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  "description": "Just a quick story with Todd and Luna.\n\nYes, this does contain a bit of gore, a lot of gore, it's gruesome, horrible, and probably shouldn't be read. lol\n\nLet me know if I need to add in any other keywords that I probably missed.\n\nI didn't say it in the story, but that bookcase costs like $15,000 by itself. xD",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Just a quick story with Todd and Luna.<br /><br />Yes, this does contain a bit of gore, a lot of gore, it&#039;s gruesome, horrible, and probably shouldn&#039;t be read. lol<br /><br />Let me know if I need to add in any other keywords that I probably missed.<br /><br />I didn&#039;t say it in the story, but that bookcase costs like $15,000 by itself. xD</span>",
  "writing": "Tuesday, June 1, 2032\n\n\tIt was a sunny day in Greenwood, Colorado. The sun was warming the land, the trees, and the water. From the open window of their bedroom, Luna could hear faint giggles and splashes drifting in from the backyard pool. The laughter mingled with the lazy hum of early summer.\n\n\tLuna sat at her desk, engrossed in her work. Before her lay an open three-ring binder, its red cover showing signs of wear. The thick, “Slant D-ring” binder was crammed with handwritten pages—nearly 320 sheets of college-ruled paper filled with her dense, meticulous scrawl.\n\n\tShe was halfway through a page when the bedroom door creaked open.\n\n\t“Hey, Luna. Whatcha doing?” Todd asked as he stepped inside.\n\n\t“Just working on something,” she replied without looking up. Her pen scratched against the paper, determined to finish her thought before the interruption derailed her flow.\n\n\tTodd wandered closer, curiosity glinting in his eyes. He leaned over her shoulder, but Luna snapped the binder shut before he could catch a glimpse.\n\n\t“Not for your eyes, bunny-boy,” she teased with a grin, cradling the binder protectively.\n\n\t“All right then, keep your secrets,” he said with mock exasperation, crossing his arms.\n\n\tLuna smirked. “My precious,” she hissed, stroking the cover of the binder as though it were a treasured relic.\n\n\t“Nerd,” he said rolling his eyes.\n\n\t“You too,” she shot back.\n\n\t“Seriously though,” he pressed, “what are you up to? You’ve been glued to that thing for months.”\n\n\t“Not just this one Todd,” said, gesturing toward a bookcase on one side of the room. Its shelves were sealed behind locked, glass-paneled doors. Through the thick, nearly unbreakable glass, Todd could see row after row of binders in various colors—red, blue, green, yellow, pink, orange and other colors. Twenty-seven in total, each stuffed to capacity. A brass lock stood out from the real cherry wood doors. Each binder was filled with information that Luna has written down over the past few years or more. Everything held within was off-limits to everyone, except Luna.\n\n\t“Oh come on Luna. What have you been working on? You’re hiding something,”\n\n\t“Of course I’m hiding something. We all have things to hide and keep secret, right?”\n\n\t“Well, yeah, but you’re going a bit overprotective of this,”\n\n\t“Todd, it’s the next quest line for Demons and Catacombs. Now quit asking about it,”\n\n\t“That’s all? You could have said that like last year when I asked,”\n\n\t“I’m not really hiding anything. I’m preserving the surprise,” she said, her tone conspiratorial. “It’s the next campaign for Demons and Catacombs”\n\n\t“I understand. If that’s it, I’m happy to know. I was worried it was something else,”\n\n\t“It’s just that… all of it is just that,”\n\n\t“WAIT! … All of that is for one quest?” Todd’s eyes widened as he looked back at the bookcase. “That’s insane.”\n\n\t“It’s not just a single quest, Todd. But not just any quest. It’s a whole new world. New lands, new enemies, new cities, new everything. I’ve been designing it for years—probably since before you and I started hanging out in that basement at school.”\n\n\t“How… Why? Why so many?”\n\n\t“Okay, let me see if I can explain it without giving anything away,” she said standing up. She took the binder and walked over to the bookcase. She took the key that is on her necklace and unlocked one of the doors then slid the binder inside. She shut the door and locked it back.\n\n\tShe went back over grabbing a blank sheet of printer paper from her desk. She sketched a rough map, a fork in a road taking shape beneath her quick lines.\n\n\t“Okay,” she said, sliding the paper toward him. “Imagine you and the group are traveling along a dirt path. You come to a fork in the road. Straight ahead is the next town, it might take you half the night to walk. To the left, there’s an open field with tall grass. To the right, woods. What do you do?”\n\n\tTodd studied the map. “Uh… go right into the woods, I guess. Find a place to rest and maybe catch something to eat.”\n\n\t“Good choice. Your group sets up camp under the dense canopy of trees, safe from aerial predators. Someone starts a fire, another goes hunting, you pitch the tents, another one or two patrol the area to look for anything that might help or more food like berries. You settle in for the night.”