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  "description": "A peek at the world inside, along with a simple, cautionary warning: The world may look dangerous, but you will always come back. Unless you piss of the world, in which case... *something* will come back, but it won't be you, not quite.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>A peek at the world inside, along with a simple, cautionary warning: The world may look dangerous, but you will always come back. Unless you piss of the world, in which case... *something* will come back, but it won&#039;t be you, not quite.</span>",
  "writing": "[b][center]Author's Ramblings and Data - II[/center][/b]\n\n[center]The World Inside[/center]\n\nAs you may have guessed by now, in Spatium Sperma the World Ships are the main `scenarios' of any possible story. Or, at the very least, they will be the main hubs for everything.\n\nThese humongous ships are, as the name implies, as big as a world. On average they'd rate close to Earth in size, though they may be bigger or smaller, but the main difference is their function, not their size. This will be explored further at a later point when all World Ship variants are explained.\n\nWorld Ships are the home of most of what is left of humanity, and *ALL* of these ships, no exceptions, lie within the `Predator'. There are no escapees, there is no salvation, there is no way out. And there is not even `humanity' in a sense, because they are all CELLs given humanoid form.\n\nEveryone is inside a massive body in a space between spaces, transformed and in bondage.\n\nThese Worldships were once fully mechanical, but the `Predator' changes things. While cities within the Worldship are likely to remain mostly `normal', at least in appearance so long as they are inhabited and haven't been damaged, the body horror is apparent even there.\n\nIn fully functioning cities the only areas where you'll see the true face of the world is in the `Cloning Centers'. The cloning pods designed to hold all of the citizens' consciousness, `pulling them back' when their bodies take too much damage to continue fighting, are no longer connected to machinery.\n\nDid you fall into a pool of acid and melted away? Well, first let me congratulate you for discovering that certain pain reactions are heavily muted. Not like it calmed YOU while YOU were melting down. But afterwards? Welcome to the C.C!\n\nDid you get eaten? Killed in a fight? Absorbed by an overly zealous lover? Or did you just turn stupid and died during work after taking a nap? Again, welcome to the C.C and hope to never see you again!\n\nJokes aside, let's get back to the Cloning Centers.\n\nHere you'll see machinery abound and the most advanced medical science and equipment you could ever imagine. Of course, even if there are no other visible signs to be found at first glance, you just need to look deeper. In fact. Those pods I mentioned? Yeah, they are, uh, connected to neural tendrils that transmit their consciousness, absorbed by the `Predator', after they die.\n\nAnd the fleshy connections are free for all to see, if you look hard enough. Not that the `Predator' is trying to hide its influence.\n\nDo you need a more terrifying declaration and reminder that every human life is linked to the `Predator', and will come back so long as the  `Predator' wills it.\n\nBut relax, that is a populated, and usually safe, part of a World Ship. Now,  if, for whatever reason, a section of the World Ships has been abandoned...\n\nIn cities that have suffered damage, or are devoid of human life after its citizens moved, or worse, were assimilated fully if they tried to defy the `Predator', things are more obvious and less `human friendly'.\n\nFlesh of many colors, depending on the function and `organ' that the area now occupies, can be seen everywhere. Alien cells float, slitter, walk, skitter or slime their way everywhere. Faceless, assimilated humans, Drones, without personality or consciousness, have been pushed into active duty*  like the still `living' human cells that form the vast majority of the human population within the `Predator'.\n\n[i][b]*Drones are considerably less effective than the `free agents' that are humans. Without direct control by the `Predator' they are just slightly above regular cells in usefulness and capabilities. Usefulness rewards freedom. Do not anger the entity that can eat you.[/b][/i]\n\nOutside the city areas? This is even worse. Why bother to coddle its new denizens and change its own body for their sake? The `Predator' hardly cares.\n\nCorridors that range from completely normal, efficient and machine filled marvels that could have elevators from the `surface' of the World Ship to the core, gravity defying sections or teleporters. On the flipside you could find broken messes full of jagged metal spikes that cut deep into the molecular level, broken components and long inactive machinery just as easily as you could find broken gravity pads that suddenly change gravity on a whim and crushes or throws you at breakneck speeds, or teleporting boots that auto telefrags YOUR OWN BODY on use. Heck, there could be even worse things out there.