In a world of similar tech of today, adventures still have dungeons to explore and guilds to handles jobs that ordinary people can’t do. In this world, few people have a rare power that allows them to summon scythes, with this they can also create privates spaces, allowing for either personal conversations to happen anywhere, or to fight without destroying the environment around them. A young girl bound by a wheel chair due to pain in her right knee is invited out by her two close friends, a man and a woman. The young girl suffers from memory loss, only knowing now her name, her friends, and her abusive older sister who she stays with.. As she travels to meet her friends, she encounters a magical trap just outside the area where she was to meet them that ruins her wheel chair, forcing her to walk. This tramatic event also spurrs something inside of her as vague memories slowly resurface while she and her friends rest at a pub. Her friends notice and proceed to have a personal conversation in the man’s created space.  There they talk about the young girl, what had happened and what could happen if she regains her memories (the words aren‘t heard, the render a bit of mystery still). The woman gets emotional and breaks out of the space screaming, “No, she won’t do that, not now!” however as she turns to face their friend, she seems to be in a trance, slowly walking away…holding a scyth. The woman runs to her friend, who looks back at her. The girl then appears to be afraid as the scythe soon vanishes and she holds her head, falling to the ground. A few moments later, the girl looks at her friends, wondering why she was  out this far with them and without a wheelchair. Scared and unsure, she ask her friends to take her home. What could her past be? How far does this power people have go? Why would the girl friend be so upset about her friend recovering?