\n\n\t“Sounds good so far.”\n\n\t“Now then, this is were I’ve come up with multiple paths. Let’s see what you missed by not going into the field. You decide to go into the field with grass that comes up to your knees. The group adventures further into the field for about ten minutes, then come upon a hidden pond. It’s white sand beach lures you and the group closer. You all decide it’s a good place to settle for the night. \n\n\tNight falls gently over the field and pond. The frogs croak from the surrounding marsh, blending with the rhythmic chirping of crickets. In the distance, an owl hoots, its call haunting the quiet night air. The gentle hum of dragonflies zips by, barely visible in the fading light. Small creatures rustle in the grass, and the soft fluttering of bat wings can be heard as they swoop overhead, hunting in the darkening sky. Above, fireflies blink intermittently, casting brief, glowing lights that dance across the edges of the pond. A splash in the water—one of the fireflies disappears as a large fish snatches it from the air. A lone wolf howls in the distance, its cry drifting over the night and adding an ominous weight to the otherwise peaceful evening. The wind picks up, stirring the grass in gentle waves, and the faint sound of water lapping against the shore brings a soothing calm.\n\n\tAs the group laughs and settles in, the night grows unnaturally still. The frogs' croaks cease. Crickets stop chirping. Even the wind holds its breath. A glint of moonlight from the shadows of the trees catches your eye—someone, or something, is watching from the dark.\n\n\tYou all saw the glint and look towards it. Before anyone can react, each goblin moves with unnatural speed, leaping high and far to surround your group in just seconds. The six Night Goblins surround the group, their spears pointed at everyone. Their black eyes glimmer with malice, and their wicked grins expose sharp, yellow crooked teeth.\n\n\tIf you kill them all, you gain a valuable haul of alchemical materials—goblin eyes, toe and fingernails, ears, teeth, blood, hair, snot, breath, tongues, and more. But don’t think it’s easy just because there are only six. The Night Goblins are quick, agile, and deadly. They also wear bone armor that gives them extra defense. They can leap twelve feet straight up or twenty feet ahead with ease. Their attacks are fast and relentless. The worse thing are their spears, which are coated with venom that slows you down, then paralyzing you when it takes full effect, it only takes about twenty seconds.\n\n\tWhen you’re fully paralyzed, they don’t simply kill you—they make you feel every moment of your suffering. The pain of them slowly scalping you—removing your head fur and your ears. Then they slice into your skin, slowly peeling your skin from your flesh. Then they start cutting your tongue out with a searing hot blade to cauterize the wound. They keep you alive just long enough for their torture. They finally slit open your gut and feast on your insides while you’re still conscious. They start by cutting your colon from your anus, they suck it into their mouth like spaghetti, only stopping to chew and swallow, until they end at your stomach. They cut your intestines from your stomach, and finish eating.\n\n\tThen they focus on your stomach, they cut it out carefully then devour it. You’re unable to audibly scream, even though you are internally screaming. Your lungs are on fire from all the blood loss, your brain is screaming in pain—and the want for more oxygenated blood. The venom slows your heart rate, but just enough to keep you alive until you bleed out, but you haven’t yet. They remove your organs one-by-one; liver, gallbladder, kidneys, spleen, and others, and eat them.\n\n\tThey leave your lungs and heart for last. Lungs are removed first, tossed aside like trash. Your brain screams for oxygen that it’ll never get, you slowly fade into blackness, but all the pain is still there while they remove each finger and toe tail, one-by-one. In the last few minutes of your life, you feel your skull being cracked open like an egg, just slowly, their maces doing a wonderful job at it. Yet, you still don’t die or pass out from the pain, thanks to the venom of the Widow Spider—its toxin that keeps its victims awake, no matter how intense the agony. You die from blood loss and lack of oxygen, thanks to the Widow Spider venom, that takes over half an hour; half an hour of pure pain, torture and suffering. Your brain is removed, placed into a crude wooden bowl, mashed and stirred into a gel-like porridge. They place the bowl to their lips and drink your brain. The rest of your body is dragged back to their village, a large cavern filled with hundreds more. Your body is sliced and diced, and spread amongst others. Your bones become part of their armor and weapons. Nothing is left to waste, except your lungs. They find lungs to be worthless, just a useless sack of air.