| A | B |  | C | D | E | F | G | H | I
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
1 |  | Name |  | DT | Wg | Val | Class | Effect | Faction | Notes
2 | 0 | Pre-War Outfit |  | - | 2 | 10 | Clothing | - | - | -
3 | Trader Outfit |  | - | 2 | 25 | Clothing | Barter +5 | - | -
4 | Sexy Sleepware |  | - | 2 | 25 | Clothing | CHA +1 | - | Will certainly turn heads in the day time
5 | Stable Jumpsuit |  | - | 1 | 25 | Clothing | Melee +2, Speech +2 | - | -
6 | Engineer Jumpsuit |  | - | 2 | 25 | Clothing | Mechanics +5 | - | -
7 | Scientist Lab Coat |  | - | 2 | 25 | Clothing | Science +5 | - | -
8 | Pre-War Businesswear |  | - | 2 | 25 | Clothing | Speech +5 | - | -
9 | Sports Armour |  | 4 | 10 | 50 | Light | - | - | HUT! HUT! HIKE!
10 | Raider Armour |  | 5 | 15 | 50 | Light | - | Raider | Extra spikey
11 | Flakk Vest |  | 8 | 8 | 50 | Light | - | - | ONLY covers the torso, may be combined with any 'Clothing' item
12 | Sports Helmet/Raider Helmet |  | 2 | 3 | 10 | Light Helmet | - | - | Always from a different team from your sports armour and never for a team you want OR Extra spikey
13 | Lantern Helmet |  | 1 | 2 | 20 | Light Helmet | PER +1 | - | Integrated 'Flash Light'
14 | Steel Pot Helmet |  | 3 | 6 | 25 | Light Helmet | - | - | Either an old metal Equestrian military helmet or a big cooking pot
15 |  |  |  |  |  |  |  |  |  |
16 | 1 | Wasteland Surgeon Outfit |  | 2 | 2 | 50 | Clothing | Medicine +5 | - | -
17 | Merc Outfit |  | 2 | 2 | 50 | Clothing | Firearms +5, Magical Energy Weapons +5 | - | -
18 | Ministry of Peace Nurse Outfit |  | - | 2 | 50 | Clothing | Medicine +5 | - | -
19 | Stable Utility Jumpsuit |  | - | 2 | 50 | Clothing | Mechanics +5, Lockpick +5 | - | -
20 | Flight Suite |  | - | 2 | 50 | Clothing | +10 to Pilot vehicles | - | -
21 | Stable-Tec Scientist Scrubs |  | 2 | 2 | 100 | Clothing | INT +1, Science +5 | - | Does not effect Skillpoints per level
22 | Duster |  | 3 | 5 | 100 | Clothing | +1 CHA, +5 Firearms | - | May be combined with 'Light Armour' and other 'Clothing'
23 | Tribal Armour |  | 5 | 15 | 80 | Light | Melee +5, Unarmed +5 | Tribal | -
24 | Leather Armour |  | 6 | 15 | 80 | Light | - | - | -
25 | Radiation Suit |  | 4 | 10 | 150 | Light | Rad Resistance +20% | - | Environmentally Sealed, Can not be Reinforced, helmet included
26 | Flakk Armour |  | 8 | 20 | 100 | Medium | - | - | -
27 | Armoured Duster |  | 8 | 15 | 150 | Medium | +1 CHA, +5 Firearms | - | May be combined with other 'Clothing'
28 | Metal Armour |  | 12 | 30 | 150 | Heavy | AGI -1 | - | Reduces Flight by 1 rank
29 | Tribal/Leather Helmet |  | 4 | 4 | 30 | Light Helmet | - | - | -
30 | Gas Mask |  | 2 | 4 | 50 | Light Helmet | +25% poison resistance against airborn threats, +10% RAD resistance, -1 CHAR, -1 PER | - | May not be combined with glasses. May be combined with Hats, Light and Medium helmets
31 | Metal Helmet |  | 10 | 8 | 75 | Heavy Helmet | -1 PER | - | Reduces Flight by 1 rank
32 |  |  |  |
33 | 2 | Ministry of Peace Doctor's Coat |  | 1 | 2 | 150 | Clothing | Medicine +10, Science +10 | - | -
34 | Ranger Scribe Robes |  | 1 | 5 | 150 | Clothing | +1 INT, +10 Science, +5 Mechanics | Rangers | -
35 | Leather Armour, Reinforced |  | 10 | 20 | 180 | Light | - | - | Can not be Reinforced
36 | Security Armour |  | 8 | 15 | 200 | Light | - | - | -
37 | Zebra Recruit Armour |  | 8 | 10 | 250 | Light | Melee +5, Unarmed +5 | *Zebra* | Most ponies would not recognise faction, Rare
