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The main reason being is because female players and npcs and soon enemies were decided to be added in very recently this month, as in a week ago, so didn't have enough time to write everything out, it's a lot more scenes then I thought considering now there has to be special scenes along side with the males and soon multiple sex option scenes and writing a multiple gender system for npcs, player and enemies took a bit, but now adding scenes will be a lot easier now that the base is finished.\n\t-Multiple defeated enemies sex option system has been added, so now in the future I can add multiple sex options as opposed to being restricted to just one, second sex options are operational but the actual scenes aren't there. Next update will be only focused on the second sex options and female scenes and just a general mass of scenes for npcs and enemies.\n\t-Ok, a spell system is for the most part up and running, let's see how it works out, buffs and debuffs for enemies was interesting to get running so let me know if you come across any bugs with spells, bound to be a few weird things. Keep in mind spells do overlap and affect one another!!!\n\n\t-My apologies, what with some hospital incidents with family and helping move I didn't get as much done as I wanted to, I'm really sorry about that.\n\nSex Scenes:\n\t-Multiple sex options(only 2 options for now), options will now be displayed when you defeat an enemy with unique short button descriptions, male and female player options are vastly different sex scenes! Female scenes aren't up yet and male second sex options are also unfinished.\n\t-Sex scenes are still unique for me writing wise, after some more study I'll be redoing a vast majority if not all scenes, please be patient as I grow at this.\n\n\t-female player lose to Cardew scene added.\n\t-female player lose to guard dog scene added(turned out to be one of my favorites to write, o.o').\n\t-female player lose to ratman scene added.\n\t-female player lose to furoscious rabbit scene added..., sorta.\n\t-female player lose to drunk rabbit morph scene added.\n\t-Since there are so few female sex scenes there's no way to select it as your starting gender this update, there will be a character customization in the next update but for now the only way to become a female is by using the genderbend potion in Gylan or the cheat code “GenderSwitch”, since there's no way other then the potion this isn't fair to you guys so the cheat code is gratis this time around. Next update will mostly be focused on sex scenes, tons and tons of sex scenes both for female and male players.\n\nCharacters:\n\t-Rillo: Rillo is no longer a random encounter, you can now find and interact with him in the entrance sub location, to leave jail ask him about leaving then a button will change to payout if you have enough sil this will unlock the next location.\n\t-Vyrra: a shaman in furris, first female npc.\n\t-Cal\n\t-Alpha Furris\n\t-And afew more added\n\nCompanions: \n\t-Broxx: Broxx now has a chance to stun enemies in combat, causing them to lose their turns!\n\n\t-Cedar: What's better then a horse well how bout an odd horse?!\n\nLocations:\n\t-Furris new location!\n\t\t+Forest: Wander around the forest near by Furris.\n\t\t+Shaman's tent: vyrra the mystic.\n\t\t+Stables: Meet and play with the horses!\n\t\t+Alpha's Home: Yea...., gonna be a massive part of the story when I get things sorted.\n\t\t+Sparring ring: Earn some sil fighting!\n\n\t-Jail:\n\t\t+Sublocation: cafeteria \n\t\t+Cafeteria event: Shiv Toss: For the most part this mini game is complete coding wise, it just looks..., horrible so gonna leave it out til I get it atleast somewhat ok looking for the next update, sorry, :x\n\nShop:\n\t-Genbend Potion: This potion when consumed will switch the player's gender to the opposite of what they currently are. (available in Gylan shops)\n\t-Book: This will increase the player's intelligence (available in gylan shops).\n\t-Spell Book: Stun: Player will be able to possibly stun an opponent making it impossible for them to attack unless they are able to negate the debuff, spells can only be learned if the player has high enough intelligence. Spell success rate and lasting effect depends on the level difference between player and enemy.\n\t-Spell Book: Fireball: Player casts a fire ball taking a good portion of health from the enemy.\n\t-Spell Book: Leech: Harm your enemies while regaining life.\n\t-Spell Book: Hypnosis: Causes your enemy to potentially harm themselves.\n\t-Alpha Cream: Drinking this will give the drinker a point of permanent strength.\n\nEnemies:\n\t-Enemies now have taunts, usually just perverted things they do.\n\t-Stun spell will cause the enemy's turn to forfeit while debuffed, returning to player's turn til they awaken from the affects.