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23:01:30.976348+01","create_datetime_usertime":"15 Jan 2023 23:01 CET","thumbnail_url_huge":"https://nl.ib.metapix.net/thumbnails/huge/4326/4326783_UlrichBenton_spider_dance_daymusik_remix_2022_edit_.jpg","thumbnail_url_large":"https://nl.ib.metapix.net/thumbnails/large/4326/4326783_UlrichBenton_spider_dance_daymusik_remix_2022_edit_.jpg","thumbnail_url_medium":"https://nl.ib.metapix.net/thumbnails/medium/4326/4326783_UlrichBenton_spider_dance_daymusik_remix_2022_edit_.jpg","thumb_huge_x":"300","thumb_huge_y":"300","thumb_large_x":"200","thumb_large_y":"200","thumb_medium_x":"120","thumb_medium_y":"120"}],"pools":[],"description":"[center]🐾 Listen, when you see it, you will see [i][b]JUST HOW MUCH EFFORT I PUT INTO THIS VIDEO[/b][/i] and you will understand why I [i]REALLY[/i] want you to watch this one's visualizer: https://youtu.be/t7Wh1pJXhOQ\n🐾 Purchase this song here: https://daymusik.bandcamp.com/track/spider-dance-daymusik-remix-2022-edit\n▶ After years of self-improvement, I have remixed Spider Dance from Undertale for the final time. I am happy with this, and I better be with how LARGE this project became!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n \n[b]óÓÒò[/b][/center]\n🐾 Where to begin? Well, the song itself is more or less the same as the last iteration, just MUCH more polished, and more cohesiveness, and this time I actually had an idea of what I was going for. I decided to go for a pseudo-glitch hop style as one would with a remix of a video game soundtrack. Of course, @jacksepticeyefake is still in this version, or rather his amateur voice-over of Muffet's in-game speech. I decided not to say \"featuring Jacksepticeye\" this time since this time, I decided to try and \"animate\" Muffet speaking. He does make an appearance as himself at the end, but that's more of like a cameo/guest appearance rather than a feature. But what do I know? I just didn't want to put him on the face of this song because I want this song to speak for itself, not because Seàn is in it. This song, I will say, has been in development for a few years. The main growl bass instrument that comes in during the drop is one I made myself. I spent SO LONG trying to make a good sound, learning new things, trying different things, until finally, this sound worked well enough. Fun fact about the ritardando into the second drop near the end: I had to shorten the length of that. It still slows down to the same temp (maybe slower, I think), but the ritardando was shortened from, like 12 counts to 8 counts because my computer cannot process ritardandos. Whenever I try playing back the song to listen to it, the whole project lags and stutters IMMENSELY that I had to shorten it, but, of course, that did nothing for me. So that's why it's a fun fact. Because it was pointless.\n\n🐾 Now, onto the video. Hoo boy. In keeping with my previous...whatever of adding simple video editing animations corresponding to the video game sound effects that are happening, I decided to do that again. But, like...different. And, uh...I think I went a little too... hard? Listen, I am typing this at 7 am on 14 January after having started the final editing process of this song at about 5 pm yesterday. I am VERY tired and my words are eluding me. But, long story short, for some reason, I decided to MANUALLY animate Muffet speaking. I'm almost 100% certain there was a much easier way to do that. I'm about 85% certain there is a way that I actually know how to do, but instead, I went manual. These aren't gifs, by the way. I wasn't synchronizing a video to the positions or anything. The last time I made the video for this, I downloaded ALL of the Undertale sprites -- all 6800+ of them -- just to make the video. So I did that again. Each frame isn't in a sprite sheet; they are individual images. I'm not going to go on about how tedious this project has been nor will I, again, expound on how much time and effort I waste on these videos. Instead, I decided to write down some numbers, because, undoubtedly, this is the largest project I have ever made.\n\n# of plugins: 174\n# of [ZGameEditor Visualizer] layer: 47\n# of mixer tracks: 94\n# of channels used: 252 (mix of audio, automation, and midi clips)\nOverall time spent on this project: 67h\nVideo file size: 2.67GB\nAudio file (wav/mp3) size: 48.8MB/6.59MB\n\n[center][b]óÓÒò[/b]\n \n▶ Bandcamp 🐾 https://daymusik.bandcamp.com\n▶ MySpace 🐾 https://myspace.com/daymusik197\n▶ Twitter 🐾 https://www.twitter.com/daymusik/\n▶ everywhere else 🐾 https://linktr.ee/Daymusik\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/center]\n\n[url=http://www.postybirb.com]Posted using PostyBirb[/url]","description_bbcode_parsed":"<span style='word-wrap: break-word;'><div class='align_center'>🐾 Listen, when you see it, you will see <em><strong>JUST HOW MUCH EFFORT I PUT INTO THIS VIDEO</strong></em> and you will understand why I <em>REALLY</em> want you to watch this one&#039;s visualizer: <a href=\"https://youtu.be/t7Wh1pJXhOQ\" rel=\"nofollow\">https://youtu.be/t7Wh1pJXhOQ</a><br />🐾 Purchase this song here: <a href=\"https://daymusik.bandcamp.com/track/spider-dance-daymusik-remix-2022-edit\" rel=\"nofollow\">https://daymusik.bandcamp.com/track/spider-dance-daymus...</a><br />▶ After years of self-improvement, I have remixed Spider Dance from Undertale for the final time. I am happy with this, and I better be with how LARGE this project became!