| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Firearms | Ammunition | Damage | Ammo Cap. | Range | AP | Burst Fire | STR | Weight | Value | Special Effects | Fluff | Notes | |||||
2 | Note: a + is shorthand for +1d10 (ex: 28+++ = 28+3d10) | |||||||||||||||||
3 | Note: Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action | |||||||||||||||||
4 | Pistols | |||||||||||||||||
5 | .22 Revolver | .22 caliber | 8+ | 6 | Short | 15/10+5 | -- | 1 | 2 | 50 | ||||||||
6 | Silenced .22 Pistol | .22 caliber | 8+ | 16 | Short | 15 | -- | 1 | 3 | 80 | Bonus Crit Chance, Bonus Crit Damage | |||||||
7 | .32 Revolver | .32 caliber | 10+ | 5 | Short | 15/10+5 | -- | 2 | 2 | 60 | ||||||||
8 | Welrod Pistol | .32 caliber | 10++ | 1 | Short | 20/10+10 | -- | 2 | 1.5 | 100 | Silent, Bonus Crit Chance, Bonus Limb Damage | Un-moddable | ||||||
9 | 5.56mm Pistol | 5.56 mm | 20+ | 5 | Short | 20 | -- | 6 | 5 | 550 | Bonus Crit Chance | |||||||
10 | .357 Magnum Revolver | .357 magnum | 18+ | 6 | Short | 20/15+5 | -- | 3 | 2 | 200 | ||||||||
11 | Casull Revolver | .357 magnum | 18++ | 6 | Short | 20 | -- | 4 | 2.5 | 400 | Bonus Limb Damage | Legend of the Casull | ||||||
12 | 9 mm Pistol | 9 mm | 12+ | 13 | Short | 15 | -- | 2 | 1.5 | 100 | Attack/Reload AP cannot go below 10/ 5 AP respectively, no matter what perk or Mod would lower it further. | |||||||
13 | Zebra C96 Infiltrator Pistol | 9 mm | 14+(+) | 10 | Short | 20 | -- | 2 | 2 | 500 | Silent | |||||||
14 | Ministry High Powered Pistol | 9 mm | 15+ | 12 | Short | 15 | -- | 3 | 2 | 240 | ||||||||
15 | Walther P99 | 9 mm | 13+ | 15 | Short | 20 | -- | 2 | 1.5 | 200 | Highly Customizable | |||||||
16 | Sig 1025 | 10 mm | 16+ | 15 | Short | 25 | -- | 4 | 3 | 220 | ||||||||
17 | 10 mm Pistol | 10 mm | 16+ | 12 | Short | 20 | -- | 4 | 3 | 180 | ||||||||
18 | Target Pistol | 10 mm | 18+ | 5 | Medium | 20/15+5 | -- | 4 | 2.5 | 175 | Accurate, fragile 2/2 Degradation | |||||||
19 | Colt 1911 | .45 Auto | 20+ | 7 | Short | 15 | -- | 3 | 1.5 | 480 | ||||||||
20 | HK .45 | .45 Auto | 22+ | 10 | Short | 20 | -- | 3 | 2 | 500 | ||||||||
21 | G40 | .45 Auto | 18+ | 15 | Short | 20 | 40, 10% Penalty | 4 | 2 | 475 | 4 Round Burst, +2% Chance to jam | |||||||
22 | Python Revolver | .44 magnum | 22+ | 6 | Short | 20 | -- | 5 | 4 | 550 | Loud, | |||||||
23 | Double action Officers Revolver | .44 magnum | 22+(+) | 5 | Short | 25 | -- | 5 | 3.5 | 1300 | Advanced Enchanted Lightning, Bonus Crit Chance, Crit stuns target for one round | |||||||
24 | .44 Magnum Revolver | .44 magnum | 24+ | 6 | Short | 25 | -- | 5 | 3.5 | 600 | Loud | |||||||
25 | Desert Griffon | .44 magnum | 20+ | 8 | Short | 20 | -- | 5 | 4 | 750 | Loud | |||||||