\n\nSometimes they are true machines, sometimes they are warped, flesh based mimicries that look and feel like their technologic counterparts, impossible to tell apart. Solid, functional corridors are common, yes, but only next to cities, as they are soon replaced by gelatinous masses of cellular and bulbous surfaces. The change is gradual, and generally broken sections are found first, but soon what looks like metal melts into flesh and pulsating surfaces.\n\nThese flesh corridors contain rivers of fluids of various types, often coursing right outside the sections that can be traversed. Unsettling at first glance, it is advisable to not even approach, as these fluids have dangerous contents including dissolving agents, sentient masses of gelatinous bacteria that melt refuse and more. On top of that there are other dangers, like fields of stinging filopodia that try to attack and absorb intruders or materials, armored surfaces with bone carbon, calcium or other materials like crystalized oxygen. And all of which may hide dangerous creatures behind (or hidden accesses to unexplored sections that may be even MORE dangerous), and many more dangers besides.\n\nAll of this without mentioning the many alien macro bacterias and titanic viruses, as well as other external and damaging cells that constantly leech from the `Predator'. Even as said entity's natural defenses that act autonomously and care not whether you are `friend' or foe. After all, why would they? Humans can be brought back, at least most of them, so `friendly fire' is of no consequence for unthinking biological automatons.\n\nBut if you want body horror, then the many, many, many settlements created within the `Predator's' body. These were made years after humans got used to this new world, and are a perfect example of cohabitation (and perhaps Stockholm Syndrome) between humans and the `Predator'. Places where natural elements of the monster aren't as refined, and where usually only cell based humans dare live more in communion with the `Predator' than any leftover traditional human values. There you will see houses made of flesh and bone just as much as the biometal you'd see in a World Ship, while any semblance of morality usually gone or as a front to be `polite', all mixed with the most grotesque simulacrum of human customs you can find as the locals try not to breed and multiply while you walk down the `street'.\n\nNot everyone has taken the changes in a way that could be called `normal', and while not every `wild' settlement is like that, expect strangeness to be `normal' while away from the World Ships.\n\nThough you must not forget that cities weren't meant to hold the most important jobs; from food creation and distribution to manufacturing and research. As previously mentioned, many of the most important infrastructure centers had either been absorbed and moved, or have found themselves close to organs and other important parts of the `Predator'. Delving deep into the flesh is almost guaranteed.\n\nAs such almost anything that relies on producing something else is out there; farms and nutrient dispensers that work close to stomach like organs. Purifiers working with liver and kidney facsimiles. Metal processing plants and factories that use the massive heat of the bone like structures that give the gelatinous flesh of the `Predator' some extra support and minimize its energy usage. Brains and lungs come close to coolant units, be it large warehouses designed to keep supplies fresh, aided by the `Predator's' cooling turning the land into an icy cavern, or research centers that require constant refrigeration to grant humanity a constant stream of information. There are an incredible number of jobs out there that, while close to civilized and `safe' areas, are both wild and deceptive in appearance.\n\nMany of these production centers will look safe enough: Perfectly kept within technologically advanced corridors or tunnels that connect room after room, usually leading to large areas that prelude the factories and other workplaces which are, again, simply... normal? A sense of relaxation often befalls those that work here, especially the original humans. But these last only for a short while, only to be replaced with foreboding realization that something is wrong when an eye or other sensory organ appears randomly; a way for the `Predator' to quickly check on things before disappearing. In most cases the organs they work with are usually in separate sections, or hidden, selling this `normalcy' for longer, sometimes making you forget what is going on behind the biometal you keep thinking is perfectly common steel.