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the sprites terrible? Yes. Do I address that in the intro video? Yes.)\n\nThe Patreon has gone through a major shift. Making SFM parody is fun, but I'm at a point now where I can crack into game development, and I want to keep going with that.\n\nYou can watch the new intro video here:\nhttps://www.youtube.com/watch?v=Zl5bOHGOZcE\n\nOr read more about the details on my [b][color=#f57900]Patreon[/color][/b]: http://www.patreon.com/setsune\n\nThis intro video is also a proof-of-concept, as it plays back completely in Unity in real-time. There's even a download link provided to run it for yourself.\n\nHere's some extra trivia about the video:\n\n• The dialogue box was supposed to appear only after Setsune starts speaking, but I forgot to re-add this after I lost my Events script to a crash. The entire thing was \"null\"ed out, and my last backup was half a day of work old.\n     \n• I didn't want to use a Sonic image in my Patreon pitch where I'd made almost everything else, so Setsune's shirt says \"Vidya Gaems\" instead.\n     \n• Voxel Setsune's animation was cobbled together pretty awkwardly, with his arms and tail being separate parts, before I learned you can't easily move pivot points in Unity. Blending also had some weird side effects. I'll do better next time.\n     \n• 2D Setsune was made with the Paper Mario-ish \"white outline\" on a separate, lower layer, so the tail could pass behind him, and the white outline would blend together into one contiguous piece. The 2D tail is animated randomly via math, the 3D tail has a fixed animation due to time constraints. (Slerping Quaternions!)\n     \n• If you press S, it'll take a screenshot labeled with the date and time, saved in the Data directory. This was included for debug purposes, but I decided to leave it in.\n     \n• Similarly, pressing the Space Bar while the movie screen is down will cycle through the three different \"movies\", although new dialogue will also prompt the screen to change to a specific video.\n     \n• The resolution was restricted to 16:9 and 16:10, as the dialogue box exists in the world, and the edges of the text got cropped off at more narrow resolutions. I didn't realize this until I was nearly done. The About text (the [?] box) is stuck at a fixed size; this is a side effect of the text plug-in I used as it relates to the UI canvas, but it's already getting fixed.\n     \n• Setsune will close his mouth on most punctuation and spaces neutrally, and end every statement with a smile. New words pick one of six random mouth animations. The Super Text Mesh developer, Kai Clavier, actually hacked in a new feature for me so I could get the cursor position of the text drawn, which wasn't previously available.\n     \n• Opening the About box also speed-reads the text, then pauses most things, so it's not chatting away while you're trying to read.\n     \n• The lamp has a separate shade, both get knocked over when Setsune goes VR mode. The movie screen gets bumped too, but you probably can't see it in this version unless the ropes go weird.\n     \n• The ropes are super-fragile, and while I haven't had them freak out in a while, there's the slim chance they'll go crazy. This can be funny to watch, and you can press the R key to reset the scene when you're bored of it. After making them, I went to the Unity store and bought a ropes solution that's more robust.\n     \n• There's an airplane and other hidden details in the area \"outside\" the window, which is just a small box attached to the room. That's okay, since there's no walls in the other directions, and you can very briefly see the (red) skybox) when the screen jitters.\n\nThe sequence is held together with chewing gum and dental floss. But it works! And I hope it serves as proof to you that I can do this, and I want to do this.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>(Are the sprites terrible? Yes. Do I address that in the intro video? Yes.)<br /><br />The Patreon has gone through a major shift. Making SFM parody is fun, but I&#039;m at a point now where I can crack into game development, and I want to keep going with that.<br /><br />You can watch the new intro video here:<br /><a href=\"https://www.youtube.com/watch?v=Zl5bOHGOZcE\" rel=\"nofollow\">https://www.youtube.com/watch?v=Zl5bOHGOZcE</a><br /><br />Or read more about the details on my <strong><span style=\"color: #f57900;\">Patreon</span></strong>: <a href=\"http://www.patreon.com/setsune\" rel=\"nofollow\">http://www.patreon.com/setsune</a><br /><br />This intro video is also a proof-of-concept, as it plays back completely in Unity in real-time. There&#039;s even a download link provided to run it for yourself.<br /><br />Here&#039;s some extra trivia about the video:<br /><br />&bull; The dialogue box was supposed to appear only after Setsune starts speaking, but I forgot to re-add this after I lost my Events script to a crash. The entire thing was &quot;null&quot;ed out, and my last backup was half a day of work old.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; I didn&#039;t want to use a Sonic image in my Patreon pitch where I&#039;d made almost everything else, so Setsune&#039;s shirt says &quot;Vidya Gaems&quot; instead.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; Voxel Setsune&#039;s animation was cobbled together pretty awkwardly, with his arms and tail being separate parts, before I learned you can&#039;t easily move pivot points in Unity. Blending also had some weird side effects. I&#039;ll do better next time.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; 2D Setsune was made with the Paper Mario-ish &quot;white outline&quot; on a separate, lower layer, so the tail could pass behind him, and the white outline would blend together into one contiguous piece. The 2D tail is animated randomly via math, the 3D tail has a fixed animation due to time constraints. (Slerping Quaternions!)<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; If you press S, it&#039;ll take a screenshot labeled with the date and time, saved in the Data directory. This was included for debug purposes, but I decided to leave it in.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; Similarly, pressing the Space Bar while the movie screen is down will cycle through the three different &quot;movies&quot;, although new dialogue will also prompt the screen to change to a specific video.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; The resolution was restricted to 16:9 and 16:10, as the dialogue box exists in the world, and the edges of the text got cropped off at more narrow resolutions. I didn&#039;t realize this until I was nearly done. The About text (the [?] box) is stuck at a fixed size; this is a side effect of the text plug-in I used as it relates to the UI canvas, but it&#039;s already getting fixed.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; Setsune will close his mouth on most punctuation and spaces neutrally, and end every statement with a smile. New words pick one of six random mouth animations. The Super Text Mesh developer, Kai Clavier, actually hacked in a new feature for me so I could get the cursor position of the text drawn, which wasn&#039;t previously available.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; Opening the About box also speed-reads the text, then pauses most things, so it&#039;s not chatting away while you&#039;re trying to read.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; The lamp has a separate shade, both get knocked over when Setsune goes VR mode. The movie screen gets bumped too, but you probably can&#039;t see it in this version unless the ropes go weird.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; The ropes are super-fragile, and while I haven&#039;t had them freak out in a while, there&#039;s the slim chance they&#039;ll go crazy. This can be funny to watch, and you can press the R key to reset the scene when you&#039;re bored of it. After making them, I went to the Unity store and bought a ropes solution that&#039;s more robust.<br />&nbsp;&nbsp;&nbsp;&nbsp; <br />&bull; There&#039;s an airplane and other hidden details in the area &quot;outside&quot; the window, which is just a small box attached to the room. That&#039;s okay, since there&#039;s no walls in the other directions, and you can very briefly see the (red) skybox) when the screen jitters.<br /><br />The sequence is held together with chewing gum and dental floss. But it works! And I hope it serves as proof to you that I can do this, and I want to do this.</span>","writing":"","writing_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","pools_count":2,"title":"Major Patreon Update Intro","deleted":"f","public":"t","mimetype":"image/png","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"1","type_name":"Picture/Pinup","guest_block":"f","friends_only":"f","comments_count":"2","views":"36","sales_description":null,"forsale":"f","digitalsales":"f","printsales":"f","digital_price":""}