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  "description": "Furgeon V.0.2.06 Update Log\n\nKeep in mind this is an ongoing project and by no means should be considered a finished product.\n\nMajor changes:\n\t-Local Game Save Exporting & Importing(fully working and complete), FINALLY!!!!\n\t-Bug fixes and findings!\n\t\nNews: \t\n\t-Ok, this update mainly focused on the bugs, please let me know if you come across anymore, there's pry still a few out there sadly, if you can recreate them after refreshing the page LET ME KNOW PLEASE!, preferably with steps on how you got the issue to occur.\n\t-Importing and exporting, so turned out the uncompressor on the importing wasn't the issue, it was the compressor on the exporting that was bugging out the data!, go figure, that took way longer than it ever should have. Anyways, importing and exporting game saves to local user is now up and running and will be compatible with future version(I.E. Able to load old saves from previous versions to newer ones), :D!, also since it was the compressor that was the issue, sadly previous game save exports won't work, but now it's finally done, thank god and won't require changes, sorry it took so long, have fun guys, :D\n\t-Smaller updates, ok so my rl life got a lot more hectic with this semester and work and all so updates will be a tad smaller than what I would like them to be but it can't be helped with what little time I have now.\t\n\t-Bugs ( or rather one massive one): Ok so I found the main issue for the majority of bug issues people have been having, it's the main menu, the menu is supposed to remove interaction listeners before resuming play but isn't, so opening the menu during play bugs out the interactives and isn't removing them. A simple and temporary fix is to simply refresh the page whenever you may need to use the menu, I know crappy temp fix but it'll have to do til I find a way to remove all listeners events when the menu opens during game play. Should be fixed next update, the issues range from battle dropping in and out randomly, npc interactions playing where they're not meant to and text being added to inventory, don't worry refreshing the page won't lose any of your game play progress since it saves every second to temp browser location.\n\nEnemies:\n\t-Combat has been leveled a little more to make combat a small amount easier.\n\nSex Scenes:\n\t-Male player lose to Drunk Guieen added\n\t-Male player win Drunk Guieen op 1 added\n\t-Male player win feral wolf op 1 added\n\t-Male player lose feral wolf added\n\t-Male player win rogue alpha furris added\n\t-Male player lose rogue alpha furris added\n\n\t-Female player win Feral Wolf op 1 added\n\nCharacters:\n\t-Rillo: If player can pay out then all other text options will be removed and replaced with a simple yes or no to pay out options, just to make things simpler.\n\t-Broxx: Player level required to interact with Broxx has been nerfed to 5 and to hire him as a comrade you need to be level 7.\n\nCompanions: \n\t-The ground work for interacting with comrades is almost done, you'll be able to have an option next to your inventory and sex scenes with certain comrades will be able to be seen.\n \nLocations:\n\t-Gylan: Randomly finding money will always be above one sil and higher, no more empty bags.\n\t\n\t-Furris: Sparring, when winning in sparring rewards are no longer randomly given but will always be given the prize money item.\n\nShop & Items:\n\t- Small and Large Prizes won from the sparring ring in Furris can now be clicked to gain the sil inside them, selling them to a vender is no longer a required step!\n\n\nSystem:\n\t-The basic for comrade interactions are there but no way to use them at the moment, should be up and running next update.\n\t-Char image system has been altered to make changing the char image easy and manageable for future additions and changes.\n\nUI:\n\t-Char images can be enlarged and shrinked by pressing the char image box for better viewing pleasure.\n\t-Thank you 'I Fuck Cats', thanks for bringing my misspelling of comrade to my attention, so all mentions of comrade should be fixed in all further texts and such, :3\n\t-Partial ui redesign thanks to a recommendation from 'I Fuck Cats'.\n\t\t+Arrow button alpha has been increased.\n\t\t+Background alpha has been increased to make seeing text easier.\n\t\t+Font reformat for main text, increased size.\n\t\t+Other additions and changes to layout will be done in a alter update.\n\nPatches/fixes:  \n\t-NOTICE: Ok, if you guys find a bug or anomaly refresh the page and try to recreate it, if you can please send me the details on how you got the bug to happen, please!\n\n\t-Replacing an item for an enemy drop will cause magic and afew other odd buttons texts show up, this is now patched.\n\t-Combat and Sparring Bug: Sparring interactions listeners weren't canceling once the sparring initiated, this was causing a massive heap of issues and bugging out a lot of things everything from bugged out text being added to inventory to combat dropping in and out with various other enemies and interactions, should be mostly if not completely fixed now.