"vehicles fage" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/1cgEQAeR Created on: Monday 7th of December 2015 06:00:23 PM CDT Retrieved on: Saturday 31 of October 2020 03:42:15 AM UTC Creating Vehicle Stats So i'm going to start a Titansgrave campaing, and since it's Sci-Fantasy, i'm going to need Vehicles. So i began making vehicles, and noticed it woudn't make sense to create a full sheet for it since it doesn't think, nor it acts alone, so i was thinking about this: HP = Fixed number x Scale* Scale = Fixed number 1 to 4 Defense = Fixed number + Pilot Dexterity Armor = Fixed Number x Scale* Speed = Fixed Number x Scale* Weapons: Attack Roll - Accuracy/Intelligence Damage Roll - Dice + Bonus x Multiplier* *Let's say a hovering bike has Scale 2, HP 50. That would mean that against another bike, it would have 50HP, but against players (Scale 1), it would have 100HP. Other than that, they follow mount rules.What do you guys think? Example of Vehicle Stats: Hovering Bike (Scale 3) HP: 50 Defense: 14 Armor: 7 Speed: 12 Weapons: Blaster Machineguns - +Acc - 2d6+4 Missile - +Int - 4d6+5 Notes: Flying Combatant