{"submission_id":"2581170","keywords":[{"keyword_id":"743","keyword_name":"adventure","contributed":"f","submissions_count":"4149"},{"keyword_id":"12773","keyword_name":"choose","contributed":"f","submissions_count":"75"},{"keyword_id":"16813","keyword_name":"create","contributed":"f","submissions_count":"42"},{"keyword_id":"36272","keyword_name":"creative","contributed":"f","submissions_count":"96"},{"keyword_id":"7749","keyword_name":"cyberpunk","contributed":"f","submissions_count":"1160"},{"keyword_id":"169272","keyword_name":"cyo","contributed":"f","submissions_count":"2"},{"keyword_id":"32056","keyword_name":"cyoa","contributed":"f","submissions_count":"466"},{"keyword_id":"28856","keyword_name":"default","contributed":"f","submissions_count":"15"},{"keyword_id":"1863","keyword_name":"design","contributed":"f","submissions_count":"2883"},{"keyword_id":"27145","keyword_name":"dnd","contributed":"f","submissions_count":"1705"},{"keyword_id":"4289","keyword_name":"dragons","contributed":"f","submissions_count":"3875"},{"keyword_id":"19656","keyword_name":"dungeons","contributed":"f","submissions_count":"337"},{"keyword_id":"2193","keyword_name":"fantasy","contributed":"f","submissions_count":"18127"},{"keyword_id":"1413","keyword_name":"fiction","contributed":"f","submissions_count":"712"},{"keyword_id":"192","keyword_name":"game","contributed":"f","submissions_count":"9122"},{"keyword_id":"8067","keyword_name":"indie","contributed":"f","submissions_count":"489"},{"keyword_id":"11518","keyword_name":"items","contributed":"f","submissions_count":"32"},{"keyword_id":"33614","keyword_name":"multiplayer","contributed":"f","submissions_count":"19"},{"keyword_id":"3207","keyword_name":"mystic","contributed":"f","submissions_count":"363"},{"keyword_id":"2126","keyword_name":"mythical","contributed":"f","submissions_count":"785"},{"keyword_id":"20354","keyword_name":"own","contributed":"f","submissions_count":"169"},{"keyword_id":"9196","keyword_name":"pathfinder","contributed":"f","submissions_count":"566"},{"keyword_id":"24188","keyword_name":"program","contributed":"f","submissions_count":"167"},{"keyword_id":"69346","keyword_name":"realms","contributed":"f","submissions_count":"16"},{"keyword_id":"233625","keyword_name":"si-fi","contributed":"f","submissions_count":"8"},{"keyword_id":"138338","keyword_name":"sifi","contributed":"f","submissions_count":"6"},{"keyword_id":"623742","keyword_name":"singleplayer","contributed":"f","submissions_count":"2"},{"keyword_id":"439","keyword_name":"steam","contributed":"f","submissions_count":"1505"},{"keyword_id":"948","keyword_name":"story","contributed":"f","submissions_count":"10180"},{"keyword_id":"9310","keyword_name":"tool","contributed":"f","submissions_count":"640"},{"keyword_id":"24991","keyword_name":"update","contributed":"f","submissions_count":"443"},{"keyword_id":"13849","keyword_name":"writing","contributed":"f","submissions_count":"985"},{"keyword_id":"2298","keyword_name":"your","contributed":"f","submissions_count":"1838"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"2","create_datetime":"2021-11-14 19:59:37.466858+01","create_datetime_usertime":"14 Nov 2021 19:59 CET","last_file_update_datetime":"2021-11-14 19:56:33.708855+01","last_file_update_datetime_usertime":"14 Nov 2021 19:56 CET","username":"brimstonewolfein","user_id":"888415","user_icon_file_name":"222162_brimstonewolfein_1399358848.red-wolfy_red_v2.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/222/222162_brimstonewolfein_1399358848.red-wolfy_red_v2.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/222/222162_brimstonewolfein_1399358848.red-wolfy_red_v2.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/222/222162_brimstonewolfein_1399358848.red-wolfy_red_v2.png","file_name":"3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_full":"https://nl.ib.metapix.net/files/full/3807/3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_screen":"https://nl.ib.metapix.net/files/screen/3807/3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_preview":"https://nl.ib.metapix.net/files/preview/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_huge":"https://nl.ib.metapix.net/thumbnails/huge/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_large":"https://nl.ib.metapix.net/thumbnails/large/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_medium":"https://nl.ib.metapix.net/thumbnails/medium/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumb_huge_x":"300","thumb_huge_y":"287","thumb_large_x":"200","thumb_large