ABCDEFGHI
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NameDamageAPAP (Special)STRWeightValueSpecial EffectsFluff
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Melee Weapons
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Note: The Base Damage of any Melee or unarmed weapon is dependant on the Character's Strength (Str*modifier = Base Damage)
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Cleaver1/2xStr+2d1010-2230Bonus Limb DamageChop chop
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Dress Cane1/2xStr+2d1020I say! (25)23602x Damage, 20% chance to breakClassy
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Knife1/2xStr+1d1010-1115None
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Police Baton1/2xStr+1d1010-1240None
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Pool Cue1/2xStr+2d1020I'll Break! (30)21153x damage, breaks weapon
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Rolling Pin1/2xStr+1d1015-2110None
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Straight Razor1/2xStr+2d1010Close Shave (20)1185Bonus Crit Chance, Bonus Crit Damage (inflicts Bleeding)
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Stun Baton1/2xStr+2d1015-11180Bonus 2d10 Lightning/AP damage
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Switchblade1/2xStr+1d1010-1135None
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Bowie KnifeStr+1d1015-31100Inflicts Bleeding vs End checkNot to be confuse with David Bowie
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Combat KnifeStr+2d1010-31200Bonus Crit Chance
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HatchetStr+2d1025-2280Bonus Limb Damage
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Lead PipeStr+2d1020-5350NoneClonk
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MacheteStr+3d1020-32100Bonus Limb Damage
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WhipStr+1d1025Reach (10ft)31220Inflicts Bleeding vs End check, Bonus to Trip AttemptsKinky
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Cattle Prod1.5xStr+1d1020-43320Bonus 1d10 Lightning/AP damageGet Bessie moving real quick
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Nail Board1.5xStr+1d1025Brained! (30)74150Strikes against Head, automatically cripples if hit
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Shovel Spear1.5xStr+2d1020-33200Inflicts Bleeding vs End check
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Harpoon w/chain1.5xStr+2d1025Reach (15ft)57250Bonus to Trip attempts
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9 Iron2xStr+1d1020-23100NoneFORE!
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Baseball Bat2xStr+1d1020Home Run! (30)431501.5x damage, Melee 50+ required
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Bumper Sword2xStr+3d1030-812800None
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Ripper2xStr+3d1025Can Opener (30)361100Ignores 10DT (uses 3xStr vs Power Armour)
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Zebra Sword2xStr+2d1020-431200Bonus Limb Damage/Bonus Crit Chance, +1d10 Lightning/AP Damage
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Zebra Sword (Mundane)2xStr+2d1020-43800Bonus Limb Damage/Bonus Crit Chance
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Zebra Chain Whip2xStr+3d1030Reach (15ft)681500Bonus Crit Damage, Bonus to Trip Attempts
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Blade of the West3xStr+3d1025-9121800Knockdown on Crit
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Fire Axe3xStr+2d1020-581000Bonus Limb Damage
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Rebar Club3xStr+3d1035-99600None
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Sledgehammer3xStr+2d1035-712400None
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Chainsaw4xStr+4d1035-7202500Ignores 15 DTRingngngngngngngng
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Magical Super Sledge4xStr+4d1030-8202000Ignores 5 DT
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Magical Energy Lance4xStr+3d1025-7202200Ignores 10 DT
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Thrown Weapons
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Throwing KnifeStr+1d1015Throw10.5304xStr Range
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Throwing Axe1.5xStr+2d1020Throw10.5806xStr Range
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Throwing Spear2xStr+3d1025Throw10.51208xStr Range
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Unarmed Weapons
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Boxing Boots1/2xStr+1d1015-16150Non-Lethal Damage
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Bare Hooves/Talons/ClawsStr+1d1015-000None
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Brass Ponyshoes1.5xStr+1d1015-2120Gains the 'Iron Hoof' Barehoofed multiplier bonus
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Spiked Ponyshoes1.5xStr+2d1015-3180Gains the 'Iron Hoof' Barehoofed multiplier bonus
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Zap Hoof1.5xStr+3d1025-26600Bonus Lightning/AP Damage
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Bladed Gauntlet2xStr+2d1020-510500Bonus Crit Chance, Bonus Crit Damage
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Hoof Ripper2xStr+3d1020Can Opener (30)7101000Ignores 10 DT (Applies 3xStr vs Power Armour)
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Hellhound Helmet/Gauntlet2xStr+2d1020-610Craft OnlyIgnores All DT/DR
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Power Hoof4xStr+3d1025-561800Ignores 5 DT
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Ballistic Buckers4xStr+4d1030Both Hooves (40)962300Double Damage, Crit fail leaves user prone