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  "description": "Finally, after a few months of writing and tweaking, we finally can release a testing, public version of our RPG! Be aware this is just a tiny part of the whole project, but it's playable! In this PDF you can find all the mechanics you need to start the game with some optional rules, 9 playable races to choose, some weapons, armours and shields.\n\nIf you need a character sheet you can download it here In rpg update I paste bad url for character sheet. I update it in description, but here is good link too \n\nhttps://files.fm/nsfwrpg . Be aware it's only a placeholder, so you can create your own or use simple excel page \n\nPDF version -  In rpg update I paste bad url for character sheet. I update it in description, but here is good link too \n\nhttps://files.fm/nsfwrpg",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Finally, after a few months of writing and tweaking, we finally can release a testing, public version of our RPG! Be aware this is just a tiny part of the whole project, but it&#039;s playable! In this PDF you can find all the mechanics you need to start the game with some optional rules, 9 playable races to choose, some weapons, armours and shields.<br /><br />If you need a character sheet you can download it here In rpg update I paste bad url for character sheet. I update it in description, but here is good link too <br /><br /><a href=\"https://files.fm/nsfwrpg\" rel=\"nofollow\">https://files.fm/nsfwrpg</a> . Be aware it&#039;s only a placeholder, so you can create your own or use simple excel page <br /><br />PDF version -&nbsp;&nbsp;In rpg update I paste bad url for character sheet. I update it in description, but here is good link too <br /><br /><a href=\"https://files.fm/nsfwrpg\" rel=\"nofollow\">https://files.fm/nsfwrpg</a></span>",
  "writing": "Nighty Stories Fiery World\n\nAuthors: Venom-master, RoboticFreeze\n\n\fDISCLAIMER\n\nN.S.F.W. RPG contains themes of violence, sex and strong language and is ment for adults only. Anyone beneath the age of 18 should not be allowed to play or read this book, and their parents should be ashamed for rising such a fucking brat.\n\nN.S.F.W. RPG is a tabletop roleplay game set in the classical fantasy hentai doujinshi world. It's goal is to make your character go on an adventure in a bizarre world of elves, fairies and tentacle porn. You as an adventure need to band together with others and have golly ol' fun while trying to slash down evil-doers and bully succubuses.\n\nDue to the game?s nature, we would like to remind you as a GM and players to keep things fun for everyone and not step outside of each other's comfort zones. Make sure everyone's on the same page with themes you wish to play and not force anything upon others for your own pleasure. Remember this is supposed to be fun for everyone.\n\nAlso making a half-dragon loli barbarian will be punishable by death.\n\n\fExperience and levels\n\nFor now, the experience is given by GM after every game.?Experience can be exchanged for a level. Everyone normally starts with level 1. When PC gather enough EXP player can level up. when Pc level up he got 2 points of growth. They can be used to:\n\n2 pkt to learn class or general skill\n\n1 pkt to evolve skill to a higher level\n\n1 pkt to learn magic school which PC know\n\n2 points to learn a spell from another domain that character does not control\n\nFor 2 points the player can learn a general skill, but the PC needs to learn it from another character, who has this skill.. Once every week they can do a test with stat needed for that skill, adding +1 for every teacher skill level. When the character has 3 successes, skill is learned.\n\nSkill, which level has raised, adds +1 to the skill check throws. Every skill starts on level 1 and can be raised to level 3.\n\nThe cost to level up is count next level x10. Going from level 1 to level 2 costs 20 exp points, from level 2 to level 3 costs 30 exp points\n\nAbility checks\n\nTo check if ability or action succeeds, players need to throw d20 and check if the throw is lower or equal as ability score. Some skill can affect the difficulty of the throw, so the player needs to add or extract the number from their ability to raise/lower the difficulty of the throw\n\nDM can ask to add or extract a number of them from the skill-based of the difficulty of the action player or players are doing:\n\ntrivial +3\n\nvery easy +2\n\neasy +1\n\nmedium +0\n\nhard -1\n\nvery hard -2\n\nbrutal -3\n\nIf opposing throws are both successful, a lower score on the dice wins. If both throws fail or draw, the DM can ask for a re-roll or acknowledge the draw.\n\nIf a situation allows that companions can aid character with their test, sacrificing their action point. This adds half of their skill (round up) to the character skill poll, which one is tested.\n\n\fLife and Death\n\nHP is count Con x10 without any equipment. When HP is dropped to 0, a person is in a state of death gate. In this state, every damage that was dealt to the character forced it to throw CON test. If it fails a person is dead.Every time, when this test occurred after the first time person is giving -1 CON for every next test. This reset when HP is raised to more than 0.\n\nHP regenerates 2 points every hour or 5 points while resting\n\nAfter or before action character can do smaller action:\n\nWalk 2 meters\n\nRun 5 meters\n\nCrawl 1 meter\n\nJump\n\nTalk/gives orders\n\nPick up/catch an item\n\nReload\n\nhoster or take our item/weapon\n\nOpen/Close\n\n-\n\nAction and Fighting\n\nWhen fighting start turn are taken considering DEX from the highest to the lowest. During?\n\ntheir turn, the active character can declare only one major action by taking a proper test (for example attacking, running, hiding etc.). Their opponent can answer or counter said action by declaring an opposite action and also taking an appropriate test. If the active character succeeds and their opponent fails, the action ends as a success.\n\nIn the situation, when the character is fighting with more that one enemy, he got -1 to defence throws for every next enemy beside one.\n\nIf a character is fighting without the weapon it got S - 2 to DMG\n\nWhen receiving DMG it needs to be lowered by armour points a character has. For example, if a character receives 10 DMG, but it has 2 armour, the character is hurt by 8 DMG.\n\nStatuses\n\nA character who got ``bleeding'' status loses 1HP on the start of every turn for every bleeding wound it has. Bleeding stays for 1d20 turns or to the moment it got medical attention.\n\nCharacter who got ``poison'' status loses HP on the start of every turn depends of the poison for 1dX turns. Weak poison deals 1d5 damage for 1d10 turns. Medium poison deals 1d10 damage for 1d10 turns. Strong poison deals 1d20 damage for 1d20 turns. Lethal poison deals 1d10 damage until an antidote is given.\n\n\fA character who is on fire loses 5HP at the beginning of the turn. The character can sacrifice an action to roll on the ground, which is DEX test to put off the fire. Fire can be put out with water without any tests.\n\nMagic\n\nTo use magic character need to have at least one level in magic sense and one level in any kind of magic school\n\nEach character with an ``- magic'' ability can choose exactly 3 starting spells among each magic aspect and/or category and level they posses (for example if you start with Raw magic and Arcane magic - transformation, you can at the beginning choose two lvl 1 Raw spells and one lvl 1 transformation spell). Additionally characters with the ability ``Arcane Magic can choose only one aspect of magic they will follow and those with ``Holy Magic'' need to choose a religion aspect to follow.\n\nTo cast a spell person need to pay its cost in mana. The maximum amount of mana is equal to SPR x10 without equipment. Mana regenerates 2 points every hour or 5 points while resting. When a person pays the cost of the spell it needs to throw SPR test to see if the spell is thrown properly. If fails mana is lost and spell fizzles, nothing happens. The enemy can try to repent curses, charms with opposite SW test or dodge projectiles with DEX throw.\n\nSome spells need turns to cast. Turn start counting from the declaration of casting and end at the casting. In the middle of casting a person can dodge or defend itself from attacks, but can't attack, using items or cast another spell.\n\nFor example, if spell needs 3 turns to cast it counts as 1 - declaration, 2 - focus, 3 - cast.\n\nTaming\n\nCharacters who possess Tamer class can try to tame other creatures and characters. To do so, first the target's INT score must be equal or lower than Tamer's own Level+2 (so a lvl 3 Tamer can train and tame an int 5 creature); second Tamer needs to make 3 successful training tests with their target. The test can be taken only once per week by rolling CHA. The target can try to resist by making an INT test.\n\nOnce all 3 tests succeed, the target will become fully obedient to the Tamer.\n\n\fCreating character\n\nTo create a character first players need to throw d6 for every statistic they have. [STR] strength (fighting, lifting, pushing)\n\n[RAN] range (shooting, throwing)\n\n[DEX] dexterity (dodging, sneaking, parkour, stealing, speed)\n\n[CON] constitution (physics, body resistance, HP)\n\n[INT] intelligence (knowledge, wisdom, magic)\n\n[SPR] spirit [mental resistance, mana]\n\n[CHR] charm (seduction, convincing)\n\n[HP] health points (CON x10)\n\n[MANA] mana pool (SPR x10)\n\n[SPD] speed (DEX /2 rounded up)\n\n[RES] resistance (SPR x5) (time before pc breaks mentally)\n\nThen choose the race they wanna or throw the dice to random it, add their bonuses to the statistics\n\nBeastmen\n\nHuman\n\nHigh Elf\n\nDrow\n\nCentaur\n\nKobold\n\nMountain Dwarf\n\nGoblin\n\nFree choice\n\nIn the next step Players need to choose their class or roll for it\n\nWarrior\n\nMage\n\nBard\n\nTamer\n\nRogue\n\nServant\n\nLastly, following the class and race, players choose skills for their characters. After everything is done players should write everything on the character sheet. Gold for each player is given by GM.\n\n\fBeastman (Anthro)\n\nAnything from a catgirl to a full wolf furry.\n\nAge: 18-100\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common\n\n CHR\n\nSkills:\n\n4 different racial skills chosen by the author to match the animal theme they are going for.\n\nSpecial rules:\n\nEnhanced Senses - Beastmen are naturally good rockets and hunters due to their animal instincts, they always receive additional +2 to all tracking tests.\n\nAnimal Friendly - Beastman have a naturally good relationship with all forms of fauna. They receive +2 INT, SPR and CHR while interacting with animals.\n\nSexual traits:\n\nAny 2 sexual traits.\n\nHuman\n\nAge: 18-120\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nLiterate, gossip, 2 random general skills.\n\nSpecial rules:\n\nQuick Learner - Humans, even if a bit average, are very good at adapting to any new situation, whenever they level up, they receive an additional point to spend on upgrades.\n\n\fCity Dweller - Humans tend to feel best in big cities or countrysides, they are social creatures and feel best around their civilisation. While in a large human community, they have +2 SPR to all tests.\n\nSexual traits:\n\nAny 2 sexual traits.\n\nHigh Elf\n\nVery noble, high society, secretly bored and horny.\n\nAge: 21-650\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common and Elfish\n\n CHR\n\nSkills:\n\nLiterate, etiquette, magic sense, healing or heraldry.\n\nSpecial rules:\n\nNoble Blood - High Elves live for an extended long amount of time and have knowledge of whole generations. They engage in all sorts of political conversations, even if usually coming out as haughty. Whenever interacting with a member of royalty, they have +2 INT and CHR to all tests.\n\nMeditation - High Elves consume mana around them to regain their strength. Instead of sleeping, they meditate, staying conscious and still recovering HP, MANA and RES as if they were sleeping.\n\nSexual traits:\n\nFuckable ears, 1 other trait.\n\nDrow (Dark Elf)\n\nEdgy militaristic elves. Literally Sephiroth.\n\nAge: 21-650\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common and Elfish\n\n CHR\n\nSkills:\n\nAcrobatics or disarming, dark vision, intimidation, iron will.\n\nSpecial rules:\n\nNatural leader - Dark Elves are very charismatic and firm, they prefer strict discipline among their troops. Once per turn as a major action, they can give out a command to one or more allayed creatures. If they understand it and do exactly as they were told, they will receive +2 to ordered action. (For example, if the Drow orders another character to shoot a particular individual, and they declare to do said action, the shooter will receive +2 DEX.)\n\nDrow Driver - Dark Elves are the most serious and intimidating among the elf-kin. Any creature defending themselves against Drow's intimidation test receives -2.\n\nSexual traits:\n\nFuckable ears, 1 other trait.\n\nWood Elf\n\nWild aggressive green elves.\n\nAge: 21-650\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common and Elfish\n\n CHR\n\nSkills:\n\nBestiarity, Hiding, Botany or Aim, Brewing potions or Hunting.\n\nSpecial rules:\n\nForest Dweller - Forest elves surprisingly feel best in forests and jungles. They can hop from a tree to tree with ease. While in a forest or are heavily populated by trees, they get +2 DEX and INT to all tests.\n\nCamouflage - Forest Elves can craft a perfect camouflage from anything that's available at the moment. While applying camouflage, they get +2 DEX to hiding and sneaking tests.\n\n\f\n\nSexual traits:\n\nFuckable ears, 1 other trait.\n\nHalfling\n\nAge: 14-80\n\nHeight: Usually small\n\nWeight: Usually light\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nAim, Sneaking, 2 random general skills.\n\nSpecial rules:\n\nTight spot - Halfling can squeeze in the spots that normally can't be available for other races. To squeeze in/through he needed to pass the DEX test. If someone is at least high and got normal weight Halfling can try to get into their ``prison pocket'' (ass) and stay there for 1d20 turns/hours before they will need to go out\n\nJeweller - Halflings got natural knowledge of jewels, diamonds and other rich materials. Just by looking, a halfling can value how much it can cost and has +2 to all tests for bargaining.\n\nSexual traits:\n\n2 random traits.\n\nLizardmen\n\nAge: 5-260\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common and draconic\n\n CHR\n\nSkills:\n\nClaws, Strong tail, Scales, 2 general traits.\n\n\f\n\nSpecial rules:\n\nTail detaching - In heat of the moment Lizardmen can lose its tail to free himself or lose the chase. After losing his tail, they need to wait 2d20 days to regrow it back. All restriction from fact having a tail is gone until it's fully grown.\n\nSexual traits:\n\nPublic, 1 other trait.\n\nCentaur\n\nAge: 20-110\n\nHeight: Usually high\n\nWeight: Usually heavy\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nHooves, Botany, 2 general skills.\n\nSpecial rules:\n\nCharge - After getting ready for one turn Centaur can charge toward it foe, attacking them with\n\nhis body or piercing weapon. If it hits it deals STR + 2d20 DMG or STR + 1d20 + weapon DMG.\n\nAfter that Centaur can't attack or one turn.\n\nCarry Capability - Centaur can carry third the amount of normal human or could carry two normal high and weight people.\n\nSexual traits:\n\nSea of cum, 1 other trait.\n\nKobolds\n\nSmall, intelligent, likes weird shit\n\nAge: 5-57\n\nHeight: Usually small\n\nWeight: Usually light\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nClaws, Whip Tail, Searching, Climbing, 2 general skills.\n\nSpecial rules:\n\nStone skin - Kobolds have naturally hardened skin reminding of stone. All kobolds have naturally +1 armour.\n\nStrong acid - Kobolds can live, eating natural, non forged resources like metal, gold etc. They don't need to eat or drink anything after consuming resources. Their stomach acid is strong to deal 3d20 DMG\n\nSexual traits:\n\nEgzotic fucked, 1 sex trait\n\nIron Dwarf\n\nAge: 25-240\n\nHeight: Usually small\n\nWeight: Usually heavy\n\nLanguage: Common and dwarfish\n\n CHR\n\nSkills:\n\nCraftsmanship smithing, High alcohol tolerance, 2 general skills.\n\nSpecial rules:\n\nCraftsmanship knowledge (smithing) - Dwarf can recognize material and how some basic, non-magic weapon is created after passing INT test. Then if the dwarf will have access to forge and materials it can upgrade a studied weapon, adding 1d6 dmg.