_y":"191","thumb_medium_x":"120","thumb_medium_y":"115","thumbnail_url_huge_noncustom":"https://nl.ib.metapix.net/files/preview/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_large_noncustom":"https://nl.ib.metapix.net/thumbnails/large/3807/3807515_brimstonewolfein_image_2021-11-14_105610_noncustom.jpg","thumbnail_url_medium_noncustom":"https://nl.ib.metapix.net/thumbnails/medium/3807/3807515_brimstonewolfein_image_2021-11-14_105610_noncustom.jpg","thumb_medium_noncustom_x":"120","thumb_medium_noncustom_y":"115","thumb_large_noncustom_x":"200","thumb_large_noncustom_y":"191","thumb_huge_noncustom_x":"300","thumb_huge_noncustom_y":"287","files":[{"file_id":"3807515","file_name":"3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_full":"https://nl.ib.metapix.net/files/full/3807/3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_screen":"https://nl.ib.metapix.net/files/screen/3807/3807515_brimstonewolfein_image_2021-11-14_105610.png","file_url_preview":"https://nl.ib.metapix.net/files/preview/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","mimetype":"image/png","submission_id":"2581170","user_id":"888415","submission_file_order":"0","full_size_x":"1122","full_size_y":"1074","screen_size_x":"920","screen_size_y":"881","preview_size_x":"300","preview_size_y":"287","initial_file_md5":"5e806a112637a8e0c32187e3b19db446","full_file_md5":"d42d58f44d2cfc4593e18be37eba277e","large_file_md5":"a24679885f39b52318355236e68db86c","small_file_md5":"53273bcd91732421dec23b1ce19e663e","thumbnail_md5":"4f94ca09aae7117d88c206f896e3252d","deleted":"f","create_datetime":"2021-11-14 19:56:33.708855+01","create_datetime_usertime":"14 Nov 2021 19:56 CET","thumbnail_url_huge":"https://nl.ib.metapix.net/thumbnails/huge/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_large":"https://nl.ib.metapix.net/thumbnails/large/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_medium":"https://nl.ib.metapix.net/thumbnails/medium/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumb_huge_x":"300","thumb_huge_y":"287","thumb_large_x":"200","thumb_large_y":"191","thumb_medium_x":"120","thumb_medium_y":"115","thumbnail_url_huge_noncustom":"https://nl.ib.metapix.net/files/preview/3807/3807515_brimstonewolfein_image_2021-11-14_105610.jpg","thumbnail_url_large_noncustom":"https://nl.ib.metapix.net/thumbnails/large/3807/3807515_brimstonewolfein_image_2021-11-14_105610_noncustom.jpg","thumbnail_url_medium_noncustom":"https://nl.ib.metapix.net/thumbnails/medium/3807/3807515_brimstonewolfein_image_2021-11-14_105610_noncustom.jpg","thumb_medium_noncustom_x":"120","thumb_medium_noncustom_y":"115","thumb_large_noncustom_x":"200","thumb_large_noncustom_y":"191","thumb_huge_noncustom_x":"300","thumb_huge_noncustom_y":"287"}],"pools":[{"pool_id":"75268","name":"Game Updates","description":"","count":"1"}],"description":"Patch 1 \nSorry it seems a few things were broken that i noticed right away when i was messing around with the latest build. so heres a small patch :3\n\nMythic Realms Alpha Update V0.2.6.2\n\nHello fellow furs, \nThe new update is here and its as big as the last. This update has alot to do with the server side of things. I remade the search and item compiling system to account for the limit of variables able to be kept within each catagory. I would like to remind everyone this game is still in alpha, most of the stuff in it is not completed. Once the game becomes more like a game and not a program or tool it will be set into beta. Untill then feel free to play around and test out the system. For those who want multiplayer remember that steam must be on and signed in for the game to connect to their servers.\n\nFor starters item restrictions and stats have been added for select editor items, these will help in the future for using items that have requirements from the character.\n\nRolls have been added to let you set basic dice rolls you and your players will use while in game. This also works for item modifiers and requirements. Rolls also come with their own requirements and modifiers.\n\nItem modifiers and requirements are another one of those restrictions players can now use on items. If you have a custom stat that needs to have level 5 to use a weapon, this now lets you set that up! itl work as such, when you use the item you first will check requirements, then once thats done you use the modifiers on your character, so a item can give you xp in stats or in some other form. For dice rolls the requirement roll is any of the rolls listed depending on the use of the item, then with that roll you would add the modifier rolls to said required roll. if you pass you use the item.