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oh yes so some of you may have seen me
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doing these or posting these online and
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a bunch of people haven't asked me how
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to do more painting stuff I want to
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start off by saying you know people
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approached me about things thinking I
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know what the hell I'm doing I really
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don't and then you hear a bunch of
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artists do that and they clearly do
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because they have a process when they
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follow it each one of these paintings
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you see here kind of followed a
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different set of rules every time this
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is actually problematic and one of the
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issues I have as an artist is that I
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have been consistent with my my steps I
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- xplory
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but while I was doing these I've been
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trying to break down some important
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things I'm gonna be using a bunch of
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brushes and it looked kind of crazy
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I'm gonna move this up here so you guys
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can actually see this and put it in a
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folder oops
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but you're gonna want to say hey what's
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this brush do with this brush to you I
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want this brush and you know the I'm
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gonna I'll make these brushes available
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or at least the at least thus the the
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values here available to those who want
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to see it while I'm doing this so those
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who have my brushes they can copy those
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values because my brush has changed
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almost constantly and I wouldn't want to
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force any of you guys if you've bought
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the brush set I haven't added any new
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type of textures so you can just kind of
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recreate them from what you see here
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well at least I don't think I have but I
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really don't think I have textures are
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annoying to add so what I'm gonna do is
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I'm gonna talk about the brushes in a
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way of what I want them to do
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functionally speaking less about what
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this specific brush does because
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let's see if I can move this up and I'm
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not having such a small that's great
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I'll deal with a small little window
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here maybe I'll just do a screen cap at
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the end a lot of these brushes back shed
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scrub this is more beneficial because a
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lot of these brushes are kind of similar
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and what it ends up boiling down to is a
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I'll grab a brush because I wanted to do
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something specific and how that works
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for me and how that works for you might
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be different but for the purposes of
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this I'll explain why grab that what I'm
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doing with it and what the goal is so
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the first thing you want to do is I've
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actually just this is what the one I'm
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going to be working on not as a final
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result but as a kind of a sample of what
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I'm doing here the first thing you want
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to do is you can either work on the
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layer we're gonna layer above and you're
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gonna want to you want to use a brush
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that is its heart it's not an air brush
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this is an air brush an air brush is
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like this which might work for you I
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like a brush that's like this it's it's
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like an air brush but you can really get
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pointed with it it's really a really
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soft brush that that you can you can
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still kind of get into the cracks with
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whereas an air brush you really got to
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get really small and it's always kind of
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blobby with this if I make it small it
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can really just essentially it's a mu
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shadow or whatever it's called it it's a
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brush you used to just basically paint
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in where the light really can't get into
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so what I'm gonna - to use is black and
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then and you're gonna hear I want to
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make a new layer because
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be able to change the color of it black
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is bad in many many cases just straight
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up black I've waited a long time but
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with these images are you try to start
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off a little neutral with the colored
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decisions and then I just try to pump
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the values into the color later and what
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I'm really just trying to do at this
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point is define of the volumes okay and
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I'm gonna do another thing that's gonna
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help boost this you don't want to go too
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crazy you just want to kind of get in
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get those valleys in where they there
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they should be so I'm going to just go
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and throw in there because we're gonna
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do stuff right here and then you get
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it's going to make more sense so it's
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gonna look really gross I'm messy right
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now and you can use a different color
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you can use a saturated color if you
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want well there's a bunch of ways to
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achieve this I'm so I'm gonna grab
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another brush here and I'm just gonna
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kind of bar base all this extra gunk
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that I don't want okay
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grab all that now I'm actually gonna
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lighten this a lot you know look way
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less dirty than it does right now but
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what I really want okay then I'm gonna
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grab another brush this is just a
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blending brush it'll help make it less
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Watchi looking and problem with blending
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brushes is it always blending is a
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double-edged sword we got nice nice
