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I guess I just assumed I'd figure out some way of making a rocky texture and be done with it.  That didn't really work out, so I just started experimenting a bunch with Krita's many available filters (many of which will even just generate stuff for you, with tons of parameters to play with), which took time and even led to a false start at one point.  What I ended up doing was generating some weird texture with a filter that I don't even remember, and then applying an edge detection filter to that to create hard edges with what looked like highlights and shadows on them.  That still resulted in some kind of grainy texture that became apparent if you looked too close, though, so I added a weak blur filter on top.  I'm starting to really appreciate Krita's ability to apply filters nondestructively, but having to re-blur this whole background every time I changed anything slowed the program down a decent bit.  Then I had to clear out part of this texture in the upper right to add what was supposed to look like steps down into the cave (there was lineart there, but I got rid of it entirely), complete with my own shading to try to match the rest, and I was stuck with the rocks I drew not fitting the aesthetic of everything else.  I pretty much decided on the fly to do them without outlines, after a stupid amount of time making them in Inkscape, but I guess it at least fits.\n\nMy feelings on the dragon herself are a bit mixed.  For one, I'm actually really pleased with her head as  whole.  Having never drawn a dragon like this before, and usually having great difficulty with faces that aren't flat, I'm surprised how expressive I managed to make her.  It still could be better, but I'd honestly just be happy to always be able to draw expressions like that.  The rest of her is where the issues are, starting with her torso looking long.  I think that the real issue is that I didn't make her limbs as long as I should have, but the end result is still the same.  Beyond that, I have the usual issue of other things occupying the same physical space as her belly.  Her legs should be more spread apart, and her arm should be raised more (I did try to make it be so, but I guess I drew the hand at the wrong angle, or something like that).  The biggest problem resulting from this is that her belly looks less round because other things are resting flat on it when they shouldn't.  It's also probably phasing through the ground a bit.\n\nProbably some of the most interesting light I've ever done, though, even if the end result isn't that special.  I guess I did a bright point source with the monster mind piece, too, and probably to stronger effect, but this one at least looks a bit more gracefully executed, I think.\n\nI wanted to make this to boost my morale a bit with another \"nice\" piece after all the recent sketches, and I think it's served that purpose, but working for something on the better part of a month really makes me less interested in it towards the end.  It probably doesn't help that I'm always drawing some random throwaway character that I designed for the purpose.  I've long wanted to do more with my own characters, though, so I think I'll try to use them instead in these full coloured works if I can in the future.\n__________________________________________________________________________________\n__________________________________________________________________________________\n\nI wouldn't worry; she did get everything she wanted.  It just happens that she wanted more than she could handle.\n__________________________________________________________________________________\n\nAnd the obligatory bursting version.  I somehow draw bursting rarely enough that this is actually the first time I've drawn bursting with eggs in Krita, and man, blurring all those eggs separately (so that they wouldn't blur into each other) ate up obscene amounts of memory.  They added something like 2 GB onto the document on their own.  Of course, it wouldn't be so much of an issue if I made these bursting edits more \"properly,\" but I tend to use really dirty methods of just editing things in place, which lead to covering stuff up and modifying it lazily, leaving most of the original document there to eat up memory.  All the memory usage slowed things down, though, and just blurring it all took something like an hour somehow.\n\nI expect this will actually be the last \"dirty edit\" type of bursting image I make.  I intend to make things a bit more properly in the future, which will hopefully actually end up easier than what I'm doing here, and look more appealing as well since they won't just be edits of past pieces.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Dragons are ever famous for their endless greed.&nbsp;&nbsp;Precisely what they crave to amass in their caves will vary, but some make a wiser choice than others.<br /><br />The reason being, of course, that even if their desire is without limits, they aren&#039;t.<br />__________________________________________________________________________________<br /><br />Finally, another &quot;full&quot; piece with thought-out composition, lighting, and all that.&nbsp;&nbsp;With another sketch getting produced in the middle of this, I think I might&#039;ve messed up my record of how much time I spent on it, because I really feel like I spent more than nineteen hours on it.