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  "writing": "#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 0\nRespawnWaveTime 1\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\nAddSentryBusterWhenKillCountExceeds\t999\n\n\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 9000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 9000         \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n\t\t\t}\n\t}\n//\tMission // Engineer\n//\t{\n//\t\tObjective Engineer  \n\n//\t\tInitialCooldown 200\n//\t\tWhere spawnbot\n//\t\tBeginAtWave 1\n//\t\tRunForThisManyWaves 1\n//\t\tCooldownTime 60\n//\t\tDesiredCount 1\n\n//\t\tTFBot\n//\t\t{\n//\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n//\t\t}\n//\t}\n\n\n\nTemplates\n{\n\n\n\n\nT_TFBot_Super_Scout\n{\nClass Scout\nClassIcon Scout_giant_fast\nName \"Super Scout\"\nHealth 1250\nScale 1.8\nAttributes \"MiniBoss\"\nWeaponRestrictions MeleeOnly\nItem \"the holy mackerel\"\nItem \"bonk boy\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 2.0\n\"damage force reduction\" 7.0\n\"airblast vulnerability multiplier\" 7.0\n\"airblast vertical vulnerability multiplier\" 7.0\n\"aiming knockback resistance\" 7.0\n\"override footstep sound set\" 5\n}\n}\n\n\n\n\nT_TFBot_Giant_Charged_Soldier\n{\nName \"Giant Charged Soldier\"\nClassIcon Soldier_Crit\nClass Soldier\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"fire rate bonus\" 2.0\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.5\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.4\n\"airblast vertical vulnerability multiplier\" 0.4\n\"aiming knockback resistance\" 0.4\n\"override footstep sound set\" 3\n}\n}\n\n\n\n\nT_TFBot_Steel_Gauntlet\n{\nClass Heavyweapons\nClassIcon Heavy_steelfist\nName \"Steel Gauntlet\"\nHealth 900\nScale 1.4\nSkill Normal\nWeaponRestrictions MeleeOnly\nItem \"fists of steel\"\n}\n\n\n\n\nT_TFBot_Giant_Healonkill_Deflector_Heavy\n{\nClass Heavyweapons\nClassIcon heavy_deflector_healonkill\nName \"Giant Healonkill Deflectr Heavy\"\nHealth 5000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nItem \"The U-clank-a\"\n//Item \"Deflector\"\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n\"attack projectiles\" 2\n\"heal on kill\" 5000\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"airblast vertical vulnerability multiplier\" 0.3\n\"aiming knockback resistance\" 0.3\n\"override footstep sound set\" 2\n}\n}\n\n\n\n\nT_TFBot_Giant_Rapid_Fire_Soldier\n{\nClass Soldier\nClassIcon Soldier_Spammer\nName \"Giant Rapid Fire Soldier\"\nHealth 4000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"HoldFireUntilFullReload\"\n\nItemAttributes \n{\nItemName \"TF_WEAPON_ROCKETLAUNCHER\"\n\"damage bonus\" 1\n\"fire rate bonus\" 0.5\n\"faster reload rate\" -0.8\n\"Projectile speed increased\" 0.75\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.4\n\"airblast vulnerability multiplier\" 0.4\n\"airblast vertical vulnerability multiplier\" 0.4\n\"aiming knockback resistance\" 0.4\n\"override footstep sound set\" 3\n}\n}\n\n\n\n\nT_TFBot_Giant_Quickfix_Medic\n{\nClass Medic\nClassIcon medic\nName \"Giant Quick-Fix Medic\"\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nAttributes \"SpawnWithFullCharge\"\nWeaponRestrictions SecondaryOnly\nItem \"the quick-fix\"\n\nItemAttributes\n{\nItemName tf_weapon_syringegun_medic\n\"damage penalty\" 0.1\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"airblast vertical vulnerability multiplier\" 0.6\n\"aiming knockback resistance\" 0.6\n\"heal rate bonus\" 200\n\"health regen\" 40\n}\n}\n\n\n\n\nT_TFBot_Giant_Regen_Medic\n{\nClass Medic\nClassIcon medic\nName \"Giant Regen Medic\"\nHealth 4500\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\nItem \"the quick-fix\"\nItem \"the surgeon's stahlhelm\"\n\nItemAttributes\n{\nItemName tf_weapon_syringegun_medic\n\"damage penalty\" 0.1\n}\n\nItemAttributes\n{\nItemName \"the quick-fix\"\n\"ubercharge rate bonus\"\t0.01\n}\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"airblast vertical vulnerability multiplier\" 0.6\n\"aiming knockback resistance\" 0.6\n\"heal rate bonus\" 200\n\"health regen\" 240\n}\n}\n\n\n\n\nT_TFBot_Buffed_Medic\n{\nClass Medic\nClassIcon medic_uber\nName \"Buffed Medic\"\nHealth 300\nScale 1.2\nSkill Expert\nAttributes \"SpawnWithFullCharge\"\n\nItemAttributes\n{\nItemName tf_weapon_syringegun_medic\n\"damage bonus\"\t2\n}\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\"ubercharge rate bonus\"\t5\n}\n\nCharacterAttributes\n{\n\"heal rate bonus\"\t10\n\"move speed bonus\"\t1.2\n}\n}\n\n\n\n\n}\n\n\n\n\n/////////////////////////////////////////////////\n\tWave ///// WAVE 1\n\t{\n\t\tStartWaveOutput\n\t\t\t{\n\t\t\t\tTarget