| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | ||
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1 | Change List: | https://docs.google.com/document/d/1a9Y_JPeOpgXDj-birrzWvb2JAl8Nr7tRj8TPdFqHwmg/edit | ||||||||||||||||
2 | Tier 0 | Previous versions can also be found on another tab | ||||||||||||||||
3 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||||
4 | Silenced .22 Pistol | 8+ | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent | ||||||
5 | 9mm Pistol | 10+ | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | |||||||
6 | .32 Revolver | 15+ | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver | ||||||
7 | Flare Pistol | 5+(++)* | 25 | - | 1 | Flare Round | 3 | 15 | 1 | Medium | Pistol | Magic, Bright | ||||||
8 | Red Racer BB Gun | 5+ | 20 | - | 6 | BB | 3 | 20 | 1 | Long | Rifle | Silent | ||||||
9 | .32 Rifle | 20+ | 30 | - | 5 | .32 Round | 6 | 30 | 5 | Long | Rifle | |||||||
10 | Single Shotgun | 50++ (25+ past Short) | 45 | - | 1 | Shotgun Shell | 7 | 30 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
11 | *reflects Low Burn ammo | |||||||||||||||||
12 | Tier 1 | |||||||||||||||||
13 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||||
14 | 10mm Pistol | 15+ | 15 | - | 12 | 10mm Round | 3 | 75 | 4 | Short | Pistol | |||||||
15 | .357 Revolver | 25+ | 25 | - | 6 | .357 Round | 2 | 75 | 3 | Short | Pistol | Revolver | ||||||
16 | Dart Gun | 5+ | 25 | - | 1 | Dart | 3 | Made | 1 | Short | Pistol | Silent, End check (at -2) or limbs count as crippled, Armor-Piercing (Dart) | ||||||
17 | Magical Energy Pistol | 10+ | 15 | - | 30 | Spark Cell | 3 | 75 | 1 | Med | Pistol | Magic, -2 DT (Spark Cell) | ||||||
18 | Recharger Rifle | 15+ | 20 | - | 7 | --- | 15 | 150 | 5 | Long | Rifle | Magic, recharging ammo, -2 DT | ||||||
19 | Varmint Rifle | 22+ | 25 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | |||||||
20 | Service Rifle | 12+ | 15 | - | 20 | 5.56mm Round | 8.5 | 100 | 2 | Med | Rifle | |||||||
21 | Silenced .22 SMG | 6+ | 30 | 4 | 180 | .22LR | 8 | 125 | 2 | Short | SMG | Silent | ||||||
22 | Caravan Shotgun | 40++ (20+ past Short) | 30 | - | 2 | Shotgun Shell | 3 | 75 | 3 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
23 | Lever-Action Shotgun | 30++ (15+ past Short) | 25 | - | 5 | Shotgun Shell | 3 | 100 | 4 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
24 | Anti-Pony Grenade Rifle | 30++AoE (Direct hit) | 30 | - | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | AoE (5) | ||||||
25 | Crossbow | 20+ | 20 | - | 1 | Bolt | 6 | 150 | 3 | Med | Rifle | Rare, Silent | ||||||
26 | ||||||||||||||||||
27 | Tier 2 | |||||||||||||||||
28 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||||
29 | Police Pistol | 28+ | 20 | - | 6 | .357 Round | 3 | 200 | 4 | Short | Pistol | Revolver | ||||||
30 | .44 Revolver | 35+ | 25 | - | 6 | .44 Round | 3.5 | 250 | 5 | Short | Pistol | Revolver | ||||||
31 | Gauss Pistol | 18+ | 20 | 20 | Spark Cell | 4 | 250 | 3 | Med | Pistol | Magic, Gauss, -4DT (Gauss Spark Cell) | |||||||
32 | Plasma Pistol | 25++ | 25 | - | 16 | Spark Cell | 3 | 250 | 2 | Short | Pistol | Magic, -2 DT (Spark Cell), +2% Crit chance | ||||||
33 | Recharger Pistol | 10++ | 15 | - | 20 | --- | 7 | 250 | 2 | Med | Pistol | Magic, recharging ammo, -2 DT | ||||||
34 | Hunting Rifle | 42++ | 35 | - | 6 | .308 Round | 6 | 300 | 6 | Long | Rifle | |||||||
35 | Cowboy Repeater | 32+ | 25 | - | 5 | .357 Round | 5 | 225 | 4 | Long | Rifle | Tube loaded | ||||||