<br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />&nbsp;<br /><strong>&oacute;&Oacute;&Ograve;&ograve;</strong></div><br />🐾 Where to begin? Well, the song itself is more or less the same as the last iteration, just MUCH more polished, and more cohesiveness, and this time I actually had an idea of what I was going for. I decided to go for a pseudo-glitch hop style as one would with a remix of a video game soundtrack. Of course, \r\n\t\t\t\t\t<table style='display: inline-block; vertical-align:bottom;'>\r\n\t\t\t\t\t\t<tr>\r\n\t\t\t\t\t\t\t<td style='vertical-align: middle; border: none;'>\r\n\t\t\t\t\t\t\t\t<div style='width: 50px; height: 50px; position: relative; margin: 0px auto;'>\r\n\t\t\t\t\t\t\t\t\t<a style='position: relative; border: 0px;' href='https://inkbunny.net/jacksepticeyefake'><img class='shadowedimage' style='border: 0px;' src='https://nl.ib.metapix.net/images80/usericons/small/noicon.png' width='50' height='50' alt='jacksepticeyefake' title='jacksepticeyefake' /></a>\r\n\t\t\t\t\t\t\t\t</div>\r\n\t\t\t\t\t\t\t</td>\r\n\t\t\t\t\t\t\t<td style='vertical-align: bottom; font-size: 10pt;'>\r\n\t\t\t\t\t\t\t\t<span style='position: relative; top: 2px;'><a href='https://inkbunny.net/jacksepticeyefake' class='widget_userNameSmall'>jacksepticeyefake</a></span>\r\n\t\t\t\t\t\t\t</td>\r\n\t\t\t\t\t\t</tr>\r\n\t\t\t\t\t\t</table> is still in this version, or rather his amateur voice-over of Muffet&#039;s in-game speech. I decided not to say &quot;featuring Jacksepticeye&quot; this time since this time, I decided to try and &quot;animate&quot; Muffet speaking. He does make an appearance as himself at the end, but that&#039;s more of like a cameo/guest appearance rather than a feature. But what do I know? I just didn&#039;t want to put him on the face of this song because I want this song to speak for itself, not because Se&agrave;n is in it. This song, I will say, has been in development for a few years. The main growl bass instrument that comes in during the drop is one I made myself. I spent SO LONG trying to make a good sound, learning new things, trying different things, until finally, this sound worked well enough. Fun fact about the ritardando into the second drop near the end: I had to shorten the length of that. It still slows down to the same temp (maybe slower, I think), but the ritardando was shortened from, like 12 counts to 8 counts because my computer cannot process ritardandos. Whenever I try playing back the song to listen to it, the whole project lags and stutters IMMENSELY that I had to shorten it, but, of course, that did nothing for me. So that&#039;s why it&#039;s a fun fact. Because it was pointless.<br /><br />🐾 Now, onto the video. Hoo boy. In keeping with my previous...whatever of adding simple video editing animations corresponding to the video game sound effects that are happening, I decided to do that again. But, like...different. And, uh...I think I went a little too... hard? Listen, I am typing this at 7 am on 14 January after having started the final editing process of this song at about 5 pm yesterday. I am VERY tired and my words are eluding me. But, long story short, for some reason, I decided to MANUALLY animate Muffet speaking. I&#039;m almost 100% certain there was a much easier way to do that. I&#039;m about 85% certain there is a way that I actually know how to do, but instead, I went manual. These aren&#039;t gifs, by the way. I wasn&#039;t synchronizing a video to the positions or anything. The last time I made the video for this, I downloaded ALL of the Undertale sprites -- all 6800+ of them -- just to make the video. So I did that again. Each frame isn&#039;t in a sprite sheet; they are individual images. I&#039;m not going to go on about how tedious this project has been nor will I, again, expound on how much time and effort I waste on these videos. Instead, I decided to write down some numbers, because, undoubtedly, this is the largest project I have ever made.<br /><br /># of plugins: 174<br /># of [ZGameEditor Visualizer] layer: 47<br /># of mixer tracks: 94<br /># of channels used: 252 (mix of audio, automation, and midi clips)<br />Overall time spent on this project: 67h<br />Video file size: 2.67GB<br />Audio file (wav/mp3) size: 48.8MB/6.59MB<br /><br /><div class='align_center'><strong>&oacute;&Oacute;&Ograve;&ograve;</strong><br />&nbsp;<br />▶ Bandcamp 🐾 <a href=\"https://daymusik.bandcamp.com\" rel=\"nofollow\">https://daymusik.bandcamp.com</a><br />▶ MySpace 🐾 <a href=\"https://myspace.com/daymusik197\" rel=\"nofollow\">https://myspace.com/daymusik197</a><br />▶ Twitter 🐾 <a href=\"https://www.twitter.com/daymusik/\" rel=\"nofollow\">https://www.twitter.com/daymusik/</a><br />▶ everywhere else 🐾 <a href=\"https://linktr.ee/Daymusik\" rel=\"nofollow\">https://linktr.ee/Daymusik</a><br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</div><br /><br /><a href=\"http://www.postybirb.com\" rel=\"nofollow\">Posted using PostyBirb</a></span>","writing":"","writing_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","pools_count":0,"title":"tobyfox - Spider Dance (Daymusik Remix)(2022 Edit)","deleted":"f","public":"t","mimetype":"audio/mpeg","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"10","type_name":"Music - Single Track","guest_block":"f","friends_only":"f","comments_count":"0","views":"5"}