\n\nBut it is just as possible for the path leading to these workstations to be covered in flesh, organic materials and danger, only to open up into a cavernous flesh pit big enough to fit a village, if not a whole city. And the `factory' you were meant to go to? It would still be there, working as intended, only this time everything will work with biotechnology: Screens and computers becoming flesh stalks with eye-like organs that show information and bone protrusions for a keyboard. Solid calcium plating for supporting the structures, a perfect view of the organs they work for in most cases and many other elements that could be considered disturbing until you get used to them.\n\nThese grotesque sceneries become far more common the moment you travel to less populated areas; those completely absorbed by the `Predator', or even those that lie outside of a World Ship and are purely the `Predator' itself in all its glory.\n\nHere is where those villages, or even whole cities, created from bone, flesh and sometimes regular biometal, lie in communion with the `Predator's' body. Pulsating, living houses, flowing, clean water coming from fountains of bone, mycelium forests and parks with strange, spore spewing flora. Sooner or later you may end up here.\n\nTrain stations built mostly out of meat and bone, with supersonic trains that can go through the whole World Ship in minutes. If you are lucky, the trains will appear mechanical. If you aren't... Well, the rides tend to be interesting for newcomers. Either way the transit is quick, effective and saves you the visual overstimulation of all that lies behind its technological facade or gruesome truth.\n\nFully exposed organs working away from human eyes, now places for you to explore; Massive, beating hearts. Breathing, fresh lungs. Stomachs full of acid traps. Almost anything you can imagine, it will be there and then some as the expansive world that lies behind those safe walls opens up to an infinity of possibilities and danger.\n\nZones full of partially manifested `metallic' components for people to harvest and use, sometimes hanging from the ceiling or growing from fleshy walls and the ground. Cell producing rooms covered in defensive, stinging tentacles and other natural defenses. `Resource rooms', as some call them; just as dangerous, beautiful and otherworldly as the rest of this monster.\n\nYou can even find osseous galleries; massive, naturally created structures and caverns of flesh that are, instead, covered in bone. Whether naturally formed by the `Predator's' body's natural functions, or its own mind desiring to create `something' within itself, is unknown. That would be the same with O2 crystalline fields: Areas where oxygen has crystallized, generally cold, but calm, majestic... and oftentimes hiding nasty surprises around as many creatures cut these crystals and adapt them as armor.\n\nThe world outside of  the World Ships quickly becomes a wild, savage, gory filled place that is, in a way, majestic as well as horrible. There are so many sights that you cannot describe them all. With time, and as you mind either accepts this new world or crumbles under its weight, you will come to appreciate it.\n\nAll of these and more are common sights within Spatium Sperma, with one last relatively rare encounter that can be found.\n\nStarships, the escorting vessels that had Jumped alongside the World Ships, serve as outposts while away from a World Ship, but still `relatively' close. These massive, weapon laced monstrosities have been relocated by the `Predator' to areas where viruses and bacteria tend to congregate, or close to organs or important sections of its body. While the monster could easily defend itself, the acquisition of this machinery, and its adaptation to minimize damage to itself, has created many opportunities for the `Predator' and more safe location for humans.\n\nMany have fallen prey to infections however, and `replicas' of these ships have also been taken by outside forces. Strongholds for either humans or their enemies, even the smallest of these can become a `dungeon' almost impossible to clear forever, and they may be a danger as big as they can be an aid for the locals.\n\nOr even more rare, but a dangerous fixture: You may find `Clots'.\n\nBlood Clots are *REAL* dungeons: Fragments of the space between spaces, of another dimension, where the gigantic bacteria thrive. Wounds in the material realm that is the `Predator' and entrances to an ever changing passage that will remain relatively stable until the infection within has been defeated, only to close for a time, reform, then come back for another go.\n\nThe beasts within hunger forever, and they will NEVER be gone for good.\n\nWhatever it is that you find, wherever you end up being, there is much to explore and almost an unlimited number of things to find.\n\nThis world is there for you to go and explore.\n\nJust beware of what you will eventually find.