CONTENTS

1. Introduction....”shut your damn snoot.”...........
2. Character creation for Zootopian Criminals.....
3. Character background history.....
4. Types of Criminal Characters.....
5. The early criminal years, gaining experience and “cred”........
6. The early criminal years II. Petty “Miz-dees” and “Fellas”......
7. Jimmy and the wallet in the car..............
8. Fake Identification scam............
9. Dirty Money IS the root of everything!.......
10. Crime is an Investment......
11. The Dark Canopy of Zoo-net........
12. Advanced equipment adds modifiers......
13. Drug dealing the game of Russian Roulette....
14. Dealing Smack..........

INTRODUCTION
“Keep your snoot shut or else”

     “If Don Carlo had told me....you gotta go? I would have come here today with these two “zips”? And you.....would go. John? You can not “whack” a made man one somebody else’s crew! There are rules! You start breaking the rules and this whole God damned “Thing of ours” cracks and crumbles!........You never.....break....the rules.....capeesh?”

The late actor Anthony Quinn as gangster Anellio Delacroche
The HBO movie “Gotti” 1996

     Welcome to Zootopia you little snit. Welcome to the “dark side” of the “wild side” to the world “we” make for ourselves be it “our thing” single or “our thing” as in “La Familia” or “La Snowzah Snootzah”. Clept-o-maniac, shop lifter, booster, pick pocket, scam artist, gang member, gang leader, Caporegime or big boss “Mister Big” we’re all here to do the same thing best described by the late American gangster Carlo Gambino...

     “Why make an honest living when you can’t keep all the money you’ve earned by being honest and keeping a clock? Schools make docile lemmings who lay down....the street makes rich soldiers and brothers who die on their feet and live life.”

     This book is “our thing” it’s our rules for how to operate and avoid the long claws of the ZPD. I’m sure you all feel the same way right? We all want to “Make it” on the streets so we can one day “be made” and then “Make it big” at the same time we’re all in competition with each other for the same slice of the same pie and not all of us can eat from that slice of pie so some of us have “to go” as in “fluck you” as in “Whack you” as in “Clip you” as in “Ice you” as in hang you on a meat hook, draw dotted lines all over your body and partial you up for the illegal meat market because even though we’re all criminals? Some of you taste good with Mint Sauce and a nice wine and you pay well.

       In this book we’ll teach you the basics of crime in Zootopia. How to develop your character as a little weasel who got “bitched” around too much and decided to “clip” his father when he was asleep. You decided school was all “bull snit” and you learned that picking some high roller pockets was good for a daily meal at “Micky Mouse’s” then you decided to deal date rape drugs and fell into the territory of Whitey Badger and he made you an offer you couldn’t refuse. Holy snit? Was that your brother Jimmy on that cooking spit? Shut....your.....mouth! You little Mustel-eee bastard. All of you are stinky weasels in need of a pole enema and a BBQ pit. This coming from a Polar Bear, and let’s face it? Who among you little snits is daring to fluck with me?

       You’ll learn how to make weapons, how to crack safes, pick locks, steal cars, deal drugs and work your way up the corporation ladder of crime while avoiding the ZPD...or bribing them to your point of view. and more importantly...avoid getting “whacked” by your rivals. I hear some Polar Bears are especially good at hitting home runs with otters.

      And as mammals in our line of work, we’re not all disorganized, stupid lemmings running to a cliff....there are laws, there are rules, there are binding oaths, ties of family, loyalty to members and clients and if you have the sack between your rear legs to “fluck the rules” then you better know....sometimes it works? And sometimes.....you gonna get FLUCKEN WHACKED!

      Now sit your tail down, pop your ears up and flucken listen you silly furry snake. Crime school is in session. Welcome to Zootopia where the better place? Is us making all the fricken money and putting the “screw you” to the tax bunny! You Capeesh me?

Tall Pauley Costellano
Under Boss to Vincenso “Mister Big” Lanzoni

P.S. Told you too damn much. Now I has to “clip” you. Damn...I can never get a class to last more than a damn day you know? Sorry to drop you in the ice water but you know?.....just business you understand me?

Character Creation for Zootopian Criminals
From wayward foxy youth to silver spoon’d sheep terrorists

There is no college for crime

        Criminal characters in “Clops n Floppers” are developed very differently from the characters of the ZPD. There is no academy of crime, no school of criminalism. Criminals come from all backgrounds, different economic, family conditions and multiple factors occur at various times in their lives which mold and shape them off the strait and narrow path of goodness, decency and law abiding citizenship into the often “culvert or drum barrel occupying” life of a thief, a rapist, a serial killer, a hired gun for a Mafia chieftain or a city-wide terrorist.

       The legendary New York mobster, Carlo Gambino, was born into the Sicilian syndicate. Much of his family were closely tied to or directly involved in what was known at the turn of the century as “The Honored Society” but would later be known in America as “La Costra Nostra” or “La Familia” or “Our Family” or “This thing of ours.”

      We know it better as The Mafia.

       Carlo Gambino began his climb on the Mafia ladder at 14 when he became a hired enforcer for the King of “The Men of Respect” in Sicily Don Vito Cashiofero (Ca-she-oh-fey-row). It was Cashiofero who perfected the art of the “protection racket” which was the lynch pin money maker for Mafia mobsters in America from Al Capone to John Gotti. Carlo Gambino, Al Capone and John Gotti were all school drop outs and street thugs, petty criminals who plied trades under criminal teachers before they became legends. And their climb to their ultimate goal in life was full of dead bodies. Their education was the streets, knives, guns, petty theft, extortion, rackets and murder.

      You may even compare their early life to that of the young Spartans who could only become true Spartan warriors when they went out to kill a slave. And that slave, or Helot (He-laut) had to be killed without the killer getting caught.

      Criminal characters in this Zootopia RPG then...don’t achieve their basic character traits of....

Strength and hitting power: 
Health: 
Agility: 
Dexterity: 
Intelligence: 
Education: 
Willpower: 
Charisma: 
Stamina: 
Appearance: 

       ....By attending an academy as ZPD officers do. Criminal characters begin their creation by making two dice rolls....

1. The education grade roll.
2. The TBN roll. (Total Base Number) 

The education grade roll.

        The education grade roll is a 1d12 dice roll to determine how many grades of education your character completed in their early life. If you make a 12 roll, you then can make a 1d4 roll for the number of college years completed. This number is then added into the TBN roll.

The TBN roll. (Total Base Number)

        The TBN roll is a 1d100 and a 1d6 rolled together and added with the education roll number to have the final TBN which is divided among all the basic traits. Remember, no trait can be less than 2 or greater than 10. The TBN role can also be no less than 30 so if you roll below 30 you get to roll until you achieve 30 or over.

