
| Anonymous #176095 1 year ago |
not bad, but the ears must be pointy: think vulcans. |
| Anonymous #176097 1 year ago |
eyes maybe a tad wide towards the back |
| Anonymous #176226 1 year ago |
That bottom right shot shows the problem - stretching across the face means the face looks wrong from any angle other than the one it's based on. |
| Anonymous #179940 1 year ago |
Good overall topology, but that eye really needs to be properly split into quads, or split into a separate mesh in order to facilitate eye movement, assuming it's meant for animation... |