Title: Background Depth & Society Mod 1.0 Author: BiggieFap Pastebin link: http://pastebin.com/vYbnKvK2 First Edit: Tuesday 19th of August 2014 07:45:54 AM CDT Last Edit: Last edit on: Friday 29th of January 2016 11:19:37 PM CDT Background Depth and Society Mod ================================= Direct download: http://www.mediafire.com/download/834xqetk23i1u1e/BDSM+1.47b.zip Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=303874891   Features: Mod features: -far greater historical accuracy in the 1444 starting date -more historical outcomes to make for better conversions to Victoria II -many new starting nations, formable nations, and releasable nations -dozens of new events, decisions and missions -a more interesting experience between the Thirty Years War and the French Revolution -a variety of gameplay fixes   New nations include Ancona, Argentina, Azerbaijan, Bamberg, Belgium, Bolivia, Burma, Butua, California,     Cilli, Cuba, Galuh, Gorizia, Hoya, Iberian Union, Iceland, Maghreb, Metz, Moravia, Natalia,     New Zealand, Orange Free State, Palmares, Poland-Lithuania-Muscovy, Osnabruck,     Poland-Lithuania-Muscovy, Regensburg, Siam, Sikh, Slovenia, South Africa, Swellendam, Texas, Three     Leagues, Two Sicilies, United Provinces of the Midi, Uruguay, Wiradjuri, Zimbabwe, Zulu & Zurich   1.47b changelog: -updated for 1.15   1.47 changelog: -made a variety of changes to bring BDSM into line with the latest DLC:     -reverted a number of peace option aggressive expansion values to vanilla     -removed BDSM changes that were integrated into the base game, including the number of HRE free         cities, Australian terrain, and military tactics tech spread     -reducing autonomy now creates 5 revolt risk, as in the base game, rather than 10     -edited a bunch of files to compatibilise minor things Paradox felt were necessary (was the UK         ever going to be formed by a horde?) -removed the mana cost from garrison sorties -significantly reduced the percentage of morale under which an army will perform a shattered retreat -added Quilombo dos Palmares to the game by event -added Zulu to the game by event -added Quilombo and Zulu culture to the game -added an event for the United Provinces of the Midi to get a claim on French Reformed provinces   1.46 changelog: -made Majapahit an Empire -gave Majapahit a decision to lay claim to their former territories in Indonesia -changed the name of the Majapahit capital city to Trowulan -changed Kutai's name to Kutai Kartanegara -added Galuh, a releasable nation with cores on Cirebon and Kawali -increased the autonomy of Cirebon and Kawali -added the United Provinces of the Midi, which may gain cores and can potentially declare independence     during the French Wars of Religion -increased the duration of the Huguenot Stronghold buff to La Rochelle -changed Ragusa's flag -reset Russian and Novogorodian ideas to vanilla -removed the Moroccan core from Pozsony -fixed a bug where the Iberian Union could form Spain   1.45 changelog: -did some work making BDSM compatible with the annoyingly delayed 1.13 patch -rebalanced some defines.lua values back to vanilla, usually where changed in the patch -rebalanced admin and development tech back to vanilla as these are much improved since the patch -reduced fabricate claim AE from 6 to 4 (vanilla 2.5) -removed the mana cost from assaulting a fort and scorching earth -reduced the mana cost from lowering tariffs from 100 to 50 -increased the maximum mana cost of westernisation for very low tech nations -increased the harshness of some of the westernisation events -significantly nerfed Sub-Saharan technology cost (and thus their ability to westernise) -removed the nerfs to Protestant and Reformed now Paradox have finally balanced Catholic -added Hoya, Gorizia, Osnabruck, Three Leagues and Bamberg to the game as starting nations in the HRE -added Metz and Regensburg to the game as starting Free Imperial Cities -increased the maximum number of Free Imperial Cities from 7 to 8 -added an event chain for the Three Leagues to unify Graubunden and join Switzerland -Gorizia starts with a core on Aquileia -stopped Mazovia from having Polish ideas and Hormus from having Arabian ideas now Paradox has finally     given them unique ideas -gave Zimbabwe and Butua Mutapan ideas -removed BDSM's custom Florence from the game now Paradox have finally put it in vanilla -rebalanced Russian provinces back to vanilla -updated the Netherlands