DAY 13   Alright, I've stalled far too long. Let's get this show on the road:     The Time Before… >--Divide team up to accomplish mundane tasks you’ve done several times before— (1/10 chance per turn (unlucky number 3) that Sweetie falls asleep or Scoots drives the fillies away with her voice. Rolled 4 times.) >**Take Rarity with you to the secluded tree** >Encounter Sally as you convince Rarity that all you need is the Adanemzurai >Sally attempts to attack Raisin, but fails; she’s caught by Rarity’s Telekinesis >Namedrop on the Golden Box, calling it the Adanemzurai, in front of Sally >**Warn Sally about Princess Luna, she drops a bag of coins** >Encounter the Treasure Seeker Fanatic >**Stop Treasure Seeker Fanatic by singing to her** >Rarity gets fed up with Raisin’s metagaming; ragequits back to her boutique with a stack of gold from the tree >Try to store the Adanemzurai whilst singing to Treasure Seeker Fanatic; not enough room in bags >--Dump Rocks, store Adanmenzurai— >Stash Bag of Coins behind the garbage can in the Secluded Alleyway >Sally leaves town, no sign of the Princess. Start heading back to Sugarcube Corner, leading Treasure Seeker. Pick up a stray derped filly >Discover that Sweetie Belle has lost the fillies and that Scoots tried singing to them >Plug up the Treasure Seeker and the fillies ears with Marshmallows; keep them calm >Pinkie starts metagaming with you, mentioning the Crystal Phonograph from the previous run >Luna has arrived in town >Assign teammates to, yet again, take care of a mundane task for you whilst you go and meet with the Princess (probably a roll here, just sayin’). >Luna is straight to business; asks you for the whereabouts of the Adanemzurai >**Tell Luna that some fillies have been put under a weird spell; she commands her guards to gather all of the small ponies in town**   >xXx Surrender the Adanemzurai to the Princess xXx >Get answers about the box’s functionality; found out that the box’s curse can be manipulated by storing a piece of oneself inside the box >--Attempt to use Metagaming to trick the Princess into thinking you have psychic powers--     Last Time on Raisin Quest… >Convince Luna that the box is the key to defeating Tezel and that only you can open it >--Luna tests your confidence by telling you she’ll open the box— >You tell her that your ‘psychic powers’ say that only you can safely open up the box >Convince Luna to allow you to open the box >**Dump out Piece of Granite** >Box is suddenly closed with a violent reaction; Luna is injured and taken to Canterlot >Pick up the Adanemzurai, overwhelmed with power; put it down >Guards attempt to arrest Raisin; Wedge, Luna’s Pegasus guard, puts a spear to Raisin’s throat >**Use charm and wit to make Wedge let up on his defenses** >--Grab the Adanemzurai— >Accidentally take control of Wedge when he strikes the Adanemzurai >**Use Wedge to escape the Library – Raisin and Sweetie Belle become fugitives** >Run to Everfree Forest, release Wedge from your control >Stay out of sight, maneuver along forest edge until you reach Sweet Apple Acres   >Standing on a bluff overlooking the peaceful farm, Raisin and her dear friend Sweetie Belle watch as Big Mac hauls a wagon full of apples around down below. The two fugitives of the local Ponyville law enforcement know that they need to make their moves carefully; until they can defeat a far greater evil and return all of the enslaved unicorns to their homes, Raisin knows that she’s in some pretty serious trouble.   >Not wishing to waste anymore time, Raisin takes a few moments to contemplate her next move. With the farmhouse ahead, she knows that she’ll need her friend Applebloom’s help if she wishes to make it to the Castle in the Sand in one piece. The little purple filly keeps the thought of her mystical golden Adanemzurai rolling around in her head… whatever power was unlocked from that artifact, it seems to slowly consume her every thought.   >After some unexpected technical difficulties on part of your Quest Master here, we’re back and ready to roll on another night of epic Raisin Questing. The fate of our unfortunate hero lies firmly in your grasp; your actions will determine the end to sweet little Raisin’s story. Will it be tragic or epic?   >Let us begin.   Approach the house, give Big Mac a friendly wave if he looks at us.   >No XxXs   This feel, it's good.   Can we get a quick inventory check?   Also, did we ever get a peppermint or something to delay the crash from the elixir?   >The two fugitives of the local Ponyville law enforcement know that they need to make their moves carefully Only like six and already on the run from the law. Fuck yeah!   Anyways, inventor check stat!   >GAME INFO: >Raisin: Boots, Stompstarter, CMC Cape + Adanemzurai, Vial of Glittering Sand, Nearly Full Bag of Marshmallows >Sweetie Belle: CMC Cape, 2 Slingshots   Tell Sweetie to let us do the talking. Let's just jet the bomb and AB and her tools, then set out.   Maybe we should get Applebloom to head back to town and try and pick up Scootaloo and Pinkie Pie. They proved pretty useful last time around.   We're short on time. Besides, if there's anything I've learned it's to NOT TRUST ANYONE DOING ANYTHING ON THEIR OWN.   >You and Sweetie Belle spend a few moments enjoying the beautiful view from atop the bluff, then set out to the quaint little farmhouse down below. As you approach, Big Mac casts you a glance. You and Sweetie wave, met with a small nod from the strong pony.   >On the door to the farmhouse, you see a note. It was apparently written by Applejack. It says that she won't be at the farm today. From what you read, it appears that she's doing some protesting at Snakeoil Sally's stand.   >"The market was empty when we went through town... you think she might be back?" Sweetie rubs her chin with a hoof.   >You carefully creak open the door. Inside the house, you see Applejack. It looks like she just got in. She's being quiet as to not disturb a sleeping Granny Smith nearby.   Ask her if Applebloom can come out and play.   Ask if Applebloom is home and feeling better. Ask if they have any peppermint.   "Hey AJ, what's up? Listen, those rumors about me blasting Princess Luna and going mad with power are completely unfounded. Is Applebloom feeling better?"   >You poke your head in through the door. "Hey Applejack!" You whisper loudly.   >The farmer pony turns her head, seeing you and Sweetie Belle at the door. She looks a little worried. "Oh, uh... hey there, girls." She spins around, keeping an eye on Granny Smith as she approaches the door. She leans down to whisper. "Have you two... uh... did y'all talk ta Pinkie and Scootaloo yet?"   >Sweetie Belle shakes her head. "No, we haven't had a chance to. Pinkie's been all over the place and we haven't seen Scootaloo..."   >Applejack gently directs you out of the farmhouse. "She's in the barn with Applebloom and Pinkie... and a bunch of other fillies..." You and Sweetie Belle look at one another. "I don't know what the hay is goin' on, but it's really... odd." Applejack leads you over to the barn.   >From the outside, you can hear Applebloom and Pinkie singing. It doesn't sound quite like the song you taught Sweetie Belle, but it's close. "They're in there... maybe you two could see what's goin' on?"   >Sweetie whispers over to you, "I don't think she knows about the whole thing at the Town Hall yet..."   But bad news travels faster than the speed of light. Anyone who's studied quantum mechanics knows this.   ...Well that's awfully convenient! Walk inside and give Pinkie a big hug, and ask her if she has any peppermints on her.   Thank her and enter the barn.   Proceed to the barn, ask if Scoots and Pinkie were accompanied by any of Luna's guards.   >"Alright, we'll see what we can do."   >Applejack rolls her shoulder to adjust her saddlebag. "Alright, I hope you two can... I certainly couldn't." With a look of distress she heads back to the farmhouse. "Just Pinkie bein' Pinkie again, I figure."   >You open up the barn door. Inside, you see a small gathering of fillies. They seem to be drifting in and out of a trance as the trio sings to them. Pinkie stops when you come in. "Oh! Raisin! You found us!"   >You race up to Pinkie and give her a big hug. She picks you up and swings you around in a small circle, then jumps backwards and lands on her back in a small pile of hay. "So, what's up? You get away from the po-po all right?"   >You tell her that you took control of one of Luna's guards and got out of the Library. She looks excited. "Oh!? How'd you do that?"   >As you explain things, Sweetie Belle talks to Applebloom. They discuss a few things with Scootaloo and try to get caught up. They start giggling and talking until Sweetie Belle explains that you and her just out ran a small platoon of Luna's guards. You can hear them 'Oooh'ing and 'Awww'ing over your most recent exploits.   >After your quick summary explanation, you ask Pinkie if she's got any extra Peppermint Candy Canes on her. She shrugs and gives you a big grin. "Nope! Sorry, fresh out! Me and Scootaloo finished them off!"   