\n\nHard fists - Dwarfs have very hard hands. When attacking with fists it deals normal STR damage, without STR penalty\n\nSexual traits:\n\n\f2 other traits.\n\nMountain Dwarf\n\nAge: 25-240\n\nHeight: Usually small\n\nWeight: Usually heavy\n\nLanguage: Common and dwarfish\n\n CHR\n\nSkills:\n\nCraftsmanship mining, High alcohol tolerance, 2 general skills.\n\nSpecial rules:\n\nCraftsmanship knowledge (mining) - Thanks for the mining experience dwarf can do an INT check on the piece or stone wall in caves or bigger stone to discover a tiny or small amount of Materials have hidden in this piece.\n\nHard fists - Dwarfs have very hard hands. When attacking with fists it deals normal STR damage, without STR penalty\n\nSexual traits:\n\n2 other traits.\n\nGoblin\n\nIntelligent but a bit eccentric, mostly thieves and traders, love explosives.\n\nAge: 17-70\n\nHeight: Usually small\n\nWeight: Usually light\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nCraftsmanship (trading or smithing or gunsmithing), Sneaking, Hiding or Valuation, Convincing.\n\n\fSpecial rules:\n\nExplosion Resistant - Goblins love explosives, they always experiment with powder and try to solve each problem with a big bang. Over the years they managed to become resistant to explosions. Whenever a goblin is hit with an AoE damage, they only take half of it rounded up.\n\nSmall but Fearless - Goblins tend to be very optimistic about who they can take on as an opponent and by putting faith in their weapons, tend to attack creatures far bigger than themselves. While fighting an opponent with size difference greater than themselves, goblins receive +2 DEX, INT and SPR to all tests.\n\nSexual traits:\n\n2 random traits.\n\nUnplayable:\n\nHarpy\n\nAge: 1-40\n\nHeight: Usually medium\n\nWeight: Usually light\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nTalons, Wings, Disarming LVL 2, Survival LVL 3\n\nSpecial rules:\n\nLifting strength: Harpy, after passing the STR test, can lift their enemies to drop them down and deals 3d10 DMG. Harpy can easily lift someone whose height and weight is high. Something bigger needs 2 harpies to cooperate.\n\nSexual traits:\n\nPublic, Big lover, Steel insides.\n\n\f\n\nRusalka\n\nBeautiful women living in water, tentacles instead of legs. Seduces victims to eat and/or fuck them.\n\nAge: 18-250\n\nHeight: Always medium\n\nWeight: Usually medium\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nTentacles, Gills, Gossip LVL 2, Seduction LVL 2, Convincing LVL 1, Characterisation LVL 1, Hunting LVL 1.\n\nSpecial rules:\n\nLady of the Lake - Rusalka hunts by pretending to be a woman taking a bath in the lake or to be a mermaid. They will try to lure their prey into the water, just to attack them with their tentacles and drag them underwater. Whenever Rusalka passes the Tentacle's grappling test successfully, their victim will have to roll STR-3 tests instead of a normal STR-1 to set themselves free.\n\nUnderwater Predator - While underwater, Rusalka receives +2 STR and DEX to all tests.\n\nSexual traits:\n\nTop, Orgasmic Experience.\n\nGreen Slime\n\nGreen slime around a round stone artifact, can take any shape.\n\nAge: -\n\nHeight: Various\n\nWeight: Various\n\nLanguage: -\n\n CHR\n\n\fSkills:\n\nKeen sense of smell, a keen sense of hearing, Hunting LVL 2, Characterisation LVL 3.\n\nSpecial rules:\n\nSlime - Slimes are formed around specific round artifacts and grow by consuming organic\n\nmatter. They can't speak and are not intelligent. Attacking a slime with a physical attack doesn't\n\ndeal any damage, even if it can affect chopping a part of it. Whenever the artifact inside of it is\n\ndestroyed, the slime will die.\n\nAcid Body - Green slimes are made out of acid, they almost instantly melt any organic matter that enters their body. Whenever they trap a creature inside of it, they will deal flat 5 HP damage to it at the beginning of each of their turns, slowly consuming their flesh. Once their victim's HP reaches 0, they will instantly die, leaving only a skeleton and equipment behind.\n\nSexual traits:\n\nSmall lover.\n\nBlue Slime\n\nBlue slime around a round stone artifact, can take any shape.\n\nAge: -\n\nHeight: Various\n\nWeight: Various\n\nLanguage: -\n\n CHR\n\nSkills:\n\nKeen sense of smell, a keen sense of hearing, Hunting LVL 2, Characterisation LVL 3.\n\nSpecial rules:\n\nSlime - Slimes are formed around specific round artifacts and grow by consuming organic\n\nmatter. They can't speak and are not intelligent. Attacking a slime with a physical attack doesn't\n\ndeal any damage, even if it can affect chopping a part of it. Whenever the artifact inside of it is\n\ndestroyed, the slime will die.\n\nFluid Sucker - Blue Slimes hunt down living creatures to trap them inside their bodies, penetrate them in every hole possible and suck out all the body fluids in the process. While doing so, their victim will receive flat 5 RES damage at the beginning of each turn. Once their resistance reaches 0, they will count as if they have orgasmed, lose consciousness for 1d10 hours and will spit out by the Blue Slime. After waking up, they will be very highly dehydrated.\n\n\f\n\nSexual traits:\n\nSmall lover.\n\nEldritch Slug\n\nA gigantic slug-like cosmic horror with tentacles inside.\n\nAge: -\n\nHeight: Always large\n\nWeight: Always large\n\nLanguage: Eldritch\n\n CHR\n\n  11\n\nSkills:\n\nTentacles, Slimy Body, Aphrodisiac, Hunting LVL 2.\n\nSpecial rules:\n\nEldritch - Coming from another plane of existence, these creatures must consume raw emotions\n\nand thoughts of other creatures to sustain themselves. Whenever they trap a victim, they will\n\nhold onto them to torture, fuck or hypnotize them to harvest their minds. Once an Eldritch entity\n\ncauses a Mind Break onto another creature, they will heal back to their maximum HP, RES and\n\nMANA. If an Eldritch entity won't cause a Mind Break to anyone for more than 7 days, they will\n\nvanish from the material plane back to their home of origin.\n\nTentacle Insides - Eldritch Slug is a giant slimy slug-like monster, slowly moving towards potential victims. While attacking, they will open their mouths, shooting out tentacles to grab their target and drag them inside their bodies, where they will proceed to Mind Break them. Eldritch Slug does not lose RES in the process, can orgasm at will and proceeds to keep their victim inside as long as they live or a better one if found. Once inside, the prisoner can try to escape by making a successful STR-3 test.\n\nSexual traits:\n\nSmall lover, Top, Infertile.\n\nEldritch Cyclops\n\nA giant round one-eyed creature with tentacles all over it, floating around and hunting females to\n\nimpregnate them.\n\nAge: -\n\nHeight: Always medium\n\nWeight: Always medium\n\n\fLanguage: Eldritch\n\n CHR\n\nSkills:\n\nTentacles, Hunting LVL 3, Raw Magic LVL 2, Magic Sense LVL 1.\n\nSpecial rules:\n\nEldritch - Coming from another plane of existence, these creatures must consume raw emotions\n\nand thoughts of other creatures to sustain themselves. Whenever they trap a victim, they will\n\nhold onto them to torture, fuck or hypnotize them to harvest their minds. Once an Eldritch entity\n\ncauses a Mind Break onto another creature, they will heal back to their maximum HP, RES and\n\nMANA. If an Eldritch entity won't cause a Mind Break to anyone for more than 7 days, they will\n\nvanish from the material plane back to their home of origin.\n\nLevitation - Eldritch Cyclops levitates at all times as long as it is conscious. It can go up to 5meters over ground and carry others with it by making an STR test (with a proper modification based on the weight of the carried person).\n\nSexual traits:\n\nTop, Fertile.\n\nLilim Succubus\n\nThe lowest among succubus, overzealous nymphomaniacs obsessed with satisfying their basic\n\nneeds.\n\nAge: -\n\nHeight: Usually medium\n\nWeight: Usually medium\n\nLanguage: Common and Demonic\n\n CHR\n\nSkills:\n\nWings, Whip Tail, Horns, Claws, Aphrodisiac, Hunting LVL 3, Magic Sense LVL 2.\n\nSpecial rules:\n\n\fSuccubi - Succubus feed upon their prey by succing their life energy while having sex with them. Whenever a creature who is fucking with a succubus has an orgasm, their remaining HP is instantly reduced to 0 and added to Sucubbus' own HP (this is not a heal, it can go beyond their normal HP limit).\n\nNympho Frenzy - Lilim are the wildest and aggressive among the succubi but also the least intelligent. Whenever a penis or a phallic-shaped object comes into Lilim's line of sight, she will instantly mad-dash towards it to use it. While in a frenzied state, Lilim has +2 STR and DEX to all tests.\n\nOptional rule:\n\nHardcore lover - Succuby always use Hard Mode during sex.\n\nHand Holding - Succubus are extremely weak to acts of romance. If forced to hold hands in a romantic way, the succuby will become weak, confused and have -2 to all tests.\n\nSexual traits:\n\nMulti-tasking, Quick recovery, Orgasmic experience.\n\nFeral Beastman\n\nReally big, wild and angry catgirls... or furry.\n\nAge: 18-100\n\nHeight: Usually large\n\nWeight: Usually large\n\nLanguage: -\n\n CHR\n\nSkills:\n\nUp to 6 different racial skills chosen by the author to match the animal theme, they are going for (at least 3), Hunting LVL 3.\n\nSpecial rules:\n\nEnhanced Senses - Beastmen are naturally good hunters due to their animal instincts, they always receive additional +2 to all tracking tests.\n\nWild Animals - Feral Beastman are driven only by their instincts, they are aggressive and unreasonable. They have +3 to all defensive tests against convincing and intimidation.\n\nSexual traits:\n\n\fAny 2 sexual traits.\n\nLamia\n\nSnek.\n\nAge: 16-90\n\nHeight: Usually medium\n\nWeight: Usually large\n\nLanguage: Common\n\n CHR\n\nSkills:\n\nStrong tail, Scales, Fangs, Venomous, Aphrodisiac, Aim LVL 1.\n\nSpecial rules:\n\nA coil of Death - Lamias can use their long tail to coil around their prey in a tight grip. To do so, they need to roll a DEX-1 test. If successful, the target becomes immobilized. Each turn lamia can make an STR+3 test to squeeze their victim and deal HP damage to them. Their victim can take an STR or DEX test to escape.\n\nDouble Penis - Male lamias are equipped with two penises. While having sex, they will deal flat 10 RES damage instead of regular 5 each turn.\n\nSexual traits:\n\nAny 2 sexual traits.\n\nSkeleton\n\nSpooky scary skeleton~\n\nAge: -\n\nHeight: Depends on skeleton race\n\nWeight: Usually large\n\nLanguage: -\n\n CHR\n\nDepends on the skeleton race\n\n\fSkills:\n\nDepends on the skeleton race\n\nSpecial rules:\n\nNo body, no problem - Skeleton receives only half DMG coming from weapons that deals piercing or stabbing attack.\n\nHead of a problem - Skeleton can only be killed when their head is destroyed.\n\nResurrection - on 0 HP Skeleton break for 1d6 turns. After that time Skeleton gets back with full HP.\n\nSexual traits:\n\nNone\n\nGhost\n\nUUUUUUUUUUuuuuuuuuuuUUUUuuuuuu~\n\nAge: -\n\nHeight: Depends on Ghost race\n\nWeight: Usually feather\n\nLanguage: -\n\n CHR\n\nDepends on the skeleton race\n\nSkills:\n\nDepends on the skeleton race\n\nSpecial rules:\n\nOnly unusual damage - Ghost can only be hurt using upgraded or magic weapons and magic spells.\n\nPossession - Spirit can get into someone body and possess them for 1d10 turns or when person who is possessed loses half of available HP.\n\nSexual traits: None\n\n\fClasses\n\nWarrior:\n\nKnight: Big, bulky, strong tank\n\nSkills: ?Disarming lvl 1, Parrying lvl 1, Etiquette lvl 1 or Bar Fight lvl 1, Double Attack lvl 1.\n\nEquipment: 1 One hand weapon with 1d6 dmg, medium armour/medium shield, 1\n\nHealing potion, normal clothes\n\nSpecial skill:\n\nLVL 1 - Shield push - After successful block with his shield knight can try to push the attacker away after success at opposing STR check.\n\nLVL 5 - Taunt - once per battle knight can taunt max to two enemies in their range of attack to attack knight next turn. Enemies would run toward the knight and attack him or shoot him without looking if the attack would end with friendly fire.\n\nLVL 10 - Pushout - Knight can push the person next to him to take his place and receive an enemy attack than this person. Knight can't defend himself, the damage is lower by his armour class.\n\nMage:\n\nWizard: Nerd, can shoot you with your hands.\n\nSkills: ?Literate lvl 1, Magic Sense lvl 1, Raw Magic lvl 1, Arcane Magic lvl 1\n\nEquipment: Wand or staff, magic book, 1 bottle of mana, normal clothes\n\nSpecial skill:\n\nLVL 1 - mana suck - In places with high dense magic Wizard can connect to it and regenerate his magic power. Every turn or after a few minutes mage can regenerate 20% of his mana pool.\n\nLVL 5 - Identity - Wizard can identify magic items after concentrating on it for an hour and pass the INT check. Every concentration loss or failed INT check will fail with identification and will need to do it again.\n\nLVL 10 - 2nd Year of Learning - Wizard now can choose another aspect of Magic and learn spells from it by paying 1 point.\n\nBard:\n\nArtist: Singing and playing, one-man-band\n\nSkills: ?High Alcohol Tolerance lvl 1, Circus Tricks lvl 1, Characterisation lvl 1, Literate lvl 1 or Convincing lvl 1\n\nEquipment: One music instrument/drawing utilities and paper, Short bow, expensive\n\nclothes (+1 CHR)\n\nSpecial skill:\n\nLVL 1 - Entertainer - Once per day Bard can start playing his instrument/sing/telling the story/etc.When he is doing that everyone hearing bard performance need to pass\n\n\fhard CHR test, otherwise they will look and listen to the Bard performance and have -3 PER\n\nLVL 5 - Photographic memory - Once per session player can announce that his character remember things he look at. Then he can draw/paint from memory what he remembered. Only one thing can be remembered by him, to remember another thing he forgot previous memory\n\nLVL 10 - Favour - Once per session Bard can ask another non-player character to share his secret or item with him after failing hard CHR test. The person won't give bard an item that will make them dead, for example, a stone that makes them alive.\n\nTamer:\n\nMonster Tamer: MON-STER-GO!\n\nSkills: ?Vaulting lvl 1, Training lvl 1, Survival lvl 1, Bestiarity lvl 1\n\nEquipment: Short bow, a leash for 1 animal, normal clothes\n\nSpecial skill:\n\nLVL 1 - Command - After taming the creature tamer can command it, giving some simple commands like attack, calm, track etc. A creature can follow tamer without a leash, but still will attack their natural enemies and based around its instincts.\n\nLVL 5 - Connection - Tamer got a psychic connection with his pet. It can communicate with it without saying a word and see through his eyes. LVL 10 - Understanding - Tamer can understand animals and have a full conversation with it. For people who aren't high-level tamers he will just make animal sounds.\n\nRogue:\n\nThief: Sticky fingers and slowly walk\n\nSkills: ?Sticky Fingers lvl 1, Sneaking lvl 1, Disarming Traps lvl 1, Searching lvl 1 or Setting Traps lvl 1\n\nEquipment: 1 Bottle of medium poison, Dagger, normal clothes, lockpicks\n\nSpecial skill:\n\nLVL 1 - Shadow Walker - Whenever unseen or hiding undetected, thieves might declare Sneaking action, moving in shadows without a sound. Each other character has -3 PER and INT to all tests involving trying to uncover the character.\n\nLVL 5 - Fraud - Having good materials and time Rogue can copy an item. The item won't have any special abilities and properties of the original one.\n\nLVL 10 - Fast hands - After sucessfuly stealing an item from someone pocket thief can immediately try to steal another item with -1 to DEX. Thief decide when to stop or when he is caught.\n\nServant:\n\nProstitute\n\nSkills: ?Convincing lvl 1, ?Characterisation lvl 1, Etiquette lvl 1, Seduction lvl 1\n\n\fEquipment: Dagger, 3 Bottles of Perfume, sexy clothes (+1 CHR for aroused target)\n\nSpecial skill:\n\nLVL 1 - Birth Control - Prostitutes have their way to protect themselves from unwanted pregnancy. Up to twice per day, they can skip the PALS test, ending without becoming or getting someone pregnant.\n\nLVL 5 - Weak point - Prostitute can recognize what his or her partner like. Once per sex he/she can use this knowledge to deal double damage to RES next turn. This action need to be announced before dice throws.\n\nLVL 10 - Sensual dance - Once per session Prostitute can start dancing inside bar/tavern. After passing hard CHR check Prostitute throws another CHR check. Second charisma check is how many money she will receive after the dance. Failing the first CHR makes character throw away from the building and ban from entering it for the duration of the session.