\n\n\tIf you kill all the goblins, you get away freely. However, if one escapes, later you’ll have many different hordes of goblins coming for revenge, hellbent on killing those who killed their friends and family. They can travel long distances, tracking the scents of enemies, even after weeks of being there, not even rain washes the scent away, their noses will pick up the trail. Only after a few months will the scent trail finally be gone. Though, they never forget scents of enemies either. If you pass back through, they’ll pick up your trail once again, and hunt you down. They have ways to share scents of enemies to everyone, even those who rarely or never leave their caverns.\n\n\t“Shit, that’s insane,” Todd quipped with a gulp, fully drawn into the scenario.\n\n\t“Oh that’s nothing compared to the Widow Spider…” Luna said with a very visible full body shudder.\n\n\t“The Widow Spider is a creature pulled straight from the depths of nightmares. Its body, an elongated oval of glistening, obsidian-like flesh, measures 12 feet long and 10 feet wide. Standing at 8 feet tall, the beast towers over most creatures, even without counting its legs. The sheer size of its bloated abdomen swells with unspeakable fluids, the skin tight and pulsating as if alive on its own. A network of black veins crisscrosses the surface, occasionally bulging in sickening rhythm.\n\n\tIts legs, spanning 15 feet each, are segmented and jagged, like rusted spears tipped with cruel barbs. When extended fully, the Widow Spider commands an area of nearly 35 feet in diameter, its spindly appendages arched high above its head, creating the illusion of an enormous cage made of death. Each leg moves independently, making sharp, clicking noises as the joints grind together, like old bones scraping in the dark. The legs are lined with serrated spines, capable of ripping flesh clean off bone with a single swipe.\n\n\tThe Widow Spider’s head is grotesquely small compared to its massive body but no less terrifying. Eight eyes, glowing faintly with a sickly yellow-green hue, glint like distant lanterns in the dark. Its fanged mouthparts drip with a viscous black venom. A single bite injects enough venom to paralyze a creature within seconds, leaving them conscious and helpless to endure the Widow Spider’s horrific feeding process. The venom slowly turns your insides into mush, but you’re awake during the entire process. You feel, painfully, all of your organs being turned into soup. The last thing to go is your brain, but that’s only when the Widow Spider sinks a fang through your eye and injects its venom one last time, then it sucks your brain out through your eye socket. Point being, you’re alive and feeling everything when it eats you. It’s venom somehow keeping your nervous system, eyes and brain alive until it wants you dead, days or weeks later. Perhaps even months later it’ll come back to your organ-less body to finish it off with your brain, eyes and nervous system being the only thing left to be tormented for those weeks or months.\n\n\t“Ugh… that’s sickening,” Todd replied, shuddering and covering his mouth.\n\n\t“I know right? It’s awesome! Now, if you had continued onward to the town, you could have been attacked by a small band of bandits. You would battle them, either winning or losing. After winning, there would be multiple scenarios of things that could happen depending on how you handled them, and things afterwards.\n\n\tAnd, if you choose the woods, as you did… After eating your meal in the peaceful evening, you all retire to your tents. In the dead of night, you hear slow, deliberate footsteps—something creeping closer. When you emerge, you're surrounded by Dire Wolves, their eyes glowing in the moonlight, hungry for a meaty meal of any kind. A fierce battle ensues. You either defeat the wolves… or you perish. If you win, you’re left with their pelts—valuable for crafting or trade.\"\n\n\tFor each encounter, I’ve written out so many details of how things might go—actions, consequences, and consequences upon consequences. It’s all about the different things that might happen, based on what the group does or might do. Every binder is filled with stuff like that. It’s not just for the big, open areas, but for everything. Like, let’s say you walk into someone’s home and take something. If you’re caught, they could hunt you down to get it back. If you return it and apologize, they might just give you a warning. But if you refuse to give it back, they’ll probably fight you for it. If you give it back but don’t promise to stop stealing, they might report you to the guards. And that could turn into a whole other thing—a whole storyline, really. Maybe you get thrown in prison, and you’ll need to figure out how to escape. Or maybe the group decides to just wait it out and serve the time. It all depends on what happens and how the players respond.\n\n\tSo, yeah, everything in these binders are many different branching paths that the group might take, or will take. It’s not just that either. I’ve got hundreds of house layouts designed, castles, dungeons, caves, and more. There’s thousands upon thousands of sheets of paper filled with details, ideas, traps, encounters and more.”