decision to include a change from the patch -did some work increasing compatibility with future patches, including the recent 1.13 update   1.44 changelog: -removed the mana cost for attacking natives -added the Wiradjuri tribal nation to the game in Australia -added Ancona to the game as a starting Merchant Republic -made Ancona historical friends with Ragusa -Foix begins the game released with control of Bearn -Montenegro begins the game released with control of Zeta as a vassal of Serbia -Epirus begins the game released though with an Ottoman core on their province due to the fact that by 1444     the Ottomans had begun taking major cities in Epirus -added the earliest prominent Boer nations to the game: Swellendam, Orange Free State, and Natalia -completely redid the Boer events; South Africa now has a chain of Boer-related events from 1670-1836 -added South Africa, Siam and Burma as formable nations -Croatia no longer begins released -added Cilli to the game as a starting nation in Slovenia/Croatia with unique ideas and government ranks -added a number of Cilli events regarding the end of the Cilli line -Urbino no longer begins the game as a vassal of the Papal States -significantly increased the number and aggressiveness of natives in the Queensland provinces -changed the terrain in Australia and NZ to be more diverse rather than 100% grassland -changed the British Australian colonial nation's name to New South Wales -gave Australia and New Zealand dynamic province names for British colonisation -added a Croatian core on Donji Kraji -added a Moldavian core on Podolia -removed Lorraine from the 100YW -added an event chain for the Teutonic Knights to sell Neumark back to Brandenburg -added missions for the Ottomans to conquer Hungary and Austria -nerfed the unrest reduced by lowering autonomy from 10 to 5 -lowered the prestige requirement to form a Kingdom or an Empire -allowed slightly larger countries to be converted to a new religion -brought the nationalism and imperialism CBs forward to dip tech 19 -gave Hormuz Arabian ideas and Mazovia Polish ideas -changed Muscovy's Great Stand on the Ugra River event to have a decision to fire it -in protest against the CK2 Adriatic strait, removed the straits between:     -Corsica and Sardinia     -Tidore and Halmahera     -Taranaki and Waitaha     -Nootka and Kwakiutl     -Trinidad and Orinoco Delta     -Anticosti and Mingan     -Qatar and Bahrain -made the French Wars of Religion, Revolution, and the French Revolution more likely to occur -made the Brandenburg-Prussian union more likely to occur -made a successful Lollard rebellion apply the Heretic Tolerance modifier -slightly buffed a couple of Muscovite, Danish & Brandenburgian provinces, but nerfed some Novogorodian     provinces so Russia isn't too strong -buffed the amount of AE reduction granted by Prussian ideas -nerfed Chinese and Novgorodian ideas -altered the national ideas that the Novgorodian AI will choose so that they can colonise Siberia -allowed the Burgundian AI to form the Netherlands using the vanilla decision -slightly nerfed the Reformed bonuses -made the final Malaccan idea give a settler increase rather than a colonist -reduced the amount of diplo mana required by Poland to begin the Commonwealth -modified the colonial culture event to apply to former colonial nations -added an AI decision for Poland to vassalise the Teutonic Knights if they're still Catholic and haven't formed Prussia     after the 30YW -the Huguenot La Rochelle event will cause La Rochelle to become the province capital -changed a few BDSM events to have more suitable pictures   1.43 changelog: -Brabant begins with Antwerp -Burgundy begins Vermandois, Zeeland and Holland -altered the Burgundy-Flanders union and Burgundy-Brabant union start dates -added Zurich as a starting nation in 1444 -Zurich begins in the Old Zurich War with Switzerland -Zurich begins with a claim on St. Gallen (the Toggenburg lands) -added Cornish culture to the game -changed Hasaa to Al-Ahsa, Ashanti to Akan, Hansa to Hanseatic League, Knights to Order of Saint John & Funj to     Sennar for historical reasons -renamed the Spanish La Platan culture from La Platan to Argentinian -gave Butua a new flag -gave Florence a new historical flag -buffed Muscovy by buffing their reduction in infantry cost tradition, swapping their first two ideas and swapping     their manpower tradition and ambition -nerfed Ming by reducing the strength of their traditions