A Twine game that is focused around corruption. (Might not work for Twine, will keep you updated.) You play as an escaped latex monster, trying to survive and spread in the city. Find victims, corrupt them, eat them, transform them, but beware of being discovered. Starts off with choosing one animal from several categories. Humanoid, Canine, Feline, Herbivore, Critter (Smaller animals, not necessarily rodents), Reptile, and Marine. You are able to examine each animal and its description before choosing. Once selected, you cannot go back and will continue onwards to more characterization. Humanoids: Human - Basic fish Ape - I’ll try to find a way to separate this from Orc. Orc - Devil - Imp - Might change this to Goblin, both satisfy the qualifications for small humanoid. Canines: Wolf - Coyote - This will be a mix of Wolf strength and Fox trickery, neither trait strong enough to overpower their respective counterpart. Fox - Jackal - German Shepherd - Dogs will be average in stats, mainly just cosmetics. Golden Retriever - Dogs will be average in stats, mainly just cosmetics. Husky - Dogs will be average in stats, mainly just cosmetics. Pitbull - Dogs will be average in stats, mainly just cosmetics. Bulldog - Dogs will be average in stats, mainly just cosmetics. Border Collie - Dogs will be average in stats, mainly just cosmetics. Felines: Don’t know I’ll divide stats yet. Lion - Tiger - Panther - Leopard - Hyena - Cat (Household) - Herbivores: Horse - Might add a unicorn attachment later Cow/Bull - Boar/Pig - Sheep/Ram - Deer - Critter: Rabbit - Might add oviposition ability for Easter or something. Squirrel - Rat - Bat - I don’t know if I can make the wings do anything yet that won’t overturn the balance of the others. But there are definitely vampire traits. Raccoon - I’ll add tanuki qualities to this, including hyper balls and maybe cock vore. Otter - Opossum - Has a pouch. Kangaroo - I have some interesting ideas for the pouch. Bear? - I don't know if this fits in here. Reptile: Lizard - Snake - Not a naga, don’t know if I want that to be a separate thing yet. Crocodile - Dinosaur - I’ll work on adding specific species. Dragon - Again, who knows if wings will become a practical thing. Marine: Fish - Think something basic or an eel. Shark - Dolphin - If people only want orcas, might change. Cephalopod - Squids and the like After choosing an animal, you get to choose more specific parts of your appearance. (This is for identity, not for anatomy.) Gender: I don’t know If this will limit options yet. Male - Female - Herm - Other(Might change to Androugenous or Non-Binary) - After choosing a gender identity, you must choose a structure to your form. Form: Bipedal - Quadrupedal - Taur - This is unavailable for Humanoid and Marine. After choosing a form, you then choose a build. Body Type: Muscular - Slim - Obese - Average - Muscle-Average - Slim-Average - Obese-Average - Muscle-Obese - Slim-Obese - After choosing a build, you then move onto the first stage of genitalia design. Cock Size: None - Bulge - Small - Average - Large - Extra Large - After choosing a cock size, excluding none, you move onto features of the cock. Note that some features are preselected as part of your first choice. Cock Feature: Basic - Knotted - Barbed - Rigged - Hemipenis - Prehencial - After choosing cock features, you move onto vagina types. Vagina: None - Regular - Vaganus - After choosing, or not choosing, a vagina, you move onto breasts. Breasts: None - Small - Average - Large - Afte choosing, you move onto nipple types. Nipples: Two - Four - Six - Eight - Ten - Udders - Milk-Penis - After choosing, you move onto the second-to-last piece of customization. Accessories. Accessories: Gasmask - This removes oral scenes. Visor - This might work for controlling and not corrupting, if you’re into that. Harness - This opens up some BDSM and bondage scenes, also adds something to the strip club. Collar - This opens up some petplay scenes and stuff. Cuffs - Opens up new options with biker gang. Ribbons - Makes you look girly, might help with appearance and possibly the strip club. Zippers - This creates an interesting combination with Encasement. Boots - Changes footplay and some domination scenes. Padding? - If people want it, might open diaper and other ABDL stuff. After choosing, you move onto the last piece of customization onto more gameplay development. Body substance/Method of corruption. Corruption Method: Gooey/Merging - Basic corruption Conversion/Assimilation - Makes building a following easier, still requiring a host every now and then. Encasement/Suit - This will be changed by attaching Gasmask, Visor, Zippers, Boots?, and possibly others. Devouring - Vore, not necessarily fatal. Technically involves unbirthing. Only oral vore…for now. Manipulation - Hypnosis, mind control, brainwashing and the like. Still requires you to use a host every now and then so this might need to be paired up with a secondary method. - Impregnation - If you rather keep your victims none rubber, but still want drones. Be warned that victims will report this to authorities unless taken care of. Finally, after all of that, you choose a name for yourself and start the game. You experience a vague series of events that lead to you waking up in an alley at the end of your rope. Luckily, there is a suitable host up ahead. A human of the gender you choose. This begins the first combat/corruption sequence. You will be given several options of attack depending on your choices. After that happens, you gain one host and an extended lifespan. You investigate some more, but the only options are going out in public (instant death) or back into the alley. Once you make your way back, you rediscover the lab you were created in and one of the surviving scientists, (insert name later.) Scientist is cowardly and offers his services as long as you don’t corrupt him. Should you attempt to attack him, you will find his skin to be unpalatable and that it burns you to touch. He will be revealed to be incorruptible; this action will decrease your trust with Scientist. It begins to explain the many game mechanics. - You are capable of using many abilities that come from your appearance and often based on your main method of corruption. You can equip six in total (can be upgraded), each one will work better when fighting/corrupting enemies. These can be exchanged at your base. - Your appearance affects your