Author: Rayacroix AKA Croix3D Model: Sarah Miller The Last Of Us Version: 1.0 Link: http://croix-3d.tumblr.com Description: This package contains Sarah Miller, Joel Miller's daughter from the video game "The Last of US". The only model in this package is named "Sarah.mdl". There are 100+ flexes and 60+ bodygroups recreating outfits from the game's concept art as well as adding some unique clothing. Some of the clothing groups do clip when pushed to extremes. There is, and for the time being will still be the case, no version of the model where the clothing doesn't sometimes clip with the body. There is no SFW version of the model available. Instructions: Just drag and drop the contents of this content into your "SteamApps\common\SourceFilmmaker\game \usermod" folder and when you load up SFM she should appear under "Croix3D\TLOU". To use "Extract Phonemes" for this character, simply right click her animation set and then highlight show in element viewer and select animationset. Then, in element viewer, right click the name of the model and click "create phoneme presets on HL2 FACS controls". Now if you load in a voice clip, right click the model click and try using "extract phonemes" for automatic lipsync. Though it is recommended that you use the phonemes in the phonemes tab to animate any voiced dialogue. Sarah also works with the rig_biped_simple Ik rig. However using the IK rig will stop any "unknown" flexes and bones from appearing. If you wish to use some of the more complicated flexes as well as extra bones, press the gear at the top of the element viewer and tick "show hidden controls". BUGS: Clipping - As already mentioned, some clothes do clip with the body. Flexes - It's not always possible to recreate expressions seen in the game as for that the model would need a more complex facial flex system like HWM. Hair - The hair rig is somewhat broken, meaning that you need to be extra careful when using the hair bones. The pivot placement of the bones are in the center of the area they affect so some additional work may need to be done to make the hair look good in animation. It is highly suggest that these bones be used minimally. Contact Info: Tumblr: http://croix-3d.tumblr.com DISCLAIMER: I am not in any way responsible for what you choose to do with this model. You do not need to ask me for permission to use it.