Example

      Armando the rat rolls an education level of 9 (9th Grade) and a TBN of 75. add the 9 to 75 and Armando’s final TBN number is 84. Now he can divide the 84 over all his basic character traits.

Character Background History
Why did you become what you are?

     What made a character like Dawn Bellweather become so bad that she threatened to start a “civil war” of sorts between predators and prey by threatening the civil rights of predators and the peace Zootopia so enjoyed? The movie Zootopia only hints at what caused her to snap but it provides enough information that we can figure out that she has a bad background history. No matter how hard she tried in the early part of the film? Dawn Bellweather could not surmount her disadvantage of being a very small sheep, an easy prey for bullies to exploit and abuse. Being so small, she was the target of endless bullies throughout her young life. Mayor Leo Lionheart’s abuse of Dawn was the final “whipping” that led her to seek her only means of restitution and justice...the Savage Scare.

      Your criminal character MUST have a background story that gives him or her the reason to seek a life of crime, what is this motivation that wills the character to go out and actually do harm to others for that is what the criminal does, they commit harm and that has to have a generation point in life which started the criminal process.

       All the school shooters in America, Jim Jones who led almost a thousand people to commit suicide in Guyana in 1978, Adolf Hitler who led Germany to complete ruin and committed unspeakable atrocities, and the killers, gangsters and famous criminals of the roaring 1920‘s and the Great Depression a hundred years ago...all had their motivational factors through their formative years that are the basis of their criminal identity.

       Your Character’s early story is you, the Players, task to write and you should write it down and show a copy of the back story to the “RM” or “Ring Master (Commonly known as the Dungeon Master who runs the RPG) so he can tailor his scenario to fit your character’s back story and provide the character with the environment to cultivate and thrive as a criminal in Zootopia.

      There are plenty of RPG related, “back story” generation web sites available on the internet where you can plug in some basic facts and words to describe your character and a back ground history will be created which you could take ideas from. There are also two books that I recommend for back story creation....

Writing and Selling your Mystery Novel by Hallie Ephron (c) 2018

The Ultimate RPG Character Back Story Guide by James D’Amato (c) 2018

       Both of these books are excellent for “fleshing out” a story character’s life prior to their involvement in the RPG.

The Types of Criminal Characters
“What do we have here, a criminal Union?”

      Criminal types do fall into what are commonly called “Lots”, like car lots that sell specific types of vehicles, such as “Personal Utility Vehicles” or Jaguar or Mercedes Benz. Each criminal lot has a similar background, motivating factor(s) and behavior profile. Take for example...

The Barrow Gang

        People today have long forgotten that Bonnie Parker and Clyde Barrow were not just two people but a criminal gang that included Clyde’s brother Buck Barrow and his wife Blanche, W.D. Jones, Henry Methvin, Raymond Hamilton, Joe Palmet and Ralph Fults.

       Save Blanche, who was the daughter of a prominent Southern Baptist Minister, the Barrow gang all shared the same background...born into poverty, very poor schooling and early criminal involvement. Clyde Barrow followed his older brother Buck into crime at 16 with petty robbery because....job prospects were few and Buck “had it in” for the “swell folk”. Hate for self condition and for those the Barrow gang saw were “Swell or well off folk” permeated all the members of the gang as “hate for the Union and the Rail Roads” were motivations for the James gang after the American Civil War.

       Here are a few examples of these Lots.....

The single event criminal

       The single event criminal is your one time, one event actor who is motivated by revenge, political action, mental affliction or a desire for fame and notoriety through a form of violence that will “shock and awe” the masses or bring a feeling of satisfaction that a wrong to self has been or will be redressed by an act of brutality. America’s school and mass shooters and Arab terrorists including the 9/11 hijackers and the 2013 Boston Bomber Brothers fill this lot as well as those who were looking for that one big score and ended up causing hell or total hell, like the Two North Hollywood bank shooters some years ago who shot up an entire neighborhood and wounded dozens of officers after a botched Bank of America heist. Dawn Bellweather was a single event criminal in Zootopia.

The repeat offender, the average low grade criminal.

      Zootopia’s Duke Weaselton and Nick Wilde fit into this lot as do most pick pockets, shop lifters, people who don’t turn in lost items they’ve picked up, and open opportunity criminals. They don’t all come from bad backgrounds, certainly Nick seems to have come from a very good childhood or at least what his mother (we never know if he had a father, typical Disney movie) tried to provide him. Many low grade repeat offender criminals have some college background. They prefer to be unobtrusive, “out of the light criminals” who go out of their way not to physically harm anyone unless they’re a weasel running from a determined cop who thought causing mice to flee in terror would help him escape.

       As Duke Weaselton so aptly put it..."money” is a big motivation for these criminals, the easy mark, the easy score, the no frills take, Often these “near straits” may get picked up by a criminal gang because they have a special skill the gang can exploit and usually they are kept like change in a pocket used only when needed to get a score.

The repeat offender, the average middle grade criminal.

      Strong arm robberies, breaking and entering, car jacking, mugging, bullies, drug mules and dealers as well as political cause acting criminals fit this category. Though commonly they come from a bad history, there are those who have a college level education with exceptional I.Q. who fit this category like Ted Kazinski the “Uni-bomber” or heiress Patty Hurst who robbed banks with a socialist gang called “The Simbineese Liberation Army or “The SLA” in the early 1970‘s

      These criminals go from wanting to be unobtrusive as possible to getting downright in the face of the public be it for money, desire for fame or for political motivation and cause attention. Hurting others is considered “par for the course of action” and if a life needs to be used as a human shield to keep me out of prison? Then they will snatch hostages. They will also kill if they think the victim will “rat them out”

      These are also the criminals wanted by organized crime unless they can not follow specific rules placed upon them by the “High Authority figure” Crime Boss or Don. Mafia members often have criminal rap “books” which enhance their “street Cred” and raise their potential for being “Made” by a “boss”or “Hired by a Swell” for lucrative profit.

The repeat offender, the high grade criminal.

      Ordinary crime killers, rapists, mob enforcers, extortionists, Drug dealers and drug king pins, Organized Gangsters and leaders of terrorist groups or criminal political regimes fit this lot. This is the ruthless criminal who often comes from diverse histories and backgrounds who has a lust for greed or power or to feel “the rush” that personal satisfaction from just being cold, brutal, sadistic and savage. Examples would be Jenner the Rat (Secret of Nimh) Nekron (Fire and Ice) Hitler, Stalin, Al Capone, John Gotti, Osama Bin Laden. Killing is part of the life even a requirement towards the ultimate goal be it “Whacking old Gran Ma Ma” (Yes Mister Big killed his grandmother, you don’t “bury someone in a rug” if you didn’t “Mob Whack” their ass.”) or sending 19 men to slaughter over 2000 people.