\n\n\fRacial skills\n\nAnimal Speech?- character can speak with animals.\n\nAphrodisiac ?- character's body produces a very strong and alluring scent, granting them +2 CHA to convincing and seduction tests.\n\nClaws/Talons?- character has sharp claws/talons, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage.\n\nDark vision?- character can see in the dark up to 20m.\n\nDense Fur?- character is covered in a very dense fur, granting them 1 armor point.\n\nFins ?- character is a great swimmer, it has +1 to every test taken in or under water. Person cannot wear gloves.\n\nFangs?- character has sharp fangs, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage.\n\nGills?- character can breathe underwater.\n\nHooves ?- character has hooves, they can use them to make a STR-1 attack and deal 1d5+STR Crushing damage. Person cannot wear boots\n\nHorns?- character has sharp horns, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage. Person cannot wear helmets\n\nKeen Sense of Hearing?- character has very good ears, granting them +2 INT to eavesdropping and hunting tests.\n\nKeen Sense of Smell?- character has a very good nose, granting them +2 INT to tracking and hunting tests.\n\nKnot?- character has a knotted penis, which grants them +1 to impregnation tests.\n\nMagic marking ?- Character has magic marking, what is always shining. They can illuminate darkness around them with the power of a torch, but they also get -2 to stealth tests. Poisonous ?- whenever character deals damage with their claws and/or tail, the target becomes poisoned with light poison.\n\nScales ?- character is covered in very hard scales, granting them 1 armor point.\n\nSecond Pair of Arms ?- character has additional two arms, granting them a second major action while using them. This bonus won't count if the character is using an action that does not involve arms (like for ex. running). Person cannot wear medium and heavy armour.\n\nSharp Sight?- character has a very good sight, granting them +2 INT to tracking and perception tests.\n\nSlimy Body?- character's body is covered in slime and/or is very slippery, granting them +2 DEX while making a test to slide out of restraints and grips. Other tests have -1 DEX. Strong Tail?- character has a very thick massive tail, they can use it to make a STR-1 attack and deal 1d10+STR damage. Person cannot wear heavy armour.\n\nTentacles ?- character has tentacles growing out of their body that can be used to immobilize their opponents with a STR-1 test.\n\nWhip Tail?- character has a very agile thin tail, they can use it to make a STR-1 attack and deal 1d5+RAN Quick damage. Person cannot wear heavy armour.\n\n\fWings?- character has wings strong enough to grant them the ability to Fly. Person cannot wear medium or heavy armour.\n\nVenomous?- whenever the character deals damage by biting, the target becomes poisoned with light poison.\n\nGeneral skills\n\nAcrobatics ?- character is very nimble and skilled in hardcore parkour, they have [+2][+3][+4] DEX to acrobatic tests.\n\nAim?- character has an amazing eye and can aim their shots with great precision, they can use a minor action to aim their shot, granting them [+2][+3][+4] RAN to shooting and throwing tests. Arcane Magic ?- character can cast Arcane spells learned from schools of magic at lvl [1][2][3]. As they gain this ability, they need to choose a school of magic to follow and learn spells from. Artillerist ?- character is familiar with artileristic weaponry, they have [+2][+3][+4] to all tests involving cannons and bombs.\n\nBar Fight ?- character is very good at fighting with improvised weapons like chairs or broken bottles, they receive [+2][+3][+4] STR and RAN while fighting with an improvised weapon. Bestiarity ?- character has a vast knowledge about different races and animals, their anatomy, physiology and psychology, they have [+2][+3][+4] INT to knowledge tests involving race traits. Botany?- character has a vast knowledge about different plants and funguses, they have [+2][+3][+4] INT to knowledge tests involving flora. This skill can be used on plant-based races like Dryads.\n\nBrewing Potions ?- character can brew different potions and mixtures, they have [+2][+3][+4] INT to tests of creating a potion.\n\nCartography ?- character has a vast knowledge about maps, how to read and create them, they have [+2][+3][+4] INT to tests involving maps.\n\nCharacterisation ?- character can change their look with proper tools and costumes to make themselves unrecognisable or mimic someone else's appearance, they have [+2][+3][+4] INT and CHA to characterisation and camouflage tests.\n\nCircus Tricks ?- character has been trained in one of many circus tricks of their choosing (acting, comedy, dance, fire eating, juggling, mimicry, music, singing), they have [+2][+3][+4] to INT and DEX tests while performing their respective acts.\n\nClimbing ?- character is very good at climbing, they have [+2][+3][+4] STR and DEX to climbing tests.\n\nConvincing?- character is very convincing and always knows which arguments to use to drag people on their own side, they have [+2][+3][+4] INT and CHA to convincing tests.\n\nCovering Up Tracks?- character is very good at leaving no clues of their actions and presence, they have [+2][+3][+4] to all tests involving covering up own tracks and destroying evidence. Craftsmanship?- character has talent and was trained in craftsmanship of one field of their choosing (art, bow crafting, brewing, cooking, farming, medicine, mining, gunsmithing, jewelry,\n\n\fsilversmithing, smithing, trading, tailoring), granting them [+2][+3][+4] to all tests involving their field of expertise.\n\nCryptography ?- character is fascinated by codes, secret messages and foreign languages, they have [+2][+3][+4] INT while trying to decipher a code or language they don't know.\n\nDisarming?- once per action character can try to disarm their opponent of one weapon or item they are holding by making a [+2][+3][+4] STR test. Opponent can make a STR or DEX test to counter it, but if failed they lose the targeted item.\n\nDisarming Traps?- character is very skilled at disarming and defusing traps, they have [+2][+3][+4] INT and DEX to tests of disarming and defusing traps.\n\nDisinfection?- with the right tools and medicine character can remove one negative status (burn, poisoned, bleeding, blighted) from themselves or others. To do that they need to make a successful test of INT [+2][+3][+4].\n\nDouble Attack ?- character is a swift and skilled warrior, after successfully hitting their opponent with a melee attack, once per turn they can make a second melee attack with [+1][+2][+3] STR modificator.\n\nDouble Shot ?- character is a swift and skilled archer, after successfully hitting their opponent with a range attack, once per turn they can make a second range attack with [+1][+2][+3] RAN modificator.\n\nDruid Magic ?- character can cast Druid spells at lvl [1][2][3].\n\nEtiquette ?- character has really good manners and is very well spoken, they have [+2][+3][+4] INT and CHA to convincing and seduction tests.\n\nGambling ?- character is a great gambler, a king of games, they have [+2][+3][+4] INT and DEX while playing any type of game and/or cheating at it.\n\nGossip ?- character has a very easy time talking to others and gathering information, they have [+2][+3][+4] INT to gather information tests.\n\nHealing ?- character has a vast knowledge in the field of medicine, outside the battle they can perform surgeries and try to heal themselves or others for [1d5+INT][1d10+INT][1d20+INT] HP per hour.\n\nHeraldry ?- character has a vast knowledge about various kingdoms and noble families around the world, they get [+2][+3][+4] INT to knowledge tests involving royal families, their history and politics.\n\nHiding?- character is very good at hiding itself from sight of others, they have [+2][+3][+4] DEX to hiding and camouflage tests.\n\nHigh Alcohol Tolerance?- character is very resistant to the effects of drinking alcohol and doesn't get drunk so easily, they have [+2][+3][+4] RES to test for getting drunk.\n\nHoly Magic ?- character can cast Holy spells coming from gods at lvl [1][2][3]. As they gain this ability, they need to choose an aspect to follow and learn spells from.\n\nHunting ?- character is a great hunter, they have [+2][+3][+4] INT and RAN to tracking Intimidation ?- character knows how to look and sound scary enough to make others do what they want, they have [+2][+3][+4] to all tests involving intimidation.\n\nIron Will ?- character has a strong mind and spirit, they are not easily broken and can endure even hardest tortures, they have [+2][+3][+4] SPR and INT to defensive tests against things like seduction or convincing.\n\n\fLiterate?- character can read and write in known languages. Additionally they have [+2][+3][+4] INT to reading and deciphering old and/or destroyed texts.\n\nLip Reading?- character has a rare skill of reading words from the movement of other people's lips without a need to hear them, they have [+2][+3][+4] INT to lip reading tests.\n\nMartial Arts ?- character has been trained in hand-to-hand combat, they have [+2][+3][+4] STR while fighting without a weapon.\n\nMagic Sense?- character is naturally gifted with a sense of magic, being able to feel it around them, they have [+2][+3][+4] SPR to detect and cast magic tests.\n\nNavigation?- character is hardly ever lost, they can read stars and sense directions, they have [+2][+3][+4] INT to navigation tests.\n\nParrying ?- character is a very experienced warrior, who knows how to read their opponent's movements, they have [+2][+3][+4] STR to blocking and parrying tests.\n\nQuick Feet ?- character is very quick on their feet, they have [+2][+3][+4] DEX and [+1][+2][+3] to SPD while running.\n\nRaw Magic ?- character can cast Raw spells at lvl [1][2][3].\n\nResistant to Diseases?- character has a high resistance to all forms of diseases and receives [+2][+3][+4] RES to resistance tests.\n\nResistant to Poisons ?- character has a high resistance to all forms of poisons and receives [+2][+3][+4] RES to resistance tests.\n\nRetreat ?- character knows when to say fuck this and run away to save their lives, they recieve [+2][+3][+4] DEX to all tests while running away.\n\nRitual Magic ?- character can cast Ritual spells at lvl [1][2][3].\n\nSearching ?- character has a keen eye and knows where to look to find treasure, they have [+2][+3][+4] INT to searching and scavenging tests.\n\nSeduction ?- character has not only their way with seductive words but also knows how to utilize body language, they have [+2][+3][+4] to convincing and seduction tests.\n\nSetting Traps?- character can craft and set various types of traps, they have [+2][+3][+4] INT to setting and creating traps tests.\n\nSneaking ?- character has very light feet and can sneak around undetected, they have [+2][+3][+4] DEX to sneaking tests.\n\nSticky Fingers?- character is a very skilled thief, they have [+2][+3][+4] DEX to stealing and pickpocketing tests.\n\nSurvival ?- character can last a very long time in the wild and knows many survival skills, they have [+2][+3][+4] to all tests involving gathering food, setting up a camp and starting fire in the wild.\n\nSwimming?- character is a great swimmer, it has [+1][+2][+3] to every test taken in or under water.\n\nTheology ?- character has a vast knowledge about various religions and gods, they get\n\n[+2][+3][+4] INT to tests involving knowing gods, religions and their respective rituals.\n\nTraining?- character can train animals and teach them new skills and tricks, once per week they\n\ncan attempt to teach their pet companion a new trick by making three successful [+2][+3][+4]\n\nCHA tests in a row. Additionally each time the character levels up, each of their pet companions\n\nreceive one point that can be spent to upgrade one of their statistics.\n\n\fTrap Detection ?- character can check rooms and open fields for traps, they have [+2][+3][+4] INT to trap detection tests.\n\nValuation ?- character is a great negotiator and seller, they have [+2][+3][+4] INT to tests involving valuation, negotiating prices and bargaining.\n\nVaulting ?- character is a phenomenal rider capable of many tricks on horseback, they have [+2][+3][+4] DEX and RAN while riding a mount.\n\n\fHand combat\n\nName\tHandling\tType of damage\tDamage\n\n\n\n\tdagger\tone hand\tpiercing/slashing\t1d4\n\n\n\n\tclub\tone hand\tbashing\t1d6\n\n\n\n\tmace\tone hand\tbashing\t1d6\n\n\n\n\tshort sword\tone hand\tpiercing/slashing\t1d6\n\n\n\n\tquarterstaff\ttwo hand\tbashing\t1d6\n\n\n\n\tnunchaku\tone hand\tbashing\t1d6\n\n\n\n\thandaxe\tone hand\tslashing\t1d6\n\n\n\n\tscimitar\tone hand\tslashing\t1d6\n\n\n\n\tWarhammer\ttwo hand\tbashing\t1d10\n\n\n\n\tspear\ttwo hand\tpiercing\t1d10\n\n\n\n\tlong sword\ttwo hand\tslashing/piercing\t1d10\n\n\n\n\taxe\ttwo hand\tslashing\t1d10\n\n\n\n\tflail\tone hand\tbashing\t1d10\n\n\n\n\tscythe\ttwo hand\tslashing\t1d10\n\n\n\n\tRange combat\n\n\n\n\n\nName\tHandling\tType of damage\tDamage\n\n\n\n\tbow\ttwo hand\tpiercing\t1d6\n\n\n\n\tthrowing knife\tone hand\tpiercing\t1d6\n\n\n\n\tjavelin\tone hand\tpiercing\t1d6\n\n\n\n\tsling\ttwo hand\tbashing\t1d6\n\n\n\n\tthrowing hammer\tone hand\tbashing\t1d6\n\n\n\n\t\fShields\n\nName\tRequirement\tBonuses\n\n\n\nLight\t-\t+1 to block\n\n\n\nmedium\t3 Strength\t+2 to block\n\n\n\nheavy\t5 strength\t+2 to block\n\n\n\nArmour\n\n\n\nName\tRequirement\tArmour\n\n\n\nLight\t-\t1 Armour\n\n\n\nMedium\t3 Strength\t3 Armour\n\n\n\nHeavy\t5 Strength\t5 Armour\n\n\n\n\f\n\nSex Mechanic\n\nPlease take a note those mechanics can be ignored if you don't think those will be necessary (for ex. In a casual sex). Those are created primarily for encounters with creatures like tentacles, hog orcs and horny high elf women.\n\nSexual encounters are a big part of N.S.F.W. RPG, they start when two or more characters engage in sexual activities and end when they disengage (usually when at least one of them has an orgasm). The basic stat needed for this is RES, which is a sort of HP for sex.\n\nRES equals SPR x10 and represents the character?s resistance to sexual influences and actions. At the end of each turn both characters lose -5 RES points (flat and unmodified) and make an Orgasm test by rolling Xd10 where X is their SPR. If the total sum is equal or lower to their current RES score, they succeed and avoid cumming. However if the total score is higher than the current RES score, they get an orgasm and instantly lose -15 RES. At this point it is up to the characters if they want to end the intercourse. Characters who had an orgasm can't have another one or lose RES for the next 15 rounds (or 20 min).\n\nBoth characters might commit sexual actions to their partners before and during sex by making a RES test or defend themselves by making SPR test. Those actions can be anything sex related like licking, kissing, biting, talking dirty ets. Additionally characters might do other actions by taking a proper test (for example trying to escape by doing a STR test). If the `attacking' character succeeds, the defending character will lose RES equal to the difference between both scores. If a character defends itself successfully, no damage is done.\n\nOnce a character reaches an orgasm, they need to roll a Mind Break effect. If their remaining RES is above 0, they roll for a Light Mind Break; if their remaining RES is equal or lower than 0, they roll for Hard Mind Break.\n\n\fWhenever a character has an orgasm, they need to roll a 1d10 for a Mind Break effect and apply its effect accordingly. Characters cannot orgasm again for the next 1d20 turns after their first orgasm (however they still lose RES normally).\n\nLight:\n\n(if character's RES is above 0)\n\nCharacter feels rejuvenated, this orgasm was something they really needed. They heal 1d10 HP and RES.\n\nThis was a little too much for the character, their mind drifted away, losing consciousness for 1d20 turns.\n\nCharacters are satisfied with their orgasm, but it was nothing to lose their head over, no effect.\n\nWith each wave of pleasure, the character felt more powerful, they receive +2 to all tests for the next 1d10 turns.\n\nOrgasm was so magical that it emptied mana pool of the person who orgasmed\n\nCharacter body tense so much it clings to its partner. People who have intercourse with an orgasming person get 1d20 RES damage.\n\nThe orgasm was weak and left your character unsatisfied, they receive -2 to all tests for the next 1d10 turns.\n\nCharacter swells inside/tightens around their partner, forcing them to have an orgasm as well (even if they passed their test).