Blotter updated: 06/17/12Show/Hide Show All

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Anonymous
#176095
1 year ago
not bad, but the ears must be pointy: think vulcans.
Anonymous
#176097
1 year ago
eyes maybe a tad wide towards the back
Anonymous
#176226
1 year ago
That bottom right shot shows the problem - stretching across the face means the face looks wrong from any angle other than the one it's based on.
Anonymous
#179940
1 year ago
Good overall topology, but that eye really needs to be properly split into quads, or split into a separate mesh in order to facilitate eye movement, assuming it's meant for animation...