{
  "submission_id": "3646849",
  "keywords": [
    {
      "keyword_id": "57",
      "keyword_name": "bunny",
      "contributed": "f",
      "submissions_count": "113615"
    },
    {
      "keyword_id": "523355",
      "keyword_name": "character editor",
      "contributed": "f",
      "submissions_count": "1"
    },
    {
      "keyword_id": "33",
      "keyword_name": "fox",
      "contributed": "f",
      "submissions_count": "250956"
    },
    {
      "keyword_id": "192",
      "keyword_name": "game",
      "contributed": "f",
      "submissions_count": "12796"
    },
    {
      "keyword_id": "165",
      "keyword_name": "male",
      "contributed": "f",
      "submissions_count": "1212425"
    },
    {
      "keyword_id": "420",
      "keyword_name": "mouse",
      "contributed": "f",
      "submissions_count": "54659"
    },
    {
      "keyword_id": "186",
      "keyword_name": "rabbit",
      "contributed": "f",
      "submissions_count": "140901"
    },
    {
      "keyword_id": "164",
      "keyword_name": "wolf",
      "contributed": "f",
      "submissions_count": "195765"
    }
  ],
  "hidden": "f",
  "scraps": "f",
  "favorite": "f",
  "favorites_count": "94",
  "create_datetime": "2025-06-21 18:36:59.402618+00",
  "create_datetime_usertime": "21 Jun 2025 20:36 CEST",
  "last_file_update_datetime": "2025-06-21 18:37:45.156392+00",
  "last_file_update_datetime_usertime": "21 Jun 2025 20:37 CEST",
  "username": "Oob",
  "user_id": "236515",
  "user_icon_file_name": "75618_Oob_icon.gif",
  "user_icon_url_large": "https://nl1.ib.metapix.net/usericons/large/75/75618_Oob_icon.gif",
  "user_icon_url_medium": "https://nl1.ib.metapix.net/usericons/medium/75/75618_Oob_icon.gif",
  "user_icon_url_small": "https://nl1.ib.metapix.net/usericons/small/75/75618_Oob_icon.gif",
  "file_name": "5612021_Oob_juneupdate.mp4",
  "file_url_full": "https://nl1.ib.metapix.net/files/full/5612/5612021_Oob_juneupdate.mp4",
  "file_url_screen": "https://nl1.ib.metapix.net/files/screen/5612/5612021_Oob_juneupdate.mp4",
  "file_url_preview": "https://nl1.ib.metapix.net/files/preview/5612/5612021_Oob_juneupdate.mp4",
  "thumbnail_url_huge": "https://nl1.ib.metapix.net/thumbnails/huge/5612/5612021_Oob_juneupdate.jpg",
  "thumbnail_url_large": "https://nl1.ib.metapix.net/thumbnails/large/5612/5612021_Oob_juneupdate.jpg",
  "thumbnail_url_medium": "https://nl1.ib.metapix.net/thumbnails/medium/5612/5612021_Oob_juneupdate.jpg",
  "thumb_huge_x": "300",
  "thumb_huge_y": "169",
  "thumb_large_x": "200",
  "thumb_large_y": "113",
  "thumb_medium_x": "120",
  "thumb_medium_y": "68",
  "files": [
    {
      "file_id": "5612021",
      "file_name": "5612021_Oob_juneupdate.mp4",
      "file_url_full": "https://nl1.ib.metapix.net/files/full/5612/5612021_Oob_juneupdate.mp4",
      "file_url_screen": "https://nl1.ib.metapix.net/files/screen/5612/5612021_Oob_juneupdate.mp4",
      "file_url_preview": "https://nl1.ib.metapix.net/files/preview/5612/5612021_Oob_juneupdate.mp4",
      "mimetype": "video/mp4",
      "submission_id": "3646849",
      "user_id": "236515",
      "submission_file_order": "0",
      "full_size_x": null,
      "full_size_y": null,
      "screen_size_x": null,
      "screen_size_y": null,
      "preview_size_x": null,
      "preview_size_y": null,
      "initial_file_md5": "c47f122ffbeedf395e2371b57b81f976",
      "full_file_md5": "c47f122ffbeedf395e2371b57b81f976",
      "large_file_md5": "",
      "small_file_md5": "",
      "thumbnail_md5": "c05f7dced4bdbe936a582e1d3bcf1556",
      "deleted": "f",
      "create_datetime": "2025-06-21 18:37:45.156392+00",
      "create_datetime_usertime": "21 Jun 2025 20:37 CEST",
      "thumbnail_url_huge": "https://nl1.ib.metapix.net/thumbnails/huge/5612/5612021_Oob_juneupdate.jpg",
      "thumbnail_url_large": "https://nl1.ib.metapix.net/thumbnails/large/5612/5612021_Oob_juneupdate.jpg",
      "thumbnail_url_medium": "https://nl1.ib.metapix.net/thumbnails/medium/5612/5612021_Oob_juneupdate.jpg",
      "thumb_huge_x": "300",
      "thumb_huge_y": "169",
      "thumb_large_x": "200",
      "thumb_large_y": "113",
      "thumb_medium_x": "120",
      "thumb_medium_y": "68"
    }
  ],
  "pools": [],