38 | Advanced Radiation Suit |  | 6 | 10 | 300 | Light | Rad Resistance +40% | - | Environmentally Sealed, Can not be Reinforced
39 | Light Talon Armour |  | 10 | 20 | 400 | Light | Firearms +5, Magical Energy Weapons +5 | Talons | Griffins only
40 | Zebra Prime Armour |  | 10 | 12 | 500 | Light | Melee +5, Unarmed +5, +1 CHA | *Zebra* | Most ponies would not recognise faction, Rare
41 | Trooper Armour |  | 10 | 24 | 200 | Medium | Comes with Bandoleer | - | Most likely will be associated with a major settlement or Wasteland power
42 | Lightweight Metal Armour |  | 12 | 20 | 250 | Medium | AGI -1 | - | -
43 | Talon Combat Armour |  | 14 | 22 | 450 | Medium | Firearms +5, Magical Energy Weapons +5 | Talons | Griffins only
44 | Combat Armour |  | 15 | 25 | 500 | Medium | Battle Saddles +5 | - | -
45 | Metal Armour, Reinforced |  | 14 | 35 | 250 | Heavy | AGI -1 | - | Reduces Flight by 1 rank
46 | Scrap Armour |  | 16 | 45 | 350 | Heavy | AGI -1 | - | Prevents Flight
47 | Police/Security Helmet |  | 6 | 4 | 50 | Light Helmet | - | - | -
48 | Trooper Helmet |  | 6 | 6 | 125 | Medium Helmet | - | - | -
49 | Combat Helmet |  | 8 | 6 | 150 | Medium Helmet | - | - | -
50 | Zebra Field Helmet |  | 8 | 6 | 150 | Medium Helmet | - | *Zebra* | Most ponies would not recognise faction, Rare
51 | Scrap Helmet |  | 12 | 8 | 150 | Heavy Helmet | -1 PER | - | -
52 |  |  |  |
53 | 3 | Space Suit |  | 10 | 8 | 800 | Light | Rad Resistance +40% | - | Very Rare, Environmentally Sealed, Can not be Reinforced, Comes with Helmet
54 | MoM Assassin Suit |  | 12 | 20 | 1200 | Light | Sneak +10 | - | Blends into the shadows, despite being pink, Comes with Helmet, Integrated Night Vision
55 | Canterlot Security Armour |  | 16 | 15 | 1800 | Light | - | - | Rare
56 | MoP Combat Armour |  | 15 | 25 | 600 | Medium | Medicine +5, Science +5 | - | Rare
57 | NCR Ranger Patrol Armour |  | 15 | 25 | 600 | Medium | Firearms +5, Explosives +5 | NCR | -
58 | Combat Armour, Reinforced |  | 18 | 30 | 625 | Medium | Battle Saddles +5 | - | Can not be Reinforced
59 | Zebra Centurion Armour |  | 17 | 30 | 850 | Medium | Melee +5, +5 Unarmed, +1 CHA | *Zebra* | Most ponies would not recognise faction, Rare
60 | Recon Armour |  | 17 | 20 | 1200 | Medium | Sneak +20 | - | Rare
61 | Bomb Disposal Suit |  | 16 | 35 | 800 | Heavy | +5 Explosives, -1 AGI | - | +10 DT against Explosive Damage
62 | Clipboard Armour |  | 14 | 30 | 800 | Heavy | AGI -1 | - | Stubbornite!: This armour to stubborn to degrade.
63 | Combat Armour MKII |  | 20 | 25 | 850 | Heavy | DR 5%, Battle Saddles +10 | - | -
64 | Canterlot Guard Armour |  | 18 | 35 | 1000 | Heavy | +1 CHA, +5 Speech | - | Rare
65 | Midnight Guard Armour |  | 18 | 35 | 1000 | Heavy | +1 PER, +5 Sneak | - | Rare
66 | Zebra Legate Armour |  | 20 | 35 | 1000 | Heavy | +5 Melee, +5 Unarmed, +1 CHA | *Zebra* | Most ponies would not recognise faction, Rare
67 | Salvaged Power Armour |  | 22 | 40 | 1200 | Heavy | DR 10%, AGL -2, Battle Saddles +10 | Possibly NCR | NOT Power Armour, Prevents Flight, Rare
68 | T-36d Power Armour |  | 20 | 40 | 1600 | Heavy | DR 5%, AGL -2, STR +1 | - | Power Armour, Prevents Flight, Environmentally Sealed when combined with T-36d helmet, Can not administer potions/chems per 'Power Armour' rule, Rare
69 | Recon Helmet |  | 8 | 6 | 200 | Medium Helmet | +5 Sneak | - | Rare
70 | NCR Ranger Patrol Helmet |  | 8 | 8 | 300 | Medium Helmet | - | NCR | Integrated Night Vision
71 | Combat Helmet MK II |  | 12 | 8 | 250 | Heavy Helmet | - | - | Helmet Light