26 | Hunting Revolver | .45-70 Ministry | 34+ | 5 | Medium | 25/20+5 | -- | 6 | 4 | 1300 | Loud | |||||||
27 | Ranger Sequoia | .45-70 Ministry | 34++ | 6 | Medium | 30 | -- | 7 | 5 | 1350 | Loud | |||||||
28 | 12.7 mm Pistol | 12.7 mm | 24++ | 7 | Short | 20 | -- | 7 | 3.5 | 1000 | Loud | |||||||
29 | AMT Automag Pistol | 12.7 mm | 25++ | 8 | Short | 25 | -- | 7 | 4 | 1250 | Loud | Make Braeburn proud | ||||||
30 | ISF 500 | .500 Macintosh | 28+++ | 6 | Short | 35 | -- | 8 | 5 | 1500 | Loud, Bonus Limb Damage, Terrifying | |||||||
31 | Needler Pistol | 6.8 Caseless Flechettes | 18++ | 20 | Short | 20 | 35, 5% Penalty | 3 | 4 | 1300 | Quiet, Bonus Limb Damage, 3 round burst | |||||||
32 | ||||||||||||||||||
33 | SMG's | |||||||||||||||||
34 | Silenced .22 SMG | .22 caliber | 6+ | 180 | Short | 20 | 30AP, 10% penalty | 2 | 8 | 250 | 4-shot Burst, Bonus Crit Chance/Damage | |||||||
35 | M3A1 Grease Gun (9mm Sub) | .32 Caliber | 8+ | 25 | Short | 20 | 35, 15% penalty | 2 | 7 | 300 | 6-shot Burst | |||||||
36 | Zebra Submachine Gun | .32 Caliber | 8+(+) | 30 | Short | 30 | 35, 10% penalty | 3 | 5 | 800 | 5-shot Burst, Enchanted, Silent, Bonus Crit Damage | |||||||
37 | MP5 | 9 mm | 10+ | 30 | Short | 20 | 30, 10% penalty | 3 | 4 | 400 | 4-shot Burst | |||||||
38 | Sten Gun | 9 mm | 10+ | 20 | Short | 25 | 30, 5% penalty | 3 | 3.5 | 350 | Full Auto(3-shot Burst) | |||||||
39 | FN P90c | 9 mm | 10+ | 50 | Short | 25 | 40,10% penalty | 3 | 5 | 600 | 5-shot burst | |||||||
40 | MP40 | 9 mm | 12+ | 30 | Short | 20 | 30, 10% penalty | 3 | 4 | 450 | Full Auto(3-shot burst) | Nyaahh! See? | ||||||
41 | 10 mm SMG | 10 mm | 14+ | 30 | Short | 25 | 30, 10% penalty | 5 | 5 | 500 | 4-shot Burst | |||||||
42 | Kriss XIX | 10 mm | 15+ | 20 | Short | 20 | 25, 5% penalty | 4 | 5 | 1000 | 2-shot Burst | |||||||
43 | .45 Auto SMG (Tommy Gun) | .45 Auto | 18+ | 30 | Short | 20 | 30, 10% penalty | 6 | 11 | 650 | 4-shot Burst | |||||||
44 | Walther MPL | .45 Auto | 18+ | 20 | Short | 20 | 30, 10% penalty | 4 | 8 | 550 | 3-shot Burst | |||||||
45 | UMP 45 | .45 Auto | 19+ | 25 | Medium | 30 | 40, 10% Penalty | 5 | 7 | 600 | 3-shot Burst, Scoped | |||||||
46 | 12.7 mm SMG | 12.7 mm | 22++ | 20 | Short | 25 | 35, 10% penalty | 6 | 5 | 1200 | 4-shot Burst | |||||||
47 | Scorpio PDW | 12.7 mm | 24++ | 30 | Short | 30 | 40, 15% penalty | 6 | 4.5 | 1600 | 3-shot Burst | |||||||
48 | ||||||||||||||||||
49 | Assault Rifles/Carbines | |||||||||||||||||
50 | M4A1 CQB | 9 mm | 12++ | 24 | Medium | 25 | 30AP, 5% penalty | 3 | 6 | 1800 | 5-shot Burst | |||||||
51 | M4A1 (Assault Rifle) | 5.56 mm | 16++ | 24 | Medium | 30 | 35AP, 5% penalty | 3 | 8.5 | 800 | 3-shot Burst | |||||||
52 | FS2000 | 5.56 mm | 20++ | 30 | Medium | 30 | 35, 10% penalty | 5 | 8 | 1250 | 3-shot Burst | |||||||