\n\nOrgasm was so good, that character mana pool is restored to the full level\n\nOrgasm was much more intense than the character thought it would be, make a roll for Hard Mind Break instead.\n\nHard:\n\n(if character's RES is 0 or lower)\n\nCharacter's heart was taken over by the intense feeling, piercing their body and soul. Their INT and SPR become 1 for the next 1d10 hours.\n\nCharacter fell in love with their partner. From now on they will be absolutely loyal to them.\n\nThis orgasm was too much for the character?s body. Spasms and shivers caused them to suffer 1d20 HP damage.\n\nThe intense feeling loosen up and open both character's bodies. If possible, this orgasm will end up with pregnancy, ignoring all other tests.\n\nOrgasm really was a thing to remember, Character RES can't get higher than 50% for the next 1d6 days.\n\nThe character felt extremely powerful after orgasm, they recover all their RES points and can orgasm again.\n\nCharacter's mind has been broken and they became addicted to the feeling of orgasming. Begingly they ask and continue to have sex imidietly and can orgasm again.\n\n\fCharacter feels so refreshed and full of energy after orgasm. Its next attack deals 1d10 additional DMG through 1d10 turns.\n\nThis was a very fulfilling and self-developing experience, the character can upgrade one ability for free.\n\nThe orgasm was so powerful, the intense feeling pierced through time and space, opening a portal to demon planes, summoning a Lilim Succubus.\n\n\fSexual traits:\n\nAnal?- character has a vary sensitive butthole, add 1 dice to SPR throw from being fucked in the ass.\n\nBig lover?- character has a liking in creatures bigger than itself, add 1 dice to SPR throw from fucking creatures at least one height higher than him/her.\n\nBottom?- character enjoys being dominated by others, add 1 dice to SPR throw while in such position.\n\nBroken?- character is strong willed and even while broken, it still is somehow in control. Once per day, players can throw again for mind break status but must accept the new result.\n\nEar fucked?- character has large sensitive ears and likes them being penetrated, they don't take any physical damage by being fucked in the ears.\n\nEgzotic fucked?- character has a liking in different races than it?s own, add 1 dice to SPR throw from fucking a member of a different race.\n\nFeet lover?- character has a strong foot fetish, add 1 dice to SPR throw from being fucked by someone's feet.\n\nImmobilised ?- character likes being tied up and immobilised while being fucked, add 1 dice to SPR throw from sex while unable to move.\n\nFertile?- character is always fertile, every unprotected sex will end up with pregnancy, no matter the race or time of month.\n\nInfertile ?- character is never fertile, every sex will never end up with pregnancy, unless it?s being imprenateg by unnatural means (ex. Eggs).\n\nLactation ?- character is always lactating, even while not pregnant. Everyday it can produce 1 liter of milk.\n\nMasochist ?- while losing HP character might transfer half of them, rounded up, as RES damage\n\ninstead.\n\nMulti-tasking?- Can take other actions while having sex without suffering any penalties.\n\nNear death experience?- character has a liking of being fucked while near death, add 1 dice to SPR throw from being fucked with less than half (rounded down) its base HP.\n\nNipple fucked?- character has large sensitive nipples and likes them being penetrated, it takes half HP damage (rounded up) from being fucked in the nipples.\n\nNose fucked?- character has a very sensitive nose and likes it being penetrated, it takes half HP damage (rounded up) from being fucked in the nose.\n\nOral ?- character has a very warm moist mouth with a skilled tongue, add 1 dice to SPR throw while using its mouth.\n\nOrgasmic experience?- character keeps full control while cumming, it takes no additional RES damage from having an orgasm.\n\nSea of cum?- character has a unique ability to store an amazing amount of cum in its balls, while cummining inside its partner, it can choose to double the size of the stretching it does on them.\n\nPublic?- character likes being watched while being fucked, add 1 dice to SPR throw while being watched by at least 4 bystanders not being a part of the intercourse.\n\n\fSmall lover?- character has a liking in creatures smaller than itself, add 1 dice to SPR throw from fucking creatures at least one height smaller than him/her.\n\nSteel insides?- character's internal organs are extremely resistant. It takes half HP damage (rounded up) from being penetrated by bigger penises\n\nStretching?- character has a very stretchable skin, it?s stretching limit is doubled\n\nTop?- character is a dominator, while in a dominant position over its partner, it deals twice the amount of RES damage.\n\nQuick recovery?- character is very quick to recover its stamina for another go, after experiencing a sexual intercourse, it regenerates double the amount of RES points.\n\nSexual Skills?:\n\nGolden words?- Can kink talk to the character, making them lose RES by CHRd10 attacker. Attacked person can defend with SPRd10\n\nSecond wind?- A person can hold on with orgasm for one more turn before release.\n\nBrutal lover - Before next turn person need to say they wanna use this ability. RES damage is changed to HP damage.\n\nMighty thrush (With male part)?- Person going ``all in'' with their power of their hips, adding on additional CHR dice\n\nYou in? (Receiving)?- Can hide their emotion to embarrass other person and double the damage to their RES.\n\n``I like it rough''?- For the next turn person who failed their INT test will deal HP damage than RES damage.\n\nEntertaining show?- Next turn RES damage is delivered not only to person who he interact with, but every person seeing their intercourse will get RES damage too\n\nLock it - If male/futa don't wanna cum inside person can try to lock him/her with her legs and forced to cum inside.\n\n\fDISCLAIMER EXTRA\n\nAfter this point, you will encounter a content that we will release in the second PDF called ``Arts of Deviants''. contains extreme kinks that could make a lot of people uncomfortable even reading it. Reading after this point is your own responsibility and don't blame us you?re gonna get mental scars in your mind or you lose what you eat. If you don't wanna read this just go to the last page of this PDF. It contains themes of violence, sex and strong language and is meant for adults only. Anyone beneath the age of 18 should not be allowed to play or read this book.\n\nIn this book, we include every optional rules and kinks players and GM can include in their game to spice it a little. They aren't required, so if someone doesn?t wanna risk their mental health they don't even need to believe this book exists.\n\nDue to the game?s nature, we would like to remind you as a GM and players to keep things fun for everyone and not step outside of each other's comfort zones. Make sure everyone's on the same page with themes you wish to play and not force anything upon others for your own pleasure. Remember this is supposed to be fun for everyone.\n\n\fHeight: Tiny, Small, Medium, High, Gigantic\n\nWeight: Feather, Light, Normal, Heavy, Obese, Slob\n\nPenis size: Tiny, Small, Medium, Big, Gigantic\n\nSex:\n\nPenetrated->\tTiny\tSmall\tMedium\tHigh\tGigantic\n\n\n\n\tTiny\t?\t?\t?\t-1\t-2\n\n\n\n\tSmall\t?\t?\t?\t?\t-1\n\n\n\n\tMedium\t?\t?\t?\t?\t?\n\n\n\n\tBig\tSTR\t?\t?\t?\t?\n\n\n\n\tGigantic\tSTR+1d10\tSTR\t?\t?\t?\n\n\n\n\t\n\n- no problem\n\nPenetrating creatures much smaller than themselves, characters might cause physical damage to their partner. If the size difference is of three or more units higher than own size/penis size, the penetrated creature will take damage at the beginning of each of their turns.\n\nA female gnome bard has had a brilliant idea to seduce a male dragon. She succeeded and so the Gigantic beast penetrates Small gnome. She soon starts to regret her decision as at the start of each of her turns, she takes STR damage, hoping that the dragon with STR 17 finishes before her HP runs out.\n\nCharacters being stuffed by creatures much smaller than themselves don?t feel much satisfaction. If the size difference is of three or more units smaller than its own size, characters will take negative modifications to every statistic during the intercourse.\n\nA male gnome bard tries his luck in seducing a dragoness. He has succeeded and the two take part in sexual art. Unfortunately for the Gigantic dragoness a Small gnome is not much of a satisfaction, taking - 2 to every test she takes out of frustration. Finding no use for him, she eventually decided to eat her partner, still taking - 2 from size difference penalties.\n\nIt is to be noted this applies only to regular spots: mouth, vaginal and anal. Being penetrated in places like for ex. ears always end with STR amount of damage.\n\nVore system:\n\nPredator's height + Prey?s Weight: Turns needed for the predator to vore the prey.\n\nVore can be done after a successful grab attack. A victim can only struggle to escape their attacker from voring them. While they struggle, both need to do an opposite STR test or DEX\n\n\fto slip out from the grip. This process repeats until predator or prey wins enough rounds. Critical success add two success to person who throws it while critical failure add two success to his enemy\n\nDigestion and escaping: Every turn vored person suffers 2d20 Acid DMG, ignoring the armour. Person vored can attack from the inside with their fists or small weapon if they weren?t disarmed. After a successful attack predator needs to pass a CON test. Failure means the predator needs to expel his victim.\n\nVore height:\n\nPred ->\tTiny\tSmall\tMedium\tHigh\tGigantic\n\n\n\n\n\nTiny\t3 turns\t2 turns\t1 turns\tInstant\tInstant\n\n\n\n\n\nSmall\t4 turns\t3 turns\t2 turns\t1 turns\tInstant\n\n\n\n\n\nMedium\t5 turns\t4 turns\t3 turns\t2 turns\t1 turns\n\n\n\n\n\nHigh\tImpossible\t5 turns\t4 turns\t3 turns\t2 turns\n\n\n\n\n\nGigantic\tImpossible\tImpossible\t5 turns\t4 turns\t3 turns\n\n\n\n\n\nVore weight:\n\n\n\n\n\n\n\n\tPred ->\n\nTiny\tSmall\tMedium\tHigh\tGigantic\n\n\n\n\n\nFeather\n\n2 turns\t1 turns\tInstant\tInstant\tInstant\n\n\n\n\n\nLight\n\n3 turns\t2 turns\t1 turns\tInstant\tInstant\n\n\n\n\n\nNormal\n\n4 turns\t3 turns\t2 turns\t1 turns\tInstant\n\n\n\n\n\nHeavy\n\nImpossible\t4 turns\t3 turns\t2 turns\t1 turns\n\n\n\n\n\nObese\n\nImpossible\tImpossible\t4 turns\t3 turns\t2 turns\n\n\n\n\n\nSlob\n\nImpossible\tImpossible\tImpossible\t4 turns\t3 turns\n\n\n\n\n\nSmall gnome, who has lightweight, is caught by High Ogre. Ogre tries To eat him whole, which only takes 1 success in his turn.\n\nNormal elf captured Small but heavy goblin. Elf, after a long road, is very hungry and decides to eat captured goblin. Goblin starts to struggle and the elf needs 6 turns to eat him whole, while Goblin needs 6 turns to finally slip past the elf.\n\n\fStretching: By height + By weight\n\nPrey filling: Stretching capability + Stretching contents\n\nStretching and popping:?:\n\n\f\n\nBy Weight\tStretching\n\n\tFeather\t1\n\n\tLight\t2\n\n\tNormal\t5\n\n\tBig\t10\n\n\tObese\t20\n\n\tSlob\t40\n\n\t\f\n\nSmall, Light goblin bard female Is eaten by Medium, Normal weight orc. He easily swallows her, but he is only partially filled (4/10 fullness). Still feeling hungry he swallowed the fast Small, Light, goblin mage that was with her. He is now 8/10 full.\n\nSmall, Normal weight halfing ate other halfing and it's full (7/7). When he walked back to his village he is ambushed by Gnoll (0/10) Who, after a short fight, trying to eat him. Every turn he is taking CON check because he is trying to swallow something bigger than his stretching (7+7=14). He succeeds and doesn't pop (14/10).\n\nPopping: When someone passes their stretching limit they must throw a CON check every turn he is inflated more/success in vore check. if someone fails he must throw 2d20 DMG every time he fails CON check.\n\nInflation: If MG doesn't have an idea how to use inflation in test version he can use this\n\nformula to count how big someone inflates.\n\nCumming: CON + 1d10\n\nMonster (water, air, food etc.) PER + 1d10\n\nOthers: 2d10\n\nPALS?:\n\nWhen intercourse ends with cum in the vagina female throw for pregnancy risk. Then, if the pregnancy test pass she is throwing for a number of children, their sex and race. If she got more than one child she throws for every child sex and race, Pregnancy takes 3 weeks to end with birth. This time can be customized by DM.\n\n\fPregnancy risks:\n\n\tHumanoid\tHalf-Humanoid\tNon-Humanoid\n\n\n\n\tHumanoid\t1-7 Success\t1-5 Success\t1-3 Success\n\n\n\n\tHalf-Humanoid\t1-5 Success\t3-10 Success\t1-5 Success\n\n\n\n\tNon-Humanoid\t1-3 Success\t1-5 Success\t1-7 Success\n\n\n\n\t\n\nPregnancy statistics:\n\n2. Sex\n\nMale\n\n1-4\n\n\n\nFemale\n\n5-9\n\n\n\nFuta\n\n10\n\n\n\n1.\tKids\n\n\tSingle\n\n1-4\n\n\n\nTwins\n\n4-6\n\n\n\nTriplets\n\n7-9\n\n\n\nQuadruplets\n\n10\n\n\t3. Race\n\n\tMother\n\n1-3\n\n\n\nMixed\n\n4-6\n\n\n\nFather\n\n7-9\n\n\n\nPlayer choice\n\n10\n\n\n\nGoblin female is somehow still conscious after mating with dragon roll 3 on her impregnation change. She is humanoid and dragon is non-humanoid, that means she is impregnated. Next she threw on the number of children and threw 4. That means twins. Another two rolls depends on what player wanna do first. Player decides they wanna roll their Races first. They roll 5 and 10, that means one kid will be a mix between goblin and a dragon. Last two rolls is for sex. Player roll two sixes, that means both kids will be females.\n\n\f\n\nWhere to find us:\n\nDiscord:   HYPERLINK \"https://discord.gg/nfRN9Xn\"  https://discord?.gg/nfRN9Xn \n\nTwitter:   HYPERLINK \"https://twitter.com/NghtyStoriesRPG\"  https://twitter?.com/NghtyStoriesRPG \n\n",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'>Nighty Stories Fiery World<br /><br />Authors: Venom-master, RoboticFreeze<br /><br />\fDISCLAIMER<br /><br />N.S.F.W. RPG contains themes of violence, sex and strong language and is ment for adults only. Anyone beneath the age of 18 should not be allowed to play or read this book, and their parents should be ashamed for rising such a fucking brat.<br /><br />N.S.F.W. RPG is a tabletop roleplay game set in the classical fantasy hentai doujinshi world. It&#039;s goal is to make your character go on an adventure in a bizarre world of elves, fairies and tentacle porn. You as an adventure need to band together with others and have golly ol&#039; fun while trying to slash down evil-doers and bully succubuses.<br /><br />Due to the game?s nature, we would like to remind you as a GM and players to keep things fun for everyone and not step outside of each other&#039;s comfort zones. Make sure everyone&#039;s on the same page with themes you wish to play and not force anything upon others for your own pleasure. Remember this is supposed to be fun for everyone.<br /><br />Also making a half-dragon loli barbarian will be punishable by death.<br /><br />\fExperience and levels<br /><br />For now, the experience is given by GM after every game.?Experience can be exchanged for a level. Everyone normally starts with level 1. When PC gather enough EXP player can level up. when Pc level up he got 2 points of growth. They can be used to:<br /><br />2 pkt to learn class or general skill<br /><br />1 pkt to evolve skill to a higher level<br /><br />1 pkt to learn magic school which PC know<br /><br />2 points to learn a spell from another domain that character does not control<br /><br />For 2 points the player can learn a general skill, but the PC needs to learn it from another character, who has this skill.. Once every week they can do a test with stat needed for that skill, adding +1 for every teacher skill level. When the character has 3 successes, skill is learned.<br /><br />Skill, which level has raised, adds +1 to the skill check throws. Every skill starts on level 1 and can be raised to level 3.<br /><br />The cost to level up is count next level x10. Going from level 1 to level 2 costs 20 exp points, from level 2 to level 3 costs 30 exp points<br /><br />Ability checks<br /><br />To check if ability or action succeeds, players need to throw d20 and check if the throw is lower or equal as ability score. Some skill can affect the difficulty of the throw, so the player needs to add or extract the number from their ability to raise/lower the difficulty of the throw<br /><br />DM can ask to add or extract a number of them from the skill-based of the difficulty of the action player or players are doing:<br /><br />trivial +3<br /><br />very easy +2<br /><br />easy +1<br /><br />medium +0<br /><br />hard -1<br /><br />very hard -2<br /><br />brutal -3<br /><br />If opposing throws are both successful, a lower score on the dice wins. If both throws fail or draw, the DM can ask for a re-roll or acknowledge the draw.