The specialized criminal, the mechanic

         The specialized criminal doesn’t have to be a ruthless killer or even a petty thief. Those who handle these kinds of criminals may insist they stay “out of the life” to only be called in when a big score is a promised pay off for their skills. In the 1988 movie “Die Hard” actor Clarence Gilyard played Alan Rickman’s tech man “Theo” who in the book the movie is based from “Nothing lasts Forever” was a computer gifted college student recruited by Hans Gruber to crack the security code to the Nakatomi finance vault.......why? Because Theo was greedy as hell and who would not crack a safe worth billions of dollars that could give a 21 year old man a work free life of comfort?

The specialized criminal, the murder / cleaner mechanic

         Gambino enforcer Sammy “The Bull” Gravano and bomb makers for the Irish Republican Army are criminals who specialize in “Whack a doodle” or “Hits” or “Rub outs” or “Shove a rat down yer throat” kind of work. They are stone cold ruthless yet intelligent and methodical killers who often work for a higher power on jobs requiring a lack of evidence or a difficult trail to tie that high power to a killing or a bombing or an arson. They are commonly called “3rd party actors” or “proxy”

The psychotic killer  

       This is your serial killer, your religious fanatic, Your Columbine style shooter. The 44 Caliber Killer, The Hillside Strangler, Doctor Hannibal Lechter, John Wayne Gacy, Ted Bundy, Eric Harris and Dillon Klebold. The Psychotic Killer runs the whole range of background histories and they’re not your typical “Hollywood stero-type crazy boy” like Michael Meyers or Buffalo Bill. The serial killer is able to function well in normal society in most cases and can even be the most unlikely of criminals until they slip up such as with John Wayne Gacy or Wayne Williams the Atlanta Child Murderer. It’s even a stretch to call Adolf Hitler a psychotic.

       There are multiple factors that play into making a person a true psychotic, it is even no stretch to say that the multitude of mood and mind altering drugs that have been given to school children since the 1980‘s (like Ridlin and prozac) will eventually produce a destructive psychotic killer, Eric Harris and Dillon Klebold prove that modern “psycho-tropics” are dangerous. The best example in fiction of a character turned psychotic through continuous drug interaction is author Don Pendleton’s Mack Bolan in the book “Sudden Death” where Bolan is conditioned by drug therapy to “Manchurian Candidate” (assassinate) the President of the United States.

       The traditional psychotic killer is more often motivated by a desperate need to full fill a desire, a fettish, a craving or a lust for brutality, suffering and death. He has a need to feel “a run” or “a rush” from the experience and like a drug addict, once he’s hooked, he will continue to kill unless stopped. In many cases, Like Jack the Ripper or the 44 caliber killer David Berkowitz....the serial killer will make taunting law enforcement part of his “high”, he “thrills” at taunting police to catch him or identify him.

      As a Character back story example, take Armando the rat who I had as a TBN role example earler....

      Armando had a normal childhood. His mother Ellen was a clothing merchet who worked for the big Target store in downtown Little Rodentia. His father Trevor had been working until he injured his back and became addicted to pain killers. Ellen died when she was 28 and Armando was 7. After that his father became very abusive.

       Armando despite the abuse did well in school up to the 9th grade. Though he had only a paw full of friends and was mostly alone with himself....till he met Tony Toponi of the Jicket Street Gang in Little Rodentia. Tony doesn’t go to school but he skims the middle schools for talented mice...Tony hates rats actually and wouldn’t have bothered with Armando except....Armando’d talent for computer art is “fricken crazy”

      Tony talks to his “sqeeze” (sexual partner) and intelligent “right hand” “Lieutenant” Fievel “Five” or “Philly” Mousekowitz about Armando....

     “Now You know I hates rats “Five” but this kid? I swear....this kid can draw on a computer like no one’s biz and I’m tellin you? Right there is the talent we need for making counterfeit licenses. What cha think?”

 
     Fievel, who attends Armando’s school, checks him out over the course of a week yet finds that it may take some skillful “Fuzz-nipple sucking” to pull the young rat into the gang. Fievel befriends Armando and finds out about the horrible abuse he’s taking from his father. Armando suffers severe beatings constantly and is told that he’s a worthless mammal his father would “sell to a pimp” if it would get him high. Both Fievel and Tony use the “We feel you? Come with us? We’ll make you feel wanted. You’ll know love from all of us I promise you.” approach to draw Armando into working for the gang. He then becomes a “specialized protected Mechanic” getting the love and attention he has always wanted while becoming a loyal and dedicated “Forge-fur” for Tony’s ambitions and a family atmosphere he wants to stay in.

      That background story was made using this web site.....

       https://www.kassoon.com/dnd/backstory-generator/

     With of course my added touches. Here is where Armando’s criminal career as one of the finest and most desired forge experts in all Zootopia comes from. And Tony contracts Armando’s skills which not only brings in money for the gang but increases Tony’s “street cred” and crime visibility in the hopes he will become a “made mammal” of a mafia family.

  The early criminal years
Gaining experience and street cred

“Other kids are brought up nice and sent to Harvard and yale.Me?I was brought up like a mushroom.” 

Frank Costello, Mafia Crime Boss

“Don’t fret yer eye lids on that score! I’m goin to London tonight me self. I know a jolly gentleman there. He will give you lodgins for nothing he will. That is....If I introduce you?” 

Jack Dawkins aka “The Artful Dodger” in Oliver Twist.

      As a child, I thought no actor ever played the artful dodger better than the late actor Jack Wild (Who also played the lead in Sid and Marty Krofts H.R. Puff in Stuff) The Artful Dodger was, in Charles Dickens time, the classic street wise urchin thief who stole and scammed because he had too...or he died. Childhood in Victorian England was short, often cruel, very violent and very abusive. If you weren’t an orphan or in poverty somewhat starving and working in a collective orphanage / work house? You were in a gang of urchin tuffs with “a Chief” urchin or under the apprenticeship of a tradesman or professional criminal....or you were a slut in a brothel....male and female alike.

      For the Artful Dodger, that life? Nope...I’m going to take what I need and I’m not only going to be good at it but I’ll teach other kids to do it so I don’t have to risk my neck so much. Back in Victorian London, being caught stealing was a hanging offense off the old London Bridge. Welcome to the basic form of a street gang be they the Irish mob in Boston or the New York Mafia. Often it is better to attach yourself to a gang than to try free lancing your way through life as a petty criminal. 