and three of their ideas -reverted Mutapa back to its original name and flag -changed the level 33 military technology military tactics to improve in line with other technologies -fixed a bug with the Cuban flag -fixed a bug where France winning the 100YW could sometimes force a Union on England   1.42 changelog: -reverted Denmark from Elective Monarchy as historically it was brief and largely in name only -removed the strait between Haida and Tlingit -added an event for Zimbabwe to represent their decline -gave Provence starting cores on Naples due to Rene of Anjou's claims over it -made Provence start at peace with England, and not a vassal of France -put up the AE from being discovered fabricating a claim by 20% -put up the AE from taking provinces without a core or claim by 20% -rebalanced the admin efficiency and province development admin techs to have 5x0.1 rather than 2x0.25 improvements -readded the old colonial culture events: colonial nations will now develop their own culture -readded the old colonial "tea party" events -readded the Unify Islam decision removed in 1.41 as a triggered modifier -added Cuba as a former colonial nation -added a flavor event for the mutiny on the Bounty -removed Mormonism to increase compatibility with other religious mods -fixed a bug regarding localisation for the 33th level of tech -fixed a bug regarding Maghreb and Moroccan unification decisions   1.41 changelog: -Sweden and Denmark begin the game as elective monarchies for historical reasons -nerfed some of the stronger Protestant aspects for balance reasons -reforming tribal governments no longer requires stability 3 and has a reduced admin mana cost -removed the ability to build the Panama, Kiel and Suez canals from the game -increased the admin tech required to form the United Kingdom -altered the PLC and PLR Commonwealth decisions -added a decision chain to form a Polish-Lithuanian-Muscovite Commonwealth -made the Polish events and missions apply to the PLC, PLR and PLM -added an event for Alawite insurgents to cause strife in Syria when owned by the Ottomans -added an event for Mormons to appear in extreme lategame -added the Mormon religion to the game -added events for Boers to appear in South Africa -added the Boer culture to the game -removed the Unify Islam decision -changed the Ottoman core on Albania to a claim -added a decision for La Plata to rename itself to Argentina -added a decision and event chain to form the historical Iberian Union or to include Portugal in Spain -added Azerbaijan, Maghreb, Two Sicilies, Belgium and the Sikh Empire as formable nations -added Texas, New Zealand, Uruguay, California and Bolivia to the game as former colonial nations   1.4 changelog: -made a vast array of changes to bring BDSM into line with Common Sense and El Dorado -generally scaled back a lot of the changes rendered unnecessary by official DLC -started by deleting the mod and readding the relevant bits, as below: -random lucky nations are truly random and no longer favour large western nations -combat dice have 6 sides rather than 10 to reduce randomness and make terrain and leaders more important -removed the straits between Scotland and Ireland, and Qawasim and Hormuz -removed the straits between Banten and Tulungbewang, Johor and Siak, Lombok and Sumbawa, Sumbawa and Flores, Flores and East Timor -increased the game length to 1836 to bring it into line with Victoria II -added a new level of tech to each group in accordance with the extended game length -changed client states to be available at dip tech 17 -renamed Korea to Joseon -renamed The Papal State to Papal States -renamed Tuscany to Florence -renamed Pegu to Hanthawaddy -added some unique Scottish missions -Croatia begins the game released but in a union under Hungary -added Iceland, Moravia and Carniola as releasable nations -added Bosnian, Icelandic, Slovakian and Slovenian as cultures -added a decision for Moravia to get claims on Great Moravian lands -Muscovy begins the game as a vassal of the Golden Horde -Muscovy has an event for the Great Stand on the Ugra River to win its independence -Ming begins with a guarantee on Joseon -Poland and Lithuania begin with a royal marriage to represent the historical beginnings of their union -Wallachia begins as a vassal of the Ottomans -Albania once more starts off at war with the Ottomans -England once more begins in the Hundred Years War with France, Provence and Lorraine -added an event to give