Clops N Floppers RPG
Law and Crime in the Zootopia-verse

Table of Contents

Introduction to Zootopia…………………………………….
The basic background of Zootopian Law...............................
The background on the ZPD....................................................
Gun Control in Zootopia...........................................................
The citizens of Zootopia and the government........................
Zootopia and crime...................................................................
Character Generation...............................................................
Criminals and Criminal Character Generation....................
The Five Shrew Families “La Snowza Snootzah”..................
Applying logic to criminal actions in the Zootopia-verse.......
Furry Life and Health on and off the Clock..........................
Tips for the Ring Master......................................................
The addendum books..............................................................
Resources...............................................................................

INTRODUCTION

       Welcome to Zootopia, a land populated by anthropomorphic mammals that was featured in the popular 2016 Disney movie “Zootopia”. The film followed a female named Judy Hopps (A bunny) and her street wise side kick  Nick Wilde (An English red fox) as they tracked down the cause of an affliction that turned mild mannered predators back to their ancient predatory behaviors. The “Savage Scare” as the event became known in Zootopian history endangered the peace and stability of the thriving populace where predatory animals live in peace with their prey counter parts. In many ways...the film Zootopia was a mirror reflection of the times it was designed to portray. For it’s time, Zootopia was the most successful Disney animated movie until the first Frozen movie surpassed it in box office gross. The film is especially popular with world wide furry culture.

      The movie centers around Judy as a member of the city state’s police force known as the “ZPD” and as with any policing organization, the ZPD is tasked with maintaining the public order and universal peace. This attempt at creating a Zootopia based role playing game centers on the ZPD, who enforce the laws of the City/State and maintain its peace, and those elements of criminal activity that exist in Zootopia as they would in any large metropolis. The players of the RPG have the opportunity to play both sides of the coin as either a Peace Officer or any level of criminals from petty thugs to syndicate crime bosses.

What makes up Zootopia

       The city/state of Zootopia is made up of districts and Burroughs which are “tailor made” to support the vast array of diverse mammals from the small Arctic shrew to the great Elephants. Every mammal has the choice to live in sections designed to support their species and respect their individual need for comfort and health. Many parts of Zootopia are climate controlled by mechanical means such as Tundra Town (where it always snows) and Sahara Square (Which is kept in a dry, slightly rainy environment such as in Egypt). A visitor would also notice that each part of Zootopia reflects architecture suitable for different animals or that their living arrangement meets their individual species behavior and way of life. Otters have houses under water, Beaver houses resemble their traditional river dams and rabbits live in gigantic muli-story homes that jut from the hills in Bunny Borough. Of course Bunnies need huge houses because they (beep) like crazy! “They’re good at multiplication.” as Judy Hopps will tell you. Judy comes from a family of over 300 rabbits...In ONE house!

The individual sections of Zootopia are....

CITY CENTER

        The city center is the busy and bustling financial and economic heart of Zootopia where most of your commerce and industry are. This is where you have the true melting pot of the city/state where predators and prey live and work together. City Center is not climate controled though it can have periods of rain, sun, snow or storms depending on the general season. The City Center is built on a sloping conical hill which is dominated by the Tamamo Tower at the very top. Tamamo Tower is the city’s financial management center which holds the Zootopian stock exchange, many banking and investment firms and legal practices and the national treasury department which produces and distributes currency.

          City Center is also the home of the Zootopia Police Department Central Management Division or the “CMD”. CMD therefore is the First Precinct of the Department or “First Prinky” as it’s pet name goes. CMD coordinates and manages the mammal power for all policing in the city/state, it is also the most busy Precinct in the ZPD as there’s never a dull moment in the downtown district between ticketing parking violators and apprehending mammals for such silly offenses as “Tail tip nip assault” or worse, selling “smack” to teenagers outside of the public schools. “Smack” in Zootopia is a super high grade form of illegal cat nip. Nothing costs a school more than an out of control tiger high on “smack” trashing a classroom because some joker though it funny to tease him with a laser pen.

Tundra Town

          Tundra Town is always kept at arctic conditions year round by the way of giant air conditioners and snow machines that are set atop the large concrete wall (The climate wall) that rings Tundra Town from the Northern tip where Tundra Town meets the Meadowlands and down and around to the Eastern tip by the Polar Strait. This is where a majority of your polar and cold weather mammals like to live such as polar bears, arctic shrew, penguins and seals. There are few cars driven around Tundra Town because of the constant snow and ice so many mammals get around by skating, skiing, motor sleds or by “Oooboo” the husky and horse sled driver service.

          Tundra town’s main commercial industry is fishing and seafood. It is also home to the city/states major shipyard and iron works facility “GMCY” or General Mariner Commissioning Yards which is owned currently by Mister Vicenzo Lanzoni aka “Mister Big” the arctic Shew crime boss from the movie. GCY supplies the Zootopian Navy with its’ fleet of destroyers and underwater remote operation attack submarines as well as commercial boats and ships of all classes and types.

         Tundra Town seems to always be in a never-ending “Christmas time” holiday feel. It really is beautiful in white and the inhabitants are always inviting and friendly. You will never leave Tundra Town empty handed because someone’s always passing out a free coco mug or hand made scarf and hat. Policing of course requires special vehicles for getting around and the traffic division here is busy because as Chief Bogo usually says...”Mammals don’t drive well in an inch of snow.” A fender bender between a pig from Sahara Square and a Malamut “Oooboo” usually ends up a pretty nasty incident report.

SAHARA SQUARE

       Sahara Square is uniquely suited for desert dwelling Mammals like Egyptian Camels, desert foxes, desert rats and other Middle East and American Southwest, Central and South American mammals. It has a blended architecture from all these regions mixed with more modern buildings. Sahara Square is a tourist destination with its’ long coast line, sandy beach fronts and the huge Palm Desert Hotel which towers over the square. On the beach fronts you’ll find casinos, night clubs, outdoor food and garden courts and a variety of restaurants and relaxation centers where mammals can “strip” away all their cares, go au natural and “ferry out” meaning they can go feral and play naked.

        The most popular sport in Zootopia is soccer which is played in Vornoy Stadium on Sahara’s Southwest side. Soccer games of course always spike up incidents for the ZPD to handle like rowdy hooligans causing fights in bars or fans stampeding through the streets causing all kinds of crazy distress. The most prevalent crimes that occur in Sahara are pick pockets, car break ins, numbers rackets, scams, prostitution and “HG” (High Grade Cat Nip) pushing.

       Sahara Square is also home to one of two big Fleet Marine bases in Zootopia, the Amphibious Warfare school and the fleet carborundum where all the Marine’s vehicles are built, maintained and repaired. There is also the major Naval base at Sandy Cove where the fleet destroyers and Amphibious warfare fleets are parked and maintained.

SAVANNA CENTRAL

       Savanna Central is where all the central and south Africana, Australian and South Pacific and Euro-Asian/Indian mammals live. It is a diverse landscape with wide open African like plains, Indian like jungles and Australian outback flora and fauna. Savanna is the least worrisome spot in terms of crime because....who will even dare to get testy with a lion? Yet crime does happen and for a time the biggest crime boss in Savanna is or was the notorious African Honey Badger, James Whitey Badger, a ruthless and dangerous crime lord who made life in Savanna hell until or until he gets or got taken down by the ZPD.

      Savanna is also home to the largest Fleet Marine Force training and test center, MCB Quanaco with the attached recruit training depot MCRD Savanna. The Marines normally behave....that is until they get a little too much juice which then they get board and then they get destructive. Not a weekend goes by where a few drunk Tiger or Wolf Marines end up in the “Savanna Slammah” to suffer out their hang overs. 

RAIN FOREST

       Rain Forest District is considered by many in the ZPD to be “choice” duty because there’s almost zero crime and there’s no cars. Auto vehicles are banned from Rain Forest and Mammals get around by means of elevated cable bridges, bikes, walking, cable runs or on secluded by-ways they can strip naked and go feral...running, flying and jumping their way to and from the parking garages around the perimeter of the forest preserve. The ZMTA or “Zipper” train of the Zootopian Mass Transit Authority does service throughout rain forest from the central liner to small electric powered trollies.

      Most often, ZPD officers who live in rain forest are posted here and they have to be physically built to handle the patrol responsibilities and often the requirements as first responders and EMT technicians. While crime is low, accidents from mis-steps, climbing and being foolish are not. Often ZPD officers must rappel around trees, cliffs or be lowered by helicopter to hard to reach places to assist injured mammals. The usually assigned officers to rain forest are wolves and tigers.

       Rain forest is populated by your jungle-ade, Everglade, deep forest and water dwelling mammals like Panda, Seals, otters, beavers, Racoon Dogs (Tanuki), wolves and marsupials like Kowala. It is a quiet and peaceful section of Zootopia which makes being posted as a police officer more boring and slow but you can’t beat the beauty of the place and you still get paid good money for your hours of sleeping.

The Meadow Lands

        The Meadow Lands are for your equine grazer species like deer, sheep, rams, Moose, Elk and other long green grass lovers. This is the other peaceful place in Zootopia with a low crime rate and high boredom rate for posted officers. Meadow Lands has a sheriff and a few deputies because of its small size and the relative ease of getting to where trouble might creep up.

         Meadow Lands is also the home of the Zootopian Navy’s attack submarine drone fleet based out of Wooly Rock Naval Base. The Sailors there cause very little trouble save the occasional speeding infraction and a few incidents with intoxication. Otherwise, it’s another well paid sleep fest for posted officers.

The Tri Burroughs

Bunny- podunk - Deerbrook

         The Tri-Burroughs are a mix of cultural styles such as American small town and farm country, Scottish and Irish culture, English country side culture and peaceful European countryside living. The Burroughs are populated by rodent species, equines and vulpines with a few Ursaloids (bear) here and there. All the Burroughs have sheriffs with deputies and local town or village judges and magistrates. Crime is low for the most part and officers respond and handle disputes over everything from property line infractions and complaints to ownership of live stock and other small town complaints. The biggest crime in the “Tri’s” is moonshine and boot legging as high grade booze is deemed too dangerous for mammals to consume. Boot legging is a young mammal’s game because they “get off” on the excitement of teasing “Johny Law’s tailbone” and dodging the “Reg-teeth” from the Bureau of Spirits and vices which regulates “sin taxes” on luxury ingesticants.

Little Rodentia

       Ah....Little Rodentia, the little Italy of Zootopia. Here is where all the “little ones” live in relative safety with a very high iron fence separating them from the feet and hooves of the larger mammals. Until recently, Little Rodentia had no police precinct and thus crime flourished because it was too dangerous to allow huge police officers to trample their way around the miniature city. Chief Judy Wilde put a stop to that by creating Rodentia’s tough “Fort Bronco” Precinct led by it’s tough Chief, Justin Nimh (The rat Captain of the Guards Justin from Secret of Nimh) Fort Bronco is exclusively rodent stocked with Mice and Rats as police officers. Little Rodentia has both petty and organized crime from pick pockets to crime bosses running drugs ,racket games and prostitution. Occasionally Fort Bronco has to deal with some dumb “biggie” jumping the perimeter fence to escape the larger brothers of the blue brigade and if the fool thought he wouldn’t have to deal with “small fry” cops. He’s going to get a thrashing he wasn’t prepared for.

Zootopia correctional facility at shwartzwald

     “The big dawg collar”....”The electric fence”....”The steer poker” ZCF has a hundred names and they fit this prison where incorant miscreants are sent to be “spaded” or “neutered”. It’s as tuff as any federal prison and about as worse even though it’s never over-crowded. Officers assigned here have to watch their tails with some of the prison’s very nasty residents. Zootopia has a punishment to fit the crime scale and executions are often done by “euthin drugs” or by methods which equal the brutality and savagery of the offense committed. However...every mammal is precious in Zootopian society so reform and justice is up front. Even the criminal’s past is considered to see if they in turn deserve justice for wrongs which may have steered them to acts of crime, a program instituted by Judy Hopps after she fought to get Dawn Bellweather clemency and justice for the years of abuse she suffered as a small mammal where her only recourse left was a criminal act.

THE NORTH COUNTRY

     Past Tundra Town and over the Julius Bridge that spans the great Roana River that runs West to East, lies the sparsely inhabited North Country of Zootopia. The North Country is a great mountainous and forested range that was once the home of the Tusker Prey Confederation during Zootopia’s middle age. The Tusker Confederation was destroyed by the greatest power of the time, Wolfen Rome or the Lupinian Roman Empire.

       When Lupinian Rome collapsed, All of Zootopia fell into a bloody one hundred year holocaust called the Great Predatorial Civil War as the Predator species split between those who wanted to dominate the prey races as slaves and food and those who felt the continue ravages being waged on all prey mammals would drive all mammals to extinction. At that time, Zootopians thought they were the only living mammals in the world. The resulting 100 year war was a gruesome slaughter as technology advanced from paw to paw and tooth to tooth to World War One style trench warfare with machine guns, artillery and poison gases.

       Hundreds of species were wiped out. Only a few elderly simians remain of the ape races, all of them dying on the battlefields. Of avian birds only Seagulls and cranes remain. The carrier pigeons died en mass as battlefield messengers or suicide bombers with grenades strapped to their falling bodies and Eagles tore each other to shreds in deadly air combat. An armistice finally ended the blood letting and today in downtown Zootopia a statue of a fallen lion with a crying bunny soldier sobbing on its’ chest reminds all mammals of the bitter price paid by their fathers to establish their peaceful world. Every year on Memorial Day, all Zootopia stops at noon and every mammal cries and wales long and loud for their beloved dead.

      Great tracks of the North Country are cut off from all mammals by triple wire security fences because the lands inside are poisoned and festooned with un-exploded ordinance and un-collected mammal remains...including thousands of fired and unfired chemical weapons from the great Civil War.

       The North Country is where the “dummies” live, “dummies” being animals who have and will never reach the level of intelligence of modern Zootopians, they are just plain animals....deer are deer, rabbits and rabbits and so forth. The dummies exist for one reason....food.

       In zootopia, food for the predator species is provided in two ways. One is the processing of plant and insect proteins into a synthetic meat, even artificial blood using insects can be made to “slake” the unchangeable DNA and genetic behavior of Zootopia’s predictors, hence no need for detestable and criminal control devices like “shocking collars” which were banned in Zootopia twenty years before the “Savage Scare” in the movie. The other means for food is the free range hunting and killing of dummies. To allow the “Preds” an outlet for their inner killer desires.

       In the north country...Predators can go feral and naked to hunt as their fathers did with tooth and claw or with bows and rifles as the seasons are declared and managed by the Zootopian Department of Land Management and Conservation. Careful management ensures that the dummies are not wiped out and poaching / illegal hunting is severely punished as is sport hunting and trophy collection.

        But often and perversely both predators and prey from Zootopia come to the north country to...”relieve their oats” into a dummy and the resulting union produces....well let’s just say the end product can be terrifying. The DLM often has to send Predators to hunt down and kill the mistakes before they try to breed and multiply. Often a dangerous job to perform.

The Zootopian Transit system

       The Zootopian transit system is a model of convenience and efficiency based on the Japanese transit system with main arteries, secondaries and third ways of getting from point “A” to “B”. The main auto artery of Zootopia is the six lane loop way designated Highway 394 that runs through all of the outer districts and the Tri-Boroughs and feeds the secondary inter-urban four lane spill way designated Inter-Urban One that feeds Savanna, Sahara, Downtown and Rainforest. From the secondary, smaller third way two lane feeders designated “Dog legs” feed onto the streets of Savanna, Sahara, and Downtown.

        The ZMTS (Zootopia Metropolitan Transit System) or “Smitty” runs the subways, the street level transit services and the Nation/state wide speed train service to many accessible stations which keeps traffic congestion down to a manageable level. The Speed Trains service the Tri-Boroughs to Grand Mammal Station downtown and smaller trains run from Grand Mammal to all points within the city/state. From those points, trolly and bus services are fully available.

