  | The arcane magic keeps this machine aloft giving it Flight 1. Free for Sprite-bot |
11 | Built Tough | Robot | 2 | 3 |  |  | This monster starts with a DT of 4. Each additional level of this perk adds +3 to the monster's DT. Mastery adds +2 DT. |
12 | Weapon Mount | Robot | 2 | 3 |  |  | Each rank add a weapon system to the machine |
13 | Twin-Linked systems | Robot | 2 | 1 |  |  | Always fires it linked weapons together at the same target dose not give -20 to accuracy. Auto-turret get this for free. |
14 | Tracked | Robot | 2 | 1 |  |  | A effective movement system that gives the robot times 2 bonuses from being moved by pins and other effects. |
15 | Magical arcane program | Robot | 4 | 1 |  |  | A Build in spell matrix that can cast a programmed spell. |
16 | Targeting System | Robot | 4 | 4 |  |  | Built for combat gets a +5 boost to Magical Weapon, Firearms, and Explosives. +10 mastary |
17 | Extra Armor | Robot | 4 | 1 |  |  | Adds 10 base DT |
18 | Glass Head | Robot | 4 | 1 |  |  | You have the brains of a pony inside. you have half DT in the head and suffer an additionl d10 of damage when hit there. Brain Bots must take this perk. |
19 | Robot Surgeon | Robot | 4 | 3 |  |  | Built to apply medical add gets a +10 boost to Medicine but also add 5 base add +1d10 of melee damage per rank. |
20 | User-Interface | Robot | 4 | 1 |  |  | Robot can be accessed without the add of tools and can be reprogrammed with a science check. |
21 |  | Robot | 6 |  |  |  |  |
22 |  | Robot | 6 |  |  |  |  |
23 |  | Robot | 6 |  |  |  |  |
24 |  | Robot |  |  |  |  |  |
25 |  | Robot |  |  |  |  |  |
26 | Auto repair matrix | Robot | 10 | 1 |  |  | repairs 25 HP per turn |
27 | Big Bucking Machine | Robot | 10 | 1 | Size 1 |  | Built for war. adding 100 HP and 15 AP. |