\n\n\t-Rogue Furris Alpha added\n\t-Feral Wolf added\n\t-Phantasm added\n\t-Sparring combatant: Millic added\n\t-Sparring combatant: Xresso added\n\nSystem:\n\t-In game saving and loading allows player to save and load up to 4 saves, this will allow players to save and load different characters with different data in game, data is also saved to browser saving/loading.\n\t-2 out of 3 save/load formats down, now time for the biggy, exporting and importing saves from and to local device! I actually got most of the exporting function completed, it's the decryption in the importing that's causing issues, so importing and exporting are coming in next update!\n\t-Intelligence will allow players to learn certain spells to use in combat.\n\t-Spell category for in combat added.\n\t-Spells can now be learned by pressing their books in inventory.\n\t-Spell books will be returned to inventory if already learned or not enough intelligence to learn the spell.\n\t-If you don't have enough fatigue spells wont be cast.\n\t-Wait in combat will allow regain of fatigue.\n\t-Spell success rate depend on the level difference between player and enemy!\n\t-If player inventory is full and an enemy drop occurs, the player can choose an inventory item to replace it with.\n\t-If certain items can't be used or simply aren't meant to be used they'll be returned to inventory.\n\nUI:\n\t-Saving and loading buttons added to main menu.\n\t-Entire save/load area with buttons added, can be accessed with save/load buttons on main menu.\n\t-Import and export button added, not functional, next update I'm gonna try and tackle this.\n\t-Char ui will show possible enemy drop item.\n\t-Player stat ui now shows intelligence, gender and species.\n\t\nPatches/fixes:  \n\t-Used to be able to reach -1sil by paying ine while having no money, (FIXED)\n\t-When starting a new game, looking around in the intro would cause the player's random sil given to change, (FIXED)\n\t-Null player stats when continuing with no previous save data, (FIXED), if player data isn't found text will turn red and not allow continuation.\n\t-Loading a empty save loads a null character (FIXED), now load button will simply say empty if no save data in slot.\n\t-Various other patches and bug fixes.\n\nBugs:\n\t-Sometimes button communication get's mixed up, I.E. scenes playing where they're not supposed to be, simply refresh browser to fix this, will try and find a solution to this problem in the update after next.\n\t-Spell stacking is working but a little bugged, when an enemy reaches below 0 you can still cast spells, this needs to be fixed.\n\nPatrons Vote: June 26\n\t-So I wanna try skipping the 2D step, I've been playing around with 3D in flash and it has been interesting and I really wanna pursue 3D flash projects and make a furry dungeon rpg/fps, like all other votes, this one pertains to the focus of my efforts, so please go ahead and choose. Keep in mind that if you vote for 3D, things might be a little slow since mesh objects and such will be time consuming to create and program in but soo worth it. If you have any questions about this endeavor before voting go ahead and inquire in the comment section below. Hopefully is the 3D game is voted for I will have a demo ready next update, then that month's vote will be for what direction to go with on the game, genre, amount of sexual stuff, ect, here are the following options:\n\t\t+Begin work on a 3D flash furry game, and have a demo hopefully ready by next update then go from there whether to continue in that direction.\n\t\t+Focus on Furgeon over all other projects.\n\t\t+50/50 3D furry game and Furgeon.\n\nUpdates to Come (Hopefully in the next update):\n\t-Item stacking.\n\t-Properly fleshed out mini game.\n\nUpdates to Come (Somewhere in the future.)\n\t-Key binds.\n\t-Let companions initiate sex scenes with defeated foes.\n\t-Player gender Selection.\n\t-Player species selection.\n\t-Importing/exporting game saves.\n\t-Unique submission scenes, (right now they're the same as a defeat scene).\n\t-Multi sex option scenes.\n\t-Multi enemy win and submission scenes.\n\t-Skills.\n\t-Spells.\n\t-Level up skill system.",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Furgeon V.0.1.7 Update Log<br /><br />Keep in mind this is an ongoing project and by no means should be considered a finished project.<br /><br />Major changes:<br />\t//-Player Gender Selection!<br />\t-In game saving and loading!<br />\t-New location Furris!<br />\t-Start of spell system.<br />\t-Multiple fallen enemy sex options!<br />\t-Enemy item drops.<br />\t-Enemy taunts.<br />\t<br />News: \t<br />\t-Ok got in game saving and loading working, also works with browser saving and loading, now for the final type of saving/loading system, importing and exporting, this is the hardest one to work with so might take a month or two to have implemented properly, but I&#039;ll try my best.