| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
1 | Name | Type | Level | Ranks | Special Req | Skill Req | Description | |
2 | Monster of Unusual Size | Trait | - | - | Monster or Spirit | This monster or spirit has a size other than zero. In addition to the normal attack modifier this generates, the creature has a bonus to Strength and DT equal to double the monster's size, and an Endurance bonus equal to the monster's size. (With a smaller size, these bonuses are penalties. Minimum 0 each. This can give the monster a Strength higher than 10.) | ||
3 | Bit's for brains | Trait | Robot or Machine | The device can act or move ONLY by the guideline of it programing. | ||||
4 | Sapient | Trait | Threat: Orange or Red | Int 6, Cha 6 | This monster can take perks from the normal perk list. All hellhounds and dragons have this trait for free. | |||
5 | Artificial Intelligence | Int 6, Cha 6 | A machine that can make decisions and actions based on it's own. | |||||
6 | Threat: Green | Trait | - | - | This threat has HP 25 + (END x Level) AP 15+(AGI*3). The monster has a maximum of 3 points to distribute amongst SPECIALS and 0 Tag skills. | |||
7 | Threat: Yellow | Trait | - | - | This threat has HP 50 + (END x Level) AP 25+(AGI*3). The monster has a maximum of 5 points to distribute amongst SPECIALS and 1 Tag skill. | |||
8 | Threat: Orange | Trait | - | - | This threat has HP 100 + (END x Level) AP: 55+(AGI*3). The monster has a maximum of 7 points to distribute amongst SPECIALS and 2 Tag skills. | |||
9 | Threat: Red | Trait | - | - | This threat has HP 200 + (END x Level) AP: 75+(AGI*3). The monster has a maximum of 9 points to distribute amongst SPECIALS and 2 Tag skills. | |||
10 | Hover | Robot | 2 | 1 | The arcane magic keeps this machine aloft giving it Flight 1. Free for Sprite-bot | |||
11 | Built Tough | Robot | 2 | 3 | This monster starts with a DT of 4. Each additional level of this perk adds +3 to the monster's DT. Mastery adds +2 DT. | |||
12 | Weapon Mount | Robot | 2 | 3 | Each rank add a weapon system to the machine | |||
13 | Twin-Linked systems | Robot | 2 | 1 | Always fires it linked weapons together at the same target dose not give -20 to accuracy. Auto-turret get this for free. | |||
14 | Tracked | Robot | 2 | 1 | A effective movement system that gives the robot times 2 bonuses from being moved by pins and other effects. | |||
15 | Magical arcane program | Robot | 4 | 1 | A Build in spell matrix that can cast a programmed spell. | |||
16 | Targeting System | Robot | 4 | 4 | Built for combat gets a +5 boost to Magical Weapon, Firearms, and Explosives. +10 mastary | |||
17 | Extra Armor | Robot | 4 | 1 | Adds 10 base DT | |||
18 | Glass Head | Robot | 4 | 1 | You have the brains of a pony inside. you have half DT in the head and suffer an additionl d10 of damage when hit there. Brain Bots must take this perk. | |||
19 | Robot Surgeon | Robot | 4 | 3 | Built to apply medical add gets a +10 boost to Medicine but also add 5 base add +1d10 of melee damage per rank. | |||
20 | User-Interface | Robot | 4 | 1 | Robot can be accessed without the add of tools and can be reprogrammed with a science check. | |||
21 | Robot | 6 | ||||||
22 | Robot | 6 | ||||||
23 | Robot | 6 | ||||||
24 | Robot | |||||||
25 | Robot | |||||||
26 | Auto repair matrix | Robot | 10 | 1 | repairs 25 HP per turn | |||
27 | Big Bucking Machine | Robot | 10 | 1 | Size 1 | Built for war. adding 100 HP and 15 AP. |