ABC
1
Stable DwellerStart out with a PipBuck, but Rad Resistance and Poison Resistance are lowered to 0, and Survival to only LCK/2.
2
Ex-Raider / RaiderMore cruel, less remorse, more repairs and weaps, less speech, more damage!
3
Ex-Slaver / SlaverMore barter, less repair, More melee, slavers will recognize
4
DashitePower armor training, +gun training, -Melee, Survival, Speech
5
Refugee+ movement, +sneak, +Surv, -Science,
6
Ex-SlaveTough hide, + unarmed, less science, slave collar?
7
Talon MercenaryStart with Contract Killer Perk, + Guns Or Melee, - Speech,
8
RegulatorLawbringer perk, small guns, -big guns, etc.
9
Wanderer
10
Steel Ranger Outcast+ battle saddles, -sneak, -firearms, starts with PA training
11
Scavenger+ lockpick, + carry, -speedBarter
12
MechanicBig Guns
13
Doctor+ medicine, -unarmed and meleeMagic Weapons
14
Lockpick
15
Polititcianlotsa speech, ???Survival
16
Soldier training+ guns and BS, but less barter, lockpickMedicine
17
Melee
18
Mechanics
19
Science
20
fast shot / quick swipecan take the fast shot option, but cannot aim to parts of body.Small Arms
21
pinkie sensegets one instinct, with perks can add other sixth sense instincts and power up those they already possessSneak
22
reckless+initiative, +AP, less DT or more +% to be hitSpeech
23
good naturedsolitoUnarmed
24
hoarder
25
jinxedhalf fails are crit fails, for both you and you enemies (seems too cruel to have this for allies too)
26
small frame
27
Chem Reliantdouble addiction, half aftereffects
28
Clean Livinghalf duration, half addiction
29
Wild Wastelandrandomness!