1 00:00:00,000 --> 00:00:07,139 this is a looming shade tutorial an 2 00:00:04,110 --> 00:00:11,699 extension of the luma shade coloring 3 00:00:07,139 --> 00:00:14,070 tutorial I did recently linear light is 4 00:00:11,699 --> 00:00:17,009 the Photoshop equivalent if you want to 5 00:00:14,070 --> 00:00:20,390 follow in Photoshop so let's just get 6 00:00:17,010 --> 00:00:24,618 into a few things about loonie shade and 7 00:00:20,390 --> 00:00:29,880 why behaves like it does why I use it 8 00:00:24,618 --> 00:00:31,559 sometimes often sometimes not and I get 9 00:00:29,879 --> 00:00:33,509 you get you going with this so you don't 10 00:00:31,559 --> 00:00:36,558 it doesn't feel a lot so you can really 11 00:00:33,509 --> 00:00:37,679 harness the power of this layer effect 12 00:00:36,558 --> 00:00:42,689 mmm 13 00:00:37,679 --> 00:00:48,329 first off I want to give a short 14 00:00:42,689 --> 00:00:50,159 recording you're gonna see me color 15 00:00:48,329 --> 00:00:53,969 picking and doing stuff around in here 16 00:00:50,159 --> 00:00:56,189 and here please note that everyone may 17 00:00:53,969 --> 00:00:58,500 have a different color profile how these 18 00:00:56,189 --> 00:01:01,079 work and what the benefits are is before 19 00:00:58,500 --> 00:01:06,299 an entirely different tutorial but mmm 20 00:01:01,079 --> 00:01:08,099 note that how it looks here may not be 21 00:01:06,299 --> 00:01:09,979 how it looks on your machine is if I 22 00:01:08,099 --> 00:01:14,728 pick these you can see it moves around 23 00:01:09,978 --> 00:01:16,890 so I'm gonna be on HSV you can follow 24 00:01:14,728 --> 00:01:18,359 them on that if that helps you out but 25 00:01:16,890 --> 00:01:21,290 otherwise it's just kind of follow 26 00:01:18,359 --> 00:01:25,259 around this stuff isn't that important 27 00:01:21,290 --> 00:01:28,560 as much as listening and seeing what's 28 00:01:25,259 --> 00:01:30,478 happening so first thing to note is and 29 00:01:28,560 --> 00:01:33,890 this is I think something you guys 30 00:01:30,478 --> 00:01:35,938 should all do on your own but 31 00:01:33,890 --> 00:01:38,790 understanding how your layer effects 32 00:01:35,938 --> 00:01:40,949 work and why Lumi shade is different 33 00:01:38,790 --> 00:01:45,360 than the majority of the size and if not 34 00:01:40,950 --> 00:01:50,310 all the side of the air effects I had a 35 00:01:45,359 --> 00:01:53,039 series of benefits I mentioned earlier 36 00:01:50,310 --> 00:01:55,680 in my other tutorial you can look at 37 00:01:53,040 --> 00:01:57,030 them here it's not a big deal we'll come 38 00:01:55,680 --> 00:02:00,390 back to this a bit while we're drawing 39 00:01:57,030 --> 00:02:04,579 and it'll make a little more sense for 40 00:02:00,390 --> 00:02:04,579 you so here I have 41 00:02:06,700 --> 00:02:13,219 two snapshots of the the color wheel I'm 42 00:02:11,659 --> 00:02:16,400 doing this so I can show you some just 43 00:02:13,219 --> 00:02:23,840 some interesting aspects of looming 44 00:02:16,400 --> 00:02:28,159 shade so this one is blue me shade and 45 00:02:23,840 --> 00:02:30,080 this one is our control our control is 46 00:02:28,159 --> 00:02:31,789 just basically going to be a bunch of 47 00:02:30,080 --> 00:02:34,370 different other effects that can see the 48 00:02:31,789 --> 00:02:36,109 difference I'll actually let's move