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looking gradations but then you lose a
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lot of your saturation in your ear the
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zest of the image so you want to always
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I'm gonna just kind of erase again
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so I've kind of just I drew in a bunch
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of shadows and now I'm racing a bunch of
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shadows as I just try to craft a general
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concept of the lights
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obviously here should probably have
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shadow right where the lip is on the gum
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line as you know there would be no
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there'd be less light accessibility at
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this point and then I'm going to lock
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the opacity I'm going to just fill this
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with a bit of color maybe go to multiply
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for a second I want to see if we can get
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a little more harmonious colors than
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this straight black
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so now I have a little so I'm gonna just
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shift this around until I find something
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I like here and and you can also
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decrease this and at some point you're
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gonna just you're gonna pick pick
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something and you're gonna go smash
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you're gonna smash that right in there
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and and that's pretty much committed and
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now you're dealing with that now I'm
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going to grab there's a few ways to do
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this next step I want to try to start
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getting rid of my all my liner I started
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with some pretty strong lines and and I
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want to try to get these lines to go
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away and look more like
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fees you know how to have less of a line
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feel to it so there's a few ways to
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approach this you can go straight up
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blender I like my little hair blender
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thing here it actually does a pretty
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good job this is something I started
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using more of if you make it pretty
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small there's a pretty good job and you
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could come in with another blender later
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and make sure it blends but you don't
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have to be limited you can use a brush
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that has a bit of color to it that also
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blends you know sometimes I'm in the
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mood for this sometimes and then I'm in
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the mood for the the the one that's that
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I had just previously showing you now
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I'm gonna pick some colors here now what
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this brush does is essentially it has a
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bit of color associated to it so it
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hates color but essentially it just kind
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of finds the middle ground between these
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two brushes between these two colors I'm
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sorry so here you can see when I when I
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stroke it down it just as you stroke
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more and more it just kind of blends
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those two colors but it also allows you
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to inject color which is important as
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you work you'll you'll notice that your
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all your colors get all muddy and so
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forth in one of the ways you can avoid
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that is just making sure you've got a
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really interesting color in there so I
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see I'm actually blending this with a
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light blue or whatever that is but if I
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were to just straight-up blend with
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black easy I'm gonna get a lot a
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different color and if I blend in with
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the white I get that but if I get a bit
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of blue in there and then I have a
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little bit more interesting values so
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the blending process can you can really
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incorporate some interest in colors
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while you're doing this so that it is
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really not as boring one of the few
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things I don't really like painting that
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much I'll be quite honest it's just just
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too many options and it's too
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maybe I'm gonna start liking it more I'm
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having trouble with thinking lately I'm
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frustrated with aching one of the nice
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things you can do about color is that
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you can once you've got a little bit of
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grasp of what it is you can start doing
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and tricking people you know
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tricking people then you can do that
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with painting painting when you get good
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at painting it is a series of
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moves on your part to make people
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believe something that's completely
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insane one of my favorite things to do
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is to inject colors that make no
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rational sense so I have literally three
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primary colors red blue and green and I
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do here as well I kind of like to just
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throw in some saturates and blend them
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in here some good some if you really
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look closer ed green and blue purple I
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don't know why I enjoy doing that but I
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do enjoy here I've got some red in the
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blue and here's I I find it punches up
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the image some cyan but it's also just I
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kind of enjoy being able to kind of
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throw that in there and it not being a
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complete mess and and it kind of pulley
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pulling that off is an interesting thing
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to me so here I'm still kind of doing
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the whole blend process that wasn't
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working so I'm gonna go look I'm gonna
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grab that color and I'm gonna inject one
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of the easiest tricks you could do with
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here one second guys I got to just take
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a quick
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one of the easiest tricks with coloring
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and give you if you have a color wheel
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is to just if you have like something
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that's predominately a certain color so