\n\n\tShe grinned as Todd absorbed her words. “And that scenario we just did was just one fork in the road. Imagine that kind of branching detail for every encounter, every town, every decision, anything. That’s why I need so many binders. That’s why I’ve been working on this campaign for years,”\n\n\tTodd looked at her in amazement. He knew that she was working on something big, but nothing could prepare him for that amount of detailing. It made him excited for this new adventure in Demons and Catacombs.\n\n\t“That’s impressive, and also insane, in a good way, and sickening! So, when are you going to finish this? I can’t wait to play it!”\n\n\t“I… I really don’t know. I’ve got a lot of the quests’ plots done and finished, but there’s so much more I’ve got to finish, and others to start. I mean, I’ve been working on this for years. I think I started on it before you and I even started hanging out in that basement at school when we skipped classes together. The part I was just working on should be for those around levels 13 to 17, but also includes things that would need to be dealt with players that are over level 25,”\n\n\t“Damn Luna, you really are a nerd!” He said with a loving laugh.\n\n\t“Well, I might be able to finish a good portion of what’s needed to get it started, but I’d have to keep working on it while we’re playing. Even then, it might take another year or two before it’s ready for that. There are still areas that need fleshing out and revising in the early stages. I’m really hoping this could turn into a multi-year campaign. It could take years before I actually finish writing it all out,” she explained.\n\n\t“Gotcha. I’m sorry that I–”\n\n\t“It’s okay. I really should have told you before. Sorry for being all secretive and all that about it. It’s just… I don’t want anything spoiled, you know? I think this might be one of the greatest adventures that someone could come up with. I have so many more ideas that I want to add into it. I’ve even came up with ideas in case of a TPK (total party kill), so that this campaign could continue with new characters, and it not starting in the same starting area, or quest, each time. I’ve came up with new enemies that will make this campaign very difficult, but fun, and replayable. I’ve even got someone to help draw them and make them kind of real, but I’m not going to say much more about that. You’ll have to wait and see how it all comes out. I know that they’ve finished a few hundred things for me, but that still doesn’t compare to the few thousand more that’s needed to even get this thing started,” she explained, while writing down a note on a post-it note.\n\n\tNeed to ask Fu\n        about how things\n\t  are going!\n\n\t“This world isn’t small either. It’s like, I don’t really know, but like eight times the size of our Earth. It has many dozens more of continents, many more oceans—that’s even bigger and deeper than ours—and mountains that’s like 20 miles tall or higher. It’s so vast, that it’s almost overwhelming, to be honest. There could easily be millions, or billions, of ways that you and the group does things, or adventure to, and whatever else. My brain is almost melting because of how much there can be to add. That lone black folder are ideas that I’ve written down but will probably reject most of them because of just how much it would take to make it happen. I don’t know, it’s a lot,”\n\n\t“Well, how about you take a break and come outside and swim. Maybe your brain will calm down a bit and you can figure these ideas out later? It’s a really nice day,”\n\n\t“I know, I’ve got all the windows up. This late spring, early summer air is smelling good,” she replied.\n\n\tShe took her necklace with the key and put it into her desk safe and locked it back, spinning the combo lock around a few times.\n\n\t“I don’t have to say it, but remember, you try to get into that bookcase, I’ll skin you and I’ll have a nice rabbit fur carpet in front of it,”\n\n\t“Yeah, yeah, I wouldn’t do that, you know that,” he replied, then tossed Luna her two-piece swimwear.\n\n\tShe quickly changed into her swimwear, then headed outside with Todd, for a break that she truly needed.\n\n\n***************************\n\n\tI have had Luna and Todd play Demons and Catacombs before in some other past story, but I really haven’t shown them playing it since then, or can’t remember if I have.\n\n\tI mainly want to show that Luna is really into D&C, as a game-master, and that she has the ability, and love, for creating a game setting.",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>Tuesday, June 1, 2032<br /><br />\tIt was a sunny day in Greenwood, Colorado. The sun was warming the land, the trees, and the water. From the open window of their bedroom, Luna could hear faint giggles and splashes drifting in from the backyard pool. The laughter mingled with the lazy hum of early summer.<br /><br />\tLuna sat at her desk, engrossed in her work. Before her lay an open three-ring binder, its red cover showing signs of wear. The thick, &ldquo;Slant D-ring&rdquo; binder was crammed with handwritten pages&mdash;nearly 320 sheets of college-ruled paper filled with her dense, meticulous scrawl.