| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||
2 | Pistols | |||||||||||||||
3 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
4 | Silenced .22 Pistol | 8+ | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent | ||||
5 | Zebra Special | 8+ (++ for 3 turns) | 15 | 3 | 12 | .22LR | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted | ||||
6 | .32 Revolver | 15+ | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver | ||||
7 | .357 Revolver | 25+ | 25 | - | 6 | .357 Round | 2 | 75 | 3 | Short | Pistol | Revolver | ||||
8 | Police Pistol | 28+ | 20 | - | 6 | .357 Round | 3 | 200 | 4 | Short | Pistol | Revolver | ||||
9 | .44 Revolver | 35+ | 25 | - | 6 | .44 Round | 3.5 | 250 | 5 | Short | Pistol | Revolver | ||||
10 | Colt .45 Auto Pistol | 25+ | 15 | - | 7 | .45 Auto | 1.5 | 1000 | 3 | Short | Pistol | |||||
11 | Hunting Revolver | 50++ | 30 | - | 5 | .45-70 Govt | 4 | 2200 | 6 | Sniper | Pistol | Revolver, Sniper, Scoped | ||||
12 | Ranger Sequoia | 55+ | 25 | - | 5 | .45-70 Govt | 4 | 2000 | 6 | Med | Pistol | Revolver | ||||
13 | 10mm Pistol | 15+ | 15 | - | 12 | 10mm Round | 3 | 75 | 4 | Short | Pistol | |||||
14 | 12.7mm Pistol | 35+ | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | |||||
15 | 5.56mm Pistol | 28++ | 20 | - | 5 | 5.56mm Round | 5 | 1100 | 6 | Med | Pistol | Revolver | ||||
16 | 9mm Pistol | 10+ | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | |||||
17 | Dart Gun | 5+ | 25 | - | 1 | Dart | 3 | Made | 1 | Short | Pistol | Silent, End check (at -2) or limbs count as crippled, Armor-Piercing (Dart) | ||||
18 | ||||||||||||||||
19 | Rifles | |||||||||||||||
20 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
21 | Hunting Rifle | 42++ | 35 | - | 6 | .308 Round | 6 | 300 | 6 | Long | Rifle | |||||
22 | Battle Rifle | 48+ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | |||||
23 | Sniper Rifle | 38++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, Scoped | ||||
24 | Cowboy Repeater | 32+ | 25 | - | 5 | .357 Round | 5 | 225 | 4 | Long | Rifle | Tube loaded | ||||
25 | Trail Carbine | 50++ | 30 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded | ||||
26 | Brush Gun | 60++ | 30 | - | 6 | .45-70 Govt | 5 | 3000 | 6 | Long | Rifle | |||||
27 | Anti-Materiel Rifle | 100++ | 45 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | Sniper, Scoped | ||||
28 | Lever-action Rifle | 40+ | 30 | - | 10 | 10mm Round | 8 | 300 | 6 | Long | Rifle | |||||
29 | Varmint Rifle | 22+ | 25 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | |||||
30 | Service Rifle | 12+ | 15 | - | 20 | 5.56mm Round | 8.5 | 100 | 2 | Med | Rifle | |||||
31 | Assault Rifle (auto) | 15+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle | |||||
32 | Infiltrator (auto) | 12+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle | Silent, Scoped | ||||