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here I am in the Reds you can just go on
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the other end of the scale and kind of
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desaturate a bit so most of my colors
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are here I've done on the opposite end
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you know the saturated it and I can
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actually kind of inject those colors in
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and this isn't a hundred percent it's
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gonna work but you got to make sure you
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got a blending tool you're looking at
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the tool are using to blend this so you
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can see the values and if you need the
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textures or stuff you just get the brush
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set side supplies along ously for all
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the textures and junk and it's kind of
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crazy because it looks the color and
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painting it but it's actually still in
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the reds it just looks it just looks
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green because the color contrasts does
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that quick crash course in color if
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you've got this color here and you paint
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this color and you've got this color
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here and you paint this color and it
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blends evenly the color isn't gonna be
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anywhere near here it should be
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somewhere here and desaturate it and
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that's exactly where it is i actually
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guessed it perfectly and and the way
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this works if I had a triangle it would
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be X way easier to explain it the
268
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painting triangle but just believe me
269
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when I say your your your colors inch
270
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around when you blend and and if you
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understand that concept of the colors
272
00:13:20,909 --> 00:13:25,769
marching around and desaturate while you
273
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blend that you can achieve colors you
274
00:13:25,769 --> 00:13:30,720
couldn't normally mentally pick which is
275
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what painters do a lot they'll grab
276
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through colors they know it will achieve
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a third color that they couldn't really
278
00:13:36,629 --> 00:13:40,200
they could maybe when they get a pretty
279
00:13:38,490 --> 00:13:42,959
good they can pick out it out of a color
280
00:13:40,200 --> 00:13:47,430
palette but they couldn't really guess
281
00:13:42,958 --> 00:13:48,899
accurately on when they start and here
282
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are you'd like I showed you again and if
283
00:13:48,899 --> 00:13:58,440
I do this you'll see the color marching
284
00:13:55,200 --> 00:14:02,070
across the palate I'm sorry you could
285
00:13:58,440 --> 00:14:03,540
see it actually go around to get full
286
00:14:02,070 --> 00:14:09,600
Sun closer than my initial color I
287
00:14:03,539 --> 00:14:15,088
picked so here you go original color and
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00:14:09,600 --> 00:14:21,570
it goes and I encourage you and it
289
00:14:15,089 --> 00:14:23,100
always seems to it's very rare to get to
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00:14:21,570 --> 00:14:26,070
the original color so think of it this
291
00:14:23,100 --> 00:14:29,459
way as it goes down from this version to
292
00:14:26,070 --> 00:14:33,089
this version it actually goes down to
293
00:14:29,458 --> 00:14:34,979
desaturate and i back to saturate if you
294
00:14:33,089 --> 00:14:40,800
actually if it didn't do that it would
295
00:14:34,980 --> 00:14:42,570
just look like a rainbow right but
296
00:14:40,799 --> 00:14:43,919
that's not how it looks like when you
297
00:14:42,570 --> 00:14:49,170
paint it doesn't look like a rainbow
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00:14:43,919 --> 00:14:54,028
when you paint it looks like I'm showing
299
00:14:49,169 --> 00:14:56,159
you that's because I've just colored a
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00:14:54,028 --> 00:14:57,689
bunch of complicated color theory shape
301
00:14:56,159 --> 00:15:01,799
that I'm not gonna explain to you guys
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00:14:57,690 --> 00:15:05,000
because I but I am explaining to you
303
00:15:01,799 --> 00:15:07,349
that you have access to some complex
304
00:15:05,000 --> 00:15:09,089
painting decisions without really being
305
00:15:07,350 --> 00:15:12,000
that knowledgeable and one of them is to
306
00:15:09,089 --> 00:15:14,520
go through the doing the secondary color
307
00:15:12,000 --> 00:15:18,120
across the wheel and then picking a
308
00:15:14,519 --> 00:15:20,100
desaturate aversion to pump some
309
00:15:18,120 --> 00:15:22,370
interesting colors into your thing here
310
00:15:20,100 --> 00:15:22,370
let me just
311
00:15:26,220 --> 00:15:33,180
robber so you could just kind of do that
312
00:15:35,190 --> 00:15:40,330
but I'm not gonna do that right now
313
00:15:37,059 --> 00:15:44,589
because I actually want to get more some
314
00:15:40,330 --> 00:15:47,490
get all the just the lines out first so
315
00:15:44,590 --> 00:15:52,960
I'm just gonna get all these lines out
316
00:15:47,490 --> 00:15:55,419
well not totally destroying the drawing
317
00:15:52,960 --> 00:15:59,410
kind of maintaining it as much of it
318
00:15:55,419 --> 00:16:01,929
intact as possible the initial line
319
00:15:59,409 --> 00:16:04,329
concepts but not actually having any of
320
00:16:01,929 --> 00:16:08,349
the initial lines left over and you do
321
00:16:04,330 --> 00:16:10,300
the same with this you can grab the
322
00:16:08,350 --> 00:16:12,190
outside or you can inject more color if
323
00:16:10,299 --> 00:16:13,990
you want I don't really want it's too
324
00:16:12,190 --> 00:16:16,540
much fancy color shifting going on here
325
00:16:13,990 --> 00:16:18,220
so I'm just gonna kind of pick a color
326
00:16:16,539 --> 00:16:21,000
with just a little bit more saturation
327
00:16:18,220 --> 00:16:26,670
in it so I can get some interesting
328
00:16:21,000 --> 00:16:31,149
colors blended in while I'm doing this I
329
00:16:26,669 --> 00:16:32,729
find that in in one of the things you
330
00:16:31,149 --> 00:16:36,480
have to worry about what you're doing
331
00:16:32,730 --> 00:16:38,740
multiply style and cell shading style is
332
00:16:36,480 --> 00:16:42,820
you're always putting way too much
333
00:16:38,740 --> 00:16:44,470
saturation into your painting it's like
334
00:16:42,820 --> 00:16:47,650
one of the biggest problems because all
335
00:16:44,470 --> 00:16:53,830
the tools are geared towards doing that
336
00:16:47,649 --> 00:16:57,189
and I find that painting like this kind
337
00:16:53,830 --> 00:16:58,690
of like no lines painting stuff you're
338
00:16:57,190 --> 00:17:01,030
dealing with the opposite problems
339
00:16:58,690 --> 00:17:03,250
you're blending a lot and smashing
340
00:17:01,029 --> 00:17:10,240
colors around a lot and you're dealing
341
00:17:03,250 --> 00:17:14,309
with you're dealing with a lot of colors
342
00:17:10,240 --> 00:17:17,230
being muddied up and turned to dunk so
343
00:17:14,309 --> 00:17:18,730
what we're gonna do now is now that I've
344
00:17:17,230 --> 00:17:20,410
got this kind of blended in as quickly
345
00:17:18,730 --> 00:17:23,019
as possible here I'm going to add a new
346
00:17:20,410 --> 00:17:25,480
layer I think I'm gonna put on multiply
347
00:17:23,019 --> 00:17:27,519
although I don't think I have to and I'm
348
00:17:25,480 --> 00:17:30,519
gonna use a brush I use quite often and
349
00:17:27,519 --> 00:17:32,440
it's these two here and these exist in
350
00:17:30,519 --> 00:17:37,069
my other eight sets under different
351
00:17:32,440 --> 00:17:39,750
names but they may have changed
352
00:17:37,069 --> 00:17:41,460
here you're gonna see me use them and
353
00:17:39,750 --> 00:17:43,589
I'll tell you why I like these brushes
354
00:17:41,460 --> 00:17:49,140
I'm gonna just get rid of their these
355
00:17:43,589 --> 00:17:52,500
brushes the 16:45 any tribe they have a
356
00:17:49,140 --> 00:17:56,730
nice quality which is they have an edge
357
00:17:52,500 --> 00:17:59,309
to them so you can get some nice kind of
358
00:17:56,730 --> 00:18:06,690
strokey hair details and some some
359
00:17:59,309 --> 00:18:08,879
interesting traits with them they don't
360
00:18:06,690 --> 00:18:11,820
disturb the work underneath so they
361
00:18:08,880 --> 00:18:13,560
don't blend them like the I'm painting
362
00:18:11,819 --> 00:18:16,049
on the same line with the line so if I
363
00:18:13,559 --> 00:18:17,909
need to add some detail I'm not actually
364
00:18:16,049 --> 00:18:20,190
harming the way that the pixels are
365
00:18:17,910 --> 00:18:21,840
blended here it's just like a glaze
366
00:18:20,190 --> 00:18:26,250
that's going over top so it's good for
367
00:18:21,839 --> 00:18:31,619
adding a level of light or dark without
368
00:18:26,250 --> 00:18:33,539
actually changing the configuration of
369
00:18:31,619 --> 00:18:36,569
the actual pixels like we're not moving
370
00:18:33,539 --> 00:18:38,430
any of those colors around they're just
371
00:18:36,569 --> 00:18:41,599
darkening or lightening so the same
372
00:18:38,430 --> 00:18:44,640
thing for lightening this is what I use
373
00:18:41,599 --> 00:18:47,879
is and because of the Sheep it's a
374
00:18:44,640 --> 00:18:52,230
natural shape that isn't perfect it
375
00:18:47,880 --> 00:18:54,570
