ABCDEF
1
Degradation Levels
2
ConditionDamage Multiplie or hit modifier (depends on gm)DTValueCritical Chance Luck ModifierNecessary Mechanics Skill to repair up to this level
3
4
Perfect-120%x 1.10 or +5 to hit+2 DT120 %+2 effective Luck100
5
Good-100%x 1 no bonus or pen+0 DT100 %+1 effective Luck75
6
Used-75%x .90 or -5 to hit-2 DT75 %+0 effective Luck50
7
Heavily Used-50%x .50 or -10 to hit½ DT50 %-1 effective Luck25
8
Poor-25%x .33 or -15 to hit⅓ DT25 %-3 effective Luck0
9
A weapon above 75% degrade at 1% per crit fail, and 5% on a crit fail with a missed luck check. Armor degrades 1% each time damage gets through its DT and by 5% when hit with a critical that gets through the DT.
10
11
12
Range Chart
13
Point Blank+15% for Short Range weapons; -15% for Long Range and Battle Saddles15 ft.
14
Short+0%50 ft.
15
Medium-10% (-15% for short range weapons*)150 ft.
16
Long-30% for meduim range weapons; -20% for long range weapons; (no short range weapons)450 ft.
17
Extreme-40% (only weapons designated as long range)+450 ft.
18
19
Called Shots
20
Target LocationPenalty
21
22
Body-10% ranged / -5% melee
23
Limb (includes tails)-20% ranged / -10% melee
24
Head-30% ranged / -15% melee
25
specific part (crotch, knee, eye)-20% in addition to the appropriate location penalty above
26
27
28
29
30
31