Give Pinkie a boop out of spite and them ask Applebloom if she has any spare pig pens or somewhere we can lock these fillies up. Don't want them running loose.   do we have enough marshmallows for all these fillies?   >GAME INFO: You have 16 Marshmallows inside of your bag. There are 9 derped unicorns currently residing in the barn.   Ask them if they had any trouble evading the guards and what they know about the situation. one short, well lets plug all but one then   We should probably keep some   We will need more   Just tie the other ones we don't get to a post or something   Or go back and ask AJ for something that can be used   Good point. Let's keep enough marshmallows to plug Twilight Sparkle.   Agreed, keep 4   >You bounce off of Pinkie's tummy, slightly disappointed that she didn't have any Candy Canes handy. You reach through your saddlebags, taking a little extra time to brush your hoof up against the Adanemzurai. Your friends seem to be caught up in conversation; the derped unicorns are starting to wander around the barn.   >You withdraw your bag of Marshmallows and start hunting down the fillies. One by one, you plug up all of their ears except for two. As you plug them up, they have mixed reactions, ranging from shock to confusion. It takes a little while, but only two fillies remain confused and derped. You quickly explain, and loudly, that if they pull out their marshmallows, they'll start behaving like this again.   >Applebloom walks up to you. "Uh... Raisin? What's goin' on here, anyways? Scootaloo said they were all zombies..."   >Outside, you hear the suddenly loud voice of Big Mac. "EeeeeeeeeeeNope!" Beyond that, you can hear some murmuring.   >Your head is starting to get slightly achy.   "Hey Applebloom, this barn doesn't have a back entrance does it?"   If it doesn't, hide in the hay.   Tell Applebloom that plugging their ears seems to bring them out of trance.   Also, tell her to play cool and that we'll be hiding in the hay.   Tell them that we have to open our box really quick, but when we touch it our eyes start glowing thanks to some spell that was put on the box. Tell Sweetie Belle that she might want to hide if those were guards that Big Mac was talking to.   Go find a part of the barn where they can't see us, then open the box, take a candy cane off of Hayseed, eat it, and close the box.   opening the box has never exactly been a simple matter, i doubt we could just open the box, take something out, close it and be fine   Ask Applebloom to take a look outside and tell you if Luna's guards are out there.   If they are, tell them that we left heading EAST   Yeah, give her a little story beforehand so she doesn't need to dive back into the barn. That would be suspicious.   Tell them we came by asking if she wanted to go on an adventure, she said no because she's still feeling a little ill, and then we left.   >Fearing the worst, you think that Luna's guards may be outside questioning Big Mac. Using his sudden volume as a tip-off, you decide to hide, dragging Sweetie Belle with you into a pile of hay.   >"...Raisin? You actually did run away from the guards, didn't you?" Applebloom asks excitedly.   >You poke your head out. "Yes. Yes I did. Could you please check to see if it's actually them or not? I'm in a lot of trouble..."   >"...a LOT of trouble." Sweetie Belle parrots over your shoulder. You shove her back into the pile of hay.   >"Tell them that we came by and left already... going east."   >"Well, alright... I guess. You guys stay here, I'll go check quick." Applebloom hops up. Scootaloo follows behind her. "Hey, I got your back, AB."   >The fillies poke their noses out of the barn door. Instantly, they pull it shut. "Raisin! Raisin, it's them. They're right outside talkin' to my brother."   >You sit quietly in the hay with Sweetie Belle. She's breathing a little faster. Your head aches a little bit.   Tell Applebloom to go out there and tell them that we left after asking her if she wanted to go adventuring.   Make she she gets her fucking story straight. Applejack led us to the barn, we asked her, we left.   Tell them that we need to open the box we have with us to get some peppermint out of it and warn them to not look inside the pile of hay we are in while the box is open. Make sure that Sweetie knows not to touch the box while we have it open and that we are actually inside the hay pile before opening the box.   I really don't think we should open the box. We have no idea what will happen now that we're in control of it.   