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Pony Fantasy 6 was a Final Fantasy 6 hack made by John Bowden a couple of years ago. Filly Fantasy VI is a remake in the spirit of that project.
So what's different?
Everything.
- Gameplay is more difficult; enemies have higher stats, the party has lower stats, and enemies use more aggressive and powerful attack scripts, resulting in a higher challenge level.
- The equipment system is redone to focus on the diversity of the four pony types. Equipment exclusive to Earth Ponies boosts their Strength and HP, Unicorns get boosts to Magic and MP, and Pegasi get boosts to Speed and Evade. Celestia, Luna, and Cadance, each lean towards one of the three types but are otherwise balanced.
- The story is completely overhauled, incorporating numerous elements of the canon. The story of the Espers has also been integrated into FiM's universe in a way meant to be (relatively) lore-friendly.
- A new cast of characters, including Cadance, Shining Armor, Flash Sentry, King Sombra, Maud, Star Swirl, and lots of NPC cameos.
- Several new spells and adjustments to previous spells and abilities, including several new enemy attacks. The spells and stat bonuses taught by Espers are redistributed.
- Applejack (Cyan) has faster SwdTech charging.
- Celestia (Edgar) has natural Magic.
- Maud (Umaro) is fully controllable.
- The Sketch command calculates damage using the user's Magic/Strength instead of the enemy's, thus Sketched attacks are far more effective.
- Scootaloo (Gau) and Pinkie (Mog) only use Rage and Dance for one turn and do not become uncontrollable. Pinkie's Dances are each reassigned to focus on different elemental attacks.
- Luna (Sabin) has physical Blitzes, and her two healing Blitzes have had their effects changed.
- Fluttershy (Shadow) does not leave the party randomly, allowing more use of her earlier in the game.
- Several vanilla-FF6 glitches including the Doom-Vanish bug, Overcast glitch, Evade glitch, numerous glitches with Fluttershy leaving the party, and others, have been fixed.
The overall goal is a product more faithful to FiM's story and characters while offering FF6 veterans some (IMHO) more balanced characters and a higher challenge level.
What do I need to play this?
You need a Super NES emulator. ZSNES and SNES9x are just two you could use.
SNES version. I've applied numerous bug patches to it already, and the lack of the new GBA content won't be too noticeable - exclusive weapons have been added along with new spells, and the pre-existing Eight Dragons will be buffed to be a proper challenge.
Have you thought about adding in the Elements as character specific relics at all? Also, do you have a list of who's replacing who so we can give feedback on that?
>> Nealend86 There's a reference to Twilight's crown, but no, the Elements of Harmony aren't in. I did consider it, but then that introduces the logical problem of "hang on, the most powerful relics in Equestria, and all they do is give a stat boost?" I may add in a single rare Relic just named "Harmony" though. Been thinking it over.
>> DrakeyC A few of the relics do change things around though. Like replacing the dragon horn or GP Rain with Loyalty to give Dash a special jump, and the Soul of Thamsa and make it specifically for Twilight.
Concerning the characters themselves, I am now deeply worried about Shining Armor. I was kinda expecting Shining to be Locke actually. That way the romance between Locke and Celes would require a lot less editing. Still, I don't see any real problem with it.
>> DrakeyC Hmmm... The Element of Laughter works fine as the moogle charm, giggle away the ghosties anyone? The Element of Generosity could work like the Economizer, those lore's get expensive. Kindness is a hard one. Since Interceptor is a status effect, maybe it only works when the element is on?
>> DrakeyC I'd also suggest not putting the Elements in a box somewhere. They should be tied with the side quests. Like Rarity only getting hers after dealing with Hidon, Applejack getting hers from the dream dungeon. No idea how Pinkie'd get her's though. Unlike there original rom edit where I'd suggest she get it after the scene with Gau's dad, Mog doesn't really have any character development scenes. Maybe make a scene in Narshe where she helps restore the spirit of someone hiding in one of the houses during the World of Chaos?
I'm not saying it needs to replace the gold hairpin, just act like it. As for the others.... I need to look up relic effects.
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What is this?
Pony Fantasy 6 was a Final Fantasy 6 hack made by John Bowden a couple of years ago. Filly Fantasy VI is a remake in the spirit of that project.
So what's different?
Everything.
- Gameplay is more difficult; enemies have higher stats, the party has lower stats, and enemies use more aggressive and powerful attack scripts, resulting in a higher challenge level.
- The equipment system is redone to focus on the diversity of the four pony types. Equipment exclusive to Earth Ponies boosts their Strength and HP, Unicorns get boosts to Magic and MP, and Pegasi get boosts to Speed and Evade. Celestia, Luna, and Cadance, each lean towards one of the three types but are otherwise balanced.