53 | Zebra Infiltrator Carbine | 5.56 mm | 20++(+) | 24 | Medium | 30 | 30AP, 5% penalty | 3 | 7 | 2300 | Enchanted, 3-shot burst only, silent, scoped | |||||||
54 | M16A3 | 5.56 mm | 18+ | 30 | Medium | 25 | 40, 10% Penalty | 4 | 9 | 1000 | 3-shot Burst | |||||||
55 | XM8 | 6.5 mm | 18+++ | 30 | Medium | 35 | 40, 5% penalty | 5 | 6.5 | 1450 | 3-shot Burst, Scoped | |||||||
56 | Masada Carbine | 6.5 mm | 20++ | 20 | Medium | 30 | 40, 5% penalty | 5 | 8.5 | 1650 | 3-shot Burst | |||||||
57 | Enfield XL70E3 | 6.5 mm | 18+++ | 30 | Medium | 30 | 35, 5% penalty | 4 | 7.5 | 1800 | 3-shot Burst, Scoped, Bayonet | |||||||
58 | Zebra Assault Rifle | 7.62 mm | 24++ | 30 | Medium | 30 | 35, 15% penalty | 5 | 9 | 1200 | Full Auto(4-shot Burst) Bayonet | |||||||
59 | Minotaur Carbine | 7.62 mm | 22++ | 25 | Medium | 30 | 35, 10% penalty | 4 | 5 | 900 | 4-shot Burst | |||||||
60 | Scar-H (HAR) | 7.62 mm | 25++ | 24 | Medium | 35 | 40AP, 5% penalty | 4 | 10 | 1500 | 3-shot Burst | |||||||
61 | Steyr AUG | 7.62 mm | 24+ | 30 | Medium | 30 | 40, 15% penalty | 5 | 11.5 | 1350 | 5-shot Burst | |||||||
62 | BAR (Auto-rifle) | .308 caliber | 26++ | 20 | Long | 30 | 40AP, 10% penalty | 8 | 16 | 1400 | 4-shot Burst | |||||||
63 | FN FAL OST | .308 caliber | 28+ | 20 | Long | 30 | 35, 10% penalty | 6 | 11 | 1200 | 2-shot Burst | |||||||
64 | HK 36K | .308 caliber | 26+ | 30 | Medium | 35 | 40, 5% penalty | 6 | 8 | 950 | 3-shot Burst | |||||||
65 | ||||||||||||||||||
66 | Rifles | |||||||||||||||||
67 | .22 Single Shot Rifle | .22 caliber | 8++ | 1 | Medium | 35/20+15 | -- | 1 | 2 | 60 | ||||||||
68 | Ruger 10/22 Carbine | .22 caliber | 8++ | 10 | Medium | 20 | -- | 3 | 3 | 120 | ||||||||
69 | Mossbuck MVP(.32 rifle) | .32 caliber | 12++ | 5 | Medium | 30/15+15 | -- | 3 | 6 | 140 | ||||||||
70 | Pipe Rifle | .32 caliber | 12++ | 1 | Medium | 30/20+10 | -- | 3 | 4 | 50 | Might explode | |||||||
71 | Markspony Carbine | 5.56 mm | 22++ | 20 | Long | 25 | -- | 4 | 6 | 1100 | Scoped | |||||||
72 | Ruger 223 (Vrmt Rifle) | 5.56 mm | 16++ | 5 | Long | 35/20+15 | -- | 3 | 5.5 | 200 | ||||||||
73 | Lee Enfield Mk 3 | .30-06 | 34++ | 5 | Long | 40/25+15 | -- | 6 | 6 | 1000 | Bonus Crit Chance | |||||||
74 | 1903 Springfield | .30-06 | 32++ | 5 | Long | 35/25+10 | -- | 6 | 7 | 1200 | Bonus Crit Chance x2 | |||||||
75 | M1 Garand( Battlerifle) | .308 caliber | 30++ | 8 | Long | 25 | -- | 6 | 9.5 | 900 | ||||||||
76 | Reminghoof .308(Hunting Rifle | .308 caliber | 32+++ | 5 | Extreme | 40/25+15 | -- | 6 | 6 | 1100 | Bonus Crit Chance | |||||||
77 | REA Markspony Rifle(Sniper) | .308 caliber | 28+++ | 5 | Extreme | 25 | -- | 6 | 8 | 1600 | Bonus Crit Chance, Scoped | |||||||
