ABCDEFG
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ModValueNotes
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FirearmsWeapon mods in the same category are not compatible with each other. Mods in Additional Upgrades do not follow this rule.
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Semi-auto Pistols% Base Weapon cost
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Slide upgrades
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Long Slide50%Increase base damage by 3
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HD Slide45%4/4 Weapon Degridation
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Additional Upgrades
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Extended clip25%(+)3 Ammunition Capacity(+)2 rounds for each step down listing: +3 12.7, +5 .45 Auto
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Laser sight20%(+)3% Crit Chance
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Scope50%Adds Short Range Scope, +10 to hit at Short Range
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Suppressor 32%Silences weapon
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RevolversAttack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further.
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Barrel
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Long Barrel45%Increase base damage by 3
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Match Barrel40%Crit Chance +3%
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Cylinder
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HD Cylinder35%4/4 Weapon Degridation
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6 shot Cylinder35%(+)1 Ammunition Capacity for 5 shot revolvers
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Additional Upgrades
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Heavy Frame50%4/4 Weapon Degridation
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Scope60%Adds Scope, dependant on max weapon range, +10 to hit at said range
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SMG's
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Magazines
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Stacked Mags20%(+)1 Full clip, half AP from Reload for first reload in clip.
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Drums40%(+)25 Ammunition, +5 AP to Reload
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Extended Mag35%(+)12 Ammunition
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Additional Upgrades
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Recoil Compensator25%Burst fire penalty reduced by 5%
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Laser Sight20%(+)3 Crit chance
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Suppressor 30%Reduces weapon noise
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Assault Rifles/Carbines
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InternalsAR Internals are compatible, but an AR may only have two Internal upgrades
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Forged Receiver25%Increases Condition: 4/4 Degradation
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Upgraded Springs30%Reduce AP fire cost (-5)
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Light Bolt32%Reduce AP burst fire cost (-5)
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Improved Internals40%(+1) Rate of Fire
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Additional Upgrades
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Extended Mags40%(+10) Ammunition Capacity
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Scope32%Adds Scope equal to Max weapon range, +10 to hit past short
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Suppressor 30%Reduces weapon noise
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Rifles
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Internals
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Forged Reciever28%Increases Condition: 4/4 Degradation
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Custom Bolt/Action34%Reduce AP cost -5/-5 for bolt/lever action, -5 for Semi-autos
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Additional Upgrades
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Suppressor 30%Reduces Weapon Noise
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Carbon Fibre Parts35%Halve weapon weight, reduce required STR by -1Not compatible with Custom Stock
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Scope48%Adds Scope equal to Max weapon range, +10 past short
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Custom Stock35%Reduces weapon weight by -2, reduces STR required by -1Not compatible with CF parts
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MagazinesThe Battle rifle is not compatible with any mag upgrades, Tube upgrades only for lever action weapons
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Long Tube25% Ammunition Capacity +3
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Extended Mag30%Ammunition Capacity +5
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ShotgunsMay only have two Additional Upgrades
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Magazines
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Bigger Drums40%All Clip fed shotguns receive +8 Ammunition Capacity
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Long Tube35%Ammunition Capacity +3
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Barrel
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Choke35%Increase pellet damage by 1
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Long Barrel45%(+)10 to hit past Short Range
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Breaching Choke30%Chance to breach locked doors doubled, Crit fail doesn't damage weapon
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Additional Upgrades
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Composite Parts50%Halve weapon weight, reduce AP cost by -5Automatics only
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Shell Holder25%Reduce reload AP by -5Not usable by clip fed weapons
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Forged Reciever40%Increase Condition 4/4 Degridation
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Improved Pump Action35%Improve Fire rate, reduce AP cost by -5/-5Pump action only
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Machineguns
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Internals
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Hardened internals50%Increase Condition 4/4 Degradation
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Improved Springs30%Reduce AP cost -5
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High Speed Motor40%Reduce AP cost -5Miniguns only
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Dampened subframe30%Reduce burst AP by -10
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Magazines
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Disintegrating Belt25%Increase Rate of Fire +2
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Expanded Drum30%Ammunition Capacity +40
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Massive Drums40%Ammunition Capacity +80, STR required +1Weapon now requires mounting
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General Upgrades
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Bayonets200 capsAdds a melee attack that doesn't require the player to change weapons, acts as a combat knife stat wise. Only purchasable for rifle grip weapons.