Albania a fighting chance against the Ottomans -added a Wallachian event for the Night Attack of Targoviste -added Butua and Zimbabwe as starting nations and moved Mutapa's capital to Zvongombe -changed Mutapa's flag -added a historical event for Huguenots in Florida -Provence begins the game as a vassal of France -added a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy -added a decision for the P-L Commonwealth to become the P-L-R Commonwealth -added a decision for Great Britain to form the United Kingdom -added a historical flavor event for the owner of Anhalt -added Monomutapan cores on Sofala to represent the fact that it had formal (though not practical) control -Kilwa begins with control of Quelimane for historical reasons -wastelands will be coloured if a nation owns all neighbouring provinces -removed 3 of the 4 bookmarks which have the 1444 starting date   PRE EL DORADO AND COMMON SENSE   1.32d changelog: -turned down the AE from fabricating claims to vanilla levels -gave Mamluk Sultanate -0.1 autonomy -fixed an issue with the Mamluk Sultanate description -added an event to change back from colonial empire -altered the provinces that Astrakhan declares independence with   1.32c changelog: -made Colonial Empire event a decision instead   1.32b changelog: -lowered minimum autonomy for overseas colonies from 75% to 50% -fixed a bug with Scottish missions -fixed a but with the Colonial Empire event causing it to reoccur   1.32 changelog: -turned coloured wastelands on -added a decision to turn a protectorate into a vassal at the cost of 1 stability -removed mana cost for attacking natives -Wallachia starts as an Ottoman vassal, as it was historically in 1444 -Poland and Lithuania start with a royal marriage, representing the union's beginnings in 1386 -Muscovy starts as a vassal of the Golden Horde -added the rest of Scurek's slavery events -Muscovy has an event for the Great Stand on the Ugra River -added a Colonial Empire government type accessible through event after completing the Exploration idea group -renamed Korea to Joseon for historical reasons -Ming starts with a guarantee on Joseon -Wallachia has an event for the Night Attack of Targoviste. -once again made it so that contradictory ideas can't be taken -added an extra level of technology to all 3 technologies due to the end date extension -made the westernisation events a little bit harsher -made the French Revolution event more likely to fire -made it clearer that the Quantity Idea Forced Labor will altogether remove mana costs for buildings -renamed The Papal State to Papal State in line with other country names (such as Netherlands) -increased the badboy gain from being discovered fabricating claims or annexing/taking non-cored land -added an event to prevent Beja from being an uncolonised province surrounded by Ethiopia in all directions -modified the Azerbaijan decision's province requirements -modified the Kara Koyunlu provinces claimed due to their historical Timurid invasion -modified Astrakhan's breaking away from Golden Horde event -modified Russia's Caucasus claims event -reduced the mana required to reform from a tribal government in line with AoW -pushed back the date at which the UK can be formed -made it possible (though unlikely) for Boer culture to occur earlier than historically -made post-1750s revolutions less likely in non-European nations -better integrated the Breton culture in France events -reduced the number of anti-motherland events colonial nations will get -reduced the chance of a colonial nation that loses a war of independence to declare a new one -removed the Taiwan events, no longer necessary since it now has multiple provinces -did some work refining the mod so that it will be of a slightly smaller size   1.31 changelog: -made a lot of changes (including resetting to BDSM pre-AoW settings) to defines.lua     -removed mana cost for sorties     -set end date at 1836     -raised the vassalisation base tax cap by 10 to 50 and 70 for marches     -raised badboy for annexation and demand provinces from 2 to 3     -lowered badboy and peace cost for form personal union and make vassal/protectorate     -fabricating claims takes two years rather than one     -larger and higher tech nations are not more likely to be lucky when lucky nations are turned on     -westernisation threshold is 6 rather than 7 techs behind     -westernisation mana needed at most is 4000     -increased liberty desire lost when an independence