33 | Zebra Rifle (auto) | 20+ (+ for 3 turns) | 35 | Burst Only | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, Scoped | ||||
34 | Markspony Carbine | 22++ | 15 | - | 20 | 5.56mm Round | 6 | 2500 | 4 | Sniper | Rifle | Sniper, Carbine, Scoped | ||||
35 | Assault Carbine (auto) | 12+ | 25 | 3 | 24 | 5mm Round | 6 | 1500 | 3 | Short | Automatic Rifle | Armor Piercing (5mm Round), Carbine | ||||
36 | Crossbow | 20+ | 20 | - | 1 | Bolt | 6 | 150 | 3 | Med | Rifle | Rare, Silent | ||||
37 | Composite Crossbow | 25+ | 20 | - | 1 | Bolt | 6 | 300 | 3 | Med | Rifle | Rare, Silent | ||||
38 | Enchanted Crossbow | 20+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent | ||||
39 | Enchanted Composite Crossbow | 25+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1300 | 3 | Med | Rifle | Very Rare, Enchanted, Silent | ||||
40 | Red Racer BB Gun | 5+ | 20 | - | 6 | BB | 3 | 20 | 1 | Long | Rifle | Silent | ||||
41 | ||||||||||||||||
42 | SMGs | |||||||||||||||
43 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
44 | Silenced .22 SMG | 6+ | 30 | 4 | 180 | .22LR | 8 | 125 | 2 | Short | SMG | Silent | ||||
45 | .45 Auto SMG | 20+ | 30 | 3 | 30 | .45 Auto | 11 | 1400 | 6 | Short | SMG | |||||
46 | 10mm SMG | 12+ | 30 | 4 | 30 | 10mm Round | 5 | 300 | 4 | Short | SMG | |||||
47 | 9mm SMG | 10+ | 30 | 4 | 30 | 9mm Round | 4 | 250 | 3 | Short | SMG | |||||
48 | P9T 12.7mm SMG | 25+ | 30 | 3 | 21 | 12.7mm Round | 11 | 2800 | 6 | Short | SMG | |||||
49 | ||||||||||||||||
50 | Shotguns | |||||||||||||||
51 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
52 | Single Shotgun | 50++ (25+ past Short) | 45 | - | 1 | Shotgun Shell | 7 | 30 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
53 | Caravan Shotgun | 40++ (20+ past Short) | 30 | - | 2 | Shotgun Shell | 3 | 75 | 3 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
54 | Lever-Action Shotgun | 30++ (15+ past Short) | 25 | - | 5 | Shotgun Shell | 3 | 100 | 4 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
55 | Sawed-off Shotgun | 2x60++ (2x30+ past Point Blank) | 55 | - | 2* | Shotgun Shell(2) | 4 | 200 | 4 | Short | Shotgun, Pistol | Shotgun Shell: remaining Target DT x 3, reduced damage past Point Blank | ||||
56 | Riot Shotgun | 40++ (20+ past Short) | 20 | - | 12 | Shotgun Shell | 5 | 1200 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
57 | Hunting Shotgun | 50++ (25+ past Short) | 25 | - | 5 | Shotgun Shell | 7.5 | 1000 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
58 | Double-barrel Shotgun | 66++ (33+ past Short) | 35 | - | 2 | Shotgun Shell | 6 | 250 | 6 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||
59 | Combat Shotgun | 60++ (30+ past Short) | 25 | - | 12 | Shotgun Shell | 7 | 2500 | 7 | Short | Shotgun, Rifle | Combat Shotgun: -5DT at Point Blank, Shotgun Shell: remaining Target DT x 3 | ||||
