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  "description": "[center][b]NOTE: You'll need to use Blender version 3.6 (or higher) to use this bubble generator.[/b][/center]\n[center][url=https://www.mediafire.com/file/z1obcyli3di3jse/Realtime_Bubbles_v1.6.blend/file]Get the file here[/url][/center]\n\nI'm releasing my own real-time bubble generator for anybody to use. Made purely with Geometry and Simulation Nodes but I added more options for the user to tweak as they see fit.\n\n[u]Changes from v1.6:[/u]\n- Added the \"Starting Offset\" option where you can set the starting point of the bubbles by frame number.\n- The \"Use Empty Object\" option has been added. Now you can toggle whether you want to use the Empty object as an emitter.\n- Rearranged the \"Bubble Wind\" and \"Starting Velocity\" options.\n\n[u]How to append:[/u]\n[b]Step 1[/b]: Go to File > Append.\n[b]Step 2[/b]: Go to the file named \"Realtime Bubbles.blend\".\nFor the third step, there are two methods.\n[b]Step 3, Method 1[/b]: Go to the Object folder, select the two objects named \"Bubbles\" & \"Bubbles_Empty\", then click Append.\n[b]Step 3, Method 2[/b]: Go to the NodeTree folder, select \"Bubbles\", then click Append.\nIf you followed the first method of step 3, then skip the next two steps and proceed to step 6.\n[b]Step 4 (during method 2)[/b]: Create any object that you'd like to use, open the Modifiers tab > Add Modifier > Geometry Nodes.\n[b]Step 5 (during method 2)[/b]: Click on the icon on the left of the button that says \"+ New\" and select \"Bubbles\".\n[b]Step 6[/b]: Select the \"Bubbles_Empty\" object and position it anywhere you like. You can even set a keyframe.\n\n[b]Optional step 1[/b]: You can parent the \"Bubbles_Empty\" object to any object or armature.\n[b]Optional step 2[/b]: After you parent the \"Bubbles_Empty\" object to an armature, change the Parent Type from Object to Bone and set the Parent Bone to a desired bone.\n[b]Optional step 3[/b]: Re-position the \"Bubbles_Empty\" object to anywhere such as a character's mouth/jaw or breathing equipment.\n[b]Optional step 4[/b]: Set the Object Collision to an object to avoid the bubbles clipping through.\n\n[i]Free to use, edit or modify this .blend file. No credit required, but would be great if you do.[/i]",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'><div class='align_center'><strong>NOTE: You&#039;ll need to use Blender version 3.6 (or higher) to use this bubble generator.</strong></div><br /><div class='align_center'><a href=\"https://www.mediafire.com/file/z1obcyli3di3jse/Realtime_Bubbles_v1.6.blend/file\" rel=\"nofollow\">Get the file here</a></div><br /><br />I&#039;m releasing my own real-time bubble generator for anybody to use. Made purely with Geometry and Simulation Nodes but I added more options for the user to tweak as they see fit.<br /><br /><span class='underline'>Changes from v1.6:</span><br />- Added the &quot;Starting Offset&quot; option where you can set the starting point of the bubbles by frame number.<br />- The &quot;Use Empty Object&quot; option has been added. Now you can toggle whether you want to use the Empty object as an emitter.<br />- Rearranged the &quot;Bubble Wind&quot; and &quot;Starting Velocity&quot; options.<br /><br /><span class='underline'>How to append:</span><br /><strong>Step 1</strong>: Go to File &gt; Append.<br /><strong>Step 2</strong>: Go to the file named &quot;Realtime Bubbles.blend&quot;.<br />For the third step, there are two methods.<br /><strong>Step 3, Method 1</strong>: Go to the Object folder, select the two objects named &quot;Bubbles&quot; &amp; &quot;Bubbles_Empty&quot;, then click Append.<br /><strong>Step 3, Method 2</strong>: Go to the NodeTree folder, select &quot;Bubbles&quot;, then click Append.<br />If you followed the first method of step 3, then skip the next two steps and proceed to step 6.<br /><strong>Step 4 (during method 2)</strong>: Create any object that you&#039;d like to use, open the Modifiers tab &gt; Add Modifier &gt; Geometry Nodes.<br /><strong>Step 5 (during method 2)</strong>: Click on the icon on the left of the button that says &quot;+ New&quot; and select &quot;Bubbles&quot;.<br /><strong>Step 6</strong>: Select the &quot;Bubbles_Empty&quot; object and position it anywhere you like. You can even set a keyframe.<br /><br /><strong>Optional step 1</strong>: You can parent the &quot;Bubbles_Empty&quot; object to any object or armature.<br /><strong>Optional step 2</strong>: After you parent the &quot;Bubbles_Empty&quot; object to an armature, change the Parent Type from Object to Bone and set the Parent Bone to a desired bone.<br /><strong>Optional step 3</strong>: Re-position the &quot;Bubbles_Empty&quot; object to anywhere such as a character&#039;s mouth/jaw or breathing equipment.<br /><strong>Optional step 4</strong>: Set the Object Collision to an object to avoid the bubbles clipping through.<br /><br /><em>Free to use, edit or modify this .blend file. No credit required, but would be great if you do.</em></span>",
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