war is lost     -allowed colonies to get down to 0 autonomy     -vassals will not fabricate claims on foreign countries -removed the strait between Scotland and Ireland -removed generic Mongol culture -removed all modifications to national and basic ideas -removed canal construction -removed old buggy BDSM Spanish nation missions -fixed a bug with Oirat culture -reinserted decisions to form a variety of new nations including     -Al-Andalus     -Azerbaijan     -California     -Cuba     -Maghreb     -Mongol Empire     -Texas -Mongol Empire currently forms without a flag, for some reason including flag crashes game   1.3 changelog: -added compatibility with Art of War and the accompanying 1.8 patch     -THIS UPDATE WAS FOCUSED EXCLUSIVELY ON COMPATIBILITY     -THERE WILL PROBABLY BE BUGS OR ISSUES FOR A WHILE     -PLEASE REPORT THEM ON THE WORKSHOP SO THAT THEY GET FIXED     -SOME ELEMENTS OF BDSM HAVE BEEN REMOVED ENTIRELY FOR LATER REINTEGRATION -removed culture spread event as it was causing a crash -reset defines.lua except for the increased claim fabrication badboy and mana costs   PRE ART OF WAR 1.23 changelog: -added events and decisions for European slavery -buffed Espionage ideas -gave the Kingdom of God the option to keep the Curia -added event for Huguenots in Florida -fixed some issues with the new colonial events and decisions -fixed many formable nations not having the events of their predecessors   1.22: -added actual BDSM events -added a massive list of possible colonial cultures which are created by event -there is a unique colonial culture for each of the following groups and for every colonial region:     -portuguese colonial culture     -spanish colonial culture     -french colonial culture     -german colonial culture     -english colonial culture     -gaelic colonial culture     -scandinavian colonial culture -added a series of possible colonial revolt/liberty desire events -put the time to fabricate claims down to 2 years from 3 years -gave the Mamluks its own unique government type and factions -integrated the Mamluk factions into existing Muslim and Mamluk events -made harsh climate modifers -20 colonists per month more harsh -added Moravia, Leon and Iceland as releasable nations -added Slovak and Icelandic cultures -added Azerbaijan and Mongol Empire as formable nations -added Palembang, Sunda, Tarasca, Croatia and Butua as starting nations -made both of these regions Hindu as Islam had not spread there by 1444 -made Makassar, Brunei, Palembang & Malacca vassals of Majapahit as was the case in their Golden Age -added an event for the spread of Islam to Palembang -added an event for Moravia to claim the lands of Great Moravia & gain Czech as an accepted culture -added an event for the Ottomans to bring the Crimea under its rule -added an event for the Astrakhan Khanate to declare independence from the Golden Horde -made non-unique tier 1-4 buildings non-destructible -removed Judaism to increase mod compatibility with religious mods such as Dei Gratia -added Andalusia as the Christian form of Granada and vice versa -added an event for Andalusia to gain claims on provinces on their culture -added Boer culture and events for it to appear -renamed the Mamluks to Mamluk in line with EU4 convention (ie, Mamluk Sultanate) -renamed Pegu to Hanthawaddy for historical reasons -split Mongol culture into Buryat, Oirat and Khalkha cultures -renamed Mongol Khanate to Khalkha -integrated Finnknite's Kingdom of Finland mod, giving them a decision and ideas -slightly increased the total base tax a country can have and still be vassalised -added an event for Albania to receive military aid from Hungary -allowed Scotland to form Great Britain -Majapahit AI will now usually take expansion ideas, allowing them to colonise historical territory -gave Majapahit events which represent the demise of its empire -added four missions for Majapahit to colonise Indonesia's eastern islands -integrated MGel's Croatia Overhaul mod -gave Copts Patriarch Authority if they take Alexandria -made the Timurid tag change event change their tag to Persia instead -nerfed France's tech cost reduction idea to 5%, manpower modifier to 15%, and tax modifier to 5% -made Bohemia have Catholic as its preferred religion -made culture spread event require provinces to have national religion and core -allowed for Germany to be formed in saves converted from CK2 -made some fixes for Ethiopian flavor events   1.21: -all provinces