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Modified Bioshock Game

By: a guest on Apr 14th, 2013  |  syntax: None  |  size: 5.09 KB  |  hits: 105  |  expires: Never
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  1.  Core Stats
  2.  
  3. >Body
  4. A measure of a person's strength, his constitution, and endurance.  This stat affects everything from running and jumping to holding ones breath under water.  A must have for the most physical players.  This stat also represents the amount of health a person has. It will be multipled by five to calculate hit points.
  5. >Mind
  6. A measure of a person's intelligence, his willpower, and wisdom.  This stat affects everything from problem solving, common sense, to creating new devices.  This will help players be creative in game using a d20 system.
  7.  
  8. >Rules
  9. Everyone starts off with 5 points to spend in either tree. These influence your rolls in game.
  10.  
  11. [OP Note: Make up some races or what not or specializations. Give +2 or split to either mind or body depending. Basically all the rolls are divided into mind or body]
  12.  
  13.  
  14.  
  15. DusT System
  16.  
  17. SPIRE INDUSTRIES™ present to the populace of Spire an evolutionary step in genetics.
  18.  
  19. DusT is a breakthrough in scientific development.  It uses crystals found in the deepest parts of Spire along
  20.  
  21. with a synthetic chemical injection system to alter the body and mind of a person.  These crystals, when found
  22.  
  23. can be taken to various stations throughout Spire that will mix and properly treat them for usage.  They can
  24.  
  25. be either consumed orally or injected intravenously.
  26.  
  27.  Crystallography & Minerology Directory
  28.  
  29. Red - Body - Red Crystals alter the physical body making the user stronger, faster, and resiliant. Side effects: Uncontrollable rage, abnormal muscle growth, muscle pain, muscle contractions (the list goes on)
  30.  
  31. Blue - Mind - Blue Crystals empower the mind allowing it to think at a faster rate, perform complex calculations, and be an all out smarty-pants.
  32. Side Effects: Mental breakdowns. Memory loss. Blackouts.
  33.  
  34.  
  35. Green - Life - The green life crystals are a medical heavensend. The user with these injected into
  36.  
  37. their bodies have natural regeneration, are able to heal the wounds of others with mere touch.
  38. Side Effects: Increased appetite and sexual arousal.
  39.  
  40.  
  41. Purple - Psionics - The rarest of all crystals, purple crystals allow the user to use the power of his
  42.  
  43. mind and manifest it into the physical world.  A person may read the thoughts of another or if he/she be really
  44.  
  45. powerful control the body of another.
  46. Side Effects: Reality distorts.  The user may have difficulty understanding what is real and what is not real.
  47.  
  48. Yellow - Energy - This crystal allows the person afflicted to harvest energy and to use it at his disposal.
  49. Side Effects: Spontaneous combustion is possible.  Irratibility.
  50.  
  51.  
  52. Black - Increase+ - An extremely common crystal used to increase the potency of a normal crystal
  53. Side Effects: Hyperness
  54.  
  55. White - Decrease+ - An extremely common crystal used to decrease the potency of a normal crystal
  56. Side Effects: Sleepiness
  57.  
  58. [DM Note]
  59.  
  60. Each crystal use into your body increases your mineralivity by 5%. At certain levels you will undergo certain "developments".  You may choose to not take the crystals but the game becomes significantly harder.
  61.  
  62. CLASSES
  63. Comes in at level 3
  64.  
  65. Engineer !Mind! - Build, hack, and construct to survive!
  66. @lvl(3) Hack - Hack devices, security terminals etc
  67. @lvl(5) Construct - Build from any found blueprints
  68. @lvl(7) Repair - Fix anything
  69. @lvl(9) RoboTron9000 - Construct a robot to defend and attack for you.
  70.  
  71. Bruiser !Body! - Call upon inner vitility and strength to crush your enemies!
  72. @lvl(3) Rage - Go into a fercious rage! Double body rolls for three rounds.  Exhaustion = no body roll for three rounds after.  Resets.
  73. @lvl(5) Bloodlust - Kills grant +3 damage and +3 body: stacks infinitely untill combat ends.
  74. @lvl(7) Ignore Pain - Half Damage
  75. @lvl(9) Rallying Cry - Doubles everyone's HP for ten minutes. Once per day.
  76.  
  77. Scavenger !Mind & Body! Using an uncanny ability to find rare and valuable materials, the scavanger is best friends with the engineer.
  78. @lvl(3) Scavenge - Mind rolls yield extra supplies and items in rooms
  79. @lvl(5) Camouflage - The Scavanger is an expert at hiding among rubble, trash, or anything messy.
  80. @lvl(7) Upgrade - Upgrades the potency of any weapon or piece of armor using available scrap.
  81. @lvl(9) Harvest - Can harvest minerals from dead or living mutant mineral ponies.
  82.  
  83. Chemist !Mind!
  84. @lvl(3) Concoct - Make potions with successfull mind rolls.
  85. @lvl(5) Mix - Mix potions together to double the effects.
  86. @lvl(7) Enchant - Enchant gear with successfull mind rolls and reagents.
  87. @lvl(9) Unstable Brew - ??? Roll a 1d100. Find out what happens.
  88.  
  89. Technomancer !Mind! - Technology and magic combined prove to be a deadly force.
  90. @lvl(3) Drain - 1d2 Per level. Steal an enemies vitility, healing you and weakening the target.
  91. @lvl(5) Void - Removes all light from an area.  Allows the light to be moved and thrown at enemies for a blinding attack. Blinds for 1d4 rounds.
  92. @lvl(7) Overload - Overloads all electrical equipment in an area causing massive damage.
  93. @lvl(9) Blackhole - Conjures a miniture blackhole that pulls enemies towards it.  Although the blackhole doesn't kill the targets they are stunned for the duration of the blackhole. 1d5 rounds.