But perhaps the single strike out on the world character is more adventurous for you?

        As with Armando the rat, you get picked up by a gang because you have something to offer that they need be it handy with a gun or a computer and a printer, you just have to “get noticed” to get “picked up” and for that to happen? You must gain both experience and accreditation (Accreditation or “Street Cred”). It could be you seeking out the gang or the gang seeking you.

Experience Points and Street Cred

       As with the officers of the ZPD, criminal character experience points begin by half’ing the TBN number. If your TBN is 84 then your experience starts off at 42. “Street cred” is always 1/6 of experience points so Armando would have a starting experience point level of 42
with a street cred of 7. Street cred is subtracted from 1d20 rolls where it relates to making a top number in a situation and that modifier is always 1/5 of street cred so a 7 street cred would be a minus 1 modifier.

How would Armando get noticed by Tony Toponi?

         Tony Toponi is Fievel Mousekowitz’s street wise side kick in “An American Tail” which was a 1980‘s Don Blooth movie made after Blooth completely separated himself from Disney. Tony is your stereotypical example of a hollywood Italian street tough...self-confident, intelligent, able to draw others to his side as he does with Fievel. Of course the reason is obvious...."Benefits me self. Which is the only important thing I might add.” Tony is our furry artful Dodger to his furry Oliver...Fievel.

        So how does Tony realize that Armando...even thought he’s a “stinkin rat”....is a mammal he needs for his little gang of Topian Tuffs?

       First you have Armando’s basic traits of....
 
Intelligence: 8
Education: 7
Charisma: 9
Appearance: 9

Plus his experience points 40 

minus his “street cred” 1

All divided by 5 which equals a top roll of 14

      Then we take Toni Toponi’s basic traits of....

Intelligence: 8
Education: 7

Plus his experience points of say....64

Minus his “street cred” of 1

All divided by 5 which equals a top roll of 16

But wait.....now we have to add 3 to the top roll because Tony hates Rats, which makes his roll a 19

Now it’s Armando’s roll to “be noticed” against Tony’s roll to even notice Armando has a gift to offer. See how the “racism” factor makes this a slim possibility?

However.....to be nice to Armando....he rolls a 14 and Tony rolls a 20

Armando’s low number means...he doesn’t realize he’s been “made” by Tony as an object of curiosity. Tony’s perfect roll of 20 says....”Gee....this rat’s really good at computers and art. Hmmm? Now if Tony had say....rolled a 19? He would have been very questionable because of his racist beliefs. He would then have to roll a 1d100 percentile against his top roll of 19 multiplied 3 times because of his racist bias against rats to take a serious second look at Armando. Lucky for Armando? Tony rolls a “double ot”

“Holy cheese in dirty shorts?” Tony thinks....”He’s a rat...but this kid’s an extremely talented rat! I better get talking to Filly about this kid and snatch him up before some other wise tail from the “Squeegees” gets him.”

So...Tony Toponi goes to his “squeeze-tenant” Fievel, tells him about Armado and asks Fievel to evaluate the rat for himself to see if Armando would be a good choice.

So Fievel observes Armando. We would go through the same observing process as we did with Tony watching Armando except Fievel doesn’t have the racist bias that Tony did. And Fievel has a more in-dept experience with “Tech” than Tony does which gives Fievel a modifier.

       First you have Armando’s basic traits of....
 
Intelligence: 8
Education: 7
Charisma: 9
Appearance: 9

Plus his experience points 40 

minus his “street cred” 1

All divided by 5 which equals a top roll of 14

      Then we take Fievel’s basic traits of....

Intelligence: 10
Education: 10

Plus his experience points of say....50

Minus his “street cred” of 2

Minus his tech specialty of 3

All divided by 5 which equals a top roll of 13

Armando rolls a 20
Fievel rolls a 20

     Fievel is impressed and Armando has so demonstrated his expertise that Fievel would be stupid not to make a pitch. Armando also spills his history with his father’s drug use and abuse. So Fievel brings Armando to Tony who has to convince Armando that he’d be better off under Tony’s care than under his abusive father.

    Of course the pitch to join a criminal gang “has to include” the typical snitch threat. “If you get caught? You keep your yapper shut. You squeal? And I’m sorry....but you know? It’s a survival thing. Please? Please? Don’t make us resort to a “neck snapper”. Yer a nice rat...I like you...so? Let’s keep it that way. What do you say?”

    Armando has to think, can he be persuaded?

At this point, it’s Tony’s.....

Intelligence: 9
Education: 9
Charisma: 9
Appearance: 9

Divided by 4

You wouldn’t add the racist “SSC” because it’s gone in Armando’s case

Against Armando’s.....

Intelligence: 9
Education: 9

And a negative modifier because of the nature of Armando’s history with his abusive father minus 3

Divided by 2

Tony’s top roll is 9

Armando’s is 8

Tony rolls a 10

Armando rolls a 20

        Armando decides to join the gang but he’s going to be very wary of Tony. Had Tony rolled higher, Armando would have more trust in him personally but Tony’s low roll sews a little mis-trust which might have Armado rolling a trust check against anything Tony promises him personally. Tony likewise will be wary of Armando.

      Tony introduces Armando to each of the principle members of the gang. He already knows and likes Fievel. He can somewhat trust Tony. But there’s the two other members....Dixie Whistle and Pixy Styx (Dixy and Pixy from Hanna Barberra) and Armando would have to make a trust roll against them to see how their relationship would start off.

Pixy and Dixy have the same numbers....it’s their...

Intelligence: 9
Education: 9
Charisma: 9
Appearance: 9

Divided by 4

Against Armando’s

Intelligence: 9
Education: 9

Divided by 2

Pixy: 9
Dixy: 9
Armando: 9

Pixy rolls a: 20
Dixy rolls a: 10
Armando rolls a 20 on Pixy
Armando rolls a 10 on Dixy

So by these rolls...Pixy likes Armando and Armando likes Pixy but Dixy and Armando are going to have low trust issues between them even though Dixy accepts Armando into the gang. The next day, Armando and Pixy move Armando’s stuff out of his house and he tells his druggy father to “fluck off! I never want to see you again! And if you ever touch me again? I’ll have your legs broken!”