       There are no jet aircraft nor any powered aircraft in the Zootopia verse for commercial service save helium powered, engine driven Zeppelins of the Hindenburg class and smaller, which the mammals actually enjoy for their smooth and tranquil ease of travel. In Zootopia, gas powered vehicles and any mode of transport are tailor designed to fit every Mammal regardless of size. Special adaptations of roads and streets have been done to ensure that the smallest mammal can reach their destination in safety and accommodation. The entire network is monitored by cameras around the clock and has a dedicated quick response unit to assist mammals in case of vehicle break down or accident so the transit system suffers no long term difficulty or traffic jam.

THE ZOOTOPIAN MONITARY SYSTEM

       Zootopia’s currency is the “Zoo Buck” with coinage dubbed “The Fawn” and follows the American currency standard. One hundred Fawns equals a Zoo Buck and so forth. Zoo Buck currency is broken down as follows...

1 Fawn = 1 penny

10 Bulbs = ten cents

4 points = 25 cents

8 points = 50 cents

10 points = 75 cents

1 Zoo Buck = 1 Dollar

Zootopian paper currency is all Zoo bucks and is made in 1, 5, 10, 20, 50, 100, 1000, 25,000, 50,000 and 100,000 denominations.

      The Zootopian Credit system is the toughest in the world and is central regulated by the Credit Regulation and Security Bureau. It is illegal to give credit or charge interest to any mammal under 18 years of age. It is illegal to award credit to any mammal who can not show responsibility or capability to handle or pay credit. Credit companies are banned from advertising or using subversive coercive means to attract customers. Credit scores are factored for individual mammals after a complete examination of their living status including ALL monthly bills, status of employment, employment stability and capable amount to pay monthly credit bills. Mammals are given limited credit amounts based on the results of these careful background examinations.

       It is illegal to pander credit to college students at Zootopia University as a national bank and fund trust has been set up under the tax system too see to a students every need so they may focus their efforts on study and not worry. Pandering credit to active college students is subject to a fine of 50,000 Zoo Bucks or ten years in the state prison. 

      The Mammalian Income Tax Agency (Nicknamed “Big Mighty”) sets, regulates, and enforces the Zootopian tax code. Yearly taxes are based on reported income and Mammals have a waver of four months past the tax due date of April 15 to plead their case for a lower payment should they have to pay and not receive a refund. “Big Mighty” is largely run by Bunnies and you can imagine how many could work at “Big Mighty” so everything is processed in rapid time. Often over 90 percent of the time, “Big Mighty” will assist any troubled mammal with tax breaks and financial support services so not a single mammal fails to pay their share.

         Every seven years in Zootopia, the whole city celebrates a year of release called “The Schmeetah” where all debts and taxes are wiped off the books. The Schmeetah system helps to prevent national recessions by leveling out the financial system into a null restart zone. Big Mighty however is the big legal hammer against tax fraud, tax cheats, scam artists and other threats to the financial well being of Zootopia and her citizens. Two bureaus within “Big Mighty” carry out financial enforcement...the Department of Revenue and the Secret Service which goes after counter fitting and money laundering. 

  THE BASIC BACKGROUND OF ZOOTOPIAN LAW

     “The law must be firm yet compassionate. Fair yet hard as a rock. Un-movable yet balanced in the dispensary of Justice and absolute in the protection of everyone’s rights.”

Witty Arson
First Mayor of Zootopia

         The laws that govern the city/state of Zootopia come from several sources...

1. British Common Law
2. The five books of the Biblical old testament aka “The laws of Moses”
3. The handbook of criminal law from the university of Minnesota 2012
4. The handbook of the General Principles of Civil Law, P.R.C. 2012 ***

***Note...The Civil Laws of the People’s Republic of China are actually very sound even if the government doesn’t practice any of them itself....which is way too obvious.

    The system of law creation in Zootopia is as follows....

1. The city counsel creates, debates, approves or disapproves laws.
2. The Mayor signs laws into being or vetos them.
3. The supreme court validates or throws out laws.

    The law is then enforced by the police. The citizens of Zootopia have the right to peacefully protest laws. The citizens of Zootopia have the right to monitor and question police behavior and authority. The citizens of Zootopia have the right to campaign for and call for a state wide vote to remove laws, over turn laws or create new binding laws which are agreed upon by the majority vote.

     Zootopia is governed by one over riding concern that is shared by every citizen....

      “Every mammal is precious to us from the smallest shrew to the greatest mammal in size and weight. To lose even a single mammal is a shared pain. Everything must be done to salvage the life of any mammal who has been wronged or has lost their way, only the most heinous of criminal acts should fall short of our shared compassion to bring the wayward back into the herd.”

       The best case in point to this statement is what happened to former assistant mayor Dawn Bellweather after the dreaded Savage Scare portrayed in the 2016 movie. Bellweather received a life sentence for her actions which almost brought Zootopia to the brink of conflict between Predators and Prey. She was thrown into prison still unrepentant at what she’d done.

         The last mammal Dawn Bellweather ever thought would care about her was the one mammal she plotted to use as a scape goat and later desired to have killed by what she thought was a “Savaged” fox. It was Nick Wilde and Judy Hopps who got Dawn Bellweather thrown in prison and now Judy Wilde had come to show compassion to a small prey mammal who believed she deserved none nor would get it.

        Over the course of a month, Dawn told Judy Hopps how she lived a life of misery since lamb-hood. Smaller than her fellow sheep, Dawn Bellweather suffered years of horrible abuse yet she tried her best to surmount it through hard work and dedication. Yet the abuses she suffered at the big paws of former Mayor Leo Lionheart was the back breaker. Having nowhere to turn to for justice...Bellweather carried out the Savage Scheme. At long last, years of torment caused Bellweather to break down with remorse and pleading for forgiveness. Judy Hopps took up her case and demanded Dawn Bellweather receive executive clemency.

         Over the next year after her release from prison and with Judy Hopp’s support, Dawn Bellweather took center stage before the Felima commission chaired by counsel female Erma Felina (An Albedo character) which indicted former Mayor Leo Lionheart on charges of bullying, abuse and harassment. The commission was instrumental in the formation of the Small Mammal Civil Rights Act signed into law by Mayor Caesar Leo (A White Lion) which established a system for small abused mammals to redress their grief and receive justice and compensation from acts of bullying and or discrimination. Mayor Leo also signed the Executive Order clearing Dawn Bellweather of any criminal charges. As of this writing...Miss Bellweather is the chief archivist and clerical organization chief for the Zootopia Police Department.

       When creating scenarios for game play. Applicable laws should be researched and written out in advance by the “Ring Master” (A play on the old Barnum and Bailey animal circus) to fit whatever scenario you play. For example....

       If the RPG just involves the daily duty of a traffic officer assigned to say Tundra Town...you might want to make a list of laws dealing with...

1. Responsibility for snow removal from parking areas for residential and business districts.
2. Traffic violations such as going to fast over snow covered roads.
3. Not having chains on your vehicle when the signs around town clearly state that conditions warrant all vehicles be chained.
4. No lights on the “OooBoo” sled when the law states there must be lights.

        If the RPG just involves a member of a Narco unit busting mammals for drug offenses...you might want to make a list of laws dealing with...

1. The strength of the drug involved determines a mister-meaner or a felony charge.
2. The amount of money seized in a bust determines a mister -meaner or a felony charge.
3. Weapons taken during a bust is a felony charge.
4. Distance of a bust from a school determines a mister -meaner or a felony charge.

        Some crimes in Zootopia can and may be punishable by death if the mammal is found guilty such as....

1. Selling drugs to a minor mammal that results in severe debilitation or death.
2. Murder, mammal-slaughter, pre-meditated mammal-slaughter.
3. Rape of an underage mammal.
4. Rape of a legal age mammal.
5. Assault on a mammal that leads to severe debilitation or death.
6. Driving while under the influence where you cause severe debilitation or death.
7. Cub and Kitten abuse that results in severe debilitation or death.
8. Murder of bystanders in the commission of a criminal act.
9. Killing a city official or a police officer.
10. pre-meditated negligence that results in multiple deaths.

 Once again....the Ring Master should carefully build up the game scenario to create the laws which will govern all parties in the RPG to be played out. There will be a greater explanation of how laws will be applied later in the manual.

background on the zpd

“We are the Mammals of the ZPD! We are blessed with the sacred trust of our fellow mammals to enforce the laws of our land with Justice, Compassion, Fidelity and Honesty for the good of the heard which we swear to protect with our courage when called, with our lives if need be. We are the officers of the ZPD! WE ARE ZOOTOPIA!”

The official sworn oath of every officer upon academy graduation.

       The Zootopia Police Department is a massive organization covering all the parts of the city/state from the busy streets of downtown to the waterways and oceans in and surrounding Zootopia. There are mammals big and small wearing the blue uniform around the clock from the Wolf patrolling Savanna Central on his night shift to the rows of bunnies working the dispatch call center to the tabby cat working the homicide division and the otter making an ocean drug bust off the coast of Sahara Square. The ZPD never sleeps.

        The main headquarters of the department is the first precinct “first prink” or “first prinky” in the city center. Chief Maxwell Bogo who is a huge and imposing African Cape Buffalo is the First Precinct Chief. Each part of Zootopia has a Chief or a Sheriff in charge of officers and or deputies in their respective precincts. It’s the job of the First Precinct to partial officers out to the other precincts depending on their requirements and needs at the time.

        The larger Precincts in Zootopia follow the basic structure of any major American city police unit....

1, The Chief
2. The Assistant Chief
3. The Criminal Investigation Division
4. The Homicide Division
5. The Narco Division
6. The “Bunko Squad” anti-racket division
7. The Patrol Division which includes traffic enforcement.
8 SWAT division

         Smaller precincts in places like the Tri-Burroughs and Meadow Lands follow the basic small town structure of policing....

1. The Sheriff
2. The Deputy Sheriff
3. Deputies
4. Crimes Inspection Unit

        The ZPD has an afloat Coast Guard and law enforcement unit of fast patrol boats known as the Sea Knights. A typical Sea Knight patrol boat consists of....

1. The captain
2. The healms-mammal
3. The bow gunner
4. Two California Sea Lions
5. Two Otters

        Airborne policing is done by drones controlled from their mother precincts. The police use both surveillance drones (Predators) and chase and apprehension drones (Steeple chasers) armed with non-lethal weapons like stun lines, tranquilizer darts and arresting nets.

        There are dedicated K-9 working dogs in the ZPD, German Shepherds and Belgian Malinois, who can operate both ferally and anthromorphically which makes them very hard to escape from and extremely dangerous as both breeds are powerful “take down” experts. The Malinois have been known to put suspects in the hospital for broken ribs and punctured lungs suffered during a take down.

       ZPD officers and members of the department take on a wide range of tasks and assignments from traffic enforcement to drug interdiction to busting prostitution rings, pimps and Johns. The Ring Master should keep every RPG game simplistic by not overloading the players with more than two assignment topics in the same game. You could....per say....run a game with traffic enforcement and a sting to bust a prostitution ring or just keep it to one operational topic just to keep things orderly and simplistic.

      All officers must pass through the Zootopian Police Academy and it is here where the basic knowledge and skills points and areas are set for the base line of the incoming player’s character. How the academy affects an incoming player will be explained later in the manual.

the ZPD Precincts

      The different precincts of the ZPD are broken down into main line precincts and constabulary precincts which are manned by Sheriffs and their deputies as well as the SBD or the Sea Knights. The Precincts go as follows...

1. First Precinct or “First Prinky” is in the Downtown City Center.
2. Precinct Two or “Ice Duce” is in Tundra Town.
3. Precinct three or “Triple Nickel” is in Sahara Square
4. Precinct four or “Four Aces” is in Savanna Central
5. Precinct five or “Cool Greens” is in Rain Forest District
6. First Constable is in Meadow Lands
7. Second Constable is in Bunny Borough
8. Third Constable is in Deer Brook County
9. Fourth Constable is in Podunk County
10. Precinct six or “Fort Bronco” is in Little Rodentia
11. The Sea Knights or “Trident” is based out of Otterdams in Savanna Central on the Cohoe River.

the uniformed zpd officer

      Traditionally....street officers of the ZPD come from the preditorial races or from species no one thinks of messing around with like Rhinos, Cape Buffalos, hippos or bull elephants. In the 2016 movie, Judy Hopps breaks that tradition by being the first small mammal to earn the badge as the leader of her class and its’ Valedictorian. Later her future husband Nick Wilde will become both the first fox in the ZPD ranks and her equal as his class leader and Valedictorian. Judy’s achievement opened the gates for other small mammals to join the force, finding ways to add their talents to its effective abilities.

       The standard uniform of the ZPD is the all deep blue service uniform with matching tie, badge and equipment belt. Officers also wear riot control gear, low velocity/ high velocity impact vests and elbow/knee padding as their situation or personal preference calls. The larger the mammal, the more imposing the body armor. Once you get past Hippos into Rhinos and Elephants, these mammals can wear up to a half inch worth of steel plate body armor.

       The uniformed officer carries two standard side arms, a multi-purpose mammal suppression gun and a lethal dispense weapon. As far as lethal pistols, rifles and shotguns....these weapons grow in proportion to the assigned officer so what may look like a 9mm pistol on an elephant can actually equate into a mobile piece of field artillery. If an elephant shoots a weasel with his lethal weapon....the weasel is likely to become a very messy pink mist ball of shock exploded gore. 

        The standard non-lethal weapon is a combination pistol or rifle equipped with stun darts, trank darts (Trank = knock out drugs), bean bags, snare ropes, mace spray, cyan pepper spray, bolas, expanding capture nets and the most nasty chemical of all? Pure grade skunk spray.

         Officers are equipped with department radios or department smart phones which help a lot in processing crime and incident data. Every officer has a body camera, a voice recorder (like an airplane black box) and a health status monitor which can speed up response times in case of distress or need for back up in a critical situation.

         Some officers do go around in plain clothes when they are inspectors or performing under cover operations, such as what Nick Wilde did from time to time when he posed as a female fox to uncover the shameful and abusive crimes of female foxes being forced into being sexy neck warmers, a sort of prostitution racket involving very young vixens. Nick of course will flat deny he ever wore “pumps and panties” himself.

ZPD Vehicles

        The ZPD has many vehicles tailor made to fit the sizes required by the various precincts...

The Mark 1 Light Cruiser Z-240 aka “The Mongoose”

       The Mongoose is a hydrogen engine powered pursuit cruiser and the standard patrol car replicated in various sizes to fit different sized medium and small sized mammals. The top pursuit speed of the Mongoose is 150 MPH which can overtake any civilian Zootopian vehicle as all vehicles that are not police operated are govern restricted by law to 80 MPH. Hydrogen engines can not sustain a maximum speed of 130 MPH because more often than not they will seize up or explode from over-heating. Should a Mongoose run at maximum speed, its safety systems will reduce speed or slow the cruiser to a stop after five minutes of continuous maximum speed. 

The Mark 2 Heavy Cruiser Z-260 aka “The Bull”

        The Bull Heavy Cruiser a hydrogen engine powered pursuit cruiser built for heavy medium and heavy mammals such as Lions, Tigers, Polar Bears, Rhinos and Elephants. Bulls operate more on the interstate (HW 394) and in special cases where their size and heavy construction are needed such as armed robberies, riots, terrorist incidents and City/State emergencies such as natural disasters or events of war. The Bull Cruisers are basically heavily armored tanks built to stand up to medium velocity projectiles and are capable of punching through walls and barricades. The Bull’s maximum speed is 130 MPH and has the same safety features as the Mark 1.

