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Dark_Horst
#526765
9 months ago
...should i maybe start reading horizons?
Digara
#526816
9 months ago
I personally enjoyed it, it's up to you to decide wether or not you 'should' read it, but I will give my recommendation.
FanOfMostEverything
#526867
9 months ago
Word of warning: It manages to out-grimdark Kkat's story. If you thought Littlepip got sent through the ringer, wait until you see the kind of crap Blackjack has to endure.
Digara
#526877
9 months ago
In just the first few chapters.
Bongo
#526916
9 months ago
Well buck me like a radiated Diamond Dog. I am only a little less than 3/4ths of my way through Fallout: Equestria, and I still have that side story with LittlePip that's a little saucy, those side stories, AND THIS FanFic which was also approved by Kkat and may be on par with the original story it was based it, or even better...

I need more time in life -_-
Psyentific
#527108
9 months ago
Yeah. FOEPH is like FOE, but in the immortal words of the Great and Powerful TVTropes, "Darker and Edgier".
Psyentific
#527117
9 months ago
To specify, spoilers for C22: Blackjack just killed everyone she ever knew in her stable with poison gas after they all turned raider and started raping and eating ponies
WavemasterRyx
#527257
9 months ago
Heh, definitely a different take on Rampage, fascinating.

Quite an impressive picture, hopefully it'll do some good for getting more people interested in the story.
Hyzy
#527408
9 months ago
Wow, I feel like the only person who didn't like Project Horizons. Nothing majorly wrong, but a whole ton of little things kept popping up that just bugged the hell out of me to the point that I Just can't read it without my immersion breaking when i notice some little thing, yet again.

Things like: calling Stables Vaults (wrong source material), how the heck an earth pony is supposed to pick locks, the pipbuck showing item values (never once done in FOE), Blackjack being both a unicorn and somewhat skilled with guns yet firing them with her mouth instead of telekinetically like every other unicorn, on top of me noticing grammatical errors.

I also wasn't especially fond of the rampant amount of cussing and the constant reminders of raiders raping everything on 4 hooves.

I only made it through chapter 3 before giving up, but I just could not keep interested in it.
WavemasterRyx
#527632
9 months ago
@Hyzy - the grammatical errors and "lack of polish" of the first few chapters are because (if I recall correctly) Somber didn't have an editor for the first 3 or so chapters he wrote. After that, Hinds started helping him out with proofing (and recently Bronode has joined up as well), so the general quality has increased.

There are reasons as well for the other things you mention not liking, but I'll leave that if anyone else feels like commenting in detail.

Lastly, yes, there is a rampant amount of swearing and rape (well, at least swearing... there's plenty of other, worse things than rape that happen) - and it only gets more intense as the story continues.
So if typos were your only concern, I would urge you to pick back up at chapter 4, but as it's not, well that's unfortunate.
Hyzy
#527744
9 months ago
@WavemasterRyx
A lack of editing I can understand and I'd hardly begrudge an author for a few grammar mistakes, I just happen to notice spelling and grammar errors because I've trained to do so.

The swearing is an odd point for me. I have nothing against harsh language, but when such language becomes rampant in a written story it feels as if there is a lack of effort in the dialogue. Swearing is such a base concept that it seems like a mere replacement for what could have been interesting dialogue or description. You can describe foul language without writing it every single time. Just my opinion of course. The other part of it is having seen the "creative" swearing present in FOE just seems to make seeing normal swear words feel out of place. Again, just my opinion.

As for the rape and overall "bad things" happening, I understood going in that it was grimdark. However, just like the swearing, constantly resorting to "they are bad, they rape ponies" gets tiring. Yes I get it, raiders are the scum of the land. Anyone with any background in Fallout already knows this. It does not need to be thrown in the reader's face at every possible opportunity. The mind is darker than any words could ever hope to be. Show me they are raiders and show me victims, but let my imagination fill in the gaps. If I'm the one drifting to dark thoughts then it has more impact than being told what happened every time.

As for the other issues, yes I feel it is unfortunate. I have an interest in the characters, it just comes down to continuity errors. Part of it is my attention to detail that helps me pick out errors in consistency. Going from Stable to Vault in what is supposed to be the same universe feels like being slapped in face to me. Seeing a game mechanic such as item value display be taken as a narrative feature instead of the simple ease of play mechanic it was intended to be also hurts immersion. If any Pipbuck does this, then why would anyone with a Pipbuck need to barter? You can't cheat the deus-ex-machina device after all. If it can automatically identify any item, magically rearrange your inventory, tell you exactly how valuable something is despite not having a clue what currency was prevalent in the area, etc. etc. then how could any merchant ever hope to deal with a Pipbuck owner?

Ug, I'm stopping here before this turns into a full on rant. Sorry if this seems nitpicky or ranty, but I get kinda frustrated when I want to like something and I only manage to find things wrong with it.
WavemasterRyx
#528658
9 months ago
Okay, just two things then I'm done:

1) In the first three chapters, "Stable" is used 51 times, "Vault" is used once.

2) Have you ever been to a yard/garage sale, or played Fallout? Just because something is marked at a specific value doesn't mean that that's what someone will pay you for it, PipBuck or not.
Andante
#528939
9 months ago
^^So...you're saying the Pipbuck doesn't follow the standards of the FoE setting by following more closely to the actual game's settings?

Regarding the barter system, some NPC's vocally refuse to acknowledge the information your Pip-BOY reads (Like the sham ghoul in the Aqua Cura side-quest). And even with the Pip device giving you the approximate amount of an item, I believe in reality that would deter still most merchants. They may know what the average amount of caps this laser rifle is worth, but it doesn't stop them from charging an extra 5 to forty percent interest for their own benefit, that's the point of bartering.