<br /><br />\tShe was halfway through a page when the bedroom door creaked open.<br /><br />\t&ldquo;Hey, Luna. Whatcha doing?&rdquo; Todd asked as he stepped inside.<br /><br />\t&ldquo;Just working on something,&rdquo; she replied without looking up. Her pen scratched against the paper, determined to finish her thought before the interruption derailed her flow.<br /><br />\tTodd wandered closer, curiosity glinting in his eyes. He leaned over her shoulder, but Luna snapped the binder shut before he could catch a glimpse.<br /><br />\t&ldquo;Not for your eyes, bunny-boy,&rdquo; she teased with a grin, cradling the binder protectively.<br /><br />\t&ldquo;All right then, keep your secrets,&rdquo; he said with mock exasperation, crossing his arms.<br /><br />\tLuna smirked. &ldquo;My precious,&rdquo; she hissed, stroking the cover of the binder as though it were a treasured relic.<br /><br />\t&ldquo;Nerd,&rdquo; he said rolling his eyes.<br /><br />\t&ldquo;You too,&rdquo; she shot back.<br /><br />\t&ldquo;Seriously though,&rdquo; he pressed, &ldquo;what are you up to? You&rsquo;ve been glued to that thing for months.&rdquo;<br /><br />\t&ldquo;Not just this one Todd,&rdquo; said, gesturing toward a bookcase on one side of the room. Its shelves were sealed behind locked, glass-paneled doors. Through the thick, nearly unbreakable glass, Todd could see row after row of binders in various colors&mdash;red, blue, green, yellow, pink, orange and other colors. Twenty-seven in total, each stuffed to capacity. A brass lock stood out from the real cherry wood doors. Each binder was filled with information that Luna has written down over the past few years or more. Everything held within was off-limits to everyone, except Luna.<br /><br />\t&ldquo;Oh come on Luna. What have you been working on? You&rsquo;re hiding something,&rdquo;<br /><br />\t&ldquo;Of course I&rsquo;m hiding something. We all have things to hide and keep secret, right?&rdquo;<br /><br />\t&ldquo;Well, yeah, but you&rsquo;re going a bit overprotective of this,&rdquo;<br /><br />\t&ldquo;Todd, it&rsquo;s the next quest line for Demons and Catacombs. Now quit asking about it,&rdquo;<br /><br />\t&ldquo;That&rsquo;s all? You could have said that like last year when I asked,&rdquo;<br /><br />\t&ldquo;I&rsquo;m not really hiding anything. I&rsquo;m preserving the surprise,&rdquo; she said, her tone conspiratorial. &ldquo;It&rsquo;s the next campaign for Demons and Catacombs&rdquo;<br /><br />\t&ldquo;I understand. If that&rsquo;s it, I&rsquo;m happy to know. I was worried it was something else,&rdquo;<br /><br />\t&ldquo;It&rsquo;s just that&hellip; all of it is just that,&rdquo;<br /><br />\t&ldquo;WAIT! &hellip; All of that is for one quest?&rdquo; Todd&rsquo;s eyes widened as he looked back at the bookcase. &ldquo;That&rsquo;s insane.&rdquo;<br /><br />\t&ldquo;It&rsquo;s not just a single quest, Todd. But not just any quest. It&rsquo;s a whole new world. New lands, new enemies, new cities, new everything. I&rsquo;ve been designing it for years&mdash;probably since before you and I started hanging out in that basement at school.&rdquo;<br /><br />\t&ldquo;How&hellip; Why? Why so many?&rdquo;<br /><br />\t&ldquo;Okay, let me see if I can explain it without giving anything away,&rdquo; she said standing up. She took the binder and walked over to the bookcase. She took the key that is on her necklace and unlocked one of the doors then slid the binder inside. She shut the door and locked it back.<br /><br />\tShe went back over grabbing a blank sheet of printer paper from her desk. She sketched a rough map, a fork in a road taking shape beneath her quick lines.<br /><br />\t&ldquo;Okay,&rdquo; she said, sliding the paper toward him. &ldquo;Imagine you and the group are traveling along a dirt path. You come to a fork in the road. Straight ahead is the next town, it might take you half the night to walk. To the left, there&rsquo;s an open field with tall grass. To the right, woods. What do you do?&rdquo;<br /><br />\tTodd studied the map. &ldquo;Uh&hellip; go right into the woods, I guess. Find a place to rest and maybe catch something to eat.&rdquo;<br /><br />\t&ldquo;Good choice. Your group sets up camp under the dense canopy of trees, safe from aerial predators. Someone starts a fire, another goes hunting, you pitch the tents, another one or two patrol the area to look for anything that might help or more food like berries. You settle in for the night.&rdquo;<br /><br />\t&ldquo;Sounds good so far.