| A |  | B | C | D | E
--- | --- | --- | --- | --- | --- | ---
1 |  |  | Damage | Price | Extra Effects | AoE (Radius)
2 |  |  | Grenades
3 | Frag/Metal Apple |  | 50+2d10 | 80 | None | 20 Ft
4 | Incendiary |  | 35+2d10 | 80 | Inflicts Incendiary Status | 20 Ft
5 | Magical Energy |  | 60+2d10 | 115 | x3 Crit, Ignores 5DT | 15 Ft
6 | Matrix Disruption |  | 15+2d10 | 65 | x2 Damage vs Power Armour/Robots, Crit automatically shuts down | 10 Ft
7 | High Explosive |  | 75+3d10 | 140 | None | 30 Ft
8 | Sparkle~Grenade |  | 90+3d10 | Craft Only | Irradiates the Area | 40 Ft
9 | Balefire Egg |  | 120+4d10 | 250 | Irradiates the area | 60 Ft
10 | Concussive |  | 50+2d10 | 90 | Non-Lethal Damage | 30 Ft
11 |  |  | Mines
12 | Frag |  | 35+2d10 | 50 | None | 15 Ft
13 | Incendiary |  | 20+2d10 | 50 | Inflicts Incendiary Status | 20 Ft
14 | Magical Energy |  | 45+2d10 | 100 | x3 Crit, Ignores 5DT | 25 Ft
15 | Matrix Disruption |  | 10+2d10 | 40 | x2 Damage vs Power Armour/Robots, Crit automatically shuts down | 10 Ft
16 | Bottlecap |  | 60+3d10 | Craft Only | None | 30 Ft
17 | Adv. Bottlecap |  | 80+3d10 | Craft Only | None | 40 Ft
18 | Balefire Mine |  | 100+4d10 | 200 | Irradiates the area | 50 Ft
19 | Concussive |  | 30+2d10 | 60 | Non-Lethal Damage | 20 Ft
20 |  |  | Miscellaneous
21 | C4 Explosives |  | 150+4d10 | 300 | Requires Detonator | 20 Ft
22 | Dynamite |  | 40+2d10 | 60 | None | 15 Ft
23 | Long Fuse Dynamite |  | 40+2d10 | 75 | Detonates at End of Combat Sequence | 15 Ft
24 | Flashbang |  | 10+1d10 | 80 | Non-Lethal Damage, 1d4 Perception Damage and -20 to all Skills for 1d6 rounds. End Check for half damage | 20 Ft
25 | Gas Bomb/Tear Gas |  |  | 100 |  | 50 Ft
26 | *Note: Enemies in AoE take reduced damage when farther out |  |  |  |  |