36 | Lever-action Rifle | 40+ | 30 | - | 10 | 10mm Round | 8 | 300 | 6 | Long | Rifle | |||||||
37 | Assault Rifle | 15+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle | |||||||
38 | Infiltrator | 12+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle | Silent, Scoped | ||||||
39 | Magical Energy Rifle | 20+ | 20 | - | 24 | MFC | 8 | 250 | 3 | Long | Rifle | Magic, -2DT (MFC) | ||||||
40 | 9mm SMG | 10+ | 30 | 4 | 30 | 9mm Round | 4 | 250 | 3 | Short | SMG | |||||||
41 | 10mm SMG | 12+ | 30 | 4 | 30 | 10mm Round | 5 | 300 | 4 | Short | SMG | |||||||
42 | Sawed-off Shotgun | 2x60++ (2x30+ past Point Blank) | 55 | - | 2* | Shotgun Shell(2) | 4 | 200 | 4 | Short | Shotgun, Pistol | Shotgun Shell: remaining Target DT x 3, reduced damage past Point Blank | ||||||
43 | Double-barrel Shotgun | 66++ (33+ past Short) | 35 | - | 2 | Shotgun Shell | 6 | 250 | 6 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
44 | Grenade Launcher | 50++AoE(Direct hit) | 35 | - | 4 | 40mm Grenade | 12 | 250 | 5 | Med | Rifle | AoE (10) | ||||||
45 | Light Machine Gun | 15+ | 35 | 4 | 90 | 5.56mm Round | 15 | 350 | 8 | Med | Automatic, Heavy | |||||||
46 | Zebra Special | 8+ (++ for 3 turns) | 15 | 3 | 12 | .22LR | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted | ||||||
47 | Incinerator | 18++ (+++ for 3 turns) | 20 | - | 30 | Flamer Fuel | 12 | 400 | 7 | Short | Heavy | Elemental (fire), Sets target on Fire causing (+++) damage per turn for 3 turns (this damage stacks per hit), Rolls to hit using Firearms or Magic Weapon skills (gains no bonus from Armed and Dangerous or Buck Rogers) | ||||||
48 | Composite Crossbow | 25+ | 20 | - | 1 | Bolt | 6 | 300 | 3 | Med | Rifle | Rare, Silent | ||||||
49 | ||||||||||||||||||
50 | Tier 3 | |||||||||||||||||
51 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||||
52 | Colt .45 Auto Pistol | 25+ | 15 | - | 7 | .45 Auto | 1.5 | 1000 | 3 | Short | Pistol | |||||||
53 | 5.56mm Pistol | 28++ | 20 | - | 5 | 5.56mm Round | 5 | 1100 | 6 | Med | Pistol | Revolver | ||||||
54 | Battle Rifle | 48+ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | |||||||
55 | Sniper Rifle | 38++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, Scoped | ||||||
56 | Trail Carbine | 50++ | 30 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded | ||||||
57 | Assault Carbine | 12+ | 25 | 3 | 24 | 5mm Round | 6 | 1500 | 3 | Short | Automatic Rifle | Armor Piercing (5mm Round), Carbine | ||||||
58 | Zebra Rifle | 20+ (+ for 3 turns) | 35 | Burst Only | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, Scoped | ||||||
59 | Bronco Auto Rifle | 28++ | 35 | 2 | 20 | .308 Round | 16 | 1200 | 8 | Short | Automatic, Heavy | Unwieldy, Fires 2 round Bursts (not 3) | ||||||
60 | Magic Energy Repeater | 12++ | 35 | 3 | 60 | Spark Cell | 4 | 1200 | 4 | Med | Automatic Rifle | Magic, -2DT (Spark Cell) | ||||||
61 | Gauss Carbine | 30+ | 20 | - | 20 | MFC | 8 | 1000 | 4 | Med | Rifle | Magic, Gauss, -4DT (Gauss MFC), Carbine | ||||||
62 | MASR | 45++ | 30 | - | 20 | MFC | 4 | 1200 | 4 | Long | Rifle | Magic, -2DT (MFC) | ||||||
63 | Plasma Rifle | 35++ | 25 | - | 12 | MFC | 8 | 1000 | 3 | Med | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||||
64 | Tri Prism Rifle | 3x15+ | 25 | - | 16* | MFC (2) | 9 | 1200 | 4 | Short | Rifle | Magic, -2DT (MFC) | ||||||
65 | .45 Auto SMG | 20+ | 30 | 3 | 30 | .45 Auto | 11 | 1400 | 6 | Short | SMG | |||||||