<br />\t-Females are cumming to Furgeon, at least player ones til later date where npcs and enemies will be added with the males, sadly I just ran out of time and so far females only have defeat scenes working at the moment. The main reason being is because female players and npcs and soon enemies were decided to be added in very recently this month, as in a week ago, so didn&#039;t have enough time to write everything out, it&#039;s a lot more scenes then I thought considering now there has to be special scenes along side with the males and soon multiple sex option scenes and writing a multiple gender system for npcs, player and enemies took a bit, but now adding scenes will be a lot easier now that the base is finished.<br />\t-Multiple defeated enemies sex option system has been added, so now in the future I can add multiple sex options as opposed to being restricted to just one, second sex options are operational but the actual scenes aren&#039;t there. Next update will be only focused on the second sex options and female scenes and just a general mass of scenes for npcs and enemies.<br />\t-Ok, a spell system is for the most part up and running, let&#039;s see how it works out, buffs and debuffs for enemies was interesting to get running so let me know if you come across any bugs with spells, bound to be a few weird things. Keep in mind spells do overlap and affect one another!!!<br /><br />\t-My apologies, what with some hospital incidents with family and helping move I didn&#039;t get as much done as I wanted to, I&#039;m really sorry about that.<br /><br />Sex Scenes:<br />\t-Multiple sex options(only 2 options for now), options will now be displayed when you defeat an enemy with unique short button descriptions, male and female player options are vastly different sex scenes! Female scenes aren&#039;t up yet and male second sex options are also unfinished.<br />\t-Sex scenes are still unique for me writing wise, after some more study I&#039;ll be redoing a vast majority if not all scenes, please be patient as I grow at this.<br /><br />\t-female player lose to Cardew scene added.<br />\t-female player lose to guard dog scene added(turned out to be one of my favorites to write, o.o&#039;).<br />\t-female player lose to ratman scene added.<br />\t-female player lose to furoscious rabbit scene added..., sorta.<br />\t-female player lose to drunk rabbit morph scene added.<br />\t-Since there are so few female sex scenes there&#039;s no way to select it as your starting gender this update, there will be a character customization in the next update but for now the only way to become a female is by using the genderbend potion in Gylan or the cheat code &ldquo;GenderSwitch&rdquo;, since there&#039;s no way other then the potion this isn&#039;t fair to you guys so the cheat code is gratis this time around. Next update will mostly be focused on sex scenes, tons and tons of sex scenes both for female and male players.<br /><br />Characters:<br />\t-Rillo: Rillo is no longer a random encounter, you can now find and interact with him in the entrance sub location, to leave jail ask him about leaving then a button will change to payout if you have enough sil this will unlock the next location.<br />\t-Vyrra: a shaman in furris, first female npc.<br />\t-Cal<br />\t-Alpha Furris<br />\t-And afew more added<br /><br />Companions: <br />\t-Broxx: Broxx now has a chance to stun enemies in combat, causing them to lose their turns!<br /><br />\t-Cedar: What&#039;s better then a horse well how bout an odd horse?!<br /><br />Locations:<br />\t-Furris new location!<br />\t\t+Forest: Wander around the forest near by Furris.<br />\t\t+Shaman&#039;s tent: vyrra the mystic.<br />\t\t+Stables: Meet and play with the horses!<br />\t\t+Alpha&#039;s Home: Yea...., gonna be a massive part of the story when I get things sorted.<br />\t\t+Sparring ring: Earn some sil fighting!<br /><br />\t-Jail:<br />\t\t+Sublocation: cafeteria <br />\t\t+Cafeteria event: Shiv Toss: For the most part this mini game is complete coding wise, it just looks..., horrible so gonna leave it out til I get it atleast somewhat ok looking for the next update, sorry, :x<br /><br />Shop:<br />\t-Genbend Potion: This potion when consumed will switch the player&#039;s gender to the opposite of what they currently are. (available in Gylan shops)<br />\t-Book: This will increase the player&#039;s intelligence (available in gylan shops).<br />\t-Spell Book: Stun: Player will be able to possibly stun an opponent making it impossible for them to attack unless they are able to negate the debuff, spells can only be learned if the player has high enough intelligence. Spell success rate and lasting effect depends on the level difference between player and enemy.<br />\t-Spell Book: Fireball: Player casts a fire ball taking a good portion of health from the enemy.<br />\t-Spell Book: Leech: Harm your enemies while regaining life.