The Rising Sun 1.0 (Hybrid Campaign)
by LittleLunaMoonMatron
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Digital Art / Mixed Media / Other©2014-2016 LittleLunaMoonMatron
Figured I'm far enough along to publicly show what I've been working on pretty hard for about a month now.

Here is The Rising Sun, the official campaign for Courage is Magic that I decided will replace the last one (Empire of the Rising Sun: Fun but too complex and large for me to even begin to make a world guide).

This is played in a traditional DnD sense, but also has a Risk-type 'Overland Board' where players build armies and fight against the enemy hordes for control of countries. The focus of the game is to build armies, equip them and gather up leaders who will help lead your various countries to victory on one side or the other. You can play under Celestina's or Lunaria's rule equally, with plenty of third-party countries to fight for control over.

My rule of thumb is I finish one page a day, so look for a complete 1.1 in a week. But currently this version -is- playable, with the DM filling in the (huge) gaps.

As always none of the pictures belong to me.

Synposis:
This takes place 800 years before The Rise of Celestina. Discordium, Lord of Chaos, has recruited a young unicorn by the name of Lunaria to be his champion that will plunge the world into eternal darkness. Celestina, the sister of the new Goddess of the night is just a unicorn that wants to learn magic and be a stage magician. Now she's forced to take up the power of the Griffon gods, and fight against her own kin. Gather your forces, and prepare to battle for dominance of Equestria!