\n\t-While newly entering the hovva location the unavailable other text options for the other locations still show up when pressing the blank buttons, this is now fixed!\n\t-When an enemy is defeated male player clicking option two will play the female player scene one enemy defeat scene(FIXED)\n\t-Replace third option not working, now fixed.\n\t\n\nBugs:\n\t-NOTICE: Ok, if you guys find a bug or anomaly refresh the page and try to recreate it, if you can please send me the details on how you got the bug to happen, please!\n\n\t-I actually found the main reason for the common bugs that people have found, turns out the listeners that are attached to the buttons aren't canceling when the player goes to the main menu and bugs out, trying to figure out how to make a universal cancel but it's proving to be difficult. So for a temp fix if you ever go to the main menu make sure to refresh the page, this works as a reset for the listeners and will have to do for now till I figure how to remove all the listeners when the menu is opened, -.-'\n\nUpdates to Come (Strive to get done for next update):\n\t-Comrades interactions.\n\t-Add onto all areas, more random events, interactions, ect.\n\nUpdates to Come (Somewhere in the future.)\n\t-Item stacking.\n\t-Key binds.\n\t-Unique submission scenes, (right now they're the same as a defeat scene).\n\t-Multi enemy win and submission scenes.\n\t-Skills.\n\t-Spells.\n\t-Level up skill system.\n\nNotes and Additonal Info:\n\t-Ok, so for now if you need to access the menu refresh the page otherwise interactions, combat and afew other things will bug out when you continue. I know it's a pain but it turns out it's the main menu that's the source of the majority of the bugs or rather the listeners not canceling when the menu opens specifically. So for now just do this to fix this bug, simply refresh the page, should be fixed next update now that I know what the major source of the issue is.\n\t\nPatrons Vote: February Options (What to focus on for the month)\n\t-Furgeon: Fill out the female player sex options for all enemies, npcs, events ect.\n\t-Furgeon: Start on secondary sex options for enemies.\n\t-Crumainum: Get the starter village up and running , another enemy, ui, npc, map maker, ect.\n\t-50/50: Put half effort into Furgeon and the other half into Crumainum development.\n\t-Creator's Choice: Let the creator do whatever, (more or less just 50/50).",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Furgeon V.0.2.06 Update Log<br /><br />Keep in mind this is an ongoing project and by no means should be considered a finished product.<br /><br />Major changes:<br />\t-Local Game Save Exporting &amp; Importing(fully working and complete), FINALLY!!!!<br />\t-Bug fixes and findings!<br />\t<br />News: \t<br />\t-Ok, this update mainly focused on the bugs, please let me know if you come across anymore, there&#039;s pry still a few out there sadly, if you can recreate them after refreshing the page LET ME KNOW PLEASE!, preferably with steps on how you got the issue to occur.<br />\t-Importing and exporting, so turned out the uncompressor on the importing wasn&#039;t the issue, it was the compressor on the exporting that was bugging out the data!, go figure, that took way longer than it ever should have. Anyways, importing and exporting game saves to local user is now up and running and will be compatible with future version(I.E. Able to load old saves from previous versions to newer ones), :D!, also since it was the compressor that was the issue, sadly previous game save exports won&#039;t work, but now it&#039;s finally done, thank god and won&#039;t require changes, sorry it took so long, have fun guys, :D<br />\t-Smaller updates, ok so my rl life got a lot more hectic with this semester and work and all so updates will be a tad smaller than what I would like them to be but it can&#039;t be helped with what little time I have now.\t<br />\t-Bugs ( or rather one massive one): Ok so I found the main issue for the majority of bug issues people have been having, it&#039;s the main menu, the menu is supposed to remove interaction listeners before resuming play but isn&#039;t, so opening the menu during play bugs out the interactives and isn&#039;t removing them. A simple and temporary fix is to simply refresh the page whenever you may need to use the menu, I know crappy temp fix but it&#039;ll have to do til I find a way to remove all listeners events when the menu opens during game play. Should be fixed next update, the issues range from battle dropping in and out randomly, npc interactions playing where they&#039;re not meant to and text being added to inventory, don&#039;t worry refreshing the page won&#039;t lose any of your game play progress since it saves every second to temp browser location.<br /><br />Enemies:<br />\t-Combat has been leveled a little more to make combat a small amount easier.<br /><br />Sex Scenes:<br />\t-Male player lose to Drunk Guieen added<br />\t-Male player win Drunk Guieen op 1 added<br />\t-Male player win feral wolf op 1 added<br />\t-Male player lose feral wolf added<br />\t-Male player win rogue alpha furris added<br />\t-Male player lose rogue alpha furris added<br /><br />\t-Female player win Feral Wolf op 1 added<br /><br />Characters:<br />\t-Rillo: If player can pay out then all other text options will be removed and replaced with a simple yes or no to pay out options, just to make things simpler.