78 | SKS Semi automatic Rifle | .308 caliber | 28++ | 5 | Long | 25 | -- | 6 | 7 | 1200 | Bonus Crit Chance, Bayonet | |||||||
79 | .357 Braeburn Special (Rep.R. | .357 magnum | 20++ | 7 | Medium | 30/20+10 | -- | 4 | 5 | 250 | ||||||||
80 | Trapper Carbine | .357 magnum | 20++ | 10 | Medium | 35/25+10 | -- | 5 | 7 | 400 | ||||||||
81 | Trail Carbine | .44 magnum | 24++ | 8 | Medium | 30/20+10 | -- | 6 | 7.5 | 800 | ||||||||
82 | Clydesdale Widowmaker | .44 magnum | 26++ | 6 | Medium | 30 | -- | 6 | 8 | 950 | ||||||||
83 | Brush Gun | .45-70 Ministry | 36++ | 6 | Medium | 35/25+10 | -- | 6 | 5 | 1800 | ||||||||
84 | Marlin 45-70 | .45-70 Ministry | 36++ | 10 | Long | 30/20+10 | -- | 6 | 8 | 2000 | ||||||||
85 | Barrenhoof AM 50(AM Rifle) | .50 MG | 80+++ | 8 | Extreme | 45/30+15 | -- | 8 | 20 | 2700 | 2 Ponies Long, Scoped and Terrifying | |||||||
86 | Alicorns End | .50 MG | 85+++(+) | 1 | Extreme | 45/25+20 | -- | 8 | 15 | 3500 | Scoped, Enchanted, Suppressed | Zebra special weapons | ||||||
87 | Mass Driver | 6.8 Caseless | 90+++ | 5 | Extreme | 30 | -- | 6 | 10 | 5000 | x2 Crit damage, Bonus Crit Chance, Ignore 10DT, Knockdown | Mass acceleration for the magically disadvantaged. The Mass Driver can not take any firearms Mods, it can however, take Gestalt Mods | ||||||
88 | BB Gun | BB's | 2+ | 100 | Medium | 15 | -- | 3 | 2 | 30 | Bonus crit damage | Don't shoot your eye out. | ||||||
89 | ||||||||||||||||||
90 | Shotguns | |||||||||||||||||
91 | Single Shotgun | 20 Gauge | 12p(2+1d3) | 1 | Short | 30 | -- | 5 | 7 | 150 | 24+ | |||||||
92 | Caravan Shotgun | 20 Gauge | 12p(2+1d3) | 2 | Short | 25 | -- | 3 | 3 | 300 | 24+ | |||||||
93 | Lever-Action Shotgun | 20 Gauge | 12p(2+1d3) | 5 | Short | 30/20+10 | -- | 4 | 3 | 450 | 24++ | |||||||
94 | Double-Barrel Shotgun | 12 Gauge | 8p(3+1d5) | 2 | Short | 30 | 40, 5% penalty | 4 | 6 | 500 | Both Barrels | 24++ | Git off my lawn | |||||
95 | Sawed-Off Shotgun | 12 Gauge | 8p(3+1d5) | 2 | Short | 25 | 35, 5% penalty | 4 | 4 | 650 | Both Barrels | 24++ | Ash's revenge | |||||
96 | Reminghoof Hunting Shotgun | 12 Gauge | 8p(4+1d6) | 5 | Medium | 30/20+10 | -- | 5 | 7.5 | 800 | 32++ | |||||||
97 | REA Combat Shotgun | 12 Gauge | 8p(4+1d6) | 8 | Medium | 25 | -- | 6 | 7 | 1000 | 32++ | |||||||
98 | Riot Shotgun | 12 Gauge | 8p(4+1d6) | 12 | Medium | 25 | 35, 10% Penalty | 7 | 5 | 1300 | 2 Shell Burst | 32+++ | ||||||
99 | RAAS-12 Assault Shotgun(AutoSG) | 12 Gauge | 8p(4+1d6) | 24 | Medium | 25 | 40, 15% Penalty | 7 | 10 | 1600 | 3 Shell Burst | 32+++ | ||||||
100 | Pancor Jackhammer | 8 Gauge | 6p(6+2d6) | 12 | Medium | 25 | 40, 10% Penalty | 6 | 9.5 | 2200 | 3 Shell Burst | 40+++ | ||||||
101 | Trench Gun | 8 Gauge | 6p(6+2d6) | 8 | Medium | 30/20+10 | -- | 6 | 7 | 800 | Bayonet | 38+++ | Fuck you and everypony behind you | |||||
