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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Expanding various systems. A lot of coding this time, various things we take for granted.<br /><br />- started working on the menus, moved things around a little, (not finished)<br />- added a message system, added objects which can be interacted with to show text (will expand it a bit later)<br />- more work on crouching, it now makes the collision box smaller, so you can crawl into single-tile holes (not perfect, but seems to work)<br />- implemented moving platforms which correctly interact with the character, works for any direction of movement (still some issues with correctly updating some animations),<br />- further improved how the game reads maps, allow for easier multiple-tilesets per screen. Tested using a separate tileset for collisions<br />- implemented ladder mechanics and a ladder object (but no climbing sprite animation yet)<br />- implemented elevators/transporters which make you hover upwards, made an animated graphic<br />- added a background layer made of tiles which represents a layer of walls to add more feeling of 3d like many games use (not sure if I like how it looks, may need to edit it further or remove it entirely; would like some input/opinions on this if you may?)<br />- added more tilesets, with different trees and plants; some of it can be seen on the third hidden map<br />- added a third testing map, you can go there through a secret passage in the laboratory... you&#039;ll need to crouch. Nothing special, just a little added something.<br />- modified things like doors, you now use up arrow to interact with them, jumping is left to other buttons.<br />- oh right, almost forgot to mention, I tweaked the jumping a bit more, there were complaints about acceleration so I changed how it works a bit more.<br /><br /><br />Current project time: around 2.5 week (17 days?);<br />Estimated completion time: insufficient data<br /><br />PS:It&#039;ll probably run little bit better if you download the file and run it in flash player.<br />If it runs slow/lags, make the window smaller, it&#039;ll speed up relative to the window size/flash resolution.<br /><br /><br /><strong>Like where this is going? Check out my donation/patreon journal and support this project.</strong><br /><a href=\"https://inkbunny.net/journalview.php?id=187738\" rel=\"nofollow\">https://inkbunny.net/journalview.php?id=187738</a><br /><br /><br />###########<br />Current list of priorities/goals for next updates, from higher priority to lower:<br /><br />$$ finish up, expand and fix the things which are already added<br />$$ attempt to implement key configuration<br />$$ editing to the character animation some more, the running could use a bit more tweaking, jumping and falling could use more - frames so maybe that<br />$$ modify teleports so that the character keeps the direction they were facing, or changes to a logical direction in the new location<br />$$ add a water/fluid tile and mechanics, one swimmable and one hazardous/deadly; animated <br />$$ implement a minimap<br />$$ expand the levels to be larger and add more<br />$$ make more tilesets, graphic, music, creatures, etc.<br />$$ add objects which you can collect<br />$$ as i continue on, implement a plot/story, either only artistically suggestive, or completely explained in text in some way<br /><br />$ maybe add slopes<br />$ make the pink crawly things interactive in some way, because it&#039;s cute<br />$ maybe some kind of special upgrade objects like in typical metroidvania, which increases your movability etc.<br />$ maybe implement dangerous creatures of some sort, probably ones which you can stun but not kill.<br /><br />Writing long descriptions is annoying.</span>",
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