\n\nCritical Fails and Critical Success work as a chart like some homebrew players use as a inspirational spring board, When you reach a max dice or min dice number you use the crit success or fail chart to see what happened. A great way to give two times the damage to a character if a spell fails and backfires.\n\nExamples have also been added. (You can change this in the settings when creating a new game) Now you get the default custom stats given in most rpgs as well as classes and races.\n\nRenaming and removing items now also remove the tags associated with said item. By going through all old tags in every item, it will cross refrence and set the new name in its place. \n\nThis update will be free for everyone immediately there after, as the nature of the update is quite an overhaul to pre existing saves. As such warnings have been updated letting players know that version 0.2.6.2 and above will likely alter and remove some information pertaining to but not limited to Characters and Effects.\n\nSo for all of you still playing 0.1.6.11 this will be a massive update to you all. Please remember to leave a comment as feedback really helps me out. It was until now that i had not looked from a dnd rule book of any form until these default items so if anyone had suggestions im all ears. My mate owns the 5e books so it was interesting to see how they do things. Still not going to take inspiration from it as i dont consider this game dnd, rather a new game of its own. But with that said i love these home brew ideas, the crit fail and success chart was something i didnt think of, my mate showed me a balanced chart and i used the concept in this as it can help with writers block.\n\n------------------\nWhat Is Mythic Realms-\nIt is a RPG game similar to that of traditional tabletop games with one exception, the entire game is a Create your own based system in where you and your friends create the items while in-game. Then with the help of your imagination, you would type out your moves (similar to that of traditional RP) with an action menu to act like a gm and tell you if you succeeded or failed. Each player can control up to 3 separate characters at a time with saved passed characters to swap in and out at will, so on a 4 player server there can be up to 12 characters live in the game at one given time.\n\nWhy Play Mythic Realms-\nThis game is so customizable that you could literally create stories for other games or make your gameplay into a book (or submit your gameplay on your popular story web page). Simply choose on the main menu what you want to export (the story, chat logs, actions, Player Information) And the game will create your file based on your saved data.\n\nWhen Will Mythic Realms Be Playable-\nAt the moment i am the sole creator, so it will take a bit of time to flush everything out and fix all the bugs thus far, But the game is in its testing stages, you can input data thus far and with another program, you could find use for this. I have a long way to go and eventually will be revamping all the huds to a more pleasing aesthetic look.\n\nHow Can you Help?-\nRaise awareness of my game!! lol, I'm always looking for people to help out and share ideas with. If you would like to volunteer to be a part of the creative process let me know!\n\n------------------\nJoin the discord server to get access to the game! the newest update is downloadable to all testers. Become a tester by joining the patreon\nWant to see more?!\nCheck me out on twitch as i code the game and see features not implemented in the public releases! (not always streaming so follow me!)\n\nMythic Realms Discord - https://discord.gg/C64HKuzAjv\nOtterly Games On Patreon - https://www.patreon.com/OtterlyGames\nTwitch - https://www.twitch.tv/jamesvuozzo\n\nNew Public Release----\nDownload Version 0.2.6.2  Patch 1-https://drive.google.com/file/d/1TCGDrMZ6SEJgrvIypIpRXBritIF38s6E/view?usp=sharing\nUpdate Log - (Your already here)\n------------------\n\nUpdate log \nV 0.2.6.2-patch 1\n~Fixed images not loading in the background.\n~Fixed alignment dropdown box in character creator.\n~Fixed object info in game editor not showing for all items.\n~Fixed Player Card Images\n\n V 0.2.6.2\n~Fixed download images on start.\n~Fixed Beast form restrictions not saving some variables.\n~Added Beast form Image\n~Character Image now changes based on if beast form is active, swapping the character image for the beast form image.