| Kawa #487281 10 months ago |
Nice spritework, but I would like to take this opportunity to mention that these sprties are actually 4-bit (2^4 = 16 colors). 8-bit graphics would be 256 colors tops, 16-bit would be sixty-five thousand.
Just a pet peeve I felt like putting in words. Keep on buckin'. |
| tygerbug #487385 10 months ago |
16 bit is here referring to the gaming platform the art is emulating.
That is, these sprites have too many colors to be on the NES, which is associated with 8-bit gaming. So this would be on the Genesis or SNES, which are associated with 16-bit. |
| Kawa #487486 10 months ago |
I know what it's referring to. That's not my point.
Also, the SNES can run in both 8 and 16 bit mode ;) |
| Kawa #487518 10 months ago |
Just realised that #486 goes double: it supports NES-style graphics too -- just check out the status bar or title screen in Super Mario World. Or the status bar in most games, actually.
Bonus fun fact: the GBA has the same graphics format as the Genesis, but with each two-pixel pair swapped around. |
| Togeyosh #487640 10 months ago |
I loved Story of the Blanks, and to see a piece of Donitz's next work just excites me so much! I wonder what this next game is gonna be like? He mentions how it'll make refernces to Blanks, but you don't have to play Blanks first to understand the story in this next game. |