\n\n",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'><strong><div class='align_center'>Author&#039;s Ramblings and Data - II</div></strong><br /><br /><div class='align_center'>The World Inside</div><br /><br />As you may have guessed by now, in Spatium Sperma the World Ships are the main `scenarios&#039; of any possible story. Or, at the very least, they will be the main hubs for everything.<br /><br />These humongous ships are, as the name implies, as big as a world. On average they&#039;d rate close to Earth in size, though they may be bigger or smaller, but the main difference is their function, not their size. This will be explored further at a later point when all World Ship variants are explained.<br /><br />World Ships are the home of most of what is left of humanity, and *ALL* of these ships, no exceptions, lie within the `Predator&#039;. There are no escapees, there is no salvation, there is no way out. And there is not even `humanity&#039; in a sense, because they are all CELLs given humanoid form.<br /><br />Everyone is inside a massive body in a space between spaces, transformed and in bondage.<br /><br />These Worldships were once fully mechanical, but the `Predator&#039; changes things. While cities within the Worldship are likely to remain mostly `normal&#039;, at least in appearance so long as they are inhabited and haven&#039;t been damaged, the body horror is apparent even there.<br /><br />In fully functioning cities the only areas where you&#039;ll see the true face of the world is in the `Cloning Centers&#039;. The cloning pods designed to hold all of the citizens&#039; consciousness, `pulling them back&#039; when their bodies take too much damage to continue fighting, are no longer connected to machinery.<br /><br />Did you fall into a pool of acid and melted away? Well, first let me congratulate you for discovering that certain pain reactions are heavily muted. Not like it calmed YOU while YOU were melting down. But afterwards? Welcome to the C.C!<br /><br />Did you get eaten? Killed in a fight? Absorbed by an overly zealous lover? Or did you just turn stupid and died during work after taking a nap? Again, welcome to the C.C and hope to never see you again!<br /><br />Jokes aside, let&#039;s get back to the Cloning Centers.<br /><br />Here you&#039;ll see machinery abound and the most advanced medical science and equipment you could ever imagine. Of course, even if there are no other visible signs to be found at first glance, you just need to look deeper. In fact. Those pods I mentioned? Yeah, they are, uh, connected to neural tendrils that transmit their consciousness, absorbed by the `Predator&#039;, after they die.<br /><br />And the fleshy connections are free for all to see, if you look hard enough. Not that the `Predator&#039; is trying to hide its influence.<br /><br />Do you need a more terrifying declaration and reminder that every human life is linked to the `Predator&#039;, and will come back so long as the&nbsp;&nbsp;`Predator&#039; wills it.<br /><br />But relax, that is a populated, and usually safe, part of a World Ship. Now,&nbsp;&nbsp;if, for whatever reason, a section of the World Ships has been abandoned...<br /><br />In cities that have suffered damage, or are devoid of human life after its citizens moved, or worse, were assimilated fully if they tried to defy the `Predator&#039;, things are more obvious and less `human friendly&#039;.<br /><br />Flesh of many colors, depending on the function and `organ&#039; that the area now occupies, can be seen everywhere. Alien cells float, slitter, walk, skitter or slime their way everywhere. Faceless, assimilated humans, Drones, without personality or consciousness, have been pushed into active duty*&nbsp;&nbsp;like the still `living&#039; human cells that form the vast majority of the human population within the `Predator&#039;.<br /><br /><em><strong>*Drones are considerably less effective than the `free agents&#039; that are humans. Without direct control by the `Predator&#039; they are just slightly above regular cells in usefulness and capabilities. Usefulness rewards freedom. Do not anger the entity that can eat you.</strong></em><br /><br />Outside the city areas? This is even worse. Why bother to coddle its new denizens and change its own body for their sake? The `Predator&#039; hardly cares.<br /><br />Corridors that range from completely normal, efficient and machine filled marvels that could have elevators from the `surface&#039; of the World Ship to the core, gravity defying sections or teleporters. On the flipside you could find broken messes full of jagged metal spikes that cut deep into the molecular level, broken components and long inactive machinery just as easily as you could find broken gravity pads that suddenly change gravity on a whim and crushes or throws you at breakneck speeds, or teleporting boots that auto telefrags YOUR OWN BODY on use. Heck, there could be even worse things out there.