skills, stats, and your public appearance. You can alter your appearance at Scientist using Malleability Points, but this will remove/alter those skills and stats. If a non-drone ally sees you again with a different appearance, it will alert them depending on how drastic. - You have several stats that affect your ability in combat/corruption. Vitality, health and defense. Dominance, how far are you able to overpower others. Flexibility, how you can change your form to adapt to situations. Allure, how attractive you are to people. Influence, how easily it is to control others. Corruption/Fertility, how easily is it to corrupt/spread/infect/impregnate others. - Combat involves using your skills, each affected by your stats. When facing off against regular enemies, your goal is to either corrupt them or make them your host if you don’t possess one. - More stats that exist out of combat. Lifespan, how long you have until you croak. This is tied to the current host you possess. Following, how many drones and others follow you. Attention, how distracting you are to civilians. Awareness, how aware the public is of you. - Whenever you have a current host, it adds to your Lifespan. After a while, the victim will reach a point where you will either create a new drone or absorb them completely and gain a boost in Lifespan. Every day that goes by when you lack a host will double the decrease in Lifespan. - Drones are the lifeblood of your base, hive, or colony. They add to your Following, which allows for new upgrades to yourself and your base to become available. Every drone has stats based on the creature they once were and a designation/name. Drones can be sent to seek out materials (Malleability Points) and other members to be corrupted. They will guard, patrol, and improve the base while you are away and automatically. If a special NPC was made into a drone, they still offer their services. The larger and more active the base and slaves are, the more your Awareness will increase. - If your main method is impregnation, that will result in a random drone being born from a mix of appearance and stats from yourself and their “parent”. If you have drones bring victims to you, this will unlock the option to build a breeding pen for captured victims to impregnate. - Your base will start out at the lab. The facilities you can create will improve your capabilities and that of your drones. Shops for corrupted NPCs, storage units to increase storage capacity, recreational rooms for drones, detainment cells for victims and defective drones. - If you are reaching dangerous levels of Awareness, then the option to relocate may become available. If you possess a large Following, this will become harder to do so and some drones and captured victims may become lost. (Not NPC…yet). New bases won’t possess all the facilities you previously had and will require you to build them again. Some new locations will offer new opportunities and alter the growth in Awareness. - As you move around the City publicly, you must be able to camouflage your appearance to keep Awareness low. If you have a more unnatural/abnormal appearance, you will draw more Attention. This comes into play when traveling and when you are interacting with NPCs. - Certain NPCs in the City will offer services to you such as new skills or items. For some of these, you will be able to further develop your relationship. If your relationship is strong enough, you will unlock more and be more able to corrupt them. Some NPCs have certain requirements to advance your relationship or to corrupt them. - Awareness rises when you collect more drones, run away from combat, increase your following, improve your base, etc. As Awareness grows, law enforcement will increase and people will become more suspicious if your Attention levels are high. It will become harder to collect new drones, explore, and other activities. Remaining inactive will allow Awareness to decrease, but will drain your Lifespan. Relocating bases will result in a serious drop in Awareness but has certain risks. After that, the character is given time to experiment and explore to their limits. They can grow a following of drones and gain Malleability Points. Several events and NPCs will become available from the start. - The Scientist from the beginning will act as tutorial and keeps that knowledge for players to review whenever. They will also do status checks for the players and their drones. They also will help with development of medical and more scientific facilities, focused around Vitality. - Baron Cykes. A tiger politician seeking to gain control of the City. After he learns you have talents when it comes to making people “disappear”, he begins offering you assignments to corrupt certain people in the City at specific times and places. In exchange for solving his requests, he will help you by dealing with Awareness and increasing your Influence. - Gomu Araiguma. A fellow escape experiment, a rubber raccoon-dog with some interesting kinks. They spend their time in alleys and the sewers, offering their services in appearance customization and Flexibility. They are incorruptible but will still offer their service as long as you pay them. (Fun fact, his name literally translated means “rubber raccoon”. When I typed it in my computer thought it was someone’s name and separated the name and I just kept it that way.) - Charlie Jenkins. A rabbit stripper at a rundown club who’s trying to pay off her many debts. She offers skill practice and increasing Allure, all that she asks is that you make the club more noticeable. Further down the line as you slowly integrate yourself into the club, you’ll be able to build up more drones. - Jogan Hench. A kindly bull who works at a nearby cafe and teaches self-defence on weekend nights. He helps increase your Dominance and will eventually open up to you and allow for the option to date him. (IDK, it seemed sweet at the time.) - Homeless shelters are often home to those who society is less likely to care about. Great means of acquiring drones while keeping Awareness low. - A biker gang makes it base in the poor part of town. If you happen to corrupt one of their members, it will make them target you and your drones. Be careful when fighting them as they have many members and most are armed. I’ll add more events and NPCs later. And if I ever get the chance to work out my money situation I might let people add suggestions.