66 | Riot Shotgun | 40++ (20+ past Short) | 20 | - | 12 | Shotgun Shell | 5 | 1200 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
67 | Hunting Shotgun | 50++ (25+ past Short) | 25 | - | 5 | Shotgun Shell | 7.5 | 1000 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 | ||||||
68 | Flamer | 18++ (+++ for 3 turns) | 30 | Burst Only | 60 | Flamer Fuel | 15 | 1200 | 8 | Short | Heavy, Flamer | Short Range only, always does damage but a 'miss' causes half damage, Elemental (fire), AoE (1) | ||||||
69 | Missile Launcher | 150++ (direct hit AoE) | 60 | - | 1 | Missile | 20 | 1200 | 6 | Long | Heavy | AoE (15), -10 to hit dodging targets (Missile) | ||||||
70 | Enchanted Crossbow | 20+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent | ||||||
71 | Enchanted Composite Crossbow | 25+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1300 | 3 | Med | Rifle | Very Rare, Enchanted, Silent | ||||||
72 | ||||||||||||||||||
73 | Tier 4 | |||||||||||||||||
74 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||||
75 | 12.7mm Pistol | 35+ | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | |||||||
76 | Hunting Revolver | 50++ | 30 | - | 5 | .45-70 Govt | 4 | 2200 | 6 | Sniper | Pistol | Revolver, Sniper, Scoped | ||||||
77 | Ranger Sequoia | 55+ | 25 | - | 5 | .45-70 Govt | 4 | 2000 | 6 | Med | Pistol | Revolver | ||||||
78 | Plasma Defender | 32++ | 20 | - | 32* | Spark Cell (2) | 2 | 2000 | 2 | Short | Pistol | Magic, -2DT (Spark Cell), +2% Crit chance | ||||||
79 | Brush Gun | 60++ | 30 | - | 6 | .45-70 Govt | 5 | 3000 | 6 | Long | Rifle | |||||||
80 | Anti-Material Rifle | 100++ | 45 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | Sniper, Scoped | ||||||
81 | Markspony Carbine | 22++ | 15 | - | 20 | 5.56mm Round | 6 | 2500 | 4 | Sniper | Rifle | Sniper, Carbine, Scoped | ||||||
82 | Multiplas Rifle | 3x20++ | 35 | - | 60* | MFC (3) | 7 | 2000 | 4 | Short | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||||
83 | Gauss Rifle | 100++ | 45 | - | 5* | MFC (5) | 7 | 2500 | 4 | Sniper | Rifle | Magic, Gauss, -4DT (Gauss MFC), Sniper, Scoped | ||||||
84 | P9T 12.7mm SMG | 25+ | 30 | 3 | 21 | 12.7mm Round | 11 | 2800 | 6 | Short | SMG | |||||||
85 | Combat Shotgun | 60++ (30+ past Short) | 25 | - | 12 | Shotgun Shell | 7 | 2500 | 7 | Short | Shotgun, Rifle | Combat Shotgun: -5DT at Point Blank, Shotgun Shell: remaining Target DT x 3 | ||||||
86 | Minigun | 15+ | 35 | 3 or 6 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | Armor Piercing (5mm Rounds), Full Auto Only | ||||||
87 | Shoulder Mounted MG | 30+ | 35 | 3 | 60 | 10mm Round | 17 | 4000 | 6* | Med | Automatic, Heavy | |||||||
88 | Gatling Caster | 18+ | 35 | 3 or 6 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, -2DT (SC Pack), Full Auto Only | ||||||
89 | Plasma Caster | 50++ | 25 | - | 10 | MFC | 20 | 3300 | 9 | Short | Heavy | Magic, -2DT (MFC), +2% Crit chance | ||||||
90 | Thunder Cannon | 80++ (++ Lightning for 2 turns) | 40 | - | 20* | ECP (5) | 8 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed (Max 1 test per turn) | ||||||
91 | Grenade Machine Gun | 30++ (direct hit AoE) | 35 | Burst | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | AoE (5), Can fire Single Shot or Burst | ||||||
92 | Balefire Egg Launcher | 500+10d10 (AoE) | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Med | Heavy | Rare, Massive AoE (it's hard not to kill yourself), Rads | ||||||
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