&rdquo;<br /><br />\t&ldquo;Now then, this is were I&rsquo;ve come up with multiple paths. Let&rsquo;s see what you missed by not going into the field. You decide to go into the field with grass that comes up to your knees. The group adventures further into the field for about ten minutes, then come upon a hidden pond. It&rsquo;s white sand beach lures you and the group closer. You all decide it&rsquo;s a good place to settle for the night. <br /><br />\tNight falls gently over the field and pond. The frogs croak from the surrounding marsh, blending with the rhythmic chirping of crickets. In the distance, an owl hoots, its call haunting the quiet night air. The gentle hum of dragonflies zips by, barely visible in the fading light. Small creatures rustle in the grass, and the soft fluttering of bat wings can be heard as they swoop overhead, hunting in the darkening sky. Above, fireflies blink intermittently, casting brief, glowing lights that dance across the edges of the pond. A splash in the water&mdash;one of the fireflies disappears as a large fish snatches it from the air. A lone wolf howls in the distance, its cry drifting over the night and adding an ominous weight to the otherwise peaceful evening. The wind picks up, stirring the grass in gentle waves, and the faint sound of water lapping against the shore brings a soothing calm.<br /><br />\tAs the group laughs and settles in, the night grows unnaturally still. The frogs&#039; croaks cease. Crickets stop chirping. Even the wind holds its breath. A glint of moonlight from the shadows of the trees catches your eye&mdash;someone, or something, is watching from the dark.<br /><br />\tYou all saw the glint and look towards it. Before anyone can react, each goblin moves with unnatural speed, leaping high and far to surround your group in just seconds. The six Night Goblins surround the group, their spears pointed at everyone. Their black eyes glimmer with malice, and their wicked grins expose sharp, yellow crooked teeth.<br /><br />\tIf you kill them all, you gain a valuable haul of alchemical materials&mdash;goblin eyes, toe and fingernails, ears, teeth, blood, hair, snot, breath, tongues, and more. But don&rsquo;t think it&rsquo;s easy just because there are only six. The Night Goblins are quick, agile, and deadly. They also wear bone armor that gives them extra defense. They can leap twelve feet straight up or twenty feet ahead with ease. Their attacks are fast and relentless. The worse thing are their spears, which are coated with venom that slows you down, then paralyzing you when it takes full effect, it only takes about twenty seconds.<br /><br />\tWhen you&rsquo;re fully paralyzed, they don&rsquo;t simply kill you&mdash;they make you feel every moment of your suffering. The pain of them slowly scalping you&mdash;removing your head fur and your ears. Then they slice into your skin, slowly peeling your skin from your flesh. Then they start cutting your tongue out with a searing hot blade to cauterize the wound. They keep you alive just long enough for their torture. They finally slit open your gut and feast on your insides while you&rsquo;re still conscious. They start by cutting your colon from your anus, they suck it into their mouth like spaghetti, only stopping to chew and swallow, until they end at your stomach. They cut your intestines from your stomach, and finish eating.<br /><br />\tThen they focus on your stomach, they cut it out carefully then devour it. You&rsquo;re unable to audibly scream, even though you are internally screaming. Your lungs are on fire from all the blood loss, your brain is screaming in pain&mdash;and the want for more oxygenated blood. The venom slows your heart rate, but just enough to keep you alive until you bleed out, but you haven&rsquo;t yet. They remove your organs one-by-one; liver, gallbladder, kidneys, spleen, and others, and eat them.<br /><br />\tThey leave your lungs and heart for last. Lungs are removed first, tossed aside like trash. Your brain screams for oxygen that it&rsquo;ll never get, you slowly fade into blackness, but all the pain is still there while they remove each finger and toe tail, one-by-one. In the last few minutes of your life, you feel your skull being cracked open like an egg, just slowly, their maces doing a wonderful job at it. Yet, you still don&rsquo;t die or pass out from the pain, thanks to the venom of the Widow Spider&mdash;its toxin that keeps its victims awake, no matter how intense the agony. You die from blood loss and lack of oxygen, thanks to the Widow Spider venom, that takes over half an hour; half an hour of pure pain, torture and suffering. Your brain is removed, placed into a crude wooden bowl, mashed and stirred into a gel-like porridge. They place the bowl to their lips and drink your brain. The rest of your body is dragged back to their village, a large cavern filled with hundreds more. Your body is sliced and diced, and spread amongst others. Your bones become part of their armor and weapons. Nothing is left to waste, except your lungs. They find lungs to be worthless, just a useless sack of air.<br /><br />\tIf you kill all the goblins, you get away freely. However, if one escapes, later you&rsquo;ll have many different hordes of goblins coming for revenge, hellbent on killing those who killed their friends and family. They can travel long distances, tracking the scents of enemies, even after weeks of being there, not even rain washes the scent away, their noses will pick up the trail. Only after a few months will the scent trail finally be gone. Though, they never forget scents of enemies either. If you pass back through, they&rsquo;ll pick up your trail once again, and hunt you down. They have ways to share scents of enemies to everyone, even those who rarely or never leave their caverns.