| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Name | DT | Weight | Value | Added Effects | Notes | |||
2 | Light Armour | DT 2min, 14max | |||||||
3 | Leather | 6 | 15 | 80 | None | Pretty Basic | |||
4 | Merc Outfit | 2 | 8 | 50 | Firearms +2, Melee +2 | Note: A Pegasus or Griffon Character May add wing blades to any non-powered armour for 10% of its cost or 100 caps, whichever is greater. These blades add an additional 1d10 damage in unarmed or melee | |||
5 | Armoured-Mesh Cloak | 2 | 2 | 50 | Stacks with other armour | ||||
6 | Raider Armour | 4 | 15 | 60 | Seen as Raider if worn | Littlepip's folly | |||
7 | Tribal Armour | 4 | 15 | 60 | Tribal Affiliation | (+5 Melee, +5 Unarmed | |||
8 | Reinforced Leather | 8 | 15 | 180 | None | ||||
9 | Police/Security Barding | 8 | 15 | 300 | Firearms +5, Speech +5 | ||||
10 | Reinforced Security | 12 | 15 | 400 | Firearms +5, Speech +5 | ||||
11 | Assassin Suit | 12 | 20 | 1800 | Sneak +20 | ||||
12 | Zebra Stealth Armour | 10 | 20 | 1500 | Sneak +25, Invisibility | ||||
13 | Zebra Legionaire Uniform | 6 | 15 | 400 | Melee +5, Unarmed +10 | Includes Garish Headdress | |||
14 | Junior Talon Armour | 8 | 10 | 1000 | Unarmed +5, Firearms +5 | Bonus Unarmed/Melee Dmg | Wing Blades already included, Griffons Only | ||
15 | Canterlot Security Armour | 14 | 15 | 3500 | Firearms +5, Speech +10 | Rare | |||
16 | Zebra Recruit Armour | 8 | 10 | 250 | Melee +5, Unarmed +5 | ||||
17 | Radiation Suit | 4 | 10 | 400 | (+)20% Radiation Resistance | No compatible with jackets | |||
18 | Adv. Radiation Suit | 6 | 10 | 800 | (+)40% Radiation Resistance | No compatible with jackets | |||
19 | Reinforced Leather Armour | 10 | 20 | 500 | None | ||||
20 | Wasteland Strider Armour | 4 | 8 | 250 | (+)5 Survival, +5 Firearms | ||||
21 | |||||||||
22 | Medium Armour | DT 10min, 18max | Medium Armour reduces Sneak by 10 | ||||||
23 | Ragged Combat Armour | 10 | 20 | 200 | None | ||||
24 | Combat Armour | 12 | 25 | 600 | (+)5 Battlesaddles | Battlesaddle hardpoints | |||
25 | Reinforced Combat Amr. | 16 | 25 | 800 | (+)5 Battlesaddles | Battlesaddle hardpoints | |||
26 | Zebra Field Armour | 12 | 25 | 750 | Melee +5, Unarmed +10 | ||||
27 | Military Police Armour | 12 | 25 | 600 | (+)5 Speech, +5 Melee | ||||
28 | Recon Armour | 14 | 20 | 1200 | Sneak +10 | ||||
29 | Riot Gear | 18 | 30 | 2200 | Firearms +5, Agi +1 | DR 10% | |||
30 | Talon Combat Armour | 15 | 20 | 1800 | Unarmed +5, Firearms +5 | Bonus Unarmed/Melee Dmg | Wing Blades already included, Griffons Only | ||
31 | Courier Armour | 10 | 15 | 1500 | Carry Weight +20Ibs, Survival +5 | ||||
32 | Combat Medic Armour | 12 | 15 | 850 | Medicine +5 | ||||
33 | Fireponies Armour | 10 | 20 | 975 | Flame Res +25%, Poison Res +5% | No compatible with jackets | |||
34 | Wasteland Soldier Armour | 13 | 25 | 1000 | Reloading -5AP, Firearms +5 | ||||
35 | Steel Rangers Initiate Armour | 12 | 25 | 1750 | Battlesaddles +5, AGI -1, | ||||
36 | Burned Bucks Armour | 12 | 15 | 2500 | Firearms +5, Agi +1 | The Burned Buck Lives! | |||
37 | MoM Operative Armour | 14 | 20 | 1800 | Firearms +10, Sneak +10 | ||||
38 | Heavy Armour | DT 15min, 32max | Heavy Armour reduces Sneak by 20, Powered by 30, Character cannot wear clothes over Heavy armour | ||||||
39 | Metal Armour | 15 | 30 | 1100 | Agi -1 | DR 10% | |||
40 | Reinforced Metal Armour | 18 | 30 | 1500 | Agi -1 | DR 15% | |||
41 | Salvaged Power Armour | 20 | 40 | 1800 | Agi -2 | DR 10% | |||
42 | Royal Guard Armour | 18 | 25 | 1750 | Speech +15, Cha +1 | DR 5% | |||
43 | Zebra Legate Armour | 20 | 30 | 2000 | Melee +10, Unarmed +10 | DR 10% | |||
44 | Steel Ranger Armour | 30 | 40 | 3200 | Str +2, Agi -2, Rad Res +25% | Powered, DR 15%, EP Only | |||
45 | Enclave Armour | 26 | (when worn) 0 | 3500 | Per +1, Cha -1 Rad Res +25% | Powered, DR 15%, Pegasi Only | |||
46 | Griffon Powered Armour | 22 | 40 | 2800 | Str +1, Agi-1, Rad Res +10% | Powered, DR 10%, Griffons Only | |||
47 | Heavy Duty Power Armour | 32 | 50/25 when worn | 3500 | Str +2, Agi -2, Rad Res +30% | Powered, DR 15% | |||
48 | Powered Hazmat Armour | 15 | 25 | 2600 | Str +1, Rad Res +40, Poison Res +40%, Nightsight | Terrifying presence, Full body suit | |||
49 | |||||||||
50 | |||||||||
51 | All Powered Armour is fully enclosed, includes SATS, automated drug/healing potion injection, and gives +20 to Battle Saddles | ||||||||
52 | |||||||||
53 | Helmets | ||||||||
54 | Mk4 Combat Helmet | 3 | 4 | 150 | |||||
55 | Zebra War Mask | 2 | 2 | 300 | Terrifying Presence | ||||
56 | Steel Ranger Helmet | 4 | 5 | 300 | Required for PA to work | ||||
57 | Enclave Hemlet | 4 | 2.5 | 600 | Required for PA to work | ||||
58 | Security Hemlet | 2 | 2 | 150 | Protect yo' face! | ||||
59 | Riot Helmet | 4 | 3.5 | 300 | NightSight, +1 PER | ||||
60 | Zebra Recruit helmet | 1 | 1.5 | 75 | Works for baseball, not for war. | ||||
61 | Garish Headdress | 2 | 2 | 150 | Speech +10 | ||||
62 | Trooper Helmet | 2 | 3 | 175 | |||||
63 | Reinforced Security Helmet | 3 | 3 | 250 | |||||
64 | Haz-Op Mk2 | 3 | 4 | 275 | Poison Res +15% | ||||
65 | Lightweight Combat Helmet | 2 | 1.5 | 175 | |||||
66 | M1 Helmet | 2 | 3 | 75 | Doubles as Soup bowl | ||||
67 | Horned Helmet | 2 | 3.5 | 85 | (+)1d10 dmg when headbutting | ||||
68 | Rebreather | 1 | 4 | 200 | Adds water breahing | ||||
69 | Medic helmet | 3 | 4 | 150 | More likely to have your head blown off | ||||