Blotter updated: 06/17/12Show/Hide Show All

Image

Tag History
(edit info)
Rating

Prev | Index | Next

Comments

StreakTheFox
#129303
1 year ago
Later today, I'm thinking about hosting a small little beta-battle-test where the Mane 6 face off against The Great and Powerful Trixie. This isn't a boss battle, it's actually a side quest boss battle, but I won't give too much away.
Regardless, I'm not 100% sure if I am going to host this or not, but I am highly considering it. If you're interested, comment below. If you're REALLY interested, go to my DA page (which will be in the source) and send me a note, a comment, or something to notify me that you are interested in this little test.

Also, because I didn't have enough room on her character sheet to type out the EXACT specifics of her spells, I shall do so here.
Magic Shield - Creates a barrier around Trixie that deflects 100% of all magic attacks and effects back at the caster. Lasts 3 turns, does not stack, cannot be casted again while still in effect, costs 5 SP.
Dazzle Blast - Attacks 3 enemies at once, dealing damage depending on the roll. Costs 7 SP
Roll = 1, critical failure
Roll = 2-7, 6 damage each
Roll = 8-13, 8 damage each
Roll = 14-19, 10 damage each
Roll = 20, 13 damage each
The 3 attacked enemies are random, chance of attacking each are evenly split depending on the number of opponents.
Roll dice for each enemy 1 at a time. If 11-20, then the current enemy will be 1 of the 3 targeted. If 1-10, current enemy will not be targeted. Running out of targets will immediately peg the last remaining enemies as targets (i.e, if there were 2 enemies left to roll for the chance and only 1 had been brought up, those remaining 2 become the last 2 targets)
Starlight - Heals self for 30 hit points over 3 rounds. Cannot stack, cannot be cast again while still in effect, costs 5 SP
Magic Beam - damages target for 10 hp, costs 2 SP

NOTE: regular armor does not reduce magical damage. Only special items that specifically reduce the damage of magical attacks have an effect on offensive magic.
Anonymous
#129307
1 year ago
Her status are way too high compared to the other ponies.
Anonymous
#129308
1 year ago
^ agreed v:
Anonymous
#129312
1 year ago
Well she is level 10 and the others are level 1.
DJ_Paradroid
#129315
1 year ago
Challenge Rating would be a little on the high side for a Level 1 party, yes. Without some kind of Item of Power.
StreakTheFox
#129318
1 year ago
@Anon3 thanks for noticing the level. She is lvl 10, not 1.
@DJ This side quest battle would be down the road enough for the mane 6 to have leveled several times. It is 6 against 1 though, so they won't be level 10 along with her. They will be high enough to be able to effectively combat her at least.
If I get enough people interested, I will edit the Mane 6 character sheets to apply the appropriate levels and prepare for the beta test.
Anonymous
#129331
1 year ago
You shuold put all the status at level 1, it's difficult to compare the characters if everyone has different levels
StreakTheFox
#129348
1 year ago
^
So you're saying I should make a level 1 trixie sheet?
You do know that at the time of this encounter with trixie, the Mane 6 are already around level 4-6
Anonymous
#129375
1 year ago
It may not be a bad idea to figure out how she scales (a level 5 trixie and how she got to level ten gives you an idea about what a level 15 ought to look like, sort of thing), in case you want to use her again, later.
Turin_Aramaia
#129587
1 year ago
Way too high on magic ability.

Hers is more charm than magic. Or honesty.
Derpie_Pie
#129632
1 year ago
Wow. Trixie is overpowered magician.... I like it.
Thaluka
#129640
1 year ago
Yeah you should make a level one template, just so you know she's scaled consistently with the PCs. Since obviously people would want to play as Trixie too sometime. ;)
Anonymous
#129889
1 year ago
Trixie WOULD be a munchkin...

That, or her illusionary magic only makes everyone think the's actually competent
Anonymous
#130986
1 year ago
I support Trixie being a boss in a future game.