The Mark 3 Swift Patrol boat

          The Mark 3 Patrol boat used by the Sea Knight Coast Guard and Police Water Patrol Service (It’s the standard US Navy Mark VI HSPC currently in use) The boat is 90 feet long by 20 feet wide and is powered by two Lycantus Turbo Fan jet engines which output to four exhaust ports. The maximum speed of the Mark 3 is 100 knots with cruising speed at 30 knots. The boat supports a bow deck mounted M-60 machine gun as lethal armament with attached non-lethal weapons mounted together in triplicate on the gun uni-pedistal (aka the Lintle)

The Mark 4 “Little Bird” chopper

          The Little Birds (US Army MH-6 attack helicopters) are used by Zootopia’s SWAT and Emergency Medical Response Corps to ferry officers to remote locations or atop roofs or to perform sudden overhead assaults as situations warrant their use. The Little Birds are flown by flying squirrels led by their head captain Rocket James Squirrel. The pilots can get their small helicopters into the most difficult places because of their size and they can transport mammals up to Polar Bears in size on their landing skids or suspended from cable lines below attached by quick release harnesses. The Little Birds can be armed with lethal guns up to two 50 caliber cannons and various non-lethal catch and secure weapons as the situation calls.

ZPD Lethal weapons policy

        It is the policy of the ZPD that all non-lethal means to control and apprehend a suspect shall be exhausted before lethal weapons are employed. When on patrol in their cruisers, all officers secure their lethal weapons in a cruiser equipped “gun locker” with an electronic lock that can only be opened by signals from the controlling precinct watch officer. There is a ten percent percent chance upon request to release lethal means that the gun locker will not unlock on the signal from headquarters. This annoyance is factored using a D10 percentile roll. If this should occur...any officer from a rhino up could then roll a 1d100 (Must roll above a 70) to see if they could bust the security lock and rip the door apart by their brute strength. Doing such a thing however could result in suspension from duty or being fired from the force.

GUN CONTROL  AND WEAPONS LAWS IN ZOOTOPIA

      Zootopia practices gun control similar to the Japanese gun control and legal system which is as strict as you can get in any Democratic society. To own a gun or hunting rifle in Zootopia. You must following the following steps and laws...

1. Enroll in a fire arms familiarization and education class and pass the class with a 95 percent average.
2. Attend gun range training. Demonstrating proper firearm use, safety and maintenance practices.
3. submit to and undergo a psychological and competency evaluation and obtain a certified result from the examination showing you are mentally fit to own and possess a fire arm.
4. Undergo a police background check and give the police a map of your home showing the exact location where you will store your weapons. The police can request a home visit to talk to you and all your family members about proper safety and storage of firearms.

       After you have completed the above steps, you will be allowed to purchase your weapon. Citizens of Zootopia are allowed to have one pistol and one rifle in their home so long as both are secured according to the law and all ammunition is maintained in a safe lockable storage seperate from the firearms. All ammunition purchases are tracked and all shell casings are printed with bar codes that can be tied to a specific lot, a specific box of a lot and the specific store where the lot of ammunition was stored before purchase.

        Though Zootopia has a low gun crime rate, that does not mean there are no illegal guns on the streets. Despite even the best gun laws...criminals don’t care about obeying them so they make their own guns and their own ammunition. The more organized crime syndicates like the Tundra Town crime families have their ways of securing weapons for their use. Then again, why would you need guns when you have Polar Bear Soldiers?

        The above laws only apply to lethal weapons. Every Zootopian has the right to bear non-lethal weapons for their self protection and most crimes and crime deterrence actions throughout the city are done with non-lethal weapons or with body weapons such as fangs, teeth and claws. The most widely reported weapon offenses in Zootopia are fang bearing and bite assaults and most often it’s wolves and tigers that are arrested for fang bearing (which is communicating a threat) and deep tissue damage biting.

        Fangs and claws are counted as deadly weapons and the use of such in commission of a crime or as part of an assault can land a mammal in deep trouble, perhaps years in prison depending the results of an investigation. One law in Zootopia also accounts for maiming and death from bacterial infections or the spread of contagious diseases as the result of a claw scratch or bite. Spreading a disease by claw or bite when you know you have such a disease could land a mammal a premeditated assault, premeditated attempted murder or premeditated murder charge punishable by a long jail sentence. And no....claws and paws do not have to be registered at the DMV so would mammals please stop showing up and clogging the lines there?

THE CITIZENS AND GOVERNMENT OF ZOOTOPIA

     “Welcome to Zootopia. I am Gazelle. I hope that you find your stay in our great city joyful, pleasant and bountiful. Everyone is here to greet you and serve your every need. May you attain your dreams, grow and prosper in our great big watering hole of unity.”

Gazelle’s greeting at Central Mammal Train Station

      After the catastrophe of the Great Preditorial Civil War, the Mammalian races of Zootopia established the city and pledged themselves to build a society where every mammal from the smallest to the greatest could live and thrive in a unified metropolis. For the most part....they succeeded their hopes yet you can’t attain a “utopia perfecana” for flesh and blood Mammals are not perfect. Yet for over 100 years, Zootopia has enjoyed a swift and peaceful rise to it’s current level of society.

       The species and races of Zootopia (speaking of the 2016 movie) were developed by Disney based upon the old 1980's furry RPG game “Albedo” developed by Craig Hilton and Paul Kidd. You can find the old game widely spread in PDF form on the internet. Albedo was an early pioneer furry-verse that started as a black and white comic book, the same as Usagi Jimbo the Samurai bunny. This RPG will use the Albedo species list as the population of Zootopia.

       You will notice in the 2016 movie that there are no birds and no primates to be seen anywhere. Disney didn’t really explain the reason why they left these species out of Zootopia so the RPG fills in that void. The Civil War prior to Zootopia’s founding wiped out all the avians except for Sea Gulls Penguins and Asian Cranes. The Primates too were all wiped out except for three old and surviving primates who are professors and scientists at Zootopia University. The University head and dean of science is the great orangutan, Mandemus (Man-deem-us). Doctor Zira is a doctor of animal psychology and her husband Cornelius is a doctor of archaeology. Sadly....Zira is sterile and no means of reproduction were saved from the primates during the Civil War thus....they will eventually go extinct.

       The remaining races and species of Zootopia are as listed in Albedo....

Cannies:

Sub catagories:

Average framed

Dogs

Solid Framed

Wolves

Light framed

Foxes

Felines:

Sub catagories:

Light framed

Cats Domesticus

Average Framed

Cougar, Jaguar ,Lynx

Solid Framed

Lions, Tigers

Marsupials:

Sub catagories:

Small framed

Wallaby

Light Framed

Possum

Average frame

Kangaroo

Musteldaes:

Sub catagories:

Light framed

Ferrets, otters, stoats, Weasels, Mongoose

Rodentia:

Sub catagories:

small framed

Mice and Rats

Light framed

Chipmunks, rabbits, squirrels

Average framed

Beavers

Ungluates:

Sub catagories:

Solid framed

Camels, Cows, Horses, Liama, equines like deer and antelope

Average framed

Goats, Pigs, Sheep

Huge frame

Rhinos, hippos, elephants

Ursines:

Sub catagories:

Average frame:

Racoons of all species and Koala

Huge frame:

all big bears including panda

THE MORPH ABILITY

     All residents of Zootopia have the ability to morph between their ancestral physical state or “Feral” and their two legged “anthro-humanic” state. Paw animals have a better time with their “hand-ness” than those with hooves who’s hands will have only three digits when in “AH” form. Mammals like Hippos, Elephants and Rhino will have a full four fingered formed hand and formed feet to support their upright AH form.

      The frame of a mammal can determine resistance to injury and wounding from both hand weapons and gun weapons. Obviously the results will be horrific if a bunny cop comes face to face with a mafia Polar bear soldier armed with a 45 pistol that befits his size. The poor rabbit might end up a pink mist ball. And if the bullet doesn’t cut the rabbit in half? The Polar Bear will certainly finish the poor bunny off. Then again if a Polar Bear soldier runs into an angry army of rabbits looking to avenge the death of their kin and are running on Jihad mode.... the Polar Bear better guard his family nuts.

       The ability to switch body styles helps situational agility greatly, espcially if you sent your German Shepherd K-9 after a weasel. Shepherds are known to bound seven foot tall fences and walls with ease just on their four legs alone but the added ability to suddenly crawl and move like a human means that the criminal will probably get taken down over 90 percent of the time in a hard pursuit. And what K-9 police officer would not want a dog who can pump and aim a shot gun as an immediate back up?

        Fatigue factor will also play a role in situations as some mammals easily tire out from prolonged bursts of speed like cheetah, Lions and Tigers while others can have both boundless energy and high agility, especially if size helps them to escape into places larger mammals can’t go like Rats, Shrew and Mice.

Cross breeds and hybrids

      In Albedo, cross breeding does occur within the species classes such as a female wolf with a German Shepherd creates a Timber Shepherd which is a very dangerous and unstable hybrid mammal. And in some rare cases, hybridity can occur between different species you normally think could never have children such as if Judy Hopps (a bunny) had sex with Nick Wilde (a fox) and they produced a hybrid child. In my own fan fiction “First Salvo” Nick and Judy have Jackson Wilde who is bunny trait dominant yet he has fur color, paws, feet and teeth with vulpine traits. If you wish to have a hybrid character in the RPG, you should roll a d10 percentile die for strong and sub species traits and a d10 percentile die for mental stability. The higher the d10 role, the greater the stability.

         Hybrid mammals can suffer terrible abuse, bullying and ostracism all their lives from within their parent’s own species. Jackson Wilde for instance was never accepted by his great grandfather on the Hopps side of the family, the old rabbit went to his grave hoping the “deformed little vulpine bastard of my slut grand-daughter” would die a cruel death. Jackson’s best friend is Yuki Bond, a Timber-Shepherd who was the big school yard bully until Jackson won him over with strawberries and whipped cream telling him...”Us hybrids need each other and you need someone to hug you.”

Speciesism aka racism in Zootopia

       As the movie Zootopia showed, racism or Specisism or what Doctor Mandemus of Zootopia U would call...”Species Superiority Complexia” does exist in the Zootopia verse. Larger Mammals do often belittle their smaller counter parts. Some mammals hate mammals within their own species such as wolves and dogs.

       You NEVER call a wolf a “dog”, you call a wolf “a dog” and the “bites on”! The worst things anyone could call a wolf is a “dish licker” “Hydrant sniffer” or “cookie muncher” an angry wolf will snap, bite or maul for even the slightest hint that they are related to those “water bowl slurping bastards.”

      Foxes suffer wide discrimination, especially among the preditorial races, and have so since the old Lupinian Roman Empire. Many predators consider foxes “non-preds” while many mammals accept the long held view that foxes are shifty, back-door dealing, scheming little “puffy rat tailed" bastards. Bunny’s can hate them openly as many of the Hopps family hated Nick when they first found out her got Judy pregnant.

       Reindeer are notoriously self conscious of their appearance and species purity. Any reindeer with a defect is brutally bullied such as Rudolph was for his red nose. Reindeer caught having dates with say other deer or antelope are often followed by other reindeer and get brutally beaten. In a famous case of homicide, a young teenage reindeer was found hanging from a street lamp in Tundra town with a sign around his neck saying...”Don’t mate with a white tailed bitch!”

      Bunnies can be species-ist within their own species. Bunnies from the highlands of Aden in Deer brook look upon Bunnies living in the city as “pampered cotton tail’d followers of wickedness” and multi-colored rabbits as “Sons of a hundred whores”. Bunnies are notoriously anti-gay and will beat any rabbit caught being a homosexual to near death...especially if that rabbit is “hole’ing up” with a bastard like a dog or wolf. 

      Sheep will often bully small sheep such as the case of Dawn Bellweather since she was a very small Ewe. Her size of course made her a target of anyone larger like Mayor Leo Lionheart. Mice from Little Rodentia will often get into fights with the arctic shrews from Tundra Town.

        In character development, a player should roll a d10 percentile dice against a list of five species both within his own chosen species and without for a racism level. The higher the roll, the greater the level of racist thought and behavior which may impact a characters performance and interaction during the game.

THE GOVERNMENT STRUCTURE OF ZOOTOPIA

     Since Zootopia is a city/state, The Mayor of Zootopia assumes the role of President and Commander in Chief of the society and its armed forces. Zootopia has a Navy and a Fleet Marine Force designed for defensive and deterrent roles only unless an official declaration of war is voted on by the city counsel. The Mayor is a two term office with elections every four years.

      The representation body of Zootopia is the City Counsel which consists of two representatives from every district and bureau in the city/state. These offices can be held as long as the occupant is re-elected. Elections for City Counsel run every two years.

       The leader and organizers of the city Counsel are the seven committee tribunes who are selected by majority votes within the City Counsel and serve a 12 month term at a time. The seven tribunes finalize the drafting of new laws and regulations and form both exploratory and investigative committees as society affecting issues arise.

        Zootopia’s supreme court is a seven member judge-ship with a chief justice who holds their position for life and the other six elected every six years. The supreme judgeship is a two term office. Each district and Burrough of Zootopia has it’s own local judgeship and mayor to handle localized issues.

ZOOTOPIA AND CRIME

       “Where there is great good. Evil and error are also great. Even where there is great government...Evil and error also is great. But the worst evil and error of all is where there is no government to restrain the level of evil nor control the level of error.”

Ponxius Pilote from the book “Ben Hur”

         Zootopia is no different than any typical American city as Disney’s movie shows. Crime will always be a part of the nature of organized societies. The seven deadly sins will never be wiped out, we will always have greed, avarice, affluence, lust and the quest for wealth and power by the shortest and often the most ruthless means devisable. So to counter the criminal, there must be law enforcement.

         Zootopia has all the typical problems....theft, extortion, corruption, murder, rape, robbery, scams, larceny, drugs, rackets and money laundering. Criminals have multiple motivations, multiple means and multiple capabilities just as law enforcement has ever changing means and capabilities to try and stay one step of the criminal elements or individuals.

       Zootopia has punks, soldiers, thugs, con-artists, gangsters, street hustlers, drug pushers, pimps, johns, prostitutes, sex slaves and full on mafia families with towering Polar bear soldiers who will kill on command and without question in targeted hits or full on wars against and among families. The highs and lows of crime in Zootopia are open for the Ring Master to produce, all I can do here is offer a few concepts.

The Tunny Five of tundra town
The Godfather in fur

       In the movie, Judy Hopps and Nick Wilde come face to face with a furry Marlin Brando named “Mister Big” and his army of Polar Bears with one enormous bruin who was originally a Russian Gangster Bear named Koslav when Zootopia was in the concept stage. For this RPG, I ditched the Russian Bear because you can’t have Russian mobsters mixed up with Italian Arctic Shrews. Mister Big’s real name is Vincenso (Vin-chen-zoe) Lanzoni and the big polar bear is “Tall Pauley” Costalano...his sub boss, his lead Capogeme (captain) and his consigliare (counselor) in the Lanzoni crime family. We know two of the other Polar Bears in the Lanzoni family from the movie...Kevin “The Bull” Aldino and Raymond “Salmon whacker” Kyphano who are both soldier bears in the organization.

       The Lanzoni’s are at the head of the five Arctic shrew families that run organized crime in Tundra Town. All the families have Polar Bears as their Capgeme and soldiers and all the families are just as opportunity seeking and greedy for turf and racket space as the American mafia are. The five families are run and steeped in Italian Mafia custom, social graces and traditions. To maintain peace and settle disputes in order to prevent a mafia war, the families meet in a “Commission” at regular intervals. Alliances are often made by marrying children off between the different families such as when Fu Fu, Mister Big’s daughter, married a son from the Polanchio crime family of West Tundra Town.

       As with the older generation of the American Mafia like Bugs Siegel and Al Capone, there is honor and decorum among the old bosses of the five families. There are rackets and vices which will not be done in certain places or with certain Mammals like under-age prostitution, selling drugs to cubs and kittens, extorting widows and single parent mammals or taking advantage of impoverished mammals in number rackets. Lanzoni never charges exorbitant interest with loans, treats mammals with great respect and seeks favors and services as repayments over brute force politics.