102 | ||||||||||||||||||
103 | ||||||||||||||||||
104 | Note: Shotguns damage is based on Buckshot, which employs multiple small projectiles. Target's Damage Threshold is applied against each individual pellet | |||||||||||||||||
105 | At Point Blank Range, Shotguns Ignore 5 DT | |||||||||||||||||
106 | ||||||||||||||||||
107 | Machineguns | |||||||||||||||||
108 | 5 mm Gast Gun | 5 mm | 17++ | 100 | Medium | 30 | 40AP, 10% Penalty | 7 | 20 | 2000 | 6 Round Burst | |||||||
109 | 5 mm Minigun | 5 mm | 18++ | 240 | Medium | 40 | 40AP, 15% Penalty | 8 | 25 | 2200 | Burst/automatic fire only (8 rounds) | |||||||
110 | Light Machine Gun | 5.56 mm | 18++ | 100 | Medium | 30 | 40AP, 10% penalty | 8 | 15 | 1250 | 5-shot Burst, requires mounting | |||||||
111 | Support Machine Gun | 7.62 mm | 23++ | 75 | Medium | 35 | 50AP, 15% penalty | 9 | 13 | 1800 | 5-shot Burst | |||||||
112 | Vindicator Minigun | 7.62 mm | 24+ | 100 | Medium | 40 | 50AP, 20% penalty | 9 | 20 | 2500 | Automatic/Burst fire only (10 rounds) | |||||||
113 | M60 | 7.62 mm | 24++ | 100 | Medium | 35 | 45Ap, 20% penalty | 8 | 12.5 | 1850 | 5-shot Burst | |||||||
114 | Bren Gun | 30-06 | 40++ | 40 | Long | 45 | 50AP, 15% penalty | 8 | 15 | 1500 | 3-shot Burst | |||||||
115 | Browning M2 (HMG) | .50 MG | 60++ | 30 | Long | 40 | 50, 20% penalty | 10 | 20 | 2500 | 5-shot Burst, Requires Mounting | |||||||
116 | ||||||||||||||||||
117 | Plasma Weapons | |||||||||||||||||
118 | ||||||||||||||||||
119 | Magic Plasma Pistol | Gem Pack | 24+ | 32 | Short | 20 | 2 ammo/shot | 2 | 3 | 500 | x3 Critical | |||||||
120 | Plasma Protector | Gem Pack | 26+ | 32 | Short | 20 | 2 ammo/shot | 2 | 2 | 800 | x3 Critical | |||||||
121 | Magic Plasma Rifle | Micro-Sparkle | 30++ | 24 | Medium | 25 | 2 ammo/shot | 4 | 8 | 1300 | x3 Critical | |||||||
122 | Multi-Plas Rifle | Micro-Sparkle | 3x30+ | 30 | Medium | 30 | 3 shots/fire, 2 ammo/shot | 4 | 7 | 2800 | x3 Critical, Crit chance on each beam | |||||||
123 | P94 Plasma Rifle | Micro-Sparkle | 35+++ | 20 | Medium | 45 | 2 ammo/shot | 5 | 9 | 3500 | x3 Critical | |||||||
124 | Multiplas Carbine Rifle | Spell-Flux | 3x35+ | 25 | Medium | 30 | 3 shots/fire | 4 | 6.5 | 3800 | x3 Critical, Crit chance on each beam | |||||||
125 | Magic Plasma Cannon | Spell-Flux | 50+++ | 30 | Medium | 40 | 3 ammo/shot | 8 | 30 | 4000 | x3 Critical, Ignores 10DT | |||||||
126 | BFG 9000 | Spell-Flux | 100+++ | 10 | Short | 60 | 10 ammo/shot | 8 | 20 | 7500 | x5 Critical, Ignore all DT, inflicts incendiary 50++ in 25ft AoE, | Unique Wild Wasteland Required | ||||||
127 | ||||||||||||||||||
128 | Laser Weapons | |||||||||||||||||
