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Invisible_Pink_Unicorn
#69516
1 year ago
Cleaner version of 11313.
Made the casting cost more restrictive to fit in haste while maintaining "3/3 for 3". And yes, the level 1 ability should normally be blue.

Does anyone have a suggestion for a more elegant way on how to represent the CMC experimenting wildly to get their cutie marks, missing the point, and starting from scratch each episode? I've more or less hit a wall here...
Anonymous
#69537
1 year ago
no, no, IPM, this works. I consider this a great card, very well-balanced and interesting. making the color cost more restrictive was probably the best option here, since it restricts their use without necessarily making them weaker.

and i like the leveling idea you implemented. keep it.
Anonymous
#69613
1 year ago
Just adding one more colourless mana or one white mana to the cost would make it perfect.
feather
#69618
1 year ago
I agree adding a 3 color would be appropriately flavorful for a 3 character legend. Additionally, is the level mechanic necessary here? I kind like seeing a different way of implementing it, but doesn't need specifically be "levelling" for this.

also, why does it exile itself for a second? o.O
feather
#69619
1 year ago
*3rd color
Anonymous
#69661
1 year ago
It took me a while to figure it out, but when you exile it, it loses the level counters. And since you exile it during the draw step, it happens the same turn you put the second counter on it.

Basically, it alternates between level 0 and level 1 every turn.
Invisible_Pink_Unicorn
#69686
1 year ago
^^ That brings me to the question: what color is Sweetie Belle? I was thinking "white" first, but her rendition of "Hush Now, Quiet Now" convinced me otherwise.
Invisible_Pink_Unicorn
#69698
1 year ago
^Yup. It also loses all abilities, auras, and any other type of counters it may have gained in the meantime.
PumaDriftCat
#69775
1 year ago
this works better (flavor-wise) than the previous one.
feather
#69986
1 year ago
@IPU
o.O i guess. I think it's a weird way to handle the reset but w/e. I'd ditch the level mechanic on it myself and write it as such:

"At the begining of your upkeep, put an idea counter on the CMC. Then, if it has two or more counters, exile it then return it to the battlefield."

and

"1:CMC gains all abilities of target creature until end of turn. Use this ability only if it has an idea counter on it."
Invisible_Pink_Unicorn
#70369
1 year ago
Feather, your version certainly feels less "hacky" than using levels. I guess I'm still infatuated with my original concept of having a last level of 99(!) say: "Put a cutie mark counter on The Cutie Mark Crusaders". That would have been too much of a troll, though, even if I had made it an un-card.
Hmm. Maybe I'll make a new version with an unreachable 3rd level box you can only "cheat" to with proliferate or similar - once we know what their marks are... if they ever get one.
Anonymous
#99256
1 year ago
It has a converted mana cost of 3.
3 CMC.
:D
Anonymous
#156363
1 year ago
I'm thinking along the same lines as feather, with some slight differences. How about:

"At the beginning of your upkeep, if Cutie Mark Crusaders does not have any idea counters on it, put an idea counter on Cutie Mark Crusaders."

and

"1, Remove an idea counter from Cutie Mark Crusaders: Cutie Mark Crusaders gains the activated abilities of target creature until end of turn."?

Only copying activated abilities will prevent a lot of rules issues in the long run, and balances the fact that they no longer 'blink' in and out of existance, thus a player can cheat more idea counters onto them.
Note however, that they must have no idea counters at the beginning of your upkeep to get any more of them.