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  "description": "[center][t][b]If you love my work, [b][url=https://www.patreon.com/fibs]support me on Patreon[/url][/b]!\n\n[url=https://commiss.io/fibs]Commissio[/url][/b] · [b][url=https://fibrielsolaer.deviantart.com/]DeviantArt[/url][/b] · [b][url=https://www.furaffinity.net/user/lefibs/]FurAffinity[/url][/b] · [b][url=https://fibs.sofurry.com/]SoFurry[/url][/b] · [b][url=https://www.weasyl.com/~fibs]Weasyl[/url][/b] · [b][url=https://twitter.com/LeFibS]Twitter[/url][/b]\n____________________________________________________________________[/t][/center]\n\nHello dreamers! This is the first music I've done in about seven years!\n\nLast week on Patreon I posted a [url=https://www.patreon.com/posts/cyberelf-modules-21139336]mockup screen of [i]CyberELF[/i][/url] for my Seers! Toss me some muns if you want to see that.\n\nDoing so got me on a [i]CyberELF[/i] craze where I started spriting up character designs, which I'll also be posting to Patreon once they're actually presentable. It also coerced me to throw together some public domain instrument samples (and a few simple waves generated in Audacity) and try to do a song again!\n\nThe current spritework for [i]CyberELF[/i] is flat-shaded and looks very 8-bit -- however, this song is more SNES-era, because that's about where I want to take [i]CyberELF[/i] graphically. If down the road I can make it to PS1 / MMX4 quality that's where I would stop.\n\nThis is effectively the main action theme for [i]CyberELF[/i], which combines elements of Metroid and Mega Man. The gameplay is somewhere between both, the pacing is somewhere between both, the music is somewhere between both (i.e. varies between atmospheric Metroid stuff and WHAM BAM Capcom jams), and even the character designs and tech lore are a middle ground between Mega Man and Samus's Power Suit. Don't worry; all \"scanning\" is done automatically on encountering new things and can be completely ignored by the player!\n\nIt's only a prototype. I like the composition for the most part but I'm not a fan of the execution. It needs better level balancing and panning, and I think the instrument choice could be improved. Expect the version in the actual game to be more better!",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'><div class='align_center'><span class='font_title'><strong>If you love my work, <strong><a href=\"https://www.patreon.com/fibs\" rel=\"nofollow\">support me on Patreon</a></strong>!<br /><br /><a href=\"https://commiss.io/fibs\" rel=\"nofollow\">Commissio</a></strong> &middot; <strong><a href=\"https://fibrielsolaer.deviantart.com/\" rel=\"nofollow\">DeviantArt</a></strong> &middot; <strong><a href=\"https://www.furaffinity.net/user/lefibs/\" rel=\"nofollow\">FurAffinity</a></strong> &middot; <strong><a href=\"https://fibs.sofurry.com/\" rel=\"nofollow\">SoFurry</a></strong> &middot; <strong><a href=\"https://www.weasyl.com/~fibs\" rel=\"nofollow\">Weasyl</a></strong> &middot; <strong><a href=\"https://twitter.com/LeFibS\" rel=\"nofollow\">Twitter</a></strong><br />____________________________________________________________________</span></div><br /><br />Hello dreamers! This is the first music I&#039;ve done in about seven years!<br /><br />Last week on Patreon I posted a <a href=\"https://www.patreon.com/posts/cyberelf-modules-21139336\" rel=\"nofollow\">mockup screen of <em>CyberELF</em></a> for my Seers! Toss me some muns if you want to see that.<br /><br />Doing so got me on a <em>CyberELF</em> craze where I started spriting up character designs, which I&#039;ll also be posting to Patreon once they&#039;re actually presentable. It also coerced me to throw together some public domain instrument samples (and a few simple waves generated in Audacity) and try to do a song again!<br /><br />The current spritework for <em>CyberELF</em> is flat-shaded and looks very 8-bit -- however, this song is more SNES-era, because that&#039;s about where I want to take <em>CyberELF</em> graphically. If down the road I can make it to PS1 / MMX4 quality that&#039;s where I would stop.<br /><br />This is effectively the main action theme for <em>CyberELF</em>, which combines elements of Metroid and Mega Man. The gameplay is somewhere between both, the pacing is somewhere between both, the music is somewhere between both (i.e. varies between atmospheric Metroid stuff and WHAM BAM Capcom jams), and even the character designs and tech lore are a middle ground between Mega Man and Samus&#039;s Power Suit. Don&#039;t worry; all &quot;scanning&quot; is done automatically on encountering new things and can be completely ignored by the player!<br /><br />It&#039;s only a prototype. I like the composition for the most part but I&#039;m not a fan of the execution. It needs better level balancing and panning, and I think the instrument choice could be improved. Expect the version in the actual game to be more better!</span>",
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