Regrettably I have decided to shorten the Overwatch project; Angle A will be left out of the final movie. Angle A (full body) is by far the most complicated picture I've painted; rigging and animating it would eat up time I would rather spend on the Braixen x Charizard project. I'm going to focus on the important part: Angle B (closeup). TL;DR all animation for angle b will be completed, with audio, and finalized to the same standard as usual, but angle a will be omitted.