| A | B |  | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
1 |  |  |  | Change List: | https://docs.google.com/document/d/1a9Y_JPeOpgXDj-birrzWvb2JAl8Nr7tRj8TPdFqHwmg/edit |  |  |  |
2 |  | Tier 0 |  | Previous versions can also be found on another tab |  |  |  |  |  |  |  |  |  |
3 |  | Name |  | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special |  |  |
4 |  | Silenced .22 Pistol |  | 8+ | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent |  |  |
5 |  | 9mm Pistol |  | 10+ | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol |  |  |  |
6 |  | .32 Revolver |  | 15+ | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver |  |  |
7 |  | Flare Pistol |  | 5+(++)* | 25 | - | 1 | Flare Round | 3 | 15 | 1 | Medium | Pistol | Magic, Bright |  |  |
8 |  | Red Racer BB Gun |  | 5+ | 20 | - | 6 | BB | 3 | 20 | 1 | Long | Rifle | Silent |  |  |
9 |  | .32 Rifle |  | 20+ | 30 | - | 5 | .32 Round | 6 | 30 | 5 | Long | Rifle |  |  |  |
10 |  | Single Shotgun |  | 50++ (25+ past Short) | 45 | - | 1 | Shotgun Shell | 7 | 30 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
11 |  |  |  |  |  |  |  |  |  |  |  |  |  | *reflects Low Burn ammo |  |  |
12 |  | Tier 1 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
13 |  | Name |  | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special |  |  |
14 |  | 10mm Pistol |  | 15+ | 15 | - | 12 | 10mm Round | 3 | 75 | 4 | Short | Pistol |  |  |  |
15 |  | .357 Revolver |  | 25+ | 25 | - | 6 | .357 Round | 2 | 75 | 3 | Short | Pistol | Revolver |  |  |
16 |  | Dart Gun |  | 5+ | 25 | - | 1 | Dart | 3 | Made | 1 | Short | Pistol | Silent, End check (at -2) or limbs count as crippled, Armor-Piercing (Dart) |  |  |
17 |  | Magical Energy Pistol |  | 10+ | 15 | - | 30 | Spark Cell | 3 | 75 | 1 | Med | Pistol | Magic, -2 DT (Spark Cell) |  |  |
18 |  | Recharger Rifle |  | 15+ | 20 | - | 7 | --- | 15 | 150 | 5 | Long | Rifle | Magic, recharging ammo, -2 DT |  |  |
19 |  | Varmint Rifle |  | 22+ | 25 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle |  |  |  |
20 |  | Service Rifle |  | 12+ | 15 | - | 20 | 5.56mm Round | 8.5 | 100 | 2 | Med | Rifle |  |  |  |
21 |  | Silenced .22 SMG |  | 6+ | 30 | 4 | 180 | .22LR | 8 | 125 | 2 | Short | SMG | Silent |  |  |
22 |  | Caravan Shotgun |  | 40++ (20+ past Short) | 30 | - | 2 | Shotgun Shell | 3 | 75 | 3 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
23 |  | Lever-Action Shotgun |  | 30++ (15+ past Short) | 25 | - | 5 | Shotgun Shell | 3 | 100 | 4 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
24 |  | Anti-Pony Grenade Rifle |  | 30++AoE (Direct hit) | 30 | - | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | AoE (5) |  |  |
25 |  | Crossbow |  | 20+ | 20 | - | 1 | Bolt | 6 | 150 | 3 | Med | Rifle | Rare, Silent |  |  |
26 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
27 |  | Tier 2 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
28 |  | Name |  | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special |  |  |
29 |  | Police Pistol |  | 28+ | 20 | - | 6 | .357 Round | 3 | 200 | 4 | Short | Pistol | Revolver |  |  |
30 |  | .44 Revolver |  | 35+ | 25 | - | 6 | .44 Round | 3.5 | 250 | 5 | Short | Pistol | Revolver |  |  |
31 |  | Gauss Pistol |  | 18+ | 20 |  | 20 | Spark Cell | 4 | 250 | 3 | Med | Pistol | Magic, Gauss, -4DT (Gauss Spark Cell) |  |  |
32 |  | Plasma Pistol |  | 25++ | 25 | - | 16 | Spark Cell | 3 | 250 | 2 | Short | Pistol | Magic, -2 DT (Spark Cell), +2% Crit chance |  |  |
33 |  | Recharger Pistol |  | 10++ | 15 | - | 20 | --- | 7 | 250 | 2 | Med | Pistol | Magic, recharging ammo, -2 DT |  |  |
34 |  | Hunting Rifle |  | 42++ | 35 | - | 6 | .308 Round | 6 | 300 | 6 | Long | Rifle |  |  |  |
35 |  | Cowboy Repeater |  | 32+ | 25 | - | 5 | .357 Round | 5 | 225 | 4 | Long | Rifle | Tube loaded |  |  |