I vote we sneak out the back and have the guards come into the barn. That way, we can move around the property while they check hay piles and Pinkie distracts them.   >You put a hoof on Sweetie's. "Relax. We're gonna be just fine." You hear her breathing slow down a little bit. She breathes a small sigh of relief.   >"I don't wanna go to jail, Raisin..." She whimpers quietly.   >GAME INFO: Looking at the back of the barn, you see a large set of doors that probably lead off into the apple orchards. They're shut at the moment.   Ask Applebloom if those doors are quiet enough for us to sneak away. If they are then tell her to get a saw and follow us. Ask Pinkie to stay here with the fillies and apologize to her for what happened last time.   Tell her that if worse comes to worse, she can act like she's hypnotized and that we forcefully took her along. It's us they really want.   we could have applebloom open the doors while we hide, so if the guards hear it and check it out they'll only see pinkie and a bunch of not raisin or sweetie fillies, which makes saying we're not here and this is a party or something an easyish lie   Ask Applebloom if we can open the back doors quietly and if she can get a saw and come with us and ask Pinkie Pie if she can stay here and keep the fillies safe while we are gone.   Once we are out with just the CMC let's warn them about what we are about to do and pop the box open for some sweet, sweet candy.     Sounds good. If they ask questions, tell them that marshmallows in the ear is a new fashion and Pinkie freaked out because she thought they were going to bust her for some littering she did earlier today.   And the paranoia sets in.   Hopefully Raisin gets lucky on the sneak rolls.   >You wave Applebloom on over to your hay pile. "I've got the door!" Scootaloo whispers loudly behind Applebloom as she runs over to you and Sweetie.   >"Applebloom, can you open up the back door here?"   >She looks up at the gargantuan red doors. "Yeah, sure. I've gotta get up in the loft to pull the lever, though. It'll take justa minute!" The little redhead darts off toward one of the ladders leading up into the upper hay loft.   >Suddenly, you hear a knock at the door. "By the order of Princess Luna, we request that you open this door." You look over to Scoots. They speak again, "...we saw you and your little friend. We just want to ask you a few questions about one of your friends."   >Scootaloo's eyes are huge. She looks over to you for guidance. Pinkie hops up and looks over to the fillies in the center of the room. She puts a hoof over her mouth, telling them to 'shhhh' and leads them toward the back of the barn. The two derped fillies walk up next to her and start pestering her with questions. "Have you ever been to the Castle in the Sand?"   >"...excuse me?" The guard on the other side of the door sounds confused. "Please, we just want to ask you a couple questions, little ones."   >Your eyes feel achy. You headache becomes slightly pounding.     Well Scootaloo, time to take one for the team.   Continue hiding in the hay, don't make a sound.   Just close our eyes and try to clear our mind so our headache isn't as bad. Trust our friend to do their job.   Well we can either wait and hope that Applebloom get the doors open before the guards break them down, try to get Scoots to cover for us, or use the box to take control of the guards.   Get the box ready, but don't grab onto it. Position our bags and hooves so that we can grab it if they find us.   We really should have taken care of this headache at the start of the night.   We couldn't have. We need the grape jelly, which is now impossible to get.   We're just going to have to tough it out.   Have Applebloom open the back door, sacrifice Scootaloo. Tell her that since she's the most charismatic, she should go outside and buy us a bit of time.   >You pop up out of the hay pile. You give your chest two taps with your front hoof, then duck down into the pile. Scootaloo groans. "...you owe me big time, Twilight Jr."   >"Ready?" You turn around, picking up the bottom of the hay pile. Sweetie Belle follows your lead. "Oh! Okay, let's do this." She picks up the back of the hay pile. You start moving toward the barn doors.   >Up above, you hear the mechanical whir of a few pulleys after Applebloom throws a the lever. You hear Scoots open up the front door. "Oh! Hey, didn't hear you there! We're having a little party in here!" She gives the guards a nervous giggle. "It's a.. put... things in your ears party! Yeah!" Enthusiastically, she pulls out two vials from her saddlebags and puts them in her ears. "Wowwie! We're sure having fun now!"   >The guards seem put off by the odd display, but get straight to business. They begin questioning her about your whereabouts. She fumbles around with her words. The guards can't help but notice the whirring mechanics up above.   >"Hey! Stop!" They yell up to Applebloom. She lets the lever go. The doors have opened up enough to allow a pony through.   >Your headache acts up, causing you to stumble. Sweetie Belle falls over on top of you. "Ooomph!" >She squeaks. Your hay pile stops right in front of the back doors as the guards push their way into the barn. Pinkie has managed to stuff a set of vials in her ears as well. The previously derped fillies have miraculously spawned a set of balloons in their ears.   >"Oh, why hello there, officers!" She greets them casually.   >Your headache is pounding. You feel a little out of it, but not completely ill.   Well then let's get out the back door the moment the guards are no longer looking in our direction and pop that box open.   Fuck, if we had the rock we could tell Sweetie to shoot it at the barn doors while guards weren't looking to make them think we bolted.   But I go nominate escaping while the guards aren't looking. We'll go first and tell Sweetie to stay hidden. She's scared already. Once we're free, she can dash out too.   >You decide to wait for your opportune chance to escape. The guards don't seem to find your hay pile the least bit suspicious, disregarding the fact that it's right next to the opening in the barn doors.   >"So, as you were explaining to us... your little friend Raisin came by, correct?" The guards as Scootaloo, who nods. "Yep, then she left." Scootaloo gives them a false smile, hoping they'll leave.   >The guards walk into the barn some. "Sure is dark for a party..." They turn to Scootaloo again. "It almost seems like you're all hiding in here..."   >Pinkie jumps up. "We're not hiding! Haven't you ever been to a put stuff in your ears party?" She seemingly pulls a set of balloons out of nowhere and puts them in the guards' ears. Shocked by her sudden movement, they go to ready their spears. She drags them over toward the other fillies, who seem to also be playing along. "Don't be party poopers, now! C'mon!" She starts dancing with one of the guards.   >"Look, we don't have time for this. A dangerous criminal is on the loose and we must bring her to Princess Celestia for questioning." The guard struggles to get away from Pinkie.   >"Raisin..." Sweetie Belle pulls on your tail gently. "...now?"   pinkie is good at distracting and this time it probably wont get her killed so lets sneak out   Yes, tell her to bit our tail and just follow us.   Both at once. Better to risk one roll than two.   >You tap Sweetie Belle on the nose. "Alright, you hang on back there. Let's go."   >Bravely, you creep up out of your hay pile and start heading toward the door. You keep an eye open toward the guards, making sure they're not looking.   >You look forward just in time to kiss the door of the barn. With a clunk, your face smacks into it. The doors jar a bit and rattle. You hear Applebloom up above placing a hoof on her fact. It's loud enough to be audible.   >"Omigosh! Are you okay?" Sweetie whispers with your tail in her mouth.   >You shake your head. The bump makes you realize how painful your headache is at the moment. Miraculously, as you dart out of the door with Sweetie in tow, it seems as though the guards didn't take notice to your splintery faceplant.   >Outside, you duck around the side of the barn. "Whew... glad that's over with." Your head pounds and your eyes ache.   Put a tree or two between us and the barn and take out the box. Command it to open.   Anyways, head over to the main house and ask AJ is they have any peppermints? Or cough syrup and sugar?     LIVING LIFE ON THE EDGE!   Maybe chill out from cover while keeping an eye on the barn to see if the guards leave it and start searching the rest of the farm.   >You run down the small dirt path with Sweetie Belle flailing in the dust behind you. With amazing speed, you charge deeper into the orchard a safe distance from the back doors of the barn.   >Quickly, you peel off the trail and hide behind a tree. You swing Sweetie Belle around and she ends up landing up against you. You look around the tree toward the barn, seeing if the guards are out searching around. There's no signs of them.   >Sweetie Belle pushes herself off of you. "Looks like we're safe... for now." She notices you holding your head. "Uhm... Raisin, are you okay? You bumped into that door pretty hard..."   Let's head into the house first. We can try opening the box in there. If it doesn't open on command, don't force it and just get some cough syrup.   I agree. The guards probably searched the house already   Maybe we can get Applejack onboard? Could use the muscle   lets go for the house and cough syrup first, its less likely to catastrophically fail than opening the box   >Although a certain lust for the Adanemzurai pours through your head, you decide that your best bet would be to head toward the farmhouse. Thankfully, you think to yourself, your friends are currently entertaining the guards.   >"C'mon, Sweetie. I need to get some medicine for this wicked nasty headache quick..." You put a hoof up to your head, pressing on one of your temples.   >"Right. Let's see if Applejack has anything for that..." Sweetie looks you over. "Uhm... you really hit your face kinda hard... I could carry yo-"   >"No. Let's just go."   >You make your way through the orchard and towards the farmhouse. You see Applejack walking around outside with a small watering can. She's watering a small plot of land near the house. You continue along, going for the front door. With some stealth, you manage to sneak on inside.   >You're now inside the house. Your head is pounding and so are your eyes. You feel a little dizzy.   >You ponder over the idea of letting the Adanemzurai could cure you. "Hmmm..." You hold the box up in your hooves, still wrapped in your CMC cape. Sweetie's eyes get a little bigger. "Uh, Raisin? What are you doing?"   Tell Sweetie to see if she can find a medicine cabinet and tell her that we'll be in a closet. We're going to try something risky.   Have Sweetie ask Granny Smith for cough syrup and anything that soothes headaches.   Duck behind a piece of furniture, then touch the box and ask it to open.   Tell her that we are considering trying to open the box to get a peppermint off our doll. Ask her to go outside and tell Applejack we drank one of Sally's elixirs and need some coughdrops to cure the after effects while we look around inside.   Seems good.   >"Sweetie Belle.. go see if Applejack has any medicine in the house. I'm going to see if She can cure me..." You can see the lustrous skin of the Adanemzurai through your cape. As you stare, your painful headache seems to wane.   >Sweetie looks between you and the box. "O..okay..." She darts off toward the door. You can hear her slide outside, but she rushes back in, slamming the door shut. "Uh.. Raisin!" She grabs onto you and slides off into the kitchen.   >"They're outside! The guards... oh! I think they saw me, Raisin!" Her eyes are a little teary. "I'm too young to go to jail! We're too young for jail, Raisin! We've gotta hide..." She pulls you after her.   >Looking around the kitchen, you see a bunch of different cabinets lining the walls. As you peek around, you can hear Applejack outside. "Uh... afternoon, gentlemen." You can hear her talking to the guards outside.   >"We don't have much time! We gotta hide!" Sweetie panics, looking for anyplace to hide.   FUCK   I'M SORRY   How big are the cabinets, big enough for us to hide in?   >GAME INFO: The cabinets close to the floor hold a bunch of pots and pans. You remember this from when you were helping Granny Smith make Zap Apple Jam. They should be big enough for you and Sweetie to hide in... if they're not full of pots and pans.   Tell Sweetie Belle to start looking for a cabinet that isn't full of pots and pans. Says that we'd help, but as we are right now we would just end up dumping them everywhere.   No sense in hiding there if we have to move out the utensils outside. Have us hide in a closet while Sweetie goes upstairs and hides under a bed or something. When don't want her screaming if we go mad with power.   if it looks like a lot of the pots and pans are out find a cabinet to hide in, otherwise find a closet to hide in, and be prepared for mind-taking   >You decide that the cabinets may be more trouble than they're worth. Quickly, you decide that your best bet lies with your beautiful, wonderful, brilliant golden box. "Sweetie Belle, run upstairs quick while the guards are talking to AJ. I'll find some medicine down here."   >Panicking, the little marshmallowy filly just gives you a nod. Her legs rev up like little tires before she bolts out of the kitchen and up the stairs.   >You look about for a broom closet... any where out of view. You discover a small door that appears to lead into the Apple Family cellar. Ducking into the door and remaining on the threshhold toward the top of the stairs, you finally unwrap your Adanemzurai. It's glow seems to pierce the darkness around you... you can see everything quite clearly.   >Holding the box in your hooves, you feel a ghostly soft presence wash over your body and mind. Your headache feels as though it is gone. You can feel the presence of your scared friend upstairs, the guards outside with Applejack, Applebloom, Scootaloo, and Big Mac. Once more, you feel incredibly powerful.   >"...Thank you..." You hold the box close, relishing in this wonderful, empowering feeling once again.   >"You're Welcome."   This is going to end soooooooooooooooo badly, but I guess we had to finish up early anyways.   Tell it to open   Yeaaaaaaaaaah,   This is bad.   No way Anon.   This is good.   The besst...   >Instead of a Dark Lord, you would have a queen, not dark but beautiful and terrible as the dawn! Tempestuous as the sea, and stronger than the foundations of the earth! All shall love me and despair!     "Hey, mind opening up for a moment, I just need to grab a peppermint cane off my phylactery. And no soul sucking, understand?"   >You smile as She talks to you. "Oh, my Adanemzurai... would you mind opening up for a moment...? I really want my doll back...." You struggle for her name. "...it's holding something that I need right now."   >"I am all that you need, my Queen." A gentle voice pours over you. You can see the auras of the other ponies walking around outside through the walls, the guards approaching the front door. "Guide me."   >You emplore the Adanemzurai to open. "Very well... open me, my Queen."   >You start pulling at the lid of the box. It feels as though it's sealed shut. Your headache suddenly returns, twice as bad as it was previously. The air around you feels as though it vibrates and shakes your body. You struggle with the lid. "What's wrong, my Queen? Open me, if that is your wish."   She's tricking us.   Wrap her up and stuff her back in our bag.   Half as long, twice as bright.   Open it, if it tries to take control, press it shut immediately and hope our headache is gone by the time we wake up.   This isn't working at all. Cover that box back up and stick her in our bag.   stop trying to open it, stick it back in our cape, break out in a cold sweat and find a hiding place in the cellar     Yes, she is NOT our friend.   I say we take our chances and just find a nice, dark, secluded spot to nap. If we wake up in shackles, commit sudoku.   So now the One Ring wants a body of her own. Question is, what are we going to do about it?   >You start to shake. Immediately, you stop trying to open the Adanemzurai. "If that is your wish, my Queen." She repeats herself. As you hold her, your headache clears once again. You can see the guards beyond the walls heading into the house. Applejack is behind them. Her aura appears darker; you can feel that she's angry.   >With great reluctance, you wrap the Adanemzurai up in your cape again. You nearly cry as her beauty is covered up once again... then, you feel your headache start to return. Your senses wane and dull... except your sense of pain. Your head throbs and your eyes burn. You start to feel a little sick, but can still move.   >"Raisin! We know you're in here! Come out; we only want to talk to you!" You hear one of the guards announcing. "Really, you have no idea what you're getting into! We need you to come to Canterlot immediately!"   >You're in the darkness of the cellar again, standing at the top of the stairs. Your head hurts, your eyes hurt, and you feel like you just want to go to sleep. You put the Adanemzurai in your bags and ponder how to act.   Check if any of the cider barrels are empty and try to fall asleep.   "I think I'm starting to figure out what I'm getting into. Please just let me go so I can stop King Tezel."   Ask the box to save us.   This is a bad idea, very ambiguous. For all we know, the box can "save" us by blowing the head of everyone in the house.   Every decision seems horrible. On one hand, there's the risk of the box corrupting us fully, like it probably did with Tezel. On the other, we get imprisoned and hope we can goad one of the guards into stabbing us so we can reload.   This run is so fucked up, sending that letter was a bad mistake.   We were doing so well, and to think it all came crashing down because of one minute detail being overlooked.   