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Improved Ironsights25%Adds +5 to hit for unscoped weapons
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Pretty Stickers10 capsLook pretty and make you happy
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Magical Energy WeaponsMagical Energy Weapons may only take 3 upgrades
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Laser
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Combat Sights75%(+)3 Crit ChanceNon-compatible with scopes
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Focus Optics80%Increase Base Damage by 3
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Recycler110%Every 4th shot is free
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Beam Splitter65%2 Beams at Half dmg +30%Automatic laser weapons cannot take this mod.
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Scope100%Adds +10 up to max weapon range
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Carbon Fiber Frame50%Halve weapon weight and reduce STR requirement by -1
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HD Capacitor55%Increase weapon durability; 4/4 Weapon Degridation
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Hi-Capacity Terminal45%Ammunition Capacity +24
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PlasmaOnly Plasma pistols are moddable, unless stated otherwise
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Sheath Stabilizer 30%Increase Crit Chance by 3%
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High-Energy Ionizer55%Increase Base Damage by 7
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Magnetized Accelerator40%Increase RangePlasma rifle may take this mod
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Hi-Capacity Terminal50%(+) 36 Ammunition Capacity
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Recycler110%Every 4th Short Free
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Scope100%(+)10 up to max weapon rangePlasma rifle may take this mod
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HD Casing45%Increase Weapon Condition 4/4 DegridationPlasma rifle may take this mod
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High Speed Electrode80%Reduce fire AP -5Plasma rifle may take this mod
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Flame Weaponry
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Additional Upgrades
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High-Cap Tanks80%(+)40 Fuel Capacity
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High Pressure Hoses50%Add +2 Base damage
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Sticky Napalm60%Incendiary attacks last 1 round longer and cannot be put out normally
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Improved Igniter 30%Remove -5 attack AP
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Nozzle Upgrades
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Narrow Nozzle45%Add 5ft to Cone length
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Wide Nozzle45%Remove 5ft to Cone length, but increase width by 5ft at the edge on either side
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Explosive Ordinance
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Barrel
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Long Barrel30%Increase Range 150ft
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Rifled Barrel35%Add 1d10 Dmg
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Internals
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Military-grade Launcher50%Increase Base dmg by 5
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High-Speed kit45%(-)5 Fire APAutomatics only
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Upgraded Internals25%(-)5 Fire AP
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Additional Upgrades
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Far Sighting60%Improves sights. +5 for scopes
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Extended Magazine40%(+)10 Ammunition CapacityMag-feed only
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Long Tube30%(+)2 Ammunition CapacityTube Feed only
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Improved Stock25%Rifle Grip weapons only, 4/4 Degridation
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Battle Saddles
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AnyAmmo Changer10% of weapon price per extra feedAllows changing of ammo types (AP, Standard, ME, etc.) without removing the Saddle (10AP)
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Identical WeaponsSaddle Link33% of weapon priceAllows the firing of both weapons for the AP cost of one. Critical Failure in either gun jams both
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Single Shot WeaponsAuto-Loader25% of weapon priceAllows the automated reloading of weapons that fire a single shot per load without removing the saddleSingle Shotgun, Missile Launcher, Gestalt Rifle, etc.Included in PA Automatically
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AnyJamBuster33% of weapon price Allows swift (AP 15) clearing of a jam or fixing of a glitched magical energy weapon mounted within the battle saddle