<br /><br />If a situation allows that companions can aid character with their test, sacrificing their action point. This adds half of their skill (round up) to the character skill poll, which one is tested.<br /><br />\fLife and Death<br /><br />HP is count Con x10 without any equipment. When HP is dropped to 0, a person is in a state of death gate. In this state, every damage that was dealt to the character forced it to throw CON test. If it fails a person is dead.Every time, when this test occurred after the first time person is giving -1 CON for every next test. This reset when HP is raised to more than 0.<br /><br />HP regenerates 2 points every hour or 5 points while resting<br /><br />After or before action character can do smaller action:<br /><br />Walk 2 meters<br /><br />Run 5 meters<br /><br />Crawl 1 meter<br /><br />Jump<br /><br />Talk/gives orders<br /><br />Pick up/catch an item<br /><br />Reload<br /><br />hoster or take our item/weapon<br /><br />Open/Close<br /><br />-<br /><br />Action and Fighting<br /><br />When fighting start turn are taken considering DEX from the highest to the lowest. During?<br /><br />their turn, the active character can declare only one major action by taking a proper test (for example attacking, running, hiding etc.). Their opponent can answer or counter said action by declaring an opposite action and also taking an appropriate test. If the active character succeeds and their opponent fails, the action ends as a success.<br /><br />In the situation, when the character is fighting with more that one enemy, he got -1 to defence throws for every next enemy beside one.<br /><br />If a character is fighting without the weapon it got S - 2 to DMG<br /><br />When receiving DMG it needs to be lowered by armour points a character has. For example, if a character receives 10 DMG, but it has 2 armour, the character is hurt by 8 DMG.<br /><br />Statuses<br /><br />A character who got ``bleeding&#039;&#039; status loses 1HP on the start of every turn for every bleeding wound it has. Bleeding stays for 1d20 turns or to the moment it got medical attention.<br /><br />Character who got ``poison&#039;&#039; status loses HP on the start of every turn depends of the poison for 1dX turns. Weak poison deals 1d5 damage for 1d10 turns. Medium poison deals 1d10 damage for 1d10 turns. Strong poison deals 1d20 damage for 1d20 turns. Lethal poison deals 1d10 damage until an antidote is given.<br /><br />\fA character who is on fire loses 5HP at the beginning of the turn. The character can sacrifice an action to roll on the ground, which is DEX test to put off the fire. Fire can be put out with water without any tests.<br /><br />Magic<br /><br />To use magic character need to have at least one level in magic sense and one level in any kind of magic school<br /><br />Each character with an ``- magic&#039;&#039; ability can choose exactly 3 starting spells among each magic aspect and/or category and level they posses (for example if you start with Raw magic and Arcane magic - transformation, you can at the beginning choose two lvl 1 Raw spells and one lvl 1 transformation spell). Additionally characters with the ability ``Arcane Magic can choose only one aspect of magic they will follow and those with ``Holy Magic&#039;&#039; need to choose a religion aspect to follow.<br /><br />To cast a spell person need to pay its cost in mana. The maximum amount of mana is equal to SPR x10 without equipment. Mana regenerates 2 points every hour or 5 points while resting. When a person pays the cost of the spell it needs to throw SPR test to see if the spell is thrown properly. If fails mana is lost and spell fizzles, nothing happens. The enemy can try to repent curses, charms with opposite SW test or dodge projectiles with DEX throw.<br /><br />Some spells need turns to cast. Turn start counting from the declaration of casting and end at the casting. In the middle of casting a person can dodge or defend itself from attacks, but can&#039;t attack, using items or cast another spell.<br /><br />For example, if spell needs 3 turns to cast it counts as 1 - declaration, 2 - focus, 3 - cast.<br /><br />Taming<br /><br />Characters who possess Tamer class can try to tame other creatures and characters. To do so, first the target&#039;s INT score must be equal or lower than Tamer&#039;s own Level+2 (so a lvl 3 Tamer can train and tame an int 5 creature); second Tamer needs to make 3 successful training tests with their target. The test can be taken only once per week by rolling CHA. The target can try to resist by making an INT test.<br /><br />Once all 3 tests succeed, the target will become fully obedient to the Tamer.<br /><br />\fCreating character<br /><br />To create a character first players need to throw d6 for every statistic they have. [STR] strength (fighting, lifting, pushing)<br /><br />[RAN] range (shooting, throwing)<br /><br />[DEX] dexterity (dodging, sneaking, parkour, stealing, speed)<br /><br />[CON] constitution (physics, body resistance, HP)<br /><br />[INT] intelligence (knowledge, wisdom, magic)<br /><br />[SPR] spirit [mental resistance, mana]<br /><br />[CHR] charm (seduction, convincing)<br /><br />[HP] health points (CON x10)<br /><br />[MANA] mana pool (SPR x10)<br /><br />[SPD] speed (DEX /2 rounded up)<br /><br />[RES] resistance (SPR x5) (time before pc breaks mentally)<br /><br />Then choose the race they wanna or throw the dice to random it, add their bonuses to the statistics<br /><br />Beastmen<br /><br />Human<br /><br />High Elf<br /><br />Drow<br /><br />Centaur<br /><br />Kobold<br /><br />Mountain Dwarf<br /><br />Goblin<br /><br />Free choice<br /><br />In the next step Players need to choose their class or roll for it<br /><br />Warrior<br /><br />Mage<br /><br />Bard<br /><br />Tamer<br /><br />Rogue<br /><br />Servant<br /><br />Lastly, following the class and race, players choose skills for their characters. After everything is done players should write everything on the character sheet. Gold for each player is given by GM.<br /><br />\fBeastman (Anthro)<br /><br />Anything from a catgirl to a full wolf furry.<br /><br />Age: 18-100<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />4 different racial skills chosen by the author to match the animal theme they are going for.<br /><br />Special rules:<br /><br />Enhanced Senses - Beastmen are naturally good rockets and hunters due to their animal instincts, they always receive additional +2 to all tracking tests.<br /><br />Animal Friendly - Beastman have a naturally good relationship with all forms of fauna. They receive +2 INT, SPR and CHR while interacting with animals.<br /><br />Sexual traits:<br /><br />Any 2 sexual traits.<br /><br />Human<br /><br />Age: 18-120<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Literate, gossip, 2 random general skills.<br /><br />Special rules:<br /><br />Quick Learner - Humans, even if a bit average, are very good at adapting to any new situation, whenever they level up, they receive an additional point to spend on upgrades.<br /><br />\fCity Dweller - Humans tend to feel best in big cities or countrysides, they are social creatures and feel best around their civilisation. While in a large human community, they have +2 SPR to all tests.<br /><br />Sexual traits:<br /><br />Any 2 sexual traits.<br /><br />High Elf<br /><br />Very noble, high society, secretly bored and horny.<br /><br />Age: 21-650<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common and Elfish<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Literate, etiquette, magic sense, healing or heraldry.<br /><br />Special rules:<br /><br />Noble Blood - High Elves live for an extended long amount of time and have knowledge of whole generations. They engage in all sorts of political conversations, even if usually coming out as haughty. Whenever interacting with a member of royalty, they have +2 INT and CHR to all tests.<br /><br />Meditation - High Elves consume mana around them to regain their strength. Instead of sleeping, they meditate, staying conscious and still recovering HP, MANA and RES as if they were sleeping.<br /><br />Sexual traits:<br /><br />Fuckable ears, 1 other trait.<br /><br />Drow (Dark Elf)<br /><br />Edgy militaristic elves. Literally Sephiroth.<br /><br />Age: 21-650<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common and Elfish<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Acrobatics or disarming, dark vision, intimidation, iron will.<br /><br />Special rules:<br /><br />Natural leader - Dark Elves are very charismatic and firm, they prefer strict discipline among their troops. Once per turn as a major action, they can give out a command to one or more allayed creatures. If they understand it and do exactly as they were told, they will receive +2 to ordered action. (For example, if the Drow orders another character to shoot a particular individual, and they declare to do said action, the shooter will receive +2 DEX.)<br /><br />Drow Driver - Dark Elves are the most serious and intimidating among the elf-kin. Any creature defending themselves against Drow&#039;s intimidation test receives -2.<br /><br />Sexual traits:<br /><br />Fuckable ears, 1 other trait.<br /><br />Wood Elf<br /><br />Wild aggressive green elves.<br /><br />Age: 21-650<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common and Elfish<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Bestiarity, Hiding, Botany or Aim, Brewing potions or Hunting.<br /><br />Special rules:<br /><br />Forest Dweller - Forest elves surprisingly feel best in forests and jungles. They can hop from a tree to tree with ease. While in a forest or are heavily populated by trees, they get +2 DEX and INT to all tests.<br /><br />Camouflage - Forest Elves can craft a perfect camouflage from anything that&#039;s available at the moment. While applying camouflage, they get +2 DEX to hiding and sneaking tests.<br /><br />\f<br /><br />Sexual traits:<br /><br />Fuckable ears, 1 other trait.<br /><br />Halfling<br /><br />Age: 14-80<br /><br />Height: Usually small<br /><br />Weight: Usually light<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Aim, Sneaking, 2 random general skills.<br /><br />Special rules:<br /><br />Tight spot - Halfling can squeeze in the spots that normally can&#039;t be available for other races. To squeeze in/through he needed to pass the DEX test. If someone is at least high and got normal weight Halfling can try to get into their ``prison pocket&#039;&#039; (ass) and stay there for 1d20 turns/hours before they will need to go out<br /><br />Jeweller - Halflings got natural knowledge of jewels, diamonds and other rich materials. Just by looking, a halfling can value how much it can cost and has +2 to all tests for bargaining.<br /><br />Sexual traits:<br /><br />2 random traits.<br /><br />Lizardmen<br /><br />Age: 5-260<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common and draconic<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Claws, Strong tail, Scales, 2 general traits.<br /><br />\f<br /><br />Special rules:<br /><br />Tail detaching - In heat of the moment Lizardmen can lose its tail to free himself or lose the chase. After losing his tail, they need to wait 2d20 days to regrow it back. All restriction from fact having a tail is gone until it&#039;s fully grown.<br /><br />Sexual traits:<br /><br />Public, 1 other trait.<br /><br />Centaur<br /><br />Age: 20-110<br /><br />Height: Usually high<br /><br />Weight: Usually heavy<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Hooves, Botany, 2 general skills.<br /><br />Special rules:<br /><br />Charge - After getting ready for one turn Centaur can charge toward it foe, attacking them with<br /><br />his body or piercing weapon. If it hits it deals STR + 2d20 DMG or STR + 1d20 + weapon DMG.<br /><br />After that Centaur can&#039;t attack or one turn.<br /><br />Carry Capability - Centaur can carry third the amount of normal human or could carry two normal high and weight people.<br /><br />Sexual traits:<br /><br />Sea of cum, 1 other trait.<br /><br />Kobolds<br /><br />Small, intelligent, likes weird shit<br /><br />Age: 5-57<br /><br />Height: Usually small<br /><br />Weight: Usually light<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Claws, Whip Tail, Searching, Climbing, 2 general skills.<br /><br />Special rules:<br /><br />Stone skin - Kobolds have naturally hardened skin reminding of stone. All kobolds have naturally +1 armour.<br /><br />Strong acid - Kobolds can live, eating natural, non forged resources like metal, gold etc. They don&#039;t need to eat or drink anything after consuming resources. Their stomach acid is strong to deal 3d20 DMG<br /><br />Sexual traits:<br /><br />Egzotic fucked, 1 sex trait<br /><br />Iron Dwarf<br /><br />Age: 25-240<br /><br />Height: Usually small<br /><br />Weight: Usually heavy<br /><br />Language: Common and dwarfish<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Craftsmanship smithing, High alcohol tolerance, 2 general skills.<br /><br />Special rules:<br /><br />Craftsmanship knowledge (smithing) - Dwarf can recognize material and how some basic, non-magic weapon is created after passing INT test. Then if the dwarf will have access to forge and materials it can upgrade a studied weapon, adding 1d6 dmg.<br /><br />Hard fists - Dwarfs have very hard hands. When attacking with fists it deals normal STR damage, without STR penalty<br /><br />Sexual traits:<br /><br />\f2 other traits.<br /><br />Mountain Dwarf<br /><br />Age: 25-240<br /><br />Height: Usually small<br /><br />Weight: Usually heavy<br /><br />Language: Common and dwarfish<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Craftsmanship mining, High alcohol tolerance, 2 general skills.<br /><br />Special rules:<br /><br />Craftsmanship knowledge (mining) - Thanks for the mining experience dwarf can do an INT check on the piece or stone wall in caves or bigger stone to discover a tiny or small amount of Materials have hidden in this piece.<br /><br />Hard fists - Dwarfs have very hard hands. When attacking with fists it deals normal STR damage, without STR penalty<br /><br />Sexual traits:<br /><br />2 other traits.<br /><br />Goblin<br /><br />Intelligent but a bit eccentric, mostly thieves and traders, love explosives.<br /><br />Age: 17-70<br /><br />Height: Usually small<br /><br />Weight: Usually light<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Craftsmanship (trading or smithing or gunsmithing), Sneaking, Hiding or Valuation, Convincing.<br /><br />\fSpecial rules:<br /><br />Explosion Resistant - Goblins love explosives, they always experiment with powder and try to solve each problem with a big bang. Over the years they managed to become resistant to explosions. Whenever a goblin is hit with an AoE damage, they only take half of it rounded up.<br /><br />Small but Fearless - Goblins tend to be very optimistic about who they can take on as an opponent and by putting faith in their weapons, tend to attack creatures far bigger than themselves. While fighting an opponent with size difference greater than themselves, goblins receive +2 DEX, INT and SPR to all tests.<br /><br />Sexual traits:<br /><br />2 random traits.<br /><br />Unplayable:<br /><br />Harpy<br /><br />Age: 1-40<br /><br />Height: Usually medium<br /><br />Weight: Usually light<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Talons, Wings, Disarming LVL 2, Survival LVL 3<br /><br />Special rules:<br /><br />Lifting strength: Harpy, after passing the STR test, can lift their enemies to drop them down and deals 3d10 DMG. Harpy can easily lift someone whose height and weight is high. Something bigger needs 2 harpies to cooperate.<br /><br />Sexual traits:<br /><br />Public, Big lover, Steel insides.<br /><br />\f<br /><br />Rusalka<br /><br />Beautiful women living in water, tentacles instead of legs. Seduces victims to eat and/or fuck them.<br /><br />Age: 18-250<br /><br />Height: Always medium<br /><br />Weight: Usually medium<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Tentacles, Gills, Gossip LVL 2, Seduction LVL 2, Convincing LVL 1, Characterisation LVL 1, Hunting LVL 1.