
| StreakTheFox #144820 1 year ago |
~{I'll post here what I posted in the description on my deviantart page}~
NOTE: The extra skills are not listed on the sheets. Also, the items/gear you could get is also not listed, because you will find out what those are when you play through the game. SO, after calculating and re-calculating the stat gains per level, I finally came up with these stats which I hope will be more permanent than the last thing I came up with. If you notice, Pinkie, Rarity, and Fluttershy all have their Main Stats changed. If you look on my lvl 1 sheet, you will also notice I updated the sheet there as well. This makes a total of 2 Strength characters, 2 Intel, and 2 Agility. So, as it turned out (and I didn't realize this pattern until I already came up with the layout for who gets what as their Main Stat)... Earth Pony = Strength class Unicorn = Intel class Pegasus = Agility class Eh... I guess it fits. The only thing I think might need fixing in the future is the formula for armor and such. Perhaps attack too... but I won't know for sure until I do more beta-testing runs. For now I just want to get things down and ready, and then edit it later. One must forge their sword before it can be sharpened, as per say! I'm liking things so far, and I will put the exact gains per level in the character guide book when it's all done and ready for beta testing, that way you will all know what to add to the sheet when your characters gain a level. ALSO, I will put up an updated version for the skills they will have by lvl 4 (not 10, as I have not fully completed the skill list for each character). This list will be show.... eh, right now. Spells/Skills: Applejack -Buck: 65% chance to do 2x damage. Cost 2 SP [des] Requires 2 rolls; roll 1 determines if the skill succeeds or not. Roll = 8-20, success Roll = 1-7, fail If the skill is successful, proceed to roll 2. If the skill fails, end attack phase for character Roll 2 determines the original strength of the attack After the damage number is determined, it is then doubled and applied to target enemy. If the skill is successful, a 1-turn cool-down is applied to the character. -Yee-Haw!: Adds +4 damage to all friendly attacks for 3 rounds. Cost 2 SP, cannot be cast again until after the buff ends. Twilight Sparkle -Sparkle Light: heals a friendly character for 8 hp. Does not require a roll, Cost 1 SP -Flare: Shines a bright ball of light, reducing enemy accuracy for 1 attack phase depending on the roll. (does not stack) Cost 1 SP Roll = 1, spell fails Roll = 2-10, enemy accuracy is reduced to 75% Roll = 11-19, enemy accuracy is reduced to 50% Roll = 20, enemy accuracy is reduced to 25% NOTE: If the target is already affected by Glitter, the spell will not be effective -Sparkle Ray: Attacks an enemy with damage being a multiple of the character’s Intel Stat. Cost 3 SP Multiplier: +1 damage per 4 Intel. Base damage is 3 Pinkie Pie -Confetti: Throws confetti at the enemy, slowing the enemy for 3 attack phases depending on the roll. (Slow stacks 3 times, but each cast does not lengthen duration) Cost 1 SP Roll = 1, skill fails Roll = 2-7, -1 agility movement points Roll = 8-13, -2 agility movement points Roll = 14-19, -3 agility movement points Roll = 20, -5 agility movement points NOTE: reducing agility movement points does NOT mean reducing the total agility stat of the target. -Multi-Bash: Attacks the target 3 times in one turn (roll required for each attack). Costs 5 SP 1-turn cool-down. Rainbow Dash -Rainbow Whirl: 50% chance to confuse enemies for 1 attack phase (not effective against bosses) Costs 2 SP Roll = 1-10, skill fails Roll = 11-20, skill succeeds NOTE: Confusion specifics explained in the buffs/impairments section. -Speed-kick: Attacks the target for a multiplier based on the agility stat + regular attack. Cost 3 SP Example: Attack roll sums up a total of 13 damage, add 1/5 of agility stat. (round down) Rarity -Glitter: Showers the opponent in glitter, giving a 50% chance to reduce enemy accuracy to 75% for 2 attack phases. Roll = 1-10, skill fails Roll = 11-20, skill succeeds NOTE: If the target is already affected by Flare, the skill will not be effective ¬-Magical