Tell the guards that we will surrender on two conditions: They bring us some peppermint grape jelly from Sugar Cube Corner and promise that neither of the Princesses will touch this cursed box.   I just feel so bad about Sweetie though. She probably will go to jail since she probably hid behind some curtains or something.   I support this option, except we demand Sweetie, Scootaloo, and Pinkie come down here with us and that we escape once we get some of dat sweet Jelly.   Let's add one more condition: We are the only one that goes. All the other ponies that helped us go free.   Let's move up to one of the first floor rooms so we don't get trapped.   Yeah, let's move up and negotiate, we have the power here. Keep the box within reach, but don't physically touch it unless they try to attack.   >With a pounding head and little to no hope of escape left in your heart, you figure that it's time to start cutting terms with the authorities.   >"Alright. You got me, fair and square. I'm in here."   >The guards walk over to the door. You pipe up again, talking over the pounding noise you hear in your head. "Ah! AH! No, no, no... stand back, I'm coming out."   >You open up the cellar door, seeing the two guards very close by. Under your other hoof, you lift up the Adanemzurai. Sweetie Belle and the guards recoil in fear. Applejack looks around. "Err... did I miss somethin'?"   >You stand your ground. "Alright, good, good. Stay right there." You think about how you're going to handle this. "Okay, I'll come peacefully... under a few conditions."   >The guards look at one another, then to you. "...what are your terms?"   >Applejack looks back and forth. "Oh for pete's sake, what is that? Is that the 'armed and dangerous' thing you two were goin' on about?" Applejack starts to approach, but Sweetie Belle grabs her tail. "No! NO! Don't touch it!"   >"Alright. Here's my terms. I get a jar of Grape Jelly from Sugarcube Corner. This is very important."   >The guards nod. "Okay, is that it?"   >"No. You must also let all of the other ponies go free. Especially Sweetie Belle."   >You hear a sigh of relief come from one of the cabinets. The guards seem to fixated on the Adanemzurai to notice. "Is that it?"   >"Lastly, this box... this one, right here... the... Adanemzurai..." You stare at the golden luster again, entranced by it. "She isn't to be touched by anypony. Not a hoof on Her...."   Bad Roll - Headache modified to 1/5 chance of detection >Suddenly, you feel a whap on the back of your head. It hurts for a moment, but you slowly slip into a darkness.   >...   >You awaken inside of a chariot in the air. The calm sound of clouds rushing by fills your heart with fear; you're about to answer to Celestia, you think to yourself. Your hooves are bound by shackles. To your surprise, there is a jar of Grape Jelly in front of you with a spoon. Sweetie Belle is riding along.   >"...are you awake?" She asks you, rubbing the back of your head where you were hit.   >It's approaching the mid-afternoon; around 3pm, you'd estimate.   FUUUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUU   we ded   Alright, we're boned. Try to hop off the chariot and hope we land on our head.   Ask her if she could feed us some of that jelly and ask her what they did with the box.   "WHAT THE FLYING FEATHER HAPPENED?"   >"WHAT THE FLYING FEATHER HAPPENED?"   >Sweetie Belle looks startled. "Raisin!" She shakes her head. "You're awake! Oh, I'm so glad!" She looks relatively happy.   >You ask her to feed you some of the Grape Jelly so that you can shake off your headache. She gently spoon feeds you a few gulps of the nasty concoction. You can feel the pain behind your eyes ween as the sticky goop drags down your throat.   >"Sweetie... tell me, where is the Adanemzurai?" You look at her with great concern.   >Sweetie looks about. "...they said you'd be asking about that..." She skirts the question. --- >MORALE MODE: Alright questers; don't feel bad! You're not dead as of yet! Sure, you're in a terrible situation, but you're not beyond hope! Besides, it's not your fault that lady luck gave you a bad roll with your headache and all; don't be too hard on yourselves.   >When we pick up, I'd suggest considering your escape options from Canterlot. You could turn this situation to your advantage... if you can get 'your precious' back. Who knows where that might be...   >It's been fun so far. You could still feasibly pull through and fight Tezel, even in these shitty, odd circumstances. The guide allows for a few routes, but being creative will be your best bet.   >Good luck!   END OF DAY 13