60 | ||||||||||||||||
61 | Heavy Weapons | |||||||||||||||
62 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
63 | Bronco Automatic Rifle | 28++ | 35 | 2 | 20 | .308 Round | 16 | 1200 | 8 | Short | Automatic, Heavy | Unwieldy, Fires 2 round Bursts (not 3) | ||||
64 | Shoulder Mounted MG | 30+ | 35 | 3 | 60 | 10mm Round | 17 | 4000 | 6* | Med | Automatic, Heavy | |||||
65 | Light Machine Gun | 15+ | 35 | 4 | 90 | 5.56mm Round | 15 | 350 | 8 | Med | Automatic, Heavy | |||||
66 | Minigun | 15+ | 35 | 3 or 6 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | Armor Piercing (5mm Rounds), Full Auto Only | ||||
67 | ||||||||||||||||
68 | ||||||||||||||||
69 | ||||||||||||||||
70 | Magic Pistols | |||||||||||||||
71 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
72 | Recharger Pistol | 10++ | 15 | - | 20 | --- | 7 | 250 | 2 | Med | Pistol | Magic, recharging ammo, -2 DT | ||||
73 | Flare Pistol | 5+(++)* | 25 | - | 1 | Flare Round | 3 | 15 | 1 | Medium | Pistol | Magic, Bright | ||||
74 | Magical Energy Pistol | 10+ | 15 | - | 30 | Spark Cell | 3 | 75 | 1 | Med | Pistol | Magic, -2 DT (Spark Cell) | ||||
75 | Gauss Pistol | 18+ | 20 | 20 | Spark Cell | 4 | 250 | 3 | Med | Pistol | Magic, Gauss, -4DT (Gauss Spark Cell) | |||||
76 | Plasma Pistol | 25++ | 25 | - | 16 | Spark Cell | 3 | 250 | 2 | Short | Pistol | Magic, -2 DT (Spark Cell), +2% Crit chance | ||||
77 | Plasma Defender | 32++ | 20 | - | 32* | Spark Cell (2) | 2 | 2000 | 2 | Short | Pistol | Magic, -2DT (Spark Cell), +2% Crit chance | ||||
78 | ||||||||||||||||
79 | Magic Rifles | |||||||||||||||
80 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
81 | Recharger Rifle | 15+ | 20 | - | 7 | --- | 15 | 150 | 5 | Long | Rifle | Magic, recharging ammo, -2 DT | ||||
82 | Magical Energy Rifle | 20+ | 20 | - | 24 | MFC | 8 | 250 | 3 | Long | Rifle | Magic, -2DT (MFC) | ||||
83 | Gauss Carbine | 30+ | 20 | - | 20 | MFC | 8 | 1000 | 4 | Med | Rifle | Magic, Gauss, -4DT (Gauss MFC), Carbine | ||||
84 | Plasma Rifle | 35++ | 25 | - | 12 | MFC | 8 | 1000 | 3 | Med | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||
85 | MASR | 45++ | 30 | - | 20 | MFC | 4 | 1200 | 4 | Long | Rifle | Magic, -2DT (MFC) | ||||
86 | Tri Prism Rifle | 3x15+ | 25 | - | 16* | MFC (2) | 9 | 1200 | 4 | Short | Rifle | Magic, -2DT (MFC) | ||||
87 | Multiplas Rifle | 3x20++ | 35 | - | 60* | MFC (3) | 7 | 2000 | 4 | Short | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||
88 | Gauss Rifle | 100++ | 45 | - | 5* | MFC (5) | 7 | 2500 | 4 | Sniper | Rifle | Magic, Gauss, -4DT (Gauss MFC), Sniper, Scoped | ||||
89 | Magic Energy Repeater | 12++ | 35 | 3 | 60 | Spark Cell | 4 | 1200 | 4 | Med | Automatic Rifle | Magic, -2DT (Spark Cell) | ||||
90 | ||||||||||||||||
91 | Magic Heavy Weapons | |||||||||||||||
92 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
