"PES Bin files structure" By fgog-anon (https://pastebin.com/u/fgog-anon) URL: https://pastebin.com/qFShzA8Z Created on: Sunday 28th of June 2020 08:13:54 AM CDT Last edit on: Saturday 3rd of October 2020 08:24:14 AM CDT Retrieved on: Saturday 31 of October 2020 07:25:43 PM UTC - UniformParameter.bin (First block) First 8 bytes are the header 4 bytes for total amount of kits 4 bytes for the offset of where the actual data is (0x08) Every entry is 12 bytes long 4 bytes for the offset of the config's data 4 bytes for the config's size (60 or 72, usually the latter) 4 bytes for the offset of the config's filename Demo 41 entries 41 kit configs in folder Full 1750 entries 1793 kit configs in folder 1750 kit configs names in file The config filenames in the second block seem to be sorted alphabetically - Kit configs: 0x01 - Shirt type 0x03 - Pants type 0x14 - Collar 0x15 - Winter Collar 0x1B:7 - Tight 0x24:4 - Pattern (4 bits) - TeamColor.bin 16 bytes per row 0-3 (4 bytes): Team ID 4-6 (3 bytes): RGB color 1 Above repeats for 4 max colors every 3, until F - UniColor.bin 85 bytes per row 0-3 (4 bytes): Team ID 4: Number of kits 5-C (8 bytes): type, icon, rgb color 1, rgb color 2 Above repeats for 10 max kits every 8, until 54 [Types:] 00-08 Player 1st-9th 10-11 GK 1st-2nd FF-Unused - PlayerAppearance.bin - RefereeAppearance.bin 60 bytes per row 0-3 (4 bytes): Player/Referee ID [Add 8 bytes of nothing to make the following byte 0C, then the bits are aligned to the edit.bin entries] - Ball.bin 140 bytes per row 0-1 (2 bytes): ID 2-3 (2 bytes): Menu order 4-8B (136 bytes): Name - BallCondition.bin 8 bytes per row 0-1 (2 bytes): Ball ID 2-3 (2 bytes): Entry number in the list 4-8 (4 bytes): Competition ID [Competition IDs:] 0 All? 8 for ACL (VGL) 9 for English League (4CC Main) 10 for Serie A (4CC Backup) 11 for Spanish League (Invitationals) - Boots.bin 304 bytes per row 0-1 (2 bytes): ID 2-3 (2 bytes): Menu order 4-67 (100 bytes): Colours 68-CB (100 bytes): Materials CC-12F (100 bytes): Name - Glove.bin 204 bytes per row 0-1 (2 bytes): ID 2-3 (2 bytes): Menu order 4-67 (100 bytes): Colours 68-CB (100 bytes): Name - Stadium.bin 272 bytes per row 0-3 (4 bytes): ??? 4-5 (2 bytes): ID 6-7 (2 bytes): ?? (can be 2, 3 or 4) 8-7F (120 bytes): Japanese Name 80 (1 byte): Terminator probably 81-F8 (120 bytes): Name F9 (1 byte): Terminator probably FA-10D (20 bytes): Short Name 10E-10F (2 bytes): Terminators probably