Table of Contents

Introduction.............
Character Sheets......

INTRODUCTION

        This book contains all the situation resolution formulas and the Equipment, Education and Experience Charts (aka The E3‘s) for the Clops and Floppers Zootopia RPG game for both ZPD and Criminal players.

       Many of the resolutions contained within are covered in the Basic, Police and Criminal books but are explained here again for quick find reference.

      It is a suggestion for the RM or “Ring Master” for Zootopia (Or the DM or Dungeon Master as the runner of RPG games is most called) pick up two sets of colored role-playing dice. The cheapest suggested sets of playing dice are made by Chessex and come in both red and blue.

     You should have the following playing dice for this game....

One four sided die
One Six sided die
One eight sided die
One ten sided die
One twelve sided die
One twenty sided die
One percentile die

     Though the most prominent dice you will play with in this game are the percentile die, the ten sided die and the twenty sided die.

Explanation of the “Top roll” process in Clops & Floppers

     The major dice resolution process in Clops & Floppers as it pertains to Character to Character relationships, actions and combat...involves the “top roll”. Top rolls are calculated from Character traits and modifiers and will usually fall between 7 and 20 on a 20 sided die. To be successful in any action or situation requiring this roll...a character must go over this number on his or her roll of the die, hence “topping” the number. For example, if Nick Wilde has to make a leap between two buildings and his top roll number for success is an 11 then Nick must roll a 12 or greater to achieve his leap....yet even “topping” his number doesn’t mean Nick makes a clean, uncomplicated jump.

      Let’s say Nick rolls a 12? He makes his jump yet he hits the face of the building and has to pull himself over the top to get on the roof. If Nick rolls a 20...he not only makes his leap...he’s hamming it up before Judy Hopps and claiming he’s Olympic material. Where your final number lands over the top roll number determines the level of success, which could open you up to a scraped knee or a bullet in your knee cap even though you shot your opponent dead. Enclosed within this book are grade scales for various action and decisions which involve a top roll. If you hit a twenty, your roll is considered perfect. If however your calculated top roll is a twenty, then you have no chance what so ever of making a situation in your favor...then again, the other character you might be facing? May not make their top roll number either.

      Factors like experience and “Street Cred” as well as any education and skills you pick up will help to reduce your over all top roll number, it is statistically and mathematically in your favor to have your top number drop as low as possible because so few dice rolls (out of say....a hundred) ever land on numbers lower than a five. Seven is the optimal dice number you want as a top roll number.

Citizen traits
Advantages and Disadvantages

      The Disney world of Zootopia is a diverse plethora of Mammality (Humanity) where mice may do dental work on Lions, Seals and Otters track and arrest drug dealers at sea or on the water ways and huge polar bear mafia solders exact brutal justice on mouthy weasels. Yet even the mighty polar bear could get “shanked” by a fast moving mongoose or a mouse unlucky to be infected with rabies takes out a honey badger solder of mob boss Whitey Badger. If Judy Hopps a small bunny could handle herself well among her taller predator officers of the ZPD then anything for every mammal of Zootopia is possible to achieve.

       As explained in the base book of this RPG series. Zootopia is populated by mammals except humans, apes and avians. Human of course never existed and apes and avians were all slaughtered on the great battlefields of the Zootopian Civil War or “The Great Predatorial Civil War” as the 100 year long carnage is called in the history books.

      Once again....we should go over the different mammalian species of Zootopia. Of course they are divided into two groups...

The Zootopians

     Zootopians are mammals who have reached the level of human thought, speech, behavior, wisdom and intelligence. All Zootopians have a duel “being of existence” Normal and feral. In “normal being” Zootopians walk on two feet, have paws or morphed hands. They act like humans including the common social revulsion to nudity and inappropriate display. They can drive cars, shoot guns, open doors, push baby carriages and live as humans would live.

