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  "description": "Well since the new SUPER Bomberman R for the Nintendo Switch is out, i actually thought about to build myself a \"Bomberman\" game.\n\nI worked all night (tonight) actually to create this little game and i guess i did it well.\n\nThe rules are pretty simple but i explain them and how the game works:\n\n\nCONTROLS:\nArrow Buttons = Move\nSpace = Place a Bomb\nX = Detonator\n\n- before a round starts, you will see 2 \"scanners\" which will scan the stage.\n-- the first is creating breakable walls with a 50% chance\n-- the second one places a number of monsters (Level One begins with 6 plus 1 for every next stage - so this scanner may takes a bit longer from time to time...)\n\n- Destorying a block and you have a chance for a POWERUP (X Chances out of 200):\n--- Bomb Up = 10,5% (21 Chances)\n--- Fire Up = 10,5% (21 Chances)\n--- Speed Up = 9% (18 Chances)\n--- Spike Bomb = 9% (18 Chances)\n--- Kick = 9% (18 Chances)\n--- Detonator =7,5% (15 Chances)\n--- West = 7,5% (15 Chances)\n--- Wallpass = 7,5% (15 Chances)\n- If you \"burn\" yourself or touch a monster, you lose a life AND one of EACH powerup!\n- Goal is to destory ALL MONSTERS!\n\nI created 8 monsters (comming close to the original game), the 2rd, 3rd and so on will appier in in stage 2 and so on, you kinda play it endless. the max of each power-up is 8 bombsup, 8 fireup and 4 speedup - all the others are 1 time active (WEST IS A TIMER OF 60 SECONDS!) . Clear a stage gives you 1 Life!\n\nI hope you enjoy it! i really took some time creating it.\n\n------PATCHNOTES------\nV1.55\nFixes\n- Lifes are now numbers\n- Manual Typos\n- Firevest \"ends\" if the round also ends now\n\nV1.50\nThis is the big update which should finish the game now so its a full running game to enjoy.\nI add 4 new monsters and a \"IQ\" system for all of them, Spawn chances and a lot more. I also lowerd the Spawn Chances for the Powerups\nby 2% each coz they spawn a lot \"to much to early\" on. I hope you enjoy this big update. I think this will be the last big one, for now ^^\n\n- Updated & Fixes:\n\n-- \"running over the bomb\" fixed again\n\n-- Bomberman doesnt \"bounce\" away now from walls and like (more fluent movement)\n\n-- Enemy Scanner also uses now a \"rarety\" system for each enemies (more chances = higher spawn chances) and when they appiers first\n--- Bloons 1 Chance (Level 1)\n--- Blobis 2 Chances (Level 2)\n--- Gimons 3 Chances (Level 8)\n--- Slimes 4 Chances (Level 4)\n--- Conos 5 Chances (Level 5)\n--- Ghosty 6 Chances (Level 6)\n--- Spikey 7 Chances (Level 7)\n--- Blockos 8 Chances (Level 3)\n\n-- Wall Scanner also is set back only with a chance of 50% (55% before)\n\n-- Each Item Chances are lowerd by 2% (-4 Chances) - you got to early to much items:\n--- Bomb Up = 10,5% (21 Chances)\n--- Fire Up = 10,5% (21 Chances)\n--- Speed Up = 9% (18 Chances)\n--- Spike Bomb = 9% (18 Chances)\n--- Kick = 9% (18 Chances)\n--- Detonator =7,5% (15 Chances)\n--- West = 7,5% (15 Chances)\n--- Wallpass = 7,5% (15 Chances)\n\n-- Enemeys have now a \"IQ\" System:\n--- Bloons = very low - low speed\n--- Blobis = mid - mid speed\n--- Gimons = mid, able to fly over walls - high speed\n--- Slimes = mid, able to fly over walls - very low speed\n--- Conos = high - high speed\n--- Ghosty = mid, able to fly over walls, able to follow - mid speed\n--- Spikey = low, able to follow - highest speed\n--- Blockos = low - mid speed\n\n\n- New\n\n-- NEW Title Music\n\n-- NEW MONSTERS\n--- Conos\nHe is small and fast, beware Bomberman!\n--- Ghosty\nA friend from Slime, which is also able to fly over walls. becareful! He can also change directions right into you Bomberman!\n--- Spikey\nHe might be not the \"brightest\" but the fastest! He also knows if he sees you which he attacks first! Becareful!\n--- Gimon\nThe Big brother from Cono. He dont care about walls and flies around as he pleases. Becareful! He also do that in a fast way!