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  "description": "[b]To see his movelist and other info checkout my site:\n[/b][url=https://www.vinvulpis.com/gejhi]https://www.vinvulpis.com/gejhi[/url] \n\n[url=https://www.patreon.com/posts/39192864][b][To download this character, Click here][/b][/url]\n\nIn this update, I made a number of small changes:\n\n[b]Bug fix[/b]\nFixed various small issues of debug warnings, most importantly, the level 8 AI flooding debug with \"modular by 0\" warnings. Along with a few afterimage and visual effects having improper time codes.\n[b]Attack - Jab (the first punch with standing Attack 1)[/b]\nReduced the recovery time. Mixing up after a jab tap is easier.\n[b]Attack - Down Slash[/b]\nMade the 2nd hit of the attack do more damage and longer hit-stun on counter-hit.\n[b]Attack - Forward/Reverse Kick[/b]\nThe attack now slides sooner. Made the attack active for 2 frames longer, and the recovery 2 frames shorter. For better utility. The attack also knocks in-air foes slightly higher for more consistent follow-up with the knee.\n[b]Attack - Tail Whip[/b]\nMade the upwards knockback of this attack slightly higher so starting a juggle with Dark Slash projectile then dashing in, is more consistent.\n[b]Mechanics of Attacks: Air-Slash and Knee[/b]\nI got rid of the special counterhit effect and properties of the Air-Slash and Knee. I felt this was a bit unpredictable at times for reliable follow-up, so instead just gave them more subtle counterhit effects.\n[b]Code[/b]\nShifted some code for turning and default mechanic overrides from state -3 to state -2 for more desired results, particularly because auto-turn was affecting the character in custom \"idle\" states.\n[b]Sound[/b]\nAdded a sound for the cape winning pose. Also tweeked the sounds for the main round-win pose. I plan to do more to this later.\n\nI still plan to add more win/loose/intro/effect animations, improve the sound design, and work on the evolving AI down the line. I want to produce more characters first.\n\n[b]Have fun![/b]\n\nPlaces:\n[url=http://www.furaffinity.net/user/vinvulpis/]FurAffinity[/url] | [url=https://inkbunny.net/VinVulpis]InkBunny [/url]| [url=https://www.weasyl.com/~vinvulpis]Weasyl [/url]| [url=https://www.deviantart.com/vinvulpis]Deviantart [/url]| [url=https://twitter.com/VinVulpis]Twitter[/url]\n[url=https://ko-fi.com/vinvulpis]Buy Me a Coffee! (Ko-Fi Tip Jar)[/url] \n[url=https://www.vinvulpis.com/buttons]Buy A Button![/url] \n\n[url=https://picarto.tv/VinVulpis]Art/Animation/Mugen Stream (Picarto)[/url]\n\n[url=https://www.patreon.com/VinVulpis]PATREON FOR MUGEN WORK![/url]\n \n[url=https://www.vinvulpis.com/buttons]https://www.vinvulpis.com/[/url]\n\n[url=http://www.postybirb.com]Posted using PostyBirb[/url]",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'><strong>To see his movelist and other info checkout my site:<br /></strong><a href=\"https://www.vinvulpis.com/gejhi\" rel=\"nofollow\">https://www.vinvulpis.com/gejhi</a> <br /><br /><a href=\"https://www.patreon.com/posts/39192864\" rel=\"nofollow\"><strong>[To download this character, Click here]</strong></a><br /><br />In this update, I made a number of small changes:<br /><br /><strong>Bug fix</strong><br />Fixed various small issues of debug warnings, most importantly, the level 8 AI flooding debug with &quot;modular by 0&quot; warnings. Along with a few afterimage and visual effects having improper time codes.<br /><strong>Attack - Jab (the first punch with standing Attack 1)</strong><br />Reduced the recovery time. Mixing up after a jab tap is easier.<br /><strong>Attack - Down Slash</strong><br />Made the 2nd hit of the attack do more damage and longer hit-stun on counter-hit.<br /><strong>Attack - Forward/Reverse Kick</strong><br />The attack now slides sooner. Made the attack active for 2 frames longer, and the recovery 2 frames shorter. For better utility. The attack also knocks in-air foes slightly higher for more consistent follow-up with the knee.<br /><strong>Attack - Tail Whip</strong><br />Made the upwards knockback of this attack slightly higher so starting a juggle with Dark Slash projectile then dashing in, is more consistent.<br /><strong>Mechanics of Attacks: Air-Slash and Knee</strong><br />I got rid of the special counterhit effect and properties of the Air-Slash and Knee. I felt this was a bit unpredictable at times for reliable follow-up, so instead just gave them more subtle counterhit effects.<br /><strong>Code</strong><br />Shifted some code for turning and default mechanic overrides from state -3 to state -2 for more desired results, particularly because auto-turn was affecting the character in custom &quot;idle&quot; states.<br /><strong>Sound</strong><br />Added a sound for the cape winning pose. Also tweeked the sounds for the main round-win pose. I plan to do more to this later.<br /><br />I still plan to add more win/loose/intro/effect animations, improve the sound design, and work on the evolving AI down the line. I want to produce more characters first.<br /><br /><strong>Have fun!</strong><br /><br />Places:<br /><a href=\"http://www.furaffinity.net/user/vinvulpis/\" rel=\"nofollow\">FurAffinity</a> | <a href=\"https://inkbunny.net/VinVulpis\" rel=\"nofollow\">InkBunny </a>| <a href=\"https://www.weasyl.com/~vinvulpis\" rel=\"nofollow\">Weasyl </a>| <a href=\"https://www.deviantart.com/vinvulpis\" rel=\"nofollow\">Deviantart </a>| <a href=\"https://twitter.com/VinVulpis\" rel=\"nofollow\">Twitter</a><br /><a href=\"https://ko-fi.com/vinvulpis\" rel=\"nofollow\">Buy Me a Coffee! (Ko-Fi Tip Jar)</a> <br /><a href=\"https://www.vinvulpis.com/buttons\" rel=\"nofollow\">Buy A Button!</a> <br /><br /><a href=\"https://picarto.tv/VinVulpis\" rel=\"nofollow\">Art/Animation/Mugen Stream (Picarto)</a><br /><br /><a href=\"https://www.patreon.com/VinVulpis\" rel=\"nofollow\">PATREON FOR MUGEN WORK!</a><br />&nbsp;<br /><a href=\"https://www.vinvulpis.com/buttons\" rel=\"nofollow\">https://www.vinvulpis.com/</a><br /><br /><a href=\"http://www.postybirb.com\" rel=\"nofollow\">Posted using PostyBirb</a></span>",
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