72 | Canterlot Guard Helmet |  | 16 | 8 | 350 | Heavy Helmet | - | - | Rare, Gives 1 rank of the 'Royal Canterlock Voice' perk while worn (+5 Speech and +5 Barter)
73 | Midnight Guard Helmet |  | 16 | 8 | 350 | Heavy Helmet | - | - | Rare, Night Vision and +5 Sneak
74 | Zebra Legate Helmet |  | 18 | 8 | 400 | Heavy Helmet | - | *Zebra* | Most ponies would not recognise faction, Rare
75 | Salvaged Power Armour Helmet |  | 22 | 12 | 600 | Heavy Helmet | DR 10%, -1 PER | Possibly NCR | Rare
76 | T-36d Power Armour Helmet |  | 18 | 12 | 600 | Heavy Helmet | DR 5%, PER -1, ALL Res +5% | - | Night Vision, Power Armour, Environmentally Sealed when combined with T-45b Power Armour, Does not grant SATS or EFS, Rare
77 |  |  |  |  |  |  |  |  |  |
78 | 4 | Mk IV Environment Suit |  | 10 | 25 | 2000 | Light | *STR +1*, ALL Res +40% | Foal-Sized only | Boosts STR up to a max of 5, see comments, Environmentally Sealed, Can not be Reinforced, Can not be combined with helmets
79 | NCR Ranger Combat Armour |  | 20 | 30 | 2000 | Medium | Battle Saddles +10 | NCR | -
80 | MoM Riot Gear |  | 20 | 30 | 2500 | Medium | Firearms +5, CHA +1, Fire Res +20% | - | Very Rare, Comes with Helmet, Integrated Night Vision
81 | Experimental Griffin Power Armour |  | 25 | 30 | 2800 | Medium | DR 10%, STR +1, AGI -1, ALL Res +10% | Talons | Power Armour, Powered Tail Stinger, Very Very Rare, Griffins only, Comes with Helmet
82 | Enclave Power Armour |  | 28 | 10 | 3200 | Medium | DR 10%, PER +1, CHA -1, ALL Res +10% | Enclave | Power Armour, Enclave Battle Tail, Very Rare, Comes with Helmet
83 | Tesla Power Armour |  | 24 | 10 | 3500 | Medium | DR 10%, CHA -1, ALL Res +10%, +1d10 DAM to MEWs | Enclave | Power Armour, Enclave Battle Tail, Very Rare, Comes with Helmet
84 | T-45b Power Armour |  | 24 | 40 | 2400 | Heavy | DR 10%, AGI -2, STR +1, ALL Res +10% | Rangers | Power Armour, Prevents Flight, Environmentally Sealed when combined with T-45b helmet, Can not administer potions/chems per 'Power Armour' rule, Rare
85 | T-51b Power Armour |  | 32 | 30 | 3500 | Heavy | DR 20%, AGI -2, STR +2, ALL Res +15% | Rangers | Power Armour, Prevents Flight, Environmentally Sealed when combined with T-51b Helmet, Rare
86 | T-45b Power Armour Helmet |  | 24 | 14 | 1000 | Heavy Helmet | DR 5%, ALL Res +5% | Rangers | Night Vision, Power Armour, Environmentally Sealed when combined with T-45b Power Armour, Does not grant SATS, Rare
87 | T-51b Power Armour Helmet |  | 32 | 16 | 1400 | Heavy Helmet | DR 5%, ALL Res +10% | Rangers | Night Vision, Power Armour, Environmentally Sealed when combined with T-51b Power Armour, Rare
88 |  |  |  |
89 | Accessory | EyeGlasses |  | - | 1 | 5 | Glasses | - | - | -
90 | SunGlasses |  | - | 1 | 25 | Glasses | +1 CHA | - | Yeaahhh!
91 | Ragged Cloak |  | 1 | 1 | 25 | Cloak | - | - | -
92 | Leather Cloak |  | 2 | 3 | 50 | Cloak | - | - | -
93 | Mesh-Weave Cloak |  | 3 | 5 | 75 | Cloak | - | - | -
94 | Royal Fire Department Cloak |  | - | 5 | 100 | Cloak | Fire Resistance +20% | - | -
95 | Green Gecko Cloak |  | - | 5 | 100 | Cloak | Poison Resistance +20% | - | -
96 | Golden Gecko Cloak |  | - | 5 | 100 | Cloak | RAD Resistance +20% | - | -
97 | MoP Environment Cloak |  | - | 5 | 250 | Cloak | ALL Resistance +20% | - | -
98 | Hat (Cowboy, Fedora, Fez, etc) |  | - | 1 | 25 | Hat | PER +1 | - | -
99 | Giant Hat |  | - | 2 | 25 | Hat | -1 PER, -5 Sneak, +1 CHA | - | "This isn't about you, this is about my giant hats!"