\n~Reworked all images for future map update\n~Reworked profficiencies and stats for all items. Text Search now works for finding proficiencies and stats to items/ characters\n~Added Modifiers, restrictions, and give items to items in the editor. \n~Added rolls to the editor\n~Changed effects restrictions and stats adding new drop down menus and fixing old ones.\n~now the system can handle more effects with more information as its been subdivided into 3 catagories removing 79 variables from base effect structure.\n~Changed building structure, now building owner is the location instead of the world. added world owner to building. All buildings created must be reworked.\n~Added 5 new regestries for effects, item restrictions & modifiers, item rolls.\n~Added notes to the game editor\n~Reworked all character restrictions in the editor for; Beast form, Classes, Effect, Guild, Races and added Rolls.\n~Removed all old entries to structures and editor.\n~Reworked all structured library arrays. On search, items will now transfer into their aray catagory and search through each seprately instead of one giant array. this will reduce crashing on variable count limits\n~Fixed Class not saving image url\n~Total number of removed/ relocated variables;\n - Beast form - 38\n - Classes - 10\n - Effects - 79\n - Races - 10\n - Total variables removed - 107\n - Total variables relocated - 45\n~Added Critical Fail and Critical Success to the game editor.\n~Fixed Player name \"(newplayer)\" glitch in game editor.\n~Fixed game rules displaying all items regardless of having rules. instead of requiring names rules now require text to be shown.\n~Broke inventory. Ill be revamping the inventory to acomodate for the variable limit. Before i had the item information in all inventory items, this is too taxing for the system and will lead to crashes. Future updates will touch up on this.\n~Touched up profficiencies tab, it should display buttons and the skills/ magical classes/ languages owned by current character. \n~Fixed no character card error\n~selections scrolls are now set to only process information on clicking the name.\n~Character structure has been reworked. To insure the server can handle the information, characters has now been split up into subsections of themselves. like with effects, all saved character information will need to be redone.\n~Added turnbased stat calculations for active characters (not fully implimented) it will search through character stats and beast stats. based on the amount of time passed and the hours in a day, it will add or remove the hours in a day times by 11, then times that number by the hours advanced and divide 60 & the result by the minutes. the total result is the amount of hunger, thirst, lust, beastform, bloodlust and sleep the player recieves or removes. if the character is sleeping then all but lust is reduced by half. for lust it is 4 times the normal rate.\n~Removed all inventory functions from all huds. Only visual is left.\n~Reworked player creator hud to accomidate the new beast form system and the split character information. Theres now stats and profficiencies for beastform.\n~Added code for some variables not fully set up in player creator. \n~added walk & distance to restrictions.\n~Changed Species in race to more acomodate the combobox\n~Added more default items to the new games for examples and easy setups. Classes, Races, Custom Stats, Custom natural tollerances, and more have been added to the game. with the help of my mate for some of the dnd classes.\n~Added a option in the new game window to add or remove default items. when removing items, only the developer items will still be shown. all other items will not be included.\n~Added owner tag to text search, now the system can search with the text search hud using a character/owner name. This helps with the new modifiers and restrictions to all editor items as well as chosing locations and buildings with specified owners.\n~Changed quest objectives, seems the hud wasnt fully finished from before. \n~Changed object settings to be singular instead of multiple settings per item catagory within the hud. this means all object settings are available, even ones not dezigned for said catagory. (possible future separation from item structures to save variable space)\n~Saving/ loading message changed to now only show for 1 second.