\n\n-- NEW MANUAL\nThe Manual explains now each Object, Goal, Controls, Powerups and Monsters.\n\nV1.15\n\n---NEW STUFF---\n- Better Looking Title Screen (at least for now)\n\nPOWERUPS!\n- DETONATOR\nIf you got this one you can explode your bombs when ever you want! SINCE the DETONATOR is in a \"beta\", it let ALL bombs at ONES explode (Use Fire 2; Default \"X\")\n\n- SPIKE BOMB\nSo you wan destory more blocks at ones? No problem! Spike Bombs Fire will go thru ALL broken walls!\n\n- WALLPASS\nSo you wanna be a ghost? With that little powerup youre able to pass bricks you can destory! Still, youre not able to move over bombs or monster! \n\nNEW MONSTER!\n- The Slow Slime which is very slow BUT is ablee to PASS WALLS! BEWARE! :o\n\n- Rarety sytem\nEach POWERUP has now a rarety which is able to drop with X chances out of 200 (for each Powerup):\n-- Bomb Up = 12,5% (25 Chances)\n-- Fire Up = 12,5% (25 Chances)\n-- Speed Up = 11% (22 Chances)\n-- Spike Bomb = 11% (22 Chances)\n-- Kick = 11% (22 Chances)\n-- Detonator = 9,5% (19 Chances)\n-- West = 9,5% (19 Chances)\n-- Wallpass = 9,5% (19 Chances)\n\n---Powerup Fixes and Adds---\n- More Bricks\nThe Chance the first Scanner is creating bricks is now 55% (before it was 50%).\n- Firewest:\nRised time from 16 Seconds to 60 Seconds\nReason: The West is a usefull but now rare item. The time felt kinda short and since its now very rare, it should keep you a wile alive, at least against your own bombs...\n- HUD fixes:\nFor all the new stuff.\n- Blocks & \"Blockos\" give now more points\nDestorying a Brick gives now 10 Points, destorying a \"Blocko\" now 400 (before it was only 300).",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Well since the new SUPER Bomberman R for the Nintendo Switch is out, i actually thought about to build myself a &quot;Bomberman&quot; game.<br /><br />I worked all night (tonight) actually to create this little game and i guess i did it well.<br /><br />The rules are pretty simple but i explain them and how the game works:<br /><br /><br />CONTROLS:<br />Arrow Buttons = Move<br />Space = Place a Bomb<br />X = Detonator<br /><br />- before a round starts, you will see 2 &quot;scanners&quot; which will scan the stage.<br />-- the first is creating breakable walls with a 50% chance<br />-- the second one places a number of monsters (Level One begins with 6 plus 1 for every next stage - so this scanner may takes a bit longer from time to time...)<br /><br />- Destorying a block and you have a chance for a POWERUP (X Chances out of 200):<br />--- Bomb Up = 10,5% (21 Chances)<br />--- Fire Up = 10,5% (21 Chances)<br />--- Speed Up = 9% (18 Chances)<br />--- Spike Bomb = 9% (18 Chances)<br />--- Kick = 9% (18 Chances)<br />--- Detonator =7,5% (15 Chances)<br />--- West = 7,5% (15 Chances)<br />--- Wallpass = 7,5% (15 Chances)<br />- If you &quot;burn&quot; yourself or touch a monster, you lose a life AND one of EACH powerup!<br />- Goal is to destory ALL MONSTERS!<br /><br />I created 8 monsters (comming close to the original game), the 2rd, 3rd and so on will appier in in stage 2 and so on, you kinda play it endless. the max of each power-up is 8 bombsup, 8 fireup and 4 speedup - all the others are 1 time active (WEST IS A TIMER OF 60 SECONDS!) . Clear a stage gives you 1 Life!<br /><br />I hope you enjoy it! i really took some time creating it.<br /><br />------PATCHNOTES------<br />V1.55<br />Fixes<br />- Lifes are now numbers<br />- Manual Typos<br />- Firevest &quot;ends&quot; if the round also ends now<br /><br />V1.50<br />This is the big update which should finish the game now so its a full running game to enjoy.