<br /><br />Special rules:<br /><br />Lady of the Lake - Rusalka hunts by pretending to be a woman taking a bath in the lake or to be a mermaid. They will try to lure their prey into the water, just to attack them with their tentacles and drag them underwater. Whenever Rusalka passes the Tentacle&#039;s grappling test successfully, their victim will have to roll STR-3 tests instead of a normal STR-1 to set themselves free.<br /><br />Underwater Predator - While underwater, Rusalka receives +2 STR and DEX to all tests.<br /><br />Sexual traits:<br /><br />Top, Orgasmic Experience.<br /><br />Green Slime<br /><br />Green slime around a round stone artifact, can take any shape.<br /><br />Age: -<br /><br />Height: Various<br /><br />Weight: Various<br /><br />Language: -<br /><br />&nbsp;CHR<br /><br />\fSkills:<br /><br />Keen sense of smell, a keen sense of hearing, Hunting LVL 2, Characterisation LVL 3.<br /><br />Special rules:<br /><br />Slime - Slimes are formed around specific round artifacts and grow by consuming organic<br /><br />matter. They can&#039;t speak and are not intelligent. Attacking a slime with a physical attack doesn&#039;t<br /><br />deal any damage, even if it can affect chopping a part of it. Whenever the artifact inside of it is<br /><br />destroyed, the slime will die.<br /><br />Acid Body - Green slimes are made out of acid, they almost instantly melt any organic matter that enters their body. Whenever they trap a creature inside of it, they will deal flat 5 HP damage to it at the beginning of each of their turns, slowly consuming their flesh. Once their victim&#039;s HP reaches 0, they will instantly die, leaving only a skeleton and equipment behind.<br /><br />Sexual traits:<br /><br />Small lover.<br /><br />Blue Slime<br /><br />Blue slime around a round stone artifact, can take any shape.<br /><br />Age: -<br /><br />Height: Various<br /><br />Weight: Various<br /><br />Language: -<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Keen sense of smell, a keen sense of hearing, Hunting LVL 2, Characterisation LVL 3.<br /><br />Special rules:<br /><br />Slime - Slimes are formed around specific round artifacts and grow by consuming organic<br /><br />matter. They can&#039;t speak and are not intelligent. Attacking a slime with a physical attack doesn&#039;t<br /><br />deal any damage, even if it can affect chopping a part of it. Whenever the artifact inside of it is<br /><br />destroyed, the slime will die.<br /><br />Fluid Sucker - Blue Slimes hunt down living creatures to trap them inside their bodies, penetrate them in every hole possible and suck out all the body fluids in the process. While doing so, their victim will receive flat 5 RES damage at the beginning of each turn. Once their resistance reaches 0, they will count as if they have orgasmed, lose consciousness for 1d10 hours and will spit out by the Blue Slime. After waking up, they will be very highly dehydrated.<br /><br />\f<br /><br />Sexual traits:<br /><br />Small lover.<br /><br />Eldritch Slug<br /><br />A gigantic slug-like cosmic horror with tentacles inside.<br /><br />Age: -<br /><br />Height: Always large<br /><br />Weight: Always large<br /><br />Language: Eldritch<br /><br />&nbsp;CHR<br /><br />&nbsp;&nbsp;11<br /><br />Skills:<br /><br />Tentacles, Slimy Body, Aphrodisiac, Hunting LVL 2.<br /><br />Special rules:<br /><br />Eldritch - Coming from another plane of existence, these creatures must consume raw emotions<br /><br />and thoughts of other creatures to sustain themselves. Whenever they trap a victim, they will<br /><br />hold onto them to torture, fuck or hypnotize them to harvest their minds. Once an Eldritch entity<br /><br />causes a Mind Break onto another creature, they will heal back to their maximum HP, RES and<br /><br />MANA. If an Eldritch entity won&#039;t cause a Mind Break to anyone for more than 7 days, they will<br /><br />vanish from the material plane back to their home of origin.<br /><br />Tentacle Insides - Eldritch Slug is a giant slimy slug-like monster, slowly moving towards potential victims. While attacking, they will open their mouths, shooting out tentacles to grab their target and drag them inside their bodies, where they will proceed to Mind Break them. Eldritch Slug does not lose RES in the process, can orgasm at will and proceeds to keep their victim inside as long as they live or a better one if found. Once inside, the prisoner can try to escape by making a successful STR-3 test.<br /><br />Sexual traits:<br /><br />Small lover, Top, Infertile.<br /><br />Eldritch Cyclops<br /><br />A giant round one-eyed creature with tentacles all over it, floating around and hunting females to<br /><br />impregnate them.<br /><br />Age: -<br /><br />Height: Always medium<br /><br />Weight: Always medium<br /><br />\fLanguage: Eldritch<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Tentacles, Hunting LVL 3, Raw Magic LVL 2, Magic Sense LVL 1.<br /><br />Special rules:<br /><br />Eldritch - Coming from another plane of existence, these creatures must consume raw emotions<br /><br />and thoughts of other creatures to sustain themselves. Whenever they trap a victim, they will<br /><br />hold onto them to torture, fuck or hypnotize them to harvest their minds. Once an Eldritch entity<br /><br />causes a Mind Break onto another creature, they will heal back to their maximum HP, RES and<br /><br />MANA. If an Eldritch entity won&#039;t cause a Mind Break to anyone for more than 7 days, they will<br /><br />vanish from the material plane back to their home of origin.<br /><br />Levitation - Eldritch Cyclops levitates at all times as long as it is conscious. It can go up to 5meters over ground and carry others with it by making an STR test (with a proper modification based on the weight of the carried person).<br /><br />Sexual traits:<br /><br />Top, Fertile.<br /><br />Lilim Succubus<br /><br />The lowest among succubus, overzealous nymphomaniacs obsessed with satisfying their basic<br /><br />needs.<br /><br />Age: -<br /><br />Height: Usually medium<br /><br />Weight: Usually medium<br /><br />Language: Common and Demonic<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Wings, Whip Tail, Horns, Claws, Aphrodisiac, Hunting LVL 3, Magic Sense LVL 2.<br /><br />Special rules:<br /><br />\fSuccubi - Succubus feed upon their prey by succing their life energy while having sex with them. Whenever a creature who is fucking with a succubus has an orgasm, their remaining HP is instantly reduced to 0 and added to Sucubbus&#039; own HP (this is not a heal, it can go beyond their normal HP limit).<br /><br />Nympho Frenzy - Lilim are the wildest and aggressive among the succubi but also the least intelligent. Whenever a penis or a phallic-shaped object comes into Lilim&#039;s line of sight, she will instantly mad-dash towards it to use it. While in a frenzied state, Lilim has +2 STR and DEX to all tests.<br /><br />Optional rule:<br /><br />Hardcore lover - Succuby always use Hard Mode during sex.<br /><br />Hand Holding - Succubus are extremely weak to acts of romance. If forced to hold hands in a romantic way, the succuby will become weak, confused and have -2 to all tests.<br /><br />Sexual traits:<br /><br />Multi-tasking, Quick recovery, Orgasmic experience.<br /><br />Feral Beastman<br /><br />Really big, wild and angry catgirls... or furry.<br /><br />Age: 18-100<br /><br />Height: Usually large<br /><br />Weight: Usually large<br /><br />Language: -<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Up to 6 different racial skills chosen by the author to match the animal theme, they are going for (at least 3), Hunting LVL 3.<br /><br />Special rules:<br /><br />Enhanced Senses - Beastmen are naturally good hunters due to their animal instincts, they always receive additional +2 to all tracking tests.<br /><br />Wild Animals - Feral Beastman are driven only by their instincts, they are aggressive and unreasonable. They have +3 to all defensive tests against convincing and intimidation.<br /><br />Sexual traits:<br /><br />\fAny 2 sexual traits.<br /><br />Lamia<br /><br />Snek.<br /><br />Age: 16-90<br /><br />Height: Usually medium<br /><br />Weight: Usually large<br /><br />Language: Common<br /><br />&nbsp;CHR<br /><br />Skills:<br /><br />Strong tail, Scales, Fangs, Venomous, Aphrodisiac, Aim LVL 1.<br /><br />Special rules:<br /><br />A coil of Death - Lamias can use their long tail to coil around their prey in a tight grip. To do so, they need to roll a DEX-1 test. If successful, the target becomes immobilized. Each turn lamia can make an STR+3 test to squeeze their victim and deal HP damage to them. Their victim can take an STR or DEX test to escape.<br /><br />Double Penis - Male lamias are equipped with two penises. While having sex, they will deal flat 10 RES damage instead of regular 5 each turn.<br /><br />Sexual traits:<br /><br />Any 2 sexual traits.<br /><br />Skeleton<br /><br />Spooky scary skeleton~<br /><br />Age: -<br /><br />Height: Depends on skeleton race<br /><br />Weight: Usually large<br /><br />Language: -<br /><br />&nbsp;CHR<br /><br />Depends on the skeleton race<br /><br />\fSkills:<br /><br />Depends on the skeleton race<br /><br />Special rules:<br /><br />No body, no problem - Skeleton receives only half DMG coming from weapons that deals piercing or stabbing attack.<br /><br />Head of a problem - Skeleton can only be killed when their head is destroyed.<br /><br />Resurrection - on 0 HP Skeleton break for 1d6 turns. After that time Skeleton gets back with full HP.<br /><br />Sexual traits:<br /><br />None<br /><br />Ghost<br /><br />UUUUUUUUUUuuuuuuuuuuUUUUuuuuuu~<br /><br />Age: -<br /><br />Height: Depends on Ghost race<br /><br />Weight: Usually feather<br /><br />Language: -<br /><br />&nbsp;CHR<br /><br />Depends on the skeleton race<br /><br />Skills:<br /><br />Depends on the skeleton race<br /><br />Special rules:<br /><br />Only unusual damage - Ghost can only be hurt using upgraded or magic weapons and magic spells.<br /><br />Possession - Spirit can get into someone body and possess them for 1d10 turns or when person who is possessed loses half of available HP.<br /><br />Sexual traits: None<br /><br />\fClasses<br /><br />Warrior:<br /><br />Knight: Big, bulky, strong tank<br /><br />Skills: ?Disarming lvl 1, Parrying lvl 1, Etiquette lvl 1 or Bar Fight lvl 1, Double Attack lvl 1.<br /><br />Equipment: 1 One hand weapon with 1d6 dmg, medium armour/medium shield, 1<br /><br />Healing potion, normal clothes<br /><br />Special skill:<br /><br />LVL 1 - Shield push - After successful block with his shield knight can try to push the attacker away after success at opposing STR check.<br /><br />LVL 5 - Taunt - once per battle knight can taunt max to two enemies in their range of attack to attack knight next turn. Enemies would run toward the knight and attack him or shoot him without looking if the attack would end with friendly fire.<br /><br />LVL 10 - Pushout - Knight can push the person next to him to take his place and receive an enemy attack than this person. Knight can&#039;t defend himself, the damage is lower by his armour class.<br /><br />Mage:<br /><br />Wizard: Nerd, can shoot you with your hands.<br /><br />Skills: ?Literate lvl 1, Magic Sense lvl 1, Raw Magic lvl 1, Arcane Magic lvl 1<br /><br />Equipment: Wand or staff, magic book, 1 bottle of mana, normal clothes<br /><br />Special skill:<br /><br />LVL 1 - mana suck - In places with high dense magic Wizard can connect to it and regenerate his magic power. Every turn or after a few minutes mage can regenerate 20% of his mana pool.<br /><br />LVL 5 - Identity - Wizard can identify magic items after concentrating on it for an hour and pass the INT check. Every concentration loss or failed INT check will fail with identification and will need to do it again.<br /><br />LVL 10 - 2nd Year of Learning - Wizard now can choose another aspect of Magic and learn spells from it by paying 1 point.<br /><br />Bard:<br /><br />Artist: Singing and playing, one-man-band<br /><br />Skills: ?High Alcohol Tolerance lvl 1, Circus Tricks lvl 1, Characterisation lvl 1, Literate lvl 1 or Convincing lvl 1<br /><br />Equipment: One music instrument/drawing utilities and paper, Short bow, expensive<br /><br />clothes (+1 CHR)<br /><br />Special skill:<br /><br />LVL 1 - Entertainer - Once per day Bard can start playing his instrument/sing/telling the story/etc.When he is doing that everyone hearing bard performance need to pass<br /><br />\fhard CHR test, otherwise they will look and listen to the Bard performance and have -3 PER<br /><br />LVL 5 - Photographic memory - Once per session player can announce that his character remember things he look at. Then he can draw/paint from memory what he remembered. Only one thing can be remembered by him, to remember another thing he forgot previous memory<br /><br />LVL 10 - Favour - Once per session Bard can ask another non-player character to share his secret or item with him after failing hard CHR test. The person won&#039;t give bard an item that will make them dead, for example, a stone that makes them alive.<br /><br />Tamer:<br /><br />Monster Tamer: MON-STER-GO!<br /><br />Skills: ?Vaulting lvl 1, Training lvl 1, Survival lvl 1, Bestiarity lvl 1<br /><br />Equipment: Short bow, a leash for 1 animal, normal clothes<br /><br />Special skill:<br /><br />LVL 1 - Command - After taming the creature tamer can command it, giving some simple commands like attack, calm, track etc. A creature can follow tamer without a leash, but still will attack their natural enemies and based around its instincts.<br /><br />LVL 5 - Connection - Tamer got a psychic connection with his pet. It can communicate with it without saying a word and see through his eyes. LVL 10 - Understanding - Tamer can understand animals and have a full conversation with it. For people who aren&#039;t high-level tamers he will just make animal sounds.<br /><br />Rogue:<br /><br />Thief: Sticky fingers and slowly walk<br /><br />Skills: ?Sticky Fingers lvl 1, Sneaking lvl 1, Disarming Traps lvl 1, Searching lvl 1 or Setting Traps lvl 1<br /><br />Equipment: 1 Bottle of medium poison, Dagger, normal clothes, lockpicks<br /><br />Special skill:<br /><br />LVL 1 - Shadow Walker - Whenever unseen or hiding undetected, thieves might declare Sneaking action, moving in shadows without a sound. Each other character has -3 PER and INT to all tests involving trying to uncover the character.<br /><br />LVL 5 - Fraud - Having good materials and time Rogue can copy an item. The item won&#039;t have any special abilities and properties of the original one.<br /><br />LVL 10 - Fast hands - After sucessfuly stealing an item from someone pocket thief can immediately try to steal another item with -1 to DEX. Thief decide when to stop or when he is caught.<br /><br />Servant:<br /><br />Prostitute<br /><br />Skills: ?Convincing lvl 1, ?Characterisation lvl 1, Etiquette lvl 1, Seduction lvl 1<br /><br />\fEquipment: Dagger, 3 Bottles of Perfume, sexy clothes (+1 CHR for aroused target)<br /><br />Special skill:<br /><br />LVL 1 - Birth Control - Prostitutes have their way to protect themselves from unwanted pregnancy. Up to twice per day, they can skip the PALS test, ending without becoming or getting someone pregnant.<br /><br />LVL 5 - Weak point - Prostitute can recognize what his or her partner like. Once per sex he/she can use this knowledge to deal double damage to RES next turn. This action need to be announced before dice throws.<br /><br />LVL 10 - Sensual dance - Once per session Prostitute can start dancing inside bar/tavern. After passing hard CHR check Prostitute throws another CHR check. Second charisma check is how many money she will receive after the dance. Failing the first CHR makes character throw away from the building and ban from entering it for the duration of the session.<br /><br />\fRacial skills<br /><br />Animal Speech?- character can speak with animals.<br /><br />Aphrodisiac ?- character&#039;s body produces a very strong and alluring scent, granting them +2 CHA to convincing and seduction tests.<br /><br />Claws/Talons?- character has sharp claws/talons, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage.<br /><br />Dark vision?- character can see in the dark up to 20m.<br /><br />Dense Fur?- character is covered in a very dense fur, granting them 1 armor point.<br /><br />Fins ?- character is a great swimmer, it has +1 to every test taken in or under water. Person cannot wear gloves.<br /><br />Fangs?- character has sharp fangs, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage.<br /><br />Gills?- character can breathe underwater.