Thus Armando began his career as a “license forge” in the “Jickets”

The early criminal years part 2
Petty “Miz-de’s” and tiny “Fillies”

       Soon the Dodger came back in the door with one of the other boys, Charley Bates. The four sat down to eat breakfast. After that, the boys played a strange game with Fagin. The old man would walk about the room. The two boys would follow him around and bump into him accidentally. Then they would quickly take Fagin’s handkerchief, watch, watch chain, and even his glasses case from his pockets. If Fagin felt their hands, he would say so, and the game would start over.

Oliver Twist

      Most criminals start out with small fry simple stuff like picking pockets, stealing when the safe opportunity presents itself, simple breaking and entering or “muscle flexing” as in beating the snit out of “targets” ,“snitches”, “Gabagoonies” and “Binos” (bee-no) who work for other gangs and cross into our turf to “Pawmart” without paying their fricken “street tax”.

      There’s also the simple low risk scam. Take for example (speaking as the author) a scam myself and a friend of mine were in when we were kids in Boston. He just happens to be named Tony. We used to put out flyers in he afternoon for a local auto repair guy in people’s mail boxes which promised prompt and low cost services to repair flat tires, you’re talking two little kids doing this by themselves with no one holding their hands. Well late at night, Tony and I would sneak out of our houses, go around the neighborhoods and “spike” people’s tires. Not too many but just enough to drum up a quick old fashioned phone call to “mister fix it for less”. We’d both make 50 bucks a week while mister fix it made a nice grand. Back in 1974....fifty bucks bought a ton of soda and pizza. We weren’t keen on savings and investments. 

          Tony Toponi’s gang is more than just himself, three younger mice and a computer savvy rat. Tony has an army of young mice all over Little Rodentia doing simple low tech, low risk “targets of opportunity” like slipping into parked, unlocked cars to see if there’s something of value to steal. Occasionally one of his young “Cheezy nips” will come in with a bloody nose or a bruised bottom from being caught. At least the little snits rarely “snitch”. For those who do? It’s the “rat paper” which quickly corrects the wayward little foot soldier.

        One of these “nips” is Jimmy Lynn, a young mouse who lives in East Rodentia and targets un-locked cars. A simple little racket so long as you don’t get “Caught”, “pinched” or “under glass’d”. The number one concern is....

“DO NOT GET CAUGHT!”

        Theft where you don’t have to “break and enter" is the same thing be it a wallet left on a dash board of an unlocked car or that nice watch on the “Pawmart” display counter or a pocket you want to pick. Pick pocketing is covered in the basic book of this RPG series but once again to pull off a “grab” a “Heist” a “take” a “swipe” or “Shag a mark” you have to do the following....

1. Identify or “make” the “mark”
2. Assess your risk
3. Move in
4. Make the attempt
5. Snatch the take
6. Get away

All the above.....WITHOUT GETTING CAUGHT!

     “What happened Jimmy?” Tony asks the young mouse who couldn’t sit without wincing...

      “I goofed up and got caught.” Jimmy replied.

      “Lemme guess? Old Mouse Mister Delbert huh?” Tony asked.

      “Yeah....” Jimmy replied. “And his big wooden paddle.”

      “Did yah Snitch?” Tony asks.

      “Are you kiddin?” Jimmy said snickering. “I stole his wallet while he was beating my rumps over his knees.”

      Tony smiled and petted Jimmy on the head. “That’s my little “Imps” (Imps = Improvisor)

Jimmy lifts a wallet from a parked car
Once again....”DO NOT GET CAUGHT!”

      So.....Jimmy is on the prowl for an easy mark..hence he’s a “prowler”. He’s working Kraft Street in East Rodentia. His hope today is to “land two scores” at the time he’s working ( 8:30am) the time when most mice and rats are at work, at school or their cubs are all at pre-school or day care. First we roll a 1d4 to see how long Kraft street is, then we roll the result of a 1d20 roll and multiply that by the 1d4 roll to see how many cars are parked on Kraft Street.

1d4 roll: 2

1d20 roll: 11

      So we know that there are 22 cars parked on Kraft street at 8:30am when Jimmy shows up to “go shopping”. Now we have to make a 1d100 percentage roll to see how many of those 22 cars have something valuable in them...

1d100 roll: 60 percent

Number of cars with valuable things: 6 cars

     Jimmy has done his “breeze” pass over the street and found 6 cars with something valuable out in the open for a grab. Next, the RM puts things in these six cars or he has Jimmy roll a 1d100 to chose from a list of things each car could have. It comes out to....

Car 1: A computer bag
Car 2  A diamond ring
Car 3: A wad of cash
Car 4: A wallet
Car 5  A box
Car 6 A wallet

     How many of these cars could be unlocked? Once again a 1d100 roll against 6 cars....Lucky Jimmy! “Double Ot” all six!

     Now the next step is the RM (Ring Master) How many of these six cars have alarms? Roll 1d6 or the appropriate dice to cover the number of cars......2 cars have alarms. The RM chooses cars 2 and 3 to have alarms which Jimmy would have to roll....

Intelligence, Education, minus experience point modifier to realize that and then Jimmy would have to think if it’s worth a risk.

Author’s note: Now let’s keep in mind that Zootopia was made to a 2000‘s representation of modern city life...which means....there must be home security cameras on the street. It’s up to the RM if they want to incorporate the cameras in a police investigation should the police be called because of Jimmy’s prowling.

Going for one wallet

      Jimmy decides that one wallet will be enough for him today. He picks car 6 because the RM has said that the car is parked in the driveway, the window shades of the house are closed and the driveway view except for the direct front is obstructed. Walking around the car during his “breeze”, Jimmy did’t hear any sounds coming from around the two story mouse house. Mice in Zootopia have “dummies” (regular wild mice) called “Chippy Chews” that make a ton of noise when disturbed and are quite protective of the homestead. Jimmy had a partner named “Larry” who just happened to drop into a back yard with a “Chippy Chew” mouse and it didn’t end well.

       So.....Jimmy still has to do the following to get his prize, the wallet, out of this parked car....

1. Assess your risk
2. Move in
3. Make the attempt
4. Snatch the take
5. Get away

1. Assess his risk

      Jimmy’s risk comes from some one coming out of the house or seeing him from the house going to the car, opening it up, climbing inside, getting the wallet and leaving the drive way. He also risk being seen from the only house that could see him in the driveway, the one directly across the street. He also risks being seen by a passing car. The RM (Ring Mater) would then chose how many potential mammals would see Jimmy. Let’s say there’s only one mammal....the old Gazelle living across the street and the RM makes the choice of when the old Gazelle may or may not pop in during Jimmy’s attempt?

2. Move in.

      Jimmy describes in detail how he’ll move in to snatch the wallet from the car. The RM decides not to spring the old Gazelle during this attempt.