129 | Magic Laser Pistol | Gem Pack | 15+ | 30 | Short | 15 | -- | 1 | 3 | 175 | x3 Critical | |||||||
130 | Magic Recharger Pistol | Sparkle-Breeder | 16+ | 20 | Short | 15 | Breeds 3 Shots/Round | 2 | 7 | 700 | x3 Critical | |||||||
131 | Recharging Magic Rifle | Sparkle-Breeder | 12++ | 7 | Medium | 20 | Breeds 2 Shots/Round | 5 | 15 | 225 | x3 Critical | |||||||
132 | Magic Laser Rifle | Micro-Sparkle | 20++ | 24 | Long | 20 | -- | 3 | 8 | 800 | x3 Critical | |||||||
133 | Tri-Beam Magic Rifle | Micro-Sparkle | 3x20+ | 24 | Medium | 25 | 3 shots/fire | 4 | 9 | 2400 | x3 Critical, Crit chance on each beam | |||||||
134 | Laser Carbine | Micro-Sparkle | 20+ | 24 | Medium | 20 | 30, 10% Penalty | 4 | 6.5 | 850 | x3 Critical 3 Shot Burst | |||||||
135 | Metal Blaster | Micro-Sparkle | 9x6+ | 24 | Short | 25 | 3 shots/fire | 4 | 7 | 1200 | x3 Critical | |||||||
136 | Laser RCW | Spell-Flux | 15++ | 60 | Medium | 20 | 25, 10% Penalty | 4 | 4 | 1200 | 4 Shot Burst, x3 Critical | |||||||
137 | Magic Gatling Laser | Spell-Flux | 18++ | 240 | Medium | 30 | 35, 10% Penalty | 8 | 18 | 3500 | 6 Shot Burst, x3 Critical | |||||||
138 | AER14 Rifle | Spell-Flux | 25++ | 30 | Medium | 30 | 3 shots/fire | 4 | 6.5 | 1500 | x3 Critical | |||||||
139 | AER24 Scatterbeam Rifle | Spell-Flux | 4x20+ | 30 | Short | 30 | 4 shots/fire | 5 | 10 | 3000 | x3 Critical | |||||||
140 | ||||||||||||||||||
141 | Misc Energy Weaponry | Incendiary Rules apply half weapon base damage (Rnd up) +1d10 per turn until player puts himself out | ||||||||||||||||
142 | ||||||||||||||||||
143 | Sonic Emitter | Gem Pack | 20+ | 24 | Short | 20 | -- | 2 | 2 | 650 | AP Damage to Robots/Power Armour | |||||||
144 | Flamer | Flamer Fuel | 20+ | 60 | Short | 30 | 10Fuel/shot | 7 | 15 | 1350 | Incendiary, 20ft cone, ignores 2DT | |||||||
145 | Flamer Rifle | Flamer Fuel | 15+ | 40 | Short | 25 | 5 Fuel/shot | 5 | 8 | 1500 | Incendiary, 15ft cone, ignores 2DT | |||||||
146 | Flamer Pistol | Flamer Fuel | 15+ | 20 | Short | 20 | 2 Fuel/shot | 4 | 4 | 300 | Incendiary, 5ft cone, dangerous, ignores 2DT | Crit fail destroys weapon, ignites user and 10ft radius around user | ||||||
147 | Incinerator | Flamer Fuel | 16+ | 30 | Medium | 35 | -- | 6 | 12 | 1100 | Incendiary, Bonus Crit Chance, ignores 2DT | |||||||
148 | Heavy Incinerator | Flamer Fuel | 20+ | 24 | Long | 25 | 2 Ammo/Shot | 8 | 15 | 2000 | Incendiary, Bonus Crit Chance, ignores 2DT | |||||||
149 | Lightning Rifle | Micro-Sparkle | 40++ | 20 | Long | 30 | -- | 4 | 4 | 2600 | x3 Critical, Crit Shuts Down Robots/PA | |||||||
150 | Gestalt Rifle | Micro-Sparkle | 90++++ | 5 | Extreme | 25 | 5 ammo/shot | 5 | 7 | 3000 | x3 Critical, ignores 10DT, Knockdown, Stun | ME Sniper Rifle Developed by MAS | ||||||