actually injects some interesting forms
376
00:18:52,230 --> 00:18:58,920
I won't normally be able to figure out
377
00:18:54,569 --> 00:19:00,929
or paint because it's just a a little
378
00:18:58,920 --> 00:19:03,000
sporadic it unprocessed
379
00:19:00,930 --> 00:19:04,850
in precise and that's intentional this
380
00:19:03,000 --> 00:19:08,789
brush is intentionally made to be
381
00:19:04,849 --> 00:19:10,439
imprecise they're pretty much the same
382
00:19:08,789 --> 00:19:13,409
brush except ones a little lighter than
383
00:19:10,440 --> 00:19:15,110
the other and one of the cool things is
384
00:19:13,410 --> 00:19:17,940
that you can just kind of come in and
385
00:19:15,109 --> 00:19:20,819
without a new layer let's say you don't
386
00:19:17,940 --> 00:19:22,470
want constantly tracking layers and you
387
00:19:20,819 --> 00:19:26,759
can just come in and start really
388
00:19:22,470 --> 00:19:30,269
throwing in really throwing I put some
389
00:19:26,759 --> 00:19:31,829
purple in here which is the because I
390
00:19:30,269 --> 00:19:34,379
wanted some more interesting colors in
391
00:19:31,829 --> 00:19:38,029
the darkness and black
392
00:19:34,380 --> 00:19:45,240
so I've got this super dark purple here
393
00:19:38,029 --> 00:19:47,069
getting this weird looks like you can
394
00:19:45,240 --> 00:19:49,980
slip throw the black in there but now
395
00:19:47,069 --> 00:19:51,808
I'm using this cover and and I'm just
396
00:19:49,980 --> 00:19:53,308
kind of coming in and and of course you
397
00:19:51,808 --> 00:19:55,889
can still do it under later I'm gonna
398
00:19:53,308 --> 00:19:56,879
just go back to the normal color and
399
00:19:55,890 --> 00:20:06,538
let's say you don't want to deal with
400
00:19:56,880 --> 00:20:08,730
all this so you can just kind of throw
401
00:20:06,538 --> 00:20:09,629
in and I'm doing something by the way
402
00:20:08,730 --> 00:20:17,308
I'm doing something I shouldn't be doing
403
00:20:09,630 --> 00:20:19,110
and I know and it's that
404
00:20:17,308 --> 00:20:22,440
zooming zooming in and out all the time
405
00:20:19,109 --> 00:20:23,699
is actually you should just paint at a
406
00:20:22,440 --> 00:20:26,548
distance because you should be able to
407
00:20:23,700 --> 00:20:28,308
see your whole drawing as much as
408
00:20:26,548 --> 00:20:31,079
possible all times does that's the
409
00:20:28,308 --> 00:20:32,190
that's the final way people see it they
410
00:20:31,079 --> 00:20:33,449
don't see the drawing when you've
411
00:20:32,190 --> 00:20:36,019
someone first these are drawing you
412
00:20:33,450 --> 00:20:42,870
don't see it cropped in right on an eye
413
00:20:36,019 --> 00:20:45,240
they see it and you can see me just kind
414
00:20:42,869 --> 00:20:47,038
of throwing kind of a cast shadow here
415
00:20:45,240 --> 00:20:51,599
it's just so I can kind of get some more
416
00:20:47,038 --> 00:20:55,230
interesting color depth they see it the
417
00:20:51,599 --> 00:20:57,389
whole image kind of at once first so one
418
00:20:55,230 --> 00:20:59,009
one way to kind of solve that I find
419
00:20:57,390 --> 00:21:00,750
that it helps that if you're not
420
00:20:59,009 --> 00:21:04,230
streaming if you are streaming to look
421
00:21:00,750 --> 00:21:07,079
at your stream browser preview make it
422
00:21:04,230 --> 00:21:08,460
really big or if you're not streaming
423
00:21:07,079 --> 00:21:10,678
you can just go in a preview mode and
424
00:21:08,460 --> 00:21:12,210
still watch it I think I have improved a
425
00:21:10,679 --> 00:21:16,140
little bit by doing that by actually
426
00:21:12,210 --> 00:21:18,329
watching looking up at another screen at
427
00:21:16,140 --> 00:21:19,500
a preview window instead of looking at
428
00:21:18,329 --> 00:21:21,689
my work because then I could kind of
429
00:21:19,500 --> 00:21:24,179
have some quick fresh eyes on it it's
430
00:21:21,690 --> 00:21:26,340
kind of a weird thing that would help
431
00:21:24,179 --> 00:21:30,600
but it actually kind of does so here I
432
00:21:26,339 --> 00:21:31,649
am kind of throwing in and sometimes
433
00:21:30,599 --> 00:21:33,418
you'll see this little thing I'm
434
00:21:31,650 --> 00:21:36,048
actually turning it into an eraser
435
00:21:33,419 --> 00:21:38,870
that's not really great feature about
436
00:21:36,048 --> 00:21:45,960
with
437
00:21:38,869 --> 00:21:54,329
with with size you can turn any brush
438
00:21:45,960 --> 00:22:00,440
into an eraser alright so that we got
439
00:21:54,329 --> 00:22:00,439
here just a little darker whoopsies
440
00:22:00,920 --> 00:22:07,019
that's too dark so let's go through that
441
00:22:03,269 --> 00:22:09,779
level I liked which is that now
442
00:22:07,019 --> 00:22:12,599
everything's kind of the obviously
443
00:22:09,779 --> 00:22:14,639
there's no like there's a few issues
444
00:22:12,599 --> 00:22:17,609
with this oops I should have probably
445
00:22:14,640 --> 00:22:20,940
made it lighter darker to match the
446
00:22:17,609 --> 00:22:24,329
original colors I had this image is a
447
00:22:20,940 --> 00:22:26,279
little boring one of the things you can
448
00:22:24,329 --> 00:22:28,189
do is always kind of throw in an overlay
449
00:22:26,279 --> 00:22:33,779
and then throw in some colors on them
450
00:22:28,190 --> 00:22:35,340
use it our brush tool or kind of a
451
00:22:33,779 --> 00:22:40,619
watercolor - let's see what watercolor
452
00:22:35,339 --> 00:22:43,109
does but as I said they're kind of
453
00:22:40,619 --> 00:22:45,059
dangerous overlays kind of dangerous
454
00:22:43,109 --> 00:22:46,319
because you can unnaturally so I'm gonna
455
00:22:45,059 --> 00:22:48,839
just kind of fill up the whole image
456
00:22:46,319 --> 00:22:50,369
here and drop this the saturation and
457
00:22:48,839 --> 00:22:55,709
finds maybe you have a finite color like
458
00:22:50,369 --> 00:22:59,009
I find I find overlay works great if you
459
00:22:55,710 --> 00:23:00,840
can get in two colors if you have the
460
00:22:59,009 --> 00:23:04,230
one color it just kind of throws the
461
00:23:00,839 --> 00:23:07,889
whole image into the one look so I'm
462
00:23:04,230 --> 00:23:11,779
gonna see if I can paint these paints
463
00:23:07,890 --> 00:23:11,780
the inside a different color
464
00:23:15,138 --> 00:23:20,939
some so right now the rest is kind of a
465
00:23:18,898 --> 00:23:23,518
yellow and then the inside the are kind
466
00:23:20,940 --> 00:23:28,769
of the blue so they've got a kind of a
467
00:23:23,519 --> 00:23:32,190
stronger color contrast maybe I can
468
00:23:28,769 --> 00:23:34,589
shift this again now we have the
469
00:23:32,190 --> 00:23:36,538
opposite nice got over this trees green
470
00:23:34,589 --> 00:23:39,839
teeth if I called blue now the teeth go
471
00:23:36,538 --> 00:23:42,148
yellow so we got what kind of just
472
00:23:39,839 --> 00:23:44,638
slightly shifting these colors around
473
00:23:42,148 --> 00:23:47,369
and maybe we can get this to look a
474
00:23:44,638 --> 00:23:49,589
little even stronger one other nice
475
00:23:47,369 --> 00:23:51,268
thing about overlay in this kind of
476
00:23:49,589 --> 00:23:54,990
paint mode is that it you can kind of
477
00:23:51,269 --> 00:23:57,659
start throwing as you do this and if you
478
00:23:54,990 --> 00:24:00,000
do it kind of sloppily you actually
479
00:23:57,659 --> 00:24:01,649
starting to get little color edges that
480
00:24:00,000 --> 00:24:04,288
I personally like some people may
481
00:24:01,648 --> 00:24:08,969
actually hate this and I can actually
482
00:24:04,288 --> 00:24:11,359
start pumping in colors more interesting
483
00:24:08,970 --> 00:24:14,038
colors right into the edges
484
00:24:11,359 --> 00:24:17,209
unintentionally which is great because I
485
00:24:14,038 --> 00:24:17,210
free work
486
00:24:19,909 --> 00:24:24,079
and and then I'm gonna have to start
487
00:24:22,519 --> 00:24:27,618
dealing with this thing here the mouth
488
00:24:24,078 --> 00:24:28,818
here so I'm gonna merge that down and
489
00:24:27,618 --> 00:24:29,838
I'm gonna make a new thing I'm gonna
490
00:24:28,818 --> 00:24:32,058
actually do a screen
491
00:24:29,838 --> 00:24:34,098
I actually really like screen if it's
492
00:24:32,058 --> 00:24:36,378
used I'm almost completely dark with
493
00:24:34,098 --> 00:24:38,479
full saturation I think it does some
494
00:24:36,378 --> 00:24:43,458
really good cool things one of them is
495
00:24:38,479 --> 00:24:47,269
to kind of really separate the value of
496
00:24:43,459 --> 00:24:51,558
something and lighten it but if you
497
00:24:47,269 --> 00:24:54,979
could really really separate a value
498
00:24:51,558 --> 00:24:58,038
that and without just killing the
499
00:24:54,979 --> 00:25:03,259
saturation like I'm multiply does or an
500
00:24:58,038 --> 00:25:07,128
overlay does it's a really soft effect
501
00:25:03,259 --> 00:25:10,759
so so I'm gonna just kind of see if
502
00:25:07,128 --> 00:25:16,278
there's a color I like most maybe there
503
00:25:10,759 --> 00:25:19,459
isn't maybe I like a green let's go with
504
00:25:16,278 --> 00:25:22,338
a green just for fun
505
00:25:19,459 --> 00:25:27,229
and because I want this to be a little
506
00:25:22,338 --> 00:25:30,348
less grade and while I'm in this layer
507
00:25:27,229 --> 00:25:35,690
mode I can actually do myself a little
508
00:25:30,348 --> 00:25:39,318
bit of a favor and I can grab a really
509
00:25:35,690 --> 00:25:40,788
soft brush grabbing the same one I was
510
00:25:39,318 --> 00:25:42,709
doing the shadows and then I can
511
00:25:40,788 --> 00:25:48,709
actually do like my rim light not that
512
00:25:42,709 --> 00:25:52,609
this makes any sense in a mouth but this
513
00:25:48,709 --> 00:25:54,949
stuff is stylistic so I'm just gonna do
514
00:25:52,608 --> 00:25:58,598
it really like really really lightly so
515
00:25:54,949 --> 00:26:01,599
that it's interesting but not too
516
00:25:58,598 --> 00:26:01,598
obnoxious
517
00:26:03,460 --> 00:26:07,279
and I'm just gonna keep painting that
518
00:26:06,170 --> 00:26:10,700
stuff then maybe I'm gonna actually
519
00:26:07,279 --> 00:26:12,410
lighten up the brush a bit to get some
520
00:26:10,700 --> 00:26:15,580
of the other stuff in here and I'm gonna
521
00:26:12,410 --> 00:26:15,580
go come and grab this
522
00:26:25,920 --> 00:26:30,450
and then you can see even more
523
00:26:27,990 --> 00:26:33,000
interesting colors even more interesting
524
00:26:30,450 --> 00:26:34,830
colors are being kind of mashed in it
525
00:26:33,000 --> 00:26:39,000
can get out I hand of course like
526
00:26:34,829 --> 00:26:42,210
anything can actually I want to really
527
00:26:39,000 --> 00:26:44,789
stark up those shadows so I'm gonna come
528
00:26:42,210 --> 00:26:47,430