That is, unless you have a good grasp of the silver tongue, AKA barter skills to support your pipbuck's claim.

That or, the particular pipboy function is for the sake of our gameplay convenience *You'd be outright pissed if you never knew how much your loot is in the game* Also, Littlepip takes a jab at some of these kinds of quips. Like finding abundant amount of bottlecaps in seemingly random locations, or speculate if raiders respawn.

Anyways, I don't take things to seriously, that's how I enjoy most things I encounter.
Hyzy
#529522
9 months ago
@Ryx
On the Vault/Stable thing, I recall only noticing one time and having a bit of a fit about it. Probably my inner nitpicker going overboard in that case. It stands out because I remember it standing out, if that makes sense. For 2, yes I know how that works, but imagine having no guide to a price point on something's value and trying to barter that way. Then imagine if you know for a "fact" (and why doubt the technology considering everything else it does) what something is worth and bartering for something. I can tell you it is a very different experience. Yes you are not going to get full value, you almost never do when selling or bartering unless the other guy is totally oblivious to what he has/is looking at.

@Andante
I'm saying that by not following the established standards it bugs me, nothing more. I, personally at least, look for consistency when dealing with the continuity of an established universe. I think my response to Ryx covers most of the same ground that you are discussing. I know Pip jokingly pokes fun at certain game mechanics that exist in the Fallout games. I personally feel that the "item value" display is precisely one of those things that should be made fun of in that sense. It works as a game mechanic because, as you stated, not knowing the value of what you loot would suck. However, I fail to find it even remotely believable in a story with any level of a basis in realism. The idea that this device can automatically know with 100% certainty the value of any and every item in a local currency that it has never before been programmed to recognize is absolutely unfeasible. That breaks my immersion. If you, or anyone else, can believe that nonsense then more power to you and your ability to suspend belief. I just feel that some things are better left as game mechanics and that little niggle in my mind isn't going to stop once I've noticed something that breaks immersion. I'll just keep tripping every time I read it. Unfortunately, that is how my mind works and there isn't much I can do about that.

I do appreciate the devil's advocate play from both of you. Sometimes I really just need to talk about my concerns to really understand what is bothering me. Rather than discuss grievances however, I'll posit one question. Does the story honestly improve beyond chapter 3? Not in regards to anything I've mentioned, I'll need to deal with that stuff on my own. If the story itself really does improve later it may worth trying to dig through another few chapters to see if it hooks me.
d715
#529604
9 months ago
@Hyzy
I don't about the others but my fallout fanfic its on ff.net warming: I don't have an editor so I probly have major flaws (which isn't part of FoE universe) before the war they design something called the "Alty-horn" which gives a non-unicorn limited telekinetic power (only about a foot range) also duct tape, really I just made it up in about a second because I wanted my main character to be a earth pony. Also small guns are canon (arm) mounted and unicorns never use their magic to hold a weapon (unless its a heavy weapon in which they stay in the back) as it runs the risk of just being shot out of the air.

And I agree too much grim dark makes major events like killing a whole town/stable/whatever lose its supposed effect.
WavemasterRyx
#530015
9 months ago
@Hyzy
I suppose what bugs me most about the vault/stable issue bugging you, is that in chapter 3 there was another typo that was much more prevalent and important (which I only noticed while re-reading it to gather my thoughts for commenting on the chapter), a shift between the use of Scoodle and Spoodle (which has since been corrected) for the filly's name. Maybe you read it after he corrected that, but I just thought you should know where I'm coming from. Perhaps its simply that my immersion in the story works differently from yours - as I said, I didn't even notice the typo in the name until after I had already read the chapter once.
(Also, for fairness, I checked through the entire story and Somber does have Vault/Stable fail 7 times in chapter 4 (6 of which were labels for audio-logs, so something specific happened there it seems), and once in chapter 14.)

"Does the story honestly improve beyond chapter 3?" - I really want to assure you it does but honestly, I'm simply too biased. I love Project Horizons every bit as much as the original FO:E - they're both stories I would hold over any other literary or cinematic work.
If you do decide to give it another chance from someone else convincing you, then I sincerely hope you find it more enjoyable than you'd expected.
Hyzy
#530181
9 months ago
@Ryx
I only tried reading PH very recently. Aside from what I've mentioned I cannot recall much the story other than the skeleton. If the correction was done closer to the chapter's release then it would have been corrected by the time I read it. Now that you mention it I recall some of the Vault/Stable fails in 3 being in context with the audio logs. Curious that most of those slips would be centered around those logs.
Andante
#531199
9 months ago
@Hyzy
I admit Hyzy, there are a few things about the story that bothers me a bit despite my demeanor, but it's also on the same level as the official story. Granted, despite the 6-Star ratings of some stories, there are some I just can't grasp because of my outlook. So I can say it's not for everyone.

In my opinion, the story picks up for the better after the first few chapters, just like the main story did. With that in mind, there's gonna be one plot point that will most likely bother you. One of the Stables seem more like an actual game's Enclave experiment than the benign ones Scootaloo and the others designed, which I can only guess was because it was designed to be a prototype stable and was not meant to be an actual shelter.

The mood follows the same perfect blend between the cartoon and game canon, but also though the perspective of an entirely different protagonist and rag-tag companions.

Compared to the other side-stories that are severely lacking in quality and consistency, Project Horizons stands to near equal standings with the official story, with Kkat's blessing no less.