
| Invisible_Pink_Unicorn #229657 1 year ago |
The version I posted yesterday got some strong feedback, ranging from mixed feelings to outright hostility. All in all, two aspects of my interpretation of RD seem to be unpopular:
1. Adding a dash of black to Rainbow Dash (no pun intended). 2. The "punishment" of losing control of RD if you don't pay her "pseudo-echo" cost. The first issue is probably based on the widespread "black mana is evil" image that Black has. While Wizards have mentioned in their articles that this isn't the case (for example, Bart Simpson is Black-aligned), the cards in official sets do little to promote that Black also stands for things like self-respect and freedom. In view of player expectations, I have decided to scratch black mana from RD's costs as Red also does a fine job of representing that side of her personality. The second issue is justified. I was too immersed in the dynamics of the set and lost track of the flavor. So instead of "fickle Dash", I now present you with "lazy Dash". Mind you, the "punishment" should usually read "you lose the game", but I wanted to go with something that allows you to make a comeback, even if the chances are slim. |
| feather #229674 1 year ago |
hmmm so . . . Bayou. Rainbow Dash. Tainted Strike. Invigorate. Mutagenic Growth. Win. *nods* |
| NonAnon #229676 1 year ago |
This is an improvement. But also that punishment aspect is where you're losing people. Players, form my experiences, hate using cards that punish the player for something. Especially when it's reserve mana or lose.
It'd probably be better to make her expensive to represent the effort getting her to work, with the upkeep simply bounce her back to the hand. |
| Kohdok #229698 1 year ago |
Rather than the pseudo echo cost, make it this.
"Rainbow Dash does not untap during your untap step unless you pay (R)(W). Rainbow Dash must attack each turn if able." |
| Kohdok #229717 1 year ago |
Actually, maybe she shouldn't get a cost to untap and simply doesn't untap during your untap step at all, so you have to use a card effect to untap her. It would better represent how hard it is to get her to work. |
| Invisible_Pink_Unicorn #229742 1 year ago |
@ NonAnon: You are correct about the "punishment" aspect, but making RD expensive would seriously cut into her "speed", and I don't want to do that. For some unfathomable reason, I am also fixated on having the mane cast have a cost of 3 (equal standing, perhaps?).
Seeing that the Pacts are popular, I am further assuming that players will forgive the threat (and only the threat) of punishment if the card is sexy enough and has that magical CMC of zero. @feather: As I already mentioned in a previous post, I'm not going to attempt to balance the Pony cards for combos with cards outside of the set for various (hopefully obvious) reasons. Besides, you can already pull off that four-card combo one turn later with a Spark Elemental. ;) |
| Invisible_Pink_Unicorn #229759 1 year ago |
Heh, heh, I like the "poke Dash to make her work" idea. I'll keep it in mind. |
| CaliBrony #231232 1 year ago |
I actually really like this. It's a powerful card for RRW, and now it can be used in alpha strikes and hits a turn earlier. This is much better, both flavorwise and gameplaywise. As for the opposition to black, I think one of the reasons I hate seeing that color on her is that she's SO DAMN COLORFUL. Just me though. |