&nbsp;&nbsp;As is usually the case, I don&#039;t think it <em>looks</em> like I&#039;ve spent that much time on it, but I was slow on a few parts and the background ate up way more time than it should have.<br /><br />I made something of a mistake by not actually knowing how to handle the background before I got to colouring everything.&nbsp;&nbsp;I guess I just assumed I&#039;d figure out some way of making a rocky texture and be done with it.&nbsp;&nbsp;That didn&#039;t really work out, so I just started experimenting a bunch with Krita&#039;s many available filters (many of which will even just generate stuff for you, with tons of parameters to play with), which took time and even led to a false start at one point.&nbsp;&nbsp;What I ended up doing was generating some weird texture with a filter that I don&#039;t even remember, and then applying an edge detection filter to that to create hard edges with what looked like highlights and shadows on them.&nbsp;&nbsp;That still resulted in some kind of grainy texture that became apparent if you looked too close, though, so I added a weak blur filter on top.&nbsp;&nbsp;I&#039;m starting to really appreciate Krita&#039;s ability to apply filters nondestructively, but having to re-blur this whole background every time I changed anything slowed the program down a decent bit.&nbsp;&nbsp;Then I had to clear out part of this texture in the upper right to add what was supposed to look like steps down into the cave (there was lineart there, but I got rid of it entirely), complete with my own shading to try to match the rest, and I was stuck with the rocks I drew not fitting the aesthetic of everything else.&nbsp;&nbsp;I pretty much decided on the fly to do them without outlines, after a stupid amount of time making them in Inkscape, but I guess it at least fits.<br /><br />My feelings on the dragon herself are a bit mixed.&nbsp;&nbsp;For one, I&#039;m actually really pleased with her head as&nbsp;&nbsp;whole.&nbsp;&nbsp;Having never drawn a dragon like this before, and usually having great difficulty with faces that aren&#039;t flat, I&#039;m surprised how expressive I managed to make her.&nbsp;&nbsp;It still could be better, but I&#039;d honestly just be happy to always be able to draw expressions like that.&nbsp;&nbsp;The rest of her is where the issues are, starting with her torso looking long.&nbsp;&nbsp;I think that the real issue is that I didn&#039;t make her limbs as long as I should have, but the end result is still the same.&nbsp;&nbsp;Beyond that, I have the usual issue of other things occupying the same physical space as her belly.&nbsp;&nbsp;Her legs should be more spread apart, and her arm should be raised more (I did try to make it be so, but I guess I drew the hand at the wrong angle, or something like that).&nbsp;&nbsp;The biggest problem resulting from this is that her belly looks less round because other things are resting flat on it when they shouldn&#039;t.&nbsp;&nbsp;It&#039;s also probably phasing through the ground a bit.<br /><br />Probably some of the most interesting light I&#039;ve ever done, though, even if the end result isn&#039;t that special.&nbsp;&nbsp;I guess I did a bright point source with the monster mind piece, too, and probably to stronger effect, but this one at least looks a bit more gracefully executed, I think.<br /><br />I wanted to make this to boost my morale a bit with another &quot;nice&quot; piece after all the recent sketches, and I think it&#039;s served that purpose, but working for something on the better part of a month really makes me less interested in it towards the end.&nbsp;&nbsp;It probably doesn&#039;t help that I&#039;m always drawing some random throwaway character that I designed for the purpose.&nbsp;&nbsp;I&#039;ve long wanted to do more with my own characters, though, so I think I&#039;ll try to use them instead in these full coloured works if I can in the future.<br />__________________________________________________________________________________<br />__________________________________________________________________________________<br /><br />I wouldn&#039;t worry; she did get everything she wanted.&nbsp;&nbsp;It just happens that she wanted more than she could handle.<br />__________________________________________________________________________________<br /><br />And the obligatory bursting version.&nbsp;&nbsp;I somehow draw bursting rarely enough that this is actually the first time I&#039;ve drawn bursting with eggs in Krita, and man, blurring all those eggs separately (so that they wouldn&#039;t blur into each other) ate up obscene amounts of memory.&nbsp;&nbsp;They added something like 2 GB onto the document on their own.&nbsp;&nbsp;Of course, it wouldn&#039;t be so much of an issue if I made these bursting edits more &quot;properly,&quot; but I tend to use really dirty methods of just editing things in place, which lead to covering stuff up and modifying it lazily, leaving most of the original document there to eat up memory.&nbsp;&nbsp;All the memory usage slowed things down, though, and just blurring it all took something like an hour somehow.<br /><br />I expect this will actually be the last &quot;dirty edit&quot; type of bursting image I make.&nbsp;&nbsp;I intend to make things a bit more properly in the future, which will hopefully actually end up easier than what I&#039;m doing here, and look more appealing as well since they won&#039;t just be edits of past pieces.</span>",
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