"mtg races for fantasy age" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/vW7kzT14 Created on: Wednesday 18th of November 2015 11:03:14 PM CDT Retrieved on: Saturday 31 of October 2020 03:42:44 AM UTC MTG AGE: Races So scouring MTG SALVATION Wiki I looked up some of the races and settled on a few that were passable. I didn't give a description of any of them but I will link the page where I found them . The only work I put in was what you one would get if they pick the race and the race benefits. Centaur http://mtgsalvation.gamepedia.com/Centaur -Playing as a Centaur * Add 1 to your Dexterity ability * Pick one of the following ability focuses: Intelligence ( Natural Lore ) or Constitution ( Stamina ) * Your Speed is equal to 13 + Dexterity ( minus armor penalty if applicable.) * You can speak and read the common tongue * Add Weapons Group: Lances to Talents -Centaur Benefits Table 2d6 Benefit 2 +1 Fighting 3 - 4 Focus: Perception ( Tracking ) 5 Focus: Dexterity (Initiative ) 6 Weapons Group: Bows 7 - 8 +1 Constitution 9 Focus: Strength ( Jumping ) 10 - 11 Focus: Constitution ( Running ) 12 +1 Strength Dryads http://mtgsalvation.gamepedia.com/Dryad -Playing as a Dryad * Add 1 to your Willpower Ability * Pick one of the following ability focuses: Intelligence ( Arcane Lore ) or Dexterity ( Stealth ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Fae * Add the focus: Intelligence ( Natural Lore ) -Dryad Benefits Table 2d6 Benefit 2 +1 Communication 3 - 4 Focus: Intelligence ( Healing ) 5 Focus: Perception ( Empathy ) 6 Weapons Group: Dueling 7 - 8 +1 Intelligence 9 Focus: Constitution ( Stamina ) 10 - 11 Focus: Communication ( Animal Handling ) 12 +1 Constitution Naga http://mtgsalvation.gamepedia.com/Naga -Playing as a Naga * Add 1 to your Intelligence Ability * Pick one of the following ability focuses: Communication ( Deception ) or Intelligence ( Cultural Lore ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, Serpent, and Draconic * You have Dark Sight, allowing you to see 20 yard in darkness without a lightsource. -Naga Benefits Table 2d6 Benefit 2 +1 Willpower 3 - 4 Focus: Intelligence ( Evaluation ) 5 Focus: Perception ( Tasting ) 6 +1 Perception 7 - 8 +1 Communication 9 Focus: Constitution ( Stamina ) 10 - 11 Focus: Communication ( Persuasion ) 12 +1 Accuracy Goblin http://mtgsalvation.gamepedia.com/Goblin -Playing as a Goblin * Add 1 to your Dexterity Ability * Pick one of the following ability focuses: Intelligence ( Engineering ) or Dexterity ( Legerdemain ) * Your Speed is equal to 8 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common * You have Dark Sight, allowing you to see 20 yard in darkness without a lightsource. -Goblin Benefits Table 2d6 Benefit 2 +1 Intelligence 3 - 4 Focus: Constitution ( Stamina ) 5 Focus: Dexterity ( Traps ) 6 Weapons Group: Light Blades 7 - 8 +1 Accuracy 9 Focus: Dexterity ( Initiative ) 10 - 11 Focus: Strength ( Climbing ) 12 +1 Perception Fairies http://mtgsalvation.gamepedia.com/Faerie -Playing as a Fairy * Add to your 1 Communication Ability * Pick one of the following ability focuses: Constitution ( Stamina ) or Communication ( Deception ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Fae * Add Bio-Luminesence, You are your own light source, and provide up to 10yd of light all around you. * You can Fly -Fairy Benefits Table 2d6 Benefit 2 +1 Communication 3 - 4 Focus: Perception: ( Searching ) 5 Focus: Dexterity: ( Crafting ) 6 Weapons Group: Bows 7 - 8 +1 Willpower 9 Focus: Communication: ( Performance ) 10 - 11 Focus: Intelligence: ( Arcane Lore ) 12 +1 Perception Kithkin http://mtgsalvation.gamepedia.com/Kithkin -Playing as a Kithkin * Add 1 to your Dexterity Ability * Pick one of the following ability focuses:Perception ( Seeing ) or Communicating ( Bargaining ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common * You have Dark Sight, allowing you to see 20 yard in darkness without a lightsource. -Kithkin Benefits Table 2d6 Benefit 2 +1 Perception 3 - 4 Focus: Communiction ( Persuasion ) 5 Focus: Perception ( Hearing ) 6 +1 Strength 7 - 8 +1 Accuracy 9 Focus: Dexterity ( Initiative ) 10 - 11 Focus: Strength ( Climbing ) 12 +1 Communication Kor http://mtgsalvation.gamepedia.com/Kor -Playing as a Kor * Add 1 to your Fighting Ability * Pick one of the following ability focuses: Strength ( Climbing )or Dexterity ( Acrobatics ) * Your Speed is equal to 11 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common -Kor Benefits Table 2d6 Benefit 2 +1 Fighting 3 - 4 Focus: Intelligence ( Cryptography ) 5 Focus: Willpower ( Self-Discipline ) 6 Weapons Group: Light Blades 7 - 8 +1 Intelligence 9 Focus: Constitution ( Stamina ) 10 - 11 Focus: Strength ( Smithing ) 12 +1 Dexterity Merfolk http://mtgsalvation.gamepedia.com/Merfolk -Playing as a Merfolk * Add 1 to your Fighting Ability * Pick one of the following ability focuses: Constitution ( Swimming ) or Communication ( Animal Handling ) * Your Speed is equal to 9 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Merfolk * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. * Underwater Sight, allowing you to see 20 yards underwater. * Underwater Breathing, -Merfolk Benefits Table 2d6 Benefit 2 +1 Perception 3 - 4 Focus: Perception ( Tracking ) 5 Focus: Strength ( Jumping ) 6 Weapons Group: Spears 7 - 8 +1 Constitution 9 Focus: Intelligence ( Navigation ) 10 - 11 Focus: Constitution ( Stamina ) 12 +1 Intelligence Minotaur http://mtgsalvation.gamepedia.com/Minotaur -Playing as a Minotaur * Add 1 to your Strength Ability * Pick one of the following ability focuses: Strength ( Might ) or Constitution ( Stamina ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Minos -Minotaur Benefits Table 2d6 Benefit 2 +1 Strength 3 - 4 Focus: Strength ( Intimidation ) 5 Focus: Accuracy ( Brawling ) 6 Weapons Group: Axes 7 - 8 +1 Fighting 9 Focus: Willpower ( Courage ) 10 - 11 Focus: Intelligence ( Brewing ) 12 +1 Strength Moonfolk http://mtgsalvation.gamepedia.com/Moonfolk -Playing as a Moonfolk * Add 1 to your Intelligence * Pick one of the following ability focuses: Intelligence ( Research ) or Perception ( Hearing ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Moonfolk -Moonfolk Benefits Table 2d6 Benefit 2 +1 Perception 3 - 4 Focus: Intelligence ( Arcane Lore ) 5 Focus: Intelligence ( Military Lore ) 6 Weapons Group: Staves 7 - 8 +1 Willpower 9 Focus: Intelligence ( Historical Lore ) 10 - 11 Focus: Intelligence ( Religious Lore ) 12 +1 Accuracy Ogres http://mtgsalvation.gamepedia.com/Ogre -Playing as a Ogres * Add 1 to your Fighting Ability * Pick one of the following ability focuses: Strength ( Might ) or Constitution ( Stamina ) * Your Speed is equal to 8 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Ogre * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Ogres Benefits Table 2d6 Benefit 2 +1 Strength 3 - 4 Focus: Perception ( Smelling ) 5 Focus: Constitution ( Drinking) 6 Weapons Group: Bludgeon 7 - 8 +1 Perception 9 Focus: Accuracy ( Brawling ) 10 - 11 Focus: Strength ( Intimidation ) 12 +1 Willpower Satyr http://mtgsalvation.gamepedia.com/Satyr -Playing as a Satyr * Add 1 to your Dexterity abilty * Pick one of the following ability focuses: Constitution ( Stamina ) or Dexterity ( Acrobatics ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Fae * Add Intelligence ( Musical Lore ) -Satyr Benefits Table 2d6 Benefit 2 +1 Intelligence 3 - 4 Focus: Constitution ( Drinking ) 5 Focus: Strength ( Jumping ) 6 Focus: Accuracy ( Brawling ) 7 - 8 +1 Accuracy 9 Focus: Communication ( Performance ) 10 - 11 Focus: Intelligence ( Brewing ) 12 +1 Perception Trolls http://mtgsalvation.gamepedia.com/Troll -Playing as a Troll * Add 1 to your Constitution * Pick one of the following ability focuses: Constitution ( Stamina ) or Strength ( Might ) * Your Speed is equal to 7 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Troll * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Troll Benefits Table 2d6 Benefit 2 +1 Intelligence 3 - 4 Focus: Strength ( Intimdation ) 5 Focus: Strength ( Climbing ) 6 Weapons Group: Bludgeon 7 - 8 +1 Strength 9 Focus: Constitution ( Drinking ) 10 - 11 Focus: Perception ( Smelling ) 12 +1 Perception Vedalken