that this mod made into wastelands have been made back into traversable provinces -all of these provinces have been given a massive debuff to colonisation instead -removed the defensiveness bonus to forts -made a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy -added Aquitaine and Wu as releasable nations -added Scottish to the Gaelic culture group and made the UNK and GBR decisions add them to accepted -removed the French cultural union bonus at start -made a decision to give France a cultural union and Breton as accepted cultures -removed Breton from accepted cultures if France goes Revolutionary -readded the fixed mission for the Papal States or the owner of Rome to retake Jerusalem -gave the Kingdom of Jerusalem national ideas from the CK2 converter -added an event to form the Kingdom of Jerusalem after the Reformation occurs -made the Judaism spread in the Levant events only occur once per country controlling the Levant -made the Egyptian formation decision require adm tech 14 instead of adm tech 20 -fixed some bugs with Ethiopian missions and events   1.2: -removed the mana cost for assaulting during a siege -lowered the mana cost for changing tariffs even further, to a flat 10 -made the PLR Commonwealth and UK decisions require 14 adm tech -added Slovenian and Bosnian cultures, the latter is created by event in Muslim Serbian provinces -added Slovenia as a releasable nation -added Al-Andalus and Maghreb as formable nations -made Sweden and Denmark elective monarchies -replaced all existing Ethiopian events/decisions with Scurek's Flavor for Ethiopia Mod -this includes a decision to restore the Pentarchy and to send missionaries to Kongo -removed the South African and Indonesian colonial nations primarily for trade reasons -gave a very small bonus to defensiveness to forts so they're actually useful in defense -changed the quantity idea forced labor system to decrease building cost by 10% -increased the likelihood of the Netherlands declaring independence -added an event to start the Caucasian Wars in the early 1800s -reduced the chance of the culture spread event occurring for high base tax provinces -made the Timurid disintegration event slightly harsher and more likely to fire -added an event changing AI Timurids tag to Afghanistan if they're still around in 1600 -added another Persian rebellion event after that occurs -made provinces in the Levant less likely to become majority Jewish -fixed one of the Georgian national ideas not working and having no localisation -fixed a bug with the end date -fixed a bug with horde nation national ideas -fixed a bug where viceroy advisors pic wouldn't display   1.1a: -removed the mission for Catholic nations to take Jerusalem due to a bug   1.1: -reduced the max amount of mana that westernisation could require to 4000 from 5000 -reduced how many techs behind you need to be for westernisation to 6 from 7 -slightly modified the form Tripartite Commonwealth decision -reduced the number of sides that the combat dice has from 10 to 6 -removed expansion from Chinese AI ideas -added events to create tension over, claims for, and ownership of Taiwan -drastically increased the amount of time it takes to fabricate a claim from 1 year to 3 years -increased the AE penalty from having your fabrication discovered from 7.5 to 10 -increased the AE penalty from demanding provinces without a claim and annexation from 10 to 15 -lowered the peace cost to force an enemy to become a vassal by 25% -made the Timurids' breakup/Persian events lower stability and cause an army led by Ismail I to spawn -slightly nerfed Aztec national ideas -edited the Sikh Empire's flag -returned the Tribal Reform stability requirement to 3 but spread the mana cost across adm dip and mil -added a mission for strong Catholic nations to take Jerusalem   1.0a: -fixed the UK's flag and their constant switching between the ENG, GBR and UNK tags -reduced the likelihood of the spread of our culture event occurring   1.0: -slightly nerfed the national ideas of France to prevent them from blobbing too hard -added a number of Ethiopian events and missions relating to their history -added a decision for Ethiopia to accept Nubian culture if they conquer Funj -added an Kara Koyunlu-Timurid event relating to their conflict in the 1440s -prevented the Maria Theresa Pragmatic Sanction events from occurring until the 1700s -added events for the Jesuits to convert parts of East Asia to Catholicism if a trade port exists -added events to create a Polish-Lithuanian-Ruthenian Commonwealth, as proposed in 1658 -added the UK, Celtica, Hispania, Kurdistan, Belgium, Transylvania, Sikh Empire and Two Sicilies -changed the Netherlands' national religion to Reformed and added an event to convert Amsterdam -added Chinese emigration to SEA events if Beijing falls -added more colonial revolt nations, including Texas, California and Cuba -added South Africa and the East Indies as colonial regions -lowered the mana cost for buildings to 1, attacking natives to 0, and changing colonial tariffs to 20 -made reforming a tribal or steppe government require only 2 stability but 250 admin mana -brought the Hindustan decision into line with other decisions by lowering the stability requirement -gave Maya, Zapotec and Georgia unique national ideas -gave Prussian, Manchu & Divine ideas minor buffs to increase the chance of Prussia & Qing forming -gave Polish ideas minor lategame nerfs to decrease the likelihood of a massive Commonwealth blob -gave Chimu Incan national ideas -gave Transylvania Hungarian national ideas -made it slightly more likely for Sikhism to prosper or at least survive -horde traditions allow for cheaper war exhaustion reduction instead of less nationalism -added Aztec and Incan national ideas modified from the CK2 converter -added Cornish and Kurdish cultures to Cornwall and Kurdistan -added Majapahit, Bali, Mataram and Banten to the Malay idea group -added Silesia to the Bohemian idea group -added Mazovia to the Polish idea group -added Bosnia to the Serbian idea group -added Tver, Yaroslavl, Perm, Ryazan and Pksov to the Russian idea group -integrated petertel123321's New National Ideas mod to give French Ducal and Greek ideas to:     -Orleans, Armagnac, Auvergne, Bearn, Provence, Bourbonnais, Lorraine & 9 non-starting nations     -Athens, Corfu, Cyprus, Naxos, Trebizond & 5 non-starting nations -gave Armenia national ideas by integrating Romulus' Armenian Nation and unique ideas mod -gave Finland national ideas by integrating Kembell's Finnish National Ideas mod -gave Belgium and Celtica national ideas by integrating Arms Spaghetti's Form Belgium and Celtica mods -gave Flanders ideas, events, advisors and decisions by integrating Ben.vb's Flanders Flavor Pack mod -gave Western Europe events & chains by integrating neondt's Breton and Cornish events mods -added Austrian and Scottish missions -added Judaism into the game through religious spread in the Levant -renamed Livonian Order to Livonian Confederation -made an Ibadi decision to bring them into line with other national Islamic states -added an Alawite insurgent event that increases revolt risk in Syria when owned by the Ottomans -brought Mamlukian-Cretan events into line with Mamlukian-Cypriot events -added an event to allow for slow passive primary culture spread -removed the Panama, Kiev and Suez canals from the game -added an event involving the greatest musical composer in history -removed HRE exploit with an event -made some African and Pacific provinces wastelands to add historical realism:     AFRICA:     -damaraland     -benguela     -gabon     -cameroon     -trarza     -argiun     -rio de oro     -brakna     -azawad     -taudeni     -tuat     -tabora     -ujiji     PACIFIC:     -hawaii     -rabaul     -papua     -solomon islands     -vanuatu     -new caledonia     -fiji     -tonga     -samoa     -kiribati islands     -tuvalu     -gilbert islands     -nauru     -marshall islands     -micronesia     -palau islands     -tahiti     -society islands     -midway island     -wake     -rapanui -rebalanced some of the basic ideas slightly:     -aristocracy has reduced advisor cost as bonus instead of an extra leader     -plutocracy revolt risk is now -1 instead of -2     -innovativeness has land leader fire instead of an extra leader     -spy has increased spy offence and defence, to 0.33 from 0.25     -offensive has reduced siege ability and land forcelimit modifier     -defensive has lowered land morale and attrition reduction     -trade has reduced effects of trade manipulation idea     -economic has reduced passive inflation lowering     -quantity has reduced forcelimit modifier bonus     -influence has had vassal income an annexation cost and AE impact buffed     -naval ideas now increase naval forcelimit by a modifier of 1.0 -can no longer take contradictory military ideas:     -offensive and defensive     -quality and quantity     -aristocracy and plutocracy