| A | B | C | |
|---|---|---|---|
1 | Stable Dweller | Start out with a PipBuck, but Rad Resistance and Poison Resistance are lowered to 0, and Survival to only LCK/2. | |
2 | Ex-Raider / Raider | More cruel, less remorse, more repairs and weaps, less speech, more damage! | |
3 | Ex-Slaver / Slaver | More barter, less repair, More melee, slavers will recognize | |
4 | Dashite | Power armor training, +gun training, -Melee, Survival, Speech | |
5 | Refugee | + movement, +sneak, +Surv, -Science, | |
6 | Ex-Slave | Tough hide, + unarmed, less science, slave collar? | |
7 | Talon Mercenary | Start with Contract Killer Perk, + Guns Or Melee, - Speech, | |
8 | Regulator | Lawbringer perk, small guns, -big guns, etc. | |
9 | Wanderer | ||
10 | Steel Ranger Outcast | + battle saddles, -sneak, -firearms, starts with PA training | |
11 | Scavenger | + lockpick, + carry, -speed | Barter |
12 | Mechanic | Big Guns | |
13 | Doctor | + medicine, -unarmed and melee | Magic Weapons |
14 | Lockpick | ||
15 | Polititcian | lotsa speech, ??? | Survival |
16 | Soldier training | + guns and BS, but less barter, lockpick | Medicine |
17 | Melee | ||
18 | Mechanics | ||
19 | Science | ||
20 | fast shot / quick swipe | can take the fast shot option, but cannot aim to parts of body. | Small Arms |
21 | pinkie sense | gets one instinct, with perks can add other sixth sense instincts and power up those they already possess | Sneak |
22 | reckless | +initiative, +AP, less DT or more +% to be hit | Speech |
23 | good natured | solito | Unarmed |
24 | hoarder | ||
25 | jinxed | half fails are crit fails, for both you and you enemies (seems too cruel to have this for allies too) | |
26 | small frame | ||
27 | Chem Reliant | double addiction, half aftereffects | |
28 | Clean Living | half duration, half addiction | |
29 | Wild Wasteland | randomness! |