ABCDEFGHIJKL
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PlayerRed change when level
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NameSpeciesSexAgeLevel Current XPNextKarmaGreen change at character creation.
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NA1010000Orange will change automatically but you may need to make changes form perk or trait.
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SPECIALTotalmodbaseSPECIAL pointsSkill nameTotalSP modTemp. EffectsTag
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STR5055Barter13000
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PER505Adjust the values in the Base column until you are satisfied and the value above is zero (0).Battle Saddles13000
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END505Explosives13000
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CHA505Lockpick13000
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INT505Magic Weapons13000
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AGI505Medicine13000
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LUK505Melee Weapons13000
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Mechanics13000
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Crit. Success Crit. FailHeal RateRad ResistPoison ResistScience13000
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596388Firearms13000
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Sneak13000
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Magic StatsStrainSpeech13000
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VERPOTCurentTotalSurvival13000
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337070Unarmed13000
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SP avalible0SP per lvl12.5
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HITPOINTSAP
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currenttotalCurrentTotalChracter WeightMax CarryCurr. CarryTotalCaps
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12012070701001500100
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Basic MovementSprintRADSicknessEffectItems
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20400nonenoneNameamountWeightvalue
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Armor/Clothes
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Body PartD100 chartCurrent HPTotal HPAll items have 15 Degradation levels
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Head1 - 106060
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Torso11 - 40120120Crit Fails reduce Degradation by one point
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R. Foreleg41 - 506060
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L. Foreleg51 - 606060
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R. Wing61 - 706060* Denotes one level of weapon degradation. *9/15, **6/15Weapons
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L. Wing71 - 806060
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R. Hindleg81 - 906060
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L. Hindleg91 - 1006060
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Notes to Remember
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SneakPrecisionCalledPoison
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Successful sneak attack +30 to hit, +20% crit chancePrecision Shot: +15AP cost, +20% to hitCalled Shots: Head -30% Torso -10%(+)20 Dmg for 5 turns
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ArmorDTConditionMod
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Ammunition
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WeaponConditonRangeDamage
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AmmunitionCurrentCapacityMod
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Medical
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WeaponConditonRangeDamage
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AmmunitionCurrentCapacityMod
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Perk/TraitNote
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Misc.
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