1
00:00:00,000 --> 00:00:07,139
this is a looming shade tutorial an
2
00:00:04,110 --> 00:00:11,699
extension of the luma shade coloring
3
00:00:07,139 --> 00:00:14,070
tutorial I did recently linear light is
4
00:00:11,699 --> 00:00:17,009
the Photoshop equivalent if you want to
5
00:00:14,070 --> 00:00:20,390
follow in Photoshop so let's just get
6
00:00:17,010 --> 00:00:24,618
into a few things about loonie shade and
7
00:00:20,390 --> 00:00:29,880
why behaves like it does why I use it
8
00:00:24,618 --> 00:00:31,559
sometimes often sometimes not and I get
9
00:00:29,879 --> 00:00:33,509
you get you going with this so you don't
10
00:00:31,559 --> 00:00:36,558
it doesn't feel a lot so you can really
11
00:00:33,509 --> 00:00:37,679
harness the power of this layer effect
12
00:00:36,558 --> 00:00:42,689
mmm
13
00:00:37,679 --> 00:00:48,329
first off I want to give a short
14
00:00:42,689 --> 00:00:50,159
recording you're gonna see me color
15
00:00:48,329 --> 00:00:53,969
picking and doing stuff around in here
16
00:00:50,159 --> 00:00:56,189
and here please note that everyone may
17
00:00:53,969 --> 00:00:58,500
have a different color profile how these
18
00:00:56,189 --> 00:01:01,079
work and what the benefits are is before
19
00:00:58,500 --> 00:01:06,299
an entirely different tutorial but mmm
20
00:01:01,079 --> 00:01:08,099
note that how it looks here may not be
21
00:01:06,299 --> 00:01:09,979
how it looks on your machine is if I
22
00:01:08,099 --> 00:01:14,728
pick these you can see it moves around
23
00:01:09,978 --> 00:01:16,890
so I'm gonna be on HSV you can follow
24
00:01:14,728 --> 00:01:18,359
them on that if that helps you out but
25
00:01:16,890 --> 00:01:21,290
otherwise it's just kind of follow
26
00:01:18,359 --> 00:01:25,259
around this stuff isn't that important
27
00:01:21,290 --> 00:01:28,560
as much as listening and seeing what's
28
00:01:25,259 --> 00:01:30,478
happening so first thing to note is and
29
00:01:28,560 --> 00:01:33,890
this is I think something you guys
30
00:01:30,478 --> 00:01:35,938
should all do on your own but
31
00:01:33,890 --> 00:01:38,790
understanding how your layer effects
32
00:01:35,938 --> 00:01:40,949
work and why Lumi shade is different
33
00:01:38,790 --> 00:01:45,360
than the majority of the size and if not
34
00:01:40,950 --> 00:01:50,310
all the side of the air effects I had a
35
00:01:45,359 --> 00:01:53,039
series of benefits I mentioned earlier
36
00:01:50,310 --> 00:01:55,680
in my other tutorial you can look at
37
00:01:53,040 --> 00:01:57,030
them here it's not a big deal we'll come
38
00:01:55,680 --> 00:02:00,390
back to this a bit while we're drawing
39
00:01:57,030 --> 00:02:04,579
and it'll make a little more sense for
40
00:02:00,390 --> 00:02:04,579
you so here I have
41
00:02:06,700 --> 00:02:13,219
two snapshots of the the color wheel I'm
42
00:02:11,659 --> 00:02:16,400
doing this so I can show you some just
43
00:02:13,219 --> 00:02:23,840
some interesting aspects of looming
44
00:02:16,400 --> 00:02:28,159
shade so this one is blue me shade and
45
00:02:23,840 --> 00:02:30,080
this one is our control our control is
46
00:02:28,159 --> 00:02:31,789
just basically going to be a bunch of
47
00:02:30,080 --> 00:02:34,370
different other effects that can see the
48
00:02:31,789 --> 00:02:36,109
difference I'll actually let's move this