- The story is completely overhauled, incorporating numerous elements of the canon. The story of the Espers has also been integrated into FiM's universe in a way meant to be (relatively) lore-friendly.
- A new cast of characters, including Cadance, Shining Armor, Flash Sentry, King Sombra, Maud, Star Swirl, and lots of NPC cameos.
- Several new spells and adjustments to previous spells and abilities, including several new enemy attacks. The spells and stat bonuses taught by Espers are redistributed.
- Applejack (Cyan) has faster SwdTech charging.
- Celestia (Edgar) has natural Magic.
- Maud (Umaro) is fully controllable.
- The Sketch command calculates damage using the user's Magic/Strength instead of the enemy's, thus Sketched attacks are far more effective.
- Scootaloo (Gau) and Pinkie (Mog) only use Rage and Dance for one turn and do not become uncontrollable. Pinkie's Dances are each reassigned to focus on different elemental attacks.
- Luna (Sabin) has physical Blitzes, and her two healing Blitzes have had their effects changed.
- Fluttershy (Shadow) does not leave the party randomly, allowing more use of her earlier in the game.
- Several vanilla-FF6 glitches including the Doom-Vanish bug, Overcast glitch, Evade glitch, numerous glitches with Fluttershy leaving the party, and others, have been fixed.
The overall goal is a product more faithful to FiM's story and characters while offering FF6 veterans some (IMHO) more balanced characters and a higher challenge level.
What do I need to play this?
You need a Super NES emulator. ZSNES and SNES9x are just two you could use.
Silly question maybe, but are you modding the GBA version or the SNES version?
I understand there are advantages and disadvantages to both, but it seems like the SNES version might be better for graphics and sound on an emulator. Too bad it doesn't include the extra bosses and dungeons.
SNES version. I've applied numerous bug patches to it already, and the lack of the new GBA content won't be too noticeable - exclusive weapons have been added along with new spells, and the pre-existing Eight Dragons will be buffed to be a proper challenge.
Have you thought about adding in the Elements as character specific relics at all? Also, do you have a list of who's replacing who so we can give feedback on that?
>> Nealend86 There's a reference to Twilight's crown, but no, the Elements of Harmony aren't in. I did consider it, but then that introduces the logical problem of "hang on, the most powerful relics in Equestria, and all they do is give a stat boost?" I may add in a single rare Relic just named "Harmony" though. Been thinking it over.
As for cast, most certainly!
Terra - Twilight
Locke - Flash Sentry
Celes - Cadance
Edgar - Celestia
Sabin - Luna
Shadow - Fluttershy
Cyan - Applejack
Gau - Scootaloo
Mog - Pinkie
Setzer - Rainbow Dash
Strago - Rarity
Relm - Sweetie Belle
Umaro - Maud
Gogo - Mare-do-well
Banon - Zecora
Kefka - Discord
Gestahl - Sombra
General Leo - Shining Armor
Cid - Radiant Hope
Rachel - Sunset Shimmer
Lola - Apple Bloom
Cyan's family - Big Mac and Granny Smith
Gungho - Blueblood
Darill - Spitfire
Siegfried - Trixie
Ultros - The Mane-iac
Ramuh - Star Swirl
>> DrakeyC A few of the relics do change things around though. Like replacing the dragon horn or GP Rain with Loyalty to give Dash a special jump, and the Soul of Thamsa and make it specifically for Twilight.
>> DrakeyC
Concerning the characters themselves, I am now deeply worried about Shining Armor. I was kinda expecting Shining to be Locke actually. That way the romance between Locke and Celes would require a lot less editing. Still, I don't see any real problem with it.
>> Nealend86 That could work for Dash and Twilight, and it gives me an idea for Applejack. But what about the rest?
>> DrakeyC Hmmm... The Element of Laughter works fine as the moogle charm, giggle away the ghosties anyone? The Element of Generosity could work like the Economizer, those lore's get expensive. Kindness is a hard one. Since Interceptor is a status effect, maybe it only works when the element is on?
>> DrakeyC I'd also suggest not putting the Elements in a box somewhere. They should be tied with the side quests. Like Rarity only getting hers after dealing with Hidon, Applejack getting hers from the dream dungeon. No idea how Pinkie'd get her's though. Unlike there original rom edit where I'd suggest she get it after the scene with Gau's dad, Mog doesn't really have any character development scenes. Maybe make a scene in Narshe where she helps restore the spirit of someone hiding in one of the houses during the World of Chaos?
Moogle Charm and Economizer are no longer in the game. As for Interceptor, that's impossible, unfortunately.
>> DrakeyC
Make it function like the gold hairpin then?
I'm not saying it needs to replace the gold hairpin, just act like it. As for the others.... I need to look up relic effects.