<br />\t-Spell Book: Hypnosis: Causes your enemy to potentially harm themselves.<br />\t-Alpha Cream: Drinking this will give the drinker a point of permanent strength.<br /><br />Enemies:<br />\t-Enemies now have taunts, usually just perverted things they do.<br />\t-Stun spell will cause the enemy&#039;s turn to forfeit while debuffed, returning to player&#039;s turn til they awaken from the affects.<br /><br />\t-Rogue Furris Alpha added<br />\t-Feral Wolf added<br />\t-Phantasm added<br />\t-Sparring combatant: Millic added<br />\t-Sparring combatant: Xresso added<br /><br />System:<br />\t-In game saving and loading allows player to save and load up to 4 saves, this will allow players to save and load different characters with different data in game, data is also saved to browser saving/loading.<br />\t-2 out of 3 save/load formats down, now time for the biggy, exporting and importing saves from and to local device! I actually got most of the exporting function completed, it&#039;s the decryption in the importing that&#039;s causing issues, so importing and exporting are coming in next update!<br />\t-Intelligence will allow players to learn certain spells to use in combat.<br />\t-Spell category for in combat added.<br />\t-Spells can now be learned by pressing their books in inventory.<br />\t-Spell books will be returned to inventory if already learned or not enough intelligence to learn the spell.<br />\t-If you don&#039;t have enough fatigue spells wont be cast.<br />\t-Wait in combat will allow regain of fatigue.<br />\t-Spell success rate depend on the level difference between player and enemy!<br />\t-If player inventory is full and an enemy drop occurs, the player can choose an inventory item to replace it with.<br />\t-If certain items can&#039;t be used or simply aren&#039;t meant to be used they&#039;ll be returned to inventory.<br /><br />UI:<br />\t-Saving and loading buttons added to main menu.<br />\t-Entire save/load area with buttons added, can be accessed with save/load buttons on main menu.<br />\t-Import and export button added, not functional, next update I&#039;m gonna try and tackle this.<br />\t-Char ui will show possible enemy drop item.<br />\t-Player stat ui now shows intelligence, gender and species.<br />\t<br />Patches/fixes:&nbsp;&nbsp;<br />\t-Used to be able to reach -1sil by paying ine while having no money, (FIXED)<br />\t-When starting a new game, looking around in the intro would cause the player&#039;s random sil given to change, (FIXED)<br />\t-Null player stats when continuing with no previous save data, (FIXED), if player data isn&#039;t found text will turn red and not allow continuation.<br />\t-Loading a empty save loads a null character (FIXED), now load button will simply say empty if no save data in slot.<br />\t-Various other patches and bug fixes.<br /><br />Bugs:<br />\t-Sometimes button communication get&#039;s mixed up, I.E. scenes playing where they&#039;re not supposed to be, simply refresh browser to fix this, will try and find a solution to this problem in the update after next.<br />\t-Spell stacking is working but a little bugged, when an enemy reaches below 0 you can still cast spells, this needs to be fixed.<br /><br />Patrons Vote: June 26<br />\t-So I wanna try skipping the 2D step, I&#039;ve been playing around with 3D in flash and it has been interesting and I really wanna pursue 3D flash projects and make a furry dungeon rpg/fps, like all other votes, this one pertains to the focus of my efforts, so please go ahead and choose. Keep in mind that if you vote for 3D, things might be a little slow since mesh objects and such will be time consuming to create and program in but soo worth it. If you have any questions about this endeavor before voting go ahead and inquire in the comment section below. Hopefully is the 3D game is voted for I will have a demo ready next update, then that month&#039;s vote will be for what direction to go with on the game, genre, amount of sexual stuff, ect, here are the following options:<br />\t\t+Begin work on a 3D flash furry game, and have a demo hopefully ready by next update then go from there whether to continue in that direction.<br />\t\t+Focus on Furgeon over all other projects.<br />\t\t+50/50 3D furry game and Furgeon.<br /><br />Updates to Come (Hopefully in the next update):<br />\t-Item stacking.<br />\t-Properly fleshed out mini game.<br /><br />Updates to Come (Somewhere in the future.)<br />\t-Key binds.<br />\t-Let companions initiate sex scenes with defeated foes.<br />\t-Player gender Selection.<br />\t-Player species selection.<br />\t-Importing/exporting game saves.<br />\t-Unique submission scenes, (right now they&#039;re the same as a defeat scene).<br />\t-Multi sex option scenes.<br />\t-Multi enemy win and submission scenes.<br />\t-Skills.<br />\t-Spells.<br />\t-Level up skill system.</span>",
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