49
00:02:34,370 --> 00:02:42,759
here so we can actually see it at the
50
00:02:36,110 --> 00:02:42,760
same time first thing to note
51
00:02:43,030 --> 00:02:48,550
Lumi shade behaves a lot like overlay so
52
00:02:46,580 --> 00:02:50,950
this one is currently set to overlay
53
00:02:48,550 --> 00:02:56,900
what we have here is a background that's
54
00:02:50,949 --> 00:03:02,179
50% gray as our neutral color completely
55
00:02:56,900 --> 00:03:05,180
neutral and the reason I picked 50% gray
56
00:03:02,180 --> 00:03:08,569
is because luma shade and overlay apply
57
00:03:05,180 --> 00:03:11,629
no effects at 50% color so when you hit
58
00:03:08,569 --> 00:03:16,009
this color range here on your on your
59
00:03:11,629 --> 00:03:22,609
color wheel there's zero color that
60
00:03:16,009 --> 00:03:27,409
happens on what you're doing so what
61
00:03:22,610 --> 00:03:30,019
we're gonna do is I'm just gonna simply
62
00:03:27,409 --> 00:03:31,400
show you some few things first of all
63
00:03:30,019 --> 00:03:32,900
the reason I say Lumi shades like
64
00:03:31,400 --> 00:03:36,650
overlay is if you drop it down to about
65
00:03:32,900 --> 00:03:40,219
50% let me shade layer you'll see it
66
00:03:36,650 --> 00:03:42,319
almost has the exact same color this is
67
00:03:40,219 --> 00:03:45,439
misleading and you'll see why in just
68
00:03:42,319 --> 00:03:48,590
three seconds here it's not exactly the
69
00:03:45,439 --> 00:03:51,889
same because if we drop the background
70
00:03:48,590 --> 00:03:54,170
color you'll see that overlay relies
71
00:03:51,889 --> 00:03:56,958
entirely on the pixels that exist below
72
00:03:54,169 --> 00:04:01,219
to exist luma shade on the other
73
00:03:56,959 --> 00:04:03,590
persists past darkness complete
74
00:04:01,219 --> 00:04:06,739
blackness same thing for the whiteness
75
00:04:03,590 --> 00:04:10,159
overlay requires colors beneath to
76
00:04:06,739 --> 00:04:13,340
function luma shape does not you will
77
00:04:10,159 --> 00:04:15,500
see color past white this is important
78
00:04:13,340 --> 00:04:18,829
because it allows you to do things like
79
00:04:15,500 --> 00:04:22,430
colorize the edges of glows so that you
80
00:04:18,829 --> 00:04:24,470
have a really strong color on in the
81
00:04:22,430 --> 00:04:26,030
darks and in your lights that you can't
82
00:04:24,470 --> 00:04:28,220
normally get from any of the layer other
83
00:04:26,029 --> 00:04:30,799
layer effects so I'm going to pump this
84
00:04:28,220 --> 00:04:33,760
back up to 50 to 100% and get the real
85
00:04:30,800 --> 00:04:37,790
colors here another thing you'll notice
86
00:04:33,759 --> 00:04:44,139
if I shift these luminance again you'll
87
00:04:37,790 --> 00:04:47,360
notice that as I get lighter and darker
88
00:04:44,139 --> 00:04:51,469
the colors and the color wheel
89
00:04:47,360 --> 00:04:54,470
the color chart here in the center the
90
00:04:51,470 --> 00:04:55,100
value and this stuff stays exactly the
91
00:04:54,470 --> 00:04:58,490
same
92
00:04:55,100 --> 00:05:00,950
Lumi Shadeland themes all get pretty
93
00:04:58,490 --> 00:05:07,850
wacky some colors expand some colors
94
00:05:00,949 --> 00:05:10,550
shrink in the color wheel and this stuff
95
00:05:07,850 --> 00:05:13,600
moves up and to the left just take a
96
00:05:10,550 --> 00:05:13,600
