"bungie destiny cs" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/3TASQrNc Created on: Sunday 19th of June 2016 12:01:26 AM CDT Retrieved on: Saturday 31 of October 2020 03:34:36 AM UTC My intent is to adapt Bungie's console game Destiny to a playable role playing game using the Cypher System. I do not have a lot of experience with the Cypher System, so any advice would be appreciated. This will not be an exact translation to the Cypher System but an adaption, where the essence of Destiny is preserved. This is an ongoing project. Right now I'm just filling in the fluff. It helps me flesh out the campaign setting. I'll fill in the gaming mechanics later. RACES Human "This was our world, our solar system. We were here first. And no matter what the darkness brings, we will be here at the dawn." Humans are survivors, tough and resilient, descended from those who built a Golden Age only to see it ripped away. Now, after an age of retreat and desperate struggle, they fight to take back their solar system and claim a new future. There are those who believe the Traveler chose Earth for a reason. Now it is humanity's obligation to prove itself worthy of the Traveler's faith. Awaken "The others sing this song of Light and Dark. We, together, have transcended such unimaginative limitations." It is said that the Awoken were born in the Collapse, descended from those who tried to flee its wrath. Something happened to them out on the edge of the deep black, and they were forever changed. Today many Awoken live in the distant Reef, aloof and mysterious. But others returned to Earth, where their descendants now fight for the City. Earthborn Awoken who venture out to the Reef, hoping to learn its secrets, find no special welcome from the reclusive Queen. Exo "Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?" Built for a long-forgotten struggle, Exos are self-aware war machines so advanced that nothing short of a Ghost can understand their inner functions. They remain ciphers, even to themselves: their origins and purpose lost to time. Whoever built the Exos fashioned them in humanity's image, gifting them with diversity of mind and body. Many of the City's Exo citizens live and work alongside their organic brethren. But others fight again, re-forged in the Light of the Traveler to serve as Guardians. Tagged: cypher system destiny · Share on Facebook Share on Twitter neoshadeneoshade November 2015 edited January 30 TYPE Non-playable Character Companion Ghosts "In its dying breath, the Traveler created the Ghosts...To seek out those who can wield its Light as a weapon. Guardians, to protect us, and do what the Traveler itself no longer can." - The Speaker Built from machinery and the Traveler's Light, Ghosts guide their Guardian companions in the quest to reclaim our solar system. Every Ghost seeks out its Guardian among the ancient dead. The Ghost serves as scout, librarian, and mechanic, waking ancient machinery and cracking alien codes. In the right situations, a Ghost can even save a Guardian from death. But Ghosts are not immortal. As far as Guardians know, every loss is irreplaceable. Every player receives an unique Ghost as a companion at character creation. Guardians "Legends are carved across history by the brave." Guardians are warriors forged in the Traveler's Light, a final hope in a universe falling into Darkness. Chosen from the dead by the Traveler's Ghosts, Guardians are those rare few able to wield the Light as a weapon. For centuries they have defended the City. But that defense cannot hold forever. Now, with the Darkness rising again, the time has come to retake our lost worlds. The Guardians who lead the way will save humanity - and become legend. Guardian Abilities "There is a Light in you from which no Darkness can hide." Only Guardians have the gift of the Traveler's Light - the ability to channel its energies to project vast power into the world. Even without a firearm, a Guardian is a radiant engine of destruction. While these abilities rise from within, Guardians master their power in different ways. Titans understand the Light as a force to hone through practice and strict discipline. Hunters roam and explore in order to learn, using dangerous methods to survive the wilds. And Warlocks study the Light and its inner mechanisms, confronting unfathomable mysteries in the search for transcendent might. Titan "Strive for honor. Stand for hope." Titans are warriors - heroic defenders of the Light, channeling the gifts of the Traveler to wage war on the Darkness. Steadfast and sure, Titans face any challenge head-on, blunt force instruments of the Traveler's will. Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. Their flaming hammers will wreak destruction upon you. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising gods. ARMORED . POWERFUL . DISCIPLINED Titan Flavors Striker "At close quarters a fist is better than any gun." Striker Titans charge into close combat, armored in Light and wielding fistfuls of thunder. Striker tactics depend on shock and disciplined aggression. They must awe and scatter the enemy, or risk being overwhelmed. Fellow Guardians prize their ability to draw fire as they shatter the enemy line. Defender "The wall against which the Darkness breaks." Defender Titans are immovable anchors, trained to absorb punishment and control the flow of battle. Armed with unflinching conviction and an armory of Void techniques, Defenders block the enemy's movements, shrug off their fiercest weapons, and rally fellow Guardians to strike back. Sunbreaker “Forge the fury of undying suns.” Some Titan orders predate the City, born of a darker time, when Light was an untamed weapon. The Sunbreakers brought honor to the wild, never seeking the safety of the City. Bound by an oath, they live as mercenaries, seeking battles and alliances beyond the Walls. Now the Light of their fire has at last found rank among the City. Wield the Hammer of Sol with honor, Titan, it is a thing of legend, both past and future. Hunter "Our old worlds have grown feral - rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken." Hunters stalk the wilderness beyond the City, harnessing the Light to reclaim the secrets of our lost worlds. They are daring scouts and stealthy killers, expert with knives and precision weapons. Hunters blaze their own trails and write their own laws. AGILE . ADAPTIVE . INSTINCTIVE Hunter Flavors Gunslinger "A lone wolf who lives for the perfect shot." In the end, doesn't it all come down to you and your gun? Don't see much else to say about it. That's just truth. Bladedancer "Beautiful lethality, relentless style." There's something to be said for the blade. A knife won't jam. A knife won't run dry. A knife is very, very quiet. Leave the noise and fire to others. There's work to be done, out there in the dark - monsters that deserve death, delivered quickly, silently, and without mercy. Nightstalker “Draw from the Void. Light the way.” A lone hunter stalks the night, firing arrows into the Darkness. There is no hiding, no escape. In the distance, the beast falters, tethered to the void. The killing blow comes without hesitation, without mercy. There’s truth in the edge of Light, and beneath that truth a deeper truth, hidden from all but a few. That truth is this: monsters need not fear the night. Do not hunt the monster. Become the monster. Warlock "We have found new ways to weaponize curiosity. Pathways into the darkness." Warrior-scholars of the Light, Warlocks devote themselves to understanding the Traveler and its power. A Warlock's mind is an arsenal of deadly secrets, balanced between godhood and madness. On the battlefield, those secrets can shatter reality itself. ARCANE . REGENERATIVE . STRATEGIC Warlock Flavors Voidwalker "Those who have stared into the Void are not bound by the laws of space and time." The Traveler came out of the void that surrounds all things. Thus we know that the void is full of power. Thus we enter the void without fear. Small minds will call your abilities blasphemous. They will compare you to the abominable Wizards of the Hive. But you will not be held back. Gifted with the Traveler's Light, armed with the secret physics of a lost age, you will tear reality asunder. You will fear nothing, and nothing will not fear you. Sunsinger "There are flames that even the Darkness cannot extinguish." These are dark times. Humanity stands on the brink of extinction. We will carry fire into that darkness - a beacon to guide the way, and a pyre to consume our great enemy. The Light saved us from death and forged us into weapons. We seek to understand it, to embrace it, to consume and be consumed by it. We hope to become radiant. Our fellow Guardians need our power. Our civilization needs our strength. Stormcaller “Harmony within, hurricane without.” Meditate. Focus. Draw the static from within. The Arc is inside all life. You must feel it take hold, let it flow through, but not consume you. You are a conduit. Between sky and earth. Electricity and matter. Life and death. DESCRIPTOR Racial Descriptors In a Destiny RPG setting, some GMs may want Awaken and Exo to be mechanically different from humans. Below are some possibilities for how this might work. AWAKEN "The others sing this song of Light and Dark. We, together, have transcended such unimaginative limitations." It is said that the Awoken were born in the Collapse, descended from those who tried to flee its wrath. Something happened to them out on the edge of the deep black, and they were forever changed. Today many Awoken live in the distant Reef, aloof and mysterious. But others returned to Earth, where their descendants now fight for the City. Earthborn Awoken who venture out to the Reef, hoping to learn its secrets, find no special welcome from the reclusive Queen. EXO "Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?" Built for a long-forgotten struggle, Exos are self-aware war machines so advanced that nothing short of a Ghost can understand their inner functions. They remain ciphers, even to themselves: their origins and purpose lost to time. Whoever built the Exos fashioned them in humanity's image, gifting them with diversity of mind and body. Many of the City's Exo citizens live and work alongside their organic brethren. But others fight again, re-forged in the Light of the Traveler to serve as Guardians.