<br /><br />Hooves ?- character has hooves, they can use them to make a STR-1 attack and deal 1d5+STR Crushing damage. Person cannot wear boots<br /><br />Horns?- character has sharp horns, they can use them to make a STR-1 attack and deal 1d5+STR Piercing damage. Person cannot wear helmets<br /><br />Keen Sense of Hearing?- character has very good ears, granting them +2 INT to eavesdropping and hunting tests.<br /><br />Keen Sense of Smell?- character has a very good nose, granting them +2 INT to tracking and hunting tests.<br /><br />Knot?- character has a knotted penis, which grants them +1 to impregnation tests.<br /><br />Magic marking ?- Character has magic marking, what is always shining. They can illuminate darkness around them with the power of a torch, but they also get -2 to stealth tests. Poisonous ?- whenever character deals damage with their claws and/or tail, the target becomes poisoned with light poison.<br /><br />Scales ?- character is covered in very hard scales, granting them 1 armor point.<br /><br />Second Pair of Arms ?- character has additional two arms, granting them a second major action while using them. This bonus won&#039;t count if the character is using an action that does not involve arms (like for ex. running). Person cannot wear medium and heavy armour.<br /><br />Sharp Sight?- character has a very good sight, granting them +2 INT to tracking and perception tests.<br /><br />Slimy Body?- character&#039;s body is covered in slime and/or is very slippery, granting them +2 DEX while making a test to slide out of restraints and grips. Other tests have -1 DEX. Strong Tail?- character has a very thick massive tail, they can use it to make a STR-1 attack and deal 1d10+STR damage. Person cannot wear heavy armour.<br /><br />Tentacles ?- character has tentacles growing out of their body that can be used to immobilize their opponents with a STR-1 test.<br /><br />Whip Tail?- character has a very agile thin tail, they can use it to make a STR-1 attack and deal 1d5+RAN Quick damage. Person cannot wear heavy armour.<br /><br />\fWings?- character has wings strong enough to grant them the ability to Fly. Person cannot wear medium or heavy armour.<br /><br />Venomous?- whenever the character deals damage by biting, the target becomes poisoned with light poison.<br /><br />General skills<br /><br />Acrobatics ?- character is very nimble and skilled in hardcore parkour, they have [+2][+3][+4] DEX to acrobatic tests.<br /><br />Aim?- character has an amazing eye and can aim their shots with great precision, they can use a minor action to aim their shot, granting them [+2][+3][+4] RAN to shooting and throwing tests. Arcane Magic ?- character can cast Arcane spells learned from schools of magic at lvl [1][2][3]. As they gain this ability, they need to choose a school of magic to follow and learn spells from. Artillerist ?- character is familiar with artileristic weaponry, they have [+2][+3][+4] to all tests involving cannons and bombs.<br /><br />Bar Fight ?- character is very good at fighting with improvised weapons like chairs or broken bottles, they receive [+2][+3][+4] STR and RAN while fighting with an improvised weapon. Bestiarity ?- character has a vast knowledge about different races and animals, their anatomy, physiology and psychology, they have [+2][+3][+4] INT to knowledge tests involving race traits. Botany?- character has a vast knowledge about different plants and funguses, they have [+2][+3][+4] INT to knowledge tests involving flora. This skill can be used on plant-based races like Dryads.<br /><br />Brewing Potions ?- character can brew different potions and mixtures, they have [+2][+3][+4] INT to tests of creating a potion.<br /><br />Cartography ?- character has a vast knowledge about maps, how to read and create them, they have [+2][+3][+4] INT to tests involving maps.<br /><br />Characterisation ?- character can change their look with proper tools and costumes to make themselves unrecognisable or mimic someone else&#039;s appearance, they have [+2][+3][+4] INT and CHA to characterisation and camouflage tests.<br /><br />Circus Tricks ?- character has been trained in one of many circus tricks of their choosing (acting, comedy, dance, fire eating, juggling, mimicry, music, singing), they have [+2][+3][+4] to INT and DEX tests while performing their respective acts.<br /><br />Climbing ?- character is very good at climbing, they have [+2][+3][+4] STR and DEX to climbing tests.<br /><br />Convincing?- character is very convincing and always knows which arguments to use to drag people on their own side, they have [+2][+3][+4] INT and CHA to convincing tests.<br /><br />Covering Up Tracks?- character is very good at leaving no clues of their actions and presence, they have [+2][+3][+4] to all tests involving covering up own tracks and destroying evidence. Craftsmanship?- character has talent and was trained in craftsmanship of one field of their choosing (art, bow crafting, brewing, cooking, farming, medicine, mining, gunsmithing, jewelry,<br /><br />\fsilversmithing, smithing, trading, tailoring), granting them [+2][+3][+4] to all tests involving their field of expertise.<br /><br />Cryptography ?- character is fascinated by codes, secret messages and foreign languages, they have [+2][+3][+4] INT while trying to decipher a code or language they don&#039;t know.<br /><br />Disarming?- once per action character can try to disarm their opponent of one weapon or item they are holding by making a [+2][+3][+4] STR test. Opponent can make a STR or DEX test to counter it, but if failed they lose the targeted item.<br /><br />Disarming Traps?- character is very skilled at disarming and defusing traps, they have [+2][+3][+4] INT and DEX to tests of disarming and defusing traps.<br /><br />Disinfection?- with the right tools and medicine character can remove one negative status (burn, poisoned, bleeding, blighted) from themselves or others. To do that they need to make a successful test of INT [+2][+3][+4].<br /><br />Double Attack ?- character is a swift and skilled warrior, after successfully hitting their opponent with a melee attack, once per turn they can make a second melee attack with [+1][+2][+3] STR modificator.<br /><br />Double Shot ?- character is a swift and skilled archer, after successfully hitting their opponent with a range attack, once per turn they can make a second range attack with [+1][+2][+3] RAN modificator.<br /><br />Druid Magic ?- character can cast Druid spells at lvl [1][2][3].<br /><br />Etiquette ?- character has really good manners and is very well spoken, they have [+2][+3][+4] INT and CHA to convincing and seduction tests.<br /><br />Gambling ?- character is a great gambler, a king of games, they have [+2][+3][+4] INT and DEX while playing any type of game and/or cheating at it.<br /><br />Gossip ?- character has a very easy time talking to others and gathering information, they have [+2][+3][+4] INT to gather information tests.<br /><br />Healing ?- character has a vast knowledge in the field of medicine, outside the battle they can perform surgeries and try to heal themselves or others for [1d5+INT][1d10+INT][1d20+INT] HP per hour.<br /><br />Heraldry ?- character has a vast knowledge about various kingdoms and noble families around the world, they get [+2][+3][+4] INT to knowledge tests involving royal families, their history and politics.<br /><br />Hiding?- character is very good at hiding itself from sight of others, they have [+2][+3][+4] DEX to hiding and camouflage tests.<br /><br />High Alcohol Tolerance?- character is very resistant to the effects of drinking alcohol and doesn&#039;t get drunk so easily, they have [+2][+3][+4] RES to test for getting drunk.<br /><br />Holy Magic ?- character can cast Holy spells coming from gods at lvl [1][2][3]. As they gain this ability, they need to choose an aspect to follow and learn spells from.<br /><br />Hunting ?- character is a great hunter, they have [+2][+3][+4] INT and RAN to tracking Intimidation ?- character knows how to look and sound scary enough to make others do what they want, they have [+2][+3][+4] to all tests involving intimidation.<br /><br />Iron Will ?- character has a strong mind and spirit, they are not easily broken and can endure even hardest tortures, they have [+2][+3][+4] SPR and INT to defensive tests against things like seduction or convincing.<br /><br />\fLiterate?- character can read and write in known languages. Additionally they have [+2][+3][+4] INT to reading and deciphering old and/or destroyed texts.<br /><br />Lip Reading?- character has a rare skill of reading words from the movement of other people&#039;s lips without a need to hear them, they have [+2][+3][+4] INT to lip reading tests.<br /><br />Martial Arts ?- character has been trained in hand-to-hand combat, they have [+2][+3][+4] STR while fighting without a weapon.<br /><br />Magic Sense?- character is naturally gifted with a sense of magic, being able to feel it around them, they have [+2][+3][+4] SPR to detect and cast magic tests.<br /><br />Navigation?- character is hardly ever lost, they can read stars and sense directions, they have [+2][+3][+4] INT to navigation tests.<br /><br />Parrying ?- character is a very experienced warrior, who knows how to read their opponent&#039;s movements, they have [+2][+3][+4] STR to blocking and parrying tests.<br /><br />Quick Feet ?- character is very quick on their feet, they have [+2][+3][+4] DEX and [+1][+2][+3] to SPD while running.<br /><br />Raw Magic ?- character can cast Raw spells at lvl [1][2][3].<br /><br />Resistant to Diseases?- character has a high resistance to all forms of diseases and receives [+2][+3][+4] RES to resistance tests.<br /><br />Resistant to Poisons ?- character has a high resistance to all forms of poisons and receives [+2][+3][+4] RES to resistance tests.<br /><br />Retreat ?- character knows when to say fuck this and run away to save their lives, they recieve [+2][+3][+4] DEX to all tests while running away.<br /><br />Ritual Magic ?- character can cast Ritual spells at lvl [1][2][3].<br /><br />Searching ?- character has a keen eye and knows where to look to find treasure, they have [+2][+3][+4] INT to searching and scavenging tests.<br /><br />Seduction ?- character has not only their way with seductive words but also knows how to utilize body language, they have [+2][+3][+4] to convincing and seduction tests.<br /><br />Setting Traps?- character can craft and set various types of traps, they have [+2][+3][+4] INT to setting and creating traps tests.<br /><br />Sneaking ?- character has very light feet and can sneak around undetected, they have [+2][+3][+4] DEX to sneaking tests.<br /><br />Sticky Fingers?- character is a very skilled thief, they have [+2][+3][+4] DEX to stealing and pickpocketing tests.<br /><br />Survival ?- character can last a very long time in the wild and knows many survival skills, they have [+2][+3][+4] to all tests involving gathering food, setting up a camp and starting fire in the wild.<br /><br />Swimming?- character is a great swimmer, it has [+1][+2][+3] to every test taken in or under water.<br /><br />Theology ?- character has a vast knowledge about various religions and gods, they get<br /><br />[+2][+3][+4] INT to tests involving knowing gods, religions and their respective rituals.<br /><br />Training?- character can train animals and teach them new skills and tricks, once per week they<br /><br />can attempt to teach their pet companion a new trick by making three successful [+2][+3][+4]<br /><br />CHA tests in a row. Additionally each time the character levels up, each of their pet companions<br /><br />receive one point that can be spent to upgrade one of their statistics.<br /><br />\fTrap Detection ?- character can check rooms and open fields for traps, they have [+2][+3][+4] INT to trap detection tests.<br /><br />Valuation ?- character is a great negotiator and seller, they have [+2][+3][+4] INT to tests involving valuation, negotiating prices and bargaining.<br /><br />Vaulting ?- character is a phenomenal rider capable of many tricks on horseback, they have [+2][+3][+4] DEX and RAN while riding a mount.<br /><br />\fHand combat<br /><br />Name\tHandling\tType of damage\tDamage<br /><br /><br /><br />\tdagger\tone hand\tpiercing/slashing\t1d4<br /><br /><br /><br />\tclub\tone hand\tbashing\t1d6<br /><br /><br /><br />\tmace\tone hand\tbashing\t1d6<br /><br /><br /><br />\tshort sword\tone hand\tpiercing/slashing\t1d6<br /><br /><br /><br />\tquarterstaff\ttwo hand\tbashing\t1d6<br /><br /><br /><br />\tnunchaku\tone hand\tbashing\t1d6<br /><br /><br /><br />\thandaxe\tone hand\tslashing\t1d6<br /><br /><br /><br />\tscimitar\tone hand\tslashing\t1d6<br /><br /><br /><br />\tWarhammer\ttwo hand\tbashing\t1d10<br /><br /><br /><br />\tspear\ttwo hand\tpiercing\t1d10<br /><br /><br /><br />\tlong sword\ttwo hand\tslashing/piercing\t1d10<br /><br /><br /><br />\taxe\ttwo hand\tslashing\t1d10<br /><br /><br /><br />\tflail\tone hand\tbashing\t1d10<br /><br /><br /><br />\tscythe\ttwo hand\tslashing\t1d10<br /><br /><br /><br />\tRange combat<br /><br /><br /><br /><br /><br />Name\tHandling\tType of damage\tDamage<br /><br /><br /><br />\tbow\ttwo hand\tpiercing\t1d6<br /><br /><br /><br />\tthrowing knife\tone hand\tpiercing\t1d6<br /><br /><br /><br />\tjavelin\tone hand\tpiercing\t1d6<br /><br /><br /><br />\tsling\ttwo hand\tbashing\t1d6<br /><br /><br /><br />\tthrowing hammer\tone hand\tbashing\t1d6<br /><br /><br /><br />\t\fShields<br /><br />Name\tRequirement\tBonuses<br /><br /><br /><br />Light\t-\t+1 to block<br /><br /><br /><br />medium\t3 Strength\t+2 to block<br /><br /><br /><br />heavy\t5 strength\t+2 to block<br /><br /><br /><br />Armour<br /><br /><br /><br />Name\tRequirement\tArmour<br /><br /><br /><br />Light\t-\t1 Armour<br /><br /><br /><br />Medium\t3 Strength\t3 Armour<br /><br /><br /><br />Heavy\t5 Strength\t5 Armour<br /><br /><br /><br />\f<br /><br />Sex Mechanic<br /><br />Please take a note those mechanics can be ignored if you don&#039;t think those will be necessary (for ex. In a casual sex). Those are created primarily for encounters with creatures like tentacles, hog orcs and horny high elf women.<br /><br />Sexual encounters are a big part of N.S.F.W. RPG, they start when two or more characters engage in sexual activities and end when they disengage (usually when at least one of them has an orgasm). The basic stat needed for this is RES, which is a sort of HP for sex.<br /><br />RES equals SPR x10 and represents the character?s resistance to sexual influences and actions. At the end of each turn both characters lose -5 RES points (flat and unmodified) and make an Orgasm test by rolling Xd10 where X is their SPR. If the total sum is equal or lower to their current RES score, they succeed and avoid cumming. However if the total score is higher than the current RES score, they get an orgasm and instantly lose -15 RES. At this point it is up to the characters if they want to end the intercourse. Characters who had an orgasm can&#039;t have another one or lose RES for the next 15 rounds (or 20 min).<br /><br />Both characters might commit sexual actions to their partners before and during sex by making a RES test or defend themselves by making SPR test. Those actions can be anything sex related like licking, kissing, biting, talking dirty ets. Additionally characters might do other actions by taking a proper test (for example trying to escape by doing a STR test). If the `attacking&#039; character succeeds, the defending character will lose RES equal to the difference between both scores. If a character defends itself successfully, no damage is done.<br /><br />Once a character reaches an orgasm, they need to roll a Mind Break effect. If their remaining RES is above 0, they roll for a Light Mind Break; if their remaining RES is equal or lower than 0, they roll for Hard Mind Break.<br /><br />\fWhenever a character has an orgasm, they need to roll a 1d10 for a Mind Break effect and apply its effect accordingly. Characters cannot orgasm again for the next 1d20 turns after their first orgasm (however they still lose RES normally).<br /><br />Light:<br /><br />(if character&#039;s RES is above 0)<br /><br />Character feels rejuvenated, this orgasm was something they really needed. They heal 1d10 HP and RES.<br /><br />This was a little too much for the character, their mind drifted away, losing consciousness for 1d20 turns.<br /><br />Characters are satisfied with their orgasm, but it was nothing to lose their head over, no effect.