ABCDEFG
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Ammo TypeDamage ChangeAdded Effect(s)NotesValue
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Rifle/Pistol Ammo
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Armour Piercing (AP)-2 baseIgnores 15 DT5.56mm, 7.62mm, 5mm, .308 and .50 onlyBase +3
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Explosive (Exp)Adds 3d10added damage to 10ft radiusx1.5 Crit Fail Chance; .50 OnlyBase +4
5
Hollow Point (HP)Adds 3d10Applies 3xDTBase +1
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Incendiary (Inc)Adds 1d10Inflicts Burning StatusLasts 3 turns vs Agi, .308 and .50 Cal onlyBase +2
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Magically Enhanced (ME)adds 1d10Ignores 5DTBase +2
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Rubber (R)-5 BaseNon-Lethal DamageBase
9
Shotgun Shells
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Flechette (Fch)1 less Pellet per shotIgnores 5DT on each pelletStacks with point blank and Shotgun SurgeonBase +1
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Slug (Slg)Full Base + 2d10 - See NoteSingle ProjectileBase +2
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Bean Bag (BB)1/2 of SlugNon-Lethal DamageBase
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Matrix Disruption Slug (MD)1/2 of Slug against organicsCrit Shuts down Robots/PAAP Penalties on all hitsBase +2
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Incendiary (Inc)2 Less Pellets per shotInflicts Burning StatusLasts 3 turns vs AgiBase +1
15
Coin Shot (CS)None12 Gauge OnlyRequires 8 Pre-War BitsCraft (Mechanics 50)
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Magnum Buckshot (Mn)Adds 2 damage per pelletIgnores 2DT per pellet2x Crit Fail ChanceCraft (Mechanics 50)
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Magical Energy Ammo
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Bulk (Blk)Base -2Applies Full DTCannot be convertedBase/2
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Overcharge (OC)adds 1d10Ignores 5DT1.5x Crit Fail ChanceCraft (Science 40)3:2 Conversion
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Homemade Flamer Fuel (HM)NoneApplies Full DT2x Crit Fail ChanceCraft (Science 30)Box of Detergent, Sugar Bombs, Maize
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Optimized Flamer Fuel (OF)Base +3Ignores 5DT1.5x Crit Fail ChanceCraft (Science 50)3:1 Conversion
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Max Charge (MC)adds 2d10Ignores 10DT2x Crit Fail ChanceCraft (Science 60)5:2 Conversion
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Optimized (Opt)adds 1d10Ignores 5DTAs Overcharge w/o drawbackCraft (Science 80)3:2 Conversion
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Grenades/Missiles
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Concussive (Cv)No ChangeNon-Lethal Damage25% Larger Area of EffectBase +1Grenades Only
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High Explosive (HE)Adds 3d10 DamageNoneMore bang for your capsBase +4
27
Matrix Disruption (MD)1/2 Base DamageCrit Shuts down Robots/PA25% Smaller Blast RadiusBase
28
Magical Plasma (MP)Adds 3d10 DamageIgnores 5DT25% Smaller Blast RadiusBase +6
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Timed (Tim)NoneDetonates at End of SequenceSlow and SteadyBase +2
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40mm Buckshot12x(3+1d6)No AoE, Ignores 10DTSame Ouchies, no SplashingBase +2