<br /><br />Sometimes they are true machines, sometimes they are warped, flesh based mimicries that look and feel like their technologic counterparts, impossible to tell apart. Solid, functional corridors are common, yes, but only next to cities, as they are soon replaced by gelatinous masses of cellular and bulbous surfaces. The change is gradual, and generally broken sections are found first, but soon what looks like metal melts into flesh and pulsating surfaces.<br /><br />These flesh corridors contain rivers of fluids of various types, often coursing right outside the sections that can be traversed. Unsettling at first glance, it is advisable to not even approach, as these fluids have dangerous contents including dissolving agents, sentient masses of gelatinous bacteria that melt refuse and more. On top of that there are other dangers, like fields of stinging filopodia that try to attack and absorb intruders or materials, armored surfaces with bone carbon, calcium or other materials like crystalized oxygen. And all of which may hide dangerous creatures behind (or hidden accesses to unexplored sections that may be even MORE dangerous), and many more dangers besides.<br /><br />All of this without mentioning the many alien macro bacterias and titanic viruses, as well as other external and damaging cells that constantly leech from the `Predator&#039;. Even as said entity&#039;s natural defenses that act autonomously and care not whether you are `friend&#039; or foe. After all, why would they? Humans can be brought back, at least most of them, so `friendly fire&#039; is of no consequence for unthinking biological automatons.<br /><br />But if you want body horror, then the many, many, many settlements created within the `Predator&#039;s&#039; body. These were made years after humans got used to this new world, and are a perfect example of cohabitation (and perhaps Stockholm Syndrome) between humans and the `Predator&#039;. Places where natural elements of the monster aren&#039;t as refined, and where usually only cell based humans dare live more in communion with the `Predator&#039; than any leftover traditional human values. There you will see houses made of flesh and bone just as much as the biometal you&#039;d see in a World Ship, while any semblance of morality usually gone or as a front to be `polite&#039;, all mixed with the most grotesque simulacrum of human customs you can find as the locals try not to breed and multiply while you walk down the `street&#039;.<br /><br />Not everyone has taken the changes in a way that could be called `normal&#039;, and while not every `wild&#039; settlement is like that, expect strangeness to be `normal&#039; while away from the World Ships.<br /><br />Though you must not forget that cities weren&#039;t meant to hold the most important jobs; from food creation and distribution to manufacturing and research. As previously mentioned, many of the most important infrastructure centers had either been absorbed and moved, or have found themselves close to organs and other important parts of the `Predator&#039;. Delving deep into the flesh is almost guaranteed.<br /><br />As such almost anything that relies on producing something else is out there; farms and nutrient dispensers that work close to stomach like organs. Purifiers working with liver and kidney facsimiles. Metal processing plants and factories that use the massive heat of the bone like structures that give the gelatinous flesh of the `Predator&#039; some extra support and minimize its energy usage. Brains and lungs come close to coolant units, be it large warehouses designed to keep supplies fresh, aided by the `Predator&#039;s&#039; cooling turning the land into an icy cavern, or research centers that require constant refrigeration to grant humanity a constant stream of information. There are an incredible number of jobs out there that, while close to civilized and `safe&#039; areas, are both wild and deceptive in appearance.<br /><br />Many of these production centers will look safe enough: Perfectly kept within technologically advanced corridors or tunnels that connect room after room, usually leading to large areas that prelude the factories and other workplaces which are, again, simply... normal? A sense of relaxation often befalls those that work here, especially the original humans. But these last only for a short while, only to be replaced with foreboding realization that something is wrong when an eye or other sensory organ appears randomly; a way for the `Predator&#039; to quickly check on things before disappearing. In most cases the organs they work with are usually in separate sections, or hidden, selling this `normalcy&#039; for longer, sometimes making you forget what is going on behind the biometal you keep thinking is perfectly common steel.