http://mtgsalvation.gamepedia.com/Vedalken -Playing as a Vedalken * Add 1 to your Intelligence Ability * Pick one of the following ability focuses: Willpower ( Self-Discipline ) or Intelligence ( Arcane Lore ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common -Vedalken Benefits Table 2d6 Benefit 2 +1 Constitution 3 - 4 Focus: Intellgence ( Research ) 5 Focus: Communication ( Investigation ) 6 Weapons Group: Staves 7 - 8 +1 Willpower 9 Focus: Perception ( Searching ) 10 - 11 Focus: Intelligence ( Evaluation ) 12 +1 Intelligence Wolfir http://mtgsalvation.gamepedia.com/Wolfir ( Essentially werewolves who have chosen to stay as wolves while maintaining their humanity ) -Playing as a Wolfir * Add 1 to your Fighting Ability * Pick one of the following ability focuses: Accuracy ( Brawling ) or Perception ( Smelling ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Canid * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Wolfir Benefits Table 2d6 Benefit 2 +1 Intelligence 3 - 4 Focus: Dexterity ( Stealth ) 5 Focus: Constitution ( Stamina ) 6 Weapons Group: Heavy Blades 7 - 8 +1 Constitution 9 Focus: Strength ( Might ) 10 - 11 Focus: Strength ( Intimdation ) 12 +1 Strength Ainok http://mtgsalvation.gamepedia.com/Ainok -Playing as a Ainok * Add 1 to your Accuracy Ability * Pick one of the following ability focuses: Dexterity ( Riding ) or Perception ( Smelling ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Canid *You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Ainok Benefits Table 2d6 Benefit 2 +1 Dexterity 3 - 4 Focus: Dexterity ( Traps ) 5 Focus: Willpower ( Faith ) 6 Weapons Group: Light Blades 7 - 8 +1 Perception 9 Focus: Constitution ( Stamina ) 10 - 11 Focus: Communication (Animal Handling) 12 +1 Intelligence Aven http://mtgsalvation.gamepedia.com/Aven -Playing as a Aven * Add 1 to your Perception * Pick one of the following ability focuses: Constitution ( Stamina ) or Perception ( Seeing ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, Bird, Draconic * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. * You have wings -Aven Benefits Table 2d6 Benefit 2 +1 Fighting 3 - 4 Focus: Dexterity Acrobatics 5 Focus: Intelligence ( Military Lore ) 6 Weapons Group: Black Powder 7 - 8 +1 Accuracy 9 Focus: Intelligence ( Cultural Lore ) 10 - 11 Focus: Perception ( Tracking ) 12 +1 Perception Kitsune http://mtgsalvation.gamepedia.com/Kitsune -Playing as a Kitsune * Add 1 to your Intelligence Ability * Pick one of the following ability focuses: Communication ( Seduction ) or Willpower ( Self-Discipline ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Canid * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. * Starting at level 6 you gain an extra tail. Every 2 levels after you gain another tail. ( Maximum 9 at level 20 ) -Kitsune Benefits Table 2d6 Benefit 2 +1 Constitution 3 - 4 Focus: Intelligence ( Healing ) 5 Focus: Dexterity ( Acrobatics ) 6 +1 Intelligence 7 - 8 +1 Willpower 9 Focus: Communication ( Deception ) 10 - 11 Focus: Perception ( Empathy ) 12 +1 Communication Leonin http://mtgsalvation.gamepedia.com/Leonin -Playing as a Leonin * Add 1 to your Fighting * Pick one of the following ability focuses: Strength ( Might ) or Dexterity ( Stealth ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Feline * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Leonin Benefits Table 2d6 Benefit 2 +1 Strength 3 - 4 Focus: Accuracy ( Brawling ) 5 Focus: Strength ( Intimidation ) 6 Focus: Communication ( Persuasion ) 7 - 8 +1 Constitution 9 Focus: Communication ( Deception ) 10 - 11 Focus: Perception ( Smelling ) 12 +1 Willpower Rakshasa http://mtgsalvation.gamepedia.com/Rakshasas -Playing as a Rakshasa * Add 1 to your Willpower * Pick one of the following ability focuses: Strength ( Might ) or Intelligence ( Arcane Lore ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Feline * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Rakshasa Benefits Table 2d6 Benefit 2 +1 Perception 3 - 4 Focus: Perception ( Smelling ) 5 Focus: Accuracy ( Brawling ) 6 Focus: Communication ( Deception ) 7 - 8 +1 Intelligence 9 Focus: Communication ( Persuasion ) 10 - 11 Focus: Strength ( Intimidation ) 12 +1 Constitution Loxodon http://mtgsalvation.gamepedia.com/Loxodon -Playing as a Loxodon * Add 1 to your Intelligence Ability * Pick one of the following ability focuses: Strength ( Might ) or Intelligence ( Healing ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Lox -Loxodon Benefits Table 2d6 Benefit 2 +1 Strength 3 - 4 Focus: Willpower ( Faith ) 5 Focus: Constitution ( Stamina ) 6 Weapons Group: Bludgeon 7 - 8 +1 Willpower 9 Focus: Perception ( Smelling ) 10 - 11 Focus: Intelligence ( Religious Lore ) 12 +1 Communication Rhox http://mtgsalvation.gamepedia.com/Rhox -Playing as a Rhox * Add 1 to your Fighting Ability * Pick one of the following ability focuses: Strength ( Might ) or Constitution ( Stamina ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Rhox * The Horn on your head is an improvised weapon . -Rhox Benefits Table 2d6 Benefit 2 +1 Dexterity 3 - 4 Focus: Intelligence ( Military Lore ) 5 Focus: Willpower ( Courage ) 6 Weapons Group:Axes 7 - 8 +1 Strength 9 Focus: Communication ( Gambling ) 10 - 11 Focus: Perception ( Tracking ) 12 +1 Constitution Orochi http://mtgsalvation.gamepedia.com/Orochi -Playing as a Orochi * Add 1 to your Dexterity * Pick one of the following ability focuses: Accuracy ( Brawling ) or Constitution ( Rowing ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and Serpent * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. * You have another pair of arms, allowing you to wield two extra weapons or one extra two handed weapon. -Race Benefits Table 2d6 Benefit 2 +1 Perception 3 - 4 Focus: Communication ( Performance ) 5 Focus: Perception ( Tracking ) 6 Weapons Group: Light Blades 7 - 8 +1 Fighting 9 Focus: Dexterity ( Legerdemain ) 10 - 11 Focus: Willpower ( Self-Discipline ) 12 +1 Strength Nezumi http://mtgsalvation.gamepedia.com/Nezumi -Playing as a Nezumi * Add 1 to your Dexterity ability. * Pick one of the following ability focuses: Dexterity ( Stealth ) or Communication ( Deception ) * Your Speed is equal to 12 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common, and Rodent * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. -Nezumi Benefits Table 2d6 Benefit 2 +1 Strength 3 - 4 Focus: Dexterity ( Lock Picking ) 5 Focus: Perception ( Hearing ) 6 Weapons Group: Light Blades 7 - 8 +1 Perception 9 Focus: Strength ( Climbing ) 10 - 11 Focus: Constitution ( Stamina ) 12 +1 Fighting Construct http://mtgsalvation.gamepedia.com/Construct -Playing as a Construct * Add 1 to any stat of your choice. * Pick one of the following ability focuses: Perception ( Empathy ) or Strength ( Intimidation ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common and 1 other language of your choice. * You have Dark Sight, allowing you to see 20 yards in darkness without a lightsource. * May add wings * As a construct, you are an artifact that can immitate life so your form is up to and must be approved by the GM. -Construct Benefits Table 2d6 Benefit 2 +1 Willpower 3 - 4 Focus: Dexterity ( Acrobatic ) 5 Focus: Intelligence ( Research ) 6 +1 Intelligence 7 - 8 +1 Fighting 9 Focus:Perception ( Searching ) 10 - 11 Focus: Strength ( Might ) 12 +1 Accuracy Viashino http://mtgsalvation.gamepedia.com/Viashino -Playing as a Viashino * Add 1 to your Strength Ability * Pick one of the following ability focuses: Willpower ( Self-Discipline ) or Strength( Climbing ) * Your Speed is equal to 10 + Dexterity ( minus armor penalty if applicable.) * You can speak and read Common -Viashino Benefits Table 2d6 Benefit 2 +1 Willpower 3 - 4 Focus: Constitution ( Stamina ) 5 Focus: Intelligence ( Historical Lore ) 6 Focus: Intelligence ( Engineering ) 7 - 8 +1 Intelligence 9 Focus: Strength ( Might ) 10 - 11 Focus: Strength ( Intimidation ) 12 +1 Constitution If you like this feel free to use or even make spread sheet just remember to put credit. On a side note I am open to any suggestions, additions, or whatever that may improve these races. Descriptions of each race are linked from MTG Salvation so you can better understand what they are. Better what I could of written up.