this 49 00:02:34,370 --> 00:02:42,759 here so we can actually see it at the 50 00:02:36,110 --> 00:02:42,760 same time first thing to note 51 00:02:43,030 --> 00:02:48,550 Lumi shade behaves a lot like overlay so 52 00:02:46,580 --> 00:02:50,950 this one is currently set to overlay 53 00:02:48,550 --> 00:02:56,900 what we have here is a background that's 54 00:02:50,949 --> 00:03:02,179 50% gray as our neutral color completely 55 00:02:56,900 --> 00:03:05,180 neutral and the reason I picked 50% gray 56 00:03:02,180 --> 00:03:08,569 is because luma shade and overlay apply 57 00:03:05,180 --> 00:03:11,629 no effects at 50% color so when you hit 58 00:03:08,569 --> 00:03:16,009 this color range here on your on your 59 00:03:11,629 --> 00:03:22,609 color wheel there's zero color that 60 00:03:16,009 --> 00:03:27,409 happens on what you're doing so what 61 00:03:22,610 --> 00:03:30,019 we're gonna do is I'm just gonna simply 62 00:03:27,409 --> 00:03:31,400 show you some few things first of all 63 00:03:30,019 --> 00:03:32,900 the reason I say Lumi shades like 64 00:03:31,400 --> 00:03:36,650 overlay is if you drop it down to about 65 00:03:32,900 --> 00:03:40,219 50% let me shade layer you'll see it 66 00:03:36,650 --> 00:03:42,319 almost has the exact same color this is 67 00:03:40,219 --> 00:03:45,439 misleading and you'll see why in just 68 00:03:42,319 --> 00:03:48,590 three seconds here it's not exactly the 69 00:03:45,439 --> 00:03:51,889 same because if we drop the background 70 00:03:48,590 --> 00:03:54,170 color you'll see that overlay relies 71 00:03:51,889 --> 00:03:56,958 entirely on the pixels that exist below 72 00:03:54,169 --> 00:04:01,219 to exist luma shade on the other 73 00:03:56,959 --> 00:04:03,590 persists past darkness complete 74 00:04:01,219 --> 00:04:06,739 blackness same thing for the whiteness 75 00:04:03,590 --> 00:04:10,159 overlay requires colors beneath to 76 00:04:06,739 --> 00:04:13,340 function luma shape does not you will 77 00:04:10,159 --> 00:04:15,500 see color past white this is important 78 00:04:13,340 --> 00:04:18,829 because it allows you to do things like 79 00:04:15,500 --> 00:04:22,430 colorize the edges of glows so that you 80 00:04:18,829 --> 00:04:24,470 have a really strong color on in the 81 00:04:22,430 --> 00:04:26,030 darks and in your lights that you can't 82 00:04:24,470 --> 00:04:28,220 normally get from any of the layer other 83 00:04:26,029 --> 00:04:30,799 layer effects so I'm going to pump this 84 00:04:28,220 --> 00:04:33,760 back up to 50 to 100% and get the real 85 00:04:30,800 --> 00:04:37,790 colors here another thing you'll notice 86 00:04:33,759 --> 00:04:44,139 if I shift these luminance again you'll 87 00:04:37,790 --> 00:04:47,360 notice that as I get lighter and darker 88 00:04:44,139 --> 00:04:51,469 the colors and the color wheel 89 00:04:47,360 --> 00:04:54,470 the color chart here in the center the 90 00:04:51,470 --> 00:04:55,100 value and this stuff stays exactly the 91 00:04:54,470 --> 00:04:58,490 same 92 00:04:55,100 --> 00:05:00,950 Lumi Shadeland themes all get pretty 93 00:04:58,490 --> 00:05:07,850 wacky some colors expand some colors 94 00:05:00,949 --> 00:05:10,550 shrink in the color wheel and this stuff 95 00:05:07,850 --> 00:05:13,600 moves up and to the left just take a 96 00:05:10,550 --> 00:05:13,600 look and see what's going on 97 00:05:18,550 --> 00:05:22,840 why does it Chum to see here I don't 98 00:05:20,470 --> 00:05:25,889 know why but it's not that important 99 00:05:22,839 --> 00:05:25,888 it's just going to be a bunch of weight 100 00:05:26,069 --> 00:05:32,710 so as I decrease as I decrease the 101 00:05:30,339 --> 00:05:37,269 background color you can see the yellow 102 00:05:32,709 --> 00:05:41,098 band shortening the yellow band shortens 103 00:05:37,269 --> 00:05:45,549 the green and the the the the the 104 00:05:41,098 --> 00:05:50,889 magenta and the cyan and as it goes to 105 00:05:45,550 --> 00:05:54,158 white the green the red sorry the yellow 106 00:05:50,889 --> 00:05:57,069 the cyan and the magenta increase in 107 00:05:54,158 --> 00:06:00,300 size this is super important because 108 00:05:57,069 --> 00:06:03,848 what this does is it gives you free 109 00:06:00,300 --> 00:06:05,439 analogous colors across a gray spectrum 110 00:06:03,848 --> 00:06:08,379 I'll explain this in another control 111 00:06:05,439 --> 00:06:10,269 here better so you can really visually 112 00:06:08,379 --> 00:06:12,250 see what's going on well essentially 113 00:06:10,269 --> 00:06:18,930 what happens with the luma shade is as 114 00:06:12,250 --> 00:06:22,449 you go darker color wheel values shift 115 00:06:18,930 --> 00:06:26,129 saturation increases and the whole 116 00:06:22,449 --> 00:06:29,259 you're basically shifting the whole 117 00:06:26,129 --> 00:06:32,468 color spectrum up you can literally see 118 00:06:29,259 --> 00:06:34,028 it as it moves upwards it look really 119 00:06:32,468 --> 00:06:36,610 looks like a little shifty window moving 120 00:06:34,028 --> 00:06:39,788 upwards same thing when you do it this 121 00:06:36,610 --> 00:06:41,650 way all you're doing is one as it goes 122 00:06:39,788 --> 00:06:47,329 as you lighten the background color 123 00:06:41,649 --> 00:06:49,429 you're shifting all the colors down okay 124 00:06:47,329 --> 00:06:51,139 this seems really weird and you might be 125 00:06:49,430 --> 00:06:52,400 super lost don't worry about it you 126 00:06:51,139 --> 00:06:54,050 don't have to understand this super 127 00:06:52,399 --> 00:06:57,429 strong of well you just have to 128 00:06:54,050 --> 00:07:01,158 understand that the difference between 129 00:06:57,430 --> 00:07:03,158 overlay you know multiply is the same 130 00:07:01,158 --> 00:07:06,529 deal here I'll show you multiply 131 00:07:03,158 --> 00:07:12,529 increase the background color it's just 132 00:07:06,529 --> 00:07:18,739 a flat and just colors flatly against 133 00:07:12,529 --> 00:07:21,799 the back if I go to screen give you 134 00:07:18,740 --> 00:07:24,079 gives you the same deal if I decrease 135 00:07:21,800 --> 00:07:31,728 the value and increase the value you get 136 00:07:24,079 --> 00:07:33,740 the same the same flat on the other but 137 00:07:31,728 --> 00:07:35,810 on Looney shade all the all the colors 138 00:07:33,740 --> 00:07:40,430 and all the spectrums are shifting 139 00:07:35,810 --> 00:07:42,168 around very violently almost so we can 140 00:07:40,430 --> 00:07:44,360 use this to our advantage unfortunately 141 00:07:42,168 --> 00:07:46,758 because of this we have a much smaller 142 00:07:44,360 --> 00:07:52,069 range of what a functional color is for 143 00:07:46,759 --> 00:07:55,669 most coloring you know in this color 144 00:07:52,069 --> 00:07:57,379 space you know here's your safe world as 145 00:07:55,668 --> 00:07:59,689 soon as this is going to be you know 146 00:07:57,379 --> 00:08:01,310 your colored glows this is gonna be your 147 00:07:59,689 --> 00:08:03,740 blown out whites this to give me your 148 00:08:01,310 --> 00:08:06,949 heavy saturates this is just gonna 149 00:08:03,740 --> 00:08:12,110 darken everything to mush unless it's 150 00:08:06,949 --> 00:08:14,088 really light so your your range is very 151 00:08:12,110 --> 00:08:16,968 much smaller and one of the problems 152 00:08:14,088 --> 00:08:18,918 with this is that causes banding if you 153 00:08:16,968 --> 00:08:20,838 have a small range of pixels and only a 154 00:08:18,918 --> 00:08:22,579 certain amount of values that can go up 155 00:08:20,838 --> 00:08:24,709 and down you're going to get a 156 00:08:22,579 --> 00:08:27,228 compressed color range and you can have 157 00:08:24,709 --> 00:08:29,088 banding you have to be more attentive to 158 00:08:27,228 --> 00:08:33,009 that there's ways around it mostly you 159 00:08:29,088 --> 00:08:35,599 just have gradient tools you have 160 00:08:33,009 --> 00:08:36,528 airbrush tools that have textures on 161 00:08:35,599 --> 00:08:38,440 them if you look at this you can 162 00:08:36,528 --> 00:08:41,259 actually 163 00:08:38,440 --> 00:08:44,620 you can get a comparison here all my oh 164 00:08:41,259 --> 00:08:46,960 my all my airbrush tools have a grain to 165 00:08:44,620 --> 00:08:49,570 them just literally to stop banding so 166 00:08:46,960 --> 00:08:52,290 you can have blending tools that do it 167 00:08:49,570 --> 00:08:56,230 you know as long as there's a texture to 168 00:08:52,289 --> 00:08:59,049 your airbrush into your blunders a 169 00:08:56,230 --> 00:09:02,470 little stipple the texture is banding it 170 00:08:59,049 --> 00:09:04,000 really isn't that big of a deal and to 171 00:09:02,470 --> 00:09:05,500 be quite honest you should be having a 172 00:09:04,000 --> 00:09:07,779 texture in there anyway it makes it look 173 00:09:05,500 --> 00:09:10,240 a little nicer so let's move over to 174 00:09:07,779 --> 00:09:12,579 this part here and then I'm just going 175 00:09:10,240 --> 00:09:14,289 to show you quickly what I'm talking 176 00:09:12,580 --> 00:09:17,560 about so here we have the control values 177 00:09:14,289 --> 00:09:21,569 okay so this is the gray you know 50% 178 00:09:17,559 --> 00:09:25,899 halfway black 2% halfway to white white 179 00:09:21,570 --> 00:09:28,690 so I'm gonna turn on my Lumi shade on 180 00:09:25,899 --> 00:09:33,250 this one and we can actually color this 181 00:09:28,690 --> 00:09:36,550 one in it as well okay so here we have 182 00:09:33,250 --> 00:09:39,340 the same value of kind of a brown and I 183 00:09:36,549 --> 00:09:43,139 thought it's actually right here here's 184 00:09:39,340 --> 00:09:45,310 a here's a kind of mustardy Brown and 185 00:09:43,139 --> 00:09:50,350 across the grid ecology actually if you 186 00:09:45,309 --> 00:09:54,099 look at the color wheel you can see it 187 00:09:50,350 --> 00:10:02,200 crawl across the spectrum and it crawls 188 00:09:54,100 --> 00:10:04,810 across the the hue as well and it's in a 189 00:10:02,200 --> 00:10:08,190 kind of analogous you know pleasing 190 00:10:04,809 --> 00:10:10,329 fashion whereas here you have this muddy 191 00:10:08,190 --> 00:10:14,590 progression and it's almost completely 192 00:10:10,330 --> 00:10:16,750 vertical it's very unfun same thing with 193 00:10:14,590 --> 00:10:19,480 multiply you got to be very careful 194 00:10:16,750 --> 00:10:24,279 because this just goes straight up very 195 00:10:19,480 --> 00:10:26,740 on fun colors looming shade sorry if you 196 00:10:24,279 --> 00:10:28,480 go to shade which I never use and if you 197 00:10:26,740 --> 00:10:31,830 want to know what shade is shade is just 198 00:10:28,480 --> 00:10:31,830 the lower part of luma shade 199 00:10:38,289 --> 00:10:45,139 supposedly lumi is the top part of the 200 00:10:43,730 --> 00:10:47,600 mache but I don't agree with that I 201 00:10:45,139 --> 00:10:53,179 don't think it works that way in any 202 00:10:47,600 --> 00:10:58,659 case you know normal is just going to 203 00:10:53,179 --> 00:11:03,620 flat color it multiply and over that 204 00:10:58,659 --> 00:11:09,889 screen more flat coloring although this 205 00:11:03,620 --> 00:11:11,839 one goes those it desaturates screen is 206 00:11:09,889 --> 00:11:13,429 like this safer is the safer way to do 207 00:11:11,839 --> 00:11:17,839 highlights because it doesn't blow it 208 00:11:13,429 --> 00:11:19,879 out with saturation which can you know 209 00:11:17,839 --> 00:11:21,500 one of the problems with layer effects 210 00:11:19,879 --> 00:11:23,088 is that you always get tons of 211 00:11:21,500 --> 00:11:28,419 saturation to what you're doing and it 212 00:11:23,089 --> 00:11:30,740 looks kind of crazy you know so you can 213 00:11:28,419 --> 00:11:33,319 you can still kind of control what 214 00:11:30,740 --> 00:11:35,240 you're doing with looming shade and have 215 00:11:33,320 --> 00:11:37,430 it not so strong you know you don't have 216 00:11:35,240 --> 00:11:39,470 to go overboard but the reality is that 217 00:11:37,429 --> 00:11:44,088 you have to kind of fit in this small 218 00:11:39,470 --> 00:11:47,019 spectrum and additionally the issue is 219 00:11:44,089 --> 00:11:50,149 you got a color pick from the layer 220 00:11:47,019 --> 00:11:53,179 which is right here where our color 221 00:11:50,149 --> 00:11:55,458 picker you go to set your color picker 222 00:11:53,179 --> 00:11:56,958 to working layer so that you can 223 00:11:55,458 --> 00:11:58,578 actually pick what's on the layer and 224 00:11:56,958 --> 00:11:59,750 not what the blending mode is because 225 00:11:58,578 --> 00:12:01,009 you're gonna be spending so much time on 226 00:11:59,750 --> 00:12:03,789 colors that don't look like your 227 00:12:01,009 --> 00:12:06,860 original colors fact is is you can just 228 00:12:03,789 --> 00:12:09,980 shortcut a key in your shortcuts to 229 00:12:06,860 --> 00:12:15,350 color pick layer so just do that it's 230 00:12:09,980 --> 00:12:19,730 faster and easier so now that we kind of 231 00:12:15,350 --> 00:12:24,139 got this simple concept out and why 232 00:12:19,730 --> 00:12:25,550 that's advantageous I'm going to just 233 00:12:24,139 --> 00:12:27,439 apply it to something here and you're 234 00:12:25,549 --> 00:12:29,208 going to get it's gonna show you why 235 00:12:27,440 --> 00:12:34,750 there's more advantages of doing this 236 00:12:29,208 --> 00:12:34,750 this way so here have some line art