93 | Gatling Caster | 18+ | 35 | 3 or 6 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, -2DT (SC Pack), Full Auto Only | ||||
94 | Thunder Cannon | 80++ (++ Lightning for 2 turns) | 40 | - | 20* | ECP (5) | 8 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed (Max 1 test per turn) | ||||
95 | Incinerator | 18++ (+++ for 3 turns) | 20 | - | 30 | Flamer Fuel | 12 | 400 | 7 | Short | Heavy | Elemental (fire), Sets target on Fire causing (+++) damage per turn for 3 turns (this damage stacks per hit), Rolls to hit using Firearms or Magic Weapon skills (gains no bonus from Armed and Dangerous or Buck Rogers) | ||||
96 | Flamer | 18++ (+++ for 3 turns) | 30 | Burst Only | 60 | Flamer Fuel | 15 | 1200 | 8 | Short | Heavy, Flamer | Short Range only, always does damage but a 'miss' causes half damage, Elemental (fire), AoE (1) | ||||
97 | Plasma Caster | 50++ | 25 | - | 10 | MFC | 20 | 3300 | 9 | Short | Heavy | Magic, -2DT (MFC), +2% Crit chance | ||||
98 | ||||||||||||||||
99 | ||||||||||||||||
100 | ||||||||||||||||
101 | Explosive Projectiles | |||||||||||||||
102 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
103 | Anti-Pony Grenade Rifle | 30++AoE (Direct hit) | 30 | - | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | AoE (5) | ||||
104 | Grenade Machine Gun (burst) | 30++ (direct hit AoE) | 35 | Burst | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | AoE (5), Can fire Single Shot or Burst | ||||
105 | Grenade Launcher | 50++AoE(Direct hit) | 35 | - | 4 | 40mm Grenade | 12 | 250 | 5 | Med | Rifle | AoE (10) | ||||
106 | Balefire Egg Launcher | 500+10d10 (AoE) | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Med | Heavy | Rare, Massive AoE (it's hard not to kill yourself), Rads | ||||
107 | Missile Launcher | 150++ (direct hit AoE) | 60 | - | 1 | Missile | 20 | 1200 | 6 | Long | Heavy | AoE (15), -10 to hit dodging targets (Missile) | ||||
108 | ||||||||||||||||
109 | Thrown Explosives | |||||||||||||||
110 | Name | DAM | AP | Wg | Value | Range | Type | Special | ||||||||
111 | Dynamite | 30++ | 25 | 0.5 | 10 | 10 + STR Yards | Thrown | AoE (10) | ||||||||
112 | Fire Bomb | 10+ | 25 | 0.5 | 10 | 10 + STR Yards | Thrown | AoE (10), Causes 5d10 Fire Damage for 3 Rounds | ||||||||
113 | Flash Bang | 0 | 25 | 0.5 | 20 | 10 + STR Yards | Thrown | AoE (20), -20 Penalty (-40 if using Nightvision) for 2 turns* | ||||||||
114 | Frag Grenade | 50++ | 25 | 0.5 | 30 | 10 + STR Yards | Thrown | AoE (10) | ||||||||
115 | Incendiary Grenade | 20+ | 25 | 0.5 | 30 | 10 + STR Yards | Thrown | AoE (10), Causes 8d10 Fire Damage for 3 Rounds | ||||||||
116 | Plasma Grenade | 80++++ | 25 | 0.5 | 50 | 10 + STR Yards | Thrown | AoE (15) | ||||||||
117 | Anti-Matrix Grenade | 10+ | 25 | 0.5 | 30 | 10 + STR Yards | Thrown | AoE (15), Anti-Matrix | ||||||||