        Vincenzo Lanzoni is extremely patriotic for Zootopia and though he owns the largest military ship building facility in Tundra Town he refuses to cheep or defraud the government or involve Sailors and Marines as business partners or racket targets. He supports the Mammal Serviceman’s Organization “The MSO” generously and regularly holds functions for service-mammals and their families at his estate. As Judy Hopps is the Godmother of his most beloved grand daughter Judy Lanzoni, so too is the old Don the Godfather of Judy and Nick’s son Jackson...whom the Don teaches social etiquette and business graces too as Jackson grows up. Unfortunately....Sonny Lanzoni, Vincenzo’s son, could give a damn less about the traditions as does the rest of his generation. gaining money and power is becoming all consuming along with having soul control over the very lucrative and more prosperous drug trade...screw traditions. Sonny may become a recipe for family disaster in the future if he becomes Don.

The Celtic faction
Irish gang style warfare in Savanna Central

      Savanna Central is the base of operations for the five family’s most dangerous rival. The Honey Badger known as James Whitey Badger or “Whitey” as he’s best known. Badger is absolutely ruthless and like any pissed off male Honey Badger? He doesn’t give a fluck. He would sell his brothers and sisters into prostitution while still in diapers, He’d whack a school bus if it got in the way of a whacking, He’ll sell horse steroids to lion cubs, rape widowed white tail females and slice their throats and kill ZPD officers all in the name of obtaining power, power, power. He has rackets spread all between Savanna Central and Sahara Square. Hits on the five families are a common happening as are the retaliation on his organization. He has cool killers like “Machine Gun” Yak McGernn, “Pretty Boy” Ferret, “Baby Face” Buffalo or gangs of young punk thugs like the “88 Ivory Keys” of Little Rodentia and “The Rock’m sock’ms” Motor bike weasel gang of downtown Zootopia. The five families almost had Badger cold during the Saint Vulpine’s Day Massacre when 13 of his henchmen were gunned down against a garage wall....but Badger didn’t “care enough” to attend the meeting.

POM POKO
The Tanukuza of Rain Forest

      The Tanukuza (Tan-oo-koo-za) are a criminal crime faction consisting of Japanese Racoon Dogs or “Tanuki” who are larger yet less hostile than your typical American racoon. The Tanuki are a little dangerous because they can shape shift into any mammal as their mystical limits allow but typically they take on the forms of small cats or foxes. The Tanukuza once tried to finger Officer Nick Wilde for cub rape which in Zootopia is a death penalty conviction but Nick’s long time friend Yax from the Mystic Gardens cracked the plot due to his excellent observation skills and wonderful hearing..probably because he’s always “stoned” in one form or another.

       The Tanukuza operate three large syndicates or Factions throughout Zootopia, the Tokugawa Faction in Rain Forest, The Toyotome Faction in Savanna Central and the Asano Faction in Sahara Square. The Tanukuza make their money with Pachinko games and drugs, their drug couriers are often young teenage mammals riding in gangs of motorcycle hooligans called Bozos who ride crotch rockets, block traffic and do petty street theft and the occasional strong tail robbery. Judy Hopps came up with a little remedy called “Franny” her fellow female elephant officer. You ever seen a big bull elephant rip a punk ferret off a speeding motor bike in the middle of a busy street? It’s hilarious....for everyone but the punk biker.

Your common every day street hustler

     Before he became a police officer and Judy Hopps’s husband, Nick Wilde was a street wise simplistic every day hustler pulling scams all over Zootopia,
 like his favorite in the movie, with his partner and long time close friend Fennick the fox aka “Fen Fen”. Nick knows all the scams which made him a good vice cop and later a district court judge in the juvenile crimes division.

     One little gang of scammers called themselves “Poop n scoop”. Kimba, a white lion cub had teamed up with two brothers (The Mauldi’s) to get people to buy their car cleaning services after a few “accidents” were “laid” in their unattended vehicles. The little gang would charge exorbitant amounts to clean up....their own “accidents” then launder their extra gains to avoid taxes. Nick and Judy brought an end to their acts.

     Another gang of scammers was called “The bouncer brigade” and they worked with greedy lawyers to fake injury accidents. Little did they know that one of their targets was Don Lanzoni and the Don didn’t like being scammed so he gave the brigade a little “ice party” at his estate...complete with the ice sculpture centerpiece of some of the dirty dead lawyers. The brigade wisely chose to go out of business.

     Duke Weaselton from the movie is your every day average little hustler and opportunity thief who sometimes allows the money to roll over his brain and his britches to get too big. Judy Hopps catches him constantly but you know those weasels? They always find a way to get back onto the street in no time flat to resume their scams.

      The resources and materials available to the “Ring Master” are endless, you can use real crimes or fictional crimes you can watch Perry Mason, Adam 12, Hill Street Blues, Miami Vice or documentary programs to generate your ideas about everyday crimes and criminals in the Zootopia-verse. The level of evil and criminalism is up to you.

        Now that was the basic ideas of Zootopia laid out. It’s time to go into the meat and potatoes serving of this Zootopia RPG game.

CLOPS AND FLOPPERS CHARACTER  GENERATION

     Players can take on three main types of characters in the Zootopia law/crime verse...

1. A member of the Zootopia Police Department.

2. An independent gumshoe detective.

3. A criminal of any level up to a soldier in a mafia family. Soldiers have to work their way up to the Don of Dons or “Capo de Capo”. Polar Bears can not become Don’s in the Shrew five families of Tundra Town but they can request their Don to allow them to become sub-families within the main family.

Welcome to the ZPD

The Academy

“Go home bunny bumpkin. Those streets will cook you alive and serve you up as a side dish. What crazy idea popped into your little head that you could ever become a police officer?girl!”

Police Trainer Maxi Bruin to Judy Hopps

      The movie makes a good point. The ZPD by tradition is predator and large mammal stacked. A bunny? Seriously? Yet Judy Hopps proved a rabbit could be just as much an asset to the force as any mammal. Though she falters early on, Judy Hopps turned to her best assets, her intelligence and her stubborn determination not to quit. Never tell Judy she can’t do anything because as her father will say...”Now you done it.” and you’ll regret your words.

       There is a place for every mammal in the ZPD, they all have faults and positive traits that make them not eligible in one assignment but awesome in another. Benjamin Clawhauser may be out of shape for a street beat, he got that way because of hip displacia during a suspect pursuit, but he’s great as the first cop anyone meets when they come through the doors of First Prinky.

       It’s up to the Ring Master to fit the player’s Character into ZPD operations and the player might not start out where their dream job is but like Judy Hopps did in the movie, they must use their assets, advantages and talents to end run the blitz and score a personal touchdown. Every cop starts at the same place....the Police Academy.

       Brawn isn’t everything. You can have a seriously solid lion enter the academy being the baddest MMA bantom weight champ in high school and he just washes out in academics. At the same time, a bunny could be smart as a whip but those miserable scores at the shooting range sent him back to the carrot patch in podunk. Before you can start “fleshing” out your character as a member of the ZPD, he or she has to get through the academy and collect the base points that are used to build skill levels and other character traits needed in the RPG. And like Judy Hopps proved...it doesn’t matter if you’re a Lion from Rain Forest, A huskie from Tundra Town or an Otter from Otterdams. Everyone has to score on the “base requirements” or they go home. 

THE BASIC REQUIREMENTS OF THE ZPD

The ZPD basic requirements for peace officer rating (aka Patrol-mammal) are....

1. To score 70 percent or better in academia which spans four quarterly grades. Four rolls 1d100 / 4

2. To score over 50 percent on weapons familiarization and range and combat range qualification by the following tabulation:

Weap fam 1d100 range and combat range 2 rolls 1d100 / 2 add all three roles and divide by 3.

3. To score 70 percent or better in combatives training which span four quarterly grades 4 rolls 1d100 / 4

4. To score over 60 percent in environmental adaptability training (EAT) for all of the unique environments supported by Zootopia’s climate moderation department.

5. To achieve a final overall graduation grade of 70 percent or better. Academy Valedictorian is any final score over 95 percent.

EATS TRAINING

Environmental Adaptability Training (EAT) is as follows....

TUNDRA TOWN: Arctic weather 1d100

SAVANNA CENTRAL: Dry and warm to hot with mid-humidity 1d100

SAHARA SQUARE: Dry and hot with low humidity and quarterly sand storms 1d100

RAIN FOREST: Wet at times with tropical storms, high heat and high humidity 1d100

THE MEADOWS: Warm spring like weather with gentle to moderate rains and storms. 1d100

THE TRI-BUROUGHS and DOWNTOWN: A mixture of climates between low lands and high lands. Downtown observes all four seasons. 1d100

WATER TRAINING: 1d100

Total final adaptability score is 7 rolls 1d100 / 7

Species/residency modifier: Some species will get a benefit if they were born and lived all their lives in the districts or environments mentioned during the adaptability training phase. For instance.....

Otters, Hippos, Seals, Beavers get an instant 100 percent in water training after all....Otters and Seals are practically birthed to swim from second one and they spend a majority of their growing life wet.

Camels and other dromidian equines who come from Sahara Square get an instant 100 percent in the Sahara environmental training phase.

Polar Bears get a 100 percent in both water and Tundra Town environmental training phases.

Wolves have a very flexible adaptability across diverse environments like snow, forest, highlands, meadows and water. They do well in mild and cold environments but tire easily in hot and high humid environments. Some (EAT) They might pick up a bonus, others they might actually have loss points.

It is the responsibility of the Ring Master to determine the advantage / disadvantage points for each player based upon the species they chose. Here’s two good examples...

    “A player chooses to be a Korean Tiger from the Rain Forest district. The character would get an instant 100 percent in the Rain Forest (EAT) and a 50 percent plus modifier for the Tundra Town (EAT) because Korean Tigers adapt quickly to the brutally cold winters on the Korean Peninsula. The player would also get a 25 plus modifier in the water  (EAT) because yes....Tigers are good swimmers.”

    “A player chooses to be a Honey Badger from Savanna Central. The player gets 100 automatically for the Savanna Central (EAT) and a 50 plus modifier for the Sahara Square (EAT) because the climates are reasonably close. However...Honey badgers suck at swimming and get a 50 negative on the water (EAT). They hate cold and snow and get a 100 negative on the Tundra Town (EAT) because Honey Badgers are exclusive to Africa and African climate ranges. Now if the badger was a Wolverine? He’d have 100 in the Tundra Town (EAT)

So let’s do an EAT example for say....Nick Wilde (English Fox) who went through the academy and I am the Ring Master....

       English foxes have a good adaptability in placid and semi-placid environments similar to the English isle. Nick was born and lived the majority of his life in Downtown Zootopia so off the bat he get’s a 100 for the Tri-Burough / Downtown EAT. He’s done a majority of his hustles with Fennick “Fen Fen” Fox in Tundra Town making their “Pawcycles” so as Ring Master I say Nick gets a 100 for the Tundra Town EAT. So far Nick scores as follows....

TUNDRA TOWN: 100

SAVANNA CENTRAL: 

SAHARA SQUARE: 

RAIN FOREST: 

THE MEADOWS: 

THE TRI-BUROUGHS and DOWNTOWN: 100

WATER TRAINING: 

Unfortunately for foxes....they’re not proficient swimmers and they are stubborn to train so poor Nick gets a 50 percent negative on his percentage role. Nick roles an 80 on a 1d100 and has a final water score of 30.

TUNDRA TOWN: 100

SAVANNA CENTRAL: 

SAHARA SQUARE: 

RAIN FOREST: 

THE MEADOWS: 

THE TRI-BUROUGHS and DOWNTOWN: 100

WATER TRAINING: 30

Now for the rest of the EAT training, if we follow the fox traits and the movie, we know that Nick would be at home in the meadows so he gets a 100 for that EAT. He’s done scams in Sahara and Savanna so he gets a 25 plus modifier for those EAT. Nick rolls a 70 for Savanna and a 30 for Sahara so for Savanna EAT Nick has a 95 and for Sahara EAT he has a 55. Nick might also be at home in the rain forest but the high physicality demanded by the location would be some hamper on him so he just rolls a flat 1d100 and scores an 80 on that EAT

TUNDRA TOWN: 100

SAVANNA CENTRAL: 95

SAHARA SQUARE: 55

RAIN FOREST: 80

THE MEADOWS: 100

THE TRI-BUROUGHS and DOWNTOWN: 100

WATER TRAINING: 30

      So now we add up all of Nick’s scores and divide by 7 to get the final total EAT academy score of 80.

What about Combatives? Are there modifiers and negatives based on Mammal size and power?

As the Ring Master...you must decide when to add or detract for a chosen species in the combatives section of the academy. This is difficult to do because Judy Hopps only took on larger mammals in the film and she had to adapt herself and her talents to take down larger mammals. To best simulate this for a player’s character....here’s what we do....

We know that you have to have four final scores for each of the four quarters covering the combatives basic. What you must do is roll the following and get the average from the three levels to obtain a final score for one quarter of the four required quarters in combatives...

Character to lesser Mammal: 1d100

Character to equal Mammal: 1d100

Character to greater Mammal:1d100

Take the scores, divide by three and you have the total score for one quarter. Repeat this three more times then add up the quarters and divide by 4.

For example.....

Nick Wilde goes through the combatives basic with the following scores....

Quarter 1:
lesser: 100
equal: 70
greater: 40
final: 70

Quarter 2:
lesser: 60
equal: 80
greater: 60
final: 67

Quarter 3:
lesser: 100
equal: 70
greater: 40
final: 70

Quarter 4:
lesser: 100
equal: 70
greater: 40
final: 70

Now we add up all the quarterly scores and divide by 4 and Nick’s final score in the Combative basic is 69. Since the score is very close to passing, the Ring Master can decide to pass Nick along where he can receive additional training when he arrives at his future precinct. Had Nick done abysmally however, it doesn’t mean he’d wash out of the academy. It just means he may not be assigned to street patrols or much else as an officer until he can raise his combatives score by the same training process he went through in the academy.

Welcome to the academy shawn

     Shawn Mighty Quinn the Polar Bear arrives at the Police Academy as a new recruit and right off the bat Maxi Bruin just has to do the Polar Bear thing and pick a scruff match with this “new meat” from Tundra Town. “Show me what you got teddy? Don’t make us Polar Bears look like pussy cats!”

    Shawn salutes “An icey death before dishonor Mam!” Thus shown enters training. Let’s run Shawn through the ringer shall we? Or as Ring Master? I will with my whip and chair.

     In the Academics. Shawn has to do four quarters and obtain a master grade of 70 4 1d100 rolls \ 4. He scores 80, 70, 30, 60 final grade of 60. As Ring Master I order Shawn to do remedial training and roll a 1d10 to add to his first score. he rolls a 20. Shawn’s final Academic score is 80 percent.

      In weapons familiarization and training, Shawn must roll Weapons familiarization 1d100 range and combat range 2 rolls 1d100 / 2 add all three roles and divide by 3. Shawn Rolls 80, 80, 80 so his final score in weapons familiarization and training is 80.

Shawn’s EAT training has the following modifiers...

      Polar Bear from Tundra Town so he has 100 in the Tundra Town EAT. Shawn also has 100 in the water EAT. The Savanna and Sahara EATs will be really tough on a bear used to arctic climates so Shawns scores for those two EATs are reduced by 50 percent. His negatives in the remaining EATs are 20. Shawn’s EAT scores are as follows....

TUNDRA TOWN: 100

SAVANNA CENTRAL: 70

SAHARA SQUARE: 55

RAIN FOREST: 80

THE MEADOWS: 100

THE TRI-BUROUGHS and DOWNTOWN: 70

WATER TRAINING: 100

Now we add all scores and divide by 7

Shawn’s final EAT score is: 82

    Shawn just rolls through combatives like a bear who got his salmon taken away...