36 |  | Lever-action Rifle |  | 40+ | 30 | - | 10 | 10mm Round | 8 | 300 | 6 | Long | Rifle |  |  |  |
37 |  | Assault Rifle |  | 15+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle |  |  |  |
38 |  | Infiltrator |  | 12+ | 35 | 3 | 24 | 5.56mm Round | 7 | 300 | 4 | Med | Automatic Rifle | Silent, Scoped |  |  |
39 |  | Magical Energy Rifle |  | 20+ | 20 | - | 24 | MFC | 8 | 250 | 3 | Long | Rifle | Magic, -2DT (MFC) |  |  |
40 |  | 9mm SMG |  | 10+ | 30 | 4 | 30 | 9mm Round | 4 | 250 | 3 | Short | SMG |  |  |  |
41 |  | 10mm SMG |  | 12+ | 30 | 4 | 30 | 10mm Round | 5 | 300 | 4 | Short | SMG |  |  |  |
42 |  | Sawed-off Shotgun |  | 2x60++ (2x30+ past Point Blank) | 55 | - | 2* | Shotgun Shell(2) | 4 | 200 | 4 | Short | Shotgun, Pistol | Shotgun Shell: remaining Target DT x 3, reduced damage past Point Blank |  |  |
43 |  | Double-barrel Shotgun |  | 66++ (33+ past Short) | 35 | - | 2 | Shotgun Shell | 6 | 250 | 6 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
44 |  | Grenade Launcher |  | 50++AoE(Direct hit) | 35 | - | 4 | 40mm Grenade | 12 | 250 | 5 | Med | Rifle | AoE (10) |  |  |
45 |  | Light Machine Gun |  | 15+ | 35 | 4 | 90 | 5.56mm Round | 15 | 350 | 8 | Med | Automatic, Heavy |  |  |  |
46 |  | Zebra Special |  | 8+ (++ for 3 turns) | 15 | 3 | 12 | .22LR | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted |  |  |
47 |  | Incinerator |  | 18++ (+++ for 3 turns) | 20 | - | 30 | Flamer Fuel | 12 | 400 | 7 | Short | Heavy | Elemental (fire), Sets target on Fire causing (+++) damage per turn for 3 turns (this damage stacks per hit), Rolls to hit using Firearms or Magic Weapon skills (gains no bonus from Armed and Dangerous or Buck Rogers) |  |  |
48 |  | Composite Crossbow |  | 25+ | 20 | - | 1 | Bolt | 6 | 300 | 3 | Med | Rifle | Rare, Silent |  |  |
49 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
50 |  | Tier 3 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
51 |  | Name |  | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special |  |  |
52 |  | Colt .45 Auto Pistol |  | 25+ | 15 | - | 7 | .45 Auto | 1.5 | 1000 | 3 | Short | Pistol |  |  |  |
53 |  | 5.56mm Pistol |  | 28++ | 20 | - | 5 | 5.56mm Round | 5 | 1100 | 6 | Med | Pistol | Revolver |  |  |
54 |  | Battle Rifle |  | 48+ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle |  |  |  |
55 |  | Sniper Rifle |  | 38++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, Scoped |  |  |
56 |  | Trail Carbine |  | 50++ | 30 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded |  |  |
57 |  | Assault Carbine |  | 12+ | 25 | 3 | 24 | 5mm Round | 6 | 1500 | 3 | Short | Automatic Rifle | Armor Piercing (5mm Round), Carbine |  |  |
58 |  | Zebra Rifle |  | 20+ (+ for 3 turns) | 35 | Burst Only | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, Scoped |  |  |
59 |  | Bronco Auto Rifle |  | 28++ | 35 | 2 | 20 | .308 Round | 16 | 1200 | 8 | Short | Automatic, Heavy | Unwieldy, Fires 2 round Bursts (not 3) |  |  |
60 |  | Magic Energy Repeater |  | 12++ | 35 | 3 | 60 | Spark Cell | 4 | 1200 | 4 | Med | Automatic Rifle | Magic, -2DT (Spark Cell) |  |  |
61 |  | Gauss Carbine |  | 30+ | 20 | - | 20 | MFC | 8 | 1000 | 4 | Med | Rifle | Magic, Gauss, -4DT (Gauss MFC), Carbine |  |  |
62 |  | MASR |  | 45++ | 30 | - | 20 | MFC | 4 | 1200 | 4 | Long | Rifle | Magic, -2DT (MFC) |  |  |
63 |  | Plasma Rifle |  | 35++ | 25 | - | 12 | MFC | 8 | 1000 | 3 | Med | Rifle | Magic, -2DT (MFC), +2% Crit chance |  |  |
64 |  | Tri Prism Rifle |  | 3x15+ | 25 | - | 16* | MFC (2) | 9 | 1200 | 4 | Short | Rifle | Magic, -2DT (MFC) |  |  |
65 |  | .45 Auto SMG |  | 20+ | 30 | 3 | 30 | .45 Auto | 11 | 1400 | 6 | Short | SMG |  |  |  |
66 |  | Riot Shotgun |  | 40++ (20+ past Short) | 20 | - | 12 | Shotgun Shell | 5 | 1200 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