The undeveloped or “Dummies”

       “Dummies” Mostly inhabit the rough and forested North Country which sits above Tundra Town and across the great Ruana River. Dummies are just plain old animals (Wolves, Deer, bears and so forth) who never and will never advance to the Zootopian state of existence. Dummies are used for hunting by predators and managed food sources by the city. Their culling and hunting is very tightly controlled.

The in between state

        Some species of Zootopia do have the advantage of a state between their Normal and Feral states which allows extra agility in movement while being able to carry tools or weapons. Canids (canines, dogs, wolves and foxes) and some felines have this extra trait which can benefit their performance in chasing down other mammals or when in a fight or escape mode.

The Species of Zootopia

Once again from the first book of this RPG series, the species that populate Zootopia are...

The Canids

Canids are Dogs,Wolves and Foxes. Dogs are a numerous and very diverse species adaptable to every climate in Zootopia, able to get along within themselves and all their diverse sub-types in the canine family and breed multiple sub branches of various sizes and shapes. Many dogs are intense working mammals with many wanting to get into the ZPD to qualify for the K-9 officer corps. All dogs consider wolves as their blood relations and try hard to foster good will though wolves think the opposite.

Wolves are stockier, larger and stronger than their dog cousins and their SSI rating is always high when it comes to dogs. daring to “cousin” a wolf to a dog is considered as offensive a racist insult as you could throw and you’ll be surprised if you don’t get chewed up, beaten up or shot to death by a very angry wolf or a gang of wolves. Wolves consider dogs “Cowardly bowl licking bastard children” good only for domestic servitude.

Foxes are considered the “bastard breed” by both dogs and wolves. Zootopia’s foxes were almost hunted to extinction by the ancient Zootopian empire of Rome during the Middle Age. SSC against them by dogs and wolves is high. After them are rabbits who have a pathological fear and disdain for foxes because they are considered shifty, sly and untrustworthy. Foxes are however very fast, intelligent, cleaver and advantageous of opportunities. Foxes are also highly vane when it comes to their tails. They give them names and pamper them constantly. Foxes also try hard not to offend anyone and are often the targets for sexual slavery and abuse.

 Felines    

      The cat family while very diverse in size, shape and power is almost universally supportive of itself from tabby cats like Homicide Inspector Fritz Katz at the First Precinct to a White Lion like Caesar Leo, the Mayor and “President” of Zootopia.

      SSC among felines and with felines to other mammals is low for this species save the occasional jerk like Leo Lionheart who thought being a lion gave him the right to abuse smaller mammals like Dawn Bellweather. In truth...felines and canines are not mortal enemies, both share a worthy trait...putting themselves at great risk to save friends or co-workers is common for both felines and canids and they generally get along with each other.

Marsupials

     Roos, Possums, platypus are friendly, very un-offending members in Zootopia and no one seems to bear anything towards them. Roos however (Kanga and wallaby) are known for being big fans of Zootopian Soccer and comprise the biggest number of roudy party-going hooligans who might go on a tear when the beers start to vanish. Nothing urks a mammal more than a drunk, naked Roo covered in body paint blocking traffic on the express way screaming....”Your Tigers got stumped and you can suck my stiffle mate!” Other than that....the SSC rating for this species is very low.

Musteldae

       Otters, Badgers, Stouts, Weasels, Ferrets are part of this small but hearty species. Otters and badgers are especially strong and known for their fierce loyalty and extreme courage. Otters of Zootopia always seek close friendships with wolves, a bond going back to Roman times. Otters consider themselves supreme water born warriors and many adorn their body with tribal tats of the Suwani River tribe which once served Caesar the Great Wolf Liberator from Rome who saved the Suwani from butchery by the prey dominated Tusker Confederacy.

       Badgers can be very ill tempered when angered and extremely dangerous. If you make a badger your enemy, especially a Honey Badger? They won’t stop until you are dead and they’re snitting on your corpse. They have wide casted SSC because....badger doesn’t give a fluck about anyone but badger! Even a badger will have SSC against another badger.