look and see what's going on
97
00:05:18,550 --> 00:05:22,840
why does it Chum to see here I don't
98
00:05:20,470 --> 00:05:25,889
know why but it's not that important
99
00:05:22,839 --> 00:05:25,888
it's just going to be a bunch of weight
100
00:05:26,069 --> 00:05:32,710
so as I decrease as I decrease the
101
00:05:30,339 --> 00:05:37,269
background color you can see the yellow
102
00:05:32,709 --> 00:05:41,098
band shortening the yellow band shortens
103
00:05:37,269 --> 00:05:45,549
the green and the the the the the
104
00:05:41,098 --> 00:05:50,889
magenta and the cyan and as it goes to
105
00:05:45,550 --> 00:05:54,158
white the green the red sorry the yellow
106
00:05:50,889 --> 00:05:57,069
the cyan and the magenta increase in
107
00:05:54,158 --> 00:06:00,300
size this is super important because
108
00:05:57,069 --> 00:06:03,848
what this does is it gives you free
109
00:06:00,300 --> 00:06:05,439
analogous colors across a gray spectrum
110
00:06:03,848 --> 00:06:08,379
I'll explain this in another control
111
00:06:05,439 --> 00:06:10,269
here better so you can really visually
112
00:06:08,379 --> 00:06:12,250
see what's going on well essentially
113
00:06:10,269 --> 00:06:18,930
what happens with the luma shade is as
114
00:06:12,250 --> 00:06:22,449
you go darker color wheel values shift
115
00:06:18,930 --> 00:06:26,129
saturation increases and the whole
116
00:06:22,449 --> 00:06:29,259
you're basically shifting the whole
117
00:06:26,129 --> 00:06:32,468
color spectrum up you can literally see
118
00:06:29,259 --> 00:06:34,028
it as it moves upwards it look really
119
00:06:32,468 --> 00:06:36,610
looks like a little shifty window moving
120
00:06:34,028 --> 00:06:39,788
upwards same thing when you do it this
121
00:06:36,610 --> 00:06:41,650
way all you're doing is one as it goes
122
00:06:39,788 --> 00:06:47,329
as you lighten the background color
123
00:06:41,649 --> 00:06:49,429
you're shifting all the colors down okay
124
00:06:47,329 --> 00:06:51,139
this seems really weird and you might be
125
00:06:49,430 --> 00:06:52,400
super lost don't worry about it you
126
00:06:51,139 --> 00:06:54,050
don't have to understand this super
127
00:06:52,399 --> 00:06:57,429
strong of well you just have to
128
00:06:54,050 --> 00:07:01,158
understand that the difference between
129
00:06:57,430 --> 00:07:03,158
overlay you know multiply is the same
130
00:07:01,158 --> 00:07:06,529
deal here I'll show you multiply
131
00:07:03,158 --> 00:07:12,529
increase the background color it's just
132
00:07:06,529 --> 00:07:18,739
a flat and just colors flatly against
133
00:07:12,529 --> 00:07:21,799
the back if I go to screen give you
134
00:07:18,740 --> 00:07:24,079
gives you the same deal if I decrease
135
00:07:21,800 --> 00:07:31,728
the value and increase the value you get
136
00:07:24,079 --> 00:07:33,740
the same the same flat on the other but
137
00:07:31,728 --> 00:07:35,810
on Looney shade all the all the colors
138
00:07:33,740 --> 00:07:40,430
and all the spectrums are shifting
139
00:07:35,810 --> 00:07:42,168
around very violently almost so we can
140
00:07:40,430 --> 00:07:44,360
use this to our advantage unfortunately
141
00:07:42,168 --> 00:07:46,758
because of this we have a much smaller
142
00:07:44,360 --> 00:07:52,069
range of what a functional color is for
143
00:07:46,759 --> 00:07:55,669
