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Making sure that they're always possible to complete.\n\nThe dungeon map generation is based on a variation of \"Kruskal's Method\", placing rooms at random on a grid, to produce interesting dungeon layouts.\n\nThe first result is shown here, with early, Zelda 1-inspired tilework.\nThis entire room was built by the 6502, following a simple set of guidelines!\n\n\n\nGameplay-wise this game is set to play *exactly* like Zelda 1, including the grid-locked movement. An addition I want to add to this idea, will potentially be simultaneous 2 Player.\n\nNaturally, there will be two difficulty modes:\nClassic: Like Zelda, if you die, you return to the entrance of the current dungeon.\nRogue: You have one Life, if you die, you lose EVERYTHING.\n\nA neat feature to this game, is that it will print the seed to the screen upon death.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>I&#039;ve had an idea for this project for quite some time, and after yesterday&#039;s hacking bullshit--<br />(Temporarily losing access to both my Twitter, and Facebook.)<br /><br />I finally worked on this, while away from my PC, writing out notes on *how* the engine should build the dungeons. Making sure that they&#039;re always possible to complete.<br /><br />The dungeon map generation is based on a variation of &quot;Kruskal&#039;s Method&quot;, placing rooms at random on a grid, to produce interesting dungeon layouts.<br /><br />The first result is shown here, with early, Zelda 1-inspired tilework.<br />This entire room was built by the 6502, following a simple set of guidelines!<br /><br /><br /><br />Gameplay-wise this game is set to play *exactly* like Zelda 1, including the grid-locked movement. An addition I want to add to this idea, will potentially be simultaneous 2 Player.<br /><br />Naturally, there will be two difficulty modes:<br />Classic: Like Zelda, if you die, you return to the entrance of the current dungeon.<br />Rogue: You have one Life, if you die, you lose EVERYTHING.<br /><br />A neat feature to this game, is that it will print the seed to the screen upon death.</span>","writing":"","writing_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","pools_count":0,"title":"Procedural Generation?","deleted":"f","public":"t","mimetype":"image/png","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"1","type_name":"Picture/Pinup","guest_block":"f","friends_only":"f","comments_count":"0","views":"57","sales_description":null,"forsale":"f","digitalsales":"f","printsales":"f","digital_price":""}