in and erase some of that stuff so I got
529
00:26:44,789 --> 00:26:48,750
these cast shadows coming in not that
530
00:26:47,430 --> 00:26:50,690
they make any sense they should really
531
00:26:48,750 --> 00:26:54,180
be going one direction so let me maybe
532
00:26:50,690 --> 00:26:56,960
accentuate the one on the right but not
533
00:26:54,180 --> 00:26:56,960
the one on the left
534
00:27:02,470 --> 00:27:07,690
and then murder now our committed to
535
00:27:05,378 --> 00:27:09,490
this new look we have to deal with it
536
00:27:07,690 --> 00:27:12,639
which is fine that's the part of the
537
00:27:09,490 --> 00:27:16,179
painting process is committing and
538
00:27:12,638 --> 00:27:21,428
dealing I'm actually not leaving many
539
00:27:16,179 --> 00:27:23,169
there I find that depending on your
540
00:27:21,429 --> 00:27:25,330
style and the size of the project if
541
00:27:23,169 --> 00:27:26,740
there's a background I mean if you have
542
00:27:25,329 --> 00:27:32,439
a background you should probably keep
543
00:27:26,740 --> 00:27:33,909
things separated so that so now that
544
00:27:32,440 --> 00:27:37,149
I've got this I want to start adding a
545
00:27:33,909 --> 00:27:41,019
little bit of a detail all around I've
546
00:27:37,148 --> 00:27:44,768
got a lot of colors I want but I still
547
00:27:41,019 --> 00:27:46,450
don't have like the level of darkness
548
00:27:44,769 --> 00:27:49,628
like I want these to be a little darker
549
00:27:46,450 --> 00:27:52,899
and I want the shadow to to really be
550
00:27:49,628 --> 00:27:55,569
more obvious the tongue has no detail so
551
00:27:52,898 --> 00:27:58,359
I'm gonna just kind of come in with that
552
00:27:55,569 --> 00:28:02,829
brushes talking about that I like that
553
00:27:58,359 --> 00:28:05,788
allows you to just kind of throw in
554
00:28:02,829 --> 00:28:09,519
values on top of what's already there
555
00:28:05,788 --> 00:28:11,859
now at this point I'm gonna be honest I
556
00:28:09,519 --> 00:28:13,509
don't know what I'm doing I'm just kind
557
00:28:11,859 --> 00:28:18,928
of taking what's been thrown there
558
00:28:13,509 --> 00:28:21,548
already and I'm grabbing some colors
559
00:28:18,929 --> 00:28:23,860
maybe darken seeing what sticks until I
560
00:28:21,548 --> 00:28:28,058
see until essentially I'm waiting to
561
00:28:23,859 --> 00:28:30,519
feel something stick or a color to come
562
00:28:28,058 --> 00:28:32,500
and call at me which is a little bit of
563
00:28:30,519 --> 00:28:34,149
a weird concept sometimes when you're
564
00:28:32,500 --> 00:28:35,589
painting you'll be like oh you know
565
00:28:34,148 --> 00:28:39,939
would be really nice there with this
566
00:28:35,589 --> 00:28:43,480
color it's good to listen to that
567
00:28:39,940 --> 00:28:47,370
because I mean if you're not gonna
568
00:28:43,480 --> 00:28:49,120
listen to yourself to your own opinion
569
00:28:47,369 --> 00:28:52,168
especially when you're doing something
570
00:28:49,119 --> 00:28:55,888
like painting that's supposed to be very
571
00:28:52,169 --> 00:28:55,889
soothing for people
572
00:28:56,788 --> 00:29:05,099
and then we know when are you gonna
573
00:28:58,929 --> 00:29:07,509
listen to yourself so here I have a look
574
00:29:05,099 --> 00:29:10,599
and I'm just trying to add a bit of
575
00:29:07,509 --> 00:29:13,389
extra detail because I'm just trying to
576
00:29:10,599 --> 00:29:16,449
shape it so it's actually going to look
577
00:29:13,388 --> 00:29:18,449
kind of terrible which is fine I've got
578
00:29:16,450 --> 00:29:22,659
a bunch of colors around it to save me
579
00:29:18,450 --> 00:29:25,649
right now I'm just grabbing colors I'm
580
00:29:22,659 --> 00:29:28,028
painting it right on the layer and
581
00:29:25,648 --> 00:29:31,119
things aren't gonna look that great
582
00:29:28,028 --> 00:29:33,308
and you know I'm at this point boy you
583
00:29:31,119 --> 00:29:34,778
know I don't know if this color works so
584
00:29:33,308 --> 00:29:37,329
I'm gonna go shift it somewhere so I'm
585
00:29:34,778 --> 00:29:40,319
gonna grab a new layer I'm gonna try
586
00:29:37,329 --> 00:29:49,388
overlay this time and see if I can maybe
587
00:29:40,319 --> 00:29:51,929
really throw in a color I like I think I
588
00:29:49,388 --> 00:29:54,250
like that more
589
00:29:51,930 --> 00:29:56,110
all right and I'm gonna merge that down
590
00:29:54,250 --> 00:29:59,529
I'm one of the things you can do at this
591
00:29:56,109 --> 00:30:02,049
point and I don't suggest you do it but
592
00:29:59,529 --> 00:30:04,000
I sometimes do it is I want to actually
593
00:30:02,049 --> 00:30:08,319
see what the shines look like so I can
594
00:30:04,000 --> 00:30:10,779
get an idea science should really go at
595
00:30:08,319 --> 00:30:14,439
the end or near the end they cause a lot
596
00:30:10,779 --> 00:30:16,569
of problems or if they're not going at
597
00:30:14,440 --> 00:30:20,710
the end they should be really limited
598
00:30:16,569 --> 00:30:21,909
and small and just really yeah a sketch
599
00:30:20,710 --> 00:30:25,509
of the concept here I'll grab another
600
00:30:21,910 --> 00:30:28,090
brush it's just kind of grainy because I
601
00:30:25,509 --> 00:30:32,230
need it to be grainy but still
602
00:30:28,089 --> 00:30:36,220
persistent and now I'm gonna grab my
603
00:30:32,230 --> 00:30:40,569
knife brush and but this one that that
604
00:30:36,220 --> 00:30:42,610
behaves like this I'm just gonna shape
605
00:30:40,569 --> 00:30:45,549
I'm gonna pull these with the shape of
606
00:30:42,609 --> 00:30:47,349
the tongue I'm gonna blend with the
607
00:30:45,549 --> 00:30:50,220
shape I think it's really important for
608
00:30:47,349 --> 00:30:55,529
people to understand that your blender
609
00:30:50,220 --> 00:31:00,519
only behaves can only behave its best
610
00:30:55,529 --> 00:31:02,889
when you blend in a logical I don't want
611
00:31:00,519 --> 00:31:07,450
to say logical in a good creative
612
00:31:02,890 --> 00:31:08,950
direction if you're just gonna go throw
613
00:31:07,450 --> 00:31:15,569
it across the whole thing without
614
00:31:08,950 --> 00:31:20,470
thinking like this it's gonna look bad
615
00:31:15,569 --> 00:31:21,939
it's just gonna look washed out you kind
616
00:31:20,470 --> 00:31:26,400
of have to really think about what
617
00:31:21,940 --> 00:31:28,980
you're doing to get the most out of this
618
00:31:26,400 --> 00:31:33,070
so I'm wanting it kind of essentially
619
00:31:28,980 --> 00:31:34,480
the tongue shape so what I'm doing is
620
00:31:33,069 --> 00:31:37,779
I'm pulling this across and now because
621
00:31:34,480 --> 00:31:39,610
I'm pulling it across these highlights
622
00:31:37,779 --> 00:31:41,139
it's actually kind of breaking them up
623
00:31:39,609 --> 00:31:44,669
and making them look maybe a little more
624
00:31:41,140 --> 00:31:48,850
natural making them look like they're
625
00:31:44,670 --> 00:31:51,399
there was some texture detail there
626
00:31:48,849 --> 00:31:53,558
now I'm actually pulling down some dark
627
00:31:51,398 --> 00:31:56,528
shadows and then I'm pulling them back
628
00:31:53,558 --> 00:32:01,658
into the shape maybe I wanna I'm
629
00:31:56,528 --> 00:32:04,119
thinking maybe I can lose lose the edge
630
00:32:01,659 --> 00:32:06,570
into the darkness maybe that'll help my
631
00:32:04,119 --> 00:32:08,500
drawing I don't know like I said
632
00:32:06,569 --> 00:32:12,339
sometimes they'll get a really good
633
00:32:08,500 --> 00:32:14,319
result with these faces and some things
634
00:32:12,339 --> 00:32:18,369
that won't and because I don't have a
635
00:32:14,319 --> 00:32:22,388
defined process I don't have a surefire
636
00:32:18,369 --> 00:32:23,709
way to do it every time but because I'm
637
00:32:22,388 --> 00:32:26,528
the kind of person who doesn't like to
638
00:32:23,710 --> 00:32:28,808
just totally do something over and over
639
00:32:26,528 --> 00:32:32,859
and over again it's very hard for me to
640
00:32:28,808 --> 00:32:36,128
kind of commit to one thing here so here
641
00:32:32,859 --> 00:32:39,069
I have a bunch of blended details I'm
642
00:32:36,128 --> 00:32:42,808
gonna grab my old brush tool I was using
643
00:32:39,069 --> 00:32:42,808
it at the beginning and a minister just
644
00:32:43,079 --> 00:32:47,369
doing this yeah I'm just kind of
645
00:32:53,230 --> 00:33:00,230
fixing any of the little issues I made
646
00:32:57,878 --> 00:33:01,759
another really important thing at some
647
00:33:00,230 --> 00:33:08,269
point you have to kind of come in and
648
00:33:01,759 --> 00:33:12,079
then do really tiny really tiny shadows
649
00:33:08,269 --> 00:33:14,899
and this is basically word tiny contact
650
00:33:12,079 --> 00:33:17,569
them and you know occlusion shadows
651
00:33:14,898 --> 00:33:19,278
where light can't get in and they're
652
00:33:17,569 --> 00:33:22,808
supposed to be really small and they
653
00:33:19,278 --> 00:33:25,909
kind of this kind of really sells the
654
00:33:22,808 --> 00:33:31,489
realism angle because a lot of these
655
00:33:25,909 --> 00:33:37,369
shadows exist in this a lot of realistic
656
00:33:31,489 --> 00:33:39,108
shadows exist in this incarnation only
657
00:33:37,368 --> 00:33:40,999
where it's just these little tiny
658
00:33:39,108 --> 00:33:43,038
basically you're seeing where light
659
00:33:40,999 --> 00:33:45,829
can't get in but you can still see where
660
00:33:43,038 --> 00:33:57,608
the light can't get in yeah I'm gonna
661
00:33:45,829 --> 00:34:01,339
just kind of just I'm trying to get some
662
00:33:57,608 --> 00:34:04,749
let me do this brochure I want to get
663
00:34:01,339 --> 00:34:04,749
some of these shadows back in here
664
00:34:06,950 --> 00:34:10,608
because the teeth just kind of look like
665
00:34:08,628 --> 00:34:14,960
they're they're floating there with no
666
00:34:10,608 --> 00:34:16,548
real they don't really belong to
667
00:34:14,960 --> 00:34:19,039
anything here so I'm gonna grab the gun
668
00:34:16,548 --> 00:34:26,418
color I think what am I gonna grab maybe
669
00:34:19,039 --> 00:34:28,279
this red I really need to kind of get
670
00:34:26,418 --> 00:34:32,719
these teeth to I really feel like they
671
00:34:28,280 --> 00:34:33,940
fit a lot more so I have to kind of work
672
00:34:32,719 --> 00:34:35,808
at that right now
673
00:34:33,940 --> 00:34:39,500
because right now they just feel like
674
00:34:35,809 --> 00:34:42,649
they're sitting there with no real
675
00:34:39,500 --> 00:34:44,269
relation to the teeth to the mouth so
676
00:34:42,648 --> 00:34:50,210
let's just work on that for a few
677
00:34:44,269 --> 00:34:52,338
seconds I'm gonna use another brush I
678
00:34:50,210 --> 00:35:00,159
like to use but only if I have another