Quarter 1:
lesser: 100
equal: 70
greater: 70
final: 80

Quarter 2:
lesser: 100
equal: 80
greater: 80
final: 87

Quarter 3:
lesser: 100
equal: 70
greater: 90
final: 87

Quarter 4:
lesser: 100
equal: 70
greater: 90
final: 87

Shawn’s final score in combatives is 85.

Now comes the moment of truth. After busting his bruin humps to make it through the acadamy. Shawn gets his final report card...

1. To score 70 percent or better in academia which spans four quarterly grades. Shawn scores 80 percent.

2. To score over 50 percent on weapons familiarization and range and combat range qualification. Shawn scores 80

3. To score 70 percent or better in combatives training which span four quarterly grades. Shawn scores 85

4. To score over 60 percent in environmental adaptability training (EAT) for all of the unique environments supported by Zootopia’s climate moderation department. Shawn Scores 82.

5. To achieve a final overall graduation grade of 70 percent or better. Academy Valedictorian is any final score over 95 percent. Shawn’s final overall academy grade is 82.

Shawn’s parents could not be prouder of their Son. His father is a retired Tundra Town Bike cop and personally punches his son’s badge into his chest with a big paw slam! “Don’t lose that you hear me?” His big father growls.

COMPLETING THE CHARACTER BASE TRAITS

       The 82 score Shawn the polar bear from Tundra Town earned from the Police Academy becomes the total base number or TBN which fleshes out the remaining traits of the character. Keep in mind that based on the species selected for the character, some of the base traits are going to be abundantly stronger in some areas and weak in others. A polar bear is without doubt physically dangerous taking his bulk, teeth and claws into account. His hitting power alone could probably break the bones of a fox with just a foot stomp and a poor mouse would be dead in a paw squeeze. However, Polar bears don’t move like lightening but they are persistent in a chase. The player should do their best to match the traits to the actual living animal to make the game more exciting.

The basic areas for the character traits are....

Strength and hitting power:
Health:
Agility:
Dexterity:
Intelligence:
Education:
Willpower:
Charisma:
Stamina:
Appearance:

No trait can be less than 2 nor more than 10 at the outset. The best way to partial your points is to divide the TBN by 10 and shift your numbers around to best fit the character’s traits. Here’s how Shawn starts out....

Strength and hitting power: 8
Health: 8
Agility: 8
Dexterity: 8
Intelligence: 8
Education: 8
Willpower: 8
Charisma: 8
Stamina: 8
Appearance: 8

    That’s a pretty good start for Shawn, yet maybe I’m not too worried about his appearance and his agility isn’t going to be good for tight places or high walls or a lot of climbing because he’s a polar bear. So I’m going to throw some points around and come up with these final numbers...

Strength and hitting power: 8
Health: 9
Agility: 6
Dexterity: 8
Intelligence: 9
Education: 8
Willpower: 8
Charisma: 9
Stamina: 9
Appearance: 6

     All of these basic numbers and the TBN determine such things as actions, weapons use and accuracy, breaking doors, busting heads, dealing with other characters, convincing characters and other acts and actions important to being a member of the ZPD. Shawn isn’t ugly but that won’t affect his ability to influence a suspect to spill his beens during a murder investigation nor stop him from swimming down an otter who’s trying to out swim him in the ocean off Savnna Central after sed otter got busted transferring high grade Cat Nip from a fishing boat to a skiff.

WELCOME TO FORT ICE DEUCE SEAN

    Shawn receives his posting assignment from the Ring Master...”Officer Quinn? You have been assigned to home with fort Ice Deuce, Precinct Two in Tundra Town. Now the player can say....”I would like to request assignment to say....Rain Forest district because I love to swim, there’s lots of water around there, the forest is good for my Zen and I have a lover my parents need not know about. I know the Sea Knights patrol there and I can be a good asset.”

Hint: Be sure to ask the player before hand of his preferred posting and be ready to shift your game scenario to meet his preference if he wins out.

    The Ring Master might reply with....”Officer Quinn, we try to accommodate the wishes of our officers but at the moment there are no open billets for new officers in Rain forest district. That doesn’t mean we can’t still try to fill your wishes. Let me talk to CMD “First Prinky” and see what we can do.”

    As the Ring Master, you can return with this answer. “Officer Quinn. You need to roll over 50 on this 1d100. If you do, you will be re-assigned to Rain Forest “Fort Cool Greens” precinct five.”

    Shawn rolls a 40 so no joy for now on the assignment change. Shawn is going back home to Tundra Town. He’s a little bummed out but a loving phone call from his “favorite fox” perks him up! So off he goes back to his home district.

“Traffic and Parking? What....the....fluck?”

    Rookie police officers in the ZPD always start off with the most (“ugh really? are you snitting me? This is bull chips! I have all this training!” )mundane assignment in the ZPD that feels like a slap in the hind quarters to any mammal with the eager beaver attitude to go out and bust up the mafia and sweep crime away like “The Bat Mammal” welcome to traffic and parking enforcement, here’s your yellow vest, your clown car, have a nice day!

   Chief Bogo to Judy Hopps: “Well...then writing a hundred parking tickets a day should be easy.”

    Judy in reply: “A hundred tickets...I’m not going to write a hundred tickets. I’m going to write 200 tickets! Before noon!”

    If Judy Hopps Wilde, the record traffic ticket writer for years, could make something positive out of a mundane rookie assignment? Then why can’t a polar bear? So goes Shawn’s first RPG experience where hours of tedium and traffic enforcement could suddenly turn into the Wild West when two rival mafia family’s polar bears decide to pull their cannons and start sending rounds down range or two wolves get into an all out feral tooth and paw dog fight in the middle of candy cane street over a minor fender bender...

    “Did that cop just call us dogs?”

    “Flat foot...I hope you got your rabies shot.” Snarl....growl.....

    “Really guys? Big bear, two canines.....no fun.”

     Once Shawn has done his “pro-bee” time in Meter Maid hell, He will move on to regular street and cruiser patrol with a partner where you now have everything from traffic situations to active shootings, robberies, illegal drugs, drug overdoses, rapes, knifing, maulings, muggings and all the every day activities of your standard beat cop. Shawn is well on his way to being an active and steady member of Zootopia’s Police Department.

Taking a nice ya know
Cop Corruption

      The ZPD is a good life time job but as with all police institutions, some cops don’t mind taking a little “side squeak” to add to their income. Some like Judy Hopps can’t be corrupted and even though she is the God Mother to Mister Big’s life’s joy, his grand daughter, that’s the allowed extent the old shrew will allow Judy to have an attachment to the Lanzoni Family. Since Judy is fixed to “First Prinky” and almost never cruises Tundra Town, Mister Big has declared her “Paws non Touch-ee”. 

       Shawn however is another story.

       Corruption checks are part of being a ZPD officer, every officer is going to experience “The Offer” at least twice or more every RPG. It can come from some lowly drug dealer or a “crew” doing a “lift action” at a construction site. “Maybe you don’t look? Maybe you look and get a sudden case of non-interest? Maybe your car goes boom hey Mattadone (Matt-a-doe-nay = companion in Mafia speak.)?”

       For Shawn to resist “a take”, he has to roll the total of his  Education: 8, Willpower: 8 and Charisma: 9 divided by 2 which equals 13 against a 1d20 roll. If the roll result is over 13 then Shawn would accept “the take” for example...

     Shawn is driving to the precinct early in the morning in his squad car so technically he’s on the clock as a police patrolman. Driving on Saint Nick Bld, Shawn notices a bunch of polar bears and reindeer loading construction materials into an unmarked van at a construction site. But it’s Saturday and the site is closed, no one’s working. Shawn gets curious. In the Bull Pen briefings the officers have been warned that there has been in increasing in “Shuffle butting” the mob term for theft of excess construction materials for re-sale at higher prices. Shawn sends a warning text to the Precinct that he may need backup and decides to check out the situation.

      The leader happens to be a reindeer named Blitzer Sledge who’s a suspected “pusher” with the Marinzano Family in North Tundra. After some back and forth...Shawn isn’t buying Blitzer’s talk. To see if Blitzer wins out with his explanation you take Shawn’s Willpower-8 and Stamina-9  against Blitzers Willpower-7 and stamina-7 17 to 14 and you roll a red 1d20 and a blue 1d20 red for Blitzer and Blue for Shawn....

     Whoever beats out their total number, they win.

      If both don’t beat out their number, they continue talking.

      Let’s say Blitzer fails and Shawn will not buy his “bull snit” now Blitzer tries “the take” with shawn rolling 1d20 his  Education: 8, Willpower: 8 and Charisma: 9 divided by 2 which equals 13.

     Shawn rolls a 12. Blitzer fails and Shawn body slams the deer onto the icy ground and bears his snarling teeth. Just in time for backup to roll into the site and “cuff n stuff” the whole “crew”.

     But what if Shawn failed his roll and took “The Take” now he has to roll a 1d100 percentile die to see what he’ll do. It’s a lot of pressure on a Polar Bear who’s father is a retired ZPD officer. It’s up to the player if he decides he wants to go to the precinct to report “the take” and turn it over, that would be the best choice for Shawn’s career. Then there’s the car cam and the car audio recorder which caught the “whole smack”. If Shawn accepts the take and decides NOT to report it...he would have to beat a 1d100 percentile throw of 50 (It would have been 80 if he had his body camera on) that the recorded evidence never gets seen or discovered. Does he really want to gamble his life away?

      No....Shawn comes into work and reports immediately to the Precinct Chief, slapping the money on the table and spills everything. The recorded evidence from the car is turned over, Blitzer and his crew are caught and arrested and Shawn’s father and mother pin the medal their son earned...on his chest with great pride in their boy. In addition, Shawn got a bonus in his pay which he spends spoiling his “foxy treasure”. Shawn’s making a name for himself in the ZPD.

      Now Shawn could have become “beholden” to the Family or a “Cop in the Pocket” had Shawn become “pocket change” for the mob, the degree of his worth would be decided on a scale set to a 1d100 percentile die as follows...

1 to 25: Tit/tat Very rare.."Just look the other way some times...you get some “tits” capeesh?" (tits = rewards)

26 to 50: Blinders....all the time. “You see nothing Secretariat. If you stay blind? You get a lot of hay, some brushing and a nail clipping or too ya know?”
 
51 to 75: Don needs a favor as in....”There’s this Weasel we don’t like. Maybe your steering ain’t so good, he’s crossing a street and “Auto whack-a-mole” he ain’t no more our problem?” You think King Mitus was well off? Well call yourself King Mitus there Balbono.” (Balbono meaning “made mammal”) “Don’t worry...this won’t be a regular thing ya know.”

76 to 00: Active soldato (Soldier)....”That weasel’s gonna rat. Maybe he hangs himself in his cell? Maybe he goes for your gun and you bite his head off? Maybe while getting into a cruiser? He....ya know...hit’s his head on the roff of the car and breaks his skinny little neck the son of a dog bitch. You want one of them new classy sports cars there my brother? And by the way? We need this weasel whacked, this seal whacked, this bunny wacked, this  reindeer needs to be shot resisting arrest....a lot of work there Panjino.”

      If Shawn became “beholden” and a “Piece of Change” to a criminal element he would then have to roll a 1d100 percentile die to see if he beats a 50/50 roll to remain un-detected. There will also be times where he will have to roll his...

Intelligence: 9
Education: 8
Willpower: 8
Charisma: 9
Stamina: 9

        Totaled and cut by a third 14 against anyone suspecting him of being “pocket change” by the same calculation. Let’s say Judy Hopps suspects Shawn of being “Pocket change” and her number is a 17? If Judy beats Shawn’s roll...he’s found out. Oh the shame brought upon himself and his family. His mother is in tears and his father dis-owns him and turns his back on his son as he is convicted and sent to prison for the murder of Phinious B. Screw...the Ferret that was going to “rat” on the Shambino crime family’s numbers racket in Savanna.

       But Shawn isn’t that kind of a cop. It’s very hard to intimidate a polar bear who could rip you to shreds and he loves his parents and his gentle fox partner too much.

UP THE RANK LADDER
How do you advance in the ZPD?

       Everything an officer does from writing parking tickets to personally taking down an organized crime gang counts by a point system towards promotion. Even having to deliver babies is a plus...especially if Shawn had to stop and help a very pregnant rabbit deliver her kittens and you know rabbits? They have huge “litters”...

      “Congrats officer Shawn! You’re the God father to fifty little hoppers!”

      Fifty baby bunnies is 50 points! Imagine if Shawn seems to get lucky? He could double as a mid-wife and make Sarge in no time! The whole point system will be put into an addendum to the main book. The ranking levels in the ZPD and their points are as follows....

Patrol - Mammal: 0 to 200 points

       The Patrol-Mammal is the typical beat cop patrolling within a sector of any district or ward within the individual Burroughs. For instance, Tunda Town is divided into six separate patrol sectors. Each sector is patrolled by five sets of two officers in cars, five officers on motor-bikes or snow mobiles and five “foot powered” ground pounder cops. In addition to the patrols, officers are assigned by rotation to the traffic division to handle violations and traffic accidents. Depending on the location where you’re posted, you can rise quickly or slowly. Downtown officers and Tundra Town officers make rank faster than their Meadows or Rain Forest assigned co-workers.

Sector supervisor/Junior Sargent: 201 to 400 points

       A sector supervisor has authority over a given sector and the officers working it. He’s still a patrol-mammal, just that he has discipline and asset co-ordination authority. Sector supervisors will often conduct incident investigations, supervise crime scene security and processing, investigate officer involved mishaps including the use of lethal weapons and cases where the officer killed a suspect or bystander by accident or purpose such as what happened when Shawn palm slapped and crushed a drug peddling mouse after he was under arrest and he decided to try and take a bite out of the Polar Bear’s paw. Not a smart thing for a mouse with a history to do. Shawn was cleared of wrong doing by department investigations.

Section Chief/ Mid-level Sargent: 401-600 points

         A section Chief is above the Supervisor and actually assigns officers to the section. The Chief is also starting to get his feet wet with organized investigations, stings and what’s called “Counter Battery” operations by the “Bunko Squard” to go after the rackets of organized crime. The Section chief organizes “Counter Battery” operations which will be explained in depth in the Police addendum of this RPG.

Division Chief / Top Sargent: 601 to 800 points

         Three sections in a District or three wards in a Borough are a Division and the division is presided over by a Division Chief. His responsibility is to show positive results in crime statistics within his Division. He is normally the “top cop” in command and control of major crime investigations affecting his Division. A super significant crime bust important to the city would shoot you right up to Precinct sub chief and officer rank.

Precinct sub chief / Lieutenant grade 801-1000 points

          A lieutenant grade officer is open to a wide range of opportunities from SWAT command assignment to head of an investigation to head of an important police department like accountability, public relations or police judiciary which over sees the prosecution of officers caught in corruption scandals or other incidents that could damage department morale and effectiveness. Most senior officers by this rank close out their careers and retire as they will spend a majority of their remaining time in office riding desks and working computers.

Precinct chief / Captain grade 1001 points

        By the time a player hits 1000 points, it’s time they retire from the force. The only way past this is retirement or political office.

FLUCK YOU CLOPPER
The Criminal side of Zootopia, “little pricks” and “wise-mammals”

“I fell victim to something I couldn’t refuse.........money.”

Duke Weaselton

“You disrespected my Grand Ma Ma...whom I had buried in that skunk butt rug.”

Mister Big

       Did anyone catch that line in the movie? 

