| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Trick Statistics | Maximum | Total | Trick Point Recovery | ||
2 | Trick Points | 5 | 5 | Activity | TP Recovered | |
3 | Good Sleep | 3/Hour | ||||
4 | Light' Sleep | 1/Hour | ||||
5 | ||||||
6 | Tricks List | |||||
7 | Trick Name | Level | Effect | TP Cost | Additional TP Cost | |
8 | Buffet | Basic | You may hover and flap your wings to create wind strong enough to disperse fog and blow objects away from you. This is a 15 AP action and may be maintained. The wind has a short range and an effective strength equal to your Flight Rank. A buffet with an effective strength of 1 can move a pony-sized normal cloud, effective force of 2 may move a pony-sized storm cloud, and a buffet of strength 3 can move cloud sculptures. It takes a buffet with an effective strength one higher to disperse a cloud than it takes to move one. | 0 | ||
9 | Cloud Break | Basic | You may break apart clouds with a punch or kick, or thin out fog with a few well-placed whacks. With Flight Rank 1, you can easily break apart small, normal clouds. You may also attempt to break storm clouds, but must succeed at an Unarmed check to avoid 30+3d10 Stun damage from electrical discharge. With each additional Flight Rank, you gain a +10 bonus to this Unarmed check. | 0 | ||
10 | Cloud Touch | Basic | You may stand on or otherwise interact with clouds as if they were solid. This power may be turned on and off at will with no AP cost, and will even remain active while asleep or unconscious. You may move small clouds around and position them as you desire. | 0 | ||
11 | Contrail | Basic | When you fly, you may leave a thin, harmless contrail of normal clouds or smoke in your wake. This contrail will remain behind a number of turns equal to your Flight Rank. With a successful easy Survival check and 1 TP per movement action, this contrail may be used to create limited visual cover -- attacks against creatures successfully obscured with a contrail are at a -10 penalty, and Sneak checks through a contrail are at a +10 bonus. With a successful Agility check, you can use your contrail write messages or create symbols in the sky. Clouds produced by this contrail are not substantial enough for use with Cloud Touch or other tricks. | 0 | ||
12 | Haul | Basic | When flying, you may pull a wagon, sled or similar vehicle up to one size category larger than yourself as if you were pulling it along the ground. Weight and balance for the vehicle is treated as if you were drawing it across ground which conformed to your flight pattern. (Note: larger pegasus-drawn vehicles need magical assistance, such as unicorn telekinesis or a spark engine, to be pulled by pegasi.) | 0 | ||
13 | Cloud Spin | Basic | By flying around a cloud for at least three sprinting actions, and making a successful easy Survival check, you may cause the cloud to spin. A spinning cloud may not be used to produce lightning bolts (neither by pegasus tricks nor by the Storm Cloud spell). Failure on the Survival check means the cloud fails to spin, while a critical failure will send the cloud flying off in an unfortunate direction. | 1 | ||
14 | Shower | Basic | You may jump on a cloud to cause it to spill rain. You may continue to do so each turn for an additional 1 TP, for a maximum number of turns equal to double your Flight Rank. | 1 | ||
15 | Super-Speed Strut | Basic | This crowd-pleaser allows you to charge or sprint just above the ground at full flight speed while appearing to casually trot. This trick requires a easy Survival check. If successful, you increase the disposition of a receptive audience towards you by one level for a number of hours equal to your Charisma. | 1 | ||
16 | Twister | Basic | You may create a minor whirlwind that can draw up water, tiny animals or other tiny, light and unsecured objects. This requires a successful easy Survival check, along with an additional easy Survival check each turn to maintain it. You can avoid harmful contact when drawing up poisonous gas or other dangerous substances with a Luck check at a -3 penalty. This penalty is reduced by one for every Flight Rank above first. Creatures may make a check to escape as per Telekinesis, opposed by your Flight Rank. Objects thrown by the twister cause (and suffer) 1d10 damage per Flight Rank. Creating a Twister is a 75 AP action. | 1 | +1 TP per turn maintained | |
17 | Lightning Kick | Basic | You may kick a cloud to cause it to fire off a lightning bolt at a desired target. Hitting the target requires a successful attack roll using the Survival skill. The lightning bolt deals Stun damage equal to (10 + 1d10) * (Flight Rank), resisted by Stun DT and reduced by electrical resistance. The maximum range of the initial attack is point blank at Flight Rank 1, and increases a range category for each additional Flight Rank. Lighting Kick is a 25 AP action. You may continue to kick lightning out of a cloud for a maximum number of bolts equal to your Flight Rank before the cloud is expended. | 2 per attack | ||
18 | Dodge and Weave | Basic | While sprinting or charging, you may avoid obstacles, and enemies have an additional -5 penalty to hit you per Flight Rank (in addition to existing Flight Rank bonuses). This maneuver requires a successful moderate Unarmed skill check. This effect ends the moment you attack, but if you end the charge with a Buck attack, each Flight Rank reduces the bonus to hit you by 5. | 3 | ||
19 | ||||||
20 | ||||||
21 | ||||||
22 | ||||||
23 | ||||||
24 | ||||||
25 | ||||||
26 | ||||||
27 | ||||||
28 | ||||||
29 | ||||||
30 | ||||||
31 | ||||||
32 | ||||||
33 | ||||||
34 | ||||||
35 | ||||||