3. Make the attempt.

      Jimmy reaches the car and opens the door. Now the RM pulls the nasty surprise on Jimmy. Old Mister Gazelle is coming out of his house to get the morning news paper off his drive way. What factors do we need to consider?

1. Distance from the Gazelle to Jimmy. Adds a plus to the Gazelle’s top roll.

2. Jimmy’s size, he’s about 11 years old so he’s pretty young. add a plus to the Gazelle’s top role.

3. Jimmy’s experience points which work in his favor adding a vegetive to his top roll.

It’s Jimmy’s.....

Intelligence+Education minus experience points modifier

Against the Gazelle’s

Intelligence+Education + distance + Jimmy’s size

Jimmy’s top role is an 8

Gazelle’s top role is an 18

Jimmy rolls an 18

The Gazelle rolls a 17

The Gazelle failing to make his top role means he didn’t notice Jimmy getting into the car. Jimmy climbs in to grab the wallet.

4. Snatch the take

Jimmy has the wallet in his paw. Now he climbs out of the car without a problem. No one has seen him yet lifting the wallet.

5. Get away

Jimmy is walking from the car when the RM drops a surprise on him. A ZPD police cruiser has stopped in front of the house. Not the drive way but the house.

Note: This would be the time when the Character asks the RM questions that would befit the quick thinking hopefully of his Character. Jimmy being smart with good experience would be ready for such a thing. 

    The RM simply describes that the officer is walking over the front walk to the front door and has yet to show an interest in this mouse cub walking out from the drive way. How Jimmy acts as he leaves will decide what happens next....

     Being quick thinking....Jimmy turns his back slightly to the officer, pulls some bills from the wallet and shoves them into a white letter envelope just in time to hear the officer say....

     “Excuse me! Son?” Jimmy stops to turn as the ZPD officer walks up.

     “Yes Sir?” Jimmy replies putting on his best act.

     “Are any of the occupants of this house at home?” The officer asks.

     “No Sir.” Jimmy replies calmly. “I was just getting my paper delivery money from the back door. They’re usually all gone around this time.”

      Then Jimmy realizes....”Oh fluck. Today’s a school day!”

      “Why aren’t you in school?” The ZPD officer asks.

Now Jimmy’s in a pickle...but he keeps the first rule of crime...”DON’T PANIC!”

     Jimmy tells the officer “I ask for this time off of school Sir so I can collect my paper delivery fees. I was doing it after school but a lot of my money’s been getting stolen by other mice and this big rat from my school? He’s been bullying me for my money! so....I begged the school to let me make up the lost time and homework at home with home study so I didn’t have my money stolen from me.”

      Now Jimmy has to roll 1d20 against the ZPD officer to see if he or she will believe Jimmy’s story and convincingly enough that the officer won’t check it out. It’s Jimmy’s.....

Intelligence + Education + Charisma + Appearance minus his experience points modifier

Against the Officer’s.....

Intelligence + Education + minus his experience points modifier

Jimmy’s top roll number is a 9

The Officer’s top roll number is a 13

Jimmy rolls a 20

The officer rolls a 12

      Jimmy roundly “bull snits” the ZPD officer to believe his story. Jimmy goes on his merry way with a wallet full of 3,000 Zoo Bucks, a nice take for a morning “breeze”. This will also add more experience and street cred points to Jimmy’s totals.

      This is just a basic example but this resolution can be tailored to cover all kinds of petty theft and a number of Characters involved in it. Take for example another crime in Zootopia...

      False I.D.’s so young mammals can get into a strip club in Sahara Square.

     Two teenage Wolves (Oh you naughty puppies) named “Ticks and Tax” want to get into the “humping hounds” strip club joint. They contract Tony Toponi 300 Zoo Bucks a piece for a pair of fake I.D.’s

“Furbee sage!”
The sticky paws contract

     “I’ll have my expert make “you swells” a pair of sure fire I.D. cards right away!” Tony Toponi says to the two wolves as they sit in the living room of the gang’s apartment. “Here...some droolin materials while you wait.” Tony drops some “Porn Doggie” mags on the coffee table then walks in to see Armando. “Two fer a cat show there Mandy and don’t spare the “Paw-ca-sew”, you know what I mean buddy?”

     Fake I.D.’s are a big part of Zootopia’s crime industry, especially when the city/state drinking age is 16. The legal age for buying marijuana is 21 and the “vap’ing” age is 21.

     To make a fake I.D. that might be successful depends upon the expertise of the maker, the appearance of the user and the ability of both I.D. and user to fool the mammal they’re trying to fool. While the I.D.’s are being made...Tony Toponi is giving these two wolves some tips about how not to betray themselves to the potential fool.

     First....Let’s look at the essentials between Tick and Tax....

Tick’s basic traits are.....
 
Intelligence: 9
Education: 8
Charisma: 9 
Appearance: 9

Tax’s basic traits are.....
 
Intelligence: 8
Education: 8
Charisma: 8 
Appearance: 9

Add them up and divide by 4 you have....

Tick - 9

Tax - 8

Next....we have to figure our Armando’s skill in making I.D.’s for each wolf. That is done by doing the following....

Take Armando’s 
 
Intelligence: 9 + Education: 9 minus 4 experience points for computer expertise divided by 2 = 7

Now we add the 7 to Tick and Tax’s numbers....

Tick - 16

Tax - 15

Now subtract these numbers from 100

Tick - 84

Tax - 85

These numbers are the I.D. numbers the greeter at the strip club would have to roll against using a 1d100 and 1d10 dice to catch the fakes.

      Both Tick and Tax beat the door-mammal and drool themselves crazy over a gorgeous white German shepherd female with six nipples while pounding Lupin-Brau. So much so that they tell their friends and drum up more business for the gang. 

dirty money
It’s the root of everything. Just don’t be stupid.

    “Every day I was learning to score...a dollar here, a dollar there. How could I go back to school, pledge allegiance to the flag and go through all that government bull snit to wind up like my father in some dead end low paying piece of snit job?”

From the movie “Good fellas”

      “Money is the root of all evil.” It says in the Bible and indeed crime is about money, about getting your “cut”. Speaking of the Bible? The story of the adultering woman in the book of John is all about depriving the “boss” of “His cut”. The fools who brought the women to Jesus had defied Roman Law by putting her through an illegal trial with a death sentence attached, which they had no right to do under Roman authority. Being a province of the Roman Empire, all those “gootches” would have been “whacked” by the Romans because the woman was worth Roman money. You don’t deprive Don Caesar of his two centila and skim off his top without his permission.....capeesh? The Roman Empire was so awesomely gangster.

