ABCDEF
1
WeaponModValueNotes
2
Firearms
3
.22 RevolverMuffle Frame25Silences Weapon
4
9mm PistolScope80Adds Short Range Scope
5
Extended Magazines150Ammunition Capacity +7
6
10mm PistolSilencer180Silences Weapon
7
Extended Magazines220Ammunition Capacity +4
8
Laser Sight150Adds +3% Crit Chance
9
.357 Magnum RevolverLong Barrel250Increases Base Damage by 3
10
HD Cylinder300Increases Condition (?)
11
.44 Magnum RevolverScope300Adds Short Range Scope
12
Heavy Frame240Increases Condition (?)
13
Trail CarbineScope310Adds Medium Range Scope
14
12.7mm PistolSilencer420Silences Weapon
15
.45-70 Hunting Revolver6 Shot Cylinder380Ammunition Capacity +1
16
Match Barrel480Adds +3% Crit Chance
17
Scope450Adds Medium Range Scope
18
.45 Auto PistolHD Slide120Increases Condition (?)
19
Silencer240Silences Weapon
20
Extended Magazine300Ammunition Capacity +3
21
.45 Auto SMGDrums280Ammunition Capacity +20
22
Compensator320Burst Accuracy Penalty Reduced (-5%)
23
Anti-Machine RifleCarbon Fiber Parts980Reduces Weight (-7), Str Req -1
24
Custom Bolt1340Reduces AP Cost (-5 Chambering Cost)
25
Suppressor1120Reduces Weapon Noise
26
Assault CarbineExtended Magazines500Ammunition Capacity +6
27
Forged Receiver570Increases Condition (?)
28
Light Bolt740Reduces AP Cost (-5)
29
Brush GunForged Receiver535Increases Condition (?)
30
Scope600Adds Medium Range Scope
31
Long Tube800Ammunition Capacity +3
32
.357 Magnum RepeaterCustom Action265Reduces AP Cost (-5)
33
Long Tube235Ammunition Capacity +4
34
Maple Stock210Reduces weight (-2), Str Req -1
35
Hunting RifleCustom Bolt420Reduces AP Cost (-5 Chambering cost)
36
Scope480Adds Long Range Scope
37
Extended Magazines580Ammunition Capacity +5
38
Suppressor520Reduces Weapon Noise
39
Light Machine-gunExpanded Drums680Ammunition Capacity +110
40
Assault RifleForged Receiver680Increases Condition (?)
41
Upgraded Springs740Reduces AP Cost (-5)
42
Scope520Adds Medium Range Scope
43
Suppressor600Reduces Weapon Noise
44
Sniper RifleSuppressor530Reduces Weapon Noise
45
Carbon Fiber Parts440Reduces Weight (-5), Str Req -1
46
Extended Magazines600Ammunition Capacity +5
47
Varmint RifleNight Scope360Adds Night Scope
48
Extended Magazines220Ammunition Capacity +3
49
Silencer290Silences Weapon
50
9mm SMGAmmo Drum375Ammunition Capacity +30
51
Light bolt400Reduces Burst AP Cost (-5)
52
10mm SMGExtended Magazines210Ammunition Capacity +10
53
Recoil Compensator230Burst Accuracy Penalty Reduced (-5%)
54
12.7mm SMGLaser Sight610Adds +3% Crit Chance
55
Stacked Magazine520Ammunition Capacity +6
56
Suppressor660Reduces Weapon Noise
57
Silenced .22 SMGExpanded Drums150Ammunition Capacity +60
58
Hunting ShotgunLong Tube370Ammunition Capacity +3
59
Choke315Increases Base Pellet Damage by 1
60
MinigunDamped Sub-frame910Burst Accuracy Penalty Reduced (-10%)
61
High-Speed Motor1250Reduces AP Cost (-5)
62
Magical Energy Weapons
63
Beam PistolCombat Sights125Adds +3% Crit Chance
64
Focus Optics200Increases Base Damage by 3
65
Recycler275Every 4th Shot is Free
66
Plasma PistolHigh-Energy Ionizer325Increases Base Damage by 7
67
Magnetized Accelerator225Increases Range
68
Recycler325Every 4th Shot is Free
69
Plasma ProtectorScope320Adds Short Range Scope
70
Sheath Stabilizer350Adds +3% Crit Chance
71
Hi-Capacity Terminal420Ammunition Capacity +32
72
Beam RifleFocus Optics900Increases Base Damage by 3
73
Beam Splitter650Two Beams at 13+
74
Scope850Adds Long Range Scope
75
Plasma RifleMagnetized Accelerator800Increases Range
76
Gatling LaserFocus Optics2000Increases Base Damage by 3
77
Carbon Fiber Frame1500Reduces Weight (-6), Str Req -1
78
Tri-Beam Magi-RifleFocus Optics950Increases Base Damage by 3 (per beam)
79
HD Capacitor1050Increases Condition (?)
80
Hi-Capacity Terminal900Ammunition Capacity +24The Fun is Doubled
81
Laser RGCRecycler1060Every 4th Shot is Free
82
Explosive Ordinance
83
Grenade RifleLong Barrel250Increases Range (+150 Ft)
84
Grenade MachinegunHigh-Speed Kit750Reduces AP Cost (-5)
85
Battle Saddles
86
AnyAmmo Changer10% of weapon price per extra feedAllows changing of ammo types (AP, Standard, ME, etc.) without removing the Saddle (10AP)
87
Jambuster20% of Weapon priceInstalls a device than can quickly (15 AP) clear a jammed or glitched weapon
88
Mine Dropper150Replaces one weapon on a Saddle with an explosive dropping primer arm. Must Choose Grenades OR Mines15AP to drop an explosive, -10 for weapon difference
89
Identical WeaponsWeapons Link50% of weapon priceAllows the firing of both weapons for the AP cost and roll of one. Critical Failure in either gun jams both
90
Single Shot WeaponsAuto-Loader50% of weapon priceAllows the automated reloading of weapons that fire a single shot per load without removing the saddleSingle Shotgun, Missile Launcher, Gestalt Rifle, etc.Included in PA Automatically
91
Melee Weapons