| A | B | C | D | E | F | G
--- | --- | --- | --- | --- | --- | --- | ---
1 | Ammo Type | Damage Change | Added Effect(s) | Notes | Value |  |
2 | Rifle/Pistol Ammo |  |  |
3 | Armour Piercing (AP) | -2 base | Ignores 15 DT |  | Base +3 | Incendiary Rules apply half weapon base damage (Rnd up) +1d10 per turn until player puts himself out
4 | Explosive (Exp) | Adds 3d10 | added damage to 10ft radius | x1.5 Crit Fail Chance | Base +3
5 | Hollow Point (HP) | Adds 2d10 | Applies 2xDT |  | Base +1
6 | Incendiary (Inc) | Adds 1d10 | Inflicts Burning Status | Lasts 3 turns vs Agi | Base +2 |  |
7 | Magically Enhanced (ME) | adds 1d10 | Ignores 5DT |  | Base +2 |  |
8 | Rubber (R) | -5 Base | Non-Lethal Damage |  | Base |  |
9 | Shotgun Shells |  |  |
10 | Flechette (Fch) | 1 less Pellet per shot | Ignores 5DT on each pellet |  | Base +1 |  |
11 | Slug (Slg) | Full Base + 2d10 | Single Projectile |  | Base +2 |  |
12 | Bean Bag (BB) | 1/2 of Slug | Non-Lethal Damage |  | Base |  |
13 | Matrix Disruption Slug (MD) | 1/2 of Slug against organics | Crit Shuts down Robots/PA | AP Penalties on all hits | Base |  |
14 | Incendiary (Inc) | 2 Less Pellets per shot | Inflicts Burning Status | Lasts 3 turns vs Agi | Base +1 |  |
15 | Coin Shot (CS) | Adds 1 damage per pellet | 12 Gauge Only | Requires 8 Pre-War Bits | Craft (Mechanics 50) |  |
16 | Magnum Buckshot (Mn) | Adds 2 damage per pellet | Ignores 2DT per pellet | 2x Crit Fail Chance | Craft (Mechanics 50) |  |
17 | Bolo (Bo) | 2 pellets, 2x(10x1d6) | Ignores 5DT, 3x Limb Damage on impact |  | Base +3 |  |
18 |  |  |  |  |  |  |
19 | Magical Energy Ammo |  |  |  |  |  |
20 | Bulk (Blk) | Base -2 | Applies Full DT | Cannot be converted | Base/2 |  |
21 | Overcharge (OC) | adds 1d10 | Ignores 5DT | 1.5x Crit Fail Chance | Craft (Science 40) | 3:2 Conversion |
22 | Homemade Flamer Fuel (HM) | None | Applies Full DT | 2x Crit Fail Chance | Craft (Science 30) | Box of Detergent, Sugar Bombs, Maize |
23 | Optimized Flamer Fuel (OF) | Base +3 | Ignores 5DT | 1.5x Crit Fail Chance | Craft (Science 50) | 3:1 Conversion |
24 | Max Charge (MC) | adds 2d10 | Ignores 10DT | 2x Crit Fail Chance | Craft (Science 60) | 5:2 Conversion |
25 | Optimized (Opt) | adds 1d10 | Ignores 5DT | As Overcharge w/o drawback | Craft (Science 80) | 3:2 Conversion |
26 | Grenades/Missiles |  |  |  |  |  |
27 | Concussive (Cv) | No Change | Non-Lethal Damage | 25% Larger Area of Effect | Base +1 | Grenades Only |
28 | High Explosive (HE) | Adds 3d10 Damage | None | More bang for your caps | Base +4 |  |
29 | Matrix Disruption (MD) | 1/2 Base Damage | Crit Shuts down Robots/PA | 25% Smaller Blast Radius | Base |  |
30 | Magical Plasma (MP) | Adds 3d10 Damage | Ignores 5DT | 25% Smaller Blast Radius | Base +6 |  |
31 | Timed (Tim) | None | Detonates at End of Sequence | Slow and Steady | Base +2 |  |
32 | 40mm Buckshot | 18x(4+1d3) | No AoE | Same Ouchies, no Splashing | Base +2 |  |
33 |  | Crossbow Bolts |  |  |  |
34 | Barbed Bolt (Ba) | Adds 3d10 | 2xDT |  | Base +2 | Craft (Mechanics 25)
35 | Broadhead (Br) | -2 base | Ignore 15DT |  | Base +1 | Craft (Mechanics 25)
36 | Explosive (Ex) | Adds 3d10 | 20+ 10ft AoE |  | Base +4 | Craft (Mechanics 50, Explosives 50)
37 | Incendiary (Inc) | Adds 1d10 | Inflicts burning status |  | Base +3 | Apply high proof alcohol
38 | Magically Sharpened (MS) | Adds 1d10 | Ignore 5dt |  | Base +5 |  |
39 | Suction Cup | -5 Base | Non-lethal Damage | Could be used to obtain out-of-reach items, or kill a pony with shame. | Base /2 | Craft (Mechanics 25)
40 |  |  |  |  |  |
41 |  |  |  |  |  |