       Criminals be they the petty shop lifter to the head of one of the five shrew families in Tundra Town, have to be smart both in having a budget and keeping “low pro” because the ZPD and “Big Mighty” (Big Mighty = Zootopia’s version of the IRS) are always “tab’ing” suspected criminals or members of gangs and run counter-scams and counter-intelligence operations to nail organizations for fraud, tax evasion and racketeering.

      Money in this RPG enhances criminal credibility (street cred) and notoriety. The better a criminal or a gang handle their money, the better their chances of becoming “Corp’d” meaning becoming a made crew of an organized syndicate. Tony Toponi’s dream is for his gang to be “crew’d” and to do that? They must show both a financial profit and the ability to manage and hide it from the “Swells”

      Perhaps the best example of a mobster who knew how to handle his money was Carlo Gambino. Unlike other mobsters in American history from 1900 to his death in 1976, Carlo Gambino didn’t live flashy. He drove a simple “shit box” Chevy, he wore simple clothing, he went around his neighborhood in New York as an open and friendly elderly man and paid “typical” amounts to the neighborhood kids who’d line up at his simple two story house to shovel his walk and drive way. Looking at Carlo? You’d never know this kindly old man was a ruthless death dealing gangster who in a mere twenty years of cunning and care built the largest criminal enterprise in America. 

        Gambino’s first rule was very simple...”Don’t you flash nothing!” It’s a fact that the only austentation Carlo ever had for himself was a pair of license plates on his car that said “CB-1“. The reason John Gotti, Al Capone and so many American mobsters failed eventually is because in Carlo’s words....”They were fricken stupid!” Do you ever wonder why rap singers like Notorious Big and Tu Poc got wasted? Because they got stupid! Nothing puts criminals faster behind bars nor in holes than their foolish handling of cash.

       Tony Caponi tries hard not to get upset but the young mouse he slapped onto the floor of the gang’s new chop shop told everyone that you don’t dare break Tony’s rules....

      “What the fluck is wrong wich ya?! Huh?! Who told you that you could go and by this 800 dollar bike? Huh?! What do I always tell you guys?! No buying expensive snit when you honestly can’t afford it with clean money?! But no....little Jelly belly here has to buy an 800 Zoo buck “Cheese slicer” BMX bike when he knows the cops are tailing him!”

       Tony looks at Dixie Whistle.....”Wist? Get da rat paper.” Tony orders.

       “NO!” The young mouse squeals. “Tony! Please! I’m sorry!”

       “You should have been sorry the moment you popped 800 bucks on the damn counter! Maybe after you “stick” for a couple of hours? You’ll know not to fluck up?!” Tony points to where Dixy has dropped the “sticky rat paper” and the poor young mouse is dragged screaming and begging for mercy as he’s tossed onto the deadly glue.

       “Remember kid!” Tony snarls. “The more you struggle? The worse it’ll get. Calm down, Take the lesson and don’t do such stupid snit again!”

Always remember the first criminal rule of money....DO NOT GET STUPID!

Crime is an investment
Elmer Fudd did teach economics didn’t he?

     If you’re old enough to remember the old Merry Melody cartoons of Chuck Jones then you remember Elmer Fudd teaching the old show maker about investment. You want a stronger company then you have to provide a service which will attract investors who’ll be willing to put their money into your company so you can by the materials and equipment to be a biggest more successful company than you competition. Same goes for criminal enterprises like a gang. If Tony’s going to get “noticed” and then “Made” then he has to be willing to buy materials and collect investors. he also has to find ways to shuffle all the gang’s illegal profits aka “Money Laundering”

     That’s why Tony has his “squeeze” Fievel “Filly or fives” Mouskowitz, who’s the gang’s geek when it comes to putting their money to good use. To beat mouse traps, you need better tools. To crack safes, you need better experts. To pull off better complex scams, you need your crew better educated or you need to hire business professionals. And to cover all your dirty cash...you need “fronts”

Material Needs
Buying tools

      Tools of “the trade” can be screw drivers, crow bars, guns, ammunition or upgraded computers and lap tops and most criminals don’t buy them from “Pawmarts” or “Seals n RoeBucks” or “Buck stores” because of?....

     Security cameras and cash registers.

     Why wouldn’t Tony Toponi not be a little “Nipped off” by the young mouse who bought an 800 dollar BMX bike? He bought it at a store and he bought it where the transaction can be traced! What’s the number one rule of crime again?

DO NOT GET CAUGHT! 

The Dark Web aka “Dark Canopy”
The walmart of crime.

     Zootopia’s “Dark Web” is called “Dark Canopy”. Here is where the criminal underworld of the city can buy all the “unique essentials” of the trade from untraceable 3D printed guns for “hits”, “whacks” and “Clips”. (all slang for murder) To specialized lock picks, deep encryption smart phones, mini cameras, date rape drugs and a multitude of untraceable inventions.

     They can also run into....The Bunko Squad. The ZPD is aware of “Dark Canopy” and they always deploy a multitude of “zombies” designed to “snare” the unsuspecting “perp”. Most Bunko Squad operations connected to the Dark Canopy are carried out by bunnies because bunnies are numerous, bunnies are cleaver and bunnies are motivated by doing good for society. It’s the character who has to be careful when reading the tea leaves.

     Often to make sure a “Dark Canopy” contact is “legit paper”, Tony Toponi will send a decoy to meet and make the transaction but only after the surrounding area has been carefully searched for cops waiting to pounce. There will be no “second meeting” and no “Here’s a sample” it’s one time for one item that’s Tony’s rule.

      The “RM” (Ring Master) controls the Dark Canopy as to what items can be found on a given search. The creation of NPC’s who play the contacts for selected items and the ZPD if this is a decided Bunko Squad action. When it is a “Bunko Action” or “Bunk”, it’s Tony and the Gang who have to figure it out and take the risk of making the meeting or not. The ring master has to decide the percentage risk for the gang then roll a 1d100 to see if they’re going to run into a “bunk”. Then the gang has to roll 1d100‘s to see if they figure out they’re being “bunk’d”

      This roll is based on the following collective traits of the gangs “principle organizers”....

experiance  - street cred for each member.

These numbers are then added up and divided by 10 and then the result number is multiplied by 3

Remember how to obtain street cred numbers....

experience starts off at 42. “Street cred” is always 1/6 of experience points so Armando would have a starting experience point level of 42
with a street cred of 7. Street cred is subtracted from 1d20 rolls where it relates to making a top number in a situation and that modifier is always 1/5 of street cred so a 7 street cred would be a minus 1 modifier.