most coloring you know in this color
144
00:07:52,069 --> 00:07:57,379
space you know here's your safe world as
145
00:07:55,668 --> 00:07:59,689
soon as this is going to be you know
146
00:07:57,379 --> 00:08:01,310
your colored glows this is gonna be your
147
00:07:59,689 --> 00:08:03,740
blown out whites this to give me your
148
00:08:01,310 --> 00:08:06,949
heavy saturates this is just gonna
149
00:08:03,740 --> 00:08:12,110
darken everything to mush unless it's
150
00:08:06,949 --> 00:08:14,088
really light so your your range is very
151
00:08:12,110 --> 00:08:16,968
much smaller and one of the problems
152
00:08:14,088 --> 00:08:18,918
with this is that causes banding if you
153
00:08:16,968 --> 00:08:20,838
have a small range of pixels and only a
154
00:08:18,918 --> 00:08:22,579
certain amount of values that can go up
155
00:08:20,838 --> 00:08:24,709
and down you're going to get a
156
00:08:22,579 --> 00:08:27,228
compressed color range and you can have
157
00:08:24,709 --> 00:08:29,088
banding you have to be more attentive to
158
00:08:27,228 --> 00:08:33,009
that there's ways around it mostly you
159
00:08:29,088 --> 00:08:35,599
just have gradient tools you have
160
00:08:33,009 --> 00:08:36,528
airbrush tools that have textures on
161
00:08:35,599 --> 00:08:38,440
them if you look at this you can
162
00:08:36,528 --> 00:08:41,259
actually
163
00:08:38,440 --> 00:08:44,620
you can get a comparison here all my oh
164
00:08:41,259 --> 00:08:46,960
my all my airbrush tools have a grain to
165
00:08:44,620 --> 00:08:49,570
them just literally to stop banding so
166
00:08:46,960 --> 00:08:52,290
you can have blending tools that do it
167
00:08:49,570 --> 00:08:56,230
you know as long as there's a texture to
168
00:08:52,289 --> 00:08:59,049
your airbrush into your blunders a
169
00:08:56,230 --> 00:09:02,470
little stipple the texture is banding it
170
00:08:59,049 --> 00:09:04,000
really isn't that big of a deal and to
171
00:09:02,470 --> 00:09:05,500
be quite honest you should be having a
172
00:09:04,000 --> 00:09:07,779
texture in there anyway it makes it look
173
00:09:05,500 --> 00:09:10,240
a little nicer so let's move over to
174
00:09:07,779 --> 00:09:12,579
this part here and then I'm just going
175
00:09:10,240 --> 00:09:14,289
to show you quickly what I'm talking
176
00:09:12,580 --> 00:09:17,560
about so here we have the control values
177
00:09:14,289 --> 00:09:21,569
okay so this is the gray you know 50%
178
00:09:17,559 --> 00:09:25,899
halfway black 2% halfway to white white
179
00:09:21,570 --> 00:09:28,690
so I'm gonna turn on my Lumi shade on
180
00:09:25,899 --> 00:09:33,250
this one and we can actually color this
181
00:09:28,690 --> 00:09:36,550
one in it as well okay so here we have
182
00:09:33,250 --> 00:09:39,340
the same value of kind of a brown and I
183
00:09:36,549 --> 00:09:43,139
thought it's actually right here here's
184
00:09:39,340 --> 00:09:45,310
a here's a kind of mustardy Brown and
185
00:09:43,139 --> 00:09:50,350
across the grid ecology actually if you
186
00:09:45,309 --> 00:09:54,099
look at the color wheel you can see it
187
00:09:50,350 --> 00:10:02,200
crawl across the spectrum and it crawls
188
00:09:54,100 --> 00:10:04,810
across the the hue as well and it's in a
189
00:10:02,200 --> 00:10:08,190
kind of analogous you know pleasing
190
00:10:04,809 --> 00:10:10,329