  "description": "I've made a few posts on twitter but I felt like this is at a decent enough level to share here too. I've been slooowly working on a new character maker. Since Flash died I kinda never did more interactive stuff, but I've been playing around with Godot a bit. It felt like a nice little transition to an engine that lets me do 2D stuff but actually has a lot more built into it than Flash did for these things.\n\n[b]It is far from done, and I don't think I want to release anything until I'm at least happy with a base version.[/b] There are still bugs and QoL stuff I wanna add, and it's missing a ton of options. I pretty much have only added tails and ears so far, since I have focused all my energy on the editor itself until now. Also, there is no concrete plan right now for game elements, just ideas I wanna play around with. I'm taking this a step at a time.\n\nBUT I'm happy that I got most of the major features implemented for the editor portion, which give you much more control than the old one. These are the main new things:\n - I'm using a paper doll system, which gives me individual control over each part, so I can attach whatever I want to the body and then animate it however I want later (right now there is only a very early and crappy walking animation).\n - Every part can be moved, resized, rotated and colored independently, which gives a lot more freedom to adjust any of the parts I end up making for it. I have also made it so you can do this with either sliders or using the mouse directly on the preview screen.\n - On top of that, any part can have up to 3 textures, letting you make patterns that can also be moved, resized, rotated and colored independently.\n - Characters can be saved and loaded locally, or converted into a string of text to be shared and imported. (I tried to make these fit within even a tweet for even easier sharing, but even reducing it as much as possible and compressing it still makes the text be around 300-500 letters long.)",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>I&#039;ve made a few posts on twitter but I felt like this is at a decent enough level to share here too. I&#039;ve been slooowly working on a new character maker. Since Flash died I kinda never did more interactive stuff, but I&#039;ve been playing around with Godot a bit. It felt like a nice little transition to an engine that lets me do 2D stuff but actually has a lot more built into it than Flash did for these things.<br /><br /><strong>It is far from done, and I don&#039;t think I want to release anything until I&#039;m at least happy with a base version.</strong> There are still bugs and QoL stuff I wanna add, and it&#039;s missing a ton of options. I pretty much have only added tails and ears so far, since I have focused all my energy on the editor itself until now. Also, there is no concrete plan right now for game elements, just ideas I wanna play around with. I&#039;m taking this a step at a time.<br /><br />BUT I&#039;m happy that I got most of the major features implemented for the editor portion, which give you much more control than the old one. These are the main new things:<br />&nbsp;- I&#039;m using a paper doll system, which gives me individual control over each part, so I can attach whatever I want to the body and then animate it however I want later (right now there is only a very early and crappy walking animation).<br />&nbsp;- Every part can be moved, resized, rotated and colored independently, which gives a lot more freedom to adjust any of the parts I end up making for it. I have also made it so you can do this with either sliders or using the mouse directly on the preview screen.<br />&nbsp;- On top of that, any part can have up to 3 textures, letting you make patterns that can also be moved, resized, rotated and colored independently.<br />&nbsp;- Characters can be saved and loaded locally, or converted into a string of text to be shared and imported. (I tried to make these fit within even a tweet for even easier sharing, but even reducing it as much as possible and compressing it still makes the text be around 300-500 letters long.)</span>",
  "writing": "",
  "writing_bbcode_parsed": "<span style='word-wrap: break-word;'></span>",
  "pools_count": 0,
  "title": "New Character Maker (In Progress)",
  "deleted": "f",
  "public": "t",
  "mimetype": "video/mp4",
  "pagecount": "1",
  "rating_id": "0",
  "rating_name": "General",
  "ratings": [],
  "submission_type_id": "1",
  "type_name": "Picture/Pinup",
  "guest_block": "f",
  "friends_only": "f",
  "comments_count": "32",
  "views": "799"
}