       “Do you know that when a mobster says they buried some one in a rug?....they did a “whack” on them! Yeh...Mister Big “Whacked” his Grandmother. He couldn’t wait forever on the old “screw” to die so he could take over so...ya know?....a trip to Little Rodentia to the Target store, which was undergoing renovation, some one kinda slipped up with the materials, down came a pallet of bricks....a lot of bricks....and Granny was unfortunately too slow to move. Tall Pauley did the sign of the cross...you know....just for saintly appearance sake. After all....he was the one holding the pallet because the contract supervisor asked him to do a favor.”

Benny “Staple foot” Steletano
Resident of Tundra Town

      Note: Noted fence Benny “Staple foot” Steletano was found today dead and stapled to a lamp post in Tundra Town. Steletano was set to testify to the Organized Crime Investigations Commission on Tuesday.

      As said before....Zootopia is just the same as any metropolis. You can’t have a whole lot of good and not have greed. You can’t have predators and prey living in the same place and not have an illicit meat market. While many mammals make their every day living and earn a paycheck equal to the effort they put in? Some one, some where is determined to make their money faster, easier and with a larger payday and if some stupid “nosey stiff wise tail” needs to be “whacked” left of center field or if they just need to get “whacked” period? You better hope you can shoot strait and the flat foots don’t get wise.

        The level of crimes in the Zootopia-verse are only limited by both the player who wants to be the criminal and the Ring Master, it could go from a petty criminal trying to score a spot with a street gang or a mob family to a serial killer who rapes cubs and sells their remains to a underground meat market distributor. There’s no limitation on twisted imagination.

Crime character creation

       Crime mammals don’t have a criminal academy to build their total base number or TBN, there’s no Zootopia University of Crime led by “Jenner” from the Secret of Nimh. The criminal Mammal’s TBN comes from a strait roll 1d100 and can’t be less than a 50. If the TBN role is a 49 then the player must roll a 1d20 role if the 1d100 was a 30 or above or 2d20 if the 1d100 was a 10 or 20 role.

       The resulting TBN is then put to the following basic traits with none being less than two nor higher than ten....

Strength and hitting power:
Health:
Agility:
Dexterity:
Intelligence:
Education:
Willpower:
Charisma:
Stamina:
Appearance:

Crime mammal background

      “I didn’t start out good and you gotta admit that when your mother was a slut fox taking it from a pit bull pimp...your start in life is going to be flucked.”

Jimmy “The Jump artist” Devine from
“I was a made mammal in the mob” 

      The background of a crime mammal is important to the character’s behavior, actions, motivations and reasons why he might be a drug pusher or a mob “mechanic” or a meat market collector or a small female sheep obsessed with getting predators into shock collars, muzzles, leashes or worse...just send them to “Meowschwitz/Barkennau” for the “Big Sleep”

       In Zootopia...Duke Weaselton is an opportunistic criminal who employs both scams and the right moment to steal certain botanicals to get paid for supplying sed botanicals to one pissed off female lamb. Duke has a money addiction as bad as Daffy Duck...”I’M RICH, I’M WEALTHY, I’M A COWARD BUT I’M A GREEEEEEDY LITTLE COWARD!” Dawn Bellweather is driven by years of abuse to get beyond her small stature to attain power so she can “get back” at those “preds”. At the start....Nick Wilde skirts the tight rope of the law to just make a living and not pay taxes as Judy pointed out when she “hustled the hustler” and Mister Big is the “Shrewfather” marrying his daughter to another mobsters daughter to cement alliances and attain greater power and wealth. Everyone has a story and a motivation.

       For example....Jimmy Levine started out lousy. His mother was a “tooting” teenage female fox who got “pipe cleaned” by a pit bull and out came Jimmy and four other baby hybrids which only Jimmy survived as a half breed “deformed bastard” that other foxes shunned and pit bulls took pleasure in beating up. Though his mother tried to love him...it wasn’t enough to keep Jimmy from going off course. But what Jimmy lacked in looks? He didn’t lack in the brains. He had an intellect and Charisma of 10 and he started using them when he ditched his training pants.

       Like Riley Freeman in the Boondocks...Jimmy got into pushing candy as a young cub with a jaguar named “Freemont Willy” and Freemont’s candy sold like gold because they were full of just enough “Super Cat Nip” not to be detectable as out of the ordinary but just enough to get the cubs and kittens at schools running crazy after lazer lights and they were “hooked”! it was the cat version of the “Pixy Styx” and Jimmy was both smart and persuasive as a cub/kitten to sell it like Niagara falls.....

       Until Freemont got “fe-lined” by a subway train in Savanna during a police pursuit. After that...Jimmy had to find a new racket to get into....and he found it.....in vape pens.

      A starting back story for a character like Jimmy can produce several ideal RPG’s to get the character started in building points and climbing their way up the crime ladder from “candy hustler” to a soldier in the vast testicles of mister Big’s organization where Jimmy serves under and reports to Raymond the Polar Bear Capogene.

      The criminal of course is always battling both the “upstanding citizens” of Zootopia and the dedicated Police Force standing between them and the “Pig slop troff suckers” as White tail deer radio commentator Glenn Buck (Glenn Beck) describes the “worthless weights” on our “wholesome society”....never mind the fact that Glenn “Hoof’s off” to “Shota-cub porn” on Kink-Bunny like Alex and Will of Sheath and Knife. 

      Once again, the design of a single RPG between the Ring Master and the Player can be limitless. The materials are all over the place for ideas. for example, the best RPG guide to criminal roll play has to be Tony Digerolamo’s “MAFIA for d20“. Written in 2006, Tony’s book covers every type of criminal, every type of criminal racket, every criminal weapon and the history of organized crime from the birth of the Sicilian Vespers in 1282 to today’s ruthless MS-13 Latino crime gang. It is thee “go to” crime resource for RPG.

standard levels of criminalism
The cooperate levels of crime

     Outside of the occasional Dawn Bellweather, serial rapist, meat market runner and the “one shot lime-light thug” crime does have a cooperate ladder for those who dream of one day being “Al Cap-bone” or “Mister Big”....

      “Just don’t try to get over Mister Big or you might end up a polar bear chew toy....but what ever perks your tail hole there Mattadone.”

The levels of crime in Zootopia are as follows....

Lower level petty to felony criminal : 0 to 200

Zootopia’s Duke Weaselton fits this level. This is a criminal of opportunity who “shop lifts” “pick pockets” or joins with other mammals to do petty scams. He often “fences” stolen property as a free lancer or sells boot leg items for others to make money. He doesn’t use force or does strong arm robberies and prefers to stay “non gratus” below the radar of do-good’rs and authorities. He might get involved in the drug trade as a currier but not a dealer.

Mid level petty to felony criminal: 201 to 400

Nick Wilde is a mid-level criminal who does “target of opportunity” crimes or joins with others to do more complex scams for good returns. For instance....Nick used Fennick “Fen Fen” Fox to play his son in order to hustle fifteen dollars from Judy Hopps “YOU LIAR” to buy a Jumbo pop so he could melt the pop into liquid, freeze the liquid into “pawsicles” in Tundra Town, so he could re-sell them to lemmings during lunch time for a profit then he turned around and sold the pawsicle sticks to a contractor in Little Rodentia for even more of a profit and he hasn’t paid taxes for 12 years....deep breath......and he sold a Skunk Rug to a mob king pin and.....almost got “iced”

The Mid level Petty criminal doesn’t do strong arm robbery and prefers to stay “non gratus” below the radar of do-good’rs and authorities. He will do drug currier and selling but often for himself or as part of a small gang so long as he can control his involvement.

High level petty to felony criminal: 401 to 600

The high level criminal does more serious scams and organized rackets. He will do strong arm robberies, mugging, weapons crimes, counter fitting, rape, extortion, drug currier and selling. He’s not afraid of harming innocents to achieve his goals. He may also be involved in medium to high level racketeering like protection, extortion, money laundering, illicit meat markets and business destruction.

Soldier / independent gang: 601 to 800

A soldier in an independent gang is part of an organization that owes no ties to a crime family. The Fagan gang in Oliver Twist is an example of an independent gang where old Fagan is the boss, The “artful Dodger” his top lieutenant and the rest of the boys their foot soldiers. A soldier does all the “footing” in scams and deals, the street leg work. The soldier gets his “cut” or “piece of the action” from the under boss or under bosses depending on the gang side, he doesn’t get to “shave the top” from the money he handles.

Soldiers kill rival soldiers, kill snitches, take part in but not command rackets, do strong armed robberies or follow the orders of their under bosses or when orders come down from the boss through the under bosses.  

Under boss / independent gang: 801 to 1000

The Under Boss in an independent gang runs rackets and organizes the soldiers who are the “foots” in those rackets. He only “Shaves the tops” of the money he handles as the Boss tells him and if he should “shave too much hair” he may get “whacked”

Under Bosses handle groups of soldiers called “Murder Machines”, gangs of specialized killers who hit other “murder machines”, under bosses and big bosses of rival gangs.

Under bosses may take the public guise of the big boss to confuse and confound law enforcement as to who really runs the show. 

Boss / independent gang: 1000 to 1200

The boss of an independent gang owes nothing to a crime family and heads his own gang and his under boss or bosses. He only deals with the under bosses and almost never meets any of his soldiers unless a soldier has done something that made the boss happy or has pissed him off in which case the soldier heads for the “Happy meat market” as a “side dish”

The boss orders hits, makes alliances with other independent gangs and would sell his own cub to get raped if it became a benefit to him personally.

Soldier / connected gang: 1201 to 1400

This soldier is the same as the independent gang soldier only now he’s in a gang connected to a major organized crime syndicate and he is under bond to follow the syndicate’s dictates and orders.

Under boss / connected gang: 1401 to 1600

This under boss is the same as the independent gang under boss only now he’s in a gang connected to a major organized crime syndicate and he is under bond to follow the syndicate’s dictates and orders.

Boss / connected gang: 1601 to 1800

This boss is the same as the independent gang boss only now he’s in a gang connected to a major organized crime syndicate and he is under bond to follow the syndicate’s dictates and orders. He reports directly to a Capogeme (Captain) of the major syndicate family. For example such a boss would report to Raymond the Polar Bear who is a Capogeme in the Lanzoni crime family.

Low level Soldier / Mafia Family: 1801 to 2000

A low level soldier in a mafia family can be an independent soldier under mafia command or a boss of a gang under mafia command. He is allowed to “shave off the top” the money that touches his paws but only the amount the family specifies.

Mid-level Soldier / Mafia Family: 2001 to 2200

A Mid-level mafia soldier commands a gang or gangs and big organized rackets within a territory controlled by the mafia family. He is allowed to “shave off the top” the money that touches his paws but only the amount the family specifies.

Captain / Mafia Family: 2201 to 2400

Raymond and Kevin in Zootopia are Captains or Capogeme (Cap-oh-geem) in Mister Big’s organization. They over see a territory or territories controlled by the Mafia family. They must consult the family Counselor or Consigliere before taking any “shave off the top” and normally a Don treats his Captains lavishly.

Counselor / Mafia Family: 2401 to 2600

      The counselor or Consigliere is Tom Hayden from the Godfather, one who is both legal advisor and close friend to the under boss and the Don who advises them on courses of action and risks involved with aspects of organized crime. They can also act as a “visible boss” to the public to confuse law enforcement as to just who is in charge of what. In my fan fictions, Tall Pauley Costalano (polar bear) is both Mister Big’s Counselor and Under Boss.

Under-boss / Mafia Family: 2601 to 2800

       The Under Boss of a mafia family is the closest trusted friend, advisor and operator under the Don. He serves as administrator, banker, financier and the public known snoot who orders killings and reprisals. He serves as the very out in your snoot face of the crime family so the Don remains behind the curtain and protected. The Under Poss is paid a good wage for his services and can ask the Don directly for an increase in his allowance or for other needs which keep him happy because....if you piss off your polar bear? You may end up being “whacked” flat on a table. The Under Boss can make deals, treaties and declare war only after consulting the Counselor and the Don.      

Boss / Mafia Family: 2801 to 3000

         The Capo de tuti (The Don or The Boss) or Capo de Tuti Capo (The Boss of all Bosses or the Don of all Dons) is the head of the family, Marlin Brando aka Vito Corleone in the Godfather. Everyone answers to the Don, follows the orders of the Don and adheres to the customs, traditions and codes of not only the ruling family but of the entire social structure of a race or species unified mafia theology. “La Costra Nostra” is the traditional Sicilian grand syndicate who’s theology dates back to the founders, the Sicilian Vespers of 1282 or in the case of the Japanese Yakuza, the Black Dragon Society of the Meji Reformation Era.

LA SNOWZA SNOOTZAH
The Tundra Town Five

           The Five families of organized crime in Zootopia, known as the Tundra Town five or “La Snowza Snootzah” had their beginning in the formation days of Zootopia between the end of the Civil War and the establishment of a Constitution declaring the Zootopian city state.

           Before Tundra Town’s weather became regulated, the north west part of Zootopia was wild and cold country fit for only Seals, Polar Bears, Arctic foxes and the little yet very cleaver Arctic Shrews. The shrews discovered two things very quickly in the rugged lands they occupied....

1. Arctic Foxes liked Arctic Shrews for dinner.

2. Arctic shrews needed protection.

         To an arctic shrew living in the days of formation...protection meant you not only needed something bigger than a fox to protect you but you also needed affluence, influence and power to gain respect so no one would think of eating you.

        The Shrews learned three things really quick...

1. Polar Bears were big.

2. Polar bears loved salmon.

3. Teach a polar bear how to better bag a salmon? And you have a friend for life......and a way to get respect really quick.

       So it was that the Arctic Shrews discovered one thing really quick before any other mammal found it......GOLD!

       Five Shrews struck it rich from the outset and were determined to use their acquired wealth to the benefit of all Shrews everywhere. Screw all the other Mammals, especially the foxes, only if all other mammals could serve at the beck and call of the five original Shrews. Thus was born “La Snowzah Snootzah” or “The Shrewy Brotherhood”

       With their wealth, the Shrews showed and helped the Polar Bears to build a thriving fishing industry and the big arctic bruins repaid their small benefactors with unquestioned loyalty. The Bears drove all the foxes from Tundra Town and enforced the control of the five Shrews over the territory until Zootopia’s first mayor Witty Arson brought law to what was until his time a very lawless and crazy society. But as Witty Arson brought “codes of law” to Zootopia. “La Snowzah Snootzah” brought code to organized crime. The founding five Shrews became the organized “Five Families” who are today the “top dogs” of crime in Zootopia.

       The five Shrew families of Zootopia are of course “Italian like” by tradition as are their Polar Bear Captains and Soldiers. They all run like the “La Costa Nostra” including all five bosses making up “The Commission” who votes and creates the “Capo de Tuti Capo” the “Boss of all Bosses” of which Zootopia never declared in the movie. We are left to assume however that Mister Big is the “Capo de Tuti Capo” of the five families.

      The five Shrew families and their immediate “first sons” and Under bosses are as follows....

The Lanzoni Family of East Tundra Town
Boss: Vincenzo Lanzoni “Mister Big”
1st Son: Sunny Lanzoni
Under Boss: Tall Pauley Costalano

The Polanchio Family of West Tundra Town
Boss: Nino Polanchio
1st Son: Angelo Polanchio
Under Boss: Long Nails Andy Lorenza

The Lucazi Family of North Tundra Town
Boss: Josepe Lucazi
1st Son: Nicky Lucazi
Under Boss: Sharp tooth Denny Bergato

The Furcassi Family of North Tundra Town
Boss: Gregorio Furcassi
1st Son: Tomy Furcassi
Under Boss: Shaggy Mike Palanchio

The Jordano Family of Central Tundra Town
Boss: Lucca Jordano
1st Son: Scotty Jordano
Under Boss: Ripsaw Freido Gorka

     One thing about the Polar Bear / crime family relationship...Polar bears CAN NOT head the Shrew family. They can request the Don to make their own sub-branch family loyal to the main branch and seldom do the dons ever refuse their beloved Polar Bears anything. Often the polar bear sub-families will deal in rackets and issues that are related to other bears in Zootopia such as protection rackets, favors rackets and tributes with rewards going to the main branch family.

