"VertexLitGeneric"
{
"$basetexture" "JawSFM\TF2\OliviaMannEdit\clothes_d"
"$bumpmap" "JawSFM\TF2\OliviaMannEdit\clothes_n"

"$nocull" 1

"$AmbientOcclusion" 1

	"$phong" "1"
	"$phongboost" "0.2"
	"$phongexponent" "5"
	"$phongtint" "[.85 .85 1]"
	"$halflambert" "0"
	"$phongfresnelranges" "[.3 .65 30]"
	"$ambientocclusion" "1"

}