fashion whereas here you have this muddy
191
00:10:08,190 --> 00:10:14,590
progression and it's almost completely
192
00:10:10,330 --> 00:10:16,750
vertical it's very unfun same thing with
193
00:10:14,590 --> 00:10:19,480
multiply you got to be very careful
194
00:10:16,750 --> 00:10:24,279
because this just goes straight up very
195
00:10:19,480 --> 00:10:26,740
on fun colors looming shade sorry if you
196
00:10:24,279 --> 00:10:28,480
go to shade which I never use and if you
197
00:10:26,740 --> 00:10:31,830
want to know what shade is shade is just
198
00:10:28,480 --> 00:10:31,830
the lower part of luma shade
199
00:10:38,289 --> 00:10:45,139
supposedly lumi is the top part of the
200
00:10:43,730 --> 00:10:47,600
mache but I don't agree with that I
201
00:10:45,139 --> 00:10:53,179
don't think it works that way in any
202
00:10:47,600 --> 00:10:58,659
case you know normal is just going to
203
00:10:53,179 --> 00:11:03,620
flat color it multiply and over that
204
00:10:58,659 --> 00:11:09,889
screen more flat coloring although this
205
00:11:03,620 --> 00:11:11,839
one goes those it desaturates screen is
206
00:11:09,889 --> 00:11:13,429
like this safer is the safer way to do
207
00:11:11,839 --> 00:11:17,839
highlights because it doesn't blow it
208
00:11:13,429 --> 00:11:19,879
out with saturation which can you know
209
00:11:17,839 --> 00:11:21,500
one of the problems with layer effects
210
00:11:19,879 --> 00:11:23,088
is that you always get tons of
211
00:11:21,500 --> 00:11:28,419
saturation to what you're doing and it
212
00:11:23,089 --> 00:11:30,740
looks kind of crazy you know so you can
213
00:11:28,419 --> 00:11:33,319
you can still kind of control what
214
00:11:30,740 --> 00:11:35,240
you're doing with looming shade and have
215
00:11:33,320 --> 00:11:37,430
it not so strong you know you don't have
216
00:11:35,240 --> 00:11:39,470
to go overboard but the reality is that
217
00:11:37,429 --> 00:11:44,088
you have to kind of fit in this small
218
00:11:39,470 --> 00:11:47,019
spectrum and additionally the issue is
219
00:11:44,089 --> 00:11:50,149
you got a color pick from the layer
220
00:11:47,019 --> 00:11:53,179
which is right here where our color
221
00:11:50,149 --> 00:11:55,458
picker you go to set your color picker
222
00:11:53,179 --> 00:11:56,958
to working layer so that you can
223
00:11:55,458 --> 00:11:58,578
actually pick what's on the layer and
224
00:11:56,958 --> 00:11:59,750
not what the blending mode is because
225
00:11:58,578 --> 00:12:01,009
you're gonna be spending so much time on
226
00:11:59,750 --> 00:12:03,789
colors that don't look like your
227
00:12:01,009 --> 00:12:06,860
original colors fact is is you can just
228
00:12:03,789 --> 00:12:09,980
shortcut a key in your shortcuts to
229
00:12:06,860 --> 00:12:15,350
color pick layer so just do that it's
230
00:12:09,980 --> 00:12:19,730
faster and easier so now that we kind of
231
00:12:15,350 --> 00:12:24,139
got this simple concept out and why
232
00:12:19,730 --> 00:12:25,550
that's advantageous I'm going to just
233
00:12:24,139 --> 00:12:27,439
apply it to something here and you're
234
00:12:25,549 --> 00:12:29,208
going to get it's gonna show you why
235
00:12:27,440 --> 00:12:34,750
there's more advantages of doing this
236
00:12:29,208 --> 00:12:34,750
this way so here have some line art