The Dreamer's Forge was the breakthrough for winning the Giant War.  It churns out reality-denying weapons.  This is 
	done in combination of two things:  the cult of dreamers and the dream manifestor.
The cult of dreamers was an odd cult, not based on the teachings of a saint.  They just really loved dreaming.  They 
	got very little accomplished because of this, but on their own, they managed to get respect for scrying.  Now, 
	the necrobuilders had a bit of humor in them, and they built a big stone temple for these guys.  They didn't 
	build temples other than that one, so people looking back on it probably think the dreamers were hot shit to be 
	able to get preferential treatment for their cult.  Right, so, the dreamers moved in there, and a bunch of 
	others went with them and they all had a weird little society there where the dreamers just slept a lot and 
	everyone else took care of them.  If not for the war, it probably would have turned into a curious kingdom.
	The actual followers of the cult were the dreamers.  But they counted on others to help them elevate their 
	"craft" because they couldn't be bothered.  So in the hierarchy of this society, the second place guys were 
	the researchers that figured out methods to satisfy the dreamers.  Drugs to put you to sleep, loose studies of 
	metaphysics (actually super dangerous in this setting, but it didn't go far), methods to maximize dream 
	quality, etc.  The third place guys were the guards, which were generally hired mercenaries.  The necrobuilders 
	weren't trying to make a serious place to live, so the fortifications sucked and demanded a standing guard.
The dream manifestor is a soul steel device that forces a space to be both reality and dream, with the intention of 
	items from dreams being pulled into reality.  This was another stroke of luck, really.  A curious wizard came 
	to investigate this cult of dreamers because of rumors he had heard, and after talking with the research team, 
	(the dreamers were mostly asleep) they came to negotiate the idea of dream forging.  Giving a point to all the 
	dreaming, how novel.  The dreamers were about as interested as they could be when they were told about it, but 
	did agree to go for it.  So the wizard crafted the manifestor.  It's sort of a large panel on the floor, which 
	generates a column of distorted space.  It feels weird being inside it, but it's not really dangerous.  While 
	the landscape of dreams isn't exactly coherent, the research team had already worked out methods of communal 
	dreaming, so what ended up being made in the dream side was a communal workshop featuring a copy of the temple.  
	Anytime they made a new weapon, they just needed to haul it to the dream version of the manifestor.  Then it 
	would manifest once they operated a control mechanism (there are ontological problems with persistent 
	manifestation).  The weapon has to be retrieved and the panel left clear in order to send something over.
The results were really cool, but it wasn't until Duncan's upgrade that it became a factory of war.  The wizard had left 
	sometime before, satisfied with his success and ready to make gaudy castles somewhere.  Once the output was 
	going steady, it attracted military forces because these weapons were crazy strong.  It was important to keep 
	them all put to use in the war, so the temple became an important military location (and I say military 
	loosely, as there was very little formal structuring) with a dedicated place in the lines of supply.  Gradually, 
	the social order shifted to rely on the military occupation.  The cult was basically gone, anyway, because 
	Duncan killed all the faithful.  The research team got co-opted into researching the weapons.  There was no 
	longer a reliable way to communicate with the dreamers (at best, you can dream and watch them, but talking is 
	incoherent), so no one knew what each new weapon did.  Some of these weapons were crazy strong and too 
	dangerous to be used normally, some would kill, blind, or maim the researchers just trying to retrieve them 
	from the manifestor.  They had to make a dedicated retrieval squad because of this.
Once the war ended, vaults were constructed to organize and store the weapons.  Once the Knights formed, this became an 
	important location to construct an armory around.  There's quite an arsenal here now, and not just from the 
	dream forge.
Now, the dreamers only output weapons of war to the manifestor.  There's about 10 dreamers total working on this.  The 
	output is kinda random.  Some of them are bad at it.  Sometimes they all work together on one.  Combined with 
	the matter of time distortion, the production rate is random.  So there has to be a retrieval unit on duty 24/7 
	to keep the manifestor clear.  Even though the dreamers didn't live much, they did know about the giant 
	monsters.  They each had seen at least one directly, and the rest they heard stories about.  Part of their 
	dream-side forging process is constructing giants and using these weapons to kill them (the dreamers are 
	basically immortal now).  Part of the problem is that they occasionally make a weapon to kill something specific 
	that doesn't exist, so the weapon seems useless.  Another problem, mentioned earlier, is that they forget 
	what normal limits of flesh are, so the weapons might be too volatile to use safely.