118 | Stun Grenade | 30++ | 25 | 0.5 | 40 | 10 + STR Yards | Thrown | AoE (10), Stun Damage, Ignores DT from Armor (but not magic) | ||||||||
119 | Knockout Gas Grenade | Special | 25 | 0.5 | 40 | 10 + STR Yards | Thrown | AoE (Special)**, Poison Gas: -1 PER OR round. 5 Rounds. 0 Per = unconscious. Poison Resistance roll to avoid effects, with +10% bonus per AoE increment beyond the first. PER recovers 1 per 10 minutes.** | ||||||||
120 | ||||||||||||||||
121 | Placed Explosives | |||||||||||||||
122 | Name | DAM | AP | Wg | Value | Range | Type | Special | ||||||||
123 | Powder Charge | 30++ | 35 | 0.5 | 10 | - | Placed | AoE | ||||||||
124 | Frag Mine | 50++ | 35 | 0.5 | 30 | - | Placed | AoE | ||||||||
125 | Plasma Mine | 80++++ | 35 | 0.5 | 50 | - | Placed | AoE, Magic | ||||||||
126 | Pulse Mine | 10+ | 35 | 0.5 | 30 | - | Placed | AoE, +120 DAM vs Robots, +60 DAM vs Power Armour | ||||||||
127 | Bottlecap Mine | 100+++ | 35 | 0.5 | 50 | - | Placed | AoE | ||||||||
128 | ||||||||||||||||
129 | ||||||||||||||||
130 | ||||||||||||||||
131 | Unarmed Weapons | |||||||||||||||
132 | Name | DAM | AP | (at Str7) | Wg | Value | Notes | |||||||||
133 | Bare Hooves | 1xSTR + | 15 | 7+ | 0 | 0 | Inconspicuous, Set, Unarmed | |||||||||
134 | Horn (Unicorn) | 1xSTR +5 + | 15 | 12+ | 0 | 0 | Armor-Piercing (light), Unarmed | |||||||||
135 | Horn (Alicorn) | 1xSTR +10 + | 15 | 17+ | 0 | 0 | Armor-Piercing (light), Unarmed | |||||||||
136 | Griffin Claws (incl bonus) | 1xSTR ++ | 15 | 7++ | 0 | 0 | Set, Unarmed | |||||||||
137 | Brass Shoes | 2xSTR +02 + | 15 | 16+ | 1 | 50 | Set, Unarmed | |||||||||
138 | Mantis Helmet | 2xSTR +05 + | 20 | 19+ | 10 | 75 | Armor Piercing (light), Unarmed (Bladed) | |||||||||
139 | Bladed Helmet | 3xSTR +05 + | 25 | 26+ | 10 | 75 | Unarmed (Bladed) | |||||||||
140 | Wingblades | 1xAGI +10 + | 20 | 17+ | 3 | 100 | Agile, Crippling, Set, Unarmed (Bladed)** | |||||||||
141 | Spiked Shoes | 2xSTR +08 + | 15 | 22+ | 1 | 250 | Set, Unarmed | |||||||||
142 | Yao Guai Helmet | 2xSTR +10 + | 20 | 24+ | 10 | 250 | Unarmed (Bladed), Armor Piercing | |||||||||
143 | Bear Trap Hoof | 3xSTR +25 + | 30 | 46+ | 6 | 300 | Unwieldy, Crippling, Unarmed | |||||||||
144 | Solaris Hoof | 4xSTR +04 ++ | 25 | 28++ | 4 | 300 | Unwieldy, Powered, Unlucky, Unarmed | |||||||||
145 | Body Spikes | 2xSTR + | 15 | 14+ | 1 | 150 | Set, Unarmed | |||||||||
146 | Hellhound Helmet | 2xSTR +10 + | 20 | 24+ | 10 | Made | Unarmed (Bladed), Armor Piercing | |||||||||
147 | Zap Sock | 2xSTR +20 ++ | 25 | 34++ | 6 | 1200 | Unwieldy, Powered, Anti-Matrix, Unarmed | |||||||||
148 | Power Hoof | 4xSTR +12 ++ | 25 | 38++ | 6 | 1500 | Unwieldy, Powered, Unarmed | |||||||||
149 | Displacer Sock | 4xSTR +++ | 30 | 28+++ | 6 | 1300 | Unwieldy, Powered, Repulser, Unarmed | |||||||||