<br /><br />With each wave of pleasure, the character felt more powerful, they receive +2 to all tests for the next 1d10 turns.<br /><br />Orgasm was so magical that it emptied mana pool of the person who orgasmed<br /><br />Character body tense so much it clings to its partner. People who have intercourse with an orgasming person get 1d20 RES damage.<br /><br />The orgasm was weak and left your character unsatisfied, they receive -2 to all tests for the next 1d10 turns.<br /><br />Character swells inside/tightens around their partner, forcing them to have an orgasm as well (even if they passed their test).<br /><br />Orgasm was so good, that character mana pool is restored to the full level<br /><br />Orgasm was much more intense than the character thought it would be, make a roll for Hard Mind Break instead.<br /><br />Hard:<br /><br />(if character&#039;s RES is 0 or lower)<br /><br />Character&#039;s heart was taken over by the intense feeling, piercing their body and soul. Their INT and SPR become 1 for the next 1d10 hours.<br /><br />Character fell in love with their partner. From now on they will be absolutely loyal to them.<br /><br />This orgasm was too much for the character?s body. Spasms and shivers caused them to suffer 1d20 HP damage.<br /><br />The intense feeling loosen up and open both character&#039;s bodies. If possible, this orgasm will end up with pregnancy, ignoring all other tests.<br /><br />Orgasm really was a thing to remember, Character RES can&#039;t get higher than 50% for the next 1d6 days.<br /><br />The character felt extremely powerful after orgasm, they recover all their RES points and can orgasm again.<br /><br />Character&#039;s mind has been broken and they became addicted to the feeling of orgasming. Begingly they ask and continue to have sex imidietly and can orgasm again.<br /><br />\fCharacter feels so refreshed and full of energy after orgasm. Its next attack deals 1d10 additional DMG through 1d10 turns.<br /><br />This was a very fulfilling and self-developing experience, the character can upgrade one ability for free.<br /><br />The orgasm was so powerful, the intense feeling pierced through time and space, opening a portal to demon planes, summoning a Lilim Succubus.<br /><br />\fSexual traits:<br /><br />Anal?- character has a vary sensitive butthole, add 1 dice to SPR throw from being fucked in the ass.<br /><br />Big lover?- character has a liking in creatures bigger than itself, add 1 dice to SPR throw from fucking creatures at least one height higher than him/her.<br /><br />Bottom?- character enjoys being dominated by others, add 1 dice to SPR throw while in such position.<br /><br />Broken?- character is strong willed and even while broken, it still is somehow in control. Once per day, players can throw again for mind break status but must accept the new result.<br /><br />Ear fucked?- character has large sensitive ears and likes them being penetrated, they don&#039;t take any physical damage by being fucked in the ears.<br /><br />Egzotic fucked?- character has a liking in different races than it?s own, add 1 dice to SPR throw from fucking a member of a different race.<br /><br />Feet lover?- character has a strong foot fetish, add 1 dice to SPR throw from being fucked by someone&#039;s feet.<br /><br />Immobilised ?- character likes being tied up and immobilised while being fucked, add 1 dice to SPR throw from sex while unable to move.<br /><br />Fertile?- character is always fertile, every unprotected sex will end up with pregnancy, no matter the race or time of month.<br /><br />Infertile ?- character is never fertile, every sex will never end up with pregnancy, unless it?s being imprenateg by unnatural means (ex. Eggs).<br /><br />Lactation ?- character is always lactating, even while not pregnant. Everyday it can produce 1 liter of milk.<br /><br />Masochist ?- while losing HP character might transfer half of them, rounded up, as RES damage<br /><br />instead.<br /><br />Multi-tasking?- Can take other actions while having sex without suffering any penalties.<br /><br />Near death experience?- character has a liking of being fucked while near death, add 1 dice to SPR throw from being fucked with less than half (rounded down) its base HP.<br /><br />Nipple fucked?- character has large sensitive nipples and likes them being penetrated, it takes half HP damage (rounded up) from being fucked in the nipples.<br /><br />Nose fucked?- character has a very sensitive nose and likes it being penetrated, it takes half HP damage (rounded up) from being fucked in the nose.<br /><br />Oral ?- character has a very warm moist mouth with a skilled tongue, add 1 dice to SPR throw while using its mouth.<br /><br />Orgasmic experience?- character keeps full control while cumming, it takes no additional RES damage from having an orgasm.<br /><br />Sea of cum?- character has a unique ability to store an amazing amount of cum in its balls, while cummining inside its partner, it can choose to double the size of the stretching it does on them.<br /><br />Public?- character likes being watched while being fucked, add 1 dice to SPR throw while being watched by at least 4 bystanders not being a part of the intercourse.<br /><br />\fSmall lover?- character has a liking in creatures smaller than itself, add 1 dice to SPR throw from fucking creatures at least one height smaller than him/her.<br /><br />Steel insides?- character&#039;s internal organs are extremely resistant. It takes half HP damage (rounded up) from being penetrated by bigger penises<br /><br />Stretching?- character has a very stretchable skin, it?s stretching limit is doubled<br /><br />Top?- character is a dominator, while in a dominant position over its partner, it deals twice the amount of RES damage.<br /><br />Quick recovery?- character is very quick to recover its stamina for another go, after experiencing a sexual intercourse, it regenerates double the amount of RES points.<br /><br />Sexual Skills?:<br /><br />Golden words?- Can kink talk to the character, making them lose RES by CHRd10 attacker. Attacked person can defend with SPRd10<br /><br />Second wind?- A person can hold on with orgasm for one more turn before release.<br /><br />Brutal lover - Before next turn person need to say they wanna use this ability. RES damage is changed to HP damage.<br /><br />Mighty thrush (With male part)?- Person going ``all in&#039;&#039; with their power of their hips, adding on additional CHR dice<br /><br />You in? (Receiving)?- Can hide their emotion to embarrass other person and double the damage to their RES.<br /><br />``I like it rough&#039;&#039;?- For the next turn person who failed their INT test will deal HP damage than RES damage.<br /><br />Entertaining show?- Next turn RES damage is delivered not only to person who he interact with, but every person seeing their intercourse will get RES damage too<br /><br />Lock it - If male/futa don&#039;t wanna cum inside person can try to lock him/her with her legs and forced to cum inside.<br /><br />\fDISCLAIMER EXTRA<br /><br />After this point, you will encounter a content that we will release in the second PDF called ``Arts of Deviants&#039;&#039;. contains extreme kinks that could make a lot of people uncomfortable even reading it. Reading after this point is your own responsibility and don&#039;t blame us you?re gonna get mental scars in your mind or you lose what you eat. If you don&#039;t wanna read this just go to the last page of this PDF. It contains themes of violence, sex and strong language and is meant for adults only. Anyone beneath the age of 18 should not be allowed to play or read this book.<br /><br />In this book, we include every optional rules and kinks players and GM can include in their game to spice it a little. They aren&#039;t required, so if someone doesn?t wanna risk their mental health they don&#039;t even need to believe this book exists.<br /><br />Due to the game?s nature, we would like to remind you as a GM and players to keep things fun for everyone and not step outside of each other&#039;s comfort zones. Make sure everyone&#039;s on the same page with themes you wish to play and not force anything upon others for your own pleasure. Remember this is supposed to be fun for everyone.<br /><br />\fHeight: Tiny, Small, Medium, High, Gigantic<br /><br />Weight: Feather, Light, Normal, Heavy, Obese, Slob<br /><br />Penis size: Tiny, Small, Medium, Big, Gigantic<br /><br />Sex:<br /><br />Penetrated-&gt;\tTiny\tSmall\tMedium\tHigh\tGigantic<br /><br /><br /><br />\tTiny\t?\t?\t?\t-1\t-2<br /><br /><br /><br />\tSmall\t?\t?\t?\t?\t-1<br /><br /><br /><br />\tMedium\t?\t?\t?\t?\t?<br /><br /><br /><br />\tBig\tSTR\t?\t?\t?\t?<br /><br /><br /><br />\tGigantic\tSTR+1d10\tSTR\t?\t?\t?<br /><br /><br /><br />\t<br /><br />- no problem<br /><br />Penetrating creatures much smaller than themselves, characters might cause physical damage to their partner. If the size difference is of three or more units higher than own size/penis size, the penetrated creature will take damage at the beginning of each of their turns.<br /><br />A female gnome bard has had a brilliant idea to seduce a male dragon. She succeeded and so the Gigantic beast penetrates Small gnome. She soon starts to regret her decision as at the start of each of her turns, she takes STR damage, hoping that the dragon with STR 17 finishes before her HP runs out.<br /><br />Characters being stuffed by creatures much smaller than themselves don?t feel much satisfaction. If the size difference is of three or more units smaller than its own size, characters will take negative modifications to every statistic during the intercourse.<br /><br />A male gnome bard tries his luck in seducing a dragoness. He has succeeded and the two take part in sexual art. Unfortunately for the Gigantic dragoness a Small gnome is not much of a satisfaction, taking - 2 to every test she takes out of frustration. Finding no use for him, she eventually decided to eat her partner, still taking - 2 from size difference penalties.<br /><br />It is to be noted this applies only to regular spots: mouth, vaginal and anal. Being penetrated in places like for ex. ears always end with STR amount of damage.<br /><br />Vore system:<br /><br />Predator&#039;s height + Prey?s Weight: Turns needed for the predator to vore the prey.<br /><br />Vore can be done after a successful grab attack. A victim can only struggle to escape their attacker from voring them. While they struggle, both need to do an opposite STR test or DEX<br /><br />\fto slip out from the grip. This process repeats until predator or prey wins enough rounds. Critical success add two success to person who throws it while critical failure add two success to his enemy<br /><br />Digestion and escaping: Every turn vored person suffers 2d20 Acid DMG, ignoring the armour. Person vored can attack from the inside with their fists or small weapon if they weren?t disarmed. After a successful attack predator needs to pass a CON test. Failure means the predator needs to expel his victim.<br /><br />Vore height:<br /><br />Pred -&gt;\tTiny\tSmall\tMedium\tHigh\tGigantic<br /><br /><br /><br /><br /><br />Tiny\t3 turns\t2 turns\t1 turns\tInstant\tInstant<br /><br /><br /><br /><br /><br />Small\t4 turns\t3 turns\t2 turns\t1 turns\tInstant<br /><br /><br /><br /><br /><br />Medium\t5 turns\t4 turns\t3 turns\t2 turns\t1 turns<br /><br /><br /><br /><br /><br />High\tImpossible\t5 turns\t4 turns\t3 turns\t2 turns<br /><br /><br /><br /><br /><br />Gigantic\tImpossible\tImpossible\t5 turns\t4 turns\t3 turns<br /><br /><br /><br /><br /><br />Vore weight:<br /><br /><br /><br /><br /><br /><br /><br />\tPred -&gt;<br /><br />Tiny\tSmall\tMedium\tHigh\tGigantic<br /><br /><br /><br /><br /><br />Feather<br /><br />2 turns\t1 turns\tInstant\tInstant\tInstant<br /><br /><br /><br /><br /><br />Light<br /><br />3 turns\t2 turns\t1 turns\tInstant\tInstant<br /><br /><br /><br /><br /><br />Normal<br /><br />4 turns\t3 turns\t2 turns\t1 turns\tInstant<br /><br /><br /><br /><br /><br />Heavy<br /><br />Impossible\t4 turns\t3 turns\t2 turns\t1 turns<br /><br /><br /><br /><br /><br />Obese<br /><br />Impossible\tImpossible\t4 turns\t3 turns\t2 turns<br /><br /><br /><br /><br /><br />Slob<br /><br />Impossible\tImpossible\tImpossible\t4 turns\t3 turns<br /><br /><br /><br /><br /><br />Small gnome, who has lightweight, is caught by High Ogre. Ogre tries To eat him whole, which only takes 1 success in his turn.<br /><br />Normal elf captured Small but heavy goblin. Elf, after a long road, is very hungry and decides to eat captured goblin. Goblin starts to struggle and the elf needs 6 turns to eat him whole, while Goblin needs 6 turns to finally slip past the elf.<br /><br />\fStretching: By height + By weight<br /><br />Prey filling: Stretching capability + Stretching contents<br /><br />Stretching and popping:?:<br /><br />\f<br /><br />By Weight\tStretching<br /><br />\tFeather\t1<br /><br />\tLight\t2<br /><br />\tNormal\t5<br /><br />\tBig\t10<br /><br />\tObese\t20<br /><br />\tSlob\t40<br /><br />\t\f<br /><br />Small, Light goblin bard female Is eaten by Medium, Normal weight orc. He easily swallows her, but he is only partially filled (4/10 fullness). Still feeling hungry he swallowed the fast Small, Light, goblin mage that was with her. He is now 8/10 full.<br /><br />Small, Normal weight halfing ate other halfing and it&#039;s full (7/7). When he walked back to his village he is ambushed by Gnoll (0/10) Who, after a short fight, trying to eat him. Every turn he is taking CON check because he is trying to swallow something bigger than his stretching (7+7=14). He succeeds and doesn&#039;t pop (14/10).<br /><br />Popping: When someone passes their stretching limit they must throw a CON check every turn he is inflated more/success in vore check. if someone fails he must throw 2d20 DMG every time he fails CON check.<br /><br />Inflation: If MG doesn&#039;t have an idea how to use inflation in test version he can use this<br /><br />formula to count how big someone inflates.<br /><br />Cumming: CON + 1d10<br /><br />Monster (water, air, food etc.) PER + 1d10<br /><br />Others: 2d10<br /><br />PALS?:<br /><br />When intercourse ends with cum in the vagina female throw for pregnancy risk. Then, if the pregnancy test pass she is throwing for a number of children, their sex and race. If she got more than one child she throws for every child sex and race, Pregnancy takes 3 weeks to end with birth. This time can be customized by DM.<br /><br />\fPregnancy risks:<br /><br />\tHumanoid\tHalf-Humanoid\tNon-Humanoid<br /><br /><br /><br />\tHumanoid\t1-7 Success\t1-5 Success\t1-3 Success<br /><br /><br /><br />\tHalf-Humanoid\t1-5 Success\t3-10 Success\t1-5 Success<br /><br /><br /><br />\tNon-Humanoid\t1-3 Success\t1-5 Success\t1-7 Success<br /><br /><br /><br />\t<br /><br />Pregnancy statistics:<br /><br />2. Sex<br /><br />Male<br /><br />1-4<br /><br /><br /><br />Female<br /><br />5-9<br /><br /><br /><br />Futa<br /><br />10<br /><br /><br /><br />1.\tKids<br /><br />\tSingle<br /><br />1-4<br /><br /><br /><br />Twins<br /><br />4-6<br /><br /><br /><br />Triplets<br /><br />7-9<br /><br /><br /><br />Quadruplets<br /><br />10<br /><br />\t3. Race<br /><br />\tMother<br /><br />1-3<br /><br /><br /><br />Mixed<br /><br />4-6<br /><br /><br /><br />Father<br /><br />7-9<br /><br /><br /><br />Player choice<br /><br />10<br /><br /><br /><br />Goblin female is somehow still conscious after mating with dragon roll 3 on her impregnation change. She is humanoid and dragon is non-humanoid, that means she is impregnated. Next she threw on the number of children and threw 4. That means twins. Another two rolls depends on what player wanna do first. Player decides they wanna roll their Races first. They roll 5 and 10, that means one kid will be a mix between goblin and a dragon. Last two rolls is for sex. Player roll two sixes, that means both kids will be females.<br /><br />\f<br /><br />Where to find us:<br /><br />Discord:&nbsp;&nbsp; HYPERLINK &quot;<a href=\"https://discord.gg/nfRN9Xn&quot;\" rel=\"nofollow\">https://discord.gg/nfRN9Xn&quot;</a>&nbsp;&nbsp;<a href=\"https://discord?.gg/nfRN9Xn\" rel=\"nofollow\">https://discord?.gg/nfRN9Xn</a> <br /><br />Twitter:&nbsp;&nbsp; HYPERLINK &quot;<a href=\"https://twitter.com/NghtyStoriesRPG&quot;\" rel=\"nofollow\">https://twitter.com/NghtyStoriesRPG&quot;</a>&nbsp;&nbsp;<a href=\"https://twitter?.com/NghtyStoriesRPG\" rel=\"nofollow\">https://twitter?.com/NghtyStoriesRPG</a> <br /><br /></span>",
  "pools_count": 0,
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