679
00:34:52,338 --> 00:35:00,159
layer because square brush I have
680
00:35:03,969 --> 00:35:09,429
alright and the square brush just kind
681
00:35:06,559 --> 00:35:12,829
of lawns you to throw in kind of blocky
682
00:35:09,429 --> 00:35:16,039
blending colors better kind of water
683
00:35:12,829 --> 00:35:19,280
color it's a it's a safe way that's kind
684
00:35:16,039 --> 00:35:23,750
of throwing shadows to not having to use
685
00:35:19,280 --> 00:35:27,079
a multiply because as you know multiply
686
00:35:23,750 --> 00:35:28,639
has a lot of great benefits and I find
687
00:35:27,079 --> 00:35:31,490
that the longer you wait to kind of
688
00:35:28,639 --> 00:35:33,889
throw in a multiplier overlay the better
689
00:35:31,489 --> 00:35:38,899
because those actually work best when
690
00:35:33,889 --> 00:35:43,250
there's more data on screen to kind of
691
00:35:38,900 --> 00:35:44,389
alter so now we have some color some
692
00:35:43,250 --> 00:35:47,750
interesting that some more interesting
693
00:35:44,389 --> 00:35:50,650
colors I want to go back and maybe throw
694
00:35:47,750 --> 00:35:50,650
in a shine here
695
00:35:52,420 --> 00:35:57,240
I'm trying to be as subtle and sharp as
696
00:35:54,730 --> 00:36:03,309
possible because teeth don't have giant
697
00:35:57,239 --> 00:36:06,119
they don't have China shines on them
698
00:36:03,309 --> 00:36:11,949
they tend to have little tiny sharp
699
00:36:06,119 --> 00:36:20,409
shines so if you do a shines try to keep
700
00:36:11,949 --> 00:36:24,939
them narrow and not don't overdo them I
701
00:36:20,409 --> 00:36:27,549
mean most overdoing them now then we're
702
00:36:24,940 --> 00:36:29,139
gonna blend this and this in and then I
703
00:36:27,550 --> 00:36:31,480
got to do a bit of blending here because
704
00:36:29,139 --> 00:36:32,529
we got some ugly colors so what I'm
705
00:36:31,480 --> 00:36:35,650
gonna do now is I'm going to actually
706
00:36:32,530 --> 00:36:41,440
blend some of these colors in using my
707
00:36:35,650 --> 00:36:45,550
knife and I actually used to hate this
708
00:36:41,440 --> 00:36:48,480
thing I used to only use it I used to
709
00:36:45,550 --> 00:36:52,630
only use this thing for hair and I
710
00:36:48,480 --> 00:36:57,250
discovered just recently how really good
711
00:36:52,630 --> 00:37:01,660
it is for blending the blending values
712
00:36:57,250 --> 00:37:03,309
in a really nice controlled way the part
713
00:37:01,659 --> 00:37:05,469
I never liked were the lines but you
714
00:37:03,309 --> 00:37:06,789
know it's so easy to just if I really
715
00:37:05,469 --> 00:37:10,779
want to get rid of them I just grab a
716
00:37:06,789 --> 00:37:12,909
big blending tool any old blending tool
717
00:37:10,780 --> 00:37:14,290
will take care of this thing let me get
718
00:37:12,909 --> 00:37:18,789
this back up you guys can see what I'm
719
00:37:14,289 --> 00:37:21,219
doing you know any old blending tool
720
00:37:18,789 --> 00:37:25,659
will blend that away so worrying about
721
00:37:21,219 --> 00:37:27,069
that was kind of sitting on my part I'm
722
00:37:25,659 --> 00:37:28,509
gonna grab another tool that's similar
723
00:37:27,070 --> 00:37:30,250
to the one I had started off with I
724
00:37:28,510 --> 00:37:33,250
think this one just kind of has more
725
00:37:30,250 --> 00:37:35,960
grit to it and a little Messier because
726
00:37:33,250 --> 00:37:40,050
sometimes it's nice to have like messy
727
00:37:35,960 --> 00:37:43,349
I'm drunk so I'm gonna just kind of move
728
00:37:40,050 --> 00:37:45,390
that all in just adding a little more
729
00:37:43,349 --> 00:37:46,950
interested in having the I'm actually
730
00:37:45,389 --> 00:37:51,269
intentionally trying to be sloppy here
731
00:37:46,949 --> 00:37:54,710
because I'm trying to I don't want to
732
00:37:51,269 --> 00:37:56,608
see her in the noise I want to say just
733
00:37:54,710 --> 00:37:58,380
trying to make the whole thing look
734
00:37:56,608 --> 00:38:01,199
interesting on its own and if
735
00:37:58,380 --> 00:38:03,510
everything's perfect on the edge but
736
00:38:01,199 --> 00:38:06,358
then the teeth are all like have a bunch
737
00:38:03,510 --> 00:38:08,220
of it I have a bunch of detail then you
738
00:38:06,358 --> 00:38:10,319
know it kind of looks a good contrast
739
00:38:08,219 --> 00:38:11,759
but if after that interesting little
740
00:38:10,320 --> 00:38:14,910
splashy this is why I have this tool
741
00:38:11,760 --> 00:38:16,980
here I made I really like this thing
742
00:38:14,909 --> 00:38:21,989
it's literally built to just kind of
743
00:38:16,980 --> 00:38:26,369
throw in junk into this it's my painting
744
00:38:21,989 --> 00:38:29,000
edge tool you know I could probably use
745
00:38:26,369 --> 00:38:29,000
it on the tongue
746
00:38:31,250 --> 00:38:40,338
make it look more PT and like it's like
747
00:38:36,260 --> 00:38:44,900
if I grabbed a dry a dry brush I just
748
00:38:40,338 --> 00:38:49,309
scraped it across my canvas that's all
749
00:38:44,900 --> 00:38:53,650
it really does across on my canvas and
750
00:38:49,309 --> 00:38:53,650
if the canvas wasn't completely dry it
751
00:38:56,650 --> 00:39:03,470
allows you to do that sort of
752
00:38:58,429 --> 00:39:05,539
interesting stuff so I'm going to go
753
00:39:03,469 --> 00:39:12,679
back so what it more than that my half
754
00:39:05,539 --> 00:39:13,849
here so let's see I'm at the point
755
00:39:12,679 --> 00:39:18,348
here where I really need to kind of just
756
00:39:13,849 --> 00:39:20,780
define a few things so let me let me
757
00:39:18,349 --> 00:39:23,329
just enhance some of my shape I need a
758
00:39:20,780 --> 00:39:25,220
I'm gonna need to find I think I don't
759
00:39:23,329 --> 00:39:30,920
have a perfect brush for this yet I need
760
00:39:25,219 --> 00:39:34,608
a brush that's a bit noisy maybe this
761
00:39:30,920 --> 00:39:38,930
one I need a brush that's noisy like has
762
00:39:34,608 --> 00:39:41,088
a grain to it but isn't perfect so that
763
00:39:38,929 --> 00:39:41,659
I can really have some control over my
764
00:39:41,088 --> 00:39:43,639
shapes
765
00:39:41,659 --> 00:39:48,608
I think the mouth needs a better color
766
00:39:43,639 --> 00:39:48,608
too it's too boring
767
00:39:50,090 --> 00:39:53,720
there's some signs that I need to throw
768
00:39:52,130 --> 00:39:56,599
it as soon as I throw some shines on the
769
00:39:53,719 --> 00:40:00,519
gums that'll look a lot nicer to you so
770
00:39:56,599 --> 00:40:03,079
let me let me grab some colors yeah dude
771
00:40:00,519 --> 00:40:05,150
I'm actually just kind of throwing in
772
00:40:03,079 --> 00:40:09,710
some pure blacks here but with a
773
00:40:05,150 --> 00:40:16,789
blending of brush that I can control a
774
00:40:09,710 --> 00:40:18,320
bit of it I try not to use the worst
775
00:40:16,789 --> 00:40:20,269
person to be saying it I try not to use
776
00:40:18,320 --> 00:40:23,019
too many brushes but I do I use too many
777
00:40:20,269 --> 00:40:25,789
brushes I'm always out of brush space
778
00:40:23,019 --> 00:40:28,219
inside always always always out a brush
779
00:40:25,789 --> 00:40:34,699
space and I gotta make backups and new
780
00:40:28,219 --> 00:40:43,429
versions and it's pretty so I'm lying
781
00:40:34,699 --> 00:40:47,449
but I'm attempting at least so here you
782
00:40:43,429 --> 00:40:49,519
know I'm gonna do I'm trying to throw in
783
00:40:47,449 --> 00:40:52,250
some interesting shapes into the mouth
784
00:40:49,519 --> 00:40:58,820
that I don't necessarily have to make
785
00:40:52,250 --> 00:41:01,309
sense I'm just trying to make sure the
786
00:40:58,820 --> 00:41:03,320
focus is contrast and focus is doing a
787
00:41:01,309 --> 00:41:07,460
right spot I kind of like those red kind
788
00:41:03,320 --> 00:41:12,130
of blend here into the mouth so I'm
789
00:41:07,460 --> 00:41:12,130
gonna kind of throw that in on that side
790
00:41:13,358 --> 00:41:19,838
they maybe throw a bit more red in here
791
00:41:17,730 --> 00:41:21,670
and the only reason I'm doing that is
792
00:41:19,838 --> 00:41:24,900
because I saw that if it happened in the
793
00:41:21,670 --> 00:41:27,730
league did so you're gonna ask me why
794
00:41:24,900 --> 00:41:30,910
for logics sake why I did that I've
795
00:41:27,730 --> 00:41:33,690
gotten it I just saw briefly and I
796
00:41:30,909 --> 00:41:33,690
thought that wouldn't
797
00:41:45,699 --> 00:41:49,629
so we're dealing here with us the mob
798
00:41:47,409 --> 00:41:53,889
these miles are pretty boring and I kind
799
00:41:49,630 --> 00:41:55,568
of want to throw in some shapes to make
800
00:41:53,889 --> 00:41:57,578
a little more interesting and what I
801
00:41:55,568 --> 00:41:59,710
normally do is the stuff I was talking
802
00:41:57,579 --> 00:42:03,369
about the saturated edges one other
803
00:41:59,710 --> 00:42:05,588
thing I can do is there's a way to kind
804
00:42:03,369 --> 00:42:07,119
of throw in some really subtle there's a
805
00:42:05,588 --> 00:42:08,679
few ways to throw in some subtle lines
806
00:42:07,119 --> 00:42:11,920
want us to draw them and just drop the
807
00:42:08,679 --> 00:42:16,028
opacity so if I do this all right if I
808
00:42:11,920 --> 00:42:18,309
do this I drop the opacity now I have
809
00:42:16,028 --> 00:42:19,690
set Alliance what I like doing is I like
810
00:42:18,309 --> 00:42:22,180
doing this and then I like grabbing the
811
00:42:19,690 --> 00:42:26,289
same tool again and then parse passing
812
00:42:22,179 --> 00:42:28,509
it across like this or with an eraser
813
00:42:26,289 --> 00:42:30,720
it gives me better control over and it
814
00:42:28,509 --> 00:42:39,130
gives me a little bit of texture I want
815
00:42:30,719 --> 00:42:41,969
so I can do this because a lot of one of
816
00:42:39,130 --> 00:42:44,079
the things with teeth is you can't
817
00:42:41,969 --> 00:42:53,588
although these are stylized teeth
818
00:42:44,079 --> 00:42:57,880
they're by no means realistic I need to
819
00:42:53,588 --> 00:43:00,599
I need to make sure that they're kind of
820
00:42:57,880 --> 00:43:00,599
subtly there
821
00:43:04,530 --> 00:43:13,230
and I'm gonna just dupe it up when they
822
00:43:06,179 --> 00:43:15,119
hear I try not to over blend I think we
823
00:43:13,230 --> 00:43:18,059
can all learn from the mistake over
824
00:43:15,119 --> 00:43:22,589
blending or if you do blend blend with
825
00:43:18,059 --> 00:43:27,840
blend with the color or with a with a
826
00:43:22,590 --> 00:43:31,440
brush that isn't to clean and leave the
827
00:43:27,840 --> 00:43:33,000
the full on running to the end I don't
828
00:43:31,440 --> 00:43:35,030
know I still don't have a good grasp on
829
00:43:33,000 --> 00:43:35,030
it