\n~Fixed Languages in the game editor. now you can omit words aswell, each character can be separated by a space. This should fix languages as a whole so they should work in the book and background chat.\n~Fixed Sounds for main menu now with infinite loop\n~Fixed missing icon image on all game editor text search buttons\n~Changed main menu layout\n~Updated default images\n~set images to download on selection.\n~added thumnail image to selections\n~Fixed Selections info, all info should appear as normal now in the dropdown menu instead of jumbled nonsense.\n~reworked all structures accounting for old changes to code. Gearing up for world creation.\n~Changed Opening and closing hours for building. they now have minutes.\n~Created new function to account for renaming items. It will cycle through all items and rename any tags with the old name. This also works for regestry items not seen in the editor.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Patch 1 <br />Sorry it seems a few things were broken that i noticed right away when i was messing around with the latest build. so heres a small patch :3<br /><br />Mythic Realms Alpha Update V0.2.6.2<br /><br />Hello fellow furs, <br />The new update is here and its as big as the last. This update has alot to do with the server side of things. I remade the search and item compiling system to account for the limit of variables able to be kept within each catagory. I would like to remind everyone this game is still in alpha, most of the stuff in it is not completed. Once the game becomes more like a game and not a program or tool it will be set into beta. Untill then feel free to play around and test out the system. For those who want multiplayer remember that steam must be on and signed in for the game to connect to their servers.<br /><br />For starters item restrictions and stats have been added for select editor items, these will help in the future for using items that have requirements from the character.<br /><br />Rolls have been added to let you set basic dice rolls you and your players will use while in game. This also works for item modifiers and requirements. Rolls also come with their own requirements and modifiers.<br /><br />Item modifiers and requirements are another one of those restrictions players can now use on items. If you have a custom stat that needs to have level 5 to use a weapon, this now lets you set that up! itl work as such, when you use the item you first will check requirements, then once thats done you use the modifiers on your character, so a item can give you xp in stats or in some other form. For dice rolls the requirement roll is any of the rolls listed depending on the use of the item, then with that roll you would add the modifier rolls to said required roll. if you pass you use the item.<br /><br />Critical Fails and Critical Success work as a chart like some homebrew players use as a inspirational spring board, When you reach a max dice or min dice number you use the crit success or fail chart to see what happened. A great way to give two times the damage to a character if a spell fails and backfires.<br /><br />Examples have also been added. (You can change this in the settings when creating a new game) Now you get the default custom stats given in most rpgs as well as classes and races.<br /><br />Renaming and removing items now also remove the tags associated with said item. By going through all old tags in every item, it will cross refrence and set the new name in its place. <br /><br />This update will be free for everyone immediately there after, as the nature of the update is quite an overhaul to pre existing saves. As such warnings have been updated letting players know that version 0.2.6.2 and above will likely alter and remove some information pertaining to but not limited to Characters and Effects.<br /><br />So for all of you still playing 0.1.6.11 this will be a massive update to you all. Please remember to leave a comment as feedback really helps me out. It was until now that i had not looked from a dnd rule book of any form until these default items so if anyone had suggestions im all ears. My mate owns the 5e books so it was interesting to see how they do things. Still not going to take inspiration from it as i dont consider this game dnd, rather a new game of its own. But with that said i love these home brew ideas, the crit fail and success chart was something i didnt think of, my mate showed me a balanced chart and i used the concept in this as it can help with writers block.