     Though the families do their best not to war on each other, as that would seriously jepardize them all, there have been occasions where things got hot and the polar bears bore the brunt of the fights and hits. Traditionally among the Polar Bears, disputes were settled in “Tussle Matches” with a referee and two fighters....that was until A Soldato (Soldier) named Lenny “Long Tooth” Columbo of the Lucazi Family brought a shot gun to a tussle and gunned down Richie Falcone from the Jordano crime family. A lot of wounded polar bears and a lot of destroyed property followed....but it made Mister Big “Capo de Tuti Capo” and Tall Pauley “Mitti Capo de Tuti Mitti Capo” or “The Boss and Under Boss of everyone else” The Tussle matches came back
better regulated because....no one wanted to piss off the biggest polar bear around, he’s not called “Tall Pauley” for nothing.

THE FAMILY BUSINESSES

      Racketeering, protection, extortion, money laundering, gambling, bootlegging, drugs, prostitution are part of an organized crime family or gang’s bread and butter along with contract hitting and other more detestable ways of “scoring” or “breaking even” that the player and Ring Master can cook up. But the five families do have rules and laws that govern various schemes, crimes and acts that are “Permissable, non-permissable and the flat out “You WILL get “wacked” for this you schmuck!” the combined orders and rules of law that govern across the five crime families are called “The Omerta” for instance....

      “It is Omerta that cubs shall not be harmed nor abused in any manor save the unfortunate circumstance where a cub was hit by a vehicle or shot by a stray round during a hit. In such case where no intent was meant....the family of the cub shall become as members of all the families and their grief shall be generously born as if we lost our own cubs. The parents and siblings shall be taken care of by all for life. Harm purposely inflicted on a cub by family or extended associates SHALL BE swiftly avenged and the perpetrator of this demonstrable act shall be hunted down and “whacked” in the worst most painful manor open to all the families. It is Omerta.”

       If a syndicate connected gang engaged in meat marketing where they murdered and sold cubs or kittens or fawns....that whole gang would get whacked! The family won’t give a snit about what unincorporated gangs do. A full Omerta for the five families will be published in a separate add on to this game.

        Some of the big rackets performed by the families can be....

Murder for hire

      “Oh? You need that skinny weasel whacked? Roll 1d20, the number plus 1000 is what you pay for a “whack a doodle”

Boot legging

       Spirits like “Jack Rabbit Daniels” and “Captain Mongoose” are illegal in Zootopia....that’s what the politicians say. Mafia gives no fluck.

Auto Boosting

       Especially mouse designed vehicles. Sometimes it is so easy to snatch one of those “Match Box” specials and throw it in a bag. In fact....Nick Wilde did this in a Chinese comic book competing against Finnick.

Materials Boosting

       The reverse of Nick Wilde’s re-purposing pawsicle sticks. Wise guys boost spare materials or outright steal materials, tools and equipment from construction sites to re-sell them for a profit.

Brothels 

        Prostitution has always been a mob racket. Though the Lanzoni’s don’t do it as a family, their down line connected gangs may do it so long as it is within Omerta. The sexual exploitation of cubs is against Omerta and that will get you “whacked”.

Chop Shop

       In goes the car and out comes parts with nice looking legal packaging for re-sale at reputable shops for a family profit.

Cleaning Crew

       You have a murder scene? Call Tammy Paw Willagers cleaners, they’ll clean the mess and destroy evidence for the family with a nice profit too.

Drug Dealing and Manufacturing

       Some families might do hard drugs, some may not. Some families will sell to Cubs, some won’t.

Extortion and Protection

      Both services to cover legal and illegal businesses. Protection is often “strong armed” as in....”You say no and maybe your shop has a gas leak or a car runs into it or there’s a huge increase in “Lead contamination” you dig?

Transport theft

     If you’ve ever seen “Goodfellas” then you know about the famous Luft-tanza hit of the 1970's. Theft of transported commerce other wise called “It fell off the truck I know not where” and falsely recorded on accounting statements as a fact was a big Mafia money maker in the 1970's. 

Unions

      Mafia involvement in organized labor is a long standing racket. They still have not found former Teamster boss Jimmy Hoffa who vanished in 1975. Pension fund “skimming” is a typical Mafia money making racket within organized unions to say nothing of gaining favor with politicians.

Fencing goods

       Fencing is the theft of goods for re-sale at higher cost. With the internet, Fencing has become much bigger.

Illegal Casinos

      If mammals don’t want to deal with all the extra wallet costs in the activity filled legal casinos on Sahara Beach, they can spend without the frills getting their tail holes reamed by the mob who fixes everything to go their way in their back room casino. And if you just happen to be a card counting mammal? You might get your tail hole “really reamed” by an Italian sounding, machine gun insulting Polar Bear with a big hard on. 

Money laundering

        This involves taking illegal money and making it look like it was made by legal means through “Cooking the Books”. How could “Yogi Boob” make an extra 1 million Zoo Bucks in the month of may? We made a killing with out Fox-berry pies....see the books?”

Loan Sharking

        “We’ll give you that 5,000 zoo buck loan at .5 % interest and a monthly payment rate for six till you’re all paid off. Six days later....where’s our 5,000 dollars? When you say you thought you had six months, it seems you didn’t listen to well to the terms and you didn’t read that contract very well. Now your sixteen year old vixen daughter is going to become a mafia “couch reception piece” unless you come up with the ten grand in six hours...tsk tsk....you should have read the paper Bozoni.”

Pay roll scam

        Yes...our union members DID work that contract. Here’s the paper work and here’s the mammal who ordered the work....never mind that sed mammal knows he has a sniper scope trained on the back of his head should he tip off the investigator.

Ticket Scalping

        Even scalping tickets is a mafia racket especially with concerts and big events like the ZCS matches (Zootopia Soccer Conference) though the lines of connections between the scalper on the floor and the gangs or the mob controlling the puppet strings is long and complicated to nail down. Ticket counter fitting and internet sales scams are also part of the scalping enterprise.

Sexting scams

        Sexting became a big issue with the arrival of the smart phone in the mid 2000‘s and scams involving sexting and extortion are a new criminal activity for the mafia, especially the Russian Mafia. Un-witting youngsters (in the case of Zootopia...cubs and kittens) are lured into sexting on chat sites and popular “faked” sites where the scammers get their “goods” and then extort money from parents and prominent targets where disclosure could get them booted from their privileges at the local social club. That last thing you need as a city counsel-mammal is your cubs “goods” all over the internet.

The computer lock out

       You open an email or click on a site invite and “bam” the mafia has your computer or your whole company main frame in their little paws. You pay the ransome to get your systems unlocked or watch all your data go bye bye and your reputation destroyed.

Bribery

       Politicians, judges, cops, sisters in a convent.....anyone can be bought with the right price and benefits.

       That’s just a sample. A full list of criminal activities will be listed in an attached Criminal and Crimes addendum to this main book.

Apllying logic to criminal acts and actions in Zootopia

    Before we go into some examples of RPG’ing criminal acts and activities in the Zootopia-verse...we have to do some criminal psychology to apply logical thinking of how criminals behave in relation to their victims or targets when they attempt “an action” be it as simple as pick pocketing or as dicey as “whacking” that annoying lion in the back of his fricken soup bucket in a crowded subway station.

     The number one concern of any criminal is.....don’t get caught. Crime and the success of any criminal endeavor involves....

1. sizing up the potential “mark”
2. swift assessment and calculation of risks.
3. Swift planning of execution, escape and evasion.
4. Seizing the moment of opportunity.
5. Hitting the mark
6. Getting the fluck out of dodge.....without getting caught!

     Let’s be honest...If you’re a mouse in a crowded subway? You’re not going to pick pocket a lion. If you’re a lion in a crowded subway? You’re not going to easily get a wallet from a mouse nor are you going to “mark” an elephant unless you are sure of your benefits topping over your risks. If you’re a sheep? You might get away with trying to pick pocket a wolf if you’re good enough.....but......you picked the pocket of an undercover cop who just happened to be a wolf, was in a bad mood already from arguing with the wife before work and now you mister sheep are flucked up and in the hospital.”

      As the Ring Master of an RPG scenario? You need to provide the player with a rich supply of “marks” to hit as well as a manageable level of risk to make the attempt exciting. As the player? You need to employ some logic to whom you decide to “Mark” and “Hit”

      If you’re a mouse? It’s better to stay in Little Rodentia and hit other mice. If you’re a Tiger in Savanna and you think picking an elephant’s pocket is worth the risk to your hide? Then hit the elephant but you might want to think twice about hitting that Honey Badger who’s reading that newspaper in the corner because......you’re not short enough to succeed and Honey Badger might be pissed off enough to kill you.

      The main concern of the criminal is....once again.....” DO NOT GET CAUGHT!”

    How many resolvable actions are just from a pick pocket scenario? Let’s take the case of one “Squeeky” Dallas Defoe, an English red fox who’s a pro at picking pockets during the morning rush hour at the Heat Street station in Sahara Square. Dallas decides he’s going to pick the pocket of a sheep.

    The sheep is waiting for the train on the platform. There are four mammals standing close beside him when Dallas makes this sheep his “mark” and decides to make the snatch attempt. The four mammals besides the sheep are a camel, a tiger, another sheep and a deer.

     There are five steps for Dallas to pull the wallet....he walks up, he reaches, he grabs, he extracts, he escapes. The most dangerous times for Dallas is the reach and extract. Only two of the four mammals, the deer and the Tiger, around the sheep might notice “The Hit” during the reach and extraction phases. 

2. Dallas could deploy a diversion. First...what are Dallas’s basic traits?

Strength and hitting power: 7
Health: 8
Agility: 9
Dexterity: 9
Intelligence: 8
Education: 7
Willpower: 8
Charisma: 9
Stamina: 7
Appearance: 7

      To pull any successful diversion...Dallas needs to do the diversion during his walk up phase, That’s Agility, Dexterity and intelligence divided by two and decided on a 1d20 roll. That’s 13 and he rolls a 12 so he decides not to attempt the diversion. This is going to be a strait “snatch n run” on the sheep’s wallet which is in his business jacket.

      Dallas makes the Walk up move. Now it’s his 13 against the two mammals who are likely to notice what he’s up too...the deer and the tiger. The deer and the tiger both have to notice by their intelligence 7 and their education 7 divided by 2 which is 14 on a 1d20 roll. Both fail to beat their number so they don’t catch the walk up move.

     Dallas now makes his reach attempt to snag the wallet. Once again the tiger and deer (played by the Ring Master) must roll over their 14 to see the reach attempt. Both roll under 14 so Dallas goes into the snatch phase.

       Now in the snatch phase, Dallas has to roll his Agility 9, Dexterity 9 and stamina 7 divided by two 13 against the sheep’s intelligence and education of 14 and the deer and tigers 14 for a successful snatch.

note: All of these movements will be explained in detail in an addendum to this main book.

      Let’s say Dallas is successful and lifts the wallet? Now he has to decide if he stays still or escapes from the subway with his “take”. Now he has to roll his.....

Strength: 7
Agility: 9
Dexterity: 9
Intelligence: 8
Education: 7

       divided by 5 which is 8 against the intelligence and education of the sheep, the deer and the tiger that they don’t notice the “take” or that the sheep doesn’t realize he’s been robbed aka “taken”.
     Let’s assume the sheep exceeds his role and realizes “I’VE BEEN ROBBED!” now while Dallas is escaping, the sheep has to roll over his intelligence and education divided by 2 which is 14 to realize that this dirty little bushy tailed fox bastard has stollen his wallet. The sheep doesn’t make the roll and Dallas gets away with a nice fat wallet full of money and credit/ATM cards.

       Now Dallas has to figure out what to do. Of course he takes the money but what about the cards? If this were say 1970 to 2000 Zootopia? He’d have an easier time using the cards depending on the location but in the age of the smart phones, quick alert texting and surveillance cameras....the cards could be rendered useless in seconds and they could actually be a grave liability if Dallas tried to use them so he plays it safe and cuts them up so no one else gets the temptation and they end up getting “bagged” by the cops. Dallas gets a nice load of points to his experience level and he can pay off that bookie he owes money to. Nice “hit” Dallas!

“WHACK A MOLE YOU SHMUCK!”
A tiger soldier takes on Cheetah

      Here’s another example, this time a tiger soldier from the Mount Pleasant Street gang is going to “bust a cap” in the “brain bowl” of a Cheetah from the Plain Street Banderos who’s standing at a newspaper stand. The Tiger’s basic numbers are....

Strength and hitting power: 10
Health: 9
Agility: 9
Dexterity: 9
Intelligence: 9
Education: 8
Willpower: 8
Charisma: 9
Stamina: 9
Appearance: 7

The Cheetah’s numbers are....

Strength and hitting power: 8
Health: 9
Agility: 9
Dexterity: 9
Intelligence: 9
Education: 8
Willpower: 8
Charisma: 9
Stamina: 9
Appearance: 9

The Tiger is packing a 357SN (Snub Nose) magnum. The Cheetah is packing a Saturday Night Special 44SN (Snub Nose) magnum.

      The Tiger has a lot of experience pulling “whack jobs” and this will help her a lot....yes the “hitter” is a female and with a 9 appearance it’s going to be hard for the cheetah to think that such a sweet looking cat would want to “vent his fricken dome”. Her experience, charisma and appearance will all give her modifiers to lower her 1d20 number which makes it more of a certainty that “Mister Cheets” going to become a “wet Cheeto” in a “Cheeto bag”

      Our lovely Tiger could try a diversion, perhaps showing off her “kitten” (vagina) or her “mittens” (Boobs) to “smitten” the Cheetah while she “drills” his skull. Or she could just walk up, pull and shoot him. She decides she wants to try and lull her target into a false sense of security.....and a hard on.

      The tiger’s actions to resolve are.....The deception, the weapon pull, the aim, the shot, the damage percentage.

       Her deception involves her Charisma 9, her Appearance 9 minus modifiers for high experience - 4, high charisma -4 and high appearance -4 which comes to 6  and she must beat the cheetah’s intelligence 9 and education 8 which is 9. Lucky for her...he’s distracted by her “sweet kitten” (snatch) as she’s bent over.

      Now our Tiger draws her magnum. The Cheetah, being distracted, gets penalized for looking at the “panty-less pussy cat” who’s about to turn his head into a “train tunnel”. Her draw of agility 9 dexterity 9 minus high experiance - 4 and the success of her deception -9 equals 7 must out do the Cheetah’s intelligence 9, education 8 with a plus 5 penalty. He’s not going to make his number but he still has a chance to save himself because even at close range....the Tiger still has to aim to be successful.

       Now in her aim phase, the Tiger has to make her roll of Agility 9 Dexterity 9 and intelligence 9 divided by 2 with a modifier of -5 for experience which is 9 Against the Cheetah’s last hope his Agility 9, Dexterity 9, intelligence 9 and education 8 all divided by 4 which is 9.

      She makes it....he doesn’t......”BOOM!”

       The shot is at point blank range with a 357 magnum at it’s full destructive rating of  minus 40 life. The cheetah’s total life points are the sum of his basic traits divided by 2 which is 44. Our cheetah’s in bad shape and will probably die if our Tiger doesn’t do a cap shot and leaves him bleeding on the sidewalk.

 CAR 34 IN HOT PURSUIT!
Officer McHorn high speed chasing a suspect

        Officer John McHorn is the big Rhino in Zootopia who fist pushes Judy when she shows up in the “Bull Pen” on her first day to work. John’s assignment that day was to search for some of the 14 missing mammals during the Savage Scare while doing standard traffic enforcement on Highway 394. He’s driving a Mark 2 “Bull” Cruiser.