<br />\t-Broxx: Player level required to interact with Broxx has been nerfed to 5 and to hire him as a comrade you need to be level 7.<br /><br />Companions: <br />\t-The ground work for interacting with comrades is almost done, you&#039;ll be able to have an option next to your inventory and sex scenes with certain comrades will be able to be seen.<br />&nbsp;<br />Locations:<br />\t-Gylan: Randomly finding money will always be above one sil and higher, no more empty bags.<br />\t<br />\t-Furris: Sparring, when winning in sparring rewards are no longer randomly given but will always be given the prize money item.<br /><br />Shop &amp; Items:<br />\t- Small and Large Prizes won from the sparring ring in Furris can now be clicked to gain the sil inside them, selling them to a vender is no longer a required step!<br /><br /><br />System:<br />\t-The basic for comrade interactions are there but no way to use them at the moment, should be up and running next update.<br />\t-Char image system has been altered to make changing the char image easy and manageable for future additions and changes.<br /><br />UI:<br />\t-Char images can be enlarged and shrinked by pressing the char image box for better viewing pleasure.<br />\t-Thank you &#039;I Fuck Cats&#039;, thanks for bringing my misspelling of comrade to my attention, so all mentions of comrade should be fixed in all further texts and such, :3<br />\t-Partial ui redesign thanks to a recommendation from &#039;I Fuck Cats&#039;.<br />\t\t+Arrow button alpha has been increased.<br />\t\t+Background alpha has been increased to make seeing text easier.<br />\t\t+Font reformat for main text, increased size.<br />\t\t+Other additions and changes to layout will be done in a alter update.<br /><br />Patches/fixes:&nbsp;&nbsp;<br />\t-NOTICE: Ok, if you guys find a bug or anomaly refresh the page and try to recreate it, if you can please send me the details on how you got the bug to happen, please!<br /><br />\t-Replacing an item for an enemy drop will cause magic and afew other odd buttons texts show up, this is now patched.<br />\t-Combat and Sparring Bug: Sparring interactions listeners weren&#039;t canceling once the sparring initiated, this was causing a massive heap of issues and bugging out a lot of things everything from bugged out text being added to inventory to combat dropping in and out with various other enemies and interactions, should be mostly if not completely fixed now.<br />\t-While newly entering the hovva location the unavailable other text options for the other locations still show up when pressing the blank buttons, this is now fixed!<br />\t-When an enemy is defeated male player clicking option two will play the female player scene one enemy defeat scene(FIXED)<br />\t-Replace third option not working, now fixed.<br />\t<br /><br />Bugs:<br />\t-NOTICE: Ok, if you guys find a bug or anomaly refresh the page and try to recreate it, if you can please send me the details on how you got the bug to happen, please!<br /><br />\t-I actually found the main reason for the common bugs that people have found, turns out the listeners that are attached to the buttons aren&#039;t canceling when the player goes to the main menu and bugs out, trying to figure out how to make a universal cancel but it&#039;s proving to be difficult. So for a temp fix if you ever go to the main menu make sure to refresh the page, this works as a reset for the listeners and will have to do for now till I figure how to remove all the listeners when the menu is opened, -.-&#039;<br /><br />Updates to Come (Strive to get done for next update):<br />\t-Comrades interactions.<br />\t-Add onto all areas, more random events, interactions, ect.<br /><br />Updates to Come (Somewhere in the future.)<br />\t-Item stacking.<br />\t-Key binds.<br />\t-Unique submission scenes, (right now they&#039;re the same as a defeat scene).<br />\t-Multi enemy win and submission scenes.<br />\t-Skills.<br />\t-Spells.<br />\t-Level up skill system.<br /><br />Notes and Additonal Info:<br />\t-Ok, so for now if you need to access the menu refresh the page otherwise interactions, combat and afew other things will bug out when you continue. I know it&#039;s a pain but it turns out it&#039;s the main menu that&#039;s the source of the majority of the bugs or rather the listeners not canceling when the menu opens specifically. So for now just do this to fix this bug, simply refresh the page, should be fixed next update now that I know what the major source of the issue is.<br />\t<br />Patrons Vote: February Options (What to focus on for the month)<br />\t-Furgeon: Fill out the female player sex options for all enemies, npcs, events ect.<br />\t-Furgeon: Start on secondary sex options for enemies.<br />\t-Crumainum: Get the starter village up and running , another enemy, ui, npc, map maker, ect.<br />\t-50/50: Put half effort into Furgeon and the other half into Crumainum development.<br />\t-Creator&#039;s Choice: Let the creator do whatever, (more or less just 50/50).</span>",
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