<br /><br />------------------<br />What Is Mythic Realms-<br />It is a RPG game similar to that of traditional tabletop games with one exception, the entire game is a Create your own based system in where you and your friends create the items while in-game. Then with the help of your imagination, you would type out your moves (similar to that of traditional RP) with an action menu to act like a gm and tell you if you succeeded or failed. Each player can control up to 3 separate characters at a time with saved passed characters to swap in and out at will, so on a 4 player server there can be up to 12 characters live in the game at one given time.<br /><br />Why Play Mythic Realms-<br />This game is so customizable that you could literally create stories for other games or make your gameplay into a book (or submit your gameplay on your popular story web page). Simply choose on the main menu what you want to export (the story, chat logs, actions, Player Information) And the game will create your file based on your saved data.<br /><br />When Will Mythic Realms Be Playable-<br />At the moment i am the sole creator, so it will take a bit of time to flush everything out and fix all the bugs thus far, But the game is in its testing stages, you can input data thus far and with another program, you could find use for this. I have a long way to go and eventually will be revamping all the huds to a more pleasing aesthetic look.<br /><br />How Can you Help?-<br />Raise awareness of my game!! lol, I&#039;m always looking for people to help out and share ideas with. If you would like to volunteer to be a part of the creative process let me know!<br /><br />------------------<br />Join the discord server to get access to the game! the newest update is downloadable to all testers. Become a tester by joining the patreon<br />Want to see more?!<br />Check me out on twitch as i code the game and see features not implemented in the public releases! (not always streaming so follow me!)<br /><br />Mythic Realms Discord - <a href=\"https://discord.gg/C64HKuzAjv\" rel=\"nofollow\">https://discord.gg/C64HKuzAjv</a><br />Otterly Games On Patreon - <a href=\"https://www.patreon.com/OtterlyGames\" rel=\"nofollow\">https://www.patreon.com/OtterlyGames</a><br />Twitch - <a href=\"https://www.twitch.tv/jamesvuozzo\" rel=\"nofollow\">https://www.twitch.tv/jamesvuozzo</a><br /><br />New Public Release----<br />Download Version 0.2.6.2&nbsp;&nbsp;Patch 1-<a href=\"https://drive.google.com/file/d/1TCGDrMZ6SEJgrvIypIpRXBritIF38s6E/view?usp=sharing\" rel=\"nofollow\">https://drive.google.com/file/d/1TCGDrMZ6SEJgrvIypIpRXB...</a><br />Update Log - (Your already here)<br />------------------<br /><br />Update log <br />V 0.2.6.2-patch 1<br />~Fixed images not loading in the background.<br />~Fixed alignment dropdown box in character creator.<br />~Fixed object info in game editor not showing for all items.<br />~Fixed Player Card Images<br /><br />&nbsp;V 0.2.6.2<br />~Fixed download images on start.<br />~Fixed Beast form restrictions not saving some variables.<br />~Added Beast form Image<br />~Character Image now changes based on if beast form is active, swapping the character image for the beast form image.<br />~Reworked all images for future map update<br />~Reworked profficiencies and stats for all items. Text Search now works for finding proficiencies and stats to items/ characters<br />~Added Modifiers, restrictions, and give items to items in the editor. <br />~Added rolls to the editor<br />~Changed effects restrictions and stats adding new drop down menus and fixing old ones.<br />~now the system can handle more effects with more information as its been subdivided into 3 catagories removing 79 variables from base effect structure.<br />~Changed building structure, now building owner is the location instead of the world. added world owner to building. All buildings created must be reworked.<br />~Added 5 new regestries for effects, item restrictions &amp; modifiers, item rolls.<br />~Added notes to the game editor<br />~Reworked all character restrictions in the editor for; Beast form, Classes, Effect, Guild, Races and added Rolls.<br />~Removed all old entries to structures and editor.<br />~Reworked all structured library arrays. On search, items will now transfer into their aray catagory and search through each seprately instead of one giant array. this will reduce crashing on variable count limits<br />~Fixed Class not saving image url<br />~Total number of removed/ relocated variables;<br />&nbsp;- Beast form - 38<br />&nbsp;- Classes - 10<br />&nbsp;- Effects - 79<br />&nbsp;- Races - 10<br />&nbsp;- Total variables removed - 107<br />&nbsp;- Total variables relocated - 45<br />~Added Critical Fail and Critical Success to the game editor.