wave_start_relay_boss\n\t\t\t\tAction Trigger\n\t\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t\t{\n\t\t\t\tTarget wave_finished_relay\n\t\t\t\tAction trigger\n\t\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\n\n\nWaveSpawn\n{\nName \"Phase-1A\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 9\nSpawnCount 9\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 45\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nBehaviorModifiers Push\n\nItemAttributes\n{\nItemName \"bonk! atomic punch\"\n\"charge recharge rate increased\" 1\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Phase-1A\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 9\nSpawnCount 9\nWaitBeforeStarting 3\nWaitBetweenSpawns 0\nTotalCurrency 45\n\nRandomChoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-1A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 3\nWaitBetweenSpawns 0\nTotalCurrency 40\n\nTFBot\n{\nClass Spy\nSkill Expert\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nWaitForAllSpawned \"Phase-1A\"\n\nWhere spawnbot\nTotalCount 9\nMaxActive 9\nSpawnCount 3\nWaitBeforeStarting 24\nWaitBetweenSpawns 5\nTotalCurrency 90\n\nTFBot\n{\nClass Engineer\nHealth 500\nSkill Normal\nAttributes \"IgnoreFlag\"\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Phase-1B\" \n\t\t\tWaitForAllDead \"Phase-1A\"\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 600\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 24000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nName \"Phase-1B\" \nWaitForAllDead \"Phase-1A\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 12\nSpawnCount 6\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 180\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n\nItemAttributes\n{\nItemName \"bonk! atomic punch\"\n\"charge recharge rate increased\" 0.75\n}\n\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 400 + tank (600) = 1000\n\n\nWaveSpawn\n{\nName \"Phase-2A\" \nWaitForAllDead \"Phase-1B\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n\nTFBot\n{\nClass Scout\nSkill Hard\n}\n\nTFBot\n{\nClass Scout\nSkill Normal\n}\n\nTFBot\n{\nClass Scout\nSkill easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2B\" \nWaitForAllSpawned \"Phase-2A\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\nTFBot\n{\nClass Demoman\nSkill easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2C\" \nWaitForAllSpawned \"Phase-2B\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2D\" \nWaitForAllSpawned \"Phase-2C\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nClass Pyro\nSkill easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2E\" \nWaitForAllSpawned \"Phase-2D\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2F\" \nWaitForAllSpawned \"Phase-2E\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nAttributes \"AlwaysCrit\"\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nAttributes \"AlwaysCrit\"\nSkill Hard\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Phase-2F\" \nWaitForAllSpawned \"Phase-2E\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 0\nTotalCurrency 50\n\nTFBot\n{\nTemplate T_TFBot_Super_Scout\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 15\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Giant_Charged_Soldier\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Scout\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Soldier\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Pyro\nSkill easy\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Engineer\nHealth 500\nSkill Normal\nAttributes \"IgnoreFlag\"\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n}\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nName \"Phase-2G\" \nWaitForAllSpawned \"Phase-2F\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Spy\nSkill Hard\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 1000 + 1000 = 2000\n\nWaveSpawn\n{\nName \"Phase-3A\" \nWaitForAllDead \"Phase-2G\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 120\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-3A\" \nWaitForAllDead \"Phase-2G\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 120\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-3A\" \nWaitForAllDead \"Phase-2G\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 6\nSpawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 120\n\nTFBot\n{\nTemplate T_TFBot_Steel_Gauntlet\n}\n}\n\nWaveSpawn\n{\nName \"Phase-3A\" \nWaitForAllDead \"Phase-2G\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nSpawnCount 1\nWaitBeforeStarting 25\nWaitBetweenSpawns 0\nTotalCurrency 40\n\nTFBot\n{\nTemplate T_TFBot_Super_Scout\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nWaitForAllSpawned \"Phase-3A\"\n\nWhere spawnbot\nTotalCount 60\nMaxActive 9\nSpawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 7.5\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Steel_Gauntlet\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nClass Pyro\nSkill easy\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-3B\" \nWaitForAllSpawned \"Phase-3A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\nHealth 3500\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-3C\" \nWaitForAllSpawned \"Phase-3B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Healonkill_Deflector_Heavy\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 2000 + 1000 = 3000\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\tName \"Phase-4A\" \n\t\t\tWaitForAllDead \"Phase-3C\"\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 32\n\t\t\tTotalCurrency 450\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Phase-4A\"\nWaitForAllDead \"Phase-3C\"\n\nWhere spawnbot\nTotalCount 15\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 150\n\nTFBot\n{\nTemplate T_TFBot_Super_Scout\n}\n}\n\nWaveSpawn\n{\nName \"Phase-4A\"\nWaitForAllDead \"Phase-3C\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nSpawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nHealth 3500\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nName \"Phase-4A\"\nWaitForAllDead \"Phase-3C\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nSpawnCount 2\nWaitBeforeStarting 32\nWaitBetweenSpawns 16\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nHealth 3500\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-4A\"\nWaitForAllDead \"Phase-3C\"\n\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nSpawnCount 10\nWaitBeforeStarting 64\nWaitBetweenSpawns 0\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nHealth 3500\nAttributes \"AlwaysCrit\"\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\n\n/////////////////////////////////////////////////\n\n///////////////////////////////////////////////// Total currency so far: 3000 + 1000 = 4000\n\n\nWaveSpawn\n{\nName \"Phase-5A\"\nWaitForAllDead \"Phase-4A\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nSpawnCount 10\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nTotalCurrency 150\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Phase-5B\"\nWaitForAllSpawned \"Phase-5A\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nSpawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 150\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Phase-5C\"\nWaitForAllSpawned \"Phase-5B\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nSpawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 150\n\nTFBot\n{\nClass Pyro\nSkill Expert\nAttributes \"AlwaysFireWeapon\"\n}\n}\n\nWaveSpawn\n{\nName \"Phase-5D\"\nWaitForAllSpawned \"Phase-5C\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 21\nSpawnCount 7\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 150\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Phase-5E\"\nWaitForAllSpawned \"Phase-5D\"\n\nWhere spawnbot\nTotalCount 27\nMaxActive 18\nSpawnCount 6\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nName \"Phase-5E\"\nWaitForAllSpawned \"Phase-5D\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nHealth 700\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 4000 + 1000 = 5000\n\nWaveSpawn\n{\nName \"Phase-6A\"\nWaitForAllDead \"Phase-5E\"\n\nWhere spawnbot\nTotalCount 72\nMaxActive 8\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 240\n\nRandomChoice\n{\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-6A\"\nWaitForAllDead \"Phase-5E\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 120\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\n}\n\nWaveSpawn\n{\nWaitForAllDead \"Phase-5E\"\n\nWhere spawnbot\nTotalCount 36\nMaxActive 4\nSpawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 120\n\nTFBot\n{\nClass Engineer\nHealth 500\nSkill Hard\nAttributes \"IgnoreFlag\"\n}\n}\n\nWaveSpawn\n{\nName \"Phase-6A\"\nWaitForAllDead \"Phase-5E\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 6\nSpawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 40\nTotalCurrency 520\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Rapid_Fire_Soldier\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Quickfix_Medic\n}\n\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 5000 + 1000 = 6000\n\nWaveSpawn\n{\nName \"Phase-7A\"\nWaitForAllDead \"Phase-6A\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 12\nSpawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nName \"Quick Uber Medic\"\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-7A\"\nWaitForAllDead \"Phase-6A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 8\nSpawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 240\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\n}\n\n}\n}\n\n////////////////////////\n\nWaveSpawn\n{\nName \"Phase-7B\"\nWaitForAllSpawned \"Phase-7A\"\n\nWhere spawnbot\nTotalCount 50\nMaxActive 15\nSpawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 240\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Steel_Gauntlet\nName \"Healthy Steel Gauntlet\"\nHealth 1800\nScale 1.5\n}\n\nTFBot\n{\nTemplate T_TFBot_Buffed_Medic\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nClassIcon Soldier\nName \"Healthy Buff Banner Soldier\"\nHealth 400\nScale 1.2\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nClassIcon Soldier\nName \"Healthy Battalion Soldier\"\nHealth 400\nScale 1.2\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nClassIcon Soldier\nName \"Healthy Concheror Soldier\"\nHealth 400\nScale 1.2\nSkill Expert\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Phase-7B\"\nWaitForAllSpawned \"Phase-7A\"\n\nWhere spawnbot\nTotalCount 24\nMaxActive 4\nSpawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 320\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\n\nItemAttributes\n{\nItemName \"bonk! atomic punch\"\n\"charge recharge rate increased\" 0.5\n}\n\n}\n}\n\n///////////////////////////////////////////////// Total currency so far: 6000 + 1000 = 7000\n\n\n\n\n\n\n\n\n\n\n\t}\n/////////////////////////////////////////////////\n}",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 0<br />RespawnWaveTime 1<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />AddSentryBusterWhenKillCountExceeds\t999<br /><br /><br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 9000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 9000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t\t}<br />\t}<br />//\tMission // Engineer<br />//\t{<br />//\t\tObjective Engineer&nbsp;&nbsp;<br /><br />//\t\tInitialCooldown 200<br />//\t\tWhere spawnbot<br />//\t\tBeginAtWave 1<br />//\t\tRunForThisManyWaves 1<br />//\t\tCooldownTime 60<br />//\t\tDesiredCount 1<br /><br />//\t\tTFBot<br />//\t\t{<br />//\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />//\t\t}<br />//\t}<br /><br /><br /><br />Templates<br />{<br /><br /><br /><br /><br />T_TFBot_Super_Scout<br />{<br />Class Scout<br />ClassIcon Scout_giant_fast<br />Name &quot;Super Scout&quot;<br />Health 1250<br />Scale 1.8<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions MeleeOnly<br />Item &quot;the holy mackerel&quot;<br />Item &quot;bonk boy&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2.0<br />&quot;damage force reduction&quot; 7.0<br />&quot;airblast vulnerability multiplier&quot; 7.0<br />&quot;airblast vertical vulnerability multiplier&quot; 7.0<br />&quot;aiming knockback resistance&quot; 7.0<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Giant_Charged_Soldier<br />{<br />Name &quot;Giant Charged Soldier&quot;<br />ClassIcon Soldier_Crit<br />Class Soldier<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;fire rate bonus&quot; 2.0<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.4<br />&quot;airblast vertical vulnerability multiplier&quot; 0.4<br />&quot;aiming knockback resistance&quot; 0.4<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Steel_Gauntlet<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_steelfist<br />Name &quot;Steel Gauntlet&quot;<br />Health 900<br />Scale 1.4<br />Skill Normal<br />WeaponRestrictions MeleeOnly<br />Item &quot;fists of steel&quot;<br />}<br /><br /><br /><br /><br />T_TFBot_Giant_Healonkill_Deflector_Heavy<br />{<br />Class Heavyweapons<br />ClassIcon heavy_deflector_healonkill<br />Name &quot;Giant Healonkill Deflectr Heavy&quot;<br />Health 5000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Item &quot;The U-clank-a&quot;<br />//Item &quot;Deflector&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />&quot;attack projectiles&quot; 2<br />&quot;heal on kill&quot; 5000<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;airblast vertical vulnerability multiplier&quot; 0.3<br />&quot;aiming knockback resistance&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Giant_Rapid_Fire_Soldier<br />{<br />Class Soldier<br />ClassIcon Soldier_Spammer<br />Name &quot;Giant Rapid Fire Soldier&quot;<br />Health 4000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;HoldFireUntilFullReload&quot;<br /><br />ItemAttributes <br />{<br />ItemName &quot;TF_WEAPON_ROCKETLAUNCHER&quot;<br />&quot;damage bonus&quot; 1<br />&quot;fire rate bonus&quot; 0.5<br />&quot;faster reload rate&quot; -0.8<br />&quot;Projectile speed increased&quot; 