<br />I add 4 new monsters and a &quot;IQ&quot; system for all of them, Spawn chances and a lot more. I also lowerd the Spawn Chances for the Powerups<br />by 2% each coz they spawn a lot &quot;to much to early&quot; on. I hope you enjoy this big update. I think this will be the last big one, for now ^^<br /><br />- Updated &amp; Fixes:<br /><br />-- &quot;running over the bomb&quot; fixed again<br /><br />-- Bomberman doesnt &quot;bounce&quot; away now from walls and like (more fluent movement)<br /><br />-- Enemy Scanner also uses now a &quot;rarety&quot; system for each enemies (more chances = higher spawn chances) and when they appiers first<br />--- Bloons 1 Chance (Level 1)<br />--- Blobis 2 Chances (Level 2)<br />--- Gimons 3 Chances (Level 8)<br />--- Slimes 4 Chances (Level 4)<br />--- Conos 5 Chances (Level 5)<br />--- Ghosty 6 Chances (Level 6)<br />--- Spikey 7 Chances (Level 7)<br />--- Blockos 8 Chances (Level 3)<br /><br />-- Wall Scanner also is set back only with a chance of 50% (55% before)<br /><br />-- Each Item Chances are lowerd by 2% (-4 Chances) - you got to early to much items:<br />--- Bomb Up = 10,5% (21 Chances)<br />--- Fire Up = 10,5% (21 Chances)<br />--- Speed Up = 9% (18 Chances)<br />--- Spike Bomb = 9% (18 Chances)<br />--- Kick = 9% (18 Chances)<br />--- Detonator =7,5% (15 Chances)<br />--- West = 7,5% (15 Chances)<br />--- Wallpass = 7,5% (15 Chances)<br /><br />-- Enemeys have now a &quot;IQ&quot; System:<br />--- Bloons = very low - low speed<br />--- Blobis = mid - mid speed<br />--- Gimons = mid, able to fly over walls - high speed<br />--- Slimes = mid, able to fly over walls - very low speed<br />--- Conos = high - high speed<br />--- Ghosty = mid, able to fly over walls, able to follow - mid speed<br />--- Spikey = low, able to follow - highest speed<br />--- Blockos = low - mid speed<br /><br /><br />- New<br /><br />-- NEW Title Music<br /><br />-- NEW MONSTERS<br />--- Conos<br />He is small and fast, beware Bomberman!<br />--- Ghosty<br />A friend from Slime, which is also able to fly over walls. becareful! He can also change directions right into you Bomberman!<br />--- Spikey<br />He might be not the &quot;brightest&quot; but the fastest! He also knows if he sees you which he attacks first! Becareful!<br />--- Gimon<br />The Big brother from Cono. He dont care about walls and flies around as he pleases. Becareful! He also do that in a fast way!<br /><br />-- NEW MANUAL<br />The Manual explains now each Object, Goal, Controls, Powerups and Monsters.<br /><br />V1.15<br /><br />---NEW STUFF---<br />- Better Looking Title Screen (at least for now)<br /><br />POWERUPS!<br />- DETONATOR<br />If you got this one you can explode your bombs when ever you want! SINCE the DETONATOR is in a &quot;beta&quot;, it let ALL bombs at ONES explode (Use Fire 2; Default &quot;X&quot;)<br /><br />- SPIKE BOMB<br />So you wan destory more blocks at ones? No problem! Spike Bombs Fire will go thru ALL broken walls!<br /><br />- WALLPASS<br />So you wanna be a ghost? With that little powerup youre able to pass bricks you can destory! Still, youre not able to move over bombs or monster! <br /><br />NEW MONSTER!<br />- The Slow Slime which is very slow BUT is ablee to PASS WALLS! BEWARE! :o<br /><br />- Rarety sytem<br />Each POWERUP has now a rarety which is able to drop with X chances out of 200 (for each Powerup):<br />-- Bomb Up = 12,5% (25 Chances)<br />-- Fire Up = 12,5% (25 Chances)<br />-- Speed Up = 11% (22 Chances)<br />-- Spike Bomb = 11% (22 Chances)<br />-- Kick = 11% (22 Chances)<br />-- Detonator = 9,5% (19 Chances)<br />-- West = 9,5% (19 Chances)<br />-- Wallpass = 9,5% (19 Chances)<br /><br />---Powerup Fixes and Adds---<br />- More Bricks<br />The Chance the first Scanner is creating bricks is now 55% (before it was 50%).<br />- Firewest:<br />Rised time from 16 Seconds to 60 Seconds<br />Reason: The West is a usefull but now rare item. The time felt kinda short and since its now very rare, it should keep you a wile alive, at least against your own bombs...<br />- HUD fixes:<br />For all the new stuff.<br />- Blocks &amp; &quot;Blockos&quot; give now more points<br />Destorying a Brick gives now 10 Points, destorying a &quot;Blocko&quot; now 400 (before it was only 300).</span>",
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