<br /><br />\t&ldquo;Shit, that&rsquo;s insane,&rdquo; Todd quipped with a gulp, fully drawn into the scenario.<br /><br />\t&ldquo;Oh that&rsquo;s nothing compared to the Widow Spider&hellip;&rdquo; Luna said with a very visible full body shudder.<br /><br />\t&ldquo;The Widow Spider is a creature pulled straight from the depths of nightmares. Its body, an elongated oval of glistening, obsidian-like flesh, measures 12 feet long and 10 feet wide. Standing at 8 feet tall, the beast towers over most creatures, even without counting its legs. The sheer size of its bloated abdomen swells with unspeakable fluids, the skin tight and pulsating as if alive on its own. A network of black veins crisscrosses the surface, occasionally bulging in sickening rhythm.<br /><br />\tIts legs, spanning 15 feet each, are segmented and jagged, like rusted spears tipped with cruel barbs. When extended fully, the Widow Spider commands an area of nearly 35 feet in diameter, its spindly appendages arched high above its head, creating the illusion of an enormous cage made of death. Each leg moves independently, making sharp, clicking noises as the joints grind together, like old bones scraping in the dark. The legs are lined with serrated spines, capable of ripping flesh clean off bone with a single swipe.<br /><br />\tThe Widow Spider&rsquo;s head is grotesquely small compared to its massive body but no less terrifying. Eight eyes, glowing faintly with a sickly yellow-green hue, glint like distant lanterns in the dark. Its fanged mouthparts drip with a viscous black venom. A single bite injects enough venom to paralyze a creature within seconds, leaving them conscious and helpless to endure the Widow Spider&rsquo;s horrific feeding process. The venom slowly turns your insides into mush, but you&rsquo;re awake during the entire process. You feel, painfully, all of your organs being turned into soup. The last thing to go is your brain, but that&rsquo;s only when the Widow Spider sinks a fang through your eye and injects its venom one last time, then it sucks your brain out through your eye socket. Point being, you&rsquo;re alive and feeling everything when it eats you. It&rsquo;s venom somehow keeping your nervous system, eyes and brain alive until it wants you dead, days or weeks later. Perhaps even months later it&rsquo;ll come back to your organ-less body to finish it off with your brain, eyes and nervous system being the only thing left to be tormented for those weeks or months.<br /><br />\t&ldquo;Ugh&hellip; that&rsquo;s sickening,&rdquo; Todd replied, shuddering and covering his mouth.<br /><br />\t&ldquo;I know right? It&rsquo;s awesome! Now, if you had continued onward to the town, you could have been attacked by a small band of bandits. You would battle them, either winning or losing. After winning, there would be multiple scenarios of things that could happen depending on how you handled them, and things afterwards.<br /><br />\tAnd, if you choose the woods, as you did&hellip; After eating your meal in the peaceful evening, you all retire to your tents. In the dead of night, you hear slow, deliberate footsteps&mdash;something creeping closer. When you emerge, you&#039;re surrounded by Dire Wolves, their eyes glowing in the moonlight, hungry for a meaty meal of any kind. A fierce battle ensues. You either defeat the wolves&hellip; or you perish. If you win, you&rsquo;re left with their pelts&mdash;valuable for crafting or trade.&quot;<br /><br />\tFor each encounter, I&rsquo;ve written out so many details of how things might go&mdash;actions, consequences, and consequences upon consequences. It&rsquo;s all about the different things that might happen, based on what the group does or might do. Every binder is filled with stuff like that. It&rsquo;s not just for the big, open areas, but for everything. Like, let&rsquo;s say you walk into someone&rsquo;s home and take something. If you&rsquo;re caught, they could hunt you down to get it back. If you return it and apologize, they might just give you a warning. But if you refuse to give it back, they&rsquo;ll probably fight you for it. If you give it back but don&rsquo;t promise to stop stealing, they might report you to the guards. And that could turn into a whole other thing&mdash;a whole storyline, really. Maybe you get thrown in prison, and you&rsquo;ll need to figure out how to escape. Or maybe the group decides to just wait it out and serve the time. It all depends on what happens and how the players respond.<br /><br />\tSo, yeah, everything in these binders are many different branching paths that the group might take, or will take. It&rsquo;s not just that either. I&rsquo;ve got hundreds of house layouts designed, castles, dungeons, caves, and more. There&rsquo;s thousands upon thousands of sheets of paper filled with details, ideas, traps, encounters and more.