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Rolling Guide

By: EhPacha on Feb 13th, 2014  |  syntax: None  |  size: 0.43 KB  |  hits: 33  |  expires: Never
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  1. -CHANGES-
  2. roll range:
  3. 1: Critfail, roll d20 to avoid. <20, roll 2d8 for damage
  4. 2-80: http://imgur.com/hqWLPWn
  5. 81-90: Ore. Roll d100 for type of ore, then d100 for roll type[1-90: gram roll. 91-100: kg roll], then d10 for amount.
  6. 91-100: Minerals. Roll d100 for type of mineral, d10 for amount. [carats(gems)/grams(nongems)]
  7. -SPECIAL ROLL: QUARTZ-
  8. Upon rolling Quartz, roll a d16 to determine type of quartz, then roll for amount.