<br /><br />But it is just as possible for the path leading to these workstations to be covered in flesh, organic materials and danger, only to open up into a cavernous flesh pit big enough to fit a village, if not a whole city. And the `factory&#039; you were meant to go to? It would still be there, working as intended, only this time everything will work with biotechnology: Screens and computers becoming flesh stalks with eye-like organs that show information and bone protrusions for a keyboard. Solid calcium plating for supporting the structures, a perfect view of the organs they work for in most cases and many other elements that could be considered disturbing until you get used to them.<br /><br />These grotesque sceneries become far more common the moment you travel to less populated areas; those completely absorbed by the `Predator&#039;, or even those that lie outside of a World Ship and are purely the `Predator&#039; itself in all its glory.<br /><br />Here is where those villages, or even whole cities, created from bone, flesh and sometimes regular biometal, lie in communion with the `Predator&#039;s&#039; body. Pulsating, living houses, flowing, clean water coming from fountains of bone, mycelium forests and parks with strange, spore spewing flora. Sooner or later you may end up here.<br /><br />Train stations built mostly out of meat and bone, with supersonic trains that can go through the whole World Ship in minutes. If you are lucky, the trains will appear mechanical. If you aren&#039;t... Well, the rides tend to be interesting for newcomers. Either way the transit is quick, effective and saves you the visual overstimulation of all that lies behind its technological facade or gruesome truth.<br /><br />Fully exposed organs working away from human eyes, now places for you to explore; Massive, beating hearts. Breathing, fresh lungs. Stomachs full of acid traps. Almost anything you can imagine, it will be there and then some as the expansive world that lies behind those safe walls opens up to an infinity of possibilities and danger.<br /><br />Zones full of partially manifested `metallic&#039; components for people to harvest and use, sometimes hanging from the ceiling or growing from fleshy walls and the ground. Cell producing rooms covered in defensive, stinging tentacles and other natural defenses. `Resource rooms&#039;, as some call them; just as dangerous, beautiful and otherworldly as the rest of this monster.<br /><br />You can even find osseous galleries; massive, naturally created structures and caverns of flesh that are, instead, covered in bone. Whether naturally formed by the `Predator&#039;s&#039; body&#039;s natural functions, or its own mind desiring to create `something&#039; within itself, is unknown. That would be the same with O2 crystalline fields: Areas where oxygen has crystallized, generally cold, but calm, majestic... and oftentimes hiding nasty surprises around as many creatures cut these crystals and adapt them as armor.<br /><br />The world outside of&nbsp;&nbsp;the World Ships quickly becomes a wild, savage, gory filled place that is, in a way, majestic as well as horrible. There are so many sights that you cannot describe them all. With time, and as you mind either accepts this new world or crumbles under its weight, you will come to appreciate it.<br /><br />All of these and more are common sights within Spatium Sperma, with one last relatively rare encounter that can be found.<br /><br />Starships, the escorting vessels that had Jumped alongside the World Ships, serve as outposts while away from a World Ship, but still `relatively&#039; close. These massive, weapon laced monstrosities have been relocated by the `Predator&#039; to areas where viruses and bacteria tend to congregate, or close to organs or important sections of its body. While the monster could easily defend itself, the acquisition of this machinery, and its adaptation to minimize damage to itself, has created many opportunities for the `Predator&#039; and more safe location for humans.<br /><br />Many have fallen prey to infections however, and `replicas&#039; of these ships have also been taken by outside forces. Strongholds for either humans or their enemies, even the smallest of these can become a `dungeon&#039; almost impossible to clear forever, and they may be a danger as big as they can be an aid for the locals.<br /><br />Or even more rare, but a dangerous fixture: You may find `Clots&#039;.<br /><br />Blood Clots are *REAL* dungeons: Fragments of the space between spaces, of another dimension, where the gigantic bacteria thrive. Wounds in the material realm that is the `Predator&#039; and entrances to an ever changing passage that will remain relatively stable until the infection within has been defeated, only to close for a time, reform, then come back for another go.<br /><br />The beasts within hunger forever, and they will NEVER be gone for good.<br /><br />Whatever it is that you find, wherever you end up being, there is much to explore and almost an unlimited number of things to find.<br /><br />This world is there for you to go and explore.<br /><br />Just beware of what you will eventually find.<br /><br /></span>",
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