0.75<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.4<br />&quot;airblast vulnerability multiplier&quot; 0.4<br />&quot;airblast vertical vulnerability multiplier&quot; 0.4<br />&quot;aiming knockback resistance&quot; 0.4<br />&quot;override footstep sound set&quot; 3<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Giant_Quickfix_Medic<br />{<br />Class Medic<br />ClassIcon medic<br />Name &quot;Giant Quick-Fix Medic&quot;<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Attributes &quot;SpawnWithFullCharge&quot;<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the quick-fix&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_syringegun_medic<br />&quot;damage penalty&quot; 0.1<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;airblast vertical vulnerability multiplier&quot; 0.6<br />&quot;aiming knockback resistance&quot; 0.6<br />&quot;heal rate bonus&quot; 200<br />&quot;health regen&quot; 40<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Giant_Regen_Medic<br />{<br />Class Medic<br />ClassIcon medic<br />Name &quot;Giant Regen Medic&quot;<br />Health 4500<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br />Item &quot;the quick-fix&quot;<br />Item &quot;the surgeon&#039;s stahlhelm&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_syringegun_medic<br />&quot;damage penalty&quot; 0.1<br />}<br /><br />ItemAttributes<br />{<br />ItemName &quot;the quick-fix&quot;<br />&quot;ubercharge rate bonus&quot;\t0.01<br />}<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;airblast vertical vulnerability multiplier&quot; 0.6<br />&quot;aiming knockback resistance&quot; 0.6<br />&quot;heal rate bonus&quot; 200<br />&quot;health regen&quot; 240<br />}<br />}<br /><br /><br /><br /><br />T_TFBot_Buffed_Medic<br />{<br />Class Medic<br />ClassIcon medic_uber<br />Name &quot;Buffed Medic&quot;<br />Health 300<br />Scale 1.2<br />Skill Expert<br />Attributes &quot;SpawnWithFullCharge&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_syringegun_medic<br />&quot;damage bonus&quot;\t2<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br />&quot;ubercharge rate bonus&quot;\t5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;heal rate bonus&quot;\t10<br />&quot;move speed bonus&quot;\t1.2<br />}<br />}<br /><br /><br /><br /><br />}<br /><br /><br /><br /><br />/////////////////////////////////////////////////<br />\tWave ///// WAVE 1<br />\t{<br />\t\tStartWaveOutput<br />\t\t\t{<br />\t\t\t\tTarget wave_start_relay_boss<br />\t\t\t\tAction Trigger<br />\t\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget wave_finished_relay<br />\t\t\t\tAction trigger<br />\t\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-1A&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 9<br />SpawnCount 9<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 45<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />BehaviorModifiers Push<br /><br />ItemAttributes<br />{<br />ItemName &quot;bonk! atomic punch&quot;<br />&quot;charge recharge rate increased&quot; 1<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-1A&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 9<br />SpawnCount 9<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 0<br />TotalCurrency 45<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-1A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 3<br />WaitBetweenSpawns 0<br />TotalCurrency 40<br /><br />TFBot<br />{<br />Class Spy<br />Skill Expert<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Phase-1A&quot;<br /><br />Where spawnbot<br />TotalCount 9<br />MaxActive 9<br />SpawnCount 3<br />WaitBeforeStarting 24<br />WaitBetweenSpawns 5<br />TotalCurrency 90<br /><br />TFBot<br />{<br />Class Engineer<br />Health 500<br />Skill Normal<br />Attributes &quot;IgnoreFlag&quot;<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Phase-1B&quot; <br />\t\t\tWaitForAllDead &quot;Phase-1A&quot;<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 600<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 24000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-1B&quot; <br />WaitForAllDead &quot;Phase-1A&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 12<br />SpawnCount 6<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 180<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br /><br />ItemAttributes<br />{<br />ItemName &quot;bonk! atomic punch&quot;<br />&quot;charge recharge rate increased&quot; 0.75<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 400 + tank (600) = 1000<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2A&quot; <br />WaitForAllDead &quot;Phase-1B&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Skill easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2B&quot; <br />WaitForAllSpawned &quot;Phase-2A&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2C&quot; <br />WaitForAllSpawned &quot;Phase-2B&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2D&quot; <br />WaitForAllSpawned &quot;Phase-2C&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2E&quot; <br />WaitForAllSpawned &quot;Phase-2D&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2F&quot; <br />WaitForAllSpawned &quot;Phase-2E&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Attributes &quot;AlwaysCrit&quot;<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2F&quot; <br />WaitForAllSpawned &quot;Phase-2E&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 0<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Template T_TFBot_Super_Scout<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 15<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Charged_Soldier<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Scout<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Pyro<br />Skill easy<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Engineer<br />Health 500<br />Skill Normal<br />Attributes &quot;IgnoreFlag&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-2G&quot; <br />WaitForAllSpawned &quot;Phase-2F&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Spy<br />Skill Hard<br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 1000 + 1000 = 2000<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3A&quot; <br />WaitForAllDead &quot;Phase-2G&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 120<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3A&quot; <br />WaitForAllDead &quot;Phase-2G&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 120<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3A&quot; <br />WaitForAllDead &quot;Phase-2G&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 6<br />SpawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 120<br /><br />TFBot<br />{<br />Template T_TFBot_Steel_Gauntlet<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3A&quot; <br />WaitForAllDead &quot;Phase-2G&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />SpawnCount 1<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 0<br />TotalCurrency 40<br /><br />TFBot<br />{<br />Template T_TFBot_Super_Scout<br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;Phase-3A&quot;<br /><br />Where spawnbot<br />TotalCount 60<br />MaxActive 9<br />SpawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 7.5<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Steel_Gauntlet<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill easy<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3B&quot; <br />WaitForAllSpawned &quot;Phase-3A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />Health 3500<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-3C&quot; <br />WaitForAllSpawned &quot;Phase-3B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Healonkill_Deflector_Heavy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 2000 + 1000 = 3000<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\tName &quot;Phase-4A&quot; <br />\t\t\tWaitForAllDead &quot;Phase-3C&quot;<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 32<br />\t\t\tTotalCurrency 450<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-4A&quot;<br />WaitForAllDead &quot;Phase-3C&quot;<br /><br />Where spawnbot<br />TotalCount 15<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Template T_TFBot_Super_Scout<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-4A&quot;<br />WaitForAllDead &quot;Phase-3C&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />SpawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Health 3500<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-4A&quot;<br />WaitForAllDead &quot;Phase-3C&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />SpawnCount 2<br />WaitBeforeStarting 32<br />WaitBetweenSpawns 16<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Health 3500<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-4A&quot;<br />WaitForAllDead &quot;Phase-3C&quot;<br /><br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />SpawnCount 10<br />WaitBeforeStarting 64<br />WaitBetweenSpawns 0<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Health 3500<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////////////////////////<br /><br />///////////////////////////////////////////////// Total currency so far: 3000 + 1000 = 4000<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5A&quot;<br />WaitForAllDead &quot;Phase-4A&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />SpawnCount 