151 | Twilight Cannon | Spell-Flux | 60+++ | 20 | Long | 45 | 5 ammo/shot | 8 | 8 | 4500 | x3 Critical, 20+ Burst Damage in 30ft AoE | |||||||
152 | YK42b Pulse Rifle | Spell-Flux | 30++ | 10 | Long | 30 | 2 ammo/shot | 5 | 9 | 3000 | AP Damage to Robots/Power Armour, Crits shut down robots and power armour permanently | |||||||
153 | YK32 Pulse Pistol | Spell-Flux | 15++ | 10 | Medium | 20 | 2 ammo/shot | 4 | 4.5 | 2500 | AP Damage to Robots/Power Armour, Crits shut down robots and power armour permanently | |||||||
154 | PPK12 Gestalt Pistol | Gem Pack | 50+ | 10 | Short | 30 | 10 ammo/shot | 7 | 3 | 2890 | Ignore 10DT at PB range | |||||||
155 | ||||||||||||||||||
156 | Explosives | |||||||||||||||||
157 | ||||||||||||||||||
158 | 25mm Grenade APW | 25mm | 40+++ | 6 | Medium | 30 | -- | 5 | 8 | 1300 | 20+ Burst Damage in 20ft AoE | |||||||
159 | Grenade Machine Gun | 25mm | 40+++ | 30 | Medium | 35 | 50, 15% Penalty | 8 | 15 | 2000 | 20+ Burst Damage in 20ft AoE, 3-Burst | |||||||
160 | XM25 APW | 25mm | 40+++ | 10 | Medium | 25 | 40, 10% Penalty | 5 | 7.5 | 2000 | 20+ Burst Damage in 20ft AoE, 3-Burst | |||||||
161 | XM307 | 25mm | 40+++ | 100 | Medium | 35 | 50, 15% Penalty | 9 | 20 | 3500 | 20+ Burst Damage in 20ft AoE, 8-round Burst, Requires mounting | |||||||
162 | XM109 | 25mm | 40+++ | 5 | Extreme | 40/25+15 | -- | 8 | 15 | 3000 | 20+ Burst, 20ftAoE, Scoped | |||||||
163 | Grenade Rifle | 40mm | 48+++ | 1 | Medium | 35 | -- | 3 | 6 | 300 | 25+ Burst Damage in 30ft AoE | |||||||
164 | Multi-Grenadier | 40mm | 48+++ | 4 | Medium | 30/20+10 | -- | 5 | 12 | 1600 | 25+ Burst Damage in 30ft AoE | |||||||
165 | Heavy GMG | 40mm | 60++++ | 15 | Long | 40 | 55, 15% Penalty | 8 | 15 | 2600 | 30+ Burst Damage in 30ft AoE, 3-Burst | |||||||
166 | Milkor GL | 40mm | 48+++ | 6 | Medium | 30 | -- | 6 | 8 | 2000 | 30+ Burst Damage in 30ft AoE | |||||||
167 | Flare gun | Flares | 20+ | 1 | Medium | 30/20+10 | -- | 3 | 2 | 200 | 10+ Incendiary Burst in 10ft AoE | |||||||
168 | Flak Cannon | 20mm | 30++ | 16 | Long | 40 | 55, 20% Penalty | 10 | 35 | 3400 | 4-shot Burst, +20Dmg against flying enemies, 15ft AoE | |||||||
169 | Missile Launcher | Missile | 75+++ | 2 | Long | 40 | 50, Guided Shot | 6 | 20 | 2200 | Guided Shot (+20 Accuracy) | |||||||
170 | Rocket Launcher | Rocket | 50+++ | 1 | Long | 40 | -- | 6 | 20 | 1800 | ||||||||
171 | Quad Launcher | Rocket | 50+++ | 4 | Long | 35 | -- | 6 | 20 | 2600 | ||||||||
172 | B.E.L. | Balefire Egg | 300+10d10 | 1 | Long | 60 | Irradiates Area | 8 | 30 | 7500 | 150++ Burst Damage in 60ft AoE | |||||||
173 | ||||||||||||||||||
174 | Note: Credit for Original Sheet Goes to Strobe and TenMihara. All subsequent additions made by Ironwolves21 | |||||||||||||||||