Rodentia

      Mice, Rats, Shrews, Rabbits, Chipmunks, Squirrels, Beavers. The smallest inhabitants in Zootopia. Little Rodentia City was created for the “little ones” because the big city is way so dangerous for them.

     Mice and Rats dislike each other to various degrees. Mice consider rats disgusting, filthy, repulsive and stupid whereas rats consider mice to be little free loader bastards who survive on “looking cute” to everyone else. In Little Rodentia organized rat and mice gangs fight all the time for turf. A mouse like Tony Toponi would hit a rat with a baseball bat before he said hi to it...except maybe rare occasions and vice versa. Shrews and Mice get along well because they both consider each other close kin.

     Some rabbits hate foxes, weasels, badgers and wolves to various degrees but hatred of homosexuals is very high among rabbits. A rabbit found to be gay may be run out of family and home. gay bashing even lynching happens often among rabbits. Zootopia’s Civil Rights Laws have not changed rabbit beliefs what so ever...many rabbits will take a fine or a law suit before a “fag-bit” or “Peter puffer tail” gets one foot through a door of an establishment. And let a rabbit “queer up” with a canine and any rabbits find out. 

Ungulates

     Horse, deer, antelope, Camel, Pig, Goat, Sheep, Elephant, Rhino, Lama. Ungulates are a large populace in Zootopia especially in the Rainforest district, Savanna Central and Sahara Square. In general they get along just fine with themselves save Reindeer.

     Reindeer are very intolerant within themselves. They hate reindeer they view as not being perfect, like Rudolph. If your antlers don’t meet a standard, if your body just doesn’t cut what’s considered flying material? If you “mate” with a white tail, a Gazelle or an antelope? You will get your teeth kicked in or worse.

      For some reason, no one knows why, Elephants will go out of their way to avoid a mouse...not just stepping on them but even speaking to them. Rats they seem not to have a problem with but mice make elephants nervous. 

Ursoids

       Bears, racoon and Tanuki. No one has a problem with bears save when a bear crosses a Krillian, a Russian Dog known as a bear hunter. Bears want nothing to do with a Krillian Dog, they even put signs on their businesses saying “No Krill Dogs allowed” and on occasion they even hire mafia bear soldiers to enforce their door policies when it comes to the Krillians.

        Racoon and Tanuki are generally liked by everyone in Zootopia save the Tanuki’s notorious ability to transform themselves into other mammals or objects for fun. The most common prank is pretending to be some mammal’s wife so the wife can track the husband and see if he’s up to no good. The Zootopian supreme court right now is arguing if Tanuki gathered evidence can be admitted in criminal and divorce court cases.

        The Polar Bears of Zootopia are the largest Ursine population in the city and the most numerous members of the Organized crime families in Tundra Town, size and ratio respectively. The ZPD will more often send in its Polar Bears to strong muscle the “family” bears...which often results in high instances of property destruction and emergency room employment.

Factoring in advantage / disadvantage points between different species

        It’s one thing to pit a polar bear mafia soldier against a ZPD polar Bear like Officer Snarloff from the 2016 movie. Polar bear against Polar bear is an equal match of size, speed and power. It’s a different matter though if you put a polar bear mafia soldier against a pissed off honey badger or a fox expert in knife combat or a wolf. Speed, size and power doesn’t always ensure a victory. A polar bear even on two legs is huge and ungainly against a fox in his feral mode able to flip a blade around and scurry quick.

      Hence the two charts for Anthro and Feral modifiers to top numbers giving advantage or disadvantage modifiers between opposing combatants. In the upper left box is the description of the “mode” of body (Anthro or feral) and who is favored (left side or upper side of the chart according to attacker or defender) These modifiers are added or subtracted in certain formulas to establish the “TOP ROLL” number in resolution dice rolls.

      I would like to thank my friend “Jamie” from my place of employment for taking the time to offer his services to making these resolution charts.