830
00:43:53,969 --> 00:44:02,049
right now I'm not too excited by how I'm
831
00:44:00,579 --> 00:44:03,730
trying to I actually want to get some
832
00:44:02,050 --> 00:44:07,510
color on the other side of this so I'm
833
00:44:03,730 --> 00:44:10,420
gonna grab this twill and then just get
834
00:44:07,510 --> 00:44:12,100
some right in here and this is what I
835
00:44:10,420 --> 00:44:16,230
was talking about earlier you're free
836
00:44:12,099 --> 00:44:18,509
that free to rip me off on this one guys
837
00:44:16,230 --> 00:44:21,550
not not that you need my permission
838
00:44:18,510 --> 00:44:24,400
we've seen enough different things I've
839
00:44:21,550 --> 00:44:31,720
done get ripped off it's par for the
840
00:44:24,400 --> 00:44:34,599
course not but I like it I think it does
841
00:44:31,719 --> 00:44:35,799
cool stuff if you if you looked at some
842
00:44:34,599 --> 00:44:37,329
of the paintings I did you would have
843
00:44:35,800 --> 00:44:44,620
picked up on it immediately if you're
844
00:44:37,329 --> 00:44:48,819
studying it so you know enjoy one thing
845
00:44:44,619 --> 00:44:50,650
I'm gonna do here is if you do do it
846
00:44:48,820 --> 00:44:55,000
though I will call you out on it
847
00:44:50,650 --> 00:44:58,539
just so you know like just fair's fair
848
00:44:55,000 --> 00:44:59,980
I need to I don't like how the lips are
849
00:44:58,539 --> 00:45:05,800
at the bottom here this red is still
850
00:44:59,980 --> 00:45:09,420
pretty red and I need to I think I'm
851
00:45:05,800 --> 00:45:09,420
going to get this brush out here
852
00:45:13,630 --> 00:45:21,440
I'm gonna get the square one phone as
853
00:45:17,869 --> 00:45:23,450
this thing really blobs it in there it
854
00:45:21,440 --> 00:45:27,619
really overrides whatever you're working
855
00:45:23,449 --> 00:45:30,469
on which can be good but sometimes
856
00:45:27,619 --> 00:45:32,930
you're not looking to just complete most
857
00:45:30,469 --> 00:45:47,089
of the times you're looking to maybe
858
00:45:32,929 --> 00:45:49,730
blend this brush is only really good men
859
00:45:47,090 --> 00:45:53,869
on a new layer that's one of the things
860
00:45:49,730 --> 00:45:59,510
with sighs mmm some brushes are really
861
00:45:53,869 --> 00:46:03,019
great only either on other paint or not
862
00:45:59,510 --> 00:46:06,590
another paint and that's just due to its
863
00:46:03,019 --> 00:46:09,469
their settings and and also it's up to
864
00:46:06,590 --> 00:46:13,309
you to decide how that works and
865
00:46:09,469 --> 00:46:15,889
sometimes they work both on both so they
866
00:46:13,309 --> 00:46:17,809
gotta you gotta kind of pick and choose
867
00:46:15,889 --> 00:46:21,190
I'm gonna try to put this on multiply so
868
00:46:17,809 --> 00:46:21,190
I can maybe preserve
869
00:46:51,550 --> 00:46:56,650
I'm actually gonna just try to make this
870
00:46:54,159 --> 00:46:58,960
tongue work better one thing I know I
871
00:46:56,650 --> 00:47:01,710
need to do is probably just get some
872
00:46:58,960 --> 00:47:04,210
highlights in it that it's mostly okay I
873
00:47:01,710 --> 00:47:05,590
just need to shave it more if I can get
874
00:47:04,210 --> 00:47:07,990
some interesting shapes in there and
875
00:47:05,590 --> 00:47:11,220
then people will accept well except my
876
00:47:07,989 --> 00:47:11,219
my weird green tongue
877
00:47:22,840 --> 00:47:26,320
just a second
878
00:47:33,599 --> 00:47:39,990
mmm so there I go
879
00:48:25,048 --> 00:48:31,170
another thing I'd like to do is try to
880
00:48:27,699 --> 00:48:34,659
inject some nice colors into the hollows
881
00:48:31,170 --> 00:48:36,789
into this whole area here into the
882
00:48:34,659 --> 00:48:39,038
shadows owns and I find that the shadows
883
00:48:36,789 --> 00:48:43,000
aren't cast enough so I'm gonna throw
884
00:48:39,039 --> 00:48:46,230
multiply in put the color see what I can
885
00:48:43,000 --> 00:48:46,230
get so I'm gonna try this
886
00:48:55,849 --> 00:49:00,829
I'm using that pink sharp which is
887
00:48:58,820 --> 00:49:02,210
something that the the tool I've been
888
00:49:00,829 --> 00:49:05,929
using about half the time while making
889
00:49:02,210 --> 00:49:07,990
this and then down here and when I try
890
00:49:05,929 --> 00:49:07,989
to
891
00:49:15,719 --> 00:49:20,489
I'm just trying to really make it feel
892
00:49:17,849 --> 00:49:21,900
like there's a cast shout out here and
893
00:49:20,489 --> 00:49:24,839
often you just gotta really make sure
894
00:49:21,900 --> 00:49:28,920
that darks are dark as as they can be
895
00:49:24,840 --> 00:49:36,059
there's no lip you got to really make
896
00:49:28,920 --> 00:49:37,530
sure it just goes from and I think I'm
897
00:49:36,059 --> 00:49:40,409
actually ready to get even darker with
898
00:49:37,530 --> 00:49:42,480
this that's one of those things you
899
00:49:40,409 --> 00:49:47,069
start to learn is to not go too dark too
900
00:49:42,480 --> 00:49:49,769
fast or you just have nothing to work on
901
00:49:47,070 --> 00:49:51,119
so I feel like I've gone too dark fat
902
00:49:49,769 --> 00:49:55,170
well enough that I can actually go
903
00:49:51,119 --> 00:50:02,730
pretty dark with this painting and then
904
00:49:55,170 --> 00:50:10,500
I don't like this so I'm gonna try to
905
00:50:02,730 --> 00:50:12,269
get I don't like so with multiply with
906
00:50:10,500 --> 00:50:15,480
color the problem is is that it doesn't
907
00:50:12,269 --> 00:50:17,219
always work on all your colors so
908
00:50:15,480 --> 00:50:20,940
sometimes you kind of have to really
909
00:50:17,219 --> 00:50:22,319
work in another color in there so we'll
910
00:50:20,940 --> 00:50:24,000
see what works here I'm just kind of
911
00:50:22,320 --> 00:50:27,720
throwing on some yellows and some
912
00:50:24,000 --> 00:50:31,019
yellows and oranges and whatever and
913
00:50:27,719 --> 00:50:32,489
actually I'm gonna throw in some one of
914
00:50:31,019 --> 00:50:36,929
those things you guys see all
915
00:50:32,489 --> 00:50:39,000
the time it makes no sense this kind of
916
00:50:36,929 --> 00:50:48,149
edge orange edge should only really
917
00:50:39,000 --> 00:50:51,510
happen on skin looks like a real
918
00:50:48,150 --> 00:50:53,849
painting so I'll put it everywhere thing
919
00:50:51,510 --> 00:50:55,230
same as like desaturate like I could
920
00:50:53,849 --> 00:50:57,119
desaturate the inside of the mouth like
921
00:50:55,230 --> 00:51:00,329
it's far off in the distance but it
922
00:50:57,119 --> 00:51:02,809
really isn't but you know it sells it
923
00:51:00,329 --> 00:51:02,809
people like
924
00:51:10,789 --> 00:51:15,110
I'll just want to blend this a little
925
00:51:16,059 --> 00:51:23,650
actually don't really like that on the
926
00:51:17,710 --> 00:51:27,608
teeth it's not working on the teeth for
927
00:51:23,650 --> 00:51:29,050
some of them I think it's just because
928
00:51:27,608 --> 00:51:31,239
it needs to get back you're not sure I
929
00:51:29,050 --> 00:51:32,440
think I think the shine also is a
930
00:51:31,239 --> 00:51:34,719
conflict
931
00:51:32,440 --> 00:51:53,440
you might have to deal with that call it
932
00:51:34,719 --> 00:51:57,669
that later this saturation and you can
933
00:51:53,440 --> 00:52:01,000
see I'm just kind of using one of my
934
00:51:57,670 --> 00:52:08,430
marker tools are just gonna inject a
935
00:52:01,000 --> 00:52:10,989
bunch of colors the right merge down and
936
00:52:08,429 --> 00:52:17,589
we're getting close there there's a few
937
00:52:10,989 --> 00:52:20,549
things I want to do I want to blend this
938
00:52:17,590 --> 00:52:20,550
color in here
939
00:52:32,750 --> 00:52:38,750
so that the shadow what I'm trying to do
940
00:52:37,159 --> 00:52:40,819
here is I'm trying to keep the cash out
941
00:52:38,750 --> 00:52:45,639
of the base but to have it blend up more
942
00:52:40,820 --> 00:52:51,260
and more so that it looks like there's a
943
00:52:45,639 --> 00:52:56,319
the shadow isn't there's only close to
944
00:52:51,260 --> 00:52:59,120
where the base the base of the tooth is
945
00:52:56,320 --> 00:53:04,610
so I'm just using a few blenders to kind
946
00:52:59,119 --> 00:53:08,239
of accentuate that visual without
947
00:53:04,610 --> 00:53:12,200
completely losing the cast shadow appeal
948
00:53:08,239 --> 00:53:15,409
I'm kind of started to lose it kind of
949
00:53:12,199 --> 00:53:17,659
reject that in there one one of the ways
950
00:53:15,409 --> 00:53:19,670
to make cast shadows look like the cast
951
00:53:17,659 --> 00:53:29,029
shadows is to make sure that contrast
952
00:53:19,670 --> 00:53:34,130
between the cast shadow and the and what
953
00:53:29,030 --> 00:53:38,510
it's casting its is preserved so if I
954
00:53:34,130 --> 00:53:45,550
have a really strong contrast here like
955
00:53:38,510 --> 00:53:45,550
it's contacting or very near the shape
956
00:53:50,420 --> 00:53:55,838
okay I'm trying to do the same we're
957
00:53:52,159 --> 00:54:02,348
totally the shadows just kind of
958
00:53:55,838 --> 00:54:04,429
expanding from there here I feel that
959
00:54:02,349 --> 00:54:12,200
there should probably be a lot more
960
00:54:04,429 --> 00:54:15,588
shadow sheep without it being a cast so
961
00:54:12,199 --> 00:54:19,338
I'm just gonna try to inject some dark
962
00:54:15,588 --> 00:54:21,500
reds to give it the appearance that the
963
00:54:19,338 --> 00:54:28,639
teeth is blocking out the teeths are
964
00:54:21,500 --> 00:54:30,818
blocking out light without actually it's
965
00:54:28,639 --> 00:54:33,139
not actually casting any shadow itself
966
00:54:30,818 --> 00:54:35,108
so now I'm going to try to throw in some
967
00:54:33,139 --> 00:54:41,480
colors here
968
00:54:35,108 --> 00:54:46,179
sorry not some color some I'm gonna
969
00:54:41,480 --> 00:54:46,179
actually might use a multiple luminosity
970
00:54:46,239 --> 00:54:51,439
these are great but they're also
971
00:54:48,889 --> 00:54:52,730
dangerous and probably at this point
972
00:54:51,440 --> 00:54:55,309
I've except that they should probably
973
00:54:52,730 --> 00:55:00,278
only be used for special effects or
974
00:54:55,309 --> 00:55:05,778
fancy color effects because they just do
975
00:55:00,278 --> 00:55:08,059
they're just so strong right now I just
976
00:55:05,778 --> 00:55:12,170
kind of want to see what I can do with
977
00:55:08,059 --> 00:55:14,450
this so I'm just exploring actually one
978
00:55:12,170 --> 00:55:16,778
thing I want is a nice kind of reflected
979
00:55:14,449 --> 00:55:16,778
effect
980
00:55:30,610 --> 00:55:37,300
that's way too late but if I thought it
981
00:55:34,929 --> 00:55:43,289
to screen screen is the the cousin the
982
00:55:37,300 --> 00:55:43,289
baby the less crazy version of it I