150 | Supercharged Solaris Hoof | 5xSTR +05 +++++ | 35 | 35+++++ | 6 | Made | Unwieldy, Powered, Unarmed, Supercharged | |||||||||
151 | Industrial Shoe | 4xSTR +10 +++++ | 35 | 38+++++ | 10 | 2800 | Unwieldy, Powered, Armor Piercing (heavy), Unarmed | |||||||||
152 | Ballistic Hoof | 5xSTR +15 ++ | 25 | 50++ | 6 | 3000 | Unwieldy, Powered, Unarmed | |||||||||
153 | Enclave Battle Tail | 2xAGI +25 + (poison: 2 AGI/turn, 3 turns) | 25 | 39+ | 3 | N/A | Agile, Poisoned, Unarmed (Bladed) | |||||||||
154 | *Requires Enclave (or Experimental Griffin) Power Armor | |||||||||||||||
155 | Melee Weapons | |||||||||||||||
156 | Name | DAM | AP | (at Str7) | Wg | Value | Notes | |||||||||
157 | Straight Razor | 1xSTR +05 + | 15 | 12+ | 1 | 35 | Concealable | |||||||||
158 | Cleaver | 2xSTR +5 + | 25 | 19+ | 2 | 10 | ||||||||||
159 | Rolling Pin | 1xSTR +5 + | 20 | 12+ | 1 | 10 | ||||||||||
160 | Zebra Slicer | 1xAGI + | 15 | 7+ | 0 | 15 | Agile, Concealable | |||||||||
161 | Switchblade | 1xSTR +05 + | 15 | 12+ | 1 | 35 | Concealable | |||||||||
162 | Knife | 1xSTR +08 + | 15 | 15+ | 1 | 30 | ||||||||||
163 | Machete | 2xSTR +10 + | 20 | 24+ | 2 | 50 | ||||||||||
164 | Sickle | 2xSTR +05 + | 20 | 19+ | 2 | 40 | Crippling | |||||||||
165 | Sword | 2xSTR +18 + | 25 | 29+ | 3 | 100 | ||||||||||
166 | Knife Spear | 3xSTR +15 + | 30 | 36+ | 3 | 75 | Reach, Charging | |||||||||
167 | Lead Pipe | 2xSTR +10 + | 25 | 24+ | 3 | 50 | ||||||||||
168 | Nail Board | 3xSTR +10 + | 30 | 31+ | 4 | 50 | ||||||||||
169 | Cattle Prod | 1xSTR +10 ++ | 30 | 17++ | 3 | 50 | Stunning | |||||||||
170 | Police Baton | 2xSTR +10 + | 25 | 24+ | 2 | 50 | ||||||||||
171 | Shovel Spear | 4xSTR +05 + | 35 | 33+ | 3 | 25 | Reach | |||||||||
172 | Pool Cue | 1xSTR +10 + | 20 | 17+ | 1 | 20 | ||||||||||
173 | Tire Iron | 2xSTR +10 + | 25 | 24+ | 3 | 20 | ||||||||||
174 | 9 Iron | 1xSTR +15 + | 20 | 22+ | 3 | 15 | ||||||||||
175 | Zebra Sword | 2xAGI +10 + | 25 | 24+ | 3 | 60 | Agile | |||||||||
176 | Combat Knife | 1xSTR +14 + | 15 | 22+ | 1 | 200 | ||||||||||
177 | Cutlass | 3xSTR +18 + | 25 | 39+ | 5 | 300 | ||||||||||
178 | Hatchet | 3xSTR +30 + | 30 | 51+ | 2 | 150 | ||||||||||
179 | Dress Cane | 1xSTR +15 + | 25 | 22+ | 3 | 150 | Inconspicuous | |||||||||
180 | War Club | 2xSTR +15 + | 20 | 29+ | 3 | 150 | ||||||||||
181 | Baseball Bat | 2xSTR +20 + | 25 | 34+ | 3 | 100 | ||||||||||
182 | Sledgehammer | 5xSTR +15 + | 35 | 50+ | 12 | 250 | Unwieldy | |||||||||
183 | Rebar Club | 4xSTR +25 + | 40 | 53+ | 9 | 150 | Unwieldy | |||||||||
184 | Steel Saw | 3xSTR +05 +++++ | 35 | 26+++++ | 20 | 250 | Unwieldy, Armor Piercing, | |||||||||
185 | Magic Energy Spear | 3xSTR +15 ++ | 30 | 36++ | 4 | 500 | Magic, Reach, Rare | |||||||||
186 | Crystal Empire Lance | 3xSTR +15 + | 30 | 36+ | 6 | 500 | Reach, Charging, Armor Piercing (light), Rare | |||||||||
