
| Cheesethief #478502 10 months ago |
Oh my, gif not png. My bad, I'll redo as png. |
| Cheesethief #478507 10 months ago |
Nevermind, I'm silly. Anyway, this is my first real contribution here so feedback is welcome |
| Gezora #479553 10 months ago |
Cute. |
| DeeperMadness #479877 10 months ago |
The charm is in it's simplicity, so I wouldn't change too much. If you're planning to do future animations, however, here's a couple of pointers (because I like to stick my hooter into everyone's business =P).
Firstly, the number of frames per second you have is a big deal when it comes to smoothness. Obviously you don't want to bog yourself down with sixty frames, but anything above fifteen is usually fine. In PAL regions, for example, twenty-four is ample. My second piece of advice is to think about what needs to be moving at any given time. This applies both ways; when a character is moving, things like hair and clothing should move too. Conversely, to save on time, you don't always need to have your backgrounds or background characters moving. Speaking of clothing, remember what parts are connected. If someone were to lift an arm, not only would the shirt sleeve move (and resettle due to gravity) but the shirt would also pull up under the arm and around the stomach. With clothing that obscures limbs, such as skirts, you have to consider where the knee would appear when walking. In the case of ponies, think about how legs stretch and how dresses ruffle. Sorry if this wasn't the sort of feedback you wanted. And please don't be deterred by anything I've said. You've made a great first step into pony art and I think your next few strides should be golden. Good luck! |
| Cheesethief #481255 10 months ago |
This is exactly the kind of feedback I wanted, Deeper. Thanks a lot. |