&rdquo;<br /><br />\tShe grinned as Todd absorbed her words. &ldquo;And that scenario we just did was just one fork in the road. Imagine that kind of branching detail for every encounter, every town, every decision, anything. That&rsquo;s why I need so many binders. That&rsquo;s why I&rsquo;ve been working on this campaign for years,&rdquo;<br /><br />\tTodd looked at her in amazement. He knew that she was working on something big, but nothing could prepare him for that amount of detailing. It made him excited for this new adventure in Demons and Catacombs.<br /><br />\t&ldquo;That&rsquo;s impressive, and also insane, in a good way, and sickening! So, when are you going to finish this? I can&rsquo;t wait to play it!&rdquo;<br /><br />\t&ldquo;I&hellip; I really don&rsquo;t know. I&rsquo;ve got a lot of the quests&rsquo; plots done and finished, but there&rsquo;s so much more I&rsquo;ve got to finish, and others to start. I mean, I&rsquo;ve been working on this for years. I think I started on it before you and I even started hanging out in that basement at school when we skipped classes together. The part I was just working on should be for those around levels 13 to 17, but also includes things that would need to be dealt with players that are over level 25,&rdquo;<br /><br />\t&ldquo;Damn Luna, you really are a nerd!&rdquo; He said with a loving laugh.<br /><br />\t&ldquo;Well, I might be able to finish a good portion of what&rsquo;s needed to get it started, but I&rsquo;d have to keep working on it while we&rsquo;re playing. Even then, it might take another year or two before it&rsquo;s ready for that. There are still areas that need fleshing out and revising in the early stages. I&rsquo;m really hoping this could turn into a multi-year campaign. It could take years before I actually finish writing it all out,&rdquo; she explained.<br /><br />\t&ldquo;Gotcha. I&rsquo;m sorry that I&ndash;&rdquo;<br /><br />\t&ldquo;It&rsquo;s okay. I really should have told you before. Sorry for being all secretive and all that about it. It&rsquo;s just&hellip; I don&rsquo;t want anything spoiled, you know? I think this might be one of the greatest adventures that someone could come up with. I have so many more ideas that I want to add into it. I&rsquo;ve even came up with ideas in case of a TPK (total party kill), so that this campaign could continue with new characters, and it not starting in the same starting area, or quest, each time. I&rsquo;ve came up with new enemies that will make this campaign very difficult, but fun, and replayable. I&rsquo;ve even got someone to help draw them and make them kind of real, but I&rsquo;m not going to say much more about that. You&rsquo;ll have to wait and see how it all comes out. I know that they&rsquo;ve finished a few hundred things for me, but that still doesn&rsquo;t compare to the few thousand more that&rsquo;s needed to even get this thing started,&rdquo; she explained, while writing down a note on a post-it note.<br /><br />\tNeed to ask Fu<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;about how things<br />\t&nbsp;&nbsp;are going!<br /><br />\t&ldquo;This world isn&rsquo;t small either. It&rsquo;s like, I don&rsquo;t really know, but like eight times the size of our Earth. It has many dozens more of continents, many more oceans&mdash;that&rsquo;s even bigger and deeper than ours&mdash;and mountains that&rsquo;s like 20 miles tall or higher. It&rsquo;s so vast, that it&rsquo;s almost overwhelming, to be honest. There could easily be millions, or billions, of ways that you and the group does things, or adventure to, and whatever else. My brain is almost melting because of how much there can be to add. That lone black folder are ideas that I&rsquo;ve written down but will probably reject most of them because of just how much it would take to make it happen. I don&rsquo;t know, it&rsquo;s a lot,&rdquo;<br /><br />\t&ldquo;Well, how about you take a break and come outside and swim. Maybe your brain will calm down a bit and you can figure these ideas out later? It&rsquo;s a really nice day,&rdquo;<br /><br />\t&ldquo;I know, I&rsquo;ve got all the windows up. This late spring, early summer air is smelling good,&rdquo; she replied.<br /><br />\tShe took her necklace with the key and put it into her desk safe and locked it back, spinning the combo lock around a few times.<br /><br />\t&ldquo;I don&rsquo;t have to say it, but remember, you try to get into that bookcase, I&rsquo;ll skin you and I&rsquo;ll have a nice rabbit fur carpet in front of it,&rdquo;<br /><br />\t&ldquo;Yeah, yeah, I wouldn&rsquo;t do that, you know that,&rdquo; he replied, then tossed Luna her two-piece swimwear.<br /><br />\tShe quickly changed into her swimwear, then headed outside with Todd, for a break that she truly needed.<br /><br /><br />***************************<br /><br />\tI have had Luna and Todd play Demons and Catacombs before in some other past story, but I really haven&rsquo;t shown them playing it since then, or can&rsquo;t remember if I have.<br /><br />\tI mainly want to show that Luna is really into D&amp;C, as a game-master, and that she has the ability, and love, for creating a game setting.</span>",
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