67 |  | Hunting Shotgun |  | 50++ (25+ past Short) | 25 | - | 5 | Shotgun Shell | 7.5 | 1000 | 5 | Short | Shotgun, Rifle | Shotgun Shell: remaining Target DT x 3 |  |  |
68 |  | Flamer |  | 18++ (+++ for 3 turns) | 30 | Burst Only | 60 | Flamer Fuel | 15 | 1200 | 8 | Short | Heavy, Flamer | Short Range only, always does damage but a 'miss' causes half damage, Elemental (fire), AoE (1) |  |  |
69 |  | Missile Launcher |  | 150++ (direct hit AoE) | 60 | - | 1 | Missile | 20 | 1200 | 6 | Long | Heavy | AoE (15), -10 to hit dodging targets (Missile) |  |  |
70 |  | Enchanted Crossbow |  | 20+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent |  |  |
71 |  | Enchanted Composite Crossbow |  | 25+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 1300 | 3 | Med | Rifle | Very Rare, Enchanted, Silent |  |  |
72 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
73 |  | Tier 4 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
74 |  | Name |  | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special |  |  |
75 |  | 12.7mm Pistol |  | 35+ | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol |  |  |  |
76 |  | Hunting Revolver |  | 50++ | 30 | - | 5 | .45-70 Govt | 4 | 2200 | 6 | Sniper | Pistol | Revolver, Sniper, Scoped |  |  |
77 |  | Ranger Sequoia |  | 55+ | 25 | - | 5 | .45-70 Govt | 4 | 2000 | 6 | Med | Pistol | Revolver |  |  |
78 |  | Plasma Defender |  | 32++ | 20 | - | 32* | Spark Cell (2) | 2 | 2000 | 2 | Short | Pistol | Magic, -2DT (Spark Cell), +2% Crit chance |  |  |
79 |  | Brush Gun |  | 60++ | 30 | - | 6 | .45-70 Govt | 5 | 3000 | 6 | Long | Rifle |  |  |  |
80 |  | Anti-Material Rifle |  | 100++ | 45 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | Sniper, Scoped |  |  |
81 |  | Markspony Carbine |  | 22++ | 15 | - | 20 | 5.56mm Round | 6 | 2500 | 4 | Sniper | Rifle | Sniper, Carbine, Scoped |  |  |
82 |  | Multiplas Rifle |  | 3x20++ | 35 | - | 60* | MFC (3) | 7 | 2000 | 4 | Short | Rifle | Magic, -2DT (MFC), +2% Crit chance |  |  |
83 |  | Gauss Rifle |  | 100++ | 45 | - | 5* | MFC (5) | 7 | 2500 | 4 | Sniper | Rifle | Magic, Gauss, -4DT (Gauss MFC), Sniper, Scoped |  |  |
84 |  | P9T 12.7mm SMG |  | 25+ | 30 | 3 | 21 | 12.7mm Round | 11 | 2800 | 6 | Short | SMG |  |  |  |
85 |  | Combat Shotgun |  | 60++ (30+ past Short) | 25 | - | 12 | Shotgun Shell | 7 | 2500 | 7 | Short | Shotgun, Rifle | Combat Shotgun: -5DT at Point Blank, Shotgun Shell: remaining Target DT x 3 |  |  |
86 |  | Minigun |  | 15+ | 35 | 3 or 6 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | Armor Piercing (5mm Rounds), Full Auto Only |  |  |
87 |  | Shoulder Mounted MG |  | 30+ | 35 | 3 | 60 | 10mm Round | 17 | 4000 | 6* | Med | Automatic, Heavy |  |  |  |
88 |  | Gatling Caster |  | 18+ | 35 | 3 or 6 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, -2DT (SC Pack), Full Auto Only |  |  |
89 |  | Plasma Caster |  | 50++ | 25 | - | 10 | MFC | 20 | 3300 | 9 | Short | Heavy | Magic, -2DT (MFC), +2% Crit chance |  |  |
90 |  | Thunder Cannon |  | 80++ (++ Lightning for 2 turns) | 40 | - | 20* | ECP (5) | 8 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed (Max 1 test per turn) |  |  |
91 |  | Grenade Machine Gun |  | 30++ (direct hit AoE) | 35 | Burst | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | AoE (5), Can fire Single Shot or Burst |  |  |
92 |  | Balefire Egg Launcher |  | 500+10d10 (AoE) | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Med | Heavy | Rare, Massive AoE (it's hard not to kill yourself), Rads |  |  |
93 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
94 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
95 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
96 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
97 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
98 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
99 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |