1 00:00:00,030 --> 00:00:09,660 oh yes so some of you may have seen me 2 00:00:06,269 --> 00:00:11,070 doing these or posting these online and 3 00:00:09,660 --> 00:00:14,699 a bunch of people haven't asked me how 4 00:00:11,070 --> 00:00:18,868 to do more painting stuff I want to 5 00:00:14,699 --> 00:00:20,759 start off by saying you know people 6 00:00:18,868 --> 00:00:21,868 approached me about things thinking I 7 00:00:20,760 --> 00:00:23,429 know what the hell I'm doing I really 8 00:00:21,868 --> 00:00:26,460 don't and then you hear a bunch of 9 00:00:23,429 --> 00:00:28,079 artists do that and they clearly do 10 00:00:26,460 --> 00:00:30,719 because they have a process when they 11 00:00:28,079 --> 00:00:33,869 follow it each one of these paintings 12 00:00:30,719 --> 00:00:36,299 you see here kind of followed a 13 00:00:33,869 --> 00:00:38,399 different set of rules every time this 14 00:00:36,299 --> 00:00:40,019 is actually problematic and one of the 15 00:00:38,399 --> 00:00:42,808 issues I have as an artist is that I 16 00:00:40,020 --> 00:00:44,239 have been consistent with my my steps I 17 00:00:42,808 --> 00:00:47,280 - xplory 18 00:00:44,238 --> 00:00:50,549 but while I was doing these I've been 19 00:00:47,280 --> 00:00:53,219 trying to break down some important 20 00:00:50,549 --> 00:00:55,369 things I'm gonna be using a bunch of 21 00:00:53,219 --> 00:00:57,510 brushes and it looked kind of crazy 22 00:00:55,369 --> 00:00:58,829 I'm gonna move this up here so you guys 23 00:00:57,509 --> 00:01:03,979 can actually see this and put it in a 24 00:00:58,829 --> 00:01:03,980 folder oops 25 00:01:04,368 --> 00:01:10,140 but you're gonna want to say hey what's 26 00:01:08,700 --> 00:01:12,659 this brush do with this brush to you I 27 00:01:10,140 --> 00:01:16,618 want this brush and you know the I'm 28 00:01:12,659 --> 00:01:22,860 gonna I'll make these brushes available 29 00:01:16,618 --> 00:01:24,840 or at least the at least thus the the 30 00:01:22,859 --> 00:01:29,009 values here available to those who want 31 00:01:24,840 --> 00:01:31,020 to see it while I'm doing this so those 32 00:01:29,009 --> 00:01:32,969 who have my brushes they can copy those 33 00:01:31,019 --> 00:01:38,368 values because my brush has changed 34 00:01:32,969 --> 00:01:39,810 almost constantly and I wouldn't want to 35 00:01:38,368 --> 00:01:41,459 force any of you guys if you've bought 36 00:01:39,810 --> 00:01:44,850 the brush set I haven't added any new 37 00:01:41,459 --> 00:01:46,379 type of textures so you can just kind of 38 00:01:44,849 --> 00:01:48,179 recreate them from what you see here 39 00:01:46,379 --> 00:01:49,589 well at least I don't think I have but I 40 00:01:48,180 --> 00:01:53,009 really don't think I have textures are 41 00:01:49,590 --> 00:01:56,100 annoying to add so what I'm gonna do is 42 00:01:53,009 --> 00:01:58,069 I'm gonna talk about the brushes in a 43 00:01:56,099 --> 00:02:02,039 way of what I want them to do 44 00:01:58,069 --> 00:02:08,359 functionally speaking less about what 45 00:02:02,040 --> 00:02:08,360 this specific brush does because 46 00:02:08,740 --> 00:02:13,310 let's see if I can move this up and I'm 47 00:02:11,060 --> 00:02:15,500 not having such a small that's great 48 00:02:13,310 --> 00:02:19,490 I'll deal with a small little window 49 00:02:15,500 --> 00:02:25,819 here maybe I'll just do a screen cap at 50 00:02:19,490 --> 00:02:30,260 the end a lot of these brushes back shed 51 00:02:25,819 --> 00:02:32,269 scrub this is more beneficial because a 52 00:02:30,259 --> 00:02:35,000 lot of these brushes are kind of similar 53 00:02:32,270 --> 00:02:37,189 and what it ends up boiling down to is a 54 00:02:35,000 --> 00:02:41,150 I'll grab a brush because I wanted to do 55 00:02:37,189 --> 00:02:42,949 something specific and how that works 56 00:02:41,150 --> 00:02:46,550 for me and how that works for you might 57 00:02:42,949 --> 00:02:49,849 be different but for the purposes of 58 00:02:46,550 --> 00:02:54,020 this I'll explain why grab that what I'm 59 00:02:49,849 --> 00:02:57,500 doing with it and what the goal is so 60 00:02:54,020 --> 00:02:59,480 the first thing you want to do is I've 61 00:02:57,500 --> 00:03:03,590 actually just this is what the one I'm 62 00:02:59,479 --> 00:03:05,539 going to be working on not as a final 63 00:03:03,590 --> 00:03:10,250 result but as a kind of a sample of what 64 00:03:05,539 --> 00:03:11,479 I'm doing here the first thing you want 65 00:03:10,250 --> 00:03:13,639 to do is you can either work on the 66 00:03:11,479 --> 00:03:16,669 layer we're gonna layer above and you're 67 00:03:13,639 --> 00:03:20,899 gonna want to you want to use a brush 68 00:03:16,669 --> 00:03:24,319 that is its heart it's not an air brush 69 00:03:20,900 --> 00:03:27,200 this is an air brush an air brush is 70 00:03:24,319 --> 00:03:31,099 like this which might work for you I 71 00:03:27,199 --> 00:03:33,619 like a brush that's like this it's it's 72 00:03:31,099 --> 00:03:36,469 like an air brush but you can really get 73 00:03:33,620 --> 00:03:41,090 pointed with it it's really a really 74 00:03:36,469 --> 00:03:42,709 soft brush that that you can you can 75 00:03:41,090 --> 00:03:44,239 still kind of get into the cracks with 76 00:03:42,709 --> 00:03:46,159 whereas an air brush you really got to 77 00:03:44,239 --> 00:03:51,110 get really small and it's always kind of 78 00:03:46,159 --> 00:03:57,280 blobby with this if I make it small it 79 00:03:51,110 --> 00:04:03,050 can really just essentially it's a mu 80 00:03:57,280 --> 00:04:04,640 shadow or whatever it's called it it's a 81 00:04:03,050 --> 00:04:06,469 brush you used to just basically paint 82 00:04:04,639 --> 00:04:08,899 in where the light really can't get into 83 00:04:06,469 --> 00:04:11,840 so what I'm gonna - to use is black and 84 00:04:08,900 --> 00:04:13,170 then and you're gonna hear I want to 85 00:04:11,840 --> 00:04:15,810 make a new layer because 86 00:04:13,169 --> 00:04:18,298 be able to change the color of it black 87 00:04:15,810 --> 00:04:21,839 is bad in many many cases just straight 88 00:04:18,298 --> 00:04:24,120 up black I've waited a long time but 89 00:04:21,839 --> 00:04:25,829 with these images are you try to start 90 00:04:24,120 --> 00:04:28,769 off a little neutral with the colored 91 00:04:25,829 --> 00:04:33,599 decisions and then I just try to pump 92 00:04:28,769 --> 00:04:36,120 the values into the color later and what 93 00:04:33,600 --> 00:04:46,200 I'm really just trying to do at this 94 00:04:36,120 --> 00:04:47,790 point is define of the volumes okay and 95 00:04:46,199 --> 00:04:49,978 I'm gonna do another thing that's gonna 96 00:04:47,790 --> 00:04:54,479 help boost this you don't want to go too 97 00:04:49,978 --> 00:04:56,250 crazy you just want to kind of get in 98 00:04:54,478 --> 00:04:59,219 get those valleys in where they there 99 00:04:56,250 --> 00:05:01,139 they should be so I'm going to just go 100 00:04:59,220 --> 00:05:02,669 and throw in there because we're gonna 101 00:05:01,139 --> 00:05:04,139 do stuff right here and then you get 102 00:05:02,668 --> 00:05:05,849 it's going to make more sense so it's 103 00:05:04,139 --> 00:05:08,790 gonna look really gross I'm messy right 104 00:05:05,850 --> 00:05:11,070 now and you can use a different color 105 00:05:08,790 --> 00:05:15,150 you can use a saturated color if you 106 00:05:11,069 --> 00:05:16,769 want well there's a bunch of ways to 107 00:05:15,149 --> 00:05:17,969 achieve this I'm so I'm gonna grab 108 00:05:16,769 --> 00:05:21,359 another brush here and I'm just gonna 109 00:05:17,970 --> 00:05:27,020 kind of bar base all this extra gunk 110 00:05:21,360 --> 00:05:27,020 that I don't want okay 111 00:05:30,910 --> 00:05:36,640 grab all that now I'm actually gonna 112 00:05:33,759 --> 00:05:40,839 lighten this a lot you know look way 113 00:05:36,639 --> 00:05:42,459 less dirty than it does right now but 114 00:05:40,839 --> 00:05:46,079 what I really want okay then I'm gonna 115 00:05:42,459 --> 00:05:49,089 grab another brush this is just a 116 00:05:46,079 --> 00:05:54,729 blending brush it'll help make it less 117 00:05:49,089 --> 00:05:58,029 Watchi looking and problem with blending 118 00:05:54,730 --> 00:06:01,930 brushes is it always blending is a 119 00:05:58,029 --> 00:06:04,689 double-edged sword we got nice nice 120 00:06:01,930 --> 00:06:07,840 looking gradations but then you lose a 121 00:06:04,689 --> 00:06:10,149 lot of your saturation in your ear the 122 00:06:07,839 --> 00:06:13,089 zest of the image so you want to always 123 00:06:10,149 --> 00:06:15,189 I'm gonna just kind of erase again 124 00:06:13,089 --> 00:06:16,779 so I've kind of just I drew in a bunch 125 00:06:15,189 --> 00:06:22,779 of shadows and now I'm racing a bunch of 126 00:06:16,779 --> 00:06:24,129 shadows as I just try to craft a general 127 00:06:22,779 --> 00:06:27,759 concept of the lights 128 00:06:24,129 --> 00:06:29,920 obviously here should probably have 129 00:06:27,759 --> 00:06:33,670 shadow right where the lip is on the gum 130 00:06:29,920 --> 00:06:36,550 line as you know there would be no 131 00:06:33,670 --> 00:06:50,730 there'd be less light accessibility at 132 00:06:36,550 --> 00:06:53,800 this point and then I'm going to lock 133 00:06:50,730 --> 00:06:55,750 the opacity I'm going to just fill this 134 00:06:53,800 --> 00:06:57,189 with a bit of color maybe go to multiply 135 00:06:55,750 --> 00:07:00,579 for a second I want to see if we can get 136 00:06:57,189 --> 00:07:01,569 a little more harmonious colors than 137 00:07:00,579 --> 00:07:03,969 this straight black 138 00:07:01,569 --> 00:07:06,579 so now I have a little so I'm gonna just 139 00:07:03,970 --> 00:07:10,210 shift this around until I find something 140 00:07:06,579 --> 00:07:12,310 I like here and and you can also 141 00:07:10,209 --> 00:07:16,810 decrease this and at some point you're 142 00:07:12,310 --> 00:07:19,060 gonna just you're gonna pick pick 143 00:07:16,810 --> 00:07:20,500 something and you're gonna go smash 144 00:07:19,060 --> 00:07:24,639 you're gonna smash that right in there 145 00:07:20,500 --> 00:07:26,410 and and that's pretty much committed and 146 00:07:24,639 --> 00:07:28,000 now you're dealing with that now I'm 147 00:07:26,410 --> 00:07:29,890 going to grab there's a few ways to do 148 00:07:28,000 --> 00:07:33,699 this next step I want to try to start 149 00:07:29,889 --> 00:07:39,610 getting rid of my all my liner I started 150 00:07:33,699 --> 00:07:42,639 with some pretty strong lines and and I 151 00:07:39,610 --> 00:07:43,920 want to try to get these lines to go 152 00:07:42,639 --> 00:07:47,349 away and look more like 153 00:07:43,920 --> 00:07:49,480 fees you know how to have less of a line 154 00:07:47,350 --> 00:07:52,840 feel to it so there's a few ways to 155 00:07:49,480 --> 00:07:57,490 approach this you can go straight up 156 00:07:52,839 --> 00:07:58,750 blender I like my little hair blender 157 00:07:57,490 --> 00:08:00,129 thing here it actually does a pretty 158 00:07:58,750 --> 00:08:02,350 good job this is something I started 159 00:08:00,129 --> 00:08:03,790 using more of if you make it pretty 160 00:08:02,350 --> 00:08:05,170 small there's a pretty good job and you 161 00:08:03,790 --> 00:08:08,980 could come in with another blender later 162 00:08:05,170 --> 00:08:11,890 and make sure it blends but you don't 163 00:08:08,980 --> 00:08:14,500 have to be limited you can use a brush 164 00:08:11,889 --> 00:08:17,050 that has a bit of color to it that also 165 00:08:14,500 --> 00:08:18,519 blends you know sometimes I'm in the 166 00:08:17,050 --> 00:08:22,569 mood for this sometimes and then I'm in 167 00:08:18,519 --> 00:08:24,939 the mood for the the the one that's that 168 00:08:22,569 --> 00:08:27,339 I had just previously showing you now 169 00:08:24,939 --> 00:08:31,120 I'm gonna pick some colors here now what 170 00:08:27,339 --> 00:08:32,889 this brush does is essentially it has a 171 00:08:31,120 --> 00:08:35,860 bit of color associated to it so it 172 00:08:32,889 --> 00:08:37,598 hates color but essentially it just kind 173 00:08:35,860 --> 00:08:40,930 of finds the middle ground between these 174 00:08:37,599 --> 00:08:45,100 two brushes between these two colors I'm 175 00:08:40,929 --> 00:08:47,469 sorry so here you can see when I when I 176 00:08:45,100 --> 00:08:48,730 stroke it down it just as you stroke 177 00:08:47,470 --> 00:08:50,529 more and more it just kind of blends 178 00:08:48,730 --> 00:08:52,899 those two colors but it also allows you 179 00:08:50,529 --> 00:08:56,139 to inject color which is important as 180 00:08:52,899 --> 00:09:00,759 you work you'll you'll notice that your 181 00:08:56,139 --> 00:09:02,379 all your colors get all muddy and so 182 00:09:00,759 --> 00:09:03,819 forth in one of the ways you can avoid 183 00:09:02,379 --> 00:09:05,799 that is just making sure you've got a 184 00:09:03,820 --> 00:09:08,080 really interesting color in there so I 185 00:09:05,799 --> 00:09:14,949 see I'm actually blending this with a 186 00:09:08,080 --> 00:09:16,150 light blue or whatever that is but if I 187 00:09:14,950 --> 00:09:17,710 were to just straight-up blend with 188 00:09:16,149 --> 00:09:19,750 black easy I'm gonna get a lot a 189 00:09:17,710 --> 00:09:23,050 different color and if I blend in with 190 00:09:19,750 --> 00:09:24,309 the white I get that but if I get a bit 191 00:09:23,049 --> 00:09:28,179 of blue in there and then I have a 192 00:09:24,309 --> 00:09:32,229 little bit more interesting values so 193 00:09:28,179 --> 00:09:34,120 the blending process can you can really 194 00:09:32,230 --> 00:09:35,680 incorporate some interest in colors 195 00:09:34,120 --> 00:09:39,039 while you're doing this so that it is 196 00:09:35,679 --> 00:09:40,569 really not as boring one of the few 197 00:09:39,039 --> 00:09:42,279 things I don't really like painting that 198 00:09:40,570 --> 00:09:45,960 much I'll be quite honest it's just just 199 00:09:42,279 --> 00:09:45,959 too many options and it's too 200 00:09:47,500 --> 00:09:51,289 maybe I'm gonna start liking it more I'm 201 00:09:49,759 --> 00:09:55,850 having trouble with thinking lately I'm 202 00:09:51,289 --> 00:09:58,429 frustrated with aching one of the nice 203 00:09:55,850 --> 00:10:00,200 things you can do about color is that 204 00:09:58,429 --> 00:10:02,689 you can once you've got a little bit of 205 00:10:00,200 --> 00:10:06,650 grasp of what it is you can start doing 206 00:10:02,690 --> 00:10:08,420 and tricking people you know 207 00:10:06,649 --> 00:10:10,939 tricking people then you can do that 208 00:10:08,419 --> 00:10:14,779 with painting painting when you get good 209 00:10:10,940 --> 00:10:17,570 at painting it is a series of 210 00:10:14,779 --> 00:10:18,799 moves on your part to make people 211 00:10:17,570 --> 00:10:22,340 believe something that's completely 212 00:10:18,799 --> 00:10:24,289 insane one of my favorite things to do 213 00:10:22,340 --> 00:10:26,840 is to inject colors that make no 214 00:10:24,289 --> 00:10:31,879 rational sense so I have literally three 215 00:10:26,840 --> 00:10:33,769 primary colors red blue and green and I 216 00:10:31,879 --> 00:10:36,080 do here as well I kind of like to just 217 00:10:33,769 --> 00:10:38,000 throw in some saturates and blend them 218 00:10:36,080 --> 00:10:40,780 in here some good some if you really 219 00:10:38,000 --> 00:10:43,759 look closer ed green and blue purple I 220 00:10:40,779 --> 00:10:45,559 don't know why I enjoy doing that but I 221 00:10:43,759 --> 00:10:48,830 do enjoy here I've got some red in the 222 00:10:45,559 --> 00:10:53,299 blue and here's I I find it punches up 223 00:10:48,830 --> 00:10:55,040 the image some cyan but it's also just I 224 00:10:53,299 --> 00:10:56,719 kind of enjoy being able to kind of 225 00:10:55,039 --> 00:11:02,899 throw that in there and it not being a 226 00:10:56,720 --> 00:11:05,899 complete mess and and it kind of pulley 227 00:11:02,899 --> 00:11:10,100 pulling that off is an interesting thing 228 00:11:05,899 --> 00:11:12,230 to me so here I'm still kind of doing 229 00:11:10,100 --> 00:11:13,550 the whole blend process that wasn't 230 00:11:12,230 --> 00:11:16,820 working so I'm gonna go look I'm gonna 231 00:11:13,549 --> 00:11:18,500 grab that color and I'm gonna inject one 232 00:11:16,820 --> 00:11:20,480 of the easiest tricks you could do with 233 00:11:18,500 --> 00:11:22,690 here one second guys I got to just take 234 00:11:20,480 --> 00:11:22,690 a quick 235 00:11:29,000 --> 00:11:38,490 one of the easiest tricks with coloring 236 00:11:37,200 --> 00:11:41,490 and give you if you have a color wheel 237 00:11:38,490 --> 00:11:44,580 is to just if you have like something 238 00:11:41,490 --> 00:11:46,649 that's predominately a certain color so 239 00:11:44,580 --> 00:11:48,240 here I am in the Reds you can just go on 240 00:11:46,649 --> 00:11:53,579 the other end of the scale and kind of 241 00:11:48,240 --> 00:11:56,690 desaturate a bit so most of my colors 242 00:11:53,580 --> 00:12:00,990 are here I've done on the opposite end 243 00:11:56,690 --> 00:12:02,490 you know the saturated it and I can 244 00:12:00,990 --> 00:12:06,690 actually kind of inject those colors in 245 00:12:02,490 --> 00:12:09,570 and this isn't a hundred percent it's 246 00:12:06,690 --> 00:12:11,190 gonna work but you got to make sure you 247 00:12:09,570 --> 00:12:12,750 got a blending tool you're looking at 248 00:12:11,190 --> 00:12:14,130 the tool are using to blend this so you 249 00:12:12,750 --> 00:12:15,480 can see the values and if you need the 250 00:12:14,129 --> 00:12:18,539 textures or stuff you just get the brush 251 00:12:15,480 --> 00:12:21,090 set side supplies along ously for all 252 00:12:18,539 --> 00:12:23,879 the textures and junk and it's kind of 253 00:12:21,090 --> 00:12:25,200 crazy because it looks the color and 254 00:12:23,879 --> 00:12:28,350 painting it but it's actually still in 255 00:12:25,200 --> 00:12:33,540 the reds it just looks it just looks 256 00:12:28,350 --> 00:12:40,110 green because the color contrasts does 257 00:12:33,539 --> 00:12:43,589 that quick crash course in color if 258 00:12:40,110 --> 00:12:45,539 you've got this color here and you paint 259 00:12:43,590 --> 00:12:50,040 this color and you've got this color 260 00:12:45,539 --> 00:12:52,589 here and you paint this color and it 261 00:12:50,039 --> 00:12:53,849 blends evenly the color isn't gonna be 262 00:12:52,590 --> 00:12:55,500 anywhere near here it should be 263 00:12:53,850 --> 00:12:56,879 somewhere here and desaturate it and 264 00:12:55,500 --> 00:13:01,679 that's exactly where it is i actually 265 00:12:56,879 --> 00:13:04,379 guessed it perfectly and and the way 266 00:13:01,679 --> 00:13:06,449 this works if I had a triangle it would 267 00:13:04,379 --> 00:13:11,129 be X way easier to explain it the 268 00:13:06,450 --> 00:13:14,280 painting triangle but just believe me 269 00:13:11,129 --> 00:13:18,450 when I say your your your colors inch 270 00:13:14,279 --> 00:13:20,909 around when you blend and and if you 271 00:13:18,450 --> 00:13:23,129 understand that concept of the colors 272 00:13:20,909 --> 00:13:25,769 marching around and desaturate while you 273 00:13:23,129 --> 00:13:29,070 blend that you can achieve colors you 274 00:13:25,769 --> 00:13:30,720 couldn't normally mentally pick which is 275 00:13:29,070 --> 00:13:32,040 what painters do a lot they'll grab 276 00:13:30,720 --> 00:13:36,629 through colors they know it will achieve 277 00:13:32,039 --> 00:13:38,490 a third color that they couldn't really 278 00:13:36,629 --> 00:13:40,200 they could maybe when they get a pretty 279 00:13:38,490 --> 00:13:42,959 good they can pick out it out of a color 280 00:13:40,200 --> 00:13:47,430 palette but they couldn't really guess 281 00:13:42,958 --> 00:13:48,899 accurately on when they start and here 282 00:13:47,429 --> 00:13:55,199 are you'd like I showed you again and if 283 00:13:48,899 --> 00:13:58,440 I do this you'll see the color marching 284 00:13:55,200 --> 00:14:02,070 across the palate I'm sorry you could 285 00:13:58,440 --> 00:14:03,540 see it actually go around to get full 286 00:14:02,070 --> 00:14:09,600 Sun closer than my initial color I 287 00:14:03,539 --> 00:14:15,088 picked so here you go original color and 288 00:14:09,600 --> 00:14:21,570 it goes and I encourage you and it 289 00:14:15,089 --> 00:14:23,100 always seems to it's very rare to get to 290 00:14:21,570 --> 00:14:26,070 the original color so think of it this 291 00:14:23,100 --> 00:14:29,459 way as it goes down from this version to 292 00:14:26,070 --> 00:14:33,089 this version it actually goes down to 293 00:14:29,458 --> 00:14:34,979 desaturate and i back to saturate if you 294 00:14:33,089 --> 00:14:40,800 actually if it didn't do that it would 295 00:14:34,980 --> 00:14:42,570 just look like a rainbow right but 296 00:14:40,799 --> 00:14:43,919 that's not how it looks like when you 297 00:14:42,570 --> 00:14:49,170 paint it doesn't look like a rainbow 298 00:14:43,919 --> 00:14:54,028 when you paint it looks like I'm showing 299 00:14:49,169 --> 00:14:56,159 you that's because I've just colored a 300 00:14:54,028 --> 00:14:57,689 bunch of complicated color theory shape 301 00:14:56,159 --> 00:15:01,799 that I'm not gonna explain to you guys 302 00:14:57,690 --> 00:15:05,000 because I but I am explaining to you 303 00:15:01,799 --> 00:15:07,349 that you have access to some complex 304 00:15:05,000 --> 00:15:09,089 painting decisions without really being 305 00:15:07,350 --> 00:15:12,000 that knowledgeable and one of them is to 306 00:15:09,089 --> 00:15:14,520 go through the doing the secondary color 307 00:15:12,000 --> 00:15:18,120 across the wheel and then picking a 308 00:15:14,519 --> 00:15:20,100 desaturate aversion to pump some 309 00:15:18,120 --> 00:15:22,370 interesting colors into your thing here 310 00:15:20,100 --> 00:15:22,370 let me just 311 00:15:26,220 --> 00:15:33,180 robber so you could just kind of do that 312 00:15:35,190 --> 00:15:40,330 but I'm not gonna do that right now 313 00:15:37,059 --> 00:15:44,589 because I actually want to get more some 314 00:15:40,330 --> 00:15:47,490 get all the just the lines out first so 315 00:15:44,590 --> 00:15:52,960 I'm just gonna get all these lines out 316 00:15:47,490 --> 00:15:55,419 well not totally destroying the drawing 317 00:15:52,960 --> 00:15:59,410 kind of maintaining it as much of it 318 00:15:55,419 --> 00:16:01,929 intact as possible the initial line 319 00:15:59,409 --> 00:16:04,329 concepts but not actually having any of 320 00:16:01,929 --> 00:16:08,349 the initial lines left over and you do 321 00:16:04,330 --> 00:16:10,300 the same with this you can grab the 322 00:16:08,350 --> 00:16:12,190 outside or you can inject more color if 323 00:16:10,299 --> 00:16:13,990 you want I don't really want it's too 324 00:16:12,190 --> 00:16:16,540 much fancy color shifting going on here 325 00:16:13,990 --> 00:16:18,220 so I'm just gonna kind of pick a color 326 00:16:16,539 --> 00:16:21,000 with just a little bit more saturation 327 00:16:18,220 --> 00:16:26,670 in it so I can get some interesting 328 00:16:21,000 --> 00:16:31,149 colors blended in while I'm doing this I 329 00:16:26,669 --> 00:16:32,729 find that in in one of the things you 330 00:16:31,149 --> 00:16:36,480 have to worry about what you're doing 331 00:16:32,730 --> 00:16:38,740 multiply style and cell shading style is 332 00:16:36,480 --> 00:16:42,820 you're always putting way too much 333 00:16:38,740 --> 00:16:44,470 saturation into your painting it's like 334 00:16:42,820 --> 00:16:47,650 one of the biggest problems because all 335 00:16:44,470 --> 00:16:53,830 the tools are geared towards doing that 336 00:16:47,649 --> 00:16:57,189 and I find that painting like this kind 337 00:16:53,830 --> 00:16:58,690 of like no lines painting stuff you're 338 00:16:57,190 --> 00:17:01,030 dealing with the opposite problems 339 00:16:58,690 --> 00:17:03,250 you're blending a lot and smashing 340 00:17:01,029 --> 00:17:10,240 colors around a lot and you're dealing 341 00:17:03,250 --> 00:17:14,309 with you're dealing with a lot of colors 342 00:17:10,240 --> 00:17:17,230 being muddied up and turned to dunk so 343 00:17:14,309 --> 00:17:18,730 what we're gonna do now is now that I've 344 00:17:17,230 --> 00:17:20,410 got this kind of blended in as quickly 345 00:17:18,730 --> 00:17:23,019 as possible here I'm going to add a new 346 00:17:20,410 --> 00:17:25,480 layer I think I'm gonna put on multiply 347 00:17:23,019 --> 00:17:27,519 although I don't think I have to and I'm 348 00:17:25,480 --> 00:17:30,519 gonna use a brush I use quite often and 349 00:17:27,519 --> 00:17:32,440 it's these two here and these exist in 350 00:17:30,519 --> 00:17:37,069 my other eight sets under different 351 00:17:32,440 --> 00:17:39,750 names but they may have changed 352 00:17:37,069 --> 00:17:41,460 here you're gonna see me use them and 353 00:17:39,750 --> 00:17:43,589 I'll tell you why I like these brushes 354 00:17:41,460 --> 00:17:49,140 I'm gonna just get rid of their these 355 00:17:43,589 --> 00:17:52,500 brushes the 16:45 any tribe they have a 356 00:17:49,140 --> 00:17:56,730 nice quality which is they have an edge 357 00:17:52,500 --> 00:17:59,309 to them so you can get some nice kind of 358 00:17:56,730 --> 00:18:06,690 strokey hair details and some some 359 00:17:59,309 --> 00:18:08,879 interesting traits with them they don't 360 00:18:06,690 --> 00:18:11,820 disturb the work underneath so they 361 00:18:08,880 --> 00:18:13,560 don't blend them like the I'm painting 362 00:18:11,819 --> 00:18:16,049 on the same line with the line so if I 363 00:18:13,559 --> 00:18:17,909 need to add some detail I'm not actually 364 00:18:16,049 --> 00:18:20,190 harming the way that the pixels are 365 00:18:17,910 --> 00:18:21,840 blended here it's just like a glaze 366 00:18:20,190 --> 00:18:26,250 that's going over top so it's good for 367 00:18:21,839 --> 00:18:31,619 adding a level of light or dark without 368 00:18:26,250 --> 00:18:33,539 actually changing the configuration of 369 00:18:31,619 --> 00:18:36,569 the actual pixels like we're not moving 370 00:18:33,539 --> 00:18:38,430 any of those colors around they're just 371 00:18:36,569 --> 00:18:41,599 darkening or lightening so the same 372 00:18:38,430 --> 00:18:44,640 thing for lightening this is what I use 373 00:18:41,599 --> 00:18:47,879 is and because of the Sheep it's a 374 00:18:44,640 --> 00:18:52,230 natural shape that isn't perfect it 375 00:18:47,880 --> 00:18:54,570 actually injects some interesting forms 376 00:18:52,230 --> 00:18:58,920 I won't normally be able to figure out 377 00:18:54,569 --> 00:19:00,929 or paint because it's just a a little 378 00:18:58,920 --> 00:19:03,000 sporadic it unprocessed 379 00:19:00,930 --> 00:19:04,850 in precise and that's intentional this 380 00:19:03,000 --> 00:19:08,789 brush is intentionally made to be 381 00:19:04,849 --> 00:19:10,439 imprecise they're pretty much the same 382 00:19:08,789 --> 00:19:13,409 brush except ones a little lighter than 383 00:19:10,440 --> 00:19:15,110 the other and one of the cool things is 384 00:19:13,410 --> 00:19:17,940 that you can just kind of come in and 385 00:19:15,109 --> 00:19:20,819 without a new layer let's say you don't 386 00:19:17,940 --> 00:19:22,470 want constantly tracking layers and you 387 00:19:20,819 --> 00:19:26,759 can just come in and start really 388 00:19:22,470 --> 00:19:30,269 throwing in really throwing I put some 389 00:19:26,759 --> 00:19:31,829 purple in here which is the because I 390 00:19:30,269 --> 00:19:34,379 wanted some more interesting colors in 391 00:19:31,829 --> 00:19:38,029 the darkness and black 392 00:19:34,380 --> 00:19:45,240 so I've got this super dark purple here 393 00:19:38,029 --> 00:19:47,069 getting this weird looks like you can 394 00:19:45,240 --> 00:19:49,980 slip throw the black in there but now 395 00:19:47,069 --> 00:19:51,808 I'm using this cover and and I'm just 396 00:19:49,980 --> 00:19:53,308 kind of coming in and and of course you 397 00:19:51,808 --> 00:19:55,889 can still do it under later I'm gonna 398 00:19:53,308 --> 00:19:56,879 just go back to the normal color and 399 00:19:55,890 --> 00:20:06,538 let's say you don't want to deal with 400 00:19:56,880 --> 00:20:08,730 all this so you can just kind of throw 401 00:20:06,538 --> 00:20:09,629 in and I'm doing something by the way 402 00:20:08,730 --> 00:20:17,308 I'm doing something I shouldn't be doing 403 00:20:09,630 --> 00:20:19,110 and I know and it's that 404 00:20:17,308 --> 00:20:22,440 zooming zooming in and out all the time 405 00:20:19,109 --> 00:20:23,699 is actually you should just paint at a 406 00:20:22,440 --> 00:20:26,548 distance because you should be able to 407 00:20:23,700 --> 00:20:28,308 see your whole drawing as much as 408 00:20:26,548 --> 00:20:31,079 possible all times does that's the 409 00:20:28,308 --> 00:20:32,190 that's the final way people see it they 410 00:20:31,079 --> 00:20:33,449 don't see the drawing when you've 411 00:20:32,190 --> 00:20:36,019 someone first these are drawing you 412 00:20:33,450 --> 00:20:42,870 don't see it cropped in right on an eye 413 00:20:36,019 --> 00:20:45,240 they see it and you can see me just kind 414 00:20:42,869 --> 00:20:47,038 of throwing kind of a cast shadow here 415 00:20:45,240 --> 00:20:51,599 it's just so I can kind of get some more 416 00:20:47,038 --> 00:20:55,230 interesting color depth they see it the 417 00:20:51,599 --> 00:20:57,389 whole image kind of at once first so one 418 00:20:55,230 --> 00:20:59,009 one way to kind of solve that I find 419 00:20:57,390 --> 00:21:00,750 that it helps that if you're not 420 00:20:59,009 --> 00:21:04,230 streaming if you are streaming to look 421 00:21:00,750 --> 00:21:07,079 at your stream browser preview make it 422 00:21:04,230 --> 00:21:08,460 really big or if you're not streaming 423 00:21:07,079 --> 00:21:10,678 you can just go in a preview mode and 424 00:21:08,460 --> 00:21:12,210 still watch it I think I have improved a 425 00:21:10,679 --> 00:21:16,140 little bit by doing that by actually 426 00:21:12,210 --> 00:21:18,329 watching looking up at another screen at 427 00:21:16,140 --> 00:21:19,500 a preview window instead of looking at 428 00:21:18,329 --> 00:21:21,689 my work because then I could kind of 429 00:21:19,500 --> 00:21:24,179 have some quick fresh eyes on it it's 430 00:21:21,690 --> 00:21:26,340 kind of a weird thing that would help 431 00:21:24,179 --> 00:21:30,600 but it actually kind of does so here I 432 00:21:26,339 --> 00:21:31,649 am kind of throwing in and sometimes 433 00:21:30,599 --> 00:21:33,418 you'll see this little thing I'm 434 00:21:31,650 --> 00:21:36,048 actually turning it into an eraser 435 00:21:33,419 --> 00:21:38,870 that's not really great feature about 436 00:21:36,048 --> 00:21:45,960 with 437 00:21:38,869 --> 00:21:54,329 with with size you can turn any brush 438 00:21:45,960 --> 00:22:00,440 into an eraser alright so that we got 439 00:21:54,329 --> 00:22:00,439 here just a little darker whoopsies 440 00:22:00,920 --> 00:22:07,019 that's too dark so let's go through that 441 00:22:03,269 --> 00:22:09,779 level I liked which is that now 442 00:22:07,019 --> 00:22:12,599 everything's kind of the obviously 443 00:22:09,779 --> 00:22:14,639 there's no like there's a few issues 444 00:22:12,599 --> 00:22:17,609 with this oops I should have probably 445 00:22:14,640 --> 00:22:20,940 made it lighter darker to match the 446 00:22:17,609 --> 00:22:24,329 original colors I had this image is a 447 00:22:20,940 --> 00:22:26,279 little boring one of the things you can 448 00:22:24,329 --> 00:22:28,189 do is always kind of throw in an overlay 449 00:22:26,279 --> 00:22:33,779 and then throw in some colors on them 450 00:22:28,190 --> 00:22:35,340 use it our brush tool or kind of a 451 00:22:33,779 --> 00:22:40,619 watercolor - let's see what watercolor 452 00:22:35,339 --> 00:22:43,109 does but as I said they're kind of 453 00:22:40,619 --> 00:22:45,059 dangerous overlays kind of dangerous 454 00:22:43,109 --> 00:22:46,319 because you can unnaturally so I'm gonna 455 00:22:45,059 --> 00:22:48,839 just kind of fill up the whole image 456 00:22:46,319 --> 00:22:50,369 here and drop this the saturation and 457 00:22:48,839 --> 00:22:55,709 finds maybe you have a finite color like 458 00:22:50,369 --> 00:22:59,009 I find I find overlay works great if you 459 00:22:55,710 --> 00:23:00,840 can get in two colors if you have the 460 00:22:59,009 --> 00:23:04,230 one color it just kind of throws the 461 00:23:00,839 --> 00:23:07,889 whole image into the one look so I'm 462 00:23:04,230 --> 00:23:11,779 gonna see if I can paint these paints 463 00:23:07,890 --> 00:23:11,780 the inside a different color 464 00:23:15,138 --> 00:23:20,939 some so right now the rest is kind of a 465 00:23:18,898 --> 00:23:23,518 yellow and then the inside the are kind 466 00:23:20,940 --> 00:23:28,769 of the blue so they've got a kind of a 467 00:23:23,519 --> 00:23:32,190 stronger color contrast maybe I can 468 00:23:28,769 --> 00:23:34,589 shift this again now we have the 469 00:23:32,190 --> 00:23:36,538 opposite nice got over this trees green 470 00:23:34,589 --> 00:23:39,839 teeth if I called blue now the teeth go 471 00:23:36,538 --> 00:23:42,148 yellow so we got what kind of just 472 00:23:39,839 --> 00:23:44,638 slightly shifting these colors around 473 00:23:42,148 --> 00:23:47,369 and maybe we can get this to look a 474 00:23:44,638 --> 00:23:49,589 little even stronger one other nice 475 00:23:47,369 --> 00:23:51,268 thing about overlay in this kind of 476 00:23:49,589 --> 00:23:54,990 paint mode is that it you can kind of 477 00:23:51,269 --> 00:23:57,659 start throwing as you do this and if you 478 00:23:54,990 --> 00:24:00,000 do it kind of sloppily you actually 479 00:23:57,659 --> 00:24:01,649 starting to get little color edges that 480 00:24:00,000 --> 00:24:04,288 I personally like some people may 481 00:24:01,648 --> 00:24:08,969 actually hate this and I can actually 482 00:24:04,288 --> 00:24:11,359 start pumping in colors more interesting 483 00:24:08,970 --> 00:24:14,038 colors right into the edges 484 00:24:11,359 --> 00:24:17,209 unintentionally which is great because I 485 00:24:14,038 --> 00:24:17,210 free work 486 00:24:19,909 --> 00:24:24,079 and and then I'm gonna have to start 487 00:24:22,519 --> 00:24:27,618 dealing with this thing here the mouth 488 00:24:24,078 --> 00:24:28,818 here so I'm gonna merge that down and 489 00:24:27,618 --> 00:24:29,838 I'm gonna make a new thing I'm gonna 490 00:24:28,818 --> 00:24:32,058 actually do a screen 491 00:24:29,838 --> 00:24:34,098 I actually really like screen if it's 492 00:24:32,058 --> 00:24:36,378 used I'm almost completely dark with 493 00:24:34,098 --> 00:24:38,479 full saturation I think it does some 494 00:24:36,378 --> 00:24:43,458 really good cool things one of them is 495 00:24:38,479 --> 00:24:47,269 to kind of really separate the value of 496 00:24:43,459 --> 00:24:51,558 something and lighten it but if you 497 00:24:47,269 --> 00:24:54,979 could really really separate a value 498 00:24:51,558 --> 00:24:58,038 that and without just killing the 499 00:24:54,979 --> 00:25:03,259 saturation like I'm multiply does or an 500 00:24:58,038 --> 00:25:07,128 overlay does it's a really soft effect 501 00:25:03,259 --> 00:25:10,759 so so I'm gonna just kind of see if 502 00:25:07,128 --> 00:25:16,278 there's a color I like most maybe there 503 00:25:10,759 --> 00:25:19,459 isn't maybe I like a green let's go with 504 00:25:16,278 --> 00:25:22,338 a green just for fun 505 00:25:19,459 --> 00:25:27,229 and because I want this to be a little 506 00:25:22,338 --> 00:25:30,348 less grade and while I'm in this layer 507 00:25:27,229 --> 00:25:35,690 mode I can actually do myself a little 508 00:25:30,348 --> 00:25:39,318 bit of a favor and I can grab a really 509 00:25:35,690 --> 00:25:40,788 soft brush grabbing the same one I was 510 00:25:39,318 --> 00:25:42,709 doing the shadows and then I can 511 00:25:40,788 --> 00:25:48,709 actually do like my rim light not that 512 00:25:42,709 --> 00:25:52,609 this makes any sense in a mouth but this 513 00:25:48,709 --> 00:25:54,949 stuff is stylistic so I'm just gonna do 514 00:25:52,608 --> 00:25:58,598 it really like really really lightly so 515 00:25:54,949 --> 00:26:01,599 that it's interesting but not too 516 00:25:58,598 --> 00:26:01,598 obnoxious 517 00:26:03,460 --> 00:26:07,279 and I'm just gonna keep painting that 518 00:26:06,170 --> 00:26:10,700 stuff then maybe I'm gonna actually 519 00:26:07,279 --> 00:26:12,410 lighten up the brush a bit to get some 520 00:26:10,700 --> 00:26:15,580 of the other stuff in here and I'm gonna 521 00:26:12,410 --> 00:26:15,580 go come and grab this 522 00:26:25,920 --> 00:26:30,450 and then you can see even more 523 00:26:27,990 --> 00:26:33,000 interesting colors even more interesting 524 00:26:30,450 --> 00:26:34,830 colors are being kind of mashed in it 525 00:26:33,000 --> 00:26:39,000 can get out I hand of course like 526 00:26:34,829 --> 00:26:42,210 anything can actually I want to really 527 00:26:39,000 --> 00:26:44,789 stark up those shadows so I'm gonna come 528 00:26:42,210 --> 00:26:47,430 in and erase some of that stuff so I got 529 00:26:44,789 --> 00:26:48,750 these cast shadows coming in not that 530 00:26:47,430 --> 00:26:50,690 they make any sense they should really 531 00:26:48,750 --> 00:26:54,180 be going one direction so let me maybe 532 00:26:50,690 --> 00:26:56,960 accentuate the one on the right but not 533 00:26:54,180 --> 00:26:56,960 the one on the left 534 00:27:02,470 --> 00:27:07,690 and then murder now our committed to 535 00:27:05,378 --> 00:27:09,490 this new look we have to deal with it 536 00:27:07,690 --> 00:27:12,639 which is fine that's the part of the 537 00:27:09,490 --> 00:27:16,179 painting process is committing and 538 00:27:12,638 --> 00:27:21,428 dealing I'm actually not leaving many 539 00:27:16,179 --> 00:27:23,169 there I find that depending on your 540 00:27:21,429 --> 00:27:25,330 style and the size of the project if 541 00:27:23,169 --> 00:27:26,740 there's a background I mean if you have 542 00:27:25,329 --> 00:27:32,439 a background you should probably keep 543 00:27:26,740 --> 00:27:33,909 things separated so that so now that 544 00:27:32,440 --> 00:27:37,149 I've got this I want to start adding a 545 00:27:33,909 --> 00:27:41,019 little bit of a detail all around I've 546 00:27:37,148 --> 00:27:44,768 got a lot of colors I want but I still 547 00:27:41,019 --> 00:27:46,450 don't have like the level of darkness 548 00:27:44,769 --> 00:27:49,628 like I want these to be a little darker 549 00:27:46,450 --> 00:27:52,899 and I want the shadow to to really be 550 00:27:49,628 --> 00:27:55,569 more obvious the tongue has no detail so 551 00:27:52,898 --> 00:27:58,359 I'm gonna just kind of come in with that 552 00:27:55,569 --> 00:28:02,829 brushes talking about that I like that 553 00:27:58,359 --> 00:28:05,788 allows you to just kind of throw in 554 00:28:02,829 --> 00:28:09,519 values on top of what's already there 555 00:28:05,788 --> 00:28:11,859 now at this point I'm gonna be honest I 556 00:28:09,519 --> 00:28:13,509 don't know what I'm doing I'm just kind 557 00:28:11,859 --> 00:28:18,928 of taking what's been thrown there 558 00:28:13,509 --> 00:28:21,548 already and I'm grabbing some colors 559 00:28:18,929 --> 00:28:23,860 maybe darken seeing what sticks until I 560 00:28:21,548 --> 00:28:28,058 see until essentially I'm waiting to 561 00:28:23,859 --> 00:28:30,519 feel something stick or a color to come 562 00:28:28,058 --> 00:28:32,500 and call at me which is a little bit of 563 00:28:30,519 --> 00:28:34,149 a weird concept sometimes when you're 564 00:28:32,500 --> 00:28:35,589 painting you'll be like oh you know 565 00:28:34,148 --> 00:28:39,939 would be really nice there with this 566 00:28:35,589 --> 00:28:43,480 color it's good to listen to that 567 00:28:39,940 --> 00:28:47,370 because I mean if you're not gonna 568 00:28:43,480 --> 00:28:49,120 listen to yourself to your own opinion 569 00:28:47,369 --> 00:28:52,168 especially when you're doing something 570 00:28:49,119 --> 00:28:55,888 like painting that's supposed to be very 571 00:28:52,169 --> 00:28:55,889 soothing for people 572 00:28:56,788 --> 00:29:05,099 and then we know when are you gonna 573 00:28:58,929 --> 00:29:07,509 listen to yourself so here I have a look 574 00:29:05,099 --> 00:29:10,599 and I'm just trying to add a bit of 575 00:29:07,509 --> 00:29:13,389 extra detail because I'm just trying to 576 00:29:10,599 --> 00:29:16,449 shape it so it's actually going to look 577 00:29:13,388 --> 00:29:18,449 kind of terrible which is fine I've got 578 00:29:16,450 --> 00:29:22,659 a bunch of colors around it to save me 579 00:29:18,450 --> 00:29:25,649 right now I'm just grabbing colors I'm 580 00:29:22,659 --> 00:29:28,028 painting it right on the layer and 581 00:29:25,648 --> 00:29:31,119 things aren't gonna look that great 582 00:29:28,028 --> 00:29:33,308 and you know I'm at this point boy you 583 00:29:31,119 --> 00:29:34,778 know I don't know if this color works so 584 00:29:33,308 --> 00:29:37,329 I'm gonna go shift it somewhere so I'm 585 00:29:34,778 --> 00:29:40,319 gonna grab a new layer I'm gonna try 586 00:29:37,329 --> 00:29:49,388 overlay this time and see if I can maybe 587 00:29:40,319 --> 00:29:51,929 really throw in a color I like I think I 588 00:29:49,388 --> 00:29:54,250 like that more 589 00:29:51,930 --> 00:29:56,110 all right and I'm gonna merge that down 590 00:29:54,250 --> 00:29:59,529 I'm one of the things you can do at this 591 00:29:56,109 --> 00:30:02,049 point and I don't suggest you do it but 592 00:29:59,529 --> 00:30:04,000 I sometimes do it is I want to actually 593 00:30:02,049 --> 00:30:08,319 see what the shines look like so I can 594 00:30:04,000 --> 00:30:10,779 get an idea science should really go at 595 00:30:08,319 --> 00:30:14,439 the end or near the end they cause a lot 596 00:30:10,779 --> 00:30:16,569 of problems or if they're not going at 597 00:30:14,440 --> 00:30:20,710 the end they should be really limited 598 00:30:16,569 --> 00:30:21,909 and small and just really yeah a sketch 599 00:30:20,710 --> 00:30:25,509 of the concept here I'll grab another 600 00:30:21,910 --> 00:30:28,090 brush it's just kind of grainy because I 601 00:30:25,509 --> 00:30:32,230 need it to be grainy but still 602 00:30:28,089 --> 00:30:36,220 persistent and now I'm gonna grab my 603 00:30:32,230 --> 00:30:40,569 knife brush and but this one that that 604 00:30:36,220 --> 00:30:42,610 behaves like this I'm just gonna shape 605 00:30:40,569 --> 00:30:45,549 I'm gonna pull these with the shape of 606 00:30:42,609 --> 00:30:47,349 the tongue I'm gonna blend with the 607 00:30:45,549 --> 00:30:50,220 shape I think it's really important for 608 00:30:47,349 --> 00:30:55,529 people to understand that your blender 609 00:30:50,220 --> 00:31:00,519 only behaves can only behave its best 610 00:30:55,529 --> 00:31:02,889 when you blend in a logical I don't want 611 00:31:00,519 --> 00:31:07,450 to say logical in a good creative 612 00:31:02,890 --> 00:31:08,950 direction if you're just gonna go throw 613 00:31:07,450 --> 00:31:15,569 it across the whole thing without 614 00:31:08,950 --> 00:31:20,470 thinking like this it's gonna look bad 615 00:31:15,569 --> 00:31:21,939 it's just gonna look washed out you kind 616 00:31:20,470 --> 00:31:26,400 of have to really think about what 617 00:31:21,940 --> 00:31:28,980 you're doing to get the most out of this 618 00:31:26,400 --> 00:31:33,070 so I'm wanting it kind of essentially 619 00:31:28,980 --> 00:31:34,480 the tongue shape so what I'm doing is 620 00:31:33,069 --> 00:31:37,779 I'm pulling this across and now because 621 00:31:34,480 --> 00:31:39,610 I'm pulling it across these highlights 622 00:31:37,779 --> 00:31:41,139 it's actually kind of breaking them up 623 00:31:39,609 --> 00:31:44,669 and making them look maybe a little more 624 00:31:41,140 --> 00:31:48,850 natural making them look like they're 625 00:31:44,670 --> 00:31:51,399 there was some texture detail there 626 00:31:48,849 --> 00:31:53,558 now I'm actually pulling down some dark 627 00:31:51,398 --> 00:31:56,528 shadows and then I'm pulling them back 628 00:31:53,558 --> 00:32:01,658 into the shape maybe I wanna I'm 629 00:31:56,528 --> 00:32:04,119 thinking maybe I can lose lose the edge 630 00:32:01,659 --> 00:32:06,570 into the darkness maybe that'll help my 631 00:32:04,119 --> 00:32:08,500 drawing I don't know like I said 632 00:32:06,569 --> 00:32:12,339 sometimes they'll get a really good 633 00:32:08,500 --> 00:32:14,319 result with these faces and some things 634 00:32:12,339 --> 00:32:18,369 that won't and because I don't have a 635 00:32:14,319 --> 00:32:22,388 defined process I don't have a surefire 636 00:32:18,369 --> 00:32:23,709 way to do it every time but because I'm 637 00:32:22,388 --> 00:32:26,528 the kind of person who doesn't like to 638 00:32:23,710 --> 00:32:28,808 just totally do something over and over 639 00:32:26,528 --> 00:32:32,859 and over again it's very hard for me to 640 00:32:28,808 --> 00:32:36,128 kind of commit to one thing here so here 641 00:32:32,859 --> 00:32:39,069 I have a bunch of blended details I'm 642 00:32:36,128 --> 00:32:42,808 gonna grab my old brush tool I was using 643 00:32:39,069 --> 00:32:42,808 it at the beginning and a minister just 644 00:32:43,079 --> 00:32:47,369 doing this yeah I'm just kind of 645 00:32:53,230 --> 00:33:00,230 fixing any of the little issues I made 646 00:32:57,878 --> 00:33:01,759 another really important thing at some 647 00:33:00,230 --> 00:33:08,269 point you have to kind of come in and 648 00:33:01,759 --> 00:33:12,079 then do really tiny really tiny shadows 649 00:33:08,269 --> 00:33:14,899 and this is basically word tiny contact 650 00:33:12,079 --> 00:33:17,569 them and you know occlusion shadows 651 00:33:14,898 --> 00:33:19,278 where light can't get in and they're 652 00:33:17,569 --> 00:33:22,808 supposed to be really small and they 653 00:33:19,278 --> 00:33:25,909 kind of this kind of really sells the 654 00:33:22,808 --> 00:33:31,489 realism angle because a lot of these 655 00:33:25,909 --> 00:33:37,369 shadows exist in this a lot of realistic 656 00:33:31,489 --> 00:33:39,108 shadows exist in this incarnation only 657 00:33:37,368 --> 00:33:40,999 where it's just these little tiny 658 00:33:39,108 --> 00:33:43,038 basically you're seeing where light 659 00:33:40,999 --> 00:33:45,829 can't get in but you can still see where 660 00:33:43,038 --> 00:33:57,608 the light can't get in yeah I'm gonna 661 00:33:45,829 --> 00:34:01,339 just kind of just I'm trying to get some 662 00:33:57,608 --> 00:34:04,749 let me do this brochure I want to get 663 00:34:01,339 --> 00:34:04,749 some of these shadows back in here 664 00:34:06,950 --> 00:34:10,608 because the teeth just kind of look like 665 00:34:08,628 --> 00:34:14,960 they're they're floating there with no 666 00:34:10,608 --> 00:34:16,548 real they don't really belong to 667 00:34:14,960 --> 00:34:19,039 anything here so I'm gonna grab the gun 668 00:34:16,548 --> 00:34:26,418 color I think what am I gonna grab maybe 669 00:34:19,039 --> 00:34:28,279 this red I really need to kind of get 670 00:34:26,418 --> 00:34:32,719 these teeth to I really feel like they 671 00:34:28,280 --> 00:34:33,940 fit a lot more so I have to kind of work 672 00:34:32,719 --> 00:34:35,808 at that right now 673 00:34:33,940 --> 00:34:39,500 because right now they just feel like 674 00:34:35,809 --> 00:34:42,649 they're sitting there with no real 675 00:34:39,500 --> 00:34:44,269 relation to the teeth to the mouth so 676 00:34:42,648 --> 00:34:50,210 let's just work on that for a few 677 00:34:44,269 --> 00:34:52,338 seconds I'm gonna use another brush I 678 00:34:50,210 --> 00:35:00,159 like to use but only if I have another 679 00:34:52,338 --> 00:35:00,159 layer because square brush I have 680 00:35:03,969 --> 00:35:09,429 alright and the square brush just kind 681 00:35:06,559 --> 00:35:12,829 of lawns you to throw in kind of blocky 682 00:35:09,429 --> 00:35:16,039 blending colors better kind of water 683 00:35:12,829 --> 00:35:19,280 color it's a it's a safe way that's kind 684 00:35:16,039 --> 00:35:23,750 of throwing shadows to not having to use 685 00:35:19,280 --> 00:35:27,079 a multiply because as you know multiply 686 00:35:23,750 --> 00:35:28,639 has a lot of great benefits and I find 687 00:35:27,079 --> 00:35:31,490 that the longer you wait to kind of 688 00:35:28,639 --> 00:35:33,889 throw in a multiplier overlay the better 689 00:35:31,489 --> 00:35:38,899 because those actually work best when 690 00:35:33,889 --> 00:35:43,250 there's more data on screen to kind of 691 00:35:38,900 --> 00:35:44,389 alter so now we have some color some 692 00:35:43,250 --> 00:35:47,750 interesting that some more interesting 693 00:35:44,389 --> 00:35:50,650 colors I want to go back and maybe throw 694 00:35:47,750 --> 00:35:50,650 in a shine here 695 00:35:52,420 --> 00:35:57,240 I'm trying to be as subtle and sharp as 696 00:35:54,730 --> 00:36:03,309 possible because teeth don't have giant 697 00:35:57,239 --> 00:36:06,119 they don't have China shines on them 698 00:36:03,309 --> 00:36:11,949 they tend to have little tiny sharp 699 00:36:06,119 --> 00:36:20,409 shines so if you do a shines try to keep 700 00:36:11,949 --> 00:36:24,939 them narrow and not don't overdo them I 701 00:36:20,409 --> 00:36:27,549 mean most overdoing them now then we're 702 00:36:24,940 --> 00:36:29,139 gonna blend this and this in and then I 703 00:36:27,550 --> 00:36:31,480 got to do a bit of blending here because 704 00:36:29,139 --> 00:36:32,529 we got some ugly colors so what I'm 705 00:36:31,480 --> 00:36:35,650 gonna do now is I'm going to actually 706 00:36:32,530 --> 00:36:41,440 blend some of these colors in using my 707 00:36:35,650 --> 00:36:45,550 knife and I actually used to hate this 708 00:36:41,440 --> 00:36:48,480 thing I used to only use it I used to 709 00:36:45,550 --> 00:36:52,630 only use this thing for hair and I 710 00:36:48,480 --> 00:36:57,250 discovered just recently how really good 711 00:36:52,630 --> 00:37:01,660 it is for blending the blending values 712 00:36:57,250 --> 00:37:03,309 in a really nice controlled way the part 713 00:37:01,659 --> 00:37:05,469 I never liked were the lines but you 714 00:37:03,309 --> 00:37:06,789 know it's so easy to just if I really 715 00:37:05,469 --> 00:37:10,779 want to get rid of them I just grab a 716 00:37:06,789 --> 00:37:12,909 big blending tool any old blending tool 717 00:37:10,780 --> 00:37:14,290 will take care of this thing let me get 718 00:37:12,909 --> 00:37:18,789 this back up you guys can see what I'm 719 00:37:14,289 --> 00:37:21,219 doing you know any old blending tool 720 00:37:18,789 --> 00:37:25,659 will blend that away so worrying about 721 00:37:21,219 --> 00:37:27,069 that was kind of sitting on my part I'm 722 00:37:25,659 --> 00:37:28,509 gonna grab another tool that's similar 723 00:37:27,070 --> 00:37:30,250 to the one I had started off with I 724 00:37:28,510 --> 00:37:33,250 think this one just kind of has more 725 00:37:30,250 --> 00:37:35,960 grit to it and a little Messier because 726 00:37:33,250 --> 00:37:40,050 sometimes it's nice to have like messy 727 00:37:35,960 --> 00:37:43,349 I'm drunk so I'm gonna just kind of move 728 00:37:40,050 --> 00:37:45,390 that all in just adding a little more 729 00:37:43,349 --> 00:37:46,950 interested in having the I'm actually 730 00:37:45,389 --> 00:37:51,269 intentionally trying to be sloppy here 731 00:37:46,949 --> 00:37:54,710 because I'm trying to I don't want to 732 00:37:51,269 --> 00:37:56,608 see her in the noise I want to say just 733 00:37:54,710 --> 00:37:58,380 trying to make the whole thing look 734 00:37:56,608 --> 00:38:01,199 interesting on its own and if 735 00:37:58,380 --> 00:38:03,510 everything's perfect on the edge but 736 00:38:01,199 --> 00:38:06,358 then the teeth are all like have a bunch 737 00:38:03,510 --> 00:38:08,220 of it I have a bunch of detail then you 738 00:38:06,358 --> 00:38:10,319 know it kind of looks a good contrast 739 00:38:08,219 --> 00:38:11,759 but if after that interesting little 740 00:38:10,320 --> 00:38:14,910 splashy this is why I have this tool 741 00:38:11,760 --> 00:38:16,980 here I made I really like this thing 742 00:38:14,909 --> 00:38:21,989 it's literally built to just kind of 743 00:38:16,980 --> 00:38:26,369 throw in junk into this it's my painting 744 00:38:21,989 --> 00:38:29,000 edge tool you know I could probably use 745 00:38:26,369 --> 00:38:29,000 it on the tongue 746 00:38:31,250 --> 00:38:40,338 make it look more PT and like it's like 747 00:38:36,260 --> 00:38:44,900 if I grabbed a dry a dry brush I just 748 00:38:40,338 --> 00:38:49,309 scraped it across my canvas that's all 749 00:38:44,900 --> 00:38:53,650 it really does across on my canvas and 750 00:38:49,309 --> 00:38:53,650 if the canvas wasn't completely dry it 751 00:38:56,650 --> 00:39:03,470 allows you to do that sort of 752 00:38:58,429 --> 00:39:05,539 interesting stuff so I'm going to go 753 00:39:03,469 --> 00:39:12,679 back so what it more than that my half 754 00:39:05,539 --> 00:39:13,849 here so let's see I'm at the point 755 00:39:12,679 --> 00:39:18,348 here where I really need to kind of just 756 00:39:13,849 --> 00:39:20,780 define a few things so let me let me 757 00:39:18,349 --> 00:39:23,329 just enhance some of my shape I need a 758 00:39:20,780 --> 00:39:25,220 I'm gonna need to find I think I don't 759 00:39:23,329 --> 00:39:30,920 have a perfect brush for this yet I need 760 00:39:25,219 --> 00:39:34,608 a brush that's a bit noisy maybe this 761 00:39:30,920 --> 00:39:38,930 one I need a brush that's noisy like has 762 00:39:34,608 --> 00:39:41,088 a grain to it but isn't perfect so that 763 00:39:38,929 --> 00:39:41,659 I can really have some control over my 764 00:39:41,088 --> 00:39:43,639 shapes 765 00:39:41,659 --> 00:39:48,608 I think the mouth needs a better color 766 00:39:43,639 --> 00:39:48,608 too it's too boring 767 00:39:50,090 --> 00:39:53,720 there's some signs that I need to throw 768 00:39:52,130 --> 00:39:56,599 it as soon as I throw some shines on the 769 00:39:53,719 --> 00:40:00,519 gums that'll look a lot nicer to you so 770 00:39:56,599 --> 00:40:03,079 let me let me grab some colors yeah dude 771 00:40:00,519 --> 00:40:05,150 I'm actually just kind of throwing in 772 00:40:03,079 --> 00:40:09,710 some pure blacks here but with a 773 00:40:05,150 --> 00:40:16,789 blending of brush that I can control a 774 00:40:09,710 --> 00:40:18,320 bit of it I try not to use the worst 775 00:40:16,789 --> 00:40:20,269 person to be saying it I try not to use 776 00:40:18,320 --> 00:40:23,019 too many brushes but I do I use too many 777 00:40:20,269 --> 00:40:25,789 brushes I'm always out of brush space 778 00:40:23,019 --> 00:40:28,219 inside always always always out a brush 779 00:40:25,789 --> 00:40:34,699 space and I gotta make backups and new 780 00:40:28,219 --> 00:40:43,429 versions and it's pretty so I'm lying 781 00:40:34,699 --> 00:40:47,449 but I'm attempting at least so here you 782 00:40:43,429 --> 00:40:49,519 know I'm gonna do I'm trying to throw in 783 00:40:47,449 --> 00:40:52,250 some interesting shapes into the mouth 784 00:40:49,519 --> 00:40:58,820 that I don't necessarily have to make 785 00:40:52,250 --> 00:41:01,309 sense I'm just trying to make sure the 786 00:40:58,820 --> 00:41:03,320 focus is contrast and focus is doing a 787 00:41:01,309 --> 00:41:07,460 right spot I kind of like those red kind 788 00:41:03,320 --> 00:41:12,130 of blend here into the mouth so I'm 789 00:41:07,460 --> 00:41:12,130 gonna kind of throw that in on that side 790 00:41:13,358 --> 00:41:19,838 they maybe throw a bit more red in here 791 00:41:17,730 --> 00:41:21,670 and the only reason I'm doing that is 792 00:41:19,838 --> 00:41:24,900 because I saw that if it happened in the 793 00:41:21,670 --> 00:41:27,730 league did so you're gonna ask me why 794 00:41:24,900 --> 00:41:30,910 for logics sake why I did that I've 795 00:41:27,730 --> 00:41:33,690 gotten it I just saw briefly and I 796 00:41:30,909 --> 00:41:33,690 thought that wouldn't 797 00:41:45,699 --> 00:41:49,629 so we're dealing here with us the mob 798 00:41:47,409 --> 00:41:53,889 these miles are pretty boring and I kind 799 00:41:49,630 --> 00:41:55,568 of want to throw in some shapes to make 800 00:41:53,889 --> 00:41:57,578 a little more interesting and what I 801 00:41:55,568 --> 00:41:59,710 normally do is the stuff I was talking 802 00:41:57,579 --> 00:42:03,369 about the saturated edges one other 803 00:41:59,710 --> 00:42:05,588 thing I can do is there's a way to kind 804 00:42:03,369 --> 00:42:07,119 of throw in some really subtle there's a 805 00:42:05,588 --> 00:42:08,679 few ways to throw in some subtle lines 806 00:42:07,119 --> 00:42:11,920 want us to draw them and just drop the 807 00:42:08,679 --> 00:42:16,028 opacity so if I do this all right if I 808 00:42:11,920 --> 00:42:18,309 do this I drop the opacity now I have 809 00:42:16,028 --> 00:42:19,690 set Alliance what I like doing is I like 810 00:42:18,309 --> 00:42:22,180 doing this and then I like grabbing the 811 00:42:19,690 --> 00:42:26,289 same tool again and then parse passing 812 00:42:22,179 --> 00:42:28,509 it across like this or with an eraser 813 00:42:26,289 --> 00:42:30,720 it gives me better control over and it 814 00:42:28,509 --> 00:42:39,130 gives me a little bit of texture I want 815 00:42:30,719 --> 00:42:41,969 so I can do this because a lot of one of 816 00:42:39,130 --> 00:42:44,079 the things with teeth is you can't 817 00:42:41,969 --> 00:42:53,588 although these are stylized teeth 818 00:42:44,079 --> 00:42:57,880 they're by no means realistic I need to 819 00:42:53,588 --> 00:43:00,599 I need to make sure that they're kind of 820 00:42:57,880 --> 00:43:00,599 subtly there 821 00:43:04,530 --> 00:43:13,230 and I'm gonna just dupe it up when they 822 00:43:06,179 --> 00:43:15,119 hear I try not to over blend I think we 823 00:43:13,230 --> 00:43:18,059 can all learn from the mistake over 824 00:43:15,119 --> 00:43:22,589 blending or if you do blend blend with 825 00:43:18,059 --> 00:43:27,840 blend with the color or with a with a 826 00:43:22,590 --> 00:43:31,440 brush that isn't to clean and leave the 827 00:43:27,840 --> 00:43:33,000 the full on running to the end I don't 828 00:43:31,440 --> 00:43:35,030 know I still don't have a good grasp on 829 00:43:33,000 --> 00:43:35,030 it 830 00:43:53,969 --> 00:44:02,049 right now I'm not too excited by how I'm 831 00:44:00,579 --> 00:44:03,730 trying to I actually want to get some 832 00:44:02,050 --> 00:44:07,510 color on the other side of this so I'm 833 00:44:03,730 --> 00:44:10,420 gonna grab this twill and then just get 834 00:44:07,510 --> 00:44:12,100 some right in here and this is what I 835 00:44:10,420 --> 00:44:16,230 was talking about earlier you're free 836 00:44:12,099 --> 00:44:18,509 that free to rip me off on this one guys 837 00:44:16,230 --> 00:44:21,550 not not that you need my permission 838 00:44:18,510 --> 00:44:24,400 we've seen enough different things I've 839 00:44:21,550 --> 00:44:31,720 done get ripped off it's par for the 840 00:44:24,400 --> 00:44:34,599 course not but I like it I think it does 841 00:44:31,719 --> 00:44:35,799 cool stuff if you if you looked at some 842 00:44:34,599 --> 00:44:37,329 of the paintings I did you would have 843 00:44:35,800 --> 00:44:44,620 picked up on it immediately if you're 844 00:44:37,329 --> 00:44:48,819 studying it so you know enjoy one thing 845 00:44:44,619 --> 00:44:50,650 I'm gonna do here is if you do do it 846 00:44:48,820 --> 00:44:55,000 though I will call you out on it 847 00:44:50,650 --> 00:44:58,539 just so you know like just fair's fair 848 00:44:55,000 --> 00:44:59,980 I need to I don't like how the lips are 849 00:44:58,539 --> 00:45:05,800 at the bottom here this red is still 850 00:44:59,980 --> 00:45:09,420 pretty red and I need to I think I'm 851 00:45:05,800 --> 00:45:09,420 going to get this brush out here 852 00:45:13,630 --> 00:45:21,440 I'm gonna get the square one phone as 853 00:45:17,869 --> 00:45:23,450 this thing really blobs it in there it 854 00:45:21,440 --> 00:45:27,619 really overrides whatever you're working 855 00:45:23,449 --> 00:45:30,469 on which can be good but sometimes 856 00:45:27,619 --> 00:45:32,930 you're not looking to just complete most 857 00:45:30,469 --> 00:45:47,089 of the times you're looking to maybe 858 00:45:32,929 --> 00:45:49,730 blend this brush is only really good men 859 00:45:47,090 --> 00:45:53,869 on a new layer that's one of the things 860 00:45:49,730 --> 00:45:59,510 with sighs mmm some brushes are really 861 00:45:53,869 --> 00:46:03,019 great only either on other paint or not 862 00:45:59,510 --> 00:46:06,590 another paint and that's just due to its 863 00:46:03,019 --> 00:46:09,469 their settings and and also it's up to 864 00:46:06,590 --> 00:46:13,309 you to decide how that works and 865 00:46:09,469 --> 00:46:15,889 sometimes they work both on both so they 866 00:46:13,309 --> 00:46:17,809 gotta you gotta kind of pick and choose 867 00:46:15,889 --> 00:46:21,190 I'm gonna try to put this on multiply so 868 00:46:17,809 --> 00:46:21,190 I can maybe preserve 869 00:46:51,550 --> 00:46:56,650 I'm actually gonna just try to make this 870 00:46:54,159 --> 00:46:58,960 tongue work better one thing I know I 871 00:46:56,650 --> 00:47:01,710 need to do is probably just get some 872 00:46:58,960 --> 00:47:04,210 highlights in it that it's mostly okay I 873 00:47:01,710 --> 00:47:05,590 just need to shave it more if I can get 874 00:47:04,210 --> 00:47:07,990 some interesting shapes in there and 875 00:47:05,590 --> 00:47:11,220 then people will accept well except my 876 00:47:07,989 --> 00:47:11,219 my weird green tongue 877 00:47:22,840 --> 00:47:26,320 just a second 878 00:47:33,599 --> 00:47:39,990 mmm so there I go 879 00:48:25,048 --> 00:48:31,170 another thing I'd like to do is try to 880 00:48:27,699 --> 00:48:34,659 inject some nice colors into the hollows 881 00:48:31,170 --> 00:48:36,789 into this whole area here into the 882 00:48:34,659 --> 00:48:39,038 shadows owns and I find that the shadows 883 00:48:36,789 --> 00:48:43,000 aren't cast enough so I'm gonna throw 884 00:48:39,039 --> 00:48:46,230 multiply in put the color see what I can 885 00:48:43,000 --> 00:48:46,230 get so I'm gonna try this 886 00:48:55,849 --> 00:49:00,829 I'm using that pink sharp which is 887 00:48:58,820 --> 00:49:02,210 something that the the tool I've been 888 00:49:00,829 --> 00:49:05,929 using about half the time while making 889 00:49:02,210 --> 00:49:07,990 this and then down here and when I try 890 00:49:05,929 --> 00:49:07,989 to 891 00:49:15,719 --> 00:49:20,489 I'm just trying to really make it feel 892 00:49:17,849 --> 00:49:21,900 like there's a cast shout out here and 893 00:49:20,489 --> 00:49:24,839 often you just gotta really make sure 894 00:49:21,900 --> 00:49:28,920 that darks are dark as as they can be 895 00:49:24,840 --> 00:49:36,059 there's no lip you got to really make 896 00:49:28,920 --> 00:49:37,530 sure it just goes from and I think I'm 897 00:49:36,059 --> 00:49:40,409 actually ready to get even darker with 898 00:49:37,530 --> 00:49:42,480 this that's one of those things you 899 00:49:40,409 --> 00:49:47,069 start to learn is to not go too dark too 900 00:49:42,480 --> 00:49:49,769 fast or you just have nothing to work on 901 00:49:47,070 --> 00:49:51,119 so I feel like I've gone too dark fat 902 00:49:49,769 --> 00:49:55,170 well enough that I can actually go 903 00:49:51,119 --> 00:50:02,730 pretty dark with this painting and then 904 00:49:55,170 --> 00:50:10,500 I don't like this so I'm gonna try to 905 00:50:02,730 --> 00:50:12,269 get I don't like so with multiply with 906 00:50:10,500 --> 00:50:15,480 color the problem is is that it doesn't 907 00:50:12,269 --> 00:50:17,219 always work on all your colors so 908 00:50:15,480 --> 00:50:20,940 sometimes you kind of have to really 909 00:50:17,219 --> 00:50:22,319 work in another color in there so we'll 910 00:50:20,940 --> 00:50:24,000 see what works here I'm just kind of 911 00:50:22,320 --> 00:50:27,720 throwing on some yellows and some 912 00:50:24,000 --> 00:50:31,019 yellows and oranges and whatever and 913 00:50:27,719 --> 00:50:32,489 actually I'm gonna throw in some one of 914 00:50:31,019 --> 00:50:36,929 those things you guys see all 915 00:50:32,489 --> 00:50:39,000 the time it makes no sense this kind of 916 00:50:36,929 --> 00:50:48,149 edge orange edge should only really 917 00:50:39,000 --> 00:50:51,510 happen on skin looks like a real 918 00:50:48,150 --> 00:50:53,849 painting so I'll put it everywhere thing 919 00:50:51,510 --> 00:50:55,230 same as like desaturate like I could 920 00:50:53,849 --> 00:50:57,119 desaturate the inside of the mouth like 921 00:50:55,230 --> 00:51:00,329 it's far off in the distance but it 922 00:50:57,119 --> 00:51:02,809 really isn't but you know it sells it 923 00:51:00,329 --> 00:51:02,809 people like 924 00:51:10,789 --> 00:51:15,110 I'll just want to blend this a little 925 00:51:16,059 --> 00:51:23,650 actually don't really like that on the 926 00:51:17,710 --> 00:51:27,608 teeth it's not working on the teeth for 927 00:51:23,650 --> 00:51:29,050 some of them I think it's just because 928 00:51:27,608 --> 00:51:31,239 it needs to get back you're not sure I 929 00:51:29,050 --> 00:51:32,440 think I think the shine also is a 930 00:51:31,239 --> 00:51:34,719 conflict 931 00:51:32,440 --> 00:51:53,440 you might have to deal with that call it 932 00:51:34,719 --> 00:51:57,669 that later this saturation and you can 933 00:51:53,440 --> 00:52:01,000 see I'm just kind of using one of my 934 00:51:57,670 --> 00:52:08,430 marker tools are just gonna inject a 935 00:52:01,000 --> 00:52:10,989 bunch of colors the right merge down and 936 00:52:08,429 --> 00:52:17,589 we're getting close there there's a few 937 00:52:10,989 --> 00:52:20,549 things I want to do I want to blend this 938 00:52:17,590 --> 00:52:20,550 color in here 939 00:52:32,750 --> 00:52:38,750 so that the shadow what I'm trying to do 940 00:52:37,159 --> 00:52:40,819 here is I'm trying to keep the cash out 941 00:52:38,750 --> 00:52:45,639 of the base but to have it blend up more 942 00:52:40,820 --> 00:52:51,260 and more so that it looks like there's a 943 00:52:45,639 --> 00:52:56,319 the shadow isn't there's only close to 944 00:52:51,260 --> 00:52:59,120 where the base the base of the tooth is 945 00:52:56,320 --> 00:53:04,610 so I'm just using a few blenders to kind 946 00:52:59,119 --> 00:53:08,239 of accentuate that visual without 947 00:53:04,610 --> 00:53:12,200 completely losing the cast shadow appeal 948 00:53:08,239 --> 00:53:15,409 I'm kind of started to lose it kind of 949 00:53:12,199 --> 00:53:17,659 reject that in there one one of the ways 950 00:53:15,409 --> 00:53:19,670 to make cast shadows look like the cast 951 00:53:17,659 --> 00:53:29,029 shadows is to make sure that contrast 952 00:53:19,670 --> 00:53:34,130 between the cast shadow and the and what 953 00:53:29,030 --> 00:53:38,510 it's casting its is preserved so if I 954 00:53:34,130 --> 00:53:45,550 have a really strong contrast here like 955 00:53:38,510 --> 00:53:45,550 it's contacting or very near the shape 956 00:53:50,420 --> 00:53:55,838 okay I'm trying to do the same we're 957 00:53:52,159 --> 00:54:02,348 totally the shadows just kind of 958 00:53:55,838 --> 00:54:04,429 expanding from there here I feel that 959 00:54:02,349 --> 00:54:12,200 there should probably be a lot more 960 00:54:04,429 --> 00:54:15,588 shadow sheep without it being a cast so 961 00:54:12,199 --> 00:54:19,338 I'm just gonna try to inject some dark 962 00:54:15,588 --> 00:54:21,500 reds to give it the appearance that the 963 00:54:19,338 --> 00:54:28,639 teeth is blocking out the teeths are 964 00:54:21,500 --> 00:54:30,818 blocking out light without actually it's 965 00:54:28,639 --> 00:54:33,139 not actually casting any shadow itself 966 00:54:30,818 --> 00:54:35,108 so now I'm going to try to throw in some 967 00:54:33,139 --> 00:54:41,480 colors here 968 00:54:35,108 --> 00:54:46,179 sorry not some color some I'm gonna 969 00:54:41,480 --> 00:54:46,179 actually might use a multiple luminosity 970 00:54:46,239 --> 00:54:51,439 these are great but they're also 971 00:54:48,889 --> 00:54:52,730 dangerous and probably at this point 972 00:54:51,440 --> 00:54:55,309 I've except that they should probably 973 00:54:52,730 --> 00:55:00,278 only be used for special effects or 974 00:54:55,309 --> 00:55:05,778 fancy color effects because they just do 975 00:55:00,278 --> 00:55:08,059 they're just so strong right now I just 976 00:55:05,778 --> 00:55:12,170 kind of want to see what I can do with 977 00:55:08,059 --> 00:55:14,450 this so I'm just exploring actually one 978 00:55:12,170 --> 00:55:16,778 thing I want is a nice kind of reflected 979 00:55:14,449 --> 00:55:16,778 effect 980 00:55:30,610 --> 00:55:37,300 that's way too late but if I thought it 981 00:55:34,929 --> 00:55:43,289 to screen screen is the the cousin the 982 00:55:37,300 --> 00:55:43,289 baby the less crazy version of it I 983 00:55:44,280 --> 00:55:56,530 think I'm doing this one I tried it I 984 00:55:51,659 --> 00:55:58,119 find that a fine with highlights if you 985 00:55:56,530 --> 00:56:03,880 can't put it in the right spot blending 986 00:55:58,119 --> 00:56:08,109 is not gonna do much for you it's these 987 00:56:03,880 --> 00:56:09,130 colors but it's still it's not spotted 988 00:56:08,110 --> 00:56:12,940 the thing with the other room with 989 00:56:09,130 --> 00:56:15,880 specular is that it needs to really be 990 00:56:12,940 --> 00:56:19,510 isolated I find that as soon as you 991 00:56:15,880 --> 00:56:26,160 accuse this thing you were made to look 992 00:56:19,510 --> 00:56:26,160 like the fool because quite honestly 993 00:56:47,619 --> 00:56:53,950 yes I guess it was just very good thing 994 00:56:55,539 --> 00:57:01,369 when you throw it in everywhere it looks 995 00:56:57,889 --> 00:57:03,759 bad it just does so I'm trying to favor 996 00:57:01,369 --> 00:57:03,760 one side 997 00:57:07,989 --> 00:57:11,649 you know and then if you don't know what 998 00:57:09,880 --> 00:57:14,230 to do here just go find a reference I 999 00:57:11,650 --> 00:57:16,990 guess I should be looking at reference 1000 00:57:14,230 --> 00:57:18,519 but I don't want to interrupt this is 1001 00:57:16,989 --> 00:57:20,169 the point where I go find a reference 1002 00:57:18,519 --> 00:57:21,880 because I want to make this tongue look 1003 00:57:20,170 --> 00:57:26,769 nice but I don't really know what I'm 1004 00:57:21,880 --> 00:57:30,309 gonna be doing so I should really find 1005 00:57:26,769 --> 00:57:32,199 that but that means stopping this video 1006 00:57:30,309 --> 00:57:34,539 China where you mash it all together so 1007 00:57:32,199 --> 00:57:36,639 I'm not gonna do that but I suggest you 1008 00:57:34,539 --> 00:57:39,670 guys to do that if you find yourself you 1009 00:57:36,639 --> 00:57:43,690 can you can easily find a million pounds 1010 00:57:39,670 --> 00:57:45,610 on on the internet and see how their 1011 00:57:43,690 --> 00:57:47,590 shine and how they how they how they 1012 00:57:45,610 --> 00:57:49,840 look sometimes you gotta go just go 1013 00:57:47,590 --> 00:57:51,490 straight white to I find that if you're 1014 00:57:49,840 --> 00:57:54,369 having a hard time you just go straight 1015 00:57:51,489 --> 00:57:58,469 up like you get the look you need and 1016 00:57:54,369 --> 00:58:01,030 you just go a little sharp really wait 1017 00:57:58,469 --> 00:58:03,599 it's not always the case but sometimes 1018 00:58:01,030 --> 00:58:03,600 it really works 1019 00:58:11,349 --> 00:58:17,829 and then I'm gonna merge this down and 1020 00:58:13,880 --> 00:58:21,969 I'm gonna maybe blend it a little bit 1021 00:58:17,829 --> 00:58:21,969 I'm gonna over blend this 1022 00:59:02,679 --> 00:59:08,679 maybe an actual shape I had done was an 1023 00:59:05,679 --> 00:59:10,358 ideal it wasn't working out you know I'm 1024 00:59:08,679 --> 00:59:12,190 not too excited about this tongue so 1025 00:59:10,358 --> 00:59:15,219 maybe I maybe it wasn't the right 1026 00:59:12,190 --> 00:59:17,440 decision the way I built it so the way I 1027 00:59:15,219 --> 00:59:20,078 started to render it so maybe maybe I 1028 00:59:17,440 --> 00:59:27,700 learned my mistake and not not use the 1029 00:59:20,079 --> 00:59:30,130 colors I did or try a better method find 1030 00:59:27,699 --> 00:59:33,088 that a lot of time with painting it's 1031 00:59:30,130 --> 00:59:36,579 not about anything more than just 1032 00:59:33,088 --> 00:59:41,710 committing long enough to seeing the 1033 00:59:36,579 --> 00:59:43,630 other side of the rainbow and then going 1034 00:59:41,710 --> 00:59:46,240 okay and then see how you can get there 1035 00:59:43,630 --> 00:59:49,119 faster because I find that for a lot of 1036 00:59:46,239 --> 00:59:50,739 people that I follow that are good 1037 00:59:49,119 --> 00:59:53,769 painters their paintings look kind of 1038 00:59:50,739 --> 00:59:55,568 shitty I want to say shitty they don't 1039 00:59:53,768 --> 00:59:57,368 look amazing they're like I'll be 1040 00:59:55,568 --> 00:59:58,690 saturated and they don't have all the 1041 00:59:57,369 --> 01:00:00,880 values they need and then right at the 1042 00:59:58,690 --> 01:00:04,079 end they kind of pop that's all 1043 01:00:00,880 --> 01:00:07,150 everything kind of falls into place 1044 01:00:04,079 --> 01:00:10,109 right and that's a lot it is you're just 1045 01:00:07,150 --> 01:00:12,970 kind of building enough so that you can 1046 01:00:10,108 --> 01:00:15,998 work on top of something and really your 1047 01:00:12,969 --> 01:00:20,048 best situation is to have a good good 1048 01:00:15,998 --> 01:00:23,788 structure a good base and that's that's 1049 01:00:20,048 --> 01:00:26,079 what everyone what talks about you know 1050 01:00:23,789 --> 01:00:28,509 when someone talks about having a good 1051 01:00:26,079 --> 01:00:31,568 foundation the foundation is for that 1052 01:00:28,509 --> 01:00:33,900 it's so that you're not you're not 1053 01:00:31,568 --> 01:00:36,639 struggling when you're trying to do this 1054 01:00:33,900 --> 01:00:37,960 you get your foundation fast and then 1055 01:00:36,639 --> 01:00:39,460 you build on top of that but you don't 1056 01:00:37,960 --> 01:00:42,099 need it the whole way through I don't 1057 01:00:39,460 --> 01:00:44,619 think so I think you just kind of need 1058 01:00:42,099 --> 01:00:47,019 that foundation to start off and then 1059 01:00:44,619 --> 01:00:48,249 you can explore and do your own thing 1060 01:00:47,018 --> 01:00:50,949 but if you don't have a very good 1061 01:00:48,248 --> 01:00:54,028 foundation or you're overworked certain 1062 01:00:50,949 --> 01:00:54,028 things or whatever 1063 01:00:55,030 --> 01:01:01,690 you know yeah I can see I just need to 1064 01:00:59,159 --> 01:01:05,460 hold this to be a little more round 1065 01:01:01,690 --> 01:01:05,460 looking so it feels like an action to 1066 01:01:17,880 --> 01:01:23,050 pushes it around this tool here actually 1067 01:01:21,190 --> 01:01:24,119 just kind of pushed colors around which 1068 01:01:23,050 --> 01:01:29,590 is why I like it 1069 01:01:24,119 --> 01:01:32,579 push it down around I can still kind of 1070 01:01:29,590 --> 01:01:32,579 hole in colors 1071 01:01:33,039 --> 01:01:37,659 so it's a good blender to have to have 1072 01:01:35,260 --> 01:01:40,360 one that can actually push colors so 1073 01:01:37,659 --> 01:01:42,009 that you're not having to call it color 1074 01:01:40,360 --> 01:01:46,480 pick and move colors around you can just 1075 01:01:42,010 --> 01:01:49,990 grab a brush and then smoosh it cani 1076 01:01:46,480 --> 01:01:51,670 direction you want it's good to sheet 1077 01:01:49,989 --> 01:01:53,229 things to like you I want to shape this 1078 01:01:51,670 --> 01:01:55,530 with the colors around it so you can 1079 01:01:53,230 --> 01:01:58,059 just kind of grab the color on it and 1080 01:01:55,530 --> 01:01:59,710 shape them right now this thing all it 1081 01:01:58,059 --> 01:02:05,949 really needs is a little tiny shine on 1082 01:01:59,710 --> 01:02:12,610 it to feel a little more tooth like it's 1083 01:02:05,949 --> 01:02:20,289 my shadows looking weird just go 1084 01:02:12,610 --> 01:02:21,390 straight up that's like a weird baby 1085 01:02:20,289 --> 01:02:24,159 tooth 1086 01:02:21,389 --> 01:02:25,690 gonna expand it just a little bit and 1087 01:02:24,159 --> 01:02:28,559 then get some brighter whites on this 1088 01:02:25,690 --> 01:02:28,559 with this one green 1089 01:02:33,730 --> 01:02:41,710 hopefully that helps and if it doesn't 1090 01:02:38,289 --> 01:02:44,889 I'm almost done anyway as you guys have 1091 01:02:41,710 --> 01:02:47,048 more start undoubtedly gotten the 1092 01:02:44,889 --> 01:02:48,670 picture of what I'm doing right now or 1093 01:02:47,048 --> 01:02:52,329 if you have it you can just really watch 1094 01:02:48,670 --> 01:02:54,250 this video because the process isn't 1095 01:02:52,329 --> 01:02:56,079 gonna get more involved than what I've 1096 01:02:54,250 --> 01:02:57,789 been doing it right now this is this is 1097 01:02:56,079 --> 01:03:00,099 pretty much it I am just doing something 1098 01:02:57,789 --> 01:03:02,108 kind of clean up and at this point you 1099 01:03:00,099 --> 01:03:10,930 can just start color picking and 1100 01:03:02,108 --> 01:03:16,058 blending and you can do a final class 1101 01:03:10,929 --> 01:03:19,179 with class find out paths of multiply if 1102 01:03:16,059 --> 01:03:21,130 you want to like back in like for 1103 01:03:19,179 --> 01:03:25,269 instance these shadows or I like to 1104 01:03:21,130 --> 01:03:27,910 really get some deeper red and I say I 1105 01:03:25,269 --> 01:03:31,329 want to get some red right really 1106 01:03:27,909 --> 01:03:33,098 contact to really accentuate the 1107 01:03:31,329 --> 01:03:36,869 difference between the doll shadow and 1108 01:03:33,099 --> 01:03:36,869 the where the shadows cast it 1109 01:03:39,559 --> 01:03:43,829 I'm throwing a better read with the 1110 01:03:42,119 --> 01:03:45,059 multiplier to just make the tongue look 1111 01:03:43,829 --> 01:03:47,610 a little more interesting because it 1112 01:03:45,059 --> 01:03:49,110 feels a little dull it also makes it 1113 01:03:47,610 --> 01:03:53,700 look like it's a more alive but there's 1114 01:03:49,110 --> 01:04:05,190 blood in it so that's cool that's that's 1115 01:03:53,699 --> 01:04:06,899 neato and grab it 1116 01:04:05,190 --> 01:04:11,280 I want to know Mike how sharp these 1117 01:04:06,900 --> 01:04:14,460 little cast things are in the back rim 1118 01:04:11,280 --> 01:04:18,380 lights are so I'm going to do that and 1119 01:04:14,460 --> 01:04:18,380 this pretty much details the process 1120 01:04:20,960 --> 01:04:31,050 that's it guys you just you've just 1121 01:04:27,659 --> 01:04:32,730 watched me do it and took an hour took a 1122 01:04:31,050 --> 01:04:37,280 little longer than I wanted to but I 1123 01:04:32,730 --> 01:04:37,280 feel I had to narrate explain a bit and 1124 01:04:37,400 --> 01:04:42,389 though I wish it would have taken in the 1125 01:04:39,510 --> 01:04:46,890 less time but you know as you improve 1126 01:04:42,389 --> 01:04:51,539 things get faster and and then you get 1127 01:04:46,889 --> 01:04:53,730 to do enjoy more of what you're doing as 1128 01:04:51,539 --> 01:04:56,179 you get more results out in a shorter 1129 01:04:53,730 --> 01:04:56,179 period of time 1130 01:05:00,079 --> 01:05:06,509 all right well thanks guys I'll see you 1131 01:05:03,780 --> 01:05:08,970 later and I hope you guys learned 1132 01:05:06,510 --> 01:05:11,180 something from this process take care 1133 01:05:08,969 --> 01:05:11,179 bye bye