10<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5B&quot;<br />WaitForAllSpawned &quot;Phase-5A&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />SpawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5C&quot;<br />WaitForAllSpawned &quot;Phase-5B&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />SpawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Attributes &quot;AlwaysFireWeapon&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5D&quot;<br />WaitForAllSpawned &quot;Phase-5C&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 21<br />SpawnCount 7<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 150<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5E&quot;<br />WaitForAllSpawned &quot;Phase-5D&quot;<br /><br />Where spawnbot<br />TotalCount 27<br />MaxActive 18<br />SpawnCount 6<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-5E&quot;<br />WaitForAllSpawned &quot;Phase-5D&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Health 700<br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 4000 + 1000 = 5000<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-6A&quot;<br />WaitForAllDead &quot;Phase-5E&quot;<br /><br />Where spawnbot<br />TotalCount 72<br />MaxActive 8<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 240<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-6A&quot;<br />WaitForAllDead &quot;Phase-5E&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 120<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllDead &quot;Phase-5E&quot;<br /><br />Where spawnbot<br />TotalCount 36<br />MaxActive 4<br />SpawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 120<br /><br />TFBot<br />{<br />Class Engineer<br />Health 500<br />Skill Hard<br />Attributes &quot;IgnoreFlag&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-6A&quot;<br />WaitForAllDead &quot;Phase-5E&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 6<br />SpawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 40<br />TotalCurrency 520<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Rapid_Fire_Soldier<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Quickfix_Medic<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 5000 + 1000 = 6000<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-7A&quot;<br />WaitForAllDead &quot;Phase-6A&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 12<br />SpawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Name &quot;Quick Uber Medic&quot;<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-7A&quot;<br />WaitForAllDead &quot;Phase-6A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 8<br />SpawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 240<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />}<br /><br />}<br />}<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-7B&quot;<br />WaitForAllSpawned &quot;Phase-7A&quot;<br /><br />Where spawnbot<br />TotalCount 50<br />MaxActive 15<br />SpawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 240<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Steel_Gauntlet<br />Name &quot;Healthy Steel Gauntlet&quot;<br />Health 1800<br />Scale 1.5<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Buffed_Medic<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />ClassIcon Soldier<br />Name &quot;Healthy Buff Banner Soldier&quot;<br />Health 400<br />Scale 1.2<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />ClassIcon Soldier<br />Name &quot;Healthy Battalion Soldier&quot;<br />Health 400<br />Scale 1.2<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />ClassIcon Soldier<br />Name &quot;Healthy Concheror Soldier&quot;<br />Health 400<br />Scale 1.2<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Phase-7B&quot;<br />WaitForAllSpawned &quot;Phase-7A&quot;<br /><br />Where spawnbot<br />TotalCount 24<br />MaxActive 4<br />SpawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 320<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br /><br />ItemAttributes<br />{<br />ItemName &quot;bonk! atomic punch&quot;<br />&quot;charge recharge rate increased&quot; 0.5<br />}<br /><br />}<br />}<br /><br />///////////////////////////////////////////////// Total currency so far: 6000 + 1000 = 7000<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t}<br />/////////////////////////////////////////////////<br />}</span>",
  "pools_count": 0,
  "title": "mvm_bigrock_nightmare_mode_for_the_ages.pop",
  "deleted": "f",
  "public": "t",
  "mimetype": "text/plain",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "12",
  "type_name": "Writing - Document",
  "guest_block": "f",
  "friends_only": "f",
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}