983
00:55:44,280 --> 00:55:56,530
think I'm doing this one I tried it I
984
00:55:51,659 --> 00:55:58,119
find that a fine with highlights if you
985
00:55:56,530 --> 00:56:03,880
can't put it in the right spot blending
986
00:55:58,119 --> 00:56:08,109
is not gonna do much for you it's these
987
00:56:03,880 --> 00:56:09,130
colors but it's still it's not spotted
988
00:56:08,110 --> 00:56:12,940
the thing with the other room with
989
00:56:09,130 --> 00:56:15,880
specular is that it needs to really be
990
00:56:12,940 --> 00:56:19,510
isolated I find that as soon as you
991
00:56:15,880 --> 00:56:26,160
accuse this thing you were made to look
992
00:56:19,510 --> 00:56:26,160
like the fool because quite honestly
993
00:56:47,619 --> 00:56:53,950
yes I guess it was just very good thing
994
00:56:55,539 --> 00:57:01,369
when you throw it in everywhere it looks
995
00:56:57,889 --> 00:57:03,759
bad it just does so I'm trying to favor
996
00:57:01,369 --> 00:57:03,760
one side
997
00:57:07,989 --> 00:57:11,649
you know and then if you don't know what
998
00:57:09,880 --> 00:57:14,230
to do here just go find a reference I
999
00:57:11,650 --> 00:57:16,990
guess I should be looking at reference
1000
00:57:14,230 --> 00:57:18,519
but I don't want to interrupt this is
1001
00:57:16,989 --> 00:57:20,169
the point where I go find a reference
1002
00:57:18,519 --> 00:57:21,880
because I want to make this tongue look
1003
00:57:20,170 --> 00:57:26,769
nice but I don't really know what I'm
1004
00:57:21,880 --> 00:57:30,309
gonna be doing so I should really find
1005
00:57:26,769 --> 00:57:32,199
that but that means stopping this video
1006
00:57:30,309 --> 00:57:34,539
China where you mash it all together so
1007
00:57:32,199 --> 00:57:36,639
I'm not gonna do that but I suggest you
1008
00:57:34,539 --> 00:57:39,670
guys to do that if you find yourself you
1009
00:57:36,639 --> 00:57:43,690
can you can easily find a million pounds
1010
00:57:39,670 --> 00:57:45,610
on on the internet and see how their
1011
00:57:43,690 --> 00:57:47,590
shine and how they how they how they
1012
00:57:45,610 --> 00:57:49,840
look sometimes you gotta go just go
1013
00:57:47,590 --> 00:57:51,490
straight white to I find that if you're
1014
00:57:49,840 --> 00:57:54,369
having a hard time you just go straight
1015
00:57:51,489 --> 00:57:58,469
up like you get the look you need and
1016
00:57:54,369 --> 00:58:01,030
you just go a little sharp really wait
1017
00:57:58,469 --> 00:58:03,599
it's not always the case but sometimes
1018
00:58:01,030 --> 00:58:03,600
it really works
1019
00:58:11,349 --> 00:58:17,829
and then I'm gonna merge this down and
1020
00:58:13,880 --> 00:58:21,969
I'm gonna maybe blend it a little bit
1021
00:58:17,829 --> 00:58:21,969
I'm gonna over blend this
1022
00:59:02,679 --> 00:59:08,679
maybe an actual shape I had done was an
1023
00:59:05,679 --> 00:59:10,358
ideal it wasn't working out you know I'm
1024
00:59:08,679 --> 00:59:12,190
not too excited about this tongue so
1025
00:59:10,358 --> 00:59:15,219
maybe I maybe it wasn't the right
1026
00:59:12,190 --> 00:59:17,440
decision the way I built it so the way I
1027
00:59:15,219 --> 00:59:20,078
started to render it so maybe maybe I
1028
00:59:17,440 --> 00:59:27,700
learned my mistake and not not use the
1029
00:59:20,079 --> 00:59:30,130
colors I did or try a better method find
1030
00:59:27,699 --> 00:59:33,088
that a lot of time with painting it's
1031
00:59:30,130 --> 00:59:36,579
not about anything more than just
1032
00:59:33,088 --> 00:59:41,710
committing long enough to seeing the
1033
00:59:36,579 --> 00:59:43,630
other side of the rainbow and then going
1034
00:59:41,710 --> 00:59:46,240
okay and then see how you can get there
1035
00:59:43,630 --> 00:59:49,119
faster because I find that for a lot of
1036
00:59:46,239 --> 00:59:50,739
people that I follow that are good
1037
00:59:49,119 --> 00:59:53,769
painters their paintings look kind of
1038
00:59:50,739 --> 00:59:55,568
shitty I want to say shitty they don't
1039
00:59:53,768 --> 00:59:57,368
look amazing they're like I'll be
1040
00:59:55,568 --> 00:59:58,690
saturated and they don't have all the
1041
00:59:57,369 --> 01:00:00,880
values they need and then right at the
1042
00:59:58,690 --> 01:00:04,079
end they kind of pop that's all
1043
01:00:00,880 --> 01:00:07,150
everything kind of falls into place
1044
01:00:04,079 --> 01:00:10,109
right and that's a lot it is you're just
1045
01:00:07,150 --> 01:00:12,970
kind of building enough so that you can
1046
01:00:10,108 --> 01:00:15,998
work on top of something and really your
1047
01:00:12,969 --> 01:00:20,048
best situation is to have a good good
1048
01:00:15,998 --> 01:00:23,788
structure a good base and that's that's
1049
01:00:20,048 --> 01:00:26,079
what everyone what talks about you know
1050
01:00:23,789 --> 01:00:28,509
when someone talks about having a good
1051
01:00:26,079 --> 01:00:31,568
foundation the foundation is for that
1052
01:00:28,509 --> 01:00:33,900
it's so that you're not you're not
1053
01:00:31,568 --> 01:00:36,639
struggling when you're trying to do this
1054
01:00:33,900 --> 01:00:37,960
you get your foundation fast and then
1055
01:00:36,639 --> 01:00:39,460
you build on top of that but you don't
1056
01:00:37,960 --> 01:00:42,099
need it the whole way through I don't
1057
01:00:39,460 --> 01:00:44,619
think so I think you just kind of need
1058
01:00:42,099 --> 01:00:47,019
that foundation to start off and then
1059
01:00:44,619 --> 01:00:48,249
you can explore and do your own thing
1060
01:00:47,018 --> 01:00:50,949
but if you don't have a very good
1061
01:00:48,248 --> 01:00:54,028
foundation or you're overworked certain
1062
01:00:50,949 --> 01:00:54,028
things or whatever
1063
01:00:55,030 --> 01:01:01,690
you know yeah I can see I just need to
1064
01:00:59,159 --> 01:01:05,460
hold this to be a little more round
1065
01:01:01,690 --> 01:01:05,460
looking so it feels like an action to
1066
01:01:17,880 --> 01:01:23,050
pushes it around this tool here actually
1067
01:01:21,190 --> 01:01:24,119
just kind of pushed colors around which
1068
01:01:23,050 --> 01:01:29,590
is why I like it
1069
01:01:24,119 --> 01:01:32,579
push it down around I can still kind of
1070
01:01:29,590 --> 01:01:32,579
hole in colors
1071
01:01:33,039 --> 01:01:37,659
so it's a good blender to have to have
1072
01:01:35,260 --> 01:01:40,360
one that can actually push colors so
1073
01:01:37,659 --> 01:01:42,009
that you're not having to call it color
1074
01:01:40,360 --> 01:01:46,480
pick and move colors around you can just
1075
01:01:42,010 --> 01:01:49,990
grab a brush and then smoosh it cani
1076
01:01:46,480 --> 01:01:51,670
direction you want it's good to sheet
1077
01:01:49,989 --> 01:01:53,229
things to like you I want to shape this
1078
01:01:51,670 --> 01:01:55,530
with the colors around it so you can
1079
01:01:53,230 --> 01:01:58,059
just kind of grab the color on it and
1080
01:01:55,530 --> 01:01:59,710
shape them right now this thing all it
1081
01:01:58,059 --> 01:02:05,949
really needs is a little tiny shine on
1082
01:01:59,710 --> 01:02:12,610
it to feel a little more tooth like it's
1083
01:02:05,949 --> 01:02:20,289
my shadows looking weird just go
1084
01:02:12,610 --> 01:02:21,390
straight up that's like a weird baby
1085
01:02:20,289 --> 01:02:24,159
tooth
1086
01:02:21,389 --> 01:02:25,690
gonna expand it just a little bit and
1087
01:02:24,159 --> 01:02:28,559
then get some brighter whites on this
1088
01:02:25,690 --> 01:02:28,559
with this one green
1089
01:02:33,730 --> 01:02:41,710
hopefully that helps and if it doesn't
1090
01:02:38,289 --> 01:02:44,889
I'm almost done anyway as you guys have
1091
01:02:41,710 --> 01:02:47,048
more start undoubtedly gotten the
1092
01:02:44,889 --> 01:02:48,670
picture of what I'm doing right now or
1093
01:02:47,048 --> 01:02:52,329
if you have it you can just really watch
1094
01:02:48,670 --> 01:02:54,250
this video because the process isn't
1095
01:02:52,329 --> 01:02:56,079
gonna get more involved than what I've
1096
01:02:54,250 --> 01:02:57,789
been doing it right now this is this is
1097
01:02:56,079 --> 01:03:00,099
pretty much it I am just doing something
1098
01:02:57,789 --> 01:03:02,108
kind of clean up and at this point you
1099
01:03:00,099 --> 01:03:10,930
can just start color picking and
1100
01:03:02,108 --> 01:03:16,058
blending and you can do a final class
1101
01:03:10,929 --> 01:03:19,179
with class find out paths of multiply if
1102
01:03:16,059 --> 01:03:21,130
you want to like back in like for
1103
01:03:19,179 --> 01:03:25,269
instance these shadows or I like to
1104
01:03:21,130 --> 01:03:27,910
really get some deeper red and I say I
1105
01:03:25,269 --> 01:03:31,329
want to get some red right really
1106
01:03:27,909 --> 01:03:33,098
contact to really accentuate the
1107
01:03:31,329 --> 01:03:36,869
difference between the doll shadow and
1108
01:03:33,099 --> 01:03:36,869
the where the shadows cast it
1109
01:03:39,559 --> 01:03:43,829
I'm throwing a better read with the
1110
01:03:42,119 --> 01:03:45,059
multiplier to just make the tongue look
1111
01:03:43,829 --> 01:03:47,610
a little more interesting because it
1112
01:03:45,059 --> 01:03:49,110
feels a little dull it also makes it
1113
01:03:47,610 --> 01:03:53,700
look like it's a more alive but there's
1114
01:03:49,110 --> 01:04:05,190
blood in it so that's cool that's that's
1115
01:03:53,699 --> 01:04:06,899
neato and grab it
1116
01:04:05,190 --> 01:04:11,280
I want to know Mike how sharp these
1117
01:04:06,900 --> 01:04:14,460
little cast things are in the back rim
1118
01:04:11,280 --> 01:04:18,380
lights are so I'm going to do that and
1119
01:04:14,460 --> 01:04:18,380
this pretty much details the process
1120
01:04:20,960 --> 01:04:31,050
that's it guys you just you've just
1121
01:04:27,659 --> 01:04:32,730
watched me do it and took an hour took a
1122
01:04:31,050 --> 01:04:37,280
little longer than I wanted to but I
1123
01:04:32,730 --> 01:04:37,280
feel I had to narrate explain a bit and
1124
01:04:37,400 --> 01:04:42,389
though I wish it would have taken in the
1125
01:04:39,510 --> 01:04:46,890
less time but you know as you improve
1126
01:04:42,389 --> 01:04:51,539
things get faster and and then you get
1127
01:04:46,889 --> 01:04:53,730
to do enjoy more of what you're doing as
1128
01:04:51,539 --> 01:04:56,179
you get more results out in a shorter
1129
01:04:53,730 --> 01:04:56,179
period of time
1130
01:05:00,079 --> 01:05:06,509
all right well thanks guys I'll see you
1131
01:05:03,780 --> 01:05:08,970
later and I hope you guys learned
1132
01:05:06,510 --> 01:05:11,180
something from this process take care
1133
01:05:08,969 --> 01:05:11,179
bye bye