187 | Rapier | 1xAGI +12 + | 15 | 17+ | 2 | 300 | Agile, Armor Piercing (light) | |||||||||
188 | Scythe | 3xSTR +25 + | 35 | 46+ | 4 | 200 | Reach, Crippling | |||||||||
189 | Cosmic Knife | 2xAGI +12 + | 20 | 26+ | 1 | 1000 | Agile, Armor Piercing (light) | |||||||||
190 | Bowie Knife | 1xSTR +18 + | 15 | 25+ | 1 | 1000 | ||||||||||
191 | Gladius | 3xSTR +25 + | 25 | 46+ | 2 | 1200 | ||||||||||
192 | Bumper Sword | 4xSTR +30 + | 35 | 58+ | 12 | 1500 | Unwieldy, Reach | |||||||||
193 | Thunder Hammer | 5xSTR +10 ++ [++ lightning] | 35 | 45++ [++] | 14 | Made | Unwieldy | |||||||||
194 | Chainsaw | 3xSTR +20 +++++ | 35 | 41+++++ | 20 | 2200 | Unwieldy, Powered, Crippling, Rare | |||||||||
195 | Shishkebab | 2xSTR +15 + [+ fire /5 turns] | 20 | 29+ | 3 | Made | Unwieldy, Burning | |||||||||
196 | Ripper | 1xSTR +10 +++++ | 25 | 17+++++ | 6 | 1200 | Powered, Armor Piercing | |||||||||
197 | Plasma Lance | 3xSTR +20 ++ | 30 | 41++ | 6 | 1200 | Magic, Reach, Charging, Armor Piercing, Rare | |||||||||
198 | Fire Axe | 3xSTR +35 + | 30 | 56+ | 8 | 1200 | Unwieldy | |||||||||
199 | Enchanted Zebra Sword | 2xAGI +30 ++ (++ 3 turns) | 25 | 44++ | 3 | 3000 | Agile, Magic, Enchanted, Rare | |||||||||
200 | Katana | 2xAGI +30 + | 20 | 44+ | 3 | 2000 | Agile | |||||||||
201 | Crystal Sword | 3xSTR +30 + | 25 | 51+ | 5 | 2500 | Armor Piercing | |||||||||
202 | Zebra Thunder Axe | 3xSTR +35 ++ | 30 | 41++ | 8 | 2500 | Anti-Matrix, Magic, Rare | |||||||||
203 | Thermic Lance | 4xSTR +15 ++ | 30 | 43++ | 20 | 3000 | Magic, Reach, Charging, Armor Piercing (heavy), Rare | |||||||||
204 | Super Sledge | 5xSTR +40 ++ | 35 | 68++ | 20 | 2500 | Unwieldy, Crippling | |||||||||
205 | Auto Axe | 4xSTR +10 +++++ | 35 | 38+++++ | 20 | 3000 | Unwieldy, Powered, Armor Piercing (Heavy), Rare | |||||||||
206 | ||||||||||||||||
207 | Thrown Melee | |||||||||||||||
208 | Name | DAM | AP | (at Str7) | Wg | Value | Range | Notes | ||||||||
209 | Throwing Knife | 10+ | 15 | 10+ | 1 | 5 | 10 + STR Yards | Thrown | ||||||||
210 | Throwing Hatchet | 1xSTR +10 + | 20 | 17+ | 1 | 10 | 10 + 2xSTR Yards | Thrown | ||||||||
211 | Tomahawk | 2xSTR +10 + | 25 | 24+ | 2 | 15 | 10 + 2xSTR Yards | Thrown | ||||||||
212 | Throwing Knife Spear | 3xSTR +10 + | 30 | 31+ | 3 | 25 | 20 + 3xSTR Yards | Unwieldy, Thrown | ||||||||
213 | Throwing Spear | 3xSTR +20 + | 25 | 41+ | 3 | 40 | 20 + 3xSTR Yards | Unwieldy, Thrown | ||||||||
214 | Magic Energy Throwing Knife | 25+ | 15 | 25+ | 4 | 200 | 10 + STR Yards | Armor Piercing (heavy), Magic, Thrown | ||||||||
215 | Magic Energy Throwing Axe | 2xSTR +20 + | 20 | 34+ | 3 | 300 | 10 + 2xSTR Yards | Armor Piercing (heavy), Magic, Thrown | ||||||||
216 | Zebra Throwing Stars (auto) | 1xAGI +5 +(++ 5sec) | 30 | 12+ | 1 | 100 | 10 + 2xSTR Yards | Agile, Rate of Fire 2, Enchanted, Thrown | ||||||||
217 | ||||||||||||||||