Outfits: Increases HP by 1/5 of Intel stat and Armor by 2 for 2 rounds. Cost 3 SP After the effect ends, Max HP is brought down to normal. Current HP is not effected unless over the original Max HP limit. Cannot be cast again until the buff ends. Fluttershy -Big Eyes: 50% chance that any physical attacks directed towards Fluttershy will do 0 damage for 1 turn. Roll = 1-10, skill fails Roll = 11-20, skill succeeds -Herbal Essence: Heals all friendly characters for 9 health over 3 turns. Cost 1 SP and 1 Herb -Herbal Soup: Heals a target friendly character for 12 health. Cost 1 SP and 2 Herbs -Replenishment Scent: Cures all negative effects on all friendly characters and makes all friendly characters immune to negative buffs for 3 turns. Cost 2 SP and 2 herbs They will obviously have more skills/spells at lvl 10, I just have not gotten to that part yet. Making this stuff his hard work ya know :XD: But still, I am taking my time and doing my best. Hopefully I will have a playable beta out early next week, but sometimes my laziness gets the best of me.... we'll see. Thanks again guys! |
| Facelessguru #144896 1 year ago |
TL;DR |
| Anonymous #144992 1 year ago |
Applejack is OP
nerf now |
| Flammie #144995 1 year ago |
This is the reason why i never played the original game in the first place, i really hated to read so much, and it reminded me so much of school XD |
| StreakTheFox #145036 1 year ago |
^
Original game? o.O What do you mean? Like the original D&D? Cuz I haven't played that either xD |
| Flammie #145053 1 year ago |
^
Kudos for making it THIS accurate then, the original had shitload, and i repeat, shitload more to read, this is at least pleasant to the eye, and PINK :3 |
| Anonymous #145076 1 year ago |
Pinkie should be smarter than Rarity, as shown in Dragonshy |
| StreakTheFox #145096 1 year ago |
^
Intel Stat =/= True Intelligence of the character. |
| Anonymous #146207 1 year ago |
I'm just gonna say this because I want to get this off my chest; hate me for it as much as you want after I'm done.
This is garbage. Throughout all of these 'character sheets', there is little to no consistency in the Mane Six's numbers. Let me bring up a few examples: ► Take Applejack for our first example - in the original character sheets, you said, in short, "HP = (STR / 2) + 5". For a Lv 1 Applejack, that was 13 HP (or "half 16, plus five"). So I may just be muddying the issue with my fancy mathematics, but how does (67 / 2) + 5 = 44? By my math, that's only 38. Where'd those extra six HP come from? ► Rarity comes next, and this one's a bit more apparent; in your original telling, you never said anything about number rounding up or down, so how can Rarity's Agility score of 29 net her an Agility-based armor bonus of +6? (Again, grade-school math; 29/5 = 5.8 ≠ 6.) ► For that matter, since agile characters automatically get high bonuses to their armor, does it really make sense to give them the best base defense as well? To me, it makes sense that they would have the lowest base defense; Strength-based characters are hardy and can take what they can dish out, and it makes sense that Intelligence-based characters would be able to see where attacks are coming from and roll with them, minimizing damage as best they can. If this were my system (and thank Celestia that it's not), I'd give STR-based characters a base armor of +2, INT-based get a +1 base, and AGI-based get nothing thanks to their superior speed and dodging abilities. I could go on for hours just scrutinizing all the inconsistencies that I could find, but I have better things to do with my time. I'm just going to say "try to do it right, or don't try to do it at all". Look over your system, double-check and refine your formulae, or just quit while you're ahead. |
| Anonymous #148354 1 year ago |
^ Have to agree with the Armor stats. It would definitely make more since for Applejack and Pinkie Pie to get the +2 base armor. Fluttershy has higher armor than Applejack right now! Applejack, the apple bucker, apparently can't take a hit like Fluttershy can. It is hard to imagine. It truly is. |
| FrankFronk #153200 1 year ago |
I love how it makes applejack seem like retardponi. |