"VertexlitGeneric"
{
	"$basetexture" "models/KabalMystic/Mariomodels/Boosette/dress"
	"$bumpmap" "models/KabalMystic/Mariomodels/Boosette/dress_n"
	"$halflambert" "1"
                "$nocull" 1
"$color2"				"[0.9 0.9 0.9]"

    	"$envmapcontrast" "1"
	"$envmaptint" " [0.1 0.1 0.1]"
	"$nodecal" "1"
	"$model" "1"
	"$surfaceprop" "flesh"
       	"$phong" "6"
	"$PhongAlbedoTint"	"1"
	"$phongexponent" "21"
	"$phongboost" "6.1"	
	"$phongfresnelranges"	"[.4 1 15]"

	"$rimlight" "6"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "8"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "6"										// Boost for ambient cube component of rim lighting


}