<br />~Fixed Player name &quot;(newplayer)&quot; glitch in game editor.<br />~Fixed game rules displaying all items regardless of having rules. instead of requiring names rules now require text to be shown.<br />~Broke inventory. Ill be revamping the inventory to acomodate for the variable limit. Before i had the item information in all inventory items, this is too taxing for the system and will lead to crashes. Future updates will touch up on this.<br />~Touched up profficiencies tab, it should display buttons and the skills/ magical classes/ languages owned by current character. <br />~Fixed no character card error<br />~selections scrolls are now set to only process information on clicking the name.<br />~Character structure has been reworked. To insure the server can handle the information, characters has now been split up into subsections of themselves. like with effects, all saved character information will need to be redone.<br />~Added turnbased stat calculations for active characters (not fully implimented) it will search through character stats and beast stats. based on the amount of time passed and the hours in a day, it will add or remove the hours in a day times by 11, then times that number by the hours advanced and divide 60 &amp; the result by the minutes. the total result is the amount of hunger, thirst, lust, beastform, bloodlust and sleep the player recieves or removes. if the character is sleeping then all but lust is reduced by half. for lust it is 4 times the normal rate.<br />~Removed all inventory functions from all huds. Only visual is left.<br />~Reworked player creator hud to accomidate the new beast form system and the split character information. Theres now stats and profficiencies for beastform.<br />~Added code for some variables not fully set up in player creator. <br />~added walk &amp; distance to restrictions.<br />~Changed Species in race to more acomodate the combobox<br />~Added more default items to the new games for examples and easy setups. Classes, Races, Custom Stats, Custom natural tollerances, and more have been added to the game. with the help of my mate for some of the dnd classes.<br />~Added a option in the new game window to add or remove default items. when removing items, only the developer items will still be shown. all other items will not be included.<br />~Added owner tag to text search, now the system can search with the text search hud using a character/owner name. This helps with the new modifiers and restrictions to all editor items as well as chosing locations and buildings with specified owners.<br />~Changed quest objectives, seems the hud wasnt fully finished from before. <br />~Changed object settings to be singular instead of multiple settings per item catagory within the hud. this means all object settings are available, even ones not dezigned for said catagory. (possible future separation from item structures to save variable space)<br />~Saving/ loading message changed to now only show for 1 second.<br />~Fixed Languages in the game editor. now you can omit words aswell, each character can be separated by a space. This should fix languages as a whole so they should work in the book and background chat.<br />~Fixed Sounds for main menu now with infinite loop<br />~Fixed missing icon image on all game editor text search buttons<br />~Changed main menu layout<br />~Updated default images<br />~set images to download on selection.<br />~added thumnail image to selections<br />~Fixed Selections info, all info should appear as normal now in the dropdown menu instead of jumbled nonsense.<br />~reworked all structures accounting for old changes to code. Gearing up for world creation.<br />~Changed Opening and closing hours for building. they now have minutes.<br />~Created new function to account for renaming items. It will cycle through all items and rename any tags with the old name. This also works for regestry items not seen in the editor.</span>","writing":"","writing_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","pools_count":1,"title":"Mythic Realms Alpha update 0.2.6.2 Patch 1","deleted":"f","public":"t","mimetype":"image/png","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"1","type_name":"Picture/Pinup","guest_block":"f","friends_only":"f","comments_count":"0","views":"51"}