        As he’s driving through Savanna Central...John comes across a car driven by a pig with a rear busted headlight. John radios the dispatchers back at CMD (Central Management Division) for a quick check of the license plate before he pops his “Bubble gums" (The lights) to pull the car over.

        Based on a 1d100 chart roll, the car comes up with a prior infraction warning for the same problem.....busted left rear tail light. John decides to flash the driver to pull over. Keep in mind that there never is such a thing as a “standard" pull over and John removes the safety off his non-lethal service weapon.

       Since the driver is an NPC played by the Ring Master, he could just let this play out as a normal stop and give John an easy time to earn experience points or he could turn this into a high speed pursuit. It just so happens that our “porker” decided he was going to drink and drive and with a huge Rhino cop walking towards his door and the stench of “Pigs n Space” Malt all over the inside of the car. Our perpy porker decides to give john the big fat “fluck you” hoof finger and bolts!

      “You stupid clop sucker!” John snarls as he runs back to his car and goes into a hot pursuit of “Porky the Plastered”.

        Now there’s many ways the Ring Master can resolve this event. He could drag it out for the player where the player has the possibility of gaining buku experience points or through a series of short rolls he could give a list of resolved actions, such as a devastating crash scene where the player could gain about the same experience points saving mammals lives. All of this will be covered in depth in an addendum to this main book.

Furry life and health off the clock
How stuff “off the clock” can affect your job.

       “Nick? Nick please wake up? I have something I have to tell you?” Judy said as she gently rocked Nick on the bed of her apartment.

       “Mmff....what is it Carrots?” Nick replied as he sat up rubbing his tired eyes.

       “Nick?” Judy said with her nose twitching. “I’m.......I’m pregnant.”

      By now....a majority of Zootopia fans have seen Brazilian Artist’s William Boorba’s two part comic where Nick Wilde has gotten Judy Hopps pregnant and she has chosen to abort the baby or babies. This two part very controversial comic series stripped the Disney family friendly fun away from Zootopia and made people around the world fired up and angry. Yet you can’t deny that Bill Boorba’s work, while controversial, made Nick and Judy more “human” than they were in the movie. The stage is set to see how Disney will handle them in the upcoming “Zootopia 2“ due to be released in 2020.

      Of course the chances of Judy conceiving a cub or kitten from a fox is, well it can’t happen in the real animal world because Foxes are canids and rabbits are rodents....Unless man decides to be “as wicked as he is” and go fooling with nature and DNA, Judy can’t actually get pregnant from Nick. Yet as Judy says in Zootopia....”Here? You can be anything you want.” from a transgender fox tricking a kangaroo lawyer into a “trap screw” extortion plot to officers at precinct three trying to prevent one of their own from blowing her elephant brains all over a wall....welcome to Zootopia the mind “fluck” two point oh.

        “Off the clock” RPG stories should be included with this game because they can radically affect how a character deals with their “on the clock” work be they a beat cop or a criminal. Your cub has a disability or a fatal disease, you’ve been on too many homicide scenes, your find out that your fawn daughter is a lesbian, your son lion cub overdoses on super grade cat nip, the realities of todays world should be played out in an RPG because it can mean the difference between an outstanding police officer and one who kills a fox because he’s just another “Bushy tailed snit bag waste of fur and flesh” or a sheep who lets SSC (species superiority complex) decide that her partner’s worthless and get’s her killed. Now her partner’s lesbian Honey Badger lover has blood in her eyes for revenge.

         Once again....it’s up to the Ring Master to throw these “life shakers and world wreckers” at players to see how they perform when they’re “On the clock”. Say you’re a gay wolf cop and you get a call to respond to a reported assault and you find that a gay bunny was horribly beaten and torn up by a gang of gay hating rabbits and that poor bunny dies in your arms. You’re going to be upset....you might even be upset enough to get some pay back with teeth! If you don’t get some sort of help to dial down your canine aggressions....there will be some bloody bunny meat all over the city and you just might end up killing an innocent bunny from a high school and then what?

       It is a fact of modern life, especially in America, that police and corrections officers have a high suicide and stress rate and these factors can and have led to horrific consequences. Cops don’t shoot innocent children but many kids have been shot because they were holding a toy gun and a cop has zero seconds to debate if that gun was a cap gun or a hand gun. Today, toy guns have orange colored parts for a reason and many police officers since World War II have been combat veterans which adds just another level of traumatic stress atop a very stress filled existence.

       Then there’s relationships within gangs and police departments, Say Nick and Judy serving in the same precinct and are married with a single cub? That puts a lot of worry and stress on both partners and that has to be factored into their “on the clock” life. Judy being a serious “Try’r” (as Stu calls her) might drive Nick nuts as she’s taking chances while he’s trying to stop her from taking chances and they’re both trying to raise their cub in a crazy world where his day care is at Don Lanzoni’s house.....aye flucken yie!

        Keep this in mind....it is the job of the Ring Master, the DM or who ever runs the RPG to make the game as exciting, crazy and interesting as possible for the players to enjoy it and that takes a lot of preparation and planning.

TIPS TO THE RING MASTER
Making a successful and enjoyable RPG 

Tip number one: Pre-plan....pre-plan.....pre-plan some more.

        Before you can even run an RPG, you must plan it out. Writing a short fictional story will help you to plot out specific places where character actions can take place. Plan out each of the scenes the players will be in so you don’t make it difficult enough that they get frustrated nor easy enough that the RPG becomes this boring cake walk. Poor planning before you run an RPG will make it a short and miserable experience for everyone, the point of an RPG is to get people out of their natural everyday shells to ,in a sense, become actors and actresses in a movie where you as the Ring Master are both director and a star. The players with feed off your excitement and your ability to give life to a story. Nothing kills an RPG faster than poor planning and a boring “DM” who lacks emotional content and sits like a fence board covered in wet paint. It’s also important to keep the RPG under control and don’t overload it with too much action and too many things going on at one time. One of the reasons why you should have a dry erase board available to you and the players is to reason, debate and keep the RPG on a fast track so no one gets board or frustrated.

Tip number two: And RPG should not be like Homer’s Odyssey. 

      An RPG game should not run as long as a marathon. At best, one game as part of a whole RPG “arc” should last up to two hours and no more than that. I sat in on D&D games when I was in the U.S. Navy where we spent more time smoking and sipping rum than actually playing, much of that due to the “DM” (While he was damn good knowing his books) not being prepared for the RPG he was going to run that night. The worst parts were the conflict resolutions which the “DM” wasn’t prepared at all to resolve quickly, that wasted a ton of time. Good pre-planning and having many situations resolved and written down in advance will prevent “dead time” where the game meanders and drags and people first lose their focus...then their interest. An RPG of two hours length should be fast moving, activity packed and brief in span. This way...people will be left craving to go on to the next game because they cant stand leaving their character hanging off a cliff over a pool of hungry piranha and Archie (the crazy killer bunny with a panty fettish) has just duct taped a grenade to your poor character’s snoot. Get yourself out of that problem Snookie?

Tip number 3: Have your NPC (Non-Player Characters) plotted and finishd in advance.

       All Non-Player Characters (NPC) should be ready to go in advance of your RPG, that includes your main NPC or that NPC’s, Immediate secondary NPC’s and third follow on NPC’s with all the basic traits information ready to go. If a player is going to interact with an NPC and those beyond the one that is the player’s focus? Keep the number of background NPC’s within the Player’s immediate affect zone around four or five so you can manage actions and interactions smoothly. And keep a pad of paper or writing/drawing tablet handy with a pencil so you can map out distances, movements, objects and be ready to resolve situations as they come up.

Tip number 4: Know when to resolve and how many steps are in an event resolution.

      As the Ring Master. It’s your job to look at a coming conflict or action by the player, determine the steps involved in resolving that conflict or action and then make the resolution swiftly and accurately. Some of that involves pre-planning, some of it involves knowing your references but a lot of it involves asking the player and writing down between yourself and the player those things that need to be done to resolve a situation. For example....

      Jimmy’s one of the players. Jimmy plays a mouse, a member of the “Cheesy Poof” gang on 4th and Bravado streets in Little Rodentia. Jimmy wants to “lift” a car aka hot wire a car (for the gang chop shop) that’s parked in a public lot on 9th and Jerry Mouse Memorial Ave.

       “I want to hot wire and steal a car in that lot.” Jerry asks you. Obviously you already have a broad view map where the lot is “tagged” by a number.

        “Ok.” You as the RM reply. “You want to steel a car from Micky’s Parking Services Lot? What do you do first?”

         You want to lead and extoll the character to think of their moves. So Jimmy replies...”I’m going to walk down the street, on the opposite side walk and “case the joint” to see how they operate.”

         Now here’s a resolution moment. Based on a 1d100 roll during Jimmy’s “joint casing” he rolls an 80...Jimmy get’s the following information from you. You tell him as you draw the layout on a piece of paper....

         “Your roll of 80 gives you all the information you need to know about how the lot is run. The lot is surrounded by a ten foot high fence. The lot attendant doesn’t check mammals coming through the front gate into the lot, in fact, he seems more focused on his “Pawbook” account than he is on doing a proper job. However....there are two video cameras on light poles at the far left of the lot and the far right of the lot. They turn left and right in tandum (equal times) with each other pausing ten seconds at the left end of their turn, at the center of their turn and at the right of their turn. Each turn between pauses takes ten seconds. The camera’s send their information to two monitors in the attendant’s booth but he’s only giving them brief attention because he loves his pawbook account. You also notice that no one stops to pay the attendant on their way out. You look up the lot’s information on the internet and find out it’s actually a “pay for the stay” lot where the transactions are done on line ahead of parking.”

         This is where you as the RM must now ask the question of the player in detail and have that paper and pencil ready....

        “Ok Jimmy? What are you going to do “specifically” to get the car you want?” And this is where as RM you should ask some “leading questions” like....”Remember the Camera’s Jimmy? You shouldn’t spend all day going back and forth around the parking lanes trying to find “your car”

        Fortunately....Jimmy’s a very smart player. He replies “First? I’m going to see if I recognize any cars I can look up on the internet that might be easy to break into, hot wire and steal.”

       That requires no roll resolution. Jimmy looks at your map of the lot and points to a parked car. “I chose that car. The internet says it’s easy to get into, hot wire and steal.”

        You reply...”Ok. That car? Now? Tell me exactly what your plan is from right now to when you start driving out.
       Jimmy replies. “I’m going to walk through the gate and watch the cameras. I’m going to time my opening the drivers side door with the “Jimmy tool” to the cameras from the moment they go from the center to the left side. I’ll have at least twenty seconds to crack the door and get in the car before the cameras come back to center position. I don’t think I have to worry about the cameras when I get into the car. I can just hot wire the car and go.”

         Now as the RM you have to resolve this situation. What’s resolvable and not resolvable?

1. Jimmy walks through the front gate....no resolution
2. Jimmy walks up to the car........no resolution
4. makes his move in concert with the camera moves.....Must be resolved by die roll of Jimmy against the cameras and the time it takes him to “Jimmy” the driver side door.
5. Jimmy gets in the car......no resolution
6. Jimmy hot wires the car. Resolution moment if there are other mammals close who could see him hot wire the car.
6. Jimmy starts the car....no resolution
7. Jimmy drives out of the lot.....Resolution moment Jimmy MUST risk any possibility that his driving behavior, he’s stealing this car remember?, could tip off the lot attendant. But Jimmy get’s away.

   The attached addendums to this book will provide basic tips to help you as RM but you are the final authority to set the requirements for resolutions in the RPG.

     The attached addendums to this book  will also explain what constitutes an RPG time turn based on specific events or situations.

Tip number 5: Emo-tay, Emo-tay, Emo-tay no snooz-eee!

      As the RM, you need to be energetic and excited about your RPG! Get into character and encourage your players to be in character! Play appropriate music, stand up and move, gesture, wear gangster clothing, speak mob-eeze! 

      Now you don’t have to go totally bonkers and make your players think you’ve lost your mind but please.....don’t be like the teacher on Ferris Bueller’s day off gene spliced with a wooden Indian who reads everything off note books and cue cards? Nothing kills an RPG faster than a monotone RM who has no life....in his or her body.

Tip number 6: Dry eraser board a must!

       In addition to drawing pads, not books and all the other tools of “DM’ing” an RPG...you MUST HAVE a dry eraser board with multiple colored pens. It saves on paper and allows you to make and correct scene mistakes and resolve conflicts.

Tip number 7: The RM is the ultimate say

        Though RPG is supposed to be fun and free of conflicts between players and the RM and players...conflicts and arguments will come up. As the Ring Master, you must stand firm and once you make a final decision on any matter, it stays final. You are the first and last authority when it comes to the RPG no matter who might complain about the terms. If a “DM” gives in too much to the whims of one person, the game will soon become corrupted and no one will want to play it out. All players must be made to understand before the RPG even starts that you the Ring Master have the overall and final authority over the RPG’s matters and course. Of course....don’t take it too far and become an overlord to where no one will want to play again. It’s a careful ballance act.

Tip number 8: Always have an oversized calculator

        When crunching numbers, better to have one of those cheep “joke” calculators than trying to use your smart phone to do all the math. Less mistakes that way.
Tip number 9: Don’t play late at night, lay off “power” drinks and “snooze” foods.

        I know...the temptation is there to order Dominos, drink six packs of Jolt and burn up the coffee machine...if you’re really not interested in RPG play?This is why games should only run two hours at a time and not late at night as some sort of food fest social party. I’m not a health food nut but too much coffee, E-drinks, soda, pizza and junk food turns the RPG into a snooze fest. Encourage water, fruit platters, bowls of nuts and real brain power food so you don’t have to deal with sluggish players. And please lay off the booze? Unless someone “semi-drunk” adds to that player character pig trying to drive drunk down a one way street in Flopper-town Savanna.

Tip number 10: At times an Ring Master has to be generous

         There’s nothing wrong with rewarding good roll play by a player, perhaps a medal from the department that adds 50 points to a players standing or a gift from a happy Don that makes a polar bear a capogene. Ring Masters should be a little generous to good players but do it within reason and moderation, don’t over-spoil one player and neglect the rest.

        Most important of all? HAVE FUN WITH THE GAME!

THE ADDEMDUM BOOKS

Clops and Floppers Addendum books are systematic breakdowns for players who are Police or Criminals. They are specific to different aspects of the Zootopia-verse. They are....

1. The Police Book
2. The Criminal Book
3. The Point System Book (Both Police and Criminal)
4. The resolutions and modifiers Book (Both Police and Criminal)
5. The NPC book (Both Police and Criminal)
6. The City / Borough Book

The resources used for this rpg creation

Albedo The Role Playing Game (c) 1993 by Craig Hilton and Paul Kidd.

Zootopia the Art Book by Jessica Julius and Disney (c) 2016

Writing and selling the Mystery Novel by Hallie Ephron (c) 2016

MAFIA for D20 by Tony Digerolamo (c) 2005

The complete RPG guide for unlawful carnal knowledge and sexual crimes play (c) 1996 by the “mystery guide creator”

GURPS guide for martial combat (c) C.J. Carella 1996

Organized Crime 25 years after Valachi US Government senate document HRG 100-906 open access via Senate achieves.

ALBEDO RPG system Book 1 (c) 1988 by Craig Hilton and Paul Kidd.

The Mafia Encyclopedia (c) 2005 by Carl Sifakis

The RPG city map generator (c) 2019 open source download.

The following movies:

Zootopia 2016
Serpico  1973 
The Godfather Trilogy 1972 to 1990
Goodfellas 1990
Fort Apache the Bronx 1981
The Saint Valentines Day Massacre 1967

The following television shows:

ADAM 12
EMERGENCY
Hill Street Blues
Miami Vice
The Sopranos
Breaking Bad
SWAT: 1975
Boardwalk Jungle