There are four principle organizers of the Jicket Street Gang

Tony Toponi: ex 54 minus SC of 9 45

Fievel Mousekowitz: ex 47 minus SC of 8 39

Dixy Whistler: ex 47 minus SC of 8 39

Pixy Styx: ex 47 minus SC of 8 39

Added together 162

Divided by 10 16

Multiplied by 3 48

This 48 is the role the gang must make by 1d100 and 1d10 to know they are facing a “bunk” on Dark Canopy. They can make this role any time during....

1. The time they discover and examine the offer on Dark Canopy.
2. Pre-surveillance if done before the meeting.
3. Surveillance done before the attempt to transact.

The RPG scenario for a transaction follows the example in the base book of the RPG.

Advanced equipment adds modifiers

      Specialized crime equipment adds modifiers to attempt rolls or in some cases, such as drug production or for testing drug batches before distribution, enhance the accuracy of purity test results, for instance....

Advanced Cryptology chips for computers. lap tops and cell phones to fool ZPD attempts to “crack” or “dive” for information or retrieve information from seized equipment.

Alarm disabling tools or digital camera scrambling equipment that can attack WIFI security systems.

ATM and gas station skimmers which can steal account and debit/credit card numbers and codes.

Drug production lab equipment packages and test equipment

      A complete list of specialized tools, their cost, what they can do for the player(s) and how they are added and when they are added to rolls is provided in this RPG.

Drug Dealing in Zootopia
The game of Russian Roulette

     “Skippy Ricky” Had been stuck for two hours since being caught dealing Novacine, the date rape drug, in the Jicket’s turf. Two things Tony Toponi did not like? Little mice who didn’t get permission to deal on his turf without paying a street tax and little mice who pushed date rape drugs period.

      Rat paper is a nasty way to die for a mouse. The more poor Ricky struggled, the more stuck he became. In a panic he’d already dislocated his left arm and got his right cheek stuck. One wrong pull and his face was going to ripped apart or an arm was going to tear off his body.

      Tony stooped before the struggling mouse...”I have a deal for you kid? You better stop struggling and listen good. I need an inside rat to spy on the “Squeegees”...I think you get the message? You’ll be paid real good and we’ll protect you. You can say yes or you can stay stuck till you starve or shrivel from lack of water. Or? You can rip yourself to pieces and die slow and horrible. Choose kid?”

     Drug dealing carries all kinds of risk and if you’ve watched “Breaking Bad” then you know the whole gambit. Even a young mouse cub could “jack you” with a 3d printed gun if your “carry” is worth it.

     Tony Toponi only deals with the “soft stuff”, pot he sells in “twents” or “Twenty bags”. The Police Book of the RPG gives a full chapter on the drugs circulating through Zootopia.

      A typical drug chain with chemical drugs consists of.....

1. Gathering / growing / Production of components.
2.  Transport of components.
3. Assembly of the components into a drug
4. Distribution of the drug to main distributors
5. Distribution of the drug to sub-distributors
6. Delivery of the drug to the customer(s)
7. Return of “cuts” back up the chain.

Note: In the case of Organized Crime. No one skims off the top without authorization from the “top of the top”. The “top” boss gets all the money and then determines who get’s their “cut” and how much. Often those who “skim off the top” end up hanging in the illegal meat market.

Every step in the process has inherent risks from Law Enforcement to rival gangs to snot nosed weasels with brass nuts who think “shorting” the line and “cutting” is the quickest way to make a fortune....

“BLAM!”

“Little flucken weasel dick.” Dixy Whistle snarled as he removed the shot gun shell from his “saw’d off" and gestured to Pixy Styx. “Cut him up and “bug juice” his ass.” (bug juice = dissolve a body in acid)

Dealing smack
Selling your wares

     Doing a simple low tech drug deal involves convincing the intended customer that your “deal” is what they want as far as effects. Then there’s the transaction followed by the separation of the parties. Each involves a risk because the dealer will not know if the “RM” is giving him a legitimate customer or a “Narc”. You’ll deal with both regular customers as well as Mammals “friends” they brought with them or someone who pops the line...”So and so said you had good stuff.” But you already know “So and so” was picked up on a drug possession charge six hours ago. You have to take the risk of making the sale. If you’re the boss, you have to send out dealers and roll the risks of them getting “rolled” (Robbed) “Nailed, pinched or Narc’d” (arrested) or coming back with the amount of deals you parceled out to them.

Tony Toponi sends forth his flock

  So how do we do a daily dealing of say “pot” by Tony Toponi’s gang “The Jickets”

History note: If you don’t know who the Jickets were? They were an elementary school gang Davy Hanson was in, in the 1960‘s Lutheran Church cartoon “Davy and Goliath”. The “Sqeejees” were the Jicket’s rivals. Davy and Goliath was later lampooned by Adult Swim’s Moral Oral. 

    First? How many dealers will Tony send out? Let’s say Tony stays safe and conservative and sends out 1d10 dealers each with ten twenty dollar bags a piece, that’s a 2“x2“x1“ bag of pot.

7 dealers x 10 x 20 = 1,400.00 Zoo Buck potential profit.

How much does each dealer sell? Roll 1d10 per dealer.

1. 5 makes 100.00
2. 9 makes 180.00
3. 3 makes 60.00
4. 6 makes 120.00
5. 5 makes 100.00
6. 5 makes 100.00
7. 10 makes 200.00

Potential end profit: 860.00

Now.....how many of these dealers could have gotten “rolled” or “Pinched”? That depends on the collective teaching of the gang’s two leaders...Tiny Toponi and Fievel Mousekowitz and these traits...
 
Intelligence: 
Education: 
Charisma: 

So here is how we come to the 1d100 and 1d10 percentage roll it would take for any of the seven dealers to get rolled or pinched. And they do so from the best earner down....

Tony’s traits...

Intelligence: 9
Education: 9
Charisma: 9

Fievel’s traits....

Intelligence: 9
Education: 9
Charisma: 9

Add them all up and you come too 54.

Divide by 2 and you come to 27

Multiply by three and you get 81

The 81 is the roll number that must be passed for any of the seven dealers to be rolled or pinched.

1. 45
2. 65
3. 82
4. 27
5. 50
6. 50
7. 82

Two of the dealers were pinched or rolled which is decided 50/50 left rolled and right pinched. Tony collects money from 5 of the seven.

Number 3‘s roll is 20. He got rolled.

Number 7‘s roll is a